2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
41 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
43 d3d8_null_wined3d_object_destroyed
,
46 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
48 BYTE
*c
= (BYTE
*)&format
;
50 /* Don't translate FOURCC formats */
51 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
55 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
56 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
57 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
58 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
59 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
60 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
61 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
62 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
63 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
64 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
65 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
66 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
67 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
68 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
69 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
70 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
71 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
72 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
73 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
74 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
75 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
76 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
77 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
78 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
79 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
89 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
90 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
92 FIXME("Unhandled wined3d format %#x.\n", format
);
93 return D3DFMT_UNKNOWN
;
97 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
99 BYTE
*c
= (BYTE
*)&format
;
101 /* Don't translate FOURCC formats */
102 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
106 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
107 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
108 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
109 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
110 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
111 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
112 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
113 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
114 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
115 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
116 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
117 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
118 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
119 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
120 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
121 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
122 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
123 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
124 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
125 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
126 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
127 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
128 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
129 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
130 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
131 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
132 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
133 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
134 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
135 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
136 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
137 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
138 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
139 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
140 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
141 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
143 FIXME("Unhandled D3DFORMAT %#x\n", format
);
144 return WINED3DFMT_UNKNOWN
;
148 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
150 switch(primitive_type
)
152 case D3DPT_POINTLIST
:
153 return primitive_count
;
156 return primitive_count
* 2;
158 case D3DPT_LINESTRIP
:
159 return primitive_count
+ 1;
161 case D3DPT_TRIANGLELIST
:
162 return primitive_count
* 3;
164 case D3DPT_TRIANGLESTRIP
:
165 case D3DPT_TRIANGLEFAN
:
166 return primitive_count
+ 2;
169 FIXME("Unhandled primitive type %#x\n", primitive_type
);
174 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
175 const struct wined3d_swapchain_desc
*swapchain_desc
)
177 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
178 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
179 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
180 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
181 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
182 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
183 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
184 present_parameters
->Windowed
= swapchain_desc
->windowed
;
185 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
186 present_parameters
->AutoDepthStencilFormat
187 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
188 present_parameters
->Flags
= swapchain_desc
->flags
;
189 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
190 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
193 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
194 const D3DPRESENT_PARAMETERS
*present_parameters
)
196 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
197 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
198 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
199 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
200 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
201 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
202 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
203 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
204 swapchain_desc
->windowed
= present_parameters
->Windowed
;
205 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
206 swapchain_desc
->auto_depth_stencil_format
207 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
208 swapchain_desc
->flags
= present_parameters
->Flags
;
209 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
210 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
211 swapchain_desc
->auto_restore_display_mode
= TRUE
;
214 /* Handle table functions */
215 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
217 struct d3d8_handle_entry
*entry
;
221 DWORD index
= t
->free_entries
- t
->entries
;
222 /* Use a free handle */
223 entry
= t
->free_entries
;
224 if (entry
->type
!= D3D8_HANDLE_FREE
)
226 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
227 return D3D8_INVALID_HANDLE
;
229 t
->free_entries
= entry
->object
;
230 entry
->object
= object
;
236 if (!(t
->entry_count
< t
->table_size
))
239 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
240 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
241 0, t
->entries
, new_size
* sizeof(*t
->entries
));
244 ERR("Failed to grow the handle table.\n");
245 return D3D8_INVALID_HANDLE
;
247 t
->entries
= new_entries
;
248 t
->table_size
= new_size
;
251 entry
= &t
->entries
[t
->entry_count
];
252 entry
->object
= object
;
255 return t
->entry_count
++;
258 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
260 struct d3d8_handle_entry
*entry
;
263 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
265 WARN("Invalid handle %u passed.\n", handle
);
269 entry
= &t
->entries
[handle
];
270 if (entry
->type
!= type
)
272 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
276 object
= entry
->object
;
277 entry
->object
= t
->free_entries
;
278 entry
->type
= D3D8_HANDLE_FREE
;
279 t
->free_entries
= entry
;
284 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
286 struct d3d8_handle_entry
*entry
;
288 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
290 WARN("Invalid handle %u passed.\n", handle
);
294 entry
= &t
->entries
[handle
];
295 if (entry
->type
!= type
)
297 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
301 return entry
->object
;
304 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
306 TRACE("iface %p, riid %s, out %p.\n",
307 iface
, debugstr_guid(riid
), out
);
309 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
310 || IsEqualGUID(riid
, &IID_IUnknown
))
312 IDirect3DDevice8_AddRef(iface
);
317 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
320 return E_NOINTERFACE
;
323 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
325 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
326 ULONG ref
= InterlockedIncrement(&device
->ref
);
328 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
333 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
335 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
338 if (device
->inDestruction
)
341 ref
= InterlockedDecrement(&device
->ref
);
343 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
347 IDirect3D8
*parent
= device
->d3d_parent
;
350 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
352 wined3d_mutex_lock();
354 device
->inDestruction
= TRUE
;
356 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
358 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
360 HeapFree(GetProcessHeap(), 0, device
->decls
);
362 if (device
->vertex_buffer
)
363 wined3d_buffer_decref(device
->vertex_buffer
);
364 if (device
->index_buffer
)
365 wined3d_buffer_decref(device
->index_buffer
);
367 wined3d_device_uninit_3d(device
->wined3d_device
);
368 wined3d_device_release_focus_window(device
->wined3d_device
);
369 wined3d_device_decref(device
->wined3d_device
);
370 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
371 HeapFree(GetProcessHeap(), 0, device
);
373 wined3d_mutex_unlock();
375 IDirect3D8_Release(parent
);
380 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
382 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
384 TRACE("iface %p.\n", iface
);
386 TRACE("device state: %#x.\n", device
->device_state
);
388 switch (device
->device_state
)
391 case D3D8_DEVICE_STATE_OK
:
393 case D3D8_DEVICE_STATE_LOST
:
394 return D3DERR_DEVICELOST
;
395 case D3D8_DEVICE_STATE_NOT_RESET
:
396 return D3DERR_DEVICENOTRESET
;
400 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
402 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
405 TRACE("iface %p.\n", iface
);
407 wined3d_mutex_lock();
408 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
409 wined3d_mutex_unlock();
414 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
416 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
418 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
421 FIXME("Byte count ignored.\n");
423 wined3d_mutex_lock();
424 wined3d_device_evict_managed_resources(device
->wined3d_device
);
425 wined3d_mutex_unlock();
430 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
432 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
434 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
437 return D3DERR_INVALIDCALL
;
439 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
442 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
444 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
445 WINED3DCAPS
*wined3d_caps
;
448 TRACE("iface %p, caps %p.\n", iface
, caps
);
451 return D3DERR_INVALIDCALL
;
453 if (!(wined3d_caps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*wined3d_caps
))))
454 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
456 wined3d_mutex_lock();
457 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, wined3d_caps
);
458 wined3d_mutex_unlock();
460 fixup_caps(wined3d_caps
);
461 WINECAPSTOD3D8CAPS(caps
, wined3d_caps
)
462 HeapFree(GetProcessHeap(), 0, wined3d_caps
);
467 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
469 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
470 struct wined3d_display_mode wined3d_mode
;
473 TRACE("iface %p, mode %p.\n", iface
, mode
);
475 wined3d_mutex_lock();
476 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
477 wined3d_mutex_unlock();
481 mode
->Width
= wined3d_mode
.width
;
482 mode
->Height
= wined3d_mode
.height
;
483 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
484 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
490 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
491 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
493 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
495 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
497 wined3d_mutex_lock();
498 wined3d_device_get_creation_parameters(device
->wined3d_device
,
499 (struct wined3d_device_creation_parameters
*)parameters
);
500 wined3d_mutex_unlock();
505 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
506 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
508 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
509 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
512 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
513 iface
, hotspot_x
, hotspot_y
, bitmap
);
517 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
518 return D3DERR_INVALIDCALL
;
521 wined3d_mutex_lock();
522 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
523 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_surface
);
524 wined3d_mutex_unlock();
529 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
533 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
535 wined3d_mutex_lock();
536 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
537 wined3d_mutex_unlock();
540 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
542 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
545 TRACE("iface %p, show %#x.\n", iface
, show
);
547 wined3d_mutex_lock();
548 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
555 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
557 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
558 struct wined3d_swapchain_desc desc
;
559 struct d3d8_swapchain
*object
;
562 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
563 iface
, present_parameters
, swapchain
);
565 wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
);
566 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
567 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
568 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
573 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
575 struct wined3d_resource_desc desc
;
577 wined3d_resource_get_desc(resource
, &desc
);
578 if (desc
.pool
== WINED3D_POOL_DEFAULT
)
580 struct d3d8_surface
*surface
;
582 if (desc
.resource_type
== WINED3D_RTYPE_TEXTURE
)
584 IUnknown
*parent
= wined3d_resource_get_parent(resource
);
585 IDirect3DBaseTexture8
*texture
;
587 if (SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
589 IDirect3DBaseTexture8_Release(texture
);
590 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
591 return D3DERR_DEVICELOST
;
597 if (desc
.resource_type
!= WINED3D_RTYPE_SURFACE
)
599 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
600 return D3DERR_DEVICELOST
;
603 surface
= wined3d_resource_get_parent(resource
);
604 if (surface
->resource
.refcount
)
606 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
, resource
);
607 return D3DERR_DEVICELOST
;
610 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface
, resource
);
616 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
617 D3DPRESENT_PARAMETERS
*present_parameters
)
619 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
620 struct wined3d_swapchain_desc swapchain_desc
;
623 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
625 wined3d_mutex_lock();
627 if (device
->vertex_buffer
)
629 wined3d_buffer_decref(device
->vertex_buffer
);
630 device
->vertex_buffer
= NULL
;
631 device
->vertex_buffer_size
= 0;
633 if (device
->index_buffer
)
635 wined3d_buffer_decref(device
->index_buffer
);
636 device
->index_buffer
= NULL
;
637 device
->index_buffer_size
= 0;
640 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
);
641 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
642 NULL
, reset_enum_callback
, TRUE
)))
644 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
645 device
->device_state
= D3D8_DEVICE_STATE_OK
;
649 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
651 wined3d_mutex_unlock();
656 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
657 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
659 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
662 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
663 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
665 if (device
->device_state
!= D3D8_DEVICE_STATE_OK
)
666 return D3DERR_DEVICELOST
;
668 wined3d_mutex_lock();
669 hr
= wined3d_device_present(device
->wined3d_device
, src_rect
, dst_rect
,
670 dst_window_override
, dirty_region
, 0);
671 wined3d_mutex_unlock();
676 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
677 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
679 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
680 struct wined3d_surface
*wined3d_surface
= NULL
;
681 struct d3d8_surface
*surface_impl
;
684 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
685 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
687 wined3d_mutex_lock();
688 hr
= wined3d_device_get_back_buffer(device
->wined3d_device
, 0, backbuffer_idx
,
689 (enum wined3d_backbuffer_type
)backbuffer_type
, &wined3d_surface
);
690 if (SUCCEEDED(hr
) && wined3d_surface
&& backbuffer
)
692 surface_impl
= wined3d_surface_get_parent(wined3d_surface
);
693 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
694 IDirect3DSurface8_AddRef(*backbuffer
);
696 wined3d_mutex_unlock();
701 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
703 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
706 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
708 wined3d_mutex_lock();
709 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
710 wined3d_mutex_unlock();
715 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
717 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
719 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
721 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
722 wined3d_mutex_lock();
723 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
724 wined3d_mutex_unlock();
727 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
729 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
731 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
733 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
734 wined3d_mutex_lock();
735 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
736 wined3d_mutex_unlock();
739 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
740 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
741 D3DPOOL pool
, IDirect3DTexture8
**texture
)
743 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
744 struct d3d8_texture
*object
;
747 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
748 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
751 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
753 return D3DERR_OUTOFVIDEOMEMORY
;
755 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
758 WARN("Failed to initialize texture, hr %#x.\n", hr
);
759 HeapFree(GetProcessHeap(), 0, object
);
763 TRACE("Created texture %p.\n", object
);
764 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
769 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
770 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
771 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
773 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
774 struct d3d8_texture
*object
;
777 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
778 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
781 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
783 return D3DERR_OUTOFVIDEOMEMORY
;
785 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
788 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
789 HeapFree(GetProcessHeap(), 0, object
);
793 TRACE("Created volume texture %p.\n", object
);
794 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
799 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
800 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
802 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
803 struct d3d8_texture
*object
;
806 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
807 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
810 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
812 return D3DERR_OUTOFVIDEOMEMORY
;
814 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
817 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
818 HeapFree(GetProcessHeap(), 0, object
);
822 TRACE("Created cube texture %p.\n", object
);
823 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
828 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
829 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
831 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
832 struct d3d8_vertexbuffer
*object
;
835 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
836 iface
, size
, usage
, fvf
, pool
, buffer
);
838 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
840 return D3DERR_OUTOFVIDEOMEMORY
;
842 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
845 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
846 HeapFree(GetProcessHeap(), 0, object
);
850 TRACE("Created vertex buffer %p.\n", object
);
851 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
856 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
857 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
859 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
860 struct d3d8_indexbuffer
*object
;
863 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
864 iface
, size
, usage
, format
, pool
, buffer
);
866 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
868 return D3DERR_OUTOFVIDEOMEMORY
;
870 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
873 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
874 HeapFree(GetProcessHeap(), 0, object
);
878 TRACE("Created index buffer %p.\n", object
);
879 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
884 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
885 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
886 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
888 struct wined3d_resource
*sub_resource
;
889 struct wined3d_resource_desc desc
;
890 struct d3d8_surface
*surface_impl
;
891 struct wined3d_texture
*texture
;
894 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
895 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
896 device
, width
, height
, format
, flags
, surface
,
897 usage
, pool
, multisample_type
, multisample_quality
);
899 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
900 desc
.format
= wined3dformat_from_d3dformat(format
);
901 desc
.multisample_type
= multisample_type
;
902 desc
.multisample_quality
= multisample_quality
;
903 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
906 desc
.height
= height
;
910 wined3d_mutex_lock();
912 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
913 1, flags
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
915 wined3d_mutex_unlock();
916 WARN("Failed to create texture, hr %#x.\n", hr
);
920 sub_resource
= wined3d_texture_get_sub_resource(texture
, 0);
921 surface_impl
= wined3d_resource_get_parent(sub_resource
);
922 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
923 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
924 IDirect3DSurface8_AddRef(*surface
);
925 wined3d_texture_decref(texture
);
927 wined3d_mutex_unlock();
932 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
933 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
934 IDirect3DSurface8
**surface
)
936 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
939 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
940 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
944 flags
|= WINED3D_SURFACE_MAPPABLE
;
946 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
947 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
950 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
951 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
952 IDirect3DSurface8
**surface
)
954 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
956 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
957 iface
, width
, height
, format
, multisample_type
, surface
);
961 /* TODO: Verify that Discard is false */
962 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
963 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
966 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
967 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
968 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
970 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
972 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
973 iface
, width
, height
, format
, surface
);
977 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_SURFACE_MAPPABLE
,
978 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
981 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
982 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
983 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
985 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
986 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
987 enum wined3d_format_id src_format
, dst_format
;
988 struct wined3d_resource_desc wined3d_desc
;
989 struct wined3d_resource
*wined3d_resource
;
992 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
993 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
995 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
996 * destination texture is in WINED3D_POOL_DEFAULT. */
998 wined3d_mutex_lock();
999 wined3d_resource
= wined3d_surface_get_resource(src
->wined3d_surface
);
1000 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1001 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1003 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1004 wined3d_mutex_unlock();
1005 return D3DERR_INVALIDCALL
;
1007 src_format
= wined3d_desc
.format
;
1008 src_w
= wined3d_desc
.width
;
1009 src_h
= wined3d_desc
.height
;
1011 wined3d_resource
= wined3d_surface_get_resource(dst
->wined3d_surface
);
1012 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
1013 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1015 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1016 wined3d_mutex_unlock();
1017 return D3DERR_INVALIDCALL
;
1019 dst_format
= wined3d_desc
.format
;
1021 /* Check that the source and destination formats match */
1022 if (src_format
!= dst_format
)
1024 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1025 src_surface
, dst_surface
);
1026 wined3d_mutex_unlock();
1027 return D3DERR_INVALIDCALL
;
1030 /* Quick if complete copy ... */
1031 if (!rect_count
&& !src_rects
&& !dst_points
)
1033 RECT rect
= {0, 0, src_w
, src_h
};
1034 wined3d_surface_blt(dst
->wined3d_surface
, &rect
,
1035 src
->wined3d_surface
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1040 /* Copy rect by rect */
1041 if (src_rects
&& dst_points
)
1043 for (i
= 0; i
< rect_count
; ++i
)
1045 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1046 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1047 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1048 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1050 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1051 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1056 for (i
= 0; i
< rect_count
; ++i
)
1058 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1059 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1060 RECT dst_rect
= {0, 0, w
, h
};
1062 wined3d_surface_blt(dst
->wined3d_surface
, &dst_rect
,
1063 src
->wined3d_surface
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1067 wined3d_mutex_unlock();
1072 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1073 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1075 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1076 struct d3d8_texture
*src_impl
, *dst_impl
;
1079 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1081 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1082 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1084 wined3d_mutex_lock();
1085 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1086 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1087 wined3d_mutex_unlock();
1092 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1094 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1095 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1098 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1102 WARN("Invalid destination surface passed.\n");
1103 return D3DERR_INVALIDCALL
;
1106 wined3d_mutex_lock();
1107 hr
= wined3d_device_get_front_buffer_data(device
->wined3d_device
, 0, dst_impl
->wined3d_surface
);
1108 wined3d_mutex_unlock();
1113 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1114 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1116 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1117 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1118 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1119 struct wined3d_rendertarget_view
*original_dsv
;
1120 HRESULT hr
= D3D_OK
;
1122 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1124 wined3d_mutex_lock();
1128 struct wined3d_rendertarget_view
*original_rtv
;
1129 struct wined3d_resource_desc ds_desc
, rt_desc
;
1130 struct wined3d_resource
*wined3d_resource
;
1131 struct d3d8_surface
*original_surface
;
1133 /* If no render target is passed in check the size against the current RT */
1137 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1139 wined3d_mutex_unlock();
1140 return D3DERR_NOTFOUND
;
1142 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1143 wined3d_resource
= wined3d_surface_get_resource(original_surface
->wined3d_surface
);
1146 wined3d_resource
= wined3d_surface_get_resource(rt_impl
->wined3d_surface
);
1147 wined3d_resource_get_desc(wined3d_resource
, &rt_desc
);
1149 wined3d_resource
= wined3d_surface_get_resource(ds_impl
->wined3d_surface
);
1150 wined3d_resource_get_desc(wined3d_resource
, &ds_desc
);
1152 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1154 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1155 wined3d_mutex_unlock();
1156 return D3DERR_INVALIDCALL
;
1160 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1161 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
1162 ds_impl
? d3d8_surface_get_rendertarget_view(ds_impl
) : NULL
);
1163 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0,
1164 d3d8_surface_get_rendertarget_view(rt_impl
), TRUE
)))
1165 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1167 wined3d_mutex_unlock();
1172 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1174 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1175 struct wined3d_rendertarget_view
*wined3d_rtv
;
1176 struct d3d8_surface
*surface_impl
;
1179 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1182 return D3DERR_INVALIDCALL
;
1184 wined3d_mutex_lock();
1185 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1187 /* We want the sub resource parent here, since the view itself may be
1188 * internal to wined3d and may not have a parent. */
1189 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1190 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1191 IDirect3DSurface8_AddRef(*render_target
);
1196 ERR("Failed to get wined3d render target.\n");
1197 *render_target
= NULL
;
1198 hr
= D3DERR_NOTFOUND
;
1200 wined3d_mutex_unlock();
1205 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1207 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1208 struct wined3d_rendertarget_view
*wined3d_dsv
;
1209 struct d3d8_surface
*surface_impl
;
1210 HRESULT hr
= D3D_OK
;
1212 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1215 return D3DERR_INVALIDCALL
;
1217 wined3d_mutex_lock();
1218 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1220 /* We want the sub resource parent here, since the view itself may be
1221 * internal to wined3d and may not have a parent. */
1222 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1223 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1224 IDirect3DSurface8_AddRef(*depth_stencil
);
1228 hr
= WINED3DERR_NOTFOUND
;
1229 *depth_stencil
= NULL
;
1231 wined3d_mutex_unlock();
1236 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1238 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1241 TRACE("iface %p.\n", iface
);
1243 wined3d_mutex_lock();
1244 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1252 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1255 TRACE("iface %p.\n", iface
);
1257 wined3d_mutex_lock();
1258 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1259 wined3d_mutex_unlock();
1264 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1265 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1267 const struct wined3d_color c
=
1269 ((color
>> 16) & 0xff) / 255.0f
,
1270 ((color
>> 8) & 0xff) / 255.0f
,
1271 (color
& 0xff) / 255.0f
,
1272 ((color
>> 24) & 0xff) / 255.0f
,
1274 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1277 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1278 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1280 wined3d_mutex_lock();
1281 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1282 wined3d_mutex_unlock();
1287 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1288 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1290 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1292 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1294 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1295 wined3d_mutex_lock();
1296 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1297 wined3d_mutex_unlock();
1302 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1303 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1305 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1307 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1309 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1310 wined3d_mutex_lock();
1311 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1312 wined3d_mutex_unlock();
1317 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1318 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1320 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1322 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1324 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1325 wined3d_mutex_lock();
1326 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1327 wined3d_mutex_unlock();
1332 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1334 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1336 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1338 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1339 wined3d_mutex_lock();
1340 wined3d_device_set_viewport(device
->wined3d_device
, (const struct wined3d_viewport
*)viewport
);
1341 wined3d_mutex_unlock();
1346 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1348 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1350 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1352 /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1353 wined3d_mutex_lock();
1354 wined3d_device_get_viewport(device
->wined3d_device
, (struct wined3d_viewport
*)viewport
);
1355 wined3d_mutex_unlock();
1360 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1362 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1364 TRACE("iface %p, material %p.\n", iface
, material
);
1366 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1367 wined3d_mutex_lock();
1368 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1369 wined3d_mutex_unlock();
1374 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1376 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1378 TRACE("iface %p, material %p.\n", iface
, material
);
1380 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1381 wined3d_mutex_lock();
1382 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1390 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1393 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1395 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1396 wined3d_mutex_lock();
1397 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1398 wined3d_mutex_unlock();
1403 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1405 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1408 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1410 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1411 wined3d_mutex_lock();
1412 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1413 wined3d_mutex_unlock();
1418 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1420 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1423 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1425 wined3d_mutex_lock();
1426 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1427 wined3d_mutex_unlock();
1432 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1434 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1437 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1439 wined3d_mutex_lock();
1440 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1441 wined3d_mutex_unlock();
1446 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1448 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1451 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1453 wined3d_mutex_lock();
1454 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1455 wined3d_mutex_unlock();
1460 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1462 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1465 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1467 wined3d_mutex_lock();
1468 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1469 wined3d_mutex_unlock();
1474 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1475 D3DRENDERSTATETYPE state
, DWORD value
)
1477 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1479 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1481 wined3d_mutex_lock();
1485 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1489 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1491 wined3d_mutex_unlock();
1496 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1497 D3DRENDERSTATETYPE state
, DWORD
*value
)
1499 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1501 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1503 wined3d_mutex_lock();
1507 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1511 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1513 wined3d_mutex_unlock();
1518 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1520 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1523 TRACE("iface %p.\n", iface
);
1525 wined3d_mutex_lock();
1526 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1527 wined3d_mutex_unlock();
1532 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1534 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1535 struct wined3d_stateblock
*stateblock
;
1538 TRACE("iface %p, token %p.\n", iface
, token
);
1540 /* Tell wineD3D to endstateblock before anything else (in case we run out
1541 * of memory later and cause locking problems)
1543 wined3d_mutex_lock();
1544 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1547 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1548 wined3d_mutex_unlock();
1552 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1553 wined3d_mutex_unlock();
1555 if (*token
== D3D8_INVALID_HANDLE
)
1557 ERR("Failed to create a handle\n");
1558 wined3d_mutex_lock();
1559 wined3d_stateblock_decref(stateblock
);
1560 wined3d_mutex_unlock();
1565 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1570 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1572 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1573 struct wined3d_stateblock
*stateblock
;
1575 TRACE("iface %p, token %#x.\n", iface
, token
);
1580 wined3d_mutex_lock();
1581 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1584 WARN("Invalid handle (%#x) passed.\n", token
);
1585 wined3d_mutex_unlock();
1586 return D3DERR_INVALIDCALL
;
1588 wined3d_stateblock_apply(stateblock
);
1589 wined3d_mutex_unlock();
1594 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1596 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1597 struct wined3d_stateblock
*stateblock
;
1599 TRACE("iface %p, token %#x.\n", iface
, token
);
1601 wined3d_mutex_lock();
1602 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1605 WARN("Invalid handle (%#x) passed.\n", token
);
1606 wined3d_mutex_unlock();
1607 return D3DERR_INVALIDCALL
;
1609 wined3d_stateblock_capture(stateblock
);
1610 wined3d_mutex_unlock();
1615 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1617 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1618 struct wined3d_stateblock
*stateblock
;
1620 TRACE("iface %p, token %#x.\n", iface
, token
);
1622 wined3d_mutex_lock();
1623 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1627 WARN("Invalid handle (%#x) passed.\n", token
);
1628 wined3d_mutex_unlock();
1629 return D3DERR_INVALIDCALL
;
1632 if (wined3d_stateblock_decref(stateblock
))
1634 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1636 wined3d_mutex_unlock();
1641 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1642 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1644 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1645 struct wined3d_stateblock
*stateblock
;
1648 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1650 if (type
!= D3DSBT_ALL
1651 && type
!= D3DSBT_PIXELSTATE
1652 && type
!= D3DSBT_VERTEXSTATE
)
1654 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1655 return D3DERR_INVALIDCALL
;
1658 wined3d_mutex_lock();
1659 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1662 wined3d_mutex_unlock();
1663 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1667 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1668 wined3d_mutex_unlock();
1670 if (*handle
== D3D8_INVALID_HANDLE
)
1672 ERR("Failed to allocate a handle.\n");
1673 wined3d_mutex_lock();
1674 wined3d_stateblock_decref(stateblock
);
1675 wined3d_mutex_unlock();
1680 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1685 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1687 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1690 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1691 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1693 wined3d_mutex_lock();
1694 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1695 wined3d_mutex_unlock();
1700 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1702 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1705 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1707 wined3d_mutex_lock();
1708 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1709 wined3d_mutex_unlock();
1714 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1716 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1717 struct wined3d_texture
*wined3d_texture
;
1718 struct d3d8_texture
*texture_impl
;
1720 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1723 return D3DERR_INVALIDCALL
;
1725 wined3d_mutex_lock();
1726 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1728 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1729 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1730 IDirect3DBaseTexture8_AddRef(*texture
);
1736 wined3d_mutex_unlock();
1741 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1743 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1744 struct d3d8_texture
*texture_impl
;
1747 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1749 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1751 wined3d_mutex_lock();
1752 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1753 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1754 wined3d_mutex_unlock();
1759 static const struct tss_lookup
1762 enum wined3d_texture_stage_state state
;
1766 {FALSE
, WINED3D_TSS_INVALID
}, /* 0, unused */
1767 {FALSE
, WINED3D_TSS_COLOR_OP
}, /* 1, D3DTSS_COLOROP */
1768 {FALSE
, WINED3D_TSS_COLOR_ARG1
}, /* 2, D3DTSS_COLORARG1 */
1769 {FALSE
, WINED3D_TSS_COLOR_ARG2
}, /* 3, D3DTSS_COLORARG2 */
1770 {FALSE
, WINED3D_TSS_ALPHA_OP
}, /* 4, D3DTSS_ALPHAOP */
1771 {FALSE
, WINED3D_TSS_ALPHA_ARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1772 {FALSE
, WINED3D_TSS_ALPHA_ARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1773 {FALSE
, WINED3D_TSS_BUMPENV_MAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1774 {FALSE
, WINED3D_TSS_BUMPENV_MAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1775 {FALSE
, WINED3D_TSS_BUMPENV_MAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1776 {FALSE
, WINED3D_TSS_BUMPENV_MAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1777 {FALSE
, WINED3D_TSS_TEXCOORD_INDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1778 {FALSE
, WINED3D_TSS_INVALID
}, /* 12, unused */
1779 {TRUE
, WINED3D_SAMP_ADDRESS_U
}, /* 13, D3DTSS_ADDRESSU */
1780 {TRUE
, WINED3D_SAMP_ADDRESS_V
}, /* 14, D3DTSS_ADDRESSV */
1781 {TRUE
, WINED3D_SAMP_BORDER_COLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1782 {TRUE
, WINED3D_SAMP_MAG_FILTER
}, /* 16, D3DTSS_MAGFILTER */
1783 {TRUE
, WINED3D_SAMP_MIN_FILTER
}, /* 17, D3DTSS_MINFILTER */
1784 {TRUE
, WINED3D_SAMP_MIP_FILTER
}, /* 18, D3DTSS_MIPFILTER */
1785 {TRUE
, WINED3D_SAMP_MIPMAP_LOD_BIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1786 {TRUE
, WINED3D_SAMP_MAX_MIP_LEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1787 {TRUE
, WINED3D_SAMP_MAX_ANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1788 {FALSE
, WINED3D_TSS_BUMPENV_LSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1789 {FALSE
, WINED3D_TSS_BUMPENV_LOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1790 {FALSE
, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1791 {TRUE
, WINED3D_SAMP_ADDRESS_W
}, /* 25, D3DTSS_ADDRESSW */
1792 {FALSE
, WINED3D_TSS_COLOR_ARG0
}, /* 26, D3DTSS_COLORARG0 */
1793 {FALSE
, WINED3D_TSS_ALPHA_ARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1794 {FALSE
, WINED3D_TSS_RESULT_ARG
}, /* 28, D3DTSS_RESULTARG */
1797 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1798 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1800 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1801 const struct tss_lookup
*l
;
1803 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1805 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1807 WARN("Invalid Type %#x passed.\n", Type
);
1811 l
= &tss_lookup
[Type
];
1813 wined3d_mutex_lock();
1814 if (l
->sampler_state
)
1815 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->state
);
1817 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->state
);
1818 wined3d_mutex_unlock();
1823 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1824 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1826 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1827 const struct tss_lookup
*l
;
1829 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1831 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1833 WARN("Invalid type %#x passed.\n", type
);
1837 l
= &tss_lookup
[type
];
1839 wined3d_mutex_lock();
1840 if (l
->sampler_state
)
1841 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->state
, value
);
1843 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->state
, value
);
1844 wined3d_mutex_unlock();
1849 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
1851 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1854 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
1856 wined3d_mutex_lock();
1857 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
1858 wined3d_mutex_unlock();
1863 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
1864 DWORD info_id
, void *info
, DWORD info_size
)
1866 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
1871 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
1872 UINT palette_idx
, const PALETTEENTRY
*entries
)
1874 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
1876 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1877 * does not have a d3d8/9-style palette API */
1882 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
1883 UINT palette_idx
, PALETTEENTRY
*entries
)
1885 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
1887 return D3DERR_INVALIDCALL
;
1890 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
1892 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
1897 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
1899 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
1901 return D3DERR_INVALIDCALL
;
1904 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
1905 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
1907 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1910 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1911 iface
, primitive_type
, start_vertex
, primitive_count
);
1913 wined3d_mutex_lock();
1914 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1915 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
1916 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1917 wined3d_mutex_unlock();
1922 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
1923 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
1924 UINT start_idx
, UINT primitive_count
)
1926 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1929 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1930 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
1932 wined3d_mutex_lock();
1933 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
1934 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
1935 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
1936 wined3d_mutex_unlock();
1941 /* The caller is responsible for wined3d locking */
1942 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
1946 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
1948 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
1949 struct wined3d_buffer
*buffer
;
1951 TRACE("Growing vertex buffer to %u bytes\n", size
);
1953 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
1954 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
1957 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device
, hr
);
1961 if (device
->vertex_buffer
)
1962 wined3d_buffer_decref(device
->vertex_buffer
);
1964 device
->vertex_buffer
= buffer
;
1965 device
->vertex_buffer_size
= size
;
1966 device
->vertex_buffer_pos
= 0;
1971 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
1972 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
1975 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1977 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
1978 UINT size
= vtx_count
* stride
;
1982 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1983 iface
, primitive_type
, primitive_count
, data
, stride
);
1985 if (!primitive_count
)
1987 WARN("primitive_count is 0, returning D3D_OK\n");
1991 wined3d_mutex_lock();
1992 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
1996 vb_pos
= device
->vertex_buffer_pos
;
1997 align
= vb_pos
% stride
;
1998 if (align
) align
= stride
- align
;
1999 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2004 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, size
, &buffer_data
,
2005 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2008 memcpy(buffer_data
, data
, size
);
2009 wined3d_buffer_unmap(device
->vertex_buffer
);
2010 device
->vertex_buffer_pos
= vb_pos
+ size
;
2012 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2016 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2017 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2018 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2021 wined3d_mutex_unlock();
2025 /* The caller is responsible for wined3d locking */
2026 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2030 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2032 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2033 struct wined3d_buffer
*buffer
;
2035 TRACE("Growing index buffer to %u bytes\n", size
);
2037 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2038 WINED3D_POOL_DEFAULT
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
);
2041 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device
, hr
);
2045 if (device
->index_buffer
)
2046 wined3d_buffer_decref(device
->index_buffer
);
2048 device
->index_buffer
= buffer
;
2049 device
->index_buffer_size
= size
;
2050 device
->index_buffer_pos
= 0;
2055 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2056 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2057 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2058 const void *vertex_data
, UINT vertex_stride
)
2060 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2064 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2065 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2066 UINT idx_size
= idx_count
* idx_fmt_size
;
2069 UINT vtx_size
= vertex_count
* vertex_stride
;
2072 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2073 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2074 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2075 index_data
, index_format
, vertex_data
, vertex_stride
);
2077 if (!primitive_count
)
2079 WARN("primitive_count is 0, returning D3D_OK\n");
2083 wined3d_mutex_lock();
2085 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2089 vb_pos
= device
->vertex_buffer_pos
;
2090 align
= vb_pos
% vertex_stride
;
2091 if (align
) align
= vertex_stride
- align
;
2092 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2097 hr
= wined3d_buffer_map(device
->vertex_buffer
, vb_pos
, vtx_size
, &buffer_data
,
2098 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2101 memcpy(buffer_data
, vertex_data
, vtx_size
);
2102 wined3d_buffer_unmap(device
->vertex_buffer
);
2103 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2105 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2109 ib_pos
= device
->index_buffer_pos
;
2110 align
= ib_pos
% idx_fmt_size
;
2111 if (align
) align
= idx_fmt_size
- align
;
2112 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2117 hr
= wined3d_buffer_map(device
->index_buffer
, ib_pos
, idx_size
, &buffer_data
,
2118 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
);
2121 memcpy(buffer_data
, index_data
, idx_size
);
2122 wined3d_buffer_unmap(device
->index_buffer
);
2123 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2125 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2129 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2130 wined3dformat_from_d3dformat(index_format
));
2131 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
);
2133 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
);
2134 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2136 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2137 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
);
2138 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2141 wined3d_mutex_unlock();
2145 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2146 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2148 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2149 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2152 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2153 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2155 wined3d_mutex_lock();
2156 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2157 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2158 wined3d_mutex_unlock();
2163 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2164 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2166 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2167 struct d3d8_vertex_shader
*object
;
2168 DWORD shader_handle
;
2172 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2173 iface
, declaration
, byte_code
, shader
, usage
);
2175 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2179 return E_OUTOFMEMORY
;
2182 wined3d_mutex_lock();
2183 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2184 wined3d_mutex_unlock();
2185 if (handle
== D3D8_INVALID_HANDLE
)
2187 ERR("Failed to allocate vertex shader handle.\n");
2188 HeapFree(GetProcessHeap(), 0, object
);
2190 return E_OUTOFMEMORY
;
2193 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2195 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2198 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2199 wined3d_mutex_lock();
2200 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2201 wined3d_mutex_unlock();
2202 HeapFree(GetProcessHeap(), 0, object
);
2207 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2208 *shader
= shader_handle
;
2213 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2215 struct d3d8_vertex_declaration
*d3d8_declaration
;
2216 struct FvfToDecl
*convertedDecls
= device
->decls
;
2217 int p
, low
, high
; /* deliberately signed */
2220 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2223 high
= device
->numConvertedDecls
- 1;
2226 p
= (low
+ high
) >> 1;
2229 if (convertedDecls
[p
].fvf
== fvf
)
2231 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2232 return convertedDecls
[p
].declaration
;
2235 if (convertedDecls
[p
].fvf
< fvf
)
2240 TRACE("not found. Creating and inserting at position %d.\n", low
);
2242 if (!(d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
))))
2245 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2247 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2248 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
2252 if (device
->declArraySize
== device
->numConvertedDecls
)
2254 UINT grow
= device
->declArraySize
/ 2;
2256 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
2257 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
));
2258 if (!convertedDecls
)
2260 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2263 device
->decls
= convertedDecls
;
2264 device
->declArraySize
+= grow
;
2267 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2268 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2269 convertedDecls
[low
].declaration
= d3d8_declaration
;
2270 convertedDecls
[low
].fvf
= fvf
;
2271 ++device
->numConvertedDecls
;
2273 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2275 return d3d8_declaration
;
2278 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2280 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2281 struct d3d8_vertex_shader
*shader_impl
;
2283 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2285 if (VS_HIGHESTFIXEDFXF
>= shader
)
2287 TRACE("Setting FVF, %#x\n", shader
);
2289 wined3d_mutex_lock();
2290 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2291 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2292 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2293 wined3d_mutex_unlock();
2298 TRACE("Setting shader\n");
2300 wined3d_mutex_lock();
2301 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2303 WARN("Invalid handle (%#x) passed.\n", shader
);
2304 wined3d_mutex_unlock();
2306 return D3DERR_INVALIDCALL
;
2309 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2310 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2311 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2312 wined3d_mutex_unlock();
2317 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2319 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2320 struct wined3d_vertex_declaration
*wined3d_declaration
;
2321 struct d3d8_vertex_declaration
*d3d8_declaration
;
2323 TRACE("iface %p, shader %p.\n", iface
, shader
);
2325 wined3d_mutex_lock();
2326 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2328 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2329 *shader
= d3d8_declaration
->shader_handle
;
2335 wined3d_mutex_unlock();
2337 TRACE("Returning %#x.\n", *shader
);
2342 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2344 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2345 struct d3d8_vertex_shader
*shader_impl
;
2347 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2349 wined3d_mutex_lock();
2350 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2352 WARN("Invalid handle (%#x) passed.\n", shader
);
2353 wined3d_mutex_unlock();
2355 return D3DERR_INVALIDCALL
;
2358 if (shader_impl
->wined3d_shader
2359 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2360 IDirect3DDevice8_SetVertexShader(iface
, 0);
2362 wined3d_mutex_unlock();
2364 d3d8_vertex_shader_destroy(shader_impl
);
2369 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2370 DWORD start_register
, const void *data
, DWORD count
)
2372 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2375 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2376 iface
, start_register
, data
, count
);
2378 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2380 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2381 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2382 return D3DERR_INVALIDCALL
;
2385 wined3d_mutex_lock();
2386 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2387 wined3d_mutex_unlock();
2392 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2393 DWORD start_register
, void *data
, DWORD count
)
2395 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2398 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2399 iface
, start_register
, data
, count
);
2401 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2403 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2404 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2405 return D3DERR_INVALIDCALL
;
2408 wined3d_mutex_lock();
2409 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2410 wined3d_mutex_unlock();
2415 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2416 DWORD shader
, void *data
, DWORD
*data_size
)
2418 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2419 struct d3d8_vertex_declaration
*declaration
;
2420 struct d3d8_vertex_shader
*shader_impl
;
2422 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2423 iface
, shader
, data
, data_size
);
2425 wined3d_mutex_lock();
2426 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2427 wined3d_mutex_unlock();
2431 WARN("Invalid handle (%#x) passed.\n", shader
);
2432 return D3DERR_INVALIDCALL
;
2434 declaration
= shader_impl
->vertex_declaration
;
2438 *data_size
= declaration
->elements_size
;
2442 /* MSDN claims that if *data_size is smaller than the required size
2443 * we should write the required size and return D3DERR_MOREDATA.
2444 * That's not actually true. */
2445 if (*data_size
< declaration
->elements_size
)
2446 return D3DERR_INVALIDCALL
;
2448 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2453 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2454 DWORD shader
, void *data
, DWORD
*data_size
)
2456 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2457 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2460 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2461 iface
, shader
, data
, data_size
);
2463 wined3d_mutex_lock();
2464 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2466 WARN("Invalid handle (%#x) passed.\n", shader
);
2467 wined3d_mutex_unlock();
2469 return D3DERR_INVALIDCALL
;
2472 if (!shader_impl
->wined3d_shader
)
2474 wined3d_mutex_unlock();
2479 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2480 wined3d_mutex_unlock();
2485 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2486 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2488 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2489 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2491 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2493 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2494 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2495 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2496 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2499 wined3d_mutex_lock();
2500 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2501 wined3d_device_set_index_buffer(device
->wined3d_device
,
2502 ib
? ib
->wined3d_buffer
: NULL
,
2503 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2504 wined3d_mutex_unlock();
2509 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2510 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2512 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2513 enum wined3d_format_id wined3d_format
;
2514 struct wined3d_buffer
*wined3d_buffer
;
2515 struct d3d8_indexbuffer
*buffer_impl
;
2517 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2520 return D3DERR_INVALIDCALL
;
2522 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2523 wined3d_mutex_lock();
2524 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2525 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
)))
2527 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2528 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2529 IDirect3DIndexBuffer8_AddRef(*buffer
);
2535 wined3d_mutex_unlock();
2540 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2541 const DWORD
*byte_code
, DWORD
*shader
)
2543 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2544 struct d3d8_pixel_shader
*object
;
2545 DWORD shader_handle
;
2549 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2552 return D3DERR_INVALIDCALL
;
2554 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2556 return E_OUTOFMEMORY
;
2558 wined3d_mutex_lock();
2559 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2560 wined3d_mutex_unlock();
2561 if (handle
== D3D8_INVALID_HANDLE
)
2563 ERR("Failed to allocate pixel shader handle.\n");
2564 HeapFree(GetProcessHeap(), 0, object
);
2565 return E_OUTOFMEMORY
;
2568 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2570 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2573 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2574 wined3d_mutex_lock();
2575 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2576 wined3d_mutex_unlock();
2577 HeapFree(GetProcessHeap(), 0, object
);
2582 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2583 *shader
= shader_handle
;
2588 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2590 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2591 struct d3d8_pixel_shader
*shader_impl
;
2593 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2595 wined3d_mutex_lock();
2599 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2600 wined3d_mutex_unlock();
2604 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2606 WARN("Invalid handle (%#x) passed.\n", shader
);
2607 wined3d_mutex_unlock();
2608 return D3DERR_INVALIDCALL
;
2611 TRACE("Setting shader %p.\n", shader_impl
);
2612 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2613 wined3d_mutex_unlock();
2618 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2620 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2621 struct wined3d_shader
*object
;
2623 TRACE("iface %p, shader %p.\n", iface
, shader
);
2626 return D3DERR_INVALIDCALL
;
2628 wined3d_mutex_lock();
2629 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2631 struct d3d8_pixel_shader
*d3d8_shader
;
2632 d3d8_shader
= wined3d_shader_get_parent(object
);
2633 *shader
= d3d8_shader
->handle
;
2639 wined3d_mutex_unlock();
2641 TRACE("Returning %#x.\n", *shader
);
2646 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2648 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2649 struct d3d8_pixel_shader
*shader_impl
;
2651 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2653 wined3d_mutex_lock();
2655 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2657 WARN("Invalid handle (%#x) passed.\n", shader
);
2658 wined3d_mutex_unlock();
2659 return D3DERR_INVALIDCALL
;
2662 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2663 IDirect3DDevice8_SetPixelShader(iface
, 0);
2665 wined3d_mutex_unlock();
2667 d3d8_pixel_shader_destroy(shader_impl
);
2672 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2673 DWORD start_register
, const void *data
, DWORD count
)
2675 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2678 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2679 iface
, start_register
, data
, count
);
2681 wined3d_mutex_lock();
2682 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2683 wined3d_mutex_unlock();
2688 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2689 DWORD start_register
, void *data
, DWORD count
)
2691 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2694 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2695 iface
, start_register
, data
, count
);
2697 wined3d_mutex_lock();
2698 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, data
, count
);
2699 wined3d_mutex_unlock();
2704 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2705 DWORD shader
, void *data
, DWORD
*data_size
)
2707 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2708 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2711 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2712 iface
, shader
, data
, data_size
);
2714 wined3d_mutex_lock();
2715 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2717 WARN("Invalid handle (%#x) passed.\n", shader
);
2718 wined3d_mutex_unlock();
2720 return D3DERR_INVALIDCALL
;
2723 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2724 wined3d_mutex_unlock();
2729 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2730 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2732 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2733 iface
, handle
, segment_count
, patch_info
);
2737 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2738 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2740 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2741 iface
, handle
, segment_count
, patch_info
);
2745 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2747 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2748 return D3DERR_INVALIDCALL
;
2751 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2752 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2754 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2755 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2758 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2759 iface
, stream_idx
, buffer
, stride
);
2761 wined3d_mutex_lock();
2762 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2763 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2764 wined3d_mutex_unlock();
2769 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2770 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2772 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2773 struct d3d8_vertexbuffer
*buffer_impl
;
2774 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2777 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2778 iface
, stream_idx
, buffer
, stride
);
2781 return D3DERR_INVALIDCALL
;
2783 wined3d_mutex_lock();
2784 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2785 if (SUCCEEDED(hr
) && wined3d_buffer
)
2787 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2788 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2789 IDirect3DVertexBuffer8_AddRef(*buffer
);
2794 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2797 wined3d_mutex_unlock();
2802 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2804 d3d8_device_QueryInterface
,
2806 d3d8_device_Release
,
2807 d3d8_device_TestCooperativeLevel
,
2808 d3d8_device_GetAvailableTextureMem
,
2809 d3d8_device_ResourceManagerDiscardBytes
,
2810 d3d8_device_GetDirect3D
,
2811 d3d8_device_GetDeviceCaps
,
2812 d3d8_device_GetDisplayMode
,
2813 d3d8_device_GetCreationParameters
,
2814 d3d8_device_SetCursorProperties
,
2815 d3d8_device_SetCursorPosition
,
2816 d3d8_device_ShowCursor
,
2817 d3d8_device_CreateAdditionalSwapChain
,
2819 d3d8_device_Present
,
2820 d3d8_device_GetBackBuffer
,
2821 d3d8_device_GetRasterStatus
,
2822 d3d8_device_SetGammaRamp
,
2823 d3d8_device_GetGammaRamp
,
2824 d3d8_device_CreateTexture
,
2825 d3d8_device_CreateVolumeTexture
,
2826 d3d8_device_CreateCubeTexture
,
2827 d3d8_device_CreateVertexBuffer
,
2828 d3d8_device_CreateIndexBuffer
,
2829 d3d8_device_CreateRenderTarget
,
2830 d3d8_device_CreateDepthStencilSurface
,
2831 d3d8_device_CreateImageSurface
,
2832 d3d8_device_CopyRects
,
2833 d3d8_device_UpdateTexture
,
2834 d3d8_device_GetFrontBuffer
,
2835 d3d8_device_SetRenderTarget
,
2836 d3d8_device_GetRenderTarget
,
2837 d3d8_device_GetDepthStencilSurface
,
2838 d3d8_device_BeginScene
,
2839 d3d8_device_EndScene
,
2841 d3d8_device_SetTransform
,
2842 d3d8_device_GetTransform
,
2843 d3d8_device_MultiplyTransform
,
2844 d3d8_device_SetViewport
,
2845 d3d8_device_GetViewport
,
2846 d3d8_device_SetMaterial
,
2847 d3d8_device_GetMaterial
,
2848 d3d8_device_SetLight
,
2849 d3d8_device_GetLight
,
2850 d3d8_device_LightEnable
,
2851 d3d8_device_GetLightEnable
,
2852 d3d8_device_SetClipPlane
,
2853 d3d8_device_GetClipPlane
,
2854 d3d8_device_SetRenderState
,
2855 d3d8_device_GetRenderState
,
2856 d3d8_device_BeginStateBlock
,
2857 d3d8_device_EndStateBlock
,
2858 d3d8_device_ApplyStateBlock
,
2859 d3d8_device_CaptureStateBlock
,
2860 d3d8_device_DeleteStateBlock
,
2861 d3d8_device_CreateStateBlock
,
2862 d3d8_device_SetClipStatus
,
2863 d3d8_device_GetClipStatus
,
2864 d3d8_device_GetTexture
,
2865 d3d8_device_SetTexture
,
2866 d3d8_device_GetTextureStageState
,
2867 d3d8_device_SetTextureStageState
,
2868 d3d8_device_ValidateDevice
,
2869 d3d8_device_GetInfo
,
2870 d3d8_device_SetPaletteEntries
,
2871 d3d8_device_GetPaletteEntries
,
2872 d3d8_device_SetCurrentTexturePalette
,
2873 d3d8_device_GetCurrentTexturePalette
,
2874 d3d8_device_DrawPrimitive
,
2875 d3d8_device_DrawIndexedPrimitive
,
2876 d3d8_device_DrawPrimitiveUP
,
2877 d3d8_device_DrawIndexedPrimitiveUP
,
2878 d3d8_device_ProcessVertices
,
2879 d3d8_device_CreateVertexShader
,
2880 d3d8_device_SetVertexShader
,
2881 d3d8_device_GetVertexShader
,
2882 d3d8_device_DeleteVertexShader
,
2883 d3d8_device_SetVertexShaderConstant
,
2884 d3d8_device_GetVertexShaderConstant
,
2885 d3d8_device_GetVertexShaderDeclaration
,
2886 d3d8_device_GetVertexShaderFunction
,
2887 d3d8_device_SetStreamSource
,
2888 d3d8_device_GetStreamSource
,
2889 d3d8_device_SetIndices
,
2890 d3d8_device_GetIndices
,
2891 d3d8_device_CreatePixelShader
,
2892 d3d8_device_SetPixelShader
,
2893 d3d8_device_GetPixelShader
,
2894 d3d8_device_DeletePixelShader
,
2895 d3d8_device_SetPixelShaderConstant
,
2896 d3d8_device_GetPixelShaderConstant
,
2897 d3d8_device_GetPixelShaderFunction
,
2898 d3d8_device_DrawRectPatch
,
2899 d3d8_device_DrawTriPatch
,
2900 d3d8_device_DeletePatch
,
2903 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
2905 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
2908 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
2909 struct wined3d_device
*device
)
2911 TRACE("device_parent %p, device %p\n", device_parent
, device
);
2914 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
2916 TRACE("device_parent %p.\n", device_parent
);
2919 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
2921 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2923 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
2926 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
2928 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
2931 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
2932 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
2933 const struct wined3d_parent_ops
**parent_ops
)
2935 struct d3d8_surface
*d3d_surface
;
2937 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
2938 device_parent
, container_parent
, surface
, parent
, parent_ops
);
2940 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
2941 return E_OUTOFMEMORY
;
2943 surface_init(d3d_surface
, container_parent
, surface
, parent_ops
);
2944 *parent
= d3d_surface
;
2945 TRACE("Created surface %p.\n", d3d_surface
);
2950 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
2951 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
2952 const struct wined3d_parent_ops
**parent_ops
)
2954 struct d3d8_volume
*d3d_volume
;
2956 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
2957 device_parent
, container_parent
, volume
, parent
, parent_ops
);
2959 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
2960 return E_OUTOFMEMORY
;
2962 volume_init(d3d_volume
, container_parent
, volume
, parent_ops
);
2963 *parent
= d3d_volume
;
2964 TRACE("Created volume %p.\n", d3d_volume
);
2969 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
2970 void *container_parent
, const struct wined3d_resource_desc
*desc
, struct wined3d_surface
**surface
)
2972 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
2973 struct wined3d_resource_desc texture_desc
;
2974 struct d3d8_surface
*d3d_surface
;
2975 struct wined3d_texture
*texture
;
2978 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
2979 device_parent
, container_parent
, desc
, surface
);
2981 texture_desc
= *desc
;
2982 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
2983 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &texture_desc
, 1,
2984 WINED3D_SURFACE_MAPPABLE
, &device
->IDirect3DDevice8_iface
, &d3d8_null_wined3d_parent_ops
, &texture
)))
2986 WARN("Failed to create texture, hr %#x.\n", hr
);
2990 *surface
= wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture
, 0));
2991 wined3d_surface_incref(*surface
);
2992 wined3d_texture_decref(texture
);
2994 d3d_surface
= wined3d_surface_get_parent(*surface
);
2995 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3000 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3001 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3003 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3004 struct d3d8_swapchain
*d3d_swapchain
;
3007 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3009 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3011 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3016 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3017 wined3d_swapchain_incref(*swapchain
);
3018 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3023 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3025 device_parent_wined3d_device_created
,
3026 device_parent_mode_changed
,
3027 device_parent_activate
,
3028 device_parent_surface_created
,
3029 device_parent_volume_created
,
3030 device_parent_create_swapchain_surface
,
3031 device_parent_create_swapchain
,
3034 static void setup_fpu(void)
3036 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3038 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3039 cw
= (cw
& ~0xf3f) | 0x3f;
3040 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3041 #elif defined(__i386__) && defined(_MSC_VER)
3044 cw
= (cw
& ~0xf3f) | 0x3f;
3047 FIXME("FPU setup not implemented for this platform.\n");
3051 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3052 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3054 struct wined3d_swapchain_desc swapchain_desc
;
3057 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3058 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3060 device
->handle_table
.entries
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3061 D3D8_INITIAL_HANDLE_TABLE_SIZE
* sizeof(*device
->handle_table
.entries
));
3062 if (!device
->handle_table
.entries
)
3064 ERR("Failed to allocate handle table memory.\n");
3065 return E_OUTOFMEMORY
;
3067 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3069 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3071 wined3d_mutex_lock();
3072 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3073 &device
->device_parent
, &device
->wined3d_device
);
3076 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3077 wined3d_mutex_unlock();
3078 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3082 if (!parameters
->Windowed
)
3084 HWND device_window
= parameters
->hDeviceWindow
;
3087 focus_window
= device_window
;
3088 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3090 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3091 wined3d_device_decref(device
->wined3d_device
);
3092 wined3d_mutex_unlock();
3093 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3098 device_window
= focus_window
;
3099 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3100 parameters
->BackBufferWidth
,
3101 parameters
->BackBufferHeight
);
3104 if (flags
& D3DCREATE_MULTITHREADED
)
3105 wined3d_device_set_multithreaded(device
->wined3d_device
);
3107 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
);
3109 hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
);
3112 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3113 wined3d_device_release_focus_window(device
->wined3d_device
);
3114 wined3d_device_decref(device
->wined3d_device
);
3115 wined3d_mutex_unlock();
3116 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);
3120 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3121 wined3d_mutex_unlock();
3123 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3125 device
->declArraySize
= 16;
3126 device
->decls
= HeapAlloc(GetProcessHeap(), 0, device
->declArraySize
* sizeof(*device
->decls
));
3129 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3134 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3135 IDirect3D8_AddRef(device
->d3d_parent
);
3140 wined3d_mutex_lock();
3141 wined3d_device_uninit_3d(device
->wined3d_device
);
3142 wined3d_device_release_focus_window(device
->wined3d_device
);
3143 wined3d_device_decref(device
->wined3d_device
);
3144 wined3d_mutex_unlock();
3145 HeapFree(GetProcessHeap(), 0, device
->handle_table
.entries
);