ntdll: Validate blocks in the heap pending free request list.
[wine.git] / dlls / d3d11 / device.c
blob5cb84c59dee1f4a25ba21f6b299efdabfbfa353a
1 /*
2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
26 static BOOL d3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
28 SIZE_T max_capacity, new_capacity;
29 void *new_elements;
31 if (count <= *capacity)
32 return TRUE;
34 max_capacity = ~(SIZE_T)0 / size;
35 if (count > max_capacity)
36 return FALSE;
38 new_capacity = max(1, *capacity);
39 while (new_capacity < count && new_capacity <= max_capacity / 2)
40 new_capacity *= 2;
41 if (new_capacity < count)
42 new_capacity = count;
44 if (!(new_elements = realloc(*elements, new_capacity * size)))
45 return FALSE;
47 *elements = new_elements;
48 *capacity = new_capacity;
49 return TRUE;
52 static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
56 d3d_null_wined3d_object_destroyed,
59 static inline BOOL d3d_device_is_d3d10_active(struct d3d_device *device)
61 return !device->state
62 || IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device)
63 || IsEqualGUID(&device->state->emulated_interface, &IID_ID3D10Device1);
66 static D3D_FEATURE_LEVEL d3d_feature_level_from_wined3d(enum wined3d_feature_level level)
68 return (D3D_FEATURE_LEVEL)level;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state *impl_from_ID3DDeviceContextState(ID3DDeviceContextState *iface)
75 return CONTAINING_RECORD(iface, struct d3d_device_context_state, ID3DDeviceContextState_iface);
78 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_QueryInterface(ID3DDeviceContextState *iface,
79 REFIID iid, void **out)
81 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
83 if (IsEqualGUID(iid, &IID_ID3DDeviceContextState)
84 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
85 || IsEqualGUID(iid, &IID_IUnknown))
87 ID3DDeviceContextState_AddRef(iface);
88 *out = iface;
89 return S_OK;
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
93 *out = NULL;
95 return E_NOINTERFACE;
98 static ULONG d3d_device_context_state_private_addref(struct d3d_device_context_state *state)
100 ULONG refcount = InterlockedIncrement(&state->private_refcount);
102 TRACE("%p increasing private refcount to %lu.\n", state, refcount);
104 return refcount;
107 static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContextState *iface)
109 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
110 ULONG refcount = InterlockedIncrement(&state->refcount);
112 TRACE("%p increasing refcount to %lu.\n", state, refcount);
114 if (refcount == 1)
116 d3d_device_context_state_private_addref(state);
117 ID3D11Device2_AddRef(state->device);
120 return refcount;
123 static void d3d_device_remove_context_state(struct d3d_device *device, struct d3d_device_context_state *state)
125 unsigned int i;
127 for (i = 0; i < device->context_state_count; ++i)
129 if (device->context_states[i] != state)
130 continue;
132 if (i != device->context_state_count - 1)
133 device->context_states[i] = device->context_states[device->context_state_count - 1];
134 --device->context_state_count;
135 break;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state *state)
141 ULONG refcount = InterlockedDecrement(&state->private_refcount);
142 struct d3d_device_context_state_entry *entry;
143 struct d3d_device *device;
144 unsigned int i;
146 TRACE("%p decreasing private refcount to %lu.\n", state, refcount);
148 if (!refcount)
150 wined3d_private_store_cleanup(&state->private_store);
151 for (i = 0; i < state->entry_count; ++i)
153 entry = &state->entries[i];
154 device = entry->device;
156 if (entry->wined3d_state != wined3d_device_get_state(device->wined3d_device))
157 wined3d_state_destroy(entry->wined3d_state);
159 d3d_device_remove_context_state(device, state);
161 free(state->entries);
162 wined3d_device_decref(state->wined3d_device);
163 free(state);
167 static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContextState *iface)
169 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
170 ULONG refcount = InterlockedDecrement(&state->refcount);
172 TRACE("%p decreasing refcount to %lu.\n", state, refcount);
174 if (!refcount)
176 ID3D11Device2_Release(state->device);
177 d3d_device_context_state_private_release(state);
180 return refcount;
183 static void STDMETHODCALLTYPE d3d_device_context_state_GetDevice(ID3DDeviceContextState *iface, ID3D11Device **device)
185 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
187 TRACE("iface %p, device %p.\n", iface, device);
189 *device = (ID3D11Device *)state->device;
190 ID3D11Device_AddRef(*device);
193 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_GetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
194 UINT *data_size, void *data)
196 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
200 return d3d_get_private_data(&state->private_store, guid, data_size, data);
203 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateData(ID3DDeviceContextState *iface, REFGUID guid,
204 UINT data_size, const void *data)
206 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
210 return d3d_set_private_data(&state->private_store, guid, data_size, data);
213 static HRESULT STDMETHODCALLTYPE d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState *iface,
214 REFGUID guid, const IUnknown *data)
216 struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
218 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
220 return d3d_set_private_data_interface(&state->private_store, guid, data);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl =
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface,
227 d3d_device_context_state_AddRef,
228 d3d_device_context_state_Release,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice,
231 d3d_device_context_state_GetPrivateData,
232 d3d_device_context_state_SetPrivateData,
233 d3d_device_context_state_SetPrivateDataInterface,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry *d3d_device_context_state_get_entry(
238 struct d3d_device_context_state *state, struct d3d_device *device)
240 unsigned int i;
242 for (i = 0; i < state->entry_count; ++i)
244 if (state->entries[i].device == device)
245 return &state->entries[i];
248 return NULL;
251 static BOOL d3d_device_context_state_add_entry(struct d3d_device_context_state *state,
252 struct d3d_device *device, struct wined3d_state *wined3d_state)
254 struct d3d_device_context_state_entry *entry;
256 if (!d3d_array_reserve((void **)&state->entries, &state->entries_size,
257 state->entry_count + 1, sizeof(*state->entries)))
258 return FALSE;
260 if (!d3d_array_reserve((void **)&device->context_states, &device->context_states_size,
261 device->context_state_count + 1, sizeof(*device->context_states)))
262 return FALSE;
264 entry = &state->entries[state->entry_count++];
265 entry->device = device;
266 entry->wined3d_state = wined3d_state;
268 device->context_states[device->context_state_count++] = state;
270 return TRUE;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state *state, struct d3d_device *device)
275 struct d3d_device_context_state_entry *entry;
276 unsigned int i;
278 for (i = 0; i < state->entry_count; ++i)
280 entry = &state->entries[i];
281 if (entry->device != device)
282 continue;
284 if (entry->wined3d_state != wined3d_device_get_state(device->wined3d_device))
285 wined3d_state_destroy(entry->wined3d_state);
287 if (i != state->entry_count)
288 state->entries[i] = state->entries[state->entry_count - 1];
289 --state->entry_count;
291 break;
295 static struct wined3d_state *d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state *state,
296 struct d3d_device *device)
298 struct d3d_device_context_state_entry *entry;
299 struct wined3d_state *wined3d_state;
301 if ((entry = d3d_device_context_state_get_entry(state, device)))
302 return entry->wined3d_state;
304 if (FAILED(wined3d_state_create(device->wined3d_device,
305 (enum wined3d_feature_level *)&state->feature_level, 1, &wined3d_state)))
306 return NULL;
308 if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
310 wined3d_state_destroy(wined3d_state);
311 return NULL;
314 return wined3d_state;
317 static void d3d_device_context_state_init(struct d3d_device_context_state *state,
318 struct d3d_device *device, D3D_FEATURE_LEVEL feature_level, REFIID emulated_interface)
320 state->ID3DDeviceContextState_iface.lpVtbl = &d3d_device_context_state_vtbl;
321 state->refcount = state->private_refcount = 0;
323 wined3d_private_store_init(&state->private_store);
325 state->feature_level = feature_level;
326 state->emulated_interface = *emulated_interface;
327 wined3d_device_incref(state->wined3d_device = device->wined3d_device);
328 state->device = &device->ID3D11Device2_iface;
330 d3d_device_context_state_AddRef(&state->ID3DDeviceContextState_iface);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list *impl_from_ID3D11CommandList(ID3D11CommandList *iface)
337 return CONTAINING_RECORD(iface, struct d3d11_command_list, ID3D11CommandList_iface);
340 static HRESULT STDMETHODCALLTYPE d3d11_command_list_QueryInterface(ID3D11CommandList *iface, REFIID iid, void **out)
342 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
344 if (IsEqualGUID(iid, &IID_ID3D11CommandList)
345 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
346 || IsEqualGUID(iid, &IID_IUnknown))
348 ID3D11CommandList_AddRef(iface);
349 *out = iface;
350 return S_OK;
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
354 *out = NULL;
356 return E_NOINTERFACE;
359 static ULONG STDMETHODCALLTYPE d3d11_command_list_AddRef(ID3D11CommandList *iface)
361 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
362 ULONG refcount = InterlockedIncrement(&list->refcount);
364 TRACE("%p increasing refcount to %lu.\n", list, refcount);
366 return refcount;
369 static ULONG STDMETHODCALLTYPE d3d11_command_list_Release(ID3D11CommandList *iface)
371 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
372 ULONG refcount = InterlockedDecrement(&list->refcount);
374 TRACE("%p decreasing refcount to %lu.\n", list, refcount);
376 if (!refcount)
378 wined3d_command_list_decref(list->wined3d_list);
379 wined3d_private_store_cleanup(&list->private_store);
380 ID3D11Device2_Release(list->device);
381 free(list);
384 return refcount;
387 static void STDMETHODCALLTYPE d3d11_command_list_GetDevice(ID3D11CommandList *iface, ID3D11Device **device)
389 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
391 TRACE("iface %p, device %p.\n", iface, device);
393 *device = (ID3D11Device *)list->device;
394 ID3D11Device2_AddRef(list->device);
397 static HRESULT STDMETHODCALLTYPE d3d11_command_list_GetPrivateData(ID3D11CommandList *iface, REFGUID guid,
398 UINT *data_size, void *data)
400 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
402 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
404 return d3d_get_private_data(&list->private_store, guid, data_size, data);
407 static HRESULT STDMETHODCALLTYPE d3d11_command_list_SetPrivateData(ID3D11CommandList *iface, REFGUID guid,
408 UINT data_size, const void *data)
410 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
412 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
414 return d3d_set_private_data(&list->private_store, guid, data_size, data);
417 static HRESULT STDMETHODCALLTYPE d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList *iface,
418 REFGUID guid, const IUnknown *data)
420 struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
422 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
424 return d3d_set_private_data_interface(&list->private_store, guid, data);
427 static UINT STDMETHODCALLTYPE d3d11_command_list_GetContextFlags(ID3D11CommandList *iface)
429 TRACE("iface %p.\n", iface);
431 return 0;
434 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl =
436 /* IUnknown methods */
437 d3d11_command_list_QueryInterface,
438 d3d11_command_list_AddRef,
439 d3d11_command_list_Release,
440 /* ID3D11DeviceChild methods */
441 d3d11_command_list_GetDevice,
442 d3d11_command_list_GetPrivateData,
443 d3d11_command_list_SetPrivateData,
444 d3d11_command_list_SetPrivateDataInterface,
445 /* ID3D11CommandList methods */
446 d3d11_command_list_GetContextFlags,
449 static struct d3d11_command_list *unsafe_impl_from_ID3D11CommandList(ID3D11CommandList *iface)
451 if (!iface)
452 return NULL;
453 assert(iface->lpVtbl == &d3d11_command_list_vtbl);
454 return impl_from_ID3D11CommandList(iface);
457 static void d3d11_device_context_cleanup(struct d3d11_device_context *context)
459 wined3d_private_store_cleanup(&context->private_store);
462 /* ID3D11DeviceContext - immediate context methods */
464 static inline struct d3d11_device_context *impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1 *iface)
466 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11DeviceContext1_iface);
469 static HRESULT STDMETHODCALLTYPE d3d11_device_context_QueryInterface(ID3D11DeviceContext1 *iface,
470 REFIID iid, void **out)
472 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
474 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
476 if (IsEqualGUID(iid, &IID_ID3D11DeviceContext1)
477 || IsEqualGUID(iid, &IID_ID3D11DeviceContext)
478 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
479 || IsEqualGUID(iid, &IID_IUnknown))
481 *out = &context->ID3D11DeviceContext1_iface;
483 else if (context->type == D3D11_DEVICE_CONTEXT_IMMEDIATE && IsEqualGUID(iid, &IID_ID3D11Multithread))
485 *out = &context->ID3D11Multithread_iface;
487 else if (IsEqualGUID(iid, &IID_ID3DUserDefinedAnnotation))
489 *out = &context->ID3DUserDefinedAnnotation_iface;
491 else
493 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
494 *out = NULL;
495 return E_NOINTERFACE;
498 ID3D11DeviceContext1_AddRef(iface);
499 return S_OK;
502 static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1 *iface)
504 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
505 ULONG refcount = InterlockedIncrement(&context->refcount);
507 TRACE("%p increasing refcount to %lu.\n", context, refcount);
509 if (refcount == 1)
511 ID3D11Device2_AddRef(&context->device->ID3D11Device2_iface);
514 return refcount;
517 static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1 *iface)
519 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
520 ULONG refcount = InterlockedDecrement(&context->refcount);
522 TRACE("%p decreasing refcount to %lu.\n", context, refcount);
524 if (!refcount)
526 ID3D11Device2 *device = &context->device->ID3D11Device2_iface;
527 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
529 wined3d_deferred_context_destroy(context->wined3d_context);
530 d3d11_device_context_cleanup(context);
531 free(context);
533 ID3D11Device2_Release(device);
536 return refcount;
539 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
540 unsigned int start_slot, unsigned int buffer_count, ID3D11Buffer **buffers,
541 unsigned int *offsets, unsigned int *counts)
543 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
544 unsigned int i;
546 wined3d_mutex_lock();
547 for (i = 0; i < buffer_count; ++i)
549 struct wined3d_constant_buffer_state state;
550 struct d3d_buffer *buffer_impl;
552 wined3d_device_context_get_constant_buffer(context->wined3d_context, type, start_slot + i, &state);
554 if (offsets)
555 offsets[i] = state.offset / sizeof(struct wined3d_vec4);
556 if (counts)
557 counts[i] = state.size / sizeof(struct wined3d_vec4);
559 if (!state.buffer)
561 buffers[i] = NULL;
562 continue;
565 buffer_impl = wined3d_buffer_get_parent(state.buffer);
566 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
567 ID3D11Buffer_AddRef(buffers[i]);
569 wined3d_mutex_unlock();
572 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
573 unsigned int start_slot, unsigned int buffer_count, ID3D11Buffer *const *buffers,
574 const unsigned int *offsets, const unsigned int *counts)
576 static const unsigned int alignment = D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT;
577 struct wined3d_constant_buffer_state wined3d_buffers[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
578 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
579 unsigned int i;
581 if (buffer_count > ARRAY_SIZE(wined3d_buffers))
583 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
584 return;
587 if (!offsets != !counts)
589 WARN("Got offsets pointer %p but counts pointer %p; ignoring call.\n", offsets, counts);
590 return;
593 for (i = 0; i < buffer_count; ++i)
595 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
597 if (offsets && (offsets[i] & (alignment - 1)))
599 WARN("Offset %u is not aligned.\n", offsets[i]);
600 return;
603 if (counts && (counts[i] & (alignment - 1)))
605 WARN("Count %u is not aligned.\n", counts[i]);
606 return;
609 wined3d_buffers[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
610 wined3d_buffers[i].offset = (offsets ? offsets[i] : 0) * sizeof(struct wined3d_vec4);
611 wined3d_buffers[i].size = (counts ? counts[i] : WINED3D_MAX_CONSTANT_BUFFER_SIZE) * sizeof(struct wined3d_vec4);
614 wined3d_device_context_set_constant_buffers(context->wined3d_context,
615 type, start_slot, buffer_count, wined3d_buffers);
618 static void d3d11_device_context_set_shader_resource_views(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
619 unsigned int start_slot, unsigned int count, ID3D11ShaderResourceView *const *views)
621 struct wined3d_shader_resource_view *wined3d_views[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
622 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
623 unsigned int i;
625 if (count > ARRAY_SIZE(wined3d_views))
627 WARN("View count %u exceeds limit; ignoring call.\n", count);
628 return;
631 for (i = 0; i < count; ++i)
633 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D11ShaderResourceView(views[i]);
635 wined3d_views[i] = view ? view->wined3d_view : NULL;
638 wined3d_device_context_set_shader_resource_views(context->wined3d_context,
639 type, start_slot, count, wined3d_views);
642 static void d3d11_device_context_set_samplers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type,
643 unsigned int start_slot, unsigned int count, ID3D11SamplerState *const *samplers)
645 struct wined3d_sampler *wined3d_samplers[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
646 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
647 unsigned int i;
649 if (count > ARRAY_SIZE(wined3d_samplers))
651 WARN("Sampler count %u exceeds limit; ignoring call.\n", count);
652 return;
655 for (i = 0; i < count; ++i)
657 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
659 wined3d_samplers[i] = sampler ? sampler->wined3d_sampler : NULL;
662 wined3d_device_context_set_samplers(context->wined3d_context, type, start_slot, count, wined3d_samplers);
665 static void STDMETHODCALLTYPE d3d11_device_context_GetDevice(ID3D11DeviceContext1 *iface, ID3D11Device **device)
667 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
669 TRACE("iface %p, device %p.\n", iface, device);
671 *device = (ID3D11Device *)&context->device->ID3D11Device2_iface;
672 ID3D11Device_AddRef(*device);
675 static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
676 UINT *data_size, void *data)
678 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
680 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
682 return d3d_get_private_data(&context->private_store, guid, data_size, data);
685 static HRESULT STDMETHODCALLTYPE d3d11_device_context_SetPrivateData(ID3D11DeviceContext1 *iface, REFGUID guid,
686 UINT data_size, const void *data)
688 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
690 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
692 return d3d_set_private_data(&context->private_store, guid, data_size, data);
695 static HRESULT STDMETHODCALLTYPE d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1 *iface,
696 REFGUID guid, const IUnknown *data)
698 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
700 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
702 return d3d_set_private_data_interface(&context->private_store, guid, data);
705 static void STDMETHODCALLTYPE d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1 *iface,
706 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
708 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
709 iface, start_slot, buffer_count, buffers);
711 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
712 buffer_count, buffers, NULL, NULL);
715 static void STDMETHODCALLTYPE d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1 *iface,
716 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
718 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
719 iface, start_slot, view_count, views);
721 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, view_count, views);
724 static void STDMETHODCALLTYPE d3d11_device_context_PSSetShader(ID3D11DeviceContext1 *iface,
725 ID3D11PixelShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
727 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
728 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D11PixelShader(shader);
730 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
731 iface, shader, class_instances, class_instance_count);
733 if (class_instance_count)
734 FIXME("Dynamic linking is not implemented yet.\n");
736 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL,
737 ps ? ps->wined3d_shader : NULL);
740 static void STDMETHODCALLTYPE d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1 *iface,
741 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
743 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
744 iface, start_slot, sampler_count, samplers);
746 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, sampler_count, samplers);
749 static void STDMETHODCALLTYPE d3d11_device_context_VSSetShader(ID3D11DeviceContext1 *iface,
750 ID3D11VertexShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
752 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
753 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D11VertexShader(shader);
755 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
756 iface, shader, class_instances, class_instance_count);
758 if (class_instance_count)
759 FIXME("Dynamic linking is not implemented yet.\n");
761 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX,
762 vs ? vs->wined3d_shader : NULL);
765 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexed(ID3D11DeviceContext1 *iface,
766 UINT index_count, UINT start_index_location, INT base_vertex_location)
768 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
770 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
771 iface, index_count, start_index_location, base_vertex_location);
773 wined3d_device_context_draw_indexed(context->wined3d_context,
774 base_vertex_location, start_index_location, index_count, 0, 0);
777 static void STDMETHODCALLTYPE d3d11_device_context_Draw(ID3D11DeviceContext1 *iface,
778 UINT vertex_count, UINT start_vertex_location)
780 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
782 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
783 iface, vertex_count, start_vertex_location);
785 wined3d_device_context_draw(context->wined3d_context, start_vertex_location, vertex_count, 0, 0);
788 static HRESULT STDMETHODCALLTYPE d3d11_device_context_Map(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
789 UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
791 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
792 struct wined3d_resource *wined3d_resource;
793 struct wined3d_map_desc map_desc;
794 HRESULT hr;
796 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
797 iface, resource, subresource_idx, map_type, map_flags, mapped_subresource);
799 if (map_flags)
800 FIXME("Ignoring map_flags %#x.\n", map_flags);
802 mapped_subresource->pData = NULL;
804 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE
805 && map_type != D3D11_MAP_WRITE_DISCARD && map_type != D3D11_MAP_WRITE_NO_OVERWRITE)
806 return E_INVALIDARG;
808 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
810 if (SUCCEEDED(hr = wined3d_device_context_map(context->wined3d_context, wined3d_resource, subresource_idx,
811 &map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
813 mapped_subresource->pData = map_desc.data;
814 mapped_subresource->RowPitch = map_desc.row_pitch;
815 mapped_subresource->DepthPitch = map_desc.slice_pitch;
818 return hr;
821 static void STDMETHODCALLTYPE d3d11_device_context_Unmap(ID3D11DeviceContext1 *iface, ID3D11Resource *resource,
822 UINT subresource_idx)
824 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
825 struct wined3d_resource *wined3d_resource;
827 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface, resource, subresource_idx);
829 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
831 wined3d_device_context_unmap(context->wined3d_context, wined3d_resource, subresource_idx);
834 static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1 *iface,
835 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
837 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
838 iface, start_slot, buffer_count, buffers);
840 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
841 buffer_count, buffers, NULL, NULL);
844 static void STDMETHODCALLTYPE d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1 *iface,
845 ID3D11InputLayout *input_layout)
847 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
848 struct d3d_input_layout *layout = unsafe_impl_from_ID3D11InputLayout(input_layout);
850 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
852 wined3d_device_context_set_vertex_declaration(context->wined3d_context, layout ? layout->wined3d_decl : NULL);
855 static void STDMETHODCALLTYPE d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1 *iface,
856 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers, const UINT *strides, const UINT *offsets)
858 struct wined3d_stream_state streams[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
859 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
860 unsigned int i;
862 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
863 iface, start_slot, buffer_count, buffers, strides, offsets);
865 if (buffer_count > ARRAY_SIZE(streams))
867 WARN("Buffer count %u exceeds limit.\n", buffer_count);
868 buffer_count = ARRAY_SIZE(streams);
871 for (i = 0; i < buffer_count; ++i)
873 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
875 streams[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
876 streams[i].offset = offsets[i];
877 streams[i].stride = strides[i];
878 streams[i].frequency = 1;
879 streams[i].flags = 0;
882 wined3d_device_context_set_stream_sources(context->wined3d_context, start_slot, buffer_count, streams);
885 static void STDMETHODCALLTYPE d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1 *iface,
886 ID3D11Buffer *buffer, DXGI_FORMAT format, UINT offset)
888 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
889 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
891 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
892 iface, buffer, debug_dxgi_format(format), offset);
894 wined3d_device_context_set_index_buffer(context->wined3d_context,
895 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
896 wined3dformat_from_dxgi_format(format), offset);
899 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1 *iface,
900 UINT instance_index_count, UINT instance_count, UINT start_index_location, INT base_vertex_location,
901 UINT start_instance_location)
903 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
905 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
906 "base_vertex_location %d, start_instance_location %u.\n",
907 iface, instance_index_count, instance_count, start_index_location,
908 base_vertex_location, start_instance_location);
910 wined3d_device_context_draw_indexed(context->wined3d_context, base_vertex_location,
911 start_index_location, instance_index_count, start_instance_location, instance_count);
914 static void STDMETHODCALLTYPE d3d11_device_context_DrawInstanced(ID3D11DeviceContext1 *iface,
915 UINT instance_vertex_count, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
917 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
919 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
920 "start_instance_location %u.\n",
921 iface, instance_vertex_count, instance_count, start_vertex_location,
922 start_instance_location);
924 wined3d_device_context_draw(context->wined3d_context, start_vertex_location,
925 instance_vertex_count, start_instance_location, instance_count);
928 static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1 *iface,
929 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
931 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
932 iface, start_slot, buffer_count, buffers);
934 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
935 buffer_count, buffers, NULL, NULL);
938 static void STDMETHODCALLTYPE d3d11_device_context_GSSetShader(ID3D11DeviceContext1 *iface,
939 ID3D11GeometryShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
941 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
942 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D11GeometryShader(shader);
944 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
945 iface, shader, class_instances, class_instance_count);
947 if (class_instance_count)
948 FIXME("Dynamic linking is not implemented yet.\n");
950 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY,
951 gs ? gs->wined3d_shader : NULL);
954 static void STDMETHODCALLTYPE d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1 *iface,
955 D3D11_PRIMITIVE_TOPOLOGY topology)
957 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
958 enum wined3d_primitive_type primitive_type;
959 unsigned int patch_vertex_count;
961 TRACE("iface %p, topology %#x.\n", iface, topology);
963 wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
965 wined3d_device_context_set_primitive_type(context->wined3d_context, primitive_type, patch_vertex_count);
968 static void STDMETHODCALLTYPE d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1 *iface,
969 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
971 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
973 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, view_count, views);
976 static void STDMETHODCALLTYPE d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1 *iface,
977 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
979 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
980 iface, start_slot, sampler_count, samplers);
982 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, sampler_count, samplers);
985 static void STDMETHODCALLTYPE d3d11_device_context_Begin(ID3D11DeviceContext1 *iface,
986 ID3D11Asynchronous *asynchronous)
988 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
989 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
991 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
993 wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_BEGIN);
996 static void STDMETHODCALLTYPE d3d11_device_context_End(ID3D11DeviceContext1 *iface,
997 ID3D11Asynchronous *asynchronous)
999 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1000 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
1002 TRACE("iface %p, asynchronous %p.\n", iface, asynchronous);
1004 wined3d_device_context_issue_query(context->wined3d_context, query->wined3d_query, WINED3DISSUE_END);
1007 static HRESULT STDMETHODCALLTYPE d3d11_device_context_GetData(ID3D11DeviceContext1 *iface,
1008 ID3D11Asynchronous *asynchronous, void *data, UINT data_size, UINT data_flags)
1010 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1011 struct d3d_query *query = unsafe_impl_from_ID3D11Asynchronous(asynchronous);
1012 unsigned int wined3d_flags;
1013 HRESULT hr;
1015 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
1016 iface, asynchronous, data, data_size, data_flags);
1018 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
1019 return DXGI_ERROR_INVALID_CALL;
1021 if (!data && data_size)
1022 return E_INVALIDARG;
1024 wined3d_flags = wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags);
1026 wined3d_mutex_lock();
1027 if (!data_size || wined3d_query_get_data_size(query->wined3d_query) == data_size)
1029 hr = wined3d_query_get_data(query->wined3d_query, data, data_size, wined3d_flags);
1030 if (hr == WINED3DERR_INVALIDCALL)
1031 hr = DXGI_ERROR_INVALID_CALL;
1033 else
1035 WARN("Invalid data size %u.\n", data_size);
1036 hr = E_INVALIDARG;
1038 wined3d_mutex_unlock();
1040 return hr;
1043 static void STDMETHODCALLTYPE d3d11_device_context_SetPredication(ID3D11DeviceContext1 *iface,
1044 ID3D11Predicate *predicate, BOOL value)
1046 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1047 struct d3d_query *query;
1049 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
1051 query = unsafe_impl_from_ID3D11Query((ID3D11Query *)predicate);
1053 wined3d_device_context_set_predication(context->wined3d_context, query ? query->wined3d_query : NULL, value);
1056 static void STDMETHODCALLTYPE d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1 *iface,
1057 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1059 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1061 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, view_count, views);
1064 static void STDMETHODCALLTYPE d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1 *iface,
1065 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1067 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1068 iface, start_slot, sampler_count, samplers);
1070 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, sampler_count, samplers);
1073 static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1 *iface,
1074 UINT rtv_count, ID3D11RenderTargetView *const *rtvs, ID3D11DepthStencilView *depth_stencil_view)
1076 struct wined3d_rendertarget_view *wined3d_rtvs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
1077 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1078 struct d3d_depthstencil_view *dsv;
1079 unsigned int i;
1081 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface, rtv_count, rtvs, depth_stencil_view);
1083 if (rtv_count > ARRAY_SIZE(wined3d_rtvs))
1085 WARN("View count %u exceeds limit.\n", rtv_count);
1086 rtv_count = ARRAY_SIZE(wined3d_rtvs);
1089 for (i = 0; i < rtv_count; ++i)
1091 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(rtvs[i]);
1093 wined3d_rtvs[i] = rtv ? rtv->wined3d_view : NULL;
1096 dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1098 wined3d_device_context_set_render_targets_and_unordered_access_views(context->wined3d_context,
1099 ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs, dsv ? dsv->wined3d_view : NULL, ~0u, NULL, NULL);
1102 static void STDMETHODCALLTYPE d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1103 ID3D11DeviceContext1 *iface, UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
1104 ID3D11DepthStencilView *depth_stencil_view, UINT uav_start_idx, UINT uav_count,
1105 ID3D11UnorderedAccessView *const *uavs, const UINT *initial_counts)
1107 struct d3d_depthstencil_view *dsv = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1108 struct wined3d_rendertarget_view *wined3d_rtvs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
1109 struct wined3d_unordered_access_view *wined3d_uavs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
1110 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1111 unsigned int wined3d_initial_counts[D3D11_PS_CS_UAV_REGISTER_COUNT];
1112 unsigned int i;
1114 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1115 "uav_start_idx %u, uav_count %u, uavs %p, initial_counts %p.\n",
1116 iface, render_target_view_count, render_target_views, depth_stencil_view,
1117 uav_start_idx, uav_count, uavs, initial_counts);
1119 if (render_target_view_count == D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
1120 render_target_view_count = ~0u;
1121 else
1123 if (render_target_view_count > ARRAY_SIZE(wined3d_rtvs))
1125 WARN("View count %u exceeds limit.\n", render_target_view_count);
1126 render_target_view_count = ARRAY_SIZE(wined3d_rtvs);
1129 for (i = 0; i < render_target_view_count; ++i)
1131 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D11RenderTargetView(render_target_views[i]);
1133 wined3d_rtvs[i] = rtv ? rtv->wined3d_view : NULL;
1137 if (uav_count == D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
1138 uav_count = ~0u;
1139 else
1141 if (!wined3d_bound_range(uav_start_idx, uav_count, ARRAY_SIZE(wined3d_uavs)))
1143 WARN("View count %u exceeds limit; ignoring call.\n", uav_count);
1144 return;
1147 memset(wined3d_initial_counts, 0xff, sizeof(wined3d_initial_counts));
1149 for (i = 0; i < uav_count; ++i)
1151 struct d3d11_unordered_access_view *view =
1152 unsafe_impl_from_ID3D11UnorderedAccessView(uavs[i]);
1154 wined3d_uavs[uav_start_idx + i] = view ? view->wined3d_view : NULL;
1155 wined3d_initial_counts[uav_start_idx + i] = initial_counts ? initial_counts[i] : ~0u;
1159 wined3d_device_context_set_render_targets_and_unordered_access_views(context->wined3d_context,
1160 render_target_view_count == ~0u ? ~0u : ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs,
1161 dsv ? dsv->wined3d_view : NULL, uav_count == ~0u ? ~0u : ARRAY_SIZE(wined3d_uavs), wined3d_uavs,
1162 wined3d_initial_counts);
1165 static void STDMETHODCALLTYPE d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1 *iface,
1166 ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
1168 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1169 static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
1170 struct d3d_blend_state *blend_state_impl;
1172 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1173 iface, blend_state, debug_float4(blend_factor), sample_mask);
1175 if (!blend_factor)
1176 blend_factor = default_blend_factor;
1178 if (!(blend_state_impl = unsafe_impl_from_ID3D11BlendState(blend_state)))
1179 wined3d_device_context_set_blend_state(context->wined3d_context, NULL,
1180 (const struct wined3d_color *)blend_factor, sample_mask);
1181 else
1182 wined3d_device_context_set_blend_state(context->wined3d_context, blend_state_impl->wined3d_state,
1183 (const struct wined3d_color *)blend_factor, sample_mask);
1186 static void STDMETHODCALLTYPE d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1 *iface,
1187 ID3D11DepthStencilState *depth_stencil_state, UINT stencil_ref)
1189 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1190 struct d3d_depthstencil_state *state_impl;
1192 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1193 iface, depth_stencil_state, stencil_ref);
1195 if (!(state_impl = unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state)))
1197 wined3d_device_context_set_depth_stencil_state(context->wined3d_context, NULL, stencil_ref);
1198 return;
1201 wined3d_device_context_set_depth_stencil_state(context->wined3d_context, state_impl->wined3d_state, stencil_ref);
1204 static void STDMETHODCALLTYPE d3d11_device_context_SOSetTargets(ID3D11DeviceContext1 *iface, UINT buffer_count,
1205 ID3D11Buffer *const *buffers, const UINT *offsets)
1207 struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS] = {0};
1208 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1209 unsigned int count, i;
1211 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface, buffer_count, buffers, offsets);
1213 count = min(buffer_count, ARRAY_SIZE(outputs));
1214 for (i = 0; i < count; ++i)
1216 struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
1218 outputs[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
1219 outputs[i].offset = offsets ? offsets[i] : 0;
1222 wined3d_device_context_set_stream_outputs(context->wined3d_context, outputs);
1225 static void STDMETHODCALLTYPE d3d11_device_context_DrawAuto(ID3D11DeviceContext1 *iface)
1227 FIXME("iface %p stub!\n", iface);
1230 static void STDMETHODCALLTYPE d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1 *iface,
1231 ID3D11Buffer *buffer, UINT offset)
1233 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1234 struct d3d_buffer *d3d_buffer;
1236 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1238 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
1240 wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, true);
1243 static void STDMETHODCALLTYPE d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1 *iface,
1244 ID3D11Buffer *buffer, UINT offset)
1246 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1247 struct d3d_buffer *d3d_buffer;
1249 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1251 d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
1253 wined3d_device_context_draw_indirect(context->wined3d_context, d3d_buffer->wined3d_buffer, offset, false);
1256 static void STDMETHODCALLTYPE d3d11_device_context_Dispatch(ID3D11DeviceContext1 *iface,
1257 UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
1259 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1261 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1262 iface, thread_group_count_x, thread_group_count_y, thread_group_count_z);
1264 wined3d_device_context_dispatch(context->wined3d_context,
1265 thread_group_count_x, thread_group_count_y, thread_group_count_z);
1268 static void STDMETHODCALLTYPE d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1 *iface,
1269 ID3D11Buffer *buffer, UINT offset)
1271 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1272 struct d3d_buffer *buffer_impl;
1274 TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
1276 buffer_impl = unsafe_impl_from_ID3D11Buffer(buffer);
1278 wined3d_device_context_dispatch_indirect(context->wined3d_context, buffer_impl->wined3d_buffer, offset);
1281 static void STDMETHODCALLTYPE d3d11_device_context_RSSetState(ID3D11DeviceContext1 *iface,
1282 ID3D11RasterizerState *rasterizer_state)
1284 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1285 struct d3d_rasterizer_state *rasterizer_state_impl;
1287 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
1289 rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state);
1290 wined3d_device_context_set_rasterizer_state(context->wined3d_context,
1291 rasterizer_state_impl ? rasterizer_state_impl->wined3d_state : NULL);
1294 static void STDMETHODCALLTYPE d3d11_device_context_RSSetViewports(ID3D11DeviceContext1 *iface,
1295 UINT viewport_count, const D3D11_VIEWPORT *viewports)
1297 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1298 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
1299 unsigned int i;
1301 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
1303 if (viewport_count > ARRAY_SIZE(wined3d_vp))
1304 return;
1306 for (i = 0; i < viewport_count; ++i)
1308 wined3d_vp[i].x = viewports[i].TopLeftX;
1309 wined3d_vp[i].y = viewports[i].TopLeftY;
1310 wined3d_vp[i].width = viewports[i].Width;
1311 wined3d_vp[i].height = viewports[i].Height;
1312 wined3d_vp[i].min_z = viewports[i].MinDepth;
1313 wined3d_vp[i].max_z = viewports[i].MaxDepth;
1316 wined3d_device_context_set_viewports(context->wined3d_context, viewport_count, wined3d_vp);
1319 static void STDMETHODCALLTYPE d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1 *iface,
1320 UINT rect_count, const D3D11_RECT *rects)
1322 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1324 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
1326 if (rect_count > WINED3D_MAX_VIEWPORTS)
1327 return;
1329 wined3d_device_context_set_scissor_rects(context->wined3d_context, rect_count, rects);
1332 static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1 *iface,
1333 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
1334 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box)
1336 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1337 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1338 struct wined3d_box wined3d_src_box;
1340 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1341 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1342 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
1343 src_resource, src_subresource_idx, src_box);
1345 if (!dst_resource || !src_resource)
1346 return;
1348 if (src_box)
1349 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
1350 src_box->right, src_box->bottom, src_box->front, src_box->back);
1352 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1353 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1354 wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
1355 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
1358 static void STDMETHODCALLTYPE d3d11_device_context_CopyResource(ID3D11DeviceContext1 *iface,
1359 ID3D11Resource *dst_resource, ID3D11Resource *src_resource)
1361 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1362 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1364 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
1366 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1367 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1368 wined3d_device_context_copy_resource(context->wined3d_context, wined3d_dst_resource, wined3d_src_resource);
1371 static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1 *iface,
1372 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box,
1373 const void *data, UINT row_pitch, UINT depth_pitch)
1375 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1376 struct wined3d_resource *wined3d_resource;
1377 struct wined3d_box wined3d_box;
1379 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1380 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
1382 if (box)
1383 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom, box->front, box->back);
1385 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
1386 wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource,
1387 subresource_idx, box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, 0);
1390 static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1 *iface,
1391 ID3D11Buffer *dst_buffer, UINT dst_offset, ID3D11UnorderedAccessView *src_view)
1393 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1394 struct d3d11_unordered_access_view *uav;
1395 struct d3d_buffer *buffer_impl;
1397 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1398 iface, dst_buffer, dst_offset, src_view);
1400 buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
1401 uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
1403 wined3d_device_context_copy_uav_counter(context->wined3d_context,
1404 buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
1407 static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface,
1408 ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
1410 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1411 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
1412 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
1413 HRESULT hr;
1415 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1416 iface, render_target_view, debug_float4(color_rgba));
1418 if (!view)
1419 return;
1421 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
1422 WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
1423 ERR("Failed to clear view, hr %#lx.\n", hr);
1426 static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
1427 ID3D11UnorderedAccessView *unordered_access_view, const UINT values[4])
1429 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1430 struct d3d11_unordered_access_view *view;
1432 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1433 iface, unordered_access_view, values[0], values[1], values[2], values[3]);
1435 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1436 wined3d_device_context_clear_uav_uint(context->wined3d_context,
1437 view->wined3d_view, (const struct wined3d_uvec4 *)values);
1440 static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1 *iface,
1441 ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
1443 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1444 struct d3d11_unordered_access_view *view;
1446 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1447 iface, unordered_access_view, debug_float4(values));
1449 view = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view);
1450 wined3d_device_context_clear_uav_float(context->wined3d_context,
1451 view->wined3d_view, (const struct wined3d_vec4 *)values);
1454 static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1 *iface,
1455 ID3D11DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
1457 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1458 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view);
1459 DWORD wined3d_flags;
1460 HRESULT hr;
1462 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1463 iface, depth_stencil_view, flags, depth, stencil);
1465 if (!view)
1466 return;
1468 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
1470 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
1471 wined3d_flags, NULL, depth, stencil)))
1472 ERR("Failed to clear view, hr %#lx.\n", hr);
1475 static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface,
1476 ID3D11ShaderResourceView *view)
1478 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1479 struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D11ShaderResourceView(view);
1481 TRACE("iface %p, view %p.\n", iface, view);
1483 wined3d_device_context_generate_mipmaps(context->wined3d_context, srv->wined3d_view);
1486 static void STDMETHODCALLTYPE d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1 *iface,
1487 ID3D11Resource *resource, FLOAT min_lod)
1489 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface, resource, min_lod);
1492 static FLOAT STDMETHODCALLTYPE d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1 *iface,
1493 ID3D11Resource *resource)
1495 FIXME("iface %p, resource %p stub!\n", iface, resource);
1497 return 0.0f;
1500 static void STDMETHODCALLTYPE d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1 *iface,
1501 ID3D11Resource *dst_resource, UINT dst_subresource_idx,
1502 ID3D11Resource *src_resource, UINT src_subresource_idx,
1503 DXGI_FORMAT format)
1505 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1506 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
1507 enum wined3d_format_id wined3d_format;
1509 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1510 "src_resource %p, src_subresource_idx %u, format %s.\n",
1511 iface, dst_resource, dst_subresource_idx,
1512 src_resource, src_subresource_idx, debug_dxgi_format(format));
1514 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
1515 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
1516 wined3d_format = wined3dformat_from_dxgi_format(format);
1517 wined3d_device_context_resolve_sub_resource(context->wined3d_context,
1518 wined3d_dst_resource, dst_subresource_idx,
1519 wined3d_src_resource, src_subresource_idx, wined3d_format);
1522 static void STDMETHODCALLTYPE d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1 *iface,
1523 ID3D11CommandList *command_list, BOOL restore_state)
1525 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1526 struct d3d11_command_list *list_impl = unsafe_impl_from_ID3D11CommandList(command_list);
1528 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface, command_list, restore_state);
1530 wined3d_device_context_execute_command_list(context->wined3d_context, list_impl->wined3d_list, !!restore_state);
1533 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1 *iface,
1534 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1536 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1537 iface, start_slot, view_count, views);
1539 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_HULL, start_slot, view_count, views);
1542 static void STDMETHODCALLTYPE d3d11_device_context_HSSetShader(ID3D11DeviceContext1 *iface,
1543 ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1545 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1546 struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
1548 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1549 iface, shader, class_instances, class_instance_count);
1551 if (class_instance_count)
1552 FIXME("Dynamic linking is not implemented yet.\n");
1554 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL,
1555 hs ? hs->wined3d_shader : NULL);
1558 static void STDMETHODCALLTYPE d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1 *iface,
1559 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1561 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1562 iface, start_slot, sampler_count, samplers);
1564 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_HULL, start_slot, sampler_count, samplers);
1567 static void STDMETHODCALLTYPE d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1568 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1570 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1571 iface, start_slot, buffer_count, buffers);
1573 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
1574 buffer_count, buffers, NULL, NULL);
1577 static void STDMETHODCALLTYPE d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1 *iface,
1578 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1580 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1581 iface, start_slot, view_count, views);
1583 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot, view_count, views);
1586 static void STDMETHODCALLTYPE d3d11_device_context_DSSetShader(ID3D11DeviceContext1 *iface,
1587 ID3D11DomainShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1589 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1590 struct d3d11_domain_shader *ds = unsafe_impl_from_ID3D11DomainShader(shader);
1592 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1593 iface, shader, class_instances, class_instance_count);
1595 if (class_instance_count)
1596 FIXME("Dynamic linking is not implemented yet.\n");
1598 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN,
1599 ds ? ds->wined3d_shader : NULL);
1602 static void STDMETHODCALLTYPE d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1 *iface,
1603 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1605 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1606 iface, start_slot, sampler_count, samplers);
1608 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot, sampler_count, samplers);
1611 static void STDMETHODCALLTYPE d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1612 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1614 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1615 iface, start_slot, buffer_count, buffers);
1617 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
1618 buffer_count, buffers, NULL, NULL);
1621 static void STDMETHODCALLTYPE d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1 *iface,
1622 UINT start_slot, UINT view_count, ID3D11ShaderResourceView *const *views)
1624 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1625 iface, start_slot, view_count, views);
1627 d3d11_device_context_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot, view_count, views);
1630 static void STDMETHODCALLTYPE d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
1631 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView *const *views, const UINT *initial_counts)
1633 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1634 struct wined3d_unordered_access_view *wined3d_views[D3D11_PS_CS_UAV_REGISTER_COUNT];
1635 unsigned int i;
1637 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1638 iface, start_slot, view_count, views, initial_counts);
1640 if (view_count > ARRAY_SIZE(wined3d_views))
1642 WARN("View count %u exceeds limit; ignoring call.\n", view_count);
1643 return;
1646 for (i = 0; i < view_count; ++i)
1648 struct d3d11_unordered_access_view *view = unsafe_impl_from_ID3D11UnorderedAccessView(views[i]);
1650 wined3d_views[i] = view ? view->wined3d_view : NULL;
1653 wined3d_device_context_set_unordered_access_views(context->wined3d_context, WINED3D_PIPELINE_COMPUTE,
1654 start_slot, view_count, wined3d_views, initial_counts);
1657 static void STDMETHODCALLTYPE d3d11_device_context_CSSetShader(ID3D11DeviceContext1 *iface,
1658 ID3D11ComputeShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
1660 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1661 struct d3d11_compute_shader *cs = unsafe_impl_from_ID3D11ComputeShader(shader);
1663 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1664 iface, shader, class_instances, class_instance_count);
1666 if (class_instance_count)
1667 FIXME("Dynamic linking is not implemented yet.\n");
1669 wined3d_device_context_set_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE,
1670 cs ? cs->wined3d_shader : NULL);
1673 static void STDMETHODCALLTYPE d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1 *iface,
1674 UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
1676 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1677 iface, start_slot, sampler_count, samplers);
1679 d3d11_device_context_set_samplers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot, sampler_count, samplers);
1682 static void STDMETHODCALLTYPE d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1 *iface,
1683 UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
1685 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1686 iface, start_slot, buffer_count, buffers);
1688 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
1689 buffer_count, buffers, NULL, NULL);
1692 static void STDMETHODCALLTYPE d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1693 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1695 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1696 iface, start_slot, buffer_count, buffers);
1698 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
1699 buffer_count, buffers, NULL, NULL);
1702 static void STDMETHODCALLTYPE d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1 *iface,
1703 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1705 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1706 unsigned int i;
1708 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1709 iface, start_slot, view_count, views);
1711 wined3d_mutex_lock();
1712 for (i = 0; i < view_count; ++i)
1714 struct wined3d_shader_resource_view *wined3d_view;
1715 struct d3d_shader_resource_view *view_impl;
1717 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
1718 context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
1720 views[i] = NULL;
1721 continue;
1724 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1725 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1726 ID3D11ShaderResourceView_AddRef(views[i]);
1728 wined3d_mutex_unlock();
1731 static void STDMETHODCALLTYPE d3d11_device_context_PSGetShader(ID3D11DeviceContext1 *iface,
1732 ID3D11PixelShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1734 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1735 struct wined3d_shader *wined3d_shader;
1736 struct d3d_pixel_shader *shader_impl;
1738 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1739 iface, shader, class_instances, class_instance_count);
1741 if (class_instance_count)
1742 *class_instance_count = 0;
1744 wined3d_mutex_lock();
1745 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL)))
1747 wined3d_mutex_unlock();
1748 *shader = NULL;
1749 return;
1752 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1753 wined3d_mutex_unlock();
1754 *shader = &shader_impl->ID3D11PixelShader_iface;
1755 ID3D11PixelShader_AddRef(*shader);
1758 static void STDMETHODCALLTYPE d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1 *iface,
1759 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1761 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1762 unsigned int i;
1764 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1765 iface, start_slot, sampler_count, samplers);
1767 wined3d_mutex_lock();
1768 for (i = 0; i < sampler_count; ++i)
1770 struct wined3d_sampler *wined3d_sampler;
1771 struct d3d_sampler_state *sampler_impl;
1773 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
1774 context->wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
1776 samplers[i] = NULL;
1777 continue;
1780 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
1781 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
1782 ID3D11SamplerState_AddRef(samplers[i]);
1784 wined3d_mutex_unlock();
1787 static void STDMETHODCALLTYPE d3d11_device_context_VSGetShader(ID3D11DeviceContext1 *iface,
1788 ID3D11VertexShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1790 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1791 struct d3d_vertex_shader *shader_impl;
1792 struct wined3d_shader *wined3d_shader;
1794 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1795 iface, shader, class_instances, class_instance_count);
1797 if (class_instance_count)
1798 *class_instance_count = 0;
1800 wined3d_mutex_lock();
1801 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX)))
1803 wined3d_mutex_unlock();
1804 *shader = NULL;
1805 return;
1808 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1809 wined3d_mutex_unlock();
1810 *shader = &shader_impl->ID3D11VertexShader_iface;
1811 ID3D11VertexShader_AddRef(*shader);
1814 static void STDMETHODCALLTYPE d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1815 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1817 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1818 iface, start_slot, buffer_count, buffers);
1820 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
1821 buffer_count, buffers, NULL, NULL);
1824 static void STDMETHODCALLTYPE d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1 *iface,
1825 ID3D11InputLayout **input_layout)
1827 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1828 struct wined3d_vertex_declaration *wined3d_declaration;
1829 struct d3d_input_layout *input_layout_impl;
1831 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
1833 wined3d_mutex_lock();
1834 if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(context->wined3d_context)))
1836 wined3d_mutex_unlock();
1837 *input_layout = NULL;
1838 return;
1841 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
1842 wined3d_mutex_unlock();
1843 *input_layout = &input_layout_impl->ID3D11InputLayout_iface;
1844 ID3D11InputLayout_AddRef(*input_layout);
1847 static void STDMETHODCALLTYPE d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1 *iface,
1848 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *strides, UINT *offsets)
1850 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1851 unsigned int i;
1853 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1854 iface, start_slot, buffer_count, buffers, strides, offsets);
1856 wined3d_mutex_lock();
1857 for (i = 0; i < buffer_count; ++i)
1859 struct wined3d_buffer *wined3d_buffer = NULL;
1860 struct d3d_buffer *buffer_impl;
1862 if (FAILED(wined3d_device_context_get_stream_source(context->wined3d_context, start_slot + i,
1863 &wined3d_buffer, &offsets[i], &strides[i])))
1865 FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
1866 if (strides)
1867 strides[i] = 0;
1868 if (offsets)
1869 offsets[i] = 0;
1872 if (!wined3d_buffer)
1874 buffers[i] = NULL;
1875 continue;
1878 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1879 ID3D11Buffer_AddRef(buffers[i] = &buffer_impl->ID3D11Buffer_iface);
1881 wined3d_mutex_unlock();
1884 static void STDMETHODCALLTYPE d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1 *iface,
1885 ID3D11Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
1887 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1888 enum wined3d_format_id wined3d_format;
1889 struct wined3d_buffer *wined3d_buffer;
1890 struct d3d_buffer *buffer_impl;
1892 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
1894 wined3d_mutex_lock();
1895 wined3d_buffer = wined3d_device_context_get_index_buffer(context->wined3d_context, &wined3d_format, offset);
1896 *format = dxgi_format_from_wined3dformat(wined3d_format);
1897 if (!wined3d_buffer)
1899 wined3d_mutex_unlock();
1900 *buffer = NULL;
1901 return;
1904 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
1905 wined3d_mutex_unlock();
1906 ID3D11Buffer_AddRef(*buffer = &buffer_impl->ID3D11Buffer_iface);
1909 static void STDMETHODCALLTYPE d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1 *iface,
1910 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
1912 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1913 iface, start_slot, buffer_count, buffers);
1915 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
1916 buffer_count, buffers, NULL, NULL);
1919 static void STDMETHODCALLTYPE d3d11_device_context_GSGetShader(ID3D11DeviceContext1 *iface,
1920 ID3D11GeometryShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
1922 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1923 struct d3d_geometry_shader *shader_impl;
1924 struct wined3d_shader *wined3d_shader;
1926 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1927 iface, shader, class_instances, class_instance_count);
1929 if (class_instance_count)
1930 *class_instance_count = 0;
1932 wined3d_mutex_lock();
1933 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY)))
1935 wined3d_mutex_unlock();
1936 *shader = NULL;
1937 return;
1940 shader_impl = wined3d_shader_get_parent(wined3d_shader);
1941 wined3d_mutex_unlock();
1942 *shader = &shader_impl->ID3D11GeometryShader_iface;
1943 ID3D11GeometryShader_AddRef(*shader);
1946 static void STDMETHODCALLTYPE d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1 *iface,
1947 D3D11_PRIMITIVE_TOPOLOGY *topology)
1949 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1950 enum wined3d_primitive_type primitive_type;
1951 unsigned int patch_vertex_count;
1953 TRACE("iface %p, topology %p.\n", iface, topology);
1955 wined3d_mutex_lock();
1956 wined3d_device_context_get_primitive_type(context->wined3d_context, &primitive_type, &patch_vertex_count);
1957 wined3d_mutex_unlock();
1959 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
1962 static void STDMETHODCALLTYPE d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1 *iface,
1963 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
1965 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1966 unsigned int i;
1968 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
1970 wined3d_mutex_lock();
1971 for (i = 0; i < view_count; ++i)
1973 struct wined3d_shader_resource_view *wined3d_view;
1974 struct d3d_shader_resource_view *view_impl;
1976 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
1977 context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
1979 views[i] = NULL;
1980 continue;
1983 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
1984 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
1985 ID3D11ShaderResourceView_AddRef(views[i]);
1987 wined3d_mutex_unlock();
1990 static void STDMETHODCALLTYPE d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1 *iface,
1991 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
1993 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
1994 unsigned int i;
1996 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1997 iface, start_slot, sampler_count, samplers);
1999 wined3d_mutex_lock();
2000 for (i = 0; i < sampler_count; ++i)
2002 struct wined3d_sampler *wined3d_sampler;
2003 struct d3d_sampler_state *sampler_impl;
2005 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2006 context->wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
2008 samplers[i] = NULL;
2009 continue;
2012 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2013 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
2014 ID3D11SamplerState_AddRef(samplers[i]);
2016 wined3d_mutex_unlock();
2019 static void STDMETHODCALLTYPE d3d11_device_context_GetPredication(ID3D11DeviceContext1 *iface,
2020 ID3D11Predicate **predicate, BOOL *value)
2022 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2023 struct wined3d_query *wined3d_predicate;
2024 struct d3d_query *predicate_impl;
2026 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
2028 wined3d_mutex_lock();
2029 if (!(wined3d_predicate = wined3d_device_context_get_predication(context->wined3d_context, value)))
2031 wined3d_mutex_unlock();
2032 *predicate = NULL;
2033 return;
2036 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
2037 wined3d_mutex_unlock();
2038 *predicate = (ID3D11Predicate *)&predicate_impl->ID3D11Query_iface;
2039 ID3D11Predicate_AddRef(*predicate);
2042 static void STDMETHODCALLTYPE d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1 *iface,
2043 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2045 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2046 unsigned int i;
2048 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2050 wined3d_mutex_lock();
2051 for (i = 0; i < view_count; ++i)
2053 struct wined3d_shader_resource_view *wined3d_view;
2054 struct d3d_shader_resource_view *view_impl;
2056 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2057 context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
2059 views[i] = NULL;
2060 continue;
2063 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2064 views[i] = &view_impl->ID3D11ShaderResourceView_iface;
2065 ID3D11ShaderResourceView_AddRef(views[i]);
2067 wined3d_mutex_unlock();
2070 static void STDMETHODCALLTYPE d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1 *iface,
2071 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2073 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2074 unsigned int i;
2076 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2077 iface, start_slot, sampler_count, samplers);
2079 wined3d_mutex_lock();
2080 for (i = 0; i < sampler_count; ++i)
2082 struct d3d_sampler_state *sampler_impl;
2083 struct wined3d_sampler *wined3d_sampler;
2085 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2086 context->wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
2088 samplers[i] = NULL;
2089 continue;
2092 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2093 samplers[i] = &sampler_impl->ID3D11SamplerState_iface;
2094 ID3D11SamplerState_AddRef(samplers[i]);
2096 wined3d_mutex_unlock();
2099 static void STDMETHODCALLTYPE d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1 *iface,
2100 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
2101 ID3D11DepthStencilView **depth_stencil_view)
2103 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2104 struct wined3d_rendertarget_view *wined3d_view;
2106 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2107 iface, render_target_view_count, render_target_views, depth_stencil_view);
2109 wined3d_mutex_lock();
2110 if (render_target_views)
2112 struct d3d_rendertarget_view *view_impl;
2113 unsigned int i;
2115 for (i = 0; i < render_target_view_count; ++i)
2117 if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(context->wined3d_context, i))
2118 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
2120 render_target_views[i] = NULL;
2121 continue;
2124 render_target_views[i] = &view_impl->ID3D11RenderTargetView_iface;
2125 ID3D11RenderTargetView_AddRef(render_target_views[i]);
2129 if (depth_stencil_view)
2131 struct d3d_depthstencil_view *view_impl;
2133 if (!(wined3d_view = wined3d_device_context_get_depth_stencil_view(context->wined3d_context))
2134 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
2136 *depth_stencil_view = NULL;
2138 else
2140 *depth_stencil_view = &view_impl->ID3D11DepthStencilView_iface;
2141 ID3D11DepthStencilView_AddRef(*depth_stencil_view);
2144 wined3d_mutex_unlock();
2147 static void STDMETHODCALLTYPE d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2148 ID3D11DeviceContext1 *iface,
2149 UINT render_target_view_count, ID3D11RenderTargetView **render_target_views,
2150 ID3D11DepthStencilView **depth_stencil_view,
2151 UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
2152 ID3D11UnorderedAccessView **unordered_access_views)
2154 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2155 struct wined3d_unordered_access_view *wined3d_view;
2156 struct d3d11_unordered_access_view *view_impl;
2157 unsigned int i;
2159 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2160 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2161 "unordered_access_views %p.\n",
2162 iface, render_target_view_count, render_target_views, depth_stencil_view,
2163 unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
2165 if (render_target_views || depth_stencil_view)
2166 d3d11_device_context_OMGetRenderTargets(iface, render_target_view_count,
2167 render_target_views, depth_stencil_view);
2169 if (unordered_access_views)
2171 wined3d_mutex_lock();
2172 for (i = 0; i < unordered_access_view_count; ++i)
2174 if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(context->wined3d_context,
2175 WINED3D_PIPELINE_GRAPHICS, unordered_access_view_start_slot + i)))
2177 unordered_access_views[i] = NULL;
2178 continue;
2181 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2182 unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
2183 ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
2185 wined3d_mutex_unlock();
2189 static void STDMETHODCALLTYPE d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1 *iface,
2190 ID3D11BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
2192 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2193 struct wined3d_blend_state *wined3d_state;
2194 struct d3d_blend_state *blend_state_impl;
2195 unsigned int tmp_sample_mask;
2196 float tmp_blend_factor[4];
2198 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2199 iface, blend_state, blend_factor, sample_mask);
2201 wined3d_mutex_lock();
2202 if (!blend_factor) blend_factor = tmp_blend_factor;
2203 if (!sample_mask) sample_mask = &tmp_sample_mask;
2204 wined3d_state = wined3d_device_context_get_blend_state(context->wined3d_context,
2205 (struct wined3d_color *)blend_factor, sample_mask);
2206 if (blend_state)
2208 if (wined3d_state)
2210 blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
2211 ID3D11BlendState_AddRef(*blend_state = (ID3D11BlendState *)&blend_state_impl->ID3D11BlendState1_iface);
2213 else
2214 *blend_state = NULL;
2216 wined3d_mutex_unlock();
2219 static void STDMETHODCALLTYPE d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1 *iface,
2220 ID3D11DepthStencilState **depth_stencil_state, UINT *stencil_ref)
2222 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2223 struct wined3d_depth_stencil_state *wined3d_state;
2224 struct d3d_depthstencil_state *state_impl;
2225 UINT stencil_ref_tmp;
2227 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2228 iface, depth_stencil_state, stencil_ref);
2230 wined3d_mutex_lock();
2231 if (!stencil_ref) stencil_ref = &stencil_ref_tmp;
2232 wined3d_state = wined3d_device_context_get_depth_stencil_state(context->wined3d_context, stencil_ref);
2233 if (depth_stencil_state)
2235 if (wined3d_state)
2237 state_impl = wined3d_depth_stencil_state_get_parent(wined3d_state);
2238 ID3D11DepthStencilState_AddRef(*depth_stencil_state = &state_impl->ID3D11DepthStencilState_iface);
2240 else
2242 *depth_stencil_state = NULL;
2245 wined3d_mutex_unlock();
2248 static void STDMETHODCALLTYPE d3d11_device_context_SOGetTargets(ID3D11DeviceContext1 *iface,
2249 UINT buffer_count, ID3D11Buffer **buffers)
2251 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2252 unsigned int i;
2254 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
2256 wined3d_mutex_lock();
2257 for (i = 0; i < buffer_count; ++i)
2259 struct wined3d_buffer *wined3d_buffer;
2260 struct d3d_buffer *buffer_impl;
2262 if (!(wined3d_buffer = wined3d_device_context_get_stream_output(context->wined3d_context, i, NULL)))
2264 buffers[i] = NULL;
2265 continue;
2268 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2269 buffers[i] = &buffer_impl->ID3D11Buffer_iface;
2270 ID3D11Buffer_AddRef(buffers[i]);
2272 wined3d_mutex_unlock();
2275 static void STDMETHODCALLTYPE d3d11_device_context_RSGetState(ID3D11DeviceContext1 *iface,
2276 ID3D11RasterizerState **rasterizer_state)
2278 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2279 struct d3d_rasterizer_state *rasterizer_state_impl;
2280 struct wined3d_rasterizer_state *wined3d_state;
2282 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
2284 wined3d_mutex_lock();
2285 if ((wined3d_state = wined3d_device_context_get_rasterizer_state(context->wined3d_context)))
2287 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
2288 *rasterizer_state = (ID3D11RasterizerState *)&rasterizer_state_impl->ID3D11RasterizerState1_iface;
2289 ID3D11RasterizerState_AddRef(*rasterizer_state);
2291 else
2293 *rasterizer_state = NULL;
2295 wined3d_mutex_unlock();
2298 static void STDMETHODCALLTYPE d3d11_device_context_RSGetViewports(ID3D11DeviceContext1 *iface,
2299 UINT *viewport_count, D3D11_VIEWPORT *viewports)
2301 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2302 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
2303 unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
2305 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
2307 if (!viewport_count)
2308 return;
2310 wined3d_mutex_lock();
2311 wined3d_device_context_get_viewports(context->wined3d_context, &actual_count, viewports ? wined3d_vp : NULL);
2312 wined3d_mutex_unlock();
2314 if (!viewports)
2316 *viewport_count = actual_count;
2317 return;
2320 if (*viewport_count > actual_count)
2321 memset(&viewports[actual_count], 0, (*viewport_count - actual_count) * sizeof(*viewports));
2323 *viewport_count = min(actual_count, *viewport_count);
2324 for (i = 0; i < *viewport_count; ++i)
2326 viewports[i].TopLeftX = wined3d_vp[i].x;
2327 viewports[i].TopLeftY = wined3d_vp[i].y;
2328 viewports[i].Width = wined3d_vp[i].width;
2329 viewports[i].Height = wined3d_vp[i].height;
2330 viewports[i].MinDepth = wined3d_vp[i].min_z;
2331 viewports[i].MaxDepth = wined3d_vp[i].max_z;
2335 static void STDMETHODCALLTYPE d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1 *iface,
2336 UINT *rect_count, D3D11_RECT *rects)
2338 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2339 unsigned int actual_count;
2341 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
2343 if (!rect_count)
2344 return;
2346 actual_count = *rect_count;
2348 wined3d_mutex_lock();
2349 wined3d_device_context_get_scissor_rects(context->wined3d_context, &actual_count, rects);
2350 wined3d_mutex_unlock();
2352 if (rects && *rect_count > actual_count)
2353 memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
2354 *rect_count = actual_count;
2357 static void STDMETHODCALLTYPE d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1 *iface,
2358 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2360 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2361 unsigned int i;
2363 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2365 wined3d_mutex_lock();
2366 for (i = 0; i < view_count; ++i)
2368 struct wined3d_shader_resource_view *wined3d_view;
2369 struct d3d_shader_resource_view *view_impl;
2371 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2372 context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
2374 views[i] = NULL;
2375 continue;
2378 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2379 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2381 wined3d_mutex_unlock();
2384 static void STDMETHODCALLTYPE d3d11_device_context_HSGetShader(ID3D11DeviceContext1 *iface,
2385 ID3D11HullShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2387 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2388 struct d3d11_hull_shader *shader_impl;
2389 struct wined3d_shader *wined3d_shader;
2391 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2392 iface, shader, class_instances, class_instance_count);
2394 if (class_instance_count)
2395 *class_instance_count = 0;
2397 wined3d_mutex_lock();
2398 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_HULL)))
2400 wined3d_mutex_unlock();
2401 *shader = NULL;
2402 return;
2405 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2406 wined3d_mutex_unlock();
2407 ID3D11HullShader_AddRef(*shader = &shader_impl->ID3D11HullShader_iface);
2410 static void STDMETHODCALLTYPE d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1 *iface,
2411 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2413 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2414 unsigned int i;
2416 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2417 iface, start_slot, sampler_count, samplers);
2419 wined3d_mutex_lock();
2420 for (i = 0; i < sampler_count; ++i)
2422 struct wined3d_sampler *wined3d_sampler;
2423 struct d3d_sampler_state *sampler_impl;
2425 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2426 context->wined3d_context, WINED3D_SHADER_TYPE_HULL, start_slot + i)))
2428 samplers[i] = NULL;
2429 continue;
2432 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2433 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2435 wined3d_mutex_unlock();
2438 static void STDMETHODCALLTYPE d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2439 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2441 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2442 iface, start_slot, buffer_count, buffers);
2444 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2445 buffer_count, buffers, NULL, NULL);
2448 static void STDMETHODCALLTYPE d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1 *iface,
2449 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2451 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2452 unsigned int i;
2454 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2455 iface, start_slot, view_count, views);
2457 wined3d_mutex_lock();
2458 for (i = 0; i < view_count; ++i)
2460 struct wined3d_shader_resource_view *wined3d_view;
2461 struct d3d_shader_resource_view *view_impl;
2463 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2464 context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
2466 views[i] = NULL;
2467 continue;
2470 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2471 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2473 wined3d_mutex_unlock();
2476 static void STDMETHODCALLTYPE d3d11_device_context_DSGetShader(ID3D11DeviceContext1 *iface,
2477 ID3D11DomainShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2479 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2480 struct d3d11_domain_shader *shader_impl;
2481 struct wined3d_shader *wined3d_shader;
2483 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2484 iface, shader, class_instances, class_instance_count);
2486 if (class_instance_count)
2487 *class_instance_count = 0;
2489 wined3d_mutex_lock();
2490 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN)))
2492 wined3d_mutex_unlock();
2493 *shader = NULL;
2494 return;
2497 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2498 wined3d_mutex_unlock();
2499 ID3D11DomainShader_AddRef(*shader = &shader_impl->ID3D11DomainShader_iface);
2502 static void STDMETHODCALLTYPE d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1 *iface,
2503 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2505 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2506 unsigned int i;
2508 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2509 iface, start_slot, sampler_count, samplers);
2511 wined3d_mutex_lock();
2512 for (i = 0; i < sampler_count; ++i)
2514 struct wined3d_sampler *wined3d_sampler;
2515 struct d3d_sampler_state *sampler_impl;
2517 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2518 context->wined3d_context, WINED3D_SHADER_TYPE_DOMAIN, start_slot + i)))
2520 samplers[i] = NULL;
2521 continue;
2524 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2525 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2527 wined3d_mutex_unlock();
2530 static void STDMETHODCALLTYPE d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2531 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2533 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2534 iface, start_slot, buffer_count, buffers);
2536 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2537 buffer_count, buffers, NULL, NULL);
2540 static void STDMETHODCALLTYPE d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1 *iface,
2541 UINT start_slot, UINT view_count, ID3D11ShaderResourceView **views)
2543 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2544 unsigned int i;
2546 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2548 wined3d_mutex_lock();
2549 for (i = 0; i < view_count; ++i)
2551 struct wined3d_shader_resource_view *wined3d_view;
2552 struct d3d_shader_resource_view *view_impl;
2554 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
2555 context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
2557 views[i] = NULL;
2558 continue;
2561 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
2562 ID3D11ShaderResourceView_AddRef(views[i] = &view_impl->ID3D11ShaderResourceView_iface);
2564 wined3d_mutex_unlock();
2567 static void STDMETHODCALLTYPE d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1 *iface,
2568 UINT start_slot, UINT view_count, ID3D11UnorderedAccessView **views)
2570 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2571 unsigned int i;
2573 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
2575 wined3d_mutex_lock();
2576 for (i = 0; i < view_count; ++i)
2578 struct wined3d_unordered_access_view *wined3d_view;
2579 struct d3d11_unordered_access_view *view_impl;
2581 if (!(wined3d_view = wined3d_device_context_get_unordered_access_view(
2582 context->wined3d_context, WINED3D_PIPELINE_COMPUTE, start_slot + i)))
2584 views[i] = NULL;
2585 continue;
2588 view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
2589 ID3D11UnorderedAccessView_AddRef(views[i] = &view_impl->ID3D11UnorderedAccessView_iface);
2591 wined3d_mutex_unlock();
2594 static void STDMETHODCALLTYPE d3d11_device_context_CSGetShader(ID3D11DeviceContext1 *iface,
2595 ID3D11ComputeShader **shader, ID3D11ClassInstance **class_instances, UINT *class_instance_count)
2597 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2598 struct d3d11_compute_shader *shader_impl;
2599 struct wined3d_shader *wined3d_shader;
2601 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2602 iface, shader, class_instances, class_instance_count);
2604 if (class_instance_count)
2605 *class_instance_count = 0;
2607 wined3d_mutex_lock();
2608 if (!(wined3d_shader = wined3d_device_context_get_shader(context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE)))
2610 wined3d_mutex_unlock();
2611 *shader = NULL;
2612 return;
2615 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2616 wined3d_mutex_unlock();
2617 ID3D11ComputeShader_AddRef(*shader = &shader_impl->ID3D11ComputeShader_iface);
2620 static void STDMETHODCALLTYPE d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1 *iface,
2621 UINT start_slot, UINT sampler_count, ID3D11SamplerState **samplers)
2623 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2624 unsigned int i;
2626 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2627 iface, start_slot, sampler_count, samplers);
2629 wined3d_mutex_lock();
2630 for (i = 0; i < sampler_count; ++i)
2632 struct wined3d_sampler *wined3d_sampler;
2633 struct d3d_sampler_state *sampler_impl;
2635 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
2636 context->wined3d_context, WINED3D_SHADER_TYPE_COMPUTE, start_slot + i)))
2638 samplers[i] = NULL;
2639 continue;
2642 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
2643 ID3D11SamplerState_AddRef(samplers[i] = &sampler_impl->ID3D11SamplerState_iface);
2645 wined3d_mutex_unlock();
2648 static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1 *iface,
2649 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers)
2651 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2652 iface, start_slot, buffer_count, buffers);
2654 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2655 buffer_count, buffers, NULL, NULL);
2658 static void STDMETHODCALLTYPE d3d11_device_context_ClearState(ID3D11DeviceContext1 *iface)
2660 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2662 TRACE("iface %p.\n", iface);
2664 wined3d_device_context_reset_state(context->wined3d_context);
2667 static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *iface)
2669 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2671 TRACE("iface %p.\n", iface);
2673 wined3d_device_context_flush(context->wined3d_context);
2676 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface)
2678 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2680 TRACE("iface %p.\n", iface);
2682 return context->type;
2685 static UINT STDMETHODCALLTYPE d3d11_device_context_GetContextFlags(ID3D11DeviceContext1 *iface)
2687 TRACE("iface %p.\n", iface);
2689 return 0;
2692 static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11DeviceContext1 *iface,
2693 BOOL restore, ID3D11CommandList **command_list)
2695 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2696 struct d3d11_command_list *object;
2697 HRESULT hr;
2699 TRACE("iface %p, restore %#x, command_list %p.\n", iface, restore, command_list);
2701 if (context->type == D3D11_DEVICE_CONTEXT_IMMEDIATE)
2703 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2704 return DXGI_ERROR_INVALID_CALL;
2707 if (!(object = calloc(1, sizeof(*object))))
2708 return E_OUTOFMEMORY;
2710 if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
2711 !!restore, &object->wined3d_list)))
2713 WARN("Failed to record wined3d command list, hr %#lx.\n", hr);
2714 free(object);
2715 return hr;
2718 object->ID3D11CommandList_iface.lpVtbl = &d3d11_command_list_vtbl;
2719 object->refcount = 1;
2720 object->device = &context->device->ID3D11Device2_iface;
2721 wined3d_private_store_init(&object->private_store);
2723 ID3D11Device2_AddRef(object->device);
2725 TRACE("Created command list %p.\n", object);
2726 *command_list = &object->ID3D11CommandList_iface;
2728 return S_OK;
2731 static void STDMETHODCALLTYPE d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1 *iface,
2732 ID3D11Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
2733 ID3D11Resource *src_resource, UINT src_subresource_idx, const D3D11_BOX *src_box, UINT flags)
2735 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2736 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
2737 struct wined3d_box wined3d_src_box;
2739 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2740 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2741 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
2742 src_resource, src_subresource_idx, src_box, flags);
2744 if (!dst_resource || !src_resource)
2745 return;
2747 if (src_box)
2748 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
2749 src_box->right, src_box->bottom, src_box->front, src_box->back);
2751 wined3d_dst_resource = wined3d_resource_from_d3d11_resource(dst_resource);
2752 wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
2753 wined3d_device_context_copy_sub_resource_region(context->wined3d_context, wined3d_dst_resource, dst_subresource_idx,
2754 dst_x, dst_y, dst_z, wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, flags);
2757 static void STDMETHODCALLTYPE d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1 *iface,
2758 ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
2759 UINT row_pitch, UINT depth_pitch, UINT flags)
2761 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2762 struct wined3d_resource *wined3d_resource;
2763 struct wined3d_box wined3d_box;
2765 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2766 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch, flags);
2768 if (box)
2769 wined3d_box_set(&wined3d_box, box->left, box->top, box->right, box->bottom,
2770 box->front, box->back);
2772 wined3d_resource = wined3d_resource_from_d3d11_resource(resource);
2773 wined3d_device_context_update_sub_resource(context->wined3d_context, wined3d_resource, subresource_idx,
2774 box ? &wined3d_box : NULL, data, row_pitch, depth_pitch, flags);
2777 static void STDMETHODCALLTYPE d3d11_device_context_DiscardResource(ID3D11DeviceContext1 *iface,
2778 ID3D11Resource *resource)
2780 FIXME("iface %p, resource %p stub!\n", iface, resource);
2783 static void STDMETHODCALLTYPE d3d11_device_context_DiscardView(ID3D11DeviceContext1 *iface, ID3D11View *view)
2785 FIXME("iface %p, view %p stub!\n", iface, view);
2788 static void STDMETHODCALLTYPE d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2789 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2790 const UINT *num_constants)
2792 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2793 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2795 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
2796 buffer_count, buffers, first_constant, num_constants);
2799 static void STDMETHODCALLTYPE d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2800 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2801 const UINT *num_constants)
2803 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2804 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2806 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2807 buffer_count, buffers, first_constant, num_constants);
2810 static void STDMETHODCALLTYPE d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2811 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2812 const UINT *num_constants)
2814 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2815 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2817 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2818 buffer_count, buffers, first_constant, num_constants);
2821 static void STDMETHODCALLTYPE d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2822 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2823 const UINT *num_constants)
2825 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2826 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2828 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
2829 buffer_count, buffers, first_constant, num_constants);
2832 static void STDMETHODCALLTYPE d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2833 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2834 const UINT *num_constants)
2836 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2837 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2839 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
2840 buffer_count, buffers, first_constant, num_constants);
2843 static void STDMETHODCALLTYPE d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1 *iface,
2844 UINT start_slot, UINT buffer_count, ID3D11Buffer * const *buffers, const UINT *first_constant,
2845 const UINT *num_constants)
2847 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2848 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2850 d3d11_device_context_set_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2851 buffer_count, buffers, first_constant, num_constants);
2854 static void STDMETHODCALLTYPE d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2855 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2857 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2858 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2860 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
2861 buffer_count, buffers, first_constant, num_constants);
2864 static void STDMETHODCALLTYPE d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2865 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2867 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2868 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2870 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_HULL, start_slot,
2871 buffer_count, buffers, first_constant, num_constants);
2874 static void STDMETHODCALLTYPE d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2875 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2877 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2878 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2880 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_DOMAIN, start_slot,
2881 buffer_count, buffers, first_constant, num_constants);
2884 static void STDMETHODCALLTYPE d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2885 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2887 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2888 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2890 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
2891 buffer_count, buffers, first_constant, num_constants);
2894 static void STDMETHODCALLTYPE d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2895 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2897 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2898 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2900 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
2901 buffer_count, buffers, first_constant, num_constants);
2904 static void STDMETHODCALLTYPE d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1 *iface,
2905 UINT start_slot, UINT buffer_count, ID3D11Buffer **buffers, UINT *first_constant, UINT *num_constants)
2907 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p.\n",
2908 iface, start_slot, buffer_count, buffers, first_constant, num_constants);
2910 d3d11_device_context_get_constant_buffers(iface, WINED3D_SHADER_TYPE_COMPUTE, start_slot,
2911 buffer_count, buffers, first_constant, num_constants);
2914 static void STDMETHODCALLTYPE d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1 *iface,
2915 ID3DDeviceContextState *state, ID3DDeviceContextState **prev)
2917 struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
2918 struct d3d_device_context_state *state_impl, *prev_impl;
2919 struct d3d_device *device = context->device;
2920 struct wined3d_state *wined3d_state;
2921 static unsigned int once;
2923 TRACE("iface %p, state %p, prev %p.\n", iface, state, prev);
2925 if (prev)
2926 *prev = NULL;
2928 if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE)
2930 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2931 return;
2934 if (!state)
2935 return;
2937 wined3d_mutex_lock();
2939 prev_impl = device->state;
2940 state_impl = impl_from_ID3DDeviceContextState(state);
2941 if (!(wined3d_state = d3d_device_context_state_get_wined3d_state(state_impl, device)))
2942 ERR("Failed to get wined3d state for device context state %p.\n", state_impl);
2943 wined3d_device_context_set_state(context->wined3d_context, wined3d_state);
2945 if (prev)
2946 ID3DDeviceContextState_AddRef(*prev = &prev_impl->ID3DDeviceContextState_iface);
2948 d3d_device_context_state_private_addref(state_impl);
2949 device->state = state_impl;
2950 d3d_device_context_state_private_release(prev_impl);
2952 if (d3d_device_is_d3d10_active(device) && !once++)
2953 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2954 wined3d_mutex_unlock();
2957 static void STDMETHODCALLTYPE d3d11_device_context_ClearView(ID3D11DeviceContext1 *iface, ID3D11View *view,
2958 const FLOAT color[4], const D3D11_RECT *rect, UINT num_rects)
2960 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface, view, color, rect, num_rects);
2963 static void STDMETHODCALLTYPE d3d11_device_context_DiscardView1(ID3D11DeviceContext1 *iface, ID3D11View *view,
2964 const D3D11_RECT *rects, UINT num_rects)
2966 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface, view, rects, num_rects);
2969 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl =
2971 /* IUnknown methods */
2972 d3d11_device_context_QueryInterface,
2973 d3d11_device_context_AddRef,
2974 d3d11_device_context_Release,
2975 /* ID3D11DeviceChild methods */
2976 d3d11_device_context_GetDevice,
2977 d3d11_device_context_GetPrivateData,
2978 d3d11_device_context_SetPrivateData,
2979 d3d11_device_context_SetPrivateDataInterface,
2980 /* ID3D11DeviceContext methods */
2981 d3d11_device_context_VSSetConstantBuffers,
2982 d3d11_device_context_PSSetShaderResources,
2983 d3d11_device_context_PSSetShader,
2984 d3d11_device_context_PSSetSamplers,
2985 d3d11_device_context_VSSetShader,
2986 d3d11_device_context_DrawIndexed,
2987 d3d11_device_context_Draw,
2988 d3d11_device_context_Map,
2989 d3d11_device_context_Unmap,
2990 d3d11_device_context_PSSetConstantBuffers,
2991 d3d11_device_context_IASetInputLayout,
2992 d3d11_device_context_IASetVertexBuffers,
2993 d3d11_device_context_IASetIndexBuffer,
2994 d3d11_device_context_DrawIndexedInstanced,
2995 d3d11_device_context_DrawInstanced,
2996 d3d11_device_context_GSSetConstantBuffers,
2997 d3d11_device_context_GSSetShader,
2998 d3d11_device_context_IASetPrimitiveTopology,
2999 d3d11_device_context_VSSetShaderResources,
3000 d3d11_device_context_VSSetSamplers,
3001 d3d11_device_context_Begin,
3002 d3d11_device_context_End,
3003 d3d11_device_context_GetData,
3004 d3d11_device_context_SetPredication,
3005 d3d11_device_context_GSSetShaderResources,
3006 d3d11_device_context_GSSetSamplers,
3007 d3d11_device_context_OMSetRenderTargets,
3008 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews,
3009 d3d11_device_context_OMSetBlendState,
3010 d3d11_device_context_OMSetDepthStencilState,
3011 d3d11_device_context_SOSetTargets,
3012 d3d11_device_context_DrawAuto,
3013 d3d11_device_context_DrawIndexedInstancedIndirect,
3014 d3d11_device_context_DrawInstancedIndirect,
3015 d3d11_device_context_Dispatch,
3016 d3d11_device_context_DispatchIndirect,
3017 d3d11_device_context_RSSetState,
3018 d3d11_device_context_RSSetViewports,
3019 d3d11_device_context_RSSetScissorRects,
3020 d3d11_device_context_CopySubresourceRegion,
3021 d3d11_device_context_CopyResource,
3022 d3d11_device_context_UpdateSubresource,
3023 d3d11_device_context_CopyStructureCount,
3024 d3d11_device_context_ClearRenderTargetView,
3025 d3d11_device_context_ClearUnorderedAccessViewUint,
3026 d3d11_device_context_ClearUnorderedAccessViewFloat,
3027 d3d11_device_context_ClearDepthStencilView,
3028 d3d11_device_context_GenerateMips,
3029 d3d11_device_context_SetResourceMinLOD,
3030 d3d11_device_context_GetResourceMinLOD,
3031 d3d11_device_context_ResolveSubresource,
3032 d3d11_device_context_ExecuteCommandList,
3033 d3d11_device_context_HSSetShaderResources,
3034 d3d11_device_context_HSSetShader,
3035 d3d11_device_context_HSSetSamplers,
3036 d3d11_device_context_HSSetConstantBuffers,
3037 d3d11_device_context_DSSetShaderResources,
3038 d3d11_device_context_DSSetShader,
3039 d3d11_device_context_DSSetSamplers,
3040 d3d11_device_context_DSSetConstantBuffers,
3041 d3d11_device_context_CSSetShaderResources,
3042 d3d11_device_context_CSSetUnorderedAccessViews,
3043 d3d11_device_context_CSSetShader,
3044 d3d11_device_context_CSSetSamplers,
3045 d3d11_device_context_CSSetConstantBuffers,
3046 d3d11_device_context_VSGetConstantBuffers,
3047 d3d11_device_context_PSGetShaderResources,
3048 d3d11_device_context_PSGetShader,
3049 d3d11_device_context_PSGetSamplers,
3050 d3d11_device_context_VSGetShader,
3051 d3d11_device_context_PSGetConstantBuffers,
3052 d3d11_device_context_IAGetInputLayout,
3053 d3d11_device_context_IAGetVertexBuffers,
3054 d3d11_device_context_IAGetIndexBuffer,
3055 d3d11_device_context_GSGetConstantBuffers,
3056 d3d11_device_context_GSGetShader,
3057 d3d11_device_context_IAGetPrimitiveTopology,
3058 d3d11_device_context_VSGetShaderResources,
3059 d3d11_device_context_VSGetSamplers,
3060 d3d11_device_context_GetPredication,
3061 d3d11_device_context_GSGetShaderResources,
3062 d3d11_device_context_GSGetSamplers,
3063 d3d11_device_context_OMGetRenderTargets,
3064 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews,
3065 d3d11_device_context_OMGetBlendState,
3066 d3d11_device_context_OMGetDepthStencilState,
3067 d3d11_device_context_SOGetTargets,
3068 d3d11_device_context_RSGetState,
3069 d3d11_device_context_RSGetViewports,
3070 d3d11_device_context_RSGetScissorRects,
3071 d3d11_device_context_HSGetShaderResources,
3072 d3d11_device_context_HSGetShader,
3073 d3d11_device_context_HSGetSamplers,
3074 d3d11_device_context_HSGetConstantBuffers,
3075 d3d11_device_context_DSGetShaderResources,
3076 d3d11_device_context_DSGetShader,
3077 d3d11_device_context_DSGetSamplers,
3078 d3d11_device_context_DSGetConstantBuffers,
3079 d3d11_device_context_CSGetShaderResources,
3080 d3d11_device_context_CSGetUnorderedAccessViews,
3081 d3d11_device_context_CSGetShader,
3082 d3d11_device_context_CSGetSamplers,
3083 d3d11_device_context_CSGetConstantBuffers,
3084 d3d11_device_context_ClearState,
3085 d3d11_device_context_Flush,
3086 d3d11_device_context_GetType,
3087 d3d11_device_context_GetContextFlags,
3088 d3d11_device_context_FinishCommandList,
3089 /* ID3D11DeviceContext1 methods */
3090 d3d11_device_context_CopySubresourceRegion1,
3091 d3d11_device_context_UpdateSubresource1,
3092 d3d11_device_context_DiscardResource,
3093 d3d11_device_context_DiscardView,
3094 d3d11_device_context_VSSetConstantBuffers1,
3095 d3d11_device_context_HSSetConstantBuffers1,
3096 d3d11_device_context_DSSetConstantBuffers1,
3097 d3d11_device_context_GSSetConstantBuffers1,
3098 d3d11_device_context_PSSetConstantBuffers1,
3099 d3d11_device_context_CSSetConstantBuffers1,
3100 d3d11_device_context_VSGetConstantBuffers1,
3101 d3d11_device_context_HSGetConstantBuffers1,
3102 d3d11_device_context_DSGetConstantBuffers1,
3103 d3d11_device_context_GSGetConstantBuffers1,
3104 d3d11_device_context_PSGetConstantBuffers1,
3105 d3d11_device_context_CSGetConstantBuffers1,
3106 d3d11_device_context_SwapDeviceContextState,
3107 d3d11_device_context_ClearView,
3108 d3d11_device_context_DiscardView1,
3111 /* ID3D11Multithread methods */
3113 static inline struct d3d11_device_context *impl_from_ID3D11Multithread(ID3D11Multithread *iface)
3115 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3D11Multithread_iface);
3118 static HRESULT STDMETHODCALLTYPE d3d11_multithread_QueryInterface(ID3D11Multithread *iface,
3119 REFIID iid, void **out)
3121 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3123 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
3125 return d3d11_device_context_QueryInterface(&context->ID3D11DeviceContext1_iface, iid, out);
3128 static ULONG STDMETHODCALLTYPE d3d11_multithread_AddRef(ID3D11Multithread *iface)
3130 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3132 TRACE("iface %p.\n", iface);
3134 return d3d11_device_context_AddRef(&context->ID3D11DeviceContext1_iface);
3137 static ULONG STDMETHODCALLTYPE d3d11_multithread_Release(ID3D11Multithread *iface)
3139 struct d3d11_device_context *context = impl_from_ID3D11Multithread(iface);
3141 TRACE("iface %p.\n", iface);
3143 return d3d11_device_context_Release(&context->ID3D11DeviceContext1_iface);
3146 static void STDMETHODCALLTYPE d3d11_multithread_Enter(ID3D11Multithread *iface)
3148 TRACE("iface %p.\n", iface);
3150 wined3d_mutex_lock();
3153 static void STDMETHODCALLTYPE d3d11_multithread_Leave(ID3D11Multithread *iface)
3155 TRACE("iface %p.\n", iface);
3157 wined3d_mutex_unlock();
3160 static BOOL STDMETHODCALLTYPE d3d11_multithread_SetMultithreadProtected(
3161 ID3D11Multithread *iface, BOOL enable)
3163 FIXME("iface %p, enable %#x stub!\n", iface, enable);
3165 return TRUE;
3168 static BOOL STDMETHODCALLTYPE d3d11_multithread_GetMultithreadProtected(ID3D11Multithread *iface)
3170 FIXME("iface %p stub!\n", iface);
3172 return TRUE;
3175 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl =
3177 d3d11_multithread_QueryInterface,
3178 d3d11_multithread_AddRef,
3179 d3d11_multithread_Release,
3180 d3d11_multithread_Enter,
3181 d3d11_multithread_Leave,
3182 d3d11_multithread_SetMultithreadProtected,
3183 d3d11_multithread_GetMultithreadProtected,
3186 /* ID3DUserDefinedAnnotation methods */
3188 static inline struct d3d11_device_context *impl_from_ID3DUserDefinedAnnotation(ID3DUserDefinedAnnotation *iface)
3190 return CONTAINING_RECORD(iface, struct d3d11_device_context, ID3DUserDefinedAnnotation_iface);
3193 static HRESULT STDMETHODCALLTYPE d3d11_user_defined_annotation_QueryInterface(ID3DUserDefinedAnnotation *iface,
3194 REFIID iid, void **out)
3196 struct d3d11_device_context *context = impl_from_ID3DUserDefinedAnnotation(iface);
3198 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
3200 return d3d11_device_context_QueryInterface(&context->ID3D11DeviceContext1_iface, iid, out);
3203 static ULONG STDMETHODCALLTYPE d3d11_user_defined_annotation_AddRef(ID3DUserDefinedAnnotation *iface)
3205 struct d3d11_device_context *context = impl_from_ID3DUserDefinedAnnotation(iface);
3207 TRACE("iface %p.\n", iface);
3209 return d3d11_device_context_AddRef(&context->ID3D11DeviceContext1_iface);
3212 static ULONG STDMETHODCALLTYPE d3d11_user_defined_annotation_Release(ID3DUserDefinedAnnotation *iface)
3214 struct d3d11_device_context *context = impl_from_ID3DUserDefinedAnnotation(iface);
3216 TRACE("iface %p.\n", iface);
3218 return d3d11_device_context_Release(&context->ID3D11DeviceContext1_iface);
3221 static int STDMETHODCALLTYPE d3d11_user_defined_annotation_BeginEvent(ID3DUserDefinedAnnotation *iface,
3222 const WCHAR *name)
3224 TRACE("iface %p, name %s.\n", iface, debugstr_w(name));
3226 return -1;
3229 static int STDMETHODCALLTYPE d3d11_user_defined_annotation_EndEvent(ID3DUserDefinedAnnotation *iface)
3231 TRACE("iface %p.\n", iface);
3233 return -1;
3236 static void STDMETHODCALLTYPE d3d11_user_defined_annotation_SetMarker(ID3DUserDefinedAnnotation *iface,
3237 const WCHAR *name)
3239 TRACE("iface %p, name %s.\n", iface, debugstr_w(name));
3242 static BOOL STDMETHODCALLTYPE d3d11_user_defined_annotation_GetStatus(ID3DUserDefinedAnnotation *iface)
3244 TRACE("iface %p.\n", iface);
3246 return FALSE;
3249 static const struct ID3DUserDefinedAnnotationVtbl d3d11_user_defined_annotation_vtbl =
3251 d3d11_user_defined_annotation_QueryInterface,
3252 d3d11_user_defined_annotation_AddRef,
3253 d3d11_user_defined_annotation_Release,
3254 d3d11_user_defined_annotation_BeginEvent,
3255 d3d11_user_defined_annotation_EndEvent,
3256 d3d11_user_defined_annotation_SetMarker,
3257 d3d11_user_defined_annotation_GetStatus,
3260 static void d3d11_device_context_init(struct d3d11_device_context *context, struct d3d_device *device,
3261 D3D11_DEVICE_CONTEXT_TYPE type)
3263 context->ID3D11DeviceContext1_iface.lpVtbl = &d3d11_device_context_vtbl;
3264 context->ID3D11Multithread_iface.lpVtbl = &d3d11_multithread_vtbl;
3265 context->ID3DUserDefinedAnnotation_iface.lpVtbl = &d3d11_user_defined_annotation_vtbl;
3266 context->refcount = 1;
3267 context->type = type;
3269 context->device = device;
3270 ID3D11Device2_AddRef(&device->ID3D11Device2_iface);
3272 wined3d_private_store_init(&context->private_store);
3275 /* ID3D11Device methods */
3277 static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device2 *iface, REFIID iid, void **out)
3279 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3280 return IUnknown_QueryInterface(device->outer_unk, iid, out);
3283 static ULONG STDMETHODCALLTYPE d3d11_device_AddRef(ID3D11Device2 *iface)
3285 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3286 return IUnknown_AddRef(device->outer_unk);
3289 static ULONG STDMETHODCALLTYPE d3d11_device_Release(ID3D11Device2 *iface)
3291 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3292 return IUnknown_Release(device->outer_unk);
3295 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device2 *iface, const D3D11_BUFFER_DESC *desc,
3296 const D3D11_SUBRESOURCE_DATA *data, ID3D11Buffer **buffer)
3298 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3299 struct d3d_buffer *object;
3300 HRESULT hr;
3302 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
3304 if (FAILED(hr = d3d_buffer_create(device, desc, data, &object)))
3305 return hr;
3307 *buffer = &object->ID3D11Buffer_iface;
3309 return S_OK;
3312 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device2 *iface,
3313 const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
3315 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3316 struct d3d_texture1d *object;
3317 HRESULT hr;
3319 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3321 if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
3322 return hr;
3324 *texture = &object->ID3D11Texture1D_iface;
3326 return S_OK;
3329 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device2 *iface,
3330 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture2D **texture)
3332 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3333 struct d3d_texture2d *object;
3334 HRESULT hr;
3336 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3338 if (FAILED(hr = d3d_texture2d_create(device, desc, data, &object)))
3339 return hr;
3341 *texture = &object->ID3D11Texture2D_iface;
3343 return S_OK;
3346 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture3D(ID3D11Device2 *iface,
3347 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture3D **texture)
3349 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3350 struct d3d_texture3d *object;
3351 HRESULT hr;
3353 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
3355 if (FAILED(hr = d3d_texture3d_create(device, desc, data, &object)))
3356 return hr;
3358 *texture = &object->ID3D11Texture3D_iface;
3360 return S_OK;
3363 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateShaderResourceView(ID3D11Device2 *iface,
3364 ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11ShaderResourceView **view)
3366 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3367 struct d3d_shader_resource_view *object;
3368 HRESULT hr;
3370 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3372 *view = NULL;
3374 if (!resource)
3375 return E_INVALIDARG;
3377 if (FAILED(hr = d3d_shader_resource_view_create(device, resource, desc, &object)))
3378 return hr;
3380 *view = &object->ID3D11ShaderResourceView_iface;
3382 return S_OK;
3385 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateUnorderedAccessView(ID3D11Device2 *iface,
3386 ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11UnorderedAccessView **view)
3388 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3389 struct d3d11_unordered_access_view *object;
3390 HRESULT hr;
3392 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3394 *view = NULL;
3396 if (FAILED(hr = d3d11_unordered_access_view_create(device, resource, desc, &object)))
3397 return hr;
3399 *view = &object->ID3D11UnorderedAccessView_iface;
3401 return S_OK;
3404 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRenderTargetView(ID3D11Device2 *iface,
3405 ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11RenderTargetView **view)
3407 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3408 struct d3d_rendertarget_view *object;
3409 HRESULT hr;
3411 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3413 *view = NULL;
3415 if (!resource)
3416 return E_INVALIDARG;
3418 if (FAILED(hr = d3d_rendertarget_view_create(device, resource, desc, &object)))
3419 return hr;
3421 *view = &object->ID3D11RenderTargetView_iface;
3423 return S_OK;
3426 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilView(ID3D11Device2 *iface,
3427 ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11DepthStencilView **view)
3429 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3430 struct d3d_depthstencil_view *object;
3431 HRESULT hr;
3433 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
3435 *view = NULL;
3437 if (FAILED(hr = d3d_depthstencil_view_create(device, resource, desc, &object)))
3438 return hr;
3440 *view = &object->ID3D11DepthStencilView_iface;
3442 return S_OK;
3445 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device2 *iface,
3446 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
3447 SIZE_T shader_byte_code_length, ID3D11InputLayout **input_layout)
3449 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3450 struct d3d_input_layout *object;
3451 HRESULT hr;
3453 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %Iu, "
3454 "input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
3455 shader_byte_code_length, input_layout);
3457 if (FAILED(hr = d3d_input_layout_create(device, element_descs, element_count,
3458 shader_byte_code, shader_byte_code_length, &object)))
3459 return hr;
3461 *input_layout = &object->ID3D11InputLayout_iface;
3463 return S_OK;
3466 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device2 *iface, const void *byte_code,
3467 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11VertexShader **shader)
3469 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3470 struct d3d_vertex_shader *object;
3471 HRESULT hr;
3473 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3474 iface, byte_code, byte_code_length, class_linkage, shader);
3476 *shader = NULL;
3478 if (class_linkage)
3479 FIXME("Class linkage is not implemented yet.\n");
3481 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
3482 return hr;
3484 *shader = &object->ID3D11VertexShader_iface;
3486 return S_OK;
3489 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device2 *iface, const void *byte_code,
3490 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
3492 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3493 struct d3d_geometry_shader *object;
3494 HRESULT hr;
3496 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3497 iface, byte_code, byte_code_length, class_linkage, shader);
3499 *shader = NULL;
3501 if (class_linkage)
3502 FIXME("Class linkage is not implemented yet.\n");
3504 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
3505 NULL, 0, NULL, 0, 0, &object)))
3506 return hr;
3508 *shader = &object->ID3D11GeometryShader_iface;
3510 return S_OK;
3513 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2 *iface,
3514 const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries,
3515 UINT entry_count, const UINT *buffer_strides, UINT strides_count, UINT rasterizer_stream,
3516 ID3D11ClassLinkage *class_linkage, ID3D11GeometryShader **shader)
3518 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3519 struct d3d_geometry_shader *object;
3520 HRESULT hr;
3522 TRACE("iface %p, byte_code %p, byte_code_length %Iu, so_entries %p, entry_count %u, "
3523 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3524 iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
3525 rasterizer_stream, class_linkage, shader);
3527 *shader = NULL;
3529 if (class_linkage)
3530 FIXME("Class linkage is not implemented yet.\n");
3532 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
3533 so_entries, entry_count, buffer_strides, strides_count, rasterizer_stream, &object)))
3535 return hr;
3538 *shader = &object->ID3D11GeometryShader_iface;
3540 return hr;
3543 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device2 *iface, const void *byte_code,
3544 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11PixelShader **shader)
3546 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3547 struct d3d_pixel_shader *object;
3548 HRESULT hr;
3550 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3551 iface, byte_code, byte_code_length, class_linkage, shader);
3553 *shader = NULL;
3555 if (class_linkage)
3556 FIXME("Class linkage is not implemented yet.\n");
3558 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
3559 return hr;
3561 *shader = &object->ID3D11PixelShader_iface;
3563 return S_OK;
3566 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device2 *iface, const void *byte_code,
3567 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11HullShader **shader)
3569 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3570 struct d3d11_hull_shader *object;
3571 HRESULT hr;
3573 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3574 iface, byte_code, byte_code_length, class_linkage, shader);
3576 *shader = NULL;
3578 if (class_linkage)
3579 FIXME("Class linkage is not implemented yet.\n");
3581 if (FAILED(hr = d3d11_hull_shader_create(device, byte_code, byte_code_length, &object)))
3582 return hr;
3584 *shader = &object->ID3D11HullShader_iface;
3586 return S_OK;
3589 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device2 *iface, const void *byte_code,
3590 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11DomainShader **shader)
3592 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3593 struct d3d11_domain_shader *object;
3594 HRESULT hr;
3596 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3597 iface, byte_code, byte_code_length, class_linkage, shader);
3599 *shader = NULL;
3601 if (class_linkage)
3602 FIXME("Class linkage is not implemented yet.\n");
3604 if (FAILED(hr = d3d11_domain_shader_create(device, byte_code, byte_code_length, &object)))
3605 return hr;
3607 *shader = &object->ID3D11DomainShader_iface;
3609 return S_OK;
3612 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device2 *iface, const void *byte_code,
3613 SIZE_T byte_code_length, ID3D11ClassLinkage *class_linkage, ID3D11ComputeShader **shader)
3615 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3616 struct d3d11_compute_shader *object;
3617 HRESULT hr;
3619 TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
3620 iface, byte_code, byte_code_length, class_linkage, shader);
3622 *shader = NULL;
3624 if (class_linkage)
3625 FIXME("Class linkage is not implemented yet.\n");
3627 if (FAILED(hr = d3d11_compute_shader_create(device, byte_code, byte_code_length, &object)))
3628 return hr;
3630 *shader = &object->ID3D11ComputeShader_iface;
3632 return S_OK;
3635 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device2 *iface,
3636 ID3D11ClassLinkage **class_linkage)
3638 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3639 struct d3d11_class_linkage *object;
3640 HRESULT hr;
3642 TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
3644 if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
3645 return hr;
3647 *class_linkage = &object->ID3D11ClassLinkage_iface;
3649 return S_OK;
3652 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
3653 const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
3655 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3656 struct d3d_blend_state *object;
3657 HRESULT hr;
3659 TRACE("iface %p, desc %p, state %p.\n", iface, desc, state);
3661 if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
3662 return hr;
3664 *state = &object->ID3D11BlendState1_iface;
3666 return S_OK;
3669 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *iface,
3670 const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
3672 D3D11_BLEND_DESC1 d3d11_1_desc;
3673 unsigned int i;
3675 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
3677 if (!desc)
3678 return E_INVALIDARG;
3680 d3d11_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
3681 d3d11_1_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
3682 for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
3684 d3d11_1_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[i].BlendEnable;
3685 d3d11_1_desc.RenderTarget[i].LogicOpEnable = FALSE;
3686 d3d11_1_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[i].SrcBlend;
3687 d3d11_1_desc.RenderTarget[i].DestBlend = desc->RenderTarget[i].DestBlend;
3688 d3d11_1_desc.RenderTarget[i].BlendOp = desc->RenderTarget[i].BlendOp;
3689 d3d11_1_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[i].SrcBlendAlpha;
3690 d3d11_1_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[i].DestBlendAlpha;
3691 d3d11_1_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[i].BlendOpAlpha;
3692 d3d11_1_desc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_COPY;
3693 d3d11_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[i].RenderTargetWriteMask;
3696 return d3d11_device_CreateBlendState1(iface, &d3d11_1_desc, (ID3D11BlendState1 **)blend_state);
3699 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device2 *iface,
3700 const D3D11_DEPTH_STENCIL_DESC *desc, ID3D11DepthStencilState **depth_stencil_state)
3702 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3703 struct d3d_depthstencil_state *object;
3704 HRESULT hr;
3706 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
3708 if (FAILED(hr = d3d_depthstencil_state_create(device, desc, &object)))
3709 return hr;
3711 *depth_stencil_state = &object->ID3D11DepthStencilState_iface;
3713 return S_OK;
3716 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device2 *iface,
3717 const D3D11_RASTERIZER_DESC *desc, ID3D11RasterizerState **rasterizer_state)
3719 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3720 struct d3d_rasterizer_state *object;
3721 D3D11_RASTERIZER_DESC1 desc1;
3722 HRESULT hr;
3724 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
3726 if (!desc)
3727 return E_INVALIDARG;
3729 memcpy(&desc1, desc, sizeof(*desc));
3730 desc1.ForcedSampleCount = 0;
3732 if (FAILED(hr = d3d_rasterizer_state_create(device, &desc1, &object)))
3733 return hr;
3735 *rasterizer_state = (ID3D11RasterizerState *)&object->ID3D11RasterizerState1_iface;
3737 return S_OK;
3740 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device2 *iface,
3741 const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
3743 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3744 struct d3d_sampler_state *object;
3745 HRESULT hr;
3747 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
3749 if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
3750 return hr;
3752 *sampler_state = &object->ID3D11SamplerState_iface;
3754 return S_OK;
3757 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateQuery(ID3D11Device2 *iface,
3758 const D3D11_QUERY_DESC *desc, ID3D11Query **query)
3760 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3761 struct d3d_query *object;
3762 HRESULT hr;
3764 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
3766 if (FAILED(hr = d3d_query_create(device, desc, FALSE, &object)))
3767 return hr;
3769 if (query)
3771 *query = &object->ID3D11Query_iface;
3772 return S_OK;
3775 ID3D11Query_Release(&object->ID3D11Query_iface);
3776 return S_FALSE;
3779 static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePredicate(ID3D11Device2 *iface, const D3D11_QUERY_DESC *desc,
3780 ID3D11Predicate **predicate)
3782 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3783 struct d3d_query *object;
3784 HRESULT hr;
3786 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
3788 if (FAILED(hr = d3d_query_create(device, desc, TRUE, &object)))
3789 return hr;
3791 if (predicate)
3793 *predicate = (ID3D11Predicate *)&object->ID3D11Query_iface;
3794 return S_OK;
3797 ID3D11Query_Release(&object->ID3D11Query_iface);
3798 return S_FALSE;
3801 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
3802 ID3D11Counter **counter)
3804 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
3806 return E_NOTIMPL;
3809 static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
3810 UINT flags, struct d3d11_device_context **context)
3812 struct d3d11_device_context *object;
3813 HRESULT hr;
3815 if (flags)
3816 FIXME("Ignoring flags %#x.\n", flags);
3818 if (!(object = calloc(1, sizeof(*object))))
3819 return E_OUTOFMEMORY;
3820 d3d11_device_context_init(object, device, D3D11_DEVICE_CONTEXT_DEFERRED);
3822 if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
3824 WARN("Failed to create wined3d deferred context, hr %#lx.\n", hr);
3825 free(object);
3826 return hr;
3829 TRACE("Created deferred context %p.\n", object);
3830 *context = object;
3832 return S_OK;
3835 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device2 *iface, UINT flags,
3836 ID3D11DeviceContext **context)
3838 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3839 struct d3d11_device_context *object;
3840 HRESULT hr;
3842 TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
3844 if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
3845 return hr;
3847 *context = (ID3D11DeviceContext *)&object->ID3D11DeviceContext1_iface;
3848 return S_OK;
3851 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device2 *iface, HANDLE resource, REFIID iid,
3852 void **out)
3854 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface, resource, debugstr_guid(iid), out);
3856 return E_NOTIMPL;
3859 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *iface, DXGI_FORMAT format,
3860 UINT *format_support)
3862 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3863 struct wined3d_device_creation_parameters params;
3864 struct wined3d_adapter *wined3d_adapter;
3865 enum wined3d_format_id wined3d_format;
3866 D3D_FEATURE_LEVEL feature_level;
3867 struct wined3d *wined3d;
3868 unsigned int i;
3870 static const struct
3872 enum wined3d_resource_type rtype;
3873 unsigned int bind_flags;
3874 unsigned int usage;
3875 D3D11_FORMAT_SUPPORT flag;
3877 flag_mapping[] =
3879 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_BUFFER},
3880 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_VERTEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER},
3881 {WINED3D_RTYPE_BUFFER, WINED3D_BIND_INDEX_BUFFER, 0, D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER},
3882 {WINED3D_RTYPE_TEXTURE_1D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D},
3883 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D},
3884 {WINED3D_RTYPE_TEXTURE_3D, WINED3D_BIND_SHADER_RESOURCE, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D},
3885 {WINED3D_RTYPE_NONE, WINED3D_BIND_RENDER_TARGET, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET},
3886 {WINED3D_RTYPE_NONE, WINED3D_BIND_DEPTH_STENCIL, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL},
3887 {WINED3D_RTYPE_NONE, WINED3D_BIND_UNORDERED_ACCESS, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW},
3888 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_WRAPANDMIP, D3D11_FORMAT_SUPPORT_MIP},
3889 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_SHADER_RESOURCE, WINED3DUSAGE_QUERY_GENMIPMAP, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN},
3890 {WINED3D_RTYPE_TEXTURE_2D, WINED3D_BIND_RENDER_TARGET, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING, D3D11_FORMAT_SUPPORT_BLENDABLE},
3892 HRESULT hr;
3894 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface, format, format_support);
3896 wined3d_format = wined3dformat_from_dxgi_format(format);
3897 if (format && !wined3d_format)
3899 WARN("Invalid format %#x.\n", format);
3900 *format_support = 0;
3901 return E_FAIL;
3904 *format_support = 0;
3906 wined3d_mutex_lock();
3907 feature_level = device->state->feature_level;
3908 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3909 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3910 wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
3911 for (i = 0; i < ARRAY_SIZE(flag_mapping); ++i)
3913 hr = wined3d_check_device_format(wined3d, wined3d_adapter, params.device_type,
3914 WINED3DFMT_UNKNOWN, flag_mapping[i].usage, flag_mapping[i].bind_flags, flag_mapping[i].rtype, wined3d_format);
3915 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DOK_NOMIPGEN)
3916 continue;
3917 if (hr != WINED3D_OK)
3919 WARN("Failed to check device format support, hr %#lx.\n", hr);
3920 wined3d_mutex_unlock();
3921 return E_FAIL;
3924 *format_support |= flag_mapping[i].flag;
3926 wined3d_mutex_unlock();
3928 if (feature_level < D3D_FEATURE_LEVEL_10_0)
3929 *format_support &= ~D3D11_FORMAT_SUPPORT_BUFFER;
3931 if (*format_support & (D3D11_FORMAT_SUPPORT_TEXTURE1D
3932 | D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D))
3934 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_LOAD;
3935 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
3936 *format_support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
3938 if (feature_level >= D3D_FEATURE_LEVEL_10_1)
3939 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER;
3941 if (*format_support & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)
3943 if (feature_level >= D3D_FEATURE_LEVEL_10_0)
3944 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
3946 if (feature_level >= D3D_FEATURE_LEVEL_10_1)
3947 *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON;
3951 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3952 * support multisample. */
3953 if (wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
3954 TRUE, WINED3D_MULTISAMPLE_4_SAMPLES, NULL) == WINED3D_OK &&
3955 wined3d_check_device_multisample_type(wined3d_adapter, params.device_type, wined3d_format,
3956 TRUE, WINED3D_MULTISAMPLE_8_SAMPLES, NULL) == WINED3D_OK)
3958 *format_support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3959 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3960 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
3963 return *format_support ? S_OK : E_FAIL;
3966 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2 *iface,
3967 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
3969 struct d3d_device *device = impl_from_ID3D11Device2(iface);
3970 struct wined3d_device_creation_parameters params;
3971 struct wined3d_adapter *wined3d_adapter;
3972 struct wined3d *wined3d;
3973 HRESULT hr;
3975 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3976 iface, debug_dxgi_format(format), sample_count, quality_level_count);
3978 if (!quality_level_count)
3979 return E_INVALIDARG;
3981 *quality_level_count = 0;
3983 if (!sample_count)
3984 return E_FAIL;
3985 if (sample_count == 1)
3987 *quality_level_count = 1;
3988 return S_OK;
3990 if (sample_count > D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT)
3991 return E_FAIL;
3993 wined3d_mutex_lock();
3994 wined3d = wined3d_device_get_wined3d(device->wined3d_device);
3995 wined3d_device_get_creation_parameters(device->wined3d_device, &params);
3996 wined3d_adapter = wined3d_get_adapter(wined3d, params.adapter_idx);
3997 hr = wined3d_check_device_multisample_type(wined3d_adapter, params.device_type,
3998 wined3dformat_from_dxgi_format(format), TRUE, sample_count, quality_level_count);
3999 wined3d_mutex_unlock();
4001 if (hr == WINED3DERR_INVALIDCALL)
4002 return E_INVALIDARG;
4003 if (hr == WINED3DERR_NOTAVAILABLE)
4004 return S_OK;
4005 return hr;
4008 static void STDMETHODCALLTYPE d3d11_device_CheckCounterInfo(ID3D11Device2 *iface, D3D11_COUNTER_INFO *info)
4010 FIXME("iface %p, info %p stub!\n", iface, info);
4013 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckCounter(ID3D11Device2 *iface, const D3D11_COUNTER_DESC *desc,
4014 D3D11_COUNTER_TYPE *type, UINT *active_counter_count, char *name, UINT *name_length,
4015 char *units, UINT *units_length, char *description, UINT *description_length)
4017 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
4018 "units %p, units_length %p, description %p, description_length %p stub!\n",
4019 iface, desc, type, active_counter_count, name, name_length,
4020 units, units_length, description, description_length);
4022 return E_NOTIMPL;
4025 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2 *iface, D3D11_FEATURE feature,
4026 void *feature_support_data, UINT feature_support_data_size)
4028 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4029 struct wined3d_caps wined3d_caps;
4030 HRESULT hr;
4032 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
4033 iface, feature, feature_support_data, feature_support_data_size);
4035 switch (feature)
4037 case D3D11_FEATURE_THREADING:
4039 D3D11_FEATURE_DATA_THREADING *threading_data = feature_support_data;
4040 if (feature_support_data_size != sizeof(*threading_data))
4042 WARN("Invalid data size.\n");
4043 return E_INVALIDARG;
4046 /* We lie about the threading support to make Tomb Raider 2013 and
4047 * Deus Ex: Human Revolution happy. */
4048 FIXME("Returning fake threading support data.\n");
4049 threading_data->DriverConcurrentCreates = TRUE;
4050 threading_data->DriverCommandLists = TRUE;
4051 return S_OK;
4054 case D3D11_FEATURE_DOUBLES:
4056 D3D11_FEATURE_DATA_DOUBLES *doubles_data = feature_support_data;
4057 if (feature_support_data_size != sizeof(*doubles_data))
4059 WARN("Invalid data size.\n");
4060 return E_INVALIDARG;
4063 wined3d_mutex_lock();
4064 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4065 wined3d_mutex_unlock();
4066 if (FAILED(hr))
4068 WARN("Failed to get device caps, hr %#lx.\n", hr);
4069 return hr;
4072 doubles_data->DoublePrecisionFloatShaderOps = wined3d_caps.shader_double_precision;
4073 return S_OK;
4076 case D3D11_FEATURE_D3D9_OPTIONS:
4078 D3D11_FEATURE_DATA_D3D9_OPTIONS *options = feature_support_data;
4079 if (feature_support_data_size != sizeof(*options))
4081 WARN("Invalid data size.\n");
4082 return E_INVALIDARG;
4085 wined3d_mutex_lock();
4086 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4087 wined3d_mutex_unlock();
4088 if (FAILED(hr))
4090 WARN("Failed to get device caps, hr %#lx.\n", hr);
4091 return hr;
4094 options->FullNonPow2TextureSupport = !(wined3d_caps.TextureCaps & WINED3DPTEXTURECAPS_POW2);
4095 return S_OK;
4098 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
4100 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS *options = feature_support_data;
4101 if (feature_support_data_size != sizeof(*options))
4103 WARN("Invalid data size.\n");
4104 return E_INVALIDARG;
4107 wined3d_mutex_lock();
4108 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4109 wined3d_mutex_unlock();
4110 if (FAILED(hr))
4112 WARN("Failed to get device caps, hr %#lx.\n", hr);
4113 return hr;
4116 options->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4117 = wined3d_caps.max_feature_level >= WINED3D_FEATURE_LEVEL_11;
4118 return S_OK;
4121 case D3D11_FEATURE_D3D11_OPTIONS:
4123 D3D11_FEATURE_DATA_D3D11_OPTIONS *options = feature_support_data;
4124 if (feature_support_data_size != sizeof(*options))
4126 WARN("Invalid data size.\n");
4127 return E_INVALIDARG;
4130 FIXME("Returning fake Options support data.\n");
4131 options->OutputMergerLogicOp = FALSE;
4132 options->UAVOnlyRenderingForcedSampleCount = FALSE;
4133 options->DiscardAPIsSeenByDriver = FALSE;
4134 options->FlagsForUpdateAndCopySeenByDriver = FALSE;
4135 options->ClearView = FALSE;
4136 options->CopyWithOverlap = FALSE;
4137 options->ConstantBufferPartialUpdate = TRUE;
4138 options->ConstantBufferOffsetting = TRUE;
4139 options->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
4140 options->MapNoOverwriteOnDynamicBufferSRV = TRUE;
4141 options->MultisampleRTVWithForcedSampleCountOne = FALSE;
4142 options->SAD4ShaderInstructions = FALSE;
4143 options->ExtendedDoublesShaderInstructions = FALSE;
4144 options->ExtendedResourceSharing = FALSE;
4145 return S_OK;
4148 case D3D11_FEATURE_D3D11_OPTIONS1:
4150 D3D11_FEATURE_DATA_D3D11_OPTIONS1 *options = feature_support_data;
4151 if (feature_support_data_size != sizeof(*options))
4153 WARN("Invalid data size.\n");
4154 return E_INVALIDARG;
4157 FIXME("Returning fake Options1 support data.\n");
4158 options->TiledResourcesTier = D3D11_TILED_RESOURCES_NOT_SUPPORTED;
4159 options->MinMaxFiltering = FALSE;
4160 options->ClearViewAlsoSupportsDepthOnlyFormats = FALSE;
4161 options->MapOnDefaultBuffers = FALSE;
4162 return S_OK;
4165 case D3D11_FEATURE_D3D11_OPTIONS3:
4167 D3D11_FEATURE_DATA_D3D11_OPTIONS3 *options = feature_support_data;
4168 if (feature_support_data_size != sizeof(*options))
4170 WARN("Invalid data size.\n");
4171 return E_INVALIDARG;
4174 wined3d_mutex_lock();
4175 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
4176 wined3d_mutex_unlock();
4177 if (FAILED(hr))
4179 WARN("Failed to get device caps, hr %#lx.\n", hr);
4180 return hr;
4183 options->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4184 = wined3d_caps.viewport_array_index_any_shader;
4185 return S_OK;
4188 case D3D11_FEATURE_ARCHITECTURE_INFO:
4190 D3D11_FEATURE_DATA_ARCHITECTURE_INFO *options = feature_support_data;
4191 if (feature_support_data_size != sizeof(*options))
4193 WARN("Invalid data size.\n");
4194 return E_INVALIDARG;
4197 FIXME("Returning fake data architecture info.\n");
4198 options->TileBasedDeferredRenderer = FALSE;
4199 return S_OK;
4202 case D3D11_FEATURE_FORMAT_SUPPORT:
4204 D3D11_FEATURE_DATA_FORMAT_SUPPORT *data = feature_support_data;
4205 if (feature_support_data_size != sizeof(*data))
4207 WARN("Invalid size %u for D3D11_FEATURE_FORMAT_SUPPORT.\n", feature_support_data_size);
4208 return E_INVALIDARG;
4211 return d3d11_device_CheckFormatSupport(iface, data->InFormat, &data->OutFormatSupport);
4214 default:
4215 FIXME("Unhandled feature %#x.\n", feature);
4216 return E_NOTIMPL;
4220 static HRESULT STDMETHODCALLTYPE d3d11_device_GetPrivateData(ID3D11Device2 *iface, REFGUID guid,
4221 UINT *data_size, void *data)
4223 IDXGIDevice *dxgi_device;
4224 HRESULT hr;
4226 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4228 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4229 return hr;
4230 hr = IDXGIDevice_GetPrivateData(dxgi_device, guid, data_size, data);
4231 IDXGIDevice_Release(dxgi_device);
4233 return hr;
4236 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateData(ID3D11Device2 *iface, REFGUID guid,
4237 UINT data_size, const void *data)
4239 IDXGIDevice *dxgi_device;
4240 HRESULT hr;
4242 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
4244 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4245 return hr;
4246 hr = IDXGIDevice_SetPrivateData(dxgi_device, guid, data_size, data);
4247 IDXGIDevice_Release(dxgi_device);
4249 return hr;
4252 static HRESULT STDMETHODCALLTYPE d3d11_device_SetPrivateDataInterface(ID3D11Device2 *iface, REFGUID guid,
4253 const IUnknown *data)
4255 IDXGIDevice *dxgi_device;
4256 HRESULT hr;
4258 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
4260 if (FAILED(hr = ID3D11Device2_QueryInterface(iface, &IID_IDXGIDevice, (void **)&dxgi_device)))
4261 return hr;
4262 hr = IDXGIDevice_SetPrivateDataInterface(dxgi_device, guid, data);
4263 IDXGIDevice_Release(dxgi_device);
4265 return hr;
4268 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE d3d11_device_GetFeatureLevel(ID3D11Device2 *iface)
4270 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4272 TRACE("iface %p.\n", iface);
4274 return device->state->feature_level;
4277 static UINT STDMETHODCALLTYPE d3d11_device_GetCreationFlags(ID3D11Device2 *iface)
4279 FIXME("iface %p stub!\n", iface);
4281 return 0;
4284 static HRESULT STDMETHODCALLTYPE d3d11_device_GetDeviceRemovedReason(ID3D11Device2 *iface)
4286 WARN("iface %p stub!\n", iface);
4288 return S_OK;
4291 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext(ID3D11Device2 *iface,
4292 ID3D11DeviceContext **immediate_context)
4294 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4296 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
4298 *immediate_context = (ID3D11DeviceContext *)&device->immediate_context.ID3D11DeviceContext1_iface;
4299 ID3D11DeviceContext_AddRef(*immediate_context);
4302 static HRESULT STDMETHODCALLTYPE d3d11_device_SetExceptionMode(ID3D11Device2 *iface, UINT flags)
4304 FIXME("iface %p, flags %#x stub!\n", iface, flags);
4306 return E_NOTIMPL;
4309 static UINT STDMETHODCALLTYPE d3d11_device_GetExceptionMode(ID3D11Device2 *iface)
4311 FIXME("iface %p stub!\n", iface);
4313 return 0;
4316 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext1(ID3D11Device2 *iface,
4317 ID3D11DeviceContext1 **immediate_context)
4319 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4321 TRACE("iface %p, immediate_context %p.\n", iface, immediate_context);
4323 *immediate_context = &device->immediate_context.ID3D11DeviceContext1_iface;
4324 ID3D11DeviceContext1_AddRef(*immediate_context);
4327 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Device2 *iface, UINT flags,
4328 ID3D11DeviceContext1 **context)
4330 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4331 struct d3d11_device_context *object;
4332 HRESULT hr;
4334 TRACE("iface %p, flags %#x, context %p.\n", iface, flags, context);
4336 if (FAILED(hr = d3d11_deferred_context_create(device, flags, &object)))
4337 return hr;
4339 *context = &object->ID3D11DeviceContext1_iface;
4340 return S_OK;
4343 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device2 *iface,
4344 const D3D11_RASTERIZER_DESC1 *desc, ID3D11RasterizerState1 **state)
4346 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4347 struct d3d_rasterizer_state *object;
4348 HRESULT hr;
4350 TRACE("iface %p, desc %p, state %p.\n", iface, desc, state);
4352 if (!desc)
4353 return E_INVALIDARG;
4355 if (FAILED(hr = d3d_rasterizer_state_create(device, desc, &object)))
4356 return hr;
4358 *state = &object->ID3D11RasterizerState1_iface;
4360 return S_OK;
4363 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeviceContextState(ID3D11Device2 *iface, UINT flags,
4364 const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count, UINT sdk_version,
4365 REFIID emulated_interface, D3D_FEATURE_LEVEL *chosen_feature_level, ID3DDeviceContextState **state)
4367 struct d3d_device *device = impl_from_ID3D11Device2(iface);
4368 struct d3d_device_context_state *state_impl;
4369 struct wined3d_state *wined3d_state;
4370 D3D_FEATURE_LEVEL feature_level;
4371 HRESULT hr = E_INVALIDARG;
4373 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4374 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4375 iface, flags, feature_levels, feature_level_count,
4376 sdk_version, debugstr_guid(emulated_interface), chosen_feature_level, state);
4378 if (flags)
4379 FIXME("Ignoring flags %#x.\n", flags);
4381 wined3d_mutex_lock();
4383 if (!feature_level_count)
4384 goto fail;
4386 if (FAILED(hr = wined3d_state_create(device->wined3d_device,
4387 (const enum wined3d_feature_level *)feature_levels, feature_level_count, &wined3d_state)))
4388 goto fail;
4389 feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
4391 if (chosen_feature_level)
4392 *chosen_feature_level = feature_level;
4394 if (!state)
4396 wined3d_state_destroy(wined3d_state);
4397 wined3d_mutex_unlock();
4398 return S_FALSE;
4401 if (!(state_impl = calloc(1, sizeof(*state_impl))))
4403 wined3d_state_destroy(wined3d_state);
4404 hr = E_OUTOFMEMORY;
4405 goto fail;
4408 d3d_device_context_state_init(state_impl, device, feature_level, emulated_interface);
4409 if (!d3d_device_context_state_add_entry(state_impl, device, wined3d_state))
4411 wined3d_state_destroy(wined3d_state);
4412 ID3DDeviceContextState_Release(&state_impl->ID3DDeviceContextState_iface);
4413 hr = E_FAIL;
4414 goto fail;
4417 *state = &state_impl->ID3DDeviceContextState_iface;
4418 device->d3d11_only = FALSE;
4419 wined3d_mutex_unlock();
4421 return S_OK;
4423 fail:
4424 wined3d_mutex_unlock();
4425 if (chosen_feature_level)
4426 *chosen_feature_level = 0;
4427 if (state)
4428 *state = NULL;
4429 return hr;
4432 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2 *iface, HANDLE handle,
4433 REFIID iid, void **resource)
4435 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface, handle, debugstr_guid(iid), resource);
4437 return E_NOTIMPL;
4440 static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device2 *iface, const WCHAR *name,
4441 DWORD access, REFIID iid, void **resource)
4443 FIXME("iface %p, name %s, access %#lx, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
4444 debugstr_guid(iid), resource);
4446 return E_NOTIMPL;
4449 static void STDMETHODCALLTYPE d3d11_device_GetImmediateContext2(ID3D11Device2 *iface,
4450 ID3D11DeviceContext2 **context)
4452 FIXME("iface %p, context %p stub!\n", iface, context);
4455 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext2(ID3D11Device2 *iface,
4456 UINT flags, ID3D11DeviceContext2 **context)
4458 FIXME("iface %p, flags %#x, context %p stub!\n", iface, flags, context);
4460 return E_NOTIMPL;
4463 static void STDMETHODCALLTYPE d3d11_device_GetResourceTiling(ID3D11Device2 *iface,
4464 ID3D11Resource *resource, UINT *tile_count, D3D11_PACKED_MIP_DESC *mip_desc,
4465 D3D11_TILE_SHAPE *tile_shape, UINT *subresource_tiling_count, UINT first_subresource_tiling,
4466 D3D11_SUBRESOURCE_TILING *subresource_tiling)
4468 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4469 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4470 iface, resource, tile_count, mip_desc, tile_shape,
4471 subresource_tiling_count, first_subresource_tiling, subresource_tiling);
4474 static HRESULT STDMETHODCALLTYPE d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2 *iface,
4475 DXGI_FORMAT format, UINT sample_count, UINT flags, UINT *quality_level_count)
4477 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4478 iface, format, sample_count, flags, quality_level_count);
4480 return E_NOTIMPL;
4483 static const struct ID3D11Device2Vtbl d3d11_device_vtbl =
4485 /* IUnknown methods */
4486 d3d11_device_QueryInterface,
4487 d3d11_device_AddRef,
4488 d3d11_device_Release,
4489 /* ID3D11Device methods */
4490 d3d11_device_CreateBuffer,
4491 d3d11_device_CreateTexture1D,
4492 d3d11_device_CreateTexture2D,
4493 d3d11_device_CreateTexture3D,
4494 d3d11_device_CreateShaderResourceView,
4495 d3d11_device_CreateUnorderedAccessView,
4496 d3d11_device_CreateRenderTargetView,
4497 d3d11_device_CreateDepthStencilView,
4498 d3d11_device_CreateInputLayout,
4499 d3d11_device_CreateVertexShader,
4500 d3d11_device_CreateGeometryShader,
4501 d3d11_device_CreateGeometryShaderWithStreamOutput,
4502 d3d11_device_CreatePixelShader,
4503 d3d11_device_CreateHullShader,
4504 d3d11_device_CreateDomainShader,
4505 d3d11_device_CreateComputeShader,
4506 d3d11_device_CreateClassLinkage,
4507 d3d11_device_CreateBlendState,
4508 d3d11_device_CreateDepthStencilState,
4509 d3d11_device_CreateRasterizerState,
4510 d3d11_device_CreateSamplerState,
4511 d3d11_device_CreateQuery,
4512 d3d11_device_CreatePredicate,
4513 d3d11_device_CreateCounter,
4514 d3d11_device_CreateDeferredContext,
4515 d3d11_device_OpenSharedResource,
4516 d3d11_device_CheckFormatSupport,
4517 d3d11_device_CheckMultisampleQualityLevels,
4518 d3d11_device_CheckCounterInfo,
4519 d3d11_device_CheckCounter,
4520 d3d11_device_CheckFeatureSupport,
4521 d3d11_device_GetPrivateData,
4522 d3d11_device_SetPrivateData,
4523 d3d11_device_SetPrivateDataInterface,
4524 d3d11_device_GetFeatureLevel,
4525 d3d11_device_GetCreationFlags,
4526 d3d11_device_GetDeviceRemovedReason,
4527 d3d11_device_GetImmediateContext,
4528 d3d11_device_SetExceptionMode,
4529 d3d11_device_GetExceptionMode,
4530 /* ID3D11Device1 methods */
4531 d3d11_device_GetImmediateContext1,
4532 d3d11_device_CreateDeferredContext1,
4533 d3d11_device_CreateBlendState1,
4534 d3d11_device_CreateRasterizerState1,
4535 d3d11_device_CreateDeviceContextState,
4536 d3d11_device_OpenSharedResource1,
4537 d3d11_device_OpenSharedResourceByName,
4538 /* ID3D11Device2 methods */
4539 d3d11_device_GetImmediateContext2,
4540 d3d11_device_CreateDeferredContext2,
4541 d3d11_device_GetResourceTiling,
4542 d3d11_device_CheckMultisampleQualityLevels1,
4545 /* Inner IUnknown methods */
4547 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
4549 return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
4552 static HRESULT STDMETHODCALLTYPE d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
4554 struct d3d_device *device = impl_from_IUnknown(iface);
4556 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
4558 if (IsEqualGUID(riid, &IID_ID3D11Device2)
4559 || IsEqualGUID(riid, &IID_ID3D11Device1)
4560 || IsEqualGUID(riid, &IID_ID3D11Device)
4561 || IsEqualGUID(riid, &IID_IUnknown))
4563 *out = &device->ID3D11Device2_iface;
4565 else if (!device->d3d11_only
4566 && (IsEqualGUID(riid, &IID_ID3D10Device1)
4567 || IsEqualGUID(riid, &IID_ID3D10Device)))
4569 *out = &device->ID3D10Device1_iface;
4571 else if (IsEqualGUID(riid, &IID_ID3D10Multithread))
4573 *out = &device->ID3D10Multithread_iface;
4575 else if (IsEqualGUID(riid, &IID_IWineDXGIDeviceParent))
4577 *out = &device->IWineDXGIDeviceParent_iface;
4579 else
4581 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
4582 *out = NULL;
4583 return E_NOINTERFACE;
4586 IUnknown_AddRef((IUnknown *)*out);
4587 return S_OK;
4590 static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
4592 struct d3d_device *device = impl_from_IUnknown(iface);
4593 ULONG refcount = InterlockedIncrement(&device->refcount);
4595 TRACE("%p increasing refcount to %lu.\n", device, refcount);
4597 return refcount;
4600 static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
4602 struct d3d_device *device = impl_from_IUnknown(iface);
4603 ULONG refcount = InterlockedDecrement(&device->refcount);
4604 unsigned int i;
4606 TRACE("%p decreasing refcount to %lu.\n", device, refcount);
4608 if (!refcount)
4610 if (device->state)
4611 d3d_device_context_state_private_release(device->state);
4612 for (i = 0; i < device->context_state_count; ++i)
4614 d3d_device_context_state_remove_entry(device->context_states[i], device);
4616 free(device->context_states);
4617 d3d11_device_context_cleanup(&device->immediate_context);
4618 if (device->wined3d_device)
4620 wined3d_device_decref(device->wined3d_device);
4622 wine_rb_destroy(&device->sampler_states, NULL, NULL);
4623 wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
4624 wine_rb_destroy(&device->depthstencil_states, NULL, NULL);
4625 wine_rb_destroy(&device->blend_states, NULL, NULL);
4628 return refcount;
4631 /* IUnknown methods */
4633 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device1 *iface, REFIID iid,
4634 void **out)
4636 struct d3d_device *device = impl_from_ID3D10Device(iface);
4637 return IUnknown_QueryInterface(device->outer_unk, iid, out);
4640 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device1 *iface)
4642 struct d3d_device *device = impl_from_ID3D10Device(iface);
4643 return IUnknown_AddRef(device->outer_unk);
4646 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device1 *iface)
4648 struct d3d_device *device = impl_from_ID3D10Device(iface);
4649 return IUnknown_Release(device->outer_unk);
4652 /* ID3D10Device methods */
4654 static void d3d10_device_get_constant_buffers(ID3D10Device1 *iface,
4655 enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
4657 struct d3d_device *device = impl_from_ID3D10Device(iface);
4658 unsigned int i;
4660 wined3d_mutex_lock();
4661 for (i = 0; i < buffer_count; ++i)
4663 struct wined3d_constant_buffer_state state;
4664 struct d3d_buffer *buffer_impl;
4666 wined3d_device_context_get_constant_buffer(device->immediate_context.wined3d_context,
4667 type, start_slot + i, &state);
4669 if (!state.buffer)
4671 buffers[i] = NULL;
4672 continue;
4675 buffer_impl = wined3d_buffer_get_parent(state.buffer);
4676 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
4677 ID3D10Buffer_AddRef(buffers[i]);
4679 wined3d_mutex_unlock();
4682 static void d3d10_device_set_constant_buffers(ID3D10Device1 *iface, enum wined3d_shader_type type,
4683 unsigned int start_slot, unsigned int buffer_count, ID3D10Buffer *const *buffers)
4685 struct wined3d_constant_buffer_state wined3d_buffers[D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
4686 struct d3d_device *device = impl_from_ID3D10Device(iface);
4687 unsigned int i;
4689 if (buffer_count > ARRAY_SIZE(wined3d_buffers))
4691 WARN("Buffer count %u exceeds limit; ignoring call.\n", buffer_count);
4692 return;
4695 for (i = 0; i < buffer_count; ++i)
4697 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
4699 wined3d_buffers[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
4700 wined3d_buffers[i].offset = 0;
4701 wined3d_buffers[i].size = WINED3D_MAX_CONSTANT_BUFFER_SIZE * sizeof(struct wined3d_vec4);
4704 wined3d_device_context_set_constant_buffers(device->immediate_context.wined3d_context,
4705 type, start_slot, buffer_count, wined3d_buffers);
4708 static void d3d10_device_set_shader_resource_views(ID3D10Device1 *iface, enum wined3d_shader_type type,
4709 unsigned int start_slot, unsigned int count, ID3D10ShaderResourceView *const *views)
4711 struct wined3d_shader_resource_view *wined3d_views[D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
4712 struct d3d_device *device = impl_from_ID3D10Device(iface);
4713 unsigned int i;
4715 if (count > ARRAY_SIZE(wined3d_views))
4717 WARN("View count %u exceeds limit; ignoring call.\n", count);
4718 return;
4721 for (i = 0; i < count; ++i)
4723 struct d3d_shader_resource_view *view = unsafe_impl_from_ID3D10ShaderResourceView(views[i]);
4725 wined3d_views[i] = view ? view->wined3d_view : NULL;
4728 wined3d_device_context_set_shader_resource_views(device->immediate_context.wined3d_context,
4729 type, start_slot, count, wined3d_views);
4732 static void d3d10_device_set_samplers(ID3D10Device1 *iface, enum wined3d_shader_type type,
4733 unsigned int start_slot, unsigned int count, ID3D10SamplerState *const *samplers)
4735 struct wined3d_sampler *wined3d_samplers[D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT];
4736 struct d3d_device *device = impl_from_ID3D10Device(iface);
4737 unsigned int i;
4739 if (count > ARRAY_SIZE(wined3d_samplers))
4741 WARN("Sampler count %u exceeds limit; ignoring call.\n", count);
4742 return;
4745 for (i = 0; i < count; ++i)
4747 struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D10SamplerState(samplers[i]);
4749 wined3d_samplers[i] = sampler ? sampler->wined3d_sampler : NULL;
4752 wined3d_device_context_set_samplers(device->immediate_context.wined3d_context,
4753 type, start_slot, count, wined3d_samplers);
4756 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device1 *iface,
4757 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4759 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4760 iface, start_slot, buffer_count, buffers);
4762 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot,
4763 buffer_count, buffers);
4766 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device1 *iface,
4767 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4769 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4770 iface, start_slot, view_count, views);
4772 d3d10_device_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, view_count, views);
4775 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
4776 ID3D10PixelShader *shader)
4778 struct d3d_device *device = impl_from_ID3D10Device(iface);
4779 struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
4781 TRACE("iface %p, shader %p\n", iface, shader);
4783 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4784 WINED3D_SHADER_TYPE_PIXEL, ps ? ps->wined3d_shader : NULL);
4787 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device1 *iface,
4788 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4790 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4791 iface, start_slot, sampler_count, samplers);
4793 d3d10_device_set_samplers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, sampler_count, samplers);
4796 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device1 *iface,
4797 ID3D10VertexShader *shader)
4799 struct d3d_device *device = impl_from_ID3D10Device(iface);
4800 struct d3d_vertex_shader *vs = unsafe_impl_from_ID3D10VertexShader(shader);
4802 TRACE("iface %p, shader %p\n", iface, shader);
4804 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4805 WINED3D_SHADER_TYPE_VERTEX, vs ? vs->wined3d_shader : NULL);
4808 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device1 *iface, UINT index_count,
4809 UINT start_index_location, INT base_vertex_location)
4811 struct d3d_device *device = impl_from_ID3D10Device(iface);
4813 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4814 iface, index_count, start_index_location, base_vertex_location);
4816 wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context,
4817 base_vertex_location, start_index_location, index_count, 0, 0);
4820 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device1 *iface, UINT vertex_count,
4821 UINT start_vertex_location)
4823 struct d3d_device *device = impl_from_ID3D10Device(iface);
4825 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4826 iface, vertex_count, start_vertex_location);
4828 wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location, vertex_count, 0, 0);
4831 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device1 *iface,
4832 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4834 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4835 iface, start_slot, buffer_count, buffers);
4837 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot,
4838 buffer_count, buffers);
4841 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device1 *iface,
4842 ID3D10InputLayout *input_layout)
4844 struct d3d_device *device = impl_from_ID3D10Device(iface);
4845 struct d3d_input_layout *layout = unsafe_impl_from_ID3D10InputLayout(input_layout);
4847 TRACE("iface %p, input_layout %p\n", iface, input_layout);
4849 wined3d_device_context_set_vertex_declaration(device->immediate_context.wined3d_context,
4850 layout ? layout->wined3d_decl : NULL);
4853 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device1 *iface, UINT start_slot,
4854 UINT buffer_count, ID3D10Buffer *const *buffers, const UINT *strides, const UINT *offsets)
4856 struct wined3d_stream_state streams[D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
4857 struct d3d_device *device = impl_from_ID3D10Device(iface);
4858 unsigned int i;
4860 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4861 iface, start_slot, buffer_count, buffers, strides, offsets);
4863 if (buffer_count > ARRAY_SIZE(streams))
4865 WARN("Buffer count %u exceeds limit.\n", buffer_count);
4866 buffer_count = ARRAY_SIZE(streams);
4869 for (i = 0; i < buffer_count; ++i)
4871 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(buffers[i]);
4873 streams[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
4874 streams[i].offset = offsets[i];
4875 streams[i].stride = strides[i];
4876 streams[i].frequency = 1;
4877 streams[i].flags = 0;
4880 wined3d_device_context_set_stream_sources(device->immediate_context.wined3d_context,
4881 start_slot, buffer_count, streams);
4884 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device1 *iface,
4885 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
4887 struct d3d_device *device = impl_from_ID3D10Device(iface);
4888 struct d3d_buffer *buffer_impl = unsafe_impl_from_ID3D10Buffer(buffer);
4890 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4891 iface, buffer, debug_dxgi_format(format), offset);
4893 wined3d_device_context_set_index_buffer(device->immediate_context.wined3d_context,
4894 buffer_impl ? buffer_impl->wined3d_buffer : NULL,
4895 wined3dformat_from_dxgi_format(format), offset);
4898 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *iface,
4899 UINT instance_index_count, UINT instance_count, UINT start_index_location,
4900 INT base_vertex_location, UINT start_instance_location)
4902 struct d3d_device *device = impl_from_ID3D10Device(iface);
4904 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4905 "base_vertex_location %d, start_instance_location %u.\n",
4906 iface, instance_index_count, instance_count, start_index_location,
4907 base_vertex_location, start_instance_location);
4909 wined3d_device_context_draw_indexed(device->immediate_context.wined3d_context, base_vertex_location,
4910 start_index_location, instance_index_count, start_instance_location, instance_count);
4913 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device1 *iface,
4914 UINT instance_vertex_count, UINT instance_count,
4915 UINT start_vertex_location, UINT start_instance_location)
4917 struct d3d_device *device = impl_from_ID3D10Device(iface);
4919 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4920 "start_instance_location %u.\n", iface, instance_vertex_count, instance_count,
4921 start_vertex_location, start_instance_location);
4923 wined3d_device_context_draw(device->immediate_context.wined3d_context, start_vertex_location,
4924 instance_vertex_count, start_instance_location, instance_count);
4927 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device1 *iface,
4928 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
4930 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4931 iface, start_slot, buffer_count, buffers);
4933 d3d10_device_set_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot,
4934 buffer_count, buffers);
4937 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device1 *iface, ID3D10GeometryShader *shader)
4939 struct d3d_device *device = impl_from_ID3D10Device(iface);
4940 struct d3d_geometry_shader *gs = unsafe_impl_from_ID3D10GeometryShader(shader);
4942 TRACE("iface %p, shader %p.\n", iface, shader);
4944 wined3d_device_context_set_shader(device->immediate_context.wined3d_context,
4945 WINED3D_SHADER_TYPE_GEOMETRY, gs ? gs->wined3d_shader : NULL);
4948 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1 *iface,
4949 D3D10_PRIMITIVE_TOPOLOGY topology)
4951 struct d3d_device *device = impl_from_ID3D10Device(iface);
4953 TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
4955 wined3d_device_context_set_primitive_type(device->immediate_context.wined3d_context,
4956 (enum wined3d_primitive_type)topology, 0);
4959 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device1 *iface,
4960 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4962 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4963 iface, start_slot, view_count, views);
4965 d3d10_device_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, view_count, views);
4968 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device1 *iface,
4969 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
4971 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4972 iface, start_slot, sampler_count, samplers);
4974 d3d10_device_set_samplers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, sampler_count, samplers);
4977 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device1 *iface, ID3D10Predicate *predicate, BOOL value)
4979 struct d3d_device *device = impl_from_ID3D10Device(iface);
4980 struct d3d_query *query;
4982 TRACE("iface %p, predicate %p, value %#x.\n", iface, predicate, value);
4984 query = unsafe_impl_from_ID3D10Query((ID3D10Query *)predicate);
4985 wined3d_device_context_set_predication(device->immediate_context.wined3d_context,
4986 query ? query->wined3d_query : NULL, value);
4989 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device1 *iface,
4990 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
4992 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4993 iface, start_slot, view_count, views);
4995 d3d10_device_set_shader_resource_views(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, view_count, views);
4998 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device1 *iface,
4999 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
5001 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5002 iface, start_slot, sampler_count, samplers);
5004 d3d10_device_set_samplers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, sampler_count, samplers);
5007 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *iface,
5008 UINT rtv_count, ID3D10RenderTargetView *const *rtvs, ID3D10DepthStencilView *depth_stencil_view)
5010 struct wined3d_rendertarget_view *wined3d_rtvs[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
5011 struct d3d_device *device = impl_from_ID3D10Device(iface);
5012 struct d3d_depthstencil_view *dsv;
5013 unsigned int i;
5015 TRACE("iface %p, rtv_count %u, rtvs %p, depth_stencil_view %p.\n", iface, rtv_count, rtvs, depth_stencil_view);
5017 if (rtv_count > ARRAY_SIZE(wined3d_rtvs))
5019 WARN("View count %u exceeds limit.\n", rtv_count);
5020 rtv_count = ARRAY_SIZE(wined3d_rtvs);
5023 for (i = 0; i < rtv_count; ++i)
5025 struct d3d_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(rtvs[i]);
5027 wined3d_rtvs[i] = rtv ? rtv->wined3d_view : NULL;
5030 dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
5032 wined3d_device_context_set_render_targets_and_unordered_access_views(device->immediate_context.wined3d_context,
5033 ARRAY_SIZE(wined3d_rtvs), wined3d_rtvs, dsv ? dsv->wined3d_view : NULL, ~0u, NULL, NULL);
5036 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
5037 ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
5039 struct d3d_device *device = impl_from_ID3D10Device(iface);
5040 struct d3d_blend_state *blend_state_object;
5042 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
5043 iface, blend_state, debug_float4(blend_factor), sample_mask);
5045 blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
5046 d3d11_device_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
5047 blend_state_object ? (ID3D11BlendState *)&blend_state_object->ID3D11BlendState1_iface : NULL,
5048 blend_factor, sample_mask);
5051 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
5052 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
5054 struct d3d_device *device = impl_from_ID3D10Device(iface);
5055 struct d3d_depthstencil_state *ds_state_object;
5057 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
5058 iface, depth_stencil_state, stencil_ref);
5060 ds_state_object = unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state);
5061 d3d11_device_context_OMSetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
5062 ds_state_object ? &ds_state_object->ID3D11DepthStencilState_iface : NULL, stencil_ref);
5065 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface,
5066 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
5068 struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS] = {0};
5069 struct d3d_device *device = impl_from_ID3D10Device(iface);
5070 unsigned int count, i;
5072 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets);
5074 count = min(target_count, ARRAY_SIZE(outputs));
5075 for (i = 0; i < count; ++i)
5077 struct d3d_buffer *buffer = unsafe_impl_from_ID3D10Buffer(targets[i]);
5079 outputs[i].buffer = buffer ? buffer->wined3d_buffer : NULL;
5080 outputs[i].offset = offsets ? offsets[i] : 0;
5083 wined3d_device_context_set_stream_outputs(device->immediate_context.wined3d_context, outputs);
5086 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface)
5088 FIXME("iface %p stub!\n", iface);
5091 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state)
5093 struct d3d_device *device = impl_from_ID3D10Device(iface);
5094 struct d3d_rasterizer_state *rasterizer_state_object;
5096 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
5098 rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state);
5099 d3d11_device_context_RSSetState(&device->immediate_context.ID3D11DeviceContext1_iface,
5100 rasterizer_state_object ? (ID3D11RasterizerState *)&rasterizer_state_object->ID3D11RasterizerState1_iface : NULL);
5103 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface,
5104 UINT viewport_count, const D3D10_VIEWPORT *viewports)
5106 struct d3d_device *device = impl_from_ID3D10Device(iface);
5107 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
5108 unsigned int i;
5110 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface, viewport_count, viewports);
5112 if (viewport_count > ARRAY_SIZE(wined3d_vp))
5113 return;
5115 for (i = 0; i < viewport_count; ++i)
5117 wined3d_vp[i].x = viewports[i].TopLeftX;
5118 wined3d_vp[i].y = viewports[i].TopLeftY;
5119 wined3d_vp[i].width = viewports[i].Width;
5120 wined3d_vp[i].height = viewports[i].Height;
5121 wined3d_vp[i].min_z = viewports[i].MinDepth;
5122 wined3d_vp[i].max_z = viewports[i].MaxDepth;
5125 wined3d_device_context_set_viewports(device->immediate_context.wined3d_context, viewport_count, wined3d_vp);
5128 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device1 *iface,
5129 UINT rect_count, const D3D10_RECT *rects)
5131 struct d3d_device *device = impl_from_ID3D10Device(iface);
5133 TRACE("iface %p, rect_count %u, rects %p.\n", iface, rect_count, rects);
5135 if (rect_count > WINED3D_MAX_VIEWPORTS)
5136 return;
5138 wined3d_device_context_set_scissor_rects(device->immediate_context.wined3d_context, rect_count, rects);
5141 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device1 *iface,
5142 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
5143 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
5145 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5146 struct d3d_device *device = impl_from_ID3D10Device(iface);
5147 struct wined3d_box wined3d_src_box;
5149 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5150 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5151 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
5152 src_resource, src_subresource_idx, src_box);
5154 if (!dst_resource || !src_resource)
5155 return;
5157 if (src_box)
5158 wined3d_box_set(&wined3d_src_box, src_box->left, src_box->top,
5159 src_box->right, src_box->bottom, src_box->front, src_box->back);
5161 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5162 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5163 wined3d_device_context_copy_sub_resource_region(device->immediate_context.wined3d_context,
5164 wined3d_dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
5165 wined3d_src_resource, src_subresource_idx, src_box ? &wined3d_src_box : NULL, 0);
5168 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device1 *iface,
5169 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
5171 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5172 struct d3d_device *device = impl_from_ID3D10Device(iface);
5174 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface, dst_resource, src_resource);
5176 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5177 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5178 wined3d_device_context_copy_resource(device->immediate_context.wined3d_context,
5179 wined3d_dst_resource, wined3d_src_resource);
5182 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *iface,
5183 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
5184 const void *data, UINT row_pitch, UINT depth_pitch)
5186 struct d3d_device *device = impl_from_ID3D10Device(iface);
5187 ID3D11Resource *d3d11_resource;
5189 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5190 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
5192 ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource);
5193 d3d11_device_context_UpdateSubresource(&device->immediate_context.ID3D11DeviceContext1_iface,
5194 d3d11_resource, subresource_idx, (const D3D11_BOX *)box, data, row_pitch, depth_pitch);
5195 ID3D11Resource_Release(d3d11_resource);
5198 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
5199 ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
5201 struct d3d_device *device = impl_from_ID3D10Device(iface);
5202 struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
5203 const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
5204 HRESULT hr;
5206 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5207 iface, render_target_view, debug_float4(color_rgba));
5209 if (!view)
5210 return;
5212 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
5213 view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
5214 ERR("Failed to clear view, hr %#lx.\n", hr);
5217 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
5218 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
5220 struct d3d_device *device = impl_from_ID3D10Device(iface);
5221 struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
5222 DWORD wined3d_flags;
5223 HRESULT hr;
5225 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5226 iface, depth_stencil_view, flags, depth, stencil);
5228 if (!view)
5229 return;
5231 wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
5233 if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
5234 view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil)))
5235 ERR("Failed to clear view, hr %#lx.\n", hr);
5238 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
5239 ID3D10ShaderResourceView *view)
5241 struct d3d_device *device = impl_from_ID3D10Device(iface);
5242 struct d3d_shader_resource_view *srv = unsafe_impl_from_ID3D10ShaderResourceView(view);
5244 TRACE("iface %p, view %p.\n", iface, view);
5246 wined3d_device_context_generate_mipmaps(device->immediate_context.wined3d_context, srv->wined3d_view);
5249 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *iface,
5250 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
5251 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
5253 struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
5254 struct d3d_device *device = impl_from_ID3D10Device(iface);
5255 enum wined3d_format_id wined3d_format;
5257 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5258 "src_resource %p, src_subresource_idx %u, format %s.\n",
5259 iface, dst_resource, dst_subresource_idx,
5260 src_resource, src_subresource_idx, debug_dxgi_format(format));
5262 wined3d_dst_resource = wined3d_resource_from_d3d10_resource(dst_resource);
5263 wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
5264 wined3d_format = wined3dformat_from_dxgi_format(format);
5265 wined3d_device_context_resolve_sub_resource(device->immediate_context.wined3d_context,
5266 wined3d_dst_resource, dst_subresource_idx,
5267 wined3d_src_resource, src_subresource_idx, wined3d_format);
5270 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device1 *iface,
5271 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5273 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5274 iface, start_slot, buffer_count, buffers);
5276 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_VERTEX, start_slot, buffer_count,
5277 buffers);
5280 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *iface,
5281 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5283 struct d3d_device *device = impl_from_ID3D10Device(iface);
5284 unsigned int i;
5286 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5287 iface, start_slot, view_count, views);
5289 wined3d_mutex_lock();
5290 for (i = 0; i < view_count; ++i)
5292 struct wined3d_shader_resource_view *wined3d_view;
5293 struct d3d_shader_resource_view *view_impl;
5295 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5296 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
5298 views[i] = NULL;
5299 continue;
5302 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5303 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5304 ID3D10ShaderResourceView_AddRef(views[i]);
5306 wined3d_mutex_unlock();
5309 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
5311 struct d3d_device *device = impl_from_ID3D10Device(iface);
5312 struct d3d_pixel_shader *shader_impl;
5313 struct wined3d_shader *wined3d_shader;
5315 TRACE("iface %p, shader %p.\n", iface, shader);
5317 wined3d_mutex_lock();
5318 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5319 WINED3D_SHADER_TYPE_PIXEL)))
5321 wined3d_mutex_unlock();
5322 *shader = NULL;
5323 return;
5326 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5327 wined3d_mutex_unlock();
5328 *shader = &shader_impl->ID3D10PixelShader_iface;
5329 ID3D10PixelShader_AddRef(*shader);
5332 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device1 *iface,
5333 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5335 struct d3d_device *device = impl_from_ID3D10Device(iface);
5336 unsigned int i;
5338 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5339 iface, start_slot, sampler_count, samplers);
5341 wined3d_mutex_lock();
5342 for (i = 0; i < sampler_count; ++i)
5344 struct d3d_sampler_state *sampler_impl;
5345 struct wined3d_sampler *wined3d_sampler;
5347 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5348 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_PIXEL, start_slot + i)))
5350 samplers[i] = NULL;
5351 continue;
5354 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5355 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5356 ID3D10SamplerState_AddRef(samplers[i]);
5358 wined3d_mutex_unlock();
5361 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device1 *iface, ID3D10VertexShader **shader)
5363 struct d3d_device *device = impl_from_ID3D10Device(iface);
5364 struct d3d_vertex_shader *shader_impl;
5365 struct wined3d_shader *wined3d_shader;
5367 TRACE("iface %p, shader %p.\n", iface, shader);
5369 wined3d_mutex_lock();
5370 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5371 WINED3D_SHADER_TYPE_VERTEX)))
5373 wined3d_mutex_unlock();
5374 *shader = NULL;
5375 return;
5378 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5379 wined3d_mutex_unlock();
5380 *shader = &shader_impl->ID3D10VertexShader_iface;
5381 ID3D10VertexShader_AddRef(*shader);
5384 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device1 *iface,
5385 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5387 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5388 iface, start_slot, buffer_count, buffers);
5390 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_PIXEL, start_slot, buffer_count,
5391 buffers);
5394 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device1 *iface, ID3D10InputLayout **input_layout)
5396 struct d3d_device *device = impl_from_ID3D10Device(iface);
5397 struct wined3d_vertex_declaration *wined3d_declaration;
5398 struct d3d_input_layout *input_layout_impl;
5400 TRACE("iface %p, input_layout %p.\n", iface, input_layout);
5402 wined3d_mutex_lock();
5403 if (!(wined3d_declaration = wined3d_device_context_get_vertex_declaration(
5404 device->immediate_context.wined3d_context)))
5406 wined3d_mutex_unlock();
5407 *input_layout = NULL;
5408 return;
5411 input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
5412 wined3d_mutex_unlock();
5413 *input_layout = &input_layout_impl->ID3D10InputLayout_iface;
5414 ID3D10InputLayout_AddRef(*input_layout);
5417 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *iface,
5418 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
5420 struct d3d_device *device = impl_from_ID3D10Device(iface);
5421 unsigned int i;
5423 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5424 iface, start_slot, buffer_count, buffers, strides, offsets);
5426 wined3d_mutex_lock();
5427 for (i = 0; i < buffer_count; ++i)
5429 struct wined3d_buffer *wined3d_buffer = NULL;
5430 struct d3d_buffer *buffer_impl;
5432 if (FAILED(wined3d_device_context_get_stream_source(device->immediate_context.wined3d_context, start_slot + i,
5433 &wined3d_buffer, &offsets[i], &strides[i])))
5434 ERR("Failed to get vertex buffer.\n");
5436 if (!wined3d_buffer)
5438 buffers[i] = NULL;
5439 continue;
5442 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5443 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
5444 ID3D10Buffer_AddRef(buffers[i]);
5446 wined3d_mutex_unlock();
5449 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device1 *iface,
5450 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
5452 struct d3d_device *device = impl_from_ID3D10Device(iface);
5453 enum wined3d_format_id wined3d_format;
5454 struct wined3d_buffer *wined3d_buffer;
5455 struct d3d_buffer *buffer_impl;
5457 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface, buffer, format, offset);
5459 wined3d_mutex_lock();
5460 wined3d_buffer = wined3d_device_context_get_index_buffer(
5461 device->immediate_context.wined3d_context, &wined3d_format, offset);
5462 *format = dxgi_format_from_wined3dformat(wined3d_format);
5463 if (!wined3d_buffer)
5465 wined3d_mutex_unlock();
5466 *buffer = NULL;
5467 return;
5470 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5471 wined3d_mutex_unlock();
5472 *buffer = &buffer_impl->ID3D10Buffer_iface;
5473 ID3D10Buffer_AddRef(*buffer);
5476 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device1 *iface,
5477 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
5479 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5480 iface, start_slot, buffer_count, buffers);
5482 d3d10_device_get_constant_buffers(iface, WINED3D_SHADER_TYPE_GEOMETRY, start_slot, buffer_count,
5483 buffers);
5486 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device1 *iface, ID3D10GeometryShader **shader)
5488 struct d3d_device *device = impl_from_ID3D10Device(iface);
5489 struct d3d_geometry_shader *shader_impl;
5490 struct wined3d_shader *wined3d_shader;
5492 TRACE("iface %p, shader %p.\n", iface, shader);
5494 wined3d_mutex_lock();
5495 if (!(wined3d_shader = wined3d_device_context_get_shader(device->immediate_context.wined3d_context,
5496 WINED3D_SHADER_TYPE_GEOMETRY)))
5498 wined3d_mutex_unlock();
5499 *shader = NULL;
5500 return;
5503 shader_impl = wined3d_shader_get_parent(wined3d_shader);
5504 wined3d_mutex_unlock();
5505 *shader = &shader_impl->ID3D10GeometryShader_iface;
5506 ID3D10GeometryShader_AddRef(*shader);
5509 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1 *iface,
5510 D3D10_PRIMITIVE_TOPOLOGY *topology)
5512 struct d3d_device *device = impl_from_ID3D10Device(iface);
5514 TRACE("iface %p, topology %p.\n", iface, topology);
5516 wined3d_mutex_lock();
5517 wined3d_device_context_get_primitive_type(device->immediate_context.wined3d_context,
5518 (enum wined3d_primitive_type *)topology, NULL);
5519 wined3d_mutex_unlock();
5522 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *iface,
5523 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5525 struct d3d_device *device = impl_from_ID3D10Device(iface);
5526 unsigned int i;
5528 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5529 iface, start_slot, view_count, views);
5531 wined3d_mutex_lock();
5532 for (i = 0; i < view_count; ++i)
5534 struct wined3d_shader_resource_view *wined3d_view;
5535 struct d3d_shader_resource_view *view_impl;
5537 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5538 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
5540 views[i] = NULL;
5541 continue;
5544 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5545 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5546 ID3D10ShaderResourceView_AddRef(views[i]);
5548 wined3d_mutex_unlock();
5551 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device1 *iface,
5552 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5554 struct d3d_device *device = impl_from_ID3D10Device(iface);
5555 unsigned int i;
5557 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5558 iface, start_slot, sampler_count, samplers);
5560 wined3d_mutex_lock();
5561 for (i = 0; i < sampler_count; ++i)
5563 struct d3d_sampler_state *sampler_impl;
5564 struct wined3d_sampler *wined3d_sampler;
5566 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5567 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_VERTEX, start_slot + i)))
5569 samplers[i] = NULL;
5570 continue;
5573 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5574 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5575 ID3D10SamplerState_AddRef(samplers[i]);
5577 wined3d_mutex_unlock();
5580 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device1 *iface,
5581 ID3D10Predicate **predicate, BOOL *value)
5583 struct d3d_device *device = impl_from_ID3D10Device(iface);
5584 struct wined3d_query *wined3d_predicate;
5585 struct d3d_query *predicate_impl;
5587 TRACE("iface %p, predicate %p, value %p.\n", iface, predicate, value);
5589 wined3d_mutex_lock();
5590 if (!(wined3d_predicate = wined3d_device_context_get_predication(device->immediate_context.wined3d_context, value)))
5592 wined3d_mutex_unlock();
5593 *predicate = NULL;
5594 return;
5597 predicate_impl = wined3d_query_get_parent(wined3d_predicate);
5598 wined3d_mutex_unlock();
5599 *predicate = (ID3D10Predicate *)&predicate_impl->ID3D10Query_iface;
5600 ID3D10Predicate_AddRef(*predicate);
5603 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *iface,
5604 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
5606 struct d3d_device *device = impl_from_ID3D10Device(iface);
5607 unsigned int i;
5609 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5610 iface, start_slot, view_count, views);
5612 wined3d_mutex_lock();
5613 for (i = 0; i < view_count; ++i)
5615 struct wined3d_shader_resource_view *wined3d_view;
5616 struct d3d_shader_resource_view *view_impl;
5618 if (!(wined3d_view = wined3d_device_context_get_shader_resource_view(
5619 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
5621 views[i] = NULL;
5622 continue;
5625 view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
5626 views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
5627 ID3D10ShaderResourceView_AddRef(views[i]);
5629 wined3d_mutex_unlock();
5632 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device1 *iface,
5633 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
5635 struct d3d_device *device = impl_from_ID3D10Device(iface);
5636 unsigned int i;
5638 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5639 iface, start_slot, sampler_count, samplers);
5641 wined3d_mutex_lock();
5642 for (i = 0; i < sampler_count; ++i)
5644 struct d3d_sampler_state *sampler_impl;
5645 struct wined3d_sampler *wined3d_sampler;
5647 if (!(wined3d_sampler = wined3d_device_context_get_sampler(
5648 device->immediate_context.wined3d_context, WINED3D_SHADER_TYPE_GEOMETRY, start_slot + i)))
5650 samplers[i] = NULL;
5651 continue;
5654 sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
5655 samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
5656 ID3D10SamplerState_AddRef(samplers[i]);
5658 wined3d_mutex_unlock();
5661 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *iface,
5662 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
5664 struct d3d_device *device = impl_from_ID3D10Device(iface);
5665 struct wined3d_rendertarget_view *wined3d_view;
5667 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5668 iface, view_count, render_target_views, depth_stencil_view);
5670 wined3d_mutex_lock();
5671 if (render_target_views)
5673 struct d3d_rendertarget_view *view_impl;
5674 unsigned int i;
5676 for (i = 0; i < view_count; ++i)
5678 if (!(wined3d_view = wined3d_device_context_get_rendertarget_view(
5679 device->immediate_context.wined3d_context, i))
5680 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
5682 render_target_views[i] = NULL;
5683 continue;
5686 render_target_views[i] = &view_impl->ID3D10RenderTargetView_iface;
5687 ID3D10RenderTargetView_AddRef(render_target_views[i]);
5691 if (depth_stencil_view)
5693 struct d3d_depthstencil_view *view_impl;
5695 if (!(wined3d_view = wined3d_device_context_get_depth_stencil_view(device->immediate_context.wined3d_context))
5696 || !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
5698 *depth_stencil_view = NULL;
5700 else
5702 *depth_stencil_view = &view_impl->ID3D10DepthStencilView_iface;
5703 ID3D10DepthStencilView_AddRef(*depth_stencil_view);
5706 wined3d_mutex_unlock();
5709 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device1 *iface,
5710 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
5712 struct d3d_device *device = impl_from_ID3D10Device(iface);
5713 ID3D11BlendState *d3d11_blend_state;
5715 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5716 iface, blend_state, blend_factor, sample_mask);
5718 d3d11_device_context_OMGetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
5719 &d3d11_blend_state, blend_factor, sample_mask);
5721 if (blend_state)
5723 if (d3d11_blend_state)
5725 *blend_state = (ID3D10BlendState *)&impl_from_ID3D11BlendState1(
5726 (ID3D11BlendState1 *)d3d11_blend_state)->ID3D10BlendState1_iface;
5727 ID3D10BlendState_AddRef(*blend_state);
5729 else
5730 *blend_state = NULL;
5733 if (d3d11_blend_state)
5734 ID3D11BlendState_Release(d3d11_blend_state);
5737 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device1 *iface,
5738 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
5740 struct d3d_device *device = impl_from_ID3D10Device(iface);
5741 ID3D11DepthStencilState *d3d11_iface = NULL;
5743 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5744 iface, depth_stencil_state, stencil_ref);
5746 d3d11_device_context_OMGetDepthStencilState(&device->immediate_context.ID3D11DeviceContext1_iface,
5747 &d3d11_iface, stencil_ref);
5749 if (depth_stencil_state)
5751 if (d3d11_iface)
5753 *depth_stencil_state = &impl_from_ID3D11DepthStencilState(d3d11_iface)->ID3D10DepthStencilState_iface;
5754 ID3D10DepthStencilState_AddRef(*depth_stencil_state);
5756 else
5757 *depth_stencil_state = NULL;
5760 if (d3d11_iface)
5761 ID3D11DepthStencilState_Release(d3d11_iface);
5764 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device1 *iface,
5765 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
5767 struct d3d_device *device = impl_from_ID3D10Device(iface);
5768 unsigned int i;
5770 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5771 iface, buffer_count, buffers, offsets);
5773 wined3d_mutex_lock();
5774 for (i = 0; i < buffer_count; ++i)
5776 struct wined3d_buffer *wined3d_buffer;
5777 struct d3d_buffer *buffer_impl;
5779 if (!(wined3d_buffer = wined3d_device_context_get_stream_output(
5780 device->immediate_context.wined3d_context, i, &offsets[i])))
5782 buffers[i] = NULL;
5783 continue;
5786 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
5787 buffers[i] = &buffer_impl->ID3D10Buffer_iface;
5788 ID3D10Buffer_AddRef(buffers[i]);
5790 wined3d_mutex_unlock();
5793 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device1 *iface, ID3D10RasterizerState **rasterizer_state)
5795 struct d3d_device *device = impl_from_ID3D10Device(iface);
5796 struct d3d_rasterizer_state *rasterizer_state_impl;
5797 struct wined3d_rasterizer_state *wined3d_state;
5799 TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
5801 wined3d_mutex_lock();
5802 if ((wined3d_state = wined3d_device_context_get_rasterizer_state(device->immediate_context.wined3d_context)))
5804 rasterizer_state_impl = wined3d_rasterizer_state_get_parent(wined3d_state);
5805 ID3D10RasterizerState_AddRef(*rasterizer_state = &rasterizer_state_impl->ID3D10RasterizerState_iface);
5807 else
5809 *rasterizer_state = NULL;
5811 wined3d_mutex_unlock();
5814 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device1 *iface,
5815 UINT *viewport_count, D3D10_VIEWPORT *viewports)
5817 struct d3d_device *device = impl_from_ID3D10Device(iface);
5818 struct wined3d_viewport wined3d_vp[WINED3D_MAX_VIEWPORTS];
5819 unsigned int actual_count = ARRAY_SIZE(wined3d_vp), i;
5821 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface, viewport_count, viewports);
5823 if (!viewport_count)
5824 return;
5826 wined3d_mutex_lock();
5827 wined3d_device_context_get_viewports(device->immediate_context.wined3d_context,
5828 &actual_count, viewports ? wined3d_vp : NULL);
5829 wined3d_mutex_unlock();
5831 if (!viewports)
5833 *viewport_count = actual_count;
5834 return;
5837 if (*viewport_count > actual_count)
5838 memset(&viewports[actual_count], 0, (*viewport_count - actual_count) * sizeof(*viewports));
5840 *viewport_count = min(actual_count, *viewport_count);
5841 for (i = 0; i < *viewport_count; ++i)
5843 viewports[i].TopLeftX = wined3d_vp[i].x;
5844 viewports[i].TopLeftY = wined3d_vp[i].y;
5845 viewports[i].Width = wined3d_vp[i].width;
5846 viewports[i].Height = wined3d_vp[i].height;
5847 viewports[i].MinDepth = wined3d_vp[i].min_z;
5848 viewports[i].MaxDepth = wined3d_vp[i].max_z;
5852 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device1 *iface, UINT *rect_count, D3D10_RECT *rects)
5854 struct d3d_device *device = impl_from_ID3D10Device(iface);
5855 unsigned int actual_count;
5857 TRACE("iface %p, rect_count %p, rects %p.\n", iface, rect_count, rects);
5859 if (!rect_count)
5860 return;
5862 actual_count = *rect_count;
5864 wined3d_mutex_lock();
5865 wined3d_device_context_get_scissor_rects(device->immediate_context.wined3d_context, &actual_count, rects);
5866 wined3d_mutex_unlock();
5868 if (!rects)
5870 *rect_count = actual_count;
5871 return;
5874 if (*rect_count > actual_count)
5875 memset(&rects[actual_count], 0, (*rect_count - actual_count) * sizeof(*rects));
5878 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device1 *iface)
5880 TRACE("iface %p.\n", iface);
5882 /* In the current implementation the device is never removed, so we can
5883 * just return S_OK here. */
5885 return S_OK;
5888 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device1 *iface, UINT flags)
5890 FIXME("iface %p, flags %#x stub!\n", iface, flags);
5892 return E_NOTIMPL;
5895 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device1 *iface)
5897 FIXME("iface %p stub!\n", iface);
5899 return 0;
5902 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device1 *iface,
5903 REFGUID guid, UINT *data_size, void *data)
5905 struct d3d_device *device = impl_from_ID3D10Device(iface);
5907 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
5909 return d3d11_device_GetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
5912 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device1 *iface,
5913 REFGUID guid, UINT data_size, const void *data)
5915 struct d3d_device *device = impl_from_ID3D10Device(iface);
5917 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
5919 return d3d11_device_SetPrivateData(&device->ID3D11Device2_iface, guid, data_size, data);
5922 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device1 *iface,
5923 REFGUID guid, const IUnknown *data)
5925 struct d3d_device *device = impl_from_ID3D10Device(iface);
5927 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
5929 return d3d11_device_SetPrivateDataInterface(&device->ID3D11Device2_iface, guid, data);
5932 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device1 *iface)
5934 struct d3d_device *device = impl_from_ID3D10Device(iface);
5936 TRACE("iface %p.\n", iface);
5938 d3d11_device_context_ClearState(&device->immediate_context.ID3D11DeviceContext1_iface);
5941 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
5943 struct d3d_device *device = impl_from_ID3D10Device(iface);
5945 TRACE("iface %p.\n", iface);
5947 wined3d_device_context_flush(device->immediate_context.wined3d_context);
5950 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
5951 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
5953 struct d3d_device *device = impl_from_ID3D10Device(iface);
5954 D3D11_BUFFER_DESC d3d11_desc;
5955 struct d3d_buffer *object;
5956 HRESULT hr;
5958 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface, desc, data, buffer);
5960 d3d11_desc.ByteWidth = desc->ByteWidth;
5961 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5962 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5963 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5964 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5965 d3d11_desc.StructureByteStride = 0;
5967 if (FAILED(hr = d3d_buffer_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5968 return hr;
5970 *buffer = &object->ID3D10Buffer_iface;
5972 return S_OK;
5975 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device1 *iface,
5976 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
5978 struct d3d_device *device = impl_from_ID3D10Device(iface);
5979 D3D11_TEXTURE1D_DESC d3d11_desc;
5980 struct d3d_texture1d *object;
5981 HRESULT hr;
5983 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
5985 d3d11_desc.Width = desc->Width;
5986 d3d11_desc.MipLevels = desc->MipLevels;
5987 d3d11_desc.ArraySize = desc->ArraySize;
5988 d3d11_desc.Format = desc->Format;
5989 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
5990 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
5991 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
5992 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
5994 if (FAILED(hr = d3d_texture1d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
5995 return hr;
5997 *texture = &object->ID3D10Texture1D_iface;
5999 return S_OK;
6002 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device1 *iface,
6003 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
6004 ID3D10Texture2D **texture)
6006 struct d3d_device *device = impl_from_ID3D10Device(iface);
6007 D3D11_TEXTURE2D_DESC d3d11_desc;
6008 struct d3d_texture2d *object;
6009 HRESULT hr;
6011 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
6013 d3d11_desc.Width = desc->Width;
6014 d3d11_desc.Height = desc->Height;
6015 d3d11_desc.MipLevels = desc->MipLevels;
6016 d3d11_desc.ArraySize = desc->ArraySize;
6017 d3d11_desc.Format = desc->Format;
6018 d3d11_desc.SampleDesc = desc->SampleDesc;
6019 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
6020 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
6021 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
6022 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
6024 if (FAILED(hr = d3d_texture2d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
6025 return hr;
6027 *texture = &object->ID3D10Texture2D_iface;
6029 return S_OK;
6032 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *iface,
6033 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data,
6034 ID3D10Texture3D **texture)
6036 struct d3d_device *device = impl_from_ID3D10Device(iface);
6037 D3D11_TEXTURE3D_DESC d3d11_desc;
6038 struct d3d_texture3d *object;
6039 HRESULT hr;
6041 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
6043 d3d11_desc.Width = desc->Width;
6044 d3d11_desc.Height = desc->Height;
6045 d3d11_desc.Depth = desc->Depth;
6046 d3d11_desc.MipLevels = desc->MipLevels;
6047 d3d11_desc.Format = desc->Format;
6048 d3d11_desc.Usage = d3d11_usage_from_d3d10_usage(desc->Usage);
6049 d3d11_desc.BindFlags = d3d11_bind_flags_from_d3d10_bind_flags(desc->BindFlags);
6050 d3d11_desc.CPUAccessFlags = d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc->CPUAccessFlags);
6051 d3d11_desc.MiscFlags = d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc->MiscFlags);
6053 if (FAILED(hr = d3d_texture3d_create(device, &d3d11_desc, (const D3D11_SUBRESOURCE_DATA *)data, &object)))
6054 return hr;
6056 *texture = &object->ID3D10Texture3D_iface;
6058 return S_OK;
6061 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
6062 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
6064 struct d3d_device *device = impl_from_ID3D10Device(iface);
6065 struct d3d_shader_resource_view *object;
6066 ID3D11Resource *d3d11_resource;
6067 HRESULT hr;
6069 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6071 *view = NULL;
6073 if (!resource)
6074 return E_INVALIDARG;
6076 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6078 ERR("Resource does not implement ID3D11Resource.\n");
6079 return E_FAIL;
6082 hr = d3d_shader_resource_view_create(device, d3d11_resource, (const D3D11_SHADER_RESOURCE_VIEW_DESC *)desc,
6083 &object);
6084 ID3D11Resource_Release(d3d11_resource);
6085 if (FAILED(hr))
6086 return hr;
6088 *view = &object->ID3D10ShaderResourceView1_iface;
6090 return S_OK;
6093 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
6094 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
6096 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6098 return d3d10_device_CreateShaderResourceView1(iface, resource,
6099 (const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
6102 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
6103 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
6105 struct d3d_device *device = impl_from_ID3D10Device(iface);
6106 struct d3d_rendertarget_view *object;
6107 ID3D11Resource *d3d11_resource;
6108 HRESULT hr;
6110 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6112 *view = NULL;
6114 if (!resource)
6115 return E_INVALIDARG;
6117 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6119 ERR("Resource does not implement ID3D11Resource.\n");
6120 return E_FAIL;
6123 hr = d3d_rendertarget_view_create(device, d3d11_resource, (const D3D11_RENDER_TARGET_VIEW_DESC *)desc, &object);
6124 ID3D11Resource_Release(d3d11_resource);
6125 if (FAILED(hr))
6126 return hr;
6128 *view = &object->ID3D10RenderTargetView_iface;
6130 return S_OK;
6133 static D3D11_DSV_DIMENSION d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim)
6135 return (D3D11_DSV_DIMENSION)dim;
6138 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device1 *iface,
6139 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
6141 struct d3d_device *device = impl_from_ID3D10Device(iface);
6142 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc;
6143 struct d3d_depthstencil_view *object;
6144 ID3D11Resource *d3d11_resource;
6145 HRESULT hr;
6147 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
6149 *view = NULL;
6151 if (desc)
6153 d3d11_desc.Format = desc->Format;
6154 d3d11_desc.ViewDimension = d3d11_dsv_dimension_from_d3d10(desc->ViewDimension);
6155 d3d11_desc.Flags = 0;
6156 memcpy(&d3d11_desc.u, &desc->u, sizeof(d3d11_desc.u));
6159 if (FAILED(hr = ID3D10Resource_QueryInterface(resource, &IID_ID3D11Resource, (void **)&d3d11_resource)))
6161 ERR("Resource does not implement ID3D11Resource.\n");
6162 return E_FAIL;
6165 hr = d3d_depthstencil_view_create(device, d3d11_resource, desc ? &d3d11_desc : NULL, &object);
6166 ID3D11Resource_Release(d3d11_resource);
6167 if (FAILED(hr))
6168 return hr;
6170 *view = &object->ID3D10DepthStencilView_iface;
6172 return S_OK;
6175 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *iface,
6176 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
6177 const void *shader_byte_code, SIZE_T shader_byte_code_length,
6178 ID3D10InputLayout **input_layout)
6180 struct d3d_device *device = impl_from_ID3D10Device(iface);
6181 struct d3d_input_layout *object;
6182 HRESULT hr;
6184 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6185 "shader_byte_code_length %Iu, input_layout %p.\n",
6186 iface, element_descs, element_count, shader_byte_code,
6187 shader_byte_code_length, input_layout);
6189 if (FAILED(hr = d3d_input_layout_create(device, (const D3D11_INPUT_ELEMENT_DESC *)element_descs, element_count,
6190 shader_byte_code, shader_byte_code_length, &object)))
6191 return hr;
6193 *input_layout = &object->ID3D10InputLayout_iface;
6195 return S_OK;
6198 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *iface,
6199 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
6201 struct d3d_device *device = impl_from_ID3D10Device(iface);
6202 struct d3d_vertex_shader *object;
6203 HRESULT hr;
6205 TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
6206 iface, byte_code, byte_code_length, shader);
6208 *shader = NULL;
6210 if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
6211 return hr;
6213 *shader = &object->ID3D10VertexShader_iface;
6215 return S_OK;
6218 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1 *iface,
6219 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
6221 struct d3d_device *device = impl_from_ID3D10Device(iface);
6222 struct d3d_geometry_shader *object;
6223 HRESULT hr;
6225 TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
6226 iface, byte_code, byte_code_length, shader);
6228 *shader = NULL;
6230 if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
6231 NULL, 0, NULL, 0, 0, &object)))
6232 return hr;
6234 *shader = &object->ID3D10GeometryShader_iface;
6236 return S_OK;
6239 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1 *iface,
6240 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
6241 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
6243 struct d3d_device *device = impl_from_ID3D10Device(iface);
6244 D3D11_SO_DECLARATION_ENTRY *so_entries = NULL;
6245 struct d3d_geometry_shader *object;
6246 unsigned int i, stride_count = 1;
6247 HRESULT hr;
6249 TRACE("iface %p, byte_code %p, byte_code_length %Iu, output_stream_decls %p, "
6250 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6251 iface, byte_code, byte_code_length, output_stream_decls,
6252 output_stream_decl_count, output_stream_stride, shader);
6254 *shader = NULL;
6256 if (!output_stream_decl_count && output_stream_stride)
6258 WARN("Stride must be 0 when declaration entry count is 0.\n");
6259 return E_INVALIDARG;
6262 if (output_stream_decl_count
6263 && !(so_entries = calloc(output_stream_decl_count, sizeof(*so_entries))))
6265 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6266 return E_OUTOFMEMORY;
6269 for (i = 0; i < output_stream_decl_count; ++i)
6271 so_entries[i].Stream = 0;
6272 so_entries[i].SemanticName = output_stream_decls[i].SemanticName;
6273 so_entries[i].SemanticIndex = output_stream_decls[i].SemanticIndex;
6274 so_entries[i].StartComponent = output_stream_decls[i].StartComponent;
6275 so_entries[i].ComponentCount = output_stream_decls[i].ComponentCount;
6276 so_entries[i].OutputSlot = output_stream_decls[i].OutputSlot;
6278 if (output_stream_decls[i].OutputSlot)
6280 stride_count = 0;
6281 if (output_stream_stride)
6283 WARN("Stride must be 0 when multiple output slots are used.\n");
6284 free(so_entries);
6285 return E_INVALIDARG;
6290 hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
6291 so_entries, output_stream_decl_count, &output_stream_stride, stride_count, 0, &object);
6292 free(so_entries);
6293 if (FAILED(hr))
6294 return hr;
6296 *shader = &object->ID3D10GeometryShader_iface;
6298 return hr;
6301 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *iface,
6302 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
6304 struct d3d_device *device = impl_from_ID3D10Device(iface);
6305 struct d3d_pixel_shader *object;
6306 HRESULT hr;
6308 TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
6309 iface, byte_code, byte_code_length, shader);
6311 *shader = NULL;
6313 if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
6314 return hr;
6316 *shader = &object->ID3D10PixelShader_iface;
6318 return S_OK;
6321 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
6322 const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
6324 struct d3d_device *device = impl_from_ID3D10Device(iface);
6325 ID3D11BlendState *object;
6326 HRESULT hr;
6328 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
6330 if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device2_iface, (const D3D11_BLEND_DESC *)desc, &object)))
6331 return hr;
6333 *blend_state = &impl_from_ID3D11BlendState1((ID3D11BlendState1 *)object)->ID3D10BlendState1_iface;
6334 return S_OK;
6337 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *iface,
6338 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
6340 D3D10_BLEND_DESC1 d3d10_1_desc;
6341 unsigned int i;
6343 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
6345 if (!desc)
6346 return E_INVALIDARG;
6348 d3d10_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
6349 d3d10_1_desc.IndependentBlendEnable = FALSE;
6350 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
6352 if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
6353 || desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
6354 d3d10_1_desc.IndependentBlendEnable = TRUE;
6357 for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
6359 d3d10_1_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
6360 d3d10_1_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
6361 d3d10_1_desc.RenderTarget[i].DestBlend = desc->DestBlend;
6362 d3d10_1_desc.RenderTarget[i].BlendOp = desc->BlendOp;
6363 d3d10_1_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
6364 d3d10_1_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
6365 d3d10_1_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
6366 d3d10_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
6369 return d3d10_device_CreateBlendState1(iface, &d3d10_1_desc, (ID3D10BlendState1 **)blend_state);
6372 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
6373 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
6375 struct d3d_device *device = impl_from_ID3D10Device(iface);
6376 struct d3d_depthstencil_state *object;
6377 HRESULT hr;
6379 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
6381 if (FAILED(hr = d3d_depthstencil_state_create(device, (const D3D11_DEPTH_STENCIL_DESC *)desc, &object)))
6382 return hr;
6384 *depth_stencil_state = &object->ID3D10DepthStencilState_iface;
6386 return S_OK;
6389 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device1 *iface,
6390 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
6392 struct d3d_device *device = impl_from_ID3D10Device(iface);
6393 struct d3d_rasterizer_state *object;
6394 D3D11_RASTERIZER_DESC1 desc1;
6395 HRESULT hr;
6397 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
6399 if (!desc)
6400 return E_INVALIDARG;
6402 memcpy(&desc1, desc, sizeof(*desc));
6403 desc1.ForcedSampleCount = 0;
6405 if (FAILED(hr = d3d_rasterizer_state_create(device, &desc1, &object)))
6406 return hr;
6408 *rasterizer_state = &object->ID3D10RasterizerState_iface;
6410 return S_OK;
6413 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *iface,
6414 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
6416 struct d3d_device *device = impl_from_ID3D10Device(iface);
6417 struct d3d_sampler_state *object;
6418 HRESULT hr;
6420 TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
6422 if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
6423 return hr;
6425 *sampler_state = &object->ID3D10SamplerState_iface;
6427 return S_OK;
6430 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
6431 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
6433 struct d3d_device *device = impl_from_ID3D10Device(iface);
6434 struct d3d_query *object;
6435 HRESULT hr;
6437 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
6439 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, FALSE, &object)))
6440 return hr;
6442 if (query)
6444 *query = &object->ID3D10Query_iface;
6445 return S_OK;
6448 ID3D10Query_Release(&object->ID3D10Query_iface);
6449 return S_FALSE;
6452 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device1 *iface,
6453 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
6455 struct d3d_device *device = impl_from_ID3D10Device(iface);
6456 struct d3d_query *object;
6457 HRESULT hr;
6459 TRACE("iface %p, desc %p, predicate %p.\n", iface, desc, predicate);
6461 if (FAILED(hr = d3d_query_create(device, (const D3D11_QUERY_DESC *)desc, TRUE, &object)))
6462 return hr;
6464 if (predicate)
6466 *predicate = (ID3D10Predicate *)&object->ID3D10Query_iface;
6467 return S_OK;
6470 ID3D10Query_Release(&object->ID3D10Query_iface);
6471 return S_FALSE;
6474 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device1 *iface,
6475 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
6477 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
6479 return E_NOTIMPL;
6482 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device1 *iface,
6483 DXGI_FORMAT format, UINT *format_support)
6485 struct d3d_device *device = impl_from_ID3D10Device(iface);
6487 TRACE("iface %p, format %s, format_support %p.\n",
6488 iface, debug_dxgi_format(format), format_support);
6490 return d3d11_device_CheckFormatSupport(&device->ID3D11Device2_iface, format, format_support);
6493 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1 *iface,
6494 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
6496 struct d3d_device *device = impl_from_ID3D10Device(iface);
6498 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6499 iface, debug_dxgi_format(format), sample_count, quality_level_count);
6501 return d3d11_device_CheckMultisampleQualityLevels(&device->ID3D11Device2_iface, format,
6502 sample_count, quality_level_count);
6505 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device1 *iface, D3D10_COUNTER_INFO *counter_info)
6507 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
6510 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
6511 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
6512 UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
6514 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6515 "units %p, units_length %p, description %p, description_length %p stub!\n",
6516 iface, desc, type, active_counters, name, name_length,
6517 units, units_length, description, description_length);
6519 return E_NOTIMPL;
6522 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device1 *iface)
6524 FIXME("iface %p stub!\n", iface);
6526 return 0;
6529 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device1 *iface,
6530 HANDLE resource_handle, REFIID guid, void **resource)
6532 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6533 iface, resource_handle, debugstr_guid(guid), resource);
6535 return E_NOTIMPL;
6538 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device1 *iface, UINT width, UINT height)
6540 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
6543 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *iface, UINT *width, UINT *height)
6545 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
6548 static D3D10_FEATURE_LEVEL1 d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level)
6550 return (D3D10_FEATURE_LEVEL1)level;
6553 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE d3d10_device_GetFeatureLevel(ID3D10Device1 *iface)
6555 struct d3d_device *device = impl_from_ID3D10Device(iface);
6557 TRACE("iface %p.\n", iface);
6559 return d3d10_feature_level1_from_d3d_feature_level(device->state->feature_level);
6562 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl =
6564 /* IUnknown methods */
6565 d3d10_device_QueryInterface,
6566 d3d10_device_AddRef,
6567 d3d10_device_Release,
6568 /* ID3D10Device methods */
6569 d3d10_device_VSSetConstantBuffers,
6570 d3d10_device_PSSetShaderResources,
6571 d3d10_device_PSSetShader,
6572 d3d10_device_PSSetSamplers,
6573 d3d10_device_VSSetShader,
6574 d3d10_device_DrawIndexed,
6575 d3d10_device_Draw,
6576 d3d10_device_PSSetConstantBuffers,
6577 d3d10_device_IASetInputLayout,
6578 d3d10_device_IASetVertexBuffers,
6579 d3d10_device_IASetIndexBuffer,
6580 d3d10_device_DrawIndexedInstanced,
6581 d3d10_device_DrawInstanced,
6582 d3d10_device_GSSetConstantBuffers,
6583 d3d10_device_GSSetShader,
6584 d3d10_device_IASetPrimitiveTopology,
6585 d3d10_device_VSSetShaderResources,
6586 d3d10_device_VSSetSamplers,
6587 d3d10_device_SetPredication,
6588 d3d10_device_GSSetShaderResources,
6589 d3d10_device_GSSetSamplers,
6590 d3d10_device_OMSetRenderTargets,
6591 d3d10_device_OMSetBlendState,
6592 d3d10_device_OMSetDepthStencilState,
6593 d3d10_device_SOSetTargets,
6594 d3d10_device_DrawAuto,
6595 d3d10_device_RSSetState,
6596 d3d10_device_RSSetViewports,
6597 d3d10_device_RSSetScissorRects,
6598 d3d10_device_CopySubresourceRegion,
6599 d3d10_device_CopyResource,
6600 d3d10_device_UpdateSubresource,
6601 d3d10_device_ClearRenderTargetView,
6602 d3d10_device_ClearDepthStencilView,
6603 d3d10_device_GenerateMips,
6604 d3d10_device_ResolveSubresource,
6605 d3d10_device_VSGetConstantBuffers,
6606 d3d10_device_PSGetShaderResources,
6607 d3d10_device_PSGetShader,
6608 d3d10_device_PSGetSamplers,
6609 d3d10_device_VSGetShader,
6610 d3d10_device_PSGetConstantBuffers,
6611 d3d10_device_IAGetInputLayout,
6612 d3d10_device_IAGetVertexBuffers,
6613 d3d10_device_IAGetIndexBuffer,
6614 d3d10_device_GSGetConstantBuffers,
6615 d3d10_device_GSGetShader,
6616 d3d10_device_IAGetPrimitiveTopology,
6617 d3d10_device_VSGetShaderResources,
6618 d3d10_device_VSGetSamplers,
6619 d3d10_device_GetPredication,
6620 d3d10_device_GSGetShaderResources,
6621 d3d10_device_GSGetSamplers,
6622 d3d10_device_OMGetRenderTargets,
6623 d3d10_device_OMGetBlendState,
6624 d3d10_device_OMGetDepthStencilState,
6625 d3d10_device_SOGetTargets,
6626 d3d10_device_RSGetState,
6627 d3d10_device_RSGetViewports,
6628 d3d10_device_RSGetScissorRects,
6629 d3d10_device_GetDeviceRemovedReason,
6630 d3d10_device_SetExceptionMode,
6631 d3d10_device_GetExceptionMode,
6632 d3d10_device_GetPrivateData,
6633 d3d10_device_SetPrivateData,
6634 d3d10_device_SetPrivateDataInterface,
6635 d3d10_device_ClearState,
6636 d3d10_device_Flush,
6637 d3d10_device_CreateBuffer,
6638 d3d10_device_CreateTexture1D,
6639 d3d10_device_CreateTexture2D,
6640 d3d10_device_CreateTexture3D,
6641 d3d10_device_CreateShaderResourceView,
6642 d3d10_device_CreateRenderTargetView,
6643 d3d10_device_CreateDepthStencilView,
6644 d3d10_device_CreateInputLayout,
6645 d3d10_device_CreateVertexShader,
6646 d3d10_device_CreateGeometryShader,
6647 d3d10_device_CreateGeometryShaderWithStreamOutput,
6648 d3d10_device_CreatePixelShader,
6649 d3d10_device_CreateBlendState,
6650 d3d10_device_CreateDepthStencilState,
6651 d3d10_device_CreateRasterizerState,
6652 d3d10_device_CreateSamplerState,
6653 d3d10_device_CreateQuery,
6654 d3d10_device_CreatePredicate,
6655 d3d10_device_CreateCounter,
6656 d3d10_device_CheckFormatSupport,
6657 d3d10_device_CheckMultisampleQualityLevels,
6658 d3d10_device_CheckCounterInfo,
6659 d3d10_device_CheckCounter,
6660 d3d10_device_GetCreationFlags,
6661 d3d10_device_OpenSharedResource,
6662 d3d10_device_SetTextFilterSize,
6663 d3d10_device_GetTextFilterSize,
6664 d3d10_device_CreateShaderResourceView1,
6665 d3d10_device_CreateBlendState1,
6666 d3d10_device_GetFeatureLevel,
6669 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl =
6671 /* IUnknown methods */
6672 d3d_device_inner_QueryInterface,
6673 d3d_device_inner_AddRef,
6674 d3d_device_inner_Release,
6677 /* ID3D10Multithread methods */
6679 static inline struct d3d_device *impl_from_ID3D10Multithread(ID3D10Multithread *iface)
6681 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Multithread_iface);
6684 static HRESULT STDMETHODCALLTYPE d3d10_multithread_QueryInterface(ID3D10Multithread *iface, REFIID iid, void **out)
6686 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6688 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
6690 return IUnknown_QueryInterface(device->outer_unk, iid, out);
6693 static ULONG STDMETHODCALLTYPE d3d10_multithread_AddRef(ID3D10Multithread *iface)
6695 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6697 TRACE("iface %p.\n", iface);
6699 return IUnknown_AddRef(device->outer_unk);
6702 static ULONG STDMETHODCALLTYPE d3d10_multithread_Release(ID3D10Multithread *iface)
6704 struct d3d_device *device = impl_from_ID3D10Multithread(iface);
6706 TRACE("iface %p.\n", iface);
6708 return IUnknown_Release(device->outer_unk);
6711 static void STDMETHODCALLTYPE d3d10_multithread_Enter(ID3D10Multithread *iface)
6713 TRACE("iface %p.\n", iface);
6715 wined3d_mutex_lock();
6718 static void STDMETHODCALLTYPE d3d10_multithread_Leave(ID3D10Multithread *iface)
6720 TRACE("iface %p.\n", iface);
6722 wined3d_mutex_unlock();
6725 static BOOL STDMETHODCALLTYPE d3d10_multithread_SetMultithreadProtected(ID3D10Multithread *iface, BOOL enable)
6727 FIXME("iface %p, enable %#x stub!\n", iface, enable);
6729 return TRUE;
6732 static BOOL STDMETHODCALLTYPE d3d10_multithread_GetMultithreadProtected(ID3D10Multithread *iface)
6734 FIXME("iface %p stub!\n", iface);
6736 return TRUE;
6739 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl =
6741 d3d10_multithread_QueryInterface,
6742 d3d10_multithread_AddRef,
6743 d3d10_multithread_Release,
6744 d3d10_multithread_Enter,
6745 d3d10_multithread_Leave,
6746 d3d10_multithread_SetMultithreadProtected,
6747 d3d10_multithread_GetMultithreadProtected,
6750 /* IWineDXGIDeviceParent IUnknown methods */
6752 static inline struct d3d_device *device_from_dxgi_device_parent(IWineDXGIDeviceParent *iface)
6754 return CONTAINING_RECORD(iface, struct d3d_device, IWineDXGIDeviceParent_iface);
6757 static HRESULT STDMETHODCALLTYPE dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent *iface,
6758 REFIID iid, void **out)
6760 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6761 return IUnknown_QueryInterface(device->outer_unk, iid, out);
6764 static ULONG STDMETHODCALLTYPE dxgi_device_parent_AddRef(IWineDXGIDeviceParent *iface)
6766 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6767 return IUnknown_AddRef(device->outer_unk);
6770 static ULONG STDMETHODCALLTYPE dxgi_device_parent_Release(IWineDXGIDeviceParent *iface)
6772 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6773 return IUnknown_Release(device->outer_unk);
6776 static struct wined3d_device_parent * STDMETHODCALLTYPE dxgi_device_parent_get_wined3d_device_parent(
6777 IWineDXGIDeviceParent *iface)
6779 struct d3d_device *device = device_from_dxgi_device_parent(iface);
6780 return &device->device_parent;
6783 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl =
6785 /* IUnknown methods */
6786 dxgi_device_parent_QueryInterface,
6787 dxgi_device_parent_AddRef,
6788 dxgi_device_parent_Release,
6789 /* IWineDXGIDeviceParent methods */
6790 dxgi_device_parent_get_wined3d_device_parent,
6793 static inline struct d3d_device *device_from_wined3d_device_parent(struct wined3d_device_parent *device_parent)
6795 return CONTAINING_RECORD(device_parent, struct d3d_device, device_parent);
6798 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
6799 struct wined3d_device *wined3d_device)
6801 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
6802 struct d3d_device_context_state *state;
6803 struct wined3d_state *wined3d_state;
6804 D3D_FEATURE_LEVEL feature_level;
6806 TRACE("device_parent %p, wined3d_device %p.\n", device_parent, wined3d_device);
6808 wined3d_device_incref(wined3d_device);
6809 device->wined3d_device = wined3d_device;
6810 device->immediate_context.wined3d_context = wined3d_device_get_immediate_context(wined3d_device);
6812 wined3d_state = wined3d_device_get_state(device->wined3d_device);
6813 feature_level = d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state));
6815 if (!(state = calloc(1, sizeof(*state))))
6817 ERR("Failed to create the initial device context state.\n");
6818 return;
6821 d3d_device_context_state_init(state, device, feature_level,
6822 device->d3d11_only ? &IID_ID3D11Device2 : &IID_ID3D10Device1);
6824 device->state = state;
6825 if (!d3d_device_context_state_add_entry(state, device, wined3d_state))
6826 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state, device);
6828 d3d_device_context_state_private_addref(state);
6829 ID3DDeviceContextState_Release(&state->ID3DDeviceContextState_iface);
6832 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
6834 TRACE("device_parent %p.\n", device_parent);
6837 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
6839 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
6842 static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent,
6843 enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
6844 void **parent, const struct wined3d_parent_ops **parent_ops)
6846 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6847 device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops);
6849 *parent = NULL;
6850 *parent_ops = &d3d_null_wined3d_parent_ops;
6852 return S_OK;
6855 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
6856 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, DWORD texture_flags,
6857 struct wined3d_texture **wined3d_texture)
6859 struct d3d_device *device = device_from_wined3d_device_parent(device_parent);
6860 struct d3d_texture2d *texture;
6861 ID3D11Texture2D *texture_iface;
6862 D3D11_TEXTURE2D_DESC desc;
6863 HRESULT hr;
6865 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#lx, wined3d_texture %p.\n",
6866 device_parent, container_parent, wined3d_desc, texture_flags, wined3d_texture);
6868 desc.Width = wined3d_desc->width;
6869 desc.Height = wined3d_desc->height;
6870 desc.MipLevels = 1;
6871 desc.ArraySize = 1;
6872 desc.Format = dxgi_format_from_wined3dformat(wined3d_desc->format);
6873 desc.SampleDesc.Count = wined3d_desc->multisample_type ? wined3d_desc->multisample_type : 1;
6874 desc.SampleDesc.Quality = wined3d_desc->multisample_quality;
6875 desc.Usage = D3D11_USAGE_DEFAULT;
6876 desc.BindFlags = d3d11_bind_flags_from_wined3d(wined3d_desc->bind_flags);
6877 desc.CPUAccessFlags = 0;
6878 desc.MiscFlags = 0;
6880 if (texture_flags & WINED3D_TEXTURE_CREATE_GET_DC)
6882 desc.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
6883 texture_flags &= ~WINED3D_TEXTURE_CREATE_GET_DC;
6886 if (texture_flags)
6887 FIXME("Unhandled flags %#lx.\n", texture_flags);
6889 if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device2_iface,
6890 &desc, NULL, &texture_iface)))
6892 WARN("Failed to create 2D texture, hr %#lx.\n", hr);
6893 return hr;
6896 texture = impl_from_ID3D11Texture2D(texture_iface);
6898 *wined3d_texture = texture->wined3d_texture;
6899 wined3d_texture_incref(*wined3d_texture);
6900 ID3D11Texture2D_Release(&texture->ID3D11Texture2D_iface);
6902 return S_OK;
6905 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops =
6907 device_parent_wined3d_device_created,
6908 device_parent_mode_changed,
6909 device_parent_activate,
6910 device_parent_texture_sub_resource_created,
6911 device_parent_create_swapchain_texture,
6914 static int d3d_sampler_state_compare(const void *key, const struct wine_rb_entry *entry)
6916 const D3D11_SAMPLER_DESC *ka = key;
6917 const D3D11_SAMPLER_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_sampler_state, entry)->desc;
6919 return memcmp(ka, kb, sizeof(*ka));
6922 static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
6924 const D3D11_BLEND_DESC1 *ka = key;
6925 const D3D11_BLEND_DESC1 *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
6927 return memcmp(ka, kb, sizeof(*ka));
6930 static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
6932 const D3D11_DEPTH_STENCIL_DESC *ka = key;
6933 const D3D11_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
6934 const struct d3d_depthstencil_state, entry)->desc;
6936 return memcmp(ka, kb, sizeof(*ka));
6939 static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
6941 const D3D11_RASTERIZER_DESC1 *ka = key;
6942 const D3D11_RASTERIZER_DESC1 *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_rasterizer_state, entry)->desc;
6944 return memcmp(ka, kb, sizeof(*ka));
6947 void d3d_device_init(struct d3d_device *device, void *outer_unknown)
6949 device->IUnknown_inner.lpVtbl = &d3d_device_inner_unknown_vtbl;
6950 device->ID3D11Device2_iface.lpVtbl = &d3d11_device_vtbl;
6951 device->ID3D10Device1_iface.lpVtbl = &d3d10_device1_vtbl;
6952 device->ID3D10Multithread_iface.lpVtbl = &d3d10_multithread_vtbl;
6953 device->IWineDXGIDeviceParent_iface.lpVtbl = &d3d_dxgi_device_parent_vtbl;
6954 device->device_parent.ops = &d3d_wined3d_device_parent_ops;
6955 device->refcount = 1;
6956 /* COM aggregation always takes place */
6957 device->outer_unk = outer_unknown;
6958 device->d3d11_only = FALSE;
6959 device->state = NULL;
6961 d3d11_device_context_init(&device->immediate_context, device, D3D11_DEVICE_CONTEXT_IMMEDIATE);
6962 ID3D11DeviceContext1_Release(&device->immediate_context.ID3D11DeviceContext1_iface);
6964 wine_rb_init(&device->blend_states, d3d_blend_state_compare);
6965 wine_rb_init(&device->depthstencil_states, d3d_depthstencil_state_compare);
6966 wine_rb_init(&device->rasterizer_states, d3d_rasterizer_state_compare);
6967 wine_rb_init(&device->sampler_states, d3d_sampler_state_compare);