Release 2.16.
[wine.git] / dlls / d3d11 / device.c
blobced9a13a8ae01b3ddab9d63a16337db4f2094c21
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
30 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
32 d3d_null_wined3d_object_destroyed,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
39 return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
42 static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
44 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
45 return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
48 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
49 REFIID riid, void **out)
51 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
53 if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
54 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
55 || IsEqualGUID(riid, &IID_IUnknown))
57 ID3D11DeviceContext_AddRef(iface);
58 *out = iface;
59 return S_OK;
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
63 *out = NULL;
64 return E_NOINTERFACE;
67 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
69 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
70 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
71 ULONG refcount = InterlockedIncrement(&context->refcount);
73 TRACE("%p increasing refcount to %u.\n", context, refcount);
75 if (refcount == 1)
77 ID3D11Device_AddRef(&device->ID3D11Device_iface);
80 return refcount;
83 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
85 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
86 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
87 ULONG refcount = InterlockedDecrement(&context->refcount);
89 TRACE("%p decreasing refcount to %u.\n", context, refcount);
91 if (!refcount)
93 ID3D11Device_Release(&device->ID3D11Device_iface);
96 return refcount;
99 static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
101 struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
103 TRACE("iface %p, device %p.\n", iface, device);
105 *device = &device_object->ID3D11Device_iface;
106 ID3D11Device_AddRef(*device);
109 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
110 UINT *data_size, void *data)
112 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
116 return d3d_get_private_data(&context->private_store, guid, data_size, data);
119 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
120 UINT data_size, const void *data)
122 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
126 return d3d_set_private_data(&context->private_store, guid, data_size, data);
129 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
130 REFGUID guid, const IUnknown *data)
132 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
134 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
136 return d3d_set_private_data_interface(&context->private_store, guid, data);
139 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
140 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
142 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
143 unsigned int i;
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface, start_slot, buffer_count, buffers);
148 wined3d_mutex_lock();
149 for (i = 0; i < buffer_count; ++i)
151 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
153 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
154 buffer ? buffer->wined3d_buffer : NULL);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
160 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
162 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
163 unsigned int i;
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface, start_slot, view_count, views);
168 wined3d_mutex_lock();
169 for (i = 0; i < view_count; ++i)
171 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
173 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
174 view ? view->wined3d_view : NULL);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
180 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
182 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
183 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface, shader, class_instances, class_instance_count);
188 if (class_instances)
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
197 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
199 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
200 unsigned int i;
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface, start_slot, sampler_count, samplers);
205 wined3d_mutex_lock();
206 for (i = 0; i < sampler_count; ++i)
208 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
210 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
211 sampler ? sampler->wined3d_sampler : NULL);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
217 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
219 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
220 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface, shader, class_instances, class_instance_count);
225 if (class_instances)
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
234 UINT index_count, UINT start_index_location, INT base_vertex_location)
236 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface, index_count, start_index_location, base_vertex_location);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
243 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
248 UINT vertex_count, UINT start_vertex_location)
250 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface, vertex_count, start_vertex_location);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
261 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
263 struct wined3d_resource *wined3d_resource;
264 struct wined3d_map_desc map_desc;
265 HRESULT hr;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
270 if (map_flags)
271 FIXME("Ignoring map_flags %#x.\n", map_flags);
273 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
275 wined3d_mutex_lock();
276 hr = wined3d_resource_map(wined3d_resource, subresource_idx,
277 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
278 wined3d_mutex_unlock();
280 mapped_subresource->pData = map_desc.data;
281 mapped_subresource->RowPitch = map_desc.row_pitch;
282 mapped_subresource->DepthPitch = map_desc.slice_pitch;
284 return hr;
287 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
288 UINT subresource_idx)
290 struct wined3d_resource *wined3d_resource;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
294 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource, subresource_idx);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
302 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
304 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
305 unsigned int i;
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface, start_slot, buffer_count, buffers);
310 wined3d_mutex_lock();
311 for (i = 0; i < buffer_count; ++i)
313 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
315 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
316 buffer ? buffer->wined3d_buffer : NULL);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
322 ID3D11InputLayout *input_layout)
324 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
325 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
327 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
335 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
337 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
338 unsigned int i;
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface, start_slot, buffer_count, buffers, strides, offsets);
343 wined3d_mutex_lock();
344 for (i = 0; i < buffer_count; ++i)
346 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
348 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
349 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
355 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
357 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
358 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface, buffer, debug_dxgi_format(format), offset);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device->wined3d_device,
365 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
366 wined3dformat_from_dxgi_format(format), offset);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
371 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
372 UINT start_instance_location)
374 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface, instance_index_count, instance_count, start_index_location,
379 base_vertex_location, start_instance_location);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
383 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
384 instance_index_count, start_instance_location, instance_count);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
389 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
391 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface, instance_vertex_count, instance_count, start_vertex_location,
396 start_instance_location);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
400 instance_vertex_count, start_instance_location, instance_count);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
405 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
407 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
408 unsigned int i;
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface, start_slot, buffer_count, buffers);
413 wined3d_mutex_lock();
414 for (i = 0; i < buffer_count; ++i)
416 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
418 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
419 buffer ? buffer->wined3d_buffer : NULL);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
425 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
427 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
428 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface, shader, class_instances, class_instance_count);
433 if (class_instances)
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
442 D3D11_PRIMITIVE_TOPOLOGY topology)
444 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
445 enum wined3d_primitive_type primitive_type;
446 unsigned int patch_vertex_count;
448 TRACE("iface %p, topology %#x.\n", iface, topology);
450 wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
452 wined3d_mutex_lock();
453 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, patch_vertex_count);
454 wined3d_mutex_unlock();
457 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
458 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
460 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
461 unsigned int i;
463 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
465 wined3d_mutex_lock();
466 for (i = 0; i < view_count; ++i)
468 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
470 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
471 view ? view->wined3d_view : NULL);
473 wined3d_mutex_unlock();
476 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
477 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
479 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
480 unsigned int i;
482 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
483 iface, start_slot, sampler_count, samplers);
485 wined3d_mutex_lock();
486 for (i = 0; i < sampler_count; ++i)
488 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
490 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
491 sampler ? sampler->wined3d_sampler : NULL);
493 wined3d_mutex_unlock();
496 static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
497 ID3D11Asynchronous *asynchronous)
499 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
500 HRESULT hr;
502 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
504 wined3d_mutex_lock();
505 if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
506 ERR("Failed to issue query, hr %#x.\n", hr);
507 wined3d_mutex_unlock();
510 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
511 ID3D11Asynchronous *asynchronous)
513 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
514 HRESULT hr;
516 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
518 wined3d_mutex_lock();
519 if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
520 ERR("Failed to issue query, hr %#x.\n", hr);
521 wined3d_mutex_unlock();
524 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
525 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
527 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
528 unsigned int wined3d_flags;
529 HRESULT hr;
531 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
532 iface, asynchronous, data, data_size, data_flags);
534 if (!data && data_size)
535 return E_INVALIDARG;
537 wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
539 wined3d_mutex_lock();
540 if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
542 hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
543 if (hr == WINED3DERR_INVALIDCALL)
544 hr = DXGI_ERROR_INVALID_CALL;
546 else
548 WARN("Invalid data size %u.\n", data_size);
549 hr = E_INVALIDARG;
551 wined3d_mutex_unlock();
553 return hr;
556 static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
557 ID3D11Predicate *predicate, BOOL value)
559 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
560 struct d3d_query *query;
562 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
564 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
566 wined3d_mutex_lock();
567 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
568 wined3d_mutex_unlock();
571 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
572 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
574 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
575 unsigned int i;
577 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
579 wined3d_mutex_lock();
580 for (i = 0; i < view_count; ++i)
582 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
584 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
585 view ? view->wined3d_view : NULL);
587 wined3d_mutex_unlock();
590 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
591 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
593 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
594 unsigned int i;
596 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
597 iface, start_slot, sampler_count, samplers);
599 wined3d_mutex_lock();
600 for (i = 0; i < sampler_count; ++i)
602 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
604 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
605 sampler ? sampler->wined3d_sampler : NULL);
607 wined3d_mutex_unlock();
610 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
611 UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
612 ID3D11DepthStencilView *depth_stencil_view)
614 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
615 struct d3d_depthstencil_view *dsv;
616 unsigned int i;
618 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
619 iface, render_target_view_count, render_target_views, depth_stencil_view);
621 wined3d_mutex_lock();
622 for (i = 0; i < render_target_view_count; ++i)
624 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
625 wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE);
627 for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
629 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
632 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
633 wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
634 wined3d_mutex_unlock();
637 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
638 ID3D11DeviceContext *iface, UINT render_target_view_count,
639 ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
640 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
641 ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
643 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
644 unsigned int i;
646 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
647 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
648 "initial_counts %p.\n",
649 iface, render_target_view_count, render_target_views, depth_stencil_view,
650 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
651 initial_counts);
653 if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
655 d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
656 depth_stencil_view);
659 if (unordered_access_view_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
661 wined3d_mutex_lock();
662 for (i = 0; i < unordered_access_view_start_slot; ++i)
664 wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
666 for (i = 0; i < unordered_access_view_count; ++i)
668 struct d3d11_unordered_access_view *view
669 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views[i]);
671 wined3d_device_set_unordered_access_view(device->wined3d_device,
672 unordered_access_view_start_slot + i,
673 view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
675 for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
677 wined3d_device_set_unordered_access_view(device->wined3d_device,
678 unordered_access_view_start_slot + i, NULL, ~0u);
680 wined3d_mutex_unlock();
684 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
685 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
687 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
688 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
689 const D3D11_BLEND_DESC *desc;
691 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
692 iface, blend_state, debug_float4(blend_factor), sample_mask);
694 if (!blend_factor)
695 blend_factor = default_blend_factor;
697 wined3d_mutex_lock();
698 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
699 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
700 if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
702 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
703 wined3d_device_set_render_state(device->wined3d_device,
704 WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
705 wined3d_device_set_render_state(device->wined3d_device,
706 WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
707 wined3d_device_set_render_state(device->wined3d_device,
708 WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
709 wined3d_device_set_render_state(device->wined3d_device,
710 WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
711 wined3d_mutex_unlock();
712 return;
715 desc = &device->blend_state->desc;
716 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
717 desc->RenderTarget[0].BlendEnable);
718 if (desc->RenderTarget[0].BlendEnable)
720 const D3D11_RENDER_TARGET_BLEND_DESC *d = &desc->RenderTarget[0];
722 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, d->SrcBlend);
723 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, d->DestBlend);
724 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, d->BlendOp);
725 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
726 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, d->SrcBlendAlpha);
727 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, d->DestBlendAlpha);
728 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, d->BlendOpAlpha);
730 if (memcmp(blend_factor, default_blend_factor, sizeof(default_blend_factor))
731 && (d->SrcBlend == D3D11_BLEND_BLEND_FACTOR || d->SrcBlend == D3D11_BLEND_INV_BLEND_FACTOR
732 || d->DestBlend == D3D11_BLEND_BLEND_FACTOR || d->DestBlend == D3D11_BLEND_INV_BLEND_FACTOR
733 || d->SrcBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->SrcBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR
734 || d->DestBlendAlpha == D3D11_BLEND_BLEND_FACTOR || d->DestBlendAlpha == D3D11_BLEND_INV_BLEND_FACTOR))
735 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
737 wined3d_device_set_render_state(device->wined3d_device,
738 WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
739 wined3d_device_set_render_state(device->wined3d_device,
740 WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
741 wined3d_device_set_render_state(device->wined3d_device,
742 WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
743 wined3d_device_set_render_state(device->wined3d_device,
744 WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
745 wined3d_mutex_unlock();
748 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
749 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
751 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
752 const D3D11_DEPTH_STENCILOP_DESC *front, *back;
753 const D3D11_DEPTH_STENCIL_DESC *desc;
755 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
756 iface, depth_stencil_state, stencil_ref);
758 wined3d_mutex_lock();
759 device->stencil_ref = stencil_ref;
760 if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
762 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
763 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
764 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
765 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
766 wined3d_mutex_unlock();
767 return;
770 desc = &device->depth_stencil_state->desc;
772 front = &desc->FrontFace;
773 back = &desc->BackFace;
775 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
776 if (desc->DepthEnable)
778 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
779 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
782 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
783 if (desc->StencilEnable)
785 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
786 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
787 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
789 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, front->StencilFailOp);
790 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL, front->StencilDepthFailOp);
791 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, front->StencilPassOp);
792 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, front->StencilFunc);
793 if (front->StencilFailOp != back->StencilFailOp
794 || front->StencilDepthFailOp != back->StencilDepthFailOp
795 || front->StencilPassOp != back->StencilPassOp
796 || front->StencilFunc != back->StencilFunc)
798 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, TRUE);
799 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFAIL, back->StencilFailOp);
800 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILZFAIL,
801 back->StencilDepthFailOp);
802 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILPASS, back->StencilPassOp);
803 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BACK_STENCILFUNC, back->StencilFunc);
805 else
807 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_TWOSIDEDSTENCILMODE, FALSE);
810 wined3d_mutex_unlock();
813 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
814 ID3D11Buffer *const *buffers, const UINT *offsets)
816 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
817 unsigned int count, i;
819 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
821 count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
822 wined3d_mutex_lock();
823 for (i = 0; i < count; ++i)
825 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
827 wined3d_device_set_stream_output(device->wined3d_device, i,
828 buffer ? buffer->wined3d_buffer : NULL, offsets ? offsets[i] : 0);
830 for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
832 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
834 wined3d_mutex_unlock();
837 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
839 FIXME("iface %p stub!\n", iface);
842 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
843 ID3D11Buffer *buffer, UINT offset)
845 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
848 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
849 ID3D11Buffer *buffer, UINT offset)
851 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
854 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
855 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
857 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
859 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
860 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
862 wined3d_mutex_lock();
863 wined3d_device_dispatch_compute(device->wined3d_device,
864 thread_group_count_x, thread_group_count_y, thread_group_count_z);
865 wined3d_mutex_unlock();
868 static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
869 ID3D11Buffer *buffer, UINT offset)
871 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
872 struct d3d_buffer *buffer_impl;
874 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
876 buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
878 wined3d_mutex_lock();
879 wined3d_device_dispatch_compute_indirect(device->wined3d_device,
880 buffer_impl->wined3d_buffer, offset);
881 wined3d_mutex_unlock();
884 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
885 ID3D11RasterizerState *rasterizer_state)
887 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
888 struct d3d_rasterizer_state *rasterizer_state_impl;
889 const D3D11_RASTERIZER_DESC *desc;
891 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
893 wined3d_mutex_lock();
894 if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
896 wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
897 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
898 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
899 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
900 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
901 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
902 wined3d_mutex_unlock();
903 return;
906 wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
908 desc = &rasterizer_state_impl->desc;
909 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
910 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
911 /* OpenGL style depth bias. */
912 if (desc->DepthBias || desc->SlopeScaledDepthBias)
913 FIXME("Ignoring depth bias.\n");
914 /* GL_DEPTH_CLAMP */
915 if (!desc->DepthClipEnable)
916 FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
917 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
918 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
919 wined3d_device_set_render_state(device->wined3d_device,
920 WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
921 wined3d_mutex_unlock();
924 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
925 UINT viewport_count, const D3D11_VIEWPORT *viewports)
927 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
928 struct wined3d_viewport wined3d_vp;
930 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
932 if (viewport_count > 1)
933 FIXME("Multiple viewports not implemented.\n");
935 if (!viewport_count)
936 return;
938 wined3d_vp.x = viewports[0].TopLeftX;
939 wined3d_vp.y = viewports[0].TopLeftY;
940 wined3d_vp.width = viewports[0].Width;
941 wined3d_vp.height = viewports[0].Height;
942 wined3d_vp.min_z = viewports[0].MinDepth;
943 wined3d_vp.max_z = viewports[0].MaxDepth;
945 wined3d_mutex_lock();
946 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
947 wined3d_mutex_unlock();
950 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
951 UINT rect_count, const D3D11_RECT *rects)
953 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
955 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
957 if (rect_count > 1)
958 FIXME("Multiple scissor rects not implemented.\n");
960 if (!rect_count)
961 return;
963 wined3d_mutex_lock();
964 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
965 wined3d_mutex_unlock();
968 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
969 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
970 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
972 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
973 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
974 struct wined3d_box wined3d_src_box;
976 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
977 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
978 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
979 src_resource, src_subresource_idx, src_box);
981 if (src_box)
982 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
983 src_box->right, src_box->bottom, src_box->front, src_box->back);
985 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
986 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
987 wined3d_mutex_lock();
988 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
989 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
990 wined3d_mutex_unlock();
993 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
994 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
996 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
997 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
999 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
1001 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1002 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1003 wined3d_mutex_lock();
1004 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
1005 wined3d_mutex_unlock();
1008 static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
1009 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
1010 const void *data, UINT row_pitch, UINT depth_pitch)
1012 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1013 struct wined3d_resource *wined3d_resource;
1014 struct wined3d_box wined3d_box;
1016 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1017 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
1019 if (box)
1020 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
1022 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
1023 wined3d_mutex_lock();
1024 wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
1025 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
1026 wined3d_mutex_unlock();
1029 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
1030 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
1032 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1033 struct d3d11_unordered_access_view *uav;
1034 struct d3d_buffer *buffer_impl;
1036 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1037 iface, dst_buffer, dst_offset, src_view);
1039 buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
1040 uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
1042 wined3d_mutex_lock();
1043 wined3d_device_copy_uav_counter(device->wined3d_device,
1044 buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
1045 wined3d_mutex_unlock();
1048 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
1049 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
1051 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1052 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
1053 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1054 HRESULT hr;
1056 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1057 iface, render_target_view, debug_float4(color_rgba));
1059 if (!view)
1060 return;
1062 wined3d_mutex_lock();
1063 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1064 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
1065 ERR("Failed to clear view, hr %#x.\n", hr);
1066 wined3d_mutex_unlock();
1069 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
1070 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
1072 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1073 struct d3d11_unordered_access_view *view;
1075 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1076 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
1078 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1079 wined3d_mutex_lock();
1080 wined3d_device_clear_unordered_access_view_uint(device->wined3d_device,
1081 view->wined3d_view, (const struct wined3d_uvec4 *)values);
1082 wined3d_mutex_unlock();
1085 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
1086 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
1088 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1089 iface, unordered_access_view, debug_float4(values));
1092 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
1093 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1095 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1096 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1097 DWORD wined3d_flags;
1098 HRESULT hr;
1100 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1101 iface, depth_stencil_view, flags, depth, stencil);
1103 if (!view)
1104 return;
1106 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1108 wined3d_mutex_lock();
1109 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1110 wined3d_flags, NULL, depth, stencil)))
1111 ERR("Failed to clear view, hr %#x.\n", hr);
1112 wined3d_mutex_unlock();
1115 static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
1116 ID3D11ShaderResourceView *view)
1118 FIXME("iface %p, view %p stub!\n", iface, view);
1121 static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
1122 ID3D11Resource *resource, FLOAT min_lod)
1124 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1127 static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
1128 ID3D11Resource *resource)
1130 FIXME("iface %p, resource %p stub!\n", iface, resource);
1132 return 0.0f;
1135 static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
1136 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1137 ID3D11Resource *src_resource, UINT src_subresource_idx,
1138 DXGI_FORMAT format)
1140 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1141 "format %s stub!\n",
1142 iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
1143 debug_dxgi_format(format));
1146 static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
1147 ID3D11CommandList *command_list, BOOL restore_state)
1149 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
1152 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
1153 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1155 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1156 unsigned int i;
1158 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1159 iface, start_slot, view_count, views);
1161 wined3d_mutex_lock();
1162 for (i = 0; i < view_count; ++i)
1164 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1166 wined3d_device_set_hs_resource_view(device->wined3d_device, start_slot + i,
1167 view ? view->wined3d_view : NULL);
1169 wined3d_mutex_unlock();
1172 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
1173 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1175 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1176 struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
1178 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1179 iface, shader, class_instances, class_instance_count);
1181 if (class_instances)
1182 FIXME("Dynamic linking is not implemented yet.\n");
1184 wined3d_mutex_lock();
1185 wined3d_device_set_hull_shader(device->wined3d_device, hs ? hs->wined3d_shader : NULL);
1186 wined3d_mutex_unlock();
1189 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
1190 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1192 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1193 unsigned int i;
1195 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1196 iface, start_slot, sampler_count, samplers);
1198 wined3d_mutex_lock();
1199 for (i = 0; i < sampler_count; ++i)
1201 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1203 wined3d_device_set_hs_sampler(device->wined3d_device, start_slot + i,
1204 sampler ? sampler->wined3d_sampler : NULL);
1206 wined3d_mutex_unlock();
1209 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
1210 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1212 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1213 unsigned int i;
1215 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1216 iface, start_slot, buffer_count, buffers);
1218 wined3d_mutex_lock();
1219 for (i = 0; i < buffer_count; ++i)
1221 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1223 wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i,
1224 buffer ? buffer->wined3d_buffer : NULL);
1226 wined3d_mutex_unlock();
1229 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
1230 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1232 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1233 unsigned int i;
1235 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1236 iface, start_slot, view_count, views);
1238 wined3d_mutex_lock();
1239 for (i = 0; i < view_count; ++i)
1241 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1243 wined3d_device_set_ds_resource_view(device->wined3d_device, start_slot + i,
1244 view ? view->wined3d_view : NULL);
1246 wined3d_mutex_unlock();
1249 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
1250 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1252 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1253 struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
1255 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1256 iface, shader, class_instances, class_instance_count);
1258 if (class_instances)
1259 FIXME("Dynamic linking is not implemented yet.\n");
1261 wined3d_mutex_lock();
1262 wined3d_device_set_domain_shader(device->wined3d_device, ds ? ds->wined3d_shader : NULL);
1263 wined3d_mutex_unlock();
1266 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
1267 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1269 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1270 unsigned int i;
1272 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1273 iface, start_slot, sampler_count, samplers);
1275 wined3d_mutex_lock();
1276 for (i = 0; i < sampler_count; ++i)
1278 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1280 wined3d_device_set_ds_sampler(device->wined3d_device, start_slot + i,
1281 sampler ? sampler->wined3d_sampler : NULL);
1283 wined3d_mutex_unlock();
1286 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
1287 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1289 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1290 unsigned int i;
1292 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1293 iface, start_slot, buffer_count, buffers);
1295 wined3d_mutex_lock();
1296 for (i = 0; i < buffer_count; ++i)
1298 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1300 wined3d_device_set_ds_cb(device->wined3d_device, start_slot + i,
1301 buffer ? buffer->wined3d_buffer : NULL);
1303 wined3d_mutex_unlock();
1306 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
1307 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1309 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1310 unsigned int i;
1312 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1313 iface, start_slot, view_count, views);
1315 wined3d_mutex_lock();
1316 for (i = 0; i < view_count; ++i)
1318 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
1320 wined3d_device_set_cs_resource_view(device->wined3d_device, start_slot + i,
1321 view ? view->wined3d_view : NULL);
1323 wined3d_mutex_unlock();
1326 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
1327 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1329 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1330 unsigned int i;
1332 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1333 iface, start_slot, view_count, views, initial_counts);
1335 wined3d_mutex_lock();
1336 for (i = 0; i < view_count; ++i)
1338 struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
1340 wined3d_device_set_cs_uav(device->wined3d_device, start_slot + i,
1341 view ? view->wined3d_view : NULL, initial_counts ? initial_counts[i] : ~0u);
1343 wined3d_mutex_unlock();
1346 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
1347 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1349 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1350 struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
1352 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1353 iface, shader, class_instances, class_instance_count);
1355 if (class_instances)
1356 FIXME("Dynamic linking is not implemented yet.\n");
1358 wined3d_mutex_lock();
1359 wined3d_device_set_compute_shader(device->wined3d_device, cs ? cs->wined3d_shader : NULL);
1360 wined3d_mutex_unlock();
1363 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
1364 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1366 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1367 unsigned int i;
1369 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1370 iface, start_slot, sampler_count, samplers);
1372 wined3d_mutex_lock();
1373 for (i = 0; i < sampler_count; ++i)
1375 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
1377 wined3d_device_set_cs_sampler(device->wined3d_device, start_slot + i,
1378 sampler ? sampler->wined3d_sampler : NULL);
1380 wined3d_mutex_unlock();
1383 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
1384 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1386 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1387 unsigned int i;
1389 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1390 iface, start_slot, buffer_count, buffers);
1392 wined3d_mutex_lock();
1393 for (i = 0; i < buffer_count; ++i)
1395 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1397 wined3d_device_set_cs_cb(device->wined3d_device, start_slot + i,
1398 buffer ? buffer->wined3d_buffer : NULL);
1400 wined3d_mutex_unlock();
1403 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
1404 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1406 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1407 unsigned int i;
1409 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1410 iface, start_slot, buffer_count, buffers);
1412 wined3d_mutex_lock();
1413 for (i = 0; i < buffer_count; ++i)
1415 struct wined3d_buffer *wined3d_buffer;
1416 struct d3d_buffer *buffer_impl;
1418 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
1420 buffers[i] = NULL;
1421 continue;
1424 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1425 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1426 ID3D11Buffer_AddRef(buffers[i]);
1428 wined3d_mutex_unlock();
1431 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
1432 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1434 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1435 unsigned int i;
1437 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1438 iface, start_slot, view_count, views);
1440 wined3d_mutex_lock();
1441 for (i = 0; i < view_count; ++i)
1443 struct wined3d_shader_resource_view *wined3d_view;
1444 struct d3d_shader_resource_view *view_impl;
1446 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
1448 views[i] = NULL;
1449 continue;
1452 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1453 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1454 ID3D11ShaderResourceView_AddRef(views[i]);
1456 wined3d_mutex_unlock();
1459 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
1460 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1462 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1463 struct wined3d_shader *wined3d_shader;
1464 struct d3d_pixel_shader *shader_impl;
1466 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1467 iface, shader, class_instances, class_instance_count);
1469 if (class_instances || class_instance_count)
1470 FIXME("Dynamic linking not implemented yet.\n");
1472 wined3d_mutex_lock();
1473 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
1475 wined3d_mutex_unlock();
1476 *shader = NULL;
1477 return;
1480 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1481 wined3d_mutex_unlock();
1482 *shader = &shader_impl->ID3D11PixelShader_iface;
1483 ID3D11PixelShader_AddRef(*shader);
1486 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
1487 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1489 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1490 unsigned int i;
1492 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1493 iface, start_slot, sampler_count, samplers);
1495 wined3d_mutex_lock();
1496 for (i = 0; i < sampler_count; ++i)
1498 struct wined3d_sampler *wined3d_sampler;
1499 struct d3d_sampler_state *sampler_impl;
1501 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
1503 samplers[i] = NULL;
1504 continue;
1507 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1508 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1509 ID3D11SamplerState_AddRef(samplers[i]);
1511 wined3d_mutex_unlock();
1514 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
1515 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1517 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1518 struct d3d_vertex_shader *shader_impl;
1519 struct wined3d_shader *wined3d_shader;
1521 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1522 iface, shader, class_instances, class_instance_count);
1524 if (class_instances || class_instance_count)
1525 FIXME("Dynamic linking not implemented yet.\n");
1527 wined3d_mutex_lock();
1528 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
1530 wined3d_mutex_unlock();
1531 *shader = NULL;
1532 return;
1535 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1536 wined3d_mutex_unlock();
1537 *shader = &shader_impl->ID3D11VertexShader_iface;
1538 ID3D11VertexShader_AddRef(*shader);
1541 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
1542 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1544 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1545 unsigned int i;
1547 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1548 iface, start_slot, buffer_count, buffers);
1550 wined3d_mutex_lock();
1551 for (i = 0; i < buffer_count; ++i)
1553 struct wined3d_buffer *wined3d_buffer;
1554 struct d3d_buffer *buffer_impl;
1556 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
1558 buffers[i] = NULL;
1559 continue;
1562 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1563 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1564 ID3D11Buffer_AddRef(buffers[i]);
1566 wined3d_mutex_unlock();
1569 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
1570 ID3D11InputLayout **input_layout)
1572 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1573 struct wined3d_vertex_declaration *wined3d_declaration;
1574 struct d3d_input_layout *input_layout_impl;
1576 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1578 wined3d_mutex_lock();
1579 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
1581 wined3d_mutex_unlock();
1582 *input_layout = NULL;
1583 return;
1586 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1587 wined3d_mutex_unlock();
1588 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1589 ID3D11InputLayout_AddRef(*input_layout);
1592 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
1593 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1595 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1596 unsigned int i;
1598 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1599 iface, start_slot, buffer_count, buffers, strides, offsets);
1601 wined3d_mutex_lock();
1602 for (i = 0; i < buffer_count; ++i)
1604 struct wined3d_buffer *wined3d_buffer = NULL;
1605 struct d3d_buffer *buffer_impl;
1607 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
1608 &wined3d_buffer, &offsets[i], &strides[i])))
1610 FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
1611 if (strides)
1612 strides[i] = 0;
1613 if (offsets)
1614 offsets[i] = 0;
1617 if (!wined3d_buffer)
1619 buffers[i] = NULL;
1620 continue;
1623 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1624 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1626 wined3d_mutex_unlock();
1629 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
1630 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1632 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1633 enum wined3d_format_id wined3d_format;
1634 struct wined3d_buffer *wined3d_buffer;
1635 struct d3d_buffer *buffer_impl;
1637 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1639 wined3d_mutex_lock();
1640 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
1641 *format = dxgi_format_from_wined3dformat(wined3d_format);
1642 if (!wined3d_buffer)
1644 wined3d_mutex_unlock();
1645 *buffer = NULL;
1646 return;
1649 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1650 wined3d_mutex_unlock();
1651 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
1654 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
1655 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1657 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1658 unsigned int i;
1660 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1661 iface, start_slot, buffer_count, buffers);
1663 wined3d_mutex_lock();
1664 for (i = 0; i < buffer_count; ++i)
1666 struct wined3d_buffer *wined3d_buffer;
1667 struct d3d_buffer *buffer_impl;
1669 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
1671 buffers[i] = NULL;
1672 continue;
1675 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1676 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1677 ID3D11Buffer_AddRef(buffers[i]);
1679 wined3d_mutex_unlock();
1682 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
1683 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1685 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1686 struct d3d_geometry_shader *shader_impl;
1687 struct wined3d_shader *wined3d_shader;
1689 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1690 iface, shader, class_instances, class_instance_count);
1692 if (class_instances || class_instance_count)
1693 FIXME("Dynamic linking not implemented yet.\n");
1695 wined3d_mutex_lock();
1696 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
1698 wined3d_mutex_unlock();
1699 *shader = NULL;
1700 return;
1703 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1704 wined3d_mutex_unlock();
1705 *shader = &shader_impl->ID3D11GeometryShader_iface;
1706 ID3D11GeometryShader_AddRef(*shader);
1709 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
1710 D3D11_PRIMITIVE_TOPOLOGY *topology)
1712 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1713 enum wined3d_primitive_type primitive_type;
1714 unsigned int patch_vertex_count;
1716 TRACE("iface %p, topology %p.\n", iface, topology);
1718 wined3d_mutex_lock();
1719 wined3d_device_get_primitive_type(device->wined3d_device, &primitive_type, &patch_vertex_count);
1720 wined3d_mutex_unlock();
1722 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
1725 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
1726 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1728 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1729 unsigned int i;
1731 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1733 wined3d_mutex_lock();
1734 for (i = 0; i < view_count; ++i)
1736 struct wined3d_shader_resource_view *wined3d_view;
1737 struct d3d_shader_resource_view *view_impl;
1739 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
1741 views[i] = NULL;
1742 continue;
1745 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1746 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1747 ID3D11ShaderResourceView_AddRef(views[i]);
1749 wined3d_mutex_unlock();
1752 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
1753 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1755 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1756 unsigned int i;
1758 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1759 iface, start_slot, sampler_count, samplers);
1761 wined3d_mutex_lock();
1762 for (i = 0; i < sampler_count; ++i)
1764 struct wined3d_sampler *wined3d_sampler;
1765 struct d3d_sampler_state *sampler_impl;
1767 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
1769 samplers[i] = NULL;
1770 continue;
1773 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1774 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1775 ID3D11SamplerState_AddRef(samplers[i]);
1777 wined3d_mutex_unlock();
1780 static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
1781 ID3D11Predicate **predicate, BOOL *value)
1783 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1784 struct wined3d_query *wined3d_predicate;
1785 struct d3d_query *predicate_impl;
1787 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
1789 wined3d_mutex_lock();
1790 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
1792 wined3d_mutex_unlock();
1793 *predicate = NULL;
1794 return;
1797 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
1798 wined3d_mutex_unlock();
1799 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
1800 ID3D11Predicate_AddRef(*predicate);
1803 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
1804 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1806 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1807 unsigned int i;
1809 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1811 wined3d_mutex_lock();
1812 for (i = 0; i < view_count; ++i)
1814 struct wined3d_shader_resource_view *wined3d_view;
1815 struct d3d_shader_resource_view *view_impl;
1817 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
1819 views[i] = NULL;
1820 continue;
1823 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1824 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1825 ID3D11ShaderResourceView_AddRef(views[i]);
1827 wined3d_mutex_unlock();
1830 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
1831 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1833 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1834 unsigned int i;
1836 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1837 iface, start_slot, sampler_count, samplers);
1839 wined3d_mutex_lock();
1840 for (i = 0; i < sampler_count; ++i)
1842 struct d3d_sampler_state *sampler_impl;
1843 struct wined3d_sampler *wined3d_sampler;
1845 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
1847 samplers[i] = NULL;
1848 continue;
1851 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1852 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1853 ID3D11SamplerState_AddRef(samplers[i]);
1855 wined3d_mutex_unlock();
1858 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
1859 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1860 ID3D11DepthStencilView **depth_stencil_view)
1862 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1863 struct wined3d_rendertarget_view *wined3d_view;
1865 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1866 iface, render_target_view_count, render_target_views, depth_stencil_view);
1868 wined3d_mutex_lock();
1869 if (render_target_views)
1871 struct d3d_rendertarget_view *view_impl;
1872 unsigned int i;
1874 for (i = 0; i < render_target_view_count; ++i)
1876 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
1877 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1879 render_target_views[i] = NULL;
1880 continue;
1883 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
1884 ID3D11RenderTargetView_AddRef(render_target_views[i]);
1888 if (depth_stencil_view)
1890 struct d3d_depthstencil_view *view_impl;
1892 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
1893 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1895 *depth_stencil_view = NULL;
1897 else
1899 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
1900 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
1903 wined3d_mutex_unlock();
1906 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1907 ID3D11DeviceContext *iface,
1908 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1909 ID3D11DepthStencilView **depth_stencil_view,
1910 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
1911 ID3D11UnorderedAccessView **unordered_access_views)
1913 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1914 struct wined3d_unordered_access_view *wined3d_view;
1915 struct d3d11_unordered_access_view *view_impl;
1916 unsigned int i;
1918 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1919 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1920 "unordered_access_views %p.\n",
1921 iface, render_target_view_count, render_target_views, depth_stencil_view,
1922 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
1924 if (render_target_views || depth_stencil_view)
1925 d3d11_immediate_context_OMGetRenderTargets(iface, render_target_view_count,
1926 render_target_views, depth_stencil_view);
1928 if (unordered_access_views)
1930 wined3d_mutex_lock();
1931 for (i = 0; i < unordered_access_view_count; ++i)
1933 if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device,
1934 unordered_access_view_start_slot + i)))
1936 unordered_access_views[i] = NULL;
1937 continue;
1940 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
1941 unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
1942 ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
1944 wined3d_mutex_unlock();
1948 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
1949 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
1951 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1953 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1954 iface, blend_state, blend_factor, sample_mask);
1956 if ((*blend_state = device->blend_state ? &device->blend_state->ID3D11BlendState_iface : NULL))
1957 ID3D11BlendState_AddRef(*blend_state);
1958 wined3d_mutex_lock();
1959 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
1960 *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
1961 wined3d_mutex_unlock();
1964 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
1965 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
1967 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1969 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1970 iface, depth_stencil_state, stencil_ref);
1972 if ((*depth_stencil_state = device->depth_stencil_state
1973 ? &device->depth_stencil_state->ID3D11DepthStencilState_iface : NULL))
1974 ID3D11DepthStencilState_AddRef(*depth_stencil_state);
1975 *stencil_ref = device->stencil_ref;
1978 static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
1979 UINT buffer_count, ID3D11Buffer **buffers)
1981 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1982 unsigned int i;
1984 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
1986 wined3d_mutex_lock();
1987 for (i = 0; i < buffer_count; ++i)
1989 struct wined3d_buffer *wined3d_buffer;
1990 struct d3d_buffer *buffer_impl;
1992 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
1994 buffers[i] = NULL;
1995 continue;
1998 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1999 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
2000 ID3D11Buffer_AddRef(buffers[i]);
2002 wined3d_mutex_unlock();
2005 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
2006 ID3D11RasterizerState **rasterizer_state)
2008 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2009 struct d3d_rasterizer_state *rasterizer_state_impl;
2010 struct wined3d_rasterizer_state *wined3d_state;
2012 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
2014 wined3d_mutex_lock();
2015 if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
2017 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
2018 ID3D11RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D11RasterizerState_iface);
2020 else
2022 *rasterizer_state = NULL;
2024 wined3d_mutex_unlock();
2027 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
2028 UINT *viewport_count, D3D11_VIEWPORT *viewports)
2030 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2031 struct wined3d_viewport wined3d_vp;
2033 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
2035 if (!viewports)
2037 *viewport_count = 1;
2038 return;
2041 if (!*viewport_count)
2042 return;
2044 wined3d_mutex_lock();
2045 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
2046 wined3d_mutex_unlock();
2048 viewports[0].TopLeftX = wined3d_vp.x;
2049 viewports[0].TopLeftY = wined3d_vp.y;
2050 viewports[0].Width = wined3d_vp.width;
2051 viewports[0].Height = wined3d_vp.height;
2052 viewports[0].MinDepth = wined3d_vp.min_z;
2053 viewports[0].MaxDepth = wined3d_vp.max_z;
2055 if (*viewport_count > 1)
2056 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
2059 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
2060 UINT *rect_count, D3D11_RECT *rects)
2062 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2064 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
2066 if (!rects)
2068 *rect_count = 1;
2069 return;
2072 if (!*rect_count)
2073 return;
2075 wined3d_mutex_lock();
2076 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
2077 wined3d_mutex_unlock();
2078 if (*rect_count > 1)
2079 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
2082 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
2083 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2085 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2086 unsigned int i;
2088 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2090 wined3d_mutex_lock();
2091 for (i = 0; i < view_count; ++i)
2093 struct wined3d_shader_resource_view *wined3d_view;
2094 struct d3d_shader_resource_view *view_impl;
2096 if (!(wined3d_view = wined3d_device_get_hs_resource_view(device->wined3d_device, start_slot + i)))
2098 views[i] = NULL;
2099 continue;
2102 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2103 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2105 wined3d_mutex_unlock();
2108 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
2109 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2111 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2112 struct d3d11_hull_shader *shader_impl;
2113 struct wined3d_shader *wined3d_shader;
2115 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2116 iface, shader, class_instances, class_instance_count);
2118 if (class_instances || class_instance_count)
2119 FIXME("Dynamic linking not implemented yet.\n");
2121 wined3d_mutex_lock();
2122 if (!(wined3d_shader = wined3d_device_get_hull_shader(device->wined3d_device)))
2124 wined3d_mutex_unlock();
2125 *shader = NULL;
2126 return;
2129 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2130 wined3d_mutex_unlock();
2131 ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
2134 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
2135 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2137 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2138 unsigned int i;
2140 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2141 iface, start_slot, sampler_count, samplers);
2143 wined3d_mutex_lock();
2144 for (i = 0; i < sampler_count; ++i)
2146 struct wined3d_sampler *wined3d_sampler;
2147 struct d3d_sampler_state *sampler_impl;
2149 if (!(wined3d_sampler = wined3d_device_get_hs_sampler(device->wined3d_device, start_slot + i)))
2151 samplers[i] = NULL;
2152 continue;
2155 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2156 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2158 wined3d_mutex_unlock();
2161 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
2162 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2164 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2165 unsigned int i;
2167 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2168 iface, start_slot, buffer_count, buffers);
2170 wined3d_mutex_lock();
2171 for (i = 0; i < buffer_count; ++i)
2173 struct wined3d_buffer *wined3d_buffer;
2174 struct d3d_buffer *buffer_impl;
2176 if (!(wined3d_buffer = wined3d_device_get_hs_cb(device->wined3d_device, start_slot + i)))
2178 buffers[i] = NULL;
2179 continue;
2182 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2183 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
2185 wined3d_mutex_unlock();
2188 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
2189 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2191 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2192 unsigned int i;
2194 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2195 iface, start_slot, view_count, views);
2197 wined3d_mutex_lock();
2198 for (i = 0; i < view_count; ++i)
2200 struct wined3d_shader_resource_view *wined3d_view;
2201 struct d3d_shader_resource_view *view_impl;
2203 if (!(wined3d_view = wined3d_device_get_ds_resource_view(device->wined3d_device, start_slot + i)))
2205 views[i] = NULL;
2206 continue;
2209 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2210 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2212 wined3d_mutex_unlock();
2215 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
2216 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2218 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2219 struct d3d11_domain_shader *shader_impl;
2220 struct wined3d_shader *wined3d_shader;
2222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2223 iface, shader, class_instances, class_instance_count);
2225 if (class_instances || class_instance_count)
2226 FIXME("Dynamic linking not implemented yet.\n");
2228 wined3d_mutex_lock();
2229 if (!(wined3d_shader = wined3d_device_get_domain_shader(device->wined3d_device)))
2231 wined3d_mutex_unlock();
2232 *shader = NULL;
2233 return;
2236 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2237 wined3d_mutex_unlock();
2238 ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
2241 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
2242 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2244 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2245 unsigned int i;
2247 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2248 iface, start_slot, sampler_count, samplers);
2250 wined3d_mutex_lock();
2251 for (i = 0; i < sampler_count; ++i)
2253 struct wined3d_sampler *wined3d_sampler;
2254 struct d3d_sampler_state *sampler_impl;
2256 if (!(wined3d_sampler = wined3d_device_get_ds_sampler(device->wined3d_device, start_slot + i)))
2258 samplers[i] = NULL;
2259 continue;
2262 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2263 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2265 wined3d_mutex_unlock();
2268 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
2269 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2271 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2272 unsigned int i;
2274 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2275 iface, start_slot, buffer_count, buffers);
2277 wined3d_mutex_lock();
2278 for (i = 0; i < buffer_count; ++i)
2280 struct wined3d_buffer *wined3d_buffer;
2281 struct d3d_buffer *buffer_impl;
2283 if (!(wined3d_buffer = wined3d_device_get_ds_cb(device->wined3d_device, start_slot + i)))
2285 buffers[i] = NULL;
2286 continue;
2289 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2290 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
2292 wined3d_mutex_unlock();
2295 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
2296 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2298 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2299 unsigned int i;
2301 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2303 wined3d_mutex_lock();
2304 for (i = 0; i < view_count; ++i)
2306 struct wined3d_shader_resource_view *wined3d_view;
2307 struct d3d_shader_resource_view *view_impl;
2309 if (!(wined3d_view = wined3d_device_get_cs_resource_view(device->wined3d_device, start_slot + i)))
2311 views[i] = NULL;
2312 continue;
2315 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2316 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2318 wined3d_mutex_unlock();
2321 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
2322 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
2324 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2325 unsigned int i;
2327 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2329 wined3d_mutex_lock();
2330 for (i = 0; i < view_count; ++i)
2332 struct wined3d_unordered_access_view *wined3d_view;
2333 struct d3d11_unordered_access_view *view_impl;
2335 if (!(wined3d_view = wined3d_device_get_cs_uav(device->wined3d_device, start_slot + i)))
2337 views[i] = NULL;
2338 continue;
2341 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2342 ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface);
2344 wined3d_mutex_unlock();
2347 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
2348 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2350 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2351 struct d3d11_compute_shader *shader_impl;
2352 struct wined3d_shader *wined3d_shader;
2354 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2355 iface, shader, class_instances, class_instance_count);
2357 if (class_instances || class_instance_count)
2358 FIXME("Dynamic linking not implemented yet.\n");
2360 wined3d_mutex_lock();
2361 if (!(wined3d_shader = wined3d_device_get_compute_shader(device->wined3d_device)))
2363 wined3d_mutex_unlock();
2364 *shader = NULL;
2365 return;
2368 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2369 wined3d_mutex_unlock();
2370 ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
2373 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
2374 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2376 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2377 unsigned int i;
2379 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2380 iface, start_slot, sampler_count, samplers);
2382 wined3d_mutex_lock();
2383 for (i = 0; i < sampler_count; ++i)
2385 struct wined3d_sampler *wined3d_sampler;
2386 struct d3d_sampler_state *sampler_impl;
2388 if (!(wined3d_sampler = wined3d_device_get_cs_sampler(device->wined3d_device, start_slot + i)))
2390 samplers[i] = NULL;
2391 continue;
2394 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2395 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2397 wined3d_mutex_unlock();
2400 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
2401 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2403 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2404 unsigned int i;
2406 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2407 iface, start_slot, buffer_count, buffers);
2409 wined3d_mutex_lock();
2410 for (i = 0; i < buffer_count; ++i)
2412 struct wined3d_buffer *wined3d_buffer;
2413 struct d3d_buffer *buffer_impl;
2415 if (!(wined3d_buffer = wined3d_device_get_cs_cb(device->wined3d_device, start_slot + i)))
2417 buffers[i] = NULL;
2418 continue;
2421 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2422 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
2424 wined3d_mutex_unlock();
2427 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
2429 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
2430 static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
2431 unsigned int i;
2433 TRACE("iface %p.\n", iface);
2435 wined3d_mutex_lock();
2436 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2437 wined3d_device_set_hull_shader(device->wined3d_device, NULL);
2438 wined3d_device_set_domain_shader(device->wined3d_device, NULL);
2439 wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
2440 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2441 wined3d_device_set_compute_shader(device->wined3d_device, NULL);
2442 for (i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
2444 wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
2445 wined3d_device_set_hs_sampler(device->wined3d_device, i, NULL);
2446 wined3d_device_set_ds_sampler(device->wined3d_device, i, NULL);
2447 wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
2448 wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
2449 wined3d_device_set_cs_sampler(device->wined3d_device, i, NULL);
2451 for (i = 0; i < D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
2453 wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
2454 wined3d_device_set_hs_resource_view(device->wined3d_device, i, NULL);
2455 wined3d_device_set_ds_resource_view(device->wined3d_device, i, NULL);
2456 wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
2457 wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
2458 wined3d_device_set_cs_resource_view(device->wined3d_device, i, NULL);
2460 for (i = 0; i < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
2462 wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
2463 wined3d_device_set_hs_cb(device->wined3d_device, i, NULL);
2464 wined3d_device_set_ds_cb(device->wined3d_device, i, NULL);
2465 wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
2466 wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
2467 wined3d_device_set_cs_cb(device->wined3d_device, i, NULL);
2469 for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
2471 wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
2473 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
2474 wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
2475 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
2476 for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
2478 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
2480 wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
2481 for (i = 0; i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
2483 wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL, ~0u);
2484 wined3d_device_set_cs_uav(device->wined3d_device, i, NULL, ~0u);
2486 ID3D11DeviceContext_OMSetDepthStencilState(iface, NULL, 0);
2487 ID3D11DeviceContext_OMSetBlendState(iface, NULL, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
2488 ID3D11DeviceContext_RSSetViewports(iface, 0, NULL);
2489 ID3D11DeviceContext_RSSetScissorRects(iface, 0, NULL);
2490 ID3D11DeviceContext_RSSetState(iface, NULL);
2491 for (i = 0; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
2493 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
2495 wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
2496 wined3d_mutex_unlock();
2499 static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
2501 FIXME("iface %p stub!\n", iface);
2504 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
2506 TRACE("iface %p.\n", iface);
2508 return D3D11_DEVICE_CONTEXT_IMMEDIATE;
2511 static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
2513 FIXME("iface %p stub!\n", iface);
2515 return 0;
2518 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
2519 BOOL restore, ID3D11CommandList **command_list)
2521 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
2523 return E_NOTIMPL;
2526 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
2528 /* IUnknown methods */
2529 d3d11_immediate_context_QueryInterface,
2530 d3d11_immediate_context_AddRef,
2531 d3d11_immediate_context_Release,
2532 /* ID3D11DeviceChild methods */
2533 d3d11_immediate_context_GetDevice,
2534 d3d11_immediate_context_GetPrivateData,
2535 d3d11_immediate_context_SetPrivateData,
2536 d3d11_immediate_context_SetPrivateDataInterface,
2537 /* ID3D11DeviceContext methods */
2538 d3d11_immediate_context_VSSetConstantBuffers,
2539 d3d11_immediate_context_PSSetShaderResources,
2540 d3d11_immediate_context_PSSetShader,
2541 d3d11_immediate_context_PSSetSamplers,
2542 d3d11_immediate_context_VSSetShader,
2543 d3d11_immediate_context_DrawIndexed,
2544 d3d11_immediate_context_Draw,
2545 d3d11_immediate_context_Map,
2546 d3d11_immediate_context_Unmap,
2547 d3d11_immediate_context_PSSetConstantBuffers,
2548 d3d11_immediate_context_IASetInputLayout,
2549 d3d11_immediate_context_IASetVertexBuffers,
2550 d3d11_immediate_context_IASetIndexBuffer,
2551 d3d11_immediate_context_DrawIndexedInstanced,
2552 d3d11_immediate_context_DrawInstanced,
2553 d3d11_immediate_context_GSSetConstantBuffers,
2554 d3d11_immediate_context_GSSetShader,
2555 d3d11_immediate_context_IASetPrimitiveTopology,
2556 d3d11_immediate_context_VSSetShaderResources,
2557 d3d11_immediate_context_VSSetSamplers,
2558 d3d11_immediate_context_Begin,
2559 d3d11_immediate_context_End,
2560 d3d11_immediate_context_GetData,
2561 d3d11_immediate_context_SetPredication,
2562 d3d11_immediate_context_GSSetShaderResources,
2563 d3d11_immediate_context_GSSetSamplers,
2564 d3d11_immediate_context_OMSetRenderTargets,
2565 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews,
2566 d3d11_immediate_context_OMSetBlendState,
2567 d3d11_immediate_context_OMSetDepthStencilState,
2568 d3d11_immediate_context_SOSetTargets,
2569 d3d11_immediate_context_DrawAuto,
2570 d3d11_immediate_context_DrawIndexedInstancedIndirect,
2571 d3d11_immediate_context_DrawInstancedIndirect,
2572 d3d11_immediate_context_Dispatch,
2573 d3d11_immediate_context_DispatchIndirect,
2574 d3d11_immediate_context_RSSetState,
2575 d3d11_immediate_context_RSSetViewports,
2576 d3d11_immediate_context_RSSetScissorRects,
2577 d3d11_immediate_context_CopySubresourceRegion,
2578 d3d11_immediate_context_CopyResource,
2579 d3d11_immediate_context_UpdateSubresource,
2580 d3d11_immediate_context_CopyStructureCount,
2581 d3d11_immediate_context_ClearRenderTargetView,
2582 d3d11_immediate_context_ClearUnorderedAccessViewUint,
2583 d3d11_immediate_context_ClearUnorderedAccessViewFloat,
2584 d3d11_immediate_context_ClearDepthStencilView,
2585 d3d11_immediate_context_GenerateMips,
2586 d3d11_immediate_context_SetResourceMinLOD,
2587 d3d11_immediate_context_GetResourceMinLOD,
2588 d3d11_immediate_context_ResolveSubresource,
2589 d3d11_immediate_context_ExecuteCommandList,
2590 d3d11_immediate_context_HSSetShaderResources,
2591 d3d11_immediate_context_HSSetShader,
2592 d3d11_immediate_context_HSSetSamplers,
2593 d3d11_immediate_context_HSSetConstantBuffers,
2594 d3d11_immediate_context_DSSetShaderResources,
2595 d3d11_immediate_context_DSSetShader,
2596 d3d11_immediate_context_DSSetSamplers,
2597 d3d11_immediate_context_DSSetConstantBuffers,
2598 d3d11_immediate_context_CSSetShaderResources,
2599 d3d11_immediate_context_CSSetUnorderedAccessViews,
2600 d3d11_immediate_context_CSSetShader,
2601 d3d11_immediate_context_CSSetSamplers,
2602 d3d11_immediate_context_CSSetConstantBuffers,
2603 d3d11_immediate_context_VSGetConstantBuffers,
2604 d3d11_immediate_context_PSGetShaderResources,
2605 d3d11_immediate_context_PSGetShader,
2606 d3d11_immediate_context_PSGetSamplers,
2607 d3d11_immediate_context_VSGetShader,
2608 d3d11_immediate_context_PSGetConstantBuffers,
2609 d3d11_immediate_context_IAGetInputLayout,
2610 d3d11_immediate_context_IAGetVertexBuffers,
2611 d3d11_immediate_context_IAGetIndexBuffer,
2612 d3d11_immediate_context_GSGetConstantBuffers,
2613 d3d11_immediate_context_GSGetShader,
2614 d3d11_immediate_context_IAGetPrimitiveTopology,
2615 d3d11_immediate_context_VSGetShaderResources,
2616 d3d11_immediate_context_VSGetSamplers,
2617 d3d11_immediate_context_GetPredication,
2618 d3d11_immediate_context_GSGetShaderResources,
2619 d3d11_immediate_context_GSGetSamplers,
2620 d3d11_immediate_context_OMGetRenderTargets,
2621 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews,
2622 d3d11_immediate_context_OMGetBlendState,
2623 d3d11_immediate_context_OMGetDepthStencilState,
2624 d3d11_immediate_context_SOGetTargets,
2625 d3d11_immediate_context_RSGetState,
2626 d3d11_immediate_context_RSGetViewports,
2627 d3d11_immediate_context_RSGetScissorRects,
2628 d3d11_immediate_context_HSGetShaderResources,
2629 d3d11_immediate_context_HSGetShader,
2630 d3d11_immediate_context_HSGetSamplers,
2631 d3d11_immediate_context_HSGetConstantBuffers,
2632 d3d11_immediate_context_DSGetShaderResources,
2633 d3d11_immediate_context_DSGetShader,
2634 d3d11_immediate_context_DSGetSamplers,
2635 d3d11_immediate_context_DSGetConstantBuffers,
2636 d3d11_immediate_context_CSGetShaderResources,
2637 d3d11_immediate_context_CSGetUnorderedAccessViews,
2638 d3d11_immediate_context_CSGetShader,
2639 d3d11_immediate_context_CSGetSamplers,
2640 d3d11_immediate_context_CSGetConstantBuffers,
2641 d3d11_immediate_context_ClearState,
2642 d3d11_immediate_context_Flush,
2643 d3d11_immediate_context_GetType,
2644 d3d11_immediate_context_GetContextFlags,
2645 d3d11_immediate_context_FinishCommandList,
2648 static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
2650 context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
2651 context->refcount = 1;
2653 ID3D11Device_AddRef(&device->ID3D11Device_iface);
2655 wined3d_private_store_init(&context->private_store);
2658 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context)
2660 wined3d_private_store_cleanup(&context->private_store);
2663 /* ID3D11Device methods */
2665 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
2667 struct d3d_device *device = impl_from_ID3D11Device(iface);
2668 return IUnknown_QueryInterface(device->outer_unk, riid, out);
2671 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
2673 struct d3d_device *device = impl_from_ID3D11Device(iface);
2674 return IUnknown_AddRef(device->outer_unk);
2677 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
2679 struct d3d_device *device = impl_from_ID3D11Device(iface);
2680 return IUnknown_Release(device->outer_unk);
2683 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
2684 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
2686 struct d3d_device *device = impl_from_ID3D11Device(iface);
2687 struct d3d_buffer *object;
2688 HRESULT hr;
2690 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
2692 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
2693 return hr;
2695 *buffer = &object->ID3D11Buffer_iface;
2697 return S_OK;
2700 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
2701 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
2703 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
2705 return E_NOTIMPL;
2708 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
2709 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
2711 struct d3d_device *device = impl_from_ID3D11Device(iface);
2712 struct d3d_texture2d *object;
2713 HRESULT hr;
2715 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2717 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
2718 return hr;
2720 *texture = &object->ID3D11Texture2D_iface;
2722 return S_OK;
2725 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
2726 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
2728 struct d3d_device *device = impl_from_ID3D11Device(iface);
2729 struct d3d_texture3d *object;
2730 HRESULT hr;
2732 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2734 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
2735 return hr;
2737 *texture = &object->ID3D11Texture3D_iface;
2739 return S_OK;
2742 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
2743 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
2745 struct d3d_device *device = impl_from_ID3D11Device(iface);
2746 struct d3d_shader_resource_view *object;
2747 HRESULT hr;
2749 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2751 if (!resource)
2752 return E_INVALIDARG;
2754 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
2755 return hr;
2757 *view = &object->ID3D11ShaderResourceView_iface;
2759 return S_OK;
2762 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
2763 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
2765 struct d3d_device *device = impl_from_ID3D11Device(iface);
2766 struct d3d11_unordered_access_view *object;
2767 HRESULT hr;
2769 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2771 if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
2772 return hr;
2774 *view = &object->ID3D11UnorderedAccessView_iface;
2776 return S_OK;
2779 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
2780 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
2782 struct d3d_device *device = impl_from_ID3D11Device(iface);
2783 struct d3d_rendertarget_view *object;
2784 HRESULT hr;
2786 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2788 if (!resource)
2789 return E_INVALIDARG;
2791 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
2792 return hr;
2794 *view = &object->ID3D11RenderTargetView_iface;
2796 return S_OK;
2799 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
2800 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
2802 struct d3d_device *device = impl_from_ID3D11Device(iface);
2803 struct d3d_depthstencil_view *object;
2804 HRESULT hr;
2806 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2808 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
2809 return hr;
2811 *view = &object->ID3D11DepthStencilView_iface;
2813 return S_OK;
2816 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
2817 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
2818 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
2820 struct d3d_device *device = impl_from_ID3D11Device(iface);
2821 struct d3d_input_layout *object;
2822 HRESULT hr;
2824 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2825 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
2826 shader_byte_code_length, input_layout);
2828 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
2829 shader_byte_code, shader_byte_code_length, &object)))
2830 return hr;
2832 *input_layout = &object->ID3D11InputLayout_iface;
2834 return S_OK;
2837 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
2838 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
2840 struct d3d_device *device = impl_from_ID3D11Device(iface);
2841 struct d3d_vertex_shader *object;
2842 HRESULT hr;
2844 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2845 iface, byte_code, byte_code_length, class_linkage, shader);
2847 if (class_linkage)
2848 FIXME("Class linkage is not implemented yet.\n");
2850 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
2851 return hr;
2853 *shader = &object->ID3D11VertexShader_iface;
2855 return S_OK;
2858 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
2859 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2861 struct d3d_device *device = impl_from_ID3D11Device(iface);
2862 struct d3d_geometry_shader *object;
2863 HRESULT hr;
2865 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2866 iface, byte_code, byte_code_length, class_linkage, shader);
2868 if (class_linkage)
2869 FIXME("Class linkage is not implemented yet.\n");
2871 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
2872 NULL, 0, NULL, 0, 0, &object)))
2873 return hr;
2875 *shader = &object->ID3D11GeometryShader_iface;
2877 return S_OK;
2880 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
2881 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
2882 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
2883 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2885 struct d3d_device *device = impl_from_ID3D11Device(iface);
2886 struct d3d_geometry_shader *object;
2887 HRESULT hr;
2889 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2890 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
2891 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
2892 rasterizer_stream, class_linkage, shader);
2894 if (class_linkage)
2895 FIXME("Class linkage is not implemented yet.\n");
2897 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
2898 so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object)))
2900 *shader = NULL;
2901 return hr;
2904 *shader = &object->ID3D11GeometryShader_iface;
2906 return hr;
2909 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
2910 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
2912 struct d3d_device *device = impl_from_ID3D11Device(iface);
2913 struct d3d_pixel_shader *object;
2914 HRESULT hr;
2916 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2917 iface, byte_code, byte_code_length, class_linkage, shader);
2919 if (class_linkage)
2920 FIXME("Class linkage is not implemented yet.\n");
2922 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
2923 return hr;
2925 *shader = &object->ID3D11PixelShader_iface;
2927 return S_OK;
2930 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
2931 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
2933 struct d3d_device *device = impl_from_ID3D11Device(iface);
2934 struct d3d11_hull_shader *object;
2935 HRESULT hr;
2937 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2938 iface, byte_code, byte_code_length, class_linkage, shader);
2940 if (class_linkage)
2941 FIXME("Class linkage is not implemented yet.\n");
2943 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
2944 return hr;
2946 *shader = &object->ID3D11HullShader_iface;
2948 return S_OK;
2951 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
2952 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
2954 struct d3d_device *device = impl_from_ID3D11Device(iface);
2955 struct d3d11_domain_shader *object;
2956 HRESULT hr;
2958 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2959 iface, byte_code, byte_code_length, class_linkage, shader);
2961 if (class_linkage)
2962 FIXME("Class linkage is not implemented yet.\n");
2964 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
2965 return hr;
2967 *shader = &object->ID3D11DomainShader_iface;
2969 return S_OK;
2972 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
2973 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
2975 struct d3d_device *device = impl_from_ID3D11Device(iface);
2976 struct d3d11_compute_shader *object;
2977 HRESULT hr;
2979 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2980 iface, byte_code, byte_code_length, class_linkage, shader);
2982 if (class_linkage)
2983 FIXME("Class linkage is not implemented yet.\n");
2985 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
2986 return hr;
2988 *shader = &object->ID3D11ComputeShader_iface;
2990 return S_OK;
2993 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
2994 ID3D11ClassLinkage **class_linkage)
2996 struct d3d_device *device = impl_from_ID3D11Device(iface);
2997 struct d3d11_class_linkage *object;
2998 HRESULT hr;
3000 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
3002 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
3003 return hr;
3005 *class_linkage = &object->ID3D11ClassLinkage_iface;
3007 return S_OK;
3010 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
3011 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
3013 struct d3d_device *device = impl_from_ID3D11Device(iface);
3014 struct d3d_blend_state *object;
3015 HRESULT hr;
3017 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
3019 if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
3020 return hr;
3022 *blend_state = &object->ID3D11BlendState_iface;
3024 return S_OK;
3027 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
3028 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
3030 struct d3d_device *device = impl_from_ID3D11Device(iface);
3031 struct d3d_depthstencil_state *object;
3032 HRESULT hr;
3034 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
3036 if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object)))
3037 return hr;
3039 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
3041 return S_OK;
3044 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
3045 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
3047 struct d3d_device *device = impl_from_ID3D11Device(iface);
3048 struct d3d_rasterizer_state *object;
3049 HRESULT hr;
3051 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
3053 if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object)))
3054 return hr;
3056 *rasterizer_state = &object->ID3D11RasterizerState_iface;
3058 return S_OK;
3061 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
3062 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
3064 struct d3d_device *device = impl_from_ID3D11Device(iface);
3065 struct d3d_sampler_state *object;
3066 HRESULT hr;
3068 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
3070 if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
3071 return hr;
3073 *sampler_state = &object->ID3D11SamplerState_iface;
3075 return S_OK;
3078 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
3079 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
3081 struct d3d_device *device = impl_from_ID3D11Device(iface);
3082 struct d3d_query *object;
3083 HRESULT hr;
3085 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
3087 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
3088 return hr;
3090 if (query)
3092 *query = &object->ID3D11Query_iface;
3093 return S_OK;
3096 ID3D11Query_Release(&object->ID3D11Query_iface);
3097 return S_FALSE;
3100 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
3101 ID3D11Predicate **predicate)
3103 struct d3d_device *device = impl_from_ID3D11Device(iface);
3104 struct d3d_query *object;
3105 HRESULT hr;
3107 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
3109 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
3110 return hr;
3112 if (predicate)
3114 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
3115 return S_OK;
3118 ID3D11Query_Release(&object->ID3D11Query_iface);
3119 return S_FALSE;
3122 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
3123 ID3D11Counter **counter)
3125 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
3127 return E_NOTIMPL;
3130 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
3131 ID3D11DeviceContext **context)
3133 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
3135 return E_NOTIMPL;
3138 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
3139 void **out)
3141 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
3143 return E_NOTIMPL;
3146 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
3147 UINT *format_support)
3149 struct d3d_device *device = impl_from_ID3D11Device(iface);
3150 struct wined3d_device_creation_parameters params;
3151 enum wined3d_format_id wined3d_format;
3152 struct wined3d *wined3d;
3153 unsigned int i;
3155 static const struct
3157 enum wined3d_resource_type rtype;
3158 unsigned int usage;
3159 D3D11_FORMAT_SUPPORT flag;
3161 flag_mapping[] =
3163 {WINED3D_RTYPE_TEXTURE_2D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE2D},
3164 {WINED3D_RTYPE_TEXTURE_3D, WINED3DUSAGE_TEXTURE, D3D11_FORMAT_SUPPORT_TEXTURE3D},
3165 {WINED3D_RTYPE_NONE, WINED3DUSAGE_RENDERTARGET, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
3166 {WINED3D_RTYPE_NONE, WINED3DUSAGE_DEPTHSTENCIL, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
3168 HRESULT hr;
3170 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support);
3172 wined3d_format = wined3dformat_from_dxgi_format(format);
3173 if (format && !wined3d_format)
3175 WARN("Invalid format %#x.\n", format);
3176 *format_support = 0;
3177 return E_FAIL;
3180 *format_support = 0;
3182 wined3d_mutex_lock();
3183 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3184 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3185 for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
3187 hr = wined3d_check_device_format(wined3d, params.adapter_idx, params.device_type,
3188 WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].rtype, wined3d_format);
3189 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOAUTOGEN)
3190 continue;
3191 if (hr != WINED3D_OK)
3193 WARN("Failed to check device format support, hr %#x.\n", hr);
3194 wined3d_mutex_unlock();
3195 return E_FAIL;
3198 *format_support |= flag_mapping[i].flag;
3200 wined3d_mutex_unlock();
3202 return S_OK;
3205 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
3206 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
3208 struct d3d_device *device = impl_from_ID3D11Device(iface);
3209 struct wined3d_device_creation_parameters params;
3210 struct wined3d *wined3d;
3211 HRESULT hr;
3213 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3214 iface, debug_dxgi_format(format), sample_count, quality_level_count);
3216 if (!quality_level_count)
3217 return E_INVALIDARG;
3219 *quality_level_count = 0;
3221 if (!sample_count)
3222 return E_FAIL;
3223 if (sample_count == 1)
3225 *quality_level_count = 1;
3226 return S_OK;
3228 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
3229 return E_FAIL;
3231 wined3d_mutex_lock();
3232 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3233 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3234 hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type,
3235 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
3236 wined3d_mutex_unlock();
3238 if (hr == WINED3DERR_INVALIDCALL)
3239 return E_INVALIDARG;
3240 if (hr == WINED3DERR_NOTAVAILABLE)
3241 return S_OK;
3242 return hr;
3245 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
3247 FIXME("iface %p, info %p stub!\n", iface, info);
3250 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
3251 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
3252 char *units, UINT *units_length, char *description, UINT *description_length)
3254 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3255 "units %p, units_length %p, description %p, description_length %p stub!\n",
3256 iface, desc, type, active_counter_count, name, name_length,
3257 units, units_length, description, description_length);
3259 return E_NOTIMPL;
3262 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
3263 void *feature_support_data, UINT feature_support_data_size)
3265 struct d3d_device *device = impl_from_ID3D11Device(iface);
3266 WINED3DCAPS wined3d_caps;
3267 HRESULT hr;
3269 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3270 iface, feature, feature_support_data, feature_support_data_size);
3272 switch (feature)
3274 case D3D11_FEATURE_THREADING:
3276 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
3277 if (feature_support_data_size != sizeof(*threading_data))
3279 WARN("Invalid data size.\n");
3280 return E_INVALIDARG;
3283 /* We lie about the threading support to make Tomb Raider 2013 and
3284 * Deus Ex: Human Revolution happy. */
3285 FIXME("Returning fake threading support data.\n");
3286 threading_data->DriverConcurrentCreates = TRUE;
3287 threading_data->DriverCommandLists = TRUE;
3288 return S_OK;
3291 case D3D11_FEATURE_DOUBLES:
3293 D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
3294 if (feature_support_data_size != sizeof(*doubles_data))
3296 WARN("Invalid data size.\n");
3297 return E_INVALIDARG;
3300 wined3d_mutex_lock();
3301 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
3302 wined3d_mutex_unlock();
3303 if (FAILED(hr))
3305 WARN("Failed to get device caps, hr %#x.\n", hr);
3306 return hr;
3309 doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
3310 return S_OK;
3313 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
3315 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
3316 if (feature_support_data_size != sizeof(*options))
3318 WARN("Invalid data size.\n");
3319 return E_INVALIDARG;
3322 options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
3323 return S_OK;
3326 default:
3327 FIXME("Unhandled feature %#x.\n", feature);
3328 return E_NOTIMPL;
3332 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
3333 UINT *data_size, void *data)
3335 IDXGIDevice *dxgi_device;
3336 HRESULT hr;
3338 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
3340 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
3341 return hr;
3342 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
3343 IDXGIDevice_Release(dxgi_device);
3345 return hr;
3348 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
3349 UINT data_size, const void *data)
3351 IDXGIDevice *dxgi_device;
3352 HRESULT hr;
3354 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
3356 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
3357 return hr;
3358 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
3359 IDXGIDevice_Release(dxgi_device);
3361 return hr;
3364 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
3365 const IUnknown *data)
3367 IDXGIDevice *dxgi_device;
3368 HRESULT hr;
3370 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
3372 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
3373 return hr;
3374 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
3375 IDXGIDevice_Release(dxgi_device);
3377 return hr;
3380 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
3382 struct d3d_device *device = impl_from_ID3D11Device(iface);
3384 TRACE("iface %p.\n", iface);
3386 return device->feature_level;
3389 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
3391 FIXME("iface %p stub!\n", iface);
3393 return 0;
3396 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
3398 FIXME("iface %p stub!\n", iface);
3400 return S_OK;
3403 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
3404 ID3D11DeviceContext **immediate_context)
3406 struct d3d_device *device = impl_from_ID3D11Device(iface);
3408 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
3410 *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
3411 ID3D11DeviceContext_AddRef(*immediate_context);
3414 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
3416 FIXME("iface %p, flags %#x stub!\n", iface, flags);
3418 return E_NOTIMPL;
3421 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
3423 FIXME("iface %p stub!\n", iface);
3425 return 0;
3428 static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
3430 /* IUnknown methods */
3431 d3d11_device_QueryInterface,
3432 d3d11_device_AddRef,
3433 d3d11_device_Release,
3434 /* ID3D11Device methods */
3435 d3d11_device_CreateBuffer,
3436 d3d11_device_CreateTexture1D,
3437 d3d11_device_CreateTexture2D,
3438 d3d11_device_CreateTexture3D,
3439 d3d11_device_CreateShaderResourceView,
3440 d3d11_device_CreateUnorderedAccessView,
3441 d3d11_device_CreateRenderTargetView,
3442 d3d11_device_CreateDepthStencilView,
3443 d3d11_device_CreateInputLayout,
3444 d3d11_device_CreateVertexShader,
3445 d3d11_device_CreateGeometryShader,
3446 d3d11_device_CreateGeometryShaderWithStreamOutput,
3447 d3d11_device_CreatePixelShader,
3448 d3d11_device_CreateHullShader,
3449 d3d11_device_CreateDomainShader,
3450 d3d11_device_CreateComputeShader,
3451 d3d11_device_CreateClassLinkage,
3452 d3d11_device_CreateBlendState,
3453 d3d11_device_CreateDepthStencilState,
3454 d3d11_device_CreateRasterizerState,
3455 d3d11_device_CreateSamplerState,
3456 d3d11_device_CreateQuery,
3457 d3d11_device_CreatePredicate,
3458 d3d11_device_CreateCounter,
3459 d3d11_device_CreateDeferredContext,
3460 d3d11_device_OpenSharedResource,
3461 d3d11_device_CheckFormatSupport,
3462 d3d11_device_CheckMultisampleQualityLevels,
3463 d3d11_device_CheckCounterInfo,
3464 d3d11_device_CheckCounter,
3465 d3d11_device_CheckFeatureSupport,
3466 d3d11_device_GetPrivateData,
3467 d3d11_device_SetPrivateData,
3468 d3d11_device_SetPrivateDataInterface,
3469 d3d11_device_GetFeatureLevel,
3470 d3d11_device_GetCreationFlags,
3471 d3d11_device_GetDeviceRemovedReason,
3472 d3d11_device_GetImmediateContext,
3473 d3d11_device_SetExceptionMode,
3474 d3d11_device_GetExceptionMode,
3477 /* Inner IUnknown methods */
3479 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
3481 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
3484 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
3486 struct d3d_device *device = impl_from_IUnknown(iface);
3488 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
3490 if (IsEqualGUID(riid, &IID_ID3D11Device)
3491 || IsEqualGUID(riid, &IID_IUnknown))
3493 *out = &device->ID3D11Device_iface;
3495 else if (IsEqualGUID(riid, &IID_ID3D10Device1)
3496 || IsEqualGUID(riid, &IID_ID3D10Device))
3498 *out = &device->ID3D10Device1_iface;
3500 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
3502 *out = &device->ID3D10Multithread_iface;
3504 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
3506 *out = &device->IWineDXGIDeviceParent_iface;
3508 else
3510 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
3511 *out = NULL;
3512 return E_NOINTERFACE;
3515 IUnknown_AddRef((IUnknown *)*out);
3516 return S_OK;
3519 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
3521 struct d3d_device *device = impl_from_IUnknown(iface);
3522 ULONG refcount = InterlockedIncrement(&device->refcount);
3524 TRACE("%p increasing refcount to %u.\n", device, refcount);
3526 return refcount;
3529 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
3531 struct d3d_device *device = impl_from_IUnknown(iface);
3532 ULONG refcount = InterlockedDecrement(&device->refcount);
3534 TRACE("%p decreasing refcount to %u.\n", device, refcount);
3536 if (!refcount)
3538 d3d11_immediate_context_destroy(&device->immediate_context);
3539 if (device->wined3d_device)
3541 wined3d_mutex_lock();
3542 wined3d_device_decref(device->wined3d_device);
3543 wined3d_mutex_unlock();
3545 wine_rb_destroy(&device->sampler_states, NULL, NULL);
3546 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
3547 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
3548 wine_rb_destroy(&device->blend_states, NULL, NULL);
3551 return refcount;
3554 /* IUnknown methods */
3556 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
3557 void **ppv)
3559 struct d3d_device *device = impl_from_ID3D10Device(iface);
3560 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
3563 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
3565 struct d3d_device *device = impl_from_ID3D10Device(iface);
3566 return IUnknown_AddRef(device->outer_unk);
3569 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
3571 struct d3d_device *device = impl_from_ID3D10Device(iface);
3572 return IUnknown_Release(device->outer_unk);
3575 /* ID3D10Device methods */
3577 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
3578 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3580 struct d3d_device *device = impl_from_ID3D10Device(iface);
3581 unsigned int i;
3583 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3584 iface, start_slot, buffer_count, buffers);
3586 wined3d_mutex_lock();
3587 for (i = 0; i < buffer_count; ++i)
3589 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3591 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
3592 buffer ? buffer->wined3d_buffer : NULL);
3594 wined3d_mutex_unlock();
3597 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
3598 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3600 struct d3d_device *device = impl_from_ID3D10Device(iface);
3601 unsigned int i;
3603 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3604 iface, start_slot, view_count, views);
3606 wined3d_mutex_lock();
3607 for (i = 0; i < view_count; ++i)
3609 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3611 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
3612 view ? view->wined3d_view : NULL);
3614 wined3d_mutex_unlock();
3617 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
3618 ID3D10PixelShader *shader)
3620 struct d3d_device *device = impl_from_ID3D10Device(iface);
3621 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
3623 TRACE("iface %p, shader %p\n", iface, shader);
3625 wined3d_mutex_lock();
3626 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
3627 wined3d_mutex_unlock();
3630 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
3631 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3633 struct d3d_device *device = impl_from_ID3D10Device(iface);
3634 unsigned int i;
3636 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3637 iface, start_slot, sampler_count, samplers);
3639 wined3d_mutex_lock();
3640 for (i = 0; i < sampler_count; ++i)
3642 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3644 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
3645 sampler ? sampler->wined3d_sampler : NULL);
3647 wined3d_mutex_unlock();
3650 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
3651 ID3D10VertexShader *shader)
3653 struct d3d_device *device = impl_from_ID3D10Device(iface);
3654 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
3656 TRACE("iface %p, shader %p\n", iface, shader);
3658 wined3d_mutex_lock();
3659 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
3660 wined3d_mutex_unlock();
3663 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
3664 UINT start_index_location, INT base_vertex_location)
3666 struct d3d_device *device = impl_from_ID3D10Device(iface);
3668 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3669 iface, index_count, start_index_location, base_vertex_location);
3671 wined3d_mutex_lock();
3672 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3673 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
3674 wined3d_mutex_unlock();
3677 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
3678 UINT start_vertex_location)
3680 struct d3d_device *device = impl_from_ID3D10Device(iface);
3682 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3683 iface, vertex_count, start_vertex_location);
3685 wined3d_mutex_lock();
3686 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
3687 wined3d_mutex_unlock();
3690 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
3691 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3693 struct d3d_device *device = impl_from_ID3D10Device(iface);
3694 unsigned int i;
3696 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3697 iface, start_slot, buffer_count, buffers);
3699 wined3d_mutex_lock();
3700 for (i = 0; i < buffer_count; ++i)
3702 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3704 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
3705 buffer ? buffer->wined3d_buffer : NULL);
3707 wined3d_mutex_unlock();
3710 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
3711 ID3D10InputLayout *input_layout)
3713 struct d3d_device *device = impl_from_ID3D10Device(iface);
3714 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
3716 TRACE("iface %p, input_layout %p\n", iface, input_layout);
3718 wined3d_mutex_lock();
3719 wined3d_device_set_vertex_declaration(device->wined3d_device,
3720 layout ? layout->wined3d_decl : NULL);
3721 wined3d_mutex_unlock();
3724 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
3725 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
3727 struct d3d_device *device = impl_from_ID3D10Device(iface);
3728 unsigned int i;
3730 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3731 iface, start_slot, buffer_count, buffers, strides, offsets);
3733 wined3d_mutex_lock();
3734 for (i = 0; i < buffer_count; ++i)
3736 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3738 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
3739 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
3741 wined3d_mutex_unlock();
3744 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
3745 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
3747 struct d3d_device *device = impl_from_ID3D10Device(iface);
3748 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
3750 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3751 iface, buffer, debug_dxgi_format(format), offset);
3753 wined3d_mutex_lock();
3754 wined3d_device_set_index_buffer(device->wined3d_device,
3755 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
3756 wined3dformat_from_dxgi_format(format), offset);
3757 wined3d_mutex_unlock();
3760 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
3761 UINT instance_index_count, UINT instance_count, UINT start_index_location,
3762 INT base_vertex_location, UINT start_instance_location)
3764 struct d3d_device *device = impl_from_ID3D10Device(iface);
3766 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3767 "base_vertex_location %d, start_instance_location %u.\n",
3768 iface, instance_index_count, instance_count, start_index_location,
3769 base_vertex_location, start_instance_location);
3771 wined3d_mutex_lock();
3772 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3773 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
3774 instance_index_count, start_instance_location, instance_count);
3775 wined3d_mutex_unlock();
3778 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
3779 UINT instance_vertex_count, UINT instance_count,
3780 UINT start_vertex_location, UINT start_instance_location)
3782 struct d3d_device *device = impl_from_ID3D10Device(iface);
3784 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3785 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
3786 start_vertex_location, start_instance_location);
3788 wined3d_mutex_lock();
3789 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
3790 instance_vertex_count, start_instance_location, instance_count);
3791 wined3d_mutex_unlock();
3794 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
3795 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3797 struct d3d_device *device = impl_from_ID3D10Device(iface);
3798 unsigned int i;
3800 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3801 iface, start_slot, buffer_count, buffers);
3803 wined3d_mutex_lock();
3804 for (i = 0; i < buffer_count; ++i)
3806 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3808 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
3809 buffer ? buffer->wined3d_buffer : NULL);
3811 wined3d_mutex_unlock();
3814 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
3816 struct d3d_device *device = impl_from_ID3D10Device(iface);
3817 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
3819 TRACE("iface %p, shader %p.\n", iface, shader);
3821 wined3d_mutex_lock();
3822 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
3823 wined3d_mutex_unlock();
3826 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
3827 D3D10_PRIMITIVE_TOPOLOGY topology)
3829 struct d3d_device *device = impl_from_ID3D10Device(iface);
3831 TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
3833 wined3d_mutex_lock();
3834 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology, 0);
3835 wined3d_mutex_unlock();
3838 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
3839 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3841 struct d3d_device *device = impl_from_ID3D10Device(iface);
3842 unsigned int i;
3844 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3845 iface, start_slot, view_count, views);
3847 wined3d_mutex_lock();
3848 for (i = 0; i < view_count; ++i)
3850 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3852 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
3853 view ? view->wined3d_view : NULL);
3855 wined3d_mutex_unlock();
3858 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
3859 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3861 struct d3d_device *device = impl_from_ID3D10Device(iface);
3862 unsigned int i;
3864 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3865 iface, start_slot, sampler_count, samplers);
3867 wined3d_mutex_lock();
3868 for (i = 0; i < sampler_count; ++i)
3870 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3872 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
3873 sampler ? sampler->wined3d_sampler : NULL);
3875 wined3d_mutex_unlock();
3878 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
3880 struct d3d_device *device = impl_from_ID3D10Device(iface);
3881 struct d3d_query *query;
3883 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
3885 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
3886 wined3d_mutex_lock();
3887 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
3888 wined3d_mutex_unlock();
3891 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
3892 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3894 struct d3d_device *device = impl_from_ID3D10Device(iface);
3895 unsigned int i;
3897 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3898 iface, start_slot, view_count, views);
3900 wined3d_mutex_lock();
3901 for (i = 0; i < view_count; ++i)
3903 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3905 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
3906 view ? view->wined3d_view : NULL);
3908 wined3d_mutex_unlock();
3911 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
3912 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3914 struct d3d_device *device = impl_from_ID3D10Device(iface);
3915 unsigned int i;
3917 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3918 iface, start_slot, sampler_count, samplers);
3920 wined3d_mutex_lock();
3921 for (i = 0; i < sampler_count; ++i)
3923 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3925 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
3926 sampler ? sampler->wined3d_sampler : NULL);
3928 wined3d_mutex_unlock();
3931 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
3932 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
3933 ID3D10DepthStencilView *depth_stencil_view)
3935 struct d3d_device *device = impl_from_ID3D10Device(iface);
3936 struct d3d_depthstencil_view *dsv;
3937 unsigned int i;
3939 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3940 iface, render_target_view_count, render_target_views, depth_stencil_view);
3942 wined3d_mutex_lock();
3943 for (i = 0; i < render_target_view_count; ++i)
3945 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
3947 wined3d_device_set_rendertarget_view(device->wined3d_device, i,
3948 rtv ? rtv->wined3d_view : NULL, FALSE);
3950 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
3952 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
3955 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3956 wined3d_device_set_depth_stencil_view(device->wined3d_device,
3957 dsv ? dsv->wined3d_view : NULL);
3958 wined3d_mutex_unlock();
3961 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
3962 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
3964 struct d3d_device *device = impl_from_ID3D10Device(iface);
3965 struct d3d_blend_state *blend_state_object;
3967 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3968 iface, blend_state, debug_float4(blend_factor), sample_mask);
3970 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
3971 d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
3972 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
3975 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
3976 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
3978 struct d3d_device *device = impl_from_ID3D10Device(iface);
3979 struct d3d_depthstencil_state *ds_state_object;
3981 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3982 iface, depth_stencil_state, stencil_ref);
3984 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
3985 d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
3986 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
3989 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
3990 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
3992 struct d3d_device *device = impl_from_ID3D10Device(iface);
3993 unsigned int count, i;
3995 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
3997 count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT);
3998 wined3d_mutex_lock();
3999 for (i = 0; i < count; ++i)
4001 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
4003 wined3d_device_set_stream_output(device->wined3d_device, i,
4004 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
4007 for (i = count; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
4009 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
4011 wined3d_mutex_unlock();
4014 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
4016 FIXME("iface %p stub!\n", iface);
4019 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
4021 struct d3d_device *device = impl_from_ID3D10Device(iface);
4022 struct d3d_rasterizer_state *rasterizer_state_object;
4024 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4026 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
4027 d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
4028 rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
4031 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
4032 UINT viewport_count, const D3D10_VIEWPORT *viewports)
4034 struct d3d_device *device = impl_from_ID3D10Device(iface);
4035 struct wined3d_viewport wined3d_vp;
4037 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
4039 if (viewport_count > 1)
4040 FIXME("Multiple viewports not implemented.\n");
4042 if (!viewport_count)
4043 return;
4045 wined3d_vp.x = viewports[0].TopLeftX;
4046 wined3d_vp.y = viewports[0].TopLeftY;
4047 wined3d_vp.width = viewports[0].Width;
4048 wined3d_vp.height = viewports[0].Height;
4049 wined3d_vp.min_z = viewports[0].MinDepth;
4050 wined3d_vp.max_z = viewports[0].MaxDepth;
4052 wined3d_mutex_lock();
4053 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
4054 wined3d_mutex_unlock();
4057 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
4058 UINT rect_count, const D3D10_RECT *rects)
4060 struct d3d_device *device = impl_from_ID3D10Device(iface);
4062 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
4064 if (rect_count > 1)
4065 FIXME("Multiple scissor rects not implemented.\n");
4067 if (!rect_count)
4068 return;
4070 wined3d_mutex_lock();
4071 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
4072 wined3d_mutex_unlock();
4075 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
4076 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
4077 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
4079 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
4080 struct d3d_device *device = impl_from_ID3D10Device(iface);
4081 struct wined3d_box wined3d_src_box;
4083 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4084 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
4085 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
4086 src_resource, src_subresource_idx, src_box);
4088 if (src_box)
4089 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
4090 src_box->right, src_box->bottom, src_box->front, src_box->back);
4092 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
4093 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
4094 wined3d_mutex_lock();
4095 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
4096 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
4097 wined3d_mutex_unlock();
4100 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
4101 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
4103 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
4104 struct d3d_device *device = impl_from_ID3D10Device(iface);
4106 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
4108 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
4109 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
4110 wined3d_mutex_lock();
4111 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
4112 wined3d_mutex_unlock();
4115 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
4116 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
4117 const void *data, UINT row_pitch, UINT depth_pitch)
4119 struct d3d_device *device = impl_from_ID3D10Device(iface);
4120 ID3D11Resource *d3d11_resource;
4122 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
4123 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
4125 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
4126 d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
4127 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
4128 ID3D11Resource_Release(d3d11_resource);
4131 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
4132 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
4134 struct d3d_device *device = impl_from_ID3D10Device(iface);
4135 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
4136 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
4137 HRESULT hr;
4139 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
4140 iface, render_target_view, debug_float4(color_rgba));
4142 if (!view)
4143 return;
4145 wined3d_mutex_lock();
4146 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
4147 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
4148 ERR("Failed to clear view, hr %#x.\n", hr);
4149 wined3d_mutex_unlock();
4152 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
4153 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
4155 struct d3d_device *device = impl_from_ID3D10Device(iface);
4156 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
4157 DWORD wined3d_flags;
4158 HRESULT hr;
4160 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
4161 iface, depth_stencil_view, flags, depth, stencil);
4163 if (!view)
4164 return;
4166 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
4168 wined3d_mutex_lock();
4169 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
4170 wined3d_flags, NULL, depth, stencil)))
4171 ERR("Failed to clear view, hr %#x.\n", hr);
4172 wined3d_mutex_unlock();
4175 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
4176 ID3D10ShaderResourceView *shader_resource_view)
4178 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
4181 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
4182 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
4183 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
4185 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
4186 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
4187 iface, dst_resource, dst_subresource_idx,
4188 src_resource, src_subresource_idx, debug_dxgi_format(format));
4191 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
4192 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4194 struct d3d_device *device = impl_from_ID3D10Device(iface);
4195 unsigned int i;
4197 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4198 iface, start_slot, buffer_count, buffers);
4200 wined3d_mutex_lock();
4201 for (i = 0; i < buffer_count; ++i)
4203 struct wined3d_buffer *wined3d_buffer;
4204 struct d3d_buffer *buffer_impl;
4206 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
4208 buffers[i] = NULL;
4209 continue;
4212 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4213 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4214 ID3D10Buffer_AddRef(buffers[i]);
4216 wined3d_mutex_unlock();
4219 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
4220 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4222 struct d3d_device *device = impl_from_ID3D10Device(iface);
4223 unsigned int i;
4225 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4226 iface, start_slot, view_count, views);
4228 wined3d_mutex_lock();
4229 for (i = 0; i < view_count; ++i)
4231 struct wined3d_shader_resource_view *wined3d_view;
4232 struct d3d_shader_resource_view *view_impl;
4234 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
4236 views[i] = NULL;
4237 continue;
4240 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4241 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4242 ID3D10ShaderResourceView_AddRef(views[i]);
4244 wined3d_mutex_unlock();
4247 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
4249 struct d3d_device *device = impl_from_ID3D10Device(iface);
4250 struct d3d_pixel_shader *shader_impl;
4251 struct wined3d_shader *wined3d_shader;
4253 TRACE("iface %p, shader %p.\n", iface, shader);
4255 wined3d_mutex_lock();
4256 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
4258 wined3d_mutex_unlock();
4259 *shader = NULL;
4260 return;
4263 shader_impl = wined3d_shader_get_parent(wined3d_shader);
4264 wined3d_mutex_unlock();
4265 *shader = &shader_impl->ID3D10PixelShader_iface;
4266 ID3D10PixelShader_AddRef(*shader);
4269 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
4270 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4272 struct d3d_device *device = impl_from_ID3D10Device(iface);
4273 unsigned int i;
4275 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4276 iface, start_slot, sampler_count, samplers);
4278 wined3d_mutex_lock();
4279 for (i = 0; i < sampler_count; ++i)
4281 struct d3d_sampler_state *sampler_impl;
4282 struct wined3d_sampler *wined3d_sampler;
4284 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
4286 samplers[i] = NULL;
4287 continue;
4290 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4291 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4292 ID3D10SamplerState_AddRef(samplers[i]);
4294 wined3d_mutex_unlock();
4297 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
4299 struct d3d_device *device = impl_from_ID3D10Device(iface);
4300 struct d3d_vertex_shader *shader_impl;
4301 struct wined3d_shader *wined3d_shader;
4303 TRACE("iface %p, shader %p.\n", iface, shader);
4305 wined3d_mutex_lock();
4306 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
4308 wined3d_mutex_unlock();
4309 *shader = NULL;
4310 return;
4313 shader_impl = wined3d_shader_get_parent(wined3d_shader);
4314 wined3d_mutex_unlock();
4315 *shader = &shader_impl->ID3D10VertexShader_iface;
4316 ID3D10VertexShader_AddRef(*shader);
4319 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
4320 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4322 struct d3d_device *device = impl_from_ID3D10Device(iface);
4323 unsigned int i;
4325 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4326 iface, start_slot, buffer_count, buffers);
4328 wined3d_mutex_lock();
4329 for (i = 0; i < buffer_count; ++i)
4331 struct wined3d_buffer *wined3d_buffer;
4332 struct d3d_buffer *buffer_impl;
4334 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
4336 buffers[i] = NULL;
4337 continue;
4340 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4341 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4342 ID3D10Buffer_AddRef(buffers[i]);
4344 wined3d_mutex_unlock();
4347 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
4349 struct d3d_device *device = impl_from_ID3D10Device(iface);
4350 struct wined3d_vertex_declaration *wined3d_declaration;
4351 struct d3d_input_layout *input_layout_impl;
4353 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
4355 wined3d_mutex_lock();
4356 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
4358 wined3d_mutex_unlock();
4359 *input_layout = NULL;
4360 return;
4363 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
4364 wined3d_mutex_unlock();
4365 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
4366 ID3D10InputLayout_AddRef(*input_layout);
4369 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
4370 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
4372 struct d3d_device *device = impl_from_ID3D10Device(iface);
4373 unsigned int i;
4375 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
4376 iface, start_slot, buffer_count, buffers, strides, offsets);
4378 wined3d_mutex_lock();
4379 for (i = 0; i < buffer_count; ++i)
4381 struct wined3d_buffer *wined3d_buffer = NULL;
4382 struct d3d_buffer *buffer_impl;
4384 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
4385 &wined3d_buffer, &offsets[i], &strides[i])))
4386 ERR("Failed to get vertex buffer.\n");
4388 if (!wined3d_buffer)
4390 buffers[i] = NULL;
4391 continue;
4394 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4395 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4396 ID3D10Buffer_AddRef(buffers[i]);
4398 wined3d_mutex_unlock();
4401 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
4402 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
4404 struct d3d_device *device = impl_from_ID3D10Device(iface);
4405 enum wined3d_format_id wined3d_format;
4406 struct wined3d_buffer *wined3d_buffer;
4407 struct d3d_buffer *buffer_impl;
4409 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
4411 wined3d_mutex_lock();
4412 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, offset);
4413 *format = dxgi_format_from_wined3dformat(wined3d_format);
4414 if (!wined3d_buffer)
4416 wined3d_mutex_unlock();
4417 *buffer = NULL;
4418 return;
4421 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4422 wined3d_mutex_unlock();
4423 *buffer = &buffer_impl->ID3D10Buffer_iface;
4424 ID3D10Buffer_AddRef(*buffer);
4427 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
4428 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4430 struct d3d_device *device = impl_from_ID3D10Device(iface);
4431 unsigned int i;
4433 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4434 iface, start_slot, buffer_count, buffers);
4436 wined3d_mutex_lock();
4437 for (i = 0; i < buffer_count; ++i)
4439 struct wined3d_buffer *wined3d_buffer;
4440 struct d3d_buffer *buffer_impl;
4442 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
4444 buffers[i] = NULL;
4445 continue;
4448 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4449 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4450 ID3D10Buffer_AddRef(buffers[i]);
4452 wined3d_mutex_unlock();
4455 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
4457 struct d3d_device *device = impl_from_ID3D10Device(iface);
4458 struct d3d_geometry_shader *shader_impl;
4459 struct wined3d_shader *wined3d_shader;
4461 TRACE("iface %p, shader %p.\n", iface, shader);
4463 wined3d_mutex_lock();
4464 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
4466 wined3d_mutex_unlock();
4467 *shader = NULL;
4468 return;
4471 shader_impl = wined3d_shader_get_parent(wined3d_shader);
4472 wined3d_mutex_unlock();
4473 *shader = &shader_impl->ID3D10GeometryShader_iface;
4474 ID3D10GeometryShader_AddRef(*shader);
4477 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
4478 D3D10_PRIMITIVE_TOPOLOGY *topology)
4480 struct d3d_device *device = impl_from_ID3D10Device(iface);
4482 TRACE("iface %p, topology %p.\n", iface, topology);
4484 wined3d_mutex_lock();
4485 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology, NULL);
4486 wined3d_mutex_unlock();
4489 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
4490 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4492 struct d3d_device *device = impl_from_ID3D10Device(iface);
4493 unsigned int i;
4495 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4496 iface, start_slot, view_count, views);
4498 wined3d_mutex_lock();
4499 for (i = 0; i < view_count; ++i)
4501 struct wined3d_shader_resource_view *wined3d_view;
4502 struct d3d_shader_resource_view *view_impl;
4504 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
4506 views[i] = NULL;
4507 continue;
4510 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4511 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4512 ID3D10ShaderResourceView_AddRef(views[i]);
4514 wined3d_mutex_unlock();
4517 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
4518 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4520 struct d3d_device *device = impl_from_ID3D10Device(iface);
4521 unsigned int i;
4523 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4524 iface, start_slot, sampler_count, samplers);
4526 wined3d_mutex_lock();
4527 for (i = 0; i < sampler_count; ++i)
4529 struct d3d_sampler_state *sampler_impl;
4530 struct wined3d_sampler *wined3d_sampler;
4532 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
4534 samplers[i] = NULL;
4535 continue;
4538 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4539 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4540 ID3D10SamplerState_AddRef(samplers[i]);
4542 wined3d_mutex_unlock();
4545 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
4546 ID3D10Predicate **predicate, BOOL *value)
4548 struct d3d_device *device = impl_from_ID3D10Device(iface);
4549 struct wined3d_query *wined3d_predicate;
4550 struct d3d_query *predicate_impl;
4552 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
4554 wined3d_mutex_lock();
4555 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
4557 wined3d_mutex_unlock();
4558 *predicate = NULL;
4559 return;
4562 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
4563 wined3d_mutex_unlock();
4564 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
4565 ID3D10Predicate_AddRef(*predicate);
4568 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
4569 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
4571 struct d3d_device *device = impl_from_ID3D10Device(iface);
4572 unsigned int i;
4574 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4575 iface, start_slot, view_count, views);
4577 wined3d_mutex_lock();
4578 for (i = 0; i < view_count; ++i)
4580 struct wined3d_shader_resource_view *wined3d_view;
4581 struct d3d_shader_resource_view *view_impl;
4583 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
4585 views[i] = NULL;
4586 continue;
4589 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
4590 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
4591 ID3D10ShaderResourceView_AddRef(views[i]);
4593 wined3d_mutex_unlock();
4596 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
4597 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
4599 struct d3d_device *device = impl_from_ID3D10Device(iface);
4600 unsigned int i;
4602 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4603 iface, start_slot, sampler_count, samplers);
4605 wined3d_mutex_lock();
4606 for (i = 0; i < sampler_count; ++i)
4608 struct d3d_sampler_state *sampler_impl;
4609 struct wined3d_sampler *wined3d_sampler;
4611 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
4613 samplers[i] = NULL;
4614 continue;
4617 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
4618 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
4619 ID3D10SamplerState_AddRef(samplers[i]);
4621 wined3d_mutex_unlock();
4624 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
4625 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
4627 struct d3d_device *device = impl_from_ID3D10Device(iface);
4628 struct wined3d_rendertarget_view *wined3d_view;
4630 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4631 iface, view_count, render_target_views, depth_stencil_view);
4633 wined3d_mutex_lock();
4634 if (render_target_views)
4636 struct d3d_rendertarget_view *view_impl;
4637 unsigned int i;
4639 for (i = 0; i < view_count; ++i)
4641 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
4642 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4644 render_target_views[i] = NULL;
4645 continue;
4648 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
4649 ID3D10RenderTargetView_AddRef(render_target_views[i]);
4653 if (depth_stencil_view)
4655 struct d3d_depthstencil_view *view_impl;
4657 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
4658 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
4660 *depth_stencil_view = NULL;
4662 else
4664 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
4665 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
4668 wined3d_mutex_unlock();
4671 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
4672 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
4674 struct d3d_device *device = impl_from_ID3D10Device(iface);
4675 ID3D11BlendState *d3d11_blend_state;
4677 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4678 iface, blend_state, blend_factor, sample_mask);
4680 d3d11_immediate_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
4681 &d3d11_blend_state, blend_factor, sample_mask);
4683 if (d3d11_blend_state)
4684 *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState(d3d11_blend_state)->ID3D10BlendState1_iface;
4685 else
4686 *blend_state = NULL;
4689 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
4690 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
4692 struct d3d_device *device = impl_from_ID3D10Device(iface);
4693 ID3D11DepthStencilState *d3d11_iface;
4695 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4696 iface, depth_stencil_state, stencil_ref);
4698 d3d11_immediate_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
4699 &d3d11_iface, stencil_ref);
4701 if (d3d11_iface)
4702 *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
4703 else
4704 *depth_stencil_state = NULL;
4707 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
4708 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
4710 struct d3d_device *device = impl_from_ID3D10Device(iface);
4711 unsigned int i;
4713 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4714 iface, buffer_count, buffers, offsets);
4716 wined3d_mutex_lock();
4717 for (i = 0; i < buffer_count; ++i)
4719 struct wined3d_buffer *wined3d_buffer;
4720 struct d3d_buffer *buffer_impl;
4722 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
4724 buffers[i] = NULL;
4725 continue;
4728 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
4729 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4730 ID3D10Buffer_AddRef(buffers[i]);
4732 wined3d_mutex_unlock();
4735 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
4737 struct d3d_device *device = impl_from_ID3D10Device(iface);
4738 struct d3d_rasterizer_state *rasterizer_state_impl;
4739 struct wined3d_rasterizer_state *wined3d_state;
4741 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4743 wined3d_mutex_lock();
4744 if ((wined3d_state = wined3d_device_get_rasterizer_state(device->wined3d_device)))
4746 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
4747 ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
4749 else
4751 *rasterizer_state = NULL;
4753 wined3d_mutex_unlock();
4756 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
4757 UINT *viewport_count, D3D10_VIEWPORT *viewports)
4759 struct d3d_device *device = impl_from_ID3D10Device(iface);
4760 struct wined3d_viewport wined3d_vp;
4762 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
4764 if (!viewports)
4766 *viewport_count = 1;
4767 return;
4770 if (!*viewport_count)
4771 return;
4773 wined3d_mutex_lock();
4774 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
4775 wined3d_mutex_unlock();
4777 viewports[0].TopLeftX = wined3d_vp.x;
4778 viewports[0].TopLeftY = wined3d_vp.y;
4779 viewports[0].Width = wined3d_vp.width;
4780 viewports[0].Height = wined3d_vp.height;
4781 viewports[0].MinDepth = wined3d_vp.min_z;
4782 viewports[0].MaxDepth = wined3d_vp.max_z;
4784 if (*viewport_count > 1)
4785 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
4788 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
4790 struct d3d_device *device = impl_from_ID3D10Device(iface);
4792 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
4794 if (!rects)
4796 *rect_count = 1;
4797 return;
4800 if (!*rect_count)
4801 return;
4803 wined3d_mutex_lock();
4804 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
4805 wined3d_mutex_unlock();
4806 if (*rect_count > 1)
4807 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
4810 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
4812 TRACE("iface %p.\n", iface);
4814 /* In the current implementation the device is never removed, so we can
4815 * just return S_OK here. */
4817 return S_OK;
4820 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
4822 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4824 return E_NOTIMPL;
4827 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
4829 FIXME("iface %p stub!\n", iface);
4831 return 0;
4834 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
4835 REFGUID guid, UINT *data_size, void *data)
4837 struct d3d_device *device = impl_from_ID3D10Device(iface);
4839 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4841 return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4844 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
4845 REFGUID guid, UINT data_size, const void *data)
4847 struct d3d_device *device = impl_from_ID3D10Device(iface);
4849 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4851 return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4854 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
4855 REFGUID guid, const IUnknown *data)
4857 struct d3d_device *device = impl_from_ID3D10Device(iface);
4859 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4861 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
4864 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
4866 struct d3d_device *device = impl_from_ID3D10Device(iface);
4868 TRACE("iface %p.\n", iface);
4870 d3d11_immediate_context_ClearState(&device->immediate_context.ID3D11DeviceContext_iface);
4873 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
4875 FIXME("iface %p stub!\n", iface);
4878 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
4879 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
4881 struct d3d_device *device = impl_from_ID3D10Device(iface);
4882 D3D11_BUFFER_DESC d3d11_desc;
4883 struct d3d_buffer *object;
4884 HRESULT hr;
4886 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
4888 d3d11_desc.ByteWidth = desc->ByteWidth;
4889 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4890 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4891 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4892 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4893 d3d11_desc.StructureByteStride = 0;
4895 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4896 return hr;
4898 *buffer = &object->ID3D10Buffer_iface;
4900 return S_OK;
4903 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
4904 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
4906 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
4908 return E_NOTIMPL;
4911 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
4912 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4913 ID3D10Texture2D **texture)
4915 struct d3d_device *device = impl_from_ID3D10Device(iface);
4916 D3D11_TEXTURE2D_DESC d3d11_desc;
4917 struct d3d_texture2d *object;
4918 HRESULT hr;
4920 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4922 d3d11_desc.Width = desc->Width;
4923 d3d11_desc.Height = desc->Height;
4924 d3d11_desc.MipLevels = desc->MipLevels;
4925 d3d11_desc.ArraySize = desc->ArraySize;
4926 d3d11_desc.Format = desc->Format;
4927 d3d11_desc.SampleDesc = desc->SampleDesc;
4928 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4929 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4930 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4931 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4933 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4934 return hr;
4936 *texture = &object->ID3D10Texture2D_iface;
4938 return S_OK;
4941 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
4942 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4943 ID3D10Texture3D **texture)
4945 struct d3d_device *device = impl_from_ID3D10Device(iface);
4946 D3D11_TEXTURE3D_DESC d3d11_desc;
4947 struct d3d_texture3d *object;
4948 HRESULT hr;
4950 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4952 d3d11_desc.Width = desc->Width;
4953 d3d11_desc.Height = desc->Height;
4954 d3d11_desc.Depth = desc->Depth;
4955 d3d11_desc.MipLevels = desc->MipLevels;
4956 d3d11_desc.Format = desc->Format;
4957 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4958 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4959 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4960 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4962 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4963 return hr;
4965 *texture = &object->ID3D10Texture3D_iface;
4967 return S_OK;
4970 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
4971 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
4973 struct d3d_device *device = impl_from_ID3D10Device(iface);
4974 struct d3d_shader_resource_view *object;
4975 ID3D11Resource *d3d11_resource;
4976 HRESULT hr;
4978 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4980 if (!resource)
4981 return E_INVALIDARG;
4983 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4985 ERR("Resource does not implement ID3D11Resource.\n");
4986 return E_FAIL;
4989 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
4990 &object);
4991 ID3D11Resource_Release(d3d11_resource);
4992 if (FAILED(hr))
4993 return hr;
4995 *view = &object->ID3D10ShaderResourceView1_iface;
4997 return S_OK;
5000 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
5001 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
5003 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5005 return d3d10_device_CreateShaderResourceView1(iface, resource,
5006 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
5009 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
5010 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
5012 struct d3d_device *device = impl_from_ID3D10Device(iface);
5013 struct d3d_rendertarget_view *object;
5014 ID3D11Resource *d3d11_resource;
5015 HRESULT hr;
5017 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5019 if (!resource)
5020 return E_INVALIDARG;
5022 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
5024 ERR("Resource does not implement ID3D11Resource.\n");
5025 return E_FAIL;
5028 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
5029 ID3D11Resource_Release(d3d11_resource);
5030 if (FAILED(hr))
5031 return hr;
5033 *view = &object->ID3D10RenderTargetView_iface;
5035 return S_OK;
5038 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
5039 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
5041 struct d3d_device *device = impl_from_ID3D10Device(iface);
5042 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
5043 struct d3d_depthstencil_view *object;
5044 ID3D11Resource *d3d11_resource;
5045 HRESULT hr;
5047 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
5049 if (desc)
5051 d3d11_desc.Format = desc->Format;
5052 d3d11_desc.ViewDimension = desc->ViewDimension;
5053 d3d11_desc.Flags = 0;
5054 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
5057 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
5059 ERR("Resource does not implement ID3D11Resource.\n");
5060 return E_FAIL;
5063 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
5064 ID3D11Resource_Release(d3d11_resource);
5065 if (FAILED(hr))
5066 return hr;
5068 *view = &object->ID3D10DepthStencilView_iface;
5070 return S_OK;
5073 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
5074 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
5075 const void *shader_byte_code, SIZE_T shader_byte_code_length,
5076 ID3D10InputLayout **input_layout)
5078 struct d3d_device *device = impl_from_ID3D10Device(iface);
5079 struct d3d_input_layout *object;
5080 HRESULT hr;
5082 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
5083 "shader_byte_code_length %lu, input_layout %p\n",
5084 iface, element_descs, element_count, shader_byte_code,
5085 shader_byte_code_length, input_layout);
5087 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
5088 shader_byte_code, shader_byte_code_length, &object)))
5089 return hr;
5091 *input_layout = &object->ID3D10InputLayout_iface;
5093 return S_OK;
5096 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
5097 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
5099 struct d3d_device *device = impl_from_ID3D10Device(iface);
5100 struct d3d_vertex_shader *object;
5101 HRESULT hr;
5103 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5104 iface, byte_code, byte_code_length, shader);
5106 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
5107 return hr;
5109 *shader = &object->ID3D10VertexShader_iface;
5111 return S_OK;
5114 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
5115 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
5117 struct d3d_device *device = impl_from_ID3D10Device(iface);
5118 struct d3d_geometry_shader *object;
5119 HRESULT hr;
5121 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5122 iface, byte_code, byte_code_length, shader);
5124 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
5125 NULL, 0, NULL, 0, 0, &object)))
5126 return hr;
5128 *shader = &object->ID3D10GeometryShader_iface;
5130 return S_OK;
5133 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
5134 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
5135 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
5137 struct d3d_device *device = impl_from_ID3D10Device(iface);
5138 D3D11_SO_DECLARATION_ENTRY *so_entries = NULL;
5139 struct d3d_geometry_shader *object;
5140 unsigned int i, stride_count = 1;
5141 HRESULT hr;
5143 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
5144 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
5145 iface, byte_code, byte_code_length, output_stream_decls,
5146 output_stream_decl_count, output_stream_stride, shader);
5148 if (!output_stream_decl_count && output_stream_stride)
5150 WARN("Stride must be 0 when declaration entry count is 0.\n");
5151 *shader = NULL;
5152 return E_INVALIDARG;
5155 if (output_stream_decl_count
5156 && !(so_entries = d3d11_calloc(output_stream_decl_count, sizeof(*so_entries))))
5158 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
5159 *shader = NULL;
5160 return E_OUTOFMEMORY;
5163 for (i = 0; i < output_stream_decl_count; ++i)
5165 so_entries[i].Stream = 0;
5166 so_entries[i].SemanticName = output_stream_decls[i].SemanticName;
5167 so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex;
5168 so_entries[i].StartComponent = output_stream_decls[i].StartComponent;
5169 so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount;
5170 so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot;
5172 if (output_stream_decls[i].OutputSlot)
5174 stride_count = 0;
5175 if (output_stream_stride)
5177 WARN("Stride must be 0 when multiple output slots are used.\n");
5178 HeapFree(GetProcessHeap(), 0, so_entries);
5179 *shader = NULL;
5180 return E_INVALIDARG;
5185 hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
5186 so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
5187 HeapFree(GetProcessHeap(), 0, so_entries);
5188 if (FAILED(hr))
5190 *shader = NULL;
5191 return hr;
5194 *shader = &object->ID3D10GeometryShader_iface;
5196 return hr;
5199 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
5200 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
5202 struct d3d_device *device = impl_from_ID3D10Device(iface);
5203 struct d3d_pixel_shader *object;
5204 HRESULT hr;
5206 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5207 iface, byte_code, byte_code_length, shader);
5209 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
5210 return hr;
5212 *shader = &object->ID3D10PixelShader_iface;
5214 return S_OK;
5217 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
5218 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
5220 struct d3d_device *device = impl_from_ID3D10Device(iface);
5221 struct d3d_blend_state *object;
5222 HRESULT hr;
5224 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
5226 if (FAILED(hr = d3d_blend_state_create(device, (const D3D11_BLEND_DESC *)desc, &object)))
5227 return hr;
5229 *blend_state = &object->ID3D10BlendState1_iface;
5231 return S_OK;
5234 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
5235 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
5237 D3D10_BLEND_DESC1 d3d10_1_desc;
5238 unsigned int i;
5240 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
5242 if (!desc)
5243 return E_INVALIDARG;
5245 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
5246 d3d10_1_desc.IndependentBlendEnable = FALSE;
5247 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
5249 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
5250 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
5251 d3d10_1_desc.IndependentBlendEnable = TRUE;
5254 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
5256 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
5257 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
5258 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
5259 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
5260 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
5261 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
5262 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
5263 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
5266 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
5269 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
5270 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
5272 struct d3d_device *device = impl_from_ID3D10Device(iface);
5273 struct d3d_depthstencil_state *object;
5274 HRESULT hr;
5276 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
5278 if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object)))
5279 return hr;
5281 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
5283 return S_OK;
5286 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
5287 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
5289 struct d3d_device *device = impl_from_ID3D10Device(iface);
5290 struct d3d_rasterizer_state *object;
5291 HRESULT hr;
5293 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
5295 if (FAILED(hr = d3d_rasterizer_state_create(device, (const D3D11_RASTERIZER_DESC *)desc, &object)))
5296 return hr;
5298 *rasterizer_state = &object->ID3D10RasterizerState_iface;
5300 return S_OK;
5303 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
5304 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
5306 struct d3d_device *device = impl_from_ID3D10Device(iface);
5307 struct d3d_sampler_state *object;
5308 HRESULT hr;
5310 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
5312 if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
5313 return hr;
5315 *sampler_state = &object->ID3D10SamplerState_iface;
5317 return S_OK;
5320 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
5321 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
5323 struct d3d_device *device = impl_from_ID3D10Device(iface);
5324 struct d3d_query *object;
5325 HRESULT hr;
5327 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
5329 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
5330 return hr;
5332 if (query)
5334 *query = &object->ID3D10Query_iface;
5335 return S_OK;
5338 ID3D10Query_Release(&object->ID3D10Query_iface);
5339 return S_FALSE;
5342 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
5343 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
5345 struct d3d_device *device = impl_from_ID3D10Device(iface);
5346 struct d3d_query *object;
5347 HRESULT hr;
5349 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
5351 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
5352 return hr;
5354 if (predicate)
5356 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
5357 return S_OK;
5360 ID3D10Query_Release(&object->ID3D10Query_iface);
5361 return S_FALSE;
5364 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
5365 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
5367 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
5369 return E_NOTIMPL;
5372 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
5373 DXGI_FORMAT format, UINT *format_support)
5375 FIXME("iface %p, format %s, format_support %p stub!\n",
5376 iface, debug_dxgi_format(format), format_support);
5378 return E_NOTIMPL;
5381 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
5382 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
5384 struct d3d_device *device = impl_from_ID3D10Device(iface);
5386 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
5387 iface, debug_dxgi_format(format), sample_count, quality_level_count);
5389 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
5390 sample_count, quality_level_count);
5393 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
5395 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
5398 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
5399 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
5400 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
5402 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
5403 "units %p, units_length %p, description %p, description_length %p stub!\n",
5404 iface, desc, type, active_counters, name, name_length,
5405 units, units_length, description, description_length);
5407 return E_NOTIMPL;
5410 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
5412 FIXME("iface %p stub!\n", iface);
5414 return 0;
5417 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
5418 HANDLE resource_handle, REFIID guid, void **resource)
5420 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
5421 iface, resource_handle, debugstr_guid(guid), resource);
5423 return E_NOTIMPL;
5426 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
5428 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
5431 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
5433 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
5436 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
5438 struct d3d_device *device = impl_from_ID3D10Device(iface);
5440 TRACE("iface %p.\n", iface);
5442 return device->feature_level;
5445 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
5447 /* IUnknown methods */
5448 d3d10_device_QueryInterface,
5449 d3d10_device_AddRef,
5450 d3d10_device_Release,
5451 /* ID3D10Device methods */
5452 d3d10_device_VSSetConstantBuffers,
5453 d3d10_device_PSSetShaderResources,
5454 d3d10_device_PSSetShader,
5455 d3d10_device_PSSetSamplers,
5456 d3d10_device_VSSetShader,
5457 d3d10_device_DrawIndexed,
5458 d3d10_device_Draw,
5459 d3d10_device_PSSetConstantBuffers,
5460 d3d10_device_IASetInputLayout,
5461 d3d10_device_IASetVertexBuffers,
5462 d3d10_device_IASetIndexBuffer,
5463 d3d10_device_DrawIndexedInstanced,
5464 d3d10_device_DrawInstanced,
5465 d3d10_device_GSSetConstantBuffers,
5466 d3d10_device_GSSetShader,
5467 d3d10_device_IASetPrimitiveTopology,
5468 d3d10_device_VSSetShaderResources,
5469 d3d10_device_VSSetSamplers,
5470 d3d10_device_SetPredication,
5471 d3d10_device_GSSetShaderResources,
5472 d3d10_device_GSSetSamplers,
5473 d3d10_device_OMSetRenderTargets,
5474 d3d10_device_OMSetBlendState,
5475 d3d10_device_OMSetDepthStencilState,
5476 d3d10_device_SOSetTargets,
5477 d3d10_device_DrawAuto,
5478 d3d10_device_RSSetState,
5479 d3d10_device_RSSetViewports,
5480 d3d10_device_RSSetScissorRects,
5481 d3d10_device_CopySubresourceRegion,
5482 d3d10_device_CopyResource,
5483 d3d10_device_UpdateSubresource,
5484 d3d10_device_ClearRenderTargetView,
5485 d3d10_device_ClearDepthStencilView,
5486 d3d10_device_GenerateMips,
5487 d3d10_device_ResolveSubresource,
5488 d3d10_device_VSGetConstantBuffers,
5489 d3d10_device_PSGetShaderResources,
5490 d3d10_device_PSGetShader,
5491 d3d10_device_PSGetSamplers,
5492 d3d10_device_VSGetShader,
5493 d3d10_device_PSGetConstantBuffers,
5494 d3d10_device_IAGetInputLayout,
5495 d3d10_device_IAGetVertexBuffers,
5496 d3d10_device_IAGetIndexBuffer,
5497 d3d10_device_GSGetConstantBuffers,
5498 d3d10_device_GSGetShader,
5499 d3d10_device_IAGetPrimitiveTopology,
5500 d3d10_device_VSGetShaderResources,
5501 d3d10_device_VSGetSamplers,
5502 d3d10_device_GetPredication,
5503 d3d10_device_GSGetShaderResources,
5504 d3d10_device_GSGetSamplers,
5505 d3d10_device_OMGetRenderTargets,
5506 d3d10_device_OMGetBlendState,
5507 d3d10_device_OMGetDepthStencilState,
5508 d3d10_device_SOGetTargets,
5509 d3d10_device_RSGetState,
5510 d3d10_device_RSGetViewports,
5511 d3d10_device_RSGetScissorRects,
5512 d3d10_device_GetDeviceRemovedReason,
5513 d3d10_device_SetExceptionMode,
5514 d3d10_device_GetExceptionMode,
5515 d3d10_device_GetPrivateData,
5516 d3d10_device_SetPrivateData,
5517 d3d10_device_SetPrivateDataInterface,
5518 d3d10_device_ClearState,
5519 d3d10_device_Flush,
5520 d3d10_device_CreateBuffer,
5521 d3d10_device_CreateTexture1D,
5522 d3d10_device_CreateTexture2D,
5523 d3d10_device_CreateTexture3D,
5524 d3d10_device_CreateShaderResourceView,
5525 d3d10_device_CreateRenderTargetView,
5526 d3d10_device_CreateDepthStencilView,
5527 d3d10_device_CreateInputLayout,
5528 d3d10_device_CreateVertexShader,
5529 d3d10_device_CreateGeometryShader,
5530 d3d10_device_CreateGeometryShaderWithStreamOutput,
5531 d3d10_device_CreatePixelShader,
5532 d3d10_device_CreateBlendState,
5533 d3d10_device_CreateDepthStencilState,
5534 d3d10_device_CreateRasterizerState,
5535 d3d10_device_CreateSamplerState,
5536 d3d10_device_CreateQuery,
5537 d3d10_device_CreatePredicate,
5538 d3d10_device_CreateCounter,
5539 d3d10_device_CheckFormatSupport,
5540 d3d10_device_CheckMultisampleQualityLevels,
5541 d3d10_device_CheckCounterInfo,
5542 d3d10_device_CheckCounter,
5543 d3d10_device_GetCreationFlags,
5544 d3d10_device_OpenSharedResource,
5545 d3d10_device_SetTextFilterSize,
5546 d3d10_device_GetTextFilterSize,
5547 d3d10_device_CreateShaderResourceView1,
5548 d3d10_device_CreateBlendState1,
5549 d3d10_device_GetFeatureLevel,
5552 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
5554 /* IUnknown methods */
5555 d3d_device_inner_QueryInterface,
5556 d3d_device_inner_AddRef,
5557 d3d_device_inner_Release,
5560 /* ID3D10Multithread methods */
5562 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
5564 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
5567 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
5569 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5571 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
5573 return IUnknown_QueryInterface(device->outer_unk, iid, out);
5576 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
5578 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5580 TRACE("iface %p.\n", iface);
5582 return IUnknown_AddRef(device->outer_unk);
5585 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
5587 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
5589 TRACE("iface %p.\n", iface);
5591 return IUnknown_Release(device->outer_unk);
5594 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
5596 TRACE("iface %p.\n", iface);
5598 wined3d_mutex_lock();
5601 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
5603 TRACE("iface %p.\n", iface);
5605 wined3d_mutex_unlock();
5608 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
5610 FIXME("iface %p, protect %#x stub!\n", iface, protect);
5612 return TRUE;
5615 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
5617 FIXME("iface %p stub!\n", iface);
5619 return TRUE;
5622 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
5624 d3d10_multithread_QueryInterface,
5625 d3d10_multithread_AddRef,
5626 d3d10_multithread_Release,
5627 d3d10_multithread_Enter,
5628 d3d10_multithread_Leave,
5629 d3d10_multithread_SetMultithreadProtected,
5630 d3d10_multithread_GetMultithreadProtected,
5633 /* IWineDXGIDeviceParent IUnknown methods */
5635 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
5637 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
5640 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
5641 REFIID riid, void **ppv)
5643 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5644 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
5647 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
5649 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5650 return IUnknown_AddRef(device->outer_unk);
5653 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
5655 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5656 return IUnknown_Release(device->outer_unk);
5659 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
5660 IWineDXGIDeviceParent *iface)
5662 struct d3d_device *device = device_from_dxgi_device_parent(iface);
5663 return &device->device_parent;
5666 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
5668 /* IUnknown methods */
5669 dxgi_device_parent_QueryInterface,
5670 dxgi_device_parent_AddRef,
5671 dxgi_device_parent_Release,
5672 /* IWineDXGIDeviceParent methods */
5673 dxgi_device_parent_get_wined3d_device_parent,
5676 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
5678 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
5681 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5682 struct wined3d_device *wined3d_device)
5684 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5686 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
5688 wined3d_device_incref(wined3d_device);
5689 device->wined3d_device = wined3d_device;
5692 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5694 TRACE("device_parent %p.\n", device_parent);
5697 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
5699 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
5702 static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent,
5703 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent,
5704 const struct wined3d_parent_ops **parent_ops)
5706 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5707 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
5709 *parent = NULL;
5710 *parent_ops = &d3d_null_wined3d_parent_ops;
5712 return S_OK;
5715 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
5716 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
5717 struct wined3d_texture **wined3d_texture)
5719 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5720 struct d3d_texture2d *texture;
5721 ID3D10Texture2D *texture_iface;
5722 D3D10_TEXTURE2D_DESC desc;
5723 HRESULT hr;
5725 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, texture flags %#x, "
5726 "wined3d_texture %p partial stub!\n", device_parent, container_parent,
5727 wined3d_desc, texture_flags, wined3d_texture);
5729 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5731 desc.Width = wined3d_desc->width;
5732 desc.Height = wined3d_desc->height;
5733 desc.MipLevels = 1;
5734 desc.ArraySize = 1;
5735 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
5736 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
5737 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
5738 desc.Usage = D3D10_USAGE_DEFAULT;
5739 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
5740 desc.CPUAccessFlags = 0;
5741 desc.MiscFlags = 0;
5743 if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
5745 desc.MiscFlags |= D3D10_RESOURCE_MISC_GDI_COMPATIBLE;
5746 texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
5749 if (texture_flags)
5750 FIXME("Unhandled flags %#x.\n", texture_flags);
5752 if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
5753 &desc, NULL, &texture_iface)))
5755 WARN("CreateTexture2D failed, returning %#x.\n", hr);
5756 return hr;
5759 texture = impl_from_ID3D10Texture2D(texture_iface);
5761 *wined3d_texture = texture->wined3d_texture;
5762 wined3d_texture_incref(*wined3d_texture);
5763 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
5765 return S_OK;
5768 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5769 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5771 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5772 IWineDXGIDevice *wine_device;
5773 HRESULT hr;
5775 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5777 if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
5778 &IID_IWineDXGIDevice, (void **)&wine_device)))
5780 ERR("Device should implement IWineDXGIDevice.\n");
5781 return E_FAIL;
5784 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, TRUE, swapchain);
5785 IWineDXGIDevice_Release(wine_device);
5786 if (FAILED(hr))
5788 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
5789 return hr;
5792 return S_OK;
5795 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
5797 device_parent_wined3d_device_created,
5798 device_parent_mode_changed,
5799 device_parent_activate,
5800 device_parent_sub_resource_created,
5801 device_parent_sub_resource_created,
5802 device_parent_create_swapchain_texture,
5803 device_parent_create_swapchain,
5806 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
5808 const D3D11_SAMPLER_DESC *ka = key;
5809 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
5811 return memcmp(ka, kb, sizeof(*ka));
5814 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
5816 const D3D11_BLEND_DESC *ka = key;
5817 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
5819 return memcmp(ka, kb, sizeof(*ka));
5822 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
5824 const D3D11_DEPTH_STENCIL_DESC *ka = key;
5825 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
5826 const struct d3d_depthstencil_state, entry)->desc;
5828 return memcmp(ka, kb, sizeof(*ka));
5831 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
5833 const D3D11_RASTERIZER_DESC *ka = key;
5834 const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
5836 return memcmp(ka, kb, sizeof(*ka));
5839 void d3d_device_init(struct d3d_device *device, void *outer_unknown)
5841 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
5842 device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
5843 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
5844 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
5845 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
5846 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
5847 device->refcount = 1;
5848 /* COM aggregation always takes place */
5849 device->outer_unk = outer_unknown;
5851 d3d11_immediate_context_init(&device->immediate_context, device);
5852 ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
5854 device->blend_factor[0] = 1.0f;
5855 device->blend_factor[1] = 1.0f;
5856 device->blend_factor[2] = 1.0f;
5857 device->blend_factor[3] = 1.0f;
5859 wine_rb_init(&device->blend_states, d3d_blend_state_compare);
5860 wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
5861 wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
5862 wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);