2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
21 #include "wined3d_shaders.h"
22 #include "wined3d_vk.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
26 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
28 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
30 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
31 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
34 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
35 const struct wined3d_view_desc
*desc
, const struct wined3d_texture_gl
*texture_gl
)
39 GLenum texture_target
;
40 unsigned int view_flags
;
42 enum wined3d_gl_extension extension
;
46 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
47 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
48 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
50 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
51 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
52 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
53 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
54 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
55 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
57 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
58 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
59 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
60 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
62 {GL_TEXTURE_1D
, 0, GL_TEXTURE_1D
},
63 {GL_TEXTURE_1D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
64 {GL_TEXTURE_1D_ARRAY
, 0, GL_TEXTURE_1D
},
65 {GL_TEXTURE_1D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
67 unsigned int flags
= desc
->flags
& (WINED3D_VIEW_BUFFER_RAW
| WINED3D_VIEW_BUFFER_APPEND
68 | WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_TEXTURE_CUBE
| WINED3D_VIEW_TEXTURE_ARRAY
);
71 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
73 if (view_types
[i
].texture_target
!= texture_gl
->target
|| view_types
[i
].view_flags
!= flags
)
75 if (gl_info
->supported
[view_types
[i
].extension
])
76 return view_types
[i
].view_target
;
78 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
81 FIXME("Unhandled view flags %#x for texture target %#x.\n", flags
, texture_gl
->target
);
82 return texture_gl
->target
;
85 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
86 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
88 const struct wined3d_adapter
*adapter
= resource
->device
->adapter
;
89 const struct wined3d_format
*format
;
91 format
= wined3d_get_format(adapter
, desc
->format_id
, resource
->bind_flags
);
92 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
94 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
96 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
100 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
103 if (wined3d_format_is_typeless(format
))
105 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
109 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
111 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
112 unsigned int buffer_size
, element_size
;
114 if (buffer
->structure_byte_stride
)
116 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
118 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
122 format
= wined3d_get_format(adapter
, WINED3DFMT_R32_UINT
, resource
->bind_flags
);
123 element_size
= buffer
->structure_byte_stride
;
127 element_size
= format
->byte_count
;
133 buffer_size
= buffer
->resource
.size
/ element_size
;
134 if (!wined3d_bound_range(desc
->u
.buffer
.start_idx
, desc
->u
.buffer
.count
, buffer_size
))
139 struct wined3d_texture
*texture
= texture_from_resource(resource
);
140 unsigned int depth_or_layer_count
;
142 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
143 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
145 WARN("Trying to create incompatible view for non typeless format %s.\n",
146 debug_d3dformat(format
->id
));
150 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
151 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
153 depth_or_layer_count
= texture
->layer_count
;
155 if (!desc
->u
.texture
.level_count
156 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
157 || !wined3d_bound_range(desc
->u
.texture
.level_idx
, desc
->u
.texture
.level_count
, texture
->level_count
)
158 || !desc
->u
.texture
.layer_count
159 || !wined3d_bound_range(desc
->u
.texture
.layer_idx
, desc
->u
.texture
.layer_count
, depth_or_layer_count
))
166 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
167 const struct wined3d_view_desc
*desc
, struct wined3d_texture_gl
*texture_gl
,
168 const struct wined3d_format
*view_format
)
170 const struct wined3d_format_gl
*view_format_gl
;
171 unsigned int level_idx
, layer_idx
, layer_count
;
172 const struct wined3d_gl_info
*gl_info
;
173 struct wined3d_context_gl
*context_gl
;
174 struct wined3d_context
*context
;
177 view_format_gl
= wined3d_format_gl(view_format
);
178 view
->target
= view_target
;
180 context
= context_acquire(texture_gl
->t
.resource
.device
, NULL
, 0);
181 context_gl
= wined3d_context_gl(context
);
182 gl_info
= context_gl
->gl_info
;
184 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
186 context_release(context
);
187 FIXME("OpenGL implementation does not support texture views.\n");
191 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
192 texture_name
= wined3d_texture_gl_get_texture_name(texture_gl
, context
, FALSE
);
194 level_idx
= desc
->u
.texture
.level_idx
;
195 layer_idx
= desc
->u
.texture
.layer_idx
;
196 layer_count
= desc
->u
.texture
.layer_count
;
197 if (view_target
== GL_TEXTURE_3D
)
199 if (layer_idx
|| layer_count
!= wined3d_texture_get_level_depth(&texture_gl
->t
, level_idx
))
200 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
205 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
206 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format_gl
->internal
,
207 level_idx
, desc
->u
.texture
.level_count
, layer_idx
, layer_count
));
208 checkGLcall("create texture view");
210 if (is_stencil_view_format(view_format
))
212 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
214 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
216 context_release(context
);
217 FIXME("OpenGL implementation does not support stencil texturing.\n");
221 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
222 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
223 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
224 checkGLcall("initialize stencil view");
226 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
227 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
229 else if (!is_identity_fixup(view_format
->color_fixup
) && can_use_texture_swizzle(context
->d3d_info
, view_format
))
233 wined3d_context_gl_bind_texture(context_gl
, view
->target
, view
->name
);
234 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, view_format
->color_fixup
);
235 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
236 checkGLcall("set format swizzle");
238 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
239 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
242 context_release(context
);
245 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context_gl
*context_gl
,
246 struct wined3d_buffer
*buffer
, const struct wined3d_format_gl
*view_format_gl
,
247 unsigned int offset
, unsigned int size
)
249 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
250 const struct wined3d_bo_gl
*bo_gl
;
252 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
254 FIXME("OpenGL implementation does not support buffer textures.\n");
258 wined3d_buffer_load_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
259 bo_gl
= wined3d_bo_gl(buffer
->buffer_object
);
260 offset
+= bo_gl
->b
.buffer_offset
;
262 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
264 FIXME("Buffer offset %u is not %u byte aligned.\n",
265 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
269 view
->target
= GL_TEXTURE_BUFFER
;
271 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
273 wined3d_context_gl_bind_texture(context_gl
, GL_TEXTURE_BUFFER
, view
->name
);
274 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
276 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, bo_gl
->id
, offset
, size
));
280 if (offset
|| size
!= buffer
->resource
.size
)
281 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
282 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format_gl
->internal
, bo_gl
->id
));
284 checkGLcall("Create buffer texture");
286 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
287 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
290 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
291 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
292 unsigned int *offset
, unsigned int *size
)
294 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
296 *offset
= desc
->u
.buffer
.start_idx
* buffer
->structure_byte_stride
;
297 *size
= desc
->u
.buffer
.count
* buffer
->structure_byte_stride
;
301 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
302 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
306 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
307 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
308 const struct wined3d_format
*view_format
)
310 unsigned int offset
, size
;
312 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
313 create_buffer_texture(view
, wined3d_context_gl(context
), buffer
, wined3d_format_gl(view_format
), offset
, size
);
316 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
317 const struct wined3d_view_desc
*desc
, DWORD location
)
319 unsigned int i
, sub_resource_idx
;
320 struct wined3d_texture
*texture
;
322 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
324 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
328 texture
= texture_from_resource(resource
);
329 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
331 wined3d_texture_invalidate_location(texture
, desc
->u
.texture
.level_idx
, location
);
335 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
336 for (i
= 0; i
< desc
->u
.texture
.layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
337 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
340 static void wined3d_view_load_location(struct wined3d_resource
*resource
,
341 const struct wined3d_view_desc
*desc
, struct wined3d_context
*context
, DWORD location
)
343 unsigned int i
, sub_resource_idx
;
344 struct wined3d_texture
*texture
;
346 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
348 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
352 texture
= texture_from_resource(resource
);
353 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
355 wined3d_texture_load_location(texture
, desc
->u
.texture
.level_idx
, context
, location
);
359 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
360 for (i
= 0; i
< desc
->u
.texture
.layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
361 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
364 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
366 unsigned int refcount
= InterlockedIncrement(&view
->refcount
);
368 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
373 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view
*view
)
375 /* Call wined3d_object_destroyed() before releasing the resource,
376 * since releasing the resource may end up destroying the parent. */
377 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
378 wined3d_resource_decref(view
->resource
);
381 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
383 unsigned int refcount
= InterlockedDecrement(&view
->refcount
);
385 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
389 wined3d_mutex_lock();
390 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_rendertarget_view(view
);
391 wined3d_mutex_unlock();
397 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
399 TRACE("view %p.\n", view
);
404 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
406 struct wined3d_texture
*texture
;
408 TRACE("view %p.\n", view
);
410 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
411 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
413 texture
= texture_from_resource(view
->resource
);
415 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
418 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
,
419 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
421 TRACE("view %p, parent %p, parent_ops %p.\n", view
, parent
, parent_ops
);
423 view
->parent
= parent
;
424 view
->parent_ops
= parent_ops
;
427 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
429 TRACE("view %p.\n", view
);
431 return view
->resource
;
434 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
435 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
437 const struct wined3d_texture
*texture
;
439 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
441 *width
= view
->width
;
442 *height
= view
->height
;
446 texture
= texture_from_resource(view
->resource
);
447 if (texture
->swapchain
)
449 /* The drawable size of an onscreen drawable is the surface size.
450 * (Actually: The window size, but the surface is created in window
452 *width
= texture
->resource
.width
;
453 *height
= texture
->resource
.height
;
455 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
457 const struct wined3d_swapchain_desc
*desc
= &context
->swapchain
->state
.desc
;
459 /* The drawable size of a backbuffer / aux buffer offscreen target is
460 * the size of the current context's drawable, which is the size of
461 * the back buffer of the swapchain the active context belongs to. */
462 *width
= desc
->backbuffer_width
;
463 *height
= desc
->backbuffer_height
;
467 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
469 /* The drawable size of an FBO target is the OpenGL texture size,
470 * which is the power of two size. */
471 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
472 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
476 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
477 struct wined3d_context
*context
, uint32_t location
)
479 struct wined3d_resource
*resource
= view
->resource
;
480 unsigned int i
, sub_resource_idx
, layer_count
;
481 struct wined3d_texture
*texture
;
483 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
485 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
489 texture
= texture_from_resource(resource
);
490 sub_resource_idx
= view
->sub_resource_idx
;
491 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
492 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
493 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
496 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
497 struct wined3d_context
*context
, uint32_t location
)
499 wined3d_view_load_location(view
->resource
, &view
->desc
, context
, location
);
502 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, uint32_t location
)
504 struct wined3d_resource
*resource
= view
->resource
;
505 unsigned int i
, sub_resource_idx
, layer_count
;
506 struct wined3d_texture
*texture
;
508 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
510 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
514 texture
= texture_from_resource(resource
);
515 sub_resource_idx
= view
->sub_resource_idx
;
516 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
517 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
518 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
521 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, uint32_t location
)
523 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
526 /* Note: This may return 0 if the selected layers do not have a location in common. */
527 DWORD
wined3d_rendertarget_view_get_locations(const struct wined3d_rendertarget_view
*view
)
529 struct wined3d_resource
*resource
= view
->resource
;
530 unsigned int i
, sub_resource_idx
, layer_count
;
531 const struct wined3d_texture
*texture
;
534 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
535 return buffer_from_resource(resource
)->locations
;
537 texture
= texture_from_resource(resource
);
538 sub_resource_idx
= view
->sub_resource_idx
;
539 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
540 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
541 ret
&= texture
->sub_resources
[sub_resource_idx
].locations
;
544 WARN("View %p (texture %p) layers do not have a location in common.\n", view
, texture
);
549 void wined3d_rendertarget_view_get_box(struct wined3d_rendertarget_view
*view
,
550 struct wined3d_box
*box
)
552 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
554 wined3d_box_set(box
, 0, 0, view
->width
, view
->height
, 0, 1);
558 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
559 wined3d_texture_get_level_box(texture
, view
->sub_resource_idx
, box
);
563 static void wined3d_render_target_view_gl_cs_init(void *object
)
565 struct wined3d_rendertarget_view_gl
*view_gl
= object
;
566 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
567 const struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
569 TRACE("view_gl %p.\n", view_gl
);
571 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
573 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
577 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
578 unsigned int depth_or_layer_count
;
580 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
581 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
583 depth_or_layer_count
= texture_gl
->t
.layer_count
;
585 if (resource
->format
->id
!= view_gl
->v
.format
->id
586 || (view_gl
->v
.layer_count
!= 1 && view_gl
->v
.layer_count
!= depth_or_layer_count
))
588 GLenum resource_class
, view_class
;
590 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
591 view_class
= wined3d_format_gl(view_gl
->v
.format
)->view_class
;
592 if (resource_class
!= view_class
)
594 FIXME("Render target view not supported, resource format %s, view format %s.\n",
595 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_gl
->v
.format
->id
));
598 if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
600 FIXME("Swapchain views not supported.\n");
604 create_texture_view(&view_gl
->gl_view
, texture_gl
->target
, desc
, texture_gl
, view_gl
->v
.format
);
609 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
610 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
611 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
613 BOOL allow_srgb_toggle
= FALSE
;
616 view
->parent
= parent
;
617 view
->parent_ops
= parent_ops
;
619 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
621 struct wined3d_texture
*texture
= texture_from_resource(resource
);
623 if (texture
->swapchain
)
624 allow_srgb_toggle
= TRUE
;
626 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
628 view
->format_attrs
= view
->format
->attrs
;
629 view
->format_caps
= view
->format
->caps
[resource
->gl_type
];
632 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
634 view
->sub_resource_idx
= 0;
635 view
->layer_count
= 1;
636 view
->width
= desc
->u
.buffer
.count
;
641 struct wined3d_texture
*texture
= texture_from_resource(resource
);
643 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
644 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
645 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
646 view
->layer_count
= desc
->u
.texture
.layer_count
;
647 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
648 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
651 wined3d_resource_incref(view
->resource
= resource
);
656 HRESULT
wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view
*view_no3d
,
657 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
658 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
660 TRACE("view_no3d %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
661 view_no3d
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
663 return wined3d_rendertarget_view_init(view_no3d
, desc
, resource
, parent
, parent_ops
);
666 HRESULT
wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl
*view_gl
,
667 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
668 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
672 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
673 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
675 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
678 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_gl_cs_init
, view_gl
);
683 VkImageViewType
vk_image_view_type_from_wined3d(enum wined3d_resource_type type
, uint32_t flags
)
687 case WINED3D_RTYPE_TEXTURE_1D
:
688 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
689 return VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
691 return VK_IMAGE_VIEW_TYPE_1D
;
693 case WINED3D_RTYPE_TEXTURE_2D
:
694 if (flags
& WINED3D_VIEW_TEXTURE_CUBE
)
696 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
697 return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
699 return VK_IMAGE_VIEW_TYPE_CUBE
;
701 if (flags
& WINED3D_VIEW_TEXTURE_ARRAY
)
702 return VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
704 return VK_IMAGE_VIEW_TYPE_2D
;
706 case WINED3D_RTYPE_TEXTURE_3D
:
707 return VK_IMAGE_VIEW_TYPE_3D
;
710 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(type
));
715 static VkBufferView
wined3d_view_vk_create_vk_buffer_view(struct wined3d_context_vk
*context_vk
,
716 const struct wined3d_view_desc
*desc
, struct wined3d_buffer_vk
*buffer_vk
,
717 const struct wined3d_format_vk
*view_format_vk
)
719 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
720 VkBufferViewCreateInfo create_info
;
721 struct wined3d_device_vk
*device_vk
;
722 VkBufferView vk_buffer_view
;
723 unsigned int offset
, size
;
724 struct wined3d_bo_vk
*bo
;
727 get_buffer_view_range(&buffer_vk
->b
, desc
, &view_format_vk
->f
, &offset
, &size
);
728 wined3d_buffer_prepare_location(&buffer_vk
->b
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
729 bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
731 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
732 create_info
.pNext
= NULL
;
733 create_info
.flags
= 0;
734 create_info
.buffer
= bo
->vk_buffer
;
735 create_info
.format
= view_format_vk
->vk_format
;
736 create_info
.offset
= bo
->b
.buffer_offset
+ offset
;
737 create_info
.range
= size
;
739 device_vk
= wined3d_device_vk(buffer_vk
->b
.resource
.device
);
740 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
, &create_info
, NULL
, &vk_buffer_view
))) < 0)
742 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
743 return VK_NULL_HANDLE
;
746 return vk_buffer_view
;
749 static VkImageView
wined3d_view_vk_create_vk_image_view(struct wined3d_context_vk
*context_vk
,
750 const struct wined3d_view_desc
*desc
, struct wined3d_texture_vk
*texture_vk
,
751 const struct wined3d_format_vk
*view_format_vk
, struct color_fixup_desc fixup
, bool rtv
)
753 const struct wined3d_resource
*resource
= &texture_vk
->t
.resource
;
754 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
755 const struct wined3d_format_vk
*format_vk
;
756 struct wined3d_device_vk
*device_vk
;
757 VkImageViewCreateInfo create_info
;
758 VkImageView vk_image_view
;
761 device_vk
= wined3d_device_vk(resource
->device
);
763 if (!wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
))
765 ERR("Failed to prepare texture.\n");
766 return VK_NULL_HANDLE
;
769 /* Depth formats are a little complicated. For example, the typeless
770 * format corresponding to depth/stencil view format WINED3DFMT_D32_FLOAT
771 * is WINED3DFMT_R32_TYPELESS, and the corresponding shader resource view
772 * format would be WINED3DFMT_R32_FLOAT. Vulkan depth/stencil formats are
773 * only compatible with themselves, so it's not possible to create e.g. a
774 * VK_FORMAT_R32_SFLOAT view on a VK_FORMAT_D32_SFLOAT image. In order to
775 * make it work, we create Vulkan images for WINED3DFMT_R32_TYPELESS
776 * resources with either a depth format (VK_FORMAT_D32_SFLOAT) or a colour
777 * format, depending on whether the bind flags include
778 * WINED3D_BIND_DEPTH_STENCIL or not. In order to then create a Vulkan
779 * view on the image, we then replace the view format here with the
780 * underlying resource format. However, that means it's still not possible
781 * to create e.g. a WINED3DFMT_R32_UINT view on a WINED3DFMT_R32_TYPELESS
782 * depth/stencil resource. */
783 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
784 format_vk
= wined3d_format_vk(resource
->format
);
786 format_vk
= view_format_vk
;
788 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
789 create_info
.pNext
= NULL
;
790 create_info
.flags
= 0;
791 create_info
.image
= texture_vk
->image
.vk_image
;
792 create_info
.viewType
= vk_image_view_type_from_wined3d(resource
->type
, desc
->flags
);
793 if (rtv
&& create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
795 if (desc
->u
.texture
.layer_count
> 1)
796 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
798 create_info
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
800 create_info
.format
= format_vk
->vk_format
;
801 if (is_stencil_view_format(&view_format_vk
->f
))
803 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
804 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_R
;
805 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
806 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
808 else if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
810 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
811 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
812 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
813 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
817 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
819 if ((resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
820 && (view_format_vk
->f
.red_size
|| view_format_vk
->f
.green_size
))
822 create_info
.subresourceRange
.aspectMask
= 0;
823 if (view_format_vk
->f
.red_size
)
824 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_DEPTH_BIT
;
825 if (view_format_vk
->f
.green_size
)
826 create_info
.subresourceRange
.aspectMask
|= VK_IMAGE_ASPECT_STENCIL_BIT
;
830 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
832 create_info
.subresourceRange
.baseMipLevel
= desc
->u
.texture
.level_idx
;
833 create_info
.subresourceRange
.levelCount
= desc
->u
.texture
.level_count
;
834 if (create_info
.viewType
== VK_IMAGE_VIEW_TYPE_3D
)
836 if (desc
->u
.texture
.layer_idx
|| (desc
->u
.texture
.layer_count
!= texture_vk
->t
.resource
.depth
837 && desc
->u
.texture
.layer_count
!= ~0u))
838 WARN("Partial 3D texture views are not supported.\n");
839 create_info
.subresourceRange
.baseArrayLayer
= 0;
840 create_info
.subresourceRange
.layerCount
= 1;
844 create_info
.subresourceRange
.baseArrayLayer
= desc
->u
.texture
.layer_idx
;
845 create_info
.subresourceRange
.layerCount
= desc
->u
.texture
.layer_count
;
847 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
, NULL
, &vk_image_view
))) < 0)
849 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
850 return VK_NULL_HANDLE
;
853 return vk_image_view
;
856 static void wined3d_render_target_view_vk_cs_init(void *object
)
858 struct wined3d_rendertarget_view_vk
*view_vk
= object
;
859 struct wined3d_view_desc
*desc
= &view_vk
->v
.desc
;
860 const struct wined3d_format_vk
*format_vk
;
861 struct wined3d_texture_vk
*texture_vk
;
862 struct wined3d_resource
*resource
;
863 struct wined3d_context
*context
;
864 uint32_t default_flags
= 0;
866 TRACE("view_vk %p.\n", view_vk
);
868 resource
= view_vk
->v
.resource
;
869 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
871 FIXME("Buffer views not implemented.\n");
875 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
876 format_vk
= wined3d_format_vk(view_vk
->v
.format
);
878 if (texture_vk
->t
.layer_count
> 1)
879 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
881 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
882 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
883 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
884 && !is_stencil_view_format(&format_vk
->f
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
885 && is_identity_fixup(format_vk
->f
.color_fixup
))
887 TRACE("Creating identity render target view.\n");
891 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
893 FIXME("Swapchain views not supported.\n");
897 context
= context_acquire(resource
->device
, NULL
, 0);
898 view_vk
->vk_image_view
= wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context
),
899 desc
, texture_vk
, format_vk
, COLOR_FIXUP_IDENTITY
, true);
900 context_release(context
);
902 if (!view_vk
->vk_image_view
)
905 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(view_vk
->vk_image_view
));
908 HRESULT
wined3d_rendertarget_view_vk_init(struct wined3d_rendertarget_view_vk
*view_vk
,
909 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
910 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
914 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
915 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
917 if (FAILED(hr
= wined3d_rendertarget_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
920 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_vk_cs_init
, view_vk
);
925 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
926 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
927 struct wined3d_rendertarget_view
**view
)
929 const struct wined3d_adapter_ops
*adapter_ops
;
931 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
932 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
934 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
935 return adapter_ops
->adapter_create_rendertarget_view(desc
, resource
, parent
, parent_ops
, view
);
938 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
939 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
940 struct wined3d_rendertarget_view
**view
)
942 struct wined3d_view_desc desc
;
944 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
945 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
947 desc
.format_id
= texture
->resource
.format
->id
;
949 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
950 desc
.u
.texture
.level_count
= 1;
951 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
952 desc
.u
.texture
.layer_count
= 1;
954 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
957 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
959 unsigned int refcount
= InterlockedIncrement(&view
->refcount
);
961 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
966 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view
*view
)
968 /* Call wined3d_object_destroyed() before releasing the resource,
969 * since releasing the resource may end up destroying the parent. */
970 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
971 wined3d_resource_decref(view
->resource
);
974 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
976 unsigned int refcount
= InterlockedDecrement(&view
->refcount
);
978 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
982 wined3d_mutex_lock();
983 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_shader_resource_view(view
);
984 wined3d_mutex_unlock();
990 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
992 TRACE("view %p.\n", view
);
997 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl
*srv_gl
,
998 struct wined3d_context_gl
*context_gl
)
1000 struct wined3d_buffer
*buffer
= buffer_from_resource(srv_gl
->v
.resource
);
1002 assert(!srv_gl
->bo_user
.valid
);
1004 create_buffer_view(&srv_gl
->gl_view
, &context_gl
->c
, &srv_gl
->v
.desc
, buffer
, srv_gl
->v
.format
);
1005 srv_gl
->bo_user
.valid
= true;
1006 list_add_head(&buffer
->buffer_object
->users
, &srv_gl
->bo_user
.entry
);
1009 static void wined3d_shader_resource_view_gl_cs_init(void *object
)
1011 struct wined3d_shader_resource_view_gl
*view_gl
= object
;
1012 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
1013 const struct wined3d_format
*view_format
;
1014 const struct wined3d_gl_info
*gl_info
;
1015 const struct wined3d_view_desc
*desc
;
1018 TRACE("view_gl %p.\n", view_gl
);
1020 view_format
= view_gl
->v
.format
;
1021 gl_info
= &wined3d_adapter_gl(resource
->device
->adapter
)->gl_info
;
1022 desc
= &view_gl
->v
.desc
;
1024 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1026 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1027 struct wined3d_context
*context
;
1029 context
= context_acquire(resource
->device
, NULL
, 0);
1030 create_buffer_view(&view_gl
->gl_view
, context
, desc
, buffer
, view_format
);
1031 view_gl
->bo_user
.valid
= true;
1032 list_add_head(&buffer
->buffer_object
->users
, &view_gl
->bo_user
.entry
);
1033 context_release(context
);
1037 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1038 GLenum resource_class
, view_class
;
1040 resource_class
= wined3d_format_gl(resource
->format
)->view_class
;
1041 view_class
= wined3d_format_gl(view_format
)->view_class
;
1042 view_target
= get_texture_view_target(gl_info
, desc
, texture_gl
);
1044 if (resource
->format
->id
== view_format
->id
&& texture_gl
->target
== view_target
1045 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_gl
->t
.level_count
1046 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_gl
->t
.layer_count
1047 && !is_stencil_view_format(view_format
))
1049 TRACE("Creating identity shader resource view.\n");
1051 else if (texture_gl
->t
.swapchain
&& texture_gl
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1053 FIXME("Swapchain shader resource views not supported.\n");
1055 else if (resource
->format
->typeless_id
== view_format
->typeless_id
1056 && resource_class
== view_class
)
1058 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, view_format
);
1060 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
1062 create_texture_view(&view_gl
->gl_view
, view_target
, desc
, texture_gl
, resource
->format
);
1066 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
1067 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
1072 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
1073 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1074 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1077 view
->parent
= parent
;
1078 view
->parent_ops
= parent_ops
;
1080 if (!(resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
1081 return E_INVALIDARG
;
1082 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
1083 return E_INVALIDARG
;
1086 wined3d_resource_incref(view
->resource
= resource
);
1091 HRESULT
wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl
*view_gl
,
1092 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1093 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1097 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1098 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1100 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1103 list_init(&view_gl
->bo_user
.entry
);
1104 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_gl_cs_init
, view_gl
);
1109 void wined3d_shader_resource_view_vk_update_buffer(struct wined3d_shader_resource_view_vk
*srv_vk
,
1110 struct wined3d_context_vk
*context_vk
)
1112 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(srv_vk
->v
.format
);
1113 const struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1114 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1115 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1116 struct wined3d_buffer_vk
*buffer_vk
;
1117 VkBufferView vk_buffer_view
;
1119 assert(!view_vk
->bo_user
.valid
);
1121 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1122 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
1123 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
1125 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
1126 view_vk
->bo_user
.valid
= true;
1127 list_add_head(&buffer_vk
->b
.buffer_object
->users
, &view_vk
->bo_user
.entry
);
1131 void wined3d_shader_resource_view_vk_update_layout(struct wined3d_shader_resource_view_vk
*srv_vk
,
1132 VkImageLayout layout
)
1134 srv_vk
->view_vk
.u
.vk_image_info
.imageLayout
= layout
;
1137 static void wined3d_shader_resource_view_vk_cs_init(void *object
)
1139 struct wined3d_shader_resource_view_vk
*srv_vk
= object
;
1140 struct wined3d_view_desc
*desc
= &srv_vk
->v
.desc
;
1141 struct wined3d_texture_vk
*texture_vk
;
1142 const struct wined3d_format
*format
;
1143 struct wined3d_buffer_vk
*buffer_vk
;
1144 struct wined3d_resource
*resource
;
1145 struct wined3d_context
*context
;
1146 VkBufferView vk_buffer_view
;
1147 uint32_t default_flags
= 0;
1148 VkImageView vk_image_view
;
1149 struct wined3d_bo_vk
*bo
;
1151 TRACE("srv_vk %p.\n", srv_vk
);
1153 resource
= srv_vk
->v
.resource
;
1154 format
= srv_vk
->v
.format
;
1156 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1158 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
1160 context
= context_acquire(resource
->device
, NULL
, 0);
1161 vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(wined3d_context_vk(context
),
1162 desc
, buffer_vk
, wined3d_format_vk(format
));
1163 context_release(context
);
1165 if (!vk_buffer_view
)
1167 bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
1169 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
1171 srv_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
1172 srv_vk
->view_vk
.bo_user
.valid
= true;
1173 list_add_head(&bo
->b
.users
, &srv_vk
->view_vk
.bo_user
.entry
);
1178 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
1180 if (texture_vk
->t
.layer_count
> 1)
1181 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
1183 if (resource
->format
->id
== format
->id
&& desc
->flags
== default_flags
1184 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
1185 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
1186 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
1188 TRACE("Creating identity shader resource view.\n");
1192 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
1193 FIXME("Swapchain shader resource views not supported.\n");
1195 context
= context_acquire(resource
->device
, NULL
, 0);
1196 vk_image_view
= wined3d_view_vk_create_vk_image_view(wined3d_context_vk(context
),
1197 desc
, texture_vk
, wined3d_format_vk(format
), format
->color_fixup
, false);
1198 context_release(context
);
1203 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
1205 srv_vk
->view_vk
.u
.vk_image_info
.imageView
= vk_image_view
;
1206 srv_vk
->view_vk
.u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
1207 if (texture_vk
->layout
== VK_IMAGE_LAYOUT_GENERAL
)
1208 srv_vk
->view_vk
.u
.vk_image_info
.imageLayout
= VK_IMAGE_LAYOUT_GENERAL
;
1210 srv_vk
->view_vk
.u
.vk_image_info
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
1213 HRESULT
wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk
*view_vk
,
1214 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1215 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1219 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1220 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1222 if (FAILED(hr
= wined3d_shader_resource_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
1225 list_init(&view_vk
->view_vk
.bo_user
.entry
);
1226 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_vk_cs_init
, view_vk
);
1231 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
1232 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1233 struct wined3d_shader_resource_view
**view
)
1235 const struct wined3d_adapter_ops
*adapter_ops
;
1237 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1238 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1240 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
1241 return adapter_ops
->adapter_create_shader_resource_view(desc
, resource
, parent
, parent_ops
, view
);
1244 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
*view_gl
,
1245 unsigned int unit
, struct wined3d_sampler_gl
*sampler_gl
, struct wined3d_context_gl
*context_gl
)
1247 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1248 struct wined3d_texture_gl
*texture_gl
;
1250 wined3d_context_gl_active_texture(context_gl
, gl_info
, unit
);
1252 if (view_gl
->gl_view
.name
)
1254 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1255 wined3d_sampler_gl_bind(sampler_gl
, unit
, NULL
, context_gl
);
1259 if (view_gl
->v
.resource
->type
== WINED3D_RTYPE_BUFFER
)
1261 FIXME("Buffer shader resources not supported.\n");
1265 texture_gl
= wined3d_texture_gl(wined3d_texture_from_resource(view_gl
->v
.resource
));
1266 wined3d_texture_gl_bind(texture_gl
, context_gl
, FALSE
);
1267 wined3d_sampler_gl_bind(sampler_gl
, unit
, texture_gl
, context_gl
);
1270 /* Context activation is done by the caller. */
1271 static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl
*view_gl
,
1272 struct wined3d_context_gl
*context_gl
)
1274 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1276 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1277 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1278 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1280 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1282 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1283 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1285 wined3d_context_gl_bind_texture(context_gl
, view_gl
->gl_view
.target
, view_gl
->gl_view
.name
);
1288 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl
*view_gl
,
1289 struct wined3d_context_gl
*context_gl
)
1291 unsigned int i
, j
, layer_count
, level_count
, base_level
, base_layer
, sub_resource_idx
;
1292 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1293 struct wined3d_texture_gl
*texture_gl
;
1294 struct gl_texture
*gl_tex
;
1298 TRACE("view_gl %p.\n", view_gl
);
1300 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1301 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1302 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1303 base_layer
= view_gl
->v
.desc
.u
.texture
.layer_idx
;
1305 texture_gl
= wined3d_texture_gl(texture_from_resource(view_gl
->v
.resource
));
1306 srgb
= !!(texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1307 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
1308 for (i
= 0; i
< layer_count
; ++i
)
1310 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
;
1311 if (!wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, location
))
1312 ERR("Failed to load source layer %u.\n", base_layer
+ i
);
1315 if (view_gl
->gl_view
.name
)
1317 shader_resource_view_gl_bind_and_dirtify(view_gl
, context_gl
);
1321 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
1322 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
1323 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
, GL_TEXTURE_MAX_LEVEL
, base_level
+ level_count
- 1);
1326 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
1327 GL_EXTCALL(glBindSampler(context_gl
->active_texture
, 0));
1328 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1329 if (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
1330 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1332 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1333 GL_TEXTURE_SRGB_DECODE_EXT
, GL_SKIP_DECODE_EXT
);
1334 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
1337 gl_info
->fbo_ops
.glGenerateMipmap(texture_gl
->target
);
1338 checkGLcall("glGenerateMipMap()");
1340 for (i
= 0; i
< layer_count
; ++i
)
1342 for (j
= 1; j
< level_count
; ++j
)
1344 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
+ j
;
1345 wined3d_texture_validate_location(&texture_gl
->t
, sub_resource_idx
, location
);
1346 wined3d_texture_invalidate_location(&texture_gl
->t
, sub_resource_idx
, ~location
);
1350 if (!view_gl
->gl_view
.name
)
1352 gl_tex
->base_level
= base_level
;
1353 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture_gl
->target
,
1354 GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1358 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk
*srv_vk
,
1359 struct wined3d_context_vk
*context_vk
)
1361 unsigned int i
, j
, layer_count
, level_count
, base_level
, base_layer
, sub_resource_idx
;
1362 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1363 VkImageSubresourceRange vk_src_range
, vk_dst_range
;
1364 struct wined3d_texture_vk
*texture_vk
;
1365 VkCommandBuffer vk_command_buffer
;
1368 TRACE("srv_vk %p.\n", srv_vk
);
1370 layer_count
= srv_vk
->v
.desc
.u
.texture
.layer_count
;
1371 level_count
= srv_vk
->v
.desc
.u
.texture
.level_count
;
1372 base_level
= srv_vk
->v
.desc
.u
.texture
.level_idx
;
1373 base_layer
= srv_vk
->v
.desc
.u
.texture
.layer_idx
;
1375 texture_vk
= wined3d_texture_vk(texture_from_resource(srv_vk
->v
.resource
));
1376 for (i
= 0; i
< layer_count
; ++i
)
1378 sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
;
1379 if (!wined3d_texture_load_location(&texture_vk
->t
, sub_resource_idx
,
1380 &context_vk
->c
, WINED3D_LOCATION_TEXTURE_RGB
))
1381 ERR("Failed to load source layer %u.\n", base_layer
+ i
);
1384 if (context_vk
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1385 FIXME("Unhandled sRGB read/write control.\n");
1387 if (wined3d_format_vk(srv_vk
->v
.format
)->vk_format
!= wined3d_format_vk(texture_vk
->t
.resource
.format
)->vk_format
)
1388 FIXME("Ignoring view format %s.\n", debug_d3dformat(srv_vk
->v
.format
->id
));
1390 if (wined3d_resource_get_sample_count(&texture_vk
->t
.resource
) > 1)
1391 FIXME("Unhandled multi-sampled resource.\n");
1393 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1395 ERR("Failed to get command buffer.\n");
1399 vk_src_range
.aspectMask
= vk_aspect_mask_from_format(texture_vk
->t
.resource
.format
);
1400 vk_src_range
.baseMipLevel
= base_level
;
1401 vk_src_range
.levelCount
= 1;
1402 vk_src_range
.baseArrayLayer
= base_layer
;
1403 vk_src_range
.layerCount
= layer_count
;
1405 vk_dst_range
= vk_src_range
;
1406 ++vk_dst_range
.baseMipLevel
;
1408 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1409 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1410 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1411 VK_ACCESS_TRANSFER_READ_BIT
,
1412 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1413 texture_vk
->image
.vk_image
, &vk_src_range
);
1414 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1415 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1416 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1417 VK_ACCESS_TRANSFER_WRITE_BIT
,
1418 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1419 texture_vk
->image
.vk_image
, &vk_dst_range
);
1421 region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
1422 region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
1423 region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
1424 region
.srcSubresource
.layerCount
= vk_src_range
.layerCount
;
1425 region
.srcOffsets
[0].x
= 0;
1426 region
.srcOffsets
[0].y
= 0;
1427 region
.srcOffsets
[0].z
= 0;
1429 region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
1430 region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
1431 region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
1432 region
.dstSubresource
.layerCount
= vk_dst_range
.layerCount
;
1433 region
.dstOffsets
[0].x
= 0;
1434 region
.dstOffsets
[0].y
= 0;
1435 region
.dstOffsets
[0].z
= 0;
1437 for (i
= 1; i
< level_count
; ++i
)
1439 region
.srcOffsets
[1].x
= wined3d_texture_get_level_width(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1440 region
.srcOffsets
[1].y
= wined3d_texture_get_level_height(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1441 region
.srcOffsets
[1].z
= wined3d_texture_get_level_depth(&texture_vk
->t
, vk_src_range
.baseMipLevel
);
1443 region
.dstOffsets
[1].x
= wined3d_texture_get_level_width(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1444 region
.dstOffsets
[1].y
= wined3d_texture_get_level_height(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1445 region
.dstOffsets
[1].z
= wined3d_texture_get_level_depth(&texture_vk
->t
, vk_dst_range
.baseMipLevel
);
1447 VK_CALL(vkCmdBlitImage(vk_command_buffer
, texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1448 texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
, VK_FILTER_LINEAR
));
1450 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1451 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1452 VK_ACCESS_TRANSFER_READ_BIT
,
1453 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1454 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, texture_vk
->layout
,
1455 texture_vk
->image
.vk_image
, &vk_src_range
);
1457 if (i
== level_count
- 1)
1459 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1460 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1461 VK_ACCESS_TRANSFER_WRITE_BIT
,
1462 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1463 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, texture_vk
->layout
,
1464 texture_vk
->image
.vk_image
, &vk_dst_range
);
1468 region
.srcSubresource
.mipLevel
= ++vk_src_range
.baseMipLevel
;
1469 region
.dstSubresource
.mipLevel
= ++vk_dst_range
.baseMipLevel
;
1471 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1472 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1473 VK_ACCESS_TRANSFER_WRITE_BIT
, VK_ACCESS_TRANSFER_READ_BIT
,
1474 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
1475 texture_vk
->image
.vk_image
, &vk_src_range
);
1476 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
1477 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1478 vk_access_mask_from_bind_flags(texture_vk
->t
.resource
.bind_flags
),
1479 VK_ACCESS_TRANSFER_WRITE_BIT
,
1480 texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
1481 texture_vk
->image
.vk_image
, &vk_dst_range
);
1485 for (i
= 0; i
< layer_count
; ++i
)
1487 for (j
= 1; j
< level_count
; ++j
)
1489 sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
+ j
;
1490 wined3d_texture_validate_location(&texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
1491 wined3d_texture_invalidate_location(&texture_vk
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1495 wined3d_context_vk_reference_texture(context_vk
, texture_vk
);
1498 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
1500 unsigned int refcount
= InterlockedIncrement(&view
->refcount
);
1502 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
1507 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view
*view
)
1509 /* Call wined3d_object_destroyed() before releasing the resource,
1510 * since releasing the resource may end up destroying the parent. */
1511 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
1512 wined3d_resource_decref(view
->resource
);
1515 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
1517 unsigned int refcount
= InterlockedDecrement(&view
->refcount
);
1519 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
1523 wined3d_mutex_lock();
1524 view
->resource
->device
->adapter
->adapter_ops
->adapter_destroy_unordered_access_view(view
);
1525 wined3d_mutex_unlock();
1531 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
1533 TRACE("view %p.\n", view
);
1535 return view
->parent
;
1538 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
1541 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
1544 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl
*view_gl
,
1545 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_gl
*context_gl
, bool fp
)
1547 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1548 const struct wined3d_format_gl
*format_gl
;
1549 struct wined3d_resource
*resource
;
1550 struct wined3d_buffer
*buffer
;
1551 struct wined3d_bo_gl
*bo_gl
;
1552 unsigned int offset
, size
;
1554 resource
= view_gl
->v
.resource
;
1555 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1557 unsigned int layer_count
, level_count
, base_level
, base_layer
;
1558 unsigned int sub_resource_idx
, width
, height
, depth
, i
, j
;
1559 struct wined3d_texture_gl
*texture_gl
;
1560 const void *data
= clear_value
;
1561 GLenum gl_format
, gl_type
;
1564 if (!gl_info
->supported
[ARB_CLEAR_TEXTURE
])
1566 FIXME("OpenGL implementation does not support ARB_clear_texture.\n");
1570 format_gl
= wined3d_format_gl(resource
->format
);
1571 texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1572 level_count
= view_gl
->v
.desc
.u
.texture
.level_count
;
1573 base_level
= view_gl
->v
.desc
.u
.texture
.level_idx
;
1575 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1582 layer_count
= view_gl
->v
.desc
.u
.texture
.layer_count
;
1583 base_layer
= view_gl
->v
.desc
.u
.texture
.layer_idx
;
1586 if (format_gl
->f
.byte_count
<= 4 && !fp
)
1588 gl_format
= format_gl
->format
;
1589 gl_type
= format_gl
->type
;
1590 packed
= wined3d_format_pack(&format_gl
->f
, clear_value
);
1593 else if (resource
->format_attrs
& WINED3D_FORMAT_ATTR_INTEGER
)
1595 gl_format
= GL_RGBA_INTEGER
;
1596 gl_type
= GL_UNSIGNED_INT
;
1600 gl_format
= GL_RGBA
;
1604 for (i
= 0; i
< layer_count
; ++i
)
1606 for (j
= 0; j
< level_count
; ++j
)
1608 sub_resource_idx
= (base_layer
+ i
) * texture_gl
->t
.level_count
+ base_level
+ j
;
1609 wined3d_texture_prepare_location(&texture_gl
->t
, sub_resource_idx
,
1610 &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
1612 width
= wined3d_texture_get_level_width(&texture_gl
->t
, base_level
+ j
);
1613 height
= wined3d_texture_get_level_height(&texture_gl
->t
, base_level
+ j
);
1614 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, base_level
+ j
);
1616 switch (texture_gl
->target
)
1618 case GL_TEXTURE_1D_ARRAY
:
1619 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1620 0, base_layer
+ i
, 0, width
, 1, 1, gl_format
, gl_type
, data
));
1623 case GL_TEXTURE_2D_ARRAY
:
1624 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
1625 case GL_TEXTURE_CUBE_MAP
:
1626 case GL_TEXTURE_CUBE_MAP_ARRAY
:
1627 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1628 0, 0, base_layer
+ i
, width
, height
, 1, gl_format
, gl_type
, data
));
1632 GL_EXTCALL(glClearTexSubImage(texture_gl
->texture_rgb
.name
, base_level
+ j
,
1633 0, 0, 0, width
, height
, depth
, gl_format
, gl_type
, data
));
1637 wined3d_texture_validate_location(&texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
1638 wined3d_texture_invalidate_location(&texture_gl
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
1645 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1647 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1651 format_gl
= wined3d_format_gl(view_gl
->v
.format
);
1652 if (format_gl
->f
.id
!= WINED3DFMT_R32_UINT
&& format_gl
->f
.id
!= WINED3DFMT_R32_SINT
1653 && format_gl
->f
.id
!= WINED3DFMT_R32G32B32A32_UINT
1654 && format_gl
->f
.id
!= WINED3DFMT_R32G32B32A32_SINT
)
1656 FIXME("Not implemented for format %s.\n", debug_d3dformat(format_gl
->f
.id
));
1662 FIXME("Floating-point buffer clears not implemented.\n");
1666 buffer
= buffer_from_resource(resource
);
1667 get_buffer_view_range(buffer
, &view_gl
->v
.desc
, &format_gl
->f
, &offset
, &size
);
1669 if (!offset
&& size
== buffer
->resource
.size
)
1670 wined3d_buffer_prepare_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
1672 wined3d_buffer_load_location(buffer
, &context_gl
->c
, WINED3D_LOCATION_BUFFER
);
1673 wined3d_unordered_access_view_invalidate_location(&view_gl
->v
, ~WINED3D_LOCATION_BUFFER
);
1675 bo_gl
= wined3d_bo_gl(buffer
->buffer_object
);
1676 wined3d_context_gl_bind_bo(context_gl
, bo_gl
->binding
, bo_gl
->id
);
1677 GL_EXTCALL(glClearBufferSubData(bo_gl
->binding
, format_gl
->internal
,
1678 bo_gl
->b
.buffer_offset
+ offset
, size
, format_gl
->format
, format_gl
->type
, clear_value
));
1679 wined3d_context_gl_reference_bo(context_gl
, bo_gl
);
1680 checkGLcall("clear unordered access view");
1683 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1686 struct wined3d_bo_address dst
, src
;
1687 struct wined3d_context
*context
;
1688 struct wined3d_range range
;
1690 if (!view
->counter_bo
)
1693 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1695 src
.buffer_object
= 0;
1696 src
.addr
= (void *)&value
;
1698 dst
.buffer_object
= view
->counter_bo
;
1702 range
.size
= sizeof(value
);
1703 wined3d_context_copy_bo_address(context
, &dst
, &src
, 1, &range
, WINED3D_MAP_WRITE
| WINED3D_MAP_DISCARD
);
1705 context_release(context
);
1708 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1709 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1711 struct wined3d_const_bo_address src
;
1713 if (!view
->counter_bo
)
1716 src
.buffer_object
= view
->counter_bo
;
1719 wined3d_buffer_copy_bo_address(buffer
, context
, offset
, &src
, sizeof(uint32_t));
1722 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl
*uav_gl
,
1723 struct wined3d_context_gl
*context_gl
)
1725 struct wined3d_buffer
*buffer
= buffer_from_resource(uav_gl
->v
.resource
);
1727 assert(!uav_gl
->bo_user
.valid
);
1728 create_buffer_view(&uav_gl
->gl_view
, &context_gl
->c
, &uav_gl
->v
.desc
, buffer
, uav_gl
->v
.format
);
1729 uav_gl
->bo_user
.valid
= true;
1730 list_add_head(&buffer
->buffer_object
->users
, &uav_gl
->bo_user
.entry
);
1733 static void wined3d_unordered_access_view_gl_cs_init(void *object
)
1735 struct wined3d_unordered_access_view_gl
*view_gl
= object
;
1736 struct wined3d_resource
*resource
= view_gl
->v
.resource
;
1737 struct wined3d_view_desc
*desc
= &view_gl
->v
.desc
;
1738 const struct wined3d_gl_info
*gl_info
;
1740 TRACE("view_gl %p.\n", view_gl
);
1742 gl_info
= &wined3d_adapter_gl(resource
->device
->adapter
)->gl_info
;
1744 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1746 struct wined3d_device_gl
*device_gl
= wined3d_device_gl(resource
->device
);
1747 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1748 struct wined3d_context_gl
*context_gl
;
1750 context_gl
= wined3d_context_gl(context_acquire(&device_gl
->d
, NULL
, 0));
1751 create_buffer_view(&view_gl
->gl_view
, &context_gl
->c
, desc
, buffer
, view_gl
->v
.format
);
1752 view_gl
->bo_user
.valid
= true;
1753 list_add_head(&buffer
->buffer_object
->users
, &view_gl
->bo_user
.entry
);
1754 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1756 struct wined3d_bo_gl
*bo
= &view_gl
->counter_bo
;
1758 view_gl
->v
.counter_bo
= &bo
->b
;
1759 wined3d_device_gl_create_bo(device_gl
, context_gl
, sizeof(uint32_t), GL_ATOMIC_COUNTER_BUFFER
,
1760 GL_STATIC_DRAW
, true, GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_CLIENT_STORAGE_BIT
, bo
);
1761 wined3d_unordered_access_view_set_counter(&view_gl
->v
, 0);
1763 context_release(&context_gl
->c
);
1767 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture_from_resource(resource
));
1768 unsigned int depth_or_layer_count
;
1770 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1771 depth_or_layer_count
= wined3d_texture_get_level_depth(&texture_gl
->t
, desc
->u
.texture
.level_idx
);
1773 depth_or_layer_count
= texture_gl
->t
.layer_count
;
1775 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1777 create_texture_view(&view_gl
->gl_view
, get_texture_view_target(gl_info
, desc
, texture_gl
),
1778 desc
, texture_gl
, view_gl
->v
.format
);
1783 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1784 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1785 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1788 view
->parent
= parent
;
1789 view
->parent_ops
= parent_ops
;
1791 if (!(resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
))
1792 return E_INVALIDARG
;
1793 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1794 return E_INVALIDARG
;
1797 wined3d_resource_incref(view
->resource
= resource
);
1802 HRESULT
wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl
*view_gl
,
1803 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1804 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1808 TRACE("view_gl %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
1809 view_gl
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
1811 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_gl
->v
, desc
, resource
, parent
, parent_ops
)))
1814 list_init(&view_gl
->bo_user
.entry
);
1815 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_gl_cs_init
, view_gl
);
1820 struct wined3d_uav_clear_constants_vk
1822 VkClearColorValue color
;
1827 static VkPipeline
create_uav_pipeline(struct wined3d_context_vk
*context_vk
,
1828 struct wined3d_pipeline_layout_vk
*layout
, const unsigned int *byte_code
, size_t byte_code_size
,
1829 enum wined3d_shader_resource_type resource_type
)
1831 VkComputePipelineCreateInfo pipeline_info
;
1832 struct wined3d_shader_desc shader_desc
;
1833 const struct wined3d_vk_info
*vk_info
;
1834 struct wined3d_context
*context
;
1835 VkShaderModule shader_module
;
1840 vk_info
= context_vk
->vk_info
;
1841 context
= &context_vk
->c
;
1843 shader_desc
.byte_code
= (const DWORD
*)byte_code
;
1844 shader_desc
.byte_code_size
= byte_code_size
;
1846 shader_module
= (VkShaderModule
)context
->device
->adapter
->shader_backend
->shader_compile(context
, &shader_desc
,
1847 WINED3D_SHADER_TYPE_COMPUTE
);
1848 if (shader_module
== VK_NULL_HANDLE
)
1850 ERR("Failed to create shader.\n");
1851 return VK_NULL_HANDLE
;
1854 pipeline_info
.sType
= VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
;
1855 pipeline_info
.pNext
= NULL
;
1856 pipeline_info
.flags
= 0;
1857 pipeline_info
.stage
.sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
1858 pipeline_info
.stage
.pNext
= NULL
;
1859 pipeline_info
.stage
.flags
= 0;
1860 pipeline_info
.stage
.stage
= VK_SHADER_STAGE_COMPUTE_BIT
;
1861 pipeline_info
.stage
.pName
= "main";
1862 pipeline_info
.stage
.pSpecializationInfo
= NULL
;
1863 pipeline_info
.stage
.module
= shader_module
;
1864 pipeline_info
.layout
= layout
->vk_pipeline_layout
;
1865 pipeline_info
.basePipelineHandle
= VK_NULL_HANDLE
;
1866 pipeline_info
.basePipelineIndex
= -1;
1868 vk_device
= wined3d_device_vk(context
->device
)->vk_device
;
1870 if ((vr
= VK_CALL(vkCreateComputePipelines(vk_device
, VK_NULL_HANDLE
, 1, &pipeline_info
, NULL
, &result
))) < 0)
1872 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
1873 return VK_NULL_HANDLE
;
1876 VK_CALL(vkDestroyShaderModule(vk_device
, shader_module
, NULL
));
1880 void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk
*device_vk
)
1882 struct wined3d_uav_clear_state_vk
*state
= &device_vk
->uav_clear_state
;
1883 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
1884 VkDescriptorSetLayoutBinding vk_set_bindings
[2];
1886 vk_set_bindings
[0].binding
= 0;
1887 vk_set_bindings
[0].descriptorCount
= 1;
1888 vk_set_bindings
[0].stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
;
1889 vk_set_bindings
[0].pImmutableSamplers
= NULL
;
1890 vk_set_bindings
[0].descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
1892 vk_set_bindings
[1].binding
= 1;
1893 vk_set_bindings
[1].descriptorCount
= 1;
1894 vk_set_bindings
[1].stageFlags
= VK_SHADER_STAGE_COMPUTE_BIT
;
1895 vk_set_bindings
[1].pImmutableSamplers
= NULL
;
1897 vk_set_bindings
[1].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
1898 state
->image_layout
= wined3d_context_vk_get_pipeline_layout(context_vk
, vk_set_bindings
, 2);
1900 vk_set_bindings
[1].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
1901 state
->buffer_layout
= wined3d_context_vk_get_pipeline_layout(context_vk
, vk_set_bindings
, 2);
1903 #define SHADER_DESC(name) name, sizeof(name)
1904 state
->float_pipelines
.buffer
= create_uav_pipeline(context_vk
, state
->buffer_layout
,
1905 SHADER_DESC(cs_uav_clear_buffer_float_code
), WINED3D_SHADER_RESOURCE_BUFFER
);
1906 state
->uint_pipelines
.buffer
= create_uav_pipeline(context_vk
, state
->buffer_layout
,
1907 SHADER_DESC(cs_uav_clear_buffer_uint_code
), WINED3D_SHADER_RESOURCE_BUFFER
);
1908 state
->float_pipelines
.image_1d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1909 SHADER_DESC(cs_uav_clear_1d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1D
);
1910 state
->uint_pipelines
.image_1d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1911 SHADER_DESC(cs_uav_clear_1d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1D
);
1912 state
->float_pipelines
.image_1d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1913 SHADER_DESC(cs_uav_clear_1d_array_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
);
1914 state
->uint_pipelines
.image_1d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1915 SHADER_DESC(cs_uav_clear_1d_array_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
);
1916 state
->float_pipelines
.image_2d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1917 SHADER_DESC(cs_uav_clear_2d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2D
);
1918 state
->uint_pipelines
.image_2d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1919 SHADER_DESC(cs_uav_clear_2d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2D
);
1920 state
->float_pipelines
.image_2d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1921 SHADER_DESC(cs_uav_clear_2d_array_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
);
1922 state
->uint_pipelines
.image_2d_array
= create_uav_pipeline(context_vk
, state
->image_layout
,
1923 SHADER_DESC(cs_uav_clear_2d_array_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
);
1924 state
->float_pipelines
.image_3d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1925 SHADER_DESC(cs_uav_clear_3d_float_code
), WINED3D_SHADER_RESOURCE_TEXTURE_3D
);
1926 state
->uint_pipelines
.image_3d
= create_uav_pipeline(context_vk
, state
->image_layout
,
1927 SHADER_DESC(cs_uav_clear_3d_uint_code
), WINED3D_SHADER_RESOURCE_TEXTURE_3D
);
1930 state
->buffer_group_size
.x
= 128;
1931 state
->buffer_group_size
.y
= 1;
1932 state
->buffer_group_size
.z
= 1;
1933 state
->image_1d_group_size
.x
= 64;
1934 state
->image_1d_group_size
.y
= 1;
1935 state
->image_1d_group_size
.z
= 1;
1936 state
->image_1d_array_group_size
.x
= 64;
1937 state
->image_1d_array_group_size
.y
= 1;
1938 state
->image_1d_array_group_size
.z
= 1;
1939 state
->image_2d_group_size
.x
= 8;
1940 state
->image_2d_group_size
.y
= 8;
1941 state
->image_2d_group_size
.z
= 1;
1942 state
->image_2d_array_group_size
.x
= 8;
1943 state
->image_2d_array_group_size
.y
= 8;
1944 state
->image_2d_array_group_size
.z
= 1;
1945 state
->image_3d_group_size
.x
= 8;
1946 state
->image_3d_group_size
.y
= 8;
1947 state
->image_3d_group_size
.z
= 1;
1950 void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk
*device_vk
)
1952 struct wined3d_uav_clear_state_vk
*state
= &device_vk
->uav_clear_state
;
1953 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
1955 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.buffer
, NULL
));
1956 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_1d
, NULL
));
1957 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_1d_array
, NULL
));
1958 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_2d
, NULL
));
1959 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_2d_array
, NULL
));
1960 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->float_pipelines
.image_3d
, NULL
));
1962 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.buffer
, NULL
));
1963 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_1d
, NULL
));
1964 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_1d_array
, NULL
));
1965 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_2d
, NULL
));
1966 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_2d_array
, NULL
));
1967 VK_CALL(vkDestroyPipeline(device_vk
->vk_device
, state
->uint_pipelines
.image_3d
, NULL
));
1970 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk
*view_vk
,
1971 const struct wined3d_uvec4
*clear_value
, struct wined3d_context_vk
*context_vk
, bool fp
)
1973 struct wined3d_bo_address cb_source_address
, cb_destination_address
;
1974 const struct wined3d_format
*view_format
= view_vk
->v
.format
;
1975 struct wined3d_view_desc
*view_desc
= &view_vk
->v
.desc
;
1976 struct wined3d_uav_clear_constants_vk constants
= {0};
1977 struct wined3d_device
*device
= context_vk
->c
.device
;
1978 struct wined3d_shader_thread_group_size group_count
;
1979 enum wined3d_format_id format_id
= view_format
->id
;
1980 struct wined3d_uav_clear_pipelines_vk
*pipelines
;
1981 struct wined3d_texture_vk
*texture_vk
= NULL
;
1982 struct wined3d_pipeline_layout_vk
*layout
;
1983 struct wined3d_uav_clear_state_vk
*state
;
1984 const struct wined3d_vk_info
*vk_info
;
1985 VkDescriptorImageInfo vk_image_info
;
1986 struct wined3d_device_vk
*device_vk
;
1987 VkDescriptorBufferInfo buffer_info
;
1988 struct wined3d_resource
*resource
;
1989 VkCommandBuffer vk_command_buffer
;
1990 struct wined3d_bo_vk constants_bo
;
1991 VkWriteDescriptorSet vk_writes
[2];
1992 VkBufferView vk_buffer_view
;
1993 struct wined3d_range range
;
1994 VkMemoryBarrier vk_barrier
;
1995 VkPipeline vk_pipeline
;
1998 device_vk
= wined3d_device_vk(device
);
1999 state
= &device_vk
->uav_clear_state
;
2000 pipelines
= fp
? &state
->float_pipelines
: &state
->uint_pipelines
;
2002 resource
= view_vk
->v
.resource
;
2003 is_array
= view_desc
->flags
& WINED3D_VIEW_TEXTURE_ARRAY
;
2005 switch (resource
->type
)
2007 case WINED3D_RTYPE_BUFFER
:
2008 vk_pipeline
= pipelines
->buffer
;
2009 group_count
= state
->buffer_group_size
;
2011 case WINED3D_RTYPE_TEXTURE_1D
:
2014 vk_pipeline
= pipelines
->image_1d_array
;
2015 group_count
= state
->image_1d_array_group_size
;
2019 vk_pipeline
= pipelines
->image_1d
;
2020 group_count
= state
->image_1d_group_size
;
2023 case WINED3D_RTYPE_TEXTURE_2D
:
2026 vk_pipeline
= pipelines
->image_2d_array
;
2027 group_count
= state
->image_2d_array_group_size
;
2031 vk_pipeline
= pipelines
->image_2d
;
2032 group_count
= state
->image_2d_group_size
;
2035 case WINED3D_RTYPE_TEXTURE_3D
:
2036 vk_pipeline
= pipelines
->image_3d
;
2037 group_count
= state
->image_3d_group_size
;
2041 ERR("Unhandled resource type %s.\n", debug_d3dresourcetype(resource
->type
));
2045 if (vk_pipeline
== VK_NULL_HANDLE
)
2047 ERR("Pipeline was not correctly initialized.\n");
2051 vk_writes
[0].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2052 vk_writes
[0].pNext
= NULL
;
2053 vk_writes
[0].dstBinding
= 1;
2054 vk_writes
[0].dstArrayElement
= 0;
2055 vk_writes
[0].descriptorCount
= 1;
2056 vk_writes
[0].pImageInfo
= NULL
;
2057 vk_writes
[0].pTexelBufferView
= &vk_buffer_view
;
2058 vk_writes
[0].pImageInfo
= &vk_image_info
;
2060 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2062 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
2063 unsigned int offset
, size
;
2065 layout
= state
->buffer_layout
;
2066 vk_writes
[0].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
2068 if (buffer
->structure_byte_stride
)
2069 constants
.extent
.width
= view_desc
->u
.buffer
.count
* buffer
->structure_byte_stride
/ 4;
2071 constants
.extent
.width
= view_desc
->u
.buffer
.count
;
2072 constants
.extent
.height
= 1;
2074 get_buffer_view_range(buffer
, view_desc
, view_format
, &offset
, &size
);
2075 if (!offset
&& size
== buffer
->resource
.size
)
2076 wined3d_buffer_prepare_location(buffer
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
2078 wined3d_buffer_load_location(buffer
, &context_vk
->c
, WINED3D_LOCATION_BUFFER
);
2079 wined3d_buffer_validate_location(buffer
, WINED3D_LOCATION_BUFFER
);
2080 wined3d_buffer_invalidate_location(buffer
, ~WINED3D_LOCATION_BUFFER
);
2084 unsigned int layer_count
, level_count
, base_level
, base_layer
, i
, j
;
2086 texture_vk
= wined3d_texture_vk(wined3d_texture_from_resource(resource
));
2088 layout
= state
->image_layout
;
2089 vk_writes
[0].descriptorType
= VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
2091 level_count
= view_desc
->u
.texture
.level_count
;
2092 base_level
= view_desc
->u
.texture
.level_idx
;
2093 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
2100 layer_count
= view_desc
->u
.texture
.layer_count
;
2101 base_layer
= view_desc
->u
.texture
.layer_idx
;
2104 constants
.extent
.width
= wined3d_texture_get_level_width(&texture_vk
->t
, base_level
);
2105 constants
.extent
.height
= wined3d_texture_get_level_height(&texture_vk
->t
, base_level
);
2106 group_count
.z
= (view_desc
->u
.texture
.layer_count
+ group_count
.z
- 1) / group_count
.z
;
2108 for (i
= 0; i
< layer_count
; ++i
)
2110 for (j
= 0; j
< level_count
; ++j
)
2112 unsigned int sub_resource_idx
= (base_layer
+ i
) * texture_vk
->t
.level_count
+ base_level
+ j
;
2114 wined3d_texture_prepare_location(&texture_vk
->t
, sub_resource_idx
,
2115 &context_vk
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
2116 wined3d_texture_validate_location(&texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
2117 wined3d_texture_invalidate_location(&texture_vk
->t
, sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2122 group_count
.x
= (constants
.extent
.width
+ group_count
.x
- 1) / group_count
.x
;
2123 group_count
.y
= (constants
.extent
.height
+ group_count
.y
- 1) / group_count
.y
;
2125 constants
.color
.uint32
[0] = clear_value
->x
;
2126 constants
.color
.uint32
[1] = clear_value
->y
;
2127 constants
.color
.uint32
[2] = clear_value
->z
;
2128 constants
.color
.uint32
[3] = clear_value
->w
;
2132 /* Make sure values are truncated, not saturated to some maximum value. */
2133 constants
.color
.uint32
[0] &= wined3d_mask_from_size(view_format
->red_size
);
2134 constants
.color
.uint32
[1] &= wined3d_mask_from_size(view_format
->green_size
);
2135 constants
.color
.uint32
[2] &= wined3d_mask_from_size(view_format
->blue_size
);
2136 constants
.color
.uint32
[3] &= wined3d_mask_from_size(view_format
->alpha_size
);
2138 if (view_format
->id
== WINED3DFMT_R11G11B10_FLOAT
)
2140 constants
.color
.uint32
[0] |= constants
.color
.uint32
[1] << 11;
2141 constants
.color
.uint32
[0] |= constants
.color
.uint32
[2] << 22;
2142 format_id
= WINED3DFMT_R32_UINT
;
2146 format_id
= wined3d_get_typed_format_id(context_vk
->c
.device
->adapter
, view_format
,
2147 WINED3D_CHANNEL_TYPE_UINT
);
2151 if (format_id
== WINED3DFMT_UNKNOWN
)
2153 ERR("Unsupported format %s.\n", debug_d3dformat(view_format
->id
));
2157 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2159 if (format_id
== view_format
->id
)
2160 vk_buffer_view
= view_vk
->view_vk
.u
.vk_buffer_view
;
2163 vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, view_desc
,
2164 wined3d_buffer_vk(buffer_from_resource(resource
)), wined3d_format_vk(
2165 wined3d_get_format(context_vk
->c
.device
->adapter
, format_id
, WINED3D_BIND_UNORDERED_ACCESS
)));
2166 if (vk_buffer_view
== VK_NULL_HANDLE
)
2172 if (format_id
== view_format
->id
)
2174 vk_image_info
= view_vk
->view_vk
.u
.vk_image_info
;
2175 if (!vk_image_info
.imageView
)
2177 const VkDescriptorImageInfo
*default_info
;
2178 if (!(default_info
= wined3d_texture_vk_get_default_image_info(texture_vk
, context_vk
)))
2180 vk_image_info
= *default_info
;
2185 vk_image_info
.sampler
= VK_NULL_HANDLE
;
2186 vk_image_info
.imageLayout
= texture_vk
->layout
;
2187 vk_image_info
.imageView
= wined3d_view_vk_create_vk_image_view(context_vk
, view_desc
, texture_vk
,
2188 wined3d_format_vk(wined3d_get_format(context_vk
->c
.device
->adapter
, format_id
,
2189 WINED3D_BIND_UNORDERED_ACCESS
)),
2190 COLOR_FIXUP_IDENTITY
, false);
2192 if (vk_image_info
.imageView
== VK_NULL_HANDLE
)
2197 vk_writes
[1].sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
;
2198 vk_writes
[1].pNext
= NULL
;
2199 vk_writes
[1].dstBinding
= 0;
2200 vk_writes
[1].dstArrayElement
= 0;
2201 vk_writes
[1].descriptorCount
= 1;
2202 vk_writes
[1].pImageInfo
= NULL
;
2203 vk_writes
[1].pTexelBufferView
= NULL
;
2204 vk_writes
[1].descriptorType
= VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
2205 vk_writes
[1].pBufferInfo
= &buffer_info
;
2207 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(constants
), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
,
2208 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &constants_bo
))
2210 ERR("Failed to create constants BO.\n");
2214 cb_source_address
.buffer_object
= NULL
;
2215 cb_source_address
.addr
= (BYTE
*)&constants
;
2216 cb_destination_address
.buffer_object
= &constants_bo
.b
;
2217 cb_destination_address
.addr
= 0;
2220 range
.size
= sizeof(constants
);
2221 adapter_vk_copy_bo_address(&context_vk
->c
, &cb_destination_address
,
2222 &cb_source_address
, 1, &range
, WINED3D_MAP_WRITE
| WINED3D_MAP_DISCARD
);
2224 buffer_info
.buffer
= constants_bo
.vk_buffer
;
2225 buffer_info
.range
= constants_bo
.size
;
2226 buffer_info
.offset
= constants_bo
.b
.buffer_offset
;
2228 vk_info
= context_vk
->vk_info
;
2230 if (!(vk_writes
[0].dstSet
= wined3d_context_vk_create_vk_descriptor_set(context_vk
, layout
->vk_set_layout
)))
2232 ERR("Failed to create descriptor set.\n");
2233 wined3d_context_vk_destroy_bo(context_vk
, &constants_bo
);
2237 vk_writes
[1].dstSet
= vk_writes
[0].dstSet
;
2239 VK_CALL(vkUpdateDescriptorSets(device_vk
->vk_device
, 2, vk_writes
, 0, NULL
));
2241 vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
);
2242 wined3d_context_vk_end_current_render_pass(context_vk
);
2244 wined3d_context_vk_reference_unordered_access_view(context_vk
, view_vk
);
2245 wined3d_context_vk_reference_bo(context_vk
, &constants_bo
);
2246 wined3d_context_vk_destroy_bo(context_vk
, &constants_bo
);
2248 vk_barrier
.sType
= VK_STRUCTURE_TYPE_MEMORY_BARRIER
;
2249 vk_barrier
.pNext
= NULL
;
2250 vk_barrier
.srcAccessMask
= vk_access_mask_from_bind_flags(resource
->bind_flags
);
2251 vk_barrier
.dstAccessMask
= VK_ACCESS_SHADER_WRITE_BIT
;
2253 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
,
2254 vk_pipeline_stage_mask_from_bind_flags(resource
->bind_flags
),
2255 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
2256 0, 1, &vk_barrier
, 0, NULL
, 0, NULL
));
2257 VK_CALL(vkCmdBindPipeline(vk_command_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
, vk_pipeline
));
2258 VK_CALL(vkCmdBindDescriptorSets(vk_command_buffer
, VK_PIPELINE_BIND_POINT_COMPUTE
,
2259 layout
->vk_pipeline_layout
, 0, 1, &vk_writes
[0].dstSet
, 0, NULL
));
2260 VK_CALL(vkCmdDispatch(vk_command_buffer
, group_count
.x
, group_count
.y
, group_count
.z
));
2262 vk_barrier
.srcAccessMask
= VK_ACCESS_SHADER_WRITE_BIT
;
2263 vk_barrier
.dstAccessMask
= vk_access_mask_from_bind_flags(resource
->bind_flags
);
2265 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
,
2266 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
2267 vk_pipeline_stage_mask_from_bind_flags(resource
->bind_flags
),
2268 0, 1, &vk_barrier
, 0, NULL
, 0, NULL
));
2270 context_invalidate_compute_state(&context_vk
->c
, STATE_COMPUTE_SHADER
);
2273 if (format_id
!= view_format
->id
)
2275 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2276 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, vk_buffer_view
, view_vk
->view_vk
.command_buffer_id
);
2278 wined3d_context_vk_destroy_vk_image_view(context_vk
, vk_image_info
.imageView
,
2279 view_vk
->view_vk
.command_buffer_id
);
2283 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk
*uav_vk
,
2284 struct wined3d_context_vk
*context_vk
)
2286 const struct wined3d_format_vk
*view_format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
2287 const struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
2288 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
2289 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
2290 struct wined3d_buffer_vk
*buffer_vk
;
2291 VkBufferView vk_buffer_view
;
2293 assert(!view_vk
->bo_user
.valid
);
2295 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
2296 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, view_vk
->u
.vk_buffer_view
, view_vk
->command_buffer_id
);
2297 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, view_format_vk
)))
2299 view_vk
->u
.vk_buffer_view
= vk_buffer_view
;
2300 view_vk
->bo_user
.valid
= true;
2301 list_add_head(&buffer_vk
->b
.buffer_object
->users
, &view_vk
->bo_user
.entry
);
2305 static void wined3d_unordered_access_view_vk_cs_init(void *object
)
2307 struct wined3d_unordered_access_view_vk
*uav_vk
= object
;
2308 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
2309 struct wined3d_view_desc
*desc
= &uav_vk
->v
.desc
;
2310 const struct wined3d_format_vk
*format_vk
;
2311 const struct wined3d_vk_info
*vk_info
;
2312 struct wined3d_texture_vk
*texture_vk
;
2313 struct wined3d_context_vk
*context_vk
;
2314 struct wined3d_device_vk
*device_vk
;
2315 struct wined3d_buffer_vk
*buffer_vk
;
2316 VkBufferViewCreateInfo create_info
;
2317 struct wined3d_resource
*resource
;
2318 VkBufferView vk_buffer_view
;
2319 uint32_t default_flags
= 0;
2320 VkImageView vk_image_view
;
2323 TRACE("uav_vk %p.\n", uav_vk
);
2325 resource
= uav_vk
->v
.resource
;
2326 device_vk
= wined3d_device_vk(resource
->device
);
2327 format_vk
= wined3d_format_vk(uav_vk
->v
.format
);
2329 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
2331 buffer_vk
= wined3d_buffer_vk(buffer_from_resource(resource
));
2333 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
2334 vk_info
= context_vk
->vk_info
;
2336 if ((vk_buffer_view
= wined3d_view_vk_create_vk_buffer_view(context_vk
, desc
, buffer_vk
, format_vk
)))
2338 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(buffer_vk
->b
.buffer_object
);
2340 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(vk_buffer_view
));
2342 uav_vk
->view_vk
.u
.vk_buffer_view
= vk_buffer_view
;
2343 uav_vk
->view_vk
.bo_user
.valid
= true;
2344 list_add_head(&bo
->b
.users
, &view_vk
->bo_user
.entry
);
2347 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
2349 if (!wined3d_context_vk_create_bo(context_vk
, sizeof(uint32_t), VK_BUFFER_USAGE_TRANSFER_SRC_BIT
2350 | VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
,
2351 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
, &uav_vk
->counter_bo
))
2353 ERR("Failed to create counter bo.\n");
2354 context_release(&context_vk
->c
);
2359 wined3d_context_vk_end_current_render_pass(context_vk
);
2360 VK_CALL(vkCmdFillBuffer(wined3d_context_vk_get_command_buffer(context_vk
),
2361 uav_vk
->counter_bo
.vk_buffer
, uav_vk
->counter_bo
.b
.buffer_offset
, sizeof(uint32_t), 0));
2362 wined3d_context_vk_reference_bo(context_vk
, &uav_vk
->counter_bo
);
2364 create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
2365 create_info
.pNext
= NULL
;
2366 create_info
.flags
= 0;
2367 create_info
.buffer
= uav_vk
->counter_bo
.vk_buffer
;
2368 create_info
.format
= VK_FORMAT_R32_UINT
;
2369 create_info
.offset
= uav_vk
->counter_bo
.b
.buffer_offset
;
2370 create_info
.range
= sizeof(uint32_t);
2371 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
2372 &create_info
, NULL
, &uav_vk
->vk_counter_view
))) < 0)
2374 ERR("Failed to create counter buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
2378 TRACE("Created counter buffer view 0x%s.\n", wine_dbgstr_longlong(uav_vk
->vk_counter_view
));
2380 uav_vk
->v
.counter_bo
= &uav_vk
->counter_bo
.b
;
2384 context_release(&context_vk
->c
);
2389 texture_vk
= wined3d_texture_vk(texture_from_resource(resource
));
2391 if (texture_vk
->t
.layer_count
> 1)
2392 default_flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
2394 if (resource
->format
->id
== format_vk
->f
.id
&& desc
->flags
== default_flags
2395 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture_vk
->t
.level_count
2396 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture_vk
->t
.layer_count
2397 && !(resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
) && resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
2399 TRACE("Creating identity unordered access view.\n");
2403 if (texture_vk
->t
.swapchain
&& texture_vk
->t
.swapchain
->state
.desc
.backbuffer_count
> 1)
2404 FIXME("Swapchain unordered access views not supported.\n");
2406 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
2407 vk_image_view
= wined3d_view_vk_create_vk_image_view(context_vk
, desc
,
2408 texture_vk
, format_vk
, format_vk
->f
.color_fixup
, false);
2409 context_release(&context_vk
->c
);
2414 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(vk_image_view
));
2416 view_vk
->u
.vk_image_info
.imageView
= vk_image_view
;
2417 view_vk
->u
.vk_image_info
.sampler
= VK_NULL_HANDLE
;
2418 view_vk
->u
.vk_image_info
.imageLayout
= texture_vk
->layout
;
2421 HRESULT
wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk
*view_vk
,
2422 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
2423 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
2427 TRACE("view_vk %p, desc %s, resource %p, parent %p, parent_ops %p.\n",
2428 view_vk
, wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
);
2430 if (FAILED(hr
= wined3d_unordered_access_view_init(&view_vk
->v
, desc
, resource
, parent
, parent_ops
)))
2433 list_init(&view_vk
->view_vk
.bo_user
.entry
);
2434 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_vk_cs_init
, view_vk
);
2439 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
2440 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2441 struct wined3d_unordered_access_view
**view
)
2443 const struct wined3d_adapter_ops
*adapter_ops
;
2445 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
2446 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
2448 adapter_ops
= resource
->device
->adapter
->adapter_ops
;
2449 return adapter_ops
->adapter_create_unordered_access_view(desc
, resource
, parent
, parent_ops
, view
);