wined3d: Introduce wined3d_shader_create_hs().
[wine.git] / dlls / d3d11 / device.c
blob8a53e89f72296b33ac91bfa52b7fc93f6724a52d
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
32 d3d_null_wined3d_object_destroyed,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D11DeviceContext *iface)
39 return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
42 static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
44 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
45 return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
48 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
49 REFIID riid, void **out)
51 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
53 if (IsEqualGUID(riid, &IID_ID3D11DeviceContext)
54 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
55 || IsEqualGUID(riid, &IID_IUnknown))
57 ID3D11DeviceContext_AddRef(iface);
58 *out = iface;
59 return S_OK;
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
63 *out = NULL;
64 return E_NOINTERFACE;
67 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_AddRef(ID3D11DeviceContext *iface)
69 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
70 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
71 ULONG refcount = InterlockedIncrement(&context->refcount);
73 TRACE("%p increasing refcount to %u.\n", context, refcount);
75 if (refcount == 1)
77 ID3D11Device_AddRef(&device->ID3D11Device_iface);
80 return refcount;
83 static ULONG STDMETHODCALLTYPE d3d11_immediate_context_Release(ID3D11DeviceContext *iface)
85 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
86 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
87 ULONG refcount = InterlockedDecrement(&context->refcount);
89 TRACE("%p decreasing refcount to %u.\n", context, refcount);
91 if (!refcount)
93 ID3D11Device_Release(&device->ID3D11Device_iface);
96 return refcount;
99 static void STDMETHODCALLTYPE d3d11_immediate_context_GetDevice(ID3D11DeviceContext *iface, ID3D11Device **device)
101 struct d3d_device *device_object = device_from_immediate_ID3D11DeviceContext(iface);
103 TRACE("iface %p, device %p.\n", iface, device);
105 *device = &device_object->ID3D11Device_iface;
106 ID3D11Device_AddRef(*device);
109 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
110 UINT *data_size, void *data)
112 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
116 return d3d_get_private_data(&context->private_store, guid, data_size, data);
119 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext *iface, REFGUID guid,
120 UINT data_size, const void *data)
122 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
126 return d3d_set_private_data(&context->private_store, guid, data_size, data);
129 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext *iface,
130 REFGUID guid, const IUnknown *data)
132 struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
134 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
136 return d3d_set_private_data_interface(&context->private_store, guid, data);
139 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
140 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
142 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
143 unsigned int i;
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface, start_slot, buffer_count, buffers);
148 wined3d_mutex_lock();
149 for (i = 0; i < buffer_count; ++i)
151 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
153 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
154 buffer ? buffer->wined3d_buffer : NULL);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext *iface,
160 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
162 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
163 unsigned int i;
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface, start_slot, view_count, views);
168 wined3d_mutex_lock();
169 for (i = 0; i < view_count; ++i)
171 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
173 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
174 view ? view->wined3d_view : NULL);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceContext *iface,
180 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
182 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
183 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface, shader, class_instances, class_instance_count);
188 if (class_instances)
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device->wined3d_device, ps ? ps->wined3d_shader : NULL);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
197 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
199 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
200 unsigned int i;
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface, start_slot, sampler_count, samplers);
205 wined3d_mutex_lock();
206 for (i = 0; i < sampler_count; ++i)
208 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
210 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
211 sampler ? sampler->wined3d_sampler : NULL);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
217 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
219 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
220 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface, shader, class_instances, class_instance_count);
225 if (class_instances)
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device->wined3d_device, vs ? vs->wined3d_shader : NULL);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext *iface,
234 UINT index_count, UINT start_index_location, INT base_vertex_location)
236 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface, index_count, start_index_location, base_vertex_location);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
243 wined3d_device_draw_indexed_primitive(device->wined3d_device, start_index_location, index_count);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE d3d11_immediate_context_Draw(ID3D11DeviceContext *iface,
248 UINT vertex_count, UINT start_vertex_location)
250 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface, vertex_count, start_vertex_location);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device->wined3d_device, start_vertex_location, vertex_count);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
261 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
263 struct wined3d_resource *wined3d_resource;
264 struct wined3d_map_desc map_desc;
265 HRESULT hr;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
270 if (map_flags)
271 FIXME("Ignoring map_flags %#x.\n", map_flags);
273 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
275 wined3d_mutex_lock();
276 hr = wined3d_resource_map(wined3d_resource, subresource_idx,
277 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type));
278 wined3d_mutex_unlock();
280 mapped_subresource->pData = map_desc.data;
281 mapped_subresource->RowPitch = map_desc.row_pitch;
282 mapped_subresource->DepthPitch = map_desc.slice_pitch;
284 return hr;
287 static void STDMETHODCALLTYPE d3d11_immediate_context_Unmap(ID3D11DeviceContext *iface, ID3D11Resource *resource,
288 UINT subresource_idx)
290 struct wined3d_resource *wined3d_resource;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
294 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource, subresource_idx);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext *iface,
302 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
304 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
305 unsigned int i;
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface, start_slot, buffer_count, buffers);
310 wined3d_mutex_lock();
311 for (i = 0; i < buffer_count; ++i)
313 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
315 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
316 buffer ? buffer->wined3d_buffer : NULL);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext *iface,
322 ID3D11InputLayout *input_layout)
324 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
325 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
327 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device->wined3d_device, layout ? layout->wined3d_decl : NULL);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext *iface,
335 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
337 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
338 unsigned int i;
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface, start_slot, buffer_count, buffers, strides, offsets);
343 wined3d_mutex_lock();
344 for (i = 0; i < buffer_count; ++i)
346 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
348 wined3d_device_set_stream_source(device->wined3d_device, start_slot + i,
349 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext *iface,
355 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
357 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
358 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface, buffer, debug_dxgi_format(format), offset);
363 if (offset)
364 FIXME("offset %u not supported.\n", offset);
366 wined3d_mutex_lock();
367 wined3d_device_set_index_buffer(device->wined3d_device,
368 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
369 wined3dformat_from_dxgi_format(format));
370 wined3d_mutex_unlock();
373 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext *iface,
374 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
375 UINT start_instance_location)
377 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
379 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
380 "base_vertex_location %d, start_instance_location %u.\n",
381 iface, instance_index_count, instance_count, start_index_location,
382 base_vertex_location, start_instance_location);
384 wined3d_mutex_lock();
385 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
386 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
387 instance_index_count, start_instance_location, instance_count);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext *iface,
392 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
394 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
396 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
397 "start_instance_location %u.\n",
398 iface, instance_vertex_count, instance_count, start_vertex_location,
399 start_instance_location);
401 wined3d_mutex_lock();
402 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
403 instance_vertex_count, start_instance_location, instance_count);
404 wined3d_mutex_unlock();
407 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext *iface,
408 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
410 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
411 unsigned int i;
413 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
414 iface, start_slot, buffer_count, buffers);
416 wined3d_mutex_lock();
417 for (i = 0; i < buffer_count; ++i)
419 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
421 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
422 buffer ? buffer->wined3d_buffer : NULL);
424 wined3d_mutex_unlock();
427 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceContext *iface,
428 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
430 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
431 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
433 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
434 iface, shader, class_instances, class_instance_count);
436 if (class_instances)
437 FIXME("Dynamic linking is not implemented yet.\n");
439 wined3d_mutex_lock();
440 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
441 wined3d_mutex_unlock();
444 static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
445 D3D11_PRIMITIVE_TOPOLOGY topology)
447 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
449 TRACE("iface %p, topology %u.\n", iface, topology);
451 wined3d_mutex_lock();
452 wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
453 wined3d_mutex_unlock();
456 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
457 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
459 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
460 unsigned int i;
462 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
464 wined3d_mutex_lock();
465 for (i = 0; i < view_count; ++i)
467 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
469 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
470 view ? view->wined3d_view : NULL);
472 wined3d_mutex_unlock();
475 static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext *iface,
476 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
478 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
479 unsigned int i;
481 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
482 iface, start_slot, sampler_count, samplers);
484 wined3d_mutex_lock();
485 for (i = 0; i < sampler_count; ++i)
487 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
489 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
490 sampler ? sampler->wined3d_sampler : NULL);
492 wined3d_mutex_unlock();
495 static void STDMETHODCALLTYPE d3d11_immediate_context_Begin(ID3D11DeviceContext *iface,
496 ID3D11Asynchronous *asynchronous)
498 FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
501 static void STDMETHODCALLTYPE d3d11_immediate_context_End(ID3D11DeviceContext *iface,
502 ID3D11Asynchronous *asynchronous)
504 FIXME("iface %p, asynchronous %p stub!\n", iface, asynchronous);
507 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_GetData(ID3D11DeviceContext *iface,
508 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
510 FIXME("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x stub!\n",
511 iface, asynchronous, data, data_size, data_flags);
513 return E_NOTIMPL;
516 static void STDMETHODCALLTYPE d3d11_immediate_context_SetPredication(ID3D11DeviceContext *iface,
517 ID3D11Predicate *predicate, BOOL value)
519 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
520 struct d3d_query *query;
522 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
524 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
526 wined3d_mutex_lock();
527 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
528 wined3d_mutex_unlock();
531 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext *iface,
532 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
534 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
535 unsigned int i;
537 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
539 wined3d_mutex_lock();
540 for (i = 0; i < view_count; ++i)
542 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
544 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
545 view ? view->wined3d_view : NULL);
547 wined3d_mutex_unlock();
550 static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext *iface,
551 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
553 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
554 unsigned int i;
556 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
557 iface, start_slot, sampler_count, samplers);
559 wined3d_mutex_lock();
560 for (i = 0; i < sampler_count; ++i)
562 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
564 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
565 sampler ? sampler->wined3d_sampler : NULL);
567 wined3d_mutex_unlock();
570 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext *iface,
571 UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
572 ID3D11DepthStencilView *depth_stencil_view)
574 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
575 struct d3d_depthstencil_view *dsv;
576 unsigned int i;
578 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
579 iface, render_target_view_count, render_target_views, depth_stencil_view);
581 wined3d_mutex_lock();
582 for (i = 0; i < render_target_view_count; ++i)
584 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
585 wined3d_device_set_rendertarget_view(device->wined3d_device, i, rtv ? rtv->wined3d_view : NULL, FALSE);
587 for (; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
589 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
592 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
593 wined3d_device_set_depth_stencil_view(device->wined3d_device, dsv ? dsv->wined3d_view : NULL);
594 wined3d_mutex_unlock();
597 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
598 ID3D11DeviceContext *iface, UINT render_target_view_count,
599 ID3D11RenderTargetView *const *render_target_views, ID3D11DepthStencilView *depth_stencil_view,
600 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
601 ID3D11UnorderedAccessView *const *unordered_access_views, const UINT *initial_counts)
603 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
604 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
605 "initial_counts %p stub!\n",
606 iface, render_target_view_count, render_target_views, depth_stencil_view,
607 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
608 initial_counts);
611 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
612 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
614 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
615 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
616 const D3D11_BLEND_DESC *desc;
618 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
619 iface, blend_state, debug_float4(blend_factor), sample_mask);
621 if (!blend_factor)
622 blend_factor = default_blend_factor;
624 if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
625 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
627 wined3d_mutex_lock();
628 memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
629 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK, sample_mask);
630 if (!(device->blend_state = unsafe_impl_from_ID3D11BlendState(blend_state)))
632 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, FALSE);
633 wined3d_device_set_render_state(device->wined3d_device,
634 WINED3D_RS_COLORWRITEENABLE, D3D11_COLOR_WRITE_ENABLE_ALL);
635 wined3d_device_set_render_state(device->wined3d_device,
636 WINED3D_RS_COLORWRITEENABLE1, D3D11_COLOR_WRITE_ENABLE_ALL);
637 wined3d_device_set_render_state(device->wined3d_device,
638 WINED3D_RS_COLORWRITEENABLE2, D3D11_COLOR_WRITE_ENABLE_ALL);
639 wined3d_device_set_render_state(device->wined3d_device,
640 WINED3D_RS_COLORWRITEENABLE3, D3D11_COLOR_WRITE_ENABLE_ALL);
641 wined3d_mutex_unlock();
642 return;
645 desc = &device->blend_state->desc;
646 /* glSampleCoverage() */
647 if (desc->AlphaToCoverageEnable)
648 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
649 /* glEnableIndexedEXT(GL_BLEND, ...) */
650 FIXME("Per-rendertarget blend not implemented.\n");
651 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE,
652 desc->RenderTarget[0].BlendEnable);
653 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend);
654 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend);
655 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp);
656 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
657 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA,
658 desc->RenderTarget[0].SrcBlendAlpha);
659 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA,
660 desc->RenderTarget[0].DestBlendAlpha);
661 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA,
662 desc->RenderTarget[0].BlendOpAlpha);
663 FIXME("Color mask > 3 not implemented.\n");
664 wined3d_device_set_render_state(device->wined3d_device,
665 WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
666 wined3d_device_set_render_state(device->wined3d_device,
667 WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
668 wined3d_device_set_render_state(device->wined3d_device,
669 WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
670 wined3d_device_set_render_state(device->wined3d_device,
671 WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
672 wined3d_mutex_unlock();
675 static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext *iface,
676 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
678 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
679 const D3D11_DEPTH_STENCILOP_DESC *stencil_desc;
680 const D3D11_DEPTH_STENCIL_DESC *desc;
682 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
683 iface, depth_stencil_state, stencil_ref);
685 wined3d_mutex_lock();
686 device->stencil_ref = stencil_ref;
687 if (!(device->depth_stencil_state = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
689 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, TRUE);
690 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, D3D11_DEPTH_WRITE_MASK_ALL);
691 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, D3D11_COMPARISON_LESS);
692 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, FALSE);
693 wined3d_mutex_unlock();
694 return;
697 desc = &device->depth_stencil_state->desc;
699 if (desc->FrontFace.StencilFailOp != desc->BackFace.StencilFailOp
700 || desc->FrontFace.StencilDepthFailOp != desc->BackFace.StencilDepthFailOp
701 || desc->FrontFace.StencilPassOp != desc->BackFace.StencilPassOp
702 || desc->FrontFace.StencilFunc != desc->BackFace.StencilFunc)
703 FIXME("Two-sided stencil testing not supported.\n");
705 stencil_desc = &desc->FrontFace;
707 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, desc->DepthEnable);
708 if (desc->DepthEnable)
710 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZWRITEENABLE, desc->DepthWriteMask);
711 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZFUNC, desc->DepthFunc);
714 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILENABLE, desc->StencilEnable);
715 if (desc->StencilEnable)
717 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILMASK, desc->StencilReadMask);
718 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILWRITEMASK, desc->StencilWriteMask);
719 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFAIL, stencil_desc->StencilFailOp);
720 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILZFAIL,
721 stencil_desc->StencilDepthFailOp);
722 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILPASS, stencil_desc->StencilPassOp);
723 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILFUNC, stencil_desc->StencilFunc);
724 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_STENCILREF, stencil_ref);
726 wined3d_mutex_unlock();
729 static void STDMETHODCALLTYPE d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
730 ID3D11Buffer *const *buffers, const UINT *offsets)
732 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
733 unsigned int count, i;
735 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
737 count = min(buffer_count, D3D11_SO_BUFFER_SLOT_COUNT);
738 wined3d_mutex_lock();
739 for (i = 0; i < count; ++i)
741 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
743 wined3d_device_set_stream_output(device->wined3d_device, i,
744 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
746 for (; i < D3D11_SO_BUFFER_SLOT_COUNT; ++i)
748 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
750 wined3d_mutex_unlock();
753 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawAuto(ID3D11DeviceContext *iface)
755 FIXME("iface %p stub!\n", iface);
758 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext *iface,
759 ID3D11Buffer *buffer, UINT offset)
761 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
764 static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
765 ID3D11Buffer *buffer, UINT offset)
767 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
770 static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,
771 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
773 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
774 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
777 static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext *iface,
778 ID3D11Buffer *buffer, UINT offset)
780 FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
783 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface,
784 ID3D11RasterizerState *rasterizer_state)
786 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
787 const D3D11_RASTERIZER_DESC *desc;
789 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
791 wined3d_mutex_lock();
792 if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
794 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
795 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW);
796 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE);
797 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE);
798 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE);
799 wined3d_mutex_unlock();
800 return;
803 desc = &device->rasterizer_state->desc;
804 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
805 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
806 /* glFrontFace() */
807 if (desc->FrontCounterClockwise)
808 FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise);
809 /* OpenGL style depth bias. */
810 if (desc->DepthBias || desc->SlopeScaledDepthBias)
811 FIXME("Ignoring depth bias.\n");
812 /* GL_DEPTH_CLAMP */
813 if (!desc->DepthClipEnable)
814 FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable);
815 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable);
816 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable);
817 wined3d_device_set_render_state(device->wined3d_device,
818 WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable);
819 wined3d_mutex_unlock();
822 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface,
823 UINT viewport_count, const D3D11_VIEWPORT *viewports)
825 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
826 struct wined3d_viewport wined3d_vp;
828 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
830 if (viewport_count > 1)
831 FIXME("Multiple viewports not implemented.\n");
833 if (!viewport_count)
834 return;
836 if (viewports[0].TopLeftX != (UINT)viewports[0].TopLeftX
837 || viewports[0].TopLeftY != (UINT)viewports[0].TopLeftY
838 || viewports[0].Width != (UINT)viewports[0].Width
839 || viewports[0].Height != (UINT)viewports[0].Height)
840 FIXME("Floating-point viewports not implemented.\n");
842 wined3d_vp.x = viewports[0].TopLeftX;
843 wined3d_vp.y = viewports[0].TopLeftY;
844 wined3d_vp.width = viewports[0].Width;
845 wined3d_vp.height = viewports[0].Height;
846 wined3d_vp.min_z = viewports[0].MinDepth;
847 wined3d_vp.max_z = viewports[0].MaxDepth;
849 wined3d_mutex_lock();
850 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
851 wined3d_mutex_unlock();
854 static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext *iface,
855 UINT rect_count, const D3D11_RECT *rects)
857 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
859 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
861 if (rect_count > 1)
862 FIXME("Multiple scissor rects not implemented.\n");
864 if (!rect_count)
865 return;
867 wined3d_mutex_lock();
868 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
869 wined3d_mutex_unlock();
872 static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext *iface,
873 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
874 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
876 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
877 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
878 struct wined3d_box wined3d_src_box;
880 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
881 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
882 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
883 src_resource, src_subresource_idx, src_box);
885 if (src_box)
887 wined3d_src_box.left = src_box->left;
888 wined3d_src_box.top = src_box->top;
889 wined3d_src_box.front = src_box->front;
890 wined3d_src_box.right = src_box->right;
891 wined3d_src_box.bottom = src_box->bottom;
892 wined3d_src_box.back = src_box->back;
895 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
896 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
897 wined3d_mutex_lock();
898 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
899 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
900 wined3d_mutex_unlock();
903 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyResource(ID3D11DeviceContext *iface,
904 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
906 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
907 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
909 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
911 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
912 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
913 wined3d_mutex_lock();
914 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
915 wined3d_mutex_unlock();
918 static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext *iface,
919 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
920 const void *data, UINT row_pitch, UINT depth_pitch)
922 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
923 struct wined3d_resource *wined3d_resource;
924 struct wined3d_box wined3d_box;
926 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
927 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
929 if (box)
931 wined3d_box.left = box->left;
932 wined3d_box.top = box->top;
933 wined3d_box.front = box->front;
934 wined3d_box.right = box->right;
935 wined3d_box.bottom = box->bottom;
936 wined3d_box.back = box->back;
939 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
940 wined3d_mutex_lock();
941 wined3d_device_update_sub_resource(device->wined3d_device, wined3d_resource,
942 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch);
943 wined3d_mutex_unlock();
946 static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext *iface,
947 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
949 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
950 iface, dst_buffer, dst_offset, src_view);
953 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
954 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
956 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
957 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
958 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
959 HRESULT hr;
961 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
962 iface, render_target_view, debug_float4(color_rgba));
964 wined3d_mutex_lock();
965 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
966 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
967 ERR("Failed to clear view, hr %#x.\n", hr);
968 wined3d_mutex_unlock();
971 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext *iface,
972 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
974 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
975 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
978 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
979 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
981 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
982 iface, unordered_access_view, debug_float4(values));
985 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
986 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
988 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
989 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
990 DWORD wined3d_flags;
991 HRESULT hr;
993 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
994 iface, depth_stencil_view, flags, depth, stencil);
996 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
998 wined3d_mutex_lock();
999 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
1000 wined3d_flags, NULL, depth, stencil)))
1001 ERR("Failed to clear view, hr %#x.\n", hr);
1002 wined3d_mutex_unlock();
1005 static void STDMETHODCALLTYPE d3d11_immediate_context_GenerateMips(ID3D11DeviceContext *iface,
1006 ID3D11ShaderResourceView *view)
1008 FIXME("iface %p, view %p stub!\n", iface, view);
1011 static void STDMETHODCALLTYPE d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext *iface,
1012 ID3D11Resource *resource, FLOAT min_lod)
1014 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1017 static FLOAT STDMETHODCALLTYPE d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext *iface,
1018 ID3D11Resource *resource)
1020 FIXME("iface %p, resource %p stub!\n", iface, resource);
1022 return 0.0f;
1025 static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext *iface,
1026 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1027 ID3D11Resource *src_resource, UINT src_subresource_idx,
1028 DXGI_FORMAT format)
1030 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1031 "format %s stub!\n",
1032 iface, dst_resource, dst_subresource_idx, src_resource, src_subresource_idx,
1033 debug_dxgi_format(format));
1036 static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
1037 ID3D11CommandList *command_list, BOOL restore_state)
1039 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface, command_list, restore_state);
1042 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
1043 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1045 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1046 iface, start_slot, view_count, views);
1049 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
1050 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1052 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1053 iface, shader, class_instances, class_instance_count);
1056 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
1057 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1059 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1060 iface, start_slot, sampler_count, samplers);
1063 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
1064 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1066 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1067 iface, start_slot, buffer_count, buffers);
1070 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
1071 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1073 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1074 iface, start_slot, view_count, views);
1077 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShader(ID3D11DeviceContext *iface,
1078 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1080 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1081 iface, shader, class_instances, class_instance_count);
1084 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext *iface,
1085 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1087 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1088 iface, start_slot, sampler_count, samplers);
1091 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext *iface,
1092 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1094 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1095 iface, start_slot, buffer_count, buffers);
1098 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext *iface,
1099 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1101 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1102 iface, start_slot, view_count, views);
1105 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext *iface,
1106 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1108 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
1109 iface, start_slot, view_count, views, initial_counts);
1112 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetShader(ID3D11DeviceContext *iface,
1113 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1115 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1116 iface, shader, class_instances, class_instance_count);
1119 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext *iface,
1120 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1122 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1123 iface, start_slot, sampler_count, samplers);
1126 static void STDMETHODCALLTYPE d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext *iface,
1127 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1129 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1130 iface, start_slot, buffer_count, buffers);
1133 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext *iface,
1134 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1136 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1137 unsigned int i;
1139 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1140 iface, start_slot, buffer_count, buffers);
1142 wined3d_mutex_lock();
1143 for (i = 0; i < buffer_count; ++i)
1145 struct wined3d_buffer *wined3d_buffer;
1146 struct d3d_buffer *buffer_impl;
1148 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
1150 buffers[i] = NULL;
1151 continue;
1154 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1155 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1156 ID3D11Buffer_AddRef(buffers[i]);
1158 wined3d_mutex_unlock();
1161 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext *iface,
1162 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1164 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1165 unsigned int i;
1167 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1168 iface, start_slot, view_count, views);
1170 wined3d_mutex_lock();
1171 for (i = 0; i < view_count; ++i)
1173 struct wined3d_shader_resource_view *wined3d_view;
1174 struct d3d_shader_resource_view *view_impl;
1176 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
1178 views[i] = NULL;
1179 continue;
1182 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1183 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1184 ID3D11ShaderResourceView_AddRef(views[i]);
1186 wined3d_mutex_unlock();
1189 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetShader(ID3D11DeviceContext *iface,
1190 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1192 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1193 struct wined3d_shader *wined3d_shader;
1194 struct d3d_pixel_shader *shader_impl;
1196 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1197 iface, shader, class_instances, class_instance_count);
1199 if (class_instances || class_instance_count)
1200 FIXME("Dynamic linking not implemented yet.\n");
1202 wined3d_mutex_lock();
1203 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
1205 wined3d_mutex_unlock();
1206 *shader = NULL;
1207 return;
1210 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1211 wined3d_mutex_unlock();
1212 *shader = &shader_impl->ID3D11PixelShader_iface;
1213 ID3D11PixelShader_AddRef(*shader);
1216 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext *iface,
1217 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1219 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1220 unsigned int i;
1222 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1223 iface, start_slot, sampler_count, samplers);
1225 wined3d_mutex_lock();
1226 for (i = 0; i < sampler_count; ++i)
1228 struct wined3d_sampler *wined3d_sampler;
1229 struct d3d_sampler_state *sampler_impl;
1231 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
1233 samplers[i] = NULL;
1234 continue;
1237 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1238 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1239 ID3D11SamplerState_AddRef(samplers[i]);
1241 wined3d_mutex_unlock();
1244 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShader(ID3D11DeviceContext *iface,
1245 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1247 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1248 struct d3d_vertex_shader *shader_impl;
1249 struct wined3d_shader *wined3d_shader;
1251 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1252 iface, shader, class_instances, class_instance_count);
1254 if (class_instances || class_instance_count)
1255 FIXME("Dynamic linking not implemented yet.\n");
1257 wined3d_mutex_lock();
1258 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
1260 wined3d_mutex_unlock();
1261 *shader = NULL;
1262 return;
1265 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1266 wined3d_mutex_unlock();
1267 *shader = &shader_impl->ID3D11VertexShader_iface;
1268 ID3D11VertexShader_AddRef(*shader);
1271 static void STDMETHODCALLTYPE d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext *iface,
1272 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1274 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1275 unsigned int i;
1277 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1278 iface, start_slot, buffer_count, buffers);
1280 wined3d_mutex_lock();
1281 for (i = 0; i < buffer_count; ++i)
1283 struct wined3d_buffer *wined3d_buffer;
1284 struct d3d_buffer *buffer_impl;
1286 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
1288 buffers[i] = NULL;
1289 continue;
1292 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1293 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1294 ID3D11Buffer_AddRef(buffers[i]);
1296 wined3d_mutex_unlock();
1299 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext *iface,
1300 ID3D11InputLayout **input_layout)
1302 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1303 struct wined3d_vertex_declaration *wined3d_declaration;
1304 struct d3d_input_layout *input_layout_impl;
1306 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1308 wined3d_mutex_lock();
1309 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
1311 wined3d_mutex_unlock();
1312 *input_layout = NULL;
1313 return;
1316 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1317 wined3d_mutex_unlock();
1318 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1319 ID3D11InputLayout_AddRef(*input_layout);
1322 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext *iface,
1323 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1325 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
1326 iface, start_slot, buffer_count, buffers, strides, offsets);
1329 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext *iface,
1330 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1332 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
1335 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext *iface,
1336 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1338 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1339 unsigned int i;
1341 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1342 iface, start_slot, buffer_count, buffers);
1344 wined3d_mutex_lock();
1345 for (i = 0; i < buffer_count; ++i)
1347 struct wined3d_buffer *wined3d_buffer;
1348 struct d3d_buffer *buffer_impl;
1350 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
1352 buffers[i] = NULL;
1353 continue;
1356 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1357 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1358 ID3D11Buffer_AddRef(buffers[i]);
1360 wined3d_mutex_unlock();
1363 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShader(ID3D11DeviceContext *iface,
1364 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1366 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1367 struct d3d_geometry_shader *shader_impl;
1368 struct wined3d_shader *wined3d_shader;
1370 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1371 iface, shader, class_instances, class_instance_count);
1373 if (class_instances || class_instance_count)
1374 FIXME("Dynamic linking not implemented yet.\n");
1376 wined3d_mutex_lock();
1377 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
1379 wined3d_mutex_unlock();
1380 *shader = NULL;
1381 return;
1384 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1385 wined3d_mutex_unlock();
1386 *shader = &shader_impl->ID3D11GeometryShader_iface;
1387 ID3D11GeometryShader_AddRef(*shader);
1390 static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext *iface,
1391 D3D11_PRIMITIVE_TOPOLOGY *topology)
1393 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1395 TRACE("iface %p, topology %p.\n", iface, topology);
1397 wined3d_mutex_lock();
1398 wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
1399 wined3d_mutex_unlock();
1402 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
1403 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1405 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1406 unsigned int i;
1408 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1410 wined3d_mutex_lock();
1411 for (i = 0; i < view_count; ++i)
1413 struct wined3d_shader_resource_view *wined3d_view;
1414 struct d3d_shader_resource_view *view_impl;
1416 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
1418 views[i] = NULL;
1419 continue;
1422 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1423 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1424 ID3D11ShaderResourceView_AddRef(views[i]);
1426 wined3d_mutex_unlock();
1429 static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext *iface,
1430 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1432 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1433 unsigned int i;
1435 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1436 iface, start_slot, sampler_count, samplers);
1438 wined3d_mutex_lock();
1439 for (i = 0; i < sampler_count; ++i)
1441 struct wined3d_sampler *wined3d_sampler;
1442 struct d3d_sampler_state *sampler_impl;
1444 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
1446 samplers[i] = NULL;
1447 continue;
1450 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1451 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1452 ID3D11SamplerState_AddRef(samplers[i]);
1454 wined3d_mutex_unlock();
1457 static void STDMETHODCALLTYPE d3d11_immediate_context_GetPredication(ID3D11DeviceContext *iface,
1458 ID3D11Predicate **predicate, BOOL *value)
1460 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1461 struct wined3d_query *wined3d_predicate;
1462 struct d3d_query *predicate_impl;
1464 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
1466 wined3d_mutex_lock();
1467 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
1469 wined3d_mutex_unlock();
1470 *predicate = NULL;
1471 return;
1474 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
1475 wined3d_mutex_unlock();
1476 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
1477 ID3D11Predicate_AddRef(*predicate);
1480 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext *iface,
1481 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1483 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1484 unsigned int i;
1486 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1488 wined3d_mutex_lock();
1489 for (i = 0; i < view_count; ++i)
1491 struct wined3d_shader_resource_view *wined3d_view;
1492 struct d3d_shader_resource_view *view_impl;
1494 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
1496 views[i] = NULL;
1497 continue;
1500 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1501 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1502 ID3D11ShaderResourceView_AddRef(views[i]);
1504 wined3d_mutex_unlock();
1507 static void STDMETHODCALLTYPE d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext *iface,
1508 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1510 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1511 unsigned int i;
1513 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1514 iface, start_slot, sampler_count, samplers);
1516 wined3d_mutex_lock();
1517 for (i = 0; i < sampler_count; ++i)
1519 struct d3d_sampler_state *sampler_impl;
1520 struct wined3d_sampler *wined3d_sampler;
1522 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
1524 samplers[i] = NULL;
1525 continue;
1528 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1529 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1530 ID3D11SamplerState_AddRef(samplers[i]);
1532 wined3d_mutex_unlock();
1535 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext *iface,
1536 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1537 ID3D11DepthStencilView **depth_stencil_view)
1539 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1540 struct wined3d_rendertarget_view *wined3d_view;
1542 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1543 iface, render_target_view_count, render_target_views, depth_stencil_view);
1545 wined3d_mutex_lock();
1546 if (render_target_views)
1548 struct d3d_rendertarget_view *view_impl;
1549 unsigned int i;
1551 for (i = 0; i < render_target_view_count; ++i)
1553 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
1554 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1556 render_target_views[i] = NULL;
1557 continue;
1560 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
1561 ID3D11RenderTargetView_AddRef(render_target_views[i]);
1565 if (depth_stencil_view)
1567 struct d3d_depthstencil_view *view_impl;
1569 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
1570 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
1572 *depth_stencil_view = NULL;
1574 else
1576 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
1577 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
1580 wined3d_mutex_unlock();
1583 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1584 ID3D11DeviceContext *iface,
1585 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
1586 ID3D11DepthStencilView **depth_stencil_view,
1587 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
1588 ID3D11UnorderedAccessView **unordered_access_views)
1590 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1591 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1592 "unordered_access_views %p stub!\n",
1593 iface, render_target_view_count, render_target_views, depth_stencil_view,
1594 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
1597 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,
1598 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
1600 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
1601 iface, blend_state, blend_factor, sample_mask);
1604 static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext *iface,
1605 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
1607 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n", iface, depth_stencil_state, stencil_ref);
1610 static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
1611 UINT buffer_count, ID3D11Buffer **buffers)
1613 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1614 unsigned int i;
1616 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
1618 wined3d_mutex_lock();
1619 for (i = 0; i < buffer_count; ++i)
1621 struct wined3d_buffer *wined3d_buffer;
1622 struct d3d_buffer *buffer_impl;
1624 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
1626 buffers[i] = NULL;
1627 continue;
1630 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1631 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
1632 ID3D11Buffer_AddRef(buffers[i]);
1634 wined3d_mutex_unlock();
1637 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,
1638 ID3D11RasterizerState **rasterizer_state)
1640 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1642 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1644 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D11RasterizerState_iface : NULL))
1645 ID3D11RasterizerState_AddRef(*rasterizer_state);
1648 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext *iface,
1649 UINT *viewport_count, D3D11_VIEWPORT *viewports)
1651 struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
1652 struct wined3d_viewport wined3d_vp;
1654 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
1656 if (!viewports)
1658 *viewport_count = 1;
1659 return;
1662 if (!*viewport_count)
1663 return;
1665 wined3d_mutex_lock();
1666 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
1667 wined3d_mutex_unlock();
1669 viewports[0].TopLeftX = wined3d_vp.x;
1670 viewports[0].TopLeftY = wined3d_vp.y;
1671 viewports[0].Width = wined3d_vp.width;
1672 viewports[0].Height = wined3d_vp.height;
1673 viewports[0].MinDepth = wined3d_vp.min_z;
1674 viewports[0].MaxDepth = wined3d_vp.max_z;
1676 if (*viewport_count > 1)
1677 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
1680 static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext *iface,
1681 UINT *rect_count, D3D11_RECT *rects)
1683 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
1686 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext *iface,
1687 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1689 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1692 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetShader(ID3D11DeviceContext *iface,
1693 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1695 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1696 iface, shader, class_instances, class_instance_count);
1699 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext *iface,
1700 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1702 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1703 iface, start_slot, sampler_count, samplers);
1706 static void STDMETHODCALLTYPE d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext *iface,
1707 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1709 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1710 iface, start_slot, buffer_count, buffers);
1713 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext *iface,
1714 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1716 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1717 iface, start_slot, view_count, views);
1720 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetShader(ID3D11DeviceContext *iface,
1721 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1723 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1724 iface, shader, class_instances, class_instance_count);
1727 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext *iface,
1728 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1730 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1731 iface, start_slot, sampler_count, samplers);
1734 static void STDMETHODCALLTYPE d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext *iface,
1735 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1737 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1738 iface, start_slot, buffer_count, buffers);
1741 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext *iface,
1742 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1744 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1747 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext *iface,
1748 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
1750 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
1753 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetShader(ID3D11DeviceContext *iface,
1754 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1756 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1757 iface, shader, class_instances, class_instance_count);
1760 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext *iface,
1761 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1763 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1764 iface, start_slot, sampler_count, samplers);
1767 static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext *iface,
1768 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1770 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1771 iface, start_slot, buffer_count, buffers);
1774 static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
1776 FIXME("iface %p stub!\n", iface);
1779 static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
1781 FIXME("iface %p stub!\n", iface);
1784 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_immediate_context_GetType(ID3D11DeviceContext *iface)
1786 TRACE("iface %p.\n", iface);
1788 return D3D11_DEVICE_CONTEXT_IMMEDIATE;
1791 static UINT STDMETHODCALLTYPE d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext *iface)
1793 FIXME("iface %p stub!\n", iface);
1795 return 0;
1798 static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext *iface,
1799 BOOL restore, ID3D11CommandList **command_list)
1801 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface, restore, command_list);
1803 return E_NOTIMPL;
1806 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl =
1808 /* IUnknown methods */
1809 d3d11_immediate_context_QueryInterface,
1810 d3d11_immediate_context_AddRef,
1811 d3d11_immediate_context_Release,
1812 /* ID3D11DeviceChild methods */
1813 d3d11_immediate_context_GetDevice,
1814 d3d11_immediate_context_GetPrivateData,
1815 d3d11_immediate_context_SetPrivateData,
1816 d3d11_immediate_context_SetPrivateDataInterface,
1817 /* ID3D11DeviceContext methods */
1818 d3d11_immediate_context_VSSetConstantBuffers,
1819 d3d11_immediate_context_PSSetShaderResources,
1820 d3d11_immediate_context_PSSetShader,
1821 d3d11_immediate_context_PSSetSamplers,
1822 d3d11_immediate_context_VSSetShader,
1823 d3d11_immediate_context_DrawIndexed,
1824 d3d11_immediate_context_Draw,
1825 d3d11_immediate_context_Map,
1826 d3d11_immediate_context_Unmap,
1827 d3d11_immediate_context_PSSetConstantBuffers,
1828 d3d11_immediate_context_IASetInputLayout,
1829 d3d11_immediate_context_IASetVertexBuffers,
1830 d3d11_immediate_context_IASetIndexBuffer,
1831 d3d11_immediate_context_DrawIndexedInstanced,
1832 d3d11_immediate_context_DrawInstanced,
1833 d3d11_immediate_context_GSSetConstantBuffers,
1834 d3d11_immediate_context_GSSetShader,
1835 d3d11_immediate_context_IASetPrimitiveTopology,
1836 d3d11_immediate_context_VSSetShaderResources,
1837 d3d11_immediate_context_VSSetSamplers,
1838 d3d11_immediate_context_Begin,
1839 d3d11_immediate_context_End,
1840 d3d11_immediate_context_GetData,
1841 d3d11_immediate_context_SetPredication,
1842 d3d11_immediate_context_GSSetShaderResources,
1843 d3d11_immediate_context_GSSetSamplers,
1844 d3d11_immediate_context_OMSetRenderTargets,
1845 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews,
1846 d3d11_immediate_context_OMSetBlendState,
1847 d3d11_immediate_context_OMSetDepthStencilState,
1848 d3d11_immediate_context_SOSetTargets,
1849 d3d11_immediate_context_DrawAuto,
1850 d3d11_immediate_context_DrawIndexedInstancedIndirect,
1851 d3d11_immediate_context_DrawInstancedIndirect,
1852 d3d11_immediate_context_Dispatch,
1853 d3d11_immediate_context_DispatchIndirect,
1854 d3d11_immediate_context_RSSetState,
1855 d3d11_immediate_context_RSSetViewports,
1856 d3d11_immediate_context_RSSetScissorRects,
1857 d3d11_immediate_context_CopySubresourceRegion,
1858 d3d11_immediate_context_CopyResource,
1859 d3d11_immediate_context_UpdateSubresource,
1860 d3d11_immediate_context_CopyStructureCount,
1861 d3d11_immediate_context_ClearRenderTargetView,
1862 d3d11_immediate_context_ClearUnorderedAccessViewUint,
1863 d3d11_immediate_context_ClearUnorderedAccessViewFloat,
1864 d3d11_immediate_context_ClearDepthStencilView,
1865 d3d11_immediate_context_GenerateMips,
1866 d3d11_immediate_context_SetResourceMinLOD,
1867 d3d11_immediate_context_GetResourceMinLOD,
1868 d3d11_immediate_context_ResolveSubresource,
1869 d3d11_immediate_context_ExecuteCommandList,
1870 d3d11_immediate_context_HSSetShaderResources,
1871 d3d11_immediate_context_HSSetShader,
1872 d3d11_immediate_context_HSSetSamplers,
1873 d3d11_immediate_context_HSSetConstantBuffers,
1874 d3d11_immediate_context_DSSetShaderResources,
1875 d3d11_immediate_context_DSSetShader,
1876 d3d11_immediate_context_DSSetSamplers,
1877 d3d11_immediate_context_DSSetConstantBuffers,
1878 d3d11_immediate_context_CSSetShaderResources,
1879 d3d11_immediate_context_CSSetUnorderedAccessViews,
1880 d3d11_immediate_context_CSSetShader,
1881 d3d11_immediate_context_CSSetSamplers,
1882 d3d11_immediate_context_CSSetConstantBuffers,
1883 d3d11_immediate_context_VSGetConstantBuffers,
1884 d3d11_immediate_context_PSGetShaderResources,
1885 d3d11_immediate_context_PSGetShader,
1886 d3d11_immediate_context_PSGetSamplers,
1887 d3d11_immediate_context_VSGetShader,
1888 d3d11_immediate_context_PSGetConstantBuffers,
1889 d3d11_immediate_context_IAGetInputLayout,
1890 d3d11_immediate_context_IAGetVertexBuffers,
1891 d3d11_immediate_context_IAGetIndexBuffer,
1892 d3d11_immediate_context_GSGetConstantBuffers,
1893 d3d11_immediate_context_GSGetShader,
1894 d3d11_immediate_context_IAGetPrimitiveTopology,
1895 d3d11_immediate_context_VSGetShaderResources,
1896 d3d11_immediate_context_VSGetSamplers,
1897 d3d11_immediate_context_GetPredication,
1898 d3d11_immediate_context_GSGetShaderResources,
1899 d3d11_immediate_context_GSGetSamplers,
1900 d3d11_immediate_context_OMGetRenderTargets,
1901 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews,
1902 d3d11_immediate_context_OMGetBlendState,
1903 d3d11_immediate_context_OMGetDepthStencilState,
1904 d3d11_immediate_context_SOGetTargets,
1905 d3d11_immediate_context_RSGetState,
1906 d3d11_immediate_context_RSGetViewports,
1907 d3d11_immediate_context_RSGetScissorRects,
1908 d3d11_immediate_context_HSGetShaderResources,
1909 d3d11_immediate_context_HSGetShader,
1910 d3d11_immediate_context_HSGetSamplers,
1911 d3d11_immediate_context_HSGetConstantBuffers,
1912 d3d11_immediate_context_DSGetShaderResources,
1913 d3d11_immediate_context_DSGetShader,
1914 d3d11_immediate_context_DSGetSamplers,
1915 d3d11_immediate_context_DSGetConstantBuffers,
1916 d3d11_immediate_context_CSGetShaderResources,
1917 d3d11_immediate_context_CSGetUnorderedAccessViews,
1918 d3d11_immediate_context_CSGetShader,
1919 d3d11_immediate_context_CSGetSamplers,
1920 d3d11_immediate_context_CSGetConstantBuffers,
1921 d3d11_immediate_context_ClearState,
1922 d3d11_immediate_context_Flush,
1923 d3d11_immediate_context_GetType,
1924 d3d11_immediate_context_GetContextFlags,
1925 d3d11_immediate_context_FinishCommandList,
1928 static void d3d11_immediate_context_init(struct d3d11_immediate_context *context, struct d3d_device *device)
1930 context->ID3D11DeviceContext_iface.lpVtbl = &d3d11_immediate_context_vtbl;
1931 context->refcount = 1;
1933 ID3D11Device_AddRef(&device->ID3D11Device_iface);
1935 wined3d_private_store_init(&context->private_store);
1938 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *context)
1940 wined3d_private_store_cleanup(&context->private_store);
1943 /* ID3D11Device methods */
1945 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
1947 struct d3d_device *device = impl_from_ID3D11Device(iface);
1948 return IUnknown_QueryInterface(device->outer_unk, riid, out);
1951 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device *iface)
1953 struct d3d_device *device = impl_from_ID3D11Device(iface);
1954 return IUnknown_AddRef(device->outer_unk);
1957 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device *iface)
1959 struct d3d_device *device = impl_from_ID3D11Device(iface);
1960 return IUnknown_Release(device->outer_unk);
1963 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface, const D3D11_BUFFER_DESC *desc,
1964 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
1966 struct d3d_device *device = impl_from_ID3D11Device(iface);
1967 struct d3d_buffer *object;
1968 HRESULT hr;
1970 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
1972 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
1973 return hr;
1975 *buffer = &object->ID3D11Buffer_iface;
1977 return S_OK;
1980 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
1981 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
1983 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
1985 return E_NOTIMPL;
1988 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
1989 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
1991 struct d3d_device *device = impl_from_ID3D11Device(iface);
1992 struct d3d_texture2d *object;
1993 HRESULT hr;
1995 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
1997 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
1998 return hr;
2000 *texture = &object->ID3D11Texture2D_iface;
2002 return S_OK;
2005 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device *iface,
2006 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
2008 struct d3d_device *device = impl_from_ID3D11Device(iface);
2009 struct d3d_texture3d *object;
2010 HRESULT hr;
2012 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
2014 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
2015 return hr;
2017 *texture = &object->ID3D11Texture3D_iface;
2019 return S_OK;
2022 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device *iface,
2023 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
2025 struct d3d_device *device = impl_from_ID3D11Device(iface);
2026 struct d3d_shader_resource_view *object;
2027 HRESULT hr;
2029 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2031 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
2032 return hr;
2034 *view = &object->ID3D11ShaderResourceView_iface;
2036 return S_OK;
2039 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device *iface,
2040 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
2042 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
2044 return E_NOTIMPL;
2047 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device *iface,
2048 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
2050 struct d3d_device *device = impl_from_ID3D11Device(iface);
2051 struct d3d_rendertarget_view *object;
2052 HRESULT hr;
2054 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2056 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
2057 return hr;
2059 *view = &object->ID3D11RenderTargetView_iface;
2061 return S_OK;
2064 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device *iface,
2065 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
2067 struct d3d_device *device = impl_from_ID3D11Device(iface);
2068 struct d3d_depthstencil_view *object;
2069 HRESULT hr;
2071 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
2073 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
2074 return hr;
2076 *view = &object->ID3D11DepthStencilView_iface;
2078 return S_OK;
2081 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device *iface,
2082 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
2083 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
2085 struct d3d_device *device = impl_from_ID3D11Device(iface);
2086 struct d3d_input_layout *object;
2087 HRESULT hr;
2089 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2090 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
2091 shader_byte_code_length, input_layout);
2093 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
2094 shader_byte_code, shader_byte_code_length, &object)))
2095 return hr;
2097 *input_layout = &object->ID3D11InputLayout_iface;
2099 return S_OK;
2102 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device *iface, const void *byte_code,
2103 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
2105 struct d3d_device *device = impl_from_ID3D11Device(iface);
2106 struct d3d_vertex_shader *object;
2107 HRESULT hr;
2109 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2110 iface, byte_code, byte_code_length, class_linkage, shader);
2112 if (class_linkage)
2113 FIXME("Class linkage is not implemented yet.\n");
2115 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
2116 return hr;
2118 *shader = &object->ID3D11VertexShader_iface;
2120 return S_OK;
2123 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device *iface, const void *byte_code,
2124 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2126 struct d3d_device *device = impl_from_ID3D11Device(iface);
2127 struct d3d_geometry_shader *object;
2128 HRESULT hr;
2130 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2131 iface, byte_code, byte_code_length, class_linkage, shader);
2133 if (class_linkage)
2134 FIXME("Class linkage is not implemented yet.\n");
2136 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
2137 return hr;
2139 *shader = &object->ID3D11GeometryShader_iface;
2141 return S_OK;
2144 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device *iface,
2145 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
2146 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterized_stream,
2147 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
2149 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2150 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
2151 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
2152 rasterized_stream, class_linkage, shader);
2154 return E_NOTIMPL;
2157 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device *iface, const void *byte_code,
2158 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
2160 struct d3d_device *device = impl_from_ID3D11Device(iface);
2161 struct d3d_pixel_shader *object;
2162 HRESULT hr;
2164 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2165 iface, byte_code, byte_code_length, class_linkage, shader);
2167 if (class_linkage)
2168 FIXME("Class linkage is not implemented yet.\n");
2170 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
2171 return hr;
2173 *shader = &object->ID3D11PixelShader_iface;
2175 return S_OK;
2178 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *iface, const void *byte_code,
2179 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
2181 struct d3d_device *device = impl_from_ID3D11Device(iface);
2182 struct d3d11_hull_shader *object;
2183 HRESULT hr;
2185 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2186 iface, byte_code, byte_code_length, class_linkage, shader);
2188 if (class_linkage)
2189 FIXME("Class linkage is not implemented yet.\n");
2191 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
2192 return hr;
2194 *shader = &object->ID3D11HullShader_iface;
2196 return S_OK;
2199 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device *iface, const void *byte_code,
2200 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
2202 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2203 iface, byte_code, byte_code_length, class_linkage, shader);
2205 return E_NOTIMPL;
2208 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *iface, const void *byte_code,
2209 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
2211 FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p stub!\n",
2212 iface, byte_code, byte_code_length, class_linkage, shader);
2214 return E_NOTIMPL;
2217 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
2218 ID3D11ClassLinkage **class_linkage)
2220 FIXME("iface %p, class_linkage %p stub!\n", iface, class_linkage);
2222 return E_NOTIMPL;
2225 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
2226 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
2228 struct d3d_device *device = impl_from_ID3D11Device(iface);
2229 struct d3d_blend_state *object;
2230 struct wine_rb_entry *entry;
2231 D3D11_BLEND_DESC tmp_desc;
2232 unsigned int i, j;
2233 HRESULT hr;
2235 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
2237 if (!desc)
2238 return E_INVALIDARG;
2240 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2241 * D3D11_BLEND_DESC as a key in the rbtree. */
2242 memset(&tmp_desc, 0, sizeof(tmp_desc));
2243 tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
2244 tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
2245 for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
2247 j = desc->IndependentBlendEnable ? i : 0;
2248 tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
2249 tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
2250 tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
2251 tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
2252 tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
2253 tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
2254 tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
2255 tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
2258 wined3d_mutex_lock();
2259 if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
2261 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
2263 TRACE("Returning existing blend state %p.\n", object);
2264 *blend_state = &object->ID3D11BlendState_iface;
2265 ID3D11BlendState_AddRef(*blend_state);
2266 wined3d_mutex_unlock();
2268 return S_OK;
2270 wined3d_mutex_unlock();
2272 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2273 return E_OUTOFMEMORY;
2275 if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
2277 WARN("Failed to initialize blend state, hr %#x.\n", hr);
2278 HeapFree(GetProcessHeap(), 0, object);
2279 return hr;
2282 TRACE("Created blend state %p.\n", object);
2283 *blend_state = &object->ID3D11BlendState_iface;
2285 return S_OK;
2288 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
2289 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
2291 struct d3d_device *device = impl_from_ID3D11Device(iface);
2292 struct d3d_depthstencil_state *object;
2293 D3D11_DEPTH_STENCIL_DESC tmp_desc;
2294 struct wine_rb_entry *entry;
2295 HRESULT hr;
2297 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
2299 if (!desc)
2300 return E_INVALIDARG;
2302 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2303 * it as a key in the rbtree. */
2304 memset(&tmp_desc, 0, sizeof(tmp_desc));
2305 tmp_desc.DepthEnable = desc->DepthEnable;
2306 if (desc->DepthEnable)
2308 tmp_desc.DepthWriteMask = desc->DepthWriteMask;
2309 tmp_desc.DepthFunc = desc->DepthFunc;
2311 else
2313 tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
2314 tmp_desc.DepthFunc = D3D11_COMPARISON_LESS;
2316 tmp_desc.StencilEnable = desc->StencilEnable;
2317 if (desc->StencilEnable)
2319 tmp_desc.StencilReadMask = desc->StencilReadMask;
2320 tmp_desc.StencilWriteMask = desc->StencilWriteMask;
2321 tmp_desc.FrontFace = desc->FrontFace;
2322 tmp_desc.BackFace = desc->BackFace;
2324 else
2326 tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
2327 tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
2328 tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
2329 tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
2330 tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
2331 tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
2332 tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
2333 tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
2334 tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
2335 tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
2338 wined3d_mutex_lock();
2339 if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
2341 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
2343 TRACE("Returning existing depthstencil state %p.\n", object);
2344 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
2345 ID3D11DepthStencilState_AddRef(*depth_stencil_state);
2346 wined3d_mutex_unlock();
2348 return S_OK;
2350 wined3d_mutex_unlock();
2352 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2353 return E_OUTOFMEMORY;
2355 if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
2357 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
2358 HeapFree(GetProcessHeap(), 0, object);
2359 return hr;
2362 TRACE("Created depthstencil state %p.\n", object);
2363 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
2365 return S_OK;
2368 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device *iface,
2369 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
2371 struct d3d_device *device = impl_from_ID3D11Device(iface);
2372 struct d3d_rasterizer_state *object;
2373 struct wine_rb_entry *entry;
2374 HRESULT hr;
2376 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
2378 if (!desc)
2379 return E_INVALIDARG;
2381 wined3d_mutex_lock();
2382 if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
2384 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry);
2386 TRACE("Returning existing rasterizer state %p.\n", object);
2387 *rasterizer_state = &object->ID3D11RasterizerState_iface;
2388 ID3D11RasterizerState_AddRef(*rasterizer_state);
2389 wined3d_mutex_unlock();
2391 return S_OK;
2393 wined3d_mutex_unlock();
2395 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2396 return E_OUTOFMEMORY;
2398 if (FAILED(hr = d3d_rasterizer_state_init(object, device, desc)))
2400 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
2401 HeapFree(GetProcessHeap(), 0, object);
2402 return hr;
2405 TRACE("Created rasterizer state %p.\n", object);
2406 *rasterizer_state = &object->ID3D11RasterizerState_iface;
2408 return S_OK;
2411 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *iface,
2412 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
2414 struct d3d_device *device = impl_from_ID3D11Device(iface);
2415 D3D11_SAMPLER_DESC normalized_desc;
2416 struct d3d_sampler_state *object;
2417 struct wine_rb_entry *entry;
2418 HRESULT hr;
2420 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
2422 if (!desc)
2423 return E_INVALIDARG;
2425 normalized_desc = *desc;
2426 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
2427 normalized_desc.MaxAnisotropy = 0;
2428 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
2429 normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
2430 if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
2431 && normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
2432 && normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
2433 memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
2435 wined3d_mutex_lock();
2436 if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
2438 object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
2440 TRACE("Returning existing sampler state %p.\n", object);
2441 *sampler_state = &object->ID3D11SamplerState_iface;
2442 ID3D11SamplerState_AddRef(*sampler_state);
2443 wined3d_mutex_unlock();
2445 return S_OK;
2447 wined3d_mutex_unlock();
2449 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2450 return E_OUTOFMEMORY;
2452 if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
2454 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
2455 HeapFree(GetProcessHeap(), 0, object);
2456 return hr;
2459 TRACE("Created sampler state %p.\n", object);
2460 *sampler_state = &object->ID3D11SamplerState_iface;
2462 return S_OK;
2465 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device *iface,
2466 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
2468 struct d3d_device *device = impl_from_ID3D11Device(iface);
2469 struct d3d_query *object;
2470 HRESULT hr;
2472 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
2474 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
2475 return hr;
2477 *query = &object->ID3D11Query_iface;
2479 return S_OK;
2482 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device *iface, const D3D11_QUERY_DESC *desc,
2483 ID3D11Predicate **predicate)
2485 struct d3d_device *device = impl_from_ID3D11Device(iface);
2486 struct d3d_query *object;
2487 HRESULT hr;
2489 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
2491 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
2492 return hr;
2494 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
2496 return S_OK;
2499 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
2500 ID3D11Counter **counter)
2502 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
2504 return E_NOTIMPL;
2507 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
2508 ID3D11DeviceContext **context)
2510 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
2512 return E_NOTIMPL;
2515 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
2516 void **out)
2518 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface, resource, debugstr_guid(riid), out);
2520 return E_NOTIMPL;
2523 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device *iface, DXGI_FORMAT format,
2524 UINT *format_support)
2526 FIXME("iface %p, format %u, format_support %p stub!\n", iface, format, format_support);
2528 return E_NOTIMPL;
2531 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device *iface,
2532 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
2534 struct d3d_device *device = impl_from_ID3D11Device(iface);
2535 struct wined3d_device_creation_parameters params;
2536 struct wined3d *wined3d;
2537 HRESULT hr;
2539 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
2540 iface, debug_dxgi_format(format), sample_count, quality_level_count);
2542 if (!quality_level_count)
2543 return E_INVALIDARG;
2545 *quality_level_count = 0;
2547 if (!sample_count)
2548 return E_FAIL;
2549 if (sample_count == 1)
2551 *quality_level_count = 1;
2552 return S_OK;
2554 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
2555 return E_FAIL;
2557 wined3d_mutex_lock();
2558 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
2559 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
2560 hr = wined3d_check_device_multisample_type(wined3d, params.adapter_idx, params.device_type,
2561 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
2562 wined3d_mutex_unlock();
2564 if (hr == WINED3DERR_INVALIDCALL)
2565 return E_INVALIDARG;
2566 if (hr == WINED3DERR_NOTAVAILABLE)
2567 return S_OK;
2568 return hr;
2571 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device *iface, D3D11_COUNTER_INFO *info)
2573 FIXME("iface %p, info %p stub!\n", iface, info);
2576 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device *iface, const D3D11_COUNTER_DESC *desc,
2577 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
2578 char *units, UINT *units_length, char *description, UINT *description_length)
2580 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2581 "units %p, units_length %p, description %p, description_length %p stub!\n",
2582 iface, desc, type, active_counter_count, name, name_length,
2583 units, units_length, description, description_length);
2585 return E_NOTIMPL;
2588 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device *iface, D3D11_FEATURE feature,
2589 void *feature_support_data, UINT feature_support_data_size)
2591 FIXME("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u stub!\n",
2592 iface, feature, feature_support_data, feature_support_data_size);
2594 return E_NOTIMPL;
2597 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device *iface, REFGUID guid,
2598 UINT *data_size, void *data)
2600 IDXGIDevice *dxgi_device;
2601 HRESULT hr;
2603 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2605 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2606 return hr;
2607 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
2608 IDXGIDevice_Release(dxgi_device);
2610 return hr;
2613 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device *iface, REFGUID guid,
2614 UINT data_size, const void *data)
2616 IDXGIDevice *dxgi_device;
2617 HRESULT hr;
2619 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2621 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2622 return hr;
2623 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
2624 IDXGIDevice_Release(dxgi_device);
2626 return hr;
2629 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device *iface, REFGUID guid,
2630 const IUnknown *data)
2632 IDXGIDevice *dxgi_device;
2633 HRESULT hr;
2635 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
2637 if (FAILED(hr = ID3D11Device_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
2638 return hr;
2639 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
2640 IDXGIDevice_Release(dxgi_device);
2642 return hr;
2645 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device *iface)
2647 struct d3d_device *device = impl_from_ID3D11Device(iface);
2649 TRACE("iface %p.\n", iface);
2651 return device->feature_level;
2654 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device *iface)
2656 FIXME("iface %p stub!\n", iface);
2658 return 0;
2661 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device *iface)
2663 FIXME("iface %p stub!\n", iface);
2665 return S_OK;
2668 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device *iface,
2669 ID3D11DeviceContext **immediate_context)
2671 struct d3d_device *device = impl_from_ID3D11Device(iface);
2673 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
2675 *immediate_context = &device->immediate_context.ID3D11DeviceContext_iface;
2676 ID3D11DeviceContext_AddRef(*immediate_context);
2679 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device *iface, UINT flags)
2681 FIXME("iface %p, flags %#x stub!\n", iface, flags);
2683 return E_NOTIMPL;
2686 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device *iface)
2688 FIXME("iface %p stub!\n", iface);
2690 return 0;
2693 static const struct ID3D11DeviceVtbl d3d11_device_vtbl =
2695 /* IUnknown methods */
2696 d3d11_device_QueryInterface,
2697 d3d11_device_AddRef,
2698 d3d11_device_Release,
2699 /* ID3D11Device methods */
2700 d3d11_device_CreateBuffer,
2701 d3d11_device_CreateTexture1D,
2702 d3d11_device_CreateTexture2D,
2703 d3d11_device_CreateTexture3D,
2704 d3d11_device_CreateShaderResourceView,
2705 d3d11_device_CreateUnorderedAccessView,
2706 d3d11_device_CreateRenderTargetView,
2707 d3d11_device_CreateDepthStencilView,
2708 d3d11_device_CreateInputLayout,
2709 d3d11_device_CreateVertexShader,
2710 d3d11_device_CreateGeometryShader,
2711 d3d11_device_CreateGeometryShaderWithStreamOutput,
2712 d3d11_device_CreatePixelShader,
2713 d3d11_device_CreateHullShader,
2714 d3d11_device_CreateDomainShader,
2715 d3d11_device_CreateComputeShader,
2716 d3d11_device_CreateClassLinkage,
2717 d3d11_device_CreateBlendState,
2718 d3d11_device_CreateDepthStencilState,
2719 d3d11_device_CreateRasterizerState,
2720 d3d11_device_CreateSamplerState,
2721 d3d11_device_CreateQuery,
2722 d3d11_device_CreatePredicate,
2723 d3d11_device_CreateCounter,
2724 d3d11_device_CreateDeferredContext,
2725 d3d11_device_OpenSharedResource,
2726 d3d11_device_CheckFormatSupport,
2727 d3d11_device_CheckMultisampleQualityLevels,
2728 d3d11_device_CheckCounterInfo,
2729 d3d11_device_CheckCounter,
2730 d3d11_device_CheckFeatureSupport,
2731 d3d11_device_GetPrivateData,
2732 d3d11_device_SetPrivateData,
2733 d3d11_device_SetPrivateDataInterface,
2734 d3d11_device_GetFeatureLevel,
2735 d3d11_device_GetCreationFlags,
2736 d3d11_device_GetDeviceRemovedReason,
2737 d3d11_device_GetImmediateContext,
2738 d3d11_device_SetExceptionMode,
2739 d3d11_device_GetExceptionMode,
2742 /* Inner IUnknown methods */
2744 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
2746 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
2749 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
2751 struct d3d_device *device = impl_from_IUnknown(iface);
2753 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2755 if (IsEqualGUID(riid, &IID_ID3D11Device)
2756 || IsEqualGUID(riid, &IID_IUnknown))
2758 *out = &device->ID3D11Device_iface;
2760 else if (IsEqualGUID(riid, &IID_ID3D10Device1)
2761 || IsEqualGUID(riid, &IID_ID3D10Device))
2763 *out = &device->ID3D10Device1_iface;
2765 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
2767 *out = &device->ID3D10Multithread_iface;
2769 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
2771 *out = &device->IWineDXGIDeviceParent_iface;
2773 else
2775 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2776 *out = NULL;
2777 return E_NOINTERFACE;
2780 IUnknown_AddRef((IUnknown *)*out);
2781 return S_OK;
2784 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
2786 struct d3d_device *device = impl_from_IUnknown(iface);
2787 ULONG refcount = InterlockedIncrement(&device->refcount);
2789 TRACE("%p increasing refcount to %u.\n", device, refcount);
2791 return refcount;
2794 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
2796 struct d3d_device *device = impl_from_IUnknown(iface);
2797 ULONG refcount = InterlockedDecrement(&device->refcount);
2799 TRACE("%p decreasing refcount to %u.\n", device, refcount);
2801 if (!refcount)
2803 d3d11_immediate_context_destroy(&device->immediate_context);
2804 if (device->wined3d_device)
2806 wined3d_mutex_lock();
2807 wined3d_device_decref(device->wined3d_device);
2808 wined3d_mutex_unlock();
2810 wine_rb_destroy(&device->sampler_states, NULL, NULL);
2811 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
2812 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
2813 wine_rb_destroy(&device->blend_states, NULL, NULL);
2816 return refcount;
2819 /* IUnknown methods */
2821 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID riid,
2822 void **ppv)
2824 struct d3d_device *This = impl_from_ID3D10Device(iface);
2825 return IUnknown_QueryInterface(This->outer_unk, riid, ppv);
2828 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
2830 struct d3d_device *This = impl_from_ID3D10Device(iface);
2831 return IUnknown_AddRef(This->outer_unk);
2834 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
2836 struct d3d_device *This = impl_from_ID3D10Device(iface);
2837 return IUnknown_Release(This->outer_unk);
2840 /* ID3D10Device methods */
2842 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
2843 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
2845 struct d3d_device *device = impl_from_ID3D10Device(iface);
2846 unsigned int i;
2848 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2849 iface, start_slot, buffer_count, buffers);
2851 wined3d_mutex_lock();
2852 for (i = 0; i < buffer_count; ++i)
2854 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
2856 wined3d_device_set_vs_cb(device->wined3d_device, start_slot + i,
2857 buffer ? buffer->wined3d_buffer : NULL);
2859 wined3d_mutex_unlock();
2862 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
2863 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
2865 struct d3d_device *device = impl_from_ID3D10Device(iface);
2866 unsigned int i;
2868 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2869 iface, start_slot, view_count, views);
2871 wined3d_mutex_lock();
2872 for (i = 0; i < view_count; ++i)
2874 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
2876 wined3d_device_set_ps_resource_view(device->wined3d_device, start_slot + i,
2877 view ? view->wined3d_view : NULL);
2879 wined3d_mutex_unlock();
2882 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
2883 ID3D10PixelShader *shader)
2885 struct d3d_device *This = impl_from_ID3D10Device(iface);
2886 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
2888 TRACE("iface %p, shader %p\n", iface, shader);
2890 wined3d_mutex_lock();
2891 wined3d_device_set_pixel_shader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
2892 wined3d_mutex_unlock();
2895 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
2896 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
2898 struct d3d_device *device = impl_from_ID3D10Device(iface);
2899 unsigned int i;
2901 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2902 iface, start_slot, sampler_count, samplers);
2904 wined3d_mutex_lock();
2905 for (i = 0; i < sampler_count; ++i)
2907 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
2909 wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
2910 sampler ? sampler->wined3d_sampler : NULL);
2912 wined3d_mutex_unlock();
2915 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
2916 ID3D10VertexShader *shader)
2918 struct d3d_device *This = impl_from_ID3D10Device(iface);
2919 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
2921 TRACE("iface %p, shader %p\n", iface, shader);
2923 wined3d_mutex_lock();
2924 wined3d_device_set_vertex_shader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
2925 wined3d_mutex_unlock();
2928 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
2929 UINT start_index_location, INT base_vertex_location)
2931 struct d3d_device *This = impl_from_ID3D10Device(iface);
2933 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
2934 iface, index_count, start_index_location, base_vertex_location);
2936 wined3d_mutex_lock();
2937 wined3d_device_set_base_vertex_index(This->wined3d_device, base_vertex_location);
2938 wined3d_device_draw_indexed_primitive(This->wined3d_device, start_index_location, index_count);
2939 wined3d_mutex_unlock();
2942 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
2943 UINT start_vertex_location)
2945 struct d3d_device *This = impl_from_ID3D10Device(iface);
2947 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
2948 iface, vertex_count, start_vertex_location);
2950 wined3d_mutex_lock();
2951 wined3d_device_draw_primitive(This->wined3d_device, start_vertex_location, vertex_count);
2952 wined3d_mutex_unlock();
2955 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
2956 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
2958 struct d3d_device *device = impl_from_ID3D10Device(iface);
2959 unsigned int i;
2961 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2962 iface, start_slot, buffer_count, buffers);
2964 wined3d_mutex_lock();
2965 for (i = 0; i < buffer_count; ++i)
2967 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
2969 wined3d_device_set_ps_cb(device->wined3d_device, start_slot + i,
2970 buffer ? buffer->wined3d_buffer : NULL);
2972 wined3d_mutex_unlock();
2975 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
2976 ID3D10InputLayout *input_layout)
2978 struct d3d_device *This = impl_from_ID3D10Device(iface);
2979 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
2981 TRACE("iface %p, input_layout %p\n", iface, input_layout);
2983 wined3d_mutex_lock();
2984 wined3d_device_set_vertex_declaration(This->wined3d_device,
2985 layout ? layout->wined3d_decl : NULL);
2986 wined3d_mutex_unlock();
2989 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
2990 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
2992 struct d3d_device *This = impl_from_ID3D10Device(iface);
2993 unsigned int i;
2995 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
2996 iface, start_slot, buffer_count, buffers, strides, offsets);
2998 wined3d_mutex_lock();
2999 for (i = 0; i < buffer_count; ++i)
3001 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3003 wined3d_device_set_stream_source(This->wined3d_device, start_slot + i,
3004 buffer ? buffer->wined3d_buffer : NULL, offsets[i], strides[i]);
3006 wined3d_mutex_unlock();
3009 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
3010 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
3012 struct d3d_device *This = impl_from_ID3D10Device(iface);
3013 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
3015 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3016 iface, buffer, debug_dxgi_format(format), offset);
3018 wined3d_mutex_lock();
3019 wined3d_device_set_index_buffer(This->wined3d_device,
3020 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
3021 wined3dformat_from_dxgi_format(format));
3022 wined3d_mutex_unlock();
3023 if (offset) FIXME("offset %u not supported.\n", offset);
3026 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
3027 UINT instance_index_count, UINT instance_count, UINT start_index_location,
3028 INT base_vertex_location, UINT start_instance_location)
3030 struct d3d_device *device = impl_from_ID3D10Device(iface);
3032 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3033 "base_vertex_location %d, start_instance_location %u.\n",
3034 iface, instance_index_count, instance_count, start_index_location,
3035 base_vertex_location, start_instance_location);
3037 wined3d_mutex_lock();
3038 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_location);
3039 wined3d_device_draw_indexed_primitive_instanced(device->wined3d_device, start_index_location,
3040 instance_index_count, start_instance_location, instance_count);
3041 wined3d_mutex_unlock();
3044 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
3045 UINT instance_vertex_count, UINT instance_count,
3046 UINT start_vertex_location, UINT start_instance_location)
3048 struct d3d_device *device = impl_from_ID3D10Device(iface);
3050 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3051 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
3052 start_vertex_location, start_instance_location);
3054 wined3d_mutex_lock();
3055 wined3d_device_draw_primitive_instanced(device->wined3d_device, start_vertex_location,
3056 instance_vertex_count, start_instance_location, instance_count);
3057 wined3d_mutex_unlock();
3060 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
3061 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
3063 struct d3d_device *device = impl_from_ID3D10Device(iface);
3064 unsigned int i;
3066 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3067 iface, start_slot, buffer_count, buffers);
3069 wined3d_mutex_lock();
3070 for (i = 0; i < buffer_count; ++i)
3072 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
3074 wined3d_device_set_gs_cb(device->wined3d_device, start_slot + i,
3075 buffer ? buffer->wined3d_buffer : NULL);
3077 wined3d_mutex_unlock();
3080 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
3082 struct d3d_device *device = impl_from_ID3D10Device(iface);
3083 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
3085 TRACE("iface %p, shader %p.\n", iface, shader);
3087 wined3d_mutex_lock();
3088 wined3d_device_set_geometry_shader(device->wined3d_device, gs ? gs->wined3d_shader : NULL);
3089 wined3d_mutex_unlock();
3092 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
3093 D3D10_PRIMITIVE_TOPOLOGY topology)
3095 struct d3d_device *This = impl_from_ID3D10Device(iface);
3097 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
3099 wined3d_mutex_lock();
3100 wined3d_device_set_primitive_type(This->wined3d_device, (enum wined3d_primitive_type)topology);
3101 wined3d_mutex_unlock();
3104 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
3105 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3107 struct d3d_device *device = impl_from_ID3D10Device(iface);
3108 unsigned int i;
3110 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3111 iface, start_slot, view_count, views);
3113 wined3d_mutex_lock();
3114 for (i = 0; i < view_count; ++i)
3116 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3118 wined3d_device_set_vs_resource_view(device->wined3d_device, start_slot + i,
3119 view ? view->wined3d_view : NULL);
3121 wined3d_mutex_unlock();
3124 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
3125 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3127 struct d3d_device *device = impl_from_ID3D10Device(iface);
3128 unsigned int i;
3130 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3131 iface, start_slot, sampler_count, samplers);
3133 wined3d_mutex_lock();
3134 for (i = 0; i < sampler_count; ++i)
3136 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3138 wined3d_device_set_vs_sampler(device->wined3d_device, start_slot + i,
3139 sampler ? sampler->wined3d_sampler : NULL);
3141 wined3d_mutex_unlock();
3144 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
3146 struct d3d_device *device = impl_from_ID3D10Device(iface);
3147 struct d3d_query *query;
3149 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
3151 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
3152 wined3d_mutex_lock();
3153 wined3d_device_set_predication(device->wined3d_device, query ? query->wined3d_query : NULL, value);
3154 wined3d_mutex_unlock();
3157 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
3158 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
3160 struct d3d_device *device = impl_from_ID3D10Device(iface);
3161 unsigned int i;
3163 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3164 iface, start_slot, view_count, views);
3166 wined3d_mutex_lock();
3167 for (i = 0; i < view_count; ++i)
3169 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
3171 wined3d_device_set_gs_resource_view(device->wined3d_device, start_slot + i,
3172 view ? view->wined3d_view : NULL);
3174 wined3d_mutex_unlock();
3177 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
3178 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
3180 struct d3d_device *device = impl_from_ID3D10Device(iface);
3181 unsigned int i;
3183 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3184 iface, start_slot, sampler_count, samplers);
3186 wined3d_mutex_lock();
3187 for (i = 0; i < sampler_count; ++i)
3189 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
3191 wined3d_device_set_gs_sampler(device->wined3d_device, start_slot + i,
3192 sampler ? sampler->wined3d_sampler : NULL);
3194 wined3d_mutex_unlock();
3197 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
3198 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
3199 ID3D10DepthStencilView *depth_stencil_view)
3201 struct d3d_device *device = impl_from_ID3D10Device(iface);
3202 struct d3d_depthstencil_view *dsv;
3203 unsigned int i;
3205 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3206 iface, render_target_view_count, render_target_views, depth_stencil_view);
3208 wined3d_mutex_lock();
3209 for (i = 0; i < render_target_view_count; ++i)
3211 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
3213 wined3d_device_set_rendertarget_view(device->wined3d_device, i,
3214 rtv ? rtv->wined3d_view : NULL, FALSE);
3216 for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
3218 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
3221 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3222 wined3d_device_set_depth_stencil_view(device->wined3d_device,
3223 dsv ? dsv->wined3d_view : NULL);
3224 wined3d_mutex_unlock();
3227 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
3228 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
3230 struct d3d_device *device = impl_from_ID3D10Device(iface);
3231 struct d3d_blend_state *blend_state_object;
3233 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3234 iface, blend_state, debug_float4(blend_factor), sample_mask);
3236 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
3237 d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
3238 blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
3241 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
3242 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
3244 struct d3d_device *device = impl_from_ID3D10Device(iface);
3245 struct d3d_depthstencil_state *ds_state_object;
3247 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3248 iface, depth_stencil_state, stencil_ref);
3250 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
3251 d3d11_immediate_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext_iface,
3252 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
3255 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
3256 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
3258 struct d3d_device *device = impl_from_ID3D10Device(iface);
3259 unsigned int count, i;
3261 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
3263 count = min(target_count, 4);
3264 wined3d_mutex_lock();
3265 for (i = 0; i < count; ++i)
3267 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
3269 wined3d_device_set_stream_output(device->wined3d_device, i,
3270 buffer ? buffer->wined3d_buffer : NULL, offsets[i]);
3273 for (i = count; i < 4; ++i)
3275 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
3277 wined3d_mutex_unlock();
3280 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
3282 FIXME("iface %p stub!\n", iface);
3285 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
3287 struct d3d_device *device = impl_from_ID3D10Device(iface);
3288 struct d3d_rasterizer_state *rasterizer_state_object;
3290 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
3292 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
3293 d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface,
3294 rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL);
3297 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
3298 UINT viewport_count, const D3D10_VIEWPORT *viewports)
3300 struct d3d_device *device = impl_from_ID3D10Device(iface);
3301 struct wined3d_viewport wined3d_vp;
3303 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
3305 if (viewport_count > 1)
3306 FIXME("Multiple viewports not implemented.\n");
3308 if (!viewport_count)
3309 return;
3311 wined3d_vp.x = viewports[0].TopLeftX;
3312 wined3d_vp.y = viewports[0].TopLeftY;
3313 wined3d_vp.width = viewports[0].Width;
3314 wined3d_vp.height = viewports[0].Height;
3315 wined3d_vp.min_z = viewports[0].MinDepth;
3316 wined3d_vp.max_z = viewports[0].MaxDepth;
3318 wined3d_mutex_lock();
3319 wined3d_device_set_viewport(device->wined3d_device, &wined3d_vp);
3320 wined3d_mutex_unlock();
3323 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
3324 UINT rect_count, const D3D10_RECT *rects)
3326 struct d3d_device *device = impl_from_ID3D10Device(iface);
3328 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
3330 if (rect_count > 1)
3331 FIXME("Multiple scissor rects not implemented.\n");
3333 if (!rect_count)
3334 return;
3336 wined3d_mutex_lock();
3337 wined3d_device_set_scissor_rect(device->wined3d_device, rects);
3338 wined3d_mutex_unlock();
3341 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
3342 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
3343 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
3345 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
3346 struct d3d_device *device = impl_from_ID3D10Device(iface);
3347 struct wined3d_box wined3d_src_box;
3349 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3350 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
3351 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
3352 src_resource, src_subresource_idx, src_box);
3354 if (src_box)
3356 wined3d_src_box.left = src_box->left;
3357 wined3d_src_box.top = src_box->top;
3358 wined3d_src_box.front = src_box->front;
3359 wined3d_src_box.right = src_box->right;
3360 wined3d_src_box.bottom = src_box->bottom;
3361 wined3d_src_box.back = src_box->back;
3364 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
3365 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
3366 wined3d_mutex_lock();
3367 wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_dst_resource, dst_subresource_idx,
3368 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL);
3369 wined3d_mutex_unlock();
3372 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
3373 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
3375 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
3376 struct d3d_device *device = impl_from_ID3D10Device(iface);
3378 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
3380 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
3381 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
3382 wined3d_mutex_lock();
3383 wined3d_device_copy_resource(device->wined3d_device, wined3d_dst_resource, wined3d_src_resource);
3384 wined3d_mutex_unlock();
3387 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
3388 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
3389 const void *data, UINT row_pitch, UINT depth_pitch)
3391 struct d3d_device *device = impl_from_ID3D10Device(iface);
3392 ID3D11Resource *d3d11_resource;
3394 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
3395 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
3397 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
3398 d3d11_immediate_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext_iface,
3399 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
3400 ID3D11Resource_Release(d3d11_resource);
3403 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
3404 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
3406 struct d3d_device *device = impl_from_ID3D10Device(iface);
3407 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
3408 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
3409 HRESULT hr;
3411 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
3412 iface, render_target_view, debug_float4(color_rgba));
3414 wined3d_mutex_lock();
3415 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
3416 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
3417 ERR("Failed to clear view, hr %#x.\n", hr);
3418 wined3d_mutex_unlock();
3421 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
3422 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
3424 struct d3d_device *device = impl_from_ID3D10Device(iface);
3425 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
3426 DWORD wined3d_flags;
3427 HRESULT hr;
3429 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
3430 iface, depth_stencil_view, flags, depth, stencil);
3432 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
3434 wined3d_mutex_lock();
3435 if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
3436 wined3d_flags, NULL, depth, stencil)))
3437 ERR("Failed to clear view, hr %#x.\n", hr);
3438 wined3d_mutex_unlock();
3441 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
3442 ID3D10ShaderResourceView *shader_resource_view)
3444 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
3447 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
3448 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
3449 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
3451 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
3452 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
3453 iface, dst_resource, dst_subresource_idx,
3454 src_resource, src_subresource_idx, debug_dxgi_format(format));
3457 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
3458 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3460 struct d3d_device *device = impl_from_ID3D10Device(iface);
3461 unsigned int i;
3463 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3464 iface, start_slot, buffer_count, buffers);
3466 wined3d_mutex_lock();
3467 for (i = 0; i < buffer_count; ++i)
3469 struct wined3d_buffer *wined3d_buffer;
3470 struct d3d_buffer *buffer_impl;
3472 if (!(wined3d_buffer = wined3d_device_get_vs_cb(device->wined3d_device, start_slot + i)))
3474 buffers[i] = NULL;
3475 continue;
3478 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3479 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3480 ID3D10Buffer_AddRef(buffers[i]);
3482 wined3d_mutex_unlock();
3485 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
3486 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3488 struct d3d_device *device = impl_from_ID3D10Device(iface);
3489 unsigned int i;
3491 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3492 iface, start_slot, view_count, views);
3494 wined3d_mutex_lock();
3495 for (i = 0; i < view_count; ++i)
3497 struct wined3d_shader_resource_view *wined3d_view;
3498 struct d3d_shader_resource_view *view_impl;
3500 if (!(wined3d_view = wined3d_device_get_ps_resource_view(device->wined3d_device, start_slot + i)))
3502 views[i] = NULL;
3503 continue;
3506 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3507 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3508 ID3D10ShaderResourceView_AddRef(views[i]);
3510 wined3d_mutex_unlock();
3513 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
3515 struct d3d_device *device = impl_from_ID3D10Device(iface);
3516 struct d3d_pixel_shader *shader_impl;
3517 struct wined3d_shader *wined3d_shader;
3519 TRACE("iface %p, shader %p.\n", iface, shader);
3521 wined3d_mutex_lock();
3522 if (!(wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3524 wined3d_mutex_unlock();
3525 *shader = NULL;
3526 return;
3529 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3530 wined3d_mutex_unlock();
3531 *shader = &shader_impl->ID3D10PixelShader_iface;
3532 ID3D10PixelShader_AddRef(*shader);
3535 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
3536 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3538 struct d3d_device *device = impl_from_ID3D10Device(iface);
3539 unsigned int i;
3541 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3542 iface, start_slot, sampler_count, samplers);
3544 wined3d_mutex_lock();
3545 for (i = 0; i < sampler_count; ++i)
3547 struct d3d_sampler_state *sampler_impl;
3548 struct wined3d_sampler *wined3d_sampler;
3550 if (!(wined3d_sampler = wined3d_device_get_ps_sampler(device->wined3d_device, start_slot + i)))
3552 samplers[i] = NULL;
3553 continue;
3556 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
3557 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
3558 ID3D10SamplerState_AddRef(samplers[i]);
3560 wined3d_mutex_unlock();
3563 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
3565 struct d3d_device *device = impl_from_ID3D10Device(iface);
3566 struct d3d_vertex_shader *shader_impl;
3567 struct wined3d_shader *wined3d_shader;
3569 TRACE("iface %p, shader %p.\n", iface, shader);
3571 wined3d_mutex_lock();
3572 if (!(wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
3574 wined3d_mutex_unlock();
3575 *shader = NULL;
3576 return;
3579 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3580 wined3d_mutex_unlock();
3581 *shader = &shader_impl->ID3D10VertexShader_iface;
3582 ID3D10VertexShader_AddRef(*shader);
3585 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
3586 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3588 struct d3d_device *device = impl_from_ID3D10Device(iface);
3589 unsigned int i;
3591 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3592 iface, start_slot, buffer_count, buffers);
3594 wined3d_mutex_lock();
3595 for (i = 0; i < buffer_count; ++i)
3597 struct wined3d_buffer *wined3d_buffer;
3598 struct d3d_buffer *buffer_impl;
3600 if (!(wined3d_buffer = wined3d_device_get_ps_cb(device->wined3d_device, start_slot + i)))
3602 buffers[i] = NULL;
3603 continue;
3606 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3607 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3608 ID3D10Buffer_AddRef(buffers[i]);
3610 wined3d_mutex_unlock();
3613 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
3615 struct d3d_device *device = impl_from_ID3D10Device(iface);
3616 struct wined3d_vertex_declaration *wined3d_declaration;
3617 struct d3d_input_layout *input_layout_impl;
3619 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
3621 wined3d_mutex_lock();
3622 if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3624 wined3d_mutex_unlock();
3625 *input_layout = NULL;
3626 return;
3629 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3630 wined3d_mutex_unlock();
3631 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
3632 ID3D10InputLayout_AddRef(*input_layout);
3635 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
3636 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
3638 struct d3d_device *device = impl_from_ID3D10Device(iface);
3639 unsigned int i;
3641 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3642 iface, start_slot, buffer_count, buffers, strides, offsets);
3644 wined3d_mutex_lock();
3645 for (i = 0; i < buffer_count; ++i)
3647 struct wined3d_buffer *wined3d_buffer;
3648 struct d3d_buffer *buffer_impl;
3650 if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
3651 &wined3d_buffer, &offsets[i], &strides[i])))
3652 ERR("Failed to get vertex buffer.\n");
3654 if (!wined3d_buffer)
3656 buffers[i] = NULL;
3657 continue;
3660 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3661 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3662 ID3D10Buffer_AddRef(buffers[i]);
3664 wined3d_mutex_unlock();
3667 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
3668 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
3670 struct d3d_device *device = impl_from_ID3D10Device(iface);
3671 enum wined3d_format_id wined3d_format;
3672 struct wined3d_buffer *wined3d_buffer;
3673 struct d3d_buffer *buffer_impl;
3675 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
3677 wined3d_mutex_lock();
3678 wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format);
3679 *format = dxgi_format_from_wined3dformat(wined3d_format);
3680 *offset = 0; /* FIXME */
3681 if (!wined3d_buffer)
3683 wined3d_mutex_unlock();
3684 *buffer = NULL;
3685 return;
3688 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3689 wined3d_mutex_unlock();
3690 *buffer = &buffer_impl->ID3D10Buffer_iface;
3691 ID3D10Buffer_AddRef(*buffer);
3694 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
3695 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
3697 struct d3d_device *device = impl_from_ID3D10Device(iface);
3698 unsigned int i;
3700 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3701 iface, start_slot, buffer_count, buffers);
3703 wined3d_mutex_lock();
3704 for (i = 0; i < buffer_count; ++i)
3706 struct wined3d_buffer *wined3d_buffer;
3707 struct d3d_buffer *buffer_impl;
3709 if (!(wined3d_buffer = wined3d_device_get_gs_cb(device->wined3d_device, start_slot + i)))
3711 buffers[i] = NULL;
3712 continue;
3715 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3716 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3717 ID3D10Buffer_AddRef(buffers[i]);
3719 wined3d_mutex_unlock();
3722 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
3724 struct d3d_device *device = impl_from_ID3D10Device(iface);
3725 struct d3d_geometry_shader *shader_impl;
3726 struct wined3d_shader *wined3d_shader;
3728 TRACE("iface %p, shader %p.\n", iface, shader);
3730 wined3d_mutex_lock();
3731 if (!(wined3d_shader = wined3d_device_get_geometry_shader(device->wined3d_device)))
3733 wined3d_mutex_unlock();
3734 *shader = NULL;
3735 return;
3738 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3739 wined3d_mutex_unlock();
3740 *shader = &shader_impl->ID3D10GeometryShader_iface;
3741 ID3D10GeometryShader_AddRef(*shader);
3744 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
3745 D3D10_PRIMITIVE_TOPOLOGY *topology)
3747 struct d3d_device *This = impl_from_ID3D10Device(iface);
3749 TRACE("iface %p, topology %p\n", iface, topology);
3751 wined3d_mutex_lock();
3752 wined3d_device_get_primitive_type(This->wined3d_device, (enum wined3d_primitive_type *)topology);
3753 wined3d_mutex_unlock();
3756 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
3757 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3759 struct d3d_device *device = impl_from_ID3D10Device(iface);
3760 unsigned int i;
3762 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3763 iface, start_slot, view_count, views);
3765 wined3d_mutex_lock();
3766 for (i = 0; i < view_count; ++i)
3768 struct wined3d_shader_resource_view *wined3d_view;
3769 struct d3d_shader_resource_view *view_impl;
3771 if (!(wined3d_view = wined3d_device_get_vs_resource_view(device->wined3d_device, start_slot + i)))
3773 views[i] = NULL;
3774 continue;
3777 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3778 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3779 ID3D10ShaderResourceView_AddRef(views[i]);
3781 wined3d_mutex_unlock();
3784 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
3785 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3787 struct d3d_device *device = impl_from_ID3D10Device(iface);
3788 unsigned int i;
3790 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3791 iface, start_slot, sampler_count, samplers);
3793 wined3d_mutex_lock();
3794 for (i = 0; i < sampler_count; ++i)
3796 struct d3d_sampler_state *sampler_impl;
3797 struct wined3d_sampler *wined3d_sampler;
3799 if (!(wined3d_sampler = wined3d_device_get_vs_sampler(device->wined3d_device, start_slot + i)))
3801 samplers[i] = NULL;
3802 continue;
3805 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
3806 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
3807 ID3D10SamplerState_AddRef(samplers[i]);
3809 wined3d_mutex_unlock();
3812 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
3813 ID3D10Predicate **predicate, BOOL *value)
3815 struct d3d_device *device = impl_from_ID3D10Device(iface);
3816 struct wined3d_query *wined3d_predicate;
3817 struct d3d_query *predicate_impl;
3819 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
3821 wined3d_mutex_lock();
3822 if (!(wined3d_predicate = wined3d_device_get_predication(device->wined3d_device, value)))
3824 wined3d_mutex_unlock();
3825 *predicate = NULL;
3826 return;
3829 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
3830 wined3d_mutex_unlock();
3831 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
3832 ID3D10Predicate_AddRef(*predicate);
3835 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
3836 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
3838 struct d3d_device *device = impl_from_ID3D10Device(iface);
3839 unsigned int i;
3841 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3842 iface, start_slot, view_count, views);
3844 wined3d_mutex_lock();
3845 for (i = 0; i < view_count; ++i)
3847 struct wined3d_shader_resource_view *wined3d_view;
3848 struct d3d_shader_resource_view *view_impl;
3850 if (!(wined3d_view = wined3d_device_get_gs_resource_view(device->wined3d_device, start_slot + i)))
3852 views[i] = NULL;
3853 continue;
3856 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
3857 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
3858 ID3D10ShaderResourceView_AddRef(views[i]);
3860 wined3d_mutex_unlock();
3863 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
3864 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
3866 struct d3d_device *device = impl_from_ID3D10Device(iface);
3867 unsigned int i;
3869 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3870 iface, start_slot, sampler_count, samplers);
3872 wined3d_mutex_lock();
3873 for (i = 0; i < sampler_count; ++i)
3875 struct d3d_sampler_state *sampler_impl;
3876 struct wined3d_sampler *wined3d_sampler;
3878 if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
3880 samplers[i] = NULL;
3881 continue;
3884 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
3885 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
3886 ID3D10SamplerState_AddRef(samplers[i]);
3888 wined3d_mutex_unlock();
3891 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
3892 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
3894 struct d3d_device *device = impl_from_ID3D10Device(iface);
3895 struct wined3d_rendertarget_view *wined3d_view;
3897 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3898 iface, view_count, render_target_views, depth_stencil_view);
3900 wined3d_mutex_lock();
3901 if (render_target_views)
3903 struct d3d_rendertarget_view *view_impl;
3904 unsigned int i;
3906 for (i = 0; i < view_count; ++i)
3908 if (!(wined3d_view = wined3d_device_get_rendertarget_view(device->wined3d_device, i))
3909 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
3911 render_target_views[i] = NULL;
3912 continue;
3915 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
3916 ID3D10RenderTargetView_AddRef(render_target_views[i]);
3920 if (depth_stencil_view)
3922 struct d3d_depthstencil_view *view_impl;
3924 if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
3925 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
3927 *depth_stencil_view = NULL;
3929 else
3931 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
3932 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
3935 wined3d_mutex_unlock();
3938 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
3939 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
3941 struct d3d_device *device = impl_from_ID3D10Device(iface);
3943 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
3944 iface, blend_state, blend_factor, sample_mask);
3946 if ((*blend_state = device->blend_state ? (ID3D10BlendState *)&device->blend_state->ID3D10BlendState1_iface : NULL))
3947 ID3D10BlendState_AddRef(*blend_state);
3948 wined3d_mutex_lock();
3949 memcpy(blend_factor, device->blend_factor, 4 * sizeof(*blend_factor));
3950 *sample_mask = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEMASK);
3951 wined3d_mutex_unlock();
3954 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
3955 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
3957 struct d3d_device *device = impl_from_ID3D10Device(iface);
3959 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
3960 iface, depth_stencil_state, stencil_ref);
3962 if ((*depth_stencil_state = device->depth_stencil_state
3963 ? &device->depth_stencil_state->ID3D10DepthStencilState_iface : NULL))
3964 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
3965 *stencil_ref = device->stencil_ref;
3968 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
3969 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
3971 struct d3d_device *device = impl_from_ID3D10Device(iface);
3972 unsigned int i;
3974 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
3975 iface, buffer_count, buffers, offsets);
3977 wined3d_mutex_lock();
3978 for (i = 0; i < buffer_count; ++i)
3980 struct wined3d_buffer *wined3d_buffer;
3981 struct d3d_buffer *buffer_impl;
3983 if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, &offsets[i])))
3985 buffers[i] = NULL;
3986 continue;
3989 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3990 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
3991 ID3D10Buffer_AddRef(buffers[i]);
3993 wined3d_mutex_unlock();
3996 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
3998 struct d3d_device *device = impl_from_ID3D10Device(iface);
4000 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
4002 if ((*rasterizer_state = device->rasterizer_state ? &device->rasterizer_state->ID3D10RasterizerState_iface : NULL))
4003 ID3D10RasterizerState_AddRef(*rasterizer_state);
4006 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
4007 UINT *viewport_count, D3D10_VIEWPORT *viewports)
4009 struct d3d_device *device = impl_from_ID3D10Device(iface);
4010 struct wined3d_viewport wined3d_vp;
4012 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
4014 if (!viewports)
4016 *viewport_count = 1;
4017 return;
4020 if (!*viewport_count)
4021 return;
4023 wined3d_mutex_lock();
4024 wined3d_device_get_viewport(device->wined3d_device, &wined3d_vp);
4025 wined3d_mutex_unlock();
4027 viewports[0].TopLeftX = wined3d_vp.x;
4028 viewports[0].TopLeftY = wined3d_vp.y;
4029 viewports[0].Width = wined3d_vp.width;
4030 viewports[0].Height = wined3d_vp.height;
4031 viewports[0].MinDepth = wined3d_vp.min_z;
4032 viewports[0].MaxDepth = wined3d_vp.max_z;
4034 if (*viewport_count > 1)
4035 memset(&viewports[1], 0, (*viewport_count - 1) * sizeof(*viewports));
4038 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
4040 struct d3d_device *device = impl_from_ID3D10Device(iface);
4042 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
4044 if (!rects)
4046 *rect_count = 1;
4047 return;
4050 if (!*rect_count)
4051 return;
4053 wined3d_mutex_lock();
4054 wined3d_device_get_scissor_rect(device->wined3d_device, rects);
4055 wined3d_mutex_unlock();
4056 if (*rect_count > 1)
4057 memset(&rects[1], 0, (*rect_count - 1) * sizeof(*rects));
4060 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
4062 TRACE("iface %p.\n", iface);
4064 /* In the current implementation the device is never removed, so we can
4065 * just return S_OK here. */
4067 return S_OK;
4070 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
4072 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4074 return E_NOTIMPL;
4077 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
4079 FIXME("iface %p stub!\n", iface);
4081 return 0;
4084 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
4085 REFGUID guid, UINT *data_size, void *data)
4087 struct d3d_device *device = impl_from_ID3D10Device(iface);
4089 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4091 return d3d11_device_GetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4094 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
4095 REFGUID guid, UINT data_size, const void *data)
4097 struct d3d_device *device = impl_from_ID3D10Device(iface);
4099 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4101 return d3d11_device_SetPrivateData(&device->ID3D11Device_iface, guid, data_size, data);
4104 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
4105 REFGUID guid, const IUnknown *data)
4107 struct d3d_device *device = impl_from_ID3D10Device(iface);
4109 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4111 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device_iface, guid, data);
4114 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
4116 static const float blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
4117 struct d3d_device *device = impl_from_ID3D10Device(iface);
4118 unsigned int i;
4120 TRACE("iface %p.\n", iface);
4122 wined3d_mutex_lock();
4123 wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
4124 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4126 wined3d_device_set_vs_sampler(device->wined3d_device, i, NULL);
4128 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4130 wined3d_device_set_vs_resource_view(device->wined3d_device, i, NULL);
4132 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4134 wined3d_device_set_vs_cb(device->wined3d_device, i, NULL);
4136 wined3d_device_set_geometry_shader(device->wined3d_device, NULL);
4137 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4139 wined3d_device_set_gs_sampler(device->wined3d_device, i, NULL);
4141 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4143 wined3d_device_set_gs_resource_view(device->wined3d_device, i, NULL);
4145 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4147 wined3d_device_set_gs_cb(device->wined3d_device, i, NULL);
4149 wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
4150 for (i = 0; i < D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
4152 wined3d_device_set_ps_sampler(device->wined3d_device, i, NULL);
4154 for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
4156 wined3d_device_set_ps_resource_view(device->wined3d_device, i, NULL);
4158 for (i = 0; i < D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++i)
4160 wined3d_device_set_ps_cb(device->wined3d_device, i, NULL);
4162 for (i = 0; i < D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i)
4164 wined3d_device_set_stream_source(device->wined3d_device, i, NULL, 0, 0);
4166 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
4167 wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
4168 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED);
4169 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4171 wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
4173 wined3d_device_set_depth_stencil_view(device->wined3d_device, NULL);
4174 ID3D10Device1_OMSetDepthStencilState(iface, NULL, 0);
4175 ID3D10Device1_OMSetBlendState(iface, NULL, blend_factor, D3D10_DEFAULT_SAMPLE_MASK);
4176 ID3D10Device1_RSSetViewports(iface, 0, NULL);
4177 ID3D10Device1_RSSetScissorRects(iface, 0, NULL);
4178 ID3D10Device1_RSSetState(iface, NULL);
4179 for (i = 0; i < D3D10_SO_BUFFER_SLOT_COUNT; ++i)
4181 wined3d_device_set_stream_output(device->wined3d_device, i, NULL, 0);
4183 wined3d_device_set_predication(device->wined3d_device, NULL, FALSE);
4184 wined3d_mutex_unlock();
4187 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
4189 FIXME("iface %p stub!\n", iface);
4192 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
4193 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
4195 struct d3d_device *device = impl_from_ID3D10Device(iface);
4196 D3D11_BUFFER_DESC d3d11_desc;
4197 struct d3d_buffer *object;
4198 HRESULT hr;
4200 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
4202 d3d11_desc.ByteWidth = desc->ByteWidth;
4203 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4204 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4205 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4206 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4207 d3d11_desc.StructureByteStride = 0;
4209 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4210 return hr;
4212 *buffer = &object->ID3D10Buffer_iface;
4214 return S_OK;
4217 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
4218 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
4220 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
4222 return E_NOTIMPL;
4225 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
4226 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4227 ID3D10Texture2D **texture)
4229 struct d3d_device *device = impl_from_ID3D10Device(iface);
4230 D3D11_TEXTURE2D_DESC d3d11_desc;
4231 struct d3d_texture2d *object;
4232 HRESULT hr;
4234 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4236 d3d11_desc.Width = desc->Width;
4237 d3d11_desc.Height = desc->Height;
4238 d3d11_desc.MipLevels = desc->MipLevels;
4239 d3d11_desc.ArraySize = desc->ArraySize;
4240 d3d11_desc.Format = desc->Format;
4241 d3d11_desc.SampleDesc = desc->SampleDesc;
4242 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4243 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4244 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4245 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4247 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4248 return hr;
4250 *texture = &object->ID3D10Texture2D_iface;
4252 return S_OK;
4255 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
4256 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
4257 ID3D10Texture3D **texture)
4259 struct d3d_device *device = impl_from_ID3D10Device(iface);
4260 D3D11_TEXTURE3D_DESC d3d11_desc;
4261 struct d3d_texture3d *object;
4262 HRESULT hr;
4264 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
4266 d3d11_desc.Width = desc->Width;
4267 d3d11_desc.Height = desc->Height;
4268 d3d11_desc.Depth = desc->Depth;
4269 d3d11_desc.MipLevels = desc->MipLevels;
4270 d3d11_desc.Format = desc->Format;
4271 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
4272 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
4273 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
4274 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
4276 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
4277 return hr;
4279 *texture = &object->ID3D10Texture3D_iface;
4281 return S_OK;
4284 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
4285 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
4287 struct d3d_device *device = impl_from_ID3D10Device(iface);
4288 struct d3d_shader_resource_view *object;
4289 ID3D11Resource *d3d11_resource;
4290 HRESULT hr;
4292 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4294 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4296 ERR("Resource does not implement ID3D11Resource.\n");
4297 return E_FAIL;
4300 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
4301 &object);
4302 ID3D11Resource_Release(d3d11_resource);
4303 if (FAILED(hr))
4304 return hr;
4306 *view = &object->ID3D10ShaderResourceView1_iface;
4308 return S_OK;
4311 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
4312 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
4314 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4316 return d3d10_device_CreateShaderResourceView1(iface, resource,
4317 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
4320 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
4321 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
4323 struct d3d_device *device = impl_from_ID3D10Device(iface);
4324 struct d3d_rendertarget_view *object;
4325 ID3D11Resource *d3d11_resource;
4326 HRESULT hr;
4328 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4330 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4332 ERR("Resource does not implement ID3D11Resource.\n");
4333 return E_FAIL;
4336 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
4337 ID3D11Resource_Release(d3d11_resource);
4338 if (FAILED(hr))
4339 return hr;
4341 *view = &object->ID3D10RenderTargetView_iface;
4343 return S_OK;
4346 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
4347 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
4349 struct d3d_device *device = impl_from_ID3D10Device(iface);
4350 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
4351 struct d3d_depthstencil_view *object;
4352 ID3D11Resource *d3d11_resource;
4353 HRESULT hr;
4355 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
4357 if (desc)
4359 d3d11_desc.Format = desc->Format;
4360 d3d11_desc.ViewDimension = desc->ViewDimension;
4361 d3d11_desc.Flags = 0;
4362 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
4365 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
4367 ERR("Resource does not implement ID3D11Resource.\n");
4368 return E_FAIL;
4371 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
4372 ID3D11Resource_Release(d3d11_resource);
4373 if (FAILED(hr))
4374 return hr;
4376 *view = &object->ID3D10DepthStencilView_iface;
4378 return S_OK;
4381 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
4382 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
4383 const void *shader_byte_code, SIZE_T shader_byte_code_length,
4384 ID3D10InputLayout **input_layout)
4386 struct d3d_device *device = impl_from_ID3D10Device(iface);
4387 struct d3d_input_layout *object;
4388 HRESULT hr;
4390 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
4391 "shader_byte_code_length %lu, input_layout %p\n",
4392 iface, element_descs, element_count, shader_byte_code,
4393 shader_byte_code_length, input_layout);
4395 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
4396 shader_byte_code, shader_byte_code_length, &object)))
4397 return hr;
4399 *input_layout = &object->ID3D10InputLayout_iface;
4401 return S_OK;
4404 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
4405 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
4407 struct d3d_device *device = impl_from_ID3D10Device(iface);
4408 struct d3d_vertex_shader *object;
4409 HRESULT hr;
4411 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4412 iface, byte_code, byte_code_length, shader);
4414 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
4415 return hr;
4417 *shader = &object->ID3D10VertexShader_iface;
4419 return S_OK;
4422 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
4423 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
4425 struct d3d_device *device = impl_from_ID3D10Device(iface);
4426 struct d3d_geometry_shader *object;
4427 HRESULT hr;
4429 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4430 iface, byte_code, byte_code_length, shader);
4432 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length, &object)))
4433 return hr;
4435 *shader = &object->ID3D10GeometryShader_iface;
4437 return S_OK;
4440 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
4441 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
4442 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
4444 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
4445 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
4446 iface, byte_code, byte_code_length, output_stream_decls,
4447 output_stream_decl_count, output_stream_stride, shader);
4449 return E_NOTIMPL;
4452 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
4453 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
4455 struct d3d_device *device = impl_from_ID3D10Device(iface);
4456 struct d3d_pixel_shader *object;
4457 HRESULT hr;
4459 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4460 iface, byte_code, byte_code_length, shader);
4462 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
4463 return hr;
4465 *shader = &object->ID3D10PixelShader_iface;
4467 return S_OK;
4470 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
4471 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
4473 struct d3d_device *device = impl_from_ID3D10Device(iface);
4474 ID3D11BlendState *d3d11_blend_state;
4475 HRESULT hr;
4477 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
4479 if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, (D3D11_BLEND_DESC *)desc,
4480 &d3d11_blend_state)))
4481 return hr;
4483 hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState1, (void **)blend_state);
4484 ID3D11BlendState_Release(d3d11_blend_state);
4485 return hr;
4488 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
4489 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
4491 D3D10_BLEND_DESC1 d3d10_1_desc;
4492 unsigned int i;
4494 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
4496 if (!desc)
4497 return E_INVALIDARG;
4499 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
4500 d3d10_1_desc.IndependentBlendEnable = FALSE;
4501 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
4503 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
4504 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
4505 d3d10_1_desc.IndependentBlendEnable = TRUE;
4508 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
4510 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
4511 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
4512 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
4513 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
4514 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
4515 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
4516 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
4517 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
4520 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
4523 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
4524 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
4526 struct d3d_device *device = impl_from_ID3D10Device(iface);
4527 ID3D11DepthStencilState *d3d11_depth_stencil_state;
4528 HRESULT hr;
4530 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
4532 if (FAILED(hr = d3d11_device_CreateDepthStencilState(&device->ID3D11Device_iface,
4533 (const D3D11_DEPTH_STENCIL_DESC *)desc, &d3d11_depth_stencil_state)))
4534 return hr;
4536 hr = ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state, &IID_ID3D10DepthStencilState,
4537 (void **)depth_stencil_state);
4538 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state);
4539 return hr;
4542 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
4543 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
4545 struct d3d_device *device = impl_from_ID3D10Device(iface);
4546 ID3D11RasterizerState *d3d11_rasterizer_state;
4547 HRESULT hr;
4549 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
4551 if (FAILED(hr = d3d11_device_CreateRasterizerState(&device->ID3D11Device_iface,
4552 (const D3D11_RASTERIZER_DESC *)desc, &d3d11_rasterizer_state)))
4553 return hr;
4555 hr = ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state,
4556 &IID_ID3D10RasterizerState, (void **)rasterizer_state);
4557 ID3D11RasterizerState_Release(d3d11_rasterizer_state);
4558 return hr;
4561 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
4562 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
4564 struct d3d_device *device = impl_from_ID3D10Device(iface);
4565 ID3D11SamplerState *d3d11_sampler_state;
4566 HRESULT hr;
4568 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
4570 if (FAILED(hr = d3d11_device_CreateSamplerState(&device->ID3D11Device_iface,
4571 (const D3D11_SAMPLER_DESC *)desc, &d3d11_sampler_state)))
4572 return hr;
4574 hr = ID3D11SamplerState_QueryInterface(d3d11_sampler_state, &IID_ID3D10SamplerState, (void **)sampler_state);
4575 ID3D11SamplerState_Release(d3d11_sampler_state);
4576 return hr;
4579 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
4580 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
4582 struct d3d_device *device = impl_from_ID3D10Device(iface);
4583 struct d3d_query *object;
4584 HRESULT hr;
4586 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
4588 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
4589 return hr;
4591 *query = &object->ID3D10Query_iface;
4593 return S_OK;
4596 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
4597 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
4599 struct d3d_device *device = impl_from_ID3D10Device(iface);
4600 struct d3d_query *object;
4601 HRESULT hr;
4603 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
4605 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
4606 return hr;
4608 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
4610 return S_OK;
4613 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
4614 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
4616 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
4618 return E_NOTIMPL;
4621 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
4622 DXGI_FORMAT format, UINT *format_support)
4624 FIXME("iface %p, format %s, format_support %p stub!\n",
4625 iface, debug_dxgi_format(format), format_support);
4627 return E_NOTIMPL;
4630 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
4631 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
4633 struct d3d_device *device = impl_from_ID3D10Device(iface);
4635 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
4636 iface, debug_dxgi_format(format), sample_count, quality_level_count);
4638 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device_iface, format,
4639 sample_count, quality_level_count);
4642 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
4644 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
4647 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
4648 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
4649 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
4651 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4652 "units %p, units_length %p, description %p, description_length %p stub!\n",
4653 iface, desc, type, active_counters, name, name_length,
4654 units, units_length, description, description_length);
4656 return E_NOTIMPL;
4659 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
4661 FIXME("iface %p stub!\n", iface);
4663 return 0;
4666 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
4667 HANDLE resource_handle, REFIID guid, void **resource)
4669 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4670 iface, resource_handle, debugstr_guid(guid), resource);
4672 return E_NOTIMPL;
4675 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
4677 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
4680 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
4682 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
4685 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
4687 struct d3d_device *device = impl_from_ID3D10Device(iface);
4689 TRACE("iface %p.\n", iface);
4691 return device->feature_level;
4694 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
4696 /* IUnknown methods */
4697 d3d10_device_QueryInterface,
4698 d3d10_device_AddRef,
4699 d3d10_device_Release,
4700 /* ID3D10Device methods */
4701 d3d10_device_VSSetConstantBuffers,
4702 d3d10_device_PSSetShaderResources,
4703 d3d10_device_PSSetShader,
4704 d3d10_device_PSSetSamplers,
4705 d3d10_device_VSSetShader,
4706 d3d10_device_DrawIndexed,
4707 d3d10_device_Draw,
4708 d3d10_device_PSSetConstantBuffers,
4709 d3d10_device_IASetInputLayout,
4710 d3d10_device_IASetVertexBuffers,
4711 d3d10_device_IASetIndexBuffer,
4712 d3d10_device_DrawIndexedInstanced,
4713 d3d10_device_DrawInstanced,
4714 d3d10_device_GSSetConstantBuffers,
4715 d3d10_device_GSSetShader,
4716 d3d10_device_IASetPrimitiveTopology,
4717 d3d10_device_VSSetShaderResources,
4718 d3d10_device_VSSetSamplers,
4719 d3d10_device_SetPredication,
4720 d3d10_device_GSSetShaderResources,
4721 d3d10_device_GSSetSamplers,
4722 d3d10_device_OMSetRenderTargets,
4723 d3d10_device_OMSetBlendState,
4724 d3d10_device_OMSetDepthStencilState,
4725 d3d10_device_SOSetTargets,
4726 d3d10_device_DrawAuto,
4727 d3d10_device_RSSetState,
4728 d3d10_device_RSSetViewports,
4729 d3d10_device_RSSetScissorRects,
4730 d3d10_device_CopySubresourceRegion,
4731 d3d10_device_CopyResource,
4732 d3d10_device_UpdateSubresource,
4733 d3d10_device_ClearRenderTargetView,
4734 d3d10_device_ClearDepthStencilView,
4735 d3d10_device_GenerateMips,
4736 d3d10_device_ResolveSubresource,
4737 d3d10_device_VSGetConstantBuffers,
4738 d3d10_device_PSGetShaderResources,
4739 d3d10_device_PSGetShader,
4740 d3d10_device_PSGetSamplers,
4741 d3d10_device_VSGetShader,
4742 d3d10_device_PSGetConstantBuffers,
4743 d3d10_device_IAGetInputLayout,
4744 d3d10_device_IAGetVertexBuffers,
4745 d3d10_device_IAGetIndexBuffer,
4746 d3d10_device_GSGetConstantBuffers,
4747 d3d10_device_GSGetShader,
4748 d3d10_device_IAGetPrimitiveTopology,
4749 d3d10_device_VSGetShaderResources,
4750 d3d10_device_VSGetSamplers,
4751 d3d10_device_GetPredication,
4752 d3d10_device_GSGetShaderResources,
4753 d3d10_device_GSGetSamplers,
4754 d3d10_device_OMGetRenderTargets,
4755 d3d10_device_OMGetBlendState,
4756 d3d10_device_OMGetDepthStencilState,
4757 d3d10_device_SOGetTargets,
4758 d3d10_device_RSGetState,
4759 d3d10_device_RSGetViewports,
4760 d3d10_device_RSGetScissorRects,
4761 d3d10_device_GetDeviceRemovedReason,
4762 d3d10_device_SetExceptionMode,
4763 d3d10_device_GetExceptionMode,
4764 d3d10_device_GetPrivateData,
4765 d3d10_device_SetPrivateData,
4766 d3d10_device_SetPrivateDataInterface,
4767 d3d10_device_ClearState,
4768 d3d10_device_Flush,
4769 d3d10_device_CreateBuffer,
4770 d3d10_device_CreateTexture1D,
4771 d3d10_device_CreateTexture2D,
4772 d3d10_device_CreateTexture3D,
4773 d3d10_device_CreateShaderResourceView,
4774 d3d10_device_CreateRenderTargetView,
4775 d3d10_device_CreateDepthStencilView,
4776 d3d10_device_CreateInputLayout,
4777 d3d10_device_CreateVertexShader,
4778 d3d10_device_CreateGeometryShader,
4779 d3d10_device_CreateGeometryShaderWithStreamOutput,
4780 d3d10_device_CreatePixelShader,
4781 d3d10_device_CreateBlendState,
4782 d3d10_device_CreateDepthStencilState,
4783 d3d10_device_CreateRasterizerState,
4784 d3d10_device_CreateSamplerState,
4785 d3d10_device_CreateQuery,
4786 d3d10_device_CreatePredicate,
4787 d3d10_device_CreateCounter,
4788 d3d10_device_CheckFormatSupport,
4789 d3d10_device_CheckMultisampleQualityLevels,
4790 d3d10_device_CheckCounterInfo,
4791 d3d10_device_CheckCounter,
4792 d3d10_device_GetCreationFlags,
4793 d3d10_device_OpenSharedResource,
4794 d3d10_device_SetTextFilterSize,
4795 d3d10_device_GetTextFilterSize,
4796 d3d10_device_CreateShaderResourceView1,
4797 d3d10_device_CreateBlendState1,
4798 d3d10_device_GetFeatureLevel,
4801 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
4803 /* IUnknown methods */
4804 d3d_device_inner_QueryInterface,
4805 d3d_device_inner_AddRef,
4806 d3d_device_inner_Release,
4809 /* ID3D10Multithread methods */
4811 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
4813 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
4816 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
4818 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
4820 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
4822 return IUnknown_QueryInterface(device->outer_unk, iid, out);
4825 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
4827 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
4829 TRACE("iface %p.\n", iface);
4831 return IUnknown_AddRef(device->outer_unk);
4834 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
4836 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
4838 TRACE("iface %p.\n", iface);
4840 return IUnknown_Release(device->outer_unk);
4843 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
4845 TRACE("iface %p.\n", iface);
4847 wined3d_mutex_lock();
4850 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
4852 TRACE("iface %p.\n", iface);
4854 wined3d_mutex_unlock();
4857 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL protect)
4859 FIXME("iface %p, protect %#x stub!\n", iface, protect);
4861 return TRUE;
4864 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
4866 FIXME("iface %p stub!\n", iface);
4868 return TRUE;
4871 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
4873 d3d10_multithread_QueryInterface,
4874 d3d10_multithread_AddRef,
4875 d3d10_multithread_Release,
4876 d3d10_multithread_Enter,
4877 d3d10_multithread_Leave,
4878 d3d10_multithread_SetMultithreadProtected,
4879 d3d10_multithread_GetMultithreadProtected,
4882 /* IWineDXGIDeviceParent IUnknown methods */
4884 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
4886 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
4889 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
4890 REFIID riid, void **ppv)
4892 struct d3d_device *device = device_from_dxgi_device_parent(iface);
4893 return IUnknown_QueryInterface(device->outer_unk, riid, ppv);
4896 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
4898 struct d3d_device *device = device_from_dxgi_device_parent(iface);
4899 return IUnknown_AddRef(device->outer_unk);
4902 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
4904 struct d3d_device *device = device_from_dxgi_device_parent(iface);
4905 return IUnknown_Release(device->outer_unk);
4908 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
4909 IWineDXGIDeviceParent *iface)
4911 struct d3d_device *device = device_from_dxgi_device_parent(iface);
4912 return &device->device_parent;
4915 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
4917 /* IUnknown methods */
4918 dxgi_device_parent_QueryInterface,
4919 dxgi_device_parent_AddRef,
4920 dxgi_device_parent_Release,
4921 /* IWineDXGIDeviceParent methods */
4922 dxgi_device_parent_get_wined3d_device_parent,
4925 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
4927 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
4930 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4931 struct wined3d_device *wined3d_device)
4933 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
4935 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
4937 wined3d_device_incref(wined3d_device);
4938 device->wined3d_device = wined3d_device;
4941 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4943 TRACE("device_parent %p.\n", device_parent);
4946 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4948 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4951 static HRESULT CDECL device_parent_sub_resource_created(struct wined3d_device_parent *device_parent,
4952 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent,
4953 const struct wined3d_parent_ops **parent_ops)
4955 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4956 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4958 *parent = NULL;
4959 *parent_ops = &d3d_null_wined3d_parent_ops;
4961 return S_OK;
4964 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4965 void *container_parent, const struct wined3d_resource_desc *wined3d_desc,
4966 struct wined3d_texture **wined3d_texture)
4968 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
4969 struct d3d_texture2d *texture;
4970 ID3D10Texture2D *texture_iface;
4971 D3D10_TEXTURE2D_DESC desc;
4972 HRESULT hr;
4974 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
4975 device_parent, container_parent, wined3d_desc, wined3d_texture);
4977 FIXME("Implement DXGI<->wined3d usage conversion.\n");
4979 desc.Width = wined3d_desc->width;
4980 desc.Height = wined3d_desc->height;
4981 desc.MipLevels = 1;
4982 desc.ArraySize = 1;
4983 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
4984 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
4985 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
4986 desc.Usage = D3D10_USAGE_DEFAULT;
4987 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
4988 desc.CPUAccessFlags = 0;
4989 desc.MiscFlags = 0;
4991 if (FAILED(hr = d3d10_device_CreateTexture2D(&device->ID3D10Device1_iface,
4992 &desc, NULL, &texture_iface)))
4994 WARN("CreateTexture2D failed, returning %#x.\n", hr);
4995 return hr;
4998 texture = impl_from_ID3D10Texture2D(texture_iface);
5000 *wined3d_texture = texture->wined3d_texture;
5001 wined3d_texture_incref(*wined3d_texture);
5002 ID3D10Texture2D_Release(&texture->ID3D10Texture2D_iface);
5004 return S_OK;
5007 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5008 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5010 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
5011 IWineDXGIDevice *wine_device;
5012 HRESULT hr;
5014 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5016 if (FAILED(hr = d3d10_device_QueryInterface(&device->ID3D10Device1_iface,
5017 &IID_IWineDXGIDevice, (void **)&wine_device)))
5019 ERR("Device should implement IWineDXGIDevice.\n");
5020 return E_FAIL;
5023 hr = IWineDXGIDevice_create_swapchain(wine_device, desc, swapchain);
5024 IWineDXGIDevice_Release(wine_device);
5025 if (FAILED(hr))
5027 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
5028 return hr;
5031 return S_OK;
5034 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
5036 device_parent_wined3d_device_created,
5037 device_parent_mode_changed,
5038 device_parent_activate,
5039 device_parent_sub_resource_created,
5040 device_parent_sub_resource_created,
5041 device_parent_create_swapchain_texture,
5042 device_parent_create_swapchain,
5045 static void *d3d_rb_alloc(size_t size)
5047 return HeapAlloc(GetProcessHeap(), 0, size);
5050 static void *d3d_rb_realloc(void *ptr, size_t size)
5052 return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
5055 static void d3d_rb_free(void *ptr)
5057 HeapFree(GetProcessHeap(), 0, ptr);
5060 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
5062 const D3D11_SAMPLER_DESC *ka = key;
5063 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
5065 return memcmp(ka, kb, sizeof(*ka));
5068 static const struct wine_rb_functions d3d_sampler_state_rb_ops =
5070 d3d_rb_alloc,
5071 d3d_rb_realloc,
5072 d3d_rb_free,
5073 d3d_sampler_state_compare,
5076 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
5078 const D3D11_BLEND_DESC *ka = key;
5079 const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
5081 return memcmp(ka, kb, sizeof(*ka));
5084 static const struct wine_rb_functions d3d_blend_state_rb_ops =
5086 d3d_rb_alloc,
5087 d3d_rb_realloc,
5088 d3d_rb_free,
5089 d3d_blend_state_compare,
5092 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
5094 const D3D11_DEPTH_STENCIL_DESC *ka = key;
5095 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
5096 const struct d3d_depthstencil_state, entry)->desc;
5098 return memcmp(ka, kb, sizeof(*ka));
5101 static const struct wine_rb_functions d3d_depthstencil_state_rb_ops =
5103 d3d_rb_alloc,
5104 d3d_rb_realloc,
5105 d3d_rb_free,
5106 d3d_depthstencil_state_compare,
5109 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
5111 const D3D11_RASTERIZER_DESC *ka = key;
5112 const D3D11_RASTERIZER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
5114 return memcmp(ka, kb, sizeof(*ka));
5117 static const struct wine_rb_functions d3d_rasterizer_state_rb_ops =
5119 d3d_rb_alloc,
5120 d3d_rb_realloc,
5121 d3d_rb_free,
5122 d3d_rasterizer_state_compare,
5125 HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown)
5127 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
5128 device->ID3D11Device_iface.lpVtbl = &d3d11_device_vtbl;
5129 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
5130 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
5131 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
5132 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
5133 device->refcount = 1;
5134 /* COM aggregation always takes place */
5135 device->outer_unk = outer_unknown;
5137 d3d11_immediate_context_init(&device->immediate_context, device);
5138 ID3D11DeviceContext_Release(&device->immediate_context.ID3D11DeviceContext_iface);
5140 if (wine_rb_init(&device->blend_states, &d3d_blend_state_rb_ops) == -1)
5142 WARN("Failed to initialize blend state rbtree.\n");
5143 return E_FAIL;
5145 device->blend_factor[0] = 1.0f;
5146 device->blend_factor[1] = 1.0f;
5147 device->blend_factor[2] = 1.0f;
5148 device->blend_factor[3] = 1.0f;
5150 if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1)
5152 WARN("Failed to initialize depthstencil state rbtree.\n");
5153 wine_rb_destroy(&device->blend_states, NULL, NULL);
5154 return E_FAIL;
5157 if (wine_rb_init(&device->rasterizer_states, &d3d_rasterizer_state_rb_ops) == -1)
5159 WARN("Failed to initialize rasterizer state rbtree.\n");
5160 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
5161 wine_rb_destroy(&device->blend_states, NULL, NULL);
5162 return E_FAIL;
5165 if (wine_rb_init(&device->sampler_states, &d3d_sampler_state_rb_ops) == -1)
5167 WARN("Failed to initialize sampler state rbtree.\n");
5168 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
5169 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
5170 wine_rb_destroy(&device->blend_states, NULL, NULL);
5171 return E_FAIL;
5174 return S_OK;