wined3d: Call wglGetPixelFormat() through the gl_ops table.
[wine.git] / dlls / d3dx9_36 / mesh.c
blob606a0884c62f23dc7bd0b919c5f26d7fc0868c98
1 /*
2 * Mesh operations specific to D3DX9.
4 * Copyright (C) 2005 Henri Verbeet
5 * Copyright (C) 2006 Ivan Gyurdiev
6 * Copyright (C) 2009 David Adam
7 * Copyright (C) 2010 Tony Wasserka
8 * Copyright (C) 2011 Dylan Smith
9 * Copyright (C) 2011 Michael Mc Donnell
10 * Copyright (C) 2013 Christian Costa
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #define COBJMACROS
31 #define NONAMELESSUNION
32 #include <assert.h>
33 #ifdef HAVE_FLOAT_H
34 # include <float.h>
35 #endif
36 #include "windef.h"
37 #include "wingdi.h"
38 #include "d3dx9.h"
39 #undef MAKE_DDHRESULT
40 #include "dxfile.h"
41 #include "rmxfguid.h"
42 #include "rmxftmpl.h"
43 #include "wine/debug.h"
44 #include "wine/unicode.h"
45 #include "wine/list.h"
46 #include "d3dx9_36_private.h"
48 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
50 struct d3dx9_mesh
52 ID3DXMesh ID3DXMesh_iface;
53 LONG ref;
55 DWORD numfaces;
56 DWORD numvertices;
57 DWORD options;
58 DWORD fvf;
59 IDirect3DDevice9 *device;
60 D3DVERTEXELEMENT9 cached_declaration[MAX_FVF_DECL_SIZE];
61 IDirect3DVertexDeclaration9 *vertex_declaration;
62 UINT vertex_declaration_size;
63 UINT num_elem;
64 IDirect3DVertexBuffer9 *vertex_buffer;
65 IDirect3DIndexBuffer9 *index_buffer;
66 DWORD *attrib_buffer;
67 int attrib_buffer_lock_count;
68 DWORD attrib_table_size;
69 D3DXATTRIBUTERANGE *attrib_table;
72 static const UINT d3dx_decltype_size[] =
74 /* D3DDECLTYPE_FLOAT1 */ sizeof(FLOAT),
75 /* D3DDECLTYPE_FLOAT2 */ sizeof(D3DXVECTOR2),
76 /* D3DDECLTYPE_FLOAT3 */ sizeof(D3DXVECTOR3),
77 /* D3DDECLTYPE_FLOAT4 */ sizeof(D3DXVECTOR4),
78 /* D3DDECLTYPE_D3DCOLOR */ sizeof(D3DCOLOR),
79 /* D3DDECLTYPE_UBYTE4 */ 4 * sizeof(BYTE),
80 /* D3DDECLTYPE_SHORT2 */ 2 * sizeof(SHORT),
81 /* D3DDECLTYPE_SHORT4 */ 4 * sizeof(SHORT),
82 /* D3DDECLTYPE_UBYTE4N */ 4 * sizeof(BYTE),
83 /* D3DDECLTYPE_SHORT2N */ 2 * sizeof(SHORT),
84 /* D3DDECLTYPE_SHORT4N */ 4 * sizeof(SHORT),
85 /* D3DDECLTYPE_USHORT2N */ 2 * sizeof(USHORT),
86 /* D3DDECLTYPE_USHORT4N */ 4 * sizeof(USHORT),
87 /* D3DDECLTYPE_UDEC3 */ 4, /* 3 * 10 bits + 2 padding */
88 /* D3DDECLTYPE_DEC3N */ 4,
89 /* D3DDECLTYPE_FLOAT16_2 */ 2 * sizeof(D3DXFLOAT16),
90 /* D3DDECLTYPE_FLOAT16_4 */ 4 * sizeof(D3DXFLOAT16),
93 static inline struct d3dx9_mesh *impl_from_ID3DXMesh(ID3DXMesh *iface)
95 return CONTAINING_RECORD(iface, struct d3dx9_mesh, ID3DXMesh_iface);
98 static HRESULT WINAPI d3dx9_mesh_QueryInterface(ID3DXMesh *iface, REFIID riid, void **out)
100 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
102 if (IsEqualGUID(riid, &IID_IUnknown) ||
103 IsEqualGUID(riid, &IID_ID3DXBaseMesh) ||
104 IsEqualGUID(riid, &IID_ID3DXMesh))
106 iface->lpVtbl->AddRef(iface);
107 *out = iface;
108 return S_OK;
111 WARN("Interface %s not found.\n", debugstr_guid(riid));
113 return E_NOINTERFACE;
116 static ULONG WINAPI d3dx9_mesh_AddRef(ID3DXMesh *iface)
118 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
119 ULONG refcount = InterlockedIncrement(&mesh->ref);
121 TRACE("%p increasing refcount to %u.\n", mesh, refcount);
123 return refcount;
126 static ULONG WINAPI d3dx9_mesh_Release(ID3DXMesh *iface)
128 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
129 ULONG refcount = InterlockedDecrement(&mesh->ref);
131 TRACE("%p decreasing refcount to %u.\n", mesh, refcount);
133 if (!refcount)
135 IDirect3DIndexBuffer9_Release(mesh->index_buffer);
136 IDirect3DVertexBuffer9_Release(mesh->vertex_buffer);
137 if (mesh->vertex_declaration)
138 IDirect3DVertexDeclaration9_Release(mesh->vertex_declaration);
139 IDirect3DDevice9_Release(mesh->device);
140 HeapFree(GetProcessHeap(), 0, mesh->attrib_buffer);
141 HeapFree(GetProcessHeap(), 0, mesh->attrib_table);
142 HeapFree(GetProcessHeap(), 0, mesh);
145 return refcount;
148 static HRESULT WINAPI d3dx9_mesh_DrawSubset(ID3DXMesh *iface, DWORD attrib_id)
150 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
151 HRESULT hr;
152 DWORD face_start;
153 DWORD face_end = 0;
154 DWORD vertex_size;
156 TRACE("iface %p, attrib_id %u.\n", iface, attrib_id);
158 if (!This->vertex_declaration)
160 WARN("Can't draw a mesh with an invalid vertex declaration.\n");
161 return E_FAIL;
164 vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
166 hr = IDirect3DDevice9_SetVertexDeclaration(This->device, This->vertex_declaration);
167 if (FAILED(hr)) return hr;
168 hr = IDirect3DDevice9_SetStreamSource(This->device, 0, This->vertex_buffer, 0, vertex_size);
169 if (FAILED(hr)) return hr;
170 hr = IDirect3DDevice9_SetIndices(This->device, This->index_buffer);
171 if (FAILED(hr)) return hr;
173 while (face_end < This->numfaces)
175 for (face_start = face_end; face_start < This->numfaces; face_start++)
177 if (This->attrib_buffer[face_start] == attrib_id)
178 break;
180 if (face_start >= This->numfaces)
181 break;
182 for (face_end = face_start + 1; face_end < This->numfaces; face_end++)
184 if (This->attrib_buffer[face_end] != attrib_id)
185 break;
188 hr = IDirect3DDevice9_DrawIndexedPrimitive(This->device, D3DPT_TRIANGLELIST,
189 0, 0, This->numvertices, face_start * 3, face_end - face_start);
190 if (FAILED(hr)) return hr;
193 return D3D_OK;
196 static DWORD WINAPI d3dx9_mesh_GetNumFaces(ID3DXMesh *iface)
198 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
200 TRACE("iface %p.\n", iface);
202 return mesh->numfaces;
205 static DWORD WINAPI d3dx9_mesh_GetNumVertices(ID3DXMesh *iface)
207 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
209 TRACE("iface %p.\n", iface);
211 return mesh->numvertices;
214 static DWORD WINAPI d3dx9_mesh_GetFVF(ID3DXMesh *iface)
216 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
218 TRACE("iface %p.\n", iface);
220 return mesh->fvf;
223 static void copy_declaration(D3DVERTEXELEMENT9 *dst, const D3DVERTEXELEMENT9 *src, UINT num_elem)
225 memcpy(dst, src, num_elem * sizeof(*src));
228 static HRESULT WINAPI d3dx9_mesh_GetDeclaration(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
230 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
232 TRACE("iface %p, declaration %p.\n", iface, declaration);
234 if (!declaration)
235 return D3DERR_INVALIDCALL;
237 copy_declaration(declaration, mesh->cached_declaration, mesh->num_elem);
239 return D3D_OK;
242 static DWORD WINAPI d3dx9_mesh_GetNumBytesPerVertex(ID3DXMesh *iface)
244 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
246 TRACE("iface %p.\n", iface);
248 return mesh->vertex_declaration_size;
251 static DWORD WINAPI d3dx9_mesh_GetOptions(ID3DXMesh *iface)
253 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
255 TRACE("iface %p.\n", iface);
257 return mesh->options;
260 static HRESULT WINAPI d3dx9_mesh_GetDevice(struct ID3DXMesh *iface, struct IDirect3DDevice9 **device)
262 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
264 TRACE("iface %p, device %p.\n", iface, device);
266 if (!device)
267 return D3DERR_INVALIDCALL;
268 *device = mesh->device;
269 IDirect3DDevice9_AddRef(mesh->device);
271 return D3D_OK;
274 static HRESULT WINAPI d3dx9_mesh_CloneMeshFVF(struct ID3DXMesh *iface, DWORD options, DWORD fvf,
275 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh)
277 HRESULT hr;
278 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
280 TRACE("iface %p, options %#x, fvf %#x, device %p, clone_mesh %p.\n",
281 iface, options, fvf, device, clone_mesh);
283 if (FAILED(hr = D3DXDeclaratorFromFVF(fvf, declaration)))
284 return hr;
286 return iface->lpVtbl->CloneMesh(iface, options, declaration, device, clone_mesh);
289 static FLOAT scale_clamp_ubyten(FLOAT value)
291 value = value * UCHAR_MAX;
293 if (value < 0.0f)
295 return 0.0f;
297 else
299 if (value > UCHAR_MAX) /* Clamp at 255 */
300 return UCHAR_MAX;
301 else
302 return value;
306 static FLOAT scale_clamp_shortn(FLOAT value)
308 value = value * SHRT_MAX;
310 /* The tests show that the range is SHRT_MIN + 1 to SHRT_MAX. */
311 if (value <= SHRT_MIN)
313 return SHRT_MIN + 1;
315 else if (value > SHRT_MAX)
317 return SHRT_MAX;
319 else
321 return value;
325 static FLOAT scale_clamp_ushortn(FLOAT value)
327 value = value * USHRT_MAX;
329 if (value < 0.0f)
331 return 0.0f;
333 else
335 if (value > USHRT_MAX) /* Clamp at 65535 */
336 return USHRT_MAX;
337 else
338 return value;
342 static INT simple_round(FLOAT value)
344 int res = (INT)(value + 0.5f);
346 return res;
349 static void convert_float4(BYTE *dst, const D3DXVECTOR4 *src, D3DDECLTYPE type_dst)
351 BOOL fixme_once = FALSE;
353 switch (type_dst)
355 case D3DDECLTYPE_FLOAT1:
357 FLOAT *dst_ptr = (FLOAT*)dst;
358 *dst_ptr = src->x;
359 break;
361 case D3DDECLTYPE_FLOAT2:
363 D3DXVECTOR2 *dst_ptr = (D3DXVECTOR2*)dst;
364 dst_ptr->x = src->x;
365 dst_ptr->y = src->y;
366 break;
368 case D3DDECLTYPE_FLOAT3:
370 D3DXVECTOR3 *dst_ptr = (D3DXVECTOR3*)dst;
371 dst_ptr->x = src->x;
372 dst_ptr->y = src->y;
373 dst_ptr->z = src->z;
374 break;
376 case D3DDECLTYPE_FLOAT4:
378 D3DXVECTOR4 *dst_ptr = (D3DXVECTOR4*)dst;
379 dst_ptr->x = src->x;
380 dst_ptr->y = src->y;
381 dst_ptr->z = src->z;
382 dst_ptr->w = src->w;
383 break;
385 case D3DDECLTYPE_D3DCOLOR:
387 dst[0] = (BYTE)simple_round(scale_clamp_ubyten(src->z));
388 dst[1] = (BYTE)simple_round(scale_clamp_ubyten(src->y));
389 dst[2] = (BYTE)simple_round(scale_clamp_ubyten(src->x));
390 dst[3] = (BYTE)simple_round(scale_clamp_ubyten(src->w));
391 break;
393 case D3DDECLTYPE_UBYTE4:
395 dst[0] = src->x < 0.0f ? 0 : (BYTE)simple_round(src->x);
396 dst[1] = src->y < 0.0f ? 0 : (BYTE)simple_round(src->y);
397 dst[2] = src->z < 0.0f ? 0 : (BYTE)simple_round(src->z);
398 dst[3] = src->w < 0.0f ? 0 : (BYTE)simple_round(src->w);
399 break;
401 case D3DDECLTYPE_SHORT2:
403 SHORT *dst_ptr = (SHORT*)dst;
404 dst_ptr[0] = (SHORT)simple_round(src->x);
405 dst_ptr[1] = (SHORT)simple_round(src->y);
406 break;
408 case D3DDECLTYPE_SHORT4:
410 SHORT *dst_ptr = (SHORT*)dst;
411 dst_ptr[0] = (SHORT)simple_round(src->x);
412 dst_ptr[1] = (SHORT)simple_round(src->y);
413 dst_ptr[2] = (SHORT)simple_round(src->z);
414 dst_ptr[3] = (SHORT)simple_round(src->w);
415 break;
417 case D3DDECLTYPE_UBYTE4N:
419 dst[0] = (BYTE)simple_round(scale_clamp_ubyten(src->x));
420 dst[1] = (BYTE)simple_round(scale_clamp_ubyten(src->y));
421 dst[2] = (BYTE)simple_round(scale_clamp_ubyten(src->z));
422 dst[3] = (BYTE)simple_round(scale_clamp_ubyten(src->w));
423 break;
425 case D3DDECLTYPE_SHORT2N:
427 SHORT *dst_ptr = (SHORT*)dst;
428 dst_ptr[0] = (SHORT)simple_round(scale_clamp_shortn(src->x));
429 dst_ptr[1] = (SHORT)simple_round(scale_clamp_shortn(src->y));
430 break;
432 case D3DDECLTYPE_SHORT4N:
434 SHORT *dst_ptr = (SHORT*)dst;
435 dst_ptr[0] = (SHORT)simple_round(scale_clamp_shortn(src->x));
436 dst_ptr[1] = (SHORT)simple_round(scale_clamp_shortn(src->y));
437 dst_ptr[2] = (SHORT)simple_round(scale_clamp_shortn(src->z));
438 dst_ptr[3] = (SHORT)simple_round(scale_clamp_shortn(src->w));
439 break;
441 case D3DDECLTYPE_USHORT2N:
443 USHORT *dst_ptr = (USHORT*)dst;
444 dst_ptr[0] = (USHORT)simple_round(scale_clamp_ushortn(src->x));
445 dst_ptr[1] = (USHORT)simple_round(scale_clamp_ushortn(src->y));
446 break;
448 case D3DDECLTYPE_USHORT4N:
450 USHORT *dst_ptr = (USHORT*)dst;
451 dst_ptr[0] = (USHORT)simple_round(scale_clamp_ushortn(src->x));
452 dst_ptr[1] = (USHORT)simple_round(scale_clamp_ushortn(src->y));
453 dst_ptr[2] = (USHORT)simple_round(scale_clamp_ushortn(src->z));
454 dst_ptr[3] = (USHORT)simple_round(scale_clamp_ushortn(src->w));
455 break;
457 case D3DDECLTYPE_FLOAT16_2:
459 D3DXFloat32To16Array((D3DXFLOAT16*)dst, (FLOAT*)src, 2);
460 break;
462 case D3DDECLTYPE_FLOAT16_4:
464 D3DXFloat32To16Array((D3DXFLOAT16*)dst, (FLOAT*)src, 4);
465 break;
467 default:
468 if (!fixme_once++)
469 FIXME("Conversion from D3DDECLTYPE_FLOAT4 to %d not implemented.\n", type_dst);
470 break;
474 static void convert_component(BYTE *dst, BYTE *src, D3DDECLTYPE type_dst, D3DDECLTYPE type_src)
476 BOOL fixme_once = FALSE;
478 switch (type_src)
480 case D3DDECLTYPE_FLOAT1:
482 FLOAT *src_ptr = (FLOAT*)src;
483 D3DXVECTOR4 src_float4 = {*src_ptr, 0.0f, 0.0f, 1.0f};
484 convert_float4(dst, &src_float4, type_dst);
485 break;
487 case D3DDECLTYPE_FLOAT2:
489 D3DXVECTOR2 *src_ptr = (D3DXVECTOR2*)src;
490 D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, 0.0f, 1.0f};
491 convert_float4(dst, &src_float4, type_dst);
492 break;
494 case D3DDECLTYPE_FLOAT3:
496 D3DXVECTOR3 *src_ptr = (D3DXVECTOR3*)src;
497 D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, src_ptr->z, 1.0f};
498 convert_float4(dst, &src_float4, type_dst);
499 break;
501 case D3DDECLTYPE_FLOAT4:
503 D3DXVECTOR4 *src_ptr = (D3DXVECTOR4*)src;
504 D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, src_ptr->z, src_ptr->w};
505 convert_float4(dst, &src_float4, type_dst);
506 break;
508 case D3DDECLTYPE_D3DCOLOR:
510 D3DXVECTOR4 src_float4 =
512 (FLOAT)src[2]/UCHAR_MAX,
513 (FLOAT)src[1]/UCHAR_MAX,
514 (FLOAT)src[0]/UCHAR_MAX,
515 (FLOAT)src[3]/UCHAR_MAX
517 convert_float4(dst, &src_float4, type_dst);
518 break;
520 case D3DDECLTYPE_UBYTE4:
522 D3DXVECTOR4 src_float4 = {src[0], src[1], src[2], src[3]};
523 convert_float4(dst, &src_float4, type_dst);
524 break;
526 case D3DDECLTYPE_SHORT2:
528 SHORT *src_ptr = (SHORT*)src;
529 D3DXVECTOR4 src_float4 = {src_ptr[0], src_ptr[1], 0.0f, 1.0f};
530 convert_float4(dst, &src_float4, type_dst);
531 break;
533 case D3DDECLTYPE_SHORT4:
535 SHORT *src_ptr = (SHORT*)src;
536 D3DXVECTOR4 src_float4 = {src_ptr[0], src_ptr[1], src_ptr[2], src_ptr[3]};
537 convert_float4(dst, &src_float4, type_dst);
538 break;
540 case D3DDECLTYPE_UBYTE4N:
542 D3DXVECTOR4 src_float4 =
544 (FLOAT)src[0]/UCHAR_MAX,
545 (FLOAT)src[1]/UCHAR_MAX,
546 (FLOAT)src[2]/UCHAR_MAX,
547 (FLOAT)src[3]/UCHAR_MAX
549 convert_float4(dst, &src_float4, type_dst);
550 break;
552 case D3DDECLTYPE_SHORT2N:
554 SHORT *src_ptr = (SHORT*)src;
555 D3DXVECTOR4 src_float4 = {(FLOAT)src_ptr[0]/SHRT_MAX, (FLOAT)src_ptr[1]/SHRT_MAX, 0.0f, 1.0f};
556 convert_float4(dst, &src_float4, type_dst);
557 break;
559 case D3DDECLTYPE_SHORT4N:
561 SHORT *src_ptr = (SHORT*)src;
562 D3DXVECTOR4 src_float4 =
564 (FLOAT)src_ptr[0]/SHRT_MAX,
565 (FLOAT)src_ptr[1]/SHRT_MAX,
566 (FLOAT)src_ptr[2]/SHRT_MAX,
567 (FLOAT)src_ptr[3]/SHRT_MAX
569 convert_float4(dst, &src_float4, type_dst);
570 break;
572 case D3DDECLTYPE_FLOAT16_2:
574 D3DXVECTOR4 src_float4 = {0.0f, 0.0f, 0.0f, 1.0f};
575 D3DXFloat16To32Array((FLOAT*)&src_float4, (D3DXFLOAT16*)src, 2);
576 convert_float4(dst, &src_float4, type_dst);
577 break;
579 case D3DDECLTYPE_FLOAT16_4:
581 D3DXVECTOR4 src_float4;
582 D3DXFloat16To32Array((FLOAT*)&src_float4, (D3DXFLOAT16*)src, 4);
583 convert_float4(dst, &src_float4, type_dst);
584 break;
586 default:
587 if (!fixme_once++)
588 FIXME("Conversion of D3DDECLTYPE %d to %d not implemented.\n", type_src, type_dst);
589 break;
593 static INT get_equivalent_declaration_index(D3DVERTEXELEMENT9 orig_declaration, D3DVERTEXELEMENT9 *declaration)
595 INT i;
597 for (i = 0; declaration[i].Stream != 0xff; i++)
599 if (orig_declaration.Usage == declaration[i].Usage
600 && orig_declaration.UsageIndex == declaration[i].UsageIndex)
602 return i;
606 return -1;
609 static HRESULT convert_vertex_buffer(ID3DXMesh *mesh_dst, ID3DXMesh *mesh_src)
611 HRESULT hr;
612 D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
613 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
614 BYTE *vb_dst = NULL;
615 BYTE *vb_src = NULL;
616 UINT i;
617 UINT num_vertices = mesh_src->lpVtbl->GetNumVertices(mesh_src);
618 UINT dst_vertex_size = mesh_dst->lpVtbl->GetNumBytesPerVertex(mesh_dst);
619 UINT src_vertex_size = mesh_src->lpVtbl->GetNumBytesPerVertex(mesh_src);
621 hr = mesh_src->lpVtbl->GetDeclaration(mesh_src, orig_declaration);
622 if (FAILED(hr)) return hr;
623 hr = mesh_dst->lpVtbl->GetDeclaration(mesh_dst, declaration);
624 if (FAILED(hr)) return hr;
626 hr = mesh_src->lpVtbl->LockVertexBuffer(mesh_src, D3DLOCK_READONLY, (void**)&vb_src);
627 if (FAILED(hr)) goto cleanup;
628 hr = mesh_dst->lpVtbl->LockVertexBuffer(mesh_dst, 0, (void**)&vb_dst);
629 if (FAILED(hr)) goto cleanup;
631 /* Clear all new fields by clearing the entire vertex buffer. */
632 memset(vb_dst, 0, num_vertices * dst_vertex_size);
634 for (i = 0; orig_declaration[i].Stream != 0xff; i++)
636 INT eq_idx = get_equivalent_declaration_index(orig_declaration[i], declaration);
638 if (eq_idx >= 0)
640 UINT j;
641 for (j = 0; j < num_vertices; j++)
643 UINT idx_dst = dst_vertex_size * j + declaration[eq_idx].Offset;
644 UINT idx_src = src_vertex_size * j + orig_declaration[i].Offset;
645 UINT type_size = d3dx_decltype_size[orig_declaration[i].Type];
647 if (orig_declaration[i].Type == declaration[eq_idx].Type)
648 memcpy(&vb_dst[idx_dst], &vb_src[idx_src], type_size);
649 else
650 convert_component(&vb_dst[idx_dst], &vb_src[idx_src], declaration[eq_idx].Type, orig_declaration[i].Type);
655 hr = D3D_OK;
656 cleanup:
657 if (vb_dst) mesh_dst->lpVtbl->UnlockVertexBuffer(mesh_dst);
658 if (vb_src) mesh_src->lpVtbl->UnlockVertexBuffer(mesh_src);
660 return hr;
663 static BOOL declaration_equals(const D3DVERTEXELEMENT9 *declaration1, const D3DVERTEXELEMENT9 *declaration2)
665 UINT size1 = 0, size2 = 0;
667 /* Find the size of each declaration */
668 while (declaration1[size1].Stream != 0xff) size1++;
669 while (declaration2[size2].Stream != 0xff) size2++;
671 /* If not same size then they are definitely not equal */
672 if (size1 != size2)
673 return FALSE;
675 /* Check that all components are the same */
676 if (memcmp(declaration1, declaration2, size1*sizeof(*declaration1)) == 0)
677 return TRUE;
679 return FALSE;
682 static HRESULT WINAPI d3dx9_mesh_CloneMesh(struct ID3DXMesh *iface, DWORD options,
683 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh_out)
685 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
686 struct d3dx9_mesh *cloned_this;
687 ID3DXMesh *clone_mesh;
688 D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
689 void *data_in, *data_out;
690 DWORD vertex_size;
691 HRESULT hr;
692 BOOL same_declaration;
694 TRACE("iface %p, options %#x, declaration %p, device %p, clone_mesh_out %p.\n",
695 iface, options, declaration, device, clone_mesh_out);
697 if (!clone_mesh_out)
698 return D3DERR_INVALIDCALL;
700 hr = iface->lpVtbl->GetDeclaration(iface, orig_declaration);
701 if (FAILED(hr)) return hr;
703 hr = D3DXCreateMesh(This->numfaces, This->numvertices, options & ~D3DXMESH_VB_SHARE,
704 declaration, device, &clone_mesh);
705 if (FAILED(hr)) return hr;
707 cloned_this = impl_from_ID3DXMesh(clone_mesh);
708 vertex_size = clone_mesh->lpVtbl->GetNumBytesPerVertex(clone_mesh);
709 same_declaration = declaration_equals(declaration, orig_declaration);
711 if (options & D3DXMESH_VB_SHARE) {
712 if (!same_declaration) {
713 hr = D3DERR_INVALIDCALL;
714 goto error;
716 IDirect3DVertexBuffer9_AddRef(This->vertex_buffer);
717 /* FIXME: refactor to avoid creating a new vertex buffer */
718 IDirect3DVertexBuffer9_Release(cloned_this->vertex_buffer);
719 cloned_this->vertex_buffer = This->vertex_buffer;
720 } else if (same_declaration) {
721 hr = iface->lpVtbl->LockVertexBuffer(iface, D3DLOCK_READONLY, &data_in);
722 if (FAILED(hr)) goto error;
723 hr = clone_mesh->lpVtbl->LockVertexBuffer(clone_mesh, 0, &data_out);
724 if (FAILED(hr)) {
725 iface->lpVtbl->UnlockVertexBuffer(iface);
726 goto error;
728 memcpy(data_out, data_in, This->numvertices * vertex_size);
729 clone_mesh->lpVtbl->UnlockVertexBuffer(clone_mesh);
730 iface->lpVtbl->UnlockVertexBuffer(iface);
731 } else {
732 hr = convert_vertex_buffer(clone_mesh, iface);
733 if (FAILED(hr)) goto error;
736 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &data_in);
737 if (FAILED(hr)) goto error;
738 hr = clone_mesh->lpVtbl->LockIndexBuffer(clone_mesh, 0, &data_out);
739 if (FAILED(hr)) {
740 iface->lpVtbl->UnlockIndexBuffer(iface);
741 goto error;
743 if ((options ^ This->options) & D3DXMESH_32BIT) {
744 DWORD i;
745 if (options & D3DXMESH_32BIT) {
746 for (i = 0; i < This->numfaces * 3; i++)
747 ((DWORD*)data_out)[i] = ((WORD*)data_in)[i];
748 } else {
749 for (i = 0; i < This->numfaces * 3; i++)
750 ((WORD*)data_out)[i] = ((DWORD*)data_in)[i];
752 } else {
753 memcpy(data_out, data_in, This->numfaces * 3 * (options & D3DXMESH_32BIT ? 4 : 2));
755 clone_mesh->lpVtbl->UnlockIndexBuffer(clone_mesh);
756 iface->lpVtbl->UnlockIndexBuffer(iface);
758 memcpy(cloned_this->attrib_buffer, This->attrib_buffer, This->numfaces * sizeof(*This->attrib_buffer));
760 if (This->attrib_table_size)
762 cloned_this->attrib_table_size = This->attrib_table_size;
763 cloned_this->attrib_table = HeapAlloc(GetProcessHeap(), 0, This->attrib_table_size * sizeof(*This->attrib_table));
764 if (!cloned_this->attrib_table) {
765 hr = E_OUTOFMEMORY;
766 goto error;
768 memcpy(cloned_this->attrib_table, This->attrib_table, This->attrib_table_size * sizeof(*This->attrib_table));
771 *clone_mesh_out = clone_mesh;
773 return D3D_OK;
774 error:
775 IUnknown_Release(clone_mesh);
776 return hr;
779 static HRESULT WINAPI d3dx9_mesh_GetVertexBuffer(struct ID3DXMesh *iface,
780 struct IDirect3DVertexBuffer9 **vertex_buffer)
782 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
784 TRACE("iface %p, vertex_buffer %p.\n", iface, vertex_buffer);
786 if (!vertex_buffer)
787 return D3DERR_INVALIDCALL;
788 *vertex_buffer = mesh->vertex_buffer;
789 IDirect3DVertexBuffer9_AddRef(mesh->vertex_buffer);
791 return D3D_OK;
794 static HRESULT WINAPI d3dx9_mesh_GetIndexBuffer(struct ID3DXMesh *iface,
795 struct IDirect3DIndexBuffer9 **index_buffer)
797 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
799 TRACE("iface %p, index_buffer %p.\n", iface, index_buffer);
801 if (!index_buffer)
802 return D3DERR_INVALIDCALL;
803 *index_buffer = mesh->index_buffer;
804 IDirect3DIndexBuffer9_AddRef(mesh->index_buffer);
806 return D3D_OK;
809 static HRESULT WINAPI d3dx9_mesh_LockVertexBuffer(ID3DXMesh *iface, DWORD flags, void **data)
811 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
813 TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
815 return IDirect3DVertexBuffer9_Lock(mesh->vertex_buffer, 0, 0, data, flags);
818 static HRESULT WINAPI d3dx9_mesh_UnlockVertexBuffer(ID3DXMesh *iface)
820 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
822 TRACE("iface %p.\n", iface);
824 return IDirect3DVertexBuffer9_Unlock(mesh->vertex_buffer);
827 static HRESULT WINAPI d3dx9_mesh_LockIndexBuffer(ID3DXMesh *iface, DWORD flags, void **data)
829 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
831 TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
833 return IDirect3DIndexBuffer9_Lock(mesh->index_buffer, 0, 0, data, flags);
836 static HRESULT WINAPI d3dx9_mesh_UnlockIndexBuffer(ID3DXMesh *iface)
838 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
840 TRACE("iface %p.\n", iface);
842 return IDirect3DIndexBuffer9_Unlock(mesh->index_buffer);
845 /* FIXME: This looks just wrong, we never check *attrib_table_size before
846 * copying the data. */
847 static HRESULT WINAPI d3dx9_mesh_GetAttributeTable(ID3DXMesh *iface,
848 D3DXATTRIBUTERANGE *attrib_table, DWORD *attrib_table_size)
850 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
852 TRACE("iface %p, attrib_table %p, attrib_table_size %p.\n",
853 iface, attrib_table, attrib_table_size);
855 if (attrib_table_size)
856 *attrib_table_size = mesh->attrib_table_size;
858 if (attrib_table)
859 memcpy(attrib_table, mesh->attrib_table, mesh->attrib_table_size * sizeof(*attrib_table));
861 return D3D_OK;
864 struct edge_face
866 struct list entry;
867 DWORD v2;
868 DWORD face;
871 struct edge_face_map
873 struct list *lists;
874 struct edge_face *entries;
877 /* Builds up a map of which face a new edge belongs to. That way the adjacency
878 * of another edge can be looked up. An edge has an adjacent face if there
879 * is an edge going in the opposite direction in the map. For example if the
880 * edge (v1, v2) belongs to face 4, and there is a mapping (v2, v1)->7, then
881 * face 4 and 7 are adjacent.
883 * Each edge might have been replaced with another edge, or none at all. There
884 * is at most one edge to face mapping, i.e. an edge can only belong to one
885 * face.
887 static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, const DWORD *index_buffer,
888 const DWORD *point_reps, DWORD num_faces)
890 DWORD face, edge;
891 DWORD i;
893 edge_face_map->lists = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->lists));
894 if (!edge_face_map->lists) return E_OUTOFMEMORY;
896 edge_face_map->entries = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->entries));
897 if (!edge_face_map->entries) return E_OUTOFMEMORY;
900 /* Initialize all lists */
901 for (i = 0; i < 3 * num_faces; i++)
903 list_init(&edge_face_map->lists[i]);
905 /* Build edge face mapping */
906 for (face = 0; face < num_faces; face++)
908 for (edge = 0; edge < 3; edge++)
910 DWORD v1 = index_buffer[3*face + edge];
911 DWORD v2 = index_buffer[3*face + (edge+1)%3];
912 DWORD new_v1 = point_reps[v1]; /* What v1 has been replaced with */
913 DWORD new_v2 = point_reps[v2];
915 if (v1 != v2) /* Only map non-collapsed edges */
917 i = 3*face + edge;
918 edge_face_map->entries[i].v2 = new_v2;
919 edge_face_map->entries[i].face = face;
920 list_add_head(&edge_face_map->lists[new_v1], &edge_face_map->entries[i].entry);
925 return D3D_OK;
928 static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, DWORD num_faces)
930 struct edge_face *edge_face_ptr;
932 LIST_FOR_EACH_ENTRY(edge_face_ptr, &edge_face_map->lists[vertex2], struct edge_face, entry)
934 if (edge_face_ptr->v2 == vertex1)
935 return edge_face_ptr->face;
938 return -1;
941 static DWORD *generate_identity_point_reps(DWORD num_vertices)
943 DWORD *id_point_reps;
944 DWORD i;
946 id_point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*id_point_reps));
947 if (!id_point_reps)
948 return NULL;
950 for (i = 0; i < num_vertices; i++)
952 id_point_reps[i] = i;
955 return id_point_reps;
958 static HRESULT WINAPI d3dx9_mesh_ConvertPointRepsToAdjacency(ID3DXMesh *iface,
959 const DWORD *point_reps, DWORD *adjacency)
961 HRESULT hr;
962 DWORD num_faces = iface->lpVtbl->GetNumFaces(iface);
963 DWORD num_vertices = iface->lpVtbl->GetNumVertices(iface);
964 DWORD options = iface->lpVtbl->GetOptions(iface);
965 BOOL indices_are_16_bit = !(options & D3DXMESH_32BIT);
966 DWORD *ib = NULL;
967 void *ib_ptr = NULL;
968 DWORD face;
969 DWORD edge;
970 struct edge_face_map edge_face_map = {0};
971 const DWORD *point_reps_ptr = NULL;
972 DWORD *id_point_reps = NULL;
974 TRACE("iface %p, point_reps %p, adjacency %p.\n", iface, point_reps, adjacency);
976 if (!adjacency) return D3DERR_INVALIDCALL;
978 if (!point_reps) /* Identity point reps */
980 id_point_reps = generate_identity_point_reps(num_vertices);
981 if (!id_point_reps)
983 hr = E_OUTOFMEMORY;
984 goto cleanup;
987 point_reps_ptr = id_point_reps;
989 else
991 point_reps_ptr = point_reps;
994 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &ib_ptr);
995 if (FAILED(hr)) goto cleanup;
997 if (indices_are_16_bit)
999 /* Widen 16 bit to 32 bit */
1000 DWORD i;
1001 WORD *ib_16bit = ib_ptr;
1002 ib = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(DWORD));
1003 if (!ib)
1005 hr = E_OUTOFMEMORY;
1006 goto cleanup;
1008 for (i = 0; i < 3 * num_faces; i++)
1010 ib[i] = ib_16bit[i];
1013 else
1015 ib = ib_ptr;
1018 hr = init_edge_face_map(&edge_face_map, ib, point_reps_ptr, num_faces);
1019 if (FAILED(hr)) goto cleanup;
1021 /* Create adjacency */
1022 for (face = 0; face < num_faces; face++)
1024 for (edge = 0; edge < 3; edge++)
1026 DWORD v1 = ib[3*face + edge];
1027 DWORD v2 = ib[3*face + (edge+1)%3];
1028 DWORD new_v1 = point_reps_ptr[v1];
1029 DWORD new_v2 = point_reps_ptr[v2];
1030 DWORD adj_face;
1032 adj_face = find_adjacent_face(&edge_face_map, new_v1, new_v2, num_faces);
1033 adjacency[3*face + edge] = adj_face;
1037 hr = D3D_OK;
1038 cleanup:
1039 HeapFree(GetProcessHeap(), 0, id_point_reps);
1040 if (indices_are_16_bit) HeapFree(GetProcessHeap(), 0, ib);
1041 HeapFree(GetProcessHeap(), 0, edge_face_map.lists);
1042 HeapFree(GetProcessHeap(), 0, edge_face_map.entries);
1043 if(ib_ptr) iface->lpVtbl->UnlockIndexBuffer(iface);
1044 return hr;
1047 /* ConvertAdjacencyToPointReps helper function.
1049 * Goes around the edges of each face and replaces the vertices in any adjacent
1050 * face's edge with its own vertices(if its vertices have a lower index). This
1051 * way as few as possible low index vertices are shared among the faces. The
1052 * re-ordered index buffer is stored in new_indices.
1054 * The vertices in a point representation must be ordered sequentially, e.g.
1055 * index 5 holds the index of the vertex that replaces vertex 5, i.e. if
1056 * vertex 5 is replaced by vertex 3 then index 5 would contain 3. If no vertex
1057 * replaces it, then it contains the same number as the index itself, e.g.
1058 * index 5 would contain 5. */
1059 static HRESULT propagate_face_vertices(const DWORD *adjacency, DWORD *point_reps,
1060 const DWORD *indices, DWORD *new_indices, DWORD face, DWORD numfaces)
1062 const unsigned int VERTS_PER_FACE = 3;
1063 DWORD edge, opp_edge;
1064 DWORD face_base = VERTS_PER_FACE * face;
1066 for (edge = 0; edge < VERTS_PER_FACE; edge++)
1068 DWORD adj_face = adjacency[face_base + edge];
1069 DWORD adj_face_base;
1070 DWORD i;
1071 if (adj_face == -1) /* No adjacent face. */
1072 continue;
1073 else if (adj_face >= numfaces)
1075 /* This throws exception on Windows */
1076 WARN("Index out of bounds. Got %d expected less than %d.\n",
1077 adj_face, numfaces);
1078 return D3DERR_INVALIDCALL;
1080 adj_face_base = 3 * adj_face;
1082 /* Find opposite edge in adjacent face. */
1083 for (opp_edge = 0; opp_edge < VERTS_PER_FACE; opp_edge++)
1085 DWORD opp_edge_index = adj_face_base + opp_edge;
1086 if (adjacency[opp_edge_index] == face)
1087 break; /* Found opposite edge. */
1090 /* Replaces vertices in opposite edge with vertices from current edge. */
1091 for (i = 0; i < 2; i++)
1093 DWORD from = face_base + (edge + (1 - i)) % VERTS_PER_FACE;
1094 DWORD to = adj_face_base + (opp_edge + i) % VERTS_PER_FACE;
1096 /* Propagate lowest index. */
1097 if (new_indices[to] > new_indices[from])
1099 new_indices[to] = new_indices[from];
1100 point_reps[indices[to]] = new_indices[from];
1105 return D3D_OK;
1108 static HRESULT WINAPI d3dx9_mesh_ConvertAdjacencyToPointReps(ID3DXMesh *iface,
1109 const DWORD *adjacency, DWORD *point_reps)
1111 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1112 HRESULT hr;
1113 DWORD face;
1114 DWORD i;
1115 DWORD *indices = NULL;
1116 WORD *indices_16bit = NULL;
1117 DWORD *new_indices = NULL;
1118 const unsigned int VERTS_PER_FACE = 3;
1120 TRACE("iface %p, adjacency %p, point_reps %p.\n", iface, adjacency, point_reps);
1122 if (!adjacency)
1124 WARN("NULL adjacency.\n");
1125 hr = D3DERR_INVALIDCALL;
1126 goto cleanup;
1129 if (!point_reps)
1131 WARN("NULL point_reps.\n");
1132 hr = D3DERR_INVALIDCALL;
1133 goto cleanup;
1136 /* Should never happen as CreateMesh does not allow meshes with 0 faces */
1137 if (This->numfaces == 0)
1139 ERR("Number of faces was zero.\n");
1140 hr = D3DERR_INVALIDCALL;
1141 goto cleanup;
1144 new_indices = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
1145 if (!new_indices)
1147 hr = E_OUTOFMEMORY;
1148 goto cleanup;
1151 if (This->options & D3DXMESH_32BIT)
1153 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
1154 if (FAILED(hr)) goto cleanup;
1155 memcpy(new_indices, indices, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
1157 else
1159 /* Make a widening copy of indices_16bit into indices and new_indices
1160 * in order to re-use the helper function */
1161 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices_16bit);
1162 if (FAILED(hr)) goto cleanup;
1163 indices = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
1164 if (!indices)
1166 hr = E_OUTOFMEMORY;
1167 goto cleanup;
1169 for (i = 0; i < VERTS_PER_FACE * This->numfaces; i++)
1171 new_indices[i] = indices_16bit[i];
1172 indices[i] = indices_16bit[i];
1176 /* Vertices are ordered sequentially in the point representation. */
1177 for (i = 0; i < This->numvertices; i++)
1179 point_reps[i] = i;
1182 /* Propagate vertices with low indices so as few vertices as possible
1183 * are used in the mesh.
1185 for (face = 0; face < This->numfaces; face++)
1187 hr = propagate_face_vertices(adjacency, point_reps, indices, new_indices, face, This->numfaces);
1188 if (FAILED(hr)) goto cleanup;
1190 /* Go in opposite direction to catch all face orderings */
1191 for (face = 0; face < This->numfaces; face++)
1193 hr = propagate_face_vertices(adjacency, point_reps,
1194 indices, new_indices,
1195 (This->numfaces - 1) - face, This->numfaces);
1196 if (FAILED(hr)) goto cleanup;
1199 hr = D3D_OK;
1200 cleanup:
1201 if (This->options & D3DXMESH_32BIT)
1203 if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
1205 else
1207 if (indices_16bit) iface->lpVtbl->UnlockIndexBuffer(iface);
1208 HeapFree(GetProcessHeap(), 0, indices);
1210 HeapFree(GetProcessHeap(), 0, new_indices);
1211 return hr;
1214 struct vertex_metadata {
1215 float key;
1216 DWORD vertex_index;
1217 DWORD first_shared_index;
1220 static int compare_vertex_keys(const void *a, const void *b)
1222 const struct vertex_metadata *left = a;
1223 const struct vertex_metadata *right = b;
1224 if (left->key == right->key)
1225 return 0;
1226 return left->key < right->key ? -1 : 1;
1229 static HRESULT WINAPI d3dx9_mesh_GenerateAdjacency(ID3DXMesh *iface, float epsilon, DWORD *adjacency)
1231 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1232 HRESULT hr;
1233 BYTE *vertices = NULL;
1234 const DWORD *indices = NULL;
1235 DWORD vertex_size;
1236 DWORD buffer_size;
1237 /* sort the vertices by (x + y + z) to quickly find coincident vertices */
1238 struct vertex_metadata *sorted_vertices;
1239 /* shared_indices links together identical indices in the index buffer so
1240 * that adjacency checks can be limited to faces sharing a vertex */
1241 DWORD *shared_indices = NULL;
1242 const FLOAT epsilon_sq = epsilon * epsilon;
1243 DWORD i;
1245 TRACE("iface %p, epsilon %.8e, adjacency %p.\n", iface, epsilon, adjacency);
1247 if (!adjacency)
1248 return D3DERR_INVALIDCALL;
1250 buffer_size = This->numfaces * 3 * sizeof(*shared_indices) + This->numvertices * sizeof(*sorted_vertices);
1251 if (!(This->options & D3DXMESH_32BIT))
1252 buffer_size += This->numfaces * 3 * sizeof(*indices);
1253 shared_indices = HeapAlloc(GetProcessHeap(), 0, buffer_size);
1254 if (!shared_indices)
1255 return E_OUTOFMEMORY;
1256 sorted_vertices = (struct vertex_metadata*)(shared_indices + This->numfaces * 3);
1258 hr = iface->lpVtbl->LockVertexBuffer(iface, D3DLOCK_READONLY, (void**)&vertices);
1259 if (FAILED(hr)) goto cleanup;
1260 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
1261 if (FAILED(hr)) goto cleanup;
1263 if (!(This->options & D3DXMESH_32BIT)) {
1264 const WORD *word_indices = (const WORD*)indices;
1265 DWORD *dword_indices = (DWORD*)(sorted_vertices + This->numvertices);
1266 indices = dword_indices;
1267 for (i = 0; i < This->numfaces * 3; i++)
1268 *dword_indices++ = *word_indices++;
1271 vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
1272 for (i = 0; i < This->numvertices; i++) {
1273 D3DXVECTOR3 *vertex = (D3DXVECTOR3*)(vertices + vertex_size * i);
1274 sorted_vertices[i].first_shared_index = -1;
1275 sorted_vertices[i].key = vertex->x + vertex->y + vertex->z;
1276 sorted_vertices[i].vertex_index = i;
1278 for (i = 0; i < This->numfaces * 3; i++) {
1279 DWORD *first_shared_index = &sorted_vertices[indices[i]].first_shared_index;
1280 shared_indices[i] = *first_shared_index;
1281 *first_shared_index = i;
1282 adjacency[i] = -1;
1284 qsort(sorted_vertices, This->numvertices, sizeof(*sorted_vertices), compare_vertex_keys);
1286 for (i = 0; i < This->numvertices; i++) {
1287 struct vertex_metadata *sorted_vertex_a = &sorted_vertices[i];
1288 D3DXVECTOR3 *vertex_a = (D3DXVECTOR3*)(vertices + sorted_vertex_a->vertex_index * vertex_size);
1289 DWORD shared_index_a = sorted_vertex_a->first_shared_index;
1291 while (shared_index_a != -1) {
1292 DWORD j = i;
1293 DWORD shared_index_b = shared_indices[shared_index_a];
1294 struct vertex_metadata *sorted_vertex_b = sorted_vertex_a;
1296 while (TRUE) {
1297 while (shared_index_b != -1) {
1298 /* faces are adjacent if they have another coincident vertex */
1299 DWORD base_a = (shared_index_a / 3) * 3;
1300 DWORD base_b = (shared_index_b / 3) * 3;
1301 BOOL adjacent = FALSE;
1302 int k;
1304 for (k = 0; k < 3; k++) {
1305 if (adjacency[base_b + k] == shared_index_a / 3) {
1306 adjacent = TRUE;
1307 break;
1310 if (!adjacent) {
1311 for (k = 1; k <= 2; k++) {
1312 DWORD vertex_index_a = base_a + (shared_index_a + k) % 3;
1313 DWORD vertex_index_b = base_b + (shared_index_b + (3 - k)) % 3;
1314 adjacent = indices[vertex_index_a] == indices[vertex_index_b];
1315 if (!adjacent && epsilon >= 0.0f) {
1316 D3DXVECTOR3 delta = {0.0f, 0.0f, 0.0f};
1317 FLOAT length_sq;
1319 D3DXVec3Subtract(&delta,
1320 (D3DXVECTOR3*)(vertices + indices[vertex_index_a] * vertex_size),
1321 (D3DXVECTOR3*)(vertices + indices[vertex_index_b] * vertex_size));
1322 length_sq = D3DXVec3LengthSq(&delta);
1323 adjacent = epsilon == 0.0f ? length_sq == 0.0f : length_sq < epsilon_sq;
1325 if (adjacent) {
1326 DWORD adj_a = base_a + 2 - (vertex_index_a + shared_index_a + 1) % 3;
1327 DWORD adj_b = base_b + 2 - (vertex_index_b + shared_index_b + 1) % 3;
1328 if (adjacency[adj_a] == -1 && adjacency[adj_b] == -1) {
1329 adjacency[adj_a] = base_b / 3;
1330 adjacency[adj_b] = base_a / 3;
1331 break;
1337 shared_index_b = shared_indices[shared_index_b];
1339 while (++j < This->numvertices) {
1340 D3DXVECTOR3 *vertex_b;
1342 sorted_vertex_b++;
1343 if (sorted_vertex_b->key - sorted_vertex_a->key > epsilon * 3.0f) {
1344 /* no more coincident vertices to try */
1345 j = This->numvertices;
1346 break;
1348 /* check for coincidence */
1349 vertex_b = (D3DXVECTOR3*)(vertices + sorted_vertex_b->vertex_index * vertex_size);
1350 if (fabsf(vertex_a->x - vertex_b->x) <= epsilon &&
1351 fabsf(vertex_a->y - vertex_b->y) <= epsilon &&
1352 fabsf(vertex_a->z - vertex_b->z) <= epsilon)
1354 break;
1357 if (j >= This->numvertices)
1358 break;
1359 shared_index_b = sorted_vertex_b->first_shared_index;
1362 sorted_vertex_a->first_shared_index = shared_indices[sorted_vertex_a->first_shared_index];
1363 shared_index_a = sorted_vertex_a->first_shared_index;
1367 hr = D3D_OK;
1368 cleanup:
1369 if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
1370 if (vertices) iface->lpVtbl->UnlockVertexBuffer(iface);
1371 HeapFree(GetProcessHeap(), 0, shared_indices);
1372 return hr;
1375 static HRESULT WINAPI d3dx9_mesh_UpdateSemantics(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
1377 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1378 HRESULT hr;
1379 UINT vertex_declaration_size;
1380 int i;
1382 TRACE("iface %p, declaration %p.\n", iface, declaration);
1384 if (!declaration)
1386 WARN("Invalid declaration. Can't use NULL declaration.\n");
1387 return D3DERR_INVALIDCALL;
1390 /* New declaration must be same size as original */
1391 vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
1392 if (vertex_declaration_size != This->vertex_declaration_size)
1394 WARN("Invalid declaration. New vertex size does not match the original vertex size.\n");
1395 return D3DERR_INVALIDCALL;
1398 /* New declaration must not contain non-zero Stream value */
1399 for (i = 0; declaration[i].Stream != 0xff; i++)
1401 if (declaration[i].Stream != 0)
1403 WARN("Invalid declaration. New declaration contains non-zero Stream value.\n");
1404 return D3DERR_INVALIDCALL;
1408 This->num_elem = i + 1;
1409 copy_declaration(This->cached_declaration, declaration, This->num_elem);
1411 if (This->vertex_declaration)
1412 IDirect3DVertexDeclaration9_Release(This->vertex_declaration);
1414 /* An application can pass an invalid declaration to UpdateSemantics and
1415 * still expect D3D_OK (see tests). If the declaration is invalid, then
1416 * subsequent calls to DrawSubset will fail. This is handled by setting the
1417 * vertex declaration to NULL.
1418 * GetDeclaration, GetNumBytesPerVertex must, however, use the new
1419 * invalid declaration. This is handled by them using the cached vertex
1420 * declaration instead of the actual vertex declaration.
1422 hr = IDirect3DDevice9_CreateVertexDeclaration(This->device,
1423 declaration,
1424 &This->vertex_declaration);
1425 if (FAILED(hr))
1427 WARN("Using invalid declaration. Calls to DrawSubset will fail.\n");
1428 This->vertex_declaration = NULL;
1431 return D3D_OK;
1434 static HRESULT WINAPI d3dx9_mesh_LockAttributeBuffer(ID3DXMesh *iface, DWORD flags, DWORD **data)
1436 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1438 TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
1440 InterlockedIncrement(&mesh->attrib_buffer_lock_count);
1442 if (!(flags & D3DLOCK_READONLY))
1444 D3DXATTRIBUTERANGE *attrib_table = mesh->attrib_table;
1445 mesh->attrib_table_size = 0;
1446 mesh->attrib_table = NULL;
1447 HeapFree(GetProcessHeap(), 0, attrib_table);
1450 *data = mesh->attrib_buffer;
1452 return D3D_OK;
1455 static HRESULT WINAPI d3dx9_mesh_UnlockAttributeBuffer(ID3DXMesh *iface)
1457 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1458 int lock_count;
1460 TRACE("iface %p.\n", iface);
1462 lock_count = InterlockedDecrement(&mesh->attrib_buffer_lock_count);
1463 if (lock_count < 0)
1465 InterlockedIncrement(&mesh->attrib_buffer_lock_count);
1466 return D3DERR_INVALIDCALL;
1469 return D3D_OK;
1472 static HRESULT WINAPI d3dx9_mesh_Optimize(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
1473 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh)
1475 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1476 HRESULT hr;
1477 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
1478 ID3DXMesh *optimized_mesh;
1480 TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, opt_mesh %p.\n",
1481 iface, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
1483 if (!opt_mesh)
1484 return D3DERR_INVALIDCALL;
1486 hr = iface->lpVtbl->GetDeclaration(iface, declaration);
1487 if (FAILED(hr)) return hr;
1489 if (FAILED(hr = iface->lpVtbl->CloneMesh(iface, mesh->options, declaration, mesh->device, &optimized_mesh)))
1490 return hr;
1492 hr = optimized_mesh->lpVtbl->OptimizeInplace(optimized_mesh, flags, adjacency_in, adjacency_out, face_remap, vertex_remap);
1493 if (SUCCEEDED(hr))
1494 *opt_mesh = optimized_mesh;
1495 else
1496 IUnknown_Release(optimized_mesh);
1497 return hr;
1500 /* Creates a vertex_remap that removes unused vertices.
1501 * Indices are updated according to the vertex_remap. */
1502 static HRESULT compact_mesh(struct d3dx9_mesh *This, DWORD *indices,
1503 DWORD *new_num_vertices, ID3DXBuffer **vertex_remap)
1505 HRESULT hr;
1506 DWORD *vertex_remap_ptr;
1507 DWORD num_used_vertices;
1508 DWORD i;
1510 hr = D3DXCreateBuffer(This->numvertices * sizeof(DWORD), vertex_remap);
1511 if (FAILED(hr)) return hr;
1512 vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(*vertex_remap);
1514 for (i = 0; i < This->numfaces * 3; i++)
1515 vertex_remap_ptr[indices[i]] = 1;
1517 /* create old->new vertex mapping */
1518 num_used_vertices = 0;
1519 for (i = 0; i < This->numvertices; i++) {
1520 if (vertex_remap_ptr[i])
1521 vertex_remap_ptr[i] = num_used_vertices++;
1522 else
1523 vertex_remap_ptr[i] = -1;
1525 /* convert indices */
1526 for (i = 0; i < This->numfaces * 3; i++)
1527 indices[i] = vertex_remap_ptr[indices[i]];
1529 /* create new->old vertex mapping */
1530 num_used_vertices = 0;
1531 for (i = 0; i < This->numvertices; i++) {
1532 if (vertex_remap_ptr[i] != -1)
1533 vertex_remap_ptr[num_used_vertices++] = i;
1535 for (i = num_used_vertices; i < This->numvertices; i++)
1536 vertex_remap_ptr[i] = -1;
1538 *new_num_vertices = num_used_vertices;
1540 return D3D_OK;
1543 /* count the number of unique attribute values in a sorted attribute buffer */
1544 static DWORD count_attributes(const DWORD *attrib_buffer, DWORD numfaces)
1546 DWORD last_attribute = attrib_buffer[0];
1547 DWORD attrib_table_size = 1;
1548 DWORD i;
1549 for (i = 1; i < numfaces; i++) {
1550 if (attrib_buffer[i] != last_attribute) {
1551 last_attribute = attrib_buffer[i];
1552 attrib_table_size++;
1555 return attrib_table_size;
1558 static void fill_attribute_table(DWORD *attrib_buffer, DWORD numfaces, void *indices,
1559 BOOL is_32bit_indices, D3DXATTRIBUTERANGE *attrib_table)
1561 DWORD attrib_table_size = 0;
1562 DWORD last_attribute = attrib_buffer[0];
1563 DWORD min_vertex, max_vertex;
1564 DWORD i;
1566 attrib_table[0].AttribId = last_attribute;
1567 attrib_table[0].FaceStart = 0;
1568 min_vertex = (DWORD)-1;
1569 max_vertex = 0;
1570 for (i = 0; i < numfaces; i++) {
1571 DWORD j;
1573 if (attrib_buffer[i] != last_attribute) {
1574 last_attribute = attrib_buffer[i];
1575 attrib_table[attrib_table_size].FaceCount = i - attrib_table[attrib_table_size].FaceStart;
1576 attrib_table[attrib_table_size].VertexStart = min_vertex;
1577 attrib_table[attrib_table_size].VertexCount = max_vertex - min_vertex + 1;
1578 attrib_table_size++;
1579 attrib_table[attrib_table_size].AttribId = attrib_buffer[i];
1580 attrib_table[attrib_table_size].FaceStart = i;
1581 min_vertex = (DWORD)-1;
1582 max_vertex = 0;
1584 for (j = 0; j < 3; j++) {
1585 DWORD vertex_index = is_32bit_indices ? ((DWORD*)indices)[i * 3 + j] : ((WORD*)indices)[i * 3 + j];
1586 if (vertex_index < min_vertex)
1587 min_vertex = vertex_index;
1588 if (vertex_index > max_vertex)
1589 max_vertex = vertex_index;
1592 attrib_table[attrib_table_size].FaceCount = i - attrib_table[attrib_table_size].FaceStart;
1593 attrib_table[attrib_table_size].VertexStart = min_vertex;
1594 attrib_table[attrib_table_size].VertexCount = max_vertex - min_vertex + 1;
1595 attrib_table_size++;
1598 static int attrib_entry_compare(const DWORD **a, const DWORD **b)
1600 const DWORD *ptr_a = *a;
1601 const DWORD *ptr_b = *b;
1602 int delta = *ptr_a - *ptr_b;
1604 if (delta)
1605 return delta;
1607 delta = ptr_a - ptr_b; /* for stable sort */
1608 return delta;
1611 /* Create face_remap, a new attribute buffer for attribute sort optimization. */
1612 static HRESULT remap_faces_for_attrsort(struct d3dx9_mesh *This, const DWORD *indices,
1613 DWORD *attrib_buffer, DWORD **sorted_attrib_buffer, DWORD **face_remap)
1615 DWORD **sorted_attrib_ptr_buffer = NULL;
1616 DWORD i;
1618 sorted_attrib_ptr_buffer = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(*sorted_attrib_ptr_buffer));
1619 if (!sorted_attrib_ptr_buffer)
1620 return E_OUTOFMEMORY;
1622 *face_remap = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(**face_remap));
1623 if (!*face_remap)
1625 HeapFree(GetProcessHeap(), 0, sorted_attrib_ptr_buffer);
1626 return E_OUTOFMEMORY;
1629 for (i = 0; i < This->numfaces; i++)
1630 sorted_attrib_ptr_buffer[i] = &attrib_buffer[i];
1631 qsort(sorted_attrib_ptr_buffer, This->numfaces, sizeof(*sorted_attrib_ptr_buffer),
1632 (int(*)(const void *, const void *))attrib_entry_compare);
1634 for (i = 0; i < This->numfaces; i++)
1636 DWORD old_face = sorted_attrib_ptr_buffer[i] - attrib_buffer;
1637 (*face_remap)[old_face] = i;
1640 /* overwrite sorted_attrib_ptr_buffer with the values themselves */
1641 *sorted_attrib_buffer = (DWORD*)sorted_attrib_ptr_buffer;
1642 for (i = 0; i < This->numfaces; i++)
1643 (*sorted_attrib_buffer)[(*face_remap)[i]] = attrib_buffer[i];
1645 return D3D_OK;
1648 static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
1649 DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
1651 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1652 void *indices = NULL;
1653 DWORD *attrib_buffer = NULL;
1654 HRESULT hr;
1655 ID3DXBuffer *vertex_remap = NULL;
1656 DWORD *face_remap = NULL; /* old -> new mapping */
1657 DWORD *dword_indices = NULL;
1658 DWORD new_num_vertices = 0;
1659 DWORD new_num_alloc_vertices = 0;
1660 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1661 DWORD *sorted_attrib_buffer = NULL;
1662 DWORD i;
1664 TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
1665 iface, flags, adjacency_in, adjacency_out, face_remap_out, vertex_remap_out);
1667 if (!flags)
1668 return D3DERR_INVALIDCALL;
1669 if (!adjacency_in && (flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER)))
1670 return D3DERR_INVALIDCALL;
1671 if ((flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER)) == (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER))
1672 return D3DERR_INVALIDCALL;
1674 if (flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER))
1676 if (flags & D3DXMESHOPT_VERTEXCACHE)
1677 FIXME("D3DXMESHOPT_VERTEXCACHE not implemented.\n");
1678 if (flags & D3DXMESHOPT_STRIPREORDER)
1679 FIXME("D3DXMESHOPT_STRIPREORDER not implemented.\n");
1680 return E_NOTIMPL;
1683 hr = iface->lpVtbl->LockIndexBuffer(iface, 0, &indices);
1684 if (FAILED(hr)) goto cleanup;
1686 dword_indices = HeapAlloc(GetProcessHeap(), 0, This->numfaces * 3 * sizeof(DWORD));
1687 if (!dword_indices) return E_OUTOFMEMORY;
1688 if (This->options & D3DXMESH_32BIT) {
1689 memcpy(dword_indices, indices, This->numfaces * 3 * sizeof(DWORD));
1690 } else {
1691 WORD *word_indices = indices;
1692 for (i = 0; i < This->numfaces * 3; i++)
1693 dword_indices[i] = *word_indices++;
1696 if ((flags & (D3DXMESHOPT_COMPACT | D3DXMESHOPT_IGNOREVERTS | D3DXMESHOPT_ATTRSORT)) == D3DXMESHOPT_COMPACT)
1698 new_num_alloc_vertices = This->numvertices;
1699 hr = compact_mesh(This, dword_indices, &new_num_vertices, &vertex_remap);
1700 if (FAILED(hr)) goto cleanup;
1701 } else if (flags & D3DXMESHOPT_ATTRSORT) {
1702 if (!(flags & D3DXMESHOPT_IGNOREVERTS))
1704 FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n");
1705 hr = E_NOTIMPL;
1706 goto cleanup;
1709 hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
1710 if (FAILED(hr)) goto cleanup;
1712 hr = remap_faces_for_attrsort(This, dword_indices, attrib_buffer, &sorted_attrib_buffer, &face_remap);
1713 if (FAILED(hr)) goto cleanup;
1716 if (vertex_remap)
1718 /* reorder the vertices using vertex_remap */
1719 D3DVERTEXBUFFER_DESC vertex_desc;
1720 DWORD *vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(vertex_remap);
1721 DWORD vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
1722 BYTE *orig_vertices;
1723 BYTE *new_vertices;
1725 hr = IDirect3DVertexBuffer9_GetDesc(This->vertex_buffer, &vertex_desc);
1726 if (FAILED(hr)) goto cleanup;
1728 hr = IDirect3DDevice9_CreateVertexBuffer(This->device, new_num_alloc_vertices * vertex_size,
1729 vertex_desc.Usage, This->fvf, vertex_desc.Pool, &vertex_buffer, NULL);
1730 if (FAILED(hr)) goto cleanup;
1732 hr = IDirect3DVertexBuffer9_Lock(This->vertex_buffer, 0, 0, (void**)&orig_vertices, D3DLOCK_READONLY);
1733 if (FAILED(hr)) goto cleanup;
1735 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, (void**)&new_vertices, 0);
1736 if (FAILED(hr)) {
1737 IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
1738 goto cleanup;
1741 for (i = 0; i < new_num_vertices; i++)
1742 memcpy(new_vertices + i * vertex_size, orig_vertices + vertex_remap_ptr[i] * vertex_size, vertex_size);
1744 IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
1745 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1746 } else if (vertex_remap_out) {
1747 DWORD *vertex_remap_ptr;
1749 hr = D3DXCreateBuffer(This->numvertices * sizeof(DWORD), &vertex_remap);
1750 if (FAILED(hr)) goto cleanup;
1751 vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(vertex_remap);
1752 for (i = 0; i < This->numvertices; i++)
1753 *vertex_remap_ptr++ = i;
1756 if (flags & D3DXMESHOPT_ATTRSORT)
1758 D3DXATTRIBUTERANGE *attrib_table;
1759 DWORD attrib_table_size;
1761 attrib_table_size = count_attributes(sorted_attrib_buffer, This->numfaces);
1762 attrib_table = HeapAlloc(GetProcessHeap(), 0, attrib_table_size * sizeof(*attrib_table));
1763 if (!attrib_table) {
1764 hr = E_OUTOFMEMORY;
1765 goto cleanup;
1768 memcpy(attrib_buffer, sorted_attrib_buffer, This->numfaces * sizeof(*attrib_buffer));
1770 /* reorder the indices using face_remap */
1771 if (This->options & D3DXMESH_32BIT) {
1772 for (i = 0; i < This->numfaces; i++)
1773 memcpy((DWORD*)indices + face_remap[i] * 3, dword_indices + i * 3, 3 * sizeof(DWORD));
1774 } else {
1775 WORD *word_indices = indices;
1776 for (i = 0; i < This->numfaces; i++) {
1777 DWORD new_pos = face_remap[i] * 3;
1778 DWORD old_pos = i * 3;
1779 word_indices[new_pos++] = dword_indices[old_pos++];
1780 word_indices[new_pos++] = dword_indices[old_pos++];
1781 word_indices[new_pos] = dword_indices[old_pos];
1785 fill_attribute_table(attrib_buffer, This->numfaces, indices,
1786 This->options & D3DXMESH_32BIT, attrib_table);
1788 HeapFree(GetProcessHeap(), 0, This->attrib_table);
1789 This->attrib_table = attrib_table;
1790 This->attrib_table_size = attrib_table_size;
1791 } else {
1792 if (This->options & D3DXMESH_32BIT) {
1793 memcpy(indices, dword_indices, This->numfaces * 3 * sizeof(DWORD));
1794 } else {
1795 WORD *word_indices = indices;
1796 for (i = 0; i < This->numfaces * 3; i++)
1797 *word_indices++ = dword_indices[i];
1801 if (adjacency_out) {
1802 if (face_remap) {
1803 for (i = 0; i < This->numfaces; i++) {
1804 DWORD old_pos = i * 3;
1805 DWORD new_pos = face_remap[i] * 3;
1806 adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
1807 adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
1808 adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
1810 } else {
1811 memcpy(adjacency_out, adjacency_in, This->numfaces * 3 * sizeof(*adjacency_out));
1814 if (face_remap_out) {
1815 if (face_remap) {
1816 for (i = 0; i < This->numfaces; i++)
1817 face_remap_out[face_remap[i]] = i;
1818 } else {
1819 for (i = 0; i < This->numfaces; i++)
1820 face_remap_out[i] = i;
1823 if (vertex_remap_out)
1824 *vertex_remap_out = vertex_remap;
1825 vertex_remap = NULL;
1827 if (vertex_buffer) {
1828 IDirect3DVertexBuffer9_Release(This->vertex_buffer);
1829 This->vertex_buffer = vertex_buffer;
1830 vertex_buffer = NULL;
1831 This->numvertices = new_num_vertices;
1834 hr = D3D_OK;
1835 cleanup:
1836 HeapFree(GetProcessHeap(), 0, sorted_attrib_buffer);
1837 HeapFree(GetProcessHeap(), 0, face_remap);
1838 HeapFree(GetProcessHeap(), 0, dword_indices);
1839 if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
1840 if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
1841 if (attrib_buffer) iface->lpVtbl->UnlockAttributeBuffer(iface);
1842 if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
1843 return hr;
1846 static HRESULT WINAPI d3dx9_mesh_SetAttributeTable(ID3DXMesh *iface,
1847 const D3DXATTRIBUTERANGE *attrib_table, DWORD attrib_table_size)
1849 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1850 D3DXATTRIBUTERANGE *new_table = NULL;
1852 TRACE("iface %p, attrib_table %p, attrib_table_size %u.\n", iface, attrib_table, attrib_table_size);
1854 if (attrib_table_size) {
1855 size_t size = attrib_table_size * sizeof(*attrib_table);
1857 new_table = HeapAlloc(GetProcessHeap(), 0, size);
1858 if (!new_table)
1859 return E_OUTOFMEMORY;
1861 CopyMemory(new_table, attrib_table, size);
1862 } else if (attrib_table) {
1863 return D3DERR_INVALIDCALL;
1865 HeapFree(GetProcessHeap(), 0, mesh->attrib_table);
1866 mesh->attrib_table = new_table;
1867 mesh->attrib_table_size = attrib_table_size;
1869 return D3D_OK;
1872 static const struct ID3DXMeshVtbl D3DXMesh_Vtbl =
1874 d3dx9_mesh_QueryInterface,
1875 d3dx9_mesh_AddRef,
1876 d3dx9_mesh_Release,
1877 d3dx9_mesh_DrawSubset,
1878 d3dx9_mesh_GetNumFaces,
1879 d3dx9_mesh_GetNumVertices,
1880 d3dx9_mesh_GetFVF,
1881 d3dx9_mesh_GetDeclaration,
1882 d3dx9_mesh_GetNumBytesPerVertex,
1883 d3dx9_mesh_GetOptions,
1884 d3dx9_mesh_GetDevice,
1885 d3dx9_mesh_CloneMeshFVF,
1886 d3dx9_mesh_CloneMesh,
1887 d3dx9_mesh_GetVertexBuffer,
1888 d3dx9_mesh_GetIndexBuffer,
1889 d3dx9_mesh_LockVertexBuffer,
1890 d3dx9_mesh_UnlockVertexBuffer,
1891 d3dx9_mesh_LockIndexBuffer,
1892 d3dx9_mesh_UnlockIndexBuffer,
1893 d3dx9_mesh_GetAttributeTable,
1894 d3dx9_mesh_ConvertPointRepsToAdjacency,
1895 d3dx9_mesh_ConvertAdjacencyToPointReps,
1896 d3dx9_mesh_GenerateAdjacency,
1897 d3dx9_mesh_UpdateSemantics,
1898 d3dx9_mesh_LockAttributeBuffer,
1899 d3dx9_mesh_UnlockAttributeBuffer,
1900 d3dx9_mesh_Optimize,
1901 d3dx9_mesh_OptimizeInplace,
1902 d3dx9_mesh_SetAttributeTable,
1906 /* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algorithm
1907 Amy Williams University of Utah
1908 Steve Barrus University of Utah
1909 R. Keith Morley University of Utah
1910 Peter Shirley University of Utah
1912 International Conference on Computer Graphics and Interactive Techniques archive
1913 ACM SIGGRAPH 2005 Courses
1914 Los Angeles, California
1916 This algorithm is free of patents or of copyrights, as confirmed by Peter Shirley himself.
1918 Algorithm: Consider the box as the intersection of three slabs. Clip the ray
1919 against each slab, if there's anything left of the ray after we're
1920 done we've got an intersection of the ray with the box. */
1921 BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *pmin, const D3DXVECTOR3 *pmax,
1922 const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
1924 FLOAT div, tmin, tmax, tymin, tymax, tzmin, tzmax;
1926 div = 1.0f / praydirection->x;
1927 if ( div >= 0.0f )
1929 tmin = ( pmin->x - prayposition->x ) * div;
1930 tmax = ( pmax->x - prayposition->x ) * div;
1932 else
1934 tmin = ( pmax->x - prayposition->x ) * div;
1935 tmax = ( pmin->x - prayposition->x ) * div;
1938 if ( tmax < 0.0f ) return FALSE;
1940 div = 1.0f / praydirection->y;
1941 if ( div >= 0.0f )
1943 tymin = ( pmin->y - prayposition->y ) * div;
1944 tymax = ( pmax->y - prayposition->y ) * div;
1946 else
1948 tymin = ( pmax->y - prayposition->y ) * div;
1949 tymax = ( pmin->y - prayposition->y ) * div;
1952 if ( ( tymax < 0.0f ) || ( tmin > tymax ) || ( tymin > tmax ) ) return FALSE;
1954 if ( tymin > tmin ) tmin = tymin;
1955 if ( tymax < tmax ) tmax = tymax;
1957 div = 1.0f / praydirection->z;
1958 if ( div >= 0.0f )
1960 tzmin = ( pmin->z - prayposition->z ) * div;
1961 tzmax = ( pmax->z - prayposition->z ) * div;
1963 else
1965 tzmin = ( pmax->z - prayposition->z ) * div;
1966 tzmax = ( pmin->z - prayposition->z ) * div;
1969 if ( (tzmax < 0.0f ) || ( tmin > tzmax ) || ( tzmin > tmax ) ) return FALSE;
1971 return TRUE;
1974 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *pfirstposition,
1975 DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pmin, D3DXVECTOR3 *pmax)
1977 D3DXVECTOR3 vec;
1978 unsigned int i;
1980 if( !pfirstposition || !pmin || !pmax ) return D3DERR_INVALIDCALL;
1982 *pmin = *pfirstposition;
1983 *pmax = *pmin;
1985 for(i=0; i<numvertices; i++)
1987 vec = *( (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i) );
1989 if ( vec.x < pmin->x ) pmin->x = vec.x;
1990 if ( vec.x > pmax->x ) pmax->x = vec.x;
1992 if ( vec.y < pmin->y ) pmin->y = vec.y;
1993 if ( vec.y > pmax->y ) pmax->y = vec.y;
1995 if ( vec.z < pmin->z ) pmin->z = vec.z;
1996 if ( vec.z > pmax->z ) pmax->z = vec.z;
1999 return D3D_OK;
2002 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *pfirstposition,
2003 DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pcenter, float *pradius)
2005 D3DXVECTOR3 temp;
2006 FLOAT d;
2007 unsigned int i;
2009 if( !pfirstposition || !pcenter || !pradius ) return D3DERR_INVALIDCALL;
2011 temp.x = 0.0f;
2012 temp.y = 0.0f;
2013 temp.z = 0.0f;
2014 *pradius = 0.0f;
2016 for(i=0; i<numvertices; i++)
2017 D3DXVec3Add(&temp, &temp, (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i));
2019 D3DXVec3Scale(pcenter, &temp, 1.0f / numvertices);
2021 for(i=0; i<numvertices; i++)
2023 d = D3DXVec3Length(D3DXVec3Subtract(&temp, (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i), pcenter));
2024 if ( d > *pradius ) *pradius = d;
2026 return D3D_OK;
2029 static void append_decl_element(D3DVERTEXELEMENT9 *declaration, UINT *idx, UINT *offset,
2030 D3DDECLTYPE type, D3DDECLUSAGE usage, UINT usage_idx)
2032 declaration[*idx].Stream = 0;
2033 declaration[*idx].Offset = *offset;
2034 declaration[*idx].Type = type;
2035 declaration[*idx].Method = D3DDECLMETHOD_DEFAULT;
2036 declaration[*idx].Usage = usage;
2037 declaration[*idx].UsageIndex = usage_idx;
2039 *offset += d3dx_decltype_size[type];
2040 ++(*idx);
2043 /*************************************************************************
2044 * D3DXDeclaratorFromFVF
2046 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
2048 static const D3DVERTEXELEMENT9 end_element = D3DDECL_END();
2049 DWORD tex_count = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
2050 unsigned int offset = 0;
2051 unsigned int idx = 0;
2052 unsigned int i;
2054 TRACE("fvf %#x, declaration %p.\n", fvf, declaration);
2056 if (fvf & (D3DFVF_RESERVED0 | D3DFVF_RESERVED2)) return D3DERR_INVALIDCALL;
2058 if (fvf & D3DFVF_POSITION_MASK)
2060 BOOL has_blend = (fvf & D3DFVF_XYZB5) >= D3DFVF_XYZB1;
2061 DWORD blend_count = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
2062 BOOL has_blend_idx = (fvf & D3DFVF_LASTBETA_D3DCOLOR) || (fvf & D3DFVF_LASTBETA_UBYTE4);
2064 if (has_blend_idx) --blend_count;
2066 if ((fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZW
2067 || (has_blend && blend_count > 4))
2068 return D3DERR_INVALIDCALL;
2070 if ((fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW)
2071 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_POSITIONT, 0);
2072 else
2073 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_POSITION, 0);
2075 if (has_blend)
2077 switch (blend_count)
2079 case 0:
2080 break;
2081 case 1:
2082 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_BLENDWEIGHT, 0);
2083 break;
2084 case 2:
2085 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT2, D3DDECLUSAGE_BLENDWEIGHT, 0);
2086 break;
2087 case 3:
2088 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_BLENDWEIGHT, 0);
2089 break;
2090 case 4:
2091 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_BLENDWEIGHT, 0);
2092 break;
2093 default:
2094 ERR("Invalid blend count %u.\n", blend_count);
2095 break;
2098 if (has_blend_idx)
2100 if (fvf & D3DFVF_LASTBETA_UBYTE4)
2101 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_UBYTE4, D3DDECLUSAGE_BLENDINDICES, 0);
2102 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
2103 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_BLENDINDICES, 0);
2108 if (fvf & D3DFVF_NORMAL)
2109 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_NORMAL, 0);
2110 if (fvf & D3DFVF_PSIZE)
2111 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_PSIZE, 0);
2112 if (fvf & D3DFVF_DIFFUSE)
2113 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_COLOR, 0);
2114 if (fvf & D3DFVF_SPECULAR)
2115 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_COLOR, 1);
2117 for (i = 0; i < tex_count; ++i)
2119 switch ((fvf >> (16 + 2 * i)) & 0x03)
2121 case D3DFVF_TEXTUREFORMAT1:
2122 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_TEXCOORD, i);
2123 break;
2124 case D3DFVF_TEXTUREFORMAT2:
2125 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT2, D3DDECLUSAGE_TEXCOORD, i);
2126 break;
2127 case D3DFVF_TEXTUREFORMAT3:
2128 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_TEXCOORD, i);
2129 break;
2130 case D3DFVF_TEXTUREFORMAT4:
2131 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_TEXCOORD, i);
2132 break;
2136 declaration[idx] = end_element;
2138 return D3D_OK;
2141 /*************************************************************************
2142 * D3DXFVFFromDeclarator
2144 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *declaration, DWORD *fvf)
2146 unsigned int i = 0, texture, offset;
2148 TRACE("(%p, %p)\n", declaration, fvf);
2150 *fvf = 0;
2151 if (declaration[0].Type == D3DDECLTYPE_FLOAT3 && declaration[0].Usage == D3DDECLUSAGE_POSITION)
2153 if ((declaration[1].Type == D3DDECLTYPE_FLOAT4 && declaration[1].Usage == D3DDECLUSAGE_BLENDWEIGHT &&
2154 declaration[1].UsageIndex == 0) &&
2155 (declaration[2].Type == D3DDECLTYPE_FLOAT1 && declaration[2].Usage == D3DDECLUSAGE_BLENDINDICES &&
2156 declaration[2].UsageIndex == 0))
2158 return D3DERR_INVALIDCALL;
2160 else if ((declaration[1].Type == D3DDECLTYPE_UBYTE4 || declaration[1].Type == D3DDECLTYPE_D3DCOLOR) &&
2161 declaration[1].Usage == D3DDECLUSAGE_BLENDINDICES && declaration[1].UsageIndex == 0)
2163 if (declaration[1].Type == D3DDECLTYPE_UBYTE4)
2165 *fvf |= D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4;
2167 else
2169 *fvf |= D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR;
2171 i = 2;
2173 else if (declaration[1].Type <= D3DDECLTYPE_FLOAT4 && declaration[1].Usage == D3DDECLUSAGE_BLENDWEIGHT &&
2174 declaration[1].UsageIndex == 0)
2176 if ((declaration[2].Type == D3DDECLTYPE_UBYTE4 || declaration[2].Type == D3DDECLTYPE_D3DCOLOR) &&
2177 declaration[2].Usage == D3DDECLUSAGE_BLENDINDICES && declaration[2].UsageIndex == 0)
2179 if (declaration[2].Type == D3DDECLTYPE_UBYTE4)
2181 *fvf |= D3DFVF_LASTBETA_UBYTE4;
2183 else
2185 *fvf |= D3DFVF_LASTBETA_D3DCOLOR;
2187 switch (declaration[1].Type)
2189 case D3DDECLTYPE_FLOAT1: *fvf |= D3DFVF_XYZB2; break;
2190 case D3DDECLTYPE_FLOAT2: *fvf |= D3DFVF_XYZB3; break;
2191 case D3DDECLTYPE_FLOAT3: *fvf |= D3DFVF_XYZB4; break;
2192 case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB5; break;
2194 i = 3;
2196 else
2198 switch (declaration[1].Type)
2200 case D3DDECLTYPE_FLOAT1: *fvf |= D3DFVF_XYZB1; break;
2201 case D3DDECLTYPE_FLOAT2: *fvf |= D3DFVF_XYZB2; break;
2202 case D3DDECLTYPE_FLOAT3: *fvf |= D3DFVF_XYZB3; break;
2203 case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB4; break;
2205 i = 2;
2208 else
2210 *fvf |= D3DFVF_XYZ;
2211 i = 1;
2214 else if (declaration[0].Type == D3DDECLTYPE_FLOAT4 && declaration[0].Usage == D3DDECLUSAGE_POSITIONT &&
2215 declaration[0].UsageIndex == 0)
2217 *fvf |= D3DFVF_XYZRHW;
2218 i = 1;
2221 if (declaration[i].Type == D3DDECLTYPE_FLOAT3 && declaration[i].Usage == D3DDECLUSAGE_NORMAL)
2223 *fvf |= D3DFVF_NORMAL;
2224 i++;
2226 if (declaration[i].Type == D3DDECLTYPE_FLOAT1 && declaration[i].Usage == D3DDECLUSAGE_PSIZE &&
2227 declaration[i].UsageIndex == 0)
2229 *fvf |= D3DFVF_PSIZE;
2230 i++;
2232 if (declaration[i].Type == D3DDECLTYPE_D3DCOLOR && declaration[i].Usage == D3DDECLUSAGE_COLOR &&
2233 declaration[i].UsageIndex == 0)
2235 *fvf |= D3DFVF_DIFFUSE;
2236 i++;
2238 if (declaration[i].Type == D3DDECLTYPE_D3DCOLOR && declaration[i].Usage == D3DDECLUSAGE_COLOR &&
2239 declaration[i].UsageIndex == 1)
2241 *fvf |= D3DFVF_SPECULAR;
2242 i++;
2245 for (texture = 0; texture < D3DDP_MAXTEXCOORD; i++, texture++)
2247 if (declaration[i].Stream == 0xFF)
2249 break;
2251 else if (declaration[i].Type == D3DDECLTYPE_FLOAT1 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2252 declaration[i].UsageIndex == texture)
2254 *fvf |= D3DFVF_TEXCOORDSIZE1(declaration[i].UsageIndex);
2256 else if (declaration[i].Type == D3DDECLTYPE_FLOAT2 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2257 declaration[i].UsageIndex == texture)
2259 *fvf |= D3DFVF_TEXCOORDSIZE2(declaration[i].UsageIndex);
2261 else if (declaration[i].Type == D3DDECLTYPE_FLOAT3 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2262 declaration[i].UsageIndex == texture)
2264 *fvf |= D3DFVF_TEXCOORDSIZE3(declaration[i].UsageIndex);
2266 else if (declaration[i].Type == D3DDECLTYPE_FLOAT4 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2267 declaration[i].UsageIndex == texture)
2269 *fvf |= D3DFVF_TEXCOORDSIZE4(declaration[i].UsageIndex);
2271 else
2273 return D3DERR_INVALIDCALL;
2277 *fvf |= (texture << D3DFVF_TEXCOUNT_SHIFT);
2279 for (offset = 0, i = 0; declaration[i].Stream != 0xFF;
2280 offset += d3dx_decltype_size[declaration[i].Type], i++)
2282 if (declaration[i].Offset != offset)
2284 return D3DERR_INVALIDCALL;
2288 return D3D_OK;
2291 /*************************************************************************
2292 * D3DXGetFVFVertexSize
2294 static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
2296 return (((((FVF) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1);
2299 UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF)
2301 DWORD size = 0;
2302 UINT i;
2303 UINT numTextures = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
2305 if (FVF & D3DFVF_NORMAL) size += sizeof(D3DXVECTOR3);
2306 if (FVF & D3DFVF_DIFFUSE) size += sizeof(DWORD);
2307 if (FVF & D3DFVF_SPECULAR) size += sizeof(DWORD);
2308 if (FVF & D3DFVF_PSIZE) size += sizeof(DWORD);
2310 switch (FVF & D3DFVF_POSITION_MASK)
2312 case D3DFVF_XYZ: size += sizeof(D3DXVECTOR3); break;
2313 case D3DFVF_XYZRHW: size += 4 * sizeof(FLOAT); break;
2314 case D3DFVF_XYZB1: size += 4 * sizeof(FLOAT); break;
2315 case D3DFVF_XYZB2: size += 5 * sizeof(FLOAT); break;
2316 case D3DFVF_XYZB3: size += 6 * sizeof(FLOAT); break;
2317 case D3DFVF_XYZB4: size += 7 * sizeof(FLOAT); break;
2318 case D3DFVF_XYZB5: size += 8 * sizeof(FLOAT); break;
2319 case D3DFVF_XYZW: size += 4 * sizeof(FLOAT); break;
2322 for (i = 0; i < numTextures; i++)
2324 size += Get_TexCoord_Size_From_FVF(FVF, i) * sizeof(FLOAT);
2327 return size;
2330 /*************************************************************************
2331 * D3DXGetDeclVertexSize
2333 UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx)
2335 const D3DVERTEXELEMENT9 *element;
2336 UINT size = 0;
2338 TRACE("decl %p, stream_idx %u\n", decl, stream_idx);
2340 if (!decl) return 0;
2342 for (element = decl; element->Stream != 0xff; ++element)
2344 UINT type_size;
2346 if (element->Stream != stream_idx) continue;
2348 if (element->Type >= sizeof(d3dx_decltype_size) / sizeof(*d3dx_decltype_size))
2350 FIXME("Unhandled element type %#x, size will be incorrect.\n", element->Type);
2351 continue;
2354 type_size = d3dx_decltype_size[element->Type];
2355 if (element->Offset + type_size > size) size = element->Offset + type_size;
2358 return size;
2361 /*************************************************************************
2362 * D3DXGetDeclLength
2364 UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl)
2366 const D3DVERTEXELEMENT9 *element;
2368 TRACE("decl %p\n", decl);
2370 /* null decl results in exception on Windows XP */
2372 for (element = decl; element->Stream != 0xff; ++element);
2374 return element - decl;
2377 BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *p0, const D3DXVECTOR3 *p1, const D3DXVECTOR3 *p2,
2378 const D3DXVECTOR3 *praypos, const D3DXVECTOR3 *praydir, float *pu, float *pv, float *pdist)
2380 D3DXMATRIX m;
2381 D3DXVECTOR4 vec;
2383 m.u.m[0][0] = p1->x - p0->x;
2384 m.u.m[1][0] = p2->x - p0->x;
2385 m.u.m[2][0] = -praydir->x;
2386 m.u.m[3][0] = 0.0f;
2387 m.u.m[0][1] = p1->y - p0->z;
2388 m.u.m[1][1] = p2->y - p0->z;
2389 m.u.m[2][1] = -praydir->y;
2390 m.u.m[3][1] = 0.0f;
2391 m.u.m[0][2] = p1->z - p0->z;
2392 m.u.m[1][2] = p2->z - p0->z;
2393 m.u.m[2][2] = -praydir->z;
2394 m.u.m[3][2] = 0.0f;
2395 m.u.m[0][3] = 0.0f;
2396 m.u.m[1][3] = 0.0f;
2397 m.u.m[2][3] = 0.0f;
2398 m.u.m[3][3] = 1.0f;
2400 vec.x = praypos->x - p0->x;
2401 vec.y = praypos->y - p0->y;
2402 vec.z = praypos->z - p0->z;
2403 vec.w = 0.0f;
2405 if ( D3DXMatrixInverse(&m, NULL, &m) )
2407 D3DXVec4Transform(&vec, &vec, &m);
2408 if ( (vec.x >= 0.0f) && (vec.y >= 0.0f) && (vec.x + vec.y <= 1.0f) && (vec.z >= 0.0f) )
2410 if (pu) *pu = vec.x;
2411 if (pv) *pv = vec.y;
2412 if (pdist) *pdist = fabsf( vec.z );
2413 return TRUE;
2417 return FALSE;
2420 BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *pcenter, float radius,
2421 const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
2423 D3DXVECTOR3 difference;
2424 FLOAT a, b, c, d;
2426 a = D3DXVec3LengthSq(praydirection);
2427 if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
2428 b = D3DXVec3Dot(&difference, praydirection);
2429 c = D3DXVec3LengthSq(&difference) - radius * radius;
2430 d = b * b - a * c;
2432 if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE;
2433 return TRUE;
2436 /*************************************************************************
2437 * D3DXCreateMesh
2439 HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
2440 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
2442 HRESULT hr;
2443 DWORD fvf;
2444 IDirect3DVertexDeclaration9 *vertex_declaration;
2445 UINT vertex_declaration_size;
2446 UINT num_elem;
2447 IDirect3DVertexBuffer9 *vertex_buffer;
2448 IDirect3DIndexBuffer9 *index_buffer;
2449 DWORD *attrib_buffer;
2450 struct d3dx9_mesh *object;
2451 DWORD index_usage = 0;
2452 D3DPOOL index_pool = D3DPOOL_DEFAULT;
2453 D3DFORMAT index_format = D3DFMT_INDEX16;
2454 DWORD vertex_usage = 0;
2455 D3DPOOL vertex_pool = D3DPOOL_DEFAULT;
2456 int i;
2458 TRACE("numfaces %u, numvertices %u, options %#x, declaration %p, device %p, mesh %p.\n",
2459 numfaces, numvertices, options, declaration, device, mesh);
2461 if (numfaces == 0 || numvertices == 0 || declaration == NULL || device == NULL || mesh == NULL ||
2462 /* D3DXMESH_VB_SHARE is for cloning, and D3DXMESH_USEHWONLY is for ConvertToBlendedMesh */
2463 (options & (D3DXMESH_VB_SHARE | D3DXMESH_USEHWONLY | 0xfffe0000)))
2465 return D3DERR_INVALIDCALL;
2467 for (i = 0; declaration[i].Stream != 0xff; i++)
2468 if (declaration[i].Stream != 0)
2469 return D3DERR_INVALIDCALL;
2470 num_elem = i + 1;
2472 if (options & D3DXMESH_32BIT)
2473 index_format = D3DFMT_INDEX32;
2475 if (options & D3DXMESH_DONOTCLIP) {
2476 index_usage |= D3DUSAGE_DONOTCLIP;
2477 vertex_usage |= D3DUSAGE_DONOTCLIP;
2479 if (options & D3DXMESH_POINTS) {
2480 index_usage |= D3DUSAGE_POINTS;
2481 vertex_usage |= D3DUSAGE_POINTS;
2483 if (options & D3DXMESH_RTPATCHES) {
2484 index_usage |= D3DUSAGE_RTPATCHES;
2485 vertex_usage |= D3DUSAGE_RTPATCHES;
2487 if (options & D3DXMESH_NPATCHES) {
2488 index_usage |= D3DUSAGE_NPATCHES;
2489 vertex_usage |= D3DUSAGE_NPATCHES;
2492 if (options & D3DXMESH_VB_SYSTEMMEM)
2493 vertex_pool = D3DPOOL_SYSTEMMEM;
2494 else if (options & D3DXMESH_VB_MANAGED)
2495 vertex_pool = D3DPOOL_MANAGED;
2497 if (options & D3DXMESH_VB_WRITEONLY)
2498 vertex_usage |= D3DUSAGE_WRITEONLY;
2499 if (options & D3DXMESH_VB_DYNAMIC)
2500 vertex_usage |= D3DUSAGE_DYNAMIC;
2501 if (options & D3DXMESH_VB_SOFTWAREPROCESSING)
2502 vertex_usage |= D3DUSAGE_SOFTWAREPROCESSING;
2504 if (options & D3DXMESH_IB_SYSTEMMEM)
2505 index_pool = D3DPOOL_SYSTEMMEM;
2506 else if (options & D3DXMESH_IB_MANAGED)
2507 index_pool = D3DPOOL_MANAGED;
2509 if (options & D3DXMESH_IB_WRITEONLY)
2510 index_usage |= D3DUSAGE_WRITEONLY;
2511 if (options & D3DXMESH_IB_DYNAMIC)
2512 index_usage |= D3DUSAGE_DYNAMIC;
2513 if (options & D3DXMESH_IB_SOFTWAREPROCESSING)
2514 index_usage |= D3DUSAGE_SOFTWAREPROCESSING;
2516 hr = D3DXFVFFromDeclarator(declaration, &fvf);
2517 if (hr != D3D_OK)
2519 fvf = 0;
2522 /* Create vertex declaration */
2523 hr = IDirect3DDevice9_CreateVertexDeclaration(device,
2524 declaration,
2525 &vertex_declaration);
2526 if (FAILED(hr))
2528 WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexDeclaration.\n",hr);
2529 return hr;
2531 vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
2533 /* Create vertex buffer */
2534 hr = IDirect3DDevice9_CreateVertexBuffer(device,
2535 numvertices * vertex_declaration_size,
2536 vertex_usage,
2537 fvf,
2538 vertex_pool,
2539 &vertex_buffer,
2540 NULL);
2541 if (FAILED(hr))
2543 WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
2544 IDirect3DVertexDeclaration9_Release(vertex_declaration);
2545 return hr;
2548 /* Create index buffer */
2549 hr = IDirect3DDevice9_CreateIndexBuffer(device,
2550 numfaces * 3 * ((index_format == D3DFMT_INDEX16) ? 2 : 4),
2551 index_usage,
2552 index_format,
2553 index_pool,
2554 &index_buffer,
2555 NULL);
2556 if (FAILED(hr))
2558 WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
2559 IDirect3DVertexBuffer9_Release(vertex_buffer);
2560 IDirect3DVertexDeclaration9_Release(vertex_declaration);
2561 return hr;
2564 attrib_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, numfaces * sizeof(*attrib_buffer));
2565 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2566 if (object == NULL || attrib_buffer == NULL)
2568 HeapFree(GetProcessHeap(), 0, object);
2569 HeapFree(GetProcessHeap(), 0, attrib_buffer);
2570 IDirect3DIndexBuffer9_Release(index_buffer);
2571 IDirect3DVertexBuffer9_Release(vertex_buffer);
2572 IDirect3DVertexDeclaration9_Release(vertex_declaration);
2573 *mesh = NULL;
2574 return E_OUTOFMEMORY;
2576 object->ID3DXMesh_iface.lpVtbl = &D3DXMesh_Vtbl;
2577 object->ref = 1;
2579 object->numfaces = numfaces;
2580 object->numvertices = numvertices;
2581 object->options = options;
2582 object->fvf = fvf;
2583 object->device = device;
2584 IDirect3DDevice9_AddRef(device);
2586 copy_declaration(object->cached_declaration, declaration, num_elem);
2587 object->vertex_declaration = vertex_declaration;
2588 object->vertex_declaration_size = vertex_declaration_size;
2589 object->num_elem = num_elem;
2590 object->vertex_buffer = vertex_buffer;
2591 object->index_buffer = index_buffer;
2592 object->attrib_buffer = attrib_buffer;
2594 *mesh = &object->ID3DXMesh_iface;
2596 return D3D_OK;
2599 /*************************************************************************
2600 * D3DXCreateMeshFVF
2602 HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options,
2603 DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
2605 HRESULT hr;
2606 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
2608 TRACE("(%u, %u, %u, %u, %p, %p)\n", numfaces, numvertices, options, fvf, device, mesh);
2610 hr = D3DXDeclaratorFromFVF(fvf, declaration);
2611 if (FAILED(hr)) return hr;
2613 return D3DXCreateMesh(numfaces, numvertices, options, declaration, device, mesh);
2617 struct mesh_data {
2618 DWORD num_vertices;
2619 DWORD num_poly_faces;
2620 DWORD num_tri_faces;
2621 D3DXVECTOR3 *vertices;
2622 DWORD *num_tri_per_face;
2623 DWORD *indices;
2625 DWORD fvf;
2627 /* optional mesh data */
2629 DWORD num_normals;
2630 D3DXVECTOR3 *normals;
2631 DWORD *normal_indices;
2633 D3DXVECTOR2 *tex_coords;
2635 DWORD *vertex_colors;
2637 DWORD num_materials;
2638 D3DXMATERIAL *materials;
2639 DWORD *material_indices;
2641 struct ID3DXSkinInfo *skin_info;
2642 DWORD nb_bones;
2645 static HRESULT parse_texture_filename(ID3DXFileData *filedata, char **filename_out)
2647 HRESULT hr;
2648 SIZE_T data_size;
2649 BYTE *data;
2650 char *filename_in;
2651 char *filename = NULL;
2653 /* template TextureFilename {
2654 * STRING filename;
2658 HeapFree(GetProcessHeap(), 0, *filename_out);
2659 *filename_out = NULL;
2661 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2662 if (FAILED(hr)) return hr;
2664 /* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
2665 if (data_size < sizeof(filename_in))
2667 WARN("truncated data (%lu bytes)\n", data_size);
2668 filedata->lpVtbl->Unlock(filedata);
2669 return E_FAIL;
2671 filename_in = *(char **)data;
2673 filename = HeapAlloc(GetProcessHeap(), 0, strlen(filename_in) + 1);
2674 if (!filename) {
2675 filedata->lpVtbl->Unlock(filedata);
2676 return E_OUTOFMEMORY;
2679 strcpy(filename, filename_in);
2680 *filename_out = filename;
2682 filedata->lpVtbl->Unlock(filedata);
2684 return D3D_OK;
2687 static HRESULT parse_material(ID3DXFileData *filedata, D3DXMATERIAL *material)
2689 HRESULT hr;
2690 SIZE_T data_size;
2691 const BYTE *data;
2692 GUID type;
2693 ID3DXFileData *child;
2694 SIZE_T i, nb_children;
2696 material->pTextureFilename = NULL;
2698 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2699 if (FAILED(hr)) return hr;
2702 * template ColorRGBA {
2703 * FLOAT red;
2704 * FLOAT green;
2705 * FLOAT blue;
2706 * FLOAT alpha;
2708 * template ColorRGB {
2709 * FLOAT red;
2710 * FLOAT green;
2711 * FLOAT blue;
2713 * template Material {
2714 * ColorRGBA faceColor;
2715 * FLOAT power;
2716 * ColorRGB specularColor;
2717 * ColorRGB emissiveColor;
2718 * [ ... ]
2721 if (data_size != sizeof(FLOAT) * 11) {
2722 WARN("incorrect data size (%ld bytes)\n", data_size);
2723 filedata->lpVtbl->Unlock(filedata);
2724 return E_FAIL;
2727 memcpy(&material->MatD3D.Diffuse, data, sizeof(D3DCOLORVALUE));
2728 data += sizeof(D3DCOLORVALUE);
2729 material->MatD3D.Power = *(FLOAT*)data;
2730 data += sizeof(FLOAT);
2731 memcpy(&material->MatD3D.Specular, data, sizeof(FLOAT) * 3);
2732 material->MatD3D.Specular.a = 1.0f;
2733 data += 3 * sizeof(FLOAT);
2734 memcpy(&material->MatD3D.Emissive, data, sizeof(FLOAT) * 3);
2735 material->MatD3D.Emissive.a = 1.0f;
2736 material->MatD3D.Ambient.r = 0.0f;
2737 material->MatD3D.Ambient.g = 0.0f;
2738 material->MatD3D.Ambient.b = 0.0f;
2739 material->MatD3D.Ambient.a = 1.0f;
2741 filedata->lpVtbl->Unlock(filedata);
2743 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
2744 if (FAILED(hr))
2745 return hr;
2747 for (i = 0; i < nb_children; i++)
2749 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
2750 if (FAILED(hr))
2751 return hr;
2752 hr = child->lpVtbl->GetType(child, &type);
2753 if (FAILED(hr))
2754 goto err;
2756 if (IsEqualGUID(&type, &TID_D3DRMTextureFilename)) {
2757 hr = parse_texture_filename(child, &material->pTextureFilename);
2758 if (FAILED(hr))
2759 goto err;
2761 IUnknown_Release(child);
2763 return D3D_OK;
2765 err:
2766 IUnknown_Release(child);
2767 return hr;
2770 static void destroy_materials(struct mesh_data *mesh)
2772 DWORD i;
2773 for (i = 0; i < mesh->num_materials; i++)
2774 HeapFree(GetProcessHeap(), 0, mesh->materials[i].pTextureFilename);
2775 HeapFree(GetProcessHeap(), 0, mesh->materials);
2776 HeapFree(GetProcessHeap(), 0, mesh->material_indices);
2777 mesh->num_materials = 0;
2778 mesh->materials = NULL;
2779 mesh->material_indices = NULL;
2782 static HRESULT parse_material_list(ID3DXFileData *filedata, struct mesh_data *mesh)
2784 HRESULT hr;
2785 SIZE_T data_size;
2786 const DWORD *data, *in_ptr;
2787 GUID type;
2788 ID3DXFileData *child = NULL;
2789 DWORD num_materials;
2790 DWORD i;
2791 SIZE_T nb_children;
2793 destroy_materials(mesh);
2795 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2796 if (FAILED(hr)) return hr;
2798 /* template MeshMaterialList {
2799 * DWORD nMaterials;
2800 * DWORD nFaceIndexes;
2801 * array DWORD faceIndexes[nFaceIndexes];
2802 * [ Material ]
2806 in_ptr = data;
2807 hr = E_FAIL;
2809 if (data_size < sizeof(DWORD)) {
2810 WARN("truncated data (%ld bytes)\n", data_size);
2811 goto end;
2813 num_materials = *in_ptr++;
2814 if (!num_materials) {
2815 hr = D3D_OK;
2816 goto end;
2819 if (data_size < 2 * sizeof(DWORD)) {
2820 WARN("truncated data (%ld bytes)\n", data_size);
2821 goto end;
2823 if (*in_ptr++ != mesh->num_poly_faces) {
2824 WARN("number of material face indices (%u) doesn't match number of faces (%u)\n",
2825 *(in_ptr - 1), mesh->num_poly_faces);
2826 goto end;
2828 if (data_size < 2 * sizeof(DWORD) + mesh->num_poly_faces * sizeof(DWORD)) {
2829 WARN("truncated data (%ld bytes)\n", data_size);
2830 goto end;
2832 for (i = 0; i < mesh->num_poly_faces; i++) {
2833 if (*in_ptr++ >= num_materials) {
2834 WARN("face %u: reference to undefined material %u (only %u materials)\n",
2835 i, *(in_ptr - 1), num_materials);
2836 goto end;
2840 mesh->materials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*mesh->materials));
2841 mesh->material_indices = HeapAlloc(GetProcessHeap(), 0, mesh->num_poly_faces * sizeof(*mesh->material_indices));
2842 if (!mesh->materials || !mesh->material_indices) {
2843 hr = E_OUTOFMEMORY;
2844 goto end;
2846 memcpy(mesh->material_indices, data + 2, mesh->num_poly_faces * sizeof(DWORD));
2848 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
2849 if (FAILED(hr))
2850 goto end;
2852 for (i = 0; i < nb_children; i++)
2854 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
2855 if (FAILED(hr))
2856 goto end;
2857 hr = child->lpVtbl->GetType(child, &type);
2858 if (FAILED(hr))
2859 goto end;
2861 if (IsEqualGUID(&type, &TID_D3DRMMaterial)) {
2862 if (mesh->num_materials >= num_materials) {
2863 WARN("more materials defined than declared\n");
2864 hr = E_FAIL;
2865 goto end;
2867 hr = parse_material(child, &mesh->materials[mesh->num_materials++]);
2868 if (FAILED(hr))
2869 goto end;
2872 IUnknown_Release(child);
2873 child = NULL;
2875 if (num_materials != mesh->num_materials) {
2876 WARN("only %u of %u materials defined\n", num_materials, mesh->num_materials);
2877 hr = E_FAIL;
2880 end:
2881 if (child)
2882 IUnknown_Release(child);
2883 filedata->lpVtbl->Unlock(filedata);
2884 return hr;
2887 static HRESULT parse_texture_coords(ID3DXFileData *filedata, struct mesh_data *mesh)
2889 HRESULT hr;
2890 SIZE_T data_size;
2891 const BYTE *data;
2893 HeapFree(GetProcessHeap(), 0, mesh->tex_coords);
2894 mesh->tex_coords = NULL;
2896 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2897 if (FAILED(hr)) return hr;
2899 /* template Coords2d {
2900 * FLOAT u;
2901 * FLOAT v;
2903 * template MeshTextureCoords {
2904 * DWORD nTextureCoords;
2905 * array Coords2d textureCoords[nTextureCoords];
2909 hr = E_FAIL;
2911 if (data_size < sizeof(DWORD)) {
2912 WARN("truncated data (%ld bytes)\n", data_size);
2913 goto end;
2915 if (*(DWORD*)data != mesh->num_vertices) {
2916 WARN("number of texture coordinates (%u) doesn't match number of vertices (%u)\n",
2917 *(DWORD*)data, mesh->num_vertices);
2918 goto end;
2920 data += sizeof(DWORD);
2921 if (data_size < sizeof(DWORD) + mesh->num_vertices * sizeof(*mesh->tex_coords)) {
2922 WARN("truncated data (%ld bytes)\n", data_size);
2923 goto end;
2926 mesh->tex_coords = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(*mesh->tex_coords));
2927 if (!mesh->tex_coords) {
2928 hr = E_OUTOFMEMORY;
2929 goto end;
2931 memcpy(mesh->tex_coords, data, mesh->num_vertices * sizeof(*mesh->tex_coords));
2933 mesh->fvf |= D3DFVF_TEX1;
2935 hr = D3D_OK;
2937 end:
2938 filedata->lpVtbl->Unlock(filedata);
2939 return hr;
2942 static HRESULT parse_vertex_colors(ID3DXFileData *filedata, struct mesh_data *mesh)
2944 HRESULT hr;
2945 SIZE_T data_size;
2946 const BYTE *data;
2947 DWORD num_colors;
2948 DWORD i;
2950 HeapFree(GetProcessHeap(), 0, mesh->vertex_colors);
2951 mesh->vertex_colors = NULL;
2953 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2954 if (FAILED(hr)) return hr;
2956 /* template IndexedColor {
2957 * DWORD index;
2958 * ColorRGBA indexColor;
2960 * template MeshVertexColors {
2961 * DWORD nVertexColors;
2962 * array IndexedColor vertexColors[nVertexColors];
2966 hr = E_FAIL;
2968 if (data_size < sizeof(DWORD)) {
2969 WARN("truncated data (%ld bytes)\n", data_size);
2970 goto end;
2972 num_colors = *(DWORD*)data;
2973 data += sizeof(DWORD);
2974 if (data_size < sizeof(DWORD) + num_colors * (sizeof(DWORD) + sizeof(D3DCOLORVALUE))) {
2975 WARN("truncated data (%ld bytes)\n", data_size);
2976 goto end;
2979 mesh->vertex_colors = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(DWORD));
2980 if (!mesh->vertex_colors) {
2981 hr = E_OUTOFMEMORY;
2982 goto end;
2985 for (i = 0; i < mesh->num_vertices; i++)
2986 mesh->vertex_colors[i] = D3DCOLOR_ARGB(0, 0xff, 0xff, 0xff);
2987 for (i = 0; i < num_colors; i++)
2989 D3DCOLORVALUE color;
2990 DWORD index = *(DWORD*)data;
2991 data += sizeof(DWORD);
2992 if (index >= mesh->num_vertices) {
2993 WARN("vertex color %u references undefined vertex %u (only %u vertices)\n",
2994 i, index, mesh->num_vertices);
2995 goto end;
2997 memcpy(&color, data, sizeof(color));
2998 data += sizeof(color);
2999 color.r = min(1.0f, max(0.0f, color.r));
3000 color.g = min(1.0f, max(0.0f, color.g));
3001 color.b = min(1.0f, max(0.0f, color.b));
3002 color.a = min(1.0f, max(0.0f, color.a));
3003 mesh->vertex_colors[index] = D3DCOLOR_ARGB((BYTE)(color.a * 255.0f + 0.5f),
3004 (BYTE)(color.r * 255.0f + 0.5f),
3005 (BYTE)(color.g * 255.0f + 0.5f),
3006 (BYTE)(color.b * 255.0f + 0.5f));
3009 mesh->fvf |= D3DFVF_DIFFUSE;
3011 hr = D3D_OK;
3013 end:
3014 filedata->lpVtbl->Unlock(filedata);
3015 return hr;
3018 static HRESULT parse_normals(ID3DXFileData *filedata, struct mesh_data *mesh)
3020 HRESULT hr;
3021 SIZE_T data_size;
3022 const BYTE *data;
3023 DWORD *index_out_ptr;
3024 DWORD i;
3025 DWORD num_face_indices = mesh->num_poly_faces * 2 + mesh->num_tri_faces;
3027 HeapFree(GetProcessHeap(), 0, mesh->normals);
3028 mesh->num_normals = 0;
3029 mesh->normals = NULL;
3030 mesh->normal_indices = NULL;
3031 mesh->fvf |= D3DFVF_NORMAL;
3033 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3034 if (FAILED(hr)) return hr;
3036 /* template Vector {
3037 * FLOAT x;
3038 * FLOAT y;
3039 * FLOAT z;
3041 * template MeshFace {
3042 * DWORD nFaceVertexIndices;
3043 * array DWORD faceVertexIndices[nFaceVertexIndices];
3045 * template MeshNormals {
3046 * DWORD nNormals;
3047 * array Vector normals[nNormals];
3048 * DWORD nFaceNormals;
3049 * array MeshFace faceNormals[nFaceNormals];
3053 hr = E_FAIL;
3055 if (data_size < sizeof(DWORD) * 2) {
3056 WARN("truncated data (%ld bytes)\n", data_size);
3057 goto end;
3059 mesh->num_normals = *(DWORD*)data;
3060 data += sizeof(DWORD);
3061 if (data_size < sizeof(DWORD) * 2 + mesh->num_normals * sizeof(D3DXVECTOR3) +
3062 num_face_indices * sizeof(DWORD)) {
3063 WARN("truncated data (%ld bytes)\n", data_size);
3064 goto end;
3067 mesh->normals = HeapAlloc(GetProcessHeap(), 0, mesh->num_normals * sizeof(D3DXVECTOR3));
3068 mesh->normal_indices = HeapAlloc(GetProcessHeap(), 0, num_face_indices * sizeof(DWORD));
3069 if (!mesh->normals || !mesh->normal_indices) {
3070 hr = E_OUTOFMEMORY;
3071 goto end;
3074 memcpy(mesh->normals, data, mesh->num_normals * sizeof(D3DXVECTOR3));
3075 data += mesh->num_normals * sizeof(D3DXVECTOR3);
3076 for (i = 0; i < mesh->num_normals; i++)
3077 D3DXVec3Normalize(&mesh->normals[i], &mesh->normals[i]);
3079 if (*(DWORD*)data != mesh->num_poly_faces) {
3080 WARN("number of face normals (%u) doesn't match number of faces (%u)\n",
3081 *(DWORD*)data, mesh->num_poly_faces);
3082 goto end;
3084 data += sizeof(DWORD);
3085 index_out_ptr = mesh->normal_indices;
3086 for (i = 0; i < mesh->num_poly_faces; i++)
3088 DWORD j;
3089 DWORD count = *(DWORD*)data;
3090 if (count != mesh->num_tri_per_face[i] + 2) {
3091 WARN("face %u: number of normals (%u) doesn't match number of vertices (%u)\n",
3092 i, count, mesh->num_tri_per_face[i] + 2);
3093 goto end;
3095 data += sizeof(DWORD);
3097 for (j = 0; j < count; j++) {
3098 DWORD normal_index = *(DWORD*)data;
3099 if (normal_index >= mesh->num_normals) {
3100 WARN("face %u, normal index %u: reference to undefined normal %u (only %u normals)\n",
3101 i, j, normal_index, mesh->num_normals);
3102 goto end;
3104 *index_out_ptr++ = normal_index;
3105 data += sizeof(DWORD);
3109 hr = D3D_OK;
3111 end:
3112 filedata->lpVtbl->Unlock(filedata);
3113 return hr;
3116 static HRESULT parse_skin_mesh_info(ID3DXFileData *filedata, struct mesh_data *mesh_data, DWORD index)
3118 HRESULT hr;
3119 SIZE_T data_size;
3120 const BYTE *data;
3122 TRACE("(%p, %p, %u)\n", filedata, mesh_data, index);
3124 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3125 if (FAILED(hr)) return hr;
3127 hr = E_FAIL;
3129 if (!mesh_data->skin_info) {
3130 if (data_size < sizeof(WORD) * 3) {
3131 WARN("truncated data (%ld bytes)\n", data_size);
3132 goto end;
3134 /* Skip nMaxSkinWeightsPerVertex and nMaxSkinWeightsPerFace */
3135 data += 2 * sizeof(WORD);
3136 mesh_data->nb_bones = *(WORD*)data;
3137 hr = D3DXCreateSkinInfoFVF(mesh_data->num_vertices, mesh_data->fvf, mesh_data->nb_bones, &mesh_data->skin_info);
3138 } else {
3139 const char *name;
3140 DWORD nb_influences;
3142 /* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
3143 name = *(const char**)data;
3144 data += sizeof(char*);
3146 nb_influences = *(DWORD*)data;
3147 data += sizeof(DWORD);
3149 if (data_size < (sizeof(char*) + sizeof(DWORD) + nb_influences * (sizeof(DWORD) + sizeof(FLOAT)) + 16 * sizeof(FLOAT))) {
3150 WARN("truncated data (%ld bytes)\n", data_size);
3151 goto end;
3154 hr = mesh_data->skin_info->lpVtbl->SetBoneName(mesh_data->skin_info, index, name);
3155 if (SUCCEEDED(hr))
3156 hr = mesh_data->skin_info->lpVtbl->SetBoneInfluence(mesh_data->skin_info, index, nb_influences,
3157 (const DWORD*)data, (const FLOAT*)(data + nb_influences * sizeof(DWORD)));
3158 if (SUCCEEDED(hr))
3159 hr = mesh_data->skin_info->lpVtbl->SetBoneOffsetMatrix(mesh_data->skin_info, index,
3160 (const D3DMATRIX*)(data + nb_influences * (sizeof(DWORD) + sizeof(FLOAT))));
3163 end:
3164 filedata->lpVtbl->Unlock(filedata);
3165 return hr;
3168 /* for provide_flags parameters */
3169 #define PROVIDE_MATERIALS 0x1
3170 #define PROVIDE_SKININFO 0x2
3171 #define PROVIDE_ADJACENCY 0x4
3173 static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data *mesh_data, DWORD provide_flags)
3175 HRESULT hr;
3176 SIZE_T data_size;
3177 const BYTE *data, *in_ptr;
3178 DWORD *index_out_ptr;
3179 GUID type;
3180 ID3DXFileData *child = NULL;
3181 DWORD i;
3182 SIZE_T nb_children;
3183 DWORD nb_skin_weights_info = 0;
3186 * template Mesh {
3187 * DWORD nVertices;
3188 * array Vector vertices[nVertices];
3189 * DWORD nFaces;
3190 * array MeshFace faces[nFaces];
3191 * [ ... ]
3195 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3196 if (FAILED(hr)) return hr;
3198 in_ptr = data;
3199 hr = E_FAIL;
3201 if (data_size < sizeof(DWORD) * 2) {
3202 WARN("truncated data (%ld bytes)\n", data_size);
3203 goto end;
3205 mesh_data->num_vertices = *(DWORD*)in_ptr;
3206 if (data_size < sizeof(DWORD) * 2 + mesh_data->num_vertices * sizeof(D3DXVECTOR3)) {
3207 WARN("truncated data (%ld bytes)\n", data_size);
3208 goto end;
3210 in_ptr += sizeof(DWORD) + mesh_data->num_vertices * sizeof(D3DXVECTOR3);
3212 mesh_data->num_poly_faces = *(DWORD*)in_ptr;
3213 in_ptr += sizeof(DWORD);
3215 mesh_data->num_tri_faces = 0;
3216 for (i = 0; i < mesh_data->num_poly_faces; i++)
3218 DWORD num_poly_vertices;
3219 DWORD j;
3221 if (data_size - (in_ptr - data) < sizeof(DWORD)) {
3222 WARN("truncated data (%ld bytes)\n", data_size);
3223 goto end;
3225 num_poly_vertices = *(DWORD*)in_ptr;
3226 in_ptr += sizeof(DWORD);
3227 if (data_size - (in_ptr - data) < num_poly_vertices * sizeof(DWORD)) {
3228 WARN("truncated data (%ld bytes)\n", data_size);
3229 goto end;
3231 if (num_poly_vertices < 3) {
3232 WARN("face %u has only %u vertices\n", i, num_poly_vertices);
3233 goto end;
3235 for (j = 0; j < num_poly_vertices; j++) {
3236 if (*(DWORD*)in_ptr >= mesh_data->num_vertices) {
3237 WARN("face %u, index %u: undefined vertex %u (only %u vertices)\n",
3238 i, j, *(DWORD*)in_ptr, mesh_data->num_vertices);
3239 goto end;
3241 in_ptr += sizeof(DWORD);
3243 mesh_data->num_tri_faces += num_poly_vertices - 2;
3246 mesh_data->fvf = D3DFVF_XYZ;
3248 mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0,
3249 mesh_data->num_vertices * sizeof(*mesh_data->vertices));
3250 mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0,
3251 mesh_data->num_poly_faces * sizeof(*mesh_data->num_tri_per_face));
3252 mesh_data->indices = HeapAlloc(GetProcessHeap(), 0,
3253 (mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * sizeof(*mesh_data->indices));
3254 if (!mesh_data->vertices || !mesh_data->num_tri_per_face || !mesh_data->indices) {
3255 hr = E_OUTOFMEMORY;
3256 goto end;
3259 in_ptr = data + sizeof(DWORD);
3260 memcpy(mesh_data->vertices, in_ptr, mesh_data->num_vertices * sizeof(D3DXVECTOR3));
3261 in_ptr += mesh_data->num_vertices * sizeof(D3DXVECTOR3) + sizeof(DWORD);
3263 index_out_ptr = mesh_data->indices;
3264 for (i = 0; i < mesh_data->num_poly_faces; i++)
3266 DWORD count;
3268 count = *(DWORD*)in_ptr;
3269 in_ptr += sizeof(DWORD);
3270 mesh_data->num_tri_per_face[i] = count - 2;
3272 while (count--) {
3273 *index_out_ptr++ = *(DWORD*)in_ptr;
3274 in_ptr += sizeof(DWORD);
3278 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
3279 if (FAILED(hr))
3280 goto end;
3282 for (i = 0; i < nb_children; i++)
3284 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
3285 if (FAILED(hr))
3286 goto end;
3287 hr = child->lpVtbl->GetType(child, &type);
3288 if (FAILED(hr))
3289 goto end;
3291 if (IsEqualGUID(&type, &TID_D3DRMMeshNormals)) {
3292 hr = parse_normals(child, mesh_data);
3293 } else if (IsEqualGUID(&type, &TID_D3DRMMeshVertexColors)) {
3294 hr = parse_vertex_colors(child, mesh_data);
3295 } else if (IsEqualGUID(&type, &TID_D3DRMMeshTextureCoords)) {
3296 hr = parse_texture_coords(child, mesh_data);
3297 } else if (IsEqualGUID(&type, &TID_D3DRMMeshMaterialList) &&
3298 (provide_flags & PROVIDE_MATERIALS))
3300 hr = parse_material_list(child, mesh_data);
3301 } else if (provide_flags & PROVIDE_SKININFO) {
3302 if (IsEqualGUID(&type, &DXFILEOBJ_XSkinMeshHeader)) {
3303 if (mesh_data->skin_info) {
3304 WARN("Skin mesh header already encountered\n");
3305 hr = E_FAIL;
3306 goto end;
3308 hr = parse_skin_mesh_info(child, mesh_data, 0);
3309 if (FAILED(hr))
3310 goto end;
3311 } else if (IsEqualGUID(&type, &DXFILEOBJ_SkinWeights)) {
3312 if (!mesh_data->skin_info) {
3313 WARN("Skin weights found but skin mesh header not encountered yet\n");
3314 hr = E_FAIL;
3315 goto end;
3317 hr = parse_skin_mesh_info(child, mesh_data, nb_skin_weights_info);
3318 if (FAILED(hr))
3319 goto end;
3320 nb_skin_weights_info++;
3323 if (FAILED(hr))
3324 goto end;
3326 IUnknown_Release(child);
3327 child = NULL;
3330 if (mesh_data->skin_info && (nb_skin_weights_info != mesh_data->nb_bones)) {
3331 WARN("Mismatch between nb skin weights info %u encountered and nb bones %u from skin mesh header\n",
3332 nb_skin_weights_info, mesh_data->nb_bones);
3333 hr = E_FAIL;
3334 goto end;
3337 hr = D3D_OK;
3339 end:
3340 if (child)
3341 IUnknown_Release(child);
3342 filedata->lpVtbl->Unlock(filedata);
3343 return hr;
3346 static HRESULT generate_effects(ID3DXBuffer *materials, DWORD num_materials,
3347 ID3DXBuffer **effects)
3349 HRESULT hr;
3350 D3DXEFFECTINSTANCE *effect_ptr;
3351 BYTE *out_ptr;
3352 const D3DXMATERIAL *material_ptr = ID3DXBuffer_GetBufferPointer(materials);
3353 static const struct {
3354 const char *param_name;
3355 DWORD name_size;
3356 DWORD num_bytes;
3357 DWORD value_offset;
3358 } material_effects[] = {
3359 #define EFFECT_TABLE_ENTRY(str, field) \
3360 {str, sizeof(str), sizeof(material_ptr->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
3361 EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
3362 EFFECT_TABLE_ENTRY("Power", Power),
3363 EFFECT_TABLE_ENTRY("Specular", Specular),
3364 EFFECT_TABLE_ENTRY("Emissive", Emissive),
3365 EFFECT_TABLE_ENTRY("Ambient", Ambient),
3366 #undef EFFECT_TABLE_ENTRY
3368 static const char texture_paramname[] = "Texture0@Name";
3369 DWORD buffer_size;
3370 DWORD i;
3372 /* effects buffer layout:
3374 * D3DXEFFECTINSTANCE effects[num_materials];
3375 * for (effect in effects)
3377 * D3DXEFFECTDEFAULT defaults[effect.NumDefaults];
3378 * for (default in defaults)
3380 * *default.pParamName;
3381 * *default.pValue;
3385 buffer_size = sizeof(D3DXEFFECTINSTANCE);
3386 buffer_size += sizeof(D3DXEFFECTDEFAULT) * ARRAY_SIZE(material_effects);
3387 for (i = 0; i < ARRAY_SIZE(material_effects); i++) {
3388 buffer_size += material_effects[i].name_size;
3389 buffer_size += material_effects[i].num_bytes;
3391 buffer_size *= num_materials;
3392 for (i = 0; i < num_materials; i++) {
3393 if (material_ptr[i].pTextureFilename) {
3394 buffer_size += sizeof(D3DXEFFECTDEFAULT);
3395 buffer_size += sizeof(texture_paramname);
3396 buffer_size += strlen(material_ptr[i].pTextureFilename) + 1;
3400 hr = D3DXCreateBuffer(buffer_size, effects);
3401 if (FAILED(hr)) return hr;
3402 effect_ptr = ID3DXBuffer_GetBufferPointer(*effects);
3403 out_ptr = (BYTE*)(effect_ptr + num_materials);
3405 for (i = 0; i < num_materials; i++)
3407 DWORD j;
3408 D3DXEFFECTDEFAULT *defaults = (D3DXEFFECTDEFAULT*)out_ptr;
3410 effect_ptr->pDefaults = defaults;
3411 effect_ptr->NumDefaults = material_ptr->pTextureFilename ? 6 : 5;
3412 out_ptr = (BYTE*)(effect_ptr->pDefaults + effect_ptr->NumDefaults);
3414 for (j = 0; j < ARRAY_SIZE(material_effects); j++)
3416 defaults->pParamName = (char *)out_ptr;
3417 strcpy(defaults->pParamName, material_effects[j].param_name);
3418 defaults->pValue = defaults->pParamName + material_effects[j].name_size;
3419 defaults->Type = D3DXEDT_FLOATS;
3420 defaults->NumBytes = material_effects[j].num_bytes;
3421 memcpy(defaults->pValue, (BYTE*)material_ptr + material_effects[j].value_offset, defaults->NumBytes);
3422 out_ptr = (BYTE*)defaults->pValue + defaults->NumBytes;
3423 defaults++;
3426 if (material_ptr->pTextureFilename)
3428 defaults->pParamName = (char *)out_ptr;
3429 strcpy(defaults->pParamName, texture_paramname);
3430 defaults->pValue = defaults->pParamName + sizeof(texture_paramname);
3431 defaults->Type = D3DXEDT_STRING;
3432 defaults->NumBytes = strlen(material_ptr->pTextureFilename) + 1;
3433 strcpy(defaults->pValue, material_ptr->pTextureFilename);
3434 out_ptr = (BYTE*)defaults->pValue + defaults->NumBytes;
3436 material_ptr++;
3437 effect_ptr++;
3439 assert(out_ptr - (BYTE*)ID3DXBuffer_GetBufferPointer(*effects) == buffer_size);
3441 return D3D_OK;
3444 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *filedata, DWORD options,
3445 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out,
3446 struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXSkinInfo **skin_info_out,
3447 struct ID3DXMesh **mesh_out)
3449 HRESULT hr;
3450 DWORD *index_in_ptr;
3451 struct mesh_data mesh_data;
3452 DWORD total_vertices;
3453 ID3DXMesh *d3dxmesh = NULL;
3454 ID3DXBuffer *adjacency = NULL;
3455 ID3DXBuffer *materials = NULL;
3456 ID3DXBuffer *effects = NULL;
3457 struct vertex_duplication {
3458 DWORD normal_index;
3459 struct list entry;
3460 } *duplications = NULL;
3461 DWORD i;
3462 void *vertices = NULL;
3463 void *indices = NULL;
3464 BYTE *out_ptr;
3465 DWORD provide_flags = 0;
3467 TRACE("(%p, %x, %p, %p, %p, %p, %p, %p, %p)\n", filedata, options, device, adjacency_out, materials_out,
3468 effects_out, num_materials_out, skin_info_out, mesh_out);
3470 ZeroMemory(&mesh_data, sizeof(mesh_data));
3472 if (num_materials_out || materials_out || effects_out)
3473 provide_flags |= PROVIDE_MATERIALS;
3474 if (skin_info_out)
3475 provide_flags |= PROVIDE_SKININFO;
3477 hr = parse_mesh(filedata, &mesh_data, provide_flags);
3478 if (FAILED(hr)) goto cleanup;
3480 total_vertices = mesh_data.num_vertices;
3481 if (mesh_data.fvf & D3DFVF_NORMAL) {
3482 /* duplicate vertices with multiple normals */
3483 DWORD num_face_indices = mesh_data.num_poly_faces * 2 + mesh_data.num_tri_faces;
3484 duplications = HeapAlloc(GetProcessHeap(), 0, (mesh_data.num_vertices + num_face_indices) * sizeof(*duplications));
3485 if (!duplications) {
3486 hr = E_OUTOFMEMORY;
3487 goto cleanup;
3489 for (i = 0; i < total_vertices; i++)
3491 duplications[i].normal_index = -1;
3492 list_init(&duplications[i].entry);
3494 for (i = 0; i < num_face_indices; i++) {
3495 DWORD vertex_index = mesh_data.indices[i];
3496 DWORD normal_index = mesh_data.normal_indices[i];
3497 struct vertex_duplication *dup_ptr = &duplications[vertex_index];
3499 if (dup_ptr->normal_index == -1) {
3500 dup_ptr->normal_index = normal_index;
3501 } else {
3502 D3DXVECTOR3 *new_normal = &mesh_data.normals[normal_index];
3503 struct list *dup_list = &dup_ptr->entry;
3504 while (TRUE) {
3505 D3DXVECTOR3 *cur_normal = &mesh_data.normals[dup_ptr->normal_index];
3506 if (new_normal->x == cur_normal->x &&
3507 new_normal->y == cur_normal->y &&
3508 new_normal->z == cur_normal->z)
3510 mesh_data.indices[i] = dup_ptr - duplications;
3511 break;
3512 } else if (!list_next(dup_list, &dup_ptr->entry)) {
3513 dup_ptr = &duplications[total_vertices++];
3514 dup_ptr->normal_index = normal_index;
3515 list_add_tail(dup_list, &dup_ptr->entry);
3516 mesh_data.indices[i] = dup_ptr - duplications;
3517 break;
3518 } else {
3519 dup_ptr = LIST_ENTRY(list_next(dup_list, &dup_ptr->entry),
3520 struct vertex_duplication, entry);
3527 hr = D3DXCreateMeshFVF(mesh_data.num_tri_faces, total_vertices, options, mesh_data.fvf, device, &d3dxmesh);
3528 if (FAILED(hr)) goto cleanup;
3530 hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, 0, &vertices);
3531 if (FAILED(hr)) goto cleanup;
3533 out_ptr = vertices;
3534 for (i = 0; i < mesh_data.num_vertices; i++) {
3535 *(D3DXVECTOR3*)out_ptr = mesh_data.vertices[i];
3536 out_ptr += sizeof(D3DXVECTOR3);
3537 if (mesh_data.fvf & D3DFVF_NORMAL) {
3538 if (duplications[i].normal_index == -1)
3539 ZeroMemory(out_ptr, sizeof(D3DXVECTOR3));
3540 else
3541 *(D3DXVECTOR3*)out_ptr = mesh_data.normals[duplications[i].normal_index];
3542 out_ptr += sizeof(D3DXVECTOR3);
3544 if (mesh_data.fvf & D3DFVF_DIFFUSE) {
3545 *(DWORD*)out_ptr = mesh_data.vertex_colors[i];
3546 out_ptr += sizeof(DWORD);
3548 if (mesh_data.fvf & D3DFVF_TEX1) {
3549 *(D3DXVECTOR2*)out_ptr = mesh_data.tex_coords[i];
3550 out_ptr += sizeof(D3DXVECTOR2);
3553 if (mesh_data.fvf & D3DFVF_NORMAL) {
3554 DWORD vertex_size = D3DXGetFVFVertexSize(mesh_data.fvf);
3555 out_ptr = vertices;
3556 for (i = 0; i < mesh_data.num_vertices; i++) {
3557 struct vertex_duplication *dup_ptr;
3558 LIST_FOR_EACH_ENTRY(dup_ptr, &duplications[i].entry, struct vertex_duplication, entry)
3560 int j = dup_ptr - duplications;
3561 BYTE *dest_vertex = (BYTE*)vertices + j * vertex_size;
3563 memcpy(dest_vertex, out_ptr, vertex_size);
3564 dest_vertex += sizeof(D3DXVECTOR3);
3565 *(D3DXVECTOR3*)dest_vertex = mesh_data.normals[dup_ptr->normal_index];
3567 out_ptr += vertex_size;
3570 d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
3572 hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, 0, &indices);
3573 if (FAILED(hr)) goto cleanup;
3575 index_in_ptr = mesh_data.indices;
3576 #define FILL_INDEX_BUFFER(indices_var) \
3577 for (i = 0; i < mesh_data.num_poly_faces; i++) \
3579 DWORD count = mesh_data.num_tri_per_face[i]; \
3580 WORD first_index = *index_in_ptr++; \
3581 while (count--) { \
3582 *indices_var++ = first_index; \
3583 *indices_var++ = *index_in_ptr; \
3584 index_in_ptr++; \
3585 *indices_var++ = *index_in_ptr; \
3587 index_in_ptr++; \
3589 if (options & D3DXMESH_32BIT) {
3590 DWORD *dword_indices = indices;
3591 FILL_INDEX_BUFFER(dword_indices)
3592 } else {
3593 WORD *word_indices = indices;
3594 FILL_INDEX_BUFFER(word_indices)
3596 #undef FILL_INDEX_BUFFER
3597 d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh);
3599 if (mesh_data.material_indices) {
3600 DWORD *attrib_buffer = NULL;
3601 hr = d3dxmesh->lpVtbl->LockAttributeBuffer(d3dxmesh, 0, &attrib_buffer);
3602 if (FAILED(hr)) goto cleanup;
3603 for (i = 0; i < mesh_data.num_poly_faces; i++)
3605 DWORD count = mesh_data.num_tri_per_face[i];
3606 while (count--)
3607 *attrib_buffer++ = mesh_data.material_indices[i];
3609 d3dxmesh->lpVtbl->UnlockAttributeBuffer(d3dxmesh);
3611 hr = d3dxmesh->lpVtbl->OptimizeInplace(d3dxmesh,
3612 D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_IGNOREVERTS | D3DXMESHOPT_DONOTSPLIT,
3613 NULL, NULL, NULL, NULL);
3614 if (FAILED(hr)) goto cleanup;
3617 if (mesh_data.num_materials && (materials_out || effects_out)) {
3618 DWORD buffer_size = mesh_data.num_materials * sizeof(D3DXMATERIAL);
3619 char *strings_out_ptr;
3620 D3DXMATERIAL *materials_ptr;
3622 for (i = 0; i < mesh_data.num_materials; i++) {
3623 if (mesh_data.materials[i].pTextureFilename)
3624 buffer_size += strlen(mesh_data.materials[i].pTextureFilename) + 1;
3627 hr = D3DXCreateBuffer(buffer_size, &materials);
3628 if (FAILED(hr)) goto cleanup;
3630 materials_ptr = ID3DXBuffer_GetBufferPointer(materials);
3631 memcpy(materials_ptr, mesh_data.materials, mesh_data.num_materials * sizeof(D3DXMATERIAL));
3632 strings_out_ptr = (char*)(materials_ptr + mesh_data.num_materials);
3633 for (i = 0; i < mesh_data.num_materials; i++) {
3634 if (materials_ptr[i].pTextureFilename) {
3635 strcpy(strings_out_ptr, mesh_data.materials[i].pTextureFilename);
3636 materials_ptr[i].pTextureFilename = strings_out_ptr;
3637 strings_out_ptr += strlen(mesh_data.materials[i].pTextureFilename) + 1;
3642 if (mesh_data.num_materials && effects_out) {
3643 hr = generate_effects(materials, mesh_data.num_materials, &effects);
3644 if (FAILED(hr)) goto cleanup;
3646 if (!materials_out) {
3647 ID3DXBuffer_Release(materials);
3648 materials = NULL;
3652 if (adjacency_out) {
3653 hr = D3DXCreateBuffer(mesh_data.num_tri_faces * 3 * sizeof(DWORD), &adjacency);
3654 if (FAILED(hr)) goto cleanup;
3655 hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, ID3DXBuffer_GetBufferPointer(adjacency));
3656 if (FAILED(hr)) goto cleanup;
3659 *mesh_out = d3dxmesh;
3660 if (adjacency_out) *adjacency_out = adjacency;
3661 if (num_materials_out) *num_materials_out = mesh_data.num_materials;
3662 if (materials_out) *materials_out = materials;
3663 if (effects_out) *effects_out = effects;
3664 if (skin_info_out) *skin_info_out = mesh_data.skin_info;
3666 hr = D3D_OK;
3667 cleanup:
3668 if (FAILED(hr)) {
3669 if (d3dxmesh) IUnknown_Release(d3dxmesh);
3670 if (adjacency) ID3DXBuffer_Release(adjacency);
3671 if (materials) ID3DXBuffer_Release(materials);
3672 if (effects) ID3DXBuffer_Release(effects);
3673 if (mesh_data.skin_info) mesh_data.skin_info->lpVtbl->Release(mesh_data.skin_info);
3674 if (skin_info_out) *skin_info_out = NULL;
3676 HeapFree(GetProcessHeap(), 0, mesh_data.vertices);
3677 HeapFree(GetProcessHeap(), 0, mesh_data.num_tri_per_face);
3678 HeapFree(GetProcessHeap(), 0, mesh_data.indices);
3679 HeapFree(GetProcessHeap(), 0, mesh_data.normals);
3680 HeapFree(GetProcessHeap(), 0, mesh_data.normal_indices);
3681 destroy_materials(&mesh_data);
3682 HeapFree(GetProcessHeap(), 0, mesh_data.tex_coords);
3683 HeapFree(GetProcessHeap(), 0, mesh_data.vertex_colors);
3684 HeapFree(GetProcessHeap(), 0, duplications);
3685 return hr;
3688 HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device,
3689 struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
3690 D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
3692 WCHAR *filenameW;
3693 HRESULT hr;
3694 int len;
3696 TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
3697 "load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
3698 debugstr_a(filename), options, device, alloc_hier,
3699 load_user_data, frame_hierarchy, anim_controller);
3701 if (!filename)
3702 return D3DERR_INVALIDCALL;
3704 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
3705 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
3706 if (!filenameW) return E_OUTOFMEMORY;
3707 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
3709 hr = D3DXLoadMeshHierarchyFromXW(filenameW, options, device,
3710 alloc_hier, load_user_data, frame_hierarchy, anim_controller);
3711 HeapFree(GetProcessHeap(), 0, filenameW);
3713 return hr;
3716 HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device,
3717 struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
3718 D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
3720 void *buffer;
3721 HRESULT hr;
3722 DWORD size;
3724 TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
3725 "load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
3726 debugstr_w(filename), options, device, alloc_hier,
3727 load_user_data, frame_hierarchy, anim_controller);
3729 if (!filename)
3730 return D3DERR_INVALIDCALL;
3732 hr = map_view_of_file(filename, &buffer, &size);
3733 if (FAILED(hr))
3734 return D3DXERR_INVALIDDATA;
3736 hr = D3DXLoadMeshHierarchyFromXInMemory(buffer, size, options, device,
3737 alloc_hier, load_user_data, frame_hierarchy, anim_controller);
3739 UnmapViewOfFile(buffer);
3741 return hr;
3744 static HRESULT filedata_get_name(ID3DXFileData *filedata, char **name)
3746 HRESULT hr;
3747 SIZE_T name_len;
3749 hr = filedata->lpVtbl->GetName(filedata, NULL, &name_len);
3750 if (FAILED(hr)) return hr;
3752 if (!name_len)
3753 name_len++;
3754 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
3755 if (!*name) return E_OUTOFMEMORY;
3757 hr = filedata->lpVtbl->GetName(filedata, *name, &name_len);
3758 if (FAILED(hr))
3759 HeapFree(GetProcessHeap(), 0, *name);
3760 else if (!name_len)
3761 (*name)[0] = 0;
3763 return hr;
3766 static HRESULT load_mesh_container(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
3767 struct ID3DXAllocateHierarchy *alloc_hier, D3DXMESHCONTAINER **mesh_container)
3769 HRESULT hr;
3770 ID3DXBuffer *adjacency = NULL;
3771 ID3DXBuffer *materials = NULL;
3772 ID3DXBuffer *effects = NULL;
3773 ID3DXSkinInfo *skin_info = NULL;
3774 D3DXMESHDATA mesh_data;
3775 DWORD num_materials = 0;
3776 char *name = NULL;
3778 mesh_data.Type = D3DXMESHTYPE_MESH;
3779 mesh_data.u.pMesh = NULL;
3781 hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
3782 &adjacency, &materials, &effects, &num_materials,
3783 &skin_info, &mesh_data.u.pMesh);
3784 if (FAILED(hr)) return hr;
3786 hr = filedata_get_name(filedata, &name);
3787 if (FAILED(hr)) goto cleanup;
3789 hr = alloc_hier->lpVtbl->CreateMeshContainer(alloc_hier, name, &mesh_data,
3790 materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL,
3791 effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL,
3792 num_materials,
3793 adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL,
3794 skin_info, mesh_container);
3796 cleanup:
3797 if (materials) ID3DXBuffer_Release(materials);
3798 if (effects) ID3DXBuffer_Release(effects);
3799 if (adjacency) ID3DXBuffer_Release(adjacency);
3800 if (skin_info) IUnknown_Release(skin_info);
3801 if (mesh_data.u.pMesh) IUnknown_Release(mesh_data.u.pMesh);
3802 HeapFree(GetProcessHeap(), 0, name);
3803 return hr;
3806 static HRESULT parse_transform_matrix(ID3DXFileData *filedata, D3DXMATRIX *transform)
3808 HRESULT hr;
3809 SIZE_T data_size;
3810 const BYTE *data;
3812 /* template Matrix4x4 {
3813 * array FLOAT matrix[16];
3815 * template FrameTransformMatrix {
3816 * Matrix4x4 frameMatrix;
3820 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3821 if (FAILED(hr)) return hr;
3823 if (data_size != sizeof(D3DXMATRIX)) {
3824 WARN("incorrect data size (%ld bytes)\n", data_size);
3825 filedata->lpVtbl->Unlock(filedata);
3826 return E_FAIL;
3829 memcpy(transform, data, sizeof(D3DXMATRIX));
3831 filedata->lpVtbl->Unlock(filedata);
3832 return D3D_OK;
3835 static HRESULT load_frame(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
3836 struct ID3DXAllocateHierarchy *alloc_hier, D3DXFRAME **frame_out)
3838 HRESULT hr;
3839 GUID type;
3840 ID3DXFileData *child;
3841 char *name = NULL;
3842 D3DXFRAME *frame = NULL;
3843 D3DXMESHCONTAINER **next_container;
3844 D3DXFRAME **next_child;
3845 SIZE_T i, nb_children;
3847 hr = filedata_get_name(filedata, &name);
3848 if (FAILED(hr)) return hr;
3850 hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, name, frame_out);
3851 HeapFree(GetProcessHeap(), 0, name);
3852 if (FAILED(hr)) return E_FAIL;
3854 frame = *frame_out;
3855 D3DXMatrixIdentity(&frame->TransformationMatrix);
3856 next_child = &frame->pFrameFirstChild;
3857 next_container = &frame->pMeshContainer;
3859 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
3860 if (FAILED(hr))
3861 return hr;
3863 for (i = 0; i < nb_children; i++)
3865 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
3866 if (FAILED(hr))
3867 return hr;
3868 hr = child->lpVtbl->GetType(child, &type);
3869 if (FAILED(hr))
3870 goto err;
3872 if (IsEqualGUID(&type, &TID_D3DRMMesh)) {
3873 hr = load_mesh_container(child, options, device, alloc_hier, next_container);
3874 if (SUCCEEDED(hr))
3875 next_container = &(*next_container)->pNextMeshContainer;
3876 } else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
3877 hr = parse_transform_matrix(child, &frame->TransformationMatrix);
3878 } else if (IsEqualGUID(&type, &TID_D3DRMFrame)) {
3879 hr = load_frame(child, options, device, alloc_hier, next_child);
3880 if (SUCCEEDED(hr))
3881 next_child = &(*next_child)->pFrameSibling;
3883 if (FAILED(hr))
3884 goto err;
3886 IUnknown_Release(child);
3888 return D3D_OK;
3890 err:
3891 IUnknown_Release(child);
3892 return hr;
3895 HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memory_size, DWORD options,
3896 struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc_hier,
3897 struct ID3DXLoadUserData *load_user_data, D3DXFRAME **frame_hierarchy,
3898 struct ID3DXAnimationController **anim_controller)
3900 HRESULT hr;
3901 ID3DXFile *d3dxfile = NULL;
3902 ID3DXFileEnumObject *enumobj = NULL;
3903 ID3DXFileData *filedata = NULL;
3904 D3DXF_FILELOADMEMORY source;
3905 D3DXFRAME *first_frame = NULL;
3906 D3DXFRAME **next_frame = &first_frame;
3907 SIZE_T i, nb_children;
3908 GUID guid;
3910 TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
3911 device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
3913 if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
3914 return D3DERR_INVALIDCALL;
3915 if (load_user_data)
3917 FIXME("Loading user data not implemented.\n");
3918 return E_NOTIMPL;
3921 hr = D3DXFileCreate(&d3dxfile);
3922 if (FAILED(hr)) goto cleanup;
3924 hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
3925 if (FAILED(hr)) goto cleanup;
3927 source.lpMemory = (void*)memory;
3928 source.dSize = memory_size;
3929 hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
3930 if (FAILED(hr)) goto cleanup;
3932 hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
3933 if (FAILED(hr))
3934 goto cleanup;
3936 for (i = 0; i < nb_children; i++)
3938 hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
3939 if (FAILED(hr))
3940 goto cleanup;
3942 hr = filedata->lpVtbl->GetType(filedata, &guid);
3943 if (SUCCEEDED(hr)) {
3944 if (IsEqualGUID(&guid, &TID_D3DRMMesh)) {
3945 hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, next_frame);
3946 if (FAILED(hr)) {
3947 hr = E_FAIL;
3948 goto cleanup;
3951 D3DXMatrixIdentity(&(*next_frame)->TransformationMatrix);
3953 hr = load_mesh_container(filedata, options, device, alloc_hier, &(*next_frame)->pMeshContainer);
3954 if (FAILED(hr)) goto cleanup;
3955 } else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
3956 hr = load_frame(filedata, options, device, alloc_hier, next_frame);
3957 if (FAILED(hr)) goto cleanup;
3959 while (*next_frame)
3960 next_frame = &(*next_frame)->pFrameSibling;
3963 filedata->lpVtbl->Release(filedata);
3964 filedata = NULL;
3965 if (FAILED(hr))
3966 goto cleanup;
3969 if (!first_frame) {
3970 hr = E_FAIL;
3971 } else if (first_frame->pFrameSibling) {
3972 D3DXFRAME *root_frame = NULL;
3973 hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, &root_frame);
3974 if (FAILED(hr)) {
3975 hr = E_FAIL;
3976 goto cleanup;
3978 D3DXMatrixIdentity(&root_frame->TransformationMatrix);
3979 root_frame->pFrameFirstChild = first_frame;
3980 *frame_hierarchy = root_frame;
3981 hr = D3D_OK;
3982 } else {
3983 *frame_hierarchy = first_frame;
3984 hr = D3D_OK;
3987 if (anim_controller)
3989 *anim_controller = NULL;
3990 FIXME("Animation controller creation not implemented.\n");
3993 cleanup:
3994 if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
3995 if (filedata) filedata->lpVtbl->Release(filedata);
3996 if (enumobj) enumobj->lpVtbl->Release(enumobj);
3997 if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
3998 return hr;
4001 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
4002 ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors_and_warnings)
4004 FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
4006 return E_NOTIMPL;
4009 HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame, ID3DXAllocateHierarchy *alloc_hier)
4011 HRESULT hr;
4012 BOOL last = FALSE;
4014 TRACE("(%p, %p)\n", frame, alloc_hier);
4016 if (!frame || !alloc_hier)
4017 return D3DERR_INVALIDCALL;
4019 while (!last) {
4020 D3DXMESHCONTAINER *container;
4021 D3DXFRAME *current_frame;
4023 if (frame->pFrameSibling) {
4024 current_frame = frame->pFrameSibling;
4025 frame->pFrameSibling = current_frame->pFrameSibling;
4026 current_frame->pFrameSibling = NULL;
4027 } else {
4028 current_frame = frame;
4029 last = TRUE;
4032 if (current_frame->pFrameFirstChild) {
4033 hr = D3DXFrameDestroy(current_frame->pFrameFirstChild, alloc_hier);
4034 if (FAILED(hr)) return hr;
4035 current_frame->pFrameFirstChild = NULL;
4038 container = current_frame->pMeshContainer;
4039 while (container) {
4040 D3DXMESHCONTAINER *next_container = container->pNextMeshContainer;
4041 hr = alloc_hier->lpVtbl->DestroyMeshContainer(alloc_hier, container);
4042 if (FAILED(hr)) return hr;
4043 container = next_container;
4045 hr = alloc_hier->lpVtbl->DestroyFrame(alloc_hier, current_frame);
4046 if (FAILED(hr)) return hr;
4048 return D3D_OK;
4051 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device,
4052 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
4053 DWORD *num_materials, struct ID3DXMesh **mesh)
4055 WCHAR *filenameW;
4056 HRESULT hr;
4057 int len;
4059 TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
4060 "effect_instances %p, num_materials %p, mesh %p.\n",
4061 debugstr_a(filename), options, device, adjacency, materials,
4062 effect_instances, num_materials, mesh);
4064 if (!filename)
4065 return D3DERR_INVALIDCALL;
4067 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
4068 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
4069 if (!filenameW) return E_OUTOFMEMORY;
4070 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
4072 hr = D3DXLoadMeshFromXW(filenameW, options, device, adjacency, materials,
4073 effect_instances, num_materials, mesh);
4074 HeapFree(GetProcessHeap(), 0, filenameW);
4076 return hr;
4079 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device,
4080 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
4081 DWORD *num_materials, struct ID3DXMesh **mesh)
4083 void *buffer;
4084 HRESULT hr;
4085 DWORD size;
4087 TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
4088 "effect_instances %p, num_materials %p, mesh %p.\n",
4089 debugstr_w(filename), options, device, adjacency, materials,
4090 effect_instances, num_materials, mesh);
4092 if (!filename)
4093 return D3DERR_INVALIDCALL;
4095 hr = map_view_of_file(filename, &buffer, &size);
4096 if (FAILED(hr))
4097 return D3DXERR_INVALIDDATA;
4099 hr = D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency,
4100 materials, effect_instances, num_materials, mesh);
4102 UnmapViewOfFile(buffer);
4104 return hr;
4107 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *name, const char *type, DWORD options,
4108 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
4109 struct ID3DXBuffer **effect_instances, DWORD *num_materials, struct ID3DXMesh **mesh)
4111 HRESULT hr;
4112 HRSRC resinfo;
4113 void *buffer;
4114 DWORD size;
4116 TRACE("module %p, name %s, type %s, options %#x, device %p, adjacency %p, "
4117 "materials %p, effect_instances %p, num_materials %p, mesh %p.\n",
4118 module, debugstr_a(name), debugstr_a(type), options, device, adjacency,
4119 materials, effect_instances, num_materials, mesh);
4121 resinfo = FindResourceA(module, name, type);
4122 if (!resinfo) return D3DXERR_INVALIDDATA;
4124 hr = load_resource_into_memory(module, resinfo, &buffer, &size);
4125 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
4127 return D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency,
4128 materials, effect_instances, num_materials, mesh);
4131 struct mesh_container
4133 struct list entry;
4134 ID3DXMesh *mesh;
4135 ID3DXBuffer *adjacency;
4136 ID3DXBuffer *materials;
4137 ID3DXBuffer *effects;
4138 DWORD num_materials;
4139 D3DXMATRIX transform;
4142 static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
4143 const D3DXMATRIX *parent_transform, struct list *container_list, DWORD provide_flags)
4145 HRESULT hr;
4146 D3DXMATRIX transform = *parent_transform;
4147 ID3DXFileData *child;
4148 GUID type;
4149 SIZE_T i, nb_children;
4151 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
4152 if (FAILED(hr))
4153 return hr;
4155 for (i = 0; i < nb_children; i++)
4157 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
4158 if (FAILED(hr))
4159 return hr;
4160 hr = child->lpVtbl->GetType(child, &type);
4161 if (FAILED(hr))
4162 goto err;
4164 if (IsEqualGUID(&type, &TID_D3DRMMesh)) {
4165 struct mesh_container *container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container));
4166 if (!container)
4168 hr = E_OUTOFMEMORY;
4169 goto err;
4171 list_add_tail(container_list, &container->entry);
4172 container->transform = transform;
4174 hr = D3DXLoadSkinMeshFromXof(child, options, device,
4175 (provide_flags & PROVIDE_ADJACENCY) ? &container->adjacency : NULL,
4176 (provide_flags & PROVIDE_MATERIALS) ? &container->materials : NULL,
4177 NULL, &container->num_materials, NULL, &container->mesh);
4178 } else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
4179 D3DXMATRIX new_transform;
4180 hr = parse_transform_matrix(child, &new_transform);
4181 D3DXMatrixMultiply(&transform, &transform, &new_transform);
4182 } else if (IsEqualGUID(&type, &TID_D3DRMFrame)) {
4183 hr = parse_frame(child, options, device, &transform, container_list, provide_flags);
4185 if (FAILED(hr))
4186 goto err;
4188 IUnknown_Release(child);
4190 return D3D_OK;
4192 err:
4193 IUnknown_Release(child);
4194 return hr;
4197 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, DWORD options,
4198 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out,
4199 struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXMesh **mesh_out)
4201 HRESULT hr;
4202 ID3DXFile *d3dxfile = NULL;
4203 ID3DXFileEnumObject *enumobj = NULL;
4204 ID3DXFileData *filedata = NULL;
4205 D3DXF_FILELOADMEMORY source;
4206 ID3DXBuffer *materials = NULL;
4207 ID3DXBuffer *effects = NULL;
4208 ID3DXBuffer *adjacency = NULL;
4209 struct list container_list = LIST_INIT(container_list);
4210 struct mesh_container *container_ptr, *next_container_ptr;
4211 DWORD num_materials;
4212 DWORD num_faces, num_vertices;
4213 D3DXMATRIX identity;
4214 DWORD provide_flags = 0;
4215 DWORD fvf;
4216 ID3DXMesh *concat_mesh = NULL;
4217 D3DVERTEXELEMENT9 concat_decl[MAX_FVF_DECL_SIZE];
4218 BYTE *concat_vertices = NULL;
4219 void *concat_indices = NULL;
4220 DWORD index_offset;
4221 DWORD concat_vertex_size;
4222 SIZE_T i, nb_children;
4223 GUID guid;
4225 TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
4226 device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
4228 if (!memory || !memory_size || !device || !mesh_out)
4229 return D3DERR_INVALIDCALL;
4231 hr = D3DXFileCreate(&d3dxfile);
4232 if (FAILED(hr)) goto cleanup;
4234 hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
4235 if (FAILED(hr)) goto cleanup;
4237 source.lpMemory = (void*)memory;
4238 source.dSize = memory_size;
4239 hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
4240 if (FAILED(hr)) goto cleanup;
4242 D3DXMatrixIdentity(&identity);
4243 if (adjacency_out) provide_flags |= PROVIDE_ADJACENCY;
4244 if (materials_out || effects_out) provide_flags |= PROVIDE_MATERIALS;
4246 hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
4247 if (FAILED(hr))
4248 goto cleanup;
4250 for (i = 0; i < nb_children; i++)
4252 hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
4253 if (FAILED(hr))
4254 goto cleanup;
4256 hr = filedata->lpVtbl->GetType(filedata, &guid);
4257 if (SUCCEEDED(hr)) {
4258 if (IsEqualGUID(&guid, &TID_D3DRMMesh)) {
4259 container_ptr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container_ptr));
4260 if (!container_ptr) {
4261 hr = E_OUTOFMEMORY;
4262 goto cleanup;
4264 list_add_tail(&container_list, &container_ptr->entry);
4265 D3DXMatrixIdentity(&container_ptr->transform);
4267 hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
4268 (provide_flags & PROVIDE_ADJACENCY) ? &container_ptr->adjacency : NULL,
4269 (provide_flags & PROVIDE_MATERIALS) ? &container_ptr->materials : NULL,
4270 NULL, &container_ptr->num_materials, NULL, &container_ptr->mesh);
4271 } else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
4272 hr = parse_frame(filedata, options, device, &identity, &container_list, provide_flags);
4274 if (FAILED(hr)) goto cleanup;
4276 filedata->lpVtbl->Release(filedata);
4277 filedata = NULL;
4278 if (FAILED(hr))
4279 goto cleanup;
4282 enumobj->lpVtbl->Release(enumobj);
4283 enumobj = NULL;
4284 d3dxfile->lpVtbl->Release(d3dxfile);
4285 d3dxfile = NULL;
4287 if (list_empty(&container_list)) {
4288 hr = E_FAIL;
4289 goto cleanup;
4292 fvf = D3DFVF_XYZ;
4293 num_faces = 0;
4294 num_vertices = 0;
4295 num_materials = 0;
4296 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4298 ID3DXMesh *mesh = container_ptr->mesh;
4299 fvf |= mesh->lpVtbl->GetFVF(mesh);
4300 num_faces += mesh->lpVtbl->GetNumFaces(mesh);
4301 num_vertices += mesh->lpVtbl->GetNumVertices(mesh);
4302 num_materials += container_ptr->num_materials;
4305 hr = D3DXCreateMeshFVF(num_faces, num_vertices, options, fvf, device, &concat_mesh);
4306 if (FAILED(hr)) goto cleanup;
4308 hr = concat_mesh->lpVtbl->GetDeclaration(concat_mesh, concat_decl);
4309 if (FAILED(hr)) goto cleanup;
4311 concat_vertex_size = D3DXGetDeclVertexSize(concat_decl, 0);
4313 hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, 0, (void**)&concat_vertices);
4314 if (FAILED(hr)) goto cleanup;
4316 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4318 D3DVERTEXELEMENT9 mesh_decl[MAX_FVF_DECL_SIZE];
4319 ID3DXMesh *mesh = container_ptr->mesh;
4320 DWORD num_mesh_vertices = mesh->lpVtbl->GetNumVertices(mesh);
4321 DWORD mesh_vertex_size;
4322 const BYTE *mesh_vertices;
4323 DWORD i;
4325 hr = mesh->lpVtbl->GetDeclaration(mesh, mesh_decl);
4326 if (FAILED(hr)) goto cleanup;
4328 mesh_vertex_size = D3DXGetDeclVertexSize(mesh_decl, 0);
4330 hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
4331 if (FAILED(hr)) goto cleanup;
4333 for (i = 0; i < num_mesh_vertices; i++) {
4334 int j;
4335 int k = 1;
4337 D3DXVec3TransformCoord((D3DXVECTOR3*)concat_vertices,
4338 (D3DXVECTOR3*)mesh_vertices,
4339 &container_ptr->transform);
4340 for (j = 1; concat_decl[j].Stream != 0xff; j++)
4342 if (concat_decl[j].Usage == mesh_decl[k].Usage &&
4343 concat_decl[j].UsageIndex == mesh_decl[k].UsageIndex)
4345 if (concat_decl[j].Usage == D3DDECLUSAGE_NORMAL) {
4346 D3DXVec3TransformCoord((D3DXVECTOR3*)(concat_vertices + concat_decl[j].Offset),
4347 (D3DXVECTOR3*)(mesh_vertices + mesh_decl[k].Offset),
4348 &container_ptr->transform);
4349 } else {
4350 memcpy(concat_vertices + concat_decl[j].Offset,
4351 mesh_vertices + mesh_decl[k].Offset,
4352 d3dx_decltype_size[mesh_decl[k].Type]);
4354 k++;
4357 mesh_vertices += mesh_vertex_size;
4358 concat_vertices += concat_vertex_size;
4361 mesh->lpVtbl->UnlockVertexBuffer(mesh);
4364 concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
4365 concat_vertices = NULL;
4367 hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, 0, &concat_indices);
4368 if (FAILED(hr)) goto cleanup;
4370 index_offset = 0;
4371 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4373 ID3DXMesh *mesh = container_ptr->mesh;
4374 const void *mesh_indices;
4375 DWORD num_mesh_faces = mesh->lpVtbl->GetNumFaces(mesh);
4376 DWORD i;
4378 hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
4379 if (FAILED(hr)) goto cleanup;
4381 if (options & D3DXMESH_32BIT) {
4382 DWORD *dest = concat_indices;
4383 const DWORD *src = mesh_indices;
4384 for (i = 0; i < num_mesh_faces * 3; i++)
4385 *dest++ = index_offset + *src++;
4386 concat_indices = dest;
4387 } else {
4388 WORD *dest = concat_indices;
4389 const WORD *src = mesh_indices;
4390 for (i = 0; i < num_mesh_faces * 3; i++)
4391 *dest++ = index_offset + *src++;
4392 concat_indices = dest;
4394 mesh->lpVtbl->UnlockIndexBuffer(mesh);
4396 index_offset += num_mesh_faces * 3;
4399 concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
4400 concat_indices = NULL;
4402 if (num_materials) {
4403 DWORD *concat_attrib_buffer = NULL;
4404 DWORD offset = 0;
4406 hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, 0, &concat_attrib_buffer);
4407 if (FAILED(hr)) goto cleanup;
4409 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4411 ID3DXMesh *mesh = container_ptr->mesh;
4412 const DWORD *mesh_attrib_buffer = NULL;
4413 DWORD count = mesh->lpVtbl->GetNumFaces(mesh);
4415 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, D3DLOCK_READONLY, (DWORD**)&mesh_attrib_buffer);
4416 if (FAILED(hr)) {
4417 concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
4418 goto cleanup;
4421 while (count--)
4422 *concat_attrib_buffer++ = offset + *mesh_attrib_buffer++;
4424 mesh->lpVtbl->UnlockAttributeBuffer(mesh);
4425 offset += container_ptr->num_materials;
4427 concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
4430 if (materials_out || effects_out) {
4431 D3DXMATERIAL *out_ptr;
4432 if (!num_materials) {
4433 /* create default material */
4434 hr = D3DXCreateBuffer(sizeof(D3DXMATERIAL), &materials);
4435 if (FAILED(hr)) goto cleanup;
4437 out_ptr = ID3DXBuffer_GetBufferPointer(materials);
4438 out_ptr->MatD3D.Diffuse.r = 0.5f;
4439 out_ptr->MatD3D.Diffuse.g = 0.5f;
4440 out_ptr->MatD3D.Diffuse.b = 0.5f;
4441 out_ptr->MatD3D.Specular.r = 0.5f;
4442 out_ptr->MatD3D.Specular.g = 0.5f;
4443 out_ptr->MatD3D.Specular.b = 0.5f;
4444 /* D3DXCreateBuffer initializes the rest to zero */
4445 } else {
4446 DWORD buffer_size = num_materials * sizeof(D3DXMATERIAL);
4447 char *strings_out_ptr;
4449 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4451 if (container_ptr->materials) {
4452 DWORD i;
4453 const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials);
4454 for (i = 0; i < container_ptr->num_materials; i++)
4456 if (in_ptr->pTextureFilename)
4457 buffer_size += strlen(in_ptr->pTextureFilename) + 1;
4458 in_ptr++;
4463 hr = D3DXCreateBuffer(buffer_size, &materials);
4464 if (FAILED(hr)) goto cleanup;
4465 out_ptr = ID3DXBuffer_GetBufferPointer(materials);
4466 strings_out_ptr = (char*)(out_ptr + num_materials);
4468 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4470 if (container_ptr->materials) {
4471 DWORD i;
4472 const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials);
4473 for (i = 0; i < container_ptr->num_materials; i++)
4475 out_ptr->MatD3D = in_ptr->MatD3D;
4476 if (in_ptr->pTextureFilename) {
4477 out_ptr->pTextureFilename = strings_out_ptr;
4478 strcpy(out_ptr->pTextureFilename, in_ptr->pTextureFilename);
4479 strings_out_ptr += strlen(in_ptr->pTextureFilename) + 1;
4481 in_ptr++;
4482 out_ptr++;
4488 if (!num_materials)
4489 num_materials = 1;
4491 if (effects_out) {
4492 generate_effects(materials, num_materials, &effects);
4493 if (!materials_out) {
4494 ID3DXBuffer_Release(materials);
4495 materials = NULL;
4499 if (adjacency_out) {
4500 if (!list_next(&container_list, list_head(&container_list))) {
4501 container_ptr = LIST_ENTRY(list_head(&container_list), struct mesh_container, entry);
4502 adjacency = container_ptr->adjacency;
4503 container_ptr->adjacency = NULL;
4504 } else {
4505 DWORD offset = 0;
4506 DWORD *out_ptr;
4508 hr = D3DXCreateBuffer(num_faces * 3 * sizeof(DWORD), &adjacency);
4509 if (FAILED(hr)) goto cleanup;
4511 out_ptr = ID3DXBuffer_GetBufferPointer(adjacency);
4512 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4514 DWORD i;
4515 DWORD count = 3 * container_ptr->mesh->lpVtbl->GetNumFaces(container_ptr->mesh);
4516 DWORD *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->adjacency);
4518 for (i = 0; i < count; i++)
4519 *out_ptr++ = offset + *in_ptr++;
4521 offset += count;
4526 *mesh_out = concat_mesh;
4527 if (adjacency_out) *adjacency_out = adjacency;
4528 if (materials_out) *materials_out = materials;
4529 if (effects_out) *effects_out = effects;
4530 if (num_materials_out) *num_materials_out = num_materials;
4532 hr = D3D_OK;
4533 cleanup:
4534 if (concat_indices) concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
4535 if (concat_vertices) concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
4536 if (filedata) filedata->lpVtbl->Release(filedata);
4537 if (enumobj) enumobj->lpVtbl->Release(enumobj);
4538 if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
4539 if (FAILED(hr)) {
4540 if (concat_mesh) IUnknown_Release(concat_mesh);
4541 if (materials) ID3DXBuffer_Release(materials);
4542 if (effects) ID3DXBuffer_Release(effects);
4543 if (adjacency) ID3DXBuffer_Release(adjacency);
4545 LIST_FOR_EACH_ENTRY_SAFE(container_ptr, next_container_ptr, &container_list, struct mesh_container, entry)
4547 if (container_ptr->mesh) IUnknown_Release(container_ptr->mesh);
4548 if (container_ptr->adjacency) ID3DXBuffer_Release(container_ptr->adjacency);
4549 if (container_ptr->materials) ID3DXBuffer_Release(container_ptr->materials);
4550 if (container_ptr->effects) ID3DXBuffer_Release(container_ptr->effects);
4551 HeapFree(GetProcessHeap(), 0, container_ptr);
4553 return hr;
4556 struct vertex
4558 D3DXVECTOR3 position;
4559 D3DXVECTOR3 normal;
4562 HRESULT WINAPI D3DXCreatePolygon(struct IDirect3DDevice9 *device, float length, UINT sides,
4563 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4565 HRESULT hr;
4566 ID3DXMesh *polygon;
4567 struct vertex *vertices;
4568 WORD (*faces)[3];
4569 DWORD (*adjacency_buf)[3];
4570 float scale;
4571 unsigned int i;
4573 TRACE("device %p, length %f, sides %u, mesh %p, adjacency %p.\n",
4574 device, length, sides, mesh, adjacency);
4576 if (!device || length < 0.0f || sides < 3 || !mesh)
4577 return D3DERR_INVALIDCALL;
4579 if (FAILED(hr = D3DXCreateMeshFVF(sides, sides + 1, D3DXMESH_MANAGED,
4580 D3DFVF_XYZ | D3DFVF_NORMAL, device, &polygon)))
4582 return hr;
4585 if (FAILED(hr = polygon->lpVtbl->LockVertexBuffer(polygon, 0, (void **)&vertices)))
4587 polygon->lpVtbl->Release(polygon);
4588 return hr;
4591 if (FAILED(hr = polygon->lpVtbl->LockIndexBuffer(polygon, 0, (void **)&faces)))
4593 polygon->lpVtbl->UnlockVertexBuffer(polygon);
4594 polygon->lpVtbl->Release(polygon);
4595 return hr;
4598 scale = 0.5f * length / sinf(D3DX_PI / sides);
4600 vertices[0].position.x = 0.0f;
4601 vertices[0].position.y = 0.0f;
4602 vertices[0].position.z = 0.0f;
4603 vertices[0].normal.x = 0.0f;
4604 vertices[0].normal.y = 0.0f;
4605 vertices[0].normal.z = 1.0f;
4607 for (i = 0; i < sides; ++i)
4609 vertices[i + 1].position.x = cosf(2.0f * D3DX_PI * i / sides) * scale;
4610 vertices[i + 1].position.y = sinf(2.0f * D3DX_PI * i / sides) * scale;
4611 vertices[i + 1].position.z = 0.0f;
4612 vertices[i + 1].normal.x = 0.0f;
4613 vertices[i + 1].normal.y = 0.0f;
4614 vertices[i + 1].normal.z = 1.0f;
4616 faces[i][0] = 0;
4617 faces[i][1] = i + 1;
4618 faces[i][2] = i + 2;
4621 faces[sides - 1][2] = 1;
4623 polygon->lpVtbl->UnlockVertexBuffer(polygon);
4624 polygon->lpVtbl->UnlockIndexBuffer(polygon);
4626 if (adjacency)
4628 if (FAILED(hr = D3DXCreateBuffer(sides * sizeof(DWORD) * 3, adjacency)))
4630 polygon->lpVtbl->Release(polygon);
4631 return hr;
4634 adjacency_buf = ID3DXBuffer_GetBufferPointer(*adjacency);
4635 for (i = 0; i < sides; ++i)
4637 adjacency_buf[i][0] = i - 1;
4638 adjacency_buf[i][1] = ~0U;
4639 adjacency_buf[i][2] = i + 1;
4641 adjacency_buf[0][0] = sides - 1;
4642 adjacency_buf[sides - 1][2] = 0;
4645 *mesh = polygon;
4647 return D3D_OK;
4650 HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
4651 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4653 HRESULT hr;
4654 ID3DXMesh *box;
4655 struct vertex *vertices;
4656 WORD (*faces)[3];
4657 DWORD *adjacency_buf;
4658 unsigned int i, face;
4659 static const D3DXVECTOR3 unit_box[] =
4661 {-0.5f, -0.5f, -0.5f}, {-0.5f, -0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, -0.5f},
4662 {-0.5f, 0.5f, -0.5f}, {-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, -0.5f},
4663 { 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, -0.5f},
4664 {-0.5f, -0.5f, 0.5f}, {-0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, 0.5f},
4665 {-0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f},
4666 {-0.5f, -0.5f, -0.5f}, {-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f}
4668 static const D3DXVECTOR3 normals[] =
4670 {-1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f},
4671 { 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, -1.0f}
4673 static const DWORD adjacency_table[] =
4675 6, 9, 1, 2, 10, 0, 1, 9, 3, 4, 10, 2,
4676 3, 8, 5, 7, 11, 4, 0, 11, 7, 5, 8, 6,
4677 7, 4, 9, 2, 0, 8, 1, 3, 11, 5, 6, 10
4680 TRACE("device %p, width %f, height %f, depth %f, mesh %p, adjacency %p\n",
4681 device, width, height, depth, mesh, adjacency);
4683 if (!device || width < 0.0f || height < 0.0f || depth < 0.0f || !mesh)
4685 return D3DERR_INVALIDCALL;
4688 if (FAILED(hr = D3DXCreateMeshFVF(12, 24, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &box)))
4690 return hr;
4693 if (FAILED(hr = box->lpVtbl->LockVertexBuffer(box, 0, (void **)&vertices)))
4695 box->lpVtbl->Release(box);
4696 return hr;
4699 if (FAILED(hr = box->lpVtbl->LockIndexBuffer(box, 0, (void **)&faces)))
4701 box->lpVtbl->UnlockVertexBuffer(box);
4702 box->lpVtbl->Release(box);
4703 return hr;
4706 for (i = 0; i < 24; i++)
4708 vertices[i].position.x = width * unit_box[i].x;
4709 vertices[i].position.y = height * unit_box[i].y;
4710 vertices[i].position.z = depth * unit_box[i].z;
4711 vertices[i].normal.x = normals[i / 4].x;
4712 vertices[i].normal.y = normals[i / 4].y;
4713 vertices[i].normal.z = normals[i / 4].z;
4716 face = 0;
4717 for (i = 0; i < 12; i++)
4719 faces[i][0] = face++;
4720 faces[i][1] = face++;
4721 faces[i][2] = (i % 2) ? face - 4 : face;
4724 box->lpVtbl->UnlockIndexBuffer(box);
4725 box->lpVtbl->UnlockVertexBuffer(box);
4727 if (adjacency)
4729 if (FAILED(hr = D3DXCreateBuffer(sizeof(adjacency_table), adjacency)))
4731 box->lpVtbl->Release(box);
4732 return hr;
4735 adjacency_buf = ID3DXBuffer_GetBufferPointer(*adjacency);
4736 memcpy(adjacency_buf, adjacency_table, sizeof(adjacency_table));
4739 *mesh = box;
4741 return D3D_OK;
4744 typedef WORD face[3];
4746 struct sincos_table
4748 float *sin;
4749 float *cos;
4752 static void free_sincos_table(struct sincos_table *sincos_table)
4754 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
4755 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
4758 /* pre compute sine and cosine tables; caller must free */
4759 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
4761 float angle;
4762 int i;
4764 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
4765 if (!sincos_table->sin)
4767 return FALSE;
4769 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
4770 if (!sincos_table->cos)
4772 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
4773 return FALSE;
4776 angle = angle_start;
4777 for (i = 0; i < n; i++)
4779 sincos_table->sin[i] = sinf(angle);
4780 sincos_table->cos[i] = cosf(angle);
4781 angle += angle_step;
4784 return TRUE;
4787 static WORD vertex_index(UINT slices, int slice, int stack)
4789 return stack*slices+slice+1;
4792 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
4793 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4795 DWORD number_of_vertices, number_of_faces;
4796 HRESULT hr;
4797 ID3DXMesh *sphere;
4798 struct vertex *vertices;
4799 face *faces;
4800 float phi_step, phi_start;
4801 struct sincos_table phi;
4802 float theta_step, theta, sin_theta, cos_theta;
4803 DWORD vertex, face, stack, slice;
4805 TRACE("(%p, %f, %u, %u, %p, %p)\n", device, radius, slices, stacks, mesh, adjacency);
4807 if (!device || radius < 0.0f || slices < 2 || stacks < 2 || !mesh)
4809 return D3DERR_INVALIDCALL;
4812 number_of_vertices = 2 + slices * (stacks-1);
4813 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
4815 hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
4816 D3DFVF_XYZ | D3DFVF_NORMAL, device, &sphere);
4817 if (FAILED(hr))
4819 return hr;
4822 if (FAILED(hr = sphere->lpVtbl->LockVertexBuffer(sphere, 0, (void **)&vertices)))
4824 sphere->lpVtbl->Release(sphere);
4825 return hr;
4828 if (FAILED(hr = sphere->lpVtbl->LockIndexBuffer(sphere, 0, (void **)&faces)))
4830 sphere->lpVtbl->UnlockVertexBuffer(sphere);
4831 sphere->lpVtbl->Release(sphere);
4832 return hr;
4835 /* phi = angle on xz plane wrt z axis */
4836 phi_step = -2.0f * D3DX_PI / slices;
4837 phi_start = D3DX_PI / 2.0f;
4839 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
4841 sphere->lpVtbl->UnlockIndexBuffer(sphere);
4842 sphere->lpVtbl->UnlockVertexBuffer(sphere);
4843 sphere->lpVtbl->Release(sphere);
4844 return E_OUTOFMEMORY;
4847 /* theta = angle on xy plane wrt x axis */
4848 theta_step = D3DX_PI / stacks;
4849 theta = theta_step;
4851 vertex = 0;
4852 face = 0;
4854 vertices[vertex].normal.x = 0.0f;
4855 vertices[vertex].normal.y = 0.0f;
4856 vertices[vertex].normal.z = 1.0f;
4857 vertices[vertex].position.x = 0.0f;
4858 vertices[vertex].position.y = 0.0f;
4859 vertices[vertex].position.z = radius;
4860 vertex++;
4862 for (stack = 0; stack < stacks - 1; stack++)
4864 sin_theta = sinf(theta);
4865 cos_theta = cosf(theta);
4867 for (slice = 0; slice < slices; slice++)
4869 vertices[vertex].normal.x = sin_theta * phi.cos[slice];
4870 vertices[vertex].normal.y = sin_theta * phi.sin[slice];
4871 vertices[vertex].normal.z = cos_theta;
4872 vertices[vertex].position.x = radius * sin_theta * phi.cos[slice];
4873 vertices[vertex].position.y = radius * sin_theta * phi.sin[slice];
4874 vertices[vertex].position.z = radius * cos_theta;
4875 vertex++;
4877 if (slice > 0)
4879 if (stack == 0)
4881 /* top stack is triangle fan */
4882 faces[face][0] = 0;
4883 faces[face][1] = slice + 1;
4884 faces[face][2] = slice;
4885 face++;
4887 else
4889 /* stacks in between top and bottom are quad strips */
4890 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4891 faces[face][1] = vertex_index(slices, slice, stack-1);
4892 faces[face][2] = vertex_index(slices, slice-1, stack);
4893 face++;
4895 faces[face][0] = vertex_index(slices, slice, stack-1);
4896 faces[face][1] = vertex_index(slices, slice, stack);
4897 faces[face][2] = vertex_index(slices, slice-1, stack);
4898 face++;
4903 theta += theta_step;
4905 if (stack == 0)
4907 faces[face][0] = 0;
4908 faces[face][1] = 1;
4909 faces[face][2] = slice;
4910 face++;
4912 else
4914 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4915 faces[face][1] = vertex_index(slices, 0, stack-1);
4916 faces[face][2] = vertex_index(slices, slice-1, stack);
4917 face++;
4919 faces[face][0] = vertex_index(slices, 0, stack-1);
4920 faces[face][1] = vertex_index(slices, 0, stack);
4921 faces[face][2] = vertex_index(slices, slice-1, stack);
4922 face++;
4926 vertices[vertex].position.x = 0.0f;
4927 vertices[vertex].position.y = 0.0f;
4928 vertices[vertex].position.z = -radius;
4929 vertices[vertex].normal.x = 0.0f;
4930 vertices[vertex].normal.y = 0.0f;
4931 vertices[vertex].normal.z = -1.0f;
4933 /* bottom stack is triangle fan */
4934 for (slice = 1; slice < slices; slice++)
4936 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4937 faces[face][1] = vertex_index(slices, slice, stack-1);
4938 faces[face][2] = vertex;
4939 face++;
4942 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4943 faces[face][1] = vertex_index(slices, 0, stack-1);
4944 faces[face][2] = vertex;
4946 free_sincos_table(&phi);
4947 sphere->lpVtbl->UnlockIndexBuffer(sphere);
4948 sphere->lpVtbl->UnlockVertexBuffer(sphere);
4951 if (adjacency)
4953 if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
4955 sphere->lpVtbl->Release(sphere);
4956 return hr;
4959 if (FAILED(hr = sphere->lpVtbl->GenerateAdjacency(sphere, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
4961 (*adjacency)->lpVtbl->Release(*adjacency);
4962 sphere->lpVtbl->Release(sphere);
4963 return hr;
4967 *mesh = sphere;
4969 return D3D_OK;
4972 HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
4973 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4975 DWORD number_of_vertices, number_of_faces;
4976 HRESULT hr;
4977 ID3DXMesh *cylinder;
4978 struct vertex *vertices;
4979 face *faces;
4980 float theta_step, theta_start;
4981 struct sincos_table theta;
4982 float delta_radius, radius, radius_step;
4983 float z, z_step, z_normal;
4984 DWORD vertex, face, slice, stack;
4986 TRACE("(%p, %f, %f, %f, %u, %u, %p, %p)\n", device, radius1, radius2, length, slices, stacks, mesh, adjacency);
4988 if (device == NULL || radius1 < 0.0f || radius2 < 0.0f || length < 0.0f || slices < 2 || stacks < 1 || mesh == NULL)
4990 return D3DERR_INVALIDCALL;
4993 number_of_vertices = 2 + (slices * (3 + stacks));
4994 number_of_faces = 2 * slices + stacks * (2 * slices);
4996 hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
4997 D3DFVF_XYZ | D3DFVF_NORMAL, device, &cylinder);
4998 if (FAILED(hr))
5000 return hr;
5003 if (FAILED(hr = cylinder->lpVtbl->LockVertexBuffer(cylinder, 0, (void **)&vertices)))
5005 cylinder->lpVtbl->Release(cylinder);
5006 return hr;
5009 if (FAILED(hr = cylinder->lpVtbl->LockIndexBuffer(cylinder, 0, (void **)&faces)))
5011 cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
5012 cylinder->lpVtbl->Release(cylinder);
5013 return hr;
5016 /* theta = angle on xy plane wrt x axis */
5017 theta_step = -2.0f * D3DX_PI / slices;
5018 theta_start = D3DX_PI / 2.0f;
5020 if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
5022 cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
5023 cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
5024 cylinder->lpVtbl->Release(cylinder);
5025 return E_OUTOFMEMORY;
5028 vertex = 0;
5029 face = 0;
5031 delta_radius = radius1 - radius2;
5032 radius = radius1;
5033 radius_step = delta_radius / stacks;
5035 z = -length / 2;
5036 z_step = length / stacks;
5037 z_normal = delta_radius / length;
5038 if (isnan(z_normal))
5040 z_normal = 0.0f;
5043 vertices[vertex].normal.x = 0.0f;
5044 vertices[vertex].normal.y = 0.0f;
5045 vertices[vertex].normal.z = -1.0f;
5046 vertices[vertex].position.x = 0.0f;
5047 vertices[vertex].position.y = 0.0f;
5048 vertices[vertex++].position.z = z;
5050 for (slice = 0; slice < slices; slice++, vertex++)
5052 vertices[vertex].normal.x = 0.0f;
5053 vertices[vertex].normal.y = 0.0f;
5054 vertices[vertex].normal.z = -1.0f;
5055 vertices[vertex].position.x = radius * theta.cos[slice];
5056 vertices[vertex].position.y = radius * theta.sin[slice];
5057 vertices[vertex].position.z = z;
5059 if (slice > 0)
5061 faces[face][0] = 0;
5062 faces[face][1] = slice;
5063 faces[face++][2] = slice + 1;
5067 faces[face][0] = 0;
5068 faces[face][1] = slice;
5069 faces[face++][2] = 1;
5071 for (stack = 1; stack <= stacks+1; stack++)
5073 for (slice = 0; slice < slices; slice++, vertex++)
5075 vertices[vertex].normal.x = theta.cos[slice];
5076 vertices[vertex].normal.y = theta.sin[slice];
5077 vertices[vertex].normal.z = z_normal;
5078 D3DXVec3Normalize(&vertices[vertex].normal, &vertices[vertex].normal);
5079 vertices[vertex].position.x = radius * theta.cos[slice];
5080 vertices[vertex].position.y = radius * theta.sin[slice];
5081 vertices[vertex].position.z = z;
5083 if (stack > 1 && slice > 0)
5085 faces[face][0] = vertex_index(slices, slice-1, stack-1);
5086 faces[face][1] = vertex_index(slices, slice-1, stack);
5087 faces[face++][2] = vertex_index(slices, slice, stack-1);
5089 faces[face][0] = vertex_index(slices, slice, stack-1);
5090 faces[face][1] = vertex_index(slices, slice-1, stack);
5091 faces[face++][2] = vertex_index(slices, slice, stack);
5095 if (stack > 1)
5097 faces[face][0] = vertex_index(slices, slice-1, stack-1);
5098 faces[face][1] = vertex_index(slices, slice-1, stack);
5099 faces[face++][2] = vertex_index(slices, 0, stack-1);
5101 faces[face][0] = vertex_index(slices, 0, stack-1);
5102 faces[face][1] = vertex_index(slices, slice-1, stack);
5103 faces[face++][2] = vertex_index(slices, 0, stack);
5106 if (stack < stacks + 1)
5108 z += z_step;
5109 radius -= radius_step;
5113 for (slice = 0; slice < slices; slice++, vertex++)
5115 vertices[vertex].normal.x = 0.0f;
5116 vertices[vertex].normal.y = 0.0f;
5117 vertices[vertex].normal.z = 1.0f;
5118 vertices[vertex].position.x = radius * theta.cos[slice];
5119 vertices[vertex].position.y = radius * theta.sin[slice];
5120 vertices[vertex].position.z = z;
5122 if (slice > 0)
5124 faces[face][0] = vertex_index(slices, slice-1, stack);
5125 faces[face][1] = number_of_vertices - 1;
5126 faces[face++][2] = vertex_index(slices, slice, stack);
5130 vertices[vertex].position.x = 0.0f;
5131 vertices[vertex].position.y = 0.0f;
5132 vertices[vertex].position.z = z;
5133 vertices[vertex].normal.x = 0.0f;
5134 vertices[vertex].normal.y = 0.0f;
5135 vertices[vertex].normal.z = 1.0f;
5137 faces[face][0] = vertex_index(slices, slice-1, stack);
5138 faces[face][1] = number_of_vertices - 1;
5139 faces[face][2] = vertex_index(slices, 0, stack);
5141 free_sincos_table(&theta);
5142 cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
5143 cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
5145 if (adjacency)
5147 if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
5149 cylinder->lpVtbl->Release(cylinder);
5150 return hr;
5153 if (FAILED(hr = cylinder->lpVtbl->GenerateAdjacency(cylinder, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
5155 (*adjacency)->lpVtbl->Release(*adjacency);
5156 cylinder->lpVtbl->Release(cylinder);
5157 return hr;
5161 *mesh = cylinder;
5163 return D3D_OK;
5166 HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
5167 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
5169 FIXME("(%p, %p, %p): stub\n", device, mesh, adjacency);
5171 return E_NOTIMPL;
5174 HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
5175 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
5177 WCHAR *textW;
5178 HRESULT hr;
5179 int len;
5181 TRACE("device %p, hdc %p, text %s, deviation %.8e, extrusion %.8e, mesh %p, adjacency %p, glyphmetrics %p.\n",
5182 device, hdc, debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
5184 if (!text)
5185 return D3DERR_INVALIDCALL;
5187 len = MultiByteToWideChar(CP_ACP, 0, text, -1, NULL, 0);
5188 textW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
5189 MultiByteToWideChar(CP_ACP, 0, text, -1, textW, len);
5191 hr = D3DXCreateTextW(device, hdc, textW, deviation, extrusion,
5192 mesh, adjacency, glyphmetrics);
5193 HeapFree(GetProcessHeap(), 0, textW);
5195 return hr;
5198 HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
5199 float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency)
5201 HRESULT hr;
5202 ID3DXMesh *torus;
5203 WORD (*faces)[3];
5204 struct vertex *vertices;
5205 float phi, phi_step, sin_phi, cos_phi;
5206 float theta, theta_step, sin_theta, cos_theta;
5207 unsigned int i, j, numvert, numfaces;
5209 TRACE("device %p, innerradius %.8e, outerradius %.8e, sides %u, rings %u, mesh %p, adjacency %p.\n",
5210 device, innerradius, outerradius, sides, rings, mesh, adjacency);
5212 numvert = sides * rings;
5213 numfaces = numvert * 2;
5215 if (!device || innerradius < 0.0f || outerradius < 0.0f || sides < 3 || rings < 3 || !mesh)
5217 WARN("Invalid arguments.\n");
5218 return D3DERR_INVALIDCALL;
5221 if (FAILED(hr = D3DXCreateMeshFVF(numfaces, numvert, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &torus)))
5222 return hr;
5224 if (FAILED(hr = torus->lpVtbl->LockVertexBuffer(torus, 0, (void **)&vertices)))
5226 torus->lpVtbl->Release(torus);
5227 return hr;
5230 if (FAILED(hr = torus->lpVtbl->LockIndexBuffer(torus, 0, (void **)&faces)))
5232 torus->lpVtbl->UnlockVertexBuffer(torus);
5233 torus->lpVtbl->Release(torus);
5234 return hr;
5237 phi_step = D3DX_PI / sides * 2.0f;
5238 theta_step = D3DX_PI / rings * -2.0f;
5240 theta = 0.0f;
5242 for (i = 0; i < rings; ++i)
5244 phi = 0.0f;
5246 sin_theta = sinf(theta);
5247 cos_theta = cosf(theta);
5249 for (j = 0; j < sides; ++j)
5251 sin_phi = sinf(phi);
5252 cos_phi = cosf(phi);
5254 vertices[i * sides + j].position.x = (innerradius * cos_phi + outerradius) * cos_theta;
5255 vertices[i * sides + j].position.y = (innerradius * cos_phi + outerradius) * sin_theta;
5256 vertices[i * sides + j].position.z = innerradius * sin_phi;
5257 vertices[i * sides + j].normal.x = cos_phi * cos_theta;
5258 vertices[i * sides + j].normal.y = cos_phi * sin_theta;
5259 vertices[i * sides + j].normal.z = sin_phi;
5261 phi += phi_step;
5264 theta += theta_step;
5267 for (i = 0; i < numfaces - sides * 2; ++i)
5269 faces[i][0] = i % 2 ? i / 2 + sides : i / 2;
5270 faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides;
5271 faces[i][2] = (i + 1) % (sides * 2) ? (i + 1) / 2 + sides : (i + 1) / 2;
5274 for (j = 0; i < numfaces; ++i, ++j)
5276 faces[i][0] = i % 2 ? j / 2 : i / 2;
5277 faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides;
5278 faces[i][2] = i == numfaces - 1 ? 0 : (j + 1) / 2;
5281 torus->lpVtbl->UnlockIndexBuffer(torus);
5282 torus->lpVtbl->UnlockVertexBuffer(torus);
5284 if (adjacency)
5286 if (FAILED(hr = D3DXCreateBuffer(numfaces * sizeof(DWORD) * 3, adjacency)))
5288 torus->lpVtbl->Release(torus);
5289 return hr;
5292 if (FAILED(hr = torus->lpVtbl->GenerateAdjacency(torus, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
5294 (*adjacency)->lpVtbl->Release(*adjacency);
5295 torus->lpVtbl->Release(torus);
5296 return hr;
5300 *mesh = torus;
5302 return D3D_OK;
5305 enum pointtype {
5306 POINTTYPE_CURVE = 0,
5307 POINTTYPE_CORNER,
5308 POINTTYPE_CURVE_START,
5309 POINTTYPE_CURVE_END,
5310 POINTTYPE_CURVE_MIDDLE,
5313 struct point2d
5315 D3DXVECTOR2 pos;
5316 enum pointtype corner;
5319 struct dynamic_array
5321 int count, capacity;
5322 void *items;
5325 /* is a dynamic_array */
5326 struct outline
5328 int count, capacity;
5329 struct point2d *items;
5332 /* is a dynamic_array */
5333 struct outline_array
5335 int count, capacity;
5336 struct outline *items;
5339 struct face_array
5341 int count;
5342 face *items;
5345 struct point2d_index
5347 struct outline *outline;
5348 int vertex;
5351 struct point2d_index_array
5353 int count;
5354 struct point2d_index *items;
5357 struct glyphinfo
5359 struct outline_array outlines;
5360 struct face_array faces;
5361 struct point2d_index_array ordered_vertices;
5362 float offset_x;
5365 /* is an dynamic_array */
5366 struct word_array
5368 int count, capacity;
5369 WORD *items;
5372 /* complex polygons are split into monotone polygons, which have
5373 * at most 2 intersections with the vertical sweep line */
5374 struct triangulation
5376 struct word_array vertex_stack;
5377 BOOL last_on_top, merging;
5380 /* is an dynamic_array */
5381 struct triangulation_array
5383 int count, capacity;
5384 struct triangulation *items;
5386 struct glyphinfo *glyph;
5389 static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
5391 if (count > array->capacity) {
5392 void *new_buffer;
5393 int new_capacity;
5394 if (array->items && array->capacity) {
5395 new_capacity = max(array->capacity * 2, count);
5396 new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
5397 } else {
5398 new_capacity = max(16, count);
5399 new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
5401 if (!new_buffer)
5402 return FALSE;
5403 array->items = new_buffer;
5404 array->capacity = new_capacity;
5406 return TRUE;
5409 static struct point2d *add_points(struct outline *array, int num)
5411 struct point2d *item;
5413 if (!reserve((struct dynamic_array *)array, array->count + num, sizeof(array->items[0])))
5414 return NULL;
5416 item = &array->items[array->count];
5417 array->count += num;
5418 return item;
5421 static struct outline *add_outline(struct outline_array *array)
5423 struct outline *item;
5425 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
5426 return NULL;
5428 item = &array->items[array->count++];
5429 ZeroMemory(item, sizeof(*item));
5430 return item;
5433 static inline face *add_face(struct face_array *array)
5435 return &array->items[array->count++];
5438 static struct triangulation *add_triangulation(struct triangulation_array *array)
5440 struct triangulation *item;
5442 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
5443 return NULL;
5445 item = &array->items[array->count++];
5446 ZeroMemory(item, sizeof(*item));
5447 return item;
5450 static HRESULT add_vertex_index(struct word_array *array, WORD vertex_index)
5452 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
5453 return E_OUTOFMEMORY;
5455 array->items[array->count++] = vertex_index;
5456 return S_OK;
5459 /* assume fixed point numbers can be converted to float point in place */
5460 C_ASSERT(sizeof(FIXED) == sizeof(float));
5461 C_ASSERT(sizeof(POINTFX) == sizeof(D3DXVECTOR2));
5463 static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, unsigned int emsquare)
5465 D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
5466 while (count--) {
5467 D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
5468 pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
5469 pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
5470 pt++;
5472 return ret;
5475 static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
5476 const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
5477 float max_deviation_sq)
5479 D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
5480 float deviation_sq;
5482 D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
5483 D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
5484 D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
5486 deviation_sq = D3DXVec2LengthSq(D3DXVec2Subtract(&vec, &middle, p2));
5487 if (deviation_sq < max_deviation_sq) {
5488 struct point2d *pt = add_points(outline, 1);
5489 if (!pt) return E_OUTOFMEMORY;
5490 pt->pos = *p2;
5491 pt->corner = POINTTYPE_CURVE;
5492 /* the end point is omitted because the end line merges into the next segment of
5493 * the split bezier curve, and the end of the split bezier curve is added outside
5494 * this recursive function. */
5495 } else {
5496 HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation_sq);
5497 if (hr != S_OK) return hr;
5498 hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation_sq);
5499 if (hr != S_OK) return hr;
5502 return S_OK;
5505 static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
5507 /* dot product = cos(theta) */
5508 return D3DXVec2Dot(dir1, dir2) > cos_theta;
5511 static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
5513 return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
5516 struct cos_table
5518 float cos_half;
5519 float cos_45;
5520 float cos_90;
5523 static BOOL attempt_line_merge(struct outline *outline,
5524 int pt_index,
5525 const D3DXVECTOR2 *nextpt,
5526 BOOL to_curve,
5527 const struct cos_table *table)
5529 D3DXVECTOR2 curdir, lastdir;
5530 struct point2d *prevpt, *pt;
5531 BOOL ret = FALSE;
5533 pt = &outline->items[pt_index];
5534 pt_index = (pt_index - 1 + outline->count) % outline->count;
5535 prevpt = &outline->items[pt_index];
5537 if (to_curve)
5538 pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
5540 if (outline->count < 2)
5541 return FALSE;
5543 /* remove last point if the next line continues the last line */
5544 unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
5545 unit_vec2(&curdir, &pt->pos, nextpt);
5546 if (is_direction_similar(&lastdir, &curdir, table->cos_half))
5548 outline->count--;
5549 if (pt->corner == POINTTYPE_CURVE_END)
5550 prevpt->corner = pt->corner;
5551 if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
5552 prevpt->corner = POINTTYPE_CURVE_MIDDLE;
5553 pt = prevpt;
5555 ret = TRUE;
5556 if (outline->count < 2)
5557 return ret;
5559 pt_index = (pt_index - 1 + outline->count) % outline->count;
5560 prevpt = &outline->items[pt_index];
5561 unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
5562 unit_vec2(&curdir, &pt->pos, nextpt);
5564 return ret;
5567 static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
5568 float max_deviation_sq, unsigned int emsquare,
5569 const struct cos_table *cos_table)
5571 TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
5573 while ((char *)header < (char *)raw_outline + datasize)
5575 TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
5576 struct point2d *lastpt, *pt;
5577 D3DXVECTOR2 lastdir;
5578 D3DXVECTOR2 *pt_flt;
5579 int j;
5580 struct outline *outline = add_outline(&glyph->outlines);
5582 if (!outline)
5583 return E_OUTOFMEMORY;
5585 pt = add_points(outline, 1);
5586 if (!pt)
5587 return E_OUTOFMEMORY;
5588 pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
5589 pt->pos = *pt_flt;
5590 pt->corner = POINTTYPE_CORNER;
5592 if (header->dwType != TT_POLYGON_TYPE)
5593 FIXME("Unknown header type %d\n", header->dwType);
5595 while ((char *)curve < (char *)header + header->cb)
5597 D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
5598 BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
5599 unsigned int j2 = 0;
5601 if (!curve->cpfx) {
5602 curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
5603 continue;
5606 pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
5608 attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve, cos_table);
5610 if (to_curve)
5612 HRESULT hr;
5613 int count = curve->cpfx;
5615 while (count > 2)
5617 D3DXVECTOR2 bezier_end;
5619 D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j2], &pt_flt[j2+1]), 0.5f);
5620 hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &bezier_end, max_deviation_sq);
5621 if (hr != S_OK)
5622 return hr;
5623 bezier_start = bezier_end;
5624 count--;
5625 j2++;
5627 hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &pt_flt[j2+1], max_deviation_sq);
5628 if (hr != S_OK)
5629 return hr;
5631 pt = add_points(outline, 1);
5632 if (!pt)
5633 return E_OUTOFMEMORY;
5634 j2++;
5635 pt->pos = pt_flt[j2];
5636 pt->corner = POINTTYPE_CURVE_END;
5637 } else {
5638 pt = add_points(outline, curve->cpfx);
5639 if (!pt)
5640 return E_OUTOFMEMORY;
5641 for (j2 = 0; j2 < curve->cpfx; j2++)
5643 pt->pos = pt_flt[j2];
5644 pt->corner = POINTTYPE_CORNER;
5645 pt++;
5649 curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
5652 /* remove last point if the next line continues the last line */
5653 if (outline->count >= 3) {
5654 BOOL to_curve;
5656 lastpt = &outline->items[outline->count - 1];
5657 pt = &outline->items[0];
5658 if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
5659 if (lastpt->corner == POINTTYPE_CURVE_END)
5661 if (pt->corner == POINTTYPE_CURVE_START)
5662 pt->corner = POINTTYPE_CURVE_MIDDLE;
5663 else
5664 pt->corner = POINTTYPE_CURVE_END;
5666 outline->count--;
5667 lastpt = &outline->items[outline->count - 1];
5668 } else {
5669 /* outline closed with a line from end to start point */
5670 attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE, cos_table);
5672 lastpt = &outline->items[0];
5673 to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
5674 if (lastpt->corner == POINTTYPE_CURVE_START)
5675 lastpt->corner = POINTTYPE_CORNER;
5676 pt = &outline->items[1];
5677 if (attempt_line_merge(outline, 0, &pt->pos, to_curve, cos_table))
5678 *lastpt = outline->items[outline->count];
5681 lastpt = &outline->items[outline->count - 1];
5682 pt = &outline->items[0];
5683 unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
5684 for (j = 0; j < outline->count; j++)
5686 D3DXVECTOR2 curdir;
5688 lastpt = pt;
5689 pt = &outline->items[(j + 1) % outline->count];
5690 unit_vec2(&curdir, &lastpt->pos, &pt->pos);
5692 switch (lastpt->corner)
5694 case POINTTYPE_CURVE_START:
5695 case POINTTYPE_CURVE_END:
5696 if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_45))
5697 lastpt->corner = POINTTYPE_CORNER;
5698 break;
5699 case POINTTYPE_CURVE_MIDDLE:
5700 if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_90))
5701 lastpt->corner = POINTTYPE_CORNER;
5702 else
5703 lastpt->corner = POINTTYPE_CURVE;
5704 break;
5705 default:
5706 break;
5708 lastdir = curdir;
5711 header = (TTPOLYGONHEADER *)((char *)header + header->cb);
5713 return S_OK;
5716 /* Get the y-distance from a line to a point */
5717 static float get_line_to_point_y_distance(D3DXVECTOR2 *line_pt1,
5718 D3DXVECTOR2 *line_pt2,
5719 D3DXVECTOR2 *point)
5721 D3DXVECTOR2 line_vec = {0, 0};
5722 float line_pt_dx;
5723 float line_y;
5725 D3DXVec2Subtract(&line_vec, line_pt2, line_pt1);
5726 line_pt_dx = point->x - line_pt1->x;
5727 line_y = line_pt1->y + (line_vec.y * line_pt_dx) / line_vec.x;
5728 return point->y - line_y;
5731 static D3DXVECTOR2 *get_indexed_point(struct point2d_index *pt_idx)
5733 return &pt_idx->outline->items[pt_idx->vertex].pos;
5736 static D3DXVECTOR2 *get_ordered_vertex(struct glyphinfo *glyph, WORD index)
5738 return get_indexed_point(&glyph->ordered_vertices.items[index]);
5741 static void remove_triangulation(struct triangulation_array *array, struct triangulation *item)
5743 HeapFree(GetProcessHeap(), 0, item->vertex_stack.items);
5744 MoveMemory(item, item + 1, (char*)&array->items[array->count] - (char*)(item + 1));
5745 array->count--;
5748 static HRESULT triangulation_add_point(struct triangulation **t_ptr,
5749 struct triangulation_array *triangulations,
5750 WORD vtx_idx,
5751 BOOL to_top)
5753 struct glyphinfo *glyph = triangulations->glyph;
5754 struct triangulation *t = *t_ptr;
5755 HRESULT hr;
5756 face *face;
5757 int f1, f2;
5759 if (t->last_on_top) {
5760 f1 = 1;
5761 f2 = 2;
5762 } else {
5763 f1 = 2;
5764 f2 = 1;
5767 if (t->last_on_top != to_top && t->vertex_stack.count > 1) {
5768 /* consume all vertices on the stack */
5769 WORD last_pt = t->vertex_stack.items[0];
5770 int i;
5771 for (i = 1; i < t->vertex_stack.count; i++)
5773 face = add_face(&glyph->faces);
5774 if (!face) return E_OUTOFMEMORY;
5775 (*face)[0] = vtx_idx;
5776 (*face)[f1] = last_pt;
5777 (*face)[f2] = last_pt = t->vertex_stack.items[i];
5779 t->vertex_stack.items[0] = last_pt;
5780 t->vertex_stack.count = 1;
5781 } else if (t->vertex_stack.count > 1) {
5782 int i = t->vertex_stack.count - 1;
5783 D3DXVECTOR2 *point = get_ordered_vertex(glyph, vtx_idx);
5784 WORD top_idx = t->vertex_stack.items[i--];
5785 D3DXVECTOR2 *top_pt = get_ordered_vertex(glyph, top_idx);
5787 while (i >= 0)
5789 WORD prev_idx = t->vertex_stack.items[i--];
5790 D3DXVECTOR2 *prev_pt = get_ordered_vertex(glyph, prev_idx);
5792 if (prev_pt->x != top_pt->x &&
5793 ((to_top && get_line_to_point_y_distance(prev_pt, top_pt, point) > 0) ||
5794 (!to_top && get_line_to_point_y_distance(prev_pt, top_pt, point) < 0)))
5795 break;
5797 face = add_face(&glyph->faces);
5798 if (!face) return E_OUTOFMEMORY;
5799 (*face)[0] = vtx_idx;
5800 (*face)[f1] = prev_idx;
5801 (*face)[f2] = top_idx;
5803 top_pt = prev_pt;
5804 top_idx = prev_idx;
5805 t->vertex_stack.count--;
5808 t->last_on_top = to_top;
5810 hr = add_vertex_index(&t->vertex_stack, vtx_idx);
5812 if (hr == S_OK && t->merging) {
5813 struct triangulation *t2;
5815 t2 = to_top ? t - 1 : t + 1;
5816 t2->merging = FALSE;
5817 hr = triangulation_add_point(&t2, triangulations, vtx_idx, to_top);
5818 if (hr != S_OK) return hr;
5819 remove_triangulation(triangulations, t);
5820 if (t2 > t)
5821 t2--;
5822 *t_ptr = t2;
5824 return hr;
5827 /* check if the point is next on the outline for either the top or bottom */
5828 static D3DXVECTOR2 *triangulation_get_next_point(struct triangulation *t, struct glyphinfo *glyph, BOOL on_top)
5830 int i = t->last_on_top == on_top ? t->vertex_stack.count - 1 : 0;
5831 WORD idx = t->vertex_stack.items[i];
5832 struct point2d_index *pt_idx = &glyph->ordered_vertices.items[idx];
5833 struct outline *outline = pt_idx->outline;
5835 if (on_top)
5836 i = (pt_idx->vertex + outline->count - 1) % outline->count;
5837 else
5838 i = (pt_idx->vertex + 1) % outline->count;
5840 return &outline->items[i].pos;
5843 static int compare_vertex_indices(const void *a, const void *b)
5845 const struct point2d_index *idx1 = a, *idx2 = b;
5846 const D3DXVECTOR2 *p1 = &idx1->outline->items[idx1->vertex].pos;
5847 const D3DXVECTOR2 *p2 = &idx2->outline->items[idx2->vertex].pos;
5848 float diff = p1->x - p2->x;
5850 if (diff == 0.0f)
5851 diff = p1->y - p2->y;
5853 return diff == 0.0f ? 0 : (diff > 0.0f ? -1 : 1);
5856 static HRESULT triangulate(struct triangulation_array *triangulations)
5858 int sweep_idx;
5859 HRESULT hr;
5860 struct glyphinfo *glyph = triangulations->glyph;
5861 int nb_vertices = 0;
5862 int i;
5863 struct point2d_index *idx_ptr;
5865 /* Glyphs without outlines do not generate any vertices. */
5866 if (!glyph->outlines.count)
5867 return D3D_OK;
5869 for (i = 0; i < glyph->outlines.count; i++)
5870 nb_vertices += glyph->outlines.items[i].count;
5872 glyph->ordered_vertices.items = HeapAlloc(GetProcessHeap(), 0,
5873 nb_vertices * sizeof(*glyph->ordered_vertices.items));
5874 if (!glyph->ordered_vertices.items)
5875 return E_OUTOFMEMORY;
5877 idx_ptr = glyph->ordered_vertices.items;
5878 for (i = 0; i < glyph->outlines.count; i++)
5880 struct outline *outline = &glyph->outlines.items[i];
5881 int j;
5883 idx_ptr->outline = outline;
5884 idx_ptr->vertex = 0;
5885 idx_ptr++;
5886 for (j = outline->count - 1; j > 0; j--)
5888 idx_ptr->outline = outline;
5889 idx_ptr->vertex = j;
5890 idx_ptr++;
5893 glyph->ordered_vertices.count = nb_vertices;
5895 /* Native implementation seems to try to create a triangle fan from
5896 * the first outline point if the glyph only has one outline. */
5897 if (glyph->outlines.count == 1)
5899 struct outline *outline = glyph->outlines.items;
5900 D3DXVECTOR2 *base = &outline->items[0].pos;
5901 D3DXVECTOR2 *last = &outline->items[1].pos;
5902 float ccw = 0;
5904 for (i = 2; i < outline->count; i++)
5906 D3DXVECTOR2 *next = &outline->items[i].pos;
5907 D3DXVECTOR2 v1 = {0.0f, 0.0f};
5908 D3DXVECTOR2 v2 = {0.0f, 0.0f};
5910 D3DXVec2Subtract(&v1, base, last);
5911 D3DXVec2Subtract(&v2, last, next);
5912 ccw = D3DXVec2CCW(&v1, &v2);
5913 if (ccw > 0.0f)
5914 break;
5916 last = next;
5918 if (ccw <= 0)
5920 glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
5921 (outline->count - 2) * sizeof(glyph->faces.items[0]));
5922 if (!glyph->faces.items)
5923 return E_OUTOFMEMORY;
5925 glyph->faces.count = outline->count - 2;
5926 for (i = 0; i < glyph->faces.count; i++)
5928 glyph->faces.items[i][0] = 0;
5929 glyph->faces.items[i][1] = i + 1;
5930 glyph->faces.items[i][2] = i + 2;
5932 return S_OK;
5936 /* Perform 2D polygon triangulation for complex glyphs.
5937 * Triangulation is performed using a sweep line concept, from right to left,
5938 * by processing vertices in sorted order. Complex polygons are split into
5939 * monotone polygons which are triangulated separately. */
5940 /* FIXME: The order of the faces is not consistent with the native implementation. */
5942 /* Reserve space for maximum possible faces from triangulation.
5943 * # faces for outer outlines = outline->count - 2
5944 * # faces for inner outlines = outline->count + 2
5945 * There must be at least 1 outer outline. */
5946 glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
5947 (nb_vertices + glyph->outlines.count * 2 - 4) * sizeof(glyph->faces.items[0]));
5948 if (!glyph->faces.items)
5949 return E_OUTOFMEMORY;
5951 qsort(glyph->ordered_vertices.items, nb_vertices,
5952 sizeof(glyph->ordered_vertices.items[0]), compare_vertex_indices);
5953 for (sweep_idx = 0; sweep_idx < glyph->ordered_vertices.count; sweep_idx++)
5955 int start = 0;
5956 int end = triangulations->count;
5958 while (start < end)
5960 D3DXVECTOR2 *sweep_vtx = get_ordered_vertex(glyph, sweep_idx);
5961 int current = (start + end) / 2;
5962 struct triangulation *t = &triangulations->items[current];
5963 BOOL on_top_outline = FALSE;
5964 D3DXVECTOR2 *top_next, *bottom_next;
5965 WORD top_idx, bottom_idx;
5967 if (t->merging && t->last_on_top)
5968 top_next = triangulation_get_next_point(t + 1, glyph, TRUE);
5969 else
5970 top_next = triangulation_get_next_point(t, glyph, TRUE);
5971 if (sweep_vtx == top_next)
5973 if (t->merging && t->last_on_top)
5974 t++;
5975 hr = triangulation_add_point(&t, triangulations, sweep_idx, TRUE);
5976 if (hr != S_OK) return hr;
5978 if (t + 1 < &triangulations->items[triangulations->count] &&
5979 triangulation_get_next_point(t + 1, glyph, FALSE) == sweep_vtx)
5981 /* point also on bottom outline of higher triangulation */
5982 struct triangulation *t2 = t + 1;
5983 hr = triangulation_add_point(&t2, triangulations, sweep_idx, FALSE);
5984 if (hr != S_OK) return hr;
5986 t->merging = TRUE;
5987 t2->merging = TRUE;
5989 on_top_outline = TRUE;
5992 if (t->merging && !t->last_on_top)
5993 bottom_next = triangulation_get_next_point(t - 1, glyph, FALSE);
5994 else
5995 bottom_next = triangulation_get_next_point(t, glyph, FALSE);
5996 if (sweep_vtx == bottom_next)
5998 if (t->merging && !t->last_on_top)
5999 t--;
6000 if (on_top_outline) {
6001 /* outline finished */
6002 remove_triangulation(triangulations, t);
6003 break;
6006 hr = triangulation_add_point(&t, triangulations, sweep_idx, FALSE);
6007 if (hr != S_OK) return hr;
6009 if (t > triangulations->items &&
6010 triangulation_get_next_point(t - 1, glyph, TRUE) == sweep_vtx)
6012 struct triangulation *t2 = t - 1;
6013 /* point also on top outline of lower triangulation */
6014 hr = triangulation_add_point(&t2, triangulations, sweep_idx, TRUE);
6015 if (hr != S_OK) return hr;
6016 t = t2 + 1; /* t may be invalidated by triangulation merging */
6018 t->merging = TRUE;
6019 t2->merging = TRUE;
6021 break;
6023 if (on_top_outline)
6024 break;
6026 if (t->last_on_top) {
6027 top_idx = t->vertex_stack.items[t->vertex_stack.count - 1];
6028 bottom_idx = t->vertex_stack.items[0];
6029 } else {
6030 top_idx = t->vertex_stack.items[0];
6031 bottom_idx = t->vertex_stack.items[t->vertex_stack.count - 1];
6034 /* check if the point is inside or outside this polygon */
6035 if (get_line_to_point_y_distance(get_ordered_vertex(glyph, top_idx),
6036 top_next, sweep_vtx) > 0)
6037 { /* above */
6038 start = current + 1;
6039 } else if (get_line_to_point_y_distance(get_ordered_vertex(glyph, bottom_idx),
6040 bottom_next, sweep_vtx) < 0)
6041 { /* below */
6042 end = current;
6043 } else if (t->merging) {
6044 /* inside, so cancel merging */
6045 struct triangulation *t2 = t->last_on_top ? t + 1 : t - 1;
6046 t->merging = FALSE;
6047 t2->merging = FALSE;
6048 hr = triangulation_add_point(&t, triangulations, sweep_idx, t->last_on_top);
6049 if (hr != S_OK) return hr;
6050 hr = triangulation_add_point(&t2, triangulations, sweep_idx, t2->last_on_top);
6051 if (hr != S_OK) return hr;
6052 break;
6053 } else {
6054 /* inside, so split polygon into two monotone parts */
6055 struct triangulation *t2 = add_triangulation(triangulations);
6056 if (!t2) return E_OUTOFMEMORY;
6057 MoveMemory(t + 1, t, (char*)(t2 + 1) - (char*)t);
6058 if (t->last_on_top) {
6059 t2 = t + 1;
6060 } else {
6061 t2 = t;
6062 t++;
6065 ZeroMemory(&t2->vertex_stack, sizeof(t2->vertex_stack));
6066 hr = add_vertex_index(&t2->vertex_stack, t->vertex_stack.items[t->vertex_stack.count - 1]);
6067 if (hr != S_OK) return hr;
6068 hr = add_vertex_index(&t2->vertex_stack, sweep_idx);
6069 if (hr != S_OK) return hr;
6070 t2->last_on_top = !t->last_on_top;
6072 hr = triangulation_add_point(&t, triangulations, sweep_idx, t->last_on_top);
6073 if (hr != S_OK) return hr;
6074 break;
6077 if (start >= end)
6079 struct triangulation *t;
6080 struct triangulation *t2 = add_triangulation(triangulations);
6081 if (!t2) return E_OUTOFMEMORY;
6082 t = &triangulations->items[start];
6083 MoveMemory(t + 1, t, (char*)(t2 + 1) - (char*)t);
6084 ZeroMemory(t, sizeof(*t));
6085 hr = add_vertex_index(&t->vertex_stack, sweep_idx);
6086 if (hr != S_OK) return hr;
6089 return S_OK;
6092 HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
6093 float extrusion, struct ID3DXMesh **mesh_ptr, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
6095 HRESULT hr;
6096 ID3DXMesh *mesh = NULL;
6097 DWORD nb_vertices, nb_faces;
6098 DWORD nb_front_faces, nb_corners, nb_outline_points;
6099 struct vertex *vertices = NULL;
6100 face *faces = NULL;
6101 int textlen = 0;
6102 float offset_x;
6103 LOGFONTW lf;
6104 OUTLINETEXTMETRICW otm;
6105 HFONT font = NULL, oldfont = NULL;
6106 const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
6107 void *raw_outline = NULL;
6108 int bufsize = 0;
6109 struct glyphinfo *glyphs = NULL;
6110 GLYPHMETRICS gm;
6111 struct triangulation_array triangulations = {0, 0, NULL};
6112 int i;
6113 struct vertex *vertex_ptr;
6114 face *face_ptr;
6115 float max_deviation_sq;
6116 const struct cos_table cos_table = {
6117 cosf(D3DXToRadian(0.5f)),
6118 cosf(D3DXToRadian(45.0f)),
6119 cosf(D3DXToRadian(90.0f)),
6121 int f1, f2;
6123 TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
6124 debugstr_w(text), deviation, extrusion, mesh_ptr, adjacency, glyphmetrics);
6126 if (!device || !hdc || !text || !*text || deviation < 0.0f || extrusion < 0.0f || !mesh_ptr)
6127 return D3DERR_INVALIDCALL;
6129 if (adjacency)
6131 FIXME("Case of adjacency != NULL not implemented.\n");
6132 return E_NOTIMPL;
6135 if (!GetObjectW(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
6136 !GetOutlineTextMetricsW(hdc, sizeof(otm), &otm))
6138 return D3DERR_INVALIDCALL;
6141 if (deviation == 0.0f)
6142 deviation = 1.0f / otm.otmEMSquare;
6143 max_deviation_sq = deviation * deviation;
6145 lf.lfHeight = otm.otmEMSquare;
6146 lf.lfWidth = 0;
6147 font = CreateFontIndirectW(&lf);
6148 if (!font) {
6149 hr = E_OUTOFMEMORY;
6150 goto error;
6152 oldfont = SelectObject(hdc, font);
6154 textlen = strlenW(text);
6155 for (i = 0; i < textlen; i++)
6157 int datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
6158 if (datasize < 0)
6159 return D3DERR_INVALIDCALL;
6160 if (bufsize < datasize)
6161 bufsize = datasize;
6163 if (!bufsize) { /* e.g. text == " " */
6164 hr = D3DERR_INVALIDCALL;
6165 goto error;
6168 glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
6169 raw_outline = HeapAlloc(GetProcessHeap(), 0, bufsize);
6170 if (!glyphs || !raw_outline) {
6171 hr = E_OUTOFMEMORY;
6172 goto error;
6175 offset_x = 0.0f;
6176 for (i = 0; i < textlen; i++)
6178 /* get outline points from data returned from GetGlyphOutline */
6179 int datasize;
6181 glyphs[i].offset_x = offset_x;
6183 datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, bufsize, raw_outline, &identity);
6184 hr = create_outline(&glyphs[i], raw_outline, datasize,
6185 max_deviation_sq, otm.otmEMSquare, &cos_table);
6186 if (hr != S_OK) goto error;
6188 triangulations.glyph = &glyphs[i];
6189 hr = triangulate(&triangulations);
6190 if (hr != S_OK) goto error;
6191 if (triangulations.count) {
6192 ERR("%d incomplete triangulations of glyph (%u).\n", triangulations.count, text[i]);
6193 triangulations.count = 0;
6196 if (glyphmetrics)
6198 glyphmetrics[i].gmfBlackBoxX = gm.gmBlackBoxX / (float)otm.otmEMSquare;
6199 glyphmetrics[i].gmfBlackBoxY = gm.gmBlackBoxY / (float)otm.otmEMSquare;
6200 glyphmetrics[i].gmfptGlyphOrigin.x = gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare;
6201 glyphmetrics[i].gmfptGlyphOrigin.y = gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare;
6202 glyphmetrics[i].gmfCellIncX = gm.gmCellIncX / (float)otm.otmEMSquare;
6203 glyphmetrics[i].gmfCellIncY = gm.gmCellIncY / (float)otm.otmEMSquare;
6205 offset_x += gm.gmCellIncX / (float)otm.otmEMSquare;
6208 /* corner points need an extra vertex for the different side faces normals */
6209 nb_corners = 0;
6210 nb_outline_points = 0;
6211 nb_front_faces = 0;
6212 for (i = 0; i < textlen; i++)
6214 int j;
6215 nb_outline_points += glyphs[i].ordered_vertices.count;
6216 nb_front_faces += glyphs[i].faces.count;
6217 for (j = 0; j < glyphs[i].outlines.count; j++)
6219 int k;
6220 struct outline *outline = &glyphs[i].outlines.items[j];
6221 nb_corners++; /* first outline point always repeated as a corner */
6222 for (k = 1; k < outline->count; k++)
6223 if (outline->items[k].corner)
6224 nb_corners++;
6228 nb_vertices = (nb_outline_points + nb_corners) * 2 + nb_outline_points * 2;
6229 nb_faces = nb_outline_points * 2 + nb_front_faces * 2;
6232 hr = D3DXCreateMeshFVF(nb_faces, nb_vertices, D3DXMESH_MANAGED,
6233 D3DFVF_XYZ | D3DFVF_NORMAL, device, &mesh);
6234 if (FAILED(hr))
6235 goto error;
6237 if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
6238 goto error;
6240 if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void **)&faces)))
6241 goto error;
6243 /* convert 2D vertices and faces into 3D mesh */
6244 vertex_ptr = vertices;
6245 face_ptr = faces;
6246 if (extrusion == 0.0f) {
6247 f1 = 1;
6248 f2 = 2;
6249 } else {
6250 f1 = 2;
6251 f2 = 1;
6253 for (i = 0; i < textlen; i++)
6255 int j;
6256 int count;
6257 struct vertex *back_vertices;
6258 face *back_faces;
6260 /* side vertices and faces */
6261 for (j = 0; j < glyphs[i].outlines.count; j++)
6263 struct vertex *outline_vertices = vertex_ptr;
6264 struct outline *outline = &glyphs[i].outlines.items[j];
6265 int k;
6266 struct point2d *prevpt = &outline->items[outline->count - 1];
6267 struct point2d *pt = &outline->items[0];
6269 for (k = 1; k <= outline->count; k++)
6271 struct vertex vtx;
6272 struct point2d *nextpt = &outline->items[k % outline->count];
6273 WORD vtx_idx = vertex_ptr - vertices;
6274 D3DXVECTOR2 vec;
6276 if (pt->corner == POINTTYPE_CURVE_START)
6277 D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
6278 else if (pt->corner)
6279 D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
6280 else
6281 D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
6282 D3DXVec2Normalize(&vec, &vec);
6283 vtx.normal.x = -vec.y;
6284 vtx.normal.y = vec.x;
6285 vtx.normal.z = 0;
6287 vtx.position.x = pt->pos.x + glyphs[i].offset_x;
6288 vtx.position.y = pt->pos.y;
6289 vtx.position.z = 0;
6290 *vertex_ptr++ = vtx;
6292 vtx.position.z = -extrusion;
6293 *vertex_ptr++ = vtx;
6295 vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
6296 vtx.position.y = nextpt->pos.y;
6297 if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
6298 vtx.position.z = -extrusion;
6299 *vertex_ptr++ = vtx;
6300 vtx.position.z = 0;
6301 *vertex_ptr++ = vtx;
6303 (*face_ptr)[0] = vtx_idx;
6304 (*face_ptr)[1] = vtx_idx + 2;
6305 (*face_ptr)[2] = vtx_idx + 1;
6306 face_ptr++;
6308 (*face_ptr)[0] = vtx_idx;
6309 (*face_ptr)[1] = vtx_idx + 3;
6310 (*face_ptr)[2] = vtx_idx + 2;
6311 face_ptr++;
6312 } else {
6313 if (nextpt->corner) {
6314 if (nextpt->corner == POINTTYPE_CURVE_END) {
6315 D3DXVECTOR2 *nextpt2 = &outline->items[(k + 1) % outline->count].pos;
6316 D3DXVec2Subtract(&vec, nextpt2, &nextpt->pos);
6317 } else {
6318 D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
6320 D3DXVec2Normalize(&vec, &vec);
6321 vtx.normal.x = -vec.y;
6322 vtx.normal.y = vec.x;
6324 vtx.position.z = 0;
6325 *vertex_ptr++ = vtx;
6326 vtx.position.z = -extrusion;
6327 *vertex_ptr++ = vtx;
6330 (*face_ptr)[0] = vtx_idx;
6331 (*face_ptr)[1] = vtx_idx + 3;
6332 (*face_ptr)[2] = vtx_idx + 1;
6333 face_ptr++;
6335 (*face_ptr)[0] = vtx_idx;
6336 (*face_ptr)[1] = vtx_idx + 2;
6337 (*face_ptr)[2] = vtx_idx + 3;
6338 face_ptr++;
6341 prevpt = pt;
6342 pt = nextpt;
6344 if (!pt->corner) {
6345 *vertex_ptr++ = *outline_vertices++;
6346 *vertex_ptr++ = *outline_vertices++;
6350 /* back vertices and faces */
6351 back_faces = face_ptr;
6352 back_vertices = vertex_ptr;
6353 for (j = 0; j < glyphs[i].ordered_vertices.count; j++)
6355 D3DXVECTOR2 *pt = get_ordered_vertex(&glyphs[i], j);
6356 vertex_ptr->position.x = pt->x + glyphs[i].offset_x;
6357 vertex_ptr->position.y = pt->y;
6358 vertex_ptr->position.z = 0;
6359 vertex_ptr->normal.x = 0;
6360 vertex_ptr->normal.y = 0;
6361 vertex_ptr->normal.z = 1;
6362 vertex_ptr++;
6364 count = back_vertices - vertices;
6365 for (j = 0; j < glyphs[i].faces.count; j++)
6367 face *f = &glyphs[i].faces.items[j];
6368 (*face_ptr)[0] = (*f)[0] + count;
6369 (*face_ptr)[1] = (*f)[1] + count;
6370 (*face_ptr)[2] = (*f)[2] + count;
6371 face_ptr++;
6374 /* front vertices and faces */
6375 j = count = vertex_ptr - back_vertices;
6376 while (j--)
6378 vertex_ptr->position.x = back_vertices->position.x;
6379 vertex_ptr->position.y = back_vertices->position.y;
6380 vertex_ptr->position.z = -extrusion;
6381 vertex_ptr->normal.x = 0;
6382 vertex_ptr->normal.y = 0;
6383 vertex_ptr->normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
6384 vertex_ptr++;
6385 back_vertices++;
6387 j = face_ptr - back_faces;
6388 while (j--)
6390 (*face_ptr)[0] = (*back_faces)[0] + count;
6391 (*face_ptr)[1] = (*back_faces)[f1] + count;
6392 (*face_ptr)[2] = (*back_faces)[f2] + count;
6393 face_ptr++;
6394 back_faces++;
6398 *mesh_ptr = mesh;
6399 hr = D3D_OK;
6400 error:
6401 if (mesh) {
6402 if (faces) mesh->lpVtbl->UnlockIndexBuffer(mesh);
6403 if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
6404 if (hr != D3D_OK) mesh->lpVtbl->Release(mesh);
6406 if (glyphs) {
6407 for (i = 0; i < textlen; i++)
6409 int j;
6410 for (j = 0; j < glyphs[i].outlines.count; j++)
6411 HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
6412 HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
6413 HeapFree(GetProcessHeap(), 0, glyphs[i].faces.items);
6414 HeapFree(GetProcessHeap(), 0, glyphs[i].ordered_vertices.items);
6416 HeapFree(GetProcessHeap(), 0, glyphs);
6418 if (triangulations.items) {
6419 int i;
6420 for (i = 0; i < triangulations.count; i++)
6421 HeapFree(GetProcessHeap(), 0, triangulations.items[i].vertex_stack.items);
6422 HeapFree(GetProcessHeap(), 0, triangulations.items);
6424 HeapFree(GetProcessHeap(), 0, raw_outline);
6425 if (oldfont) SelectObject(hdc, oldfont);
6426 if (font) DeleteObject(font);
6428 return hr;
6431 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors_and_warnings)
6433 FIXME("(%p, %p, %p): stub\n", mesh, adjacency, *errors_and_warnings);
6435 return E_NOTIMPL;
6438 static BOOL weld_float1(void *to, void *from, FLOAT epsilon)
6440 FLOAT *v1 = to;
6441 FLOAT *v2 = from;
6443 if (fabsf(*v1 - *v2) <= epsilon)
6445 *v1 = *v2;
6447 return TRUE;
6450 return FALSE;
6453 static BOOL weld_float2(void *to, void *from, FLOAT epsilon)
6455 D3DXVECTOR2 *v1 = to;
6456 D3DXVECTOR2 *v2 = from;
6457 FLOAT diff_x = fabsf(v1->x - v2->x);
6458 FLOAT diff_y = fabsf(v1->y - v2->y);
6459 FLOAT max_abs_diff = max(diff_x, diff_y);
6461 if (max_abs_diff <= epsilon)
6463 memcpy(to, from, sizeof(D3DXVECTOR2));
6465 return TRUE;
6468 return FALSE;
6471 static BOOL weld_float3(void *to, void *from, FLOAT epsilon)
6473 D3DXVECTOR3 *v1 = to;
6474 D3DXVECTOR3 *v2 = from;
6475 FLOAT diff_x = fabsf(v1->x - v2->x);
6476 FLOAT diff_y = fabsf(v1->y - v2->y);
6477 FLOAT diff_z = fabsf(v1->z - v2->z);
6478 FLOAT max_abs_diff = max(diff_x, diff_y);
6479 max_abs_diff = max(diff_z, max_abs_diff);
6481 if (max_abs_diff <= epsilon)
6483 memcpy(to, from, sizeof(D3DXVECTOR3));
6485 return TRUE;
6488 return FALSE;
6491 static BOOL weld_float4(void *to, void *from, FLOAT epsilon)
6493 D3DXVECTOR4 *v1 = to;
6494 D3DXVECTOR4 *v2 = from;
6495 FLOAT diff_x = fabsf(v1->x - v2->x);
6496 FLOAT diff_y = fabsf(v1->y - v2->y);
6497 FLOAT diff_z = fabsf(v1->z - v2->z);
6498 FLOAT diff_w = fabsf(v1->w - v2->w);
6499 FLOAT max_abs_diff = max(diff_x, diff_y);
6500 max_abs_diff = max(diff_z, max_abs_diff);
6501 max_abs_diff = max(diff_w, max_abs_diff);
6503 if (max_abs_diff <= epsilon)
6505 memcpy(to, from, sizeof(D3DXVECTOR4));
6507 return TRUE;
6510 return FALSE;
6513 static BOOL weld_ubyte4(void *to, void *from, FLOAT epsilon)
6515 BYTE *b1 = to;
6516 BYTE *b2 = from;
6517 BYTE truncated_epsilon = (BYTE)epsilon;
6518 BYTE diff_x = b1[0] > b2[0] ? b1[0] - b2[0] : b2[0] - b1[0];
6519 BYTE diff_y = b1[1] > b2[1] ? b1[1] - b2[1] : b2[1] - b1[1];
6520 BYTE diff_z = b1[2] > b2[2] ? b1[2] - b2[2] : b2[2] - b1[2];
6521 BYTE diff_w = b1[3] > b2[3] ? b1[3] - b2[3] : b2[3] - b1[3];
6522 BYTE max_diff = max(diff_x, diff_y);
6523 max_diff = max(diff_z, max_diff);
6524 max_diff = max(diff_w, max_diff);
6526 if (max_diff <= truncated_epsilon)
6528 memcpy(to, from, 4 * sizeof(BYTE));
6530 return TRUE;
6533 return FALSE;
6536 static BOOL weld_ubyte4n(void *to, void *from, FLOAT epsilon)
6538 return weld_ubyte4(to, from, epsilon * UCHAR_MAX);
6541 static BOOL weld_d3dcolor(void *to, void *from, FLOAT epsilon)
6543 return weld_ubyte4n(to, from, epsilon);
6546 static BOOL weld_short2(void *to, void *from, FLOAT epsilon)
6548 SHORT *s1 = to;
6549 SHORT *s2 = from;
6550 SHORT truncated_epsilon = (SHORT)epsilon;
6551 SHORT diff_x = abs(s1[0] - s2[0]);
6552 SHORT diff_y = abs(s1[1] - s2[1]);
6553 SHORT max_abs_diff = max(diff_x, diff_y);
6555 if (max_abs_diff <= truncated_epsilon)
6557 memcpy(to, from, 2 * sizeof(SHORT));
6559 return TRUE;
6562 return FALSE;
6565 static BOOL weld_short2n(void *to, void *from, FLOAT epsilon)
6567 return weld_short2(to, from, epsilon * SHRT_MAX);
6570 static BOOL weld_short4(void *to, void *from, FLOAT epsilon)
6572 SHORT *s1 = to;
6573 SHORT *s2 = from;
6574 SHORT truncated_epsilon = (SHORT)epsilon;
6575 SHORT diff_x = abs(s1[0] - s2[0]);
6576 SHORT diff_y = abs(s1[1] - s2[1]);
6577 SHORT diff_z = abs(s1[2] - s2[2]);
6578 SHORT diff_w = abs(s1[3] - s2[3]);
6579 SHORT max_abs_diff = max(diff_x, diff_y);
6580 max_abs_diff = max(diff_z, max_abs_diff);
6581 max_abs_diff = max(diff_w, max_abs_diff);
6583 if (max_abs_diff <= truncated_epsilon)
6585 memcpy(to, from, 4 * sizeof(SHORT));
6587 return TRUE;
6590 return FALSE;
6593 static BOOL weld_short4n(void *to, void *from, FLOAT epsilon)
6595 return weld_short4(to, from, epsilon * SHRT_MAX);
6598 static BOOL weld_ushort2n(void *to, void *from, FLOAT epsilon)
6600 USHORT *s1 = to;
6601 USHORT *s2 = from;
6602 USHORT scaled_epsilon = (USHORT)(epsilon * USHRT_MAX);
6603 USHORT diff_x = s1[0] > s2[0] ? s1[0] - s2[0] : s2[0] - s1[0];
6604 USHORT diff_y = s1[1] > s2[1] ? s1[1] - s2[1] : s2[1] - s1[1];
6605 USHORT max_diff = max(diff_x, diff_y);
6607 if (max_diff <= scaled_epsilon)
6609 memcpy(to, from, 2 * sizeof(USHORT));
6611 return TRUE;
6614 return FALSE;
6617 static BOOL weld_ushort4n(void *to, void *from, FLOAT epsilon)
6619 USHORT *s1 = to;
6620 USHORT *s2 = from;
6621 USHORT scaled_epsilon = (USHORT)(epsilon * USHRT_MAX);
6622 USHORT diff_x = s1[0] > s2[0] ? s1[0] - s2[0] : s2[0] - s1[0];
6623 USHORT diff_y = s1[1] > s2[1] ? s1[1] - s2[1] : s2[1] - s1[1];
6624 USHORT diff_z = s1[2] > s2[2] ? s1[2] - s2[2] : s2[2] - s1[2];
6625 USHORT diff_w = s1[3] > s2[3] ? s1[3] - s2[3] : s2[3] - s1[3];
6626 USHORT max_diff = max(diff_x, diff_y);
6627 max_diff = max(diff_z, max_diff);
6628 max_diff = max(diff_w, max_diff);
6630 if (max_diff <= scaled_epsilon)
6632 memcpy(to, from, 4 * sizeof(USHORT));
6634 return TRUE;
6637 return FALSE;
6640 struct udec3
6642 UINT x;
6643 UINT y;
6644 UINT z;
6645 UINT w;
6648 static struct udec3 dword_to_udec3(DWORD d)
6650 struct udec3 v;
6652 v.x = d & 0x3ff;
6653 v.y = (d & 0xffc00) >> 10;
6654 v.z = (d & 0x3ff00000) >> 20;
6655 v.w = (d & 0xc0000000) >> 30;
6657 return v;
6660 static BOOL weld_udec3(void *to, void *from, FLOAT epsilon)
6662 DWORD *d1 = to;
6663 DWORD *d2 = from;
6664 struct udec3 v1 = dword_to_udec3(*d1);
6665 struct udec3 v2 = dword_to_udec3(*d2);
6666 UINT truncated_epsilon = (UINT)epsilon;
6667 UINT diff_x = v1.x > v2.x ? v1.x - v2.x : v2.x - v1.x;
6668 UINT diff_y = v1.y > v2.y ? v1.y - v2.y : v2.y - v1.y;
6669 UINT diff_z = v1.z > v2.z ? v1.z - v2.z : v2.z - v1.z;
6670 UINT diff_w = v1.w > v2.w ? v1.w - v2.w : v2.w - v1.w;
6671 UINT max_diff = max(diff_x, diff_y);
6672 max_diff = max(diff_z, max_diff);
6673 max_diff = max(diff_w, max_diff);
6675 if (max_diff <= truncated_epsilon)
6677 memcpy(to, from, sizeof(DWORD));
6679 return TRUE;
6682 return FALSE;
6685 struct dec3n
6687 INT x;
6688 INT y;
6689 INT z;
6690 INT w;
6693 static struct dec3n dword_to_dec3n(DWORD d)
6695 struct dec3n v;
6697 v.x = d & 0x3ff;
6698 v.y = (d & 0xffc00) >> 10;
6699 v.z = (d & 0x3ff00000) >> 20;
6700 v.w = (d & 0xc0000000) >> 30;
6702 return v;
6705 static BOOL weld_dec3n(void *to, void *from, FLOAT epsilon)
6707 const UINT MAX_DEC3N = 511;
6708 DWORD *d1 = to;
6709 DWORD *d2 = from;
6710 struct dec3n v1 = dword_to_dec3n(*d1);
6711 struct dec3n v2 = dword_to_dec3n(*d2);
6712 INT scaled_epsilon = (INT)(epsilon * MAX_DEC3N);
6713 INT diff_x = abs(v1.x - v2.x);
6714 INT diff_y = abs(v1.y - v2.y);
6715 INT diff_z = abs(v1.z - v2.z);
6716 INT diff_w = abs(v1.w - v2.w);
6717 INT max_abs_diff = max(diff_x, diff_y);
6718 max_abs_diff = max(diff_z, max_abs_diff);
6719 max_abs_diff = max(diff_w, max_abs_diff);
6721 if (max_abs_diff <= scaled_epsilon)
6723 memcpy(to, from, sizeof(DWORD));
6725 return TRUE;
6728 return FALSE;
6731 static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
6733 D3DXFLOAT16 *v1_float16 = to;
6734 D3DXFLOAT16 *v2_float16 = from;
6735 FLOAT diff_x;
6736 FLOAT diff_y;
6737 FLOAT max_abs_diff;
6738 #define NUM_ELEM 2
6739 FLOAT v1[NUM_ELEM];
6740 FLOAT v2[NUM_ELEM];
6742 D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
6743 D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
6745 diff_x = fabsf(v1[0] - v2[0]);
6746 diff_y = fabsf(v1[1] - v2[1]);
6747 max_abs_diff = max(diff_x, diff_y);
6749 if (max_abs_diff <= epsilon)
6751 memcpy(to, from, NUM_ELEM * sizeof(D3DXFLOAT16));
6753 return TRUE;
6756 return FALSE;
6757 #undef NUM_ELEM
6760 static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
6762 D3DXFLOAT16 *v1_float16 = to;
6763 D3DXFLOAT16 *v2_float16 = from;
6764 FLOAT diff_x;
6765 FLOAT diff_y;
6766 FLOAT diff_z;
6767 FLOAT diff_w;
6768 FLOAT max_abs_diff;
6769 #define NUM_ELEM 4
6770 FLOAT v1[NUM_ELEM];
6771 FLOAT v2[NUM_ELEM];
6773 D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
6774 D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
6776 diff_x = fabsf(v1[0] - v2[0]);
6777 diff_y = fabsf(v1[1] - v2[1]);
6778 diff_z = fabsf(v1[2] - v2[2]);
6779 diff_w = fabsf(v1[3] - v2[3]);
6780 max_abs_diff = max(diff_x, diff_y);
6781 max_abs_diff = max(diff_z, max_abs_diff);
6782 max_abs_diff = max(diff_w, max_abs_diff);
6784 if (max_abs_diff <= epsilon)
6786 memcpy(to, from, NUM_ELEM * sizeof(D3DXFLOAT16));
6788 return TRUE;
6791 return FALSE;
6792 #undef NUM_ELEM
6795 /* Sets the vertex components to the same value if they are within epsilon. */
6796 static BOOL weld_component(void *to, void *from, D3DDECLTYPE type, FLOAT epsilon)
6798 /* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
6799 BOOL fixme_once_unused = FALSE;
6800 BOOL fixme_once_unknown = FALSE;
6802 switch (type)
6804 case D3DDECLTYPE_FLOAT1:
6805 return weld_float1(to, from, epsilon);
6807 case D3DDECLTYPE_FLOAT2:
6808 return weld_float2(to, from, epsilon);
6810 case D3DDECLTYPE_FLOAT3:
6811 return weld_float3(to, from, epsilon);
6813 case D3DDECLTYPE_FLOAT4:
6814 return weld_float4(to, from, epsilon);
6816 case D3DDECLTYPE_D3DCOLOR:
6817 return weld_d3dcolor(to, from, epsilon);
6819 case D3DDECLTYPE_UBYTE4:
6820 return weld_ubyte4(to, from, epsilon);
6822 case D3DDECLTYPE_SHORT2:
6823 return weld_short2(to, from, epsilon);
6825 case D3DDECLTYPE_SHORT4:
6826 return weld_short4(to, from, epsilon);
6828 case D3DDECLTYPE_UBYTE4N:
6829 return weld_ubyte4n(to, from, epsilon);
6831 case D3DDECLTYPE_SHORT2N:
6832 return weld_short2n(to, from, epsilon);
6834 case D3DDECLTYPE_SHORT4N:
6835 return weld_short4n(to, from, epsilon);
6837 case D3DDECLTYPE_USHORT2N:
6838 return weld_ushort2n(to, from, epsilon);
6840 case D3DDECLTYPE_USHORT4N:
6841 return weld_ushort4n(to, from, epsilon);
6843 case D3DDECLTYPE_UDEC3:
6844 return weld_udec3(to, from, epsilon);
6846 case D3DDECLTYPE_DEC3N:
6847 return weld_dec3n(to, from, epsilon);
6849 case D3DDECLTYPE_FLOAT16_2:
6850 return weld_float16_2(to, from, epsilon);
6852 case D3DDECLTYPE_FLOAT16_4:
6853 return weld_float16_4(to, from, epsilon);
6855 case D3DDECLTYPE_UNUSED:
6856 if (!fixme_once_unused++)
6857 FIXME("D3DDECLTYPE_UNUSED welding not implemented.\n");
6858 break;
6860 default:
6861 if (!fixme_once_unknown++)
6862 FIXME("Welding of unknown declaration type %d is not implemented.\n", type);
6863 break;
6866 return FALSE;
6869 static FLOAT get_component_epsilon(const D3DVERTEXELEMENT9 *decl_ptr, const D3DXWELDEPSILONS *epsilons)
6871 FLOAT epsilon = 0.0f;
6872 /* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
6873 static BOOL fixme_once_blendindices = FALSE;
6874 static BOOL fixme_once_positiont = FALSE;
6875 static BOOL fixme_once_fog = FALSE;
6876 static BOOL fixme_once_depth = FALSE;
6877 static BOOL fixme_once_sample = FALSE;
6878 static BOOL fixme_once_unknown = FALSE;
6880 switch (decl_ptr->Usage)
6882 case D3DDECLUSAGE_POSITION:
6883 epsilon = epsilons->Position;
6884 break;
6885 case D3DDECLUSAGE_BLENDWEIGHT:
6886 epsilon = epsilons->BlendWeights;
6887 break;
6888 case D3DDECLUSAGE_NORMAL:
6889 epsilon = epsilons->Normals;
6890 break;
6891 case D3DDECLUSAGE_PSIZE:
6892 epsilon = epsilons->PSize;
6893 break;
6894 case D3DDECLUSAGE_TEXCOORD:
6896 BYTE usage_index = decl_ptr->UsageIndex;
6897 if (usage_index > 7)
6898 usage_index = 7;
6899 epsilon = epsilons->Texcoords[usage_index];
6900 break;
6902 case D3DDECLUSAGE_TANGENT:
6903 epsilon = epsilons->Tangent;
6904 break;
6905 case D3DDECLUSAGE_BINORMAL:
6906 epsilon = epsilons->Binormal;
6907 break;
6908 case D3DDECLUSAGE_TESSFACTOR:
6909 epsilon = epsilons->TessFactor;
6910 break;
6911 case D3DDECLUSAGE_COLOR:
6912 if (decl_ptr->UsageIndex == 0)
6913 epsilon = epsilons->Diffuse;
6914 else if (decl_ptr->UsageIndex == 1)
6915 epsilon = epsilons->Specular;
6916 else
6917 epsilon = 1e-6f;
6918 break;
6919 case D3DDECLUSAGE_BLENDINDICES:
6920 if (!fixme_once_blendindices++)
6921 FIXME("D3DDECLUSAGE_BLENDINDICES welding not implemented.\n");
6922 break;
6923 case D3DDECLUSAGE_POSITIONT:
6924 if (!fixme_once_positiont++)
6925 FIXME("D3DDECLUSAGE_POSITIONT welding not implemented.\n");
6926 break;
6927 case D3DDECLUSAGE_FOG:
6928 if (!fixme_once_fog++)
6929 FIXME("D3DDECLUSAGE_FOG welding not implemented.\n");
6930 break;
6931 case D3DDECLUSAGE_DEPTH:
6932 if (!fixme_once_depth++)
6933 FIXME("D3DDECLUSAGE_DEPTH welding not implemented.\n");
6934 break;
6935 case D3DDECLUSAGE_SAMPLE:
6936 if (!fixme_once_sample++)
6937 FIXME("D3DDECLUSAGE_SAMPLE welding not implemented.\n");
6938 break;
6939 default:
6940 if (!fixme_once_unknown++)
6941 FIXME("Unknown usage %x\n", decl_ptr->Usage);
6942 break;
6945 return epsilon;
6948 /* Helper function for reading a 32-bit index buffer. */
6949 static inline DWORD read_ib(void *index_buffer, BOOL indices_are_32bit,
6950 DWORD index)
6952 if (indices_are_32bit)
6954 DWORD *indices = index_buffer;
6955 return indices[index];
6957 else
6959 WORD *indices = index_buffer;
6960 return indices[index];
6964 /* Helper function for writing to a 32-bit index buffer. */
6965 static inline void write_ib(void *index_buffer, BOOL indices_are_32bit,
6966 DWORD index, DWORD value)
6968 if (indices_are_32bit)
6970 DWORD *indices = index_buffer;
6971 indices[index] = value;
6973 else
6975 WORD *indices = index_buffer;
6976 indices[index] = value;
6980 /*************************************************************************
6981 * D3DXWeldVertices (D3DX9_36.@)
6983 * Welds together similar vertices. The similarity between vert-
6984 * ices can be the position and other components such as
6985 * normal and color.
6987 * PARAMS
6988 * mesh [I] Mesh which vertices will be welded together.
6989 * flags [I] D3DXWELDEPSILONSFLAGS specifying how to weld.
6990 * epsilons [I] How similar a component needs to be for welding.
6991 * adjacency [I] Which faces are adjacent to other faces.
6992 * adjacency_out [O] Updated adjacency after welding.
6993 * face_remap_out [O] Which faces the old faces have been mapped to.
6994 * vertex_remap_out [O] Which vertices the old vertices have been mapped to.
6996 * RETURNS
6997 * Success: D3D_OK.
6998 * Failure: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
7000 * BUGS
7001 * Attribute sorting not implemented.
7004 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
7005 const DWORD *adjacency, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
7007 DWORD *adjacency_generated = NULL;
7008 const DWORD *adjacency_ptr;
7009 DWORD *attributes = NULL;
7010 const FLOAT DEFAULT_EPSILON = 1.0e-6f;
7011 HRESULT hr;
7012 DWORD i;
7013 void *indices = NULL;
7014 BOOL indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
7015 DWORD optimize_flags;
7016 DWORD *point_reps = NULL;
7017 struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
7018 DWORD *vertex_face_map = NULL;
7019 BYTE *vertices = NULL;
7021 TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
7022 mesh, flags, epsilons, adjacency, adjacency_out, face_remap_out, vertex_remap_out);
7024 if (flags == 0)
7026 WARN("No flags are undefined. Using D3DXWELDEPSILONS_WELDPARTIALMATCHES instead.\n");
7027 flags = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7030 if (adjacency) /* Use supplied adjacency. */
7032 adjacency_ptr = adjacency;
7034 else /* Adjacency has to be generated. */
7036 adjacency_generated = HeapAlloc(GetProcessHeap(), 0, 3 * This->numfaces * sizeof(*adjacency_generated));
7037 if (!adjacency_generated)
7039 ERR("Couldn't allocate memory for adjacency_generated.\n");
7040 hr = E_OUTOFMEMORY;
7041 goto cleanup;
7043 hr = mesh->lpVtbl->GenerateAdjacency(mesh, DEFAULT_EPSILON, adjacency_generated);
7044 if (FAILED(hr))
7046 ERR("Couldn't generate adjacency.\n");
7047 goto cleanup;
7049 adjacency_ptr = adjacency_generated;
7052 /* Point representation says which vertices can be replaced. */
7053 point_reps = HeapAlloc(GetProcessHeap(), 0, This->numvertices * sizeof(*point_reps));
7054 if (!point_reps)
7056 hr = E_OUTOFMEMORY;
7057 ERR("Couldn't allocate memory for point_reps.\n");
7058 goto cleanup;
7060 hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency_ptr, point_reps);
7061 if (FAILED(hr))
7063 ERR("ConvertAdjacencyToPointReps failed.\n");
7064 goto cleanup;
7067 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices);
7068 if (FAILED(hr))
7070 ERR("Couldn't lock index buffer.\n");
7071 goto cleanup;
7074 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes);
7075 if (FAILED(hr))
7077 ERR("Couldn't lock attribute buffer.\n");
7078 goto cleanup;
7080 vertex_face_map = HeapAlloc(GetProcessHeap(), 0, This->numvertices * sizeof(*vertex_face_map));
7081 if (!vertex_face_map)
7083 hr = E_OUTOFMEMORY;
7084 ERR("Couldn't allocate memory for vertex_face_map.\n");
7085 goto cleanup;
7087 /* Build vertex face map, so that a vertex's face can be looked up. */
7088 for (i = 0; i < This->numfaces; i++)
7090 DWORD j;
7091 for (j = 0; j < 3; j++)
7093 DWORD index = read_ib(indices, indices_are_32bit, 3*i + j);
7094 vertex_face_map[index] = i;
7098 if (flags & D3DXWELDEPSILONS_WELDPARTIALMATCHES)
7100 hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void**)&vertices);
7101 if (FAILED(hr))
7103 ERR("Couldn't lock vertex buffer.\n");
7104 goto cleanup;
7106 /* For each vertex that can be removed, compare its vertex components
7107 * with the vertex components from the vertex that can replace it. A
7108 * vertex is only fully replaced if all the components match and the
7109 * flag D3DXWELDEPSILONS_DONOTREMOVEVERTICES is not set, and they
7110 * belong to the same attribute group. Otherwise the vertex components
7111 * that are within epsilon are set to the same value.
7113 for (i = 0; i < 3 * This->numfaces; i++)
7115 D3DVERTEXELEMENT9 *decl_ptr;
7116 DWORD vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
7117 DWORD num_vertex_components;
7118 INT matches = 0;
7119 BOOL all_match;
7120 DWORD index = read_ib(indices, indices_are_32bit, i);
7122 for (decl_ptr = This->cached_declaration, num_vertex_components = 0; decl_ptr->Stream != 0xFF; decl_ptr++, num_vertex_components++)
7124 BYTE *to = &vertices[vertex_size*index + decl_ptr->Offset];
7125 BYTE *from = &vertices[vertex_size*point_reps[index] + decl_ptr->Offset];
7126 FLOAT epsilon = get_component_epsilon(decl_ptr, epsilons);
7128 /* Don't weld self */
7129 if (index == point_reps[index])
7131 matches++;
7132 continue;
7135 if (weld_component(to, from, decl_ptr->Type, epsilon))
7136 matches++;
7139 all_match = (num_vertex_components == matches);
7140 if (all_match && !(flags & D3DXWELDEPSILONS_DONOTREMOVEVERTICES))
7142 DWORD to_face = vertex_face_map[index];
7143 DWORD from_face = vertex_face_map[point_reps[index]];
7144 if(attributes[to_face] != attributes[from_face] && !(flags & D3DXWELDEPSILONS_DONOTSPLIT))
7145 continue;
7146 write_ib(indices, indices_are_32bit, i, point_reps[index]);
7149 mesh->lpVtbl->UnlockVertexBuffer(mesh);
7150 vertices = NULL;
7152 else if (flags & D3DXWELDEPSILONS_WELDALL)
7154 for (i = 0; i < 3 * This->numfaces; i++)
7156 DWORD index = read_ib(indices, indices_are_32bit, i);
7157 DWORD to_face = vertex_face_map[index];
7158 DWORD from_face = vertex_face_map[point_reps[index]];
7159 if(attributes[to_face] != attributes[from_face] && !(flags & D3DXWELDEPSILONS_DONOTSPLIT))
7160 continue;
7161 write_ib(indices, indices_are_32bit, i, point_reps[index]);
7164 mesh->lpVtbl->UnlockAttributeBuffer(mesh);
7165 attributes = NULL;
7166 mesh->lpVtbl->UnlockIndexBuffer(mesh);
7167 indices = NULL;
7169 /* Compact mesh using OptimizeInplace */
7170 optimize_flags = D3DXMESHOPT_COMPACT;
7171 hr = mesh->lpVtbl->OptimizeInplace(mesh, optimize_flags, adjacency_ptr, adjacency_out, face_remap_out, vertex_remap_out);
7172 if (FAILED(hr))
7174 ERR("Couldn't compact mesh.\n");
7175 goto cleanup;
7178 hr = D3D_OK;
7179 cleanup:
7180 HeapFree(GetProcessHeap(), 0, adjacency_generated);
7181 HeapFree(GetProcessHeap(), 0, point_reps);
7182 HeapFree(GetProcessHeap(), 0, vertex_face_map);
7183 if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
7184 if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
7185 if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
7187 return hr;
7190 /*************************************************************************
7191 * D3DXOptimizeFaces (D3DX9_36.@)
7193 * Re-orders the faces so the vertex cache is used optimally.
7195 * PARAMS
7196 * indices [I] Pointer to an index buffer belonging to a mesh.
7197 * num_faces [I] Number of faces in the mesh.
7198 * num_vertices [I] Number of vertices in the mesh.
7199 * indices_are_32bit [I] Specifies whether indices are 32- or 16-bit.
7200 * face_remap [I/O] The new order the faces should be drawn in.
7202 * RETURNS
7203 * Success: D3D_OK.
7204 * Failure: D3DERR_INVALIDCALL.
7206 * BUGS
7207 * The face re-ordering does not use the vertex cache optimally.
7210 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT num_faces,
7211 UINT num_vertices, BOOL indices_are_32bit, DWORD *face_remap)
7213 UINT i;
7214 UINT j = num_faces - 1;
7215 UINT limit_16_bit = 2 << 15; /* According to MSDN */
7216 HRESULT hr = D3D_OK;
7218 FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x, face_remap %p semi-stub. "
7219 "Face order will not be optimal.\n",
7220 indices, num_faces, num_vertices, indices_are_32bit, face_remap);
7222 if (!indices_are_32bit && num_faces >= limit_16_bit)
7224 WARN("Number of faces must be less than %d when using 16-bit indices.\n",
7225 limit_16_bit);
7226 hr = D3DERR_INVALIDCALL;
7227 goto error;
7230 if (!face_remap)
7232 WARN("Face remap pointer is NULL.\n");
7233 hr = D3DERR_INVALIDCALL;
7234 goto error;
7237 /* The faces are drawn in reverse order for simple meshes. This ordering
7238 * is not optimal for complicated meshes, but will not break anything
7239 * either. The ordering should be changed to take advantage of the vertex
7240 * cache on the graphics card.
7242 * TODO Re-order to take advantage of vertex cache.
7244 for (i = 0; i < num_faces; i++)
7246 face_remap[i] = j--;
7249 return D3D_OK;
7251 error:
7252 return hr;
7255 static D3DXVECTOR3 *vertex_element_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
7256 DWORD vertex_stride, DWORD index)
7258 return (D3DXVECTOR3 *)(vertices + declaration->Offset + index * vertex_stride);
7261 static D3DXVECTOR3 read_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
7262 DWORD vertex_stride, DWORD index)
7264 D3DXVECTOR3 vec3 = {0};
7265 const D3DXVECTOR3 *src = vertex_element_vec3(vertices, declaration, vertex_stride, index);
7267 switch (declaration->Type)
7269 case D3DDECLTYPE_FLOAT1:
7270 vec3.x = src->x;
7271 break;
7272 case D3DDECLTYPE_FLOAT2:
7273 vec3.x = src->x;
7274 vec3.y = src->y;
7275 break;
7276 case D3DDECLTYPE_FLOAT3:
7277 case D3DDECLTYPE_FLOAT4:
7278 vec3 = *src;
7279 break;
7280 default:
7281 ERR("Cannot read vec3\n");
7282 break;
7285 return vec3;
7288 /*************************************************************************
7289 * D3DXComputeTangentFrameEx (D3DX9_36.@)
7291 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_semantic, DWORD texture_in_index,
7292 DWORD u_partial_out_semantic, DWORD u_partial_out_index, DWORD v_partial_out_semantic,
7293 DWORD v_partial_out_index, DWORD normal_out_semantic, DWORD normal_out_index, DWORD options,
7294 const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
7295 float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **vertex_mapping)
7297 HRESULT hr;
7298 void *indices = NULL;
7299 BYTE *vertices = NULL;
7300 DWORD *point_reps = NULL;
7301 size_t normal_size;
7302 BOOL indices_are_32bit;
7303 DWORD i, j, num_faces, num_vertices, vertex_stride;
7304 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
7305 D3DVERTEXELEMENT9 *position_declaration = NULL, *normal_declaration = NULL;
7306 DWORD weighting_method = options & (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA);
7308 TRACE("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, "
7309 "v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, "
7310 "options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, "
7311 "normal_edge_threshold %f, mesh_out %p, vertex_mapping %p\n",
7312 mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index,
7313 v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency,
7314 partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping);
7316 if (!mesh)
7318 WARN("mesh is NULL\n");
7319 return D3DERR_INVALIDCALL;
7322 if (weighting_method == (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
7324 WARN("D3DXTANGENT_WEIGHT_BY_AREA and D3DXTANGENT_WEIGHT_EQUAL are mutally exclusive\n");
7325 return D3DERR_INVALIDCALL;
7328 if (u_partial_out_semantic != D3DX_DEFAULT)
7330 FIXME("tangent vectors computation is not supported\n");
7331 return E_NOTIMPL;
7334 if (v_partial_out_semantic != D3DX_DEFAULT)
7336 FIXME("binormal vectors computation is not supported\n");
7337 return E_NOTIMPL;
7340 if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
7342 FIXME("unsupported options %#x\n", options);
7343 return E_NOTIMPL;
7346 if (!(options & D3DXTANGENT_CALCULATE_NORMALS))
7348 FIXME("only normals computation is supported\n");
7349 return E_NOTIMPL;
7352 if (!(options & D3DXTANGENT_GENERATE_IN_PLACE) || mesh_out || vertex_mapping)
7354 FIXME("only D3DXTANGENT_GENERATE_IN_PLACE is supported\n");
7355 return E_NOTIMPL;
7358 if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration)))
7359 return hr;
7361 for (i = 0; declaration[i].Stream != 0xff; i++)
7363 if (declaration[i].Usage == D3DDECLUSAGE_POSITION && !declaration[i].UsageIndex)
7364 position_declaration = &declaration[i];
7365 if (declaration[i].Usage == normal_out_semantic && declaration[i].UsageIndex == normal_out_index)
7366 normal_declaration = &declaration[i];
7369 if (!position_declaration || !normal_declaration)
7370 return D3DERR_INVALIDCALL;
7372 if (normal_declaration->Type == D3DDECLTYPE_FLOAT3)
7374 normal_size = sizeof(D3DXVECTOR3);
7376 else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4)
7378 normal_size = sizeof(D3DXVECTOR4);
7380 else
7382 WARN("unsupported normals type %u\n", normal_declaration->Type);
7383 return D3DERR_INVALIDCALL;
7386 num_faces = mesh->lpVtbl->GetNumFaces(mesh);
7387 num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
7388 vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
7389 indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
7391 point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*point_reps));
7392 if (!point_reps)
7394 hr = E_OUTOFMEMORY;
7395 goto done;
7398 if (adjacency)
7400 if (FAILED(hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency, point_reps)))
7401 goto done;
7403 else
7405 for (i = 0; i < num_vertices; i++)
7406 point_reps[i] = i;
7409 if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices)))
7410 goto done;
7412 if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
7413 goto done;
7415 for (i = 0; i < num_vertices; i++)
7417 static const D3DXVECTOR4 default_vector = {0.0f, 0.0f, 0.0f, 1.0f};
7418 void *normal = vertices + normal_declaration->Offset + i * vertex_stride;
7420 memcpy(normal, &default_vector, normal_size);
7423 for (i = 0; i < num_faces; i++)
7425 float denominator, weights[3];
7426 D3DXVECTOR3 a, b, cross, face_normal;
7427 const DWORD face_indices[3] =
7429 read_ib(indices, indices_are_32bit, 3 * i + 0),
7430 read_ib(indices, indices_are_32bit, 3 * i + 1),
7431 read_ib(indices, indices_are_32bit, 3 * i + 2)
7433 const D3DXVECTOR3 v0 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[0]);
7434 const D3DXVECTOR3 v1 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[1]);
7435 const D3DXVECTOR3 v2 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[2]);
7437 D3DXVec3Cross(&cross, D3DXVec3Subtract(&a, &v0, &v1), D3DXVec3Subtract(&b, &v0, &v2));
7439 switch (weighting_method)
7441 case D3DXTANGENT_WEIGHT_EQUAL:
7442 weights[0] = weights[1] = weights[2] = 1.0f;
7443 break;
7444 case D3DXTANGENT_WEIGHT_BY_AREA:
7445 weights[0] = weights[1] = weights[2] = D3DXVec3Length(&cross);
7446 break;
7447 default:
7448 /* weight by angle */
7449 denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
7450 if (!denominator)
7451 weights[0] = 0.0f;
7452 else
7453 weights[0] = acosf(D3DXVec3Dot(&a, &b) / denominator);
7455 D3DXVec3Subtract(&a, &v1, &v0);
7456 D3DXVec3Subtract(&b, &v1, &v2);
7457 denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
7458 if (!denominator)
7459 weights[1] = 0.0f;
7460 else
7461 weights[1] = acosf(D3DXVec3Dot(&a, &b) / denominator);
7463 D3DXVec3Subtract(&a, &v2, &v0);
7464 D3DXVec3Subtract(&b, &v2, &v1);
7465 denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
7466 if (!denominator)
7467 weights[2] = 0.0f;
7468 else
7469 weights[2] = acosf(D3DXVec3Dot(&a, &b) / denominator);
7471 break;
7474 D3DXVec3Normalize(&face_normal, &cross);
7476 for (j = 0; j < 3; j++)
7478 D3DXVECTOR3 normal;
7479 DWORD rep_index = point_reps[face_indices[j]];
7480 D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
7482 D3DXVec3Scale(&normal, &face_normal, weights[j]);
7483 D3DXVec3Add(rep_normal, rep_normal, &normal);
7487 for (i = 0; i < num_vertices; i++)
7489 DWORD rep_index = point_reps[i];
7490 D3DXVECTOR3 *normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, i);
7491 D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
7493 if (i == rep_index)
7494 D3DXVec3Normalize(rep_normal, rep_normal);
7495 else
7496 *normal = *rep_normal;
7499 hr = D3D_OK;
7501 done:
7502 if (vertices)
7503 mesh->lpVtbl->UnlockVertexBuffer(mesh);
7505 if (indices)
7506 mesh->lpVtbl->UnlockIndexBuffer(mesh);
7508 HeapFree(GetProcessHeap(), 0, point_reps);
7510 return hr;
7513 /*************************************************************************
7514 * D3DXComputeNormals (D3DX9_36.@)
7516 HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency)
7518 TRACE("mesh %p, adjacency %p\n", mesh, adjacency);
7520 if (mesh && (ID3DXMeshVtbl *)mesh->lpVtbl != &D3DXMesh_Vtbl)
7522 ERR("Invalid virtual table\n");
7523 return D3DERR_INVALIDCALL;
7526 return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0,
7527 D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0,
7528 D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
7529 adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
7532 /*************************************************************************
7533 * D3DXIntersect (D3DX9_36.@)
7535 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir,
7536 BOOL *hit, DWORD *face_index, float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits)
7538 FIXME("mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, "
7539 "count_of_hits %p stub!\n", mesh, ray_pos, ray_dir, hit, face_index, u, v, distance, all_hits, count_of_hits);
7541 return E_NOTIMPL;
7544 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh, const DWORD *adjacency_in, float num_segs,
7545 BOOL quadratic_normals, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out)
7547 FIXME("mesh %p, adjacency_in %p, num_segs %f, quadratic_normals %d, mesh_out %p, adjacency_out %p stub.\n",
7548 mesh, adjacency_in, num_segs, quadratic_normals, mesh_out, adjacency_out);
7550 return E_NOTIMPL;