ntdll: Implement RtlValidRelativeSecurityDescriptor.
[wine.git] / dlls / wined3d / wined3d_gl.h
blob2be72624b2611147ee5883ee9047e2ba93501723
1 /*
2 * Direct3D wine OpenGL include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2004 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2007 Roderick Colenbrander
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_GL_H
25 #define __WINE_WINED3D_GL_H
27 #include "wine/wgl.h"
28 #include "wine/wglext.h"
30 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 /* not in the gl spec */
32 void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
33 void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
35 /* OpenGL extensions. */
36 enum wined3d_gl_extension
38 WINED3D_GL_EXT_NONE,
40 /* APPLE */
41 APPLE_CLIENT_STORAGE,
42 APPLE_FENCE,
43 APPLE_FLOAT_PIXELS,
44 APPLE_FLUSH_BUFFER_RANGE,
45 APPLE_YCBCR_422,
46 /* ARB */
47 ARB_BLEND_FUNC_EXTENDED,
48 ARB_COLOR_BUFFER_FLOAT,
49 ARB_DEBUG_OUTPUT,
50 ARB_DEPTH_BUFFER_FLOAT,
51 ARB_DEPTH_TEXTURE,
52 ARB_DRAW_BUFFERS,
53 ARB_DRAW_ELEMENTS_BASE_VERTEX,
54 ARB_DRAW_INSTANCED,
55 ARB_ES2_COMPATIBILITY,
56 ARB_FRAGMENT_PROGRAM,
57 ARB_FRAGMENT_SHADER,
58 ARB_FRAMEBUFFER_OBJECT,
59 ARB_FRAMEBUFFER_SRGB,
60 ARB_GEOMETRY_SHADER4,
61 ARB_HALF_FLOAT_PIXEL,
62 ARB_HALF_FLOAT_VERTEX,
63 ARB_INSTANCED_ARRAYS,
64 ARB_INTERNALFORMAT_QUERY2,
65 ARB_MAP_BUFFER_ALIGNMENT,
66 ARB_MAP_BUFFER_RANGE,
67 ARB_MULTISAMPLE,
68 ARB_MULTITEXTURE,
69 ARB_OCCLUSION_QUERY,
70 ARB_PIXEL_BUFFER_OBJECT,
71 ARB_POINT_PARAMETERS,
72 ARB_POINT_SPRITE,
73 ARB_PROVOKING_VERTEX,
74 ARB_SAMPLER_OBJECTS,
75 ARB_SHADER_BIT_ENCODING,
76 ARB_SHADER_TEXTURE_LOD,
77 ARB_SHADING_LANGUAGE_100,
78 ARB_SHADOW,
79 ARB_SYNC,
80 ARB_TEXTURE_BORDER_CLAMP,
81 ARB_TEXTURE_COMPRESSION,
82 ARB_TEXTURE_COMPRESSION_RGTC,
83 ARB_TEXTURE_CUBE_MAP,
84 ARB_TEXTURE_ENV_COMBINE,
85 ARB_TEXTURE_ENV_DOT3,
86 ARB_TEXTURE_FLOAT,
87 ARB_TEXTURE_MIRRORED_REPEAT,
88 ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE,
89 ARB_TEXTURE_NON_POWER_OF_TWO,
90 ARB_TEXTURE_RECTANGLE,
91 ARB_TEXTURE_RG,
92 ARB_TIMER_QUERY,
93 ARB_UNIFORM_BUFFER_OBJECT,
94 ARB_VERTEX_ARRAY_BGRA,
95 ARB_VERTEX_BLEND,
96 ARB_VERTEX_BUFFER_OBJECT,
97 ARB_VERTEX_PROGRAM,
98 ARB_VERTEX_SHADER,
99 /* ATI */
100 ATI_FRAGMENT_SHADER,
101 ATI_SEPARATE_STENCIL,
102 ATI_TEXTURE_COMPRESSION_3DC,
103 ATI_TEXTURE_ENV_COMBINE3,
104 ATI_TEXTURE_MIRROR_ONCE,
105 /* EXT */
106 EXT_BLEND_COLOR,
107 EXT_BLEND_EQUATION_SEPARATE,
108 EXT_BLEND_FUNC_SEPARATE,
109 EXT_BLEND_MINMAX,
110 EXT_BLEND_SUBTRACT,
111 EXT_DRAW_BUFFERS2,
112 EXT_DEPTH_BOUNDS_TEST,
113 EXT_FOG_COORD,
114 EXT_FRAMEBUFFER_BLIT,
115 EXT_FRAMEBUFFER_MULTISAMPLE,
116 EXT_FRAMEBUFFER_OBJECT,
117 EXT_GPU_PROGRAM_PARAMETERS,
118 EXT_GPU_SHADER4,
119 EXT_PACKED_DEPTH_STENCIL,
120 EXT_POINT_PARAMETERS,
121 EXT_PROVOKING_VERTEX,
122 EXT_SECONDARY_COLOR,
123 EXT_STENCIL_TWO_SIDE,
124 EXT_STENCIL_WRAP,
125 EXT_TEXTURE3D,
126 EXT_TEXTURE_COMPRESSION_RGTC,
127 EXT_TEXTURE_COMPRESSION_S3TC,
128 EXT_TEXTURE_ENV_COMBINE,
129 EXT_TEXTURE_ENV_DOT3,
130 EXT_TEXTURE_FILTER_ANISOTROPIC,
131 EXT_TEXTURE_LOD_BIAS,
132 EXT_TEXTURE_MIRROR_CLAMP,
133 EXT_TEXTURE_SNORM,
134 EXT_TEXTURE_SRGB,
135 EXT_TEXTURE_SRGB_DECODE,
136 EXT_VERTEX_ARRAY_BGRA,
137 /* NVIDIA */
138 NV_FENCE,
139 NV_FOG_DISTANCE,
140 NV_FRAGMENT_PROGRAM,
141 NV_FRAGMENT_PROGRAM2,
142 NV_FRAGMENT_PROGRAM_OPTION,
143 NV_HALF_FLOAT,
144 NV_LIGHT_MAX_EXPONENT,
145 NV_POINT_SPRITE,
146 NV_REGISTER_COMBINERS,
147 NV_REGISTER_COMBINERS2,
148 NV_TEXGEN_REFLECTION,
149 NV_TEXTURE_ENV_COMBINE4,
150 NV_TEXTURE_SHADER,
151 NV_TEXTURE_SHADER2,
152 NV_VERTEX_PROGRAM,
153 NV_VERTEX_PROGRAM1_1,
154 NV_VERTEX_PROGRAM2,
155 NV_VERTEX_PROGRAM2_OPTION,
156 NV_VERTEX_PROGRAM3,
157 /* SGI */
158 SGIS_GENERATE_MIPMAP,
159 /* WGL extensions */
160 WGL_ARB_PIXEL_FORMAT,
161 WGL_EXT_SWAP_CONTROL,
162 WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
163 /* Internally used */
164 WINED3D_GL_BLEND_EQUATION,
165 WINED3D_GL_NORMALIZED_TEXRECT,
166 WINED3D_GL_LEGACY_CONTEXT,
167 WINED3D_GL_VERSION_2_0,
169 WINED3D_GL_EXT_COUNT,
171 #endif /* __WINE_WINED3D_GL */