2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
31 d3d9_null_wined3d_object_destroyed
,
34 static void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_colour
, D3DCOLOR d3d_colour
)
36 wined3d_colour
->r
= ((d3d_colour
>> 16) & 0xff) / 255.0f
;
37 wined3d_colour
->g
= ((d3d_colour
>> 8) & 0xff) / 255.0f
;
38 wined3d_colour
->b
= (d3d_colour
& 0xff) / 255.0f
;
39 wined3d_colour
->a
= ((d3d_colour
>> 24) & 0xff) / 255.0f
;
42 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
44 BYTE
*c
= (BYTE
*)&format
;
46 /* Don't translate FOURCC formats */
47 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
48 return (D3DFORMAT
)format
;
52 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
53 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
54 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
55 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
56 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
57 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
58 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
59 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
60 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
61 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
62 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
63 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
64 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
65 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
66 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
67 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
68 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
69 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
70 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
71 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
72 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
73 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
74 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
75 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
76 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
77 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
78 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
79 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
80 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
81 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
82 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
83 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
84 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
85 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
86 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
87 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
88 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
89 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
90 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
91 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
92 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
93 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
94 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
95 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
96 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
97 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
98 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
99 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
100 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
102 FIXME("Unhandled wined3d format %#x.\n", format
);
103 return D3DFMT_UNKNOWN
;
107 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
109 BYTE
*c
= (BYTE
*)&format
;
111 /* Don't translate FOURCC formats */
112 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3]))
113 return (enum wined3d_format_id
)format
;
117 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
118 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
119 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
120 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
121 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
122 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
123 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
124 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
125 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
126 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
127 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
128 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
129 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
130 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
131 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
132 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
133 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
134 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
135 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
136 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
137 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
138 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
139 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
140 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
141 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
142 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
143 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
144 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
145 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
146 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
147 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
148 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
149 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
150 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
151 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
152 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
153 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
154 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
155 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
156 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
157 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
158 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
159 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
160 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
161 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
162 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
163 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
164 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
165 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
167 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
168 return WINED3DFMT_UNKNOWN
;
172 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags
, unsigned int usage
)
174 static const unsigned int handled
= D3DLOCK_NOSYSLOCK
175 | D3DLOCK_NOOVERWRITE
178 | D3DLOCK_NO_DIRTY_UPDATE
;
179 unsigned int wined3d_flags
;
181 wined3d_flags
= flags
& handled
;
182 if (~usage
& D3DUSAGE_WRITEONLY
&& !(flags
& (D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
)))
183 wined3d_flags
|= WINED3D_MAP_READ
;
184 if (!(flags
& D3DLOCK_READONLY
))
185 wined3d_flags
|= WINED3D_MAP_WRITE
;
186 if (!(wined3d_flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
187 wined3d_flags
|= WINED3D_MAP_WRITE
;
188 flags
&= ~(handled
| D3DLOCK_READONLY
);
191 FIXME("Unhandled flags %#x.\n", flags
);
193 return wined3d_flags
;
196 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
198 switch (primitive_type
)
200 case D3DPT_POINTLIST
:
201 return primitive_count
;
204 return primitive_count
* 2;
206 case D3DPT_LINESTRIP
:
207 return primitive_count
+ 1;
209 case D3DPT_TRIANGLELIST
:
210 return primitive_count
* 3;
212 case D3DPT_TRIANGLESTRIP
:
213 case D3DPT_TRIANGLEFAN
:
214 return primitive_count
+ 2;
217 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
222 static D3DSWAPEFFECT
d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect
)
226 case WINED3D_SWAP_EFFECT_DISCARD
:
227 return D3DSWAPEFFECT_DISCARD
;
228 case WINED3D_SWAP_EFFECT_SEQUENTIAL
:
229 return D3DSWAPEFFECT_FLIP
;
230 case WINED3D_SWAP_EFFECT_COPY
:
231 return D3DSWAPEFFECT_COPY
;
232 case WINED3D_SWAP_EFFECT_OVERLAY
:
233 return D3DSWAPEFFECT_OVERLAY
;
234 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
:
235 return D3DSWAPEFFECT_FLIPEX
;
237 FIXME("Unhandled swap effect %#x.\n", effect
);
238 return D3DSWAPEFFECT_FLIP
;
242 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
243 const struct wined3d_swapchain_desc
*swapchain_desc
, DWORD presentation_interval
)
245 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
246 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
247 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
248 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
249 present_parameters
->MultiSampleType
= d3dmultisample_type_from_wined3d(swapchain_desc
->multisample_type
);
250 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
251 present_parameters
->SwapEffect
= d3dswapeffect_from_wined3dswapeffect(swapchain_desc
->swap_effect
);
252 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
253 present_parameters
->Windowed
= swapchain_desc
->windowed
;
254 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
255 present_parameters
->AutoDepthStencilFormat
256 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
257 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
258 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
259 present_parameters
->PresentationInterval
= presentation_interval
;
262 static enum wined3d_swap_effect
wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect
)
266 case D3DSWAPEFFECT_DISCARD
:
267 return WINED3D_SWAP_EFFECT_DISCARD
;
268 case D3DSWAPEFFECT_FLIP
:
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
270 case D3DSWAPEFFECT_COPY
:
271 return WINED3D_SWAP_EFFECT_COPY
;
272 case D3DSWAPEFFECT_OVERLAY
:
273 return WINED3D_SWAP_EFFECT_OVERLAY
;
274 case D3DSWAPEFFECT_FLIPEX
:
275 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL
;
277 FIXME("Unhandled swap effect %#x.\n", effect
);
278 return WINED3D_SWAP_EFFECT_SEQUENTIAL
;
282 static enum wined3d_swap_interval
wined3dswapinterval_from_d3d(DWORD interval
)
286 case D3DPRESENT_INTERVAL_IMMEDIATE
:
287 return WINED3D_SWAP_INTERVAL_IMMEDIATE
;
288 case D3DPRESENT_INTERVAL_ONE
:
289 return WINED3D_SWAP_INTERVAL_ONE
;
290 case D3DPRESENT_INTERVAL_TWO
:
291 return WINED3D_SWAP_INTERVAL_TWO
;
292 case D3DPRESENT_INTERVAL_THREE
:
293 return WINED3D_SWAP_INTERVAL_THREE
;
294 case D3DPRESENT_INTERVAL_FOUR
:
295 return WINED3D_SWAP_INTERVAL_FOUR
;
297 FIXME("Unhandled presentation interval %#lx.\n", interval
);
298 case D3DPRESENT_INTERVAL_DEFAULT
:
299 return WINED3D_SWAP_INTERVAL_DEFAULT
;
303 static BOOL
wined3d_swapchain_desc_from_d3d9(struct wined3d_swapchain_desc
*swapchain_desc
,
304 struct wined3d_output
*output
, const D3DPRESENT_PARAMETERS
*present_parameters
,
307 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
308 UINT highest_bb_count
= extended
? 30 : 3;
310 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
312 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
315 if (present_parameters
->BackBufferCount
> highest_bb_count
316 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
317 && present_parameters
->BackBufferCount
> 1))
319 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
322 switch (present_parameters
->PresentationInterval
)
324 case D3DPRESENT_INTERVAL_DEFAULT
:
325 case D3DPRESENT_INTERVAL_ONE
:
326 case D3DPRESENT_INTERVAL_TWO
:
327 case D3DPRESENT_INTERVAL_THREE
:
328 case D3DPRESENT_INTERVAL_FOUR
:
329 case D3DPRESENT_INTERVAL_IMMEDIATE
:
332 WARN("Invalid presentation interval %#x.\n", present_parameters
->PresentationInterval
);
336 swapchain_desc
->output
= output
;
337 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
338 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
339 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
340 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
341 swapchain_desc
->backbuffer_bind_flags
= WINED3D_BIND_RENDER_TARGET
;
342 swapchain_desc
->multisample_type
= wined3d_multisample_type_from_d3d(present_parameters
->MultiSampleType
);
343 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
344 swapchain_desc
->swap_effect
= wined3dswapeffect_from_d3dswapeffect(present_parameters
->SwapEffect
);
345 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
346 swapchain_desc
->windowed
= present_parameters
->Windowed
;
347 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
348 swapchain_desc
->auto_depth_stencil_format
349 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
350 swapchain_desc
->flags
351 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
353 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE
;
354 if ((present_parameters
->Flags
& D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
)
355 && (is_gdi_compat_wined3dformat(swapchain_desc
->backbuffer_format
)
356 /* WINED3DFMT_UNKNOWN creates the swapchain with the current
357 * display format, which is always GDI-compatible. */
358 || swapchain_desc
->backbuffer_format
== WINED3DFMT_UNKNOWN
))
359 swapchain_desc
->flags
|= WINED3D_SWAPCHAIN_GDI_COMPATIBLE
;
360 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
361 swapchain_desc
->auto_restore_display_mode
= TRUE
;
363 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
364 FIXME("Unhandled flags %#lx.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
369 void d3d9_caps_from_wined3dcaps(const struct d3d9
*d3d9
, unsigned int adapter_ordinal
,
370 D3DCAPS9
*caps
, const struct wined3d_caps
*wined3d_caps
)
372 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
373 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
374 static const DWORD texture_filter_caps
=
375 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
376 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
377 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
378 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
379 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
380 struct wined3d_adapter
*wined3d_adapter
;
381 struct wined3d_output_desc output_desc
;
382 struct wined3d_output
*wined3d_output
;
383 unsigned int output_idx
;
386 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
387 caps
->AdapterOrdinal
= adapter_ordinal
;
388 caps
->Caps
= wined3d_caps
->Caps
;
389 caps
->Caps2
= wined3d_caps
->Caps2
;
390 caps
->Caps3
= wined3d_caps
->Caps3
;
391 caps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
| D3DPRESENT_INTERVAL_ONE
;
392 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
393 caps
->DevCaps
= wined3d_caps
->DevCaps
;
394 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
395 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
396 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
397 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
398 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
399 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
400 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
401 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
402 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
403 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
404 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
405 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
406 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
407 caps
->LineCaps
= wined3d_caps
->LineCaps
;
408 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
409 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
410 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
411 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
412 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
413 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
414 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
415 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
416 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
417 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
418 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
419 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
420 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
421 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
422 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
423 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
424 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
425 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
426 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
427 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
428 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
429 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
430 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
431 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
432 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
433 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
434 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
435 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
436 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
437 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
438 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
439 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
440 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
441 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
442 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
443 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
444 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
445 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
446 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
447 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
448 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
449 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
450 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
451 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
452 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
453 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
454 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
455 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
456 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
457 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
459 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
460 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
462 /* Filter wined3d caps. */
463 caps
->TextureFilterCaps
&= texture_filter_caps
;
464 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
465 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
468 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
469 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
470 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
471 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
472 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
473 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
474 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
477 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
478 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
481 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
482 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
483 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
484 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
485 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
486 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
489 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
490 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
491 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
494 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
495 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
497 caps
->VertexProcessingCaps
&=
498 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
499 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
500 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
503 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
504 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
505 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
506 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
507 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
508 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
510 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
511 caps
->NumSimultaneousRTs
= min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
513 if (caps
->PixelShaderVersion
> 3)
515 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
519 DWORD major
= caps
->PixelShaderVersion
;
520 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
523 if (caps
->VertexShaderVersion
> 3)
525 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
529 DWORD major
= caps
->VertexShaderVersion
;
530 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
533 /* Get adapter group information */
534 output_idx
= adapter_ordinal
;
535 wined3d_output
= d3d9
->wined3d_outputs
[output_idx
];
537 wined3d_mutex_lock();
538 hr
= wined3d_output_get_desc(wined3d_output
, &output_desc
);
539 wined3d_mutex_unlock();
543 ERR("Failed to get output desc, hr %#lx.\n", hr
);
547 caps
->MasterAdapterOrdinal
= output_idx
- output_desc
.ordinal
;
548 caps
->AdapterOrdinalInGroup
= output_desc
.ordinal
;
549 if (!caps
->AdapterOrdinalInGroup
)
551 wined3d_adapter
= wined3d_output_get_adapter(wined3d_output
);
552 caps
->NumberOfAdaptersInGroup
= wined3d_adapter_get_output_count(wined3d_adapter
);
556 caps
->NumberOfAdaptersInGroup
= 0;
560 static enum wined3d_texture_filter_type
wined3d_texture_filter_type_from_d3d(D3DTEXTUREFILTERTYPE type
)
562 return (enum wined3d_texture_filter_type
)type
;
565 static enum wined3d_transform_state
wined3d_transform_state_from_d3d(D3DTRANSFORMSTATETYPE type
)
567 return (enum wined3d_transform_state
)type
;
570 static enum wined3d_render_state
wined3d_render_state_from_d3d(D3DRENDERSTATETYPE type
)
572 return (enum wined3d_render_state
)type
;
575 static enum wined3d_sampler_state
wined3d_sampler_state_from_d3d(D3DSAMPLERSTATETYPE type
)
577 return (enum wined3d_sampler_state
)type
;
580 static enum wined3d_primitive_type
wined3d_primitive_type_from_d3d(D3DPRIMITIVETYPE type
)
582 return (enum wined3d_primitive_type
)type
;
585 static void device_reset_viewport_state(struct d3d9_device
*device
)
587 struct wined3d_viewport vp
;
590 wined3d_device_context_get_viewports(device
->immediate_context
, NULL
, &vp
);
591 wined3d_stateblock_set_viewport(device
->state
, &vp
);
592 wined3d_device_context_get_scissor_rects(device
->immediate_context
, NULL
, &rect
);
593 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
596 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
598 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
600 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
601 || IsEqualGUID(riid
, &IID_IUnknown
))
603 IDirect3DDevice9Ex_AddRef(iface
);
608 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
610 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
612 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
613 * It doesn't matter with which function the device was created. */
614 if (!device
->d3d_parent
->extended
)
616 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
618 return E_NOINTERFACE
;
621 IDirect3DDevice9Ex_AddRef(iface
);
626 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
629 return E_NOINTERFACE
;
632 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
634 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
635 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
637 TRACE("%p increasing refcount to %lu.\n", iface
, refcount
);
642 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
644 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
647 if (device
->in_destruction
)
650 refcount
= InterlockedDecrement(&device
->refcount
);
652 TRACE("%p decreasing refcount to %lu.\n", iface
, refcount
);
657 device
->in_destruction
= TRUE
;
659 wined3d_mutex_lock();
660 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
662 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
664 heap_free(device
->fvf_decls
);
666 wined3d_streaming_buffer_cleanup(&device
->vertex_buffer
);
667 wined3d_streaming_buffer_cleanup(&device
->index_buffer
);
669 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
671 wined3d_swapchain_decref(device
->implicit_swapchains
[i
]);
673 heap_free(device
->implicit_swapchains
);
675 if (device
->recording
)
676 wined3d_stateblock_decref(device
->recording
);
677 wined3d_stateblock_decref(device
->state
);
679 wined3d_device_release_focus_window(device
->wined3d_device
);
680 wined3d_device_decref(device
->wined3d_device
);
681 wined3d_mutex_unlock();
683 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
691 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
693 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
695 TRACE("iface %p.\n", iface
);
697 TRACE("device state: %#lx.\n", device
->device_state
);
699 if (device
->d3d_parent
->extended
)
702 switch (device
->device_state
)
705 case D3D9_DEVICE_STATE_OK
:
707 case D3D9_DEVICE_STATE_LOST
:
708 return D3DERR_DEVICELOST
;
709 case D3D9_DEVICE_STATE_NOT_RESET
:
710 return D3DERR_DEVICENOTRESET
;
714 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
716 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
719 TRACE("iface %p.\n", iface
);
721 wined3d_mutex_lock();
722 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
723 wined3d_mutex_unlock();
728 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
730 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
732 TRACE("iface %p.\n", iface
);
734 wined3d_mutex_lock();
735 wined3d_device_evict_managed_resources(device
->wined3d_device
);
736 wined3d_mutex_unlock();
741 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
745 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
748 return D3DERR_INVALIDCALL
;
750 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
753 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
755 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
756 struct wined3d_caps wined3d_caps
;
759 TRACE("iface %p, caps %p.\n", iface
, caps
);
762 return D3DERR_INVALIDCALL
;
764 memset(caps
, 0, sizeof(*caps
));
766 wined3d_mutex_lock();
767 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
768 wined3d_mutex_unlock();
770 d3d9_caps_from_wined3dcaps(device
->d3d_parent
, device
->adapter_ordinal
, caps
, &wined3d_caps
);
775 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
777 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
778 struct wined3d_display_mode wined3d_mode
;
781 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
783 wined3d_mutex_lock();
784 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
785 wined3d_mutex_unlock();
789 mode
->Width
= wined3d_mode
.width
;
790 mode
->Height
= wined3d_mode
.height
;
791 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
792 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
798 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
799 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
801 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
803 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
805 wined3d_mutex_lock();
806 wined3d_device_get_creation_parameters(device
->wined3d_device
,
807 (struct wined3d_device_creation_parameters
*)parameters
);
808 wined3d_mutex_unlock();
810 parameters
->AdapterOrdinal
= device
->adapter_ordinal
;
814 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
815 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
817 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
818 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
819 D3DSURFACE_DESC surface_desc
;
823 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
824 iface
, hotspot_x
, hotspot_y
, bitmap
);
828 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
829 return D3DERR_INVALIDCALL
;
832 if (FAILED(hr
= IDirect3DSurface9_GetDesc(bitmap
, &surface_desc
)))
834 WARN("Failed to get surface description, hr %#lx.\n", hr
);
838 if (FAILED(hr
= IDirect3D9_GetAdapterDisplayMode(&device
->d3d_parent
->IDirect3D9Ex_iface
,
839 device
->adapter_ordinal
, &mode
)))
841 WARN("Failed to get device display mode, hr %#lx.\n", hr
);
845 if (surface_desc
.Width
> mode
.Width
|| surface_desc
.Height
> mode
.Height
)
847 WARN("Surface dimension %ux%u exceeds display mode %ux%u.\n", surface_desc
.Width
,
848 surface_desc
.Height
, mode
.Width
, mode
.Height
);
849 return D3DERR_INVALIDCALL
;
852 wined3d_mutex_lock();
853 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
854 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
855 wined3d_mutex_unlock();
860 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
862 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
864 TRACE("iface %p, x %u, y %u, flags %#lx.\n", iface
, x
, y
, flags
);
866 wined3d_mutex_lock();
867 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
868 wined3d_mutex_unlock();
871 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
873 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
876 TRACE("iface %p, show %#x.\n", iface
, show
);
878 wined3d_mutex_lock();
879 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
880 wined3d_mutex_unlock();
885 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
886 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
889 struct wined3d_device_creation_parameters creation_parameters
;
890 struct wined3d_swapchain_desc desc
;
891 struct d3d9_swapchain
*object
;
892 unsigned int swap_interval
;
893 unsigned int output_idx
;
894 unsigned int i
, count
;
897 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
898 iface
, present_parameters
, swapchain
);
900 if (!present_parameters
->Windowed
)
902 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
903 return D3DERR_INVALIDCALL
;
906 wined3d_mutex_lock();
907 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
908 for (i
= 0; i
< count
; ++i
)
910 struct wined3d_swapchain
*wined3d_swapchain
;
912 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
913 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
917 wined3d_mutex_unlock();
918 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
919 return D3DERR_INVALIDCALL
;
922 wined3d_mutex_unlock();
924 output_idx
= device
->adapter_ordinal
;
925 if (!wined3d_swapchain_desc_from_d3d9(&desc
, device
->d3d_parent
->wined3d_outputs
[output_idx
],
926 present_parameters
, device
->d3d_parent
->extended
))
927 return D3DERR_INVALIDCALL
;
928 wined3d_device_get_creation_parameters(device
->wined3d_device
, &creation_parameters
);
929 if (creation_parameters
.flags
& WINED3DCREATE_NOWINDOWCHANGES
)
930 desc
.flags
|= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
;
931 swap_interval
= wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
932 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, swap_interval
, &object
)))
933 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
934 present_parameters_from_wined3d_swapchain_desc(present_parameters
,
935 &desc
, present_parameters
->PresentationInterval
);
940 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
941 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
943 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
944 struct d3d9_swapchain
*d3d9_swapchain
;
947 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
949 wined3d_mutex_lock();
950 if (swapchain_idx
< device
->implicit_swapchain_count
)
952 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain_idx
]);
953 *swapchain
= (IDirect3DSwapChain9
*)&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
;
954 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
960 hr
= D3DERR_INVALIDCALL
;
962 wined3d_mutex_unlock();
967 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
969 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
972 TRACE("iface %p.\n", iface
);
974 wined3d_mutex_lock();
975 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
976 wined3d_mutex_unlock();
981 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
983 struct d3d9_vertexbuffer
*vertex_buffer
;
984 struct d3d9_indexbuffer
*index_buffer
;
985 struct wined3d_resource_desc desc
;
986 IDirect3DBaseTexture9
*texture
;
987 struct d3d9_surface
*surface
;
990 wined3d_resource_get_desc(resource
, &desc
);
991 if ((desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
) || (desc
.usage
& WINED3DUSAGE_MANAGED
))
994 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
996 if (desc
.bind_flags
& WINED3D_BIND_VERTEX_BUFFER
)
998 vertex_buffer
= wined3d_resource_get_parent(resource
);
999 if (vertex_buffer
&& vertex_buffer
->draw_buffer
)
1002 if (desc
.bind_flags
& WINED3D_BIND_INDEX_BUFFER
)
1004 index_buffer
= wined3d_resource_get_parent(resource
);
1005 if (index_buffer
&& index_buffer
->sysmem
)
1009 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
1010 return D3DERR_INVALIDCALL
;
1013 parent
= wined3d_resource_get_parent(resource
);
1014 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
1016 IDirect3DBaseTexture9_Release(texture
);
1017 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
1018 return D3DERR_INVALIDCALL
;
1021 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
1022 if (!surface
->resource
.refcount
)
1025 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
1026 return D3DERR_INVALIDCALL
;
1029 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
1031 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
1033 if (!(device
->implicit_swapchains
= heap_alloc(new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
1034 return E_OUTOFMEMORY
;
1036 for (i
= 0; i
< new_swapchain_count
; ++i
)
1038 device
->implicit_swapchains
[i
] = wined3d_device_get_swapchain(device
->wined3d_device
, i
);
1040 device
->implicit_swapchain_count
= new_swapchain_count
;
1045 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
1046 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
1048 BOOL extended
= device
->d3d_parent
->extended
;
1049 struct wined3d_swapchain_desc swapchain_desc
;
1050 struct wined3d_display_mode wined3d_mode
;
1051 struct wined3d_rendertarget_view
*rtv
;
1052 struct d3d9_swapchain
*d3d9_swapchain
;
1053 unsigned int output_idx
;
1057 if (!extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
1059 WARN("App not active, returning D3DERR_DEVICELOST.\n");
1060 return D3DERR_DEVICELOST
;
1065 wined3d_mode
.width
= mode
->Width
;
1066 wined3d_mode
.height
= mode
->Height
;
1067 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
1068 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
1069 wined3d_mode
.scanline_ordering
= wined3d_scanline_ordering_from_d3d(mode
->ScanLineOrdering
);
1072 output_idx
= device
->adapter_ordinal
;
1073 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
,
1074 device
->d3d_parent
->wined3d_outputs
[output_idx
], present_parameters
, extended
))
1075 return D3DERR_INVALIDCALL
;
1076 swapchain_desc
.flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
1078 wined3d_mutex_lock();
1080 wined3d_streaming_buffer_cleanup(&device
->vertex_buffer
);
1081 wined3d_streaming_buffer_cleanup(&device
->index_buffer
);
1085 if (device
->recording
)
1086 wined3d_stateblock_decref(device
->recording
);
1087 device
->recording
= NULL
;
1088 device
->update_state
= device
->state
;
1089 wined3d_stateblock_reset(device
->state
);
1092 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
1093 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !extended
)))
1095 heap_free(device
->implicit_swapchains
);
1099 device
->auto_mipmaps
= 0;
1100 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
1101 !!swapchain_desc
.enable_auto_depth_stencil
);
1102 device_reset_viewport_state(device
);
1105 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
1107 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1111 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[0]);
1112 d3d9_swapchain
->swap_interval
1113 = wined3dswapinterval_from_d3d(present_parameters
->PresentationInterval
);
1114 wined3d_swapchain_get_desc(d3d9_swapchain
->wined3d_swapchain
, &swapchain_desc
);
1115 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
1116 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
1117 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
1118 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
1120 device
->device_state
= D3D9_DEVICE_STATE_OK
;
1124 const struct wined3d_viewport
*current
= &device
->stateblock_state
->viewport
;
1125 struct wined3d_viewport vp
;
1130 vp
.width
= swapchain_desc
.backbuffer_width
;
1131 vp
.height
= swapchain_desc
.backbuffer_height
;
1132 vp
.min_z
= current
->min_z
;
1133 vp
.max_z
= current
->max_z
;
1134 wined3d_stateblock_set_viewport(device
->state
, &vp
);
1136 SetRect(&rect
, 0, 0, swapchain_desc
.backbuffer_width
, swapchain_desc
.backbuffer_height
);
1137 wined3d_stateblock_set_scissor_rect(device
->state
, &rect
);
1141 rtv
= wined3d_device_context_get_rendertarget_view(device
->immediate_context
, 0);
1142 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv
);
1143 for (i
= 1; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
1144 device
->render_targets
[i
] = NULL
;
1148 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
1151 wined3d_mutex_unlock();
1156 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
1157 D3DPRESENT_PARAMETERS
*present_parameters
)
1159 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1161 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
1163 return d3d9_device_reset(device
, present_parameters
, NULL
);
1166 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
1167 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
1169 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1170 struct d3d9_swapchain
*swapchain
;
1174 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
1175 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
1177 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
1178 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
1181 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
1183 wined3d_mutex_lock();
1184 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
1186 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
1187 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
1188 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, 0)))
1190 wined3d_mutex_unlock();
1194 wined3d_mutex_unlock();
1199 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
1200 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
1202 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1203 struct d3d9_swapchain
*d3d9_swapchain
;
1206 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1207 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
1209 /* backbuffer_type is ignored by native. */
1211 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1214 wined3d_mutex_lock();
1215 if (swapchain
>= device
->implicit_swapchain_count
)
1217 wined3d_mutex_unlock();
1218 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
1219 return D3DERR_INVALIDCALL
;
1222 d3d9_swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[swapchain
]);
1223 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain
->IDirect3DSwapChain9Ex_iface
,
1224 backbuffer_idx
, backbuffer_type
, backbuffer
);
1225 wined3d_mutex_unlock();
1230 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
1231 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
1233 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1236 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
1238 wined3d_mutex_lock();
1239 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
1240 swapchain
, (struct wined3d_raster_status
*)raster_status
);
1241 wined3d_mutex_unlock();
1246 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
1248 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1251 TRACE("iface %p, enable %#x.\n", iface
, enable
);
1253 wined3d_mutex_lock();
1254 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
1255 wined3d_mutex_unlock();
1260 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
1261 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
1263 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1265 TRACE("iface %p, swapchain %u, flags %#lx, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
1267 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1268 wined3d_mutex_lock();
1269 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
1270 wined3d_mutex_unlock();
1273 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
1275 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1277 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1279 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1280 wined3d_mutex_lock();
1281 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1282 wined3d_mutex_unlock();
1285 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1286 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1287 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1289 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1290 struct d3d9_texture
*object
;
1291 BOOL set_mem
= FALSE
;
1294 TRACE("iface %p, width %u, height %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1295 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1300 if (!device
->d3d_parent
->extended
)
1302 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1306 if (pool
== D3DPOOL_SYSTEMMEM
)
1309 return D3DERR_INVALIDCALL
;
1314 if (pool
!= D3DPOOL_DEFAULT
)
1316 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1317 return D3DERR_INVALIDCALL
;
1319 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1323 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1324 return D3DERR_OUTOFVIDEOMEMORY
;
1326 hr
= d3d9_texture_2d_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1329 WARN("Failed to initialize texture, hr %#lx.\n", hr
);
1336 wined3d_mutex_lock();
1337 wined3d_texture_update_desc(object
->wined3d_texture
, 0, width
, height
,
1338 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1340 wined3d_mutex_unlock();
1343 TRACE("Created texture %p.\n", object
);
1344 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1349 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1350 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1351 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1353 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1354 struct d3d9_texture
*object
;
1357 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1358 "usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1359 iface
, width
, height
, depth
, levels
,
1360 usage
, format
, pool
, texture
, shared_handle
);
1365 if (!device
->d3d_parent
->extended
)
1367 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1371 if (pool
!= D3DPOOL_DEFAULT
)
1373 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1374 return D3DERR_INVALIDCALL
;
1376 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1379 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1380 return D3DERR_OUTOFVIDEOMEMORY
;
1382 hr
= d3d9_texture_3d_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1385 WARN("Failed to initialize volume texture, hr %#lx.\n", hr
);
1390 TRACE("Created volume texture %p.\n", object
);
1391 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1396 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1397 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1398 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1400 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1401 struct d3d9_texture
*object
;
1404 TRACE("iface %p, edge_length %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1405 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1410 if (!device
->d3d_parent
->extended
)
1412 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1416 if (pool
!= D3DPOOL_DEFAULT
)
1418 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1419 return D3DERR_INVALIDCALL
;
1421 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1424 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1425 return D3DERR_OUTOFVIDEOMEMORY
;
1427 hr
= d3d9_texture_cube_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1430 WARN("Failed to initialize cube texture, hr %#lx.\n", hr
);
1435 TRACE("Created cube texture %p.\n", object
);
1436 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1441 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1442 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1443 HANDLE
*shared_handle
)
1445 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1446 struct d3d9_vertexbuffer
*object
;
1449 TRACE("iface %p, size %u, usage %#lx, fvf %#lx, pool %#x, buffer %p, shared_handle %p.\n",
1450 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1454 if (!device
->d3d_parent
->extended
)
1456 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1460 if (pool
!= D3DPOOL_DEFAULT
)
1462 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1463 return D3DERR_NOTAVAILABLE
;
1465 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1468 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1469 return D3DERR_OUTOFVIDEOMEMORY
;
1471 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1474 WARN("Failed to initialize vertex buffer, hr %#lx.\n", hr
);
1479 TRACE("Created vertex buffer %p.\n", object
);
1480 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1485 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1486 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1487 HANDLE
*shared_handle
)
1489 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1490 struct d3d9_indexbuffer
*object
;
1493 TRACE("iface %p, size %u, usage %#lx, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1494 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1498 if (!device
->d3d_parent
->extended
)
1500 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1504 if (pool
!= D3DPOOL_DEFAULT
)
1506 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1507 return D3DERR_NOTAVAILABLE
;
1509 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1512 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1513 return D3DERR_OUTOFVIDEOMEMORY
;
1515 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1518 WARN("Failed to initialize index buffer, hr %#lx.\n", hr
);
1523 TRACE("Created index buffer %p.\n", object
);
1524 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1529 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, unsigned int flags
,
1530 enum wined3d_format_id format
, enum wined3d_multisample_type multisample_type
,
1531 unsigned int multisample_quality
, unsigned int usage
, unsigned int bind_flags
, unsigned int access
,
1532 unsigned int width
, unsigned int height
, void *user_mem
, IDirect3DSurface9
**surface
)
1534 struct wined3d_resource_desc desc
;
1535 struct d3d9_surface
*surface_impl
;
1536 struct wined3d_texture
*texture
;
1539 TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, "
1540 "usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n",
1541 device
, flags
, format
, multisample_type
, multisample_quality
, usage
,
1542 bind_flags
, access
, width
, height
, user_mem
, surface
);
1544 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1545 desc
.format
= format
;
1546 desc
.multisample_type
= multisample_type
;
1547 desc
.multisample_quality
= multisample_quality
;
1549 desc
.bind_flags
= bind_flags
;
1550 desc
.access
= access
;
1552 desc
.height
= height
;
1556 if (is_gdi_compat_wined3dformat(desc
.format
))
1557 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1559 wined3d_mutex_lock();
1561 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1562 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1564 wined3d_mutex_unlock();
1565 WARN("Failed to create texture, hr %#lx.\n", hr
);
1566 if (hr
== WINED3DERR_NOTAVAILABLE
)
1567 hr
= D3DERR_INVALIDCALL
;
1571 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1572 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1573 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1574 IDirect3DSurface9_AddRef(*surface
);
1577 wined3d_texture_update_desc(texture
, 0, width
, height
, desc
.format
,
1578 multisample_type
, multisample_quality
, user_mem
, 0);
1580 wined3d_texture_decref(texture
);
1582 wined3d_mutex_unlock();
1587 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1591 case WINED3DFMT_B8G8R8A8_UNORM
:
1592 case WINED3DFMT_B8G8R8X8_UNORM
:
1593 case WINED3DFMT_B5G6R5_UNORM
:
1594 case WINED3DFMT_B5G5R5X1_UNORM
:
1595 case WINED3DFMT_B5G5R5A1_UNORM
:
1596 case WINED3DFMT_B8G8R8_UNORM
:
1603 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1604 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1605 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1607 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1608 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
1610 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu.\n"
1611 "lockable %#x, surface %p, shared_handle %p.\n",
1612 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1613 lockable
, surface
, shared_handle
);
1618 if (!device
->d3d_parent
->extended
)
1620 WARN("Trying to create a shared render target on a non-ex device.\n");
1624 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1628 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1630 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1631 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1632 WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
1635 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1636 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1637 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1639 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1642 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu.\n"
1643 "discard %#x, surface %p, shared_handle %p.\n",
1644 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1645 discard
, surface
, shared_handle
);
1650 if (!device
->d3d_parent
->extended
)
1652 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1656 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1660 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1662 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
1663 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, 0,
1664 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
1668 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1669 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1670 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1672 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1673 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1674 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1675 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1676 struct wined3d_box src_box
;
1679 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n",
1680 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, dst_point
);
1682 wined3d_mutex_lock();
1684 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1685 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1686 if (src_desc
.format
!= dst_desc
.format
)
1688 wined3d_mutex_unlock();
1689 WARN("Surface formats (%#x/%#x) don't match.\n",
1690 d3dformat_from_wined3dformat(src_desc
.format
),
1691 d3dformat_from_wined3dformat(dst_desc
.format
));
1692 return D3DERR_INVALIDCALL
;
1696 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1698 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1700 hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
1701 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1702 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1703 src
->sub_resource_idx
, &src_box
, 0);
1704 if (SUCCEEDED(hr
) && dst
->texture
)
1705 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1707 wined3d_mutex_unlock();
1710 return D3DERR_INVALIDCALL
;
1715 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1716 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1718 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1719 struct d3d9_texture
*src_impl
, *dst_impl
;
1722 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1724 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1725 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1727 if (src_impl
->draw_texture
|| dst_impl
->draw_texture
)
1729 WARN("Source or destination is managed; returning D3DERR_INVALIDCALL.\n");
1730 return D3DERR_INVALIDCALL
;
1733 wined3d_mutex_lock();
1734 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1735 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1737 d3d9_texture_flag_auto_gen_mipmap(dst_impl
);
1738 wined3d_mutex_unlock();
1743 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1744 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1746 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1747 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1748 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1749 struct wined3d_sub_resource_desc wined3d_desc
;
1750 RECT dst_rect
, src_rect
;
1753 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1755 if (!render_target
|| !dst_surface
)
1756 return D3DERR_INVALIDCALL
;
1758 wined3d_mutex_lock();
1759 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1760 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1762 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1763 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1765 /* TODO: Check surface sizes, pools, etc. */
1766 if (wined3d_desc
.multisample_type
)
1767 hr
= D3DERR_INVALIDCALL
;
1769 hr
= wined3d_device_context_blt(device
->immediate_context
,
1770 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1771 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1772 wined3d_mutex_unlock();
1777 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1778 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1780 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1781 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1782 HRESULT hr
= D3DERR_INVALIDCALL
;
1784 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1786 wined3d_mutex_lock();
1787 if (swapchain
< device
->implicit_swapchain_count
)
1788 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
],
1789 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1790 wined3d_mutex_unlock();
1795 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1796 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1798 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1799 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1800 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1801 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1802 HRESULT hr
= D3DERR_INVALIDCALL
;
1805 TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n",
1806 iface
, src_surface
, wine_dbgstr_rect(src_rect
), dst_surface
, wine_dbgstr_rect(dst_rect
), filter
);
1808 wined3d_mutex_lock();
1809 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1812 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1816 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1819 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1823 if (dst_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1825 WARN("Destination resource is not in DEFAULT pool.\n");
1828 if (src_desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1830 WARN("Source resource is not in DEFAULT pool.\n");
1834 if (dst
->texture
&& !(dst_desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL
)))
1836 WARN("Destination is a regular texture.\n");
1840 if (src_desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1842 if (device
->in_scene
)
1844 WARN("Rejecting depth / stencil blit while in scene.\n");
1848 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1849 || src_rect
->bottom
!= src_desc
.height
)
1851 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1852 wine_dbgstr_rect(src_rect
));
1856 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1857 || dst_rect
->bottom
!= dst_desc
.height
)
1859 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1860 wine_dbgstr_rect(dst_rect
));
1864 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1866 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1871 hr
= wined3d_device_context_blt(device
->immediate_context
, dst
->wined3d_texture
,
1872 dst
->sub_resource_idx
, dst_rect
, src
->wined3d_texture
, src
->sub_resource_idx
,
1873 src_rect
, 0, NULL
, wined3d_texture_filter_type_from_d3d(filter
));
1874 if (hr
== WINEDDERR_INVALIDRECT
)
1875 hr
= D3DERR_INVALIDCALL
;
1876 if (SUCCEEDED(hr
) && dst
->texture
)
1877 d3d9_texture_flag_auto_gen_mipmap(dst
->texture
);
1880 wined3d_mutex_unlock();
1884 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1885 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1887 const struct wined3d_color c
=
1889 ((color
>> 16) & 0xff) / 255.0f
,
1890 ((color
>> 8) & 0xff) / 255.0f
,
1891 (color
& 0xff) / 255.0f
,
1892 ((color
>> 24) & 0xff) / 255.0f
,
1894 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1895 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1896 struct wined3d_sub_resource_desc desc
;
1897 struct wined3d_rendertarget_view
*rtv
;
1900 TRACE("iface %p, surface %p, rect %p, color 0x%08lx.\n", iface
, surface
, rect
, color
);
1903 return D3DERR_INVALIDCALL
;
1905 wined3d_mutex_lock();
1907 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1908 surface_impl
->sub_resource_idx
, &desc
)))
1910 wined3d_mutex_unlock();
1911 return D3DERR_INVALIDCALL
;
1914 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
1916 wined3d_mutex_unlock();
1917 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc
.access
);
1918 return D3DERR_INVALIDCALL
;
1920 if ((desc
.bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_SHADER_RESOURCE
)) == WINED3D_BIND_SHADER_RESOURCE
)
1922 wined3d_mutex_unlock();
1923 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1924 return D3DERR_INVALIDCALL
;
1926 if (desc
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
1928 wined3d_mutex_unlock();
1929 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1930 return D3DERR_INVALIDCALL
;
1933 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
1934 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1935 hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
,
1936 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1937 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1938 if (SUCCEEDED(hr
) && surface_impl
->texture
)
1939 d3d9_texture_flag_auto_gen_mipmap(surface_impl
->texture
);
1941 wined3d_mutex_unlock();
1946 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1947 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1948 HANDLE
*shared_handle
)
1950 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1951 unsigned int usage
, access
;
1952 void *user_mem
= NULL
;
1954 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1955 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1958 if (pool
== D3DPOOL_MANAGED
)
1960 WARN("Attempting to create a managed offscreen plain surface.\n");
1961 return D3DERR_INVALIDCALL
;
1966 if (!device
->d3d_parent
->extended
)
1968 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1972 if (pool
== D3DPOOL_SYSTEMMEM
)
1973 user_mem
= *shared_handle
;
1976 if (pool
!= D3DPOOL_DEFAULT
)
1978 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1979 return D3DERR_INVALIDCALL
;
1981 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1985 usage
= wined3d_usage_from_d3d(pool
, 0);
1986 access
= wined3daccess_from_d3dpool(pool
, 0)
1987 | WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1989 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
1990 WINED3D_MULTISAMPLE_NONE
, 0, usage
, 0, access
, width
, height
, user_mem
, surface
);
1993 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1995 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1996 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1997 struct wined3d_rendertarget_view
*rtv
;
2000 TRACE("iface %p, idx %lu, surface %p.\n", iface
, idx
, surface
);
2002 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2004 WARN("Invalid index %lu specified.\n", idx
);
2005 return D3DERR_INVALIDCALL
;
2008 if (!idx
&& !surface_impl
)
2010 WARN("Trying to set render target 0 to NULL.\n");
2011 return D3DERR_INVALIDCALL
;
2014 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
2016 WARN("Render target surface does not match device.\n");
2017 return D3DERR_INVALIDCALL
;
2020 wined3d_mutex_lock();
2021 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
2022 hr
= wined3d_device_context_set_rendertarget_views(device
->immediate_context
, idx
, 1, &rtv
, TRUE
);
2023 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
2027 device_reset_viewport_state(device
);
2028 device
->render_targets
[idx
] = surface_impl
;
2030 wined3d_mutex_unlock();
2035 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
2037 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2038 struct wined3d_rendertarget_view
*wined3d_rtv
;
2039 struct d3d9_surface
*surface_impl
;
2040 HRESULT hr
= D3D_OK
;
2042 TRACE("iface %p, idx %lu, surface %p.\n", iface
, idx
, surface
);
2045 return D3DERR_INVALIDCALL
;
2047 if (idx
>= D3D_MAX_SIMULTANEOUS_RENDERTARGETS
)
2049 WARN("Invalid index %lu specified.\n", idx
);
2050 return D3DERR_INVALIDCALL
;
2053 wined3d_mutex_lock();
2054 if ((wined3d_rtv
= wined3d_device_context_get_rendertarget_view(device
->immediate_context
, idx
)))
2056 /* We want the sub resource parent here, since the view itself may be
2057 * internal to wined3d and may not have a parent. */
2058 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
2059 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
2060 IDirect3DSurface9_AddRef(*surface
);
2064 hr
= D3DERR_NOTFOUND
;
2067 wined3d_mutex_unlock();
2072 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
2074 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2075 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
2076 struct wined3d_rendertarget_view
*rtv
;
2079 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2081 wined3d_mutex_lock();
2082 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
2083 hr
= wined3d_device_context_set_depth_stencil_view(device
->immediate_context
, rtv
);
2084 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
2085 wined3d_mutex_unlock();
2090 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
2092 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2093 struct wined3d_rendertarget_view
*wined3d_dsv
;
2094 struct d3d9_surface
*surface_impl
;
2095 HRESULT hr
= D3D_OK
;
2097 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
2100 return D3DERR_INVALIDCALL
;
2102 wined3d_mutex_lock();
2103 if ((wined3d_dsv
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
)))
2105 /* We want the sub resource parent here, since the view itself may be
2106 * internal to wined3d and may not have a parent. */
2107 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2108 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
2109 IDirect3DSurface9_AddRef(*depth_stencil
);
2113 hr
= D3DERR_NOTFOUND
;
2114 *depth_stencil
= NULL
;
2116 wined3d_mutex_unlock();
2121 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
2123 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2126 TRACE("iface %p.\n", iface
);
2128 wined3d_mutex_lock();
2129 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
2130 device
->in_scene
= TRUE
;
2131 wined3d_mutex_unlock();
2136 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
2138 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2141 TRACE("iface %p.\n", iface
);
2143 wined3d_mutex_lock();
2144 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
2145 device
->in_scene
= FALSE
;
2146 wined3d_mutex_unlock();
2151 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device
*device
)
2155 for (i
= 0; i
< ARRAY_SIZE(device
->render_targets
); ++i
)
2157 struct d3d9_surface
*surface
= device
->render_targets
[i
];
2159 if (surface
&& surface
->texture
)
2160 d3d9_texture_flag_auto_gen_mipmap(surface
->texture
);
2164 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
2165 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
2167 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2168 struct wined3d_color c
;
2171 TRACE("iface %p, rect_count %lu, rects %p, flags %#lx, color 0x%08lx, z %.8e, stencil %lu.\n",
2172 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
2174 if (rect_count
&& !rects
)
2176 WARN("count %lu with NULL rects.\n", rect_count
);
2180 wined3d_color_from_d3dcolor(&c
, color
);
2181 wined3d_mutex_lock();
2182 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2183 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
2185 d3d9_rts_flag_auto_gen_mipmap(device
);
2186 wined3d_mutex_unlock();
2191 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
2192 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2194 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2196 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2198 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2199 wined3d_mutex_lock();
2200 wined3d_stateblock_set_transform(device
->update_state
,
2201 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2202 wined3d_mutex_unlock();
2207 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
2208 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
2210 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2212 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2214 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2215 wined3d_mutex_lock();
2216 memcpy(matrix
, &device
->stateblock_state
->transforms
[state
], sizeof(*matrix
));
2217 wined3d_mutex_unlock();
2222 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
2223 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
2225 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2227 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
2229 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2230 wined3d_mutex_lock();
2231 wined3d_stateblock_multiply_transform(device
->state
,
2232 wined3d_transform_state_from_d3d(state
), (const struct wined3d_matrix
*)matrix
);
2233 wined3d_mutex_unlock();
2238 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
2240 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2241 struct wined3d_viewport vp
;
2243 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2247 vp
.width
= viewport
->Width
;
2248 vp
.height
= viewport
->Height
;
2249 vp
.min_z
= viewport
->MinZ
;
2250 vp
.max_z
= viewport
->MaxZ
;
2252 wined3d_mutex_lock();
2253 wined3d_stateblock_set_viewport(device
->update_state
, &vp
);
2254 wined3d_mutex_unlock();
2259 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
2261 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2262 struct wined3d_viewport wined3d_viewport
;
2264 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
2266 wined3d_mutex_lock();
2267 wined3d_viewport
= device
->stateblock_state
->viewport
;
2268 wined3d_mutex_unlock();
2270 viewport
->X
= wined3d_viewport
.x
;
2271 viewport
->Y
= wined3d_viewport
.y
;
2272 viewport
->Width
= wined3d_viewport
.width
;
2273 viewport
->Height
= wined3d_viewport
.height
;
2274 viewport
->MinZ
= wined3d_viewport
.min_z
;
2275 viewport
->MaxZ
= wined3d_viewport
.max_z
;
2280 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
2282 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2284 TRACE("iface %p, material %p.\n", iface
, material
);
2286 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2287 wined3d_mutex_lock();
2288 wined3d_stateblock_set_material(device
->update_state
, (const struct wined3d_material
*)material
);
2289 wined3d_mutex_unlock();
2294 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
2296 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2298 TRACE("iface %p, material %p.\n", iface
, material
);
2300 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2301 wined3d_mutex_lock();
2302 memcpy(material
, &device
->stateblock_state
->material
, sizeof(*material
));
2303 wined3d_mutex_unlock();
2308 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
2310 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2313 TRACE("iface %p, index %lu, light %p.\n", iface
, index
, light
);
2315 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2316 wined3d_mutex_lock();
2317 hr
= wined3d_stateblock_set_light(device
->update_state
, index
, (const struct wined3d_light
*)light
);
2318 wined3d_mutex_unlock();
2323 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
2325 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2329 TRACE("iface %p, index %lu, light %p.\n", iface
, index
, light
);
2331 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2332 wined3d_mutex_lock();
2333 hr
= wined3d_stateblock_get_light(device
->state
, index
, (struct wined3d_light
*)light
, &enabled
);
2334 wined3d_mutex_unlock();
2339 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2341 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2344 TRACE("iface %p, index %lu, enable %#x.\n", iface
, index
, enable
);
2346 wined3d_mutex_lock();
2347 hr
= wined3d_stateblock_set_light_enable(device
->update_state
, index
, enable
);
2348 wined3d_mutex_unlock();
2353 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enabled
)
2355 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2356 struct wined3d_light light
;
2359 TRACE("iface %p, index %lu, enabled %p.\n", iface
, index
, enabled
);
2361 wined3d_mutex_lock();
2362 hr
= wined3d_stateblock_get_light(device
->state
, index
, &light
, enabled
);
2363 wined3d_mutex_unlock();
2368 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2370 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2373 TRACE("iface %p, index %lu, plane %p.\n", iface
, index
, plane
);
2375 index
= min(index
, device
->max_user_clip_planes
- 1);
2377 wined3d_mutex_lock();
2378 hr
= wined3d_stateblock_set_clip_plane(device
->update_state
, index
, (const struct wined3d_vec4
*)plane
);
2379 wined3d_mutex_unlock();
2384 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2386 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2388 TRACE("iface %p, index %lu, plane %p.\n", iface
, index
, plane
);
2390 index
= min(index
, device
->max_user_clip_planes
- 1);
2392 wined3d_mutex_lock();
2393 memcpy(plane
, &device
->stateblock_state
->clip_planes
[index
], sizeof(struct wined3d_vec4
));
2394 wined3d_mutex_unlock();
2399 static void resolve_depth_buffer(struct d3d9_device
*device
)
2401 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2402 struct wined3d_rendertarget_view
*wined3d_dsv
;
2403 struct wined3d_resource
*dst_resource
;
2404 struct wined3d_texture
*dst_texture
;
2405 struct wined3d_resource_desc desc
;
2406 struct d3d9_surface
*d3d9_dsv
;
2408 if (!(dst_texture
= state
->textures
[0]))
2410 dst_resource
= wined3d_texture_get_resource(dst_texture
);
2411 wined3d_resource_get_desc(dst_resource
, &desc
);
2412 if (desc
.format
!= WINED3DFMT_D24_UNORM_S8_UINT
2413 && desc
.format
!= WINED3DFMT_X8D24_UNORM
2414 && desc
.format
!= WINED3DFMT_DF16
2415 && desc
.format
!= WINED3DFMT_DF24
2416 && desc
.format
!= WINED3DFMT_INTZ
)
2419 if (!(wined3d_dsv
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
)))
2421 d3d9_dsv
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
2423 wined3d_device_context_resolve_sub_resource(device
->immediate_context
, dst_resource
, 0,
2424 wined3d_rendertarget_view_get_resource(wined3d_dsv
), d3d9_dsv
->sub_resource_idx
, desc
.format
);
2427 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2428 D3DRENDERSTATETYPE state
, DWORD value
)
2430 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2432 TRACE("iface %p, state %#x, value %#lx.\n", iface
, state
, value
);
2434 wined3d_mutex_lock();
2435 wined3d_stateblock_set_render_state(device
->update_state
, wined3d_render_state_from_d3d(state
), value
);
2436 if (state
== D3DRS_POINTSIZE
&& value
== D3D9_RESZ_CODE
)
2437 resolve_depth_buffer(device
);
2438 wined3d_mutex_unlock();
2443 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2444 D3DRENDERSTATETYPE state
, DWORD
*value
)
2446 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2447 const struct wined3d_stateblock_state
*device_state
;
2449 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2451 wined3d_mutex_lock();
2452 device_state
= device
->stateblock_state
;
2453 *value
= device_state
->rs
[state
];
2454 wined3d_mutex_unlock();
2459 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2460 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2463 struct d3d9_stateblock
*object
;
2466 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2468 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2470 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2471 return D3DERR_INVALIDCALL
;
2474 wined3d_mutex_lock();
2475 if (device
->recording
)
2477 wined3d_mutex_unlock();
2478 WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2479 return D3DERR_INVALIDCALL
;
2481 wined3d_mutex_unlock();
2483 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2484 return E_OUTOFMEMORY
;
2486 hr
= stateblock_init(object
, device
, type
, NULL
);
2489 WARN("Failed to initialize stateblock, hr %#lx.\n", hr
);
2494 TRACE("Created stateblock %p.\n", object
);
2495 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2500 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2502 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2503 struct wined3d_stateblock
*stateblock
;
2506 TRACE("iface %p.\n", iface
);
2508 wined3d_mutex_lock();
2509 if (device
->recording
)
2511 wined3d_mutex_unlock();
2512 WARN("Trying to begin a stateblock while recording, returning D3DERR_INVALIDCALL.\n");
2513 return D3DERR_INVALIDCALL
;
2516 if (SUCCEEDED(hr
= wined3d_stateblock_create(device
->wined3d_device
, device
->state
, WINED3D_SBT_RECORDED
, &stateblock
)))
2517 device
->update_state
= device
->recording
= stateblock
;
2518 wined3d_mutex_unlock();
2523 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2525 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2526 struct wined3d_stateblock
*wined3d_stateblock
;
2527 struct d3d9_stateblock
*object
;
2530 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2532 wined3d_mutex_lock();
2533 if (!device
->recording
)
2535 wined3d_mutex_unlock();
2536 WARN("Trying to end a stateblock, but no stateblock is being recorded.\n");
2537 return D3DERR_INVALIDCALL
;
2539 wined3d_stateblock
= device
->recording
;
2540 wined3d_stateblock_init_contained_states(wined3d_stateblock
);
2541 device
->recording
= NULL
;
2542 device
->update_state
= device
->state
;
2543 wined3d_mutex_unlock();
2545 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2547 wined3d_stateblock_decref(wined3d_stateblock
);
2548 return E_OUTOFMEMORY
;
2551 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2554 WARN("Failed to initialize stateblock, hr %#lx.\n", hr
);
2555 wined3d_stateblock_decref(wined3d_stateblock
);
2560 TRACE("Created stateblock %p.\n", object
);
2561 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2566 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2568 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2571 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2573 wined3d_mutex_lock();
2574 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2575 wined3d_mutex_unlock();
2580 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2585 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2587 wined3d_mutex_lock();
2588 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2589 wined3d_mutex_unlock();
2594 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2596 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2597 struct wined3d_texture
*wined3d_texture
= NULL
;
2598 const struct wined3d_stateblock_state
*state
;
2599 struct d3d9_texture
*texture_impl
;
2601 TRACE("iface %p, stage %lu, texture %p.\n", iface
, stage
, texture
);
2604 return D3DERR_INVALIDCALL
;
2606 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2607 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2609 if (stage
>= ARRAY_SIZE(state
->textures
))
2611 WARN("Ignoring invalid stage %lu.\n", stage
);
2616 wined3d_mutex_lock();
2617 state
= device
->stateblock_state
;
2618 if ((wined3d_texture
= state
->textures
[stage
]))
2620 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2621 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2622 IDirect3DBaseTexture9_AddRef(*texture
);
2628 wined3d_mutex_unlock();
2633 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2635 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2636 struct d3d9_texture
*texture_impl
;
2638 TRACE("iface %p, stage %lu, texture %p.\n", iface
, stage
, texture
);
2640 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2642 if (stage
>= D3DVERTEXTEXTURESAMPLER0
&& stage
<= D3DVERTEXTEXTURESAMPLER3
)
2643 stage
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2645 wined3d_mutex_lock();
2646 wined3d_stateblock_set_texture(device
->update_state
, stage
,
2647 texture_impl
? d3d9_texture_get_draw_texture(texture_impl
) : NULL
);
2648 if (!device
->recording
)
2650 if (stage
< D3D9_MAX_TEXTURE_UNITS
)
2652 if (texture_impl
&& texture_impl
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
2653 device
->auto_mipmaps
|= 1u << stage
;
2655 device
->auto_mipmaps
&= ~(1u << stage
);
2658 wined3d_mutex_unlock();
2663 static const enum wined3d_texture_stage_state tss_lookup
[] =
2665 WINED3D_TSS_INVALID
, /* 0, unused */
2666 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2667 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2668 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2669 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2670 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2671 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2672 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2673 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2674 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2675 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2676 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2677 WINED3D_TSS_INVALID
, /* 12, unused */
2678 WINED3D_TSS_INVALID
, /* 13, unused */
2679 WINED3D_TSS_INVALID
, /* 14, unused */
2680 WINED3D_TSS_INVALID
, /* 15, unused */
2681 WINED3D_TSS_INVALID
, /* 16, unused */
2682 WINED3D_TSS_INVALID
, /* 17, unused */
2683 WINED3D_TSS_INVALID
, /* 18, unused */
2684 WINED3D_TSS_INVALID
, /* 19, unused */
2685 WINED3D_TSS_INVALID
, /* 20, unused */
2686 WINED3D_TSS_INVALID
, /* 21, unused */
2687 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2688 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2689 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2690 WINED3D_TSS_INVALID
, /* 25, unused */
2691 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2692 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2693 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2694 WINED3D_TSS_INVALID
, /* 29, unused */
2695 WINED3D_TSS_INVALID
, /* 30, unused */
2696 WINED3D_TSS_INVALID
, /* 31, unused */
2697 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2700 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2701 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2703 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2705 TRACE("iface %p, stage %lu, state %#x, value %p.\n", iface
, stage
, state
, value
);
2707 if (state
>= ARRAY_SIZE(tss_lookup
) || tss_lookup
[state
] == WINED3D_TSS_INVALID
)
2709 WARN("Invalid state %#x passed.\n", state
);
2713 wined3d_mutex_lock();
2714 *value
= device
->stateblock_state
->texture_states
[stage
][tss_lookup
[state
]];
2715 wined3d_mutex_unlock();
2720 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2721 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2723 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2725 TRACE("iface %p, stage %lu, state %#x, value %#lx.\n", iface
, stage
, state
, value
);
2727 if (state
>= ARRAY_SIZE(tss_lookup
))
2729 WARN("Invalid state %#x passed.\n", state
);
2733 wined3d_mutex_lock();
2734 wined3d_stateblock_set_texture_stage_state(device
->update_state
, stage
, tss_lookup
[state
], value
);
2735 wined3d_mutex_unlock();
2740 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2741 DWORD sampler_idx
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2743 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2744 const struct wined3d_stateblock_state
*device_state
;
2746 TRACE("iface %p, sampler_idx %lu, state %#x, value %p.\n", iface
, sampler_idx
, state
, value
);
2748 if (sampler_idx
>= D3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= D3DVERTEXTEXTURESAMPLER3
)
2749 sampler_idx
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2751 if (sampler_idx
>= ARRAY_SIZE(device_state
->sampler_states
))
2753 WARN("Invalid sampler %lu.\n", sampler_idx
);
2758 wined3d_mutex_lock();
2759 device_state
= device
->stateblock_state
;
2760 *value
= device_state
->sampler_states
[sampler_idx
][state
];
2761 wined3d_mutex_unlock();
2766 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2767 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2769 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2771 TRACE("iface %p, sampler %lu, state %#x, value %#lx.\n", iface
, sampler
, state
, value
);
2773 if (sampler
>= D3DVERTEXTEXTURESAMPLER0
&& sampler
<= D3DVERTEXTEXTURESAMPLER3
)
2774 sampler
-= D3DVERTEXTEXTURESAMPLER0
- WINED3D_VERTEX_SAMPLER_OFFSET
;
2776 wined3d_mutex_lock();
2777 wined3d_stateblock_set_sampler_state(device
->update_state
, sampler
, wined3d_sampler_state_from_d3d(state
), value
);
2778 wined3d_mutex_unlock();
2783 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2785 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2788 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2790 wined3d_mutex_lock();
2791 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
2792 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2793 wined3d_mutex_unlock();
2798 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2799 UINT palette_idx
, const PALETTEENTRY
*entries
)
2801 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2803 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2804 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2805 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2807 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2811 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2812 UINT palette_idx
, PALETTEENTRY
*entries
)
2814 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2816 return D3DERR_INVALIDCALL
;
2819 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2821 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2826 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2828 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2830 return D3DERR_INVALIDCALL
;
2833 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2835 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2837 TRACE("iface %p, rect %p.\n", iface
, rect
);
2839 wined3d_mutex_lock();
2840 wined3d_stateblock_set_scissor_rect(device
->update_state
, rect
);
2841 wined3d_mutex_unlock();
2846 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2848 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2850 TRACE("iface %p, rect %p.\n", iface
, rect
);
2852 wined3d_mutex_lock();
2853 *rect
= device
->stateblock_state
->scissor_rect
;
2854 wined3d_mutex_unlock();
2859 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2861 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2863 TRACE("iface %p, software %#x.\n", iface
, software
);
2865 wined3d_mutex_lock();
2866 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2867 wined3d_mutex_unlock();
2872 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2874 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2877 TRACE("iface %p.\n", iface
);
2879 wined3d_mutex_lock();
2880 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2881 wined3d_mutex_unlock();
2886 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2888 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2891 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2893 wined3d_mutex_lock();
2894 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2895 wined3d_mutex_unlock();
2900 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2902 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2905 TRACE("iface %p.\n", iface
);
2907 wined3d_mutex_lock();
2908 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2909 wined3d_mutex_unlock();
2914 /* wined3d critical section must be taken by the caller. */
2915 static void d3d9_generate_auto_mipmaps(struct d3d9_device
*device
)
2917 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2918 struct wined3d_texture
*texture
;
2919 unsigned int i
, map
;
2921 map
= device
->auto_mipmaps
;
2924 i
= wined3d_bit_scan(&map
);
2925 if ((texture
= state
->textures
[i
]))
2926 d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture
));
2930 static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device
*device
,
2931 int base_vertex
, unsigned int start_vertex
, unsigned int vertex_count
)
2933 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2934 struct wined3d_vertex_declaration
*wined3d_decl
;
2935 struct wined3d_box box
= {0, 0, 0, 1, 0, 1};
2936 const struct wined3d_stream_state
*stream
;
2937 struct d3d9_vertexbuffer
*d3d9_buffer
;
2938 struct wined3d_resource
*dst_resource
;
2939 struct d3d9_vertex_declaration
*decl
;
2940 struct wined3d_buffer
*dst_buffer
;
2941 struct wined3d_resource_desc desc
;
2942 unsigned int stride
, map
;
2945 if (!device
->sysmem_vb
)
2947 wined3d_decl
= state
->vertex_declaration
;
2951 if (base_vertex
>= 0 || start_vertex
>= -base_vertex
)
2952 start_vertex
+= base_vertex
;
2954 FIXME("System memory vertex data offset is negative.\n");
2956 decl
= wined3d_vertex_declaration_get_parent(wined3d_decl
);
2957 map
= decl
->stream_map
& device
->sysmem_vb
;
2960 stream
= &state
->streams
[wined3d_bit_scan(&map
)];
2961 dst_buffer
= stream
->buffer
;
2962 stride
= stream
->stride
;
2964 d3d9_buffer
= wined3d_buffer_get_parent(dst_buffer
);
2965 dst_resource
= wined3d_buffer_get_resource(dst_buffer
);
2966 wined3d_resource_get_desc(dst_resource
, &desc
);
2967 box
.left
= stream
->offset
+ start_vertex
* stride
;
2968 box
.right
= min(box
.left
+ vertex_count
* stride
, desc
.size
);
2969 if (FAILED(hr
= wined3d_device_context_copy_sub_resource_region(device
->immediate_context
,
2970 dst_resource
, 0, box
.left
, 0, 0,
2971 wined3d_buffer_get_resource(d3d9_buffer
->wined3d_buffer
), 0, &box
, 0)))
2972 ERR("Failed to update buffer.\n");
2976 static HRESULT
d3d9_device_upload_sysmem_index_buffer(struct d3d9_device
*device
,
2977 unsigned int *start_idx
, unsigned int idx_count
)
2979 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
2980 unsigned int src_offset
, idx_size
, buffer_size
, pos
;
2981 struct wined3d_resource_desc resource_desc
;
2982 struct wined3d_resource
*index_buffer
;
2983 struct wined3d_map_desc map_desc
;
2984 struct wined3d_box box
;
2987 if (!device
->sysmem_ib
)
2990 index_buffer
= wined3d_buffer_get_resource(state
->index_buffer
);
2991 wined3d_resource_get_desc(index_buffer
, &resource_desc
);
2992 idx_size
= (state
->index_format
== WINED3DFMT_R16_UINT
) ? 2 : 4;
2994 src_offset
= (*start_idx
) * idx_size
;
2995 buffer_size
= min(idx_count
* idx_size
, resource_desc
.size
- src_offset
);
2997 wined3d_box_set(&box
, src_offset
, 0, buffer_size
, 1, 0, 1);
2998 if (FAILED(hr
= wined3d_resource_map(index_buffer
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3000 ERR("Failed to map index buffer, hr %#lx.\n", hr
);
3003 wined3d_streaming_buffer_upload(device
->wined3d_device
, &device
->index_buffer
,
3004 map_desc
.data
, buffer_size
, idx_size
, &pos
);
3005 wined3d_resource_unmap(index_buffer
, 0);
3007 wined3d_device_context_set_index_buffer(device
->immediate_context
,
3008 device
->index_buffer
.buffer
, state
->index_format
, pos
);
3013 static void d3d9_device_upload_managed_textures(struct d3d9_device
*device
)
3015 const struct wined3d_stateblock_state
*state
= device
->stateblock_state
;
3018 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
3020 struct wined3d_texture
*wined3d_texture
= state
->textures
[i
];
3021 struct d3d9_texture
*d3d9_texture
;
3023 if (!wined3d_texture
)
3025 d3d9_texture
= wined3d_texture_get_parent(wined3d_texture
);
3026 if (d3d9_texture
->draw_texture
)
3027 wined3d_device_update_texture(device
->wined3d_device
,
3028 d3d9_texture
->wined3d_texture
, d3d9_texture
->draw_texture
);
3032 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
3033 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
3035 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3036 unsigned int vertex_count
;
3038 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
3039 iface
, primitive_type
, start_vertex
, primitive_count
);
3041 wined3d_mutex_lock();
3042 if (!device
->stateblock_state
->vertex_declaration
)
3044 wined3d_mutex_unlock();
3045 WARN("Called without a valid vertex declaration set.\n");
3046 return D3DERR_INVALIDCALL
;
3048 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3049 vertex_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3050 d3d9_device_upload_managed_textures(device
);
3051 d3d9_device_upload_sysmem_vertex_buffers(device
, 0, start_vertex
, vertex_count
);
3052 d3d9_generate_auto_mipmaps(device
);
3053 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3054 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3055 wined3d_device_context_draw(device
->immediate_context
, start_vertex
, vertex_count
, 0, 0);
3056 d3d9_rts_flag_auto_gen_mipmap(device
);
3057 wined3d_mutex_unlock();
3062 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
3063 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
3064 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
3066 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3067 unsigned int index_count
;
3069 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
3070 "vertex_count %u, start_idx %u, primitive_count %u.\n",
3071 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
3072 vertex_count
, start_idx
, primitive_count
);
3074 wined3d_mutex_lock();
3075 if (!device
->stateblock_state
->vertex_declaration
)
3077 wined3d_mutex_unlock();
3078 WARN("Called without a valid vertex declaration set.\n");
3079 return D3DERR_INVALIDCALL
;
3081 if (!device
->stateblock_state
->index_buffer
)
3083 wined3d_mutex_unlock();
3084 WARN("Called without a valid index buffer set.\n");
3085 return D3DERR_INVALIDCALL
;
3087 index_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3088 d3d9_device_upload_managed_textures(device
);
3089 d3d9_device_upload_sysmem_vertex_buffers(device
, base_vertex_idx
, min_vertex_idx
, vertex_count
);
3090 d3d9_generate_auto_mipmaps(device
);
3091 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3092 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3093 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3094 d3d9_device_upload_sysmem_index_buffer(device
, &start_idx
, index_count
);
3095 wined3d_device_context_draw_indexed(device
->immediate_context
, base_vertex_idx
, start_idx
, index_count
, 0, 0);
3096 d3d9_rts_flag_auto_gen_mipmap(device
);
3097 wined3d_mutex_unlock();
3102 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3103 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
3105 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3106 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3107 UINT size
= vtx_count
* stride
;
3108 unsigned int vb_pos
;
3111 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
3112 iface
, primitive_type
, primitive_count
, data
, stride
);
3116 WARN("stride is 0, returning D3DERR_INVALIDCALL.\n");
3117 return D3DERR_INVALIDCALL
;
3119 if (!primitive_count
)
3121 WARN("primitive_count is 0, returning D3D_OK.\n");
3125 wined3d_mutex_lock();
3127 if (!device
->stateblock_state
->vertex_declaration
)
3129 wined3d_mutex_unlock();
3130 WARN("Called without a valid vertex declaration set.\n");
3131 return D3DERR_INVALIDCALL
;
3134 if (FAILED(hr
= wined3d_streaming_buffer_upload(device
->wined3d_device
,
3135 &device
->vertex_buffer
, data
, size
, stride
, &vb_pos
)))
3138 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
.buffer
, 0, stride
);
3142 d3d9_generate_auto_mipmaps(device
);
3143 d3d9_device_upload_managed_textures(device
);
3144 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3145 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3146 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3147 wined3d_device_context_draw(device
->immediate_context
, vb_pos
/ stride
, vtx_count
, 0, 0);
3148 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3149 d3d9_rts_flag_auto_gen_mipmap(device
);
3152 wined3d_mutex_unlock();
3156 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
3157 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
3158 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
3159 const void *vertex_data
, UINT vertex_stride
)
3161 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
3162 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3163 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
3164 UINT vtx_size
= vertex_count
* vertex_stride
;
3165 UINT idx_size
= idx_count
* idx_fmt_size
;
3166 UINT vb_pos
, ib_pos
;
3169 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
3170 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
3171 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
3172 index_data
, index_format
, vertex_data
, vertex_stride
);
3176 WARN("vertex_stride is 0, returning D3DERR_INVALIDCALL.\n");
3177 return D3DERR_INVALIDCALL
;
3179 if (!primitive_count
)
3181 WARN("primitive_count is 0, returning D3D_OK.\n");
3185 wined3d_mutex_lock();
3187 if (!device
->stateblock_state
->vertex_declaration
)
3189 wined3d_mutex_unlock();
3190 WARN("Called without a valid vertex declaration set.\n");
3191 return D3DERR_INVALIDCALL
;
3194 if (FAILED(hr
= wined3d_streaming_buffer_upload(device
->wined3d_device
, &device
->vertex_buffer
,
3195 (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
, vertex_stride
, &vb_pos
)))
3198 if (FAILED(hr
= wined3d_streaming_buffer_upload(device
->wined3d_device
, &device
->index_buffer
,
3199 index_data
, idx_size
, idx_fmt_size
, &ib_pos
)))
3202 hr
= wined3d_stateblock_set_stream_source(device
->state
, 0, device
->vertex_buffer
.buffer
, 0, vertex_stride
);
3205 wined3d_stateblock_set_index_buffer(device
->state
, device
->index_buffer
.buffer
,
3206 wined3dformat_from_d3dformat(index_format
));
3208 d3d9_generate_auto_mipmaps(device
);
3209 d3d9_device_upload_managed_textures(device
);
3210 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3211 wined3d_device_context_set_primitive_type(device
->immediate_context
,
3212 wined3d_primitive_type_from_d3d(primitive_type
), 0);
3213 wined3d_device_context_draw_indexed(device
->immediate_context
,
3214 vb_pos
/ vertex_stride
- min_vertex_idx
, ib_pos
/ idx_fmt_size
, idx_count
, 0, 0);
3216 wined3d_stateblock_set_stream_source(device
->state
, 0, NULL
, 0, 0);
3217 wined3d_stateblock_set_index_buffer(device
->state
, NULL
, WINED3DFMT_UNKNOWN
);
3219 d3d9_rts_flag_auto_gen_mipmap(device
);
3222 wined3d_mutex_unlock();
3226 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
3227 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
3228 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
3230 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3231 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
3232 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3233 const struct wined3d_stateblock_state
*state
;
3234 const struct wined3d_stream_state
*stream
;
3235 struct d3d9_vertexbuffer
*d3d9_buffer
;
3236 unsigned int i
, map
;
3239 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#lx.\n",
3240 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
3242 wined3d_mutex_lock();
3243 state
= device
->stateblock_state
;
3245 /* Note that an alternative approach would be to simply create these
3246 * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we
3247 * do for draws. In some regards that would be easier, but it seems less
3248 * than optimal to upload data to the GPU only to subsequently download it
3250 map
= device
->sysmem_vb
;
3253 i
= wined3d_bit_scan(&map
);
3254 stream
= &state
->streams
[i
];
3256 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3257 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3258 i
, d3d9_buffer
->wined3d_buffer
, stream
->offset
, stream
->stride
)))
3259 ERR("Failed to set stream source.\n");
3262 wined3d_device_apply_stateblock(device
->wined3d_device
, device
->state
);
3263 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
3264 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
3265 flags
, dst_impl
->fvf
);
3267 map
= device
->sysmem_vb
;
3270 i
= wined3d_bit_scan(&map
);
3271 stream
= &state
->streams
[i
];
3273 d3d9_buffer
= wined3d_buffer_get_parent(stream
->buffer
);
3274 if (FAILED(wined3d_stateblock_set_stream_source(device
->state
,
3275 i
, d3d9_buffer
->draw_buffer
, stream
->offset
, stream
->stride
)))
3276 ERR("Failed to set stream source.\n");
3279 wined3d_mutex_unlock();
3284 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3285 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
3287 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3288 struct d3d9_vertex_declaration
*object
;
3291 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
3295 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
3296 return D3DERR_INVALIDCALL
;
3299 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
3300 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
3305 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3306 IDirect3DVertexDeclaration9
*declaration
)
3308 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3309 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
3311 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3313 wined3d_mutex_lock();
3314 wined3d_stateblock_set_vertex_declaration(device
->update_state
,
3315 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
3316 wined3d_mutex_unlock();
3321 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
3322 IDirect3DVertexDeclaration9
**declaration
)
3324 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3325 struct wined3d_vertex_declaration
*wined3d_declaration
;
3326 struct d3d9_vertex_declaration
*declaration_impl
;
3328 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
3330 if (!declaration
) return D3DERR_INVALIDCALL
;
3332 wined3d_mutex_lock();
3333 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3335 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3336 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
3337 IDirect3DVertexDeclaration9_AddRef(*declaration
);
3341 *declaration
= NULL
;
3343 wined3d_mutex_unlock();
3345 TRACE("Returning %p.\n", *declaration
);
3349 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
3351 struct wined3d_vertex_declaration
*wined3d_declaration
;
3352 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
3353 struct d3d9_vertex_declaration
*d3d9_declaration
;
3354 D3DVERTEXELEMENT9
*elements
;
3355 int p
, low
, high
; /* deliberately signed */
3358 TRACE("Searching for declaration for fvf %08lx... ", fvf
);
3361 high
= device
->fvf_decl_count
- 1;
3364 p
= (low
+ high
) >> 1;
3367 if (fvf_decls
[p
].fvf
== fvf
)
3369 TRACE("found %p.\n", fvf_decls
[p
].decl
);
3370 return fvf_decls
[p
].decl
;
3373 if (fvf_decls
[p
].fvf
< fvf
)
3378 TRACE("not found. Creating and inserting at position %d.\n", low
);
3380 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
3383 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
3384 heap_free(elements
);
3388 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
3390 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
3392 if (!(fvf_decls
= heap_realloc(fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
))))
3394 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3397 device
->fvf_decls
= fvf_decls
;
3398 device
->fvf_decl_size
+= grow
;
3401 d3d9_declaration
->fvf
= fvf
;
3402 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
3403 wined3d_vertex_declaration_incref(wined3d_declaration
);
3404 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
3406 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
3407 fvf_decls
[low
].decl
= wined3d_declaration
;
3408 fvf_decls
[low
].fvf
= fvf
;
3409 ++device
->fvf_decl_count
;
3411 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
3413 return wined3d_declaration
;
3416 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
3418 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3419 struct wined3d_vertex_declaration
*decl
;
3421 TRACE("iface %p, fvf %#lx.\n", iface
, fvf
);
3425 WARN("%#lx is not a valid FVF.\n", fvf
);
3429 wined3d_mutex_lock();
3430 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
3432 wined3d_mutex_unlock();
3433 ERR("Failed to create a vertex declaration for fvf %#lx.\n", fvf
);
3434 return D3DERR_DRIVERINTERNALERROR
;
3437 wined3d_stateblock_set_vertex_declaration(device
->update_state
, decl
);
3438 wined3d_mutex_unlock();
3443 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
3445 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3446 struct wined3d_vertex_declaration
*wined3d_declaration
;
3447 struct d3d9_vertex_declaration
*d3d9_declaration
;
3449 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
3451 wined3d_mutex_lock();
3452 if ((wined3d_declaration
= device
->stateblock_state
->vertex_declaration
))
3454 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3455 *fvf
= d3d9_declaration
->fvf
;
3461 wined3d_mutex_unlock();
3463 TRACE("Returning FVF %#lx.\n", *fvf
);
3468 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
3469 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
3471 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3472 struct d3d9_vertexshader
*object
;
3475 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3477 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3478 return E_OUTOFMEMORY
;
3480 hr
= vertexshader_init(object
, device
, byte_code
);
3483 WARN("Failed to initialize vertex shader, hr %#lx.\n", hr
);
3488 TRACE("Created vertex shader %p.\n", object
);
3489 *shader
= &object
->IDirect3DVertexShader9_iface
;
3494 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
3496 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3497 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3499 TRACE("iface %p, shader %p.\n", iface
, shader
);
3501 wined3d_mutex_lock();
3502 wined3d_stateblock_set_vertex_shader(device
->update_state
,
3503 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3504 wined3d_mutex_unlock();
3509 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3511 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3512 struct d3d9_vertexshader
*shader_impl
;
3513 struct wined3d_shader
*wined3d_shader
;
3515 TRACE("iface %p, shader %p.\n", iface
, shader
);
3517 wined3d_mutex_lock();
3518 if ((wined3d_shader
= device
->stateblock_state
->vs
))
3520 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3521 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3522 IDirect3DVertexShader9_AddRef(*shader
);
3528 wined3d_mutex_unlock();
3530 TRACE("Returning %p.\n", *shader
);
3535 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3536 UINT reg_idx
, const float *data
, UINT count
)
3538 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3541 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3543 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3545 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3546 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3547 return D3DERR_INVALIDCALL
;
3550 wined3d_mutex_lock();
3551 hr
= wined3d_stateblock_set_vs_consts_f(device
->update_state
, reg_idx
,
3552 count
, (const struct wined3d_vec4
*)data
);
3553 wined3d_mutex_unlock();
3558 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3559 UINT start_idx
, float *constants
, UINT count
)
3561 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3562 const struct wined3d_vec4
*src
;
3564 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3567 return D3DERR_INVALIDCALL
;
3569 if (!wined3d_bound_range(start_idx
, count
, device
->vs_uniform_count
))
3571 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3572 start_idx
+ count
, device
->vs_uniform_count
);
3573 return D3DERR_INVALIDCALL
;
3576 wined3d_mutex_lock();
3577 src
= device
->stateblock_state
->vs_consts_f
;
3578 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3579 wined3d_mutex_unlock();
3584 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3585 UINT reg_idx
, const int *data
, UINT count
)
3587 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3590 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3592 wined3d_mutex_lock();
3593 hr
= wined3d_stateblock_set_vs_consts_i(device
->update_state
,
3594 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3595 wined3d_mutex_unlock();
3600 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3601 UINT start_idx
, int *constants
, UINT count
)
3603 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3604 const struct wined3d_ivec4
*src
;
3606 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3608 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
3609 return WINED3DERR_INVALIDCALL
;
3610 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
3611 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
3613 wined3d_mutex_lock();
3614 src
= device
->stateblock_state
->vs_consts_i
;
3615 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3616 wined3d_mutex_unlock();
3621 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3622 UINT reg_idx
, const BOOL
*data
, UINT count
)
3624 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3627 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3629 wined3d_mutex_lock();
3630 hr
= wined3d_stateblock_set_vs_consts_b(device
->update_state
, reg_idx
, count
, data
);
3631 wined3d_mutex_unlock();
3636 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3637 UINT start_idx
, BOOL
*constants
, UINT count
)
3639 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3641 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3643 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
3644 return WINED3DERR_INVALIDCALL
;
3645 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
3646 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
3648 wined3d_mutex_lock();
3649 memcpy(constants
, &device
->stateblock_state
->vs_consts_b
[start_idx
], count
* sizeof(*constants
));
3650 wined3d_mutex_unlock();
3655 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3656 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3658 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3659 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3660 struct wined3d_buffer
*wined3d_buffer
;
3663 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3664 iface
, stream_idx
, buffer
, offset
, stride
);
3666 if (stream_idx
>= ARRAY_SIZE(device
->stateblock_state
->streams
))
3668 WARN("Stream index %u out of range.\n", stream_idx
);
3669 return WINED3DERR_INVALIDCALL
;
3672 wined3d_mutex_lock();
3675 const struct wined3d_stream_state
*stream
= &device
->stateblock_state
->streams
[stream_idx
];
3677 offset
= stream
->offset
;
3678 stride
= stream
->stride
;
3679 wined3d_buffer
= NULL
;
3681 else if (buffer_impl
->draw_buffer
)
3683 wined3d_buffer
= buffer_impl
->draw_buffer
;
3687 wined3d_buffer
= buffer_impl
->wined3d_buffer
;
3690 hr
= wined3d_stateblock_set_stream_source(device
->update_state
, stream_idx
, wined3d_buffer
, offset
, stride
);
3691 if (SUCCEEDED(hr
) && !device
->recording
)
3693 if (buffer_impl
&& buffer_impl
->draw_buffer
)
3694 device
->sysmem_vb
|= (1u << stream_idx
);
3696 device
->sysmem_vb
&= ~(1u << stream_idx
);
3699 wined3d_mutex_unlock();
3704 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3705 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3707 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3708 const struct wined3d_stateblock_state
*state
;
3709 const struct wined3d_stream_state
*stream
;
3710 struct d3d9_vertexbuffer
*buffer_impl
;
3712 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3713 iface
, stream_idx
, buffer
, offset
, stride
);
3716 return D3DERR_INVALIDCALL
;
3718 if (stream_idx
>= ARRAY_SIZE(state
->streams
))
3720 WARN("Stream index %u out of range.\n", stream_idx
);
3721 return WINED3DERR_INVALIDCALL
;
3724 wined3d_mutex_lock();
3725 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3728 buffer_impl
= wined3d_buffer_get_parent(stream
->buffer
);
3729 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3730 IDirect3DVertexBuffer9_AddRef(*buffer
);
3735 *offset
= stream
->offset
;
3736 *stride
= stream
->stride
;
3737 wined3d_mutex_unlock();
3742 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3744 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3747 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3749 wined3d_mutex_lock();
3750 hr
= wined3d_stateblock_set_stream_source_freq(device
->update_state
, stream_idx
, freq
);
3751 wined3d_mutex_unlock();
3756 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3758 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3759 const struct wined3d_stream_state
*stream
;
3761 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3763 wined3d_mutex_lock();
3764 stream
= &device
->stateblock_state
->streams
[stream_idx
];
3765 *freq
= stream
->flags
| stream
->frequency
;
3766 wined3d_mutex_unlock();
3771 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3773 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3774 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3775 struct wined3d_buffer
*wined3d_buffer
;
3777 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3780 wined3d_buffer
= NULL
;
3782 wined3d_buffer
= ib
->wined3d_buffer
;
3784 wined3d_mutex_lock();
3785 wined3d_stateblock_set_index_buffer(device
->update_state
, wined3d_buffer
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
3786 if (!device
->recording
)
3787 device
->sysmem_ib
= ib
&& ib
->sysmem
;
3788 wined3d_mutex_unlock();
3793 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3795 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3796 struct wined3d_buffer
*wined3d_buffer
;
3797 struct d3d9_indexbuffer
*buffer_impl
;
3799 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3802 return D3DERR_INVALIDCALL
;
3804 wined3d_mutex_lock();
3805 if ((wined3d_buffer
= device
->stateblock_state
->index_buffer
))
3807 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3808 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3809 IDirect3DIndexBuffer9_AddRef(*buffer
);
3815 wined3d_mutex_unlock();
3820 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3821 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3823 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3824 struct d3d9_pixelshader
*object
;
3827 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3829 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3831 FIXME("Failed to allocate pixel shader memory.\n");
3832 return E_OUTOFMEMORY
;
3835 hr
= pixelshader_init(object
, device
, byte_code
);
3838 WARN("Failed to initialize pixel shader, hr %#lx.\n", hr
);
3843 TRACE("Created pixel shader %p.\n", object
);
3844 *shader
= &object
->IDirect3DPixelShader9_iface
;
3849 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3851 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3852 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3854 TRACE("iface %p, shader %p.\n", iface
, shader
);
3856 wined3d_mutex_lock();
3857 wined3d_stateblock_set_pixel_shader(device
->update_state
,
3858 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3859 wined3d_mutex_unlock();
3864 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3866 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3867 struct d3d9_pixelshader
*shader_impl
;
3868 struct wined3d_shader
*wined3d_shader
;
3870 TRACE("iface %p, shader %p.\n", iface
, shader
);
3872 if (!shader
) return D3DERR_INVALIDCALL
;
3874 wined3d_mutex_lock();
3875 if ((wined3d_shader
= device
->stateblock_state
->ps
))
3877 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3878 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3879 IDirect3DPixelShader9_AddRef(*shader
);
3885 wined3d_mutex_unlock();
3887 TRACE("Returning %p.\n", *shader
);
3892 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3893 UINT reg_idx
, const float *data
, UINT count
)
3895 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3898 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3900 wined3d_mutex_lock();
3901 hr
= wined3d_stateblock_set_ps_consts_f(device
->update_state
,
3902 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3903 wined3d_mutex_unlock();
3908 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3909 UINT start_idx
, float *constants
, UINT count
)
3911 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3912 const struct wined3d_vec4
*src
;
3914 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3916 if (!constants
|| !wined3d_bound_range(start_idx
, count
, WINED3D_MAX_PS_CONSTS_F
))
3917 return WINED3DERR_INVALIDCALL
;
3919 wined3d_mutex_lock();
3920 src
= device
->stateblock_state
->ps_consts_f
;
3921 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3922 wined3d_mutex_unlock();
3927 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3928 UINT reg_idx
, const int *data
, UINT count
)
3930 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3933 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3935 wined3d_mutex_lock();
3936 hr
= wined3d_stateblock_set_ps_consts_i(device
->update_state
,
3937 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3938 wined3d_mutex_unlock();
3943 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3944 UINT start_idx
, int *constants
, UINT count
)
3946 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3947 const struct wined3d_ivec4
*src
;
3949 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3951 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
3952 return WINED3DERR_INVALIDCALL
;
3953 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
3954 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
3956 wined3d_mutex_lock();
3957 src
= device
->stateblock_state
->ps_consts_i
;
3958 memcpy(constants
, &src
[start_idx
], count
* sizeof(*src
));
3959 wined3d_mutex_unlock();
3964 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3965 UINT reg_idx
, const BOOL
*data
, UINT count
)
3967 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3970 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3972 wined3d_mutex_lock();
3973 hr
= wined3d_stateblock_set_ps_consts_b(device
->update_state
, reg_idx
, count
, data
);
3974 wined3d_mutex_unlock();
3979 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3980 UINT start_idx
, BOOL
*constants
, UINT count
)
3982 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3984 TRACE("iface %p, start_idx %u, constants %p, count %u.\n", iface
, start_idx
, constants
, count
);
3986 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
3987 return WINED3DERR_INVALIDCALL
;
3988 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
3989 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
3991 wined3d_mutex_lock();
3992 memcpy(constants
, &device
->stateblock_state
->ps_consts_b
[start_idx
], count
* sizeof(*constants
));
3993 wined3d_mutex_unlock();
3998 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3999 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
4001 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4002 iface
, handle
, segment_count
, patch_info
);
4006 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
4007 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
4009 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
4010 iface
, handle
, segment_count
, patch_info
);
4014 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
4016 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
4017 return D3DERR_INVALIDCALL
;
4020 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
4022 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4023 struct d3d9_query
*object
;
4026 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
4028 if (!(object
= heap_alloc_zero(sizeof(*object
))))
4029 return E_OUTOFMEMORY
;
4031 hr
= query_init(object
, device
, type
);
4034 WARN("Failed to initialize query, hr %#lx.\n", hr
);
4039 TRACE("Created query %p.\n", object
);
4040 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
4041 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
4046 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
4047 UINT width
, UINT height
, float *rows
, float *columns
)
4049 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
4050 iface
, width
, height
, rows
, columns
);
4055 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
4056 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
4057 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
4059 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
4060 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
4061 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
4062 dst_descs
, operation
, offset_x
, offset_y
);
4067 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
4068 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
4069 const RGNDATA
*dirty_region
, DWORD flags
)
4071 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4072 struct d3d9_swapchain
*swapchain
;
4076 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#lx.\n",
4077 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
4078 dst_window_override
, dirty_region
, flags
);
4080 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
4081 return S_PRESENT_OCCLUDED
;
4084 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
4086 wined3d_mutex_lock();
4087 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
4089 swapchain
= wined3d_swapchain_get_parent(device
->implicit_swapchains
[i
]);
4090 if (FAILED(hr
= wined3d_swapchain_present(swapchain
->wined3d_swapchain
,
4091 src_rect
, dst_rect
, dst_window_override
, swapchain
->swap_interval
, flags
)))
4093 wined3d_mutex_unlock();
4097 wined3d_mutex_unlock();
4102 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
4104 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
4109 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
4111 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
4116 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
4118 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
4123 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
4124 IDirect3DResource9
**resources
, UINT32 resource_count
)
4126 FIXME("iface %p, resources %p, resource_count %u stub!\n",
4127 iface
, resources
, resource_count
);
4132 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
4134 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4136 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
4138 if (max_latency
> 30)
4139 return D3DERR_INVALIDCALL
;
4141 wined3d_mutex_lock();
4142 wined3d_device_set_max_frame_latency(device
->wined3d_device
, max_latency
);
4143 wined3d_mutex_unlock();
4148 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
4150 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4152 TRACE("iface %p, max_latency %p.\n", iface
, max_latency
);
4154 wined3d_mutex_lock();
4155 *max_latency
= wined3d_device_get_max_frame_latency(device
->wined3d_device
);
4156 wined3d_mutex_unlock();
4161 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
4163 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4164 struct wined3d_swapchain_desc swapchain_desc
;
4166 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
4168 wined3d_mutex_lock();
4169 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0], &swapchain_desc
);
4170 wined3d_mutex_unlock();
4172 if (swapchain_desc
.windowed
)
4175 /* FIXME: This is actually supposed to check if any other device is in
4176 * fullscreen mode. */
4177 if (dst_window
!= swapchain_desc
.device_window
)
4178 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
4180 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
4183 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
4184 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4185 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4187 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4188 unsigned int access
= WINED3D_RESOURCE_ACCESS_GPU
;
4190 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu, "
4191 "lockable %#x, surface %p, shared_handle %p, usage %#lx.\n",
4192 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4193 lockable
, surface
, shared_handle
, usage
);
4197 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4199 WARN("Invalid usage %#lx.\n", usage
);
4200 return D3DERR_INVALIDCALL
;
4204 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4207 access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
4209 return d3d9_device_create_surface(device
, 0, wined3dformat_from_d3dformat(format
),
4210 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
,
4211 usage
& WINED3DUSAGE_MASK
, WINED3D_BIND_RENDER_TARGET
, access
, width
, height
, NULL
, surface
);
4214 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
4215 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
4216 HANDLE
*shared_handle
, DWORD usage
)
4218 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#lx stub!\n",
4219 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
4224 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
4225 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
4226 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
4228 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4231 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu, "
4232 "discard %#x, surface %p, shared_handle %p, usage %#lx.\n",
4233 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
4234 discard
, surface
, shared_handle
, usage
);
4236 if (usage
& (D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_RENDERTARGET
))
4238 WARN("Invalid usage %#lx.\n", usage
);
4239 return D3DERR_INVALIDCALL
;
4243 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
4246 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
4249 return d3d9_device_create_surface(device
, flags
, wined3dformat_from_d3dformat(format
),
4250 wined3d_multisample_type_from_d3d(multisample_type
), multisample_quality
, usage
& WINED3DUSAGE_MASK
,
4251 WINED3D_BIND_DEPTH_STENCIL
, WINED3D_RESOURCE_ACCESS_GPU
, width
, height
, NULL
, surface
);
4254 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
4255 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
4257 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4259 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
4261 if (!present_parameters
->Windowed
== !mode
)
4263 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
4264 return D3DERR_INVALIDCALL
;
4267 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
4268 || mode
->Height
!= present_parameters
->BackBufferHeight
))
4270 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
4271 mode
->Width
, mode
->Height
,
4272 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
4273 return D3DERR_INVALIDCALL
;
4276 return d3d9_device_reset(device
, present_parameters
, mode
);
4279 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
4280 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
4282 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
4283 struct wined3d_display_mode wined3d_mode
;
4286 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
4287 iface
, swapchain_idx
, mode
, rotation
);
4289 if (mode
->Size
!= sizeof(*mode
))
4290 return D3DERR_INVALIDCALL
;
4292 wined3d_mutex_lock();
4293 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
4294 (enum wined3d_display_rotation
*)rotation
);
4295 wined3d_mutex_unlock();
4299 mode
->Width
= wined3d_mode
.width
;
4300 mode
->Height
= wined3d_mode
.height
;
4301 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
4302 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
4303 mode
->ScanLineOrdering
= d3dscanlineordering_from_wined3d(wined3d_mode
.scanline_ordering
);
4309 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
4312 d3d9_device_QueryInterface
,
4314 d3d9_device_Release
,
4315 /* IDirect3DDevice9 */
4316 d3d9_device_TestCooperativeLevel
,
4317 d3d9_device_GetAvailableTextureMem
,
4318 d3d9_device_EvictManagedResources
,
4319 d3d9_device_GetDirect3D
,
4320 d3d9_device_GetDeviceCaps
,
4321 d3d9_device_GetDisplayMode
,
4322 d3d9_device_GetCreationParameters
,
4323 d3d9_device_SetCursorProperties
,
4324 d3d9_device_SetCursorPosition
,
4325 d3d9_device_ShowCursor
,
4326 d3d9_device_CreateAdditionalSwapChain
,
4327 d3d9_device_GetSwapChain
,
4328 d3d9_device_GetNumberOfSwapChains
,
4330 d3d9_device_Present
,
4331 d3d9_device_GetBackBuffer
,
4332 d3d9_device_GetRasterStatus
,
4333 d3d9_device_SetDialogBoxMode
,
4334 d3d9_device_SetGammaRamp
,
4335 d3d9_device_GetGammaRamp
,
4336 d3d9_device_CreateTexture
,
4337 d3d9_device_CreateVolumeTexture
,
4338 d3d9_device_CreateCubeTexture
,
4339 d3d9_device_CreateVertexBuffer
,
4340 d3d9_device_CreateIndexBuffer
,
4341 d3d9_device_CreateRenderTarget
,
4342 d3d9_device_CreateDepthStencilSurface
,
4343 d3d9_device_UpdateSurface
,
4344 d3d9_device_UpdateTexture
,
4345 d3d9_device_GetRenderTargetData
,
4346 d3d9_device_GetFrontBufferData
,
4347 d3d9_device_StretchRect
,
4348 d3d9_device_ColorFill
,
4349 d3d9_device_CreateOffscreenPlainSurface
,
4350 d3d9_device_SetRenderTarget
,
4351 d3d9_device_GetRenderTarget
,
4352 d3d9_device_SetDepthStencilSurface
,
4353 d3d9_device_GetDepthStencilSurface
,
4354 d3d9_device_BeginScene
,
4355 d3d9_device_EndScene
,
4357 d3d9_device_SetTransform
,
4358 d3d9_device_GetTransform
,
4359 d3d9_device_MultiplyTransform
,
4360 d3d9_device_SetViewport
,
4361 d3d9_device_GetViewport
,
4362 d3d9_device_SetMaterial
,
4363 d3d9_device_GetMaterial
,
4364 d3d9_device_SetLight
,
4365 d3d9_device_GetLight
,
4366 d3d9_device_LightEnable
,
4367 d3d9_device_GetLightEnable
,
4368 d3d9_device_SetClipPlane
,
4369 d3d9_device_GetClipPlane
,
4370 d3d9_device_SetRenderState
,
4371 d3d9_device_GetRenderState
,
4372 d3d9_device_CreateStateBlock
,
4373 d3d9_device_BeginStateBlock
,
4374 d3d9_device_EndStateBlock
,
4375 d3d9_device_SetClipStatus
,
4376 d3d9_device_GetClipStatus
,
4377 d3d9_device_GetTexture
,
4378 d3d9_device_SetTexture
,
4379 d3d9_device_GetTextureStageState
,
4380 d3d9_device_SetTextureStageState
,
4381 d3d9_device_GetSamplerState
,
4382 d3d9_device_SetSamplerState
,
4383 d3d9_device_ValidateDevice
,
4384 d3d9_device_SetPaletteEntries
,
4385 d3d9_device_GetPaletteEntries
,
4386 d3d9_device_SetCurrentTexturePalette
,
4387 d3d9_device_GetCurrentTexturePalette
,
4388 d3d9_device_SetScissorRect
,
4389 d3d9_device_GetScissorRect
,
4390 d3d9_device_SetSoftwareVertexProcessing
,
4391 d3d9_device_GetSoftwareVertexProcessing
,
4392 d3d9_device_SetNPatchMode
,
4393 d3d9_device_GetNPatchMode
,
4394 d3d9_device_DrawPrimitive
,
4395 d3d9_device_DrawIndexedPrimitive
,
4396 d3d9_device_DrawPrimitiveUP
,
4397 d3d9_device_DrawIndexedPrimitiveUP
,
4398 d3d9_device_ProcessVertices
,
4399 d3d9_device_CreateVertexDeclaration
,
4400 d3d9_device_SetVertexDeclaration
,
4401 d3d9_device_GetVertexDeclaration
,
4404 d3d9_device_CreateVertexShader
,
4405 d3d9_device_SetVertexShader
,
4406 d3d9_device_GetVertexShader
,
4407 d3d9_device_SetVertexShaderConstantF
,
4408 d3d9_device_GetVertexShaderConstantF
,
4409 d3d9_device_SetVertexShaderConstantI
,
4410 d3d9_device_GetVertexShaderConstantI
,
4411 d3d9_device_SetVertexShaderConstantB
,
4412 d3d9_device_GetVertexShaderConstantB
,
4413 d3d9_device_SetStreamSource
,
4414 d3d9_device_GetStreamSource
,
4415 d3d9_device_SetStreamSourceFreq
,
4416 d3d9_device_GetStreamSourceFreq
,
4417 d3d9_device_SetIndices
,
4418 d3d9_device_GetIndices
,
4419 d3d9_device_CreatePixelShader
,
4420 d3d9_device_SetPixelShader
,
4421 d3d9_device_GetPixelShader
,
4422 d3d9_device_SetPixelShaderConstantF
,
4423 d3d9_device_GetPixelShaderConstantF
,
4424 d3d9_device_SetPixelShaderConstantI
,
4425 d3d9_device_GetPixelShaderConstantI
,
4426 d3d9_device_SetPixelShaderConstantB
,
4427 d3d9_device_GetPixelShaderConstantB
,
4428 d3d9_device_DrawRectPatch
,
4429 d3d9_device_DrawTriPatch
,
4430 d3d9_device_DeletePatch
,
4431 d3d9_device_CreateQuery
,
4432 /* IDirect3DDevice9Ex */
4433 d3d9_device_SetConvolutionMonoKernel
,
4434 d3d9_device_ComposeRects
,
4435 d3d9_device_PresentEx
,
4436 d3d9_device_GetGPUThreadPriority
,
4437 d3d9_device_SetGPUThreadPriority
,
4438 d3d9_device_WaitForVBlank
,
4439 d3d9_device_CheckResourceResidency
,
4440 d3d9_device_SetMaximumFrameLatency
,
4441 d3d9_device_GetMaximumFrameLatency
,
4442 d3d9_device_CheckDeviceState
,
4443 d3d9_device_CreateRenderTargetEx
,
4444 d3d9_device_CreateOffscreenPlainSurfaceEx
,
4445 d3d9_device_CreateDepthStencilSurfaceEx
,
4446 d3d9_device_ResetEx
,
4447 d3d9_device_GetDisplayModeEx
,
4450 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
4452 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
4455 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
4456 struct wined3d_device
*device
)
4458 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
4461 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
4463 TRACE("device_parent %p.\n", device_parent
);
4466 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
4468 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4470 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
4472 if (!device
->d3d_parent
)
4476 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
4477 else if (device
->d3d_parent
->extended
)
4478 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
4480 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
4483 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
4484 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
4485 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
4487 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4488 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
4490 if (type
== WINED3D_RTYPE_TEXTURE_2D
)
4492 struct d3d9_surface
*d3d_surface
;
4494 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
4495 return E_OUTOFMEMORY
;
4497 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4498 *parent
= d3d_surface
;
4499 TRACE("Created surface %p.\n", d3d_surface
);
4501 else if (type
== WINED3D_RTYPE_TEXTURE_3D
)
4503 struct d3d9_volume
*d3d_volume
;
4505 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
4506 return E_OUTOFMEMORY
;
4508 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
4509 *parent
= d3d_volume
;
4510 TRACE("Created volume %p.\n", d3d_volume
);
4514 ERR("Unhandled resource type %#x.\n", type
);
4521 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
4522 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
4523 struct wined3d_texture
**texture
)
4525 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
4526 struct d3d9_surface
*d3d_surface
;
4529 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#lx, texture %p.\n",
4530 device_parent
, container_parent
, desc
, texture_flags
, texture
);
4532 if (container_parent
== device_parent
)
4533 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
4535 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
4536 texture_flags
, NULL
, container_parent
, &d3d9_null_wined3d_parent_ops
, texture
)))
4538 WARN("Failed to create texture, hr %#lx.\n", hr
);
4542 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
4543 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
4548 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
4550 device_parent_wined3d_device_created
,
4551 device_parent_mode_changed
,
4552 device_parent_activate
,
4553 device_parent_texture_sub_resource_created
,
4554 device_parent_create_swapchain_texture
,
4557 static void setup_fpu(void)
4559 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4561 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4562 cw
= (cw
& ~0xf3f) | 0x3f;
4563 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4564 #elif defined(__i386__) && defined(_MSC_VER)
4567 cw
= (cw
& ~0xf3f) | 0x3f;
4570 FIXME("FPU setup not implemented for this platform.\n");
4574 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4575 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4576 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4578 struct wined3d_swapchain_desc
*swapchain_desc
;
4579 struct wined3d_adapter
*wined3d_adapter
;
4580 struct d3d9_swapchain
*d3d_swapchain
;
4581 struct wined3d_caps wined3d_caps
;
4582 unsigned int output_idx
;
4583 unsigned i
, count
= 1;
4587 static const enum wined3d_feature_level feature_levels
[] =
4589 WINED3D_FEATURE_LEVEL_9_3
,
4590 WINED3D_FEATURE_LEVEL_9_2
,
4591 WINED3D_FEATURE_LEVEL_9_1
,
4592 WINED3D_FEATURE_LEVEL_8
,
4593 WINED3D_FEATURE_LEVEL_7
,
4594 WINED3D_FEATURE_LEVEL_6
,
4595 WINED3D_FEATURE_LEVEL_5
,
4598 output_idx
= adapter
;
4599 if (output_idx
>= parent
->wined3d_output_count
)
4600 return D3DERR_INVALIDCALL
;
4603 FIXME("Ignoring display mode.\n");
4605 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4606 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4607 device
->adapter_ordinal
= adapter
;
4608 device
->refcount
= 1;
4610 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4612 wined3d_mutex_lock();
4613 wined3d_adapter
= wined3d_output_get_adapter(parent
->wined3d_outputs
[output_idx
]);
4614 if (FAILED(hr
= wined3d_device_create(wined3d
, wined3d_adapter
, wined3d_device_type_from_d3d(device_type
),
4615 focus_window
, flags
, 4, feature_levels
, ARRAY_SIZE(feature_levels
),
4616 &device
->device_parent
, &device
->wined3d_device
)))
4618 WARN("Failed to create wined3d device, hr %#lx.\n", hr
);
4619 wined3d_mutex_unlock();
4623 device
->immediate_context
= wined3d_device_get_immediate_context(device
->wined3d_device
);
4624 wined3d_get_device_caps(wined3d_adapter
, wined3d_device_type_from_d3d(device_type
), &wined3d_caps
);
4625 d3d9_caps_from_wined3dcaps(parent
, adapter
, &caps
, &wined3d_caps
);
4626 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4627 device
->vs_uniform_count
= caps
.MaxVertexShaderConst
;
4628 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4629 count
= caps
.NumberOfAdaptersInGroup
;
4631 if (FAILED(hr
= wined3d_stateblock_create(device
->wined3d_device
, NULL
, WINED3D_SBT_PRIMARY
, &device
->state
)))
4633 ERR("Failed to create the primary stateblock, hr %#lx.\n", hr
);
4634 wined3d_device_decref(device
->wined3d_device
);
4635 wined3d_mutex_unlock();
4638 device
->stateblock_state
= wined3d_stateblock_get_state(device
->state
);
4639 device
->update_state
= device
->state
;
4641 wined3d_streaming_buffer_init(&device
->vertex_buffer
, WINED3D_BIND_VERTEX_BUFFER
);
4642 wined3d_streaming_buffer_init(&device
->index_buffer
, WINED3D_BIND_INDEX_BUFFER
);
4644 if (flags
& D3DCREATE_MULTITHREADED
)
4645 wined3d_device_set_multithreaded(device
->wined3d_device
);
4647 if (!parameters
->Windowed
)
4650 focus_window
= parameters
->hDeviceWindow
;
4651 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4653 ERR("Failed to acquire focus window, hr %#lx.\n", hr
);
4654 wined3d_device_decref(device
->wined3d_device
);
4655 wined3d_mutex_unlock();
4660 if (!(swapchain_desc
= heap_alloc(sizeof(*swapchain_desc
) * count
)))
4662 ERR("Failed to allocate wined3d parameters.\n");
4663 wined3d_device_release_focus_window(device
->wined3d_device
);
4664 wined3d_device_decref(device
->wined3d_device
);
4665 wined3d_mutex_unlock();
4666 return E_OUTOFMEMORY
;
4669 for (i
= 0; i
< count
; ++i
)
4671 if (!wined3d_swapchain_desc_from_d3d9(&swapchain_desc
[i
],
4672 parent
->wined3d_outputs
[output_idx
+ i
], ¶meters
[i
], parent
->extended
))
4674 wined3d_device_release_focus_window(device
->wined3d_device
);
4675 wined3d_device_decref(device
->wined3d_device
);
4676 heap_free(swapchain_desc
);
4677 wined3d_mutex_unlock();
4678 return D3DERR_INVALIDCALL
;
4680 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_IMPLICIT
;
4681 if (flags
& D3DCREATE_NOWINDOWCHANGES
)
4682 swapchain_desc
[i
].flags
|= WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES
;
4685 if (FAILED(hr
= d3d9_swapchain_create(device
, swapchain_desc
,
4686 wined3dswapinterval_from_d3d(parameters
->PresentationInterval
), &d3d_swapchain
)))
4688 WARN("Failed to create swapchain, hr %#lx.\n", hr
);
4689 wined3d_device_release_focus_window(device
->wined3d_device
);
4690 heap_free(swapchain_desc
);
4691 wined3d_device_decref(device
->wined3d_device
);
4692 wined3d_mutex_unlock();
4696 wined3d_swapchain_incref(d3d_swapchain
->wined3d_swapchain
);
4697 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
4699 wined3d_stateblock_set_render_state(device
->state
, WINED3D_RS_ZENABLE
,
4700 !!swapchain_desc
->enable_auto_depth_stencil
);
4701 device_reset_viewport_state(device
);
4703 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4705 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4706 wined3d_device_release_focus_window(device
->wined3d_device
);
4707 wined3d_device_decref(device
->wined3d_device
);
4708 heap_free(swapchain_desc
);
4709 wined3d_mutex_unlock();
4710 return E_OUTOFMEMORY
;
4713 for (i
= 0; i
< count
; ++i
)
4715 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
],
4716 &swapchain_desc
[i
], parameters
[i
].PresentationInterval
);
4719 wined3d_mutex_unlock();
4721 heap_free(swapchain_desc
);
4723 /* Initialize the converted declaration array. This creates a valid pointer
4724 * and when adding decls HeapReAlloc() can be used without further checking. */
4725 if (!(device
->fvf_decls
= heap_alloc(0)))
4727 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4728 wined3d_mutex_lock();
4729 heap_free(device
->implicit_swapchains
);
4730 wined3d_swapchain_decref(d3d_swapchain
->wined3d_swapchain
);
4731 wined3d_device_release_focus_window(device
->wined3d_device
);
4732 wined3d_device_decref(device
->wined3d_device
);
4733 wined3d_mutex_unlock();
4734 return E_OUTOFMEMORY
;
4737 /* We could also simply ignore the initial rendertarget since it's known
4738 * not to be a texture (we currently use these only for automatic mipmap
4740 wined3d_mutex_lock();
4741 device
->render_targets
[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4742 wined3d_device_context_get_rendertarget_view(device
->immediate_context
, 0));
4743 wined3d_mutex_unlock();
4745 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4746 device
->d3d_parent
= parent
;