2 * Copyright (C) 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #ifndef __WINE_D3D9TYPES_H
21 #define __WINE_D3D9TYPES_H
23 /*****************************************************************************
24 * Direct 3D v9 #defines
26 #define D3DCLEAR_TARGET 0x00000001L
27 #define D3DCLEAR_ZBUFFER 0x00000002L
28 #define D3DCLEAR_STENCIL 0x00000004L
30 #define D3DCLIPPLANE0 (1 << 0)
31 #define D3DCLIPPLANE1 (1 << 1)
32 #define D3DCLIPPLANE2 (1 << 2)
33 #define D3DCLIPPLANE3 (1 << 3)
34 #define D3DCLIPPLANE4 (1 << 4)
35 #define D3DCLIPPLANE5 (1 << 5)
37 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
38 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
39 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
40 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
41 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
42 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
44 #define D3DCOLORWRITEENABLED_RED 1
45 #define D3DCOLORWRITEENABLED_GREEN 2
46 #define D3DCOLORWRITEENABLED_BLUE 4
47 #define D3DCOLORWRITEENABLED_ALPHA 8
49 #define D3DCS_LEFT 0x001L
50 #define D3DCS_RIGHT 0x002L
51 #define D3DCS_TOP 0x004L
52 #define D3DCS_BOTTOM 0x008L
53 #define D3DCS_FRONT 0x010L
54 #define D3DCS_BACK 0x020L
55 #define D3DCS_PLANE0 0x040L
56 #define D3DCS_PLANE1 0x080L
57 #define D3DCS_PLANE2 0x100L
58 #define D3DCS_PLANE3 0x200L
59 #define D3DCS_PLANE4 0x400L
60 #define D3DCS_PLANE5 0x800L
61 #define D3DCS_ALL 0xFFFL
63 #define D3DFVF_TEXTUREFORMAT1 3
64 #define D3DFVF_TEXTUREFORMAT2 0
65 #define D3DFVF_TEXTUREFORMAT3 1
66 #define D3DFVF_TEXTUREFORMAT4 2
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
78 #define D3DMAXUSERCLIPPLANES 32
79 #define D3DCLIPPLANE0 (1 << 0)
80 #define D3DCLIPPLANE1 (1 << 1)
81 #define D3DCLIPPLANE2 (1 << 2)
82 #define D3DCLIPPLANE3 (1 << 3)
83 #define D3DCLIPPLANE4 (1 << 4)
84 #define D3DCLIPPLANE5 (1 << 5)
87 #define D3DRENDERSTATE_WRAPBIAS 128UL
89 #define D3DTSS_TCI_PASSTHRU 0x00000
90 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
91 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
92 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
93 #define D3DTSS_TCI_SPHEREMAP 0x40000
96 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
97 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
98 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
99 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
100 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
102 #define D3DUSAGE_RENDERTARGET 0x01
103 #define D3DUSAGE_DEPTHSTENCIL 0x02
104 #define D3DUSAGE_WRITEONLY 0x08
105 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
106 #define D3DUSAGE_DONOTCLIP 0x20
107 #define D3DUSAGE_POINTS 0x40
108 #define D3DUSAGE_RTPATCHES 0x80
109 #define D3DUSAGE_NPATCHES 0x100
110 #define D3DUSAGE_DYNAMIC 0x200
115 #define D3DWRAPCOORD_0 1
116 #define D3DWRAPCOORD_1 2
117 #define D3DWRAPCOORD_2 4
118 #define D3DWRAPCOORD_3 8
120 #define MAX_DEVICE_IDENTIFIER_STRING 512
122 #define D3DFVF_RESERVED0 0x0001
123 #define D3DFVF_POSITION_MASK 0x4000E
124 #define D3DFVF_XYZ 0x0002
125 #define D3DFVF_XYZRHW 0x0004
126 #define D3DFVF_XYZB1 0x0006
127 #define D3DFVF_XYZB2 0x0008
128 #define D3DFVF_XYZB3 0x000a
129 #define D3DFVF_XYZB4 0x000c
130 #define D3DFVF_XYZB5 0x000e
131 #define D3DFVF_XYZW 0x4002
132 #define D3DFVF_NORMAL 0x0010
133 #define D3DFVF_PSIZE 0x0020
134 #define D3DFVF_DIFFUSE 0x0040
135 #define D3DFVF_SPECULAR 0x0080
136 #define D3DFVF_TEXCOUNT_MASK 0x0f00
137 #define D3DFVF_TEXCOUNT_SHIFT 8
138 #define D3DFVF_TEX0 0x0000
139 #define D3DFVF_TEX1 0x0100
140 #define D3DFVF_TEX2 0x0200
141 #define D3DFVF_TEX3 0x0300
142 #define D3DFVF_TEX4 0x0400
143 #define D3DFVF_TEX5 0x0500
144 #define D3DFVF_TEX6 0x0600
145 #define D3DFVF_TEX7 0x0700
146 #define D3DFVF_TEX8 0x0800
147 #define D3DFVF_LASTBETA_UBYTE4 0x1000
148 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
149 #define D3DFVF_RESERVED2 0x6000
151 #define D3DTA_SELECTMASK 0x0000000f
152 #define D3DTA_DIFFUSE 0x00000000
153 #define D3DTA_CURRENT 0x00000001
154 #define D3DTA_TEXTURE 0x00000002
155 #define D3DTA_TFACTOR 0x00000003
156 #define D3DTA_SPECULAR 0x00000004
157 #define D3DTA_TEMP 0x00000005
158 #define D3DTA_CONSTANT 0x00000006
159 #define D3DTA_COMPLEMENT 0x00000010
160 #define D3DTA_ALPHAREPLICATE 0x00000020
162 #define D3DCOLORWRITEENABLE_RED (1L<<0)
163 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
164 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
165 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
167 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
169 #define D3DDMAPSAMPLER 256
170 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
171 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
172 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
173 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
175 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
176 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
177 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
180 /****************************
181 * Vertex Shaders Declaration
184 typedef enum _D3DDECLUSAGE
{
185 D3DDECLUSAGE_POSITION
= 0,
186 D3DDECLUSAGE_BLENDWEIGHT
= 1,
187 D3DDECLUSAGE_BLENDINDICES
= 2,
188 D3DDECLUSAGE_NORMAL
= 3,
189 D3DDECLUSAGE_PSIZE
= 4,
190 D3DDECLUSAGE_TEXCOORD
= 5,
191 D3DDECLUSAGE_TANGENT
= 6,
192 D3DDECLUSAGE_BINORMAL
= 7,
193 D3DDECLUSAGE_TESSFACTOR
= 8,
194 D3DDECLUSAGE_POSITIONT
= 9,
195 D3DDECLUSAGE_COLOR
= 10,
196 D3DDECLUSAGE_FOG
= 11,
197 D3DDECLUSAGE_DEPTH
= 12,
198 D3DDECLUSAGE_SAMPLE
= 13
201 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
202 #define MAXD3DDECLUSAGEINDEX 15
203 #define MAXD3DDECLLENGTH 64
205 typedef enum _D3DDECLMETHOD
{
206 D3DDECLMETHOD_DEFAULT
= 0,
207 D3DDECLMETHOD_PARTIALU
,
208 D3DDECLMETHOD_PARTIALV
,
209 D3DDECLMETHOD_CROSSUV
,
211 D3DDECLMETHOD_LOOKUP
,
212 D3DDECLMETHOD_LOOKUPPRESAMPLED
215 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
217 typedef enum _D3DDECLTYPE
{
218 D3DDECLTYPE_FLOAT1
= 0,
219 D3DDECLTYPE_FLOAT2
= 1,
220 D3DDECLTYPE_FLOAT3
= 2,
221 D3DDECLTYPE_FLOAT4
= 3,
222 D3DDECLTYPE_D3DCOLOR
= 4,
223 D3DDECLTYPE_UBYTE4
= 5,
224 D3DDECLTYPE_SHORT2
= 6,
225 D3DDECLTYPE_SHORT4
= 7,
227 D3DDECLTYPE_UBYTE4N
= 8,
228 D3DDECLTYPE_SHORT2N
= 9,
229 D3DDECLTYPE_SHORT4N
= 10,
230 D3DDECLTYPE_USHORT2N
= 11,
231 D3DDECLTYPE_USHORT4N
= 12,
232 D3DDECLTYPE_UDEC3
= 13,
233 D3DDECLTYPE_DEC3N
= 14,
234 D3DDECLTYPE_FLOAT16_2
= 15,
235 D3DDECLTYPE_FLOAT16_4
= 16,
236 D3DDECLTYPE_UNUSED
= 17,
239 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
241 typedef struct _D3DVERTEXELEMENT9
{
248 } D3DVERTEXELEMENT9
, *LPD3DVERTEXELEMENT9
;
250 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
251 #define D3DDP_MAXTEXCOORD 8
254 #define D3DVSD_MAKETOKENTYPE(TokenType) \
255 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
257 #define D3DVSD_CONST(ConstantAddress, Count) \
258 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
260 #define D3DVSD_END() 0xFFFFFFFF
262 #define D3DVSD_NOP() 0x00000000
264 #define D3DVSD_REG(VertexRegister, Type) \
265 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
267 #define D3DVSD_SKIP(Count) \
268 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
270 #define D3DVSD_STREAM(StreamNumber) \
271 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
273 #define D3DVSD_STREAM_TESS() \
274 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
276 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
277 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
279 #define D3DVSD_TESSUV(Register) \
280 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
283 /********************************
284 * Pixel/Vertex Shaders Functions
287 /** Maximum number of supported texture coordinates sets operation */
288 #define D3DDP_MAXTEXCOORD 8
290 /** opcode token mask */
291 #define D3DSI_OPCODE_MASK 0x0000FFFF
292 #define D3DSI_INSTLENGTH_MASK 0x0F000000
293 #define D3DSI_INSTLENGTH_SHIFT 24
295 /** opcodes types for PS and VS */
296 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
347 D3DSIO_TEXCOORD
= 64,
352 D3DSIO_TEXREG2AR
= 69,
353 D3DSIO_TEXREG2GB
= 70,
354 D3DSIO_TEXM3x2PAD
= 71,
355 D3DSIO_TEXM3x2TEX
= 72,
356 D3DSIO_TEXM3x3PAD
= 73,
357 D3DSIO_TEXM3x3TEX
= 74,
358 D3DSIO_TEXM3x3DIFF
= 75,
359 D3DSIO_TEXM3x3SPEC
= 76,
360 D3DSIO_TEXM3x3VSPEC
= 77,
365 D3DSIO_TEXREG2RGB
= 82,
366 D3DSIO_TEXDP3TEX
= 83,
367 D3DSIO_TEXM3x2DEPTH
= 84,
370 D3DSIO_TEXDEPTH
= 87,
381 D3DSIO_PHASE
= 0xFFFD,
382 D3DSIO_COMMENT
= 0xFFFE,
385 D3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
386 } D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
388 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
389 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
391 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
393 /** for parallelism */
394 #define D3DSI_COISSUE 0x40000000
396 #define D3DSP_DCL_USAGE_SHIFT 0
397 #define D3DSP_DCL_USAGE_MASK 0x0000000f
399 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
400 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
402 #define D3DSP_TEXTURETYPE_SHIFT 27
403 #define D3DSP_TEXTURETYPE_MASK 0x78000000
405 typedef enum _D3DSAMPLER_TEXTURE_TYPE
{
406 D3DSTT_UNKNOWN
= 0 << D3DSP_TEXTURETYPE_SHIFT
,
407 D3DSTT_2D
= 2 << D3DSP_TEXTURETYPE_SHIFT
,
408 D3DSTT_CUBE
= 3 << D3DSP_TEXTURETYPE_SHIFT
,
409 D3DSTT_VOLUME
= 4 << D3DSP_TEXTURETYPE_SHIFT
,
411 D3DSTT_FORCE_DWORD
= 0x7FFFFFFF
412 } D3DSAMPLER_TEXTURE_TYPE
;
414 #define D3DSP_REGNUM_MASK 0x000007FF
416 /** destination parameter modifiers (.xyzw) */
417 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
418 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
419 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
420 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
421 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
423 #define D3DSP_DSTMOD_SHIFT 20
424 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
426 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
427 D3DSPDM_NONE
= 0 << D3DSP_DSTMOD_SHIFT
,
428 D3DSPDM_SATURATE
= 1 << D3DSP_DSTMOD_SHIFT
,
429 D3DSPDM_PARTIALPRECISION
= 2 << D3DSP_DSTMOD_SHIFT
,
430 D3DSPDM_MSAMPCENTROID
= 4 << D3DSP_DSTMOD_SHIFT
,
432 D3DSPDM_FORCE_DWORD
= 0x7FFFFFFF
433 } D3DSHADER_PARAM_DSTMOD_TYPE
;
435 /** destination param */
436 #define D3DSP_DSTSHIFT_SHIFT 24
437 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
439 /** destination/source reg type */
440 #define D3DSP_REGTYPE_SHIFT 28
441 #define D3DSP_REGTYPE_SHIFT2 8
442 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
443 #define D3DSP_REGTYPE_MASK2 0x00001800
445 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
453 D3DSPR_TEXCRDOUT
= 6,
462 D3DSPR_CONSTBOOL
= 14,
464 D3DSPR_TEMPFLOAT16
= 16,
465 D3DSPR_MISCTYPE
= 17,
467 D3DSPR_PREDICATE
= 19,
469 D3DSPR_FORCE_DWORD
= 0x7FFFFFFF
470 } D3DSHADER_PARAM_REGISTER_TYPE
;
472 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
475 } D3DSHADER_MISCTYPE_OFFSETS
;
477 typedef enum _D3DVS_RASTOUT_OFFSETS
{
480 D3DSRO_POINT_SIZE
= 2,
482 D3DSRO_FORCE_DWORD
= 0x7FFFFFFF
483 } D3DVS_RASTOUT_OFFSETS
;
485 #define D3DVS_ADDRESSMODE_SHIFT 13
486 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
488 typedef enum _D3DVS_ADDRESSMODE_TYPE
{
489 D3DVS_ADDRMODE_ABSOLUTE
= 0 << D3DVS_ADDRESSMODE_SHIFT
,
490 D3DVS_ADDRMODE_RELATIVE
= 1 << D3DVS_ADDRESSMODE_SHIFT
,
492 D3DVS_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
493 } D3DVS_ADDRESSMODE_TYPE
;
495 #define D3DSHADER_ADDRESSMODE_SHIFT 13
496 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
498 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
{
499 D3DSHADER_ADDRMODE_ABSOLUTE
= 0 << D3DSHADER_ADDRESSMODE_SHIFT
,
500 D3DSHADER_ADDRMODE_RELATIVE
= 1 << D3DSHADER_ADDRESSMODE_SHIFT
,
502 D3DSHADER_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
503 } D3DSHADER_ADDRESSMODE_TYPE
;
506 #define D3DVS_SWIZZLE_SHIFT 16
507 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
509 #define D3DSP_SWIZZLE_SHIFT 16
510 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
512 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
513 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
514 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
515 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
517 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
518 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
519 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
520 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
522 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
523 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
524 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
525 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
527 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
528 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
529 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
530 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
532 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
534 #define D3DSP_NOSWIZZLE \
535 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
537 #define D3DSP_SRCMOD_SHIFT 24
538 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
540 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
541 D3DSPSM_NONE
= 0 << D3DSP_SRCMOD_SHIFT
,
542 D3DSPSM_NEG
= 1 << D3DSP_SRCMOD_SHIFT
,
543 D3DSPSM_BIAS
= 2 << D3DSP_SRCMOD_SHIFT
,
544 D3DSPSM_BIASNEG
= 3 << D3DSP_SRCMOD_SHIFT
,
545 D3DSPSM_SIGN
= 4 << D3DSP_SRCMOD_SHIFT
,
546 D3DSPSM_SIGNNEG
= 5 << D3DSP_SRCMOD_SHIFT
,
547 D3DSPSM_COMP
= 6 << D3DSP_SRCMOD_SHIFT
,
548 D3DSPSM_X2
= 7 << D3DSP_SRCMOD_SHIFT
,
549 D3DSPSM_X2NEG
= 8 << D3DSP_SRCMOD_SHIFT
,
550 D3DSPSM_DZ
= 9 << D3DSP_SRCMOD_SHIFT
,
551 D3DSPSM_DW
= 10 << D3DSP_SRCMOD_SHIFT
,
552 D3DSPSM_ABS
= 11 << D3DSP_SRCMOD_SHIFT
,
553 D3DSPSM_ABSNEG
= 12 << D3DSP_SRCMOD_SHIFT
,
554 D3DSPSM_NOT
= 13 << D3DSP_SRCMOD_SHIFT
,
556 D3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
557 } D3DSHADER_PARAM_SRCMOD_TYPE
;
559 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
560 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
561 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
562 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
564 #define D3DSI_COMMENTSIZE_SHIFT 16
565 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
567 #define D3DSHADER_COMMENT(commentSize) \
568 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
570 #define D3DPS_END() 0x0000FFFF
571 #define D3DVS_END() 0x0000FFFF
574 /*****************************************************************************
575 * Direct 3D v8 enumerated types
577 typedef enum _D3DBACKBUFFER_TYPE
{
578 D3DBACKBUFFER_TYPE_MONO
= 0,
579 D3DBACKBUFFER_TYPE_LEFT
= 1,
580 D3DBACKBUFFER_TYPE_RIGHT
= 2,
582 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
583 } D3DBACKBUFFER_TYPE
;
585 typedef enum _D3DBASISTYPE
{
587 D3DBASIS_BSPLINE
= 1,
588 D3DBASIS_INTERPOLATE
= 2,
590 D3DBASIS_FORCE_DWORD
= 0x7fffffff
593 typedef enum _D3DBLEND
{
596 D3DBLEND_SRCCOLOR
= 3,
597 D3DBLEND_INVSRCCOLOR
= 4,
598 D3DBLEND_SRCALPHA
= 5,
599 D3DBLEND_INVSRCALPHA
= 6,
600 D3DBLEND_DESTALPHA
= 7,
601 D3DBLEND_INVDESTALPHA
= 8,
602 D3DBLEND_DESTCOLOR
= 9,
603 D3DBLEND_INVDESTCOLOR
= 10,
604 D3DBLEND_SRCALPHASAT
= 11,
605 D3DBLEND_BOTHSRCALPHA
= 12,
606 D3DBLEND_BOTHINVSRCALPHA
= 13,
607 D3DBLEND_BLENDFACTOR
= 14,
608 D3DBLEND_INVBLENDFACTOR
= 15,
609 D3DBLEND_FORCE_DWORD
= 0x7fffffff
612 typedef enum _D3DBLENDOP
{
614 D3DBLENDOP_SUBTRACT
= 2,
615 D3DBLENDOP_REVSUBTRACT
= 3,
619 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
622 typedef enum _D3DCMPFUNC
{
626 D3DCMP_LESSEQUAL
= 4,
629 D3DCMP_GREATEREQUAL
= 7,
632 D3DCMP_FORCE_DWORD
= 0x7fffffff
635 typedef enum _D3DCUBEMAP_FACES
{
636 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
637 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
638 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
639 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
640 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
641 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
643 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
646 typedef enum _D3DCULL
{
651 D3DCULL_FORCE_DWORD
= 0x7fffffff
654 typedef enum _D3DDEBUGMONITORTOKENS
{
658 D3DDMT_FORCE_DWORD
= 0x7fffffff
659 } D3DDEBUGMONITORTOKENS
;
661 typedef enum _D3DDEVTYPE
{
666 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
669 typedef enum _D3DFILLMODE
{
671 D3DFILL_WIREFRAME
= 2,
674 D3DFILL_FORCE_DWORD
= 0x7fffffff
677 typedef enum _D3DFOGMODE
{
683 D3DFOG_FORCE_DWORD
= 0x7fffffff
686 typedef enum _D3DFORMAT
{
690 D3DFMT_A8R8G8B8
= 21,
691 D3DFMT_X8R8G8B8
= 22,
693 D3DFMT_X1R5G5B5
= 24,
694 D3DFMT_A1R5G5B5
= 25,
695 D3DFMT_A4R4G4B4
= 26,
698 D3DFMT_A8R3G3B2
= 29,
699 D3DFMT_X4R4G4B4
= 30,
710 D3DFMT_X8L8V8U8
= 62,
711 D3DFMT_Q8W8V8U8
= 63,
713 D3DFMT_W11V11U10
= 65,
715 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
716 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
717 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
718 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
719 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
720 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
721 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
723 D3DFMT_D16_LOCKABLE
= 70,
731 D3DFMT_VERTEXDATA
= 100,
732 D3DFMT_INDEX16
= 101,
733 D3DFMT_INDEX32
= 102,
735 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
738 typedef enum _D3DLIGHTTYPE
{
741 D3DLIGHT_DIRECTIONAL
= 3,
743 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
746 typedef enum _D3DMATERIALCOLORSOURCE
{
751 D3DMCS_FORCE_DWORD
= 0x7fffffff
752 } D3DMATERIALCOLORSOURCE
;
754 typedef enum _D3DMULTISAMPLE_TYPE
{
755 D3DMULTISAMPLE_NONE
= 0,
756 D3DMULTISAMPLE_2_SAMPLES
= 2,
757 D3DMULTISAMPLE_3_SAMPLES
= 3,
758 D3DMULTISAMPLE_4_SAMPLES
= 4,
759 D3DMULTISAMPLE_5_SAMPLES
= 5,
760 D3DMULTISAMPLE_6_SAMPLES
= 6,
761 D3DMULTISAMPLE_7_SAMPLES
= 7,
762 D3DMULTISAMPLE_8_SAMPLES
= 8,
763 D3DMULTISAMPLE_9_SAMPLES
= 9,
764 D3DMULTISAMPLE_10_SAMPLES
= 10,
765 D3DMULTISAMPLE_11_SAMPLES
= 11,
766 D3DMULTISAMPLE_12_SAMPLES
= 12,
767 D3DMULTISAMPLE_13_SAMPLES
= 13,
768 D3DMULTISAMPLE_14_SAMPLES
= 14,
769 D3DMULTISAMPLE_15_SAMPLES
= 15,
770 D3DMULTISAMPLE_16_SAMPLES
= 16,
772 D3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
773 } D3DMULTISAMPLE_TYPE
;
775 typedef enum _D3DORDERTYPE
{
777 D3DORDER_QUADRATIC
= 2,
779 D3DORDER_QUINTIC
= 5,
781 D3DORDER_FORCE_DWORD
= 0x7fffffff
784 typedef enum _D3DPATCHEDGESTYLE
{
785 D3DPATCHEDGE_DISCRETE
= 0,
786 D3DPATCHEDGE_CONTINUOUS
= 1,
788 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
791 typedef enum _D3DPOOL
{
794 D3DPOOL_SYSTEMMEM
= 2,
797 D3DPOOL_FORCE_DWORD
= 0x7fffffff
800 typedef enum _D3DPRIMITIVETYPE
{
804 D3DPT_TRIANGLELIST
= 4,
805 D3DPT_TRIANGLESTRIP
= 5,
806 D3DPT_TRIANGLEFAN
= 6,
808 D3DPT_FORCE_DWORD
= 0x7fffffff
811 typedef enum _D3DRENDERSTATETYPE
{
815 D3DRS_LINEPATTERN
= 10,
816 D3DRS_ZWRITEENABLE
= 14,
817 D3DRS_ALPHATESTENABLE
= 15,
818 D3DRS_LASTPIXEL
= 16,
820 D3DRS_DESTBLEND
= 20,
824 D3DRS_ALPHAFUNC
= 25,
825 D3DRS_DITHERENABLE
= 26,
826 D3DRS_ALPHABLENDENABLE
= 27,
827 D3DRS_FOGENABLE
= 28,
828 D3DRS_SPECULARENABLE
= 29,
831 D3DRS_FOGTABLEMODE
= 35,
834 D3DRS_FOGDENSITY
= 38,
835 D3DRS_EDGEANTIALIAS
= 40,
837 D3DRS_RANGEFOGENABLE
= 48,
838 D3DRS_STENCILENABLE
= 52,
839 D3DRS_STENCILFAIL
= 53,
840 D3DRS_STENCILZFAIL
= 54,
841 D3DRS_STENCILPASS
= 55,
842 D3DRS_STENCILFUNC
= 56,
843 D3DRS_STENCILREF
= 57,
844 D3DRS_STENCILMASK
= 58,
845 D3DRS_STENCILWRITEMASK
= 59,
846 D3DRS_TEXTUREFACTOR
= 60,
855 D3DRS_CLIPPING
= 136,
856 D3DRS_LIGHTING
= 137,
858 D3DRS_FOGVERTEXMODE
= 140,
859 D3DRS_COLORVERTEX
= 141,
860 D3DRS_LOCALVIEWER
= 142,
861 D3DRS_NORMALIZENORMALS
= 143,
862 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
863 D3DRS_SPECULARMATERIALSOURCE
= 146,
864 D3DRS_AMBIENTMATERIALSOURCE
= 147,
865 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
866 D3DRS_VERTEXBLEND
= 151,
867 D3DRS_CLIPPLANEENABLE
= 152,
868 D3DRS_SOFTWAREVERTEXPROCESSING
= 153,
869 D3DRS_POINTSIZE
= 154,
870 D3DRS_POINTSIZE_MIN
= 155,
871 D3DRS_POINTSPRITEENABLE
= 156,
872 D3DRS_POINTSCALEENABLE
= 157,
873 D3DRS_POINTSCALE_A
= 158,
874 D3DRS_POINTSCALE_B
= 159,
875 D3DRS_POINTSCALE_C
= 160,
876 D3DRS_MULTISAMPLEANTIALIAS
= 161,
877 D3DRS_MULTISAMPLEMASK
= 162,
878 D3DRS_PATCHEDGESTYLE
= 163,
879 D3DRS_PATCHSEGMENTS
= 164,
880 D3DRS_DEBUGMONITORTOKEN
= 165,
881 D3DRS_POINTSIZE_MAX
= 166,
882 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
883 D3DRS_COLORWRITEENABLE
= 168,
884 D3DRS_TWEENFACTOR
= 170,
886 D3DRS_POSITIONORDER
= 172,
887 D3DRS_NORMALORDER
= 173,
888 D3DRS_SCISSORTESTENABLE
= 174,
889 D3DRS_SLOPESCALEDEPTHBIAS
= 175,
890 D3DRS_ANTIALIASEDLINEENABLE
= 176,
891 D3DRS_MINTESSELLATIONLEVEL
= 178,
892 D3DRS_MAXTESSELLATIONLEVEL
= 179,
893 D3DRS_ADAPTIVETESS_X
= 180,
894 D3DRS_ADAPTIVETESS_Y
= 181,
895 D3DRS_ADAPTIVETESS_Z
= 182,
896 D3DRS_ADAPTIVETESS_W
= 183,
897 D3DRS_ENABLEADAPTIVETESSELLATION
= 184,
898 D3DRS_TWOSIDEDSTENCILMODE
= 185,
899 D3DRS_CCW_STENCILFAIL
= 186,
900 D3DRS_CCW_STENCILZFAIL
= 187,
901 D3DRS_CCW_STENCILPASS
= 188,
902 D3DRS_CCW_STENCILFUNC
= 189,
903 D3DRS_COLORWRITEENABLE1
= 190,
904 D3DRS_COLORWRITEENABLE2
= 191,
905 D3DRS_COLORWRITEENABLE3
= 192,
906 D3DRS_BLENDFACTOR
= 193,
907 D3DRS_SRGBWRITEENABLE
= 194,
908 D3DRS_DEPTHBIAS
= 195,
917 D3DRS_SEPARATEALPHABLENDENABLE
= 206,
918 D3DRS_SRCBLENDALPHA
= 207,
919 D3DRS_DESTBLENDALPHA
= 208,
920 D3DRS_BLENDOPALPHA
= 209,
922 D3DRS_FORCE_DWORD
= 0x7fffffff
923 } D3DRENDERSTATETYPE
;
925 typedef enum _D3DRESOURCETYPE
{
926 D3DRTYPE_SURFACE
= 1,
928 D3DRTYPE_TEXTURE
= 3,
929 D3DRTYPE_VOLUMETEXTURE
= 4,
930 D3DRTYPE_CUBETEXTURE
= 5,
931 D3DRTYPE_VERTEXBUFFER
= 6,
932 D3DRTYPE_INDEXBUFFER
= 7,
934 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
937 typedef enum _D3DSHADEMODE
{
939 D3DSHADE_GOURAUD
= 2,
942 D3DSHADE_FORCE_DWORD
= 0x7fffffff
945 typedef enum _D3DSTATEBLOCKTYPE
{
947 D3DSBT_PIXELSTATE
= 2,
948 D3DSBT_VERTEXSTATE
= 3,
950 D3DSBT_FORCE_DWORD
= 0xffffffff
953 typedef enum _D3DSTENCILOP
{
954 D3DSTENCILOP_KEEP
= 1,
955 D3DSTENCILOP_ZERO
= 2,
956 D3DSTENCILOP_REPLACE
= 3,
957 D3DSTENCILOP_INCRSAT
= 4,
958 D3DSTENCILOP_DECRSAT
= 5,
959 D3DSTENCILOP_INVERT
= 6,
960 D3DSTENCILOP_INCR
= 7,
961 D3DSTENCILOP_DECR
= 8,
963 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
966 typedef enum _D3DSWAPEFFECT
{
967 D3DSWAPEFFECT_DISCARD
= 1,
968 D3DSWAPEFFECT_FLIP
= 2,
969 D3DSWAPEFFECT_COPY
= 3,
970 D3DSWAPEFFECT_COPY_VSYNC
= 4,
972 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
975 typedef enum _D3DTEXTUREADDRESS
{
976 D3DTADDRESS_WRAP
= 1,
977 D3DTADDRESS_MIRROR
= 2,
978 D3DTADDRESS_CLAMP
= 3,
979 D3DTADDRESS_BORDER
= 4,
980 D3DTADDRESS_MIRRORONCE
= 5,
982 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
985 typedef enum _D3DTEXTUREFILTERTYPE
{
989 D3DTEXF_ANISOTROPIC
= 3,
990 D3DTEXF_FLATCUBIC
= 4,
991 D3DTEXF_GAUSSIANCUBIC
= 5,
992 D3DTEXF_PYRAMIDALQUAD
= 6,
993 D3DTEXF_GAUSSIANQUAD
= 7,
994 D3DTEXF_FORCE_DWORD
= 0x7fffffff
995 } D3DTEXTUREFILTERTYPE
;
997 typedef enum _D3DTEXTUREOP
{
999 D3DTOP_SELECTARG1
= 2,
1000 D3DTOP_SELECTARG2
= 3,
1001 D3DTOP_MODULATE
= 4,
1002 D3DTOP_MODULATE2X
= 5,
1003 D3DTOP_MODULATE4X
= 6,
1005 D3DTOP_ADDSIGNED
= 8,
1006 D3DTOP_ADDSIGNED2X
= 9,
1007 D3DTOP_SUBTRACT
= 10,
1008 D3DTOP_ADDSMOOTH
= 11,
1009 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1010 D3DTOP_BLENDTEXTUREALPHA
= 13,
1011 D3DTOP_BLENDFACTORALPHA
= 14,
1012 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1013 D3DTOP_BLENDCURRENTALPHA
= 16,
1014 D3DTOP_PREMODULATE
= 17,
1015 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1016 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1017 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1018 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1019 D3DTOP_BUMPENVMAP
= 22,
1020 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1021 D3DTOP_DOTPRODUCT3
= 24,
1022 D3DTOP_MULTIPLYADD
= 25,
1025 D3DTOP_FORCE_DWORD
= 0x7fffffff,
1028 typedef enum _D3DTEXTURESTAGESTATETYPE
{
1030 D3DTSS_COLORARG1
= 2,
1031 D3DTSS_COLORARG2
= 3,
1033 D3DTSS_ALPHAARG1
= 5,
1034 D3DTSS_ALPHAARG2
= 6,
1035 D3DTSS_BUMPENVMAT00
= 7,
1036 D3DTSS_BUMPENVMAT01
= 8,
1037 D3DTSS_BUMPENVMAT10
= 9,
1038 D3DTSS_BUMPENVMAT11
= 10,
1039 D3DTSS_TEXCOORDINDEX
= 11,
1040 D3DTSS_ADDRESSU
= 13,
1041 D3DTSS_ADDRESSV
= 14,
1042 D3DTSS_BORDERCOLOR
= 15,
1043 D3DTSS_MAGFILTER
= 16,
1044 D3DTSS_MINFILTER
= 17,
1045 D3DTSS_MIPFILTER
= 18,
1046 D3DTSS_MIPMAPLODBIAS
= 19,
1047 D3DTSS_MAXMIPLEVEL
= 20,
1048 D3DTSS_MAXANISOTROPY
= 21,
1049 D3DTSS_BUMPENVLSCALE
= 22,
1050 D3DTSS_BUMPENVLOFFSET
= 23,
1051 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1052 D3DTSS_ADDRESSW
= 25,
1053 D3DTSS_COLORARG0
= 26,
1054 D3DTSS_ALPHAARG0
= 27,
1055 D3DTSS_RESULTARG
= 28,
1056 D3DTSS_CONSTANT
= 32,
1058 D3DTSS_FORCE_DWORD
= 0x7fffffff
1059 } D3DTEXTURESTAGESTATETYPE
;
1061 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1062 D3DTTFF_DISABLE
= 0,
1067 D3DTTFF_PROJECTED
= 256,
1069 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1070 } D3DTEXTURETRANSFORMFLAGS
;
1072 typedef enum _D3DTRANSFORMSTATETYPE
{
1074 D3DTS_PROJECTION
= 3,
1075 D3DTS_TEXTURE0
= 16,
1076 D3DTS_TEXTURE1
= 17,
1077 D3DTS_TEXTURE2
= 18,
1078 D3DTS_TEXTURE3
= 19,
1079 D3DTS_TEXTURE4
= 20,
1080 D3DTS_TEXTURE5
= 21,
1081 D3DTS_TEXTURE6
= 22,
1082 D3DTS_TEXTURE7
= 23,
1084 D3DTS_FORCE_DWORD
= 0x7fffffff
1085 } D3DTRANSFORMSTATETYPE
;
1087 typedef enum _D3DVERTEXBLENDFLAGS
{
1089 D3DVBF_1WEIGHTS
= 1,
1090 D3DVBF_2WEIGHTS
= 2,
1091 D3DVBF_3WEIGHTS
= 3,
1092 D3DVBF_TWEENING
= 255,
1093 D3DVBF_0WEIGHTS
= 256
1094 } D3DVERTEXBLENDFLAGS
;
1096 typedef enum _D3DZBUFFERTYPE
{
1101 D3DZB_FORCE_DWORD
= 0x7fffffff
1104 typedef enum _D3DSAMPLERSTATETYPE
{
1105 D3DSAMP_ADDRESSU
= 1,
1106 D3DSAMP_ADDRESSV
= 2,
1107 D3DSAMP_ADDRESSW
= 3,
1108 D3DSAMP_BORDERCOLOR
= 4,
1109 D3DSAMP_MAGFILTER
= 5,
1110 D3DSAMP_MINFILTER
= 6,
1111 D3DSAMP_MIPFILTER
= 7,
1112 D3DSAMP_MIPMAPLODBIAS
= 8,
1113 D3DSAMP_MAXMIPLEVEL
= 9,
1114 D3DSAMP_MAXANISOTROPY
= 10,
1115 D3DSAMP_SRGBTEXTURE
= 11,
1116 D3DSAMP_ELEMENTINDEX
= 12,
1117 D3DSAMP_DMAPOFFSET
= 13,
1119 D3DSAMP_FORCE_DWORD
= 0x7fffffff,
1120 } D3DSAMPLERSTATETYPE
;
1123 /*****************************************************************************
1124 * Direct 3D v9 typedefs
1126 typedef DWORD D3DCOLOR
;
1128 /*****************************************************************************
1129 * Direct 3D v9 structures
1131 typedef struct _D3DADAPTER_IDENTIFIER9
{
1132 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
1133 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
1134 char DeviceName
[32];
1135 LARGE_INTEGER DriverVersion
;
1142 GUID DeviceIdentifier
;
1145 } D3DADAPTER_IDENTIFIER9
;
1147 typedef struct _D3DBOX
{
1156 typedef struct _D3DCLIPSTATUS9
{
1158 DWORD ClipIntersection
;
1161 typedef struct _D3DCOLORVALUE
{
1168 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
1169 UINT AdapterOrdinal
;
1170 D3DDEVTYPE DeviceType
;
1172 DWORD BehaviorFlags
;
1173 } D3DDEVICE_CREATION_PARAMETERS
;
1175 typedef struct _D3DDISPLAYMODE
{
1182 typedef struct _D3DGAMMARAMP
{
1188 typedef struct _D3DINDEXBUFFER_DESC
{
1190 D3DRESOURCETYPE Type
;
1194 } D3DINDEXBUFFER_DESC
;
1196 typedef struct _D3DVECTOR
{
1202 typedef struct _D3DLIGHT9
{
1204 D3DCOLORVALUE Diffuse
;
1205 D3DCOLORVALUE Specular
;
1206 D3DCOLORVALUE Ambient
;
1208 D3DVECTOR Direction
;
1218 typedef struct _D3DLINEPATTERN
{
1223 typedef struct _D3DLOCKED_BOX
{
1229 typedef struct _D3DLOCKED_RECT
{
1234 typedef struct _D3DMATERIAL9
{
1235 D3DCOLORVALUE Diffuse
;
1236 D3DCOLORVALUE Ambient
;
1237 D3DCOLORVALUE Specular
;
1238 D3DCOLORVALUE Emissive
;
1242 typedef struct _D3DMATRIX
{
1245 float _11
, _12
, _13
, _14
;
1246 float _21
, _22
, _23
, _24
;
1247 float _31
, _32
, _33
, _34
;
1248 float _41
, _42
, _43
, _44
;
1254 typedef struct _D3DPRESENT_PARAMETERS_
{
1255 UINT BackBufferWidth
;
1256 UINT BackBufferHeight
;
1257 D3DFORMAT BackBufferFormat
;
1258 UINT BackBufferCount
;
1260 D3DMULTISAMPLE_TYPE MultiSampleType
;
1262 D3DSWAPEFFECT SwapEffect
;
1265 BOOL EnableAutoDepthStencil
;
1266 D3DFORMAT AutoDepthStencilFormat
;
1269 UINT FullScreen_RefreshRateInHz
;
1270 UINT FullScreen_PresentationInterval
;
1272 } D3DPRESENT_PARAMETERS
;
1274 typedef struct _D3DRANGE
{
1279 typedef struct _D3DRASTER_STATUS
{
1284 typedef struct _D3DRECT
{
1291 typedef struct _D3DRECTPATCH_INFO
{
1292 UINT StartVertexOffsetWidth
;
1293 UINT StartVertexOffsetHeight
;
1299 } D3DRECTPATCH_INFO
;
1301 typedef struct _D3DSURFACE_DESC
{
1303 D3DRESOURCETYPE Type
;
1307 D3DMULTISAMPLE_TYPE MultiSampleType
;
1312 typedef struct _D3DTRIPATCH_INFO
{
1313 UINT StartVertexOffset
;
1319 typedef struct _D3DVERTEXBUFFER_DESC
{
1321 D3DRESOURCETYPE Type
;
1326 } D3DVERTEXBUFFER_DESC
;
1328 typedef struct _D3DVIEWPORT9
{
1337 typedef struct _D3DVOLUME_DESC
{
1339 D3DRESOURCETYPE Type
;
1348 typedef enum _D3DQUERYTYPE
{
1349 D3DQUERYTYPE_VCACHE
= 4,
1350 D3DQUERYTYPE_RESOURCEMANAGER
= 5,
1351 D3DQUERYTYPE_VERTEXSTATS
= 6,
1352 D3DQUERYTYPE_EVENT
= 8,
1353 D3DQUERYTYPE_OCCLUSION
= 9
1356 #endif /* __WINE_D3D9TYPES_H */