2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct d3d_shader_info
*shader_info
= ctx
;
35 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->input_signature
)))
40 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->output_signature
)))
46 if (shader_info
->shader_code
) FIXME("Multiple SHDR/SHEX chunks.\n");
47 shader_info
->shader_code
= (const DWORD
*)data
;
51 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag
, 4));
58 static HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d_shader_info
*shader_info
)
62 shader_info
->shader_code
= NULL
;
63 memset(shader_info
->input_signature
, 0, sizeof(*shader_info
->input_signature
));
64 memset(shader_info
->output_signature
, 0, sizeof(*shader_info
->output_signature
));
66 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_info
);
67 if (!shader_info
->shader_code
) hr
= E_INVALIDARG
;
71 FIXME("Failed to parse shader, hr %#x.\n", hr
);
72 shader_free_signature(shader_info
->input_signature
);
73 shader_free_signature(shader_info
->output_signature
);
79 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
)
81 struct wined3d_shader_signature_element
*e
;
82 const char *ptr
= data
;
86 read_dword(&ptr
, &count
);
87 TRACE("%u elements\n", count
);
89 skip_dword_unknown(&ptr
, 1);
91 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
94 ERR("Failed to allocate input signature memory.\n");
98 for (i
= 0; i
< count
; ++i
)
102 read_dword(&ptr
, &name_offset
);
103 e
[i
].semantic_name
= data
+ name_offset
;
104 read_dword(&ptr
, &e
[i
].semantic_idx
);
105 read_dword(&ptr
, &e
[i
].sysval_semantic
);
106 read_dword(&ptr
, &e
[i
].component_type
);
107 read_dword(&ptr
, &e
[i
].register_idx
);
108 read_dword(&ptr
, &e
[i
].mask
);
110 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
111 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
112 debugstr_a(e
[i
].semantic_name
), e
[i
].semantic_idx
, e
[i
].sysval_semantic
,
113 e
[i
].component_type
, e
[i
].register_idx
, (e
[i
].mask
>> 8) & 0xff, e
[i
].mask
& 0xff);
117 s
->element_count
= count
;
122 void shader_free_signature(struct wined3d_shader_signature
*s
)
124 HeapFree(GetProcessHeap(), 0, s
->elements
);
127 /* ID3D11VertexShader methods */
129 static inline struct d3d_vertex_shader
*impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
131 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D11VertexShader_iface
);
134 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_QueryInterface(ID3D11VertexShader
*iface
,
135 REFIID riid
, void **object
)
137 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
139 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
141 if (IsEqualGUID(riid
, &IID_ID3D11VertexShader
)
142 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
143 || IsEqualGUID(riid
, &IID_IUnknown
))
145 ID3D11VertexShader_AddRef(iface
);
150 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
151 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
153 IUnknown_AddRef(&shader
->ID3D10VertexShader_iface
);
154 *object
= &shader
->ID3D10VertexShader_iface
;
158 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
161 return E_NOINTERFACE
;
164 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_AddRef(ID3D11VertexShader
*iface
)
166 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
167 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
169 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
173 ID3D11Device_AddRef(shader
->device
);
174 wined3d_mutex_lock();
175 wined3d_shader_incref(shader
->wined3d_shader
);
176 wined3d_mutex_unlock();
182 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_Release(ID3D11VertexShader
*iface
)
184 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
185 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
187 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
191 ID3D11Device
*device
= shader
->device
;
193 wined3d_mutex_lock();
194 wined3d_shader_decref(shader
->wined3d_shader
);
195 wined3d_mutex_unlock();
196 /* Release the device last, it may cause the wined3d device to be
198 ID3D11Device_Release(device
);
204 static void STDMETHODCALLTYPE
d3d11_vertex_shader_GetDevice(ID3D11VertexShader
*iface
,
205 ID3D11Device
**device
)
207 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
209 TRACE("iface %p, device %p.\n", iface
, device
);
211 *device
= shader
->device
;
212 ID3D11Device_AddRef(*device
);
215 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader
*iface
,
216 REFGUID guid
, UINT
*data_size
, void *data
)
218 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
220 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
222 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
225 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader
*iface
,
226 REFGUID guid
, UINT data_size
, const void *data
)
228 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
230 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
232 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
235 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader
*iface
,
236 REFGUID guid
, const IUnknown
*data
)
238 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
240 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
242 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
245 static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl
=
247 /* IUnknown methods */
248 d3d11_vertex_shader_QueryInterface
,
249 d3d11_vertex_shader_AddRef
,
250 d3d11_vertex_shader_Release
,
251 /* ID3D11DeviceChild methods */
252 d3d11_vertex_shader_GetDevice
,
253 d3d11_vertex_shader_GetPrivateData
,
254 d3d11_vertex_shader_SetPrivateData
,
255 d3d11_vertex_shader_SetPrivateDataInterface
,
258 /* ID3D10VertexShader methods */
260 static inline struct d3d_vertex_shader
*impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
262 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D10VertexShader_iface
);
265 /* IUnknown methods */
267 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
268 REFIID riid
, void **object
)
270 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
272 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
274 return d3d11_vertex_shader_QueryInterface(&shader
->ID3D11VertexShader_iface
, riid
, object
);
277 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
279 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
281 TRACE("iface %p.\n", iface
);
283 return d3d11_vertex_shader_AddRef(&shader
->ID3D11VertexShader_iface
);
286 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
288 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
290 TRACE("iface %p.\n", iface
);
292 return d3d11_vertex_shader_Release(&shader
->ID3D11VertexShader_iface
);
295 /* ID3D10DeviceChild methods */
297 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
299 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
301 TRACE("iface %p, device %p.\n", iface
, device
);
303 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
306 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
307 REFGUID guid
, UINT
*data_size
, void *data
)
309 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
311 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
312 iface
, debugstr_guid(guid
), data_size
, data
);
314 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
317 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
318 REFGUID guid
, UINT data_size
, const void *data
)
320 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
322 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
323 iface
, debugstr_guid(guid
), data_size
, data
);
325 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
328 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
329 REFGUID guid
, const IUnknown
*data
)
331 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
333 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
335 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
338 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
340 /* IUnknown methods */
341 d3d10_vertex_shader_QueryInterface
,
342 d3d10_vertex_shader_AddRef
,
343 d3d10_vertex_shader_Release
,
344 /* ID3D10DeviceChild methods */
345 d3d10_vertex_shader_GetDevice
,
346 d3d10_vertex_shader_GetPrivateData
,
347 d3d10_vertex_shader_SetPrivateData
,
348 d3d10_vertex_shader_SetPrivateDataInterface
,
351 static void STDMETHODCALLTYPE
d3d_vertex_shader_wined3d_object_destroyed(void *parent
)
353 struct d3d_vertex_shader
*shader
= parent
;
355 wined3d_private_store_cleanup(&shader
->private_store
);
356 HeapFree(GetProcessHeap(), 0, parent
);
359 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops
=
361 d3d_vertex_shader_wined3d_object_destroyed
,
364 static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level
)
366 switch (feature_level
)
368 case D3D_FEATURE_LEVEL_11_1
:
369 case D3D_FEATURE_LEVEL_11_0
:
371 case D3D_FEATURE_LEVEL_10_1
:
372 case D3D_FEATURE_LEVEL_10_0
:
374 case D3D_FEATURE_LEVEL_9_3
:
376 case D3D_FEATURE_LEVEL_9_2
:
377 case D3D_FEATURE_LEVEL_9_1
:
380 ERR("Unexpected feature_level %#x.\n", feature_level
);
385 static HRESULT
d3d_vertex_shader_init(struct d3d_vertex_shader
*shader
, struct d3d_device
*device
,
386 const void *byte_code
, SIZE_T byte_code_length
)
388 struct wined3d_shader_signature output_signature
;
389 struct wined3d_shader_signature input_signature
;
390 struct d3d_shader_info shader_info
;
391 struct wined3d_shader_desc desc
;
394 shader
->ID3D11VertexShader_iface
.lpVtbl
= &d3d11_vertex_shader_vtbl
;
395 shader
->ID3D10VertexShader_iface
.lpVtbl
= &d3d10_vertex_shader_vtbl
;
396 shader
->refcount
= 1;
397 wined3d_mutex_lock();
398 wined3d_private_store_init(&shader
->private_store
);
400 shader_info
.input_signature
= &input_signature
;
401 shader_info
.output_signature
= &output_signature
;
402 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
404 WARN("Failed to extract shader, hr %#x.\n", hr
);
405 wined3d_private_store_cleanup(&shader
->private_store
);
406 wined3d_mutex_unlock();
410 desc
.byte_code
= shader_info
.shader_code
;
411 desc
.input_signature
= &input_signature
;
412 desc
.output_signature
= &output_signature
;
413 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
415 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
416 &d3d_vertex_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
417 shader_free_signature(&input_signature
);
418 shader_free_signature(&output_signature
);
421 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
422 wined3d_private_store_cleanup(&shader
->private_store
);
423 wined3d_mutex_unlock();
426 wined3d_mutex_unlock();
428 shader
->device
= &device
->ID3D11Device_iface
;
429 ID3D11Device_AddRef(shader
->device
);
434 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
435 struct d3d_vertex_shader
**shader
)
437 struct d3d_vertex_shader
*object
;
440 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
441 return E_OUTOFMEMORY
;
443 if (FAILED(hr
= d3d_vertex_shader_init(object
, device
, byte_code
, byte_code_length
)))
445 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
446 HeapFree(GetProcessHeap(), 0, object
);
450 TRACE("Created vertex shader %p.\n", object
);
456 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
460 assert(iface
->lpVtbl
== &d3d11_vertex_shader_vtbl
);
462 return impl_from_ID3D11VertexShader(iface
);
465 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
469 assert(iface
->lpVtbl
== &d3d10_vertex_shader_vtbl
);
471 return impl_from_ID3D10VertexShader(iface
);
474 /* ID3D11HullShader methods */
476 static inline struct d3d11_hull_shader
*impl_from_ID3D11HullShader(ID3D11HullShader
*iface
)
478 return CONTAINING_RECORD(iface
, struct d3d11_hull_shader
, ID3D11HullShader_iface
);
481 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_QueryInterface(ID3D11HullShader
*iface
,
482 REFIID riid
, void **object
)
484 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
486 if (IsEqualGUID(riid
, &IID_ID3D11HullShader
)
487 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
488 || IsEqualGUID(riid
, &IID_IUnknown
))
490 ID3D11HullShader_AddRef(iface
);
495 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
498 return E_NOINTERFACE
;
501 static ULONG STDMETHODCALLTYPE
d3d11_hull_shader_AddRef(ID3D11HullShader
*iface
)
503 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
504 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
506 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
511 static ULONG STDMETHODCALLTYPE
d3d11_hull_shader_Release(ID3D11HullShader
*iface
)
513 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
514 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
516 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
520 ID3D11Device
*device
= shader
->device
;
522 wined3d_mutex_lock();
523 wined3d_shader_decref(shader
->wined3d_shader
);
524 wined3d_mutex_unlock();
526 /* Release the device last, it may cause the wined3d device to be
528 ID3D11Device_Release(device
);
534 static void STDMETHODCALLTYPE
d3d11_hull_shader_GetDevice(ID3D11HullShader
*iface
,
535 ID3D11Device
**device
)
537 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
539 TRACE("iface %p, device %p.\n", iface
, device
);
541 *device
= shader
->device
;
542 ID3D11Device_AddRef(*device
);
545 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_GetPrivateData(ID3D11HullShader
*iface
,
546 REFGUID guid
, UINT
*data_size
, void *data
)
548 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
550 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
552 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
555 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_SetPrivateData(ID3D11HullShader
*iface
,
556 REFGUID guid
, UINT data_size
, const void *data
)
558 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
560 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
562 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
565 static HRESULT STDMETHODCALLTYPE
d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader
*iface
,
566 REFGUID guid
, const IUnknown
*data
)
568 struct d3d11_hull_shader
*shader
= impl_from_ID3D11HullShader(iface
);
570 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
572 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
575 static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl
=
577 /* IUnknown methods */
578 d3d11_hull_shader_QueryInterface
,
579 d3d11_hull_shader_AddRef
,
580 d3d11_hull_shader_Release
,
581 /* ID3D11DeviceChild methods */
582 d3d11_hull_shader_GetDevice
,
583 d3d11_hull_shader_GetPrivateData
,
584 d3d11_hull_shader_SetPrivateData
,
585 d3d11_hull_shader_SetPrivateDataInterface
,
588 static void STDMETHODCALLTYPE
d3d11_hull_shader_wined3d_object_destroyed(void *parent
)
590 struct d3d11_hull_shader
*shader
= parent
;
592 wined3d_private_store_cleanup(&shader
->private_store
);
593 HeapFree(GetProcessHeap(), 0, parent
);
596 static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops
=
598 d3d11_hull_shader_wined3d_object_destroyed
,
601 static HRESULT
d3d11_hull_shader_init(struct d3d11_hull_shader
*shader
, struct d3d_device
*device
,
602 const void *byte_code
, SIZE_T byte_code_length
)
604 struct wined3d_shader_signature output_signature
;
605 struct wined3d_shader_signature input_signature
;
606 struct d3d_shader_info shader_info
;
607 struct wined3d_shader_desc desc
;
610 shader
->ID3D11HullShader_iface
.lpVtbl
= &d3d11_hull_shader_vtbl
;
611 shader
->refcount
= 1;
612 wined3d_mutex_lock();
613 wined3d_private_store_init(&shader
->private_store
);
615 shader_info
.input_signature
= &input_signature
;
616 shader_info
.output_signature
= &output_signature
;
617 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
619 WARN("Failed to extract shader, hr %#x.\n", hr
);
620 wined3d_private_store_cleanup(&shader
->private_store
);
621 wined3d_mutex_unlock();
625 desc
.byte_code
= shader_info
.shader_code
;
626 desc
.input_signature
= &input_signature
;
627 desc
.output_signature
= &output_signature
;
628 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
630 hr
= wined3d_shader_create_hs(device
->wined3d_device
, &desc
, shader
,
631 &d3d11_hull_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
632 shader_free_signature(&input_signature
);
633 shader_free_signature(&output_signature
);
636 WARN("Failed to create wined3d hull shader, hr %#x.\n", hr
);
637 wined3d_private_store_cleanup(&shader
->private_store
);
638 wined3d_mutex_unlock();
641 wined3d_mutex_unlock();
643 shader
->device
= &device
->ID3D11Device_iface
;
644 ID3D11Device_AddRef(shader
->device
);
649 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
650 struct d3d11_hull_shader
**shader
)
652 struct d3d11_hull_shader
*object
;
655 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
656 return E_OUTOFMEMORY
;
658 if (FAILED(hr
= d3d11_hull_shader_init(object
, device
, byte_code
, byte_code_length
)))
660 HeapFree(GetProcessHeap(), 0, object
);
664 TRACE("Created hull shader %p.\n", object
);
670 /* ID3D11GeometryShader methods */
672 static inline struct d3d_geometry_shader
*impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
)
674 return CONTAINING_RECORD(iface
, struct d3d_geometry_shader
, ID3D11GeometryShader_iface
);
677 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader
*iface
,
678 REFIID riid
, void **object
)
680 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
682 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
684 if (IsEqualGUID(riid
, &IID_ID3D11GeometryShader
)
685 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
686 || IsEqualGUID(riid
, &IID_IUnknown
))
688 ID3D11GeometryShader_AddRef(iface
);
693 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
694 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
696 ID3D10GeometryShader_AddRef(&shader
->ID3D10GeometryShader_iface
);
697 *object
= &shader
->ID3D10GeometryShader_iface
;
701 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
704 return E_NOINTERFACE
;
707 static ULONG STDMETHODCALLTYPE
d3d11_geometry_shader_AddRef(ID3D11GeometryShader
*iface
)
709 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
710 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
712 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
717 static ULONG STDMETHODCALLTYPE
d3d11_geometry_shader_Release(ID3D11GeometryShader
*iface
)
719 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
720 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
722 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
726 ID3D11Device
*device
= shader
->device
;
728 wined3d_mutex_lock();
729 wined3d_shader_decref(shader
->wined3d_shader
);
730 wined3d_mutex_unlock();
732 /* Release the device last, it may cause the wined3d device to be
734 ID3D11Device_Release(device
);
740 static void STDMETHODCALLTYPE
d3d11_geometry_shader_GetDevice(ID3D11GeometryShader
*iface
,
741 ID3D11Device
**device
)
743 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
745 TRACE("iface %p, device %p.\n", iface
, device
);
747 *device
= shader
->device
;
748 ID3D11Device_AddRef(*device
);
751 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader
*iface
,
752 REFGUID guid
, UINT
*data_size
, void *data
)
754 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
756 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
758 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
761 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader
*iface
,
762 REFGUID guid
, UINT data_size
, const void *data
)
764 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
766 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
768 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
771 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader
*iface
,
772 REFGUID guid
, const IUnknown
*data
)
774 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
776 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
778 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
781 static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl
=
783 /* IUnknown methods */
784 d3d11_geometry_shader_QueryInterface
,
785 d3d11_geometry_shader_AddRef
,
786 d3d11_geometry_shader_Release
,
787 /* ID3D11DeviceChild methods */
788 d3d11_geometry_shader_GetDevice
,
789 d3d11_geometry_shader_GetPrivateData
,
790 d3d11_geometry_shader_SetPrivateData
,
791 d3d11_geometry_shader_SetPrivateDataInterface
,
794 /* ID3D10GeometryShader methods */
796 static inline struct d3d_geometry_shader
*impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
798 return CONTAINING_RECORD(iface
, struct d3d_geometry_shader
, ID3D10GeometryShader_iface
);
801 /* IUnknown methods */
803 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
804 REFIID riid
, void **object
)
806 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
808 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
810 return d3d11_geometry_shader_QueryInterface(&shader
->ID3D11GeometryShader_iface
, riid
, object
);
813 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
815 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
817 TRACE("iface %p.\n", iface
);
819 return d3d11_geometry_shader_AddRef(&shader
->ID3D11GeometryShader_iface
);
822 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
824 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
826 TRACE("iface %p.\n", iface
);
828 return d3d11_geometry_shader_Release(&shader
->ID3D11GeometryShader_iface
);
831 /* ID3D10DeviceChild methods */
833 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
835 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
837 TRACE("iface %p, device %p.\n", iface
, device
);
839 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
842 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
843 REFGUID guid
, UINT
*data_size
, void *data
)
845 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
847 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
848 iface
, debugstr_guid(guid
), data_size
, data
);
850 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
853 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
854 REFGUID guid
, UINT data_size
, const void *data
)
856 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
858 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
859 iface
, debugstr_guid(guid
), data_size
, data
);
861 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
864 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
865 REFGUID guid
, const IUnknown
*data
)
867 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
869 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
871 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
874 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
876 /* IUnknown methods */
877 d3d10_geometry_shader_QueryInterface
,
878 d3d10_geometry_shader_AddRef
,
879 d3d10_geometry_shader_Release
,
880 /* ID3D10DeviceChild methods */
881 d3d10_geometry_shader_GetDevice
,
882 d3d10_geometry_shader_GetPrivateData
,
883 d3d10_geometry_shader_SetPrivateData
,
884 d3d10_geometry_shader_SetPrivateDataInterface
,
887 static void STDMETHODCALLTYPE
d3d_geometry_shader_wined3d_object_destroyed(void *parent
)
889 struct d3d_geometry_shader
*shader
= parent
;
891 wined3d_private_store_cleanup(&shader
->private_store
);
892 HeapFree(GetProcessHeap(), 0, parent
);
895 static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops
=
897 d3d_geometry_shader_wined3d_object_destroyed
,
900 static HRESULT
d3d_geometry_shader_init(struct d3d_geometry_shader
*shader
, struct d3d_device
*device
,
901 const void *byte_code
, SIZE_T byte_code_length
)
903 struct wined3d_shader_signature output_signature
;
904 struct wined3d_shader_signature input_signature
;
905 struct d3d_shader_info shader_info
;
906 struct wined3d_shader_desc desc
;
909 shader
->ID3D11GeometryShader_iface
.lpVtbl
= &d3d11_geometry_shader_vtbl
;
910 shader
->ID3D10GeometryShader_iface
.lpVtbl
= &d3d10_geometry_shader_vtbl
;
911 shader
->refcount
= 1;
912 wined3d_mutex_lock();
913 wined3d_private_store_init(&shader
->private_store
);
915 shader_info
.input_signature
= &input_signature
;
916 shader_info
.output_signature
= &output_signature
;
917 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
919 WARN("Failed to extract shader, hr %#x.\n", hr
);
920 wined3d_private_store_cleanup(&shader
->private_store
);
921 wined3d_mutex_unlock();
925 desc
.byte_code
= shader_info
.shader_code
;
926 desc
.input_signature
= &input_signature
;
927 desc
.output_signature
= &output_signature
;
928 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
930 hr
= wined3d_shader_create_gs(device
->wined3d_device
, &desc
, shader
,
931 &d3d_geometry_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
932 shader_free_signature(&input_signature
);
933 shader_free_signature(&output_signature
);
936 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr
);
937 wined3d_private_store_cleanup(&shader
->private_store
);
938 wined3d_mutex_unlock();
941 wined3d_mutex_unlock();
943 shader
->device
= &device
->ID3D11Device_iface
;
944 ID3D11Device_AddRef(shader
->device
);
949 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
950 struct d3d_geometry_shader
**shader
)
952 struct d3d_geometry_shader
*object
;
955 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
956 return E_OUTOFMEMORY
;
958 if (FAILED(hr
= d3d_geometry_shader_init(object
, device
, byte_code
, byte_code_length
)))
960 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
961 HeapFree(GetProcessHeap(), 0, object
);
965 TRACE("Created geometry shader %p.\n", object
);
971 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
)
975 assert(iface
->lpVtbl
== &d3d11_geometry_shader_vtbl
);
977 return impl_from_ID3D11GeometryShader(iface
);
980 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
984 assert(iface
->lpVtbl
== &d3d10_geometry_shader_vtbl
);
986 return impl_from_ID3D10GeometryShader(iface
);
989 /* ID3D11PixelShader methods */
991 static inline struct d3d_pixel_shader
*impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
)
993 return CONTAINING_RECORD(iface
, struct d3d_pixel_shader
, ID3D11PixelShader_iface
);
996 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_QueryInterface(ID3D11PixelShader
*iface
,
997 REFIID riid
, void **object
)
999 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1001 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1003 if (IsEqualGUID(riid
, &IID_ID3D11PixelShader
)
1004 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
1005 || IsEqualGUID(riid
, &IID_IUnknown
))
1007 ID3D11PixelShader_AddRef(iface
);
1012 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
1013 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
1015 IUnknown_AddRef(&shader
->ID3D10PixelShader_iface
);
1016 *object
= &shader
->ID3D10PixelShader_iface
;
1020 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
1023 return E_NOINTERFACE
;
1026 static ULONG STDMETHODCALLTYPE
d3d11_pixel_shader_AddRef(ID3D11PixelShader
*iface
)
1028 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1029 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
1031 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
1035 ID3D11Device_AddRef(shader
->device
);
1036 wined3d_mutex_lock();
1037 wined3d_shader_incref(shader
->wined3d_shader
);
1038 wined3d_mutex_unlock();
1044 static ULONG STDMETHODCALLTYPE
d3d11_pixel_shader_Release(ID3D11PixelShader
*iface
)
1046 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1047 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
1049 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
1053 ID3D11Device
*device
= shader
->device
;
1055 wined3d_mutex_lock();
1056 wined3d_shader_decref(shader
->wined3d_shader
);
1057 wined3d_mutex_unlock();
1058 /* Release the device last, it may cause the wined3d device to be
1060 ID3D11Device_Release(device
);
1066 static void STDMETHODCALLTYPE
d3d11_pixel_shader_GetDevice(ID3D11PixelShader
*iface
,
1067 ID3D11Device
**device
)
1069 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1071 TRACE("iface %p, device %p.\n", iface
, device
);
1073 *device
= shader
->device
;
1074 ID3D11Device_AddRef(*device
);
1077 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader
*iface
,
1078 REFGUID guid
, UINT
*data_size
, void *data
)
1080 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1082 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
1084 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
1087 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader
*iface
,
1088 REFGUID guid
, UINT data_size
, const void *data
)
1090 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1092 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
1094 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
1097 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader
*iface
,
1098 REFGUID guid
, const IUnknown
*data
)
1100 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
1102 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1104 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
1107 static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl
=
1109 /* IUnknown methods */
1110 d3d11_pixel_shader_QueryInterface
,
1111 d3d11_pixel_shader_AddRef
,
1112 d3d11_pixel_shader_Release
,
1113 /* ID3D11DeviceChild methods */
1114 d3d11_pixel_shader_GetDevice
,
1115 d3d11_pixel_shader_GetPrivateData
,
1116 d3d11_pixel_shader_SetPrivateData
,
1117 d3d11_pixel_shader_SetPrivateDataInterface
,
1120 /* ID3D10PixelShader methods */
1122 static inline struct d3d_pixel_shader
*impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
1124 return CONTAINING_RECORD(iface
, struct d3d_pixel_shader
, ID3D10PixelShader_iface
);
1127 /* IUnknown methods */
1129 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
1130 REFIID riid
, void **object
)
1132 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1134 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
1136 return d3d11_pixel_shader_QueryInterface(&shader
->ID3D11PixelShader_iface
, riid
, object
);
1139 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
1141 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1143 TRACE("iface %p.\n", iface
);
1145 return d3d11_pixel_shader_AddRef(&shader
->ID3D11PixelShader_iface
);
1148 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
1150 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1152 TRACE("iface %p.\n", iface
);
1154 return d3d11_pixel_shader_Release(&shader
->ID3D11PixelShader_iface
);
1157 /* ID3D10DeviceChild methods */
1159 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
1161 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1163 TRACE("iface %p, device %p.\n", iface
, device
);
1165 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
1168 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
1169 REFGUID guid
, UINT
*data_size
, void *data
)
1171 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1173 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1174 iface
, debugstr_guid(guid
), data_size
, data
);
1176 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
1179 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
1180 REFGUID guid
, UINT data_size
, const void *data
)
1182 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1184 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1185 iface
, debugstr_guid(guid
), data_size
, data
);
1187 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
1190 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
1191 REFGUID guid
, const IUnknown
*data
)
1193 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
1195 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
1197 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
1200 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
1202 /* IUnknown methods */
1203 d3d10_pixel_shader_QueryInterface
,
1204 d3d10_pixel_shader_AddRef
,
1205 d3d10_pixel_shader_Release
,
1206 /* ID3D10DeviceChild methods */
1207 d3d10_pixel_shader_GetDevice
,
1208 d3d10_pixel_shader_GetPrivateData
,
1209 d3d10_pixel_shader_SetPrivateData
,
1210 d3d10_pixel_shader_SetPrivateDataInterface
,
1213 static void STDMETHODCALLTYPE
d3d_pixel_shader_wined3d_object_destroyed(void *parent
)
1215 struct d3d_pixel_shader
*shader
= parent
;
1217 wined3d_private_store_cleanup(&shader
->private_store
);
1218 HeapFree(GetProcessHeap(), 0, parent
);
1221 static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops
=
1223 d3d_pixel_shader_wined3d_object_destroyed
,
1226 static HRESULT
d3d_pixel_shader_init(struct d3d_pixel_shader
*shader
, struct d3d_device
*device
,
1227 const void *byte_code
, SIZE_T byte_code_length
)
1229 struct wined3d_shader_signature output_signature
;
1230 struct wined3d_shader_signature input_signature
;
1231 struct d3d_shader_info shader_info
;
1232 struct wined3d_shader_desc desc
;
1235 shader
->ID3D11PixelShader_iface
.lpVtbl
= &d3d11_pixel_shader_vtbl
;
1236 shader
->ID3D10PixelShader_iface
.lpVtbl
= &d3d10_pixel_shader_vtbl
;
1237 shader
->refcount
= 1;
1238 wined3d_mutex_lock();
1239 wined3d_private_store_init(&shader
->private_store
);
1241 shader_info
.input_signature
= &input_signature
;
1242 shader_info
.output_signature
= &output_signature
;
1243 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
1245 WARN("Failed to extract shader, hr %#x.\n", hr
);
1246 wined3d_private_store_cleanup(&shader
->private_store
);
1247 wined3d_mutex_unlock();
1251 desc
.byte_code
= shader_info
.shader_code
;
1252 desc
.input_signature
= &input_signature
;
1253 desc
.output_signature
= &output_signature
;
1254 desc
.max_version
= d3d_sm_from_feature_level(device
->feature_level
);
1256 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
1257 &d3d_pixel_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
1258 shader_free_signature(&input_signature
);
1259 shader_free_signature(&output_signature
);
1262 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);
1263 wined3d_private_store_cleanup(&shader
->private_store
);
1264 wined3d_mutex_unlock();
1265 return E_INVALIDARG
;
1267 wined3d_mutex_unlock();
1269 shader
->device
= &device
->ID3D11Device_iface
;
1270 ID3D11Device_AddRef(shader
->device
);
1275 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
1276 struct d3d_pixel_shader
**shader
)
1278 struct d3d_pixel_shader
*object
;
1281 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1282 return E_OUTOFMEMORY
;
1284 if (FAILED(hr
= d3d_pixel_shader_init(object
, device
, byte_code
, byte_code_length
)))
1286 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1287 HeapFree(GetProcessHeap(), 0, object
);
1291 TRACE("Created pixel shader %p.\n", object
);
1297 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
)
1301 assert(iface
->lpVtbl
== &d3d11_pixel_shader_vtbl
);
1303 return impl_from_ID3D11PixelShader(iface
);
1306 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
1310 assert(iface
->lpVtbl
== &d3d10_pixel_shader_vtbl
);
1312 return impl_from_ID3D10PixelShader(iface
);