crypt32: Implement DecodeAltName with DecodeAltNameInternal.
[wine.git] / dlls / d3d8 / device.c
blob205120e46c715abe24180ebb4b241e606e388685
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
99 if (ref == 0) {
100 int i;
102 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103 EnterCriticalSection(&d3d8_cs);
104 This->inDestruction = TRUE;
106 for(i = 0; i < This->numConvertedDecls; i++) {
107 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
110 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
111 IWineD3DDevice_Release(This->WineD3DDevice);
112 HeapFree(GetProcessHeap(), 0, This->shader_handles);
113 HeapFree(GetProcessHeap(), 0, This);
114 LeaveCriticalSection(&d3d8_cs);
116 return ref;
119 /* IDirect3DDevice Interface follow: */
120 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
121 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
122 HRESULT hr;
124 TRACE("(%p) : Relay\n", This);
125 EnterCriticalSection(&d3d8_cs);
126 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
127 LeaveCriticalSection(&d3d8_cs);
128 return hr;
131 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
132 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
133 HRESULT hr;
135 TRACE("(%p) Relay\n", This);
136 EnterCriticalSection(&d3d8_cs);
137 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
138 LeaveCriticalSection(&d3d8_cs);
139 return hr;
142 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
143 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
144 HRESULT hr;
146 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
147 EnterCriticalSection(&d3d8_cs);
148 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
149 LeaveCriticalSection(&d3d8_cs);
150 return hr;
153 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
154 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
155 HRESULT hr = D3D_OK;
156 IWineD3D* pWineD3D;
158 TRACE("(%p) Relay\n", This);
160 if (NULL == ppD3D8) {
161 return D3DERR_INVALIDCALL;
164 EnterCriticalSection(&d3d8_cs);
165 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
166 if (hr == D3D_OK && pWineD3D != NULL)
168 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
169 IWineD3D_Release(pWineD3D);
170 } else {
171 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
172 *ppD3D8 = NULL;
174 TRACE("(%p) returning %p\n",This , *ppD3D8);
175 LeaveCriticalSection(&d3d8_cs);
177 return hr;
180 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
181 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
182 HRESULT hrc = D3D_OK;
183 WINED3DCAPS *pWineCaps;
185 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
186 if(NULL == pCaps){
187 return D3DERR_INVALIDCALL;
189 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
190 if(pWineCaps == NULL){
191 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
194 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
195 EnterCriticalSection(&d3d8_cs);
196 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197 LeaveCriticalSection(&d3d8_cs);
198 HeapFree(GetProcessHeap(), 0, pWineCaps);
200 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
201 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
202 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
204 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
205 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
208 TRACE("Returning %p %p\n", This, pCaps);
209 return hrc;
212 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
213 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d8_cs);
218 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
219 LeaveCriticalSection(&d3d8_cs);
220 return hr;
223 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
224 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
225 HRESULT hr;
226 TRACE("(%p) Relay\n", This);
228 EnterCriticalSection(&d3d8_cs);
229 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
230 LeaveCriticalSection(&d3d8_cs);
231 return hr;
234 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
235 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
236 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
237 HRESULT hr;
238 TRACE("(%p) Relay\n", This);
239 if(!pCursorBitmap) {
240 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
241 return WINED3DERR_INVALIDCALL;
244 EnterCriticalSection(&d3d8_cs);
245 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
246 LeaveCriticalSection(&d3d8_cs);
247 return hr;
250 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
251 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
252 TRACE("(%p) Relay\n", This);
254 EnterCriticalSection(&d3d8_cs);
255 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
256 LeaveCriticalSection(&d3d8_cs);
259 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
260 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
261 BOOL ret;
262 TRACE("(%p) Relay\n", This);
264 EnterCriticalSection(&d3d8_cs);
265 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
266 LeaveCriticalSection(&d3d8_cs);
267 return ret;
270 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
271 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
272 IDirect3DSwapChain8Impl* object;
273 HRESULT hrc = D3D_OK;
274 WINED3DPRESENT_PARAMETERS localParameters;
276 TRACE("(%p) Relay\n", This);
278 /* Fix the back buffer count */
279 if(pPresentationParameters->BackBufferCount == 0) {
280 pPresentationParameters->BackBufferCount = 1;
283 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
284 if (NULL == object) {
285 FIXME("Allocation of memory failed\n");
286 *pSwapChain = NULL;
287 return D3DERR_OUTOFVIDEOMEMORY;
289 object->ref = 1;
290 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
292 /* Allocate an associated WineD3DDevice object */
293 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
294 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
295 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
296 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
297 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
298 localParameters.MultiSampleQuality = 0; /* d3d9 only */
299 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
300 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
301 localParameters.Windowed = pPresentationParameters->Windowed;
302 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
303 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
304 localParameters.Flags = pPresentationParameters->Flags;
305 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
306 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
308 EnterCriticalSection(&d3d8_cs);
309 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
310 LeaveCriticalSection(&d3d8_cs);
312 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
313 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
314 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
315 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
316 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
317 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
318 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
319 pPresentationParameters->Windowed = localParameters.Windowed;
320 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
321 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
322 pPresentationParameters->Flags = localParameters.Flags;
323 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
324 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
326 if (hrc != D3D_OK) {
327 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
328 HeapFree(GetProcessHeap(), 0 , object);
329 *pSwapChain = NULL;
330 }else{
331 IUnknown_AddRef(iface);
332 object->parentDevice = iface;
333 *pSwapChain = (IDirect3DSwapChain8 *)object;
335 TRACE("(%p) returning %p\n", This, *pSwapChain);
336 return hrc;
339 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
340 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
341 WINED3DPRESENT_PARAMETERS localParameters;
342 HRESULT hr;
344 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
346 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
347 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
348 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
349 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
350 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
351 localParameters.MultiSampleQuality = 0; /* d3d9 only */
352 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
353 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
354 localParameters.Windowed = pPresentationParameters->Windowed;
355 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
356 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
357 localParameters.Flags = pPresentationParameters->Flags;
358 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
359 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
361 EnterCriticalSection(&d3d8_cs);
362 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
363 LeaveCriticalSection(&d3d8_cs);
365 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
366 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
367 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
368 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
369 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
370 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
371 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
372 pPresentationParameters->Windowed = localParameters.Windowed;
373 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
374 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
375 pPresentationParameters->Flags = localParameters.Flags;
376 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
377 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
379 return hr;
382 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
383 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
384 HRESULT hr;
385 TRACE("(%p) Relay\n", This);
387 EnterCriticalSection(&d3d8_cs);
388 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
389 LeaveCriticalSection(&d3d8_cs);
390 return hr;
393 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
394 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
395 IWineD3DSurface *retSurface = NULL;
396 HRESULT rc = D3D_OK;
398 TRACE("(%p) Relay\n", This);
400 EnterCriticalSection(&d3d8_cs);
401 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
402 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
403 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
404 IWineD3DSurface_Release(retSurface);
406 LeaveCriticalSection(&d3d8_cs);
407 return rc;
410 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
411 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
412 HRESULT hr;
413 TRACE("(%p) Relay\n", This);
415 EnterCriticalSection(&d3d8_cs);
416 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
417 LeaveCriticalSection(&d3d8_cs);
418 return hr;
421 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
422 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
423 TRACE("(%p) Relay\n", This);
425 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
426 EnterCriticalSection(&d3d8_cs);
427 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
428 LeaveCriticalSection(&d3d8_cs);
431 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
432 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
433 TRACE("(%p) Relay\n", This);
435 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
436 EnterCriticalSection(&d3d8_cs);
437 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
438 LeaveCriticalSection(&d3d8_cs);
441 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
442 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
443 IDirect3DTexture8Impl *object;
444 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
445 HRESULT hrc = D3D_OK;
447 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
449 /* Allocate the storage for the device */
450 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
452 if (NULL == object) {
453 FIXME("Allocation of memory failed\n");
454 /* *ppTexture = NULL; */
455 return D3DERR_OUTOFVIDEOMEMORY;
458 object->lpVtbl = &Direct3DTexture8_Vtbl;
459 object->ref = 1;
460 EnterCriticalSection(&d3d8_cs);
461 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
462 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
463 LeaveCriticalSection(&d3d8_cs);
465 if (FAILED(hrc)) {
466 /* free up object */
467 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
468 HeapFree(GetProcessHeap(), 0, object);
469 /* *ppTexture = NULL; */
470 } else {
471 IUnknown_AddRef(iface);
472 object->parentDevice = iface;
473 *ppTexture = (LPDIRECT3DTEXTURE8) object;
476 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
477 return hrc;
480 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
481 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
482 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
484 IDirect3DVolumeTexture8Impl *object;
485 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
486 HRESULT hrc = D3D_OK;
488 TRACE("(%p) Relay\n", This);
490 /* Allocate the storage for the device */
491 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
492 if (NULL == object) {
493 FIXME("(%p) allocation of memory failed\n", This);
494 *ppVolumeTexture = NULL;
495 return D3DERR_OUTOFVIDEOMEMORY;
498 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
499 object->ref = 1;
500 EnterCriticalSection(&d3d8_cs);
501 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
502 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
503 (IUnknown *)object, D3D8CB_CreateVolume);
504 LeaveCriticalSection(&d3d8_cs);
506 if (hrc != D3D_OK) {
508 /* free up object */
509 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
510 HeapFree(GetProcessHeap(), 0, object);
511 *ppVolumeTexture = NULL;
512 } else {
513 IUnknown_AddRef(iface);
514 object->parentDevice = iface;
515 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
517 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
518 return hrc;
521 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
522 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
524 IDirect3DCubeTexture8Impl *object;
525 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
526 HRESULT hr = D3D_OK;
528 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
530 /* Allocate the storage for the device */
531 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
533 if (NULL == object) {
534 FIXME("(%p) allocation of CubeTexture failed\n", This);
535 *ppCubeTexture = NULL;
536 return D3DERR_OUTOFVIDEOMEMORY;
539 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
540 object->ref = 1;
541 EnterCriticalSection(&d3d8_cs);
542 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
543 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
544 D3D8CB_CreateSurface);
545 LeaveCriticalSection(&d3d8_cs);
547 if (hr != D3D_OK){
549 /* free up object */
550 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
551 HeapFree(GetProcessHeap(), 0, object);
552 *ppCubeTexture = NULL;
553 } else {
554 IUnknown_AddRef(iface);
555 object->parentDevice = iface;
556 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
559 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
560 return hr;
563 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
564 IDirect3DVertexBuffer8Impl *object;
565 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
566 HRESULT hrc = D3D_OK;
568 TRACE("(%p) Relay\n", This);
569 /* Allocate the storage for the device */
570 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
571 if (NULL == object) {
572 FIXME("Allocation of memory failed\n");
573 *ppVertexBuffer = NULL;
574 return D3DERR_OUTOFVIDEOMEMORY;
577 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
578 object->ref = 1;
579 EnterCriticalSection(&d3d8_cs);
580 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
581 LeaveCriticalSection(&d3d8_cs);
583 if (D3D_OK != hrc) {
585 /* free up object */
586 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
587 HeapFree(GetProcessHeap(), 0, object);
588 *ppVertexBuffer = NULL;
589 } else {
590 IUnknown_AddRef(iface);
591 object->parentDevice = iface;
592 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
594 return hrc;
597 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
598 IDirect3DIndexBuffer8Impl *object;
599 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
600 HRESULT hrc = D3D_OK;
602 TRACE("(%p) Relay\n", This);
603 /* Allocate the storage for the device */
604 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
605 if (NULL == object) {
606 FIXME("Allocation of memory failed\n");
607 *ppIndexBuffer = NULL;
608 return D3DERR_OUTOFVIDEOMEMORY;
611 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
612 object->ref = 1;
613 TRACE("Calling wined3d create index buffer\n");
614 EnterCriticalSection(&d3d8_cs);
615 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
616 LeaveCriticalSection(&d3d8_cs);
618 if (D3D_OK != hrc) {
620 /* free up object */
621 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
622 HeapFree(GetProcessHeap(), 0, object);
623 *ppIndexBuffer = NULL;
624 } else {
625 IUnknown_AddRef(iface);
626 object->parentDevice = iface;
627 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
629 return hrc;
632 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
633 HRESULT hrc;
634 IDirect3DSurface8Impl *object;
635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
636 TRACE("(%p) Relay\n", This);
637 if(MultisampleQuality < 0) {
638 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
639 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
640 MultisampleQuality=0;
643 if(MultisampleQuality > 0){
644 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
646 MultisampleQuality
647 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
649 MultisampleQuality=0;
651 /*FIXME: Check MAX bounds of MultisampleQuality*/
653 /* Allocate the storage for the device */
654 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
655 if (NULL == object) {
656 FIXME("Allocation of memory failed\n");
657 *ppSurface = NULL;
658 return D3DERR_OUTOFVIDEOMEMORY;
661 object->lpVtbl = &Direct3DSurface8_Vtbl;
662 object->ref = 1;
664 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
666 /* Not called from the VTable, no locking needed */
667 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
668 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
669 /* free up object */
670 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
671 HeapFree(GetProcessHeap(), 0, object);
672 *ppSurface = NULL;
673 } else {
674 IUnknown_AddRef(iface);
675 object->parentDevice = iface;
676 *ppSurface = (LPDIRECT3DSURFACE8) object;
678 return hrc;
681 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
682 HRESULT hr;
683 TRACE("Relay\n");
685 EnterCriticalSection(&d3d8_cs);
686 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
687 LeaveCriticalSection(&d3d8_cs);
688 return hr;
691 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
692 HRESULT hr;
693 TRACE("Relay\n");
695 /* TODO: Verify that Discard is false */
696 EnterCriticalSection(&d3d8_cs);
697 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
698 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
699 D3DPOOL_DEFAULT, MultiSample, 0);
700 LeaveCriticalSection(&d3d8_cs);
701 return hr;
704 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
705 HRESULT hr;
706 TRACE("Relay\n");
708 EnterCriticalSection(&d3d8_cs);
709 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
710 LeaveCriticalSection(&d3d8_cs);
711 return hr;
714 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
715 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
716 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
718 HRESULT hr = WINED3D_OK;
719 WINED3DFORMAT srcFormat, destFormat;
720 UINT srcWidth, destWidth;
721 UINT srcHeight, destHeight;
722 UINT srcSize;
723 WINED3DSURFACE_DESC winedesc;
725 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
726 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
729 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
730 memset(&winedesc, 0, sizeof(winedesc));
732 winedesc.Format = &srcFormat;
733 winedesc.Width = &srcWidth;
734 winedesc.Height = &srcHeight;
735 winedesc.Size = &srcSize;
736 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
738 winedesc.Format = &destFormat;
739 winedesc.Width = &destWidth;
740 winedesc.Height = &destHeight;
741 winedesc.Size = NULL;
742 EnterCriticalSection(&d3d8_cs);
743 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
745 /* Check that the source and destination formats match */
746 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
747 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
748 LeaveCriticalSection(&d3d8_cs);
749 return WINED3DERR_INVALIDCALL;
750 } else if (WINED3DFMT_UNKNOWN == destFormat) {
751 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
752 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
753 destFormat = srcFormat;
756 /* Quick if complete copy ... */
757 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
758 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
759 } else {
760 unsigned int i;
761 /* Copy rect by rect */
762 if (NULL != pSourceRects && NULL != pDestPoints) {
763 for (i = 0; i < cRects; ++i) {
764 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
766 } else {
767 for (i = 0; i < cRects; ++i) {
768 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
772 LeaveCriticalSection(&d3d8_cs);
774 return hr;
777 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
778 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
779 HRESULT hr;
780 TRACE("(%p) Relay\n" , This);
782 EnterCriticalSection(&d3d8_cs);
783 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
784 LeaveCriticalSection(&d3d8_cs);
785 return hr;
788 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
789 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
790 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
791 HRESULT hr;
793 TRACE("(%p) Relay\n" , This);
795 if (pDestSurface == NULL) {
796 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
797 return D3DERR_INVALIDCALL;
800 EnterCriticalSection(&d3d8_cs);
801 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
802 LeaveCriticalSection(&d3d8_cs);
803 return hr;
806 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
807 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
808 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
809 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
810 HRESULT hr;
811 TRACE("(%p) Relay\n" , This);
813 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
815 EnterCriticalSection(&d3d8_cs);
816 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
817 LeaveCriticalSection(&d3d8_cs);
818 return hr;
821 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
822 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
823 HRESULT hr = D3D_OK;
824 IWineD3DSurface *pRenderTarget;
826 TRACE("(%p) Relay\n" , This);
828 if (ppRenderTarget == NULL) {
829 return D3DERR_INVALIDCALL;
831 EnterCriticalSection(&d3d8_cs);
832 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
834 if (hr == D3D_OK && pRenderTarget != NULL) {
835 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
836 IWineD3DSurface_Release(pRenderTarget);
837 } else {
838 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
839 *ppRenderTarget = NULL;
841 LeaveCriticalSection(&d3d8_cs);
843 return hr;
846 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
847 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
848 HRESULT hr = D3D_OK;
849 IWineD3DSurface *pZStencilSurface;
851 TRACE("(%p) Relay\n" , This);
852 if(ppZStencilSurface == NULL){
853 return D3DERR_INVALIDCALL;
856 EnterCriticalSection(&d3d8_cs);
857 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
858 if(hr == D3D_OK && pZStencilSurface != NULL){
859 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
860 IWineD3DSurface_Release(pZStencilSurface);
861 }else{
862 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
863 *ppZStencilSurface = NULL;
865 LeaveCriticalSection(&d3d8_cs);
867 return D3D_OK;
870 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
871 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
872 HRESULT hr;
873 TRACE("(%p) Relay\n" , This);
875 EnterCriticalSection(&d3d8_cs);
876 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
877 LeaveCriticalSection(&d3d8_cs);
878 return hr;
881 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
882 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
883 HRESULT hr;
884 TRACE("(%p) Relay\n" , This);
886 EnterCriticalSection(&d3d8_cs);
887 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
888 LeaveCriticalSection(&d3d8_cs);
889 return hr;
892 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
893 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
894 HRESULT hr;
895 TRACE("(%p) Relay\n" , This);
897 /* Note: D3DRECT is compatible with WINED3DRECT */
898 EnterCriticalSection(&d3d8_cs);
899 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
900 LeaveCriticalSection(&d3d8_cs);
901 return hr;
904 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
905 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
906 HRESULT hr;
907 TRACE("(%p) Relay\n" , This);
909 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
910 EnterCriticalSection(&d3d8_cs);
911 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
912 LeaveCriticalSection(&d3d8_cs);
913 return hr;
916 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
917 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
918 HRESULT hr;
919 TRACE("(%p) Relay\n" , This);
921 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
922 EnterCriticalSection(&d3d8_cs);
923 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
924 LeaveCriticalSection(&d3d8_cs);
925 return hr;
928 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
929 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
930 HRESULT hr;
931 TRACE("(%p) Relay\n" , This);
933 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
934 EnterCriticalSection(&d3d8_cs);
935 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
936 LeaveCriticalSection(&d3d8_cs);
937 return hr;
940 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
941 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
942 HRESULT hr;
943 TRACE("(%p) Relay\n" , This);
945 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
946 EnterCriticalSection(&d3d8_cs);
947 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
948 LeaveCriticalSection(&d3d8_cs);
949 return hr;
952 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
953 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
954 HRESULT hr;
955 TRACE("(%p) Relay\n" , This);
957 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
958 EnterCriticalSection(&d3d8_cs);
959 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
960 LeaveCriticalSection(&d3d8_cs);
961 return hr;
964 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
965 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
966 HRESULT hr;
967 TRACE("(%p) Relay\n" , This);
969 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
970 EnterCriticalSection(&d3d8_cs);
971 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
972 LeaveCriticalSection(&d3d8_cs);
973 return hr;
976 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
977 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
978 HRESULT hr;
979 TRACE("(%p) Relay\n" , This);
981 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
982 EnterCriticalSection(&d3d8_cs);
983 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
984 LeaveCriticalSection(&d3d8_cs);
985 return hr;
988 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
989 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
990 HRESULT hr;
991 TRACE("(%p) Relay\n" , This);
993 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
994 EnterCriticalSection(&d3d8_cs);
995 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
996 LeaveCriticalSection(&d3d8_cs);
997 return hr;
1000 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1001 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1002 HRESULT hr;
1003 TRACE("(%p) Relay\n" , This);
1005 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1006 EnterCriticalSection(&d3d8_cs);
1007 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1008 LeaveCriticalSection(&d3d8_cs);
1009 return hr;
1012 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1013 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1014 HRESULT hr;
1015 TRACE("(%p) Relay\n" , This);
1017 EnterCriticalSection(&d3d8_cs);
1018 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1019 LeaveCriticalSection(&d3d8_cs);
1020 return hr;
1023 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1024 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1025 HRESULT hr;
1026 TRACE("(%p) Relay\n" , This);
1028 EnterCriticalSection(&d3d8_cs);
1029 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1030 LeaveCriticalSection(&d3d8_cs);
1031 return hr;
1034 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1035 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1036 HRESULT hr;
1037 TRACE("(%p) Relay\n" , This);
1039 EnterCriticalSection(&d3d8_cs);
1040 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1041 LeaveCriticalSection(&d3d8_cs);
1042 return hr;
1045 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1046 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1047 HRESULT hr;
1048 TRACE("(%p) Relay\n" , This);
1050 EnterCriticalSection(&d3d8_cs);
1051 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1052 LeaveCriticalSection(&d3d8_cs);
1053 return hr;
1056 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1057 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1058 HRESULT hr;
1059 TRACE("(%p) Relay\n" , This);
1061 EnterCriticalSection(&d3d8_cs);
1062 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1063 LeaveCriticalSection(&d3d8_cs);
1064 return hr;
1067 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1068 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1069 HRESULT hr;
1070 TRACE("(%p) Relay\n" , This);
1072 EnterCriticalSection(&d3d8_cs);
1073 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1074 LeaveCriticalSection(&d3d8_cs);
1075 return hr;
1078 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1079 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1080 HRESULT hr;
1081 TRACE("(%p)\n", This);
1083 EnterCriticalSection(&d3d8_cs);
1084 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1085 LeaveCriticalSection(&d3d8_cs);
1086 return hr;
1089 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1090 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1091 HRESULT hr;
1092 IWineD3DStateBlock* wineD3DStateBlock;
1093 IDirect3DStateBlock8Impl* object;
1095 TRACE("(%p) Relay\n", This);
1097 /* Tell wineD3D to endstatablock before anything else (in case we run out
1098 * of memory later and cause locking problems)
1100 EnterCriticalSection(&d3d8_cs);
1101 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1102 if (hr != D3D_OK) {
1103 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1104 LeaveCriticalSection(&d3d8_cs);
1105 return hr;
1108 /* allocate a new IDirectD3DStateBlock */
1109 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1110 object->ref = 1;
1111 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1113 object->wineD3DStateBlock = wineD3DStateBlock;
1115 *pToken = (DWORD)object;
1116 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1118 LeaveCriticalSection(&d3d8_cs);
1119 return hr;
1122 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1123 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
1124 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1125 HRESULT hr;
1127 TRACE("(%p) %p Relay\n", This, pSB);
1129 EnterCriticalSection(&d3d8_cs);
1130 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1131 LeaveCriticalSection(&d3d8_cs);
1132 return hr;
1135 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1136 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1137 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1138 HRESULT hr;
1140 TRACE("(%p) %p Relay\n", This, pSB);
1142 EnterCriticalSection(&d3d8_cs);
1143 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1144 LeaveCriticalSection(&d3d8_cs);
1145 return hr;
1148 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1149 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1150 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1152 TRACE("(%p) Relay\n", This);
1154 EnterCriticalSection(&d3d8_cs);
1155 while(IUnknown_Release((IUnknown *)pSB));
1156 LeaveCriticalSection(&d3d8_cs);
1158 return D3D_OK;
1161 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1162 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1163 IDirect3DStateBlock8Impl *object;
1164 HRESULT hrc = D3D_OK;
1166 TRACE("(%p) Relay\n", This);
1168 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
1169 Type != D3DSBT_VERTEXSTATE ) {
1170 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1171 return D3DERR_INVALIDCALL;
1174 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1175 if (NULL == object) {
1176 *pToken = 0;
1177 return E_OUTOFMEMORY;
1179 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1180 object->ref = 1;
1182 EnterCriticalSection(&d3d8_cs);
1183 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1184 LeaveCriticalSection(&d3d8_cs);
1185 if(D3D_OK != hrc){
1186 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1187 HeapFree(GetProcessHeap(), 0, object);
1188 *pToken = 0;
1189 } else {
1190 *pToken = (DWORD)object;
1192 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1194 return hrc;
1197 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1198 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1199 HRESULT hr;
1200 TRACE("(%p) Relay\n" , This);
1201 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1202 EnterCriticalSection(&d3d8_cs);
1203 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1204 LeaveCriticalSection(&d3d8_cs);
1205 return hr;
1208 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1209 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1210 HRESULT hr;
1211 TRACE("(%p) Relay\n" , This);
1213 EnterCriticalSection(&d3d8_cs);
1214 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1215 LeaveCriticalSection(&d3d8_cs);
1216 return hr;
1219 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1220 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1221 IWineD3DBaseTexture *retTexture = NULL;
1222 HRESULT rc = D3D_OK;
1224 TRACE("(%p) Relay\n" , This);
1226 if(ppTexture == NULL){
1227 return D3DERR_INVALIDCALL;
1230 EnterCriticalSection(&d3d8_cs);
1231 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
1232 if (rc == D3D_OK && NULL != retTexture) {
1233 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1234 IWineD3DBaseTexture_Release(retTexture);
1235 } else {
1236 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1237 *ppTexture = NULL;
1239 LeaveCriticalSection(&d3d8_cs);
1241 return rc;
1244 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1245 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1246 HRESULT hr;
1247 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1249 EnterCriticalSection(&d3d8_cs);
1250 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1251 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1252 LeaveCriticalSection(&d3d8_cs);
1253 return hr;
1256 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1257 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1258 HRESULT hr;
1259 TRACE("(%p) Relay\n" , This);
1261 switch(Type) {
1262 case D3DTSS_ADDRESSU:
1263 Type = WINED3DSAMP_ADDRESSU;
1264 break;
1265 case D3DTSS_ADDRESSV:
1266 Type = WINED3DSAMP_ADDRESSV;
1267 break;
1268 case D3DTSS_ADDRESSW:
1269 Type = WINED3DSAMP_ADDRESSW;
1270 break;
1271 case D3DTSS_BORDERCOLOR:
1272 Type = WINED3DSAMP_BORDERCOLOR;
1273 break;
1274 case D3DTSS_MAGFILTER:
1275 Type = WINED3DSAMP_MAGFILTER;
1276 break;
1277 case D3DTSS_MAXANISOTROPY:
1278 Type = WINED3DSAMP_MAXANISOTROPY;
1279 break;
1280 case D3DTSS_MAXMIPLEVEL:
1281 Type = WINED3DSAMP_MAXMIPLEVEL;
1282 break;
1283 case D3DTSS_MINFILTER:
1284 Type = WINED3DSAMP_MINFILTER;
1285 break;
1286 case D3DTSS_MIPFILTER:
1287 Type = WINED3DSAMP_MIPFILTER;
1288 break;
1289 case D3DTSS_MIPMAPLODBIAS:
1290 Type = WINED3DSAMP_MIPMAPLODBIAS;
1291 break;
1292 default:
1293 EnterCriticalSection(&d3d8_cs);
1294 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1295 LeaveCriticalSection(&d3d8_cs);
1296 return hr;
1299 EnterCriticalSection(&d3d8_cs);
1300 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1301 LeaveCriticalSection(&d3d8_cs);
1302 return hr;
1305 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1306 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1307 HRESULT hr;
1308 TRACE("(%p) Relay\n" , This);
1310 switch(Type) {
1311 case D3DTSS_ADDRESSU:
1312 Type = WINED3DSAMP_ADDRESSU;
1313 break;
1314 case D3DTSS_ADDRESSV:
1315 Type = WINED3DSAMP_ADDRESSV;
1316 break;
1317 case D3DTSS_ADDRESSW:
1318 Type = WINED3DSAMP_ADDRESSW;
1319 break;
1320 case D3DTSS_BORDERCOLOR:
1321 Type = WINED3DSAMP_BORDERCOLOR;
1322 break;
1323 case D3DTSS_MAGFILTER:
1324 Type = WINED3DSAMP_MAGFILTER;
1325 break;
1326 case D3DTSS_MAXANISOTROPY:
1327 Type = WINED3DSAMP_MAXANISOTROPY;
1328 break;
1329 case D3DTSS_MAXMIPLEVEL:
1330 Type = WINED3DSAMP_MAXMIPLEVEL;
1331 break;
1332 case D3DTSS_MINFILTER:
1333 Type = WINED3DSAMP_MINFILTER;
1334 break;
1335 case D3DTSS_MIPFILTER:
1336 Type = WINED3DSAMP_MIPFILTER;
1337 break;
1338 case D3DTSS_MIPMAPLODBIAS:
1339 Type = WINED3DSAMP_MIPMAPLODBIAS;
1340 break;
1341 default:
1342 EnterCriticalSection(&d3d8_cs);
1343 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1344 LeaveCriticalSection(&d3d8_cs);
1345 return hr;
1348 EnterCriticalSection(&d3d8_cs);
1349 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1350 LeaveCriticalSection(&d3d8_cs);
1351 return hr;
1354 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1355 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1356 HRESULT hr;
1357 TRACE("(%p) Relay\n" , This);
1359 EnterCriticalSection(&d3d8_cs);
1360 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1361 LeaveCriticalSection(&d3d8_cs);
1362 return hr;
1365 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1366 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1367 FIXME("(%p) : stub\n", This);
1368 return D3D_OK;
1371 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1372 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1373 HRESULT hr;
1374 TRACE("(%p) Relay\n" , This);
1376 EnterCriticalSection(&d3d8_cs);
1377 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1378 LeaveCriticalSection(&d3d8_cs);
1379 return hr;
1382 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1383 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1384 HRESULT hr;
1385 TRACE("(%p) Relay\n" , This);
1387 EnterCriticalSection(&d3d8_cs);
1388 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1389 LeaveCriticalSection(&d3d8_cs);
1390 return hr;
1393 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1394 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1395 HRESULT hr;
1396 TRACE("(%p) Relay\n" , This);
1398 EnterCriticalSection(&d3d8_cs);
1399 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1400 LeaveCriticalSection(&d3d8_cs);
1401 return hr;
1404 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1405 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1406 HRESULT hr;
1407 TRACE("(%p) Relay\n" , This);
1409 EnterCriticalSection(&d3d8_cs);
1410 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1411 LeaveCriticalSection(&d3d8_cs);
1412 return hr;
1415 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1416 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1417 HRESULT hr;
1418 TRACE("(%p) Relay\n" , This);
1420 EnterCriticalSection(&d3d8_cs);
1421 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1422 LeaveCriticalSection(&d3d8_cs);
1423 return hr;
1426 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1427 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1428 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1429 HRESULT hr;
1430 TRACE("(%p) Relay\n" , This);
1432 EnterCriticalSection(&d3d8_cs);
1433 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1434 LeaveCriticalSection(&d3d8_cs);
1435 return hr;
1438 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1439 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1440 HRESULT hr;
1441 TRACE("(%p) Relay\n" , This);
1443 EnterCriticalSection(&d3d8_cs);
1444 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1445 LeaveCriticalSection(&d3d8_cs);
1446 return hr;
1449 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1450 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1451 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1452 UINT VertexStreamZeroStride) {
1453 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1454 HRESULT hr;
1455 TRACE("(%p) Relay\n" , This);
1457 EnterCriticalSection(&d3d8_cs);
1458 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1459 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1460 LeaveCriticalSection(&d3d8_cs);
1461 return hr;
1464 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1465 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1466 HRESULT hr;
1467 TRACE("(%p) Relay\n" , This);
1469 EnterCriticalSection(&d3d8_cs);
1470 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1471 LeaveCriticalSection(&d3d8_cs);
1472 return hr;
1475 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1476 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1477 IDirect3DVertexDeclaration8Impl *object;
1478 WINED3DVERTEXELEMENT *wined3d_elements;
1479 size_t wined3d_element_count;
1480 HRESULT hr = D3D_OK;
1482 TRACE("(%p) : declaration %p\n", This, declaration);
1484 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1485 if (!object) {
1486 ERR("Memory allocation failed\n");
1487 *decl_ptr = NULL;
1488 return D3DERR_OUTOFVIDEOMEMORY;
1491 object->ref_count = 1;
1492 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1494 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1495 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1496 if (!object->elements) {
1497 ERR("Memory allocation failed\n");
1498 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1499 HeapFree(GetProcessHeap(), 0, object);
1500 *decl_ptr = NULL;
1501 return D3DERR_OUTOFVIDEOMEMORY;
1504 CopyMemory(object->elements, declaration, object->elements_size);
1506 EnterCriticalSection(&d3d8_cs);
1507 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1508 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1509 LeaveCriticalSection(&d3d8_cs);
1510 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1512 if (FAILED(hr)) {
1513 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1514 HeapFree(GetProcessHeap(), 0, object->elements);
1515 HeapFree(GetProcessHeap(), 0, object);
1516 } else {
1517 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1518 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1521 return hr;
1524 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1525 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1526 HRESULT hrc = D3D_OK;
1527 IDirect3DVertexShader8Impl *object;
1528 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1530 /* Setup a stub object for now */
1531 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1532 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1533 if (NULL == object) {
1534 FIXME("Allocation of memory failed\n");
1535 *ppShader = 0;
1536 return D3DERR_OUTOFVIDEOMEMORY;
1539 object->ref = 1;
1540 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1542 EnterCriticalSection(&d3d8_cs);
1543 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1544 if (FAILED(hrc)) {
1545 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1546 LeaveCriticalSection(&d3d8_cs);
1547 HeapFree(GetProcessHeap(), 0, object);
1548 *ppShader = 0;
1549 return D3DERR_INVALIDCALL;
1551 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1553 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1554 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1556 if (FAILED(hrc)) {
1557 /* free up object */
1558 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1559 HeapFree(GetProcessHeap(), 0, object);
1560 *ppShader = 0;
1561 } else {
1562 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1563 shader_handle *handle = alloc_shader_handle(This);
1564 if (!handle) {
1565 ERR("Failed to allocate shader handle\n");
1566 IDirect3DVertexShader8_Release((IUnknown *)object);
1567 hrc = E_OUTOFMEMORY;
1568 } else {
1569 object->handle = handle;
1570 *handle = object;
1571 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1573 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1576 LeaveCriticalSection(&d3d8_cs);
1577 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1579 return hrc;
1582 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1584 HRESULT hr;
1585 IWineD3DVertexDeclaration* pDecl = NULL;
1586 int p, low, high; /* deliberately signed */
1587 struct FvfToDecl *convertedDecls = This->decls;
1589 TRACE("Searching for declaration for fvf %08x... ", fvf);
1591 low = 0;
1592 high = This->numConvertedDecls - 1;
1593 while(low <= high) {
1594 p = (low + high) >> 1;
1595 TRACE("%d ", p);
1596 if(convertedDecls[p].fvf == fvf) {
1597 TRACE("found %p\n", convertedDecls[p].decl);
1598 return convertedDecls[p].decl;
1599 } else if(convertedDecls[p].fvf < fvf) {
1600 low = p + 1;
1601 } else {
1602 high = p - 1;
1605 TRACE("not found. Creating and inserting at position %d.\n", low);
1607 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1608 &pDecl,
1609 (IUnknown *) This,
1610 fvf);
1611 if (FAILED(hr)) return NULL;
1613 if(This->declArraySize == This->numConvertedDecls) {
1614 int grow = This->declArraySize / 2;
1615 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1616 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1617 if(!convertedDecls) {
1618 /* This will destroy it */
1619 IWineD3DVertexDeclaration_Release(pDecl);
1620 return NULL;
1622 This->decls = convertedDecls;
1623 This->declArraySize += grow;
1626 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1627 convertedDecls[low].decl = pDecl;
1628 convertedDecls[low].fvf = fvf;
1629 This->numConvertedDecls++;
1631 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1632 return pDecl;
1635 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1636 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1637 HRESULT hrc = D3D_OK;
1639 TRACE("(%p) : Relay\n", This);
1640 EnterCriticalSection(&d3d8_cs);
1641 if (VS_HIGHESTFIXEDFXF >= pShader) {
1642 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1643 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1644 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1645 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1646 } else {
1647 TRACE("Setting shader\n");
1648 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1649 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1650 hrc = D3DERR_INVALIDCALL;
1651 } else {
1652 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1653 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1654 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1655 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1658 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1659 LeaveCriticalSection(&d3d8_cs);
1661 return hrc;
1664 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1665 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1666 IWineD3DVertexShader *pShader;
1667 HRESULT hrc = D3D_OK;
1669 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1670 EnterCriticalSection(&d3d8_cs);
1671 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1672 if (D3D_OK == hrc) {
1673 if(0 != pShader) {
1674 IDirect3DVertexShader8Impl *d3d8_shader;
1675 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1676 IWineD3DVertexShader_Release(pShader);
1677 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1678 } else {
1679 *ppShader = 0;
1680 hrc = D3D_OK;
1682 } else {
1683 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1685 TRACE("(%p) : returning %#x\n", This, *ppShader);
1686 LeaveCriticalSection(&d3d8_cs);
1688 return hrc;
1691 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1692 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1694 TRACE("(%p) : pShader %#x\n", This, pShader);
1696 EnterCriticalSection(&d3d8_cs);
1697 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1698 ERR("(%p) : Trying to delete an invalid handle\n", This);
1699 LeaveCriticalSection(&d3d8_cs);
1700 return D3DERR_INVALIDCALL;
1701 } else {
1702 IWineD3DVertexShader *cur = NULL;
1703 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1704 IDirect3DVertexShader8Impl *shader = *handle;
1706 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1707 if(cur) {
1708 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1709 IWineD3DVertexShader_Release(cur);
1712 while(IUnknown_Release((IUnknown *)shader));
1713 free_shader_handle(This, handle);
1715 LeaveCriticalSection(&d3d8_cs);
1717 return D3D_OK;
1720 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1721 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1722 HRESULT hr;
1723 TRACE("(%p) : Relay\n", This);
1725 EnterCriticalSection(&d3d8_cs);
1726 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1727 LeaveCriticalSection(&d3d8_cs);
1728 return hr;
1731 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1732 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1733 HRESULT hr;
1734 TRACE("(%p) : Relay\n", This);
1736 EnterCriticalSection(&d3d8_cs);
1737 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1738 LeaveCriticalSection(&d3d8_cs);
1739 return hr;
1742 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1743 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1744 IDirect3DVertexDeclaration8Impl *declaration;
1745 IDirect3DVertexShader8Impl *shader = NULL;
1747 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1749 EnterCriticalSection(&d3d8_cs);
1750 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1751 ERR("Passed an invalid shader handle.\n");
1752 LeaveCriticalSection(&d3d8_cs);
1753 return D3DERR_INVALIDCALL;
1756 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1757 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1759 /* If pData is NULL, we just return the required size of the buffer. */
1760 if (!pData) {
1761 *pSizeOfData = declaration->elements_size;
1762 LeaveCriticalSection(&d3d8_cs);
1763 return D3D_OK;
1766 /* MSDN claims that if *pSizeOfData is smaller than the required size
1767 * we should write the required size and return D3DERR_MOREDATA.
1768 * That's not actually true. */
1769 if (*pSizeOfData < declaration->elements_size) {
1770 LeaveCriticalSection(&d3d8_cs);
1771 return D3DERR_INVALIDCALL;
1774 CopyMemory(pData, declaration->elements, declaration->elements_size);
1775 LeaveCriticalSection(&d3d8_cs);
1777 return D3D_OK;
1780 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1781 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1782 IDirect3DVertexShader8Impl *shader = NULL;
1783 HRESULT hr;
1785 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1787 EnterCriticalSection(&d3d8_cs);
1788 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1789 ERR("Passed an invalid shader handle.\n");
1790 LeaveCriticalSection(&d3d8_cs);
1791 return D3DERR_INVALIDCALL;
1794 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1795 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1796 LeaveCriticalSection(&d3d8_cs);
1797 return hr;
1800 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1801 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1802 HRESULT hr;
1803 TRACE("(%p) Relay\n", This);
1805 EnterCriticalSection(&d3d8_cs);
1806 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1807 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1808 * vertex buffers can't be created to address them with an index that requires the 32nd bit
1809 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1810 * problem)
1812 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1813 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1814 pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1815 LeaveCriticalSection(&d3d8_cs);
1816 return hr;
1819 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1820 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1821 IWineD3DIndexBuffer *retIndexData = NULL;
1822 HRESULT rc = D3D_OK;
1824 TRACE("(%p) Relay\n", This);
1826 if(ppIndexData == NULL){
1827 return D3DERR_INVALIDCALL;
1830 EnterCriticalSection(&d3d8_cs);
1831 /* The case from UINT to INT is safe because d3d8 will never set negative values */
1832 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1833 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1834 if (SUCCEEDED(rc) && retIndexData) {
1835 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1836 IWineD3DIndexBuffer_Release(retIndexData);
1837 } else {
1838 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1839 *ppIndexData = NULL;
1841 LeaveCriticalSection(&d3d8_cs);
1843 return rc;
1845 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1846 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1847 IDirect3DPixelShader8Impl *object;
1848 HRESULT hrc = D3D_OK;
1850 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1852 if (NULL == ppShader) {
1853 TRACE("(%p) Invalid call\n", This);
1854 return D3DERR_INVALIDCALL;
1856 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1858 if (NULL == object) {
1859 return E_OUTOFMEMORY;
1860 } else {
1861 EnterCriticalSection(&d3d8_cs);
1863 object->ref = 1;
1864 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1865 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1866 if (D3D_OK != hrc) {
1867 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1868 HeapFree(GetProcessHeap(), 0 , object);
1869 *ppShader = 0;
1870 } else {
1871 shader_handle *handle = alloc_shader_handle(This);
1872 if (!handle) {
1873 ERR("Failed to allocate shader handle\n");
1874 IDirect3DVertexShader8_Release((IUnknown *)object);
1875 hrc = E_OUTOFMEMORY;
1876 } else {
1877 object->handle = handle;
1878 *handle = object;
1879 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1882 LeaveCriticalSection(&d3d8_cs);
1885 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1886 return hrc;
1889 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1890 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1891 IDirect3DPixelShader8Impl *shader = NULL;
1892 HRESULT hr;
1894 TRACE("(%p) : pShader %#x\n", This, pShader);
1896 EnterCriticalSection(&d3d8_cs);
1897 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1898 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1899 } else if (pShader) {
1900 ERR("Trying to set an invalid handle.\n");
1903 TRACE("(%p) : Setting shader %p\n", This, shader);
1904 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1905 LeaveCriticalSection(&d3d8_cs);
1906 return hr;
1909 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1910 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1911 IWineD3DPixelShader *object;
1913 HRESULT hrc = D3D_OK;
1914 TRACE("(%p) Relay\n", This);
1915 if (NULL == ppShader) {
1916 TRACE("(%p) Invalid call\n", This);
1917 return D3DERR_INVALIDCALL;
1920 EnterCriticalSection(&d3d8_cs);
1921 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1922 if (D3D_OK == hrc && NULL != object) {
1923 IDirect3DPixelShader8Impl *d3d8_shader;
1924 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1925 IWineD3DPixelShader_Release(object);
1926 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1927 } else {
1928 *ppShader = (DWORD)NULL;
1931 TRACE("(%p) : returning %#x\n", This, *ppShader);
1932 LeaveCriticalSection(&d3d8_cs);
1933 return hrc;
1936 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1937 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1939 TRACE("(%p) : pShader %#x\n", This, pShader);
1941 EnterCriticalSection(&d3d8_cs);
1942 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1943 ERR("(%p) : Trying to delete an invalid handle\n", This);
1944 LeaveCriticalSection(&d3d8_cs);
1945 return D3DERR_INVALIDCALL;
1946 } else {
1947 IWineD3DPixelShader *cur = NULL;
1948 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1949 IDirect3DPixelShader8Impl *shader = *handle;
1951 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1952 if(cur) {
1953 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1954 IWineD3DPixelShader_Release(cur);
1957 while(IUnknown_Release((IUnknown *)shader));
1958 free_shader_handle(This, handle);
1960 LeaveCriticalSection(&d3d8_cs);
1962 return D3D_OK;
1965 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1966 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1967 HRESULT hr;
1968 TRACE("(%p) Relay\n", This);
1970 EnterCriticalSection(&d3d8_cs);
1971 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1972 LeaveCriticalSection(&d3d8_cs);
1973 return hr;
1976 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1977 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1978 HRESULT hr;
1979 TRACE("(%p) Relay\n", This);
1981 EnterCriticalSection(&d3d8_cs);
1982 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1983 LeaveCriticalSection(&d3d8_cs);
1984 return hr;
1987 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1988 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1989 IDirect3DPixelShader8Impl *shader = NULL;
1990 HRESULT hr;
1992 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
1994 EnterCriticalSection(&d3d8_cs);
1995 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
1996 ERR("Passed an invalid shader handle.\n");
1997 LeaveCriticalSection(&d3d8_cs);
1998 return D3DERR_INVALIDCALL;
2001 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2002 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
2003 LeaveCriticalSection(&d3d8_cs);
2004 return hr;
2007 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2008 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2009 HRESULT hr;
2010 TRACE("(%p) Relay\n", This);
2012 EnterCriticalSection(&d3d8_cs);
2013 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2014 LeaveCriticalSection(&d3d8_cs);
2015 return hr;
2018 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2019 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2020 HRESULT hr;
2021 TRACE("(%p) Relay\n", This);
2023 EnterCriticalSection(&d3d8_cs);
2024 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2025 LeaveCriticalSection(&d3d8_cs);
2026 return hr;
2029 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2030 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2031 HRESULT hr;
2032 TRACE("(%p) Relay\n", This);
2034 EnterCriticalSection(&d3d8_cs);
2035 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2036 LeaveCriticalSection(&d3d8_cs);
2037 return hr;
2040 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2041 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2042 HRESULT hr;
2043 TRACE("(%p) Relay\n" , This);
2045 EnterCriticalSection(&d3d8_cs);
2046 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2047 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2048 0/* Offset in bytes */, Stride);
2049 LeaveCriticalSection(&d3d8_cs);
2050 return hr;
2053 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2054 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2055 IWineD3DVertexBuffer *retStream = NULL;
2056 HRESULT rc = D3D_OK;
2058 TRACE("(%p) Relay\n" , This);
2060 if(pStream == NULL){
2061 return D3DERR_INVALIDCALL;
2064 EnterCriticalSection(&d3d8_cs);
2065 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
2066 if (rc == D3D_OK && NULL != retStream) {
2067 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2068 IWineD3DVertexBuffer_Release(retStream);
2069 }else{
2070 if (rc != D3D_OK){
2071 FIXME("Call to GetStreamSource failed %p\n", pStride);
2073 *pStream = NULL;
2075 LeaveCriticalSection(&d3d8_cs);
2077 return rc;
2081 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2083 IDirect3DDevice8Impl_QueryInterface,
2084 IDirect3DDevice8Impl_AddRef,
2085 IDirect3DDevice8Impl_Release,
2086 IDirect3DDevice8Impl_TestCooperativeLevel,
2087 IDirect3DDevice8Impl_GetAvailableTextureMem,
2088 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2089 IDirect3DDevice8Impl_GetDirect3D,
2090 IDirect3DDevice8Impl_GetDeviceCaps,
2091 IDirect3DDevice8Impl_GetDisplayMode,
2092 IDirect3DDevice8Impl_GetCreationParameters,
2093 IDirect3DDevice8Impl_SetCursorProperties,
2094 IDirect3DDevice8Impl_SetCursorPosition,
2095 IDirect3DDevice8Impl_ShowCursor,
2096 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2097 IDirect3DDevice8Impl_Reset,
2098 IDirect3DDevice8Impl_Present,
2099 IDirect3DDevice8Impl_GetBackBuffer,
2100 IDirect3DDevice8Impl_GetRasterStatus,
2101 IDirect3DDevice8Impl_SetGammaRamp,
2102 IDirect3DDevice8Impl_GetGammaRamp,
2103 IDirect3DDevice8Impl_CreateTexture,
2104 IDirect3DDevice8Impl_CreateVolumeTexture,
2105 IDirect3DDevice8Impl_CreateCubeTexture,
2106 IDirect3DDevice8Impl_CreateVertexBuffer,
2107 IDirect3DDevice8Impl_CreateIndexBuffer,
2108 IDirect3DDevice8Impl_CreateRenderTarget,
2109 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2110 IDirect3DDevice8Impl_CreateImageSurface,
2111 IDirect3DDevice8Impl_CopyRects,
2112 IDirect3DDevice8Impl_UpdateTexture,
2113 IDirect3DDevice8Impl_GetFrontBuffer,
2114 IDirect3DDevice8Impl_SetRenderTarget,
2115 IDirect3DDevice8Impl_GetRenderTarget,
2116 IDirect3DDevice8Impl_GetDepthStencilSurface,
2117 IDirect3DDevice8Impl_BeginScene,
2118 IDirect3DDevice8Impl_EndScene,
2119 IDirect3DDevice8Impl_Clear,
2120 IDirect3DDevice8Impl_SetTransform,
2121 IDirect3DDevice8Impl_GetTransform,
2122 IDirect3DDevice8Impl_MultiplyTransform,
2123 IDirect3DDevice8Impl_SetViewport,
2124 IDirect3DDevice8Impl_GetViewport,
2125 IDirect3DDevice8Impl_SetMaterial,
2126 IDirect3DDevice8Impl_GetMaterial,
2127 IDirect3DDevice8Impl_SetLight,
2128 IDirect3DDevice8Impl_GetLight,
2129 IDirect3DDevice8Impl_LightEnable,
2130 IDirect3DDevice8Impl_GetLightEnable,
2131 IDirect3DDevice8Impl_SetClipPlane,
2132 IDirect3DDevice8Impl_GetClipPlane,
2133 IDirect3DDevice8Impl_SetRenderState,
2134 IDirect3DDevice8Impl_GetRenderState,
2135 IDirect3DDevice8Impl_BeginStateBlock,
2136 IDirect3DDevice8Impl_EndStateBlock,
2137 IDirect3DDevice8Impl_ApplyStateBlock,
2138 IDirect3DDevice8Impl_CaptureStateBlock,
2139 IDirect3DDevice8Impl_DeleteStateBlock,
2140 IDirect3DDevice8Impl_CreateStateBlock,
2141 IDirect3DDevice8Impl_SetClipStatus,
2142 IDirect3DDevice8Impl_GetClipStatus,
2143 IDirect3DDevice8Impl_GetTexture,
2144 IDirect3DDevice8Impl_SetTexture,
2145 IDirect3DDevice8Impl_GetTextureStageState,
2146 IDirect3DDevice8Impl_SetTextureStageState,
2147 IDirect3DDevice8Impl_ValidateDevice,
2148 IDirect3DDevice8Impl_GetInfo,
2149 IDirect3DDevice8Impl_SetPaletteEntries,
2150 IDirect3DDevice8Impl_GetPaletteEntries,
2151 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2152 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2153 IDirect3DDevice8Impl_DrawPrimitive,
2154 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2155 IDirect3DDevice8Impl_DrawPrimitiveUP,
2156 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2157 IDirect3DDevice8Impl_ProcessVertices,
2158 IDirect3DDevice8Impl_CreateVertexShader,
2159 IDirect3DDevice8Impl_SetVertexShader,
2160 IDirect3DDevice8Impl_GetVertexShader,
2161 IDirect3DDevice8Impl_DeleteVertexShader,
2162 IDirect3DDevice8Impl_SetVertexShaderConstant,
2163 IDirect3DDevice8Impl_GetVertexShaderConstant,
2164 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2165 IDirect3DDevice8Impl_GetVertexShaderFunction,
2166 IDirect3DDevice8Impl_SetStreamSource,
2167 IDirect3DDevice8Impl_GetStreamSource,
2168 IDirect3DDevice8Impl_SetIndices,
2169 IDirect3DDevice8Impl_GetIndices,
2170 IDirect3DDevice8Impl_CreatePixelShader,
2171 IDirect3DDevice8Impl_SetPixelShader,
2172 IDirect3DDevice8Impl_GetPixelShader,
2173 IDirect3DDevice8Impl_DeletePixelShader,
2174 IDirect3DDevice8Impl_SetPixelShaderConstant,
2175 IDirect3DDevice8Impl_GetPixelShaderConstant,
2176 IDirect3DDevice8Impl_GetPixelShaderFunction,
2177 IDirect3DDevice8Impl_DrawRectPatch,
2178 IDirect3DDevice8Impl_DrawTriPatch,
2179 IDirect3DDevice8Impl_DeletePatch
2182 /* Internal function called back during the CreateDevice to create a render target */
2183 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2184 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2185 WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2186 HANDLE *pSharedHandle) {
2188 HRESULT res = D3D_OK;
2189 IDirect3DSurface8Impl *d3dSurface = NULL;
2190 BOOL Lockable = TRUE;
2192 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2193 Lockable = FALSE;
2195 TRACE("relay\n");
2196 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2198 if (SUCCEEDED(res)) {
2199 *ppSurface = d3dSurface->wineD3DSurface;
2200 d3dSurface->container = pSuperior;
2201 IUnknown_Release(d3dSurface->parentDevice);
2202 d3dSurface->parentDevice = NULL;
2203 d3dSurface->forwardReference = pSuperior;
2204 } else {
2205 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2207 return res;
2210 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2211 IDirect3DSurface8Impl* surfaceParent;
2212 TRACE("(%p) call back\n", pSurface);
2214 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2215 /* GetParent's AddRef was forwarded to an object in destruction.
2216 * Releasing it here again would cause an endless recursion. */
2217 surfaceParent->forwardReference = NULL;
2218 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);