2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d
);
36 static const char * const shader_opcode_names
[] =
38 /* WINED3DSIH_ABS */ "abs",
39 /* WINED3DSIH_ADD */ "add",
40 /* WINED3DSIH_AND */ "and",
41 /* WINED3DSIH_BEM */ "bem",
42 /* WINED3DSIH_BREAK */ "break",
43 /* WINED3DSIH_BREAKC */ "breakc",
44 /* WINED3DSIH_BREAKP */ "breakp",
45 /* WINED3DSIH_CALL */ "call",
46 /* WINED3DSIH_CALLNZ */ "callnz",
47 /* WINED3DSIH_CMP */ "cmp",
48 /* WINED3DSIH_CND */ "cnd",
49 /* WINED3DSIH_CRS */ "crs",
50 /* WINED3DSIH_CUT */ "cut",
51 /* WINED3DSIH_DCL */ "dcl",
52 /* WINED3DSIH_DEF */ "def",
53 /* WINED3DSIH_DEFB */ "defb",
54 /* WINED3DSIH_DEFI */ "defi",
55 /* WINED3DSIH_DIV */ "div",
56 /* WINED3DSIH_DP2ADD */ "dp2add",
57 /* WINED3DSIH_DP3 */ "dp3",
58 /* WINED3DSIH_DP4 */ "dp4",
59 /* WINED3DSIH_DST */ "dst",
60 /* WINED3DSIH_DSX */ "dsx",
61 /* WINED3DSIH_DSY */ "dsy",
62 /* WINED3DSIH_ELSE */ "else",
63 /* WINED3DSIH_EMIT */ "emit",
64 /* WINED3DSIH_ENDIF */ "endif",
65 /* WINED3DSIH_ENDLOOP */ "endloop",
66 /* WINED3DSIH_ENDREP */ "endrep",
67 /* WINED3DSIH_EXP */ "exp",
68 /* WINED3DSIH_EXPP */ "expp",
69 /* WINED3DSIH_FRC */ "frc",
70 /* WINED3DSIH_IADD */ "iadd",
71 /* WINED3DSIH_IF */ "if",
72 /* WINED3DSIH_IFC */ "ifc",
73 /* WINED3DSIH_IGE */ "ige",
74 /* WINED3DSIH_IMUL */ "imul",
75 /* WINED3DSIH_ITOF */ "itof",
76 /* WINED3DSIH_LABEL */ "label",
77 /* WINED3DSIH_LIT */ "lit",
78 /* WINED3DSIH_LOG */ "log",
79 /* WINED3DSIH_LOGP */ "logp",
80 /* WINED3DSIH_LOOP */ "loop",
81 /* WINED3DSIH_LRP */ "lrp",
82 /* WINED3DSIH_LT */ "lt",
83 /* WINED3DSIH_M3x2 */ "m3x2",
84 /* WINED3DSIH_M3x3 */ "m3x3",
85 /* WINED3DSIH_M3x4 */ "m3x4",
86 /* WINED3DSIH_M4x3 */ "m4x3",
87 /* WINED3DSIH_M4x4 */ "m4x4",
88 /* WINED3DSIH_MAD */ "mad",
89 /* WINED3DSIH_MAX */ "max",
90 /* WINED3DSIH_MIN */ "min",
91 /* WINED3DSIH_MOV */ "mov",
92 /* WINED3DSIH_MOVA */ "mova",
93 /* WINED3DSIH_MOVC */ "movc",
94 /* WINED3DSIH_MUL */ "mul",
95 /* WINED3DSIH_NOP */ "nop",
96 /* WINED3DSIH_NRM */ "nrm",
97 /* WINED3DSIH_PHASE */ "phase",
98 /* WINED3DSIH_POW */ "pow",
99 /* WINED3DSIH_RCP */ "rcp",
100 /* WINED3DSIH_REP */ "rep",
101 /* WINED3DSIH_RET */ "ret",
102 /* WINED3DSIH_RSQ */ "rsq",
103 /* WINED3DSIH_SAMPLE */ "sample",
104 /* WINED3DSIH_SAMPLE_LOD */ "sample_l",
105 /* WINED3DSIH_SETP */ "setp",
106 /* WINED3DSIH_SGE */ "sge",
107 /* WINED3DSIH_SGN */ "sgn",
108 /* WINED3DSIH_SINCOS */ "sincos",
109 /* WINED3DSIH_SLT */ "slt",
110 /* WINED3DSIH_SUB */ "sub",
111 /* WINED3DSIH_TEX */ "texld",
112 /* WINED3DSIH_TEXBEM */ "texbem",
113 /* WINED3DSIH_TEXBEML */ "texbeml",
114 /* WINED3DSIH_TEXCOORD */ "texcrd",
115 /* WINED3DSIH_TEXDEPTH */ "texdepth",
116 /* WINED3DSIH_TEXDP3 */ "texdp3",
117 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
118 /* WINED3DSIH_TEXKILL */ "texkill",
119 /* WINED3DSIH_TEXLDD */ "texldd",
120 /* WINED3DSIH_TEXLDL */ "texldl",
121 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
122 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
123 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
124 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
125 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
126 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
127 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
128 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
129 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
130 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
131 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
132 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
133 /* WINED3DSIH_UTOF */ "utof",
136 static const char * const semantic_names
[] =
138 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
139 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
140 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
141 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
142 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
143 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
144 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
145 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
146 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
147 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
148 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
149 /* WINED3DDECLUSAGE_FOG */ "FOG",
150 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
151 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
154 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage
)
156 if (usage
>= sizeof(semantic_names
) / sizeof(*semantic_names
))
158 FIXME("Unrecognized usage %#x.\n", usage
);
159 return "UNRECOGNIZED";
162 return semantic_names
[usage
];
165 static WINED3DDECLUSAGE
shader_usage_from_semantic_name(const char *name
)
169 for (i
= 0; i
< sizeof(semantic_names
) / sizeof(*semantic_names
); ++i
)
171 if (!strcmp(name
, semantic_names
[i
])) return i
;
177 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
)
179 return !strcmp(semantic_name
, shader_semantic_name_from_usage(usage
));
182 static void shader_signature_from_semantic(struct wined3d_shader_signature_element
*e
,
183 const struct wined3d_shader_semantic
*s
)
185 e
->semantic_name
= shader_semantic_name_from_usage(s
->usage
);
186 e
->semantic_idx
= s
->usage_idx
;
187 e
->sysval_semantic
= 0;
188 e
->component_type
= 0;
189 e
->register_idx
= s
->reg
.reg
.idx
;
190 e
->mask
= s
->reg
.write_mask
;
193 static void shader_signature_from_usage(struct wined3d_shader_signature_element
*e
,
194 WINED3DDECLUSAGE usage
, UINT usage_idx
, UINT reg_idx
, DWORD write_mask
)
196 e
->semantic_name
= shader_semantic_name_from_usage(usage
);
197 e
->semantic_idx
= usage_idx
;
198 e
->sysval_semantic
= 0;
199 e
->component_type
= 0;
200 e
->register_idx
= reg_idx
;
201 e
->mask
= write_mask
;
204 static const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
)
206 switch (version_token
>> 16)
210 return &sm1_shader_frontend
;
215 return &sm4_shader_frontend
;
218 FIXME("Unrecognised version token %#x\n", version_token
);
223 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
)
225 buffer
->buffer
[0] = '\0';
228 buffer
->newline
= TRUE
;
231 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
)
233 buffer
->buffer
= HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE
);
236 ERR("Failed to allocate shader buffer memory.\n");
240 shader_buffer_clear(buffer
);
244 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
)
246 HeapFree(GetProcessHeap(), 0, buffer
->buffer
);
249 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *format
, va_list args
)
251 char *base
= buffer
->buffer
+ buffer
->bsize
;
254 rc
= vsnprintf(base
, SHADER_PGMSIZE
- 1 - buffer
->bsize
, format
, args
);
256 if (rc
< 0 /* C89 */ || (unsigned int)rc
> SHADER_PGMSIZE
- 1 - buffer
->bsize
/* C99 */)
258 ERR("The buffer allocated for the shader program string "
259 "is too small at %d bytes.\n", SHADER_PGMSIZE
);
260 buffer
->bsize
= SHADER_PGMSIZE
- 1;
266 TRACE("GL HW (%u, %u) : %s", buffer
->lineNo
+ 1, buffer
->bsize
, base
);
267 buffer
->newline
= FALSE
;
275 if (buffer
->buffer
[buffer
->bsize
-1] == '\n')
278 buffer
->newline
= TRUE
;
284 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *format
, ...)
289 va_start(args
, format
);
290 ret
= shader_vaddline(buffer
, format
, args
);
296 static void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDeviceImpl
*device
,
297 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
300 shader
->device
= (IWineD3DDevice
*)device
;
301 shader
->parent
= parent
;
302 shader
->parent_ops
= parent_ops
;
303 list_init(&shader
->linked_programs
);
304 list_add_head(&device
->shaders
, &shader
->shader_list_entry
);
307 /* Convert floating point offset relative to a register file to an absolute
308 * offset for float constants. */
309 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type
, UINT register_idx
)
311 switch (register_type
)
313 case WINED3DSPR_CONST
: return register_idx
;
314 case WINED3DSPR_CONST2
: return 2048 + register_idx
;
315 case WINED3DSPR_CONST3
: return 4096 + register_idx
;
316 case WINED3DSPR_CONST4
: return 6144 + register_idx
;
318 FIXME("Unsupported register type: %u.\n", register_type
);
323 static void shader_delete_constant_list(struct list
*clist
)
325 struct local_constant
*constant
;
328 ptr
= list_head(clist
);
331 constant
= LIST_ENTRY(ptr
, struct local_constant
, entry
);
332 ptr
= list_next(clist
, ptr
);
333 HeapFree(GetProcessHeap(), 0, constant
);
338 static inline void set_bitmap_bit(DWORD
*bitmap
, DWORD bit
)
343 bitmap
[idx
] |= (1 << shift
);
346 static void shader_record_register_usage(IWineD3DBaseShaderImpl
*shader
, struct shader_reg_maps
*reg_maps
,
347 const struct wined3d_shader_register
*reg
, enum wined3d_shader_type shader_type
)
351 case WINED3DSPR_TEXTURE
: /* WINED3DSPR_ADDR */
352 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
) reg_maps
->texcoord
|= 1 << reg
->idx
;
353 else reg_maps
->address
|= 1 << reg
->idx
;
356 case WINED3DSPR_TEMP
:
357 reg_maps
->temporary
|= 1 << reg
->idx
;
360 case WINED3DSPR_INPUT
:
361 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
365 /* If relative addressing is used, we must assume that all registers
366 * are used. Even if it is a construct like v3[aL], we can't assume
367 * that v0, v1 and v2 aren't read because aL can be negative */
369 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
371 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[i
] = TRUE
;
376 ((IWineD3DPixelShaderImpl
*)shader
)->input_reg_used
[reg
->idx
] = TRUE
;
379 else reg_maps
->input_registers
|= 1 << reg
->idx
;
382 case WINED3DSPR_RASTOUT
:
383 if (reg
->idx
== 1) reg_maps
->fog
= 1;
386 case WINED3DSPR_MISCTYPE
:
387 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
389 if (!reg
->idx
) reg_maps
->vpos
= 1;
390 else if (reg
->idx
== 1) reg_maps
->usesfacing
= 1;
394 case WINED3DSPR_CONST
:
397 if (shader_type
!= WINED3D_SHADER_TYPE_PIXEL
)
399 if (reg
->idx
< ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
)
401 ((IWineD3DVertexShaderImpl
*)shader
)->min_rel_offset
= reg
->idx
;
403 if (reg
->idx
> ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
)
405 ((IWineD3DVertexShaderImpl
*)shader
)->max_rel_offset
= reg
->idx
;
408 reg_maps
->usesrelconstF
= TRUE
;
412 set_bitmap_bit(reg_maps
->constf
, reg
->idx
);
416 case WINED3DSPR_CONSTINT
:
417 reg_maps
->integer_constants
|= (1 << reg
->idx
);
420 case WINED3DSPR_CONSTBOOL
:
421 reg_maps
->boolean_constants
|= (1 << reg
->idx
);
424 case WINED3DSPR_COLOROUT
:
425 reg_maps
->highest_render_target
= max(reg_maps
->highest_render_target
, reg
->idx
);
429 TRACE("Not recording register of type %#x and idx %u\n", reg
->type
, reg
->idx
);
434 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr
, unsigned int param
)
438 case WINED3DSIH_M4x4
:
439 case WINED3DSIH_M3x4
:
440 return param
== 1 ? 3 : 0;
442 case WINED3DSIH_M4x3
:
443 case WINED3DSIH_M3x3
:
444 return param
== 1 ? 2 : 0;
446 case WINED3DSIH_M3x2
:
447 return param
== 1 ? 1 : 0;
454 /* Note that this does not count the loop register as an address register. */
455 static HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
456 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_signature_element
*input_signature
,
457 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
)
459 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
460 unsigned int cur_loop_depth
= 0, max_loop_depth
= 0;
461 void *fe_data
= shader
->baseShader
.frontend_data
;
462 struct wined3d_shader_version shader_version
;
463 const DWORD
*ptr
= byte_code
;
465 memset(reg_maps
, 0, sizeof(*reg_maps
));
467 /* get_registers_used() is called on every compile on some 1.x shaders,
468 * which can result in stacking up a collection of local constants.
469 * Delete the old constants if existing. */
470 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
471 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
472 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
474 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
475 reg_maps
->shader_version
= shader_version
;
477 reg_maps
->constf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
478 sizeof(*reg_maps
->constf
) * ((constf_size
+ 31) / 32));
479 if (!reg_maps
->constf
)
481 ERR("Failed to allocate constant map memory.\n");
482 return E_OUTOFMEMORY
;
485 while (!fe
->shader_is_end(fe_data
, &ptr
))
487 struct wined3d_shader_instruction ins
;
493 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
494 if (comment
) continue;
497 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
499 /* Unhandled opcode, and its parameters. */
500 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
502 TRACE("Skipping unrecognized instruction.\n");
507 /* Handle declarations. */
508 if (ins
.handler_idx
== WINED3DSIH_DCL
)
510 struct wined3d_shader_semantic semantic
;
512 fe
->shader_read_semantic(&ptr
, &semantic
);
514 switch (semantic
.reg
.reg
.type
)
516 /* Mark input registers used. */
517 case WINED3DSPR_INPUT
:
518 reg_maps
->input_registers
|= 1 << semantic
.reg
.reg
.idx
;
519 shader_signature_from_semantic(&input_signature
[semantic
.reg
.reg
.idx
], &semantic
);
522 /* Vertex shader: mark 3.0 output registers used, save token. */
523 case WINED3DSPR_OUTPUT
:
524 reg_maps
->output_registers
|= 1 << semantic
.reg
.reg
.idx
;
525 shader_signature_from_semantic(&output_signature
[semantic
.reg
.reg
.idx
], &semantic
);
526 if (semantic
.usage
== WINED3DDECLUSAGE_FOG
) reg_maps
->fog
= 1;
529 /* Save sampler usage token. */
530 case WINED3DSPR_SAMPLER
:
531 reg_maps
->sampler_type
[semantic
.reg
.reg
.idx
] = semantic
.sampler_type
;
535 TRACE("Not recording DCL register type %#x.\n", semantic
.reg
.reg
.type
);
539 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
541 struct wined3d_shader_src_param rel_addr
;
542 struct wined3d_shader_dst_param dst
;
544 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
545 if (!lconst
) return E_OUTOFMEMORY
;
547 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
548 lconst
->idx
= dst
.reg
.idx
;
550 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
553 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
554 if (shader_version
.major
== 1 && shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
556 float *value
= (float *)lconst
->value
;
557 if (value
[0] < -1.0f
) value
[0] = -1.0f
;
558 else if (value
[0] > 1.0f
) value
[0] = 1.0f
;
559 if (value
[1] < -1.0f
) value
[1] = -1.0f
;
560 else if (value
[1] > 1.0f
) value
[1] = 1.0f
;
561 if (value
[2] < -1.0f
) value
[2] = -1.0f
;
562 else if (value
[2] > 1.0f
) value
[2] = 1.0f
;
563 if (value
[3] < -1.0f
) value
[3] = -1.0f
;
564 else if (value
[3] > 1.0f
) value
[3] = 1.0f
;
567 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
569 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
571 struct wined3d_shader_src_param rel_addr
;
572 struct wined3d_shader_dst_param dst
;
574 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
575 if (!lconst
) return E_OUTOFMEMORY
;
577 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
578 lconst
->idx
= dst
.reg
.idx
;
580 memcpy(lconst
->value
, ptr
, 4 * sizeof(DWORD
));
583 list_add_head(&shader
->baseShader
.constantsI
, &lconst
->entry
);
584 reg_maps
->local_int_consts
|= (1 << dst
.reg
.idx
);
586 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
588 struct wined3d_shader_src_param rel_addr
;
589 struct wined3d_shader_dst_param dst
;
591 local_constant
*lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
592 if (!lconst
) return E_OUTOFMEMORY
;
594 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
595 lconst
->idx
= dst
.reg
.idx
;
597 memcpy(lconst
->value
, ptr
, sizeof(DWORD
));
600 list_add_head(&shader
->baseShader
.constantsB
, &lconst
->entry
);
601 reg_maps
->local_bool_consts
|= (1 << dst
.reg
.idx
);
603 /* If there's a loop in the shader. */
604 else if (ins
.handler_idx
== WINED3DSIH_LOOP
605 || ins
.handler_idx
== WINED3DSIH_REP
)
607 struct wined3d_shader_src_param src
, rel_addr
;
609 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
611 /* Rep and Loop always use an integer constant for the control parameters. */
612 if (ins
.handler_idx
== WINED3DSIH_REP
)
614 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
618 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
619 reg_maps
->integer_constants
|= 1 << src
.reg
.idx
;
623 if (cur_loop_depth
> max_loop_depth
) max_loop_depth
= cur_loop_depth
;
625 else if (ins
.handler_idx
== WINED3DSIH_ENDLOOP
626 || ins
.handler_idx
== WINED3DSIH_ENDREP
)
630 /* For subroutine prototypes. */
631 else if (ins
.handler_idx
== WINED3DSIH_LABEL
)
633 struct wined3d_shader_src_param src
, rel_addr
;
635 fe
->shader_read_src_param(fe_data
, &ptr
, &src
, &rel_addr
);
636 reg_maps
->labels
|= 1 << src
.reg
.idx
;
638 /* Set texture, address, temporary registers. */
641 BOOL color0_mov
= FALSE
;
644 /* This will loop over all the registers and try to
645 * make a bitmask of the ones we're interested in.
647 * Relative addressing tokens are ignored, but that's
648 * okay, since we'll catch any address registers when
649 * they are initialized (required by spec). */
650 for (i
= 0; i
< ins
.dst_count
; ++i
)
652 struct wined3d_shader_src_param dst_rel_addr
;
653 struct wined3d_shader_dst_param dst_param
;
655 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
, &dst_rel_addr
);
657 shader_record_register_usage(shader
, reg_maps
, &dst_param
.reg
, shader_version
.type
);
659 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
660 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
661 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
662 if (shader_version
.type
== WINED3D_SHADER_TYPE_VERTEX
&& shader_version
.major
< 3)
664 UINT idx
= dst_param
.reg
.idx
;
666 switch (dst_param
.reg
.type
)
668 case WINED3DSPR_RASTOUT
:
672 reg_maps
->output_registers
|= 1 << 10;
673 shader_signature_from_usage(&output_signature
[10],
674 WINED3DDECLUSAGE_POSITION
, 0, 10, WINED3DSP_WRITEMASK_ALL
);
678 reg_maps
->output_registers
|= 1 << 11;
679 shader_signature_from_usage(&output_signature
[11],
680 WINED3DDECLUSAGE_FOG
, 0, 11, WINED3DSP_WRITEMASK_0
);
684 reg_maps
->output_registers
|= 1 << 11;
685 shader_signature_from_usage(&output_signature
[11],
686 WINED3DDECLUSAGE_PSIZE
, 0, 11, WINED3DSP_WRITEMASK_1
);
691 case WINED3DSPR_ATTROUT
:
695 if (reg_maps
->output_registers
& (1 << idx
))
697 output_signature
[idx
].mask
|= dst_param
.write_mask
;
701 reg_maps
->output_registers
|= 1 << idx
;
702 shader_signature_from_usage(&output_signature
[idx
],
703 WINED3DDECLUSAGE_COLOR
, idx
- 8, idx
, dst_param
.write_mask
);
708 case WINED3DSPR_TEXCRDOUT
:
710 reg_maps
->texcoord_mask
[idx
] |= dst_param
.write_mask
;
711 if (reg_maps
->output_registers
& (1 << idx
))
713 output_signature
[idx
].mask
|= dst_param
.write_mask
;
717 reg_maps
->output_registers
|= 1 << idx
;
718 shader_signature_from_usage(&output_signature
[idx
],
719 WINED3DDECLUSAGE_TEXCOORD
, idx
, idx
, dst_param
.write_mask
);
728 if (shader_version
.type
== WINED3D_SHADER_TYPE_PIXEL
)
730 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
732 if (dst_param
.reg
.type
== WINED3DSPR_COLOROUT
&& !dst_param
.reg
.idx
)
734 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
735 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
736 * the mov and perform the sRGB write correction from the source register.
738 * However, if the mov is only partial, we can't do this, and if the write
739 * comes from an instruction other than MOV it is hard to do as well. If
740 * COLOROUT 0 is overwritten partially later, the marker is dropped again. */
742 ps
->color0_mov
= FALSE
;
743 if (ins
.handler_idx
== WINED3DSIH_MOV
744 && dst_param
.write_mask
== WINED3DSP_WRITEMASK_ALL
)
746 /* Used later when the source register is read. */
750 /* Also drop the MOV marker if the source register is overwritten prior to the shader
753 else if (dst_param
.reg
.type
== WINED3DSPR_TEMP
&& dst_param
.reg
.idx
== ps
->color0_reg
)
755 ps
->color0_mov
= FALSE
;
759 /* Declare 1.x samplers implicitly, based on the destination reg. number. */
760 if (shader_version
.major
== 1
761 && (ins
.handler_idx
== WINED3DSIH_TEX
762 || ins
.handler_idx
== WINED3DSIH_TEXBEM
763 || ins
.handler_idx
== WINED3DSIH_TEXBEML
764 || ins
.handler_idx
== WINED3DSIH_TEXDP3TEX
765 || ins
.handler_idx
== WINED3DSIH_TEXM3x2TEX
766 || ins
.handler_idx
== WINED3DSIH_TEXM3x3SPEC
767 || ins
.handler_idx
== WINED3DSIH_TEXM3x3TEX
768 || ins
.handler_idx
== WINED3DSIH_TEXM3x3VSPEC
769 || ins
.handler_idx
== WINED3DSIH_TEXREG2AR
770 || ins
.handler_idx
== WINED3DSIH_TEXREG2GB
771 || ins
.handler_idx
== WINED3DSIH_TEXREG2RGB
))
773 /* Fake sampler usage, only set reserved bit and type. */
774 DWORD sampler_code
= dst_param
.reg
.idx
;
776 TRACE("Setting fake 2D sampler for 1.x pixelshader.\n");
777 reg_maps
->sampler_type
[sampler_code
] = WINED3DSTT_2D
;
779 /* texbem is only valid with < 1.4 pixel shaders */
780 if (ins
.handler_idx
== WINED3DSIH_TEXBEM
781 || ins
.handler_idx
== WINED3DSIH_TEXBEML
)
783 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
784 if (ins
.handler_idx
== WINED3DSIH_TEXBEML
)
786 reg_maps
->luminanceparams
|= 1 << dst_param
.reg
.idx
;
790 else if (ins
.handler_idx
== WINED3DSIH_BEM
)
792 reg_maps
->bumpmat
|= 1 << dst_param
.reg
.idx
;
796 if (ins
.handler_idx
== WINED3DSIH_NRM
) reg_maps
->usesnrm
= 1;
797 else if (ins
.handler_idx
== WINED3DSIH_DSY
) reg_maps
->usesdsy
= 1;
798 else if (ins
.handler_idx
== WINED3DSIH_DSX
) reg_maps
->usesdsx
= 1;
799 else if (ins
.handler_idx
== WINED3DSIH_TEXLDD
) reg_maps
->usestexldd
= 1;
800 else if (ins
.handler_idx
== WINED3DSIH_TEXLDL
) reg_maps
->usestexldl
= 1;
801 else if (ins
.handler_idx
== WINED3DSIH_MOVA
) reg_maps
->usesmova
= 1;
802 else if (ins
.handler_idx
== WINED3DSIH_IFC
) reg_maps
->usesifc
= 1;
803 else if (ins
.handler_idx
== WINED3DSIH_CALL
) reg_maps
->usescall
= 1;
804 else if (ins
.handler_idx
== WINED3DSIH_RCP
) reg_maps
->usesrcp
= 1;
806 limit
= ins
.src_count
+ (ins
.predicate
? 1 : 0);
807 for (i
= 0; i
< limit
; ++i
)
809 struct wined3d_shader_src_param src_param
, src_rel_addr
;
812 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
813 count
= get_instr_extra_regcount(ins
.handler_idx
, i
);
815 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
819 shader_record_register_usage(shader
, reg_maps
, &src_param
.reg
, shader_version
.type
);
825 IWineD3DPixelShaderImpl
*ps
= (IWineD3DPixelShaderImpl
*)shader
;
826 if (src_param
.reg
.type
== WINED3DSPR_TEMP
827 && src_param
.swizzle
== WINED3DSP_NOSWIZZLE
)
829 ps
->color0_mov
= TRUE
;
830 ps
->color0_reg
= src_param
.reg
.idx
;
836 reg_maps
->loop_depth
= max_loop_depth
;
838 shader
->baseShader
.functionLength
= ((const char *)ptr
- (const char *)byte_code
);
843 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
)
845 DWORD map
= 1 << max
;
847 map
&= reg_maps
->shader_version
.major
< 3 ? ~reg_maps
->texcoord
: ~reg_maps
->input_registers
;
849 return wined3d_log2i(map
);
852 static void shader_dump_decl_usage(const struct wined3d_shader_semantic
*semantic
,
853 const struct wined3d_shader_version
*shader_version
)
857 if (semantic
->reg
.reg
.type
== WINED3DSPR_SAMPLER
)
859 switch (semantic
->sampler_type
)
861 case WINED3DSTT_2D
: TRACE("_2d"); break;
862 case WINED3DSTT_CUBE
: TRACE("_cube"); break;
863 case WINED3DSTT_VOLUME
: TRACE("_volume"); break;
864 default: TRACE("_unknown_ttype(0x%08x)", semantic
->sampler_type
);
869 /* Pixel shaders 3.0 don't have usage semantics. */
870 if (shader_version
->major
< 3 && shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
) return;
873 switch (semantic
->usage
)
875 case WINED3DDECLUSAGE_POSITION
:
876 TRACE("position%u", semantic
->usage_idx
);
879 case WINED3DDECLUSAGE_BLENDINDICES
:
883 case WINED3DDECLUSAGE_BLENDWEIGHT
:
887 case WINED3DDECLUSAGE_NORMAL
:
888 TRACE("normal%u", semantic
->usage_idx
);
891 case WINED3DDECLUSAGE_PSIZE
:
895 case WINED3DDECLUSAGE_COLOR
:
896 if (!semantic
->usage_idx
) TRACE("color");
897 else TRACE("specular%u", (semantic
->usage_idx
- 1));
900 case WINED3DDECLUSAGE_TEXCOORD
:
901 TRACE("texture%u", semantic
->usage_idx
);
904 case WINED3DDECLUSAGE_TANGENT
:
908 case WINED3DDECLUSAGE_BINORMAL
:
912 case WINED3DDECLUSAGE_TESSFACTOR
:
916 case WINED3DDECLUSAGE_POSITIONT
:
917 TRACE("positionT%u", semantic
->usage_idx
);
920 case WINED3DDECLUSAGE_FOG
:
924 case WINED3DDECLUSAGE_DEPTH
:
928 case WINED3DDECLUSAGE_SAMPLE
:
933 FIXME("unknown_semantics(0x%08x)", semantic
->usage
);
938 static void shader_dump_register(const struct wined3d_shader_register
*reg
,
939 const struct wined3d_shader_version
*shader_version
)
941 static const char * const rastout_reg_names
[] = {"oPos", "oFog", "oPts"};
942 static const char * const misctype_reg_names
[] = {"vPos", "vFace"};
943 UINT offset
= reg
->idx
;
947 case WINED3DSPR_TEMP
:
951 case WINED3DSPR_INPUT
:
955 case WINED3DSPR_CONST
:
956 case WINED3DSPR_CONST2
:
957 case WINED3DSPR_CONST3
:
958 case WINED3DSPR_CONST4
:
960 offset
= shader_get_float_offset(reg
->type
, reg
->idx
);
963 case WINED3DSPR_TEXTURE
: /* vs: case WINED3DSPR_ADDR */
964 TRACE("%c", shader_version
->type
== WINED3D_SHADER_TYPE_PIXEL
? 't' : 'a');
967 case WINED3DSPR_RASTOUT
:
968 TRACE("%s", rastout_reg_names
[reg
->idx
]);
971 case WINED3DSPR_COLOROUT
:
975 case WINED3DSPR_DEPTHOUT
:
979 case WINED3DSPR_ATTROUT
:
983 case WINED3DSPR_TEXCRDOUT
:
984 /* Vertex shaders >= 3.0 use general purpose output registers
985 * (WINED3DSPR_OUTPUT), which can include an address token. */
986 if (shader_version
->major
>= 3) TRACE("o");
990 case WINED3DSPR_CONSTINT
:
994 case WINED3DSPR_CONSTBOOL
:
998 case WINED3DSPR_LABEL
:
1002 case WINED3DSPR_LOOP
:
1006 case WINED3DSPR_SAMPLER
:
1010 case WINED3DSPR_MISCTYPE
:
1011 if (reg
->idx
> 1) FIXME("Unhandled misctype register %u.\n", reg
->idx
);
1012 else TRACE("%s", misctype_reg_names
[reg
->idx
]);
1015 case WINED3DSPR_PREDICATE
:
1019 case WINED3DSPR_IMMCONST
:
1023 case WINED3DSPR_CONSTBUFFER
:
1027 case WINED3DSPR_NULL
:
1031 case WINED3DSPR_RESOURCE
:
1036 TRACE("unhandled_rtype(%#x)", reg
->type
);
1040 if (reg
->type
== WINED3DSPR_IMMCONST
)
1043 switch (reg
->immconst_type
)
1045 case WINED3D_IMMCONST_SCALAR
:
1046 TRACE("%.8e", *(const float *)reg
->immconst_data
);
1049 case WINED3D_IMMCONST_VEC4
:
1050 TRACE("%.8e, %.8e, %.8e, %.8e",
1051 *(const float *)®
->immconst_data
[0], *(const float *)®
->immconst_data
[1],
1052 *(const float *)®
->immconst_data
[2], *(const float *)®
->immconst_data
[3]);
1056 TRACE("<unhandled immconst_type %#x>", reg
->immconst_type
);
1061 else if (reg
->type
!= WINED3DSPR_RASTOUT
1062 && reg
->type
!= WINED3DSPR_MISCTYPE
1063 && reg
->type
!= WINED3DSPR_NULL
)
1065 if (reg
->array_idx
!= ~0U)
1067 TRACE("%u[%u", offset
, reg
->array_idx
);
1071 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1080 shader_dump_src_param(reg
->rel_addr
, shader_version
);
1083 TRACE("%u", offset
);
1084 if (reg
->rel_addr
) TRACE("]");
1089 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
1090 const struct wined3d_shader_version
*shader_version
)
1092 DWORD write_mask
= param
->write_mask
;
1094 shader_dump_register(¶m
->reg
, shader_version
);
1096 if (write_mask
&& write_mask
!= WINED3DSP_WRITEMASK_ALL
)
1098 static const char *write_mask_chars
= "xyzw";
1101 if (write_mask
& WINED3DSP_WRITEMASK_0
) TRACE("%c", write_mask_chars
[0]);
1102 if (write_mask
& WINED3DSP_WRITEMASK_1
) TRACE("%c", write_mask_chars
[1]);
1103 if (write_mask
& WINED3DSP_WRITEMASK_2
) TRACE("%c", write_mask_chars
[2]);
1104 if (write_mask
& WINED3DSP_WRITEMASK_3
) TRACE("%c", write_mask_chars
[3]);
1108 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
1109 const struct wined3d_shader_version
*shader_version
)
1111 DWORD src_modifier
= param
->modifiers
;
1112 DWORD swizzle
= param
->swizzle
;
1114 if (src_modifier
== WINED3DSPSM_NEG
1115 || src_modifier
== WINED3DSPSM_BIASNEG
1116 || src_modifier
== WINED3DSPSM_SIGNNEG
1117 || src_modifier
== WINED3DSPSM_X2NEG
1118 || src_modifier
== WINED3DSPSM_ABSNEG
)
1120 else if (src_modifier
== WINED3DSPSM_COMP
)
1122 else if (src_modifier
== WINED3DSPSM_NOT
)
1125 if (src_modifier
== WINED3DSPSM_ABS
|| src_modifier
== WINED3DSPSM_ABSNEG
)
1128 shader_dump_register(¶m
->reg
, shader_version
);
1132 switch (src_modifier
)
1134 case WINED3DSPSM_NONE
: break;
1135 case WINED3DSPSM_NEG
: break;
1136 case WINED3DSPSM_NOT
: break;
1137 case WINED3DSPSM_BIAS
: TRACE("_bias"); break;
1138 case WINED3DSPSM_BIASNEG
: TRACE("_bias"); break;
1139 case WINED3DSPSM_SIGN
: TRACE("_bx2"); break;
1140 case WINED3DSPSM_SIGNNEG
: TRACE("_bx2"); break;
1141 case WINED3DSPSM_COMP
: break;
1142 case WINED3DSPSM_X2
: TRACE("_x2"); break;
1143 case WINED3DSPSM_X2NEG
: TRACE("_x2"); break;
1144 case WINED3DSPSM_DZ
: TRACE("_dz"); break;
1145 case WINED3DSPSM_DW
: TRACE("_dw"); break;
1146 case WINED3DSPSM_ABSNEG
: TRACE(")"); break;
1147 case WINED3DSPSM_ABS
: TRACE(")"); break;
1148 default: TRACE("_unknown_modifier(%#x)", src_modifier
);
1152 if (swizzle
!= WINED3DSP_NOSWIZZLE
)
1154 static const char *swizzle_chars
= "xyzw";
1155 DWORD swizzle_x
= swizzle
& 0x03;
1156 DWORD swizzle_y
= (swizzle
>> 2) & 0x03;
1157 DWORD swizzle_z
= (swizzle
>> 4) & 0x03;
1158 DWORD swizzle_w
= (swizzle
>> 6) & 0x03;
1160 if (swizzle_x
== swizzle_y
1161 && swizzle_x
== swizzle_z
1162 && swizzle_x
== swizzle_w
)
1164 TRACE(".%c", swizzle_chars
[swizzle_x
]);
1168 TRACE(".%c%c%c%c", swizzle_chars
[swizzle_x
], swizzle_chars
[swizzle_y
],
1169 swizzle_chars
[swizzle_z
], swizzle_chars
[swizzle_w
]);
1174 /* Shared code in order to generate the bulk of the shader string.
1175 * NOTE: A description of how to parse tokens can be found on MSDN. */
1176 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
1177 const shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
)
1179 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1180 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1181 const struct wined3d_shader_frontend
*fe
= shader
->baseShader
.frontend
;
1182 void *fe_data
= shader
->baseShader
.frontend_data
;
1183 struct wined3d_shader_src_param dst_rel_addr
[2];
1184 struct wined3d_shader_src_param src_rel_addr
[4];
1185 struct wined3d_shader_dst_param dst_param
[2];
1186 struct wined3d_shader_src_param src_param
[4];
1187 struct wined3d_shader_version shader_version
;
1188 struct wined3d_shader_instruction ins
;
1189 struct wined3d_shader_context ctx
;
1190 const DWORD
*ptr
= byte_code
;
1193 /* Initialize current parsing state. */
1195 ctx
.gl_info
= &device
->adapter
->gl_info
;
1196 ctx
.reg_maps
= reg_maps
;
1197 ctx
.buffer
= buffer
;
1198 ctx
.backend_data
= backend_ctx
;
1201 ins
.dst
= dst_param
;
1202 ins
.src
= src_param
;
1203 shader
->baseShader
.parse_state
.current_row
= 0;
1205 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1207 while (!fe
->shader_is_end(fe_data
, &ptr
))
1209 const char *comment
;
1213 /* Skip comment tokens. */
1214 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1215 if (comment
) continue;
1218 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1220 /* Unknown opcode and its parameters. */
1221 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1223 TRACE("Skipping unrecognized instruction.\n");
1228 /* Nothing to do. */
1229 if (ins
.handler_idx
== WINED3DSIH_DCL
1230 || ins
.handler_idx
== WINED3DSIH_NOP
1231 || ins
.handler_idx
== WINED3DSIH_DEF
1232 || ins
.handler_idx
== WINED3DSIH_DEFI
1233 || ins
.handler_idx
== WINED3DSIH_DEFB
1234 || ins
.handler_idx
== WINED3DSIH_PHASE
)
1240 /* Destination tokens */
1241 for (i
= 0; i
< ins
.dst_count
; ++i
)
1243 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1246 /* Predication token */
1249 FIXME("Predicates not implemented.\n");
1250 ins
.predicate
= *ptr
++;
1253 /* Other source tokens */
1254 for (i
= 0; i
< ins
.src_count
; ++i
)
1256 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
[i
], &src_rel_addr
[i
]);
1259 /* Call appropriate function for output target */
1260 device
->shader_backend
->shader_handle_instruction(&ins
);
1264 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param
*dst
)
1266 DWORD mmask
= dst
->modifiers
;
1271 case 13: TRACE("_d8"); break;
1272 case 14: TRACE("_d4"); break;
1273 case 15: TRACE("_d2"); break;
1274 case 1: TRACE("_x2"); break;
1275 case 2: TRACE("_x4"); break;
1276 case 3: TRACE("_x8"); break;
1277 default: TRACE("_unhandled_shift(%d)", dst
->shift
); break;
1280 if (mmask
& WINED3DSPDM_SATURATE
) TRACE("_sat");
1281 if (mmask
& WINED3DSPDM_PARTIALPRECISION
) TRACE("_pp");
1282 if (mmask
& WINED3DSPDM_MSAMPCENTROID
) TRACE("_centroid");
1284 mmask
&= ~(WINED3DSPDM_SATURATE
| WINED3DSPDM_PARTIALPRECISION
| WINED3DSPDM_MSAMPCENTROID
);
1285 if (mmask
) FIXME("_unrecognized_modifier(%#x)", mmask
);
1288 static void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*byte_code
)
1290 struct wined3d_shader_version shader_version
;
1291 const DWORD
*ptr
= byte_code
;
1292 const char *type_prefix
;
1295 TRACE("Parsing %p.\n", byte_code
);
1297 fe
->shader_read_header(fe_data
, &ptr
, &shader_version
);
1299 switch (shader_version
.type
)
1301 case WINED3D_SHADER_TYPE_VERTEX
:
1305 case WINED3D_SHADER_TYPE_GEOMETRY
:
1309 case WINED3D_SHADER_TYPE_PIXEL
:
1314 FIXME("Unhandled shader type %#x.\n", shader_version
.type
);
1315 type_prefix
= "unknown";
1319 TRACE("%s_%u_%u\n", type_prefix
, shader_version
.major
, shader_version
.minor
);
1321 while (!fe
->shader_is_end(fe_data
, &ptr
))
1323 struct wined3d_shader_instruction ins
;
1324 const char *comment
;
1329 fe
->shader_read_comment(&ptr
, &comment
, &comment_size
);
1332 if (comment_size
> 4 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
1334 const char *end
= comment
+ comment_size
;
1335 const char *ptr
= comment
+ 4;
1336 const char *line
= ptr
;
1343 UINT len
= ptr
- line
;
1344 if (len
&& *(ptr
- 1) == '\r') --len
;
1345 TRACE("// %s\n", debugstr_an(line
, len
));
1350 if (line
!= ptr
) TRACE("// %s\n", debugstr_an(line
, ptr
- line
));
1352 else TRACE("// %s\n", debugstr_an(comment
, comment_size
));
1356 fe
->shader_read_opcode(fe_data
, &ptr
, &ins
, ¶m_size
);
1357 if (ins
.handler_idx
== WINED3DSIH_TABLE_SIZE
)
1359 TRACE("Skipping unrecognized instruction.\n");
1364 if (ins
.handler_idx
== WINED3DSIH_DCL
)
1366 struct wined3d_shader_semantic semantic
;
1368 fe
->shader_read_semantic(&ptr
, &semantic
);
1370 shader_dump_decl_usage(&semantic
, &shader_version
);
1371 shader_dump_ins_modifiers(&semantic
.reg
);
1373 shader_dump_dst_param(&semantic
.reg
, &shader_version
);
1375 else if (ins
.handler_idx
== WINED3DSIH_DEF
)
1377 struct wined3d_shader_src_param rel_addr
;
1378 struct wined3d_shader_dst_param dst
;
1380 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1382 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst
.reg
.type
, dst
.reg
.idx
),
1383 *(const float *)(ptr
),
1384 *(const float *)(ptr
+ 1),
1385 *(const float *)(ptr
+ 2),
1386 *(const float *)(ptr
+ 3));
1389 else if (ins
.handler_idx
== WINED3DSIH_DEFI
)
1391 struct wined3d_shader_src_param rel_addr
;
1392 struct wined3d_shader_dst_param dst
;
1394 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1396 TRACE("defi i%u = %d, %d, %d, %d", dst
.reg
.idx
,
1403 else if (ins
.handler_idx
== WINED3DSIH_DEFB
)
1405 struct wined3d_shader_src_param rel_addr
;
1406 struct wined3d_shader_dst_param dst
;
1408 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst
, &rel_addr
);
1410 TRACE("defb b%u = %s", dst
.reg
.idx
, *ptr
? "true" : "false");
1415 struct wined3d_shader_src_param dst_rel_addr
[2];
1416 struct wined3d_shader_src_param src_rel_addr
;
1417 struct wined3d_shader_dst_param dst_param
[2];
1418 struct wined3d_shader_src_param src_param
;
1420 for (i
= 0; i
< ins
.dst_count
; ++i
)
1422 fe
->shader_read_dst_param(fe_data
, &ptr
, &dst_param
[i
], &dst_rel_addr
[i
]);
1425 /* Print out predication source token first - it follows
1426 * the destination token. */
1429 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1431 shader_dump_src_param(&src_param
, &shader_version
);
1435 /* PixWin marks instructions with the coissue flag with a '+' */
1436 if (ins
.coissue
) TRACE("+");
1438 TRACE("%s", shader_opcode_names
[ins
.handler_idx
]);
1440 if (ins
.handler_idx
== WINED3DSIH_IFC
1441 || ins
.handler_idx
== WINED3DSIH_BREAKC
)
1445 case COMPARISON_GT
: TRACE("_gt"); break;
1446 case COMPARISON_EQ
: TRACE("_eq"); break;
1447 case COMPARISON_GE
: TRACE("_ge"); break;
1448 case COMPARISON_LT
: TRACE("_lt"); break;
1449 case COMPARISON_NE
: TRACE("_ne"); break;
1450 case COMPARISON_LE
: TRACE("_le"); break;
1451 default: TRACE("_(%u)", ins
.flags
);
1454 else if (ins
.handler_idx
== WINED3DSIH_TEX
1455 && shader_version
.major
>= 2
1456 && (ins
.flags
& WINED3DSI_TEXLD_PROJECT
))
1461 /* We already read the destination tokens, print them. */
1462 for (i
= 0; i
< ins
.dst_count
; ++i
)
1464 shader_dump_ins_modifiers(&dst_param
[i
]);
1465 TRACE(!i
? " " : ", ");
1466 shader_dump_dst_param(&dst_param
[i
], &shader_version
);
1469 /* Other source tokens */
1470 for (i
= ins
.dst_count
; i
< (ins
.dst_count
+ ins
.src_count
); ++i
)
1472 fe
->shader_read_src_param(fe_data
, &ptr
, &src_param
, &src_rel_addr
);
1473 TRACE(!i
? " " : ", ");
1474 shader_dump_src_param(&src_param
, &shader_version
);
1481 static void shader_cleanup(IWineD3DBaseShader
*iface
)
1483 IWineD3DBaseShaderImpl
*shader
= (IWineD3DBaseShaderImpl
*)iface
;
1485 ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->shader_backend
->shader_destroy(iface
);
1486 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.reg_maps
.constf
);
1487 HeapFree(GetProcessHeap(), 0, shader
->baseShader
.function
);
1488 shader_delete_constant_list(&shader
->baseShader
.constantsF
);
1489 shader_delete_constant_list(&shader
->baseShader
.constantsB
);
1490 shader_delete_constant_list(&shader
->baseShader
.constantsI
);
1491 list_remove(&shader
->baseShader
.shader_list_entry
);
1493 if (shader
->baseShader
.frontend
&& shader
->baseShader
.frontend_data
)
1495 shader
->baseShader
.frontend
->shader_free(shader
->baseShader
.frontend_data
);
1499 static void shader_none_handle_instruction(const struct wined3d_shader_instruction
*ins
) {}
1500 static void shader_none_select(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
) {}
1501 static void shader_none_select_depth_blt(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
) {}
1502 static void shader_none_deselect_depth_blt(IWineD3DDevice
*iface
) {}
1503 static void shader_none_update_float_vertex_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1504 static void shader_none_update_float_pixel_constants(IWineD3DDevice
*iface
, UINT start
, UINT count
) {}
1505 static void shader_none_load_constants(const struct wined3d_context
*context
, char usePS
, char useVS
) {}
1506 static void shader_none_load_np2fixup_constants(IWineD3DDevice
*iface
, char usePS
, char useVS
) {}
1507 static void shader_none_destroy(IWineD3DBaseShader
*iface
) {}
1508 static HRESULT
shader_none_alloc(IWineD3DDevice
*iface
) {return WINED3D_OK
;}
1509 static void shader_none_free(IWineD3DDevice
*iface
) {}
1510 static BOOL
shader_none_dirty_const(IWineD3DDevice
*iface
) {return FALSE
;}
1512 static void shader_none_get_caps(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
)
1514 /* Set the shader caps to 0 for the none shader backend */
1515 caps
->VertexShaderVersion
= 0;
1516 caps
->MaxVertexShaderConst
= 0;
1517 caps
->PixelShaderVersion
= 0;
1518 caps
->PixelShader1xMaxValue
= 0.0f
;
1519 caps
->MaxPixelShaderConst
= 0;
1520 caps
->VSClipping
= FALSE
;
1523 static BOOL
shader_none_color_fixup_supported(struct color_fixup_desc fixup
)
1525 if (TRACE_ON(d3d_shader
) && TRACE_ON(d3d
))
1527 TRACE("Checking support for fixup:\n");
1528 dump_color_fixup_desc(fixup
);
1531 /* Faked to make some apps happy. */
1532 if (!is_complex_fixup(fixup
))
1538 TRACE("[FAILED]\n");
1542 const shader_backend_t none_shader_backend
= {
1543 shader_none_handle_instruction
,
1545 shader_none_select_depth_blt
,
1546 shader_none_deselect_depth_blt
,
1547 shader_none_update_float_vertex_constants
,
1548 shader_none_update_float_pixel_constants
,
1549 shader_none_load_constants
,
1550 shader_none_load_np2fixup_constants
,
1551 shader_none_destroy
,
1554 shader_none_dirty_const
,
1555 shader_none_get_caps
,
1556 shader_none_color_fixup_supported
,
1559 static HRESULT
shader_get_function(IWineD3DBaseShaderImpl
*shader
, void *data
, UINT
*data_size
)
1563 *data_size
= shader
->baseShader
.functionLength
;
1567 if (*data_size
< shader
->baseShader
.functionLength
)
1569 /* MSDN claims (for d3d8 at least) that if *pSizeOfData is smaller
1570 * than the required size we should write the required size and
1571 * return D3DERR_MOREDATA. That's not actually true. */
1572 return WINED3DERR_INVALIDCALL
;
1575 memcpy(data
, shader
->baseShader
.function
, shader
->baseShader
.functionLength
);
1580 static HRESULT
shader_set_function(IWineD3DBaseShaderImpl
*shader
, const DWORD
*byte_code
,
1581 const struct wined3d_shader_signature
*output_signature
, DWORD float_const_count
)
1583 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1584 const struct wined3d_shader_frontend
*fe
;
1587 TRACE("shader %p, byte_code %p, output_signature %p, float_const_count %u.\n",
1588 shader
, byte_code
, output_signature
, float_const_count
);
1590 fe
= shader_select_frontend(*byte_code
);
1593 FIXME("Unable to find frontend for shader.\n");
1594 return WINED3DERR_INVALIDCALL
;
1596 shader
->baseShader
.frontend
= fe
;
1597 shader
->baseShader
.frontend_data
= fe
->shader_init(byte_code
, output_signature
);
1598 if (!shader
->baseShader
.frontend_data
)
1600 FIXME("Failed to initialize frontend.\n");
1601 return WINED3DERR_INVALIDCALL
;
1604 /* First pass: trace shader. */
1605 if (TRACE_ON(d3d_shader
)) shader_trace_init(fe
, shader
->baseShader
.frontend_data
, byte_code
);
1607 /* Initialize immediate constant lists. */
1608 list_init(&shader
->baseShader
.constantsF
);
1609 list_init(&shader
->baseShader
.constantsB
);
1610 list_init(&shader
->baseShader
.constantsI
);
1612 /* Second pass: figure out which registers are used, what the semantics are, etc. */
1613 hr
= shader_get_registers_used((IWineD3DBaseShader
*)shader
, fe
,
1614 reg_maps
, shader
->baseShader
.input_signature
, shader
->baseShader
.output_signature
,
1615 byte_code
, float_const_count
);
1616 if (FAILED(hr
)) return hr
;
1618 shader
->baseShader
.function
= HeapAlloc(GetProcessHeap(), 0, shader
->baseShader
.functionLength
);
1619 if (!shader
->baseShader
.function
) return E_OUTOFMEMORY
;
1620 memcpy(shader
->baseShader
.function
, byte_code
, shader
->baseShader
.functionLength
);
1625 static HRESULT STDMETHODCALLTYPE
vertexshader_QueryInterface(IWineD3DVertexShader
*iface
, REFIID riid
, void **object
)
1627 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1629 if (IsEqualGUID(riid
, &IID_IWineD3DVertexShader
)
1630 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1631 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1632 || IsEqualGUID(riid
, &IID_IUnknown
))
1634 IUnknown_AddRef(iface
);
1639 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1642 return E_NOINTERFACE
;
1645 static ULONG STDMETHODCALLTYPE
vertexshader_AddRef(IWineD3DVertexShader
*iface
)
1647 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1648 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
1650 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1655 /* Do not call while under the GL lock. */
1656 static ULONG STDMETHODCALLTYPE
vertexshader_Release(IWineD3DVertexShader
*iface
)
1658 IWineD3DVertexShaderImpl
*shader
= (IWineD3DVertexShaderImpl
*)iface
;
1659 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
1661 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1665 shader_cleanup((IWineD3DBaseShader
*)iface
);
1666 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
1667 HeapFree(GetProcessHeap(), 0, shader
);
1673 static void * STDMETHODCALLTYPE
vertexshader_GetParent(IWineD3DVertexShader
*iface
)
1675 TRACE("iface %p.\n", iface
);
1677 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1680 static HRESULT STDMETHODCALLTYPE
vertexshader_GetFunction(IWineD3DVertexShader
*iface
, void *data
, UINT
*data_size
)
1682 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1684 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1687 /* Set local constants for d3d8 shaders. */
1688 static HRESULT STDMETHODCALLTYPE
vertexshader_SetLocalConstantsF(IWineD3DVertexShader
*iface
,
1689 UINT start_idx
, const float *src_data
, UINT count
)
1691 IWineD3DVertexShaderImpl
*shader
=(IWineD3DVertexShaderImpl
*)iface
;
1692 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1695 TRACE("iface %p, start_idx %u, src_data %p, count %u.\n", iface
, start_idx
, src_data
, count
);
1697 end_idx
= start_idx
+ count
;
1698 if (end_idx
> device
->d3d_vshader_constantF
)
1700 WARN("end_idx %u > float constants limit %u.\n", end_idx
, device
->d3d_vshader_constantF
);
1701 end_idx
= device
->d3d_vshader_constantF
;
1704 for (i
= start_idx
; i
< end_idx
; ++i
)
1706 local_constant
* lconst
= HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant
));
1707 if (!lconst
) return E_OUTOFMEMORY
;
1710 memcpy(lconst
->value
, src_data
+ (i
- start_idx
) * 4 /* 4 components */, 4 * sizeof(float));
1711 list_add_head(&shader
->baseShader
.constantsF
, &lconst
->entry
);
1717 static const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
=
1719 /* IUnknown methods */
1720 vertexshader_QueryInterface
,
1721 vertexshader_AddRef
,
1722 vertexshader_Release
,
1723 /* IWineD3DBase methods */
1724 vertexshader_GetParent
,
1725 /* IWineD3DBaseShader methods */
1726 vertexshader_GetFunction
,
1727 /* IWineD3DVertexShader methods */
1728 vertexshader_SetLocalConstantsF
,
1731 void find_vs_compile_args(const struct wined3d_state
*state
,
1732 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
)
1734 args
->fog_src
= state
->render_states
[WINED3DRS_FOGTABLEMODE
]
1735 == WINED3DFOG_NONE
? VS_FOG_COORD
: VS_FOG_Z
;
1736 args
->clip_enabled
= state
->render_states
[WINED3DRS_CLIPPING
]
1737 && state
->render_states
[WINED3DRS_CLIPPLANEENABLE
];
1738 args
->swizzle_map
= ((IWineD3DDeviceImpl
*)shader
->baseShader
.device
)->strided_streams
.swizzle_map
;
1741 static BOOL
match_usage(BYTE usage1
, BYTE usage_idx1
, BYTE usage2
, BYTE usage_idx2
)
1743 if (usage_idx1
!= usage_idx2
) return FALSE
;
1744 if (usage1
== usage2
) return TRUE
;
1745 if (usage1
== WINED3DDECLUSAGE_POSITION
&& usage2
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1746 if (usage2
== WINED3DDECLUSAGE_POSITION
&& usage1
== WINED3DDECLUSAGE_POSITIONT
) return TRUE
;
1751 BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
1752 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
)
1754 WORD map
= shader
->baseShader
.reg_maps
.input_registers
;
1757 for (i
= 0; map
; map
>>= 1, ++i
)
1759 if (!(map
& 1)) continue;
1761 if (match_usage(shader
->attributes
[i
].usage
,
1762 shader
->attributes
[i
].usage_idx
, usage_req
, usage_idx_req
))
1771 static void vertexshader_set_limits(IWineD3DVertexShaderImpl
*shader
)
1773 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
1774 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1775 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
1777 shader
->baseShader
.limits
.texcoord
= 0;
1778 shader
->baseShader
.limits
.attributes
= 16;
1779 shader
->baseShader
.limits
.packed_input
= 0;
1781 switch (shader_version
)
1783 case WINED3D_SHADER_VERSION(1, 0):
1784 case WINED3D_SHADER_VERSION(1, 1):
1785 shader
->baseShader
.limits
.temporary
= 12;
1786 shader
->baseShader
.limits
.constant_bool
= 0;
1787 shader
->baseShader
.limits
.constant_int
= 0;
1788 shader
->baseShader
.limits
.address
= 1;
1789 shader
->baseShader
.limits
.packed_output
= 12;
1790 shader
->baseShader
.limits
.sampler
= 0;
1791 shader
->baseShader
.limits
.label
= 0;
1792 /* TODO: vs_1_1 has a minimum of 96 constants. What happens when
1793 * a vs_1_1 shader is used on a vs_3_0 capable card that has 256
1795 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1798 case WINED3D_SHADER_VERSION(2, 0):
1799 case WINED3D_SHADER_VERSION(2, 1):
1800 shader
->baseShader
.limits
.temporary
= 12;
1801 shader
->baseShader
.limits
.constant_bool
= 16;
1802 shader
->baseShader
.limits
.constant_int
= 16;
1803 shader
->baseShader
.limits
.address
= 1;
1804 shader
->baseShader
.limits
.packed_output
= 12;
1805 shader
->baseShader
.limits
.sampler
= 0;
1806 shader
->baseShader
.limits
.label
= 16;
1807 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1810 case WINED3D_SHADER_VERSION(4, 0):
1811 FIXME("Using 3.0 limits for 4.0 shader.\n");
1814 case WINED3D_SHADER_VERSION(3, 0):
1815 shader
->baseShader
.limits
.temporary
= 32;
1816 shader
->baseShader
.limits
.constant_bool
= 32;
1817 shader
->baseShader
.limits
.constant_int
= 32;
1818 shader
->baseShader
.limits
.address
= 1;
1819 shader
->baseShader
.limits
.packed_output
= 12;
1820 shader
->baseShader
.limits
.sampler
= 4;
1821 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
1822 /* DX10 cards on Windows advertise a d3d9 constant limit of 256
1823 * even though they are capable of supporting much more (GL
1824 * drivers advertise 1024). d3d9.dll and d3d8.dll clamp the
1825 * wined3d-advertised maximum. Clamp the constant limit for <= 3.0
1826 * shaders to 256. */
1827 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1831 shader
->baseShader
.limits
.temporary
= 12;
1832 shader
->baseShader
.limits
.constant_bool
= 16;
1833 shader
->baseShader
.limits
.constant_int
= 16;
1834 shader
->baseShader
.limits
.address
= 1;
1835 shader
->baseShader
.limits
.packed_output
= 12;
1836 shader
->baseShader
.limits
.sampler
= 0;
1837 shader
->baseShader
.limits
.label
= 16;
1838 shader
->baseShader
.limits
.constant_float
= min(256, device
->d3d_vshader_constantF
);
1839 FIXME("Unrecognized vertex shader version \"%u.%u\".\n",
1840 shader
->baseShader
.reg_maps
.shader_version
.major
,
1841 shader
->baseShader
.reg_maps
.shader_version
.minor
);
1845 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
1846 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1847 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1849 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1850 struct shader_reg_maps
*reg_maps
= &shader
->baseShader
.reg_maps
;
1855 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
1857 shader
->lpVtbl
= &IWineD3DVertexShader_Vtbl
;
1858 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
1860 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
1861 output_signature
, device
->d3d_vshader_constantF
);
1864 WARN("Failed to set function, hr %#x.\n", hr
);
1865 shader_cleanup((IWineD3DBaseShader
*)shader
);
1869 map
= shader
->baseShader
.reg_maps
.input_registers
;
1870 for (i
= 0; map
; map
>>= 1, ++i
)
1872 if (!(map
& 1) || !shader
->baseShader
.input_signature
[i
].semantic_name
) continue;
1874 shader
->attributes
[i
].usage
=
1875 shader_usage_from_semantic_name(shader
->baseShader
.input_signature
[i
].semantic_name
);
1876 shader
->attributes
[i
].usage_idx
= shader
->baseShader
.input_signature
[i
].semantic_idx
;
1879 if (output_signature
)
1881 for (i
= 0; i
< output_signature
->element_count
; ++i
)
1883 struct wined3d_shader_signature_element
*e
= &output_signature
->elements
[i
];
1884 reg_maps
->output_registers
|= 1 << e
->register_idx
;
1885 shader
->baseShader
.output_signature
[e
->register_idx
] = *e
;
1889 vertexshader_set_limits(shader
);
1891 if (device
->vs_selected_mode
== SHADER_ARB
1892 && (gl_info
->quirks
& WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
1893 && shader
->min_rel_offset
<= shader
->max_rel_offset
)
1895 if (shader
->max_rel_offset
- shader
->min_rel_offset
> 127)
1897 FIXME("The difference between the minimum and maximum relative offset is > 127.\n");
1898 FIXME("Which this OpenGL implementation does not support. Try using GLSL.\n");
1899 FIXME("Min: %d, Max: %d.\n", shader
->min_rel_offset
, shader
->max_rel_offset
);
1901 else if (shader
->max_rel_offset
- shader
->min_rel_offset
> 63)
1903 shader
->rel_offset
= shader
->min_rel_offset
+ 63;
1905 else if (shader
->max_rel_offset
> 63)
1907 shader
->rel_offset
= shader
->min_rel_offset
;
1911 shader
->rel_offset
= 0;
1915 shader
->baseShader
.load_local_constsF
= shader
->baseShader
.reg_maps
.usesrelconstF
1916 && !list_empty(&shader
->baseShader
.constantsF
);
1921 static HRESULT STDMETHODCALLTYPE
geometryshader_QueryInterface(IWineD3DGeometryShader
*iface
,
1922 REFIID riid
, void **object
)
1924 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1926 if (IsEqualGUID(riid
, &IID_IWineD3DGeometryShader
)
1927 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
1928 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
1929 || IsEqualGUID(riid
, &IID_IUnknown
))
1931 IUnknown_AddRef(iface
);
1936 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1939 return E_NOINTERFACE
;
1942 static ULONG STDMETHODCALLTYPE
geometryshader_AddRef(IWineD3DGeometryShader
*iface
)
1944 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1945 ULONG refcount
= InterlockedIncrement(&shader
->base_shader
.ref
);
1947 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1952 /* Do not call while under the GL lock. */
1953 static ULONG STDMETHODCALLTYPE
geometryshader_Release(IWineD3DGeometryShader
*iface
)
1955 struct wined3d_geometryshader
*shader
= (struct wined3d_geometryshader
*)iface
;
1956 ULONG refcount
= InterlockedDecrement(&shader
->base_shader
.ref
);
1958 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1962 shader_cleanup((IWineD3DBaseShader
*)iface
);
1963 shader
->base_shader
.parent_ops
->wined3d_object_destroyed(shader
->base_shader
.parent
);
1964 HeapFree(GetProcessHeap(), 0, shader
);
1970 static void * STDMETHODCALLTYPE
geometryshader_GetParent(IWineD3DGeometryShader
*iface
)
1972 TRACE("iface %p.\n", iface
);
1974 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
1977 static HRESULT STDMETHODCALLTYPE
geometryshader_GetFunction(IWineD3DGeometryShader
*iface
, void *data
, UINT
*data_size
)
1979 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
1981 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
1984 static const IWineD3DGeometryShaderVtbl wined3d_geometryshader_vtbl
=
1986 /* IUnknown methods */
1987 geometryshader_QueryInterface
,
1988 geometryshader_AddRef
,
1989 geometryshader_Release
,
1990 /* IWineD3DBase methods */
1991 geometryshader_GetParent
,
1992 /* IWineD3DBaseShader methods */
1993 geometryshader_GetFunction
,
1996 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
1997 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
1998 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2002 shader
->vtbl
= &wined3d_geometryshader_vtbl
;
2003 shader_init(&shader
->base_shader
, device
, parent
, parent_ops
);
2005 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
, output_signature
, 0);
2008 WARN("Failed to set function, hr %#x.\n", hr
);
2009 shader_cleanup((IWineD3DBaseShader
*)shader
);
2013 shader
->base_shader
.load_local_constsF
= FALSE
;
2018 static HRESULT STDMETHODCALLTYPE
pixelshader_QueryInterface(IWineD3DPixelShader
*iface
, REFIID riid
, void **object
)
2020 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
2022 if (IsEqualGUID(riid
, &IID_IWineD3DPixelShader
)
2023 || IsEqualGUID(riid
, &IID_IWineD3DBaseShader
)
2024 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
2025 || IsEqualGUID(riid
, &IID_IUnknown
))
2027 IUnknown_AddRef(iface
);
2032 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
2035 return E_NOINTERFACE
;
2038 static ULONG STDMETHODCALLTYPE
pixelshader_AddRef(IWineD3DPixelShader
*iface
)
2040 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2041 ULONG refcount
= InterlockedIncrement(&shader
->baseShader
.ref
);
2043 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
2048 /* Do not call while under the GL lock. */
2049 static ULONG STDMETHODCALLTYPE
pixelshader_Release(IWineD3DPixelShader
*iface
)
2051 IWineD3DPixelShaderImpl
*shader
= (IWineD3DPixelShaderImpl
*)iface
;
2052 ULONG refcount
= InterlockedDecrement(&shader
->baseShader
.ref
);
2054 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
2058 shader_cleanup((IWineD3DBaseShader
*)iface
);
2059 shader
->baseShader
.parent_ops
->wined3d_object_destroyed(shader
->baseShader
.parent
);
2060 HeapFree(GetProcessHeap(), 0, shader
);
2066 static void * STDMETHODCALLTYPE
pixelshader_GetParent(IWineD3DPixelShader
*iface
)
2068 TRACE("iface %p.\n", iface
);
2070 return ((IWineD3DBaseShaderImpl
*)iface
)->baseShader
.parent
;
2073 static HRESULT STDMETHODCALLTYPE
pixelshader_GetFunction(IWineD3DPixelShader
*iface
, void *data
, UINT
*data_size
)
2075 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
2077 return shader_get_function((IWineD3DBaseShaderImpl
*)iface
, data
, data_size
);
2080 static const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
=
2082 /* IUnknown methods */
2083 pixelshader_QueryInterface
,
2085 pixelshader_Release
,
2086 /* IWineD3DBase methods */
2087 pixelshader_GetParent
,
2088 /* IWineD3DBaseShader methods */
2089 pixelshader_GetFunction
2092 void find_ps_compile_args(const struct wined3d_state
*state
,
2093 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
)
2095 IWineD3DDeviceImpl
*device
= (IWineD3DDeviceImpl
*)shader
->baseShader
.device
;
2096 IWineD3DBaseTextureImpl
*texture
;
2099 memset(args
, 0, sizeof(*args
)); /* FIXME: Make sure all bits are set. */
2100 if (state
->render_states
[WINED3DRS_SRGBWRITEENABLE
])
2102 IWineD3DSurfaceImpl
*rt
= device
->render_targets
[0];
2103 if(rt
->resource
.format
->Flags
& WINED3DFMT_FLAG_SRGB_WRITE
) args
->srgb_correction
= 1;
2106 if (shader
->baseShader
.reg_maps
.shader_version
.major
== 1
2107 && shader
->baseShader
.reg_maps
.shader_version
.minor
<= 3)
2109 for (i
= 0; i
< 4; ++i
)
2111 DWORD flags
= state
->texture_states
[i
][WINED3DTSS_TEXTURETRANSFORMFLAGS
];
2112 DWORD tex_transform
= flags
& ~WINED3DTTFF_PROJECTED
;
2113 if (flags
& WINED3DTTFF_PROJECTED
)
2114 tex_transform
|= WINED3D_PSARGS_PROJECTED
;
2115 args
->tex_transform
|= tex_transform
<< i
* WINED3D_PSARGS_TEXTRANSFORM_SHIFT
;
2119 for (i
= 0; i
< MAX_FRAGMENT_SAMPLERS
; ++i
)
2121 if (!shader
->baseShader
.reg_maps
.sampler_type
[i
]) continue;
2122 texture
= state
->textures
[i
];
2125 args
->color_fixup
[i
] = COLOR_FIXUP_IDENTITY
;
2128 args
->color_fixup
[i
] = texture
->resource
.format
->color_fixup
;
2130 if (texture
->resource
.format
->Flags
& WINED3DFMT_FLAG_SHADOW
)
2131 args
->shadow
|= 1 << i
;
2133 /* Flag samplers that need NP2 texcoord fixup. */
2134 if (!texture
->baseTexture
.pow2Matrix_identity
)
2136 args
->np2_fixup
|= (1 << i
);
2139 if (shader
->baseShader
.reg_maps
.shader_version
.major
>= 3)
2141 if (device
->strided_streams
.position_transformed
)
2143 args
->vp_mode
= pretransformed
;
2145 else if (use_vs(state
))
2147 args
->vp_mode
= vertexshader
;
2151 args
->vp_mode
= fixedfunction
;
2153 args
->fog
= FOG_OFF
;
2157 args
->vp_mode
= vertexshader
;
2158 if (state
->render_states
[WINED3DRS_FOGENABLE
])
2160 switch (state
->render_states
[WINED3DRS_FOGTABLEMODE
])
2162 case WINED3DFOG_NONE
:
2163 if (device
->strided_streams
.position_transformed
|| use_vs(state
))
2165 args
->fog
= FOG_LINEAR
;
2169 switch (state
->render_states
[WINED3DRS_FOGVERTEXMODE
])
2171 case WINED3DFOG_NONE
: /* Fall through. */
2172 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2173 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2174 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2178 case WINED3DFOG_LINEAR
: args
->fog
= FOG_LINEAR
; break;
2179 case WINED3DFOG_EXP
: args
->fog
= FOG_EXP
; break;
2180 case WINED3DFOG_EXP2
: args
->fog
= FOG_EXP2
; break;
2185 args
->fog
= FOG_OFF
;
2190 static void pixelshader_set_limits(IWineD3DPixelShaderImpl
*shader
)
2192 DWORD shader_version
= WINED3D_SHADER_VERSION(shader
->baseShader
.reg_maps
.shader_version
.major
,
2193 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2195 shader
->baseShader
.limits
.attributes
= 0;
2196 shader
->baseShader
.limits
.address
= 0;
2197 shader
->baseShader
.limits
.packed_output
= 0;
2199 switch (shader_version
)
2201 case WINED3D_SHADER_VERSION(1, 0):
2202 case WINED3D_SHADER_VERSION(1, 1):
2203 case WINED3D_SHADER_VERSION(1, 2):
2204 case WINED3D_SHADER_VERSION(1, 3):
2205 shader
->baseShader
.limits
.temporary
= 2;
2206 shader
->baseShader
.limits
.constant_float
= 8;
2207 shader
->baseShader
.limits
.constant_int
= 0;
2208 shader
->baseShader
.limits
.constant_bool
= 0;
2209 shader
->baseShader
.limits
.texcoord
= 4;
2210 shader
->baseShader
.limits
.sampler
= 4;
2211 shader
->baseShader
.limits
.packed_input
= 0;
2212 shader
->baseShader
.limits
.label
= 0;
2215 case WINED3D_SHADER_VERSION(1, 4):
2216 shader
->baseShader
.limits
.temporary
= 6;
2217 shader
->baseShader
.limits
.constant_float
= 8;
2218 shader
->baseShader
.limits
.constant_int
= 0;
2219 shader
->baseShader
.limits
.constant_bool
= 0;
2220 shader
->baseShader
.limits
.texcoord
= 6;
2221 shader
->baseShader
.limits
.sampler
= 6;
2222 shader
->baseShader
.limits
.packed_input
= 0;
2223 shader
->baseShader
.limits
.label
= 0;
2226 /* FIXME: Temporaries must match D3DPSHADERCAPS2_0.NumTemps. */
2227 case WINED3D_SHADER_VERSION(2, 0):
2228 shader
->baseShader
.limits
.temporary
= 32;
2229 shader
->baseShader
.limits
.constant_float
= 32;
2230 shader
->baseShader
.limits
.constant_int
= 16;
2231 shader
->baseShader
.limits
.constant_bool
= 16;
2232 shader
->baseShader
.limits
.texcoord
= 8;
2233 shader
->baseShader
.limits
.sampler
= 16;
2234 shader
->baseShader
.limits
.packed_input
= 0;
2237 case WINED3D_SHADER_VERSION(2, 1):
2238 shader
->baseShader
.limits
.temporary
= 32;
2239 shader
->baseShader
.limits
.constant_float
= 32;
2240 shader
->baseShader
.limits
.constant_int
= 16;
2241 shader
->baseShader
.limits
.constant_bool
= 16;
2242 shader
->baseShader
.limits
.texcoord
= 8;
2243 shader
->baseShader
.limits
.sampler
= 16;
2244 shader
->baseShader
.limits
.packed_input
= 0;
2245 shader
->baseShader
.limits
.label
= 16;
2248 case WINED3D_SHADER_VERSION(4, 0):
2249 FIXME("Using 3.0 limits for 4.0 shader.\n");
2252 case WINED3D_SHADER_VERSION(3, 0):
2253 shader
->baseShader
.limits
.temporary
= 32;
2254 shader
->baseShader
.limits
.constant_float
= 224;
2255 shader
->baseShader
.limits
.constant_int
= 16;
2256 shader
->baseShader
.limits
.constant_bool
= 16;
2257 shader
->baseShader
.limits
.texcoord
= 0;
2258 shader
->baseShader
.limits
.sampler
= 16;
2259 shader
->baseShader
.limits
.packed_input
= 12;
2260 shader
->baseShader
.limits
.label
= 16; /* FIXME: 2048 */
2264 shader
->baseShader
.limits
.temporary
= 32;
2265 shader
->baseShader
.limits
.constant_float
= 32;
2266 shader
->baseShader
.limits
.constant_int
= 16;
2267 shader
->baseShader
.limits
.constant_bool
= 16;
2268 shader
->baseShader
.limits
.texcoord
= 8;
2269 shader
->baseShader
.limits
.sampler
= 16;
2270 shader
->baseShader
.limits
.packed_input
= 0;
2271 shader
->baseShader
.limits
.label
= 0;
2272 FIXME("Unrecognized pixel shader version %u.%u\n",
2273 shader
->baseShader
.reg_maps
.shader_version
.major
,
2274 shader
->baseShader
.reg_maps
.shader_version
.minor
);
2278 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2279 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2280 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2282 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2283 unsigned int i
, highest_reg_used
= 0, num_regs_used
= 0;
2286 if (!byte_code
) return WINED3DERR_INVALIDCALL
;
2288 shader
->lpVtbl
= &IWineD3DPixelShader_Vtbl
;
2289 shader_init(&shader
->baseShader
, device
, parent
, parent_ops
);
2291 hr
= shader_set_function((IWineD3DBaseShaderImpl
*)shader
, byte_code
,
2292 output_signature
, device
->d3d_pshader_constantF
);
2295 WARN("Failed to set function, hr %#x.\n", hr
);
2296 shader_cleanup((IWineD3DBaseShader
*)shader
);
2300 pixelshader_set_limits(shader
);
2302 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2304 if (shader
->input_reg_used
[i
])
2307 highest_reg_used
= i
;
2311 /* Don't do any register mapping magic if it is not needed, or if we can't
2312 * achieve anything anyway */
2313 if (highest_reg_used
< (gl_info
->limits
.glsl_varyings
/ 4)
2314 || num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2316 if (num_regs_used
> (gl_info
->limits
.glsl_varyings
/ 4))
2318 /* This happens with relative addressing. The input mapper function
2319 * warns about this if the higher registers are declared too, so
2320 * don't write a FIXME here */
2321 WARN("More varying registers used than supported\n");
2324 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2326 shader
->input_reg_map
[i
] = i
;
2329 shader
->declared_in_count
= highest_reg_used
+ 1;
2333 shader
->declared_in_count
= 0;
2334 for (i
= 0; i
< MAX_REG_INPUT
; ++i
)
2336 if (shader
->input_reg_used
[i
]) shader
->input_reg_map
[i
] = shader
->declared_in_count
++;
2337 else shader
->input_reg_map
[i
] = ~0U;
2341 shader
->baseShader
.load_local_constsF
= FALSE
;
2346 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
)
2348 WINED3DSAMPLER_TEXTURE_TYPE
*sampler_type
= reg_maps
->sampler_type
;
2351 if (reg_maps
->shader_version
.major
!= 1) return;
2353 for (i
= 0; i
< max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
); ++i
)
2355 /* We don't sample from this sampler. */
2356 if (!sampler_type
[i
]) continue;
2360 WARN("No texture bound to sampler %u, using 2D.\n", i
);
2361 sampler_type
[i
] = WINED3DSTT_2D
;
2365 switch (((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
)
2367 case GL_TEXTURE_RECTANGLE_ARB
:
2369 /* We have to select between texture rectangles and 2D
2370 * textures later because 2.0 and 3.0 shaders only have
2371 * WINED3DSTT_2D as well. */
2372 sampler_type
[i
] = WINED3DSTT_2D
;
2376 sampler_type
[i
] = WINED3DSTT_VOLUME
;
2379 case GL_TEXTURE_CUBE_MAP_ARB
:
2380 sampler_type
[i
] = WINED3DSTT_CUBE
;
2384 FIXME("Unrecognized texture type %#x, using 2D.\n",
2385 ((IWineD3DBaseTextureImpl
*)textures
[i
])->baseTexture
.target
);
2386 sampler_type
[i
] = WINED3DSTT_2D
;