mfmediaengine: Handle B8G8R8X8 format for d3d11 texture output.
[wine.git] / dlls / kernelbase / Makefile.in
blob971022139c5990dad551230c9e77f66cc972cef1
1 EXTRADEFS = -DWINBASEAPI=
2 MODULE = kernelbase.dll
3 IMPORTLIB = kernelbase
4 IMPORTS = uuid ntdll winecrt0
5 EXTRADLLFLAGS = -nodefaultlibs -nostartfiles -mno-cygwin -Wl,--image-base,0x7b000000
7 C_SRCS = \
8 collation.c \
9 console.c \
10 debug.c \
11 digitmap.c \
12 file.c \
13 loader.c \
14 locale.c \
15 main.c \
16 memory.c \
17 path.c \
18 process.c \
19 registry.c \
20 security.c \
21 string.c \
22 sync.c \
23 thread.c \
24 version.c \
25 volume.c
27 RC_SRCS = kernelbase.rc