wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
[wine.git] / dlls / wined3d / texture.c
blobe0b5510e2e13d9eeb11f45487eed2165cb839281
1 /*
2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag);
31 static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_texture_ops *texture_ops,
32 UINT layer_count, UINT level_count, const struct wined3d_resource_desc *desc, DWORD flags,
33 struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops,
34 const struct wined3d_resource_ops *resource_ops)
36 const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format);
37 HRESULT hr;
39 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
40 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
41 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
42 texture, texture_ops, layer_count, level_count, debug_d3dresourcetype(desc->resource_type),
43 debug_d3dformat(desc->format), desc->multisample_type, desc->multisample_quality,
44 debug_d3dusage(desc->usage), debug_d3dpool(desc->pool), desc->width, desc->height, desc->depth,
45 flags, device, parent, parent_ops, resource_ops);
47 if (FAILED(hr = resource_init(&texture->resource, device, desc->resource_type, format,
48 desc->multisample_type, desc->multisample_quality, desc->usage, desc->pool,
49 desc->width, desc->height, desc->depth, 0, parent, parent_ops, resource_ops)))
51 static unsigned int once;
53 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
54 if ((desc->format == WINED3DFMT_DXT1 || desc->format == WINED3DFMT_DXT2 || desc->format == WINED3DFMT_DXT3
55 || desc->format == WINED3DFMT_DXT4 || desc->format == WINED3DFMT_DXT5)
56 && !(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_TEXTURE)
57 && desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !once++)
58 ERR_(winediag)("The application tried to create a DXTn texture, but the driver does not support them.\n");
60 WARN("Failed to initialize resource, returning %#x\n", hr);
61 return hr;
63 wined3d_resource_update_draw_binding(&texture->resource);
65 texture->texture_ops = texture_ops;
67 texture->layer_count = layer_count;
68 texture->level_count = level_count;
69 texture->filter_type = (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3D_TEXF_LINEAR : WINED3D_TEXF_NONE;
70 texture->lod = 0;
71 texture->flags = WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS;
72 if (flags & WINED3D_TEXTURE_CREATE_PIN_SYSMEM)
73 texture->flags |= WINED3D_TEXTURE_PIN_SYSMEM;
75 return WINED3D_OK;
78 /* Context activation is done by the caller. */
79 void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
80 unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
82 GLuint *buffer_object;
84 buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
85 GL_EXTCALL(glDeleteBuffers(1, buffer_object));
86 checkGLcall("glDeleteBuffers");
87 texture->texture_ops->texture_sub_resource_invalidate_location(
88 texture->sub_resources[sub_resource_idx].resource, WINED3D_LOCATION_BUFFER);
89 *buffer_object = 0;
91 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
92 *buffer_object, texture, sub_resource_idx);
95 /* A GL context is provided by the caller */
96 static void gltexture_delete(struct wined3d_device *device, const struct wined3d_gl_info *gl_info,
97 struct gl_texture *tex)
99 context_gl_resource_released(device, tex->name, FALSE);
100 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex->name);
101 tex->name = 0;
104 static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
106 struct wined3d_device *device = texture->resource.device;
107 struct wined3d_context *context = NULL;
109 if (texture->texture_rgb.name || texture->texture_srgb.name)
111 context = context_acquire(device, NULL);
114 if (texture->texture_rgb.name)
115 gltexture_delete(device, context->gl_info, &texture->texture_rgb);
117 if (texture->texture_srgb.name)
118 gltexture_delete(device, context->gl_info, &texture->texture_srgb);
120 if (context) context_release(context);
122 wined3d_texture_set_dirty(texture);
124 resource_unload(&texture->resource);
127 static void wined3d_texture_cleanup(struct wined3d_texture *texture)
129 unsigned int sub_count = texture->level_count * texture->layer_count;
130 struct wined3d_device *device = texture->resource.device;
131 struct wined3d_context *context = NULL;
132 const struct wined3d_gl_info *gl_info;
133 GLuint buffer_object;
134 unsigned int i;
136 TRACE("texture %p.\n", texture);
138 for (i = 0; i < sub_count; ++i)
140 if (!(buffer_object = texture->sub_resources[i].buffer_object))
141 continue;
143 TRACE("Deleting buffer object %u.\n", buffer_object);
145 /* We may not be able to get a context in wined3d_texture_cleanup() in
146 * general, but if a buffer object was previously created we can. */
147 if (!context)
149 context = context_acquire(device, NULL);
150 gl_info = context->gl_info;
153 GL_EXTCALL(glDeleteBuffers(1, &buffer_object));
155 if (context)
156 context_release(context);
158 texture->texture_ops->texture_cleanup_sub_resources(texture);
159 wined3d_texture_unload_gl_texture(texture);
160 resource_cleanup(&texture->resource);
163 void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain)
165 texture->swapchain = swapchain;
166 wined3d_resource_update_draw_binding(&texture->resource);
169 void wined3d_texture_set_dirty(struct wined3d_texture *texture)
171 texture->flags &= ~(WINED3D_TEXTURE_RGB_VALID | WINED3D_TEXTURE_SRGB_VALID);
174 /* Context activation is done by the caller. */
175 void wined3d_texture_bind(struct wined3d_texture *texture,
176 struct wined3d_context *context, BOOL srgb)
178 const struct wined3d_gl_info *gl_info = context->gl_info;
179 struct gl_texture *gl_tex;
180 GLenum target;
182 TRACE("texture %p, context %p, srgb %#x.\n", texture, context, srgb);
184 if (!needs_separate_srgb_gl_texture(context))
185 srgb = FALSE;
187 /* sRGB mode cache for preload() calls outside drawprim. */
188 if (srgb)
189 texture->flags |= WINED3D_TEXTURE_IS_SRGB;
190 else
191 texture->flags &= ~WINED3D_TEXTURE_IS_SRGB;
193 gl_tex = wined3d_texture_get_gl_texture(texture, srgb);
194 target = texture->target;
196 if (gl_tex->name)
198 context_bind_texture(context, target, gl_tex->name);
199 return;
202 gl_info->gl_ops.gl.p_glGenTextures(1, &gl_tex->name);
203 checkGLcall("glGenTextures");
204 TRACE("Generated texture %d.\n", gl_tex->name);
206 if (!gl_tex->name)
208 ERR("Failed to generate a texture name.\n");
209 return;
212 /* Initialise the state of the texture object to the OpenGL defaults, not
213 * the wined3d defaults. */
214 gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_WRAP;
215 gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_WRAP;
216 gl_tex->sampler_desc.address_w = WINED3D_TADDRESS_WRAP;
217 memset(gl_tex->sampler_desc.border_color, 0, sizeof(gl_tex->sampler_desc.border_color));
218 gl_tex->sampler_desc.mag_filter = WINED3D_TEXF_LINEAR;
219 gl_tex->sampler_desc.min_filter = WINED3D_TEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
220 gl_tex->sampler_desc.mip_filter = WINED3D_TEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
221 gl_tex->sampler_desc.lod_bias = 0.0f;
222 gl_tex->sampler_desc.min_lod = -1000.0f;
223 gl_tex->sampler_desc.max_lod = 1000.0f;
224 gl_tex->sampler_desc.max_anisotropy = 1;
225 gl_tex->sampler_desc.compare = FALSE;
226 gl_tex->sampler_desc.comparison_func = WINED3D_CMP_LESSEQUAL;
227 if (context->gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
228 gl_tex->sampler_desc.srgb_decode = TRUE;
229 else
230 gl_tex->sampler_desc.srgb_decode = srgb;
231 gl_tex->base_level = 0;
232 wined3d_texture_set_dirty(texture);
234 context_bind_texture(context, target, gl_tex->name);
236 if (texture->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)
238 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
239 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
242 /* For a new texture we have to set the texture levels after binding the
243 * texture. Beware that texture rectangles do not support mipmapping, but
244 * set the maxmiplevel if we're relying on the partial
245 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
246 * (I.e., do not care about cond_np2 here, just look for
247 * GL_TEXTURE_RECTANGLE_ARB.) */
248 if (target != GL_TEXTURE_RECTANGLE_ARB)
250 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture->level_count - 1);
251 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count - 1);
252 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
255 if (target == GL_TEXTURE_CUBE_MAP_ARB)
257 /* Cubemaps are always set to clamp, regardless of the sampler state. */
258 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
259 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
260 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
263 if (texture->flags & WINED3D_TEXTURE_COND_NP2)
265 /* Conditinal non power of two textures use a different clamping
266 * default. If we're using the GL_WINE_normalized_texrect partial
267 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
268 * has the address mode set to repeat - something that prevents us
269 * from hitting the accelerated codepath. Thus manually set the GL
270 * state. The same applies to filtering. Even if the texture has only
271 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
272 * fallback on macos. */
273 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
274 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
275 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
276 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
277 checkGLcall("glTexParameteri");
278 gl_tex->sampler_desc.address_u = WINED3D_TADDRESS_CLAMP;
279 gl_tex->sampler_desc.address_v = WINED3D_TADDRESS_CLAMP;
280 gl_tex->sampler_desc.mag_filter = WINED3D_TEXF_POINT;
281 gl_tex->sampler_desc.min_filter = WINED3D_TEXF_POINT;
282 gl_tex->sampler_desc.mip_filter = WINED3D_TEXF_NONE;
285 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_DEPTH_TEXTURE])
287 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY);
288 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
292 /* Context activation is done by the caller. */
293 void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
294 struct wined3d_context *context, BOOL srgb)
296 DWORD active_sampler;
298 /* We don't need a specific texture unit, but after binding the texture
299 * the current unit is dirty. Read the unit back instead of switching to
300 * 0, this avoids messing around with the state manager's GL states. The
301 * current texture unit should always be a valid one.
303 * To be more specific, this is tricky because we can implicitly be
304 * called from sampler() in state.c. This means we can't touch anything
305 * other than whatever happens to be the currently active texture, or we
306 * would risk marking already applied sampler states dirty again. */
307 active_sampler = context->rev_tex_unit_map[context->active_texture];
308 if (active_sampler != WINED3D_UNMAPPED_STAGE)
309 context_invalidate_state(context, STATE_SAMPLER(active_sampler));
310 /* FIXME: Ideally we'd only do this when touching a binding that's used by
311 * a shader. */
312 context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING);
314 wined3d_texture_bind(texture, context, srgb);
317 /* Context activation is done by the caller (state handler). */
318 /* This function relies on the correct texture being bound and loaded. */
319 void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
320 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context *context)
322 const struct wined3d_gl_info *gl_info = context->gl_info;
323 GLenum target = texture->target;
324 struct gl_texture *gl_tex;
325 DWORD state;
327 TRACE("texture %p, sampler_desc %p, context %p.\n", texture, sampler_desc, context);
329 gl_tex = wined3d_texture_get_gl_texture(texture, texture->flags & WINED3D_TEXTURE_IS_SRGB);
331 state = sampler_desc->address_u;
332 if (state != gl_tex->sampler_desc.address_u)
334 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_S,
335 gl_info->wrap_lookup[state - WINED3D_TADDRESS_WRAP]);
336 gl_tex->sampler_desc.address_u = state;
339 state = sampler_desc->address_v;
340 if (state != gl_tex->sampler_desc.address_v)
342 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_T,
343 gl_info->wrap_lookup[state - WINED3D_TADDRESS_WRAP]);
344 gl_tex->sampler_desc.address_v = state;
347 state = sampler_desc->address_w;
348 if (state != gl_tex->sampler_desc.address_w)
350 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_WRAP_R,
351 gl_info->wrap_lookup[state - WINED3D_TADDRESS_WRAP]);
352 gl_tex->sampler_desc.address_w = state;
355 if (memcmp(gl_tex->sampler_desc.border_color, sampler_desc->border_color,
356 sizeof(gl_tex->sampler_desc.border_color)))
358 gl_info->gl_ops.gl.p_glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, &sampler_desc->border_color[0]);
359 memcpy(gl_tex->sampler_desc.border_color, sampler_desc->border_color,
360 sizeof(gl_tex->sampler_desc.border_color));
363 state = sampler_desc->mag_filter;
364 if (state != gl_tex->sampler_desc.mag_filter)
366 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, wined3d_gl_mag_filter(state));
367 gl_tex->sampler_desc.mag_filter = state;
370 if (sampler_desc->min_filter != gl_tex->sampler_desc.min_filter
371 || sampler_desc->mip_filter != gl_tex->sampler_desc.mip_filter)
373 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
374 wined3d_gl_min_mip_filter(sampler_desc->min_filter, sampler_desc->mip_filter));
375 gl_tex->sampler_desc.min_filter = sampler_desc->min_filter;
376 gl_tex->sampler_desc.mip_filter = sampler_desc->mip_filter;
379 state = sampler_desc->max_anisotropy;
380 if (state != gl_tex->sampler_desc.max_anisotropy)
382 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
383 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, state);
384 else
385 WARN("Anisotropic filtering not supported.\n");
386 gl_tex->sampler_desc.max_anisotropy = state;
389 if (!sampler_desc->srgb_decode != !gl_tex->sampler_desc.srgb_decode
390 && (context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
391 && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
393 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
394 sampler_desc->srgb_decode ? GL_DECODE_EXT : GL_SKIP_DECODE_EXT);
395 gl_tex->sampler_desc.srgb_decode = sampler_desc->srgb_decode;
398 if (!sampler_desc->compare != !gl_tex->sampler_desc.compare)
400 if (sampler_desc->compare)
401 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
402 else
403 gl_info->gl_ops.gl.p_glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
404 gl_tex->sampler_desc.compare = sampler_desc->compare;
407 checkGLcall("Texture parameter application");
409 if (gl_info->supported[EXT_TEXTURE_LOD_BIAS])
411 gl_info->gl_ops.gl.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
412 GL_TEXTURE_LOD_BIAS_EXT, sampler_desc->lod_bias);
413 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
417 ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture)
419 ULONG refcount;
421 TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain);
423 if (texture->swapchain)
424 return wined3d_swapchain_incref(texture->swapchain);
426 refcount = InterlockedIncrement(&texture->resource.ref);
427 TRACE("%p increasing refcount to %u.\n", texture, refcount);
429 return refcount;
432 ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
434 ULONG refcount;
436 TRACE("texture %p, swapchain %p.\n", texture, texture->swapchain);
438 if (texture->swapchain)
439 return wined3d_swapchain_decref(texture->swapchain);
441 refcount = InterlockedDecrement(&texture->resource.ref);
442 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
444 if (!refcount)
446 wined3d_texture_cleanup(texture);
447 texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
448 HeapFree(GetProcessHeap(), 0, texture);
451 return refcount;
454 struct wined3d_resource * CDECL wined3d_texture_get_resource(struct wined3d_texture *texture)
456 TRACE("texture %p.\n", texture);
458 return &texture->resource;
461 static BOOL color_key_equal(const struct wined3d_color_key *c1, struct wined3d_color_key *c2)
463 return c1->color_space_low_value == c2->color_space_low_value
464 && c1->color_space_high_value == c2->color_space_high_value;
467 /* Context activation is done by the caller */
468 void wined3d_texture_load(struct wined3d_texture *texture,
469 struct wined3d_context *context, BOOL srgb)
471 UINT sub_count = texture->level_count * texture->layer_count;
472 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
473 DWORD flag;
474 UINT i;
476 TRACE("texture %p, context %p, srgb %#x.\n", texture, context, srgb);
478 if (!needs_separate_srgb_gl_texture(context))
479 srgb = FALSE;
481 if (srgb)
482 flag = WINED3D_TEXTURE_SRGB_VALID;
483 else
484 flag = WINED3D_TEXTURE_RGB_VALID;
486 if (!d3d_info->shader_color_key
487 && (!(texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY)
488 != !(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)
489 || (texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY
490 && !color_key_equal(&texture->async.gl_color_key, &texture->async.src_blt_color_key))))
492 unsigned int sub_count = texture->level_count * texture->layer_count;
493 unsigned int i;
495 TRACE("Reloading because of color key value change.\n");
496 for (i = 0; i < sub_count; i++)
497 texture->texture_ops->texture_sub_resource_add_dirty_region(texture->sub_resources[i].resource, NULL);
498 wined3d_texture_set_dirty(texture);
500 texture->async.gl_color_key = texture->async.src_blt_color_key;
503 if (texture->flags & flag)
505 TRACE("Texture %p not dirty, nothing to do.\n", texture);
506 return;
509 /* Reload the surfaces if the texture is marked dirty. */
510 for (i = 0; i < sub_count; ++i)
512 texture->texture_ops->texture_sub_resource_load(texture->sub_resources[i].resource, context, srgb);
514 texture->flags |= flag;
517 void CDECL wined3d_texture_preload(struct wined3d_texture *texture)
519 struct wined3d_context *context;
520 context = context_acquire(texture->resource.device, NULL);
521 wined3d_texture_load(texture, context, texture->flags & WINED3D_TEXTURE_IS_SRGB);
522 context_release(context);
525 void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
527 TRACE("texture %p.\n", texture);
529 return texture->resource.parent;
532 static BOOL wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
533 unsigned int level, const struct wined3d_box *box)
535 if (box->left >= box->right
536 || box->top >= box->bottom
537 || box->front >= box->back)
538 return FALSE;
540 if (box->right > wined3d_texture_get_level_width(texture, level)
541 || box->bottom > wined3d_texture_get_level_height(texture, level)
542 || box->back > wined3d_texture_get_level_depth(texture, level))
543 return FALSE;
545 return TRUE;
548 void CDECL wined3d_texture_get_pitch(const struct wined3d_texture *texture,
549 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch)
551 const struct wined3d_resource *resource = &texture->resource;
552 unsigned int width = wined3d_texture_get_level_width(texture, level);
553 unsigned int height = wined3d_texture_get_level_height(texture, level);
555 if (texture->row_pitch)
557 *row_pitch = texture->row_pitch;
558 *slice_pitch = texture->slice_pitch;
559 return;
562 wined3d_format_calculate_pitch(resource->format, resource->device->surface_alignment,
563 width, height, row_pitch, slice_pitch);
566 DWORD CDECL wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod)
568 DWORD old = texture->lod;
570 TRACE("texture %p, lod %u.\n", texture, lod);
572 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
573 * textures. The call always returns 0, and GetLOD always returns 0. */
574 if (texture->resource.pool != WINED3D_POOL_MANAGED)
576 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture->resource.pool));
577 return 0;
580 if (lod >= texture->level_count)
581 lod = texture->level_count - 1;
583 if (texture->lod != lod)
585 texture->lod = lod;
587 texture->texture_rgb.base_level = ~0u;
588 texture->texture_srgb.base_level = ~0u;
589 if (texture->resource.bind_count)
590 device_invalidate_state(texture->resource.device, STATE_SAMPLER(texture->sampler));
593 return old;
596 DWORD CDECL wined3d_texture_get_lod(const struct wined3d_texture *texture)
598 TRACE("texture %p, returning %u.\n", texture, texture->lod);
600 return texture->lod;
603 DWORD CDECL wined3d_texture_get_level_count(const struct wined3d_texture *texture)
605 TRACE("texture %p, returning %u.\n", texture, texture->level_count);
607 return texture->level_count;
610 HRESULT CDECL wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
611 enum wined3d_texture_filter_type filter_type)
613 FIXME("texture %p, filter_type %s stub!\n", texture, debug_d3dtexturefiltertype(filter_type));
615 if (!(texture->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP))
617 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
618 return WINED3DERR_INVALIDCALL;
621 texture->filter_type = filter_type;
623 return WINED3D_OK;
626 enum wined3d_texture_filter_type CDECL wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture)
628 TRACE("texture %p.\n", texture);
630 return texture->filter_type;
633 HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture,
634 DWORD flags, const struct wined3d_color_key *color_key)
636 struct wined3d_device *device = texture->resource.device;
637 static const DWORD all_flags = WINED3D_CKEY_DST_BLT | WINED3D_CKEY_DST_OVERLAY
638 | WINED3D_CKEY_SRC_BLT | WINED3D_CKEY_SRC_OVERLAY;
640 TRACE("texture %p, flags %#x, color_key %p.\n", texture, flags, color_key);
642 if (flags & ~all_flags)
644 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
645 return WINED3DERR_INVALIDCALL;
648 wined3d_cs_emit_set_color_key(device->cs, texture, flags, color_key);
650 return WINED3D_OK;
653 HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
654 enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
655 UINT multisample_quality, void *mem, UINT pitch)
657 struct wined3d_device *device = texture->resource.device;
658 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
659 const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
660 UINT resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
661 struct wined3d_surface *surface;
663 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
664 "mem %p, pitch %u.\n",
665 texture, width, height, debug_d3dformat(format_id), multisample_type, multisample_quality, mem, pitch);
667 if (!resource_size)
668 return WINED3DERR_INVALIDCALL;
670 if (texture->level_count * texture->layer_count > 1)
672 WARN("Texture has multiple sub-resources, not supported.\n");
673 return WINED3DERR_INVALIDCALL;
676 if (texture->resource.type == WINED3D_RTYPE_TEXTURE_3D)
678 WARN("Not supported on 3D textures.\n");
679 return WINED3DERR_INVALIDCALL;
682 /* We have no way of supporting a pitch that is not a multiple of the pixel
683 * byte width short of uploading the texture row-by-row.
684 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
685 * for user-memory textures (it always expects packed data) while DirectDraw
686 * requires a 4-byte aligned pitch and doesn't support texture formats
687 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
688 * This check is here to verify that the assumption holds. */
689 if (pitch % texture->resource.format->byte_count)
691 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
692 return WINED3DERR_INVALIDCALL;
695 surface = texture->sub_resources[0].u.surface;
696 if (surface->resource.map_count || (surface->flags & SFLAG_DCINUSE))
698 WARN("Surface is mapped or the DC is in use.\n");
699 return WINED3DERR_INVALIDCALL;
702 if (device->d3d_initialized)
703 texture->resource.resource_ops->resource_unload(&texture->resource);
705 texture->resource.format = format;
706 texture->resource.multisample_type = multisample_type;
707 texture->resource.multisample_quality = multisample_quality;
708 texture->resource.width = width;
709 texture->resource.height = height;
711 texture->user_memory = mem;
712 if ((texture->row_pitch = pitch))
713 texture->slice_pitch = height * pitch;
714 else
715 /* User memory surfaces don't have the regular surface alignment. */
716 wined3d_format_calculate_pitch(format, 1, width, height,
717 &texture->row_pitch, &texture->slice_pitch);
719 texture->flags &= ~WINED3D_TEXTURE_COND_NP2_EMULATED;
720 if (((width & (width - 1)) || (height & (height - 1))) && !gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO]
721 && !gl_info->supported[ARB_TEXTURE_RECTANGLE] && !gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
722 texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED;
724 return wined3d_surface_update_desc(surface, gl_info);
727 /* Context activation is done by the caller. */
728 void wined3d_texture_prepare_buffer_object(struct wined3d_texture *texture,
729 unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
731 GLuint *buffer_object;
733 buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
734 if (*buffer_object)
735 return;
737 GL_EXTCALL(glGenBuffers(1, buffer_object));
738 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, *buffer_object));
739 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER,
740 texture->sub_resources[sub_resource_idx].resource->size, NULL, GL_STREAM_DRAW));
741 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
742 checkGLcall("Create buffer object");
744 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
745 *buffer_object, texture, sub_resource_idx);
748 void wined3d_texture_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
750 DWORD alloc_flag = srgb ? WINED3D_TEXTURE_SRGB_ALLOCATED : WINED3D_TEXTURE_RGB_ALLOCATED;
751 const struct wined3d_d3d_info *d3d_info = context->d3d_info;
753 if (!d3d_info->shader_color_key
754 && !(texture->async.flags & WINED3D_TEXTURE_ASYNC_COLOR_KEY)
755 != !(texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT))
757 wined3d_texture_force_reload(texture);
759 if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT)
760 texture->async.flags |= WINED3D_TEXTURE_ASYNC_COLOR_KEY;
763 if (texture->flags & alloc_flag)
764 return;
766 texture->texture_ops->texture_prepare_texture(texture, context, srgb);
767 texture->flags |= alloc_flag;
770 void wined3d_texture_force_reload(struct wined3d_texture *texture)
772 unsigned int sub_count = texture->level_count * texture->layer_count;
773 unsigned int i;
775 texture->flags &= ~(WINED3D_TEXTURE_RGB_ALLOCATED | WINED3D_TEXTURE_SRGB_ALLOCATED
776 | WINED3D_TEXTURE_CONVERTED);
777 texture->async.flags &= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY;
778 for (i = 0; i < sub_count; ++i)
780 texture->texture_ops->texture_sub_resource_invalidate_location(texture->sub_resources[i].resource,
781 WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
785 void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
787 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
788 FIXME("texture %p stub!\n", texture);
791 struct wined3d_resource *wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
792 UINT sub_resource_idx)
794 UINT sub_count = texture->level_count * texture->layer_count;
796 TRACE("texture %p, sub_resource_idx %u.\n", texture, sub_resource_idx);
798 if (sub_resource_idx >= sub_count)
800 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
801 return NULL;
804 return texture->sub_resources[sub_resource_idx].resource;
807 HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
808 UINT layer, const struct wined3d_box *dirty_region)
810 struct wined3d_resource *sub_resource;
812 TRACE("texture %p, layer %u, dirty_region %s.\n", texture, layer, debug_box(dirty_region));
814 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, layer * texture->level_count)))
816 WARN("Failed to get sub-resource.\n");
817 return WINED3DERR_INVALIDCALL;
820 texture->texture_ops->texture_sub_resource_add_dirty_region(sub_resource, dirty_region);
822 return WINED3D_OK;
825 static HRESULT wined3d_texture_upload_data(struct wined3d_texture *texture,
826 const struct wined3d_sub_resource_data *data)
828 unsigned int sub_count = texture->level_count * texture->layer_count;
829 struct wined3d_context *context;
830 unsigned int i;
832 for (i = 0; i < sub_count; ++i)
834 if (!data[i].data)
836 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i);
837 return E_INVALIDARG;
841 context = context_acquire(texture->resource.device, NULL);
843 wined3d_texture_prepare_texture(texture, context, FALSE);
844 wined3d_texture_bind_and_dirtify(texture, context, FALSE);
846 for (i = 0; i < sub_count; ++i)
848 struct wined3d_resource *sub_resource = texture->sub_resources[i].resource;
850 texture->texture_ops->texture_sub_resource_upload_data(sub_resource, context, &data[i]);
851 texture->texture_ops->texture_sub_resource_validate_location(sub_resource, WINED3D_LOCATION_TEXTURE_RGB);
852 texture->texture_ops->texture_sub_resource_invalidate_location(sub_resource, ~WINED3D_LOCATION_TEXTURE_RGB);
855 context_release(context);
857 return WINED3D_OK;
860 static void texture2d_sub_resource_load(struct wined3d_resource *sub_resource,
861 struct wined3d_context *context, BOOL srgb)
863 surface_load(surface_from_resource(sub_resource), context, srgb);
866 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
867 const struct wined3d_box *dirty_region)
869 struct wined3d_surface *surface = surface_from_resource(sub_resource);
870 struct wined3d_context *context;
872 context = context_acquire(surface->container->resource.device, NULL);
873 surface_load_location(surface, context, sub_resource->map_binding);
874 context_release(context);
875 surface_invalidate_location(surface, ~sub_resource->map_binding);
878 static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
880 struct wined3d_surface *surface = surface_from_resource(sub_resource);
882 surface_invalidate_location(surface, location);
885 static void texture2d_sub_resource_validate_location(struct wined3d_resource *sub_resource, DWORD location)
887 struct wined3d_surface *surface = surface_from_resource(sub_resource);
889 surface_validate_location(surface, location);
892 static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_resource,
893 const struct wined3d_context *context, const struct wined3d_sub_resource_data *data)
895 struct wined3d_surface *surface = surface_from_resource(sub_resource);
896 static const POINT dst_point = {0, 0};
897 struct wined3d_const_bo_address addr;
898 RECT src_rect;
900 SetRect(&src_rect, 0, 0, surface->resource.width, surface->resource.height);
902 addr.buffer_object = 0;
903 addr.addr = data->data;
905 wined3d_surface_upload_data(surface, context->gl_info, surface->container->resource.format,
906 &src_rect, data->row_pitch, &dst_point, FALSE, &addr);
909 static BOOL texture2d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
910 struct wined3d_context *context, DWORD location)
912 return SUCCEEDED(surface_load_location(texture->sub_resources[sub_resource_idx].u.surface, context, location));
915 static BOOL texture2d_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
916 struct wined3d_context *context, DWORD location)
918 wined3d_surface_prepare(texture->sub_resources[sub_resource_idx].u.surface, context, location);
919 return TRUE;
922 /* Context activation is done by the caller. */
923 static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
925 UINT sub_count = texture->level_count * texture->layer_count;
926 const struct wined3d_format *format = texture->resource.format;
927 const struct wined3d_gl_info *gl_info = context->gl_info;
928 const struct wined3d_color_key_conversion *conversion;
929 GLenum internal;
930 UINT i;
932 TRACE("texture %p, context %p, format %s.\n", texture, context, debug_d3dformat(format->id));
934 if (format->convert)
936 texture->flags |= WINED3D_TEXTURE_CONVERTED;
938 else if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
940 texture->flags |= WINED3D_TEXTURE_CONVERTED;
941 format = wined3d_get_format(gl_info, conversion->dst_format);
942 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format->id));
945 wined3d_texture_bind_and_dirtify(texture, context, srgb);
947 if (srgb)
948 internal = format->glGammaInternal;
949 else if (texture->resource.usage & WINED3DUSAGE_RENDERTARGET
950 && wined3d_resource_is_offscreen(&texture->resource))
951 internal = format->rtInternal;
952 else
953 internal = format->glInternal;
955 if (!internal)
956 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format->id));
958 TRACE("internal %#x, format %#x, type %#x.\n", internal, format->glFormat, format->glType);
960 for (i = 0; i < sub_count; ++i)
962 struct wined3d_surface *surface = texture->sub_resources[i].u.surface;
963 GLsizei height = surface->pow2Height;
964 GLsizei width = surface->pow2Width;
966 if (texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
968 height *= format->height_scale.numerator;
969 height /= format->height_scale.denominator;
972 TRACE("surface %p, target %#x, level %d, width %d, height %d.\n",
973 surface, surface->texture_target, surface->texture_level, width, height);
975 gl_info->gl_ops.gl.p_glTexImage2D(surface->texture_target, surface->texture_level,
976 internal, width, height, 0, format->glFormat, format->glType, NULL);
977 checkGLcall("glTexImage2D");
981 static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
983 unsigned int sub_count = texture->level_count * texture->layer_count;
984 struct wined3d_surface *surface;
985 unsigned int i;
987 for (i = 0; i < sub_count; ++i)
989 if ((surface = texture->sub_resources[i].u.surface))
991 TRACE("surface %p.\n", surface);
993 wined3d_surface_cleanup(surface);
994 surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
997 HeapFree(GetProcessHeap(), 0, texture->sub_resources[0].u.surface);
1000 static const struct wined3d_texture_ops texture2d_ops =
1002 texture2d_sub_resource_load,
1003 texture2d_sub_resource_add_dirty_region,
1004 texture2d_sub_resource_invalidate_location,
1005 texture2d_sub_resource_validate_location,
1006 texture2d_sub_resource_upload_data,
1007 texture2d_load_location,
1008 texture2d_prepare_location,
1009 texture2d_prepare_texture,
1010 texture2d_cleanup_sub_resources,
1013 static ULONG texture_resource_incref(struct wined3d_resource *resource)
1015 return wined3d_texture_incref(wined3d_texture_from_resource(resource));
1018 static ULONG texture_resource_decref(struct wined3d_resource *resource)
1020 return wined3d_texture_decref(wined3d_texture_from_resource(resource));
1023 static void wined3d_texture_unload(struct wined3d_resource *resource)
1025 struct wined3d_texture *texture = wined3d_texture_from_resource(resource);
1026 UINT sub_count = texture->level_count * texture->layer_count;
1027 struct wined3d_context *context = NULL;
1028 UINT i;
1030 TRACE("texture %p.\n", texture);
1032 for (i = 0; i < sub_count; ++i)
1034 struct wined3d_resource *sub_resource = texture->sub_resources[i].resource;
1036 sub_resource->resource_ops->resource_unload(sub_resource);
1038 if (texture->sub_resources[i].buffer_object)
1040 if (!context)
1041 context = context_acquire(texture->resource.device, NULL);
1042 wined3d_texture_remove_buffer_object(texture, i, context->gl_info);
1045 if (context)
1046 context_release(context);
1048 wined3d_texture_force_reload(texture);
1049 wined3d_texture_unload_gl_texture(texture);
1052 static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
1053 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
1055 const struct wined3d_format *format = resource->format;
1056 struct wined3d_device *device = resource->device;
1057 unsigned int fmt_flags = resource->format_flags;
1058 const struct wined3d_gl_info *gl_info = NULL;
1059 struct wined3d_context *context = NULL;
1060 struct wined3d_resource *sub_resource;
1061 struct wined3d_texture *texture;
1062 unsigned int texture_level;
1063 BYTE *base_memory;
1064 BOOL ret;
1066 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1067 resource, sub_resource_idx, map_desc, debug_box(box), flags);
1069 texture = wined3d_texture_from_resource(resource);
1070 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
1071 return E_INVALIDARG;
1073 texture_level = sub_resource_idx % texture->level_count;
1074 if (box && !wined3d_texture_check_box_dimensions(texture, texture_level, box))
1076 WARN("Map box is invalid.\n");
1077 if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
1078 return WINED3DERR_INVALIDCALL;
1081 if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
1082 && !wined3d_texture_check_block_align(texture, texture_level, box))
1084 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1085 debug_box(box), format->block_width, format->block_height);
1086 if (resource->type != WINED3D_RTYPE_TEXTURE_2D || resource->pool == WINED3D_POOL_DEFAULT)
1087 return WINED3DERR_INVALIDCALL;
1090 if (!(resource->access_flags & WINED3D_RESOURCE_ACCESS_CPU))
1092 WARN("Trying to map unmappable texture.\n");
1093 if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
1094 return WINED3DERR_INVALIDCALL;
1097 if (sub_resource->map_count)
1099 WARN("Sub-resource is already mapped.\n");
1100 return WINED3DERR_INVALIDCALL;
1103 flags = wined3d_resource_sanitize_map_flags(resource, flags);
1105 if (device->d3d_initialized)
1107 context = context_acquire(device, NULL);
1108 gl_info = context->gl_info;
1111 if (flags & WINED3D_MAP_DISCARD)
1113 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1114 wined3d_debug_location(sub_resource->map_binding));
1115 if ((ret = texture->texture_ops->texture_prepare_location(texture,
1116 sub_resource_idx, context, sub_resource->map_binding)))
1117 texture->texture_ops->texture_sub_resource_validate_location(sub_resource, sub_resource->map_binding);
1119 else
1121 if (resource->usage & WINED3DUSAGE_DYNAMIC)
1122 WARN_(d3d_perf)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1123 ret = texture->texture_ops->texture_load_location(texture,
1124 sub_resource_idx, context, sub_resource->map_binding);
1127 if (!ret)
1129 ERR("Failed to prepare location.\n");
1130 context_release(context);
1131 return E_OUTOFMEMORY;
1134 if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
1135 texture->texture_ops->texture_sub_resource_invalidate_location(sub_resource, ~sub_resource->map_binding);
1137 switch (sub_resource->map_binding)
1139 case WINED3D_LOCATION_SYSMEM:
1140 base_memory = sub_resource->heap_memory;
1141 break;
1143 case WINED3D_LOCATION_USER_MEMORY:
1144 base_memory = texture->user_memory;
1145 break;
1147 case WINED3D_LOCATION_DIB:
1148 if (resource->type != WINED3D_RTYPE_TEXTURE_2D)
1149 ERR("Invalid map binding %#x for resource type %#x.\n",
1150 sub_resource->map_binding, resource->type);
1151 base_memory = texture->sub_resources[sub_resource_idx].u.surface->dib.bitmap_data;
1152 break;
1154 case WINED3D_LOCATION_BUFFER:
1155 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
1156 texture->sub_resources[sub_resource_idx].buffer_object));
1158 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
1160 GLbitfield map_flags = wined3d_resource_gl_map_flags(flags);
1161 map_flags &= ~GL_MAP_FLUSH_EXPLICIT_BIT;
1162 base_memory = GL_EXTCALL(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER,
1163 0, sub_resource->size, map_flags));
1165 else
1167 GLenum access = wined3d_resource_gl_legacy_map_flags(flags);
1168 base_memory = GL_EXTCALL(glMapBuffer(GL_PIXEL_UNPACK_BUFFER, access));
1171 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
1172 checkGLcall("Map PBO");
1173 break;
1175 default:
1176 ERR("Unexpected map binding %s.\n", wined3d_debug_location(sub_resource->map_binding));
1177 base_memory = NULL;
1178 break;
1181 if (context)
1182 context_release(context);
1184 TRACE("Base memory pointer %p.\n", base_memory);
1186 if (fmt_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
1188 map_desc->row_pitch = wined3d_texture_get_level_width(texture, texture_level) * format->byte_count;
1189 map_desc->slice_pitch = wined3d_texture_get_level_height(texture, texture_level) * map_desc->row_pitch;
1191 else
1193 wined3d_texture_get_pitch(texture, texture_level, &map_desc->row_pitch, &map_desc->slice_pitch);
1196 if (!box)
1198 map_desc->data = base_memory;
1200 else
1202 if ((fmt_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
1204 /* Compressed textures are block based, so calculate the offset of
1205 * the block that contains the top-left pixel of the mapped box. */
1206 map_desc->data = base_memory
1207 + (box->front * map_desc->slice_pitch)
1208 + ((box->top / format->block_height) * map_desc->row_pitch)
1209 + ((box->left / format->block_width) * format->block_byte_count);
1211 else
1213 map_desc->data = base_memory
1214 + (box->front * map_desc->slice_pitch)
1215 + (box->top * map_desc->row_pitch)
1216 + (box->left * format->byte_count);
1220 if (texture->swapchain && texture->swapchain->front_buffer == texture)
1222 RECT *r = &texture->swapchain->front_buffer_update;
1224 if (!box)
1225 SetRect(r, 0, 0, resource->width, resource->height);
1226 else
1227 SetRect(r, box->left, box->top, box->right, box->bottom);
1228 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r));
1231 ++sub_resource->map_count;
1233 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1234 map_desc->data, map_desc->row_pitch, map_desc->slice_pitch);
1236 return WINED3D_OK;
1239 static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
1241 const struct wined3d_gl_info *gl_info;
1242 struct wined3d_resource *sub_resource;
1243 struct wined3d_texture *texture;
1244 struct wined3d_context *context;
1246 TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
1248 texture = wined3d_texture_from_resource(resource);
1249 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
1250 return E_INVALIDARG;
1252 if (!sub_resource->map_count)
1254 WARN("Trying to unmap unmapped sub-resource.\n");
1255 return WINEDDERR_NOTLOCKED;
1258 switch (sub_resource->map_binding)
1260 case WINED3D_LOCATION_SYSMEM:
1261 case WINED3D_LOCATION_USER_MEMORY:
1262 case WINED3D_LOCATION_DIB:
1263 break;
1265 case WINED3D_LOCATION_BUFFER:
1266 context = context_acquire(resource->device, NULL);
1267 gl_info = context->gl_info;
1269 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER,
1270 texture->sub_resources[sub_resource_idx].buffer_object));
1271 GL_EXTCALL(glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER));
1272 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
1273 checkGLcall("glUnmapBuffer");
1274 context_release(context);
1275 break;
1277 default:
1278 ERR("Unexpected map binding %s.\n", wined3d_debug_location(sub_resource->map_binding));
1279 break;
1282 if (texture->swapchain && texture->swapchain->front_buffer == texture)
1284 struct wined3d_surface *surface = texture->sub_resources[sub_resource_idx].u.surface;
1286 if (!(surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
1287 texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain);
1289 else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
1291 FIXME("Depth / stencil buffer locking is not implemented.\n");
1294 --sub_resource->map_count;
1296 return WINED3D_OK;
1299 static const struct wined3d_resource_ops texture_resource_ops =
1301 texture_resource_incref,
1302 texture_resource_decref,
1303 wined3d_texture_unload,
1304 texture_resource_sub_resource_map,
1305 texture_resource_sub_resource_unmap,
1308 static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
1309 unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
1310 void *parent, const struct wined3d_parent_ops *parent_ops)
1312 struct wined3d_device_parent *device_parent = device->device_parent;
1313 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1314 struct wined3d_resource_desc surface_desc;
1315 struct wined3d_surface *surfaces;
1316 UINT pow2_width, pow2_height;
1317 unsigned int i, j;
1318 HRESULT hr;
1320 /* TODO: It should only be possible to create textures for formats
1321 * that are reported as supported. */
1322 if (WINED3DFMT_UNKNOWN >= desc->format)
1324 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
1325 return WINED3DERR_INVALIDCALL;
1328 /* Non-power2 support. */
1329 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
1331 pow2_width = desc->width;
1332 pow2_height = desc->height;
1334 else
1336 /* Find the nearest pow2 match. */
1337 pow2_width = pow2_height = 1;
1338 while (pow2_width < desc->width)
1339 pow2_width <<= 1;
1340 while (pow2_height < desc->height)
1341 pow2_height <<= 1;
1343 if (pow2_width != desc->width || pow2_height != desc->height)
1345 /* level_count == 0 returns an error as well */
1346 if (level_count != 1 || desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1348 if (desc->pool == WINED3D_POOL_SCRATCH)
1350 WARN("Creating a scratch mipmapped/cube NPOT texture despite lack of HW support.\n");
1352 else
1354 WARN("Attempted to create a mipmapped/cube NPOT texture without unconditional NPOT support.\n");
1355 return WINED3DERR_INVALIDCALL;
1361 /* Calculate levels for mip mapping. */
1362 if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
1364 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
1366 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1367 return WINED3DERR_INVALIDCALL;
1370 if (level_count != 1)
1372 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1373 return WINED3DERR_INVALIDCALL;
1377 if (FAILED(hr = wined3d_texture_init(texture, &texture2d_ops, layer_count, level_count, desc,
1378 flags, device, parent, parent_ops, &texture_resource_ops)))
1380 WARN("Failed to initialize texture, returning %#x.\n", hr);
1381 return hr;
1384 /* Precalculated scaling for 'faked' non power of two texture coords. */
1385 if (texture->resource.gl_type == WINED3D_GL_RES_TYPE_TEX_RECT)
1387 texture->pow2_matrix[0] = (float)desc->width;
1388 texture->pow2_matrix[5] = (float)desc->height;
1389 texture->pow2_matrix[10] = 1.0f;
1390 texture->pow2_matrix[15] = 1.0f;
1391 texture->target = GL_TEXTURE_RECTANGLE_ARB;
1392 texture->flags |= WINED3D_TEXTURE_COND_NP2;
1393 texture->flags &= ~(WINED3D_TEXTURE_POW2_MAT_IDENT | WINED3D_TEXTURE_NORMALIZED_COORDS);
1395 else
1397 if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
1398 texture->target = GL_TEXTURE_CUBE_MAP_ARB;
1399 else
1400 texture->target = GL_TEXTURE_2D;
1401 if (desc->width == pow2_width && desc->height == pow2_height)
1403 texture->pow2_matrix[0] = 1.0f;
1404 texture->pow2_matrix[5] = 1.0f;
1406 else if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
1408 texture->pow2_matrix[0] = 1.0f;
1409 texture->pow2_matrix[5] = 1.0f;
1410 texture->flags |= WINED3D_TEXTURE_COND_NP2;
1412 else
1414 texture->pow2_matrix[0] = (((float)desc->width) / ((float)pow2_width));
1415 texture->pow2_matrix[5] = (((float)desc->height) / ((float)pow2_height));
1416 texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT;
1417 texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED;
1419 texture->pow2_matrix[10] = 1.0f;
1420 texture->pow2_matrix[15] = 1.0f;
1422 TRACE("xf(%f) yf(%f)\n", texture->pow2_matrix[0], texture->pow2_matrix[5]);
1424 if (!(surfaces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*surfaces) * level_count * layer_count)))
1426 wined3d_texture_cleanup(texture);
1427 return E_OUTOFMEMORY;
1430 /* Generate all the surfaces. */
1431 surface_desc = *desc;
1432 surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
1433 for (i = 0; i < texture->level_count; ++i)
1435 for (j = 0; j < texture->layer_count; ++j)
1437 static const GLenum cube_targets[6] =
1439 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
1440 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
1441 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
1442 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
1443 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
1444 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
1446 GLenum target = desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP ? cube_targets[j] : texture->target;
1447 unsigned int idx = j * texture->level_count + i;
1448 struct wined3d_surface *surface;
1450 surface = &surfaces[idx];
1451 if (FAILED(hr = wined3d_surface_init(surface, texture, &surface_desc, target, i, j, flags)))
1453 WARN("Failed to initialize surface, returning %#x.\n", hr);
1454 wined3d_texture_cleanup(texture);
1455 if (!idx)
1456 HeapFree(GetProcessHeap(), 0, surfaces);
1457 return hr;
1460 if (FAILED(hr = device_parent->ops->surface_created(device_parent,
1461 texture, idx, &parent, &parent_ops)))
1463 WARN("Failed to create surface parent, hr %#x.\n", hr);
1464 wined3d_surface_cleanup(surface);
1465 wined3d_texture_cleanup(texture);
1466 return hr;
1469 TRACE("parent %p, parent_ops %p.\n", parent, parent_ops);
1471 surface->resource.parent = parent;
1472 surface->resource.parent_ops = parent_ops;
1473 texture->sub_resources[idx].resource = &surface->resource;
1474 texture->sub_resources[idx].u.surface = surface;
1475 TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
1477 /* Calculate the next mipmap level. */
1478 surface_desc.width = max(1, surface_desc.width >> 1);
1479 surface_desc.height = max(1, surface_desc.height >> 1);
1482 return WINED3D_OK;
1485 static void texture3d_sub_resource_load(struct wined3d_resource *sub_resource,
1486 struct wined3d_context *context, BOOL srgb)
1488 wined3d_volume_load(volume_from_resource(sub_resource), context, srgb);
1491 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub_resource,
1492 const struct wined3d_box *dirty_region)
1494 wined3d_texture_set_dirty(volume_from_resource(sub_resource)->container);
1497 static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
1499 struct wined3d_volume *volume = volume_from_resource(sub_resource);
1501 wined3d_volume_invalidate_location(volume, location);
1504 static void texture3d_sub_resource_validate_location(struct wined3d_resource *sub_resource, DWORD location)
1506 struct wined3d_volume *volume = volume_from_resource(sub_resource);
1508 wined3d_volume_validate_location(volume, location);
1511 static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_resource,
1512 const struct wined3d_context *context, const struct wined3d_sub_resource_data *data)
1514 struct wined3d_volume *volume = volume_from_resource(sub_resource);
1515 struct wined3d_const_bo_address addr;
1516 unsigned int row_pitch, slice_pitch;
1518 wined3d_texture_get_pitch(volume->container, volume->texture_level, &row_pitch, &slice_pitch);
1519 if (row_pitch != data->row_pitch || slice_pitch != data->slice_pitch)
1520 FIXME("Ignoring row/slice pitch (%u/%u).\n", data->row_pitch, data->slice_pitch);
1522 addr.buffer_object = 0;
1523 addr.addr = data->data;
1525 wined3d_volume_upload_data(volume, context, &addr);
1528 static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
1529 struct wined3d_context *context, DWORD location)
1531 return wined3d_volume_load_location(texture->sub_resources[sub_resource_idx].u.volume, context, location);
1534 static BOOL texture3d_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
1535 struct wined3d_context *context, DWORD location)
1537 return wined3d_volume_prepare_location(texture->sub_resources[sub_resource_idx].u.volume, context, location);
1540 static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wined3d_context *context, BOOL srgb)
1542 unsigned int sub_count = texture->level_count * texture->layer_count;
1543 const struct wined3d_format *format = texture->resource.format;
1544 const struct wined3d_gl_info *gl_info = context->gl_info;
1545 unsigned int i;
1547 wined3d_texture_bind_and_dirtify(texture, context, srgb);
1549 for (i = 0; i < sub_count; ++i)
1551 struct wined3d_volume *volume = texture->sub_resources[i].u.volume;
1553 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level,
1554 srgb ? format->glGammaInternal : format->glInternal,
1555 volume->resource.width, volume->resource.height, volume->resource.depth,
1556 0, format->glFormat, format->glType, NULL));
1557 checkGLcall("glTexImage3D");
1561 static void texture3d_cleanup_sub_resources(struct wined3d_texture *texture)
1563 unsigned int sub_count = texture->level_count * texture->layer_count;
1564 struct wined3d_volume *volume;
1565 unsigned int i;
1567 for (i = 0; i < sub_count; ++i)
1569 if ((volume = texture->sub_resources[i].u.volume))
1571 TRACE("volume %p.\n", volume);
1573 wined3d_volume_cleanup(volume);
1574 volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
1577 HeapFree(GetProcessHeap(), 0, texture->sub_resources[0].u.volume);
1580 static const struct wined3d_texture_ops texture3d_ops =
1582 texture3d_sub_resource_load,
1583 texture3d_sub_resource_add_dirty_region,
1584 texture3d_sub_resource_invalidate_location,
1585 texture3d_sub_resource_validate_location,
1586 texture3d_sub_resource_upload_data,
1587 texture3d_load_location,
1588 texture3d_prepare_location,
1589 texture3d_prepare_texture,
1590 texture3d_cleanup_sub_resources,
1593 BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
1594 unsigned int level, const struct wined3d_box *box)
1596 const struct wined3d_format *format = texture->resource.format;
1597 unsigned int height = wined3d_texture_get_level_height(texture, level);
1598 unsigned int width = wined3d_texture_get_level_width(texture, level);
1599 unsigned int width_mask, height_mask;
1601 if ((box->left >= box->right)
1602 || (box->top >= box->bottom)
1603 || (box->right > width)
1604 || (box->bottom > height))
1605 return FALSE;
1607 /* This assumes power of two block sizes, but NPOT block sizes would be
1608 * silly anyway.
1610 * This also assumes that the format's block depth is 1. */
1611 width_mask = format->block_width - 1;
1612 height_mask = format->block_height - 1;
1614 if ((box->left & width_mask) || (box->top & height_mask)
1615 || (box->right & width_mask && box->right != width)
1616 || (box->bottom & height_mask && box->bottom != height))
1617 return FALSE;
1619 return TRUE;
1622 static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
1623 UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
1625 struct wined3d_device_parent *device_parent = device->device_parent;
1626 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
1627 struct wined3d_resource_desc volume_desc;
1628 struct wined3d_volume *volumes;
1629 unsigned int i;
1630 HRESULT hr;
1632 /* TODO: It should only be possible to create textures for formats
1633 * that are reported as supported. */
1634 if (WINED3DFMT_UNKNOWN >= desc->format)
1636 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
1637 return WINED3DERR_INVALIDCALL;
1640 if (!gl_info->supported[EXT_TEXTURE3D])
1642 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
1643 return WINED3DERR_INVALIDCALL;
1646 /* Calculate levels for mip mapping. */
1647 if (desc->usage & WINED3DUSAGE_AUTOGENMIPMAP)
1649 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
1651 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1652 return WINED3DERR_INVALIDCALL;
1655 if (levels != 1)
1657 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
1658 return WINED3DERR_INVALIDCALL;
1662 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
1664 UINT pow2_w, pow2_h, pow2_d;
1665 pow2_w = 1;
1666 while (pow2_w < desc->width)
1667 pow2_w <<= 1;
1668 pow2_h = 1;
1669 while (pow2_h < desc->height)
1670 pow2_h <<= 1;
1671 pow2_d = 1;
1672 while (pow2_d < desc->depth)
1673 pow2_d <<= 1;
1675 if (pow2_w != desc->width || pow2_h != desc->height || pow2_d != desc->depth)
1677 if (desc->pool == WINED3D_POOL_SCRATCH)
1679 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
1681 else
1683 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
1684 desc->width, desc->height, desc->depth);
1685 return WINED3DERR_INVALIDCALL;
1690 if (FAILED(hr = wined3d_texture_init(texture, &texture3d_ops, 1, levels, desc,
1691 0, device, parent, parent_ops, &texture_resource_ops)))
1693 WARN("Failed to initialize texture, returning %#x.\n", hr);
1694 return hr;
1697 texture->pow2_matrix[0] = 1.0f;
1698 texture->pow2_matrix[5] = 1.0f;
1699 texture->pow2_matrix[10] = 1.0f;
1700 texture->pow2_matrix[15] = 1.0f;
1701 texture->target = GL_TEXTURE_3D;
1703 if (!(volumes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*volumes) * levels)))
1705 wined3d_texture_cleanup(texture);
1706 return E_OUTOFMEMORY;
1709 /* Generate all the surfaces. */
1710 volume_desc = *desc;
1711 volume_desc.resource_type = WINED3D_RTYPE_VOLUME;
1712 for (i = 0; i < texture->level_count; ++i)
1714 struct wined3d_volume *volume;
1716 volume = &volumes[i];
1717 if (FAILED(hr = wined3d_volume_init(volume, texture, &volume_desc, i)))
1719 WARN("Failed to initialize volume, returning %#x.\n", hr);
1720 wined3d_texture_cleanup(texture);
1721 if (!i)
1722 HeapFree(GetProcessHeap(), 0, volumes);
1723 return hr;
1726 if (FAILED(hr = device_parent->ops->volume_created(device_parent,
1727 texture, i, &parent, &parent_ops)))
1729 WARN("Failed to create volume parent, hr %#x.\n", hr);
1730 wined3d_volume_cleanup(volume);
1731 wined3d_texture_cleanup(texture);
1732 return hr;
1735 TRACE("parent %p, parent_ops %p.\n", parent, parent_ops);
1737 volume->resource.parent = parent;
1738 volume->resource.parent_ops = parent_ops;
1739 texture->sub_resources[i].resource = &volume->resource;
1740 texture->sub_resources[i].u.volume = volume;
1741 TRACE("Created volume level %u @ %p.\n", i, volume);
1743 /* Calculate the next mipmap level. */
1744 volume_desc.width = max(1, volume_desc.width >> 1);
1745 volume_desc.height = max(1, volume_desc.height >> 1);
1746 volume_desc.depth = max(1, volume_desc.depth >> 1);
1749 return WINED3D_OK;
1752 HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
1753 const RECT *dst_rect, struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx,
1754 const RECT *src_rect, DWORD flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
1756 struct wined3d_resource *dst_resource, *src_resource = NULL;
1758 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
1759 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
1760 dst_texture, dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), src_texture,
1761 src_sub_resource_idx, wine_dbgstr_rect(src_rect), flags, fx, debug_d3dtexturefiltertype(filter));
1763 if (!(dst_resource = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx))
1764 || dst_resource->type != WINED3D_RTYPE_SURFACE)
1765 return WINED3DERR_INVALIDCALL;
1767 if (src_texture)
1769 if (!(src_resource = wined3d_texture_get_sub_resource(src_texture, src_sub_resource_idx))
1770 || src_resource->type != WINED3D_RTYPE_SURFACE)
1771 return WINED3DERR_INVALIDCALL;
1774 return wined3d_surface_blt(surface_from_resource(dst_resource), dst_rect,
1775 src_resource ? surface_from_resource(src_resource) : NULL, src_rect, flags, fx, filter);
1778 HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
1779 unsigned int sub_resource_idx, LONG *x, LONG *y)
1781 struct wined3d_resource *sub_resource;
1782 struct wined3d_surface *surface;
1784 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture, sub_resource_idx, x, y);
1786 if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
1787 || !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
1789 WARN("Invalid sub-resource specified.\n");
1790 return WINEDDERR_NOTAOVERLAYSURFACE;
1793 surface = surface_from_resource(sub_resource);
1794 if (!surface->overlay_dest)
1796 TRACE("Overlay not visible.\n");
1797 *x = 0;
1798 *y = 0;
1799 return WINEDDERR_OVERLAYNOTVISIBLE;
1802 *x = surface->overlay_destrect.left;
1803 *y = surface->overlay_destrect.top;
1805 TRACE("Returning position %d, %d.\n", *x, *y);
1807 return WINED3D_OK;
1810 HRESULT CDECL wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
1811 unsigned int sub_resource_idx, LONG x, LONG y)
1813 struct wined3d_resource *sub_resource;
1814 struct wined3d_surface *surface;
1815 LONG w, h;
1817 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture, sub_resource_idx, x, y);
1819 if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
1820 || !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
1822 WARN("Invalid sub-resource specified.\n");
1823 return WINEDDERR_NOTAOVERLAYSURFACE;
1826 surface = surface_from_resource(sub_resource);
1827 w = surface->overlay_destrect.right - surface->overlay_destrect.left;
1828 h = surface->overlay_destrect.bottom - surface->overlay_destrect.top;
1829 surface->overlay_destrect.left = x;
1830 surface->overlay_destrect.top = y;
1831 surface->overlay_destrect.right = x + w;
1832 surface->overlay_destrect.bottom = y + h;
1834 return WINED3D_OK;
1837 HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
1838 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
1839 const RECT *dst_rect, DWORD flags)
1841 struct wined3d_resource *sub_resource, *dst_sub_resource;
1842 struct wined3d_surface *surface, *dst_surface;
1844 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
1845 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
1846 texture, sub_resource_idx, wine_dbgstr_rect(src_rect), dst_texture,
1847 dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), flags);
1849 if (!(texture->resource.usage & WINED3DUSAGE_OVERLAY) || texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
1850 || !(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
1852 WARN("Invalid sub-resource specified.\n");
1853 return WINEDDERR_NOTAOVERLAYSURFACE;
1856 if (!dst_texture || dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D
1857 || !(dst_sub_resource = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx)))
1859 WARN("Invalid destination sub-resource specified.\n");
1860 return WINED3DERR_INVALIDCALL;
1863 surface = surface_from_resource(sub_resource);
1864 if (src_rect)
1865 surface->overlay_srcrect = *src_rect;
1866 else
1867 SetRect(&surface->overlay_srcrect, 0, 0, surface->resource.width, surface->resource.height);
1869 dst_surface = surface_from_resource(dst_sub_resource);
1870 if (dst_rect)
1871 surface->overlay_destrect = *dst_rect;
1872 else
1873 SetRect(&surface->overlay_destrect, 0, 0, dst_surface->resource.width, dst_surface->resource.height);
1875 if (surface->overlay_dest && (surface->overlay_dest != dst_surface || flags & WINEDDOVER_HIDE))
1877 surface->overlay_dest = NULL;
1878 list_remove(&surface->overlay_entry);
1881 if (flags & WINEDDOVER_SHOW)
1883 if (surface->overlay_dest != dst_surface)
1885 surface->overlay_dest = dst_surface;
1886 list_add_tail(&dst_surface->overlays, &surface->overlay_entry);
1889 else if (flags & WINEDDOVER_HIDE)
1891 /* Tests show that the rectangles are erased on hide. */
1892 SetRectEmpty(&surface->overlay_srcrect);
1893 SetRectEmpty(&surface->overlay_destrect);
1894 surface->overlay_dest = NULL;
1897 return WINED3D_OK;
1900 void * CDECL wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx)
1902 unsigned int sub_count = texture->level_count * texture->layer_count;
1904 TRACE("texture %p, sub_resource_idx %u.\n", texture, sub_resource_idx);
1906 if (sub_resource_idx >= sub_count)
1908 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
1909 return NULL;
1912 return texture->sub_resources[sub_resource_idx].resource->parent;
1915 void CDECL wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
1916 unsigned int sub_resource_idx, void *parent)
1918 unsigned int sub_count = texture->level_count * texture->layer_count;
1920 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture, sub_resource_idx, parent);
1922 if (sub_resource_idx >= sub_count)
1924 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
1925 return;
1928 texture->sub_resources[sub_resource_idx].resource->parent = parent;
1931 HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
1932 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
1934 unsigned int sub_count = texture->level_count * texture->layer_count;
1935 const struct wined3d_resource *resource;
1936 unsigned int level_idx;
1938 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture, sub_resource_idx, desc);
1940 if (sub_resource_idx >= sub_count)
1942 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx, sub_count);
1943 return WINED3DERR_INVALIDCALL;
1946 resource = &texture->resource;
1947 desc->format = resource->format->id;
1948 desc->multisample_type = resource->multisample_type;
1949 desc->multisample_quality = resource->multisample_quality;
1950 desc->usage = resource->usage;
1951 desc->pool = resource->pool;
1953 level_idx = sub_resource_idx % texture->level_count;
1954 desc->width = wined3d_texture_get_level_width(texture, level_idx);
1955 desc->height = wined3d_texture_get_level_height(texture, level_idx);
1956 desc->depth = wined3d_texture_get_level_depth(texture, level_idx);
1957 desc->size = texture->sub_resources[sub_resource_idx].resource->size;
1959 return WINED3D_OK;
1962 HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
1963 UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
1964 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
1966 unsigned int layer_count = desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP ? 6 : 1;
1967 struct wined3d_texture *object;
1968 HRESULT hr;
1970 TRACE("device %p, desc %p, level_count %u, flags %#x, data %p, parent %p, parent_ops %p, texture %p.\n",
1971 device, desc, level_count, flags, data, parent, parent_ops, texture);
1973 if (!level_count)
1975 WARN("Invalid level count.\n");
1976 return WINED3DERR_INVALIDCALL;
1979 if (desc->multisample_type != WINED3D_MULTISAMPLE_NONE)
1981 const struct wined3d_format *format = wined3d_get_format(&device->adapter->gl_info, desc->format);
1983 if (desc->multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE
1984 && desc->multisample_quality >= wined3d_popcount(format->multisample_types))
1986 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
1987 desc->multisample_quality);
1988 return WINED3DERR_NOTAVAILABLE;
1990 if (desc->multisample_type != WINED3D_MULTISAMPLE_NON_MASKABLE
1991 && (!(format->multisample_types & 1u << (desc->multisample_type - 1))
1992 || desc->multisample_quality))
1994 WARN("Unsupported multisample type %u quality %u requested.\n", desc->multisample_type,
1995 desc->multisample_quality);
1996 return WINED3DERR_NOTAVAILABLE;
2000 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2001 FIELD_OFFSET(struct wined3d_texture, sub_resources[level_count * layer_count]))))
2002 return E_OUTOFMEMORY;
2004 switch (desc->resource_type)
2006 case WINED3D_RTYPE_TEXTURE_2D:
2007 hr = texture_init(object, desc, layer_count, level_count, flags, device, parent, parent_ops);
2008 break;
2010 case WINED3D_RTYPE_TEXTURE_3D:
2011 hr = volumetexture_init(object, desc, level_count, device, parent, parent_ops);
2012 break;
2014 default:
2015 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc->resource_type));
2016 hr = WINED3DERR_INVALIDCALL;
2017 break;
2020 if (FAILED(hr))
2022 WARN("Failed to initialize texture, returning %#x.\n", hr);
2023 HeapFree(GetProcessHeap(), 0, object);
2024 return hr;
2027 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2028 * in this case. */
2029 if (data && FAILED(hr = wined3d_texture_upload_data(object, data)))
2031 wined3d_texture_cleanup(object);
2032 HeapFree(GetProcessHeap(), 0, object);
2033 return hr;
2036 TRACE("Created texture %p.\n", object);
2037 *texture = object;
2039 return WINED3D_OK;
2042 HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc)
2044 struct wined3d_device *device = texture->resource.device;
2045 struct wined3d_context *context = NULL;
2046 struct wined3d_resource *sub_resource;
2047 struct wined3d_surface *surface;
2048 HRESULT hr;
2050 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
2052 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
2053 return WINED3DERR_INVALIDCALL;
2055 if (sub_resource->type != WINED3D_RTYPE_SURFACE)
2057 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture->resource.type));
2058 return WINED3DERR_INVALIDCALL;
2061 surface = surface_from_resource(sub_resource);
2063 /* Give more detailed info for ddraw. */
2064 if (surface->flags & SFLAG_DCINUSE)
2065 return WINEDDERR_DCALREADYCREATED;
2067 /* Can't GetDC if the surface is locked. */
2068 if (surface->resource.map_count)
2069 return WINED3DERR_INVALIDCALL;
2071 if (device->d3d_initialized)
2072 context = context_acquire(device, NULL);
2074 /* Create a DIB section if there isn't a dc yet. */
2075 if (!surface->hDC)
2077 if (FAILED(hr = surface_create_dib_section(surface)))
2079 if (context)
2080 context_release(context);
2081 return WINED3DERR_INVALIDCALL;
2083 if (!(surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY
2084 || texture->flags & WINED3D_TEXTURE_PIN_SYSMEM
2085 || texture->sub_resources[sub_resource_idx].buffer_object))
2086 surface->resource.map_binding = WINED3D_LOCATION_DIB;
2089 surface_load_location(surface, context, WINED3D_LOCATION_DIB);
2090 surface_invalidate_location(surface, ~WINED3D_LOCATION_DIB);
2092 if (context)
2093 context_release(context);
2095 surface->flags |= SFLAG_DCINUSE;
2096 surface->resource.map_count++;
2098 *dc = surface->hDC;
2099 TRACE("Returning dc %p.\n", *dc);
2101 return WINED3D_OK;
2104 HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
2106 struct wined3d_device *device = texture->resource.device;
2107 struct wined3d_context *context = NULL;
2108 struct wined3d_resource *sub_resource;
2109 struct wined3d_surface *surface;
2111 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
2113 if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
2114 return WINED3DERR_INVALIDCALL;
2116 if (sub_resource->type != WINED3D_RTYPE_SURFACE)
2118 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture->resource.type));
2119 return WINED3DERR_INVALIDCALL;
2122 surface = surface_from_resource(sub_resource);
2124 if (!(surface->flags & SFLAG_DCINUSE))
2125 return WINEDDERR_NODC;
2127 if (surface->hDC != dc)
2129 WARN("Application tries to release invalid DC %p, surface DC is %p.\n",
2130 dc, surface->hDC);
2131 return WINEDDERR_NODC;
2134 surface->resource.map_count--;
2135 surface->flags &= ~SFLAG_DCINUSE;
2137 if (surface->resource.map_binding == WINED3D_LOCATION_USER_MEMORY
2138 || (surface->container->flags & WINED3D_TEXTURE_PIN_SYSMEM
2139 && surface->resource.map_binding != WINED3D_LOCATION_DIB))
2141 /* The game Salammbo modifies the surface contents without mapping the surface between
2142 * a GetDC/ReleaseDC operation and flipping the surface. If the DIB remains the active
2143 * copy and is copied to the screen, this update, which draws the mouse pointer, is lost.
2144 * Do not only copy the DIB to the map location, but also make sure the map location is
2145 * copied back to the DIB in the next getdc call.
2147 * The same consideration applies to user memory surfaces. */
2149 if (device->d3d_initialized)
2150 context = context_acquire(device, NULL);
2152 surface_load_location(surface, context, surface->resource.map_binding);
2153 surface_invalidate_location(surface, WINED3D_LOCATION_DIB);
2154 if (context)
2155 context_release(context);
2158 return WINED3D_OK;