4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
30 static int D3DPERF_event_level
= 0;
32 void WINAPI
DebugSetMute(void) {
36 IDirect3D9
* WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9(UINT SDKVersion
) {
37 IDirect3D9Impl
* object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3D9Impl
));
39 object
->lpVtbl
= &Direct3D9_Vtbl
;
43 object
->WineD3D
= wined3d_create(9, object
);
44 wined3d_mutex_unlock();
46 TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion
, object
, object
->WineD3D
);
50 HeapFree( GetProcessHeap(), 0, object
);
53 return (IDirect3D9
*) object
;
56 HRESULT WINAPI DECLSPEC_HOTPATCH
Direct3DCreate9Ex(UINT SDKVersion
, IDirect3D9Ex
**direct3d9ex
) {
58 IDirect3D9Impl
* object
;
60 TRACE("Calling Direct3DCreate9\n");
61 ret
= Direct3DCreate9(SDKVersion
);
64 return D3DERR_NOTAVAILABLE
;
67 object
= (IDirect3D9Impl
*) ret
;
68 object
->extended
= TRUE
; /* Enables QI for extended interfaces */
69 *direct3d9ex
= (IDirect3D9Ex
*) object
;
73 /*******************************************************************
74 * Direct3DShaderValidatorCreate9 (D3D9.@)
76 * No documentation available for this function.
77 * SDK only says it is internal and shouldn't be used.
79 void* WINAPI
Direct3DShaderValidatorCreate9(void)
83 if (!once
++) FIXME("stub\n");
87 /*******************************************************************
90 BOOL WINAPI
DllMain(HINSTANCE hInstDLL
, DWORD fdwReason
, LPVOID lpv
)
92 /* At process attach */
93 TRACE("fdwReason=%d\n", fdwReason
);
94 if (fdwReason
== DLL_PROCESS_ATTACH
)
95 DisableThreadLibraryCalls(hInstDLL
);
100 /***********************************************************************
101 * D3DPERF_BeginEvent (D3D9.@)
103 int WINAPI
D3DPERF_BeginEvent(D3DCOLOR color
, LPCWSTR name
) {
104 TRACE("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));
106 return D3DPERF_event_level
++;
109 /***********************************************************************
110 * D3DPERF_EndEvent (D3D9.@)
112 int WINAPI
D3DPERF_EndEvent(void) {
113 TRACE("(void) : stub\n");
115 return --D3DPERF_event_level
;
118 /***********************************************************************
119 * D3DPERF_GetStatus (D3D9.@)
121 DWORD WINAPI
D3DPERF_GetStatus(void) {
122 FIXME("(void) : stub\n");
127 /***********************************************************************
128 * D3DPERF_SetOptions (D3D9.@)
131 void WINAPI
D3DPERF_SetOptions(DWORD options
)
133 FIXME("(%#x) : stub\n", options
);
136 /***********************************************************************
137 * D3DPERF_QueryRepeatFrame (D3D9.@)
139 BOOL WINAPI
D3DPERF_QueryRepeatFrame(void) {
140 FIXME("(void) : stub\n");
145 /***********************************************************************
146 * D3DPERF_SetMarker (D3D9.@)
148 void WINAPI
D3DPERF_SetMarker(D3DCOLOR color
, LPCWSTR name
) {
149 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));
152 /***********************************************************************
153 * D3DPERF_SetRegion (D3D9.@)
155 void WINAPI
D3DPERF_SetRegion(D3DCOLOR color
, LPCWSTR name
) {
156 FIXME("(color %#x, name %s) : stub\n", color
, debugstr_w(name
));