1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
16 dlls/ - All the DLLs implemented by Wine
18 advapi32/ - Crypto, systeminfo, security, eventlogging
19 avicap32/ - AVI capture window class
20 avifil32/ - COM object to play AVI files
21 cabinet/ - Cabinet file interface
22 comcat/ - Component category manager
23 comctl32/ - Common controls
24 commdlg/ - Common dialog boxes (both 16 & 32 bit)
25 crtdll/ - Old C runtime library
26 crypt32/ - Cryptography
27 ctl3d/ - 3D Effects for Common GUI Components
28 d3d8/ - Direct3D (3D graphics)
29 d3d9/ - Direct3D (3D graphics)
30 d3dim/ - Direct3D Immediate Mode
31 d3dx8/ - Direct3D (3D graphics)
32 dciman32/ - DCI Manager (graphics)
33 ddraw/ - DirectDraw (graphics)
34 devenum/ - Device enumeration (part of DirectShow)
35 dinput/ - DirectInput (device input)
36 dinput8/ - DirectInput (device input)
38 dmcompos/ - DirectMusic
40 dmloader/ - DirectMusic
41 dmscript/ - DirectMusic
42 dmstyle/ - DirectMusic
43 dmsynth/ - DirectMusic
45 dmusic32/ - DirectMusic
46 dplay/ - DirectPlay (networking)
47 dplayx/ - DirectPlay (networking)
48 dpnhpast/ - DirectPlay NAT Helper
49 dsound/ - DirectSound (audio)
51 gdi/enhmfdrv/ - Enhanced metafile driver
52 gdi/mfdrv/ - Metafile driver
53 glu32/ - OpenGL Utility library (graphics)
54 icmp/ - ICMP protocol (networking)
55 imagehlp/ - PE (Portable Executable) Image Helper lib
56 imm32/ - Input Method Manager
57 iphlpapi/ - IP Helper API
58 kernel/ - The Windows kernel
59 lzexpand/ - Lempel-Ziv compression/decompression
60 mapi32/ - Mail interface
61 mpr/ - Multi-Protocol Router (networking)
62 msacm/ - Audio Compression Manager (multimedia)
63 msdmo/ - DirectX Media Objects
64 msimg32/ - Gradient and transparency (graphics)
65 msisys/ - System information
66 msi/ - Microsoft Installer
67 msnet32/ - Network interface
68 msvcrt/ - C runtime library
69 msvcrt20/ - C runtime library version 2.0
70 msvcrtd/ - C runtime library debugging
71 msvideo/ - 16 bit video manager
72 mswsock/ - Misc networking
73 netapi32/ - Network interface
74 ntdll/ - NT implementation of kernel calls
75 odbc32/ - Open DataBase Connectivity driver manager
76 ole32/ - 32 bit OLE 2.0 libraries
77 oleaut32/ - 32 bit OLE 2.0 automation
78 olecli/ - 16 bit OLE client
79 oledlg/ - OLE 2.0 user interface support
80 olepro32/ - 32 bit OLE 2.0 automation
81 olesvr/ - 16 bit OLE server
82 opengl32/ - OpenGL implementation (graphics)
83 psapi/ - Process Status interface
84 qcap/ - DirectShow runtime
85 quartz/ - DirectShow runtime
86 rasapi32/ - Remote Access Server interface
87 richedit/ - Rich text editing control
88 rpcrt4/ - Remote Procedure Call runtime
89 serialui/ - Serial port property pages
90 setupapi/ - Setup interface
91 shdocvw/ - Shell document object and control
92 shfolder/ - Shell folder service
93 shell32/ - COM object implementing shell views
94 shlwapi/ - Shell Light-Weight interface
95 snmpapi/ - SNMP protocol interface (networking)
96 sti/ - Still Image service
97 tapi32/ - Telephone interface
98 ttydrv/ - TTY display driver (Wine specific)
99 twain/ - TWAIN Imaging device communications
100 url/ - Internet shortcut shell extension
101 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
102 user/ - Window management, standard controls, etc.
103 version/ - File installation library
104 win32s/ - 32-bit function access for 16-bit systems
105 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
106 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
107 wineps/ - Postscript driver (Wine specific)
108 wininet/ - Internet extensions
109 winmm/ - Multimedia (16 & 32 bit)
110 winmm/mcianim/ - MCI animation driver
111 winmm/mciavi/ - MCI video driver
112 winmm/mcicda/ - MCI audio CD driver
113 winmm/mciseq/ - MCI MIDI driver
114 winmm/mciwave/ - MCI wave driver
115 winmm/midimap/ - MIDI mapper
116 winmm/wavemap/ - Audio mapper
117 winmm/winealsa/ - ALSA audio driver
118 winmm/winearts/ - aRts audio driver
119 winmm/winejack/ - JACK audio server driver
120 winmm/wineoss/ - OSS audio driver
121 winnls/ - National Language Support
122 winsock/ - Sockets 2.0 (networking)
123 wsock32/ - Sockets 1.1 (networking)
124 wintab32/ - Tablet device interface
125 winspool/ - Printing & Print Spooler
126 wintrust/ - Trust verification interface
127 wow32/ - WOW subsystem
128 x11drv/ - X11 display driver (Wine specific)
133 programs/ - All the Winelib programs
135 avitools/ - AVI information viewer and player
136 clock/ - Graphical clock
137 cmdlgtst/ - Common dialog tests
138 control/ - Control panel
139 expand/ - Decompress Lempel-Ziv compressed archive
140 notepad/ - Notepad with RichEdit functionality
141 osversioncheck/ - Check version of Windows being indicated
142 progman/ - Program manager
143 regapi/ - Command line Registry implementation
144 regedit/ - Registry editor
145 regsvr32/ - Register COM server
146 regtest/ - Registry testing program
147 rpcss/ - RPC services
148 rundll32/ - Execute DLL functions directly
149 uninstaller/ - Remove installed programs
150 view/ - Metafile viewer
151 wcmd/ - Command line interface
152 wineconsole/ - Console
154 winefile/ - File manager
155 winemine/ - Mine game
156 winepath/ - Translate between Wine and Unix paths
157 winhelp/ - Help viewer
158 winver/ - Windows Version Program
161 Support programs, libraries, etc:
162 ---------------------------------
164 documentation/ - some documentation
165 include/ - Windows standard includes
166 libs/ - the Wine libraries
167 libs/port/ - portability library
168 libs/unicode/ - Unicode support shared
169 libs/uuid/ - Windows-compatible UUID numbers
170 libs/wine/ - Wine bootstrap library
171 libs/wpp/ - C preprocessor
172 miscemu/ - the main Wine program
173 server/ - the Wine server
174 tools/ - relay code builder, resource compiler, etc.
180 Note: these directories will ultimately get moved into their
183 files/ - KERNEL file I/O
184 loader/ - KERNEL loader code
185 memory/ - KERNEL memory management
186 misc/ - KERNEL shell, registry, winsock, etc.
187 msdos/ - KERNEL DOS support
188 scheduler/ - KERNEL process and thread management
190 graphics/ - GDI graphics drivers
191 objects/ - GDI logical objects
193 controls/ - USER built-in widgets
194 windows/ - USER window management
198 IMPLEMENTING NEW API CALLS
199 ==========================
201 This is the simple version, and covers only Win32. Win16 is slightly
202 uglier, because of the Pascal heritage and the segmented memory model.
204 All of the Win32 APIs known to Wine are listed in the .spec file of
205 their corresponding dll. An unimplemented call will look like (from
207 269 stub PolyBezierTo
208 To implement this call, you need to do the following four things.
210 1. Find the appropriate parameters for the call, and add a prototype to
211 the correct header file. In this case, that means [include/wingdi.h],
212 and it might look like
213 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
214 If the function has both an ASCII and a Unicode version, you need to
215 define both and add a #define WINELIB_NAME_AW declaration. See below
216 for discussion of function naming conventions.
218 2. Modify the .spec file to tell Wine that the function has an
219 implementation, what the parameters look like and what Wine function
220 to use for the implementation. In Win32, things are simple--everything
221 is 32-bits. However, the relay code handles pointers and pointers to
222 strings slightly differently, so you should use 'str' and 'wstr' for
223 strings, 'ptr' for other pointer types, and 'long' for everything else.
224 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
225 The 'PolyBezierTo' at the end of the line is which Wine function to use
226 for the implementation.
228 3. Implement the function as a stub. Once you add the function to the .spec
229 file, you must add the function to the Wine source before it will link.
230 Add a function called 'PolyBezierTo' somewhere. Good things to put
232 o a correct prototype, including the WINAPI
233 o header comments, including full documentation for the function and
234 arguments (see documentation/README.documentation)
235 o A FIXME message and an appropriate return value are good things to
238 /************************************************************
239 * PolyBezierTo (GDI32.269)
241 * Draw many Bezier curves.
245 * Failure: FALSE. Use GetLastError() to find the error cause.
250 BOOL WINAPI PolyBezierTo(HDC hdc, /* [In] Device context to draw to */
251 LPCVOID p, /* [In] Array of POINT structs */
252 DWORD count /* [In] Number of points in p */
255 /* tell the user they've got a substandard implementation */
256 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
258 /* some programs may be able to compensate,
259 * if they know what happened
261 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
262 return FALSE; /* error value */
265 4. Implement and test the rest of the function.
268 IMPLEMENTING A NEW DLL
269 ======================
274 Apart from writing the set of needed .c files, you also need to do the
277 1. Create a directory <MyDll> where to store the implementation of
278 the DLL. This directory has to be put under the dlls/ directory.
279 If the DLL exists under Windows as both 16 and 32 bit DLL, you
280 should have a single directory with both implementations.
282 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
283 copy an existing Makefile.in from another ./dlls/ subdirectory.
284 You need at least to change the MODULE and C_SRCS macros.
286 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
287 of the file to trigger the Makefile generation)
289 4. Run ./make_dlls in the dlls directory to update Makefile.in in
292 5. You can now regenerate ./configure file (with 'make configure')
293 and the various Makefiles (with 'configure; make depend') (run
294 from the top of Wine's tree).
295 You should now have a Makefile file in ./dlls/<MyDll>/
297 6. Create the .spec file for the DLL exported functions in your
298 directory. Refer to 'Implementation of new API calls' earlier in
299 this document for more information on this part.
301 7. You can now start adding .c files. For the .h files, if they are
302 standard Windows one, put them in include/. If they are linked to
303 *your* implementation of the dll, put them in your newly created
309 If you need to create a new debug channel, just add the
310 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
311 All the housekeeping will happen automatically.
316 If you also need to add resources to your DLL, then create the .rc
317 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
318 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
324 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
325 you might need to call 16 bit routine. The way to do it to add in the
326 code, fragments like:
327 /* ### Start build ### */
328 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
329 /* ### stop build ### */
330 Where <PREFIX>_ is an internal prefix for your module. The first
331 parameter is always of type FARPROC16. Then, you can get the regular
332 list of parameters. The _word_wwlll indicates the type of return (long
333 or word) and the size of the parameters (here l=>long, w=>word; which
334 maps to WORD,WORD,LONG,LONG,LONG.
335 You can put several functions between the Start/Stop build pair.
337 You can also read the winebuild manpage for more details on this.
339 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
341 EXTRA_OBJS = $(MODULE).glue.o
343 See dlls/winmm/ for an example of this.
348 NE (Win16) executables consist of multiple segments. The Wine loader
349 loads each segment into a unique location in the Wine processes memory
350 and assigns a selector to that segment. Because of this, it's not
351 possible to exchange addresses freely between 16-bit and 32-bit code.
352 Addresses used by 16-bit code are segmented addresses (16:16), formed
353 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
354 are regular 32-bit linear addresses.
356 There are four ways to obtain a segmented pointer:
357 - Using the MapLS function (recommended).
358 - Allocate a block of memory from the global heap and use
359 WIN16_GlobalLock to get its segmented address.
360 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
361 for a given API function.
363 Once you have a segmented pointer, it must be converted to a linear
364 pointer before you can use it from 32-bit code. This can be done with
365 the MapSL function. The linear pointer can then be used freely with
366 standard Unix functions like memcpy() etc. without worrying about 64k
367 boundaries. Note: there's no easy way to convert back from a linear
368 to a segmented address.
370 In most cases, you don't need to worry about segmented address, as the
371 conversion is made automatically by the callback code and the API
372 functions only see linear addresses. However, in some cases it is
373 necessary to manipulate segmented addresses; the most frequent cases
375 - API functions that return a pointer
376 - lParam of Windows messages that point to a structure
377 - Pointers contained inside structures accessed by 16-bit code.
379 It is usually a good practice to used the type 'SEGPTR' for segmented
380 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
381 defined as a DWORD, you'll get a compilation warning if you mistakenly
382 use it as a regular 32-bit pointer.
388 Under Windows, data structures are tightly packed, i.e. there is no
389 padding between structure members. On the other hand, by default gcc
390 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
391 This means that a structure like
393 struct { BYTE x; WORD y; };
395 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
396 dummy byte between x and y. To have the correct layout for structures
397 used by Windows code, you need to embed the struct within two special
398 #include's which will take care of the packing for you:
400 #include "pshpack1.h"
401 struct { BYTE x; WORD y; };
402 #include "poppack1.h"
404 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
406 The use of the WINE_PACKED attribute is obsolete. Please remove these
407 in favour of the above solution.
408 Using WINE_PACKED, you would declare the above structure like this:
410 struct { BYTE x; WORD y WINE_PACKED; };
412 You had to do this every time a structure member is not aligned
413 correctly under Windows (i.e. a WORD not on an even address, or a
414 DWORD on a address that was not a multiple of 4).
417 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
418 ==============================================
420 In order to support both Win16 and Win32 APIs within the same source
421 code, the following convention must be used in naming all API
422 functions and types. If the Windows API uses the name 'xxx', the Wine
425 - 'xxx16' for the Win16 version,
426 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
428 - 'xxxA' for the Win32 version with ASCII strings,
429 - 'xxxW' for the Win32 version with Unicode strings.
431 If the function has both ASCII and Unicode version, you should then
432 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
433 (defined in include/windef.h) to define the correct 'xxx' function
434 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
435 defined, meaning that code inside of Wine must always specify
436 explicitly the ASCII or Unicode version.
438 If 'xxx' is the same in Win16 and Win32, you can simply use the same
439 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
440 use the name as is, but it's preferable to use 'xxx16' to make it
441 clear it is a Win16 function.
445 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
446 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
447 typedef struct { /* Win16 data structure */ } WNDCLASS16;
448 DECL_WINELIB_TYPE_AW(WNDCLASS);
450 ATOM RegisterClass16( WNDCLASS16 * );
451 ATOM RegisterClassA( WNDCLASSA * );
452 ATOM RegisterClassW( WNDCLASSW * );
453 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
455 The Winelib user can then say:
457 WNDCLASS wc = { ... };
458 RegisterClass( &wc );
460 and this will use the correct declaration depending on the definition
461 of the UNICODE symbol.
464 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
465 ==================================================
467 Functions and data which are internal to your code (or at least shouldn't be
468 visible to any Winelib or Windows program) should be preceded by
469 an identifier to the module:
473 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
474 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
475 X11DRV_CreateDC() (in graphics/x11drv/init.c)
477 if you need prototypes for these, there are a few possibilities:
478 - within same source file only:
479 put the prototypes at the top of your file and mark them as prototypes.
480 - within the same module:
481 create a header file within the subdirectory where that module resides,
482 e.g. graphics/ddraw_private.h
483 - from a totally different module, or for use in winelib:
484 you should never do that. Only exported APIs can be called across
491 To display a message only during debugging, you normally write something
499 depending on the seriousness of the problem. (documentation/debugging.sgml
500 explains when it is appropriate to use each of them). You need to declare
501 the debug channel name at the top of the file (after the includes) using
502 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
504 WINE_DEFAULT_DEBUG_CHANNEL(win);
506 If your debugging code is more complex than just printf, you can use
509 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
511 to test if the given channel is enabled. Thus, you can write:
513 if (TRACE_ON(win)) DumpSomeStructure(&str);
515 Don't worry about the inefficiency of the test. If it is permanently
516 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
517 eliminate the dead code.
519 For more info about debugging messages, read:
521 http://www.winehq.org/site/docs/wine-devel/debugging
527 1. There is a FREE online version of the MSDN library (including
528 documentation for the Win32 API) on http://msdn.microsoft.com/
529 or http://www.msdn.com/
531 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
533 3. http://www.sonic.net/~undoc/bookstore.html
535 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
537 5. www.geocities.com/SiliconValley/4942/