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HEAD
mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
[wine.git]
/
dlls
/
msvcr80
/
Makefile.in
blob
0b9a61f34a81dcad304070509fff96e261a2d649
1
EXTRADEFS
= -
D_CRTIMP
=
2
MODULE
=
msvcr80.dll
3
IMPORTLIB
=
msvcr80
4
IMPORTS
=
ntdll
5
DELAYIMPORTS
=
advapi32 user32
6
PARENTSRC
=
..
/
msvcrt
7
EXTRADLLFLAGS
= -
mno-cygwin
8
9
C_SRCS
=
\
10
console.c \
11
cpp
.c \
12
ctype.c \
13
data.c \
14
dir
.c \
15
environ.c \
16
errno.c \
17
except.c \
18
except_arm.c \
19
except_arm64.c \
20
except_i386.c \
21
except_x86_64.c \
22
exit.c \
23
file.c \
24
heap.c \
25
iob.c \
26
locale.c \
27
lock.c \
28
main.c \
29
math.c \
30
mathf.c \
31
mbcs.c \
32
misc.c \
33
onexit.c \
34
process.c \
35
scanf.c \
36
sincos.c \
37
string.c \
38
thread.c \
39
time.c \
40
undname.c \
41
wcs.c
42
43
RC_SRCS
=
msvcr80.rc