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[wine.git] / include / d3dx10async.h
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1 /*
2 * Copyright 2015 Alistair Leslie-Hughes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __D3DX10ASYNC_H__
20 #define __D3DX10ASYNC_H__
22 #include "d3dx10.h"
24 HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
25 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
26 const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
27 ID3D10Blob **error_messages, HRESULT *hresult);
29 HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
30 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
31 ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
32 HRESULT *hresult);
34 HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
35 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
36 ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
37 HRESULT *hresult);
39 HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
40 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
41 UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
42 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult);
44 HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
45 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
46 ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult);
48 HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
49 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
50 ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult);
52 HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
53 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
54 UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
55 ID3D10Blob **errors, HRESULT *hresult);
57 HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
58 const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
59 ID3D10Blob **errors, HRESULT *hresult);
61 HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
62 const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
63 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
64 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
65 ID3D10Blob **errors, HRESULT *hresult);
67 HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
68 const WCHAR *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
69 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
70 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
71 ID3D10Blob **errors, HRESULT *hresult);
73 HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader);
74 HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader);
75 HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize, ID3DX10DataLoader **loader);
76 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader);
77 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader);
79 HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *device,
80 D3DX10_IMAGE_LOAD_INFO *info, ID3DX10DataProcessor **processor);
81 HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor);
83 #endif