mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
[wine.git] / dlls / msvcp90 / Makefile.in
blobb7e7b73423fb879583657eb61de576775909615d
1 MODULE = msvcp90.dll
2 IMPORTS = msvcr90
3 EXTRADEFS = -D_MSVCP_VER=90
5 EXTRADLLFLAGS = -mno-cygwin
7 C_SRCS = \
8 exception.c \
9 ios.c \
10 locale.c \
11 math.c \
12 memory.c \
13 misc.c \
14 msvcp_main.c \
15 string.c