3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
49 #include "wine/debug.h"
51 #include "dsound_private.h"
53 /* default velocity of sound in the air */
54 #define DEFAULT_VELOCITY 340
56 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
58 /*******************************************************************************
62 /* scalar product (I believe it's called dot product in English) */
63 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
66 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
67 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
72 /* vector product (I believe it's called cross product in English */
73 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
76 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
77 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
78 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
79 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
84 /* magnitude (length) of vector */
85 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
88 l
= sqrt (ScalarProduct (a
, a
));
89 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
93 /* conversion between radians and degrees */
94 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
97 newangle
= angle
* (360/(2*M_PI
));
98 TRACE("%f rad = %f deg\n", angle
, newangle
);
102 /* angle between vectors - rad version */
103 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
105 D3DVALUE la
, lb
, product
, angle
, cos
;
106 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
107 product
= ScalarProduct (a
,b
);
108 la
= VectorMagnitude (a
);
109 lb
= VectorMagnitude (b
);
113 cos
= product
/(la
*lb
);
115 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
116 b
->y
, b
->z
, angle
, RadToDeg(angle
));
120 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
122 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
125 /* calculates vector between two points */
126 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
132 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
133 b
->z
, c
.x
, c
.y
, c
.z
);
137 /* calculates the length of vector's projection on another vector */
138 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
140 D3DVALUE prod
, result
;
141 prod
= ScalarProduct(a
, p
);
142 result
= prod
/VectorMagnitude(p
);
143 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
148 /*******************************************************************************
149 * 3D Buffer and Listener mixing
152 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
154 /* volume, at which the sound will be played after all calcs. */
155 D3DVALUE lVolume
= 0;
156 /* stuff for distance related stuff calc. */
158 D3DVALUE flDistance
= 0;
159 /* panning related stuff */
160 D3DVALUE flAngle
, flAngle2
;
162 int i
, num_main_speakers
;
164 /* doppler shift related stuff */
168 /* initial buffer volume */
169 lVolume
= dsb
->ds3db_lVolume
;
171 switch (dsb
->ds3db_ds3db
.dwMode
)
173 case DS3DMODE_NORMAL
:
174 TRACE("Normal 3D processing mode\n");
175 /* we need to calculate distance between buffer and listener*/
176 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
177 flDistance
= VectorMagnitude (&vDistance
);
179 case DS3DMODE_HEADRELATIVE
:
180 TRACE("Head-relative 3D processing mode\n");
181 /* distance between buffer and listener is same as buffer's position */
182 vDistance
= dsb
->ds3db_ds3db
.vPosition
;
183 flDistance
= VectorMagnitude (&vDistance
);
186 TRACE("3D processing disabled\n");
187 /* this one is here only to eliminate annoying warning message */
188 DSOUND_RecalcVolPan (&dsb
->volpan
);
192 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
194 /* some apps don't want you to hear too distant sounds... */
195 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
197 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
198 DSOUND_RecalcVolPan (&dsb
->volpan
);
199 /* i guess mixing here would be a waste of power */
203 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
206 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
207 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
209 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
210 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000 * dsb
->device
->ds3dl
.flRolloffFactor
;
211 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
214 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
215 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
217 TRACE("conning: cones not set\n");
221 D3DVECTOR vDistanceInv
;
223 vDistanceInv
.x
= -vDistance
.x
;
224 vDistanceInv
.y
= -vDistance
.y
;
225 vDistanceInv
.z
= -vDistance
.z
;
227 /* calculate angle */
228 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistanceInv
);
229 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
230 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
232 /* my test show that for my way of calc., we need only half of angles */
233 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
234 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
235 if (dwOutsideConeAngle
== dwInsideConeAngle
)
236 ++dwOutsideConeAngle
;
239 if (flAngle
< dwInsideConeAngle
)
240 flAngle
= dwInsideConeAngle
;
241 /* min (app defined) volume */
242 if (flAngle
> dwOutsideConeAngle
)
243 flAngle
= dwOutsideConeAngle
;
244 /* this probably isn't the right thing, but it's ok for the time being */
245 lVolume
+= ((flAngle
- dwInsideConeAngle
)/(dwOutsideConeAngle
- dwInsideConeAngle
)) * dsb
->ds3db_ds3db
.lConeOutsideVolume
;
247 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
248 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
250 dsb
->volpan
.lVolume
= lVolume
;
252 ingain
= pow(2.0, dsb
->volpan
.lVolume
/ 600.0) * 0xffff;
254 if (dsb
->device
->pwfx
->nChannels
== 1)
256 dsb
->volpan
.dwTotalAmpFactor
[0] = ingain
;
261 if (vDistance
.x
== 0.0f
&& vDistance
.y
== 0.0f
&& vDistance
.z
== 0.0f
)
265 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
266 /* To calculate angle to sound source we need to:
267 * 1) Get angle between vDistance and a plane on which angle to sound source should be 0.
268 * Such a plane is given by vectors vOrientFront and vOrientTop, and angle between vector
269 * and a plane equals to M_PI_2 - angle between vector and normal to this plane (vLeft in this case).
270 * 2) Determine if the source is behind or in front of us by calculating angle between vDistance
273 flAngle
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
274 flAngle2
= AngleBetweenVectorsRad(&dsb
->device
->ds3dl
.vOrientFront
, &vDistance
);
275 if (flAngle2
> M_PI_2
)
281 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
283 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
286 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
288 if (!VectorMagnitude(&dsb
->ds3db_ds3db
.vVelocity
) && !VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
))
290 TRACE("doppler: Buffer and Listener don't have velocities\n");
292 else if (!(dsb
->ds3db_ds3db
.vVelocity
.x
== dsb
->device
->ds3dl
.vVelocity
.x
&&
293 dsb
->ds3db_ds3db
.vVelocity
.y
== dsb
->device
->ds3dl
.vVelocity
.y
&&
294 dsb
->ds3db_ds3db
.vVelocity
.z
== dsb
->device
->ds3dl
.vVelocity
.z
))
296 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
297 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
298 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
299 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
300 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
301 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
302 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
303 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
304 /* formula taken from Gianicoli D.: Physics, 4th edition: */
305 /* FIXME: replace dsb->freq with appropriate frequency ! */
306 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
307 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
308 flBufferVel
, flListenerVel
, dsb
->freq
, flFreq
);
309 /* FIXME: replace following line with correct frequency setting ! */
311 DSOUND_RecalcFormat(dsb
);
315 for (i
= 0; i
< dsb
->device
->pwfx
->nChannels
; i
++)
316 dsb
->volpan
.dwTotalAmpFactor
[i
] = 0;
318 num_main_speakers
= dsb
->device
->pwfx
->nChannels
;
320 if (dsb
->device
->lfe_channel
!= -1) {
321 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->lfe_channel
] = ingain
;
325 /* adapted from OpenAL's Alc/panning.c */
326 for (i
= 0; i
< num_main_speakers
- 1; i
++)
328 if(flAngle
>= dsb
->device
->speaker_angles
[i
] && flAngle
< dsb
->device
->speaker_angles
[i
+1])
330 /* Sound is between speakers i and i+1 */
331 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (dsb
->device
->speaker_angles
[i
+1]-dsb
->device
->speaker_angles
[i
]);
332 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
333 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
+1]] = sqrtf(a
) * ingain
;
338 /* Sound is between last and first speakers */
339 if (flAngle
< dsb
->device
->speaker_angles
[0]) { flAngle
+= M_PI
*2.0f
; }
340 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (M_PI
*2.0f
+ dsb
->device
->speaker_angles
[0]-dsb
->device
->speaker_angles
[i
]);
341 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
342 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[0]] = sqrtf(a
) * ingain
;
345 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
349 DSOUND_Calc3DBuffer(dsb
);
352 static void DSOUND_ChangeListener(IDirectSoundBufferImpl
*ds3dl
)
355 TRACE("(%p)\n",ds3dl
);
356 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
358 /* check if this buffer is waiting for recalculation */
359 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
361 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
366 /*******************************************************************************
367 * IDirectSound3DBuffer
369 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer
*iface
)
371 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DBuffer_iface
);
374 /* IUnknown methods */
375 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer
*iface
,
376 REFIID riid
, void **ppobj
)
378 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
380 TRACE("(%p, %s, %p)\n", This
, debugstr_guid(riid
), ppobj
);
382 return IDirectSoundBuffer8_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
385 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer
*iface
)
387 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
388 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
390 TRACE("(%p) ref was %d\n", This
, ref
- 1);
393 InterlockedIncrement(&This
->numIfaces
);
398 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer
*iface
)
400 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
401 ULONG ref
= InterlockedDecrement(&This
->ref3D
);
403 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
405 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
406 secondarybuffer_destroy(This
);
411 /* IDirectSound3DBuffer methods */
412 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer
*iface
,
413 DS3DBUFFER
*lpDs3dBuffer
)
415 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
417 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
419 if (lpDs3dBuffer
== NULL
) {
420 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
421 return DSERR_INVALIDPARAM
;
424 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
425 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
426 return DSERR_INVALIDPARAM
;
429 TRACE("returning: all parameters\n");
430 *lpDs3dBuffer
= This
->ds3db_ds3db
;
434 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer
*iface
,
435 DWORD
*lpdwInsideConeAngle
, DWORD
*lpdwOutsideConeAngle
)
437 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
439 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
440 This
->ds3db_ds3db
.dwInsideConeAngle
, This
->ds3db_ds3db
.dwOutsideConeAngle
);
441 *lpdwInsideConeAngle
= This
->ds3db_ds3db
.dwInsideConeAngle
;
442 *lpdwOutsideConeAngle
= This
->ds3db_ds3db
.dwOutsideConeAngle
;
446 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer
*iface
,
447 D3DVECTOR
*lpvConeOrientation
)
449 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
451 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
452 This
->ds3db_ds3db
.vConeOrientation
.x
,
453 This
->ds3db_ds3db
.vConeOrientation
.y
,
454 This
->ds3db_ds3db
.vConeOrientation
.z
);
455 *lpvConeOrientation
= This
->ds3db_ds3db
.vConeOrientation
;
459 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
460 LONG
*lplConeOutsideVolume
)
462 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
464 TRACE("returning: Cone Outside Volume = %d\n", This
->ds3db_ds3db
.lConeOutsideVolume
);
465 *lplConeOutsideVolume
= This
->ds3db_ds3db
.lConeOutsideVolume
;
469 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer
*iface
,
470 D3DVALUE
*lpfMaxDistance
)
472 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
474 TRACE("returning: Max Distance = %f\n", This
->ds3db_ds3db
.flMaxDistance
);
475 *lpfMaxDistance
= This
->ds3db_ds3db
.flMaxDistance
;
479 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer
*iface
,
480 D3DVALUE
*lpfMinDistance
)
482 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
484 TRACE("returning: Min Distance = %f\n", This
->ds3db_ds3db
.flMinDistance
);
485 *lpfMinDistance
= This
->ds3db_ds3db
.flMinDistance
;
489 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer
*iface
,
492 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
494 TRACE("returning: Mode = %d\n", This
->ds3db_ds3db
.dwMode
);
495 *lpdwMode
= This
->ds3db_ds3db
.dwMode
;
499 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer
*iface
,
500 D3DVECTOR
*lpvPosition
)
502 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
504 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vPosition
.x
,
505 This
->ds3db_ds3db
.vPosition
.y
, This
->ds3db_ds3db
.vPosition
.z
);
506 *lpvPosition
= This
->ds3db_ds3db
.vPosition
;
510 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer
*iface
,
511 D3DVECTOR
*lpvVelocity
)
513 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
515 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vVelocity
.x
,
516 This
->ds3db_ds3db
.vVelocity
.y
, This
->ds3db_ds3db
.vVelocity
.z
);
517 *lpvVelocity
= This
->ds3db_ds3db
.vVelocity
;
521 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer
*iface
,
522 const DS3DBUFFER
*lpcDs3dBuffer
, DWORD dwApply
)
524 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
525 DWORD status
= DSERR_INVALIDPARAM
;
527 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
529 if (lpcDs3dBuffer
== NULL
) {
530 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
534 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
535 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
539 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
540 This
->ds3db_ds3db
= *lpcDs3dBuffer
;
542 if (dwApply
== DS3D_IMMEDIATE
)
544 DSOUND_Mix3DBuffer(This
);
546 This
->ds3db_need_recalc
= TRUE
;
552 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer
*iface
,
553 DWORD dwInsideConeAngle
, DWORD dwOutsideConeAngle
, DWORD dwApply
)
555 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
557 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
558 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
559 This
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
560 This
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
561 if (dwApply
== DS3D_IMMEDIATE
)
562 DSOUND_Mix3DBuffer(This
);
563 This
->ds3db_need_recalc
= TRUE
;
567 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer
*iface
,
568 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
570 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
572 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
573 This
->ds3db_ds3db
.vConeOrientation
.x
= x
;
574 This
->ds3db_ds3db
.vConeOrientation
.y
= y
;
575 This
->ds3db_ds3db
.vConeOrientation
.z
= z
;
576 if (dwApply
== DS3D_IMMEDIATE
)
578 This
->ds3db_need_recalc
= FALSE
;
579 DSOUND_Mix3DBuffer(This
);
581 This
->ds3db_need_recalc
= TRUE
;
585 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
586 LONG lConeOutsideVolume
, DWORD dwApply
)
588 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
590 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
591 This
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
592 if (dwApply
== DS3D_IMMEDIATE
)
594 This
->ds3db_need_recalc
= FALSE
;
595 DSOUND_Mix3DBuffer(This
);
597 This
->ds3db_need_recalc
= TRUE
;
601 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer
*iface
,
602 D3DVALUE fMaxDistance
, DWORD dwApply
)
604 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
606 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
607 This
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
608 if (dwApply
== DS3D_IMMEDIATE
)
610 This
->ds3db_need_recalc
= FALSE
;
611 DSOUND_Mix3DBuffer(This
);
613 This
->ds3db_need_recalc
= TRUE
;
617 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer
*iface
,
618 D3DVALUE fMinDistance
, DWORD dwApply
)
620 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
622 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
623 This
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
624 if (dwApply
== DS3D_IMMEDIATE
)
626 This
->ds3db_need_recalc
= FALSE
;
627 DSOUND_Mix3DBuffer(This
);
629 This
->ds3db_need_recalc
= TRUE
;
633 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer
*iface
, DWORD dwMode
,
636 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
638 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
639 This
->ds3db_ds3db
.dwMode
= dwMode
;
640 if (dwApply
== DS3D_IMMEDIATE
)
642 This
->ds3db_need_recalc
= FALSE
;
643 DSOUND_Mix3DBuffer(This
);
645 This
->ds3db_need_recalc
= TRUE
;
649 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer
*iface
, D3DVALUE x
,
650 D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
652 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
654 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
655 This
->ds3db_ds3db
.vPosition
.x
= x
;
656 This
->ds3db_ds3db
.vPosition
.y
= y
;
657 This
->ds3db_ds3db
.vPosition
.z
= z
;
658 if (dwApply
== DS3D_IMMEDIATE
)
660 This
->ds3db_need_recalc
= FALSE
;
661 DSOUND_Mix3DBuffer(This
);
663 This
->ds3db_need_recalc
= TRUE
;
667 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer
*iface
,
668 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
670 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
672 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
673 This
->ds3db_ds3db
.vVelocity
.x
= x
;
674 This
->ds3db_ds3db
.vVelocity
.y
= y
;
675 This
->ds3db_ds3db
.vVelocity
.z
= z
;
676 if (dwApply
== DS3D_IMMEDIATE
)
678 This
->ds3db_need_recalc
= FALSE
;
679 DSOUND_Mix3DBuffer(This
);
681 This
->ds3db_need_recalc
= TRUE
;
685 const IDirectSound3DBufferVtbl ds3dbvt
=
687 /* IUnknown methods */
688 IDirectSound3DBufferImpl_QueryInterface
,
689 IDirectSound3DBufferImpl_AddRef
,
690 IDirectSound3DBufferImpl_Release
,
691 /* IDirectSound3DBuffer methods */
692 IDirectSound3DBufferImpl_GetAllParameters
,
693 IDirectSound3DBufferImpl_GetConeAngles
,
694 IDirectSound3DBufferImpl_GetConeOrientation
,
695 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
696 IDirectSound3DBufferImpl_GetMaxDistance
,
697 IDirectSound3DBufferImpl_GetMinDistance
,
698 IDirectSound3DBufferImpl_GetMode
,
699 IDirectSound3DBufferImpl_GetPosition
,
700 IDirectSound3DBufferImpl_GetVelocity
,
701 IDirectSound3DBufferImpl_SetAllParameters
,
702 IDirectSound3DBufferImpl_SetConeAngles
,
703 IDirectSound3DBufferImpl_SetConeOrientation
,
704 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
705 IDirectSound3DBufferImpl_SetMaxDistance
,
706 IDirectSound3DBufferImpl_SetMinDistance
,
707 IDirectSound3DBufferImpl_SetMode
,
708 IDirectSound3DBufferImpl_SetPosition
,
709 IDirectSound3DBufferImpl_SetVelocity
,
713 /*******************************************************************************
714 * IDirectSound3DListener
716 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DListener(IDirectSound3DListener
*iface
)
718 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DListener_iface
);
722 /* IUnknown methods */
723 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener
*iface
,
724 REFIID riid
, void **ppobj
)
726 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
728 TRACE("(%p,%s,%p)\n", iface
, debugstr_guid(riid
), ppobj
);
730 return IDirectSoundBuffer_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
733 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener
*iface
)
735 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
736 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
738 TRACE("(%p) ref was %d\n", This
, ref
- 1);
741 InterlockedIncrement(&This
->numIfaces
);
746 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(IDirectSound3DListener
*iface
)
748 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
751 ref
= capped_refcount_dec(&This
->ref3D
);
753 capped_refcount_dec(&This
->numIfaces
);
755 TRACE("(%p) ref is now %d\n", This
, ref
);
760 /* IDirectSound3DListener methods */
761 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener
*iface
,
762 DS3DLISTENER
*lpDS3DL
)
764 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
766 TRACE("(%p,%p)\n",This
,lpDS3DL
);
768 if (lpDS3DL
== NULL
) {
769 WARN("invalid parameter: lpDS3DL == NULL\n");
770 return DSERR_INVALIDPARAM
;
773 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
774 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
775 return DSERR_INVALIDPARAM
;
778 TRACE("returning: all parameters\n");
779 *lpDS3DL
= This
->device
->ds3dl
;
783 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener
*iface
,
784 D3DVALUE
*lpfDistanceFactor
)
786 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
788 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
789 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
793 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener
*iface
,
794 D3DVALUE
*lpfDopplerFactor
)
796 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
798 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
799 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
803 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener
*iface
,
804 D3DVECTOR
*lpvOrientFront
, D3DVECTOR
*lpvOrientTop
)
806 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
808 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
809 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
810 This
->device
->ds3dl
.vOrientTop
.z
);
811 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
812 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
816 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener
*iface
,
817 D3DVECTOR
*lpvPosition
)
819 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
821 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
822 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
826 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener
*iface
,
827 D3DVALUE
*lpfRolloffFactor
)
829 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
831 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
832 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
836 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener
*iface
,
837 D3DVECTOR
*lpvVelocity
)
839 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
841 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
842 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
846 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener
*iface
,
847 const DS3DLISTENER
*lpcDS3DL
, DWORD dwApply
)
849 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
851 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
852 This
->device
->ds3dl
= *lpcDS3DL
;
853 if (dwApply
== DS3D_IMMEDIATE
)
855 This
->device
->ds3dl_need_recalc
= FALSE
;
856 DSOUND_ChangeListener(This
);
858 This
->device
->ds3dl_need_recalc
= TRUE
;
862 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener
*iface
,
863 D3DVALUE fDistanceFactor
, DWORD dwApply
)
865 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
867 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
868 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
869 if (dwApply
== DS3D_IMMEDIATE
)
871 This
->device
->ds3dl_need_recalc
= FALSE
;
872 DSOUND_ChangeListener(This
);
874 This
->device
->ds3dl_need_recalc
= TRUE
;
878 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener
*iface
,
879 D3DVALUE fDopplerFactor
, DWORD dwApply
)
881 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
883 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
884 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
885 if (dwApply
== DS3D_IMMEDIATE
)
887 This
->device
->ds3dl_need_recalc
= FALSE
;
888 DSOUND_ChangeListener(This
);
890 This
->device
->ds3dl_need_recalc
= TRUE
;
894 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener
*iface
,
895 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
, D3DVALUE xTop
, D3DVALUE yTop
,
896 D3DVALUE zTop
, DWORD dwApply
)
898 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
900 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
901 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
902 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
903 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
904 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
905 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
906 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
907 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
908 if (dwApply
== DS3D_IMMEDIATE
)
910 This
->device
->ds3dl_need_recalc
= FALSE
;
911 DSOUND_ChangeListener(This
);
913 This
->device
->ds3dl_need_recalc
= TRUE
;
917 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener
*iface
,
918 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
920 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
922 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
923 This
->device
->ds3dl
.vPosition
.x
= x
;
924 This
->device
->ds3dl
.vPosition
.y
= y
;
925 This
->device
->ds3dl
.vPosition
.z
= z
;
926 if (dwApply
== DS3D_IMMEDIATE
)
928 This
->device
->ds3dl_need_recalc
= FALSE
;
929 DSOUND_ChangeListener(This
);
931 This
->device
->ds3dl_need_recalc
= TRUE
;
935 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener
*iface
,
936 D3DVALUE fRolloffFactor
, DWORD dwApply
)
938 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
940 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
941 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
942 if (dwApply
== DS3D_IMMEDIATE
)
944 This
->device
->ds3dl_need_recalc
= FALSE
;
945 DSOUND_ChangeListener(This
);
947 This
->device
->ds3dl_need_recalc
= TRUE
;
951 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener
*iface
,
952 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
954 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
956 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
957 This
->device
->ds3dl
.vVelocity
.x
= x
;
958 This
->device
->ds3dl
.vVelocity
.y
= y
;
959 This
->device
->ds3dl
.vVelocity
.z
= z
;
960 if (dwApply
== DS3D_IMMEDIATE
)
962 This
->device
->ds3dl_need_recalc
= FALSE
;
963 DSOUND_ChangeListener(This
);
965 This
->device
->ds3dl_need_recalc
= TRUE
;
969 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener
*iface
)
971 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
974 DSOUND_ChangeListener(This
);
978 const IDirectSound3DListenerVtbl ds3dlvt
=
980 /* IUnknown methods */
981 IDirectSound3DListenerImpl_QueryInterface
,
982 IDirectSound3DListenerImpl_AddRef
,
983 IDirectSound3DListenerImpl_Release
,
984 /* IDirectSound3DListener methods */
985 IDirectSound3DListenerImpl_GetAllParameter
,
986 IDirectSound3DListenerImpl_GetDistanceFactor
,
987 IDirectSound3DListenerImpl_GetDopplerFactor
,
988 IDirectSound3DListenerImpl_GetOrientation
,
989 IDirectSound3DListenerImpl_GetPosition
,
990 IDirectSound3DListenerImpl_GetRolloffFactor
,
991 IDirectSound3DListenerImpl_GetVelocity
,
992 IDirectSound3DListenerImpl_SetAllParameters
,
993 IDirectSound3DListenerImpl_SetDistanceFactor
,
994 IDirectSound3DListenerImpl_SetDopplerFactor
,
995 IDirectSound3DListenerImpl_SetOrientation
,
996 IDirectSound3DListenerImpl_SetPosition
,
997 IDirectSound3DListenerImpl_SetRolloffFactor
,
998 IDirectSound3DListenerImpl_SetVelocity
,
999 IDirectSound3DListenerImpl_CommitDeferredSettings
,