wined3d/glsl: Flush NaN to zero in ftoi.
[wine.git] / dlls / opengl32 / private.h
blob06a97b439874d1419d4d9288b21ddffd3596929a
1 /*
2 * Copyright (c) 2000 Lionel Ulmer
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 #ifndef __WINE_OPENGL32_PRIVATE_H
19 #define __WINE_OPENGL32_PRIVATE_H
21 #include <stdarg.h>
22 #include <stddef.h>
24 #include "ntstatus.h"
25 #define WIN32_NO_STATUS
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winternl.h"
29 #include "wingdi.h"
31 extern const void *extension_procs[] DECLSPEC_HIDDEN;
33 extern int WINAPI wglDescribePixelFormat( HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR *ppfd );
35 #endif /* __WINE_OPENGL32_PRIVATE_H */