comdlg32: We only want to check the low word of wparam.
[wine.git] / dlls / d3d9 / device.c
blob1a66104728fa953205f4eff5870c093357bade5f
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
35 switch(format)
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 switch(format)
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
186 IDirect3DSwapChain9Impl *parent;
188 TRACE("swapchain %p.\n", swapchain);
190 parent = IWineD3DSwapChain_GetParent(swapchain);
191 parent->isImplicit = FALSE;
192 IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
193 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
196 /* IDirect3D IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
198 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199 IDirect3D9 *d3d;
200 IDirect3D9Impl *d3dimpl;
202 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
204 if (IsEqualGUID(riid, &IID_IUnknown)
205 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
206 IDirect3DDevice9Ex_AddRef(iface);
207 *ppobj = This;
208 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
209 return S_OK;
210 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
211 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
212 * It doesn't matter with which function the device was created.
214 IDirect3DDevice9_GetDirect3D(iface, &d3d);
215 d3dimpl = (IDirect3D9Impl *) d3d;
217 if(d3dimpl->extended) {
218 *ppobj = iface;
219 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
220 IDirect3D9_Release(d3d);
221 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
222 return S_OK;
223 } else {
224 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
225 IDirect3D9_Release(d3d);
226 *ppobj = NULL;
227 return E_NOINTERFACE;
231 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
233 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
234 *ppobj = &This->device_parent_vtbl;
235 return S_OK;
238 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
239 *ppobj = NULL;
240 return E_NOINTERFACE;
243 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
244 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref);
247 TRACE("%p increasing refcount to %u.\n", iface, ref);
249 return ref;
252 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
253 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254 ULONG ref;
256 if (This->inDestruction) return 0;
257 ref = InterlockedDecrement(&This->ref);
259 TRACE("%p decreasing refcount to %u.\n", iface, ref);
261 if (ref == 0) {
262 unsigned i;
263 This->inDestruction = TRUE;
265 wined3d_mutex_lock();
266 for(i = 0; i < This->numConvertedDecls; i++) {
267 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
268 * device
270 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
272 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
274 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
275 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
276 IWineD3DDevice_Release(This->WineD3DDevice);
277 wined3d_mutex_unlock();
279 HeapFree(GetProcessHeap(), 0, This);
281 return ref;
284 /* IDirect3DDevice Interface follow: */
285 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
287 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
289 TRACE("iface %p.\n", iface);
291 if (This->notreset)
293 TRACE("D3D9 device is marked not reset.\n");
294 return D3DERR_DEVICENOTRESET;
297 return D3D_OK;
300 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
301 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
302 HRESULT hr;
304 TRACE("iface %p.\n", iface);
306 wined3d_mutex_lock();
307 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
308 wined3d_mutex_unlock();
310 return hr;
313 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
314 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315 HRESULT hr;
317 TRACE("iface %p.\n", iface);
319 wined3d_mutex_lock();
320 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
321 wined3d_mutex_unlock();
323 return hr;
326 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
328 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329 struct wined3d *wined3d;
330 HRESULT hr = D3D_OK;
332 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
334 if (NULL == ppD3D9) {
335 return D3DERR_INVALIDCALL;
338 wined3d_mutex_lock();
339 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
340 if (hr == D3D_OK && wined3d)
342 *ppD3D9 = wined3d_get_parent(wined3d);
343 IDirect3D9_AddRef(*ppD3D9);
344 wined3d_decref(wined3d);
346 else
348 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
349 *ppD3D9 = NULL;
351 TRACE("(%p) returning %p\n", This, *ppD3D9);
352 wined3d_mutex_unlock();
354 return hr;
357 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
358 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359 HRESULT hrc = D3D_OK;
360 WINED3DCAPS *pWineCaps;
362 TRACE("iface %p, caps %p.\n", iface, pCaps);
364 if(NULL == pCaps){
365 return D3DERR_INVALIDCALL;
367 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
368 if(pWineCaps == NULL){
369 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
372 memset(pCaps, 0, sizeof(*pCaps));
374 wined3d_mutex_lock();
375 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
376 wined3d_mutex_unlock();
378 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
379 HeapFree(GetProcessHeap(), 0, pWineCaps);
381 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
382 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
384 filter_caps(pCaps);
386 TRACE("Returning %p %p\n", This, pCaps);
387 return hrc;
390 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
391 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
392 HRESULT hr;
394 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
396 wined3d_mutex_lock();
397 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
398 wined3d_mutex_unlock();
400 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
402 return hr;
405 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
406 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407 HRESULT hr;
409 TRACE("iface %p, parameters %p.\n", iface, pParameters);
411 wined3d_mutex_lock();
412 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
413 wined3d_mutex_unlock();
415 return hr;
418 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
419 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
421 HRESULT hr;
423 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
424 iface, XHotSpot, YHotSpot, pCursorBitmap);
426 if (!pCursorBitmap)
428 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
429 return D3DERR_INVALIDCALL;
432 wined3d_mutex_lock();
433 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
434 wined3d_mutex_unlock();
436 return hr;
439 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
440 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
442 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
444 wined3d_mutex_lock();
445 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
446 wined3d_mutex_unlock();
449 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
450 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451 BOOL ret;
453 TRACE("iface %p, show %#x.\n", iface, bShow);
455 wined3d_mutex_lock();
456 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
457 wined3d_mutex_unlock();
459 return ret;
462 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
463 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
465 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466 IDirect3DSwapChain9Impl *object;
467 HRESULT hr;
469 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
470 iface, present_parameters, swapchain);
472 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
473 if (!object)
475 ERR("Failed to allocate swapchain memory.\n");
476 return E_OUTOFMEMORY;
479 hr = swapchain_init(object, This, present_parameters);
480 if (FAILED(hr))
482 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
483 HeapFree(GetProcessHeap(), 0, object);
484 return hr;
487 TRACE("Created swapchain %p.\n", object);
488 *swapchain = (IDirect3DSwapChain9 *)object;
490 return D3D_OK;
493 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
494 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
496 IWineD3DSwapChain *wined3d_swapchain = NULL;
497 HRESULT hr;
499 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
501 wined3d_mutex_lock();
502 hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
503 swapchain_idx, &wined3d_swapchain);
504 if (SUCCEEDED(hr) && wined3d_swapchain)
506 *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
507 IDirect3DSwapChain9_AddRef(*swapchain);
508 IWineD3DSwapChain_Release(wined3d_swapchain);
510 else
512 *swapchain = NULL;
514 wined3d_mutex_unlock();
516 return hr;
519 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
521 UINT count;
523 TRACE("iface %p.\n", iface);
525 wined3d_mutex_lock();
526 count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
527 wined3d_mutex_unlock();
529 return count;
532 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
534 BOOL *resources_ok = data;
535 D3DRESOURCETYPE type;
536 HRESULT ret = S_OK;
537 D3DSURFACE_DESC surface_desc;
538 D3DVOLUME_DESC volume_desc;
539 D3DINDEXBUFFER_DESC index_desc;
540 D3DVERTEXBUFFER_DESC vertex_desc;
541 WINED3DPOOL pool;
542 IDirect3DResource9 *parent;
544 parent = wined3d_resource_get_parent(resource);
545 type = IDirect3DResource9_GetType(parent);
546 switch(type) {
547 case D3DRTYPE_SURFACE:
548 IDirect3DSurface9_GetDesc((IDirect3DSurface9 *)parent, &surface_desc);
549 pool = surface_desc.Pool;
550 break;
552 case D3DRTYPE_VOLUME:
553 IDirect3DVolume9_GetDesc((IDirect3DVolume9 *)parent, &volume_desc);
554 pool = volume_desc.Pool;
555 break;
557 case D3DRTYPE_INDEXBUFFER:
558 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
559 pool = index_desc.Pool;
560 break;
562 case D3DRTYPE_VERTEXBUFFER:
563 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
564 pool = vertex_desc.Pool;
565 break;
567 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
568 * is a D3DPOOL_DEFAULT surface or volume as well
570 default:
571 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
572 break;
575 if (pool == WINED3DPOOL_DEFAULT)
577 IDirect3DResource9_AddRef(parent);
578 if (IUnknown_Release(parent) == 0)
580 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
581 } else {
582 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
583 ret = S_FALSE;
584 *resources_ok = FALSE;
588 return ret;
591 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
592 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
593 WINED3DPRESENT_PARAMETERS localParameters;
594 HRESULT hr;
595 BOOL resources_ok = TRUE;
596 UINT i;
598 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
600 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
601 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
602 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
603 * make use of the hidden reference and destroys the objects.
605 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
606 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
608 wined3d_mutex_lock();
609 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
610 for(i = 0; i < 16; i++) {
611 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
613 for(i = 0; i < 16; i++) {
614 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
617 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
618 if(!resources_ok) {
619 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
620 This->notreset = TRUE;
621 wined3d_mutex_unlock();
623 return D3DERR_INVALIDCALL;
626 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
627 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
628 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
629 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
630 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
631 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
632 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
633 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
634 localParameters.Windowed = pPresentationParameters->Windowed;
635 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
636 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
637 localParameters.Flags = pPresentationParameters->Flags;
638 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
639 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
640 localParameters.AutoRestoreDisplayMode = TRUE;
642 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
643 if(FAILED(hr)) {
644 This->notreset = TRUE;
646 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
647 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
648 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
649 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
650 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
651 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
652 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
653 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
654 pPresentationParameters->Windowed = localParameters.Windowed;
655 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
656 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
657 pPresentationParameters->Flags = localParameters.Flags;
658 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
659 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
660 } else {
661 This->notreset = FALSE;
664 wined3d_mutex_unlock();
666 return hr;
669 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
670 pDirtyRegion) {
671 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
672 HRESULT hr;
674 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
675 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
677 wined3d_mutex_lock();
678 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
679 wined3d_mutex_unlock();
681 return hr;
684 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
685 UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
687 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
688 IWineD3DSurface *retSurface = NULL;
689 HRESULT hr;
691 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
692 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
694 wined3d_mutex_lock();
695 hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
696 BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
697 if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
699 *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
700 IDirect3DSurface9_AddRef(*ppBackBuffer);
701 IWineD3DSurface_Release(retSurface);
703 wined3d_mutex_unlock();
705 return hr;
707 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
708 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709 HRESULT hr;
711 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
713 wined3d_mutex_lock();
714 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
715 wined3d_mutex_unlock();
717 return hr;
720 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
721 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
722 HRESULT hr;
724 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
726 wined3d_mutex_lock();
727 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
728 wined3d_mutex_unlock();
730 return hr;
733 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
734 DWORD Flags, const D3DGAMMARAMP *pRamp)
736 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
738 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
740 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
741 wined3d_mutex_lock();
742 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
743 wined3d_mutex_unlock();
746 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
747 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
749 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
751 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
752 wined3d_mutex_lock();
753 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
754 wined3d_mutex_unlock();
757 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
758 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
759 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762 IDirect3DTexture9Impl *object;
763 HRESULT hr;
765 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
766 iface, width, height, levels, usage, format, pool, texture, shared_handle);
768 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
769 if (!object)
771 ERR("Failed to allocate texture memory.\n");
772 return D3DERR_OUTOFVIDEOMEMORY;
775 hr = texture_init(object, This, width, height, levels, usage, format, pool);
776 if (FAILED(hr))
778 WARN("Failed to initialize texture, hr %#x.\n", hr);
779 HeapFree(GetProcessHeap(), 0, object);
780 return hr;
783 TRACE("Created texture %p.\n", object);
784 *texture = (IDirect3DTexture9 *)object;
786 return D3D_OK;
789 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
790 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
791 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
793 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
794 IDirect3DVolumeTexture9Impl *object;
795 HRESULT hr;
797 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
798 iface, width, height, depth, levels);
799 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
800 usage, format, pool, texture, shared_handle);
802 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
803 if (!object)
805 ERR("Failed to allocate volume texture memory.\n");
806 return D3DERR_OUTOFVIDEOMEMORY;
809 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
810 if (FAILED(hr))
812 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
813 HeapFree(GetProcessHeap(), 0, object);
814 return hr;
817 TRACE("Created volume texture %p.\n", object);
818 *texture = (IDirect3DVolumeTexture9 *)object;
820 return D3D_OK;
823 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
824 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
825 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
827 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
828 IDirect3DCubeTexture9Impl *object;
829 HRESULT hr;
831 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
832 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
834 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835 if (!object)
837 ERR("Failed to allocate cube texture memory.\n");
838 return D3DERR_OUTOFVIDEOMEMORY;
841 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
842 if (FAILED(hr))
844 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
845 HeapFree(GetProcessHeap(), 0, object);
846 return hr;
849 TRACE("Created cube texture %p.\n", object);
850 *texture = (IDirect3DCubeTexture9 *)object;
852 return D3D_OK;
855 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
856 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
858 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
859 IDirect3DVertexBuffer9Impl *object;
860 HRESULT hr;
862 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
863 iface, size, usage, fvf, pool, buffer, shared_handle);
865 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
866 if (!object)
868 ERR("Failed to allocate buffer memory.\n");
869 return D3DERR_OUTOFVIDEOMEMORY;
872 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
873 if (FAILED(hr))
875 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
876 HeapFree(GetProcessHeap(), 0, object);
877 return hr;
880 TRACE("Created vertex buffer %p.\n", object);
881 *buffer = (IDirect3DVertexBuffer9 *)object;
883 return D3D_OK;
886 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
887 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
889 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
890 IDirect3DIndexBuffer9Impl *object;
891 HRESULT hr;
893 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
894 iface, size, usage, format, pool, buffer, shared_handle);
896 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
897 if (!object)
899 ERR("Failed to allocate buffer memory.\n");
900 return D3DERR_OUTOFVIDEOMEMORY;
903 hr = indexbuffer_init(object, This, size, usage, format, pool);
904 if (FAILED(hr))
906 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
907 HeapFree(GetProcessHeap(), 0, object);
908 return hr;
911 TRACE("Created index buffer %p.\n", object);
912 *buffer = (IDirect3DIndexBuffer9 *)object;
914 return D3D_OK;
917 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
919 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
921 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
922 IDirect3DSurface9Impl *object;
923 HRESULT hr;
925 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
926 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
927 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
928 Usage, Pool, MultiSample, MultisampleQuality);
930 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
931 if (!object)
933 FIXME("Failed to allocate surface memory.\n");
934 return D3DERR_OUTOFVIDEOMEMORY;
937 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
938 Level, Usage, Pool, MultiSample, MultisampleQuality);
939 if (FAILED(hr))
941 WARN("Failed to initialize surface, hr %#x.\n", hr);
942 HeapFree(GetProcessHeap(), 0, object);
943 return hr;
946 TRACE("Created surface %p.\n", object);
947 *ppSurface = (IDirect3DSurface9 *)object;
949 return D3D_OK;
952 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
953 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
954 IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
956 HRESULT hr;
958 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
959 "lockable %#x, surface %p, shared_handle %p.\n",
960 iface, Width, Height, Format, MultiSample, MultisampleQuality,
961 Lockable, ppSurface, pSharedHandle);
963 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
964 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
966 return hr;
969 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
970 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
971 DWORD MultisampleQuality, BOOL Discard,
972 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
973 HRESULT hr;
975 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
976 "discard %#x, surface %p, shared_handle %p.\n",
977 iface, Width, Height, Format, MultiSample, MultisampleQuality,
978 Discard, ppSurface, pSharedHandle);
980 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
981 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
983 return hr;
987 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
988 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
989 HRESULT hr;
991 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
992 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
994 wined3d_mutex_lock();
995 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
996 wined3d_mutex_unlock();
998 return hr;
1001 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
1002 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1004 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1005 HRESULT hr;
1007 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1009 wined3d_mutex_lock();
1010 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,
1011 ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
1012 ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
1013 wined3d_mutex_unlock();
1015 return hr;
1018 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1019 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1021 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1022 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1023 HRESULT hr;
1025 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1027 wined3d_mutex_lock();
1028 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1029 wined3d_mutex_unlock();
1031 return hr;
1034 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
1035 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1036 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1037 HRESULT hr;
1039 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1041 wined3d_mutex_lock();
1042 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1043 wined3d_mutex_unlock();
1045 return hr;
1048 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1049 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1051 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1052 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1053 HRESULT hr;
1055 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1056 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1058 wined3d_mutex_lock();
1059 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1060 wined3d_mutex_unlock();
1062 return hr;
1065 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1066 IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1068 const WINED3DCOLORVALUE c =
1070 ((color >> 16) & 0xff) / 255.0f,
1071 ((color >> 8) & 0xff) / 255.0f,
1072 (color & 0xff) / 255.0f,
1073 ((color >> 24) & 0xff) / 255.0f,
1075 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1076 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1077 struct wined3d_resource *wined3d_resource;
1078 struct wined3d_resource_desc desc;
1079 HRESULT hr;
1081 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1083 wined3d_mutex_lock();
1085 wined3d_resource = IWineD3DSurface_GetResource(surface->wineD3DSurface);
1086 wined3d_resource_get_desc(wined3d_resource, &desc);
1088 /* This method is only allowed with surfaces that are render targets, or
1089 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1090 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1092 wined3d_mutex_unlock();
1093 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1094 return D3DERR_INVALIDCALL;
1097 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1098 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
1100 wined3d_mutex_unlock();
1102 return hr;
1105 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1106 HRESULT hr;
1108 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1109 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1111 if(Pool == D3DPOOL_MANAGED ){
1112 FIXME("Attempting to create a managed offscreen plain surface\n");
1113 return D3DERR_INVALIDCALL;
1116 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1117 but then...
1118 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1119 Why, their always lockable?
1120 should I change the usage to dynamic?
1122 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1123 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1124 0 /* MultisampleQuality */);
1126 return hr;
1129 /* TODO: move to wineD3D */
1130 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1131 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1132 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1133 HRESULT hr;
1135 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1137 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1139 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1140 return D3DERR_INVALIDCALL;
1143 wined3d_mutex_lock();
1144 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1145 wined3d_mutex_unlock();
1147 return hr;
1150 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1151 DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1153 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1154 IWineD3DSurface *pRenderTarget;
1155 HRESULT hr;
1157 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1159 if (ppRenderTarget == NULL) {
1160 return D3DERR_INVALIDCALL;
1163 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1165 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1166 return D3DERR_INVALIDCALL;
1169 wined3d_mutex_lock();
1171 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1173 if (FAILED(hr))
1175 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1177 else if (!pRenderTarget)
1179 *ppRenderTarget = NULL;
1181 else
1183 *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1184 IDirect3DSurface9_AddRef(*ppRenderTarget);
1185 IWineD3DSurface_Release(pRenderTarget);
1188 wined3d_mutex_unlock();
1190 return hr;
1193 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1194 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1195 IDirect3DSurface9Impl *pSurface;
1196 HRESULT hr;
1198 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1200 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1202 wined3d_mutex_lock();
1203 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1204 wined3d_mutex_unlock();
1206 return hr;
1209 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1210 IDirect3DSurface9 **ppZStencilSurface)
1212 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1213 IWineD3DSurface *pZStencilSurface;
1214 HRESULT hr;
1216 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1218 if(ppZStencilSurface == NULL){
1219 return D3DERR_INVALIDCALL;
1222 wined3d_mutex_lock();
1223 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1224 if (SUCCEEDED(hr))
1226 *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1227 IDirect3DSurface9_AddRef(*ppZStencilSurface);
1228 IWineD3DSurface_Release(pZStencilSurface);
1230 else
1232 if (hr != WINED3DERR_NOTFOUND)
1233 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1234 *ppZStencilSurface = NULL;
1236 wined3d_mutex_unlock();
1238 return hr;
1241 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1243 HRESULT hr;
1245 TRACE("iface %p.\n", iface);
1247 wined3d_mutex_lock();
1248 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1249 wined3d_mutex_unlock();
1251 return hr;
1254 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1255 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1256 HRESULT hr;
1258 TRACE("iface %p.\n", iface);
1260 wined3d_mutex_lock();
1261 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1262 wined3d_mutex_unlock();
1264 return hr;
1267 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1268 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1269 HRESULT hr;
1271 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1272 iface, Count, pRects, Flags, Color, Z, Stencil);
1274 /* Note: D3DRECT is compatible with WINED3DRECT */
1275 wined3d_mutex_lock();
1276 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1277 wined3d_mutex_unlock();
1279 return hr;
1282 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1283 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1284 HRESULT hr;
1286 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1288 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1289 wined3d_mutex_lock();
1290 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1291 wined3d_mutex_unlock();
1293 return hr;
1296 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1297 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1298 HRESULT hr;
1300 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1302 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1303 wined3d_mutex_lock();
1304 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1305 wined3d_mutex_unlock();
1307 return hr;
1310 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1311 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1312 HRESULT hr;
1314 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1316 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1317 wined3d_mutex_lock();
1318 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1319 wined3d_mutex_unlock();
1321 return hr;
1324 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1325 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1326 HRESULT hr;
1328 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1330 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1331 wined3d_mutex_lock();
1332 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1333 wined3d_mutex_unlock();
1335 return hr;
1338 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1339 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1340 HRESULT hr;
1342 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1344 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1345 wined3d_mutex_lock();
1346 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1347 wined3d_mutex_unlock();
1349 return hr;
1352 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354 HRESULT hr;
1356 TRACE("iface %p, material %p.\n", iface, pMaterial);
1358 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1359 wined3d_mutex_lock();
1360 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1361 wined3d_mutex_unlock();
1363 return hr;
1366 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1367 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1368 HRESULT hr;
1370 TRACE("iface %p, material %p.\n", iface, pMaterial);
1372 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1373 wined3d_mutex_lock();
1374 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1375 wined3d_mutex_unlock();
1377 return hr;
1380 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1381 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1382 HRESULT hr;
1384 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1386 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1387 wined3d_mutex_lock();
1388 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1389 wined3d_mutex_unlock();
1391 return hr;
1394 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1395 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1396 HRESULT hr;
1398 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1400 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1401 wined3d_mutex_lock();
1402 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1403 wined3d_mutex_unlock();
1405 return hr;
1408 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1410 HRESULT hr;
1412 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1414 wined3d_mutex_lock();
1415 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1416 wined3d_mutex_unlock();
1418 return hr;
1421 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1422 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1423 HRESULT hr;
1425 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1427 wined3d_mutex_lock();
1428 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1429 wined3d_mutex_unlock();
1431 return hr;
1434 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1436 HRESULT hr;
1438 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1440 wined3d_mutex_lock();
1441 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1442 wined3d_mutex_unlock();
1444 return hr;
1447 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1448 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1449 HRESULT hr;
1451 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1453 wined3d_mutex_lock();
1454 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1455 wined3d_mutex_unlock();
1457 return hr;
1460 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1461 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1462 HRESULT hr;
1464 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1466 wined3d_mutex_lock();
1467 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1468 wined3d_mutex_unlock();
1470 return hr;
1473 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1474 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1475 HRESULT hr;
1477 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1479 wined3d_mutex_lock();
1480 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1481 wined3d_mutex_unlock();
1483 return hr;
1486 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1487 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1489 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1490 IDirect3DStateBlock9Impl *object;
1491 HRESULT hr;
1493 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1495 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1497 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1498 return D3DERR_INVALIDCALL;
1501 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1502 if (!object)
1504 ERR("Failed to allocate stateblock memory.\n");
1505 return E_OUTOFMEMORY;
1508 hr = stateblock_init(object, This, type, NULL);
1509 if (FAILED(hr))
1511 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1512 HeapFree(GetProcessHeap(), 0, object);
1513 return hr;
1516 TRACE("Created stateblock %p.\n", object);
1517 *stateblock = (IDirect3DStateBlock9 *)object;
1519 return D3D_OK;
1522 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1524 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1525 HRESULT hr;
1527 TRACE("iface %p.\n", iface);
1529 wined3d_mutex_lock();
1530 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1531 wined3d_mutex_unlock();
1533 return hr;
1536 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1538 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1539 struct wined3d_stateblock *wined3d_stateblock;
1540 IDirect3DStateBlock9Impl *object;
1541 HRESULT hr;
1543 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1545 wined3d_mutex_lock();
1546 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1547 wined3d_mutex_unlock();
1548 if (FAILED(hr))
1550 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1551 return hr;
1554 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1555 if (!object)
1557 ERR("Failed to allocate stateblock memory.\n");
1558 wined3d_mutex_lock();
1559 wined3d_stateblock_decref(wined3d_stateblock);
1560 wined3d_mutex_unlock();
1561 return E_OUTOFMEMORY;
1564 hr = stateblock_init(object, This, 0, wined3d_stateblock);
1565 if (FAILED(hr))
1567 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1568 wined3d_mutex_lock();
1569 wined3d_stateblock_decref(wined3d_stateblock);
1570 wined3d_mutex_unlock();
1571 HeapFree(GetProcessHeap(), 0, object);
1572 return hr;
1575 TRACE("Created stateblock %p.\n", object);
1576 *stateblock = (IDirect3DStateBlock9 *)object;
1578 return D3D_OK;
1581 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1582 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1583 HRESULT hr;
1585 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1587 wined3d_mutex_lock();
1588 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1589 wined3d_mutex_unlock();
1591 return hr;
1594 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1595 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1596 HRESULT hr;
1598 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1600 wined3d_mutex_lock();
1601 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1602 wined3d_mutex_unlock();
1604 return hr;
1607 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
1608 DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
1610 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1611 struct wined3d_texture *wined3d_texture = NULL;
1612 HRESULT hr;
1614 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1616 if(ppTexture == NULL){
1617 return D3DERR_INVALIDCALL;
1620 wined3d_mutex_lock();
1621 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &wined3d_texture);
1622 if (SUCCEEDED(hr) && wined3d_texture)
1624 *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1625 IDirect3DBaseTexture9_AddRef(*ppTexture);
1626 wined3d_texture_decref(wined3d_texture);
1628 else
1630 if (FAILED(hr))
1632 WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1634 *ppTexture = NULL;
1636 wined3d_mutex_unlock();
1638 return hr;
1641 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface,
1642 DWORD stage, IDirect3DBaseTexture9 *texture)
1644 IDirect3DDevice9Impl *device = (IDirect3DDevice9Impl *)iface;
1645 HRESULT hr;
1647 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1649 wined3d_mutex_lock();
1650 hr = IWineD3DDevice_SetTexture(device->WineD3DDevice, stage,
1651 texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1652 wined3d_mutex_unlock();
1654 return hr;
1657 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1659 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1660 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1661 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1662 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1663 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1664 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1665 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1666 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1667 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1668 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1669 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1670 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1671 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1672 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1673 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1674 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1675 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1676 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1677 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1678 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1679 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1680 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1681 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1682 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1683 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1684 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1685 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1686 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1687 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1688 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1689 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1690 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1691 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1694 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1696 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1697 HRESULT hr;
1699 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1701 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1703 WARN("Invalid Type %#x passed.\n", Type);
1704 return D3D_OK;
1707 wined3d_mutex_lock();
1708 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1709 wined3d_mutex_unlock();
1711 return hr;
1714 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1717 HRESULT hr;
1719 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1721 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1723 WARN("Invalid Type %#x passed.\n", Type);
1724 return D3D_OK;
1727 wined3d_mutex_lock();
1728 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1729 wined3d_mutex_unlock();
1731 return hr;
1734 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1735 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1737 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1738 HRESULT hr;
1740 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1742 wined3d_mutex_lock();
1743 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1744 wined3d_mutex_unlock();
1746 return hr;
1749 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1750 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1751 HRESULT hr;
1753 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1755 wined3d_mutex_lock();
1756 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1757 wined3d_mutex_unlock();
1759 return hr;
1762 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1763 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1764 HRESULT hr;
1766 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1768 wined3d_mutex_lock();
1769 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1770 wined3d_mutex_unlock();
1772 return hr;
1775 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1776 const PALETTEENTRY *pEntries)
1778 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1779 HRESULT hr;
1781 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1783 wined3d_mutex_lock();
1784 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1785 wined3d_mutex_unlock();
1787 return hr;
1790 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1791 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1792 HRESULT hr;
1794 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1796 wined3d_mutex_lock();
1797 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1798 wined3d_mutex_unlock();
1800 return hr;
1803 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1804 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1805 HRESULT hr;
1807 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1809 wined3d_mutex_lock();
1810 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1811 wined3d_mutex_unlock();
1813 return hr;
1816 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1817 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1818 HRESULT hr;
1820 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1822 wined3d_mutex_lock();
1823 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1824 wined3d_mutex_unlock();
1826 return hr;
1829 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1830 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1831 HRESULT hr;
1833 TRACE("iface %p, rect %p.\n", iface, pRect);
1835 wined3d_mutex_lock();
1836 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1837 wined3d_mutex_unlock();
1839 return hr;
1842 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1843 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1844 HRESULT hr;
1846 TRACE("iface %p, rect %p.\n", iface, pRect);
1848 wined3d_mutex_lock();
1849 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1850 wined3d_mutex_unlock();
1852 return hr;
1855 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1856 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1857 HRESULT hr;
1859 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1861 wined3d_mutex_lock();
1862 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1863 wined3d_mutex_unlock();
1865 return hr;
1868 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1869 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1870 BOOL ret;
1872 TRACE("iface %p.\n", iface);
1874 wined3d_mutex_lock();
1875 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1876 wined3d_mutex_unlock();
1878 return ret;
1881 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1882 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1883 HRESULT hr;
1885 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1887 wined3d_mutex_lock();
1888 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1889 wined3d_mutex_unlock();
1891 return hr;
1894 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1895 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1896 float ret;
1898 TRACE("iface %p.\n", iface);
1900 wined3d_mutex_lock();
1901 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1902 wined3d_mutex_unlock();
1904 return ret;
1907 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1908 UINT StartVertex, UINT PrimitiveCount)
1910 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1911 HRESULT hr;
1913 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1914 iface, PrimitiveType, StartVertex, PrimitiveCount);
1916 wined3d_mutex_lock();
1917 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1918 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1919 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1920 wined3d_mutex_unlock();
1922 return hr;
1925 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1926 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1927 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1928 HRESULT hr;
1930 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1931 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1932 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1933 NumVertices, startIndex, primCount);
1935 wined3d_mutex_lock();
1936 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1937 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1938 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1939 vertex_count_from_primitive_count(PrimitiveType, primCount));
1940 wined3d_mutex_unlock();
1942 return hr;
1945 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1946 UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1948 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1949 HRESULT hr;
1951 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1952 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1954 wined3d_mutex_lock();
1955 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1956 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1957 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1958 pVertexStreamZeroData, VertexStreamZeroStride);
1959 wined3d_mutex_unlock();
1961 return hr;
1964 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1965 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1966 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1967 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1968 HRESULT hr;
1970 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1971 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1972 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1973 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1975 wined3d_mutex_lock();
1976 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1977 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1978 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1979 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1980 wined3d_mutex_unlock();
1982 return hr;
1985 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1986 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1987 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1988 HRESULT hr;
1989 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1991 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1992 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1994 wined3d_mutex_lock();
1995 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1996 wined3d_mutex_unlock();
1998 return hr;
2001 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2002 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2004 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2005 IDirect3DVertexDeclaration9Impl *object;
2006 HRESULT hr;
2008 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2010 if (!declaration)
2012 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2013 return D3DERR_INVALIDCALL;
2016 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2017 if (!object)
2019 ERR("Failed to allocate vertex declaration memory.\n");
2020 return E_OUTOFMEMORY;
2023 hr = vertexdeclaration_init(object, This, elements);
2024 if (FAILED(hr))
2026 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2027 HeapFree(GetProcessHeap(), 0, object);
2028 return hr;
2031 TRACE("Created vertex declaration %p.\n", object);
2032 *declaration = (IDirect3DVertexDeclaration9 *)object;
2034 return D3D_OK;
2037 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2038 IDirect3DVertexDeclaration9 *declaration)
2040 HRESULT hr;
2042 TRACE("iface %p, declaration %p.\n", iface, declaration);
2044 wined3d_mutex_lock();
2045 hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2046 declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2047 wined3d_mutex_unlock();
2049 return hr;
2052 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2053 IDirect3DVertexDeclaration9 **declaration)
2055 struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2056 HRESULT hr;
2058 TRACE("iface %p, declaration %p.\n", iface, declaration);
2060 if (!declaration) return D3DERR_INVALIDCALL;
2062 wined3d_mutex_lock();
2063 hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
2064 if (SUCCEEDED(hr) && wined3d_declaration)
2066 *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2067 IDirect3DVertexDeclaration9_AddRef(*declaration);
2068 wined3d_vertex_declaration_decref(wined3d_declaration);
2070 else
2072 *declaration = NULL;
2074 wined3d_mutex_unlock();
2076 TRACE("Returning %p.\n", *declaration);
2077 return hr;
2080 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2081 HRESULT hr;
2082 D3DVERTEXELEMENT9* elements = NULL;
2083 IDirect3DVertexDeclaration9* pDecl = NULL;
2084 int p, low, high; /* deliberately signed */
2085 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
2087 TRACE("Searching for declaration for fvf %08x... ", fvf);
2089 low = 0;
2090 high = This->numConvertedDecls - 1;
2091 while(low <= high) {
2092 p = (low + high) >> 1;
2093 TRACE("%d ", p);
2094 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2095 TRACE("found %p\n", convertedDecls[p]);
2096 return convertedDecls[p];
2097 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2098 low = p + 1;
2099 } else {
2100 high = p - 1;
2103 TRACE("not found. Creating and inserting at position %d.\n", low);
2105 hr = vdecl_convert_fvf(fvf, &elements);
2106 if (hr != S_OK) return NULL;
2108 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2109 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2110 if (hr != S_OK) return NULL;
2112 if(This->declArraySize == This->numConvertedDecls) {
2113 int grow = max(This->declArraySize / 2, 8);
2114 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2115 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2116 if(!convertedDecls) {
2117 /* This will destroy it */
2118 IDirect3DVertexDeclaration9_Release(pDecl);
2119 return NULL;
2121 This->convertedDecls = convertedDecls;
2122 This->declArraySize += grow;
2125 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2126 convertedDecls[low] = pDecl;
2127 This->numConvertedDecls++;
2129 /* Will prevent the decl from being destroyed */
2130 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2131 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2133 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2134 return pDecl;
2137 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
2138 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2139 IDirect3DVertexDeclaration9 *decl;
2140 HRESULT hr;
2142 TRACE("iface %p, fvf %#x.\n", iface, FVF);
2144 if (!FVF)
2146 WARN("%#x is not a valid FVF\n", FVF);
2147 return D3D_OK;
2150 wined3d_mutex_lock();
2151 decl = getConvertedDecl(This, FVF);
2152 wined3d_mutex_unlock();
2154 if (!decl)
2156 /* Any situation when this should happen, except out of memory? */
2157 ERR("Failed to create a converted vertex declaration\n");
2158 return D3DERR_DRIVERINTERNALERROR;
2161 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2162 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2164 return hr;
2167 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2169 IDirect3DVertexDeclaration9 *decl;
2170 HRESULT hr;
2172 TRACE("iface %p, fvf %p.\n", iface, pFVF);
2174 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2175 if (FAILED(hr))
2177 WARN("Failed to get vertex declaration, %#x\n", hr);
2178 *pFVF = 0;
2179 return hr;
2182 if (decl)
2184 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2185 IDirect3DVertexDeclaration9_Release(decl);
2187 else
2189 *pFVF = 0;
2192 TRACE("Returning FVF %#x\n", *pFVF);
2194 return hr;
2197 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2198 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2200 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2201 IDirect3DVertexShader9Impl *object;
2202 HRESULT hr;
2204 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2206 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2207 if (!object)
2209 ERR("Failed to allocate vertex shader memory.\n");
2210 return E_OUTOFMEMORY;
2213 hr = vertexshader_init(object, This, byte_code);
2214 if (FAILED(hr))
2216 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2217 HeapFree(GetProcessHeap(), 0, object);
2218 return hr;
2221 TRACE("Created vertex shader %p.\n", object);
2222 *shader = (IDirect3DVertexShader9 *)object;
2224 return D3D_OK;
2227 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2228 IDirect3DVertexShader9 *shader)
2230 HRESULT hr;
2232 TRACE("iface %p, shader %p.\n", iface, shader);
2234 wined3d_mutex_lock();
2235 hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2236 shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
2237 wined3d_mutex_unlock();
2239 return hr;
2242 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2243 IDirect3DVertexShader9 **shader)
2245 struct wined3d_shader *wined3d_shader;
2247 TRACE("iface %p, shader %p.\n", iface, shader);
2249 wined3d_mutex_lock();
2250 wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2251 if (wined3d_shader)
2253 *shader = wined3d_shader_get_parent(wined3d_shader);
2254 IDirect3DVertexShader9_AddRef(*shader);
2255 wined3d_shader_decref(wined3d_shader);
2257 else
2259 *shader = NULL;
2261 wined3d_mutex_unlock();
2263 TRACE("Returning %p.\n", *shader);
2265 return D3D_OK;
2268 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2269 UINT reg_idx, const float *data, UINT count)
2271 HRESULT hr;
2273 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2275 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2277 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2278 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2279 return D3DERR_INVALIDCALL;
2282 wined3d_mutex_lock();
2283 hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2284 wined3d_mutex_unlock();
2286 return hr;
2289 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2290 UINT reg_idx, float *data, UINT count)
2292 HRESULT hr;
2294 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2296 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2298 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2299 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2300 return D3DERR_INVALIDCALL;
2303 wined3d_mutex_lock();
2304 hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2305 wined3d_mutex_unlock();
2307 return hr;
2310 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2311 UINT reg_idx, const int *data, UINT count)
2313 HRESULT hr;
2315 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2317 wined3d_mutex_lock();
2318 hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2319 wined3d_mutex_unlock();
2321 return hr;
2324 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2325 UINT reg_idx, int *data, UINT count)
2327 HRESULT hr;
2329 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2331 wined3d_mutex_lock();
2332 hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2333 wined3d_mutex_unlock();
2335 return hr;
2338 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2339 UINT reg_idx, const BOOL *data, UINT count)
2341 HRESULT hr;
2343 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2345 wined3d_mutex_lock();
2346 hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2347 wined3d_mutex_unlock();
2349 return hr;
2352 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2353 UINT reg_idx, BOOL *data, UINT count)
2355 HRESULT hr;
2357 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2359 wined3d_mutex_lock();
2360 hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2361 wined3d_mutex_unlock();
2363 return hr;
2366 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2367 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2368 HRESULT hr;
2370 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2371 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2373 wined3d_mutex_lock();
2374 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2375 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2376 OffsetInBytes, Stride);
2377 wined3d_mutex_unlock();
2379 return hr;
2382 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2383 UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
2385 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2386 struct wined3d_buffer *retStream = NULL;
2387 HRESULT hr;
2389 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2390 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2392 if(pStream == NULL){
2393 return D3DERR_INVALIDCALL;
2396 wined3d_mutex_lock();
2397 hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2398 if (SUCCEEDED(hr) && retStream)
2400 *pStream = wined3d_buffer_get_parent(retStream);
2401 IDirect3DVertexBuffer9_AddRef(*pStream);
2402 wined3d_buffer_decref(retStream);
2404 else
2406 if (FAILED(hr))
2408 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2410 *pStream = NULL;
2412 wined3d_mutex_unlock();
2414 return hr;
2417 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2418 UINT Divider)
2420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2421 HRESULT hr;
2423 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2425 wined3d_mutex_lock();
2426 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2427 wined3d_mutex_unlock();
2429 return hr;
2432 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2433 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2434 HRESULT hr;
2436 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2438 wined3d_mutex_lock();
2439 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2440 wined3d_mutex_unlock();
2442 return hr;
2445 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2446 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2447 HRESULT hr;
2448 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2450 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2452 wined3d_mutex_lock();
2453 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2454 ib ? ib->wineD3DIndexBuffer : NULL,
2455 ib ? ib->format : WINED3DFMT_UNKNOWN);
2456 wined3d_mutex_unlock();
2458 return hr;
2461 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
2463 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2464 struct wined3d_buffer *retIndexData = NULL;
2465 HRESULT hr;
2467 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2469 if(ppIndexData == NULL){
2470 return D3DERR_INVALIDCALL;
2473 wined3d_mutex_lock();
2474 hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2475 if (SUCCEEDED(hr) && retIndexData)
2477 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2478 IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2479 wined3d_buffer_decref(retIndexData);
2481 else
2483 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2484 *ppIndexData = NULL;
2486 wined3d_mutex_unlock();
2488 return hr;
2491 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2492 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2494 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2495 IDirect3DPixelShader9Impl *object;
2496 HRESULT hr;
2498 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2500 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2501 if (!object)
2503 FIXME("Failed to allocate pixel shader memory.\n");
2504 return E_OUTOFMEMORY;
2507 hr = pixelshader_init(object, This, byte_code);
2508 if (FAILED(hr))
2510 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2511 HeapFree(GetProcessHeap(), 0, object);
2512 return hr;
2515 TRACE("Created pixel shader %p.\n", object);
2516 *shader = (IDirect3DPixelShader9 *)object;
2518 return D3D_OK;
2521 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2522 IDirect3DPixelShader9 *shader)
2524 HRESULT hr;
2526 TRACE("iface %p, shader %p.\n", iface, shader);
2528 wined3d_mutex_lock();
2529 hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2530 shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
2531 wined3d_mutex_unlock();
2533 return hr;
2536 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2537 IDirect3DPixelShader9 **shader)
2539 struct wined3d_shader *wined3d_shader;
2541 TRACE("iface %p, shader %p.\n", iface, shader);
2543 if (!shader) return D3DERR_INVALIDCALL;
2545 wined3d_mutex_lock();
2546 wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2547 if (wined3d_shader)
2549 *shader = wined3d_shader_get_parent(wined3d_shader);
2550 IDirect3DPixelShader9_AddRef(*shader);
2551 wined3d_shader_decref(wined3d_shader);
2553 else
2555 *shader = NULL;
2557 wined3d_mutex_unlock();
2559 TRACE("Returning %p.\n", *shader);
2561 return D3D_OK;
2564 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2565 UINT reg_idx, const float *data, UINT count)
2567 HRESULT hr;
2569 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2571 wined3d_mutex_lock();
2572 hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2573 wined3d_mutex_unlock();
2575 return hr;
2578 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2579 UINT reg_idx, float *data, UINT count)
2581 HRESULT hr;
2583 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2585 wined3d_mutex_lock();
2586 hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2587 wined3d_mutex_unlock();
2589 return hr;
2592 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2593 UINT reg_idx, const int *data, UINT count)
2595 HRESULT hr;
2597 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2599 wined3d_mutex_lock();
2600 hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2601 wined3d_mutex_unlock();
2603 return hr;
2606 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2607 UINT reg_idx, int *data, UINT count)
2609 HRESULT hr;
2611 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2613 wined3d_mutex_lock();
2614 hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2615 wined3d_mutex_unlock();
2617 return hr;
2620 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2621 UINT reg_idx, const BOOL *data, UINT count)
2623 HRESULT hr;
2625 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2627 wined3d_mutex_lock();
2628 hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2629 wined3d_mutex_unlock();
2631 return hr;
2634 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2635 UINT reg_idx, BOOL *data, UINT count)
2637 HRESULT hr;
2639 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2641 wined3d_mutex_lock();
2642 hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2643 wined3d_mutex_unlock();
2645 return hr;
2648 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2649 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2650 HRESULT hr;
2652 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2653 iface, Handle, pNumSegs, pRectPatchInfo);
2655 wined3d_mutex_lock();
2656 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2657 wined3d_mutex_unlock();
2659 return hr;
2662 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2663 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2664 HRESULT hr;
2666 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2667 iface, Handle, pNumSegs, pTriPatchInfo);
2669 wined3d_mutex_lock();
2670 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2671 wined3d_mutex_unlock();
2673 return hr;
2676 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2677 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2678 HRESULT hr;
2680 TRACE("iface %p, handle %#x.\n", iface, Handle);
2682 wined3d_mutex_lock();
2683 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2684 wined3d_mutex_unlock();
2686 return hr;
2689 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2690 D3DQUERYTYPE type, IDirect3DQuery9 **query)
2692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2693 IDirect3DQuery9Impl *object;
2694 HRESULT hr;
2696 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2698 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2699 if (!object)
2701 ERR("Failed to allocate query memory.\n");
2702 return E_OUTOFMEMORY;
2705 hr = query_init(object, This, type);
2706 if (FAILED(hr))
2708 WARN("Failed to initialize query, hr %#x.\n", hr);
2709 HeapFree(GetProcessHeap(), 0, object);
2710 return hr;
2713 TRACE("Created query %p.\n", object);
2714 if (query) *query = (IDirect3DQuery9 *)object;
2715 else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2717 return D3D_OK;
2720 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2721 UINT width, UINT height, float *rows, float *columns)
2723 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2724 iface, width, height, rows, columns);
2726 return E_NOTIMPL;
2729 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2730 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2731 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2733 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2734 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2735 iface, src_surface, dst_surface, src_descs, rect_count,
2736 dst_descs, operation, offset_x, offset_y);
2738 return E_NOTIMPL;
2741 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2742 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2743 const RGNDATA *dirty_region, DWORD flags)
2745 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2746 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2748 return E_NOTIMPL;
2751 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2753 FIXME("iface %p, priority %p stub!\n", iface, priority);
2755 return E_NOTIMPL;
2758 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2760 FIXME("iface %p, priority %d stub!\n", iface, priority);
2762 return E_NOTIMPL;
2765 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2767 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2769 return E_NOTIMPL;
2772 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2773 IDirect3DResource9 **resources, UINT32 resource_count)
2775 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2776 iface, resources, resource_count);
2778 return E_NOTIMPL;
2781 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2783 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2785 return E_NOTIMPL;
2788 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2790 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2792 *max_latency = 2;
2794 return E_NOTIMPL;
2797 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2799 static int i;
2801 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2803 if (!i++)
2804 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2806 return D3D_OK;
2809 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2810 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2811 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2813 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2814 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2815 iface, width, height, format, multisample_type, multisample_quality,
2816 lockable, surface, shared_handle, usage);
2818 return E_NOTIMPL;
2821 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2822 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2823 HANDLE *shared_handle, DWORD usage)
2825 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2826 iface, width, height, format, pool, surface, shared_handle, usage);
2828 return E_NOTIMPL;
2831 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2832 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2833 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2835 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2836 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2837 iface, width, height, format, multisample_type, multisample_quality,
2838 discard, surface, shared_handle, usage);
2840 return E_NOTIMPL;
2843 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2844 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2846 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2848 return E_NOTIMPL;
2851 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2852 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2854 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2856 return E_NOTIMPL;
2859 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2861 /* IUnknown */
2862 IDirect3DDevice9Impl_QueryInterface,
2863 IDirect3DDevice9Impl_AddRef,
2864 IDirect3DDevice9Impl_Release,
2865 /* IDirect3DDevice9 */
2866 IDirect3DDevice9Impl_TestCooperativeLevel,
2867 IDirect3DDevice9Impl_GetAvailableTextureMem,
2868 IDirect3DDevice9Impl_EvictManagedResources,
2869 IDirect3DDevice9Impl_GetDirect3D,
2870 IDirect3DDevice9Impl_GetDeviceCaps,
2871 IDirect3DDevice9Impl_GetDisplayMode,
2872 IDirect3DDevice9Impl_GetCreationParameters,
2873 IDirect3DDevice9Impl_SetCursorProperties,
2874 IDirect3DDevice9Impl_SetCursorPosition,
2875 IDirect3DDevice9Impl_ShowCursor,
2876 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2877 IDirect3DDevice9Impl_GetSwapChain,
2878 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2879 IDirect3DDevice9Impl_Reset,
2880 IDirect3DDevice9Impl_Present,
2881 IDirect3DDevice9Impl_GetBackBuffer,
2882 IDirect3DDevice9Impl_GetRasterStatus,
2883 IDirect3DDevice9Impl_SetDialogBoxMode,
2884 IDirect3DDevice9Impl_SetGammaRamp,
2885 IDirect3DDevice9Impl_GetGammaRamp,
2886 IDirect3DDevice9Impl_CreateTexture,
2887 IDirect3DDevice9Impl_CreateVolumeTexture,
2888 IDirect3DDevice9Impl_CreateCubeTexture,
2889 IDirect3DDevice9Impl_CreateVertexBuffer,
2890 IDirect3DDevice9Impl_CreateIndexBuffer,
2891 IDirect3DDevice9Impl_CreateRenderTarget,
2892 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2893 IDirect3DDevice9Impl_UpdateSurface,
2894 IDirect3DDevice9Impl_UpdateTexture,
2895 IDirect3DDevice9Impl_GetRenderTargetData,
2896 IDirect3DDevice9Impl_GetFrontBufferData,
2897 IDirect3DDevice9Impl_StretchRect,
2898 IDirect3DDevice9Impl_ColorFill,
2899 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2900 IDirect3DDevice9Impl_SetRenderTarget,
2901 IDirect3DDevice9Impl_GetRenderTarget,
2902 IDirect3DDevice9Impl_SetDepthStencilSurface,
2903 IDirect3DDevice9Impl_GetDepthStencilSurface,
2904 IDirect3DDevice9Impl_BeginScene,
2905 IDirect3DDevice9Impl_EndScene,
2906 IDirect3DDevice9Impl_Clear,
2907 IDirect3DDevice9Impl_SetTransform,
2908 IDirect3DDevice9Impl_GetTransform,
2909 IDirect3DDevice9Impl_MultiplyTransform,
2910 IDirect3DDevice9Impl_SetViewport,
2911 IDirect3DDevice9Impl_GetViewport,
2912 IDirect3DDevice9Impl_SetMaterial,
2913 IDirect3DDevice9Impl_GetMaterial,
2914 IDirect3DDevice9Impl_SetLight,
2915 IDirect3DDevice9Impl_GetLight,
2916 IDirect3DDevice9Impl_LightEnable,
2917 IDirect3DDevice9Impl_GetLightEnable,
2918 IDirect3DDevice9Impl_SetClipPlane,
2919 IDirect3DDevice9Impl_GetClipPlane,
2920 IDirect3DDevice9Impl_SetRenderState,
2921 IDirect3DDevice9Impl_GetRenderState,
2922 IDirect3DDevice9Impl_CreateStateBlock,
2923 IDirect3DDevice9Impl_BeginStateBlock,
2924 IDirect3DDevice9Impl_EndStateBlock,
2925 IDirect3DDevice9Impl_SetClipStatus,
2926 IDirect3DDevice9Impl_GetClipStatus,
2927 IDirect3DDevice9Impl_GetTexture,
2928 IDirect3DDevice9Impl_SetTexture,
2929 IDirect3DDevice9Impl_GetTextureStageState,
2930 IDirect3DDevice9Impl_SetTextureStageState,
2931 IDirect3DDevice9Impl_GetSamplerState,
2932 IDirect3DDevice9Impl_SetSamplerState,
2933 IDirect3DDevice9Impl_ValidateDevice,
2934 IDirect3DDevice9Impl_SetPaletteEntries,
2935 IDirect3DDevice9Impl_GetPaletteEntries,
2936 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2937 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2938 IDirect3DDevice9Impl_SetScissorRect,
2939 IDirect3DDevice9Impl_GetScissorRect,
2940 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2941 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2942 IDirect3DDevice9Impl_SetNPatchMode,
2943 IDirect3DDevice9Impl_GetNPatchMode,
2944 IDirect3DDevice9Impl_DrawPrimitive,
2945 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2946 IDirect3DDevice9Impl_DrawPrimitiveUP,
2947 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2948 IDirect3DDevice9Impl_ProcessVertices,
2949 IDirect3DDevice9Impl_CreateVertexDeclaration,
2950 IDirect3DDevice9Impl_SetVertexDeclaration,
2951 IDirect3DDevice9Impl_GetVertexDeclaration,
2952 IDirect3DDevice9Impl_SetFVF,
2953 IDirect3DDevice9Impl_GetFVF,
2954 IDirect3DDevice9Impl_CreateVertexShader,
2955 IDirect3DDevice9Impl_SetVertexShader,
2956 IDirect3DDevice9Impl_GetVertexShader,
2957 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2958 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2959 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2960 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2961 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2962 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2963 IDirect3DDevice9Impl_SetStreamSource,
2964 IDirect3DDevice9Impl_GetStreamSource,
2965 IDirect3DDevice9Impl_SetStreamSourceFreq,
2966 IDirect3DDevice9Impl_GetStreamSourceFreq,
2967 IDirect3DDevice9Impl_SetIndices,
2968 IDirect3DDevice9Impl_GetIndices,
2969 IDirect3DDevice9Impl_CreatePixelShader,
2970 IDirect3DDevice9Impl_SetPixelShader,
2971 IDirect3DDevice9Impl_GetPixelShader,
2972 IDirect3DDevice9Impl_SetPixelShaderConstantF,
2973 IDirect3DDevice9Impl_GetPixelShaderConstantF,
2974 IDirect3DDevice9Impl_SetPixelShaderConstantI,
2975 IDirect3DDevice9Impl_GetPixelShaderConstantI,
2976 IDirect3DDevice9Impl_SetPixelShaderConstantB,
2977 IDirect3DDevice9Impl_GetPixelShaderConstantB,
2978 IDirect3DDevice9Impl_DrawRectPatch,
2979 IDirect3DDevice9Impl_DrawTriPatch,
2980 IDirect3DDevice9Impl_DeletePatch,
2981 IDirect3DDevice9Impl_CreateQuery,
2982 /* IDirect3DDevice9Ex */
2983 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2984 IDirect3DDevice9ExImpl_ComposeRects,
2985 IDirect3DDevice9ExImpl_PresentEx,
2986 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2987 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2988 IDirect3DDevice9ExImpl_WaitForVBlank,
2989 IDirect3DDevice9ExImpl_CheckResourceResidency,
2990 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2991 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2992 IDirect3DDevice9ExImpl_CheckDeviceState,
2993 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2994 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2995 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2996 IDirect3DDevice9ExImpl_ResetEx,
2997 IDirect3DDevice9ExImpl_GetDisplayModeEx
3000 /* IWineD3DDeviceParent IUnknown methods */
3002 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
3004 return (struct IDirect3DDevice9Impl *)((char*)iface
3005 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
3008 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3010 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3011 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
3014 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3016 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3017 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
3020 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3022 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3023 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
3026 /* IWineD3DDeviceParent methods */
3028 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3030 TRACE("iface %p, device %p\n", iface, device);
3033 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3034 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3035 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3037 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3038 IDirect3DSurface9Impl *d3d_surface;
3039 BOOL lockable = TRUE;
3040 HRESULT hr;
3042 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3043 "\tpool %#x, level %u, face %u, surface %p\n",
3044 iface, container_parent, width, height, format, usage, pool, level, face, surface);
3046 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3047 lockable = FALSE;
3049 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
3050 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3051 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3052 if (FAILED(hr))
3054 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
3055 return hr;
3058 *surface = d3d_surface->wineD3DSurface;
3059 IWineD3DSurface_AddRef(*surface);
3061 d3d_surface->container = container_parent;
3062 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3063 d3d_surface->parentDevice = NULL;
3065 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3066 d3d_surface->forwardReference = container_parent;
3068 return hr;
3071 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3072 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3073 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3074 IWineD3DSurface **surface)
3076 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3077 IDirect3DSurface9Impl *d3d_surface;
3078 HRESULT hr;
3080 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3081 "\tmultisample_quality %u, lockable %u, surface %p\n",
3082 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
3084 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
3085 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3086 (IDirect3DSurface9 **)&d3d_surface, NULL);
3087 if (FAILED(hr))
3089 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
3090 return hr;
3093 *surface = d3d_surface->wineD3DSurface;
3094 IWineD3DSurface_AddRef(*surface);
3096 d3d_surface->container = container_parent;
3097 /* Implicit surfaces are created with an refcount of 0 */
3098 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3100 return hr;
3103 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3104 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3105 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3107 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3108 IDirect3DSurface9Impl *d3d_surface;
3109 HRESULT hr;
3111 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3112 "\tmultisample_quality %u, discard %u, surface %p\n",
3113 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
3115 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
3116 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
3117 (IDirect3DSurface9 **)&d3d_surface, NULL);
3118 if (FAILED(hr))
3120 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
3121 return hr;
3124 *surface = d3d_surface->wineD3DSurface;
3125 IWineD3DSurface_AddRef(*surface);
3126 d3d_surface->container = (IUnknown *)This;
3127 /* Implicit surfaces are created with an refcount of 0 */
3128 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3130 return hr;
3133 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3134 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3135 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3137 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3138 IDirect3DVolume9Impl *object;
3139 HRESULT hr;
3141 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3142 iface, container_parent, width, height, depth, format, pool, usage, volume);
3144 /* Allocate the storage for the device */
3145 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3146 if (!object)
3148 FIXME("Allocation of memory failed\n");
3149 *volume = NULL;
3150 return D3DERR_OUTOFVIDEOMEMORY;
3153 hr = volume_init(object, This, width, height, depth, usage, format, pool);
3154 if (FAILED(hr))
3156 WARN("Failed to initialize volume, hr %#x.\n", hr);
3157 HeapFree(GetProcessHeap(), 0, object);
3158 return hr;
3161 *volume = object->wineD3DVolume;
3162 IWineD3DVolume_AddRef(*volume);
3163 IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
3165 object->container = container_parent;
3166 object->forwardReference = container_parent;
3168 TRACE("(%p) Created volume %p\n", iface, object);
3170 return hr;
3173 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3174 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3176 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3177 IDirect3DSwapChain9Impl *d3d_swapchain;
3178 D3DPRESENT_PARAMETERS local_parameters;
3179 HRESULT hr;
3181 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3183 /* Copy the presentation parameters */
3184 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3185 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3186 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3187 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3188 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3189 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3190 local_parameters.SwapEffect = present_parameters->SwapEffect;
3191 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3192 local_parameters.Windowed = present_parameters->Windowed;
3193 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3194 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3195 local_parameters.Flags = present_parameters->Flags;
3196 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3197 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3199 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
3200 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
3201 if (FAILED(hr))
3203 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
3204 *swapchain = NULL;
3205 return hr;
3208 *swapchain = d3d_swapchain->wineD3DSwapChain;
3209 d3d_swapchain->isImplicit = TRUE;
3210 /* Implicit swap chains are created with an refcount of 0 */
3211 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3213 /* Copy back the presentation parameters */
3214 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3215 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3216 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3217 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3218 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3219 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3220 present_parameters->SwapEffect = local_parameters.SwapEffect;
3221 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3222 present_parameters->Windowed = local_parameters.Windowed;
3223 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3224 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3225 present_parameters->Flags = local_parameters.Flags;
3226 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3227 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3229 return hr;
3232 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
3234 /* IUnknown methods */
3235 device_parent_QueryInterface,
3236 device_parent_AddRef,
3237 device_parent_Release,
3238 /* IWineD3DDeviceParent methods */
3239 device_parent_WineD3DDeviceCreated,
3240 device_parent_CreateSurface,
3241 device_parent_CreateRenderTarget,
3242 device_parent_CreateDepthStencilSurface,
3243 device_parent_CreateVolume,
3244 device_parent_CreateSwapChain,
3247 static void setup_fpu(void)
3249 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3250 WORD cw;
3251 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3252 cw = (cw & ~0xf3f) | 0x3f;
3253 __asm__ volatile ("fldcw %0" : : "m" (cw));
3254 #else
3255 FIXME("FPU setup not implemented for this platform.\n");
3256 #endif
3259 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3260 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3262 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3263 UINT i, count = 1;
3264 HRESULT hr;
3266 if (mode)
3267 FIXME("Ignoring display mode.\n");
3269 device->lpVtbl = &Direct3DDevice9_Vtbl;
3270 device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
3271 device->ref = 1;
3273 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3275 wined3d_mutex_lock();
3276 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3277 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3278 if (FAILED(hr))
3280 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3281 wined3d_mutex_unlock();
3282 return hr;
3285 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3287 WINED3DCAPS caps;
3289 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3290 count = caps.NumberOfAdaptersInGroup;
3293 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3295 if (!parameters->Windowed)
3297 if (!focus_window) focus_window = parameters->hDeviceWindow;
3298 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3300 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3301 IWineD3DDevice_Release(device->WineD3DDevice);
3302 wined3d_mutex_unlock();
3303 return hr;
3306 for (i = 0; i < count; ++i)
3308 HWND device_window = parameters[i].hDeviceWindow;
3310 if (!device_window) device_window = focus_window;
3311 IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3312 parameters[i].BackBufferWidth,
3313 parameters[i].BackBufferHeight);
3317 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3318 if (!wined3d_parameters)
3320 ERR("Failed to allocate wined3d parameters.\n");
3321 IWineD3DDevice_Release(device->WineD3DDevice);
3322 wined3d_mutex_unlock();
3323 return E_OUTOFMEMORY;
3326 for (i = 0; i < count; ++i)
3328 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3329 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3330 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3331 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3332 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3333 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3334 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3335 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3336 wined3d_parameters[i].Windowed = parameters[i].Windowed;
3337 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3338 wined3d_parameters[i].AutoDepthStencilFormat =
3339 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3340 wined3d_parameters[i].Flags = parameters[i].Flags;
3341 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3342 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3343 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3346 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3347 if (FAILED(hr))
3349 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3350 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3351 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3352 IWineD3DDevice_Release(device->WineD3DDevice);
3353 wined3d_mutex_unlock();
3354 return hr;
3357 wined3d_mutex_unlock();
3359 for (i = 0; i < count; ++i)
3361 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3362 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3363 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3364 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3365 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3366 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3367 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3368 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3369 parameters[i].Windowed = wined3d_parameters[i].Windowed;
3370 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3371 parameters[i].AutoDepthStencilFormat =
3372 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3373 parameters[i].Flags = wined3d_parameters[i].Flags;
3374 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3375 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3377 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3379 /* Initialize the converted declaration array. This creates a valid pointer
3380 * and when adding decls HeapReAlloc() can be used without further checking. */
3381 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3382 if (!device->convertedDecls)
3384 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3385 wined3d_mutex_lock();
3386 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3387 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3388 IWineD3DDevice_Release(device->WineD3DDevice);
3389 wined3d_mutex_unlock();
3390 return E_OUTOFMEMORY;
3393 return D3D_OK;