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wined3d/glsl: Flush NaN to zero in ftoi.
[wine.git]
/
dlls
/
d3drm
/
Makefile.in
blob
e5381b4919cabd1fb4504b16595547611dd0697b
1
MODULE
=
d3drm.dll
2
IMPORTLIB
=
d3drm
3
IMPORTS
=
d3dxof ddraw
4
5
EXTRADLLFLAGS
= -
Wb
,--
prefer-native
6
7
SOURCES
=
\
8
d3drm.c \
9
d3drm_main.c \
10
device.c \
11
face.c \
12
frame.c \
13
light.c \
14
material.c \
15
math.c \
16
meshbuilder.c \
17
texture.c \
18
version.rc \
19
viewport.c