2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 static void STDMETHODCALLTYPE
d3d9_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops
=
32 d3d9_null_wined3d_object_destroyed
,
35 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
37 BYTE
*c
= (BYTE
*)&format
;
39 /* Don't translate FOURCC formats */
40 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
44 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
45 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
46 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
47 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
48 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
49 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
50 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
51 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
52 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
53 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
54 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
55 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
56 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
57 case WINED3DFMT_R8G8B8A8_UNORM
: return D3DFMT_A8B8G8R8
;
58 case WINED3DFMT_R8G8B8X8_UNORM
: return D3DFMT_X8B8G8R8
;
59 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
60 case WINED3DFMT_B10G10R10A2_UNORM
: return D3DFMT_A2R10G10B10
;
61 case WINED3DFMT_R16G16B16A16_UNORM
: return D3DFMT_A16B16G16R16
;
62 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
64 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
65 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
66 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
73 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
74 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
75 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
76 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
77 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
79 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
80 case WINED3DFMT_L16_UNORM
: return D3DFMT_L16
;
81 case WINED3DFMT_D32_FLOAT
: return D3DFMT_D32F_LOCKABLE
;
82 case WINED3DFMT_S8_UINT_D24_FLOAT
: return D3DFMT_D24FS8
;
83 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
84 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 case WINED3DFMT_R16G16B16A16_SNORM
: return D3DFMT_Q16W16V16U16
;
86 case WINED3DFMT_R16_FLOAT
: return D3DFMT_R16F
;
87 case WINED3DFMT_R16G16_FLOAT
: return D3DFMT_G16R16F
;
88 case WINED3DFMT_R16G16B16A16_FLOAT
: return D3DFMT_A16B16G16R16F
;
89 case WINED3DFMT_R32_FLOAT
: return D3DFMT_R32F
;
90 case WINED3DFMT_R32G32_FLOAT
: return D3DFMT_G32R32F
;
91 case WINED3DFMT_R32G32B32A32_FLOAT
: return D3DFMT_A32B32G32R32F
;
92 case WINED3DFMT_R8G8_SNORM_Cx
: return D3DFMT_CxV8U8
;
94 FIXME("Unhandled wined3d format %#x.\n", format
);
95 return D3DFMT_UNKNOWN
;
99 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
101 BYTE
*c
= (BYTE
*)&format
;
103 /* Don't translate FOURCC formats */
104 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
108 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
109 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
110 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
111 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
112 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
113 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
114 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
115 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
116 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
117 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
118 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
119 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
120 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
121 case D3DFMT_A8B8G8R8
: return WINED3DFMT_R8G8B8A8_UNORM
;
122 case D3DFMT_X8B8G8R8
: return WINED3DFMT_R8G8B8X8_UNORM
;
123 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
124 case D3DFMT_A2R10G10B10
: return WINED3DFMT_B10G10R10A2_UNORM
;
125 case D3DFMT_A16B16G16R16
: return WINED3DFMT_R16G16B16A16_UNORM
;
126 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
127 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
128 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
129 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
130 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
131 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
132 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
133 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
134 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
135 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
136 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
137 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
138 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
139 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
140 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
141 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
142 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
143 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
144 case D3DFMT_L16
: return WINED3DFMT_L16_UNORM
;
145 case D3DFMT_D32F_LOCKABLE
: return WINED3DFMT_D32_FLOAT
;
146 case D3DFMT_D24FS8
: return WINED3DFMT_S8_UINT_D24_FLOAT
;
147 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
148 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
149 case D3DFMT_Q16W16V16U16
: return WINED3DFMT_R16G16B16A16_SNORM
;
150 case D3DFMT_R16F
: return WINED3DFMT_R16_FLOAT
;
151 case D3DFMT_G16R16F
: return WINED3DFMT_R16G16_FLOAT
;
152 case D3DFMT_A16B16G16R16F
: return WINED3DFMT_R16G16B16A16_FLOAT
;
153 case D3DFMT_R32F
: return WINED3DFMT_R32_FLOAT
;
154 case D3DFMT_G32R32F
: return WINED3DFMT_R32G32_FLOAT
;
155 case D3DFMT_A32B32G32R32F
: return WINED3DFMT_R32G32B32A32_FLOAT
;
156 case D3DFMT_CxV8U8
: return WINED3DFMT_R8G8_SNORM_Cx
;
158 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
159 return WINED3DFMT_UNKNOWN
;
163 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
165 switch (primitive_type
)
167 case D3DPT_POINTLIST
:
168 return primitive_count
;
171 return primitive_count
* 2;
173 case D3DPT_LINESTRIP
:
174 return primitive_count
+ 1;
176 case D3DPT_TRIANGLELIST
:
177 return primitive_count
* 3;
179 case D3DPT_TRIANGLESTRIP
:
180 case D3DPT_TRIANGLEFAN
:
181 return primitive_count
+ 2;
184 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
189 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
190 const struct wined3d_swapchain_desc
*swapchain_desc
)
192 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
193 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
194 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
195 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
196 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
197 present_parameters
->MultiSampleQuality
= swapchain_desc
->multisample_quality
;
198 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
199 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
200 present_parameters
->Windowed
= swapchain_desc
->windowed
;
201 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
202 present_parameters
->AutoDepthStencilFormat
203 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
204 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
205 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
206 present_parameters
->PresentationInterval
= swapchain_desc
->swap_interval
;
209 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
210 const D3DPRESENT_PARAMETERS
*present_parameters
, BOOL extended
)
212 D3DSWAPEFFECT highest_swapeffect
= extended
? D3DSWAPEFFECT_FLIPEX
: D3DSWAPEFFECT_COPY
;
213 UINT highest_bb_count
= extended
? 30 : 3;
215 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> highest_swapeffect
)
217 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
220 if (present_parameters
->BackBufferCount
> highest_bb_count
221 || (present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
222 && present_parameters
->BackBufferCount
> 1))
224 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
228 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
229 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
230 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
231 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
232 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
233 swapchain_desc
->multisample_quality
= present_parameters
->MultiSampleQuality
;
234 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
235 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
236 swapchain_desc
->windowed
= present_parameters
->Windowed
;
237 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
238 swapchain_desc
->auto_depth_stencil_format
239 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
240 swapchain_desc
->flags
241 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
242 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
243 swapchain_desc
->swap_interval
= present_parameters
->PresentationInterval
;
244 swapchain_desc
->auto_restore_display_mode
= TRUE
;
246 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
247 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
252 void d3dcaps_from_wined3dcaps(D3DCAPS9
*caps
, const WINED3DCAPS
*wined3d_caps
)
254 static const DWORD ps_minor_version
[] = {0, 4, 0, 0};
255 static const DWORD vs_minor_version
[] = {0, 1, 0, 0};
256 static const DWORD texture_filter_caps
=
257 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
258 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD
| D3DPTFILTERCAPS_MINFGAUSSIANQUAD
|
259 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
260 D3DPTFILTERCAPS_MAGFLINEAR
|D3DPTFILTERCAPS_MAGFANISOTROPIC
|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD
|
261 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD
;
263 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
264 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
265 caps
->Caps
= wined3d_caps
->Caps
;
266 caps
->Caps2
= wined3d_caps
->Caps2
;
267 caps
->Caps3
= wined3d_caps
->Caps3
;
268 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
269 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
270 caps
->DevCaps
= wined3d_caps
->DevCaps
;
271 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
272 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
273 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
274 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
275 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
276 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
277 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
278 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
279 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
280 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
281 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
282 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
283 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
284 caps
->LineCaps
= wined3d_caps
->LineCaps
;
285 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
286 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
287 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
288 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
289 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
290 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
291 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
292 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
293 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
294 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
295 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
296 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
297 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
298 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
299 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
300 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
301 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
302 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
303 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
304 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
305 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
306 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
307 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
308 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
309 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
310 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
311 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
312 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
313 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
314 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
315 caps
->PixelShader1xMaxValue
= wined3d_caps
->PixelShader1xMaxValue
;
316 caps
->DevCaps2
= wined3d_caps
->DevCaps2
;
317 caps
->MaxNpatchTessellationLevel
= wined3d_caps
->MaxNpatchTessellationLevel
;
318 caps
->MasterAdapterOrdinal
= wined3d_caps
->MasterAdapterOrdinal
;
319 caps
->AdapterOrdinalInGroup
= wined3d_caps
->AdapterOrdinalInGroup
;
320 caps
->NumberOfAdaptersInGroup
= wined3d_caps
->NumberOfAdaptersInGroup
;
321 caps
->DeclTypes
= wined3d_caps
->DeclTypes
;
322 caps
->NumSimultaneousRTs
= wined3d_caps
->NumSimultaneousRTs
;
323 caps
->StretchRectFilterCaps
= wined3d_caps
->StretchRectFilterCaps
;
324 caps
->VS20Caps
.Caps
= wined3d_caps
->VS20Caps
.caps
;
325 caps
->VS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->VS20Caps
.dynamic_flow_control_depth
;
326 caps
->VS20Caps
.NumTemps
= wined3d_caps
->VS20Caps
.temp_count
;
327 caps
->VS20Caps
.StaticFlowControlDepth
= wined3d_caps
->VS20Caps
.static_flow_control_depth
;
328 caps
->PS20Caps
.Caps
= wined3d_caps
->PS20Caps
.caps
;
329 caps
->PS20Caps
.DynamicFlowControlDepth
= wined3d_caps
->PS20Caps
.dynamic_flow_control_depth
;
330 caps
->PS20Caps
.NumTemps
= wined3d_caps
->PS20Caps
.temp_count
;
331 caps
->PS20Caps
.StaticFlowControlDepth
= wined3d_caps
->PS20Caps
.static_flow_control_depth
;
332 caps
->PS20Caps
.NumInstructionSlots
= wined3d_caps
->PS20Caps
.instruction_slot_count
;
333 caps
->VertexTextureFilterCaps
= wined3d_caps
->VertexTextureFilterCaps
;
334 caps
->MaxVShaderInstructionsExecuted
= wined3d_caps
->MaxVShaderInstructionsExecuted
;
335 caps
->MaxPShaderInstructionsExecuted
= wined3d_caps
->MaxPShaderInstructionsExecuted
;
336 caps
->MaxVertexShader30InstructionSlots
= wined3d_caps
->MaxVertexShader30InstructionSlots
;
337 caps
->MaxPixelShader30InstructionSlots
= wined3d_caps
->MaxPixelShader30InstructionSlots
;
339 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
340 caps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
342 /* Filter wined3d caps. */
343 caps
->TextureFilterCaps
&= texture_filter_caps
;
344 caps
->CubeTextureFilterCaps
&= texture_filter_caps
;
345 caps
->VolumeTextureFilterCaps
&= texture_filter_caps
;
348 D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
| D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
|
349 D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
| D3DDEVCAPS_TEXTUREVIDEOMEMORY
|
350 D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
| D3DDEVCAPS_TEXTURENONLOCALVIDMEM
|
351 D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
352 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
353 D3DDEVCAPS_HWRASTERIZATION
| D3DDEVCAPS_PUREDEVICE
| D3DDEVCAPS_QUINTICRTPATCHES
|
354 D3DDEVCAPS_RTPATCHES
| D3DDEVCAPS_RTPATCHHANDLEZERO
| D3DDEVCAPS_NPATCHES
;
357 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_SPECULARGOURAUDRGB
|
358 D3DPSHADECAPS_ALPHAGOURAUDBLEND
| D3DPSHADECAPS_FOGGOURAUD
;
361 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_FOGVERTEX
|
362 D3DPRASTERCAPS_FOGTABLE
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBUFFERLESSHSR
|
363 D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
| D3DPRASTERCAPS_WBUFFER
|
364 D3DPRASTERCAPS_WFOG
| D3DPRASTERCAPS_ZFOG
| D3DPRASTERCAPS_COLORPERSPECTIVE
|
365 D3DPRASTERCAPS_SCISSORTEST
| D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
|
366 D3DPRASTERCAPS_DEPTHBIAS
| D3DPRASTERCAPS_MULTISAMPLE_TOGGLE
;
369 D3DDEVCAPS2_STREAMOFFSET
| D3DDEVCAPS2_DMAPNPATCH
| D3DDEVCAPS2_ADAPTIVETESSRTPATCH
|
370 D3DDEVCAPS2_ADAPTIVETESSNPATCH
| D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
|
371 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH
| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET
;
374 D3DCAPS2_FULLSCREENGAMMA
| D3DCAPS2_CANCALIBRATEGAMMA
| D3DCAPS2_RESERVED
|
375 D3DCAPS2_CANMANAGERESOURCE
| D3DCAPS2_DYNAMICTEXTURES
| D3DCAPS2_CANAUTOGENMIPMAP
;
377 caps
->VertexProcessingCaps
&=
378 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_DIRECTIONALLIGHTS
|
379 D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
| D3DVTXPCAPS_TWEENING
|
380 D3DVTXPCAPS_TEXGEN_SPHEREMAP
| D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER
;
383 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
384 D3DPTEXTURECAPS_SQUAREONLY
| D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
|
385 D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
386 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_VOLUMEMAP
|
387 D3DPTEXTURECAPS_MIPMAP
| D3DPTEXTURECAPS_MIPVOLUMEMAP
| D3DPTEXTURECAPS_MIPCUBEMAP
|
388 D3DPTEXTURECAPS_CUBEMAP_POW2
| D3DPTEXTURECAPS_VOLUMEMAP_POW2
| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV
;
390 caps
->MaxVertexShaderConst
= min(D3D9_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
391 caps
->NumSimultaneousRTs
= min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
, caps
->NumSimultaneousRTs
);
393 if (caps
->PixelShaderVersion
> 3)
395 caps
->PixelShaderVersion
= D3DPS_VERSION(3, 0);
399 DWORD major
= caps
->PixelShaderVersion
;
400 caps
->PixelShaderVersion
= D3DPS_VERSION(major
, ps_minor_version
[major
]);
403 if (caps
->VertexShaderVersion
> 3)
405 caps
->VertexShaderVersion
= D3DVS_VERSION(3, 0);
409 DWORD major
= caps
->VertexShaderVersion
;
410 caps
->VertexShaderVersion
= D3DVS_VERSION(major
, vs_minor_version
[major
]);
414 static HRESULT WINAPI
d3d9_device_QueryInterface(IDirect3DDevice9Ex
*iface
, REFIID riid
, void **out
)
416 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
418 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9
)
419 || IsEqualGUID(riid
, &IID_IUnknown
))
421 IDirect3DDevice9Ex_AddRef(iface
);
426 if (IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
))
428 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
430 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
431 * It doesn't matter with which function the device was created. */
432 if (!device
->d3d_parent
->extended
)
434 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
436 return E_NOINTERFACE
;
439 IDirect3DDevice9Ex_AddRef(iface
);
444 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
447 return E_NOINTERFACE
;
450 static ULONG WINAPI
d3d9_device_AddRef(IDirect3DDevice9Ex
*iface
)
452 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
453 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
455 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
460 static ULONG WINAPI DECLSPEC_HOTPATCH
d3d9_device_Release(IDirect3DDevice9Ex
*iface
)
462 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
465 if (device
->in_destruction
)
468 refcount
= InterlockedDecrement(&device
->refcount
);
470 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
475 device
->in_destruction
= TRUE
;
477 wined3d_mutex_lock();
478 for (i
= 0; i
< device
->fvf_decl_count
; ++i
)
480 wined3d_vertex_declaration_decref(device
->fvf_decls
[i
].decl
);
482 HeapFree(GetProcessHeap(), 0, device
->fvf_decls
);
484 if (device
->vertex_buffer
)
485 wined3d_buffer_decref(device
->vertex_buffer
);
486 if (device
->index_buffer
)
487 wined3d_buffer_decref(device
->index_buffer
);
489 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
491 wined3d_device_uninit_3d(device
->wined3d_device
);
492 wined3d_device_release_focus_window(device
->wined3d_device
);
493 wined3d_device_decref(device
->wined3d_device
);
494 wined3d_mutex_unlock();
496 IDirect3D9Ex_Release(&device
->d3d_parent
->IDirect3D9Ex_iface
);
498 HeapFree(GetProcessHeap(), 0, device
);
504 static HRESULT WINAPI
d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex
*iface
)
506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
508 TRACE("iface %p.\n", iface
);
510 TRACE("device state: %#x.\n", device
->device_state
);
512 if (device
->d3d_parent
->extended
)
515 switch (device
->device_state
)
518 case D3D9_DEVICE_STATE_OK
:
520 case D3D9_DEVICE_STATE_LOST
:
521 return D3DERR_DEVICELOST
;
522 case D3D9_DEVICE_STATE_NOT_RESET
:
523 return D3DERR_DEVICENOTRESET
;
527 static UINT WINAPI
d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex
*iface
)
529 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
532 TRACE("iface %p.\n", iface
);
534 wined3d_mutex_lock();
535 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
536 wined3d_mutex_unlock();
541 static HRESULT WINAPI
d3d9_device_EvictManagedResources(IDirect3DDevice9Ex
*iface
)
543 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
545 TRACE("iface %p.\n", iface
);
547 wined3d_mutex_lock();
548 wined3d_device_evict_managed_resources(device
->wined3d_device
);
549 wined3d_mutex_unlock();
554 static HRESULT WINAPI
d3d9_device_GetDirect3D(IDirect3DDevice9Ex
*iface
, IDirect3D9
**d3d9
)
556 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
558 TRACE("iface %p, d3d9 %p.\n", iface
, d3d9
);
561 return D3DERR_INVALIDCALL
;
563 return IDirect3D9Ex_QueryInterface(&device
->d3d_parent
->IDirect3D9Ex_iface
, &IID_IDirect3D9
, (void **)d3d9
);
566 static HRESULT WINAPI
d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex
*iface
, D3DCAPS9
*caps
)
568 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
569 WINED3DCAPS wined3d_caps
;
572 TRACE("iface %p, caps %p.\n", iface
, caps
);
575 return D3DERR_INVALIDCALL
;
577 memset(caps
, 0, sizeof(*caps
));
579 wined3d_mutex_lock();
580 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
581 wined3d_mutex_unlock();
583 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
588 static HRESULT WINAPI
d3d9_device_GetDisplayMode(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DDISPLAYMODE
*mode
)
590 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
591 struct wined3d_display_mode wined3d_mode
;
594 TRACE("iface %p, swapchain %u, mode %p.\n", iface
, swapchain
, mode
);
596 wined3d_mutex_lock();
597 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain
, &wined3d_mode
, NULL
);
598 wined3d_mutex_unlock();
602 mode
->Width
= wined3d_mode
.width
;
603 mode
->Height
= wined3d_mode
.height
;
604 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
605 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
611 static HRESULT WINAPI
d3d9_device_GetCreationParameters(IDirect3DDevice9Ex
*iface
,
612 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
614 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
616 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
618 wined3d_mutex_lock();
619 wined3d_device_get_creation_parameters(device
->wined3d_device
,
620 (struct wined3d_device_creation_parameters
*)parameters
);
621 wined3d_mutex_unlock();
626 static HRESULT WINAPI
d3d9_device_SetCursorProperties(IDirect3DDevice9Ex
*iface
,
627 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface9
*bitmap
)
629 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
630 struct d3d9_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface9(bitmap
);
633 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
634 iface
, hotspot_x
, hotspot_y
, bitmap
);
638 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
639 return D3DERR_INVALIDCALL
;
642 wined3d_mutex_lock();
643 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
644 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
645 wined3d_mutex_unlock();
650 static void WINAPI
d3d9_device_SetCursorPosition(IDirect3DDevice9Ex
*iface
, int x
, int y
, DWORD flags
)
652 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
654 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
656 wined3d_mutex_lock();
657 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
658 wined3d_mutex_unlock();
661 static BOOL WINAPI
d3d9_device_ShowCursor(IDirect3DDevice9Ex
*iface
, BOOL show
)
663 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
666 TRACE("iface %p, show %#x.\n", iface
, show
);
668 wined3d_mutex_lock();
669 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
670 wined3d_mutex_unlock();
675 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex
*iface
,
676 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain9
**swapchain
)
678 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
679 struct wined3d_swapchain_desc desc
;
680 struct d3d9_swapchain
*object
;
684 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
685 iface
, present_parameters
, swapchain
);
687 if (!present_parameters
->Windowed
)
689 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
690 return D3DERR_INVALIDCALL
;
693 wined3d_mutex_lock();
694 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
695 for (i
= 0; i
< count
; ++i
)
697 struct wined3d_swapchain
*wined3d_swapchain
;
699 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
700 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
704 wined3d_mutex_unlock();
705 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
706 return D3DERR_INVALIDCALL
;
709 wined3d_mutex_unlock();
711 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
,
712 device
->d3d_parent
->extended
))
713 return D3DERR_INVALIDCALL
;
714 if (SUCCEEDED(hr
= d3d9_swapchain_create(device
, &desc
, &object
)))
715 *swapchain
= (IDirect3DSwapChain9
*)&object
->IDirect3DSwapChain9Ex_iface
;
716 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
721 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_GetSwapChain(IDirect3DDevice9Ex
*iface
,
722 UINT swapchain_idx
, IDirect3DSwapChain9
**swapchain
)
724 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
727 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface
, swapchain_idx
, swapchain
);
729 wined3d_mutex_lock();
730 if (swapchain_idx
< device
->implicit_swapchain_count
)
732 *swapchain
= (IDirect3DSwapChain9
*)&device
->implicit_swapchains
[swapchain_idx
]->IDirect3DSwapChain9Ex_iface
;
733 IDirect3DSwapChain9Ex_AddRef(*swapchain
);
739 hr
= D3DERR_INVALIDCALL
;
741 wined3d_mutex_unlock();
746 static UINT WINAPI
d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex
*iface
)
748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
751 TRACE("iface %p.\n", iface
);
753 wined3d_mutex_lock();
754 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
755 wined3d_mutex_unlock();
760 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
762 struct wined3d_resource_desc desc
;
763 IDirect3DBaseTexture9
*texture
;
764 struct d3d9_surface
*surface
;
767 wined3d_resource_get_desc(resource
, &desc
);
768 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
771 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
773 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
774 return D3DERR_INVALIDCALL
;
777 parent
= wined3d_resource_get_parent(resource
);
778 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture9
, (void **)&texture
)))
780 IDirect3DBaseTexture9_Release(texture
);
781 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
782 return D3DERR_INVALIDCALL
;
785 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
786 if (!surface
->resource
.refcount
)
789 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
790 return D3DERR_INVALIDCALL
;
793 static HRESULT
d3d9_device_get_swapchains(struct d3d9_device
*device
)
795 UINT i
, new_swapchain_count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
796 struct wined3d_swapchain
*wined3d_swapchain
;
798 if (!(device
->implicit_swapchains
= HeapAlloc(GetProcessHeap(), 0,
799 new_swapchain_count
* sizeof(*device
->implicit_swapchains
))))
800 return E_OUTOFMEMORY
;
802 for (i
= 0; i
< new_swapchain_count
; ++i
)
804 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
805 device
->implicit_swapchains
[i
] = wined3d_swapchain_get_parent(wined3d_swapchain
);
807 device
->implicit_swapchain_count
= new_swapchain_count
;
812 static HRESULT
d3d9_device_reset(struct d3d9_device
*device
,
813 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
815 struct wined3d_swapchain_desc swapchain_desc
;
816 struct wined3d_display_mode wined3d_mode
;
819 if (!device
->d3d_parent
->extended
&& device
->device_state
== D3D9_DEVICE_STATE_LOST
)
821 WARN("App not active, returning D3DERR_DEVICELOST.\n");
822 return D3DERR_DEVICELOST
;
827 wined3d_mode
.width
= mode
->Width
;
828 wined3d_mode
.height
= mode
->Height
;
829 wined3d_mode
.refresh_rate
= mode
->RefreshRate
;
830 wined3d_mode
.format_id
= wined3dformat_from_d3dformat(mode
->Format
);
831 wined3d_mode
.scanline_ordering
= mode
->ScanLineOrdering
;
834 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
,
835 device
->d3d_parent
->extended
))
836 return D3DERR_INVALIDCALL
;
838 wined3d_mutex_lock();
840 if (device
->vertex_buffer
)
842 wined3d_buffer_decref(device
->vertex_buffer
);
843 device
->vertex_buffer
= NULL
;
844 device
->vertex_buffer_size
= 0;
847 if (device
->index_buffer
)
849 wined3d_buffer_decref(device
->index_buffer
);
850 device
->index_buffer
= NULL
;
851 device
->index_buffer_size
= 0;
854 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
855 mode
? &wined3d_mode
: NULL
, reset_enum_callback
, !device
->d3d_parent
->extended
)))
857 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
859 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
861 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
865 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
866 present_parameters
->BackBufferWidth
= swapchain_desc
.backbuffer_width
;
867 present_parameters
->BackBufferHeight
= swapchain_desc
.backbuffer_height
;
868 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
.backbuffer_format
);
869 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
871 device
->device_state
= D3D9_DEVICE_STATE_OK
;
874 else if (!device
->d3d_parent
->extended
)
876 device
->device_state
= D3D9_DEVICE_STATE_NOT_RESET
;
879 wined3d_mutex_unlock();
884 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Reset(IDirect3DDevice9Ex
*iface
,
885 D3DPRESENT_PARAMETERS
*present_parameters
)
887 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
889 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
891 return d3d9_device_reset(device
, present_parameters
, NULL
);
894 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_Present(IDirect3DDevice9Ex
*iface
,
895 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
897 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
901 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
902 iface
, src_rect
, dst_rect
, dst_window_override
, dirty_region
);
904 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
905 return device
->d3d_parent
->extended
? S_PRESENT_OCCLUDED
: D3DERR_DEVICELOST
;
908 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
910 wined3d_mutex_lock();
911 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
913 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
914 src_rect
, dst_rect
, dst_window_override
, 0)))
916 wined3d_mutex_unlock();
920 wined3d_mutex_unlock();
925 static HRESULT WINAPI
d3d9_device_GetBackBuffer(IDirect3DDevice9Ex
*iface
, UINT swapchain
,
926 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface9
**backbuffer
)
928 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
931 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
932 iface
, swapchain
, backbuffer_idx
, backbuffer_type
, backbuffer
);
934 /* backbuffer_type is ignored by native. */
936 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
939 wined3d_mutex_lock();
940 if (swapchain
>= device
->implicit_swapchain_count
)
942 wined3d_mutex_unlock();
943 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain
);
944 return D3DERR_INVALIDCALL
;
947 hr
= IDirect3DSwapChain9Ex_GetBackBuffer(&device
->implicit_swapchains
[swapchain
]->IDirect3DSwapChain9Ex_iface
,
948 backbuffer_idx
, backbuffer_type
, backbuffer
);
949 wined3d_mutex_unlock();
954 static HRESULT WINAPI
d3d9_device_GetRasterStatus(IDirect3DDevice9Ex
*iface
,
955 UINT swapchain
, D3DRASTER_STATUS
*raster_status
)
957 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
960 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface
, swapchain
, raster_status
);
962 wined3d_mutex_lock();
963 hr
= wined3d_device_get_raster_status(device
->wined3d_device
,
964 swapchain
, (struct wined3d_raster_status
*)raster_status
);
965 wined3d_mutex_unlock();
970 static HRESULT WINAPI
d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex
*iface
, BOOL enable
)
972 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
975 TRACE("iface %p, enable %#x.\n", iface
, enable
);
977 wined3d_mutex_lock();
978 hr
= wined3d_device_set_dialog_box_mode(device
->wined3d_device
, enable
);
979 wined3d_mutex_unlock();
984 static void WINAPI
d3d9_device_SetGammaRamp(IDirect3DDevice9Ex
*iface
,
985 UINT swapchain
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
987 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
989 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface
, swapchain
, flags
, ramp
);
991 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
992 wined3d_mutex_lock();
993 wined3d_device_set_gamma_ramp(device
->wined3d_device
, swapchain
, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
994 wined3d_mutex_unlock();
997 static void WINAPI
d3d9_device_GetGammaRamp(IDirect3DDevice9Ex
*iface
, UINT swapchain
, D3DGAMMARAMP
*ramp
)
999 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1001 TRACE("iface %p, swapchain %u, ramp %p.\n", iface
, swapchain
, ramp
);
1003 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1004 wined3d_mutex_lock();
1005 wined3d_device_get_gamma_ramp(device
->wined3d_device
, swapchain
, (struct wined3d_gamma_ramp
*)ramp
);
1006 wined3d_mutex_unlock();
1009 static HRESULT WINAPI
d3d9_device_CreateTexture(IDirect3DDevice9Ex
*iface
,
1010 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1011 D3DPOOL pool
, IDirect3DTexture9
**texture
, HANDLE
*shared_handle
)
1013 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1014 struct d3d9_texture
*object
;
1015 BOOL set_mem
= FALSE
;
1018 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1019 iface
, width
, height
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1024 if (!device
->d3d_parent
->extended
)
1026 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1030 if (pool
== D3DPOOL_SYSTEMMEM
)
1033 return D3DERR_INVALIDCALL
;
1038 if (pool
!= D3DPOOL_DEFAULT
)
1040 WARN("Trying to create a shared texture in pool %#x.\n", pool
);
1041 return D3DERR_INVALIDCALL
;
1043 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1047 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1049 return D3DERR_OUTOFVIDEOMEMORY
;
1051 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
1054 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1055 HeapFree(GetProcessHeap(), 0, object
);
1060 wined3d_texture_update_desc(object
->wined3d_texture
, width
, height
,
1061 wined3dformat_from_d3dformat(format
), WINED3D_MULTISAMPLE_NONE
, 0,
1064 TRACE("Created texture %p.\n", object
);
1065 *texture
= (IDirect3DTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1070 static HRESULT WINAPI
d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex
*iface
,
1071 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
1072 D3DPOOL pool
, IDirect3DVolumeTexture9
**texture
, HANDLE
*shared_handle
)
1074 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1075 struct d3d9_texture
*object
;
1078 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1079 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1080 iface
, width
, height
, depth
, levels
,
1081 usage
, format
, pool
, texture
, shared_handle
);
1086 if (!device
->d3d_parent
->extended
)
1088 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1092 if (pool
!= D3DPOOL_DEFAULT
)
1094 WARN("Trying to create a shared volume texture in pool %#x.\n", pool
);
1095 return D3DERR_INVALIDCALL
;
1097 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1100 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1102 return D3DERR_OUTOFVIDEOMEMORY
;
1104 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
1107 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
1108 HeapFree(GetProcessHeap(), 0, object
);
1112 TRACE("Created volume texture %p.\n", object
);
1113 *texture
= (IDirect3DVolumeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1118 static HRESULT WINAPI
d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex
*iface
,
1119 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
,
1120 IDirect3DCubeTexture9
**texture
, HANDLE
*shared_handle
)
1122 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1123 struct d3d9_texture
*object
;
1126 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1127 iface
, edge_length
, levels
, usage
, format
, pool
, texture
, shared_handle
);
1132 if (!device
->d3d_parent
->extended
)
1134 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1138 if (pool
!= D3DPOOL_DEFAULT
)
1140 WARN("Trying to create a shared cube texture in pool %#x.\n", pool
);
1141 return D3DERR_INVALIDCALL
;
1143 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1146 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1148 return D3DERR_OUTOFVIDEOMEMORY
;
1150 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
1153 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
1154 HeapFree(GetProcessHeap(), 0, object
);
1158 TRACE("Created cube texture %p.\n", object
);
1159 *texture
= (IDirect3DCubeTexture9
*)&object
->IDirect3DBaseTexture9_iface
;
1164 static HRESULT WINAPI
d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1165 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer9
**buffer
,
1166 HANDLE
*shared_handle
)
1168 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1169 struct d3d9_vertexbuffer
*object
;
1172 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1173 iface
, size
, usage
, fvf
, pool
, buffer
, shared_handle
);
1177 if (!device
->d3d_parent
->extended
)
1179 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1183 if (pool
!= D3DPOOL_DEFAULT
)
1185 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool
);
1186 return D3DERR_NOTAVAILABLE
;
1188 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1191 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1193 return D3DERR_OUTOFVIDEOMEMORY
;
1195 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
1198 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
1199 HeapFree(GetProcessHeap(), 0, object
);
1203 TRACE("Created vertex buffer %p.\n", object
);
1204 *buffer
= &object
->IDirect3DVertexBuffer9_iface
;
1209 static HRESULT WINAPI
d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex
*iface
, UINT size
,
1210 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer9
**buffer
,
1211 HANDLE
*shared_handle
)
1213 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1214 struct d3d9_indexbuffer
*object
;
1217 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1218 iface
, size
, usage
, format
, pool
, buffer
, shared_handle
);
1222 if (!device
->d3d_parent
->extended
)
1224 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1228 if (pool
!= D3DPOOL_DEFAULT
)
1230 WARN("Trying to create a shared index buffer in pool %#x.\n", pool
);
1231 return D3DERR_NOTAVAILABLE
;
1233 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1236 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1238 return D3DERR_OUTOFVIDEOMEMORY
;
1240 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
1243 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
1244 HeapFree(GetProcessHeap(), 0, object
);
1248 TRACE("Created index buffer %p.\n", object
);
1249 *buffer
= &object
->IDirect3DIndexBuffer9_iface
;
1254 static HRESULT
d3d9_device_create_surface(struct d3d9_device
*device
, UINT width
, UINT height
,
1255 D3DFORMAT format
, DWORD flags
, IDirect3DSurface9
**surface
, UINT usage
, D3DPOOL pool
,
1256 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
, void *user_mem
)
1258 struct wined3d_resource_desc desc
;
1259 struct d3d9_surface
*surface_impl
;
1260 struct wined3d_texture
*texture
;
1263 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1264 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1265 device
, width
, height
, format
, flags
, surface
, usage
, pool
,
1266 multisample_type
, multisample_quality
);
1268 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1269 desc
.format
= wined3dformat_from_d3dformat(format
);
1270 desc
.multisample_type
= multisample_type
;
1271 desc
.multisample_quality
= multisample_quality
;
1272 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1275 desc
.height
= height
;
1279 if (is_gdi_compat_wined3dformat(desc
.format
))
1280 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1282 wined3d_mutex_lock();
1284 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1285 1, 1, flags
, NULL
, NULL
, &d3d9_null_wined3d_parent_ops
, &texture
)))
1287 wined3d_mutex_unlock();
1288 WARN("Failed to create texture, hr %#x.\n", hr
);
1289 if (hr
== WINED3DERR_NOTAVAILABLE
)
1290 hr
= D3DERR_INVALIDCALL
;
1294 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1295 surface_impl
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1296 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1297 IDirect3DSurface9_AddRef(*surface
);
1300 wined3d_texture_update_desc(texture
, width
, height
,
1301 desc
.format
, multisample_type
, multisample_quality
, user_mem
, 0);
1303 wined3d_texture_decref(texture
);
1305 wined3d_mutex_unlock();
1310 BOOL
is_gdi_compat_wined3dformat(enum wined3d_format_id format
)
1314 case WINED3DFMT_B8G8R8A8_UNORM
:
1315 case WINED3DFMT_B8G8R8X8_UNORM
:
1316 case WINED3DFMT_B5G6R5_UNORM
:
1317 case WINED3DFMT_B5G5R5X1_UNORM
:
1318 case WINED3DFMT_B5G5R5A1_UNORM
:
1319 case WINED3DFMT_B8G8R8_UNORM
:
1326 static HRESULT WINAPI
d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1327 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1328 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1330 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1333 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1334 "lockable %#x, surface %p, shared_handle %p.\n",
1335 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1336 lockable
, surface
, shared_handle
);
1341 if (!device
->d3d_parent
->extended
)
1343 WARN("Trying to create a shared render target on a non-ex device.\n");
1347 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1351 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1353 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1354 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1357 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex
*iface
, UINT width
, UINT height
,
1358 D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
1359 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
)
1361 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1362 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1364 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1365 "discard %#x, surface %p, shared_handle %p.\n",
1366 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
1367 discard
, surface
, shared_handle
);
1372 if (!device
->d3d_parent
->extended
)
1374 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1378 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1382 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
1384 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1385 D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
1389 static HRESULT WINAPI
d3d9_device_UpdateSurface(IDirect3DDevice9Ex
*iface
,
1390 IDirect3DSurface9
*src_surface
, const RECT
*src_rect
,
1391 IDirect3DSurface9
*dst_surface
, const POINT
*dst_point
)
1393 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1394 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1395 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1396 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1397 struct wined3d_box src_box
;
1400 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1401 iface
, src_surface
, src_rect
, dst_surface
, dst_point
);
1403 wined3d_mutex_lock();
1405 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1406 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1407 if (src_desc
.format
!= dst_desc
.format
)
1409 wined3d_mutex_unlock();
1410 WARN("Surface formats (%#x/%#x) don't match.\n",
1411 d3dformat_from_wined3dformat(src_desc
.format
),
1412 d3dformat_from_wined3dformat(dst_desc
.format
));
1413 return D3DERR_INVALIDCALL
;
1417 wined3d_box_set(&src_box
, src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1);
1419 wined3d_box_set(&src_box
, 0, 0, src_desc
.width
, src_desc
.height
, 0, 1);
1421 hr
= wined3d_device_copy_sub_resource_region(device
->wined3d_device
,
1422 wined3d_texture_get_resource(dst
->wined3d_texture
), dst
->sub_resource_idx
, dst_point
? dst_point
->x
: 0,
1423 dst_point
? dst_point
->y
: 0, 0, wined3d_texture_get_resource(src
->wined3d_texture
),
1424 src
->sub_resource_idx
, &src_box
);
1425 wined3d_mutex_unlock();
1428 return D3DERR_INVALIDCALL
;
1433 static HRESULT WINAPI
d3d9_device_UpdateTexture(IDirect3DDevice9Ex
*iface
,
1434 IDirect3DBaseTexture9
*src_texture
, IDirect3DBaseTexture9
*dst_texture
)
1436 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1437 struct d3d9_texture
*src_impl
, *dst_impl
;
1440 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1442 src_impl
= unsafe_impl_from_IDirect3DBaseTexture9(src_texture
);
1443 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture9(dst_texture
);
1445 wined3d_mutex_lock();
1446 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1447 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1448 wined3d_mutex_unlock();
1453 static HRESULT WINAPI
d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex
*iface
,
1454 IDirect3DSurface9
*render_target
, IDirect3DSurface9
*dst_surface
)
1456 struct d3d9_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface9(render_target
);
1457 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1458 struct wined3d_sub_resource_desc wined3d_desc
;
1459 RECT dst_rect
, src_rect
;
1462 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface
, render_target
, dst_surface
);
1464 if (!render_target
|| !dst_surface
)
1465 return D3DERR_INVALIDCALL
;
1467 wined3d_mutex_lock();
1468 wined3d_texture_get_sub_resource_desc(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &wined3d_desc
);
1469 SetRect(&dst_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1471 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &wined3d_desc
);
1472 SetRect(&src_rect
, 0, 0, wined3d_desc
.width
, wined3d_desc
.height
);
1474 /* TODO: Check surface sizes, pools, etc. */
1475 if (wined3d_desc
.multisample_type
)
1476 hr
= D3DERR_INVALIDCALL
;
1478 hr
= wined3d_texture_blt(dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
, &dst_rect
,
1479 rt_impl
->wined3d_texture
, rt_impl
->sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1480 wined3d_mutex_unlock();
1485 static HRESULT WINAPI
d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex
*iface
,
1486 UINT swapchain
, IDirect3DSurface9
*dst_surface
)
1488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1489 struct d3d9_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1490 HRESULT hr
= D3DERR_INVALIDCALL
;
1492 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface
, swapchain
, dst_surface
);
1494 wined3d_mutex_lock();
1495 if (swapchain
< device
->implicit_swapchain_count
)
1496 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchains
[swapchain
]->wined3d_swapchain
,
1497 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI
d3d9_device_StretchRect(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*src_surface
,
1504 const RECT
*src_rect
, IDirect3DSurface9
*dst_surface
, const RECT
*dst_rect
, D3DTEXTUREFILTERTYPE filter
)
1506 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1507 struct d3d9_surface
*src
= unsafe_impl_from_IDirect3DSurface9(src_surface
);
1508 struct d3d9_surface
*dst
= unsafe_impl_from_IDirect3DSurface9(dst_surface
);
1509 struct wined3d_sub_resource_desc src_desc
, dst_desc
;
1510 HRESULT hr
= D3DERR_INVALIDCALL
;
1513 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1514 iface
, src_surface
, src_rect
, dst_surface
, dst_rect
, filter
);
1516 wined3d_mutex_lock();
1517 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_desc
);
1520 SetRect(&d
, 0, 0, dst_desc
.width
, dst_desc
.height
);
1524 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &src_desc
);
1527 SetRect(&s
, 0, 0, src_desc
.width
, src_desc
.height
);
1531 if (src_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1533 if (device
->in_scene
)
1535 WARN("Rejecting depth / stencil blit while in scene.\n");
1539 if (src_rect
->left
|| src_rect
->top
|| src_rect
->right
!= src_desc
.width
1540 || src_rect
->bottom
!= src_desc
.height
)
1542 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1543 wine_dbgstr_rect(src_rect
));
1547 if (dst_rect
->left
|| dst_rect
->top
|| dst_rect
->right
!= dst_desc
.width
1548 || dst_rect
->bottom
!= dst_desc
.height
)
1550 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1551 wine_dbgstr_rect(dst_rect
));
1555 if (src_desc
.width
!= dst_desc
.width
|| src_desc
.height
!= dst_desc
.height
)
1557 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1562 hr
= wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, dst_rect
,
1563 src
->wined3d_texture
, src
->sub_resource_idx
, src_rect
, 0, NULL
, filter
);
1564 if (hr
== WINEDDERR_INVALIDRECT
)
1565 hr
= D3DERR_INVALIDCALL
;
1568 wined3d_mutex_unlock();
1572 static HRESULT WINAPI
d3d9_device_ColorFill(IDirect3DDevice9Ex
*iface
,
1573 IDirect3DSurface9
*surface
, const RECT
*rect
, D3DCOLOR color
)
1575 const struct wined3d_color c
=
1577 ((color
>> 16) & 0xff) / 255.0f
,
1578 ((color
>> 8) & 0xff) / 255.0f
,
1579 (color
& 0xff) / 255.0f
,
1580 ((color
>> 24) & 0xff) / 255.0f
,
1582 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1583 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1584 struct wined3d_sub_resource_desc desc
;
1585 struct wined3d_rendertarget_view
*rtv
;
1588 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface
, surface
, rect
, color
);
1590 wined3d_mutex_lock();
1592 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl
->wined3d_texture
,
1593 surface_impl
->sub_resource_idx
, &desc
)))
1595 wined3d_mutex_unlock();
1596 return D3DERR_INVALIDCALL
;
1599 if (desc
.pool
!= WINED3D_POOL_DEFAULT
)
1601 wined3d_mutex_unlock();
1602 WARN("Colorfill is not allowed on surfaces in pool %#x, returning D3DERR_INVALIDCALL.\n", desc
.pool
);
1603 return D3DERR_INVALIDCALL
;
1605 if ((desc
.usage
& (WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_TEXTURE
)) == WINED3DUSAGE_TEXTURE
)
1607 wined3d_mutex_unlock();
1608 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1609 return D3DERR_INVALIDCALL
;
1611 if (desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1613 wined3d_mutex_unlock();
1614 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1615 return D3DERR_INVALIDCALL
;
1618 rtv
= d3d9_surface_acquire_rendertarget_view(surface_impl
);
1619 hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
,
1620 rtv
, rect
, WINED3DCLEAR_TARGET
, &c
, 0.0f
, 0);
1621 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1623 wined3d_mutex_unlock();
1628 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
*iface
,
1629 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
1630 HANDLE
*shared_handle
)
1632 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1633 void *user_mem
= NULL
;
1635 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1636 iface
, width
, height
, format
, pool
, surface
, shared_handle
);
1639 if (pool
== D3DPOOL_MANAGED
)
1641 WARN("Attempting to create a managed offscreen plain surface.\n");
1642 return D3DERR_INVALIDCALL
;
1647 if (!device
->d3d_parent
->extended
)
1649 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1653 if (pool
== D3DPOOL_SYSTEMMEM
)
1654 user_mem
= *shared_handle
;
1657 if (pool
!= D3DPOOL_DEFAULT
)
1659 WARN("Trying to create a shared surface in pool %#x.\n", pool
);
1660 return D3DERR_INVALIDCALL
;
1662 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
1666 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1667 * regardless of the pool they're created in. Should we set dynamic usage
1669 return d3d9_device_create_surface(device
, width
, height
, format
,
1670 WINED3D_TEXTURE_CREATE_MAPPABLE
, surface
, 0, pool
, D3DMULTISAMPLE_NONE
, 0, user_mem
);
1673 static HRESULT WINAPI
d3d9_device_SetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
*surface
)
1675 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1676 struct d3d9_surface
*surface_impl
= unsafe_impl_from_IDirect3DSurface9(surface
);
1677 struct wined3d_rendertarget_view
*rtv
;
1680 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1682 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1684 WARN("Invalid index %u specified.\n", idx
);
1685 return D3DERR_INVALIDCALL
;
1688 if (!idx
&& !surface_impl
)
1690 WARN("Trying to set render target 0 to NULL.\n");
1691 return D3DERR_INVALIDCALL
;
1694 if (surface_impl
&& d3d9_surface_get_device(surface_impl
) != device
)
1696 WARN("Render target surface does not match device.\n");
1697 return D3DERR_INVALIDCALL
;
1700 wined3d_mutex_lock();
1701 rtv
= surface_impl
? d3d9_surface_acquire_rendertarget_view(surface_impl
) : NULL
;
1702 hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, idx
, rtv
, TRUE
);
1703 d3d9_surface_release_rendertarget_view(surface_impl
, rtv
);
1704 wined3d_mutex_unlock();
1709 static HRESULT WINAPI
d3d9_device_GetRenderTarget(IDirect3DDevice9Ex
*iface
, DWORD idx
, IDirect3DSurface9
**surface
)
1711 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1712 struct wined3d_rendertarget_view
*wined3d_rtv
;
1713 struct d3d9_surface
*surface_impl
;
1714 HRESULT hr
= D3D_OK
;
1716 TRACE("iface %p, idx %u, surface %p.\n", iface
, idx
, surface
);
1719 return D3DERR_INVALIDCALL
;
1721 if (idx
>= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS
)
1723 WARN("Invalid index %u specified.\n", idx
);
1724 return D3DERR_INVALIDCALL
;
1727 wined3d_mutex_lock();
1728 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, idx
)))
1730 /* We want the sub resource parent here, since the view itself may be
1731 * internal to wined3d and may not have a parent. */
1732 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1733 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
1734 IDirect3DSurface9_AddRef(*surface
);
1738 hr
= D3DERR_NOTFOUND
;
1741 wined3d_mutex_unlock();
1746 static HRESULT WINAPI
d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
*depth_stencil
)
1748 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1749 struct d3d9_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface9(depth_stencil
);
1750 struct wined3d_rendertarget_view
*rtv
;
1752 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1754 wined3d_mutex_lock();
1755 rtv
= ds_impl
? d3d9_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1756 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1757 d3d9_surface_release_rendertarget_view(ds_impl
, rtv
);
1758 wined3d_mutex_unlock();
1763 static HRESULT WINAPI
d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex
*iface
, IDirect3DSurface9
**depth_stencil
)
1765 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1766 struct wined3d_rendertarget_view
*wined3d_dsv
;
1767 struct d3d9_surface
*surface_impl
;
1768 HRESULT hr
= D3D_OK
;
1770 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1773 return D3DERR_INVALIDCALL
;
1775 wined3d_mutex_lock();
1776 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1778 /* We want the sub resource parent here, since the view itself may be
1779 * internal to wined3d and may not have a parent. */
1780 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1781 *depth_stencil
= &surface_impl
->IDirect3DSurface9_iface
;
1782 IDirect3DSurface9_AddRef(*depth_stencil
);
1786 hr
= D3DERR_NOTFOUND
;
1787 *depth_stencil
= NULL
;
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI
d3d9_device_BeginScene(IDirect3DDevice9Ex
*iface
)
1796 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1799 TRACE("iface %p.\n", iface
);
1801 wined3d_mutex_lock();
1802 if (SUCCEEDED(hr
= wined3d_device_begin_scene(device
->wined3d_device
)))
1803 device
->in_scene
= TRUE
;
1804 wined3d_mutex_unlock();
1809 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_EndScene(IDirect3DDevice9Ex
*iface
)
1811 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1814 TRACE("iface %p.\n", iface
);
1816 wined3d_mutex_lock();
1817 if (SUCCEEDED(hr
= wined3d_device_end_scene(device
->wined3d_device
)))
1818 device
->in_scene
= FALSE
;
1819 wined3d_mutex_unlock();
1824 static HRESULT WINAPI
d3d9_device_Clear(IDirect3DDevice9Ex
*iface
, DWORD rect_count
,
1825 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1827 const struct wined3d_color c
=
1829 ((color
>> 16) & 0xff) / 255.0f
,
1830 ((color
>> 8) & 0xff) / 255.0f
,
1831 (color
& 0xff) / 255.0f
,
1832 ((color
>> 24) & 0xff) / 255.0f
,
1834 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1837 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1838 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1840 if (rect_count
&& !rects
)
1842 WARN("count %u with NULL rects.\n", rect_count
);
1846 wined3d_mutex_lock();
1847 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI
d3d9_device_SetTransform(IDirect3DDevice9Ex
*iface
,
1854 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1856 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1858 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1860 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1861 wined3d_mutex_lock();
1862 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI
d3d9_device_GetTransform(IDirect3DDevice9Ex
*iface
,
1869 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1871 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1873 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1875 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1876 wined3d_mutex_lock();
1877 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1878 wined3d_mutex_unlock();
1883 static HRESULT WINAPI
d3d9_device_MultiplyTransform(IDirect3DDevice9Ex
*iface
,
1884 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1886 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1888 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1890 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1891 wined3d_mutex_lock();
1892 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1893 wined3d_mutex_unlock();
1898 static HRESULT WINAPI
d3d9_device_SetViewport(IDirect3DDevice9Ex
*iface
, const D3DVIEWPORT9
*viewport
)
1900 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1901 struct wined3d_viewport vp
;
1903 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1907 vp
.width
= viewport
->Width
;
1908 vp
.height
= viewport
->Height
;
1909 vp
.min_z
= viewport
->MinZ
;
1910 vp
.max_z
= viewport
->MaxZ
;
1912 wined3d_mutex_lock();
1913 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1914 wined3d_mutex_unlock();
1919 static HRESULT WINAPI
d3d9_device_GetViewport(IDirect3DDevice9Ex
*iface
, D3DVIEWPORT9
*viewport
)
1921 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1922 struct wined3d_viewport wined3d_viewport
;
1924 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1926 wined3d_mutex_lock();
1927 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1928 wined3d_mutex_unlock();
1930 viewport
->X
= wined3d_viewport
.x
;
1931 viewport
->Y
= wined3d_viewport
.y
;
1932 viewport
->Width
= wined3d_viewport
.width
;
1933 viewport
->Height
= wined3d_viewport
.height
;
1934 viewport
->MinZ
= wined3d_viewport
.min_z
;
1935 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1940 static HRESULT WINAPI
d3d9_device_SetMaterial(IDirect3DDevice9Ex
*iface
, const D3DMATERIAL9
*material
)
1942 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1944 TRACE("iface %p, material %p.\n", iface
, material
);
1946 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1947 wined3d_mutex_lock();
1948 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1949 wined3d_mutex_unlock();
1954 static HRESULT WINAPI
d3d9_device_GetMaterial(IDirect3DDevice9Ex
*iface
, D3DMATERIAL9
*material
)
1956 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1958 TRACE("iface %p, material %p.\n", iface
, material
);
1960 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1961 wined3d_mutex_lock();
1962 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1963 wined3d_mutex_unlock();
1968 static HRESULT WINAPI
d3d9_device_SetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, const D3DLIGHT9
*light
)
1970 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1973 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1975 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1976 wined3d_mutex_lock();
1977 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1978 wined3d_mutex_unlock();
1983 static HRESULT WINAPI
d3d9_device_GetLight(IDirect3DDevice9Ex
*iface
, DWORD index
, D3DLIGHT9
*light
)
1985 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
1988 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1990 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1991 wined3d_mutex_lock();
1992 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1993 wined3d_mutex_unlock();
1998 static HRESULT WINAPI
d3d9_device_LightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL enable
)
2000 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2003 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
2005 wined3d_mutex_lock();
2006 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
2007 wined3d_mutex_unlock();
2012 static HRESULT WINAPI
d3d9_device_GetLightEnable(IDirect3DDevice9Ex
*iface
, DWORD index
, BOOL
*enable
)
2014 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2017 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
2019 wined3d_mutex_lock();
2020 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
2021 wined3d_mutex_unlock();
2026 static HRESULT WINAPI
d3d9_device_SetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, const float *plane
)
2028 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2031 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2033 index
= min(index
, device
->max_user_clip_planes
- 1);
2035 wined3d_mutex_lock();
2036 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
2037 wined3d_mutex_unlock();
2042 static HRESULT WINAPI
d3d9_device_GetClipPlane(IDirect3DDevice9Ex
*iface
, DWORD index
, float *plane
)
2044 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2047 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
2049 index
= min(index
, device
->max_user_clip_planes
- 1);
2051 wined3d_mutex_lock();
2052 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
2053 wined3d_mutex_unlock();
2058 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetRenderState(IDirect3DDevice9Ex
*iface
,
2059 D3DRENDERSTATETYPE state
, DWORD value
)
2061 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2063 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
2065 wined3d_mutex_lock();
2066 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
2067 wined3d_mutex_unlock();
2072 static HRESULT WINAPI
d3d9_device_GetRenderState(IDirect3DDevice9Ex
*iface
,
2073 D3DRENDERSTATETYPE state
, DWORD
*value
)
2075 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2077 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
2079 wined3d_mutex_lock();
2080 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
2081 wined3d_mutex_unlock();
2086 static HRESULT WINAPI
d3d9_device_CreateStateBlock(IDirect3DDevice9Ex
*iface
,
2087 D3DSTATEBLOCKTYPE type
, IDirect3DStateBlock9
**stateblock
)
2089 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2090 struct d3d9_stateblock
*object
;
2093 TRACE("iface %p, type %#x, stateblock %p.\n", iface
, type
, stateblock
);
2095 if (type
!= D3DSBT_ALL
&& type
!= D3DSBT_PIXELSTATE
&& type
!= D3DSBT_VERTEXSTATE
)
2097 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2098 return D3DERR_INVALIDCALL
;
2101 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2103 return E_OUTOFMEMORY
;
2105 hr
= stateblock_init(object
, device
, type
, NULL
);
2108 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2109 HeapFree(GetProcessHeap(), 0, object
);
2113 TRACE("Created stateblock %p.\n", object
);
2114 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2119 static HRESULT WINAPI
d3d9_device_BeginStateBlock(IDirect3DDevice9Ex
*iface
)
2121 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2124 TRACE("iface %p.\n", iface
);
2126 wined3d_mutex_lock();
2127 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
2128 wined3d_mutex_unlock();
2133 static HRESULT WINAPI
d3d9_device_EndStateBlock(IDirect3DDevice9Ex
*iface
, IDirect3DStateBlock9
**stateblock
)
2135 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2136 struct wined3d_stateblock
*wined3d_stateblock
;
2137 struct d3d9_stateblock
*object
;
2140 TRACE("iface %p, stateblock %p.\n", iface
, stateblock
);
2142 wined3d_mutex_lock();
2143 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &wined3d_stateblock
);
2144 wined3d_mutex_unlock();
2147 WARN("Failed to end the state block, hr %#x.\n", hr
);
2151 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2154 wined3d_mutex_lock();
2155 wined3d_stateblock_decref(wined3d_stateblock
);
2156 wined3d_mutex_unlock();
2157 return E_OUTOFMEMORY
;
2160 hr
= stateblock_init(object
, device
, 0, wined3d_stateblock
);
2163 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2164 wined3d_mutex_lock();
2165 wined3d_stateblock_decref(wined3d_stateblock
);
2166 wined3d_mutex_unlock();
2167 HeapFree(GetProcessHeap(), 0, object
);
2171 TRACE("Created stateblock %p.\n", object
);
2172 *stateblock
= &object
->IDirect3DStateBlock9_iface
;
2177 static HRESULT WINAPI
d3d9_device_SetClipStatus(IDirect3DDevice9Ex
*iface
, const D3DCLIPSTATUS9
*clip_status
)
2179 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2182 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2184 wined3d_mutex_lock();
2185 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
2186 wined3d_mutex_unlock();
2191 static HRESULT WINAPI
d3d9_device_GetClipStatus(IDirect3DDevice9Ex
*iface
, D3DCLIPSTATUS9
*clip_status
)
2193 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2196 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
2198 wined3d_mutex_lock();
2199 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
2200 wined3d_mutex_unlock();
2205 static HRESULT WINAPI
d3d9_device_GetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
**texture
)
2207 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2208 struct wined3d_texture
*wined3d_texture
= NULL
;
2209 struct d3d9_texture
*texture_impl
;
2211 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2214 return D3DERR_INVALIDCALL
;
2216 wined3d_mutex_lock();
2217 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
2219 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
2220 *texture
= &texture_impl
->IDirect3DBaseTexture9_iface
;
2221 IDirect3DBaseTexture9_AddRef(*texture
);
2227 wined3d_mutex_unlock();
2232 static HRESULT WINAPI
d3d9_device_SetTexture(IDirect3DDevice9Ex
*iface
, DWORD stage
, IDirect3DBaseTexture9
*texture
)
2234 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2235 struct d3d9_texture
*texture_impl
;
2238 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
2240 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture9(texture
);
2242 wined3d_mutex_lock();
2243 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
2244 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
2245 wined3d_mutex_unlock();
2250 static const enum wined3d_texture_stage_state tss_lookup
[] =
2252 WINED3D_TSS_INVALID
, /* 0, unused */
2253 WINED3D_TSS_COLOR_OP
, /* 1, D3DTSS_COLOROP */
2254 WINED3D_TSS_COLOR_ARG1
, /* 2, D3DTSS_COLORARG1 */
2255 WINED3D_TSS_COLOR_ARG2
, /* 3, D3DTSS_COLORARG2 */
2256 WINED3D_TSS_ALPHA_OP
, /* 4, D3DTSS_ALPHAOP */
2257 WINED3D_TSS_ALPHA_ARG1
, /* 5, D3DTSS_ALPHAARG1 */
2258 WINED3D_TSS_ALPHA_ARG2
, /* 6, D3DTSS_ALPHAARG2 */
2259 WINED3D_TSS_BUMPENV_MAT00
, /* 7, D3DTSS_BUMPENVMAT00 */
2260 WINED3D_TSS_BUMPENV_MAT01
, /* 8, D3DTSS_BUMPENVMAT01 */
2261 WINED3D_TSS_BUMPENV_MAT10
, /* 9, D3DTSS_BUMPENVMAT10 */
2262 WINED3D_TSS_BUMPENV_MAT11
, /* 10, D3DTSS_BUMPENVMAT11 */
2263 WINED3D_TSS_TEXCOORD_INDEX
, /* 11, D3DTSS_TEXCOORDINDEX */
2264 WINED3D_TSS_INVALID
, /* 12, unused */
2265 WINED3D_TSS_INVALID
, /* 13, unused */
2266 WINED3D_TSS_INVALID
, /* 14, unused */
2267 WINED3D_TSS_INVALID
, /* 15, unused */
2268 WINED3D_TSS_INVALID
, /* 16, unused */
2269 WINED3D_TSS_INVALID
, /* 17, unused */
2270 WINED3D_TSS_INVALID
, /* 18, unused */
2271 WINED3D_TSS_INVALID
, /* 19, unused */
2272 WINED3D_TSS_INVALID
, /* 20, unused */
2273 WINED3D_TSS_INVALID
, /* 21, unused */
2274 WINED3D_TSS_BUMPENV_LSCALE
, /* 22, D3DTSS_BUMPENVLSCALE */
2275 WINED3D_TSS_BUMPENV_LOFFSET
, /* 23, D3DTSS_BUMPENVLOFFSET */
2276 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2277 WINED3D_TSS_INVALID
, /* 25, unused */
2278 WINED3D_TSS_COLOR_ARG0
, /* 26, D3DTSS_COLORARG0 */
2279 WINED3D_TSS_ALPHA_ARG0
, /* 27, D3DTSS_ALPHAARG0 */
2280 WINED3D_TSS_RESULT_ARG
, /* 28, D3DTSS_RESULTARG */
2281 WINED3D_TSS_INVALID
, /* 29, unused */
2282 WINED3D_TSS_INVALID
, /* 30, unused */
2283 WINED3D_TSS_INVALID
, /* 31, unused */
2284 WINED3D_TSS_CONSTANT
, /* 32, D3DTSS_CONSTANT */
2287 static HRESULT WINAPI
d3d9_device_GetTextureStageState(IDirect3DDevice9Ex
*iface
,
2288 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD
*value
)
2290 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2292 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, state
, value
);
2294 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2296 WARN("Invalid state %#x passed.\n", state
);
2300 wined3d_mutex_lock();
2301 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
]);
2302 wined3d_mutex_unlock();
2307 static HRESULT WINAPI
d3d9_device_SetTextureStageState(IDirect3DDevice9Ex
*iface
,
2308 DWORD stage
, D3DTEXTURESTAGESTATETYPE state
, DWORD value
)
2310 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2312 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, state
, value
);
2314 if (state
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
2316 WARN("Invalid state %#x passed.\n", state
);
2320 wined3d_mutex_lock();
2321 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, tss_lookup
[state
], value
);
2322 wined3d_mutex_unlock();
2327 static HRESULT WINAPI
d3d9_device_GetSamplerState(IDirect3DDevice9Ex
*iface
,
2328 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD
*value
)
2330 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2332 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface
, sampler
, state
, value
);
2334 wined3d_mutex_lock();
2335 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, sampler
, state
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_SetSamplerState(IDirect3DDevice9Ex
*iface
,
2342 DWORD sampler
, D3DSAMPLERSTATETYPE state
, DWORD value
)
2344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2346 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface
, sampler
, state
, value
);
2348 wined3d_mutex_lock();
2349 wined3d_device_set_sampler_state(device
->wined3d_device
, sampler
, state
, value
);
2350 wined3d_mutex_unlock();
2355 static HRESULT WINAPI
d3d9_device_ValidateDevice(IDirect3DDevice9Ex
*iface
, DWORD
*pass_count
)
2357 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2360 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2362 wined3d_mutex_lock();
2363 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2364 wined3d_mutex_unlock();
2369 static HRESULT WINAPI
d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2370 UINT palette_idx
, const PALETTEENTRY
*entries
)
2372 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2374 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2375 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2376 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2378 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2382 static HRESULT WINAPI
d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex
*iface
,
2383 UINT palette_idx
, PALETTEENTRY
*entries
)
2385 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2387 return D3DERR_INVALIDCALL
;
2390 static HRESULT WINAPI
d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT palette_idx
)
2392 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2397 static HRESULT WINAPI
d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex
*iface
, UINT
*palette_idx
)
2399 FIXME("iface %p, palette_idx %p.\n", iface
, palette_idx
);
2401 return D3DERR_INVALIDCALL
;
2404 static HRESULT WINAPI
d3d9_device_SetScissorRect(IDirect3DDevice9Ex
*iface
, const RECT
*rect
)
2406 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2408 TRACE("iface %p, rect %p.\n", iface
, rect
);
2410 wined3d_mutex_lock();
2411 wined3d_device_set_scissor_rect(device
->wined3d_device
, rect
);
2412 wined3d_mutex_unlock();
2417 static HRESULT WINAPI
d3d9_device_GetScissorRect(IDirect3DDevice9Ex
*iface
, RECT
*rect
)
2419 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2421 TRACE("iface %p, rect %p.\n", iface
, rect
);
2423 wined3d_mutex_lock();
2424 wined3d_device_get_scissor_rect(device
->wined3d_device
, rect
);
2425 wined3d_mutex_unlock();
2430 static HRESULT WINAPI
d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
, BOOL software
)
2432 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2434 TRACE("iface %p, software %#x.\n", iface
, software
);
2436 wined3d_mutex_lock();
2437 wined3d_device_set_software_vertex_processing(device
->wined3d_device
, software
);
2438 wined3d_mutex_unlock();
2443 static BOOL WINAPI
d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex
*iface
)
2445 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2448 TRACE("iface %p.\n", iface
);
2450 wined3d_mutex_lock();
2451 ret
= wined3d_device_get_software_vertex_processing(device
->wined3d_device
);
2452 wined3d_mutex_unlock();
2457 static HRESULT WINAPI
d3d9_device_SetNPatchMode(IDirect3DDevice9Ex
*iface
, float segment_count
)
2459 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2462 TRACE("iface %p, segment_count %.8e.\n", iface
, segment_count
);
2464 wined3d_mutex_lock();
2465 hr
= wined3d_device_set_npatch_mode(device
->wined3d_device
, segment_count
);
2466 wined3d_mutex_unlock();
2471 static float WINAPI
d3d9_device_GetNPatchMode(IDirect3DDevice9Ex
*iface
)
2473 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2476 TRACE("iface %p.\n", iface
);
2478 wined3d_mutex_lock();
2479 ret
= wined3d_device_get_npatch_mode(device
->wined3d_device
);
2480 wined3d_mutex_unlock();
2485 static HRESULT WINAPI
d3d9_device_DrawPrimitive(IDirect3DDevice9Ex
*iface
,
2486 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2488 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2491 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2492 iface
, primitive_type
, start_vertex
, primitive_count
);
2494 wined3d_mutex_lock();
2495 if (!device
->has_vertex_declaration
)
2497 wined3d_mutex_unlock();
2498 WARN("Called without a valid vertex declaration set.\n");
2499 return D3DERR_INVALIDCALL
;
2501 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2502 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2503 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2504 wined3d_mutex_unlock();
2509 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex
*iface
,
2510 D3DPRIMITIVETYPE primitive_type
, INT base_vertex_idx
, UINT min_vertex_idx
,
2511 UINT vertex_count
, UINT start_idx
, UINT primitive_count
)
2513 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2516 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2517 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2518 iface
, primitive_type
, base_vertex_idx
, min_vertex_idx
,
2519 vertex_count
, start_idx
, primitive_count
);
2521 wined3d_mutex_lock();
2522 if (!device
->has_vertex_declaration
)
2524 wined3d_mutex_unlock();
2525 WARN("Called without a valid vertex declaration set.\n");
2526 return D3DERR_INVALIDCALL
;
2528 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2529 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2530 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2531 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2532 wined3d_mutex_unlock();
2537 /* The caller is responsible for wined3d locking */
2538 static HRESULT
d3d9_device_prepare_vertex_buffer(struct d3d9_device
*device
, UINT min_size
)
2542 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2544 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2545 struct wined3d_buffer
*buffer
;
2547 TRACE("Growing vertex buffer to %u bytes.\n", size
);
2549 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2550 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2553 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device
, hr
);
2557 if (device
->vertex_buffer
)
2558 wined3d_buffer_decref(device
->vertex_buffer
);
2560 device
->vertex_buffer
= buffer
;
2561 device
->vertex_buffer_size
= size
;
2562 device
->vertex_buffer_pos
= 0;
2567 static HRESULT WINAPI
d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2568 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
, UINT stride
)
2570 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2572 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2573 struct wined3d_map_desc wined3d_map_desc
;
2574 struct wined3d_box wined3d_box
= {0};
2575 UINT size
= vtx_count
* stride
;
2576 struct wined3d_resource
*vb
;
2579 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2580 iface
, primitive_type
, primitive_count
, data
, stride
);
2582 if (!primitive_count
)
2584 WARN("primitive_count is 0, returning D3D_OK\n");
2588 wined3d_mutex_lock();
2590 if (!device
->has_vertex_declaration
)
2592 wined3d_mutex_unlock();
2593 WARN("Called without a valid vertex declaration set.\n");
2594 return D3DERR_INVALIDCALL
;
2597 hr
= d3d9_device_prepare_vertex_buffer(device
, size
);
2601 vb_pos
= device
->vertex_buffer_pos
;
2602 align
= vb_pos
% stride
;
2603 if (align
) align
= stride
- align
;
2604 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2609 wined3d_box
.left
= vb_pos
;
2610 wined3d_box
.right
= vb_pos
+ size
;
2611 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2612 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2613 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2615 memcpy(wined3d_map_desc
.data
, data
, size
);
2616 wined3d_resource_unmap(vb
, 0);
2617 device
->vertex_buffer_pos
= vb_pos
+ size
;
2619 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2623 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2624 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2625 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2628 wined3d_mutex_unlock();
2632 /* The caller is responsible for wined3d locking */
2633 static HRESULT
d3d9_device_prepare_index_buffer(struct d3d9_device
*device
, UINT min_size
)
2637 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2639 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2640 struct wined3d_buffer
*buffer
;
2642 TRACE("Growing index buffer to %u bytes.\n", size
);
2644 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
,
2645 WINED3D_POOL_DEFAULT
, NULL
, &d3d9_null_wined3d_parent_ops
, &buffer
);
2648 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device
, hr
);
2652 if (device
->index_buffer
)
2653 wined3d_buffer_decref(device
->index_buffer
);
2655 device
->index_buffer
= buffer
;
2656 device
->index_buffer_size
= size
;
2657 device
->index_buffer_pos
= 0;
2662 static HRESULT WINAPI
d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex
*iface
,
2663 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2664 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2665 const void *vertex_data
, UINT vertex_stride
)
2667 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2668 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2669 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2670 UINT vtx_size
= vertex_count
* vertex_stride
;
2671 UINT idx_size
= idx_count
* idx_fmt_size
;
2672 struct wined3d_map_desc wined3d_map_desc
;
2673 struct wined3d_box wined3d_box
= {0};
2674 struct wined3d_resource
*ib
, *vb
;
2675 UINT vb_pos
, ib_pos
, align
;
2678 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2679 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2680 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2681 index_data
, index_format
, vertex_data
, vertex_stride
);
2683 if (!primitive_count
)
2685 WARN("primitive_count is 0, returning D3D_OK.\n");
2689 wined3d_mutex_lock();
2691 if (!device
->has_vertex_declaration
)
2693 wined3d_mutex_unlock();
2694 WARN("Called without a valid vertex declaration set.\n");
2695 return D3DERR_INVALIDCALL
;
2698 hr
= d3d9_device_prepare_vertex_buffer(device
, vtx_size
);
2702 vb_pos
= device
->vertex_buffer_pos
;
2703 align
= vb_pos
% vertex_stride
;
2704 if (align
) align
= vertex_stride
- align
;
2705 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2710 wined3d_box
.left
= vb_pos
;
2711 wined3d_box
.right
= vb_pos
+ vtx_size
;
2712 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2713 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2714 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2716 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2717 wined3d_resource_unmap(vb
, 0);
2718 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2720 hr
= d3d9_device_prepare_index_buffer(device
, idx_size
);
2724 ib_pos
= device
->index_buffer_pos
;
2725 align
= ib_pos
% idx_fmt_size
;
2726 if (align
) align
= idx_fmt_size
- align
;
2727 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2732 wined3d_box
.left
= ib_pos
;
2733 wined3d_box
.right
= ib_pos
+ idx_size
;
2734 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2735 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2736 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2738 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2739 wined3d_resource_unmap(ib
, 0);
2740 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2742 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2746 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2747 wined3dformat_from_d3dformat(index_format
), 0);
2748 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2750 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2751 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2753 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2754 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2755 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2758 wined3d_mutex_unlock();
2762 static HRESULT WINAPI
d3d9_device_ProcessVertices(IDirect3DDevice9Ex
*iface
,
2763 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer9
*dst_buffer
,
2764 IDirect3DVertexDeclaration9
*declaration
, DWORD flags
)
2766 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2767 struct d3d9_vertexbuffer
*dst_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer
);
2768 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2771 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2772 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, declaration
, flags
);
2774 wined3d_mutex_lock();
2775 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
, vertex_count
,
2776 dst_impl
->wined3d_buffer
, decl_impl
? decl_impl
->wined3d_declaration
: NULL
,
2777 flags
, dst_impl
->fvf
);
2778 wined3d_mutex_unlock();
2783 static HRESULT WINAPI
d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2784 const D3DVERTEXELEMENT9
*elements
, IDirect3DVertexDeclaration9
**declaration
)
2786 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2787 struct d3d9_vertex_declaration
*object
;
2790 TRACE("iface %p, elements %p, declaration %p.\n", iface
, elements
, declaration
);
2794 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2795 return D3DERR_INVALIDCALL
;
2798 if (SUCCEEDED(hr
= d3d9_vertex_declaration_create(device
, elements
, &object
)))
2799 *declaration
= &object
->IDirect3DVertexDeclaration9_iface
;
2804 static HRESULT WINAPI
d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2805 IDirect3DVertexDeclaration9
*declaration
)
2807 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2808 struct d3d9_vertex_declaration
*decl_impl
= unsafe_impl_from_IDirect3DVertexDeclaration9(declaration
);
2810 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2812 wined3d_mutex_lock();
2813 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2814 decl_impl
? decl_impl
->wined3d_declaration
: NULL
);
2815 device
->has_vertex_declaration
= !!decl_impl
;
2816 wined3d_mutex_unlock();
2821 static HRESULT WINAPI
d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex
*iface
,
2822 IDirect3DVertexDeclaration9
**declaration
)
2824 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2825 struct wined3d_vertex_declaration
*wined3d_declaration
;
2826 struct d3d9_vertex_declaration
*declaration_impl
;
2828 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
2830 if (!declaration
) return D3DERR_INVALIDCALL
;
2832 wined3d_mutex_lock();
2833 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2835 declaration_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2836 *declaration
= &declaration_impl
->IDirect3DVertexDeclaration9_iface
;
2837 IDirect3DVertexDeclaration9_AddRef(*declaration
);
2841 *declaration
= NULL
;
2843 wined3d_mutex_unlock();
2845 TRACE("Returning %p.\n", *declaration
);
2849 static struct wined3d_vertex_declaration
*device_get_fvf_declaration(struct d3d9_device
*device
, DWORD fvf
)
2851 struct wined3d_vertex_declaration
*wined3d_declaration
;
2852 struct fvf_declaration
*fvf_decls
= device
->fvf_decls
;
2853 struct d3d9_vertex_declaration
*d3d9_declaration
;
2854 D3DVERTEXELEMENT9
*elements
;
2855 int p
, low
, high
; /* deliberately signed */
2858 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2861 high
= device
->fvf_decl_count
- 1;
2864 p
= (low
+ high
) >> 1;
2867 if (fvf_decls
[p
].fvf
== fvf
)
2869 TRACE("found %p.\n", fvf_decls
[p
].decl
);
2870 return fvf_decls
[p
].decl
;
2873 if (fvf_decls
[p
].fvf
< fvf
)
2878 TRACE("not found. Creating and inserting at position %d.\n", low
);
2880 if (FAILED(hr
= vdecl_convert_fvf(fvf
, &elements
)))
2883 hr
= d3d9_vertex_declaration_create(device
, elements
, &d3d9_declaration
);
2884 HeapFree(GetProcessHeap(), 0, elements
);
2888 if (device
->fvf_decl_size
== device
->fvf_decl_count
)
2890 UINT grow
= max(device
->fvf_decl_size
/ 2, 8);
2892 fvf_decls
= HeapReAlloc(GetProcessHeap(), 0, fvf_decls
, sizeof(*fvf_decls
) * (device
->fvf_decl_size
+ grow
));
2895 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2898 device
->fvf_decls
= fvf_decls
;
2899 device
->fvf_decl_size
+= grow
;
2902 d3d9_declaration
->fvf
= fvf
;
2903 wined3d_declaration
= d3d9_declaration
->wined3d_declaration
;
2904 wined3d_vertex_declaration_incref(wined3d_declaration
);
2905 IDirect3DVertexDeclaration9_Release(&d3d9_declaration
->IDirect3DVertexDeclaration9_iface
);
2907 memmove(fvf_decls
+ low
+ 1, fvf_decls
+ low
, sizeof(*fvf_decls
) * (device
->fvf_decl_count
- low
));
2908 fvf_decls
[low
].decl
= wined3d_declaration
;
2909 fvf_decls
[low
].fvf
= fvf
;
2910 ++device
->fvf_decl_count
;
2912 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration
, device
->fvf_decl_count
);
2914 return wined3d_declaration
;
2917 static HRESULT WINAPI
d3d9_device_SetFVF(IDirect3DDevice9Ex
*iface
, DWORD fvf
)
2919 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2920 struct wined3d_vertex_declaration
*decl
;
2922 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
2926 WARN("%#x is not a valid FVF.\n", fvf
);
2930 wined3d_mutex_lock();
2931 if (!(decl
= device_get_fvf_declaration(device
, fvf
)))
2933 wined3d_mutex_unlock();
2934 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf
);
2935 return D3DERR_DRIVERINTERNALERROR
;
2938 wined3d_device_set_vertex_declaration(device
->wined3d_device
, decl
);
2939 device
->has_vertex_declaration
= TRUE
;
2940 wined3d_mutex_unlock();
2945 static HRESULT WINAPI
d3d9_device_GetFVF(IDirect3DDevice9Ex
*iface
, DWORD
*fvf
)
2947 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2948 struct wined3d_vertex_declaration
*wined3d_declaration
;
2949 struct d3d9_vertex_declaration
*d3d9_declaration
;
2951 TRACE("iface %p, fvf %p.\n", iface
, fvf
);
2953 wined3d_mutex_lock();
2954 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2956 d3d9_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2957 *fvf
= d3d9_declaration
->fvf
;
2963 wined3d_mutex_unlock();
2965 TRACE("Returning FVF %#x.\n", *fvf
);
2970 static HRESULT WINAPI
d3d9_device_CreateVertexShader(IDirect3DDevice9Ex
*iface
,
2971 const DWORD
*byte_code
, IDirect3DVertexShader9
**shader
)
2973 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
2974 struct d3d9_vertexshader
*object
;
2977 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2979 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2981 return E_OUTOFMEMORY
;
2983 hr
= vertexshader_init(object
, device
, byte_code
);
2986 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2987 HeapFree(GetProcessHeap(), 0, object
);
2991 TRACE("Created vertex shader %p.\n", object
);
2992 *shader
= &object
->IDirect3DVertexShader9_iface
;
2997 static HRESULT WINAPI
d3d9_device_SetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
*shader
)
2999 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3000 struct d3d9_vertexshader
*shader_obj
= unsafe_impl_from_IDirect3DVertexShader9(shader
);
3002 TRACE("iface %p, shader %p.\n", iface
, shader
);
3004 wined3d_mutex_lock();
3005 wined3d_device_set_vertex_shader(device
->wined3d_device
,
3006 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3007 wined3d_mutex_unlock();
3012 static HRESULT WINAPI
d3d9_device_GetVertexShader(IDirect3DDevice9Ex
*iface
, IDirect3DVertexShader9
**shader
)
3014 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3015 struct d3d9_vertexshader
*shader_impl
;
3016 struct wined3d_shader
*wined3d_shader
;
3018 TRACE("iface %p, shader %p.\n", iface
, shader
);
3020 wined3d_mutex_lock();
3021 if ((wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3023 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3024 *shader
= &shader_impl
->IDirect3DVertexShader9_iface
;
3025 IDirect3DVertexShader9_AddRef(*shader
);
3031 wined3d_mutex_unlock();
3033 TRACE("Returning %p.\n", *shader
);
3038 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3039 UINT reg_idx
, const float *data
, UINT count
)
3041 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3044 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3046 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3048 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3049 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3050 return D3DERR_INVALIDCALL
;
3053 wined3d_mutex_lock();
3054 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
,
3055 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3056 wined3d_mutex_unlock();
3061 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex
*iface
,
3062 UINT reg_idx
, float *data
, UINT count
)
3064 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3067 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3069 if (reg_idx
+ count
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
)
3071 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3072 reg_idx
+ count
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
3073 return D3DERR_INVALIDCALL
;
3076 wined3d_mutex_lock();
3077 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
,
3078 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3079 wined3d_mutex_unlock();
3084 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3085 UINT reg_idx
, const int *data
, UINT count
)
3087 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3090 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3092 wined3d_mutex_lock();
3093 hr
= wined3d_device_set_vs_consts_i(device
->wined3d_device
,
3094 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3095 wined3d_mutex_unlock();
3100 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex
*iface
,
3101 UINT reg_idx
, int *data
, UINT count
)
3103 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3106 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3108 wined3d_mutex_lock();
3109 hr
= wined3d_device_get_vs_consts_i(device
->wined3d_device
,
3110 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3111 wined3d_mutex_unlock();
3116 static HRESULT WINAPI
d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3117 UINT reg_idx
, const BOOL
*data
, UINT count
)
3119 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3122 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3124 wined3d_mutex_lock();
3125 hr
= wined3d_device_set_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3126 wined3d_mutex_unlock();
3131 static HRESULT WINAPI
d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex
*iface
,
3132 UINT reg_idx
, BOOL
*data
, UINT count
)
3134 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3137 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3139 wined3d_mutex_lock();
3140 hr
= wined3d_device_get_vs_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3141 wined3d_mutex_unlock();
3146 static HRESULT WINAPI
d3d9_device_SetStreamSource(IDirect3DDevice9Ex
*iface
,
3147 UINT stream_idx
, IDirect3DVertexBuffer9
*buffer
, UINT offset
, UINT stride
)
3149 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3150 struct d3d9_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer9(buffer
);
3153 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3154 iface
, stream_idx
, buffer
, offset
, stride
);
3156 wined3d_mutex_lock();
3157 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
3158 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, offset
, stride
);
3159 wined3d_mutex_unlock();
3164 static HRESULT WINAPI
d3d9_device_GetStreamSource(IDirect3DDevice9Ex
*iface
,
3165 UINT stream_idx
, IDirect3DVertexBuffer9
**buffer
, UINT
*offset
, UINT
*stride
)
3167 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3168 struct d3d9_vertexbuffer
*buffer_impl
;
3169 struct wined3d_buffer
*wined3d_buffer
;
3172 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3173 iface
, stream_idx
, buffer
, offset
, stride
);
3176 return D3DERR_INVALIDCALL
;
3178 wined3d_mutex_lock();
3179 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, offset
, stride
);
3180 if (SUCCEEDED(hr
) && wined3d_buffer
)
3182 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3183 *buffer
= &buffer_impl
->IDirect3DVertexBuffer9_iface
;
3184 IDirect3DVertexBuffer9_AddRef(*buffer
);
3189 FIXME("Call to GetStreamSource failed %p %p\n", offset
, stride
);
3192 wined3d_mutex_unlock();
3197 static HRESULT WINAPI
d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT freq
)
3199 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3202 TRACE("iface %p, stream_idx %u, freq %u.\n", iface
, stream_idx
, freq
);
3204 wined3d_mutex_lock();
3205 hr
= wined3d_device_set_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3206 wined3d_mutex_unlock();
3211 static HRESULT WINAPI
d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex
*iface
, UINT stream_idx
, UINT
*freq
)
3213 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3216 TRACE("iface %p, stream_idx %u, freq %p.\n", iface
, stream_idx
, freq
);
3218 wined3d_mutex_lock();
3219 hr
= wined3d_device_get_stream_source_freq(device
->wined3d_device
, stream_idx
, freq
);
3220 wined3d_mutex_unlock();
3225 static HRESULT WINAPI
d3d9_device_SetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
*buffer
)
3227 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3228 struct d3d9_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer9(buffer
);
3230 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3232 wined3d_mutex_lock();
3233 wined3d_device_set_index_buffer(device
->wined3d_device
,
3234 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
3235 wined3d_mutex_unlock();
3240 static HRESULT WINAPI
d3d9_device_GetIndices(IDirect3DDevice9Ex
*iface
, IDirect3DIndexBuffer9
**buffer
)
3242 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3243 enum wined3d_format_id wined3d_format
;
3244 struct wined3d_buffer
*wined3d_buffer
;
3245 struct d3d9_indexbuffer
*buffer_impl
;
3247 TRACE("iface %p, buffer %p.\n", iface
, buffer
);
3250 return D3DERR_INVALIDCALL
;
3252 wined3d_mutex_lock();
3253 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
3255 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3256 *buffer
= &buffer_impl
->IDirect3DIndexBuffer9_iface
;
3257 IDirect3DIndexBuffer9_AddRef(*buffer
);
3263 wined3d_mutex_unlock();
3268 static HRESULT WINAPI
d3d9_device_CreatePixelShader(IDirect3DDevice9Ex
*iface
,
3269 const DWORD
*byte_code
, IDirect3DPixelShader9
**shader
)
3271 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3272 struct d3d9_pixelshader
*object
;
3275 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
3277 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3280 FIXME("Failed to allocate pixel shader memory.\n");
3281 return E_OUTOFMEMORY
;
3284 hr
= pixelshader_init(object
, device
, byte_code
);
3287 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
3288 HeapFree(GetProcessHeap(), 0, object
);
3292 TRACE("Created pixel shader %p.\n", object
);
3293 *shader
= &object
->IDirect3DPixelShader9_iface
;
3298 static HRESULT WINAPI
d3d9_device_SetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
*shader
)
3300 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3301 struct d3d9_pixelshader
*shader_obj
= unsafe_impl_from_IDirect3DPixelShader9(shader
);
3303 TRACE("iface %p, shader %p.\n", iface
, shader
);
3305 wined3d_mutex_lock();
3306 wined3d_device_set_pixel_shader(device
->wined3d_device
,
3307 shader_obj
? shader_obj
->wined3d_shader
: NULL
);
3308 wined3d_mutex_unlock();
3313 static HRESULT WINAPI
d3d9_device_GetPixelShader(IDirect3DDevice9Ex
*iface
, IDirect3DPixelShader9
**shader
)
3315 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3316 struct d3d9_pixelshader
*shader_impl
;
3317 struct wined3d_shader
*wined3d_shader
;
3319 TRACE("iface %p, shader %p.\n", iface
, shader
);
3321 if (!shader
) return D3DERR_INVALIDCALL
;
3323 wined3d_mutex_lock();
3324 if ((wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3326 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3327 *shader
= &shader_impl
->IDirect3DPixelShader9_iface
;
3328 IDirect3DPixelShader9_AddRef(*shader
);
3334 wined3d_mutex_unlock();
3336 TRACE("Returning %p.\n", *shader
);
3341 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3342 UINT reg_idx
, const float *data
, UINT count
)
3344 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3347 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3349 wined3d_mutex_lock();
3350 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
,
3351 reg_idx
, count
, (const struct wined3d_vec4
*)data
);
3352 wined3d_mutex_unlock();
3357 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex
*iface
,
3358 UINT reg_idx
, float *data
, UINT count
)
3360 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3363 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3365 wined3d_mutex_lock();
3366 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
,
3367 reg_idx
, count
, (struct wined3d_vec4
*)data
);
3368 wined3d_mutex_unlock();
3373 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3374 UINT reg_idx
, const int *data
, UINT count
)
3376 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3379 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3381 wined3d_mutex_lock();
3382 hr
= wined3d_device_set_ps_consts_i(device
->wined3d_device
,
3383 reg_idx
, count
, (const struct wined3d_ivec4
*)data
);
3384 wined3d_mutex_unlock();
3389 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex
*iface
,
3390 UINT reg_idx
, int *data
, UINT count
)
3392 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3395 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3397 wined3d_mutex_lock();
3398 hr
= wined3d_device_get_ps_consts_i(device
->wined3d_device
,
3399 reg_idx
, count
, (struct wined3d_ivec4
*)data
);
3400 wined3d_mutex_unlock();
3405 static HRESULT WINAPI
d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3406 UINT reg_idx
, const BOOL
*data
, UINT count
)
3408 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3411 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3413 wined3d_mutex_lock();
3414 hr
= wined3d_device_set_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3415 wined3d_mutex_unlock();
3420 static HRESULT WINAPI
d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex
*iface
,
3421 UINT reg_idx
, BOOL
*data
, UINT count
)
3423 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3426 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface
, reg_idx
, data
, count
);
3428 wined3d_mutex_lock();
3429 hr
= wined3d_device_get_ps_consts_b(device
->wined3d_device
, reg_idx
, count
, data
);
3430 wined3d_mutex_unlock();
3435 static HRESULT WINAPI
d3d9_device_DrawRectPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3436 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
3438 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3439 iface
, handle
, segment_count
, patch_info
);
3443 static HRESULT WINAPI
d3d9_device_DrawTriPatch(IDirect3DDevice9Ex
*iface
, UINT handle
,
3444 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
3446 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3447 iface
, handle
, segment_count
, patch_info
);
3451 static HRESULT WINAPI
d3d9_device_DeletePatch(IDirect3DDevice9Ex
*iface
, UINT handle
)
3453 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
3454 return D3DERR_INVALIDCALL
;
3457 static HRESULT WINAPI
d3d9_device_CreateQuery(IDirect3DDevice9Ex
*iface
, D3DQUERYTYPE type
, IDirect3DQuery9
**query
)
3459 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3460 struct d3d9_query
*object
;
3463 TRACE("iface %p, type %#x, query %p.\n", iface
, type
, query
);
3465 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
3467 return E_OUTOFMEMORY
;
3469 hr
= query_init(object
, device
, type
);
3472 WARN("Failed to initialize query, hr %#x.\n", hr
);
3473 HeapFree(GetProcessHeap(), 0, object
);
3477 TRACE("Created query %p.\n", object
);
3478 if (query
) *query
= &object
->IDirect3DQuery9_iface
;
3479 else IDirect3DQuery9_Release(&object
->IDirect3DQuery9_iface
);
3484 static HRESULT WINAPI
d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex
*iface
,
3485 UINT width
, UINT height
, float *rows
, float *columns
)
3487 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3488 iface
, width
, height
, rows
, columns
);
3493 static HRESULT WINAPI
d3d9_device_ComposeRects(IDirect3DDevice9Ex
*iface
,
3494 IDirect3DSurface9
*src_surface
, IDirect3DSurface9
*dst_surface
, IDirect3DVertexBuffer9
*src_descs
,
3495 UINT rect_count
, IDirect3DVertexBuffer9
*dst_descs
, D3DCOMPOSERECTSOP operation
, INT offset_x
, INT offset_y
)
3497 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3498 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3499 iface
, src_surface
, dst_surface
, src_descs
, rect_count
,
3500 dst_descs
, operation
, offset_x
, offset_y
);
3505 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_PresentEx(IDirect3DDevice9Ex
*iface
,
3506 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
,
3507 const RGNDATA
*dirty_region
, DWORD flags
)
3509 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3513 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3514 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
),
3515 dst_window_override
, dirty_region
, flags
);
3517 if (device
->device_state
!= D3D9_DEVICE_STATE_OK
)
3518 return S_PRESENT_OCCLUDED
;
3521 FIXME("Ignoring dirty_region %p.\n", dirty_region
);
3523 wined3d_mutex_lock();
3524 for (i
= 0; i
< device
->implicit_swapchain_count
; ++i
)
3526 if (FAILED(hr
= wined3d_swapchain_present(device
->implicit_swapchains
[i
]->wined3d_swapchain
,
3527 src_rect
, dst_rect
, dst_window_override
, flags
)))
3529 wined3d_mutex_unlock();
3533 wined3d_mutex_unlock();
3538 static HRESULT WINAPI
d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT
*priority
)
3540 FIXME("iface %p, priority %p stub!\n", iface
, priority
);
3545 static HRESULT WINAPI
d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex
*iface
, INT priority
)
3547 FIXME("iface %p, priority %d stub!\n", iface
, priority
);
3552 static HRESULT WINAPI
d3d9_device_WaitForVBlank(IDirect3DDevice9Ex
*iface
, UINT swapchain_idx
)
3554 FIXME("iface %p, swapchain_idx %u stub!\n", iface
, swapchain_idx
);
3559 static HRESULT WINAPI
d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex
*iface
,
3560 IDirect3DResource9
**resources
, UINT32 resource_count
)
3562 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3563 iface
, resources
, resource_count
);
3568 static HRESULT WINAPI
d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT max_latency
)
3570 TRACE("iface %p, max_latency %u.\n", iface
, max_latency
);
3573 FIXME("Ignoring max_latency %u.\n", max_latency
);
3578 static HRESULT WINAPI
d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex
*iface
, UINT
*max_latency
)
3580 FIXME("iface %p, max_latency %p stub!\n", iface
, max_latency
);
3587 static HRESULT WINAPI
d3d9_device_CheckDeviceState(IDirect3DDevice9Ex
*iface
, HWND dst_window
)
3589 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3590 struct wined3d_swapchain_desc swapchain_desc
;
3592 TRACE("iface %p, dst_window %p.\n", iface
, dst_window
);
3594 wined3d_mutex_lock();
3595 wined3d_swapchain_get_desc(device
->implicit_swapchains
[0]->wined3d_swapchain
, &swapchain_desc
);
3596 wined3d_mutex_unlock();
3598 if (swapchain_desc
.windowed
)
3601 /* FIXME: This is actually supposed to check if any other device is in
3602 * fullscreen mode. */
3603 if (dst_window
!= swapchain_desc
.device_window
)
3604 return device
->device_state
== D3D9_DEVICE_STATE_OK
? S_PRESENT_OCCLUDED
: D3D_OK
;
3606 return device
->device_state
== D3D9_DEVICE_STATE_OK
? D3D_OK
: S_PRESENT_OCCLUDED
;
3609 static HRESULT WINAPI
d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex
*iface
,
3610 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3611 BOOL lockable
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3613 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3614 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3615 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3616 lockable
, surface
, shared_handle
, usage
);
3620 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3625 static HRESULT WINAPI
d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex
*iface
,
3626 UINT width
, UINT height
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DSurface9
**surface
,
3627 HANDLE
*shared_handle
, DWORD usage
)
3629 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3630 iface
, width
, height
, format
, pool
, surface
, shared_handle
, usage
);
3635 static HRESULT WINAPI
d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex
*iface
,
3636 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
,
3637 BOOL discard
, IDirect3DSurface9
**surface
, HANDLE
*shared_handle
, DWORD usage
)
3639 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3640 DWORD flags
= WINED3D_TEXTURE_CREATE_MAPPABLE
;
3642 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3643 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3644 iface
, width
, height
, format
, multisample_type
, multisample_quality
,
3645 discard
, surface
, shared_handle
, usage
);
3647 if (usage
& D3DUSAGE_DEPTHSTENCIL
)
3649 WARN("Invalid usage %#x.\n", usage
);
3650 return D3DERR_INVALIDCALL
;
3654 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle
);
3657 flags
|= WINED3D_TEXTURE_CREATE_DISCARD
;
3660 return d3d9_device_create_surface(device
, width
, height
, format
, flags
, surface
,
3661 D3DUSAGE_DEPTHSTENCIL
| usage
, D3DPOOL_DEFAULT
, multisample_type
, multisample_quality
, NULL
);
3664 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d9_device_ResetEx(IDirect3DDevice9Ex
*iface
,
3665 D3DPRESENT_PARAMETERS
*present_parameters
, D3DDISPLAYMODEEX
*mode
)
3667 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3669 TRACE("iface %p, present_parameters %p, mode %p.\n", iface
, present_parameters
, mode
);
3671 if (!present_parameters
->Windowed
== !mode
)
3673 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3674 return D3DERR_INVALIDCALL
;
3677 if (mode
&& (mode
->Width
!= present_parameters
->BackBufferWidth
3678 || mode
->Height
!= present_parameters
->BackBufferHeight
))
3680 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3681 mode
->Width
, mode
->Height
,
3682 present_parameters
->BackBufferWidth
, present_parameters
->BackBufferHeight
);
3683 return D3DERR_INVALIDCALL
;
3686 return d3d9_device_reset(device
, present_parameters
, mode
);
3689 static HRESULT WINAPI
d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex
*iface
,
3690 UINT swapchain_idx
, D3DDISPLAYMODEEX
*mode
, D3DDISPLAYROTATION
*rotation
)
3692 struct d3d9_device
*device
= impl_from_IDirect3DDevice9Ex(iface
);
3693 struct wined3d_display_mode wined3d_mode
;
3696 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3697 iface
, swapchain_idx
, mode
, rotation
);
3699 if (mode
->Size
!= sizeof(*mode
))
3700 return D3DERR_INVALIDCALL
;
3702 wined3d_mutex_lock();
3703 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, swapchain_idx
, &wined3d_mode
,
3704 (enum wined3d_display_rotation
*)rotation
);
3705 wined3d_mutex_unlock();
3709 mode
->Width
= wined3d_mode
.width
;
3710 mode
->Height
= wined3d_mode
.height
;
3711 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
3712 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
3713 mode
->ScanLineOrdering
= wined3d_mode
.scanline_ordering
;
3719 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl
=
3722 d3d9_device_QueryInterface
,
3724 d3d9_device_Release
,
3725 /* IDirect3DDevice9 */
3726 d3d9_device_TestCooperativeLevel
,
3727 d3d9_device_GetAvailableTextureMem
,
3728 d3d9_device_EvictManagedResources
,
3729 d3d9_device_GetDirect3D
,
3730 d3d9_device_GetDeviceCaps
,
3731 d3d9_device_GetDisplayMode
,
3732 d3d9_device_GetCreationParameters
,
3733 d3d9_device_SetCursorProperties
,
3734 d3d9_device_SetCursorPosition
,
3735 d3d9_device_ShowCursor
,
3736 d3d9_device_CreateAdditionalSwapChain
,
3737 d3d9_device_GetSwapChain
,
3738 d3d9_device_GetNumberOfSwapChains
,
3740 d3d9_device_Present
,
3741 d3d9_device_GetBackBuffer
,
3742 d3d9_device_GetRasterStatus
,
3743 d3d9_device_SetDialogBoxMode
,
3744 d3d9_device_SetGammaRamp
,
3745 d3d9_device_GetGammaRamp
,
3746 d3d9_device_CreateTexture
,
3747 d3d9_device_CreateVolumeTexture
,
3748 d3d9_device_CreateCubeTexture
,
3749 d3d9_device_CreateVertexBuffer
,
3750 d3d9_device_CreateIndexBuffer
,
3751 d3d9_device_CreateRenderTarget
,
3752 d3d9_device_CreateDepthStencilSurface
,
3753 d3d9_device_UpdateSurface
,
3754 d3d9_device_UpdateTexture
,
3755 d3d9_device_GetRenderTargetData
,
3756 d3d9_device_GetFrontBufferData
,
3757 d3d9_device_StretchRect
,
3758 d3d9_device_ColorFill
,
3759 d3d9_device_CreateOffscreenPlainSurface
,
3760 d3d9_device_SetRenderTarget
,
3761 d3d9_device_GetRenderTarget
,
3762 d3d9_device_SetDepthStencilSurface
,
3763 d3d9_device_GetDepthStencilSurface
,
3764 d3d9_device_BeginScene
,
3765 d3d9_device_EndScene
,
3767 d3d9_device_SetTransform
,
3768 d3d9_device_GetTransform
,
3769 d3d9_device_MultiplyTransform
,
3770 d3d9_device_SetViewport
,
3771 d3d9_device_GetViewport
,
3772 d3d9_device_SetMaterial
,
3773 d3d9_device_GetMaterial
,
3774 d3d9_device_SetLight
,
3775 d3d9_device_GetLight
,
3776 d3d9_device_LightEnable
,
3777 d3d9_device_GetLightEnable
,
3778 d3d9_device_SetClipPlane
,
3779 d3d9_device_GetClipPlane
,
3780 d3d9_device_SetRenderState
,
3781 d3d9_device_GetRenderState
,
3782 d3d9_device_CreateStateBlock
,
3783 d3d9_device_BeginStateBlock
,
3784 d3d9_device_EndStateBlock
,
3785 d3d9_device_SetClipStatus
,
3786 d3d9_device_GetClipStatus
,
3787 d3d9_device_GetTexture
,
3788 d3d9_device_SetTexture
,
3789 d3d9_device_GetTextureStageState
,
3790 d3d9_device_SetTextureStageState
,
3791 d3d9_device_GetSamplerState
,
3792 d3d9_device_SetSamplerState
,
3793 d3d9_device_ValidateDevice
,
3794 d3d9_device_SetPaletteEntries
,
3795 d3d9_device_GetPaletteEntries
,
3796 d3d9_device_SetCurrentTexturePalette
,
3797 d3d9_device_GetCurrentTexturePalette
,
3798 d3d9_device_SetScissorRect
,
3799 d3d9_device_GetScissorRect
,
3800 d3d9_device_SetSoftwareVertexProcessing
,
3801 d3d9_device_GetSoftwareVertexProcessing
,
3802 d3d9_device_SetNPatchMode
,
3803 d3d9_device_GetNPatchMode
,
3804 d3d9_device_DrawPrimitive
,
3805 d3d9_device_DrawIndexedPrimitive
,
3806 d3d9_device_DrawPrimitiveUP
,
3807 d3d9_device_DrawIndexedPrimitiveUP
,
3808 d3d9_device_ProcessVertices
,
3809 d3d9_device_CreateVertexDeclaration
,
3810 d3d9_device_SetVertexDeclaration
,
3811 d3d9_device_GetVertexDeclaration
,
3814 d3d9_device_CreateVertexShader
,
3815 d3d9_device_SetVertexShader
,
3816 d3d9_device_GetVertexShader
,
3817 d3d9_device_SetVertexShaderConstantF
,
3818 d3d9_device_GetVertexShaderConstantF
,
3819 d3d9_device_SetVertexShaderConstantI
,
3820 d3d9_device_GetVertexShaderConstantI
,
3821 d3d9_device_SetVertexShaderConstantB
,
3822 d3d9_device_GetVertexShaderConstantB
,
3823 d3d9_device_SetStreamSource
,
3824 d3d9_device_GetStreamSource
,
3825 d3d9_device_SetStreamSourceFreq
,
3826 d3d9_device_GetStreamSourceFreq
,
3827 d3d9_device_SetIndices
,
3828 d3d9_device_GetIndices
,
3829 d3d9_device_CreatePixelShader
,
3830 d3d9_device_SetPixelShader
,
3831 d3d9_device_GetPixelShader
,
3832 d3d9_device_SetPixelShaderConstantF
,
3833 d3d9_device_GetPixelShaderConstantF
,
3834 d3d9_device_SetPixelShaderConstantI
,
3835 d3d9_device_GetPixelShaderConstantI
,
3836 d3d9_device_SetPixelShaderConstantB
,
3837 d3d9_device_GetPixelShaderConstantB
,
3838 d3d9_device_DrawRectPatch
,
3839 d3d9_device_DrawTriPatch
,
3840 d3d9_device_DeletePatch
,
3841 d3d9_device_CreateQuery
,
3842 /* IDirect3DDevice9Ex */
3843 d3d9_device_SetConvolutionMonoKernel
,
3844 d3d9_device_ComposeRects
,
3845 d3d9_device_PresentEx
,
3846 d3d9_device_GetGPUThreadPriority
,
3847 d3d9_device_SetGPUThreadPriority
,
3848 d3d9_device_WaitForVBlank
,
3849 d3d9_device_CheckResourceResidency
,
3850 d3d9_device_SetMaximumFrameLatency
,
3851 d3d9_device_GetMaximumFrameLatency
,
3852 d3d9_device_CheckDeviceState
,
3853 d3d9_device_CreateRenderTargetEx
,
3854 d3d9_device_CreateOffscreenPlainSurfaceEx
,
3855 d3d9_device_CreateDepthStencilSurfaceEx
,
3856 d3d9_device_ResetEx
,
3857 d3d9_device_GetDisplayModeEx
,
3860 static inline struct d3d9_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3862 return CONTAINING_RECORD(device_parent
, struct d3d9_device
, device_parent
);
3865 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3866 struct wined3d_device
*device
)
3868 TRACE("device_parent %p, device %p.\n", device_parent
, device
);
3871 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3873 TRACE("device_parent %p.\n", device_parent
);
3876 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3878 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3880 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3882 if (!device
->d3d_parent
)
3886 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_LOST
, D3D9_DEVICE_STATE_OK
);
3887 else if (device
->d3d_parent
->extended
)
3888 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_OK
, D3D9_DEVICE_STATE_LOST
);
3890 InterlockedCompareExchange(&device
->device_state
, D3D9_DEVICE_STATE_NOT_RESET
, D3D9_DEVICE_STATE_LOST
);
3893 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3894 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3895 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3897 struct d3d9_surface
*d3d_surface
;
3899 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3900 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3902 if (!(d3d_surface
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_surface
))))
3903 return E_OUTOFMEMORY
;
3905 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3906 *parent
= d3d_surface
;
3907 TRACE("Created surface %p.\n", d3d_surface
);
3912 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3913 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3914 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3916 struct d3d9_volume
*d3d_volume
;
3918 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3919 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3921 if (!(d3d_volume
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*d3d_volume
))))
3922 return E_OUTOFMEMORY
;
3924 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3925 *parent
= d3d_volume
;
3926 TRACE("Created volume %p.\n", d3d_volume
);
3931 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3932 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3933 struct wined3d_texture
**texture
)
3935 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3936 struct d3d9_surface
*d3d_surface
;
3939 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3940 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3942 if (container_parent
== device_parent
)
3943 container_parent
= &device
->IDirect3DDevice9Ex_iface
;
3945 if (is_gdi_compat_wined3dformat(desc
->format
))
3946 texture_flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
3948 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3949 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, container_parent
,
3950 &d3d9_null_wined3d_parent_ops
, texture
)))
3952 WARN("Failed to create texture, hr %#x.\n", hr
);
3956 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3957 d3d_surface
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
3962 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3963 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3965 struct d3d9_device
*device
= device_from_device_parent(device_parent
);
3966 struct d3d9_swapchain
*d3d_swapchain
;
3969 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent
, desc
, swapchain
);
3971 hr
= d3d9_swapchain_create(device
, desc
, &d3d_swapchain
);
3974 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3979 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3980 wined3d_swapchain_incref(*swapchain
);
3981 IDirect3DSwapChain9Ex_Release(&d3d_swapchain
->IDirect3DSwapChain9Ex_iface
);
3986 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops
=
3988 device_parent_wined3d_device_created
,
3989 device_parent_mode_changed
,
3990 device_parent_activate
,
3991 device_parent_surface_created
,
3992 device_parent_volume_created
,
3993 device_parent_create_swapchain_texture
,
3994 device_parent_create_swapchain
,
3997 static void setup_fpu(void)
3999 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4001 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
4002 cw
= (cw
& ~0xf3f) | 0x3f;
4003 __asm__
volatile ("fldcw %0" : : "m" (cw
));
4004 #elif defined(__i386__) && defined(_MSC_VER)
4007 cw
= (cw
& ~0xf3f) | 0x3f;
4010 FIXME("FPU setup not implemented for this platform.\n");
4014 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
4015 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
4016 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
)
4018 struct wined3d_swapchain_desc
*swapchain_desc
;
4019 unsigned i
, count
= 1;
4024 FIXME("Ignoring display mode.\n");
4026 device
->IDirect3DDevice9Ex_iface
.lpVtbl
= &d3d9_device_vtbl
;
4027 device
->device_parent
.ops
= &d3d9_wined3d_device_parent_ops
;
4028 device
->refcount
= 1;
4030 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
4032 wined3d_mutex_lock();
4033 if (FAILED(hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
4034 &device
->device_parent
, &device
->wined3d_device
)))
4036 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
4037 wined3d_mutex_unlock();
4041 wined3d_get_device_caps(wined3d
, adapter
, device_type
, &caps
);
4042 device
->max_user_clip_planes
= caps
.MaxUserClipPlanes
;
4043 if (flags
& D3DCREATE_ADAPTERGROUP_DEVICE
)
4044 count
= caps
.NumberOfAdaptersInGroup
;
4046 if (flags
& D3DCREATE_MULTITHREADED
)
4047 wined3d_device_set_multithreaded(device
->wined3d_device
);
4049 if (!parameters
->Windowed
)
4052 focus_window
= parameters
->hDeviceWindow
;
4053 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
4055 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
4056 wined3d_device_decref(device
->wined3d_device
);
4057 wined3d_mutex_unlock();
4061 for (i
= 0; i
< count
; ++i
)
4063 HWND device_window
= parameters
[i
].hDeviceWindow
;
4065 if (!device_window
) device_window
= focus_window
;
4066 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
4067 parameters
[i
].BackBufferWidth
,
4068 parameters
[i
].BackBufferHeight
);
4072 swapchain_desc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc
) * count
);
4073 if (!swapchain_desc
)
4075 ERR("Failed to allocate wined3d parameters.\n");
4076 wined3d_device_release_focus_window(device
->wined3d_device
);
4077 wined3d_device_decref(device
->wined3d_device
);
4078 wined3d_mutex_unlock();
4079 return E_OUTOFMEMORY
;
4082 for (i
= 0; i
< count
; ++i
)
4084 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
[i
], ¶meters
[i
],
4087 wined3d_device_release_focus_window(device
->wined3d_device
);
4088 wined3d_device_decref(device
->wined3d_device
);
4089 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4090 wined3d_mutex_unlock();
4091 return D3DERR_INVALIDCALL
;
4095 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, swapchain_desc
)))
4097 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
4098 wined3d_device_release_focus_window(device
->wined3d_device
);
4099 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4100 wined3d_device_decref(device
->wined3d_device
);
4101 wined3d_mutex_unlock();
4105 wined3d_device_set_render_state(device
->wined3d_device
,
4106 WINED3D_RS_ZENABLE
, !!swapchain_desc
->enable_auto_depth_stencil
);
4108 if (FAILED(hr
= d3d9_device_get_swapchains(device
)))
4110 wined3d_device_uninit_3d(device
->wined3d_device
);
4111 wined3d_device_release_focus_window(device
->wined3d_device
);
4112 wined3d_device_decref(device
->wined3d_device
);
4113 wined3d_mutex_unlock();
4114 return E_OUTOFMEMORY
;
4117 for (i
= 0; i
< count
; ++i
)
4119 present_parameters_from_wined3d_swapchain_desc(¶meters
[i
], &swapchain_desc
[i
]);
4122 wined3d_mutex_unlock();
4124 HeapFree(GetProcessHeap(), 0, swapchain_desc
);
4126 /* Initialize the converted declaration array. This creates a valid pointer
4127 * and when adding decls HeapReAlloc() can be used without further checking. */
4128 device
->fvf_decls
= HeapAlloc(GetProcessHeap(), 0, 0);
4129 if (!device
->fvf_decls
)
4131 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4132 wined3d_mutex_lock();
4133 HeapFree(GetProcessHeap(), 0, device
->implicit_swapchains
);
4134 wined3d_device_uninit_3d(device
->wined3d_device
);
4135 wined3d_device_release_focus_window(device
->wined3d_device
);
4136 wined3d_device_decref(device
->wined3d_device
);
4137 wined3d_mutex_unlock();
4138 return E_OUTOFMEMORY
;
4141 IDirect3D9Ex_AddRef(&parent
->IDirect3D9Ex_iface
);
4142 device
->d3d_parent
= parent
;