2 * Server-side thread management
4 * Copyright (C) 1998 Alexandre Julliard
13 #include <sys/types.h>
22 #include "server/thread.h"
23 #include "server/process.h"
28 struct wait_queue_entry
30 struct wait_queue_entry
*next
;
31 struct wait_queue_entry
*prev
;
33 struct thread
*thread
;
38 int count
; /* count of objects */
40 struct timeval timeout
;
41 struct wait_queue_entry queues
[1];
44 /* asynchronous procedure calls */
48 void *func
; /* function to call in client */
49 void *param
; /* function param */
51 #define MAX_THREAD_APC 16 /* Max outstanding APCs for a thread */
54 /* thread operations */
56 static void dump_thread( struct object
*obj
, int verbose
);
57 static int thread_signaled( struct object
*obj
, struct thread
*thread
);
58 static void destroy_thread( struct object
*obj
);
60 static const struct object_ops thread_ops
=
74 static struct thread initial_thread
;
75 static struct thread
*first_thread
= &initial_thread
;
77 /* initialization of a thread structure */
78 static void init_thread( struct thread
*thread
, int fd
)
80 init_object( &thread
->obj
, &thread_ops
, NULL
);
81 thread
->client_fd
= fd
;
82 thread
->unix_pid
= 0; /* not known yet */
86 thread
->apc_count
= 0;
88 thread
->state
= STARTING
;
89 thread
->exit_code
= 0x103; /* STILL_ACTIVE */
92 thread
->priority
= THREAD_PRIORITY_NORMAL
;
97 /* create the initial thread and start the main server loop */
98 void create_initial_thread( int fd
)
100 current
= &initial_thread
;
101 init_thread( &initial_thread
, fd
);
102 initial_thread
.process
= create_initial_process();
103 add_process_thread( initial_thread
.process
, &initial_thread
);
104 add_client( fd
, &initial_thread
);
105 grab_object( &initial_thread
); /* so that we never free it */
109 /* create a new thread */
110 struct thread
*create_thread( int fd
, void *pid
, int suspend
, int inherit
, int *handle
)
112 struct thread
*thread
;
113 struct process
*process
;
115 if (!(thread
= mem_alloc( sizeof(*thread
) ))) return NULL
;
117 if (!(process
= get_process_from_id( pid
)))
122 init_thread( thread
, fd
);
123 thread
->process
= process
;
125 if (suspend
) thread
->suspend
++;
127 thread
->next
= first_thread
;
128 first_thread
->prev
= thread
;
129 first_thread
= thread
;
130 add_process_thread( process
, thread
);
132 if ((*handle
= alloc_handle( current
->process
, thread
,
133 THREAD_ALL_ACCESS
, inherit
)) == -1) goto error
;
134 if (add_client( fd
, thread
) == -1)
136 SET_ERROR( ERROR_TOO_MANY_OPEN_FILES
);
142 if (current
) close_handle( current
->process
, *handle
);
143 remove_process_thread( process
, thread
);
144 release_object( thread
);
148 /* destroy a thread when its refcount is 0 */
149 static void destroy_thread( struct object
*obj
)
151 struct thread
*thread
= (struct thread
*)obj
;
152 assert( obj
->ops
== &thread_ops
);
154 release_object( thread
->process
);
155 if (thread
->next
) thread
->next
->prev
= thread
->prev
;
156 if (thread
->prev
) thread
->prev
->next
= thread
->next
;
157 else first_thread
= thread
->next
;
158 if (thread
->apc
) free( thread
->apc
);
159 if (debug_level
) memset( thread
, 0xaa, sizeof(thread
) ); /* catch errors */
163 /* dump a thread on stdout for debugging purposes */
164 static void dump_thread( struct object
*obj
, int verbose
)
166 struct thread
*thread
= (struct thread
*)obj
;
167 assert( obj
->ops
== &thread_ops
);
169 fprintf( stderr
, "Thread pid=%d fd=%d\n",
170 thread
->unix_pid
, thread
->client_fd
);
173 static int thread_signaled( struct object
*obj
, struct thread
*thread
)
175 struct thread
*mythread
= (struct thread
*)obj
;
176 return (mythread
->state
== TERMINATED
);
179 /* get a thread pointer from a thread id (and increment the refcount) */
180 struct thread
*get_thread_from_id( void *id
)
182 struct thread
*t
= first_thread
;
183 while (t
&& (t
!= id
)) t
= t
->next
;
184 if (t
) grab_object( t
);
188 /* get a thread from a handle (and increment the refcount) */
189 struct thread
*get_thread_from_handle( int handle
, unsigned int access
)
191 return (struct thread
*)get_handle_obj( current
->process
, handle
,
192 access
, &thread_ops
);
195 /* get all information about a thread */
196 void get_thread_info( struct thread
*thread
,
197 struct get_thread_info_reply
*reply
)
200 reply
->exit_code
= thread
->exit_code
;
201 reply
->priority
= thread
->priority
;
205 /* set all information about a thread */
206 void set_thread_info( struct thread
*thread
,
207 struct set_thread_info_request
*req
)
209 if (req
->mask
& SET_THREAD_INFO_PRIORITY
)
210 thread
->priority
= req
->priority
;
211 if (req
->mask
& SET_THREAD_INFO_AFFINITY
)
213 if (req
->affinity
!= 1) SET_ERROR( ERROR_INVALID_PARAMETER
);
214 else thread
->affinity
= req
->affinity
;
218 /* suspend a thread */
219 int suspend_thread( struct thread
*thread
)
221 int old_count
= thread
->suspend
;
222 if (thread
->suspend
< MAXIMUM_SUSPEND_COUNT
)
224 if (!thread
->suspend
++)
226 if (thread
->unix_pid
) kill( thread
->unix_pid
, SIGSTOP
);
232 /* resume a thread */
233 int resume_thread( struct thread
*thread
)
235 int old_count
= thread
->suspend
;
236 if (thread
->suspend
> 0)
238 if (!--thread
->suspend
)
240 if (thread
->unix_pid
) kill( thread
->unix_pid
, SIGCONT
);
246 /* suspend all threads but the current */
247 void suspend_all_threads( void )
249 struct thread
*thread
;
250 for ( thread
= first_thread
; thread
; thread
= thread
->next
)
251 if ( thread
!= current
)
252 suspend_thread( thread
);
255 /* resume all threads but the current */
256 void resume_all_threads( void )
258 struct thread
*thread
;
259 for ( thread
= first_thread
; thread
; thread
= thread
->next
)
260 if ( thread
!= current
)
261 resume_thread( thread
);
264 /* send a reply to a thread */
265 int send_reply( struct thread
*thread
, int pass_fd
, int n
,
266 ... /* arg_1, len_1, ..., arg_n, len_n */ )
268 struct iovec vec
[16];
274 for (i
= 0; i
< n
; i
++)
276 vec
[i
].iov_base
= va_arg( args
, void * );
277 vec
[i
].iov_len
= va_arg( args
, int );
280 return send_reply_v( thread
->client_fd
, thread
->error
, pass_fd
, vec
, n
);
283 /* add a thread to an object wait queue; return 1 if OK, 0 on error */
284 int add_queue( struct object
*obj
, struct wait_queue_entry
*entry
)
288 entry
->prev
= obj
->tail
;
290 if (obj
->tail
) obj
->tail
->next
= entry
;
291 else obj
->head
= entry
;
296 /* remove a thread from an object wait queue */
297 void remove_queue( struct object
*obj
, struct wait_queue_entry
*entry
)
299 if (entry
->next
) entry
->next
->prev
= entry
->prev
;
300 else obj
->tail
= entry
->prev
;
301 if (entry
->prev
) entry
->prev
->next
= entry
->next
;
302 else obj
->head
= entry
->next
;
303 release_object( obj
);
307 static void end_wait( struct thread
*thread
)
309 struct thread_wait
*wait
= thread
->wait
;
310 struct wait_queue_entry
*entry
;
314 for (i
= 0, entry
= wait
->queues
; i
< wait
->count
; i
++, entry
++)
315 entry
->obj
->ops
->remove_queue( entry
->obj
, entry
);
316 if (wait
->flags
& SELECT_TIMEOUT
) set_select_timeout( thread
->client_fd
, NULL
);
321 /* build the thread wait structure */
322 static int wait_on( struct thread
*thread
, int count
,
323 int *handles
, int flags
, int timeout
)
325 struct thread_wait
*wait
;
326 struct wait_queue_entry
*entry
;
330 if ((count
< 0) || (count
> MAXIMUM_WAIT_OBJECTS
))
332 SET_ERROR( ERROR_INVALID_PARAMETER
);
335 if (!(wait
= mem_alloc( sizeof(*wait
) + (count
-1) * sizeof(*entry
) ))) return 0;
339 if (flags
& SELECT_TIMEOUT
)
341 gettimeofday( &wait
->timeout
, 0 );
344 wait
->timeout
.tv_usec
+= (timeout
% 1000) * 1000;
345 if (wait
->timeout
.tv_usec
>= 1000000)
347 wait
->timeout
.tv_usec
-= 1000000;
348 wait
->timeout
.tv_sec
++;
350 wait
->timeout
.tv_sec
+= timeout
/ 1000;
354 for (i
= 0, entry
= wait
->queues
; i
< count
; i
++, entry
++)
356 if (!(obj
= get_handle_obj( thread
->process
, handles
[i
],
357 SYNCHRONIZE
, NULL
)))
363 entry
->thread
= thread
;
364 if (!obj
->ops
->add_queue( obj
, entry
))
370 release_object( obj
);
375 /* check if the thread waiting condition is satisfied */
376 static int check_wait( struct thread
*thread
, int *signaled
)
379 struct thread_wait
*wait
= thread
->wait
;
380 struct wait_queue_entry
*entry
= wait
->queues
;
383 if (wait
->flags
& SELECT_ALL
)
385 for (i
= 0, entry
= wait
->queues
; i
< wait
->count
; i
++, entry
++)
386 if (!entry
->obj
->ops
->signaled( entry
->obj
, thread
)) goto other_checks
;
387 /* Wait satisfied: tell it to all objects */
389 for (i
= 0, entry
= wait
->queues
; i
< wait
->count
; i
++, entry
++)
390 if (entry
->obj
->ops
->satisfied( entry
->obj
, thread
))
391 *signaled
= STATUS_ABANDONED_WAIT_0
;
396 for (i
= 0, entry
= wait
->queues
; i
< wait
->count
; i
++, entry
++)
398 if (!entry
->obj
->ops
->signaled( entry
->obj
, thread
)) continue;
399 /* Wait satisfied: tell it to the object */
401 if (entry
->obj
->ops
->satisfied( entry
->obj
, thread
))
402 *signaled
+= STATUS_ABANDONED_WAIT_0
;
408 if ((wait
->flags
& SELECT_ALERTABLE
) && thread
->apc
)
410 *signaled
= STATUS_USER_APC
;
413 if (wait
->flags
& SELECT_TIMEOUT
)
416 gettimeofday( &now
, NULL
);
417 if ((now
.tv_sec
> wait
->timeout
.tv_sec
) ||
418 ((now
.tv_sec
== wait
->timeout
.tv_sec
) &&
419 (now
.tv_usec
>= wait
->timeout
.tv_usec
)))
421 *signaled
= STATUS_TIMEOUT
;
428 /* send the select reply to wake up the client */
429 static void send_select_reply( struct thread
*thread
, int signaled
)
431 struct select_reply reply
;
432 reply
.signaled
= signaled
;
433 if ((signaled
== STATUS_USER_APC
) && thread
->apc
)
435 struct thread_apc
*apc
= thread
->apc
;
436 int len
= thread
->apc_count
* sizeof(*apc
);
438 thread
->apc_count
= 0;
439 send_reply( thread
, -1, 2, &reply
, sizeof(reply
),
443 else send_reply( thread
, -1, 1, &reply
, sizeof(reply
) );
446 /* attempt to wake up a thread */
447 /* return 1 if OK, 0 if the wait condition is still not satisfied */
448 static int wake_thread( struct thread
*thread
)
452 if (!check_wait( thread
, &signaled
)) return 0;
454 send_select_reply( thread
, signaled
);
458 /* sleep on a list of objects */
459 void sleep_on( struct thread
*thread
, int count
, int *handles
, int flags
, int timeout
)
461 assert( !thread
->wait
);
462 if (!wait_on( thread
, count
, handles
, flags
, timeout
))
464 /* return an error */
465 send_select_reply( thread
, -1 );
468 if (!wake_thread( thread
))
470 /* we need to wait */
471 if (flags
& SELECT_TIMEOUT
)
472 set_select_timeout( thread
->client_fd
, &thread
->wait
->timeout
);
476 /* timeout for the current thread */
477 void thread_timeout(void)
479 assert( current
->wait
);
481 send_select_reply( current
, STATUS_TIMEOUT
);
484 /* attempt to wake threads sleeping on the object wait queue */
485 void wake_up( struct object
*obj
, int max
)
487 struct wait_queue_entry
*entry
= obj
->head
;
491 struct wait_queue_entry
*next
= entry
->next
;
492 if (wake_thread( entry
->thread
))
494 if (max
&& !--max
) break;
500 /* queue an async procedure call */
501 int thread_queue_apc( struct thread
*thread
, void *func
, void *param
)
503 struct thread_apc
*apc
;
506 if (!(thread
->apc
= mem_alloc( MAX_THREAD_APC
* sizeof(*apc
) )))
508 thread
->apc_count
= 0;
510 else if (thread
->apc_count
>= MAX_THREAD_APC
) return 0;
511 thread
->apc
[thread
->apc_count
].func
= func
;
512 thread
->apc
[thread
->apc_count
].param
= param
;
514 wake_thread( thread
);
518 /* kill a thread on the spot */
519 void kill_thread( struct thread
*thread
, int exit_code
)
521 if (thread
->state
== TERMINATED
) return; /* already killed */
522 if (thread
->unix_pid
) kill( thread
->unix_pid
, SIGTERM
);
523 remove_client( thread
->client_fd
, exit_code
); /* this will call thread_killed */
526 /* a thread has been killed */
527 void thread_killed( struct thread
*thread
, int exit_code
)
529 thread
->state
= TERMINATED
;
530 thread
->exit_code
= exit_code
;
531 if (thread
->wait
) end_wait( thread
);
532 abandon_mutexes( thread
);
533 remove_process_thread( thread
->process
, thread
);
534 wake_up( &thread
->obj
, 0 );
535 release_object( thread
);