wined3d: Validate and handle query size parameter.
[wine.git] / dlls / wined3d / query.c
blobb01e124cd4f097d05ee7cde8ee3e1be017dde017
1 /*
2 * Copyright 2005 Oliver Stieber
3 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
4 * Copyright 2009-2010 Henri Verbeet for CodeWeavers.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
30 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
33 void wined3d_event_query_destroy(struct wined3d_event_query *query)
35 if (query->context) context_free_event_query(query);
36 HeapFree(GetProcessHeap(), 0, query);
39 static enum wined3d_event_query_result wined3d_event_query_test(const struct wined3d_event_query *query,
40 const struct wined3d_device *device)
42 struct wined3d_context *context;
43 const struct wined3d_gl_info *gl_info;
44 enum wined3d_event_query_result ret;
45 BOOL fence_result;
47 TRACE("(%p) : device %p\n", query, device);
49 if (!query->context)
51 TRACE("Query not started\n");
52 return WINED3D_EVENT_QUERY_NOT_STARTED;
55 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
57 WARN("Event query tested from wrong thread\n");
58 return WINED3D_EVENT_QUERY_WRONG_THREAD;
61 context = context_acquire(device, query->context->current_rt);
62 gl_info = context->gl_info;
64 if (gl_info->supported[ARB_SYNC])
66 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0));
67 checkGLcall("glClientWaitSync");
69 switch (gl_ret)
71 case GL_ALREADY_SIGNALED:
72 case GL_CONDITION_SATISFIED:
73 ret = WINED3D_EVENT_QUERY_OK;
74 break;
76 case GL_TIMEOUT_EXPIRED:
77 ret = WINED3D_EVENT_QUERY_WAITING;
78 break;
80 case GL_WAIT_FAILED:
81 default:
82 ERR("glClientWaitSync returned %#x.\n", gl_ret);
83 ret = WINED3D_EVENT_QUERY_ERROR;
86 else if (gl_info->supported[APPLE_FENCE])
88 fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id));
89 checkGLcall("glTestFenceAPPLE");
90 if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
91 else ret = WINED3D_EVENT_QUERY_WAITING;
93 else if (gl_info->supported[NV_FENCE])
95 fence_result = GL_EXTCALL(glTestFenceNV(query->object.id));
96 checkGLcall("glTestFenceNV");
97 if (fence_result) ret = WINED3D_EVENT_QUERY_OK;
98 else ret = WINED3D_EVENT_QUERY_WAITING;
100 else
102 ERR("Event query created despite lack of GL support\n");
103 ret = WINED3D_EVENT_QUERY_ERROR;
106 context_release(context);
107 return ret;
110 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
111 const struct wined3d_device *device)
113 struct wined3d_context *context;
114 const struct wined3d_gl_info *gl_info;
115 enum wined3d_event_query_result ret;
117 TRACE("(%p)\n", query);
119 if (!query->context)
121 TRACE("Query not started\n");
122 return WINED3D_EVENT_QUERY_NOT_STARTED;
124 gl_info = query->context->gl_info;
126 if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC])
128 /* A glFinish does not reliably wait for draws in other contexts. The caller has
129 * to find its own way to cope with the thread switch
131 WARN("Event query finished from wrong thread\n");
132 return WINED3D_EVENT_QUERY_WRONG_THREAD;
135 context = context_acquire(device, query->context->current_rt);
137 if (gl_info->supported[ARB_SYNC])
139 /* Apple seems to be into arbitrary limits, and timeouts larger than
140 * 0xfffffffffffffbff immediately return GL_TIMEOUT_EXPIRED. We don't
141 * really care and can live with waiting a few μs less. (OS X 10.7.4). */
142 GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, GL_SYNC_FLUSH_COMMANDS_BIT, ~(GLuint64)0xffff));
143 checkGLcall("glClientWaitSync");
145 switch (gl_ret)
147 case GL_ALREADY_SIGNALED:
148 case GL_CONDITION_SATISFIED:
149 ret = WINED3D_EVENT_QUERY_OK;
150 break;
152 /* We don't expect a timeout for a ~584 year wait */
153 default:
154 ERR("glClientWaitSync returned %#x.\n", gl_ret);
155 ret = WINED3D_EVENT_QUERY_ERROR;
158 else if (context->gl_info->supported[APPLE_FENCE])
160 GL_EXTCALL(glFinishFenceAPPLE(query->object.id));
161 checkGLcall("glFinishFenceAPPLE");
162 ret = WINED3D_EVENT_QUERY_OK;
164 else if (context->gl_info->supported[NV_FENCE])
166 GL_EXTCALL(glFinishFenceNV(query->object.id));
167 checkGLcall("glFinishFenceNV");
168 ret = WINED3D_EVENT_QUERY_OK;
170 else
172 ERR("Event query created without GL support\n");
173 ret = WINED3D_EVENT_QUERY_ERROR;
176 context_release(context);
177 return ret;
180 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device)
182 const struct wined3d_gl_info *gl_info;
183 struct wined3d_context *context;
185 if (query->context)
187 if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId())
189 context_free_event_query(query);
190 context = context_acquire(device, NULL);
191 context_alloc_event_query(context, query);
193 else
195 context = context_acquire(device, query->context->current_rt);
198 else
200 context = context_acquire(device, NULL);
201 context_alloc_event_query(context, query);
204 gl_info = context->gl_info;
206 if (gl_info->supported[ARB_SYNC])
208 if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync));
209 checkGLcall("glDeleteSync");
210 query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0));
211 checkGLcall("glFenceSync");
213 else if (gl_info->supported[APPLE_FENCE])
215 GL_EXTCALL(glSetFenceAPPLE(query->object.id));
216 checkGLcall("glSetFenceAPPLE");
218 else if (gl_info->supported[NV_FENCE])
220 GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV));
221 checkGLcall("glSetFenceNV");
224 context_release(context);
227 ULONG CDECL wined3d_query_incref(struct wined3d_query *query)
229 ULONG refcount = InterlockedIncrement(&query->ref);
231 TRACE("%p increasing refcount to %u.\n", query, refcount);
233 return refcount;
236 ULONG CDECL wined3d_query_decref(struct wined3d_query *query)
238 ULONG refcount = InterlockedDecrement(&query->ref);
240 TRACE("%p decreasing refcount to %u.\n", query, refcount);
242 if (!refcount)
244 /* Queries are specific to the GL context that created them. Not
245 * deleting the query will obviously leak it, but that's still better
246 * than potentially deleting a different query with the same id in this
247 * context, and (still) leaking the actual query. */
248 if (query->type == WINED3D_QUERY_TYPE_EVENT)
250 struct wined3d_event_query *event_query = query->extendedData;
251 if (event_query) wined3d_event_query_destroy(event_query);
253 else if (query->type == WINED3D_QUERY_TYPE_OCCLUSION)
255 struct wined3d_occlusion_query *oq = query->extendedData;
257 if (oq->context) context_free_occlusion_query(oq);
258 HeapFree(GetProcessHeap(), 0, query->extendedData);
260 else if (query->type == WINED3D_QUERY_TYPE_TIMESTAMP)
262 struct wined3d_timestamp_query *tq = query->extendedData;
264 if (tq->context)
265 context_free_timestamp_query(tq);
266 HeapFree(GetProcessHeap(), 0, query->extendedData);
269 HeapFree(GetProcessHeap(), 0, query);
272 return refcount;
275 HRESULT CDECL wined3d_query_get_data(struct wined3d_query *query,
276 void *data, UINT data_size, DWORD flags)
278 TRACE("query %p, data %p, data_size %u, flags %#x.\n",
279 query, data, data_size, flags);
281 return query->query_ops->query_get_data(query, data, data_size, flags);
284 UINT CDECL wined3d_query_get_data_size(const struct wined3d_query *query)
286 TRACE("query %p.\n", query);
288 return query->data_size;
291 HRESULT CDECL wined3d_query_issue(struct wined3d_query *query, DWORD flags)
293 TRACE("query %p, flags %#x.\n", query, flags);
295 return query->query_ops->query_issue(query, flags);
298 static void fill_query_data(void *out, unsigned int out_size, const void *result, unsigned int result_size)
300 memcpy(out, result, min(out_size, result_size));
303 static HRESULT wined3d_occlusion_query_ops_get_data(struct wined3d_query *query,
304 void *data, DWORD size, DWORD flags)
306 struct wined3d_occlusion_query *oq = query->extendedData;
307 struct wined3d_device *device = query->device;
308 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
309 struct wined3d_context *context;
310 GLuint available;
311 GLuint samples;
312 HRESULT res;
314 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
316 if (!oq->context)
317 query->state = QUERY_CREATED;
319 if (query->state == QUERY_CREATED)
321 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */
322 TRACE("Query wasn't yet started, returning S_OK\n");
323 samples = 0;
324 fill_query_data(data, size, &samples, sizeof(samples));
325 return S_OK;
328 if (query->state == QUERY_BUILDING)
330 /* Msdn says this returns an error, but our tests show that S_FALSE is returned */
331 TRACE("Query is building, returning S_FALSE\n");
332 return S_FALSE;
335 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
337 WARN("%p Occlusion queries not supported. Returning 1.\n", query);
338 samples = 1;
339 fill_query_data(data, size, &samples, sizeof(samples));
340 return S_OK;
343 if (oq->context->tid != GetCurrentThreadId())
345 FIXME("%p Wrong thread, returning 1.\n", query);
346 samples = 1;
347 fill_query_data(data, size, &samples, sizeof(samples));
348 return S_OK;
351 context = context_acquire(query->device, oq->context->current_rt);
353 GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
354 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
355 TRACE("available %#x.\n", available);
357 if (available)
359 if (size)
361 GL_EXTCALL(glGetQueryObjectuivARB(oq->id, GL_QUERY_RESULT_ARB, &samples));
362 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
363 TRACE("Returning %d samples.\n", samples);
364 fill_query_data(data, size, &samples, sizeof(samples));
366 res = S_OK;
368 else
370 res = S_FALSE;
373 context_release(context);
375 return res;
378 static HRESULT wined3d_event_query_ops_get_data(struct wined3d_query *query,
379 void *data, DWORD size, DWORD flags)
381 struct wined3d_event_query *event_query = query->extendedData;
382 BOOL signaled;
383 enum wined3d_event_query_result ret;
385 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
387 if (!data || !size) return S_OK;
388 if (!event_query)
390 WARN("Event query not supported by GL, reporting GPU idle.\n");
391 signaled = TRUE;
392 fill_query_data(data, size, &signaled, sizeof(signaled));
393 return S_OK;
396 ret = wined3d_event_query_test(event_query, query->device);
397 switch(ret)
399 case WINED3D_EVENT_QUERY_OK:
400 case WINED3D_EVENT_QUERY_NOT_STARTED:
401 signaled = TRUE;
402 fill_query_data(data, size, &signaled, sizeof(signaled));
403 break;
405 case WINED3D_EVENT_QUERY_WAITING:
406 signaled = FALSE;
407 fill_query_data(data, size, &signaled, sizeof(signaled));
408 break;
410 case WINED3D_EVENT_QUERY_WRONG_THREAD:
411 FIXME("(%p) Wrong thread, reporting GPU idle.\n", query);
412 signaled = TRUE;
413 fill_query_data(data, size, &signaled, sizeof(signaled));
414 break;
416 case WINED3D_EVENT_QUERY_ERROR:
417 ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n");
418 return WINED3DERR_INVALIDCALL;
421 return S_OK;
424 enum wined3d_query_type CDECL wined3d_query_get_type(const struct wined3d_query *query)
426 TRACE("query %p.\n", query);
428 return query->type;
431 static HRESULT wined3d_event_query_ops_issue(struct wined3d_query *query, DWORD flags)
433 TRACE("query %p, flags %#x.\n", query, flags);
435 TRACE("(%p) : flags %#x, type D3DQUERY_EVENT\n", query, flags);
436 if (flags & WINED3DISSUE_END)
438 struct wined3d_event_query *event_query = query->extendedData;
440 /* Faked event query support */
441 if (!event_query) return WINED3D_OK;
443 wined3d_event_query_issue(event_query, query->device);
445 else if (flags & WINED3DISSUE_BEGIN)
447 /* Started implicitly at device creation */
448 ERR("Event query issued with START flag - what to do?\n");
451 if (flags & WINED3DISSUE_BEGIN)
452 query->state = QUERY_BUILDING;
453 else
454 query->state = QUERY_SIGNALLED;
456 return WINED3D_OK;
459 static HRESULT wined3d_occlusion_query_ops_issue(struct wined3d_query *query, DWORD flags)
461 struct wined3d_device *device = query->device;
462 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
464 TRACE("query %p, flags %#x.\n", query, flags);
466 if (gl_info->supported[ARB_OCCLUSION_QUERY])
468 struct wined3d_occlusion_query *oq = query->extendedData;
469 struct wined3d_context *context;
471 /* This is allowed according to msdn and our tests. Reset the query and restart */
472 if (flags & WINED3DISSUE_BEGIN)
474 if (query->state == QUERY_BUILDING)
476 if (oq->context->tid != GetCurrentThreadId())
478 FIXME("Wrong thread, can't restart query.\n");
480 context_free_occlusion_query(oq);
481 context = context_acquire(query->device, NULL);
482 context_alloc_occlusion_query(context, oq);
484 else
486 context = context_acquire(query->device, oq->context->current_rt);
488 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
489 checkGLcall("glEndQuery()");
492 else
494 if (oq->context) context_free_occlusion_query(oq);
495 context = context_acquire(query->device, NULL);
496 context_alloc_occlusion_query(context, oq);
499 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, oq->id));
500 checkGLcall("glBeginQuery()");
502 context_release(context);
504 if (flags & WINED3DISSUE_END)
506 /* Msdn says _END on a non-building occlusion query returns an error, but
507 * our tests show that it returns OK. But OpenGL doesn't like it, so avoid
508 * generating an error
510 if (query->state == QUERY_BUILDING)
512 if (oq->context->tid != GetCurrentThreadId())
514 FIXME("Wrong thread, can't end query.\n");
516 else
518 context = context_acquire(query->device, oq->context->current_rt);
520 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
521 checkGLcall("glEndQuery()");
523 context_release(context);
528 else
530 FIXME("%p Occlusion queries not supported.\n", query);
533 if (flags & WINED3DISSUE_BEGIN)
534 query->state = QUERY_BUILDING;
535 else
536 query->state = QUERY_SIGNALLED;
538 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
541 static HRESULT wined3d_timestamp_query_ops_get_data(struct wined3d_query *query,
542 void *data, DWORD size, DWORD flags)
544 struct wined3d_timestamp_query *tq = query->extendedData;
545 struct wined3d_device *device = query->device;
546 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
547 struct wined3d_context *context;
548 GLuint available;
549 GLuint64 timestamp;
550 HRESULT res;
552 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
554 if (!tq->context)
555 query->state = QUERY_CREATED;
557 if (query->state == QUERY_CREATED)
559 /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves. */
560 TRACE("Query wasn't yet started, returning S_OK.\n");
561 timestamp = 0;
562 fill_query_data(data, size, &timestamp, sizeof(timestamp));
563 return S_OK;
566 if (tq->context->tid != GetCurrentThreadId())
568 FIXME("%p Wrong thread, returning 1.\n", query);
569 timestamp = 1;
570 fill_query_data(data, size, &timestamp, sizeof(timestamp));
571 return S_OK;
574 context = context_acquire(query->device, tq->context->current_rt);
576 GL_EXTCALL(glGetQueryObjectuivARB(tq->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available));
577 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)");
578 TRACE("available %#x.\n", available);
580 if (available)
582 if (size)
584 GL_EXTCALL(glGetQueryObjectui64v(tq->id, GL_QUERY_RESULT_ARB, &timestamp));
585 checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)");
586 TRACE("Returning timestamp %s.\n", wine_dbgstr_longlong(timestamp));
587 fill_query_data(data, size, &timestamp, sizeof(timestamp));
589 res = S_OK;
591 else
593 res = S_FALSE;
596 context_release(context);
598 return res;
601 static HRESULT wined3d_timestamp_query_ops_issue(struct wined3d_query *query, DWORD flags)
603 struct wined3d_device *device = query->device;
604 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
606 TRACE("query %p, flags %#x.\n", query, flags);
608 if (gl_info->supported[ARB_TIMER_QUERY])
610 struct wined3d_timestamp_query *tq = query->extendedData;
611 struct wined3d_context *context;
613 if (flags & WINED3DISSUE_BEGIN)
615 WARN("Ignoring WINED3DISSUE_BEGIN with a TIMESTAMP query.\n");
617 if (flags & WINED3DISSUE_END)
619 if (tq->context)
620 context_free_timestamp_query(tq);
621 context = context_acquire(query->device, NULL);
622 context_alloc_timestamp_query(context, tq);
623 GL_EXTCALL(glQueryCounter(tq->id, GL_TIMESTAMP));
624 checkGLcall("glQueryCounter()");
625 context_release(context);
628 else
630 ERR("Timestamp queries not supported.\n");
633 if (flags & WINED3DISSUE_END)
634 query->state = QUERY_SIGNALLED;
636 return WINED3D_OK;
639 static HRESULT wined3d_timestamp_disjoint_query_ops_get_data(struct wined3d_query *query,
640 void *data, DWORD size, DWORD flags)
642 TRACE("query %p, data %p, size %#x, flags %#x.\n", query, data, size, flags);
644 if (query->type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT)
646 static const struct wined3d_query_data_timestamp_disjoint disjoint_data = {FALSE, 1000 * 1000 * 1000};
648 if (query->state == QUERY_BUILDING)
650 TRACE("Query is building, returning S_FALSE.\n");
651 return S_FALSE;
654 fill_query_data(data, size, &disjoint_data, sizeof(disjoint_data));
656 else
658 static const UINT64 freq = 1000 * 1000 * 1000;
660 fill_query_data(data, size, &freq, sizeof(freq));
662 return S_OK;
665 static HRESULT wined3d_timestamp_disjoint_query_ops_issue(struct wined3d_query *query, DWORD flags)
667 TRACE("query %p, flags %#x.\n", query, flags);
669 if (flags & WINED3DISSUE_BEGIN)
670 query->state = QUERY_BUILDING;
671 if (flags & WINED3DISSUE_END)
672 query->state = QUERY_SIGNALLED;
674 return WINED3D_OK;
677 static const struct wined3d_query_ops event_query_ops =
679 wined3d_event_query_ops_get_data,
680 wined3d_event_query_ops_issue,
683 static const struct wined3d_query_ops occlusion_query_ops =
685 wined3d_occlusion_query_ops_get_data,
686 wined3d_occlusion_query_ops_issue,
689 static const struct wined3d_query_ops timestamp_query_ops =
691 wined3d_timestamp_query_ops_get_data,
692 wined3d_timestamp_query_ops_issue,
695 static const struct wined3d_query_ops timestamp_disjoint_query_ops =
697 wined3d_timestamp_disjoint_query_ops_get_data,
698 wined3d_timestamp_disjoint_query_ops_issue,
701 static HRESULT query_init(struct wined3d_query *query, struct wined3d_device *device, enum wined3d_query_type type)
703 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
705 switch (type)
707 case WINED3D_QUERY_TYPE_OCCLUSION:
708 TRACE("Occlusion query.\n");
709 if (!gl_info->supported[ARB_OCCLUSION_QUERY])
711 WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n");
712 return WINED3DERR_NOTAVAILABLE;
714 query->query_ops = &occlusion_query_ops;
715 query->data_size = sizeof(DWORD);
716 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query));
717 if (!query->extendedData)
719 ERR("Failed to allocate occlusion query extended data.\n");
720 return E_OUTOFMEMORY;
722 ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL;
723 break;
725 case WINED3D_QUERY_TYPE_EVENT:
726 TRACE("Event query.\n");
727 if (!wined3d_event_query_supported(gl_info))
729 /* Half-Life 2 needs this query. It does not render the main
730 * menu correctly otherwise. Pretend to support it, faking
731 * this query does not do much harm except potentially
732 * lowering performance. */
733 FIXME("Event query: Unimplemented, but pretending to be supported.\n");
735 query->query_ops = &event_query_ops;
736 query->data_size = sizeof(BOOL);
737 query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query));
738 if (!query->extendedData)
740 ERR("Failed to allocate event query memory.\n");
741 return E_OUTOFMEMORY;
743 break;
745 case WINED3D_QUERY_TYPE_TIMESTAMP:
746 TRACE("Timestamp query.\n");
747 if (!gl_info->supported[ARB_TIMER_QUERY])
749 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
750 return WINED3DERR_NOTAVAILABLE;
752 query->query_ops = &timestamp_query_ops;
753 query->data_size = sizeof(UINT64);
754 query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_timestamp_query));
755 if (!query->extendedData)
757 ERR("Failed to allocate timestamp query extended data.\n");
758 return E_OUTOFMEMORY;
760 ((struct wined3d_timestamp_query *)query->extendedData)->context = NULL;
761 break;
763 case WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT:
764 case WINED3D_QUERY_TYPE_TIMESTAMP_FREQ:
765 TRACE("TIMESTAMP_DISJOINT query.\n");
766 if (!gl_info->supported[ARB_TIMER_QUERY])
768 WARN("Unsupported in local OpenGL implementation: ARB_TIMER_QUERY.\n");
769 return WINED3DERR_NOTAVAILABLE;
771 query->query_ops = &timestamp_disjoint_query_ops;
772 query->data_size = type == WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT
773 ? sizeof(struct wined3d_query_data_timestamp_disjoint) : sizeof(UINT64);
774 query->extendedData = NULL;
775 break;
777 case WINED3D_QUERY_TYPE_VCACHE:
778 case WINED3D_QUERY_TYPE_RESOURCE_MANAGER:
779 case WINED3D_QUERY_TYPE_VERTEX_STATS:
780 case WINED3D_QUERY_TYPE_PIPELINE_TIMINGS:
781 case WINED3D_QUERY_TYPE_INTERFACE_TIMINGS:
782 case WINED3D_QUERY_TYPE_VERTEX_TIMINGS:
783 case WINED3D_QUERY_TYPE_PIXEL_TIMINGS:
784 case WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS:
785 case WINED3D_QUERY_TYPE_CACHE_UTILIZATION:
786 default:
787 FIXME("Unhandled query type %#x.\n", type);
788 return WINED3DERR_NOTAVAILABLE;
791 query->type = type;
792 query->state = QUERY_CREATED;
793 query->device = device;
794 query->ref = 1;
796 return WINED3D_OK;
799 HRESULT CDECL wined3d_query_create(struct wined3d_device *device,
800 enum wined3d_query_type type, struct wined3d_query **query)
802 struct wined3d_query *object;
803 HRESULT hr;
805 TRACE("device %p, type %#x, query %p.\n", device, type, query);
807 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
808 if (!object)
809 return E_OUTOFMEMORY;
811 hr = query_init(object, device, type);
812 if (FAILED(hr))
814 WARN("Failed to initialize query, hr %#x.\n", hr);
815 HeapFree(GetProcessHeap(), 0, object);
816 return hr;
819 TRACE("Created query %p.\n", object);
820 *query = object;
822 return WINED3D_OK;