win32u: Use NT interface for MsgWaitForMultipleObjectsEx user driver entry point.
[wine.git] / include / d2d1effectauthor.idl
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1 /*
2 * Copyright 2022 Ziqing Hui for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 import "d2d1_1.idl";
21 typedef enum D2D1_FILTER
23 D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00,
24 D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
25 D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
26 D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
27 D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
28 D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
29 D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
30 D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
31 D2D1_FILTER_ANISOTROPIC = 0x55,
32 D2D1_FILTER_FORCE_DWORD = 0xffffffff
33 } D2D1_FILTER;
35 typedef enum D2D1_FEATURE
37 D2D1_FEATURE_DOUBLES = 0x0,
38 D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 0x1,
39 D2D1_FEATURE_FORCE_DWORD = 0xffffffff
40 } D2D1_FEATURE;
42 typedef enum D2D1_CHANNEL_DEPTH
44 D2D1_CHANNEL_DEPTH_DEFAULT = 0x0,
45 D2D1_CHANNEL_DEPTH_1 = 0x1,
46 D2D1_CHANNEL_DEPTH_4 = 0x4,
47 D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
48 } D2D1_CHANNEL_DEPTH;
50 typedef enum D2D1_CHANGE_TYPE
52 D2D1_CHANGE_TYPE_NONE = 0x0,
53 D2D1_CHANGE_TYPE_PROPERTIES = 0x1,
54 D2D1_CHANGE_TYPE_CONTEXT = 0x2,
55 D2D1_CHANGE_TYPE_GRAPH = 0x3,
56 D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff
57 } D2D1_CHANGE_TYPE;
59 typedef enum D2D1_PIXEL_OPTIONS
61 D2D1_PIXEL_OPTIONS_NONE = 0x0,
62 D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 0x1,
63 D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
64 } D2D1_PIXEL_OPTIONS;
66 typedef enum D2D1_VERTEX_OPTIONS
68 D2D1_VERTEX_OPTIONS_NONE = 0x0,
69 D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 0x1,
70 D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 0x2,
71 D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 0x4,
72 D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
73 } D2D1_VERTEX_OPTIONS;
75 typedef enum D2D1_VERTEX_USAGE
77 D2D1_VERTEX_USAGE_STATIC = 0x0,
78 D2D1_VERTEX_USAGE_DYNAMIC = 0x1,
79 D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff
80 } D2D1_VERTEX_USAGE;
82 typedef enum D2D1_BLEND_OPERATION
84 D2D1_BLEND_OPERATION_ADD = 0x1,
85 D2D1_BLEND_OPERATION_SUBTRACT = 0x2,
86 D2D1_BLEND_OPERATION_REV_SUBTRACT = 0x3,
87 D2D1_BLEND_OPERATION_MIN = 0x4,
88 D2D1_BLEND_OPERATION_MAX = 0x5,
89 D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
90 } D2D1_BLEND_OPERATION;
92 typedef enum D2D1_BLEND
94 D2D1_BLEND_ZERO = 1,
95 D2D1_BLEND_ONE = 2,
96 D2D1_BLEND_SRC_COLOR = 3,
97 D2D1_BLEND_INV_SRC_COLOR = 4,
98 D2D1_BLEND_SRC_ALPHA = 5,
99 D2D1_BLEND_INV_SRC_ALPHA = 6,
100 D2D1_BLEND_DEST_ALPHA = 7,
101 D2D1_BLEND_INV_DEST_ALPHA = 8,
102 D2D1_BLEND_DEST_COLOR = 9,
103 D2D1_BLEND_INV_DEST_COLOR = 10,
104 D2D1_BLEND_SRC_ALPHA_SAT = 11,
105 D2D1_BLEND_BLEND_FACTOR = 14,
106 D2D1_BLEND_INV_BLEND_FACTOR = 15,
107 D2D1_BLEND_FORCE_DWORD = 0xffffffff
108 } D2D1_BLEND;
110 typedef struct D2D1_INPUT_DESCRIPTION
112 D2D1_FILTER filter;
113 UINT32 levelOfDetailCount;
114 } D2D1_INPUT_DESCRIPTION;
116 typedef struct D2D1_VERTEX_RANGE
118 UINT32 startVertex;
119 UINT32 vertexCount;
120 } D2D1_VERTEX_RANGE;
122 typedef struct D2D1_BLEND_DESCRIPTION
124 D2D1_BLEND sourceBlend;
125 D2D1_BLEND destinationBlend;
126 D2D1_BLEND_OPERATION blendOperation;
127 D2D1_BLEND sourceBlendAlpha;
128 D2D1_BLEND destinationBlendAlpha;
129 D2D1_BLEND_OPERATION blendOperationAlpha;
130 float blendFactor[4];
131 } D2D1_BLEND_DESCRIPTION;
133 typedef struct D2D1_RESOURCE_TEXTURE_PROPERTIES
135 const UINT32 *extents;
136 UINT32 dimensions;
137 D2D1_BUFFER_PRECISION bufferPrecision;
138 D2D1_CHANNEL_DEPTH channelDepth;
139 D2D1_FILTER filter;
140 const D2D1_EXTEND_MODE *extendModes;
141 } D2D1_RESOURCE_TEXTURE_PROPERTIES;
143 typedef struct D2D1_INPUT_ELEMENT_DESC
145 const char *semanticName;
146 UINT32 semanticIndex;
147 DXGI_FORMAT format;
148 UINT32 inputSlot;
149 UINT32 alignedByteOffset;
150 } D2D1_INPUT_ELEMENT_DESC;
152 typedef struct D2D1_VERTEX_BUFFER_PROPERTIES
154 UINT32 inputCount;
155 D2D1_VERTEX_USAGE usage;
156 const BYTE *data;
157 UINT32 byteWidth;
158 } D2D1_VERTEX_BUFFER_PROPERTIES;
160 typedef struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
162 const BYTE *shaderBufferWithInputSignature;
163 UINT32 shaderBufferSize;
164 const D2D1_INPUT_ELEMENT_DESC *inputElements;
165 UINT32 elementCount;
166 UINT32 stride;
167 } D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES;
170 object,
171 uuid(9b8b1336-00a5-4668-92b7-ced5d8bf9b7b),
172 local,
174 interface ID2D1VertexBuffer : IUnknown
176 HRESULT Map(
177 [out] BYTE **data,
178 [in] UINT32 size
180 HRESULT Unmap();
184 object,
185 uuid(688d15c3-02b0-438d-b13a-d1b44c32c39a),
186 local,
188 interface ID2D1ResourceTexture : IUnknown
190 HRESULT Update(
191 [in] const UINT32 *min_extents,
192 [in] const UINT32 *max_extents,
193 [in] const UINT32 *strides,
194 [in] UINT32 dimensions,
195 [in] const BYTE *data,
196 [in] UINT32 data_size
201 object,
202 uuid(519ae1bd-d19a-420d-b849-364f594776b7),
203 local,
205 interface ID2D1RenderInfo : IUnknown
207 HRESULT SetInputDescription(
208 [in] UINT32 index,
209 [in] D2D1_INPUT_DESCRIPTION description
211 HRESULT SetOutputBuffer(
212 [in] D2D1_BUFFER_PRECISION precision,
213 [in] D2D1_CHANNEL_DEPTH depth
215 void SetCached(
216 [in] BOOL is_cached
218 void SetInstructionCountHint(
219 [in] UINT32 count
224 object,
225 uuid(693ce632-7f2f-45de-93fe-18d88b37aa21),
226 local,
228 interface ID2D1DrawInfo : ID2D1RenderInfo
230 HRESULT SetPixelShaderConstantBuffer(
231 [in] const BYTE *buffer,
232 [in] UINT32 size
234 HRESULT SetResourceTexture(
235 [in] UINT32 index,
236 [in] ID2D1ResourceTexture *texture
238 HRESULT SetVertexShaderConstantBuffer(
239 [in] const BYTE *buffer,
240 [in] UINT32 size
242 HRESULT SetPixelShader(
243 [in] REFGUID id,
244 [in] D2D1_PIXEL_OPTIONS options
246 HRESULT SetVertexProcessing(
247 [in, optional] ID2D1VertexBuffer *buffer,
248 [in] D2D1_VERTEX_OPTIONS options,
249 [in, optional] const D2D1_BLEND_DESCRIPTION *description,
250 [in, optional] const D2D1_VERTEX_RANGE *range,
251 [in, optional] const GUID *shader
256 object,
257 uuid(5598b14b-9fd7-48b7-9bdb-8f0964eb38bc),
258 local,
260 interface ID2D1ComputeInfo : ID2D1RenderInfo
262 HRESULT SetComputeShaderconstantBuffer(
263 [in] const BYTE *buffer,
264 [in] UINT32 size
266 HRESULT SetComputeShader(
267 [in] REFGUID id
269 HRESULT SetResourceTexture(
270 [in] UINT32 index,
271 [in] ID2D1ResourceTexture *texture
276 object,
277 uuid(b2efe1e7-729f-4102-949f-505fa21bf666),
278 local,
280 interface ID2D1TransformNode : IUnknown
282 UINT32 GetInputCount();
286 object,
287 uuid(13d29038-c3e6-4034-9081-13b53a417992),
288 local,
290 interface ID2D1TransformGraph : IUnknown
292 UINT32 GetInputCount();
293 HRESULT SetSingleTransformNode(
294 [in] ID2D1TransformNode *node
296 HRESULT AddNode(
297 [in] ID2D1TransformNode *node
299 HRESULT RemoveNode(
300 [in] ID2D1TransformNode *node
302 HRESULT SetOutputNode(
303 [in] ID2D1TransformNode *node
305 HRESULT ConnectNode(
306 [in] ID2D1TransformNode *from_node,
307 [in] ID2D1TransformNode *to_node,
308 [in] UINT32 index
310 HRESULT ConnectToEffectInput(
311 [in] UINT32 input_index,
312 [in] ID2D1TransformNode *node,
313 [in] UINT32 node_index
315 void Clear();
316 HRESULT SetPassthroughGraph(
317 [in] UINT32 index
322 object,
323 uuid(ef1a287d-342a-4f76-8fdb-da0d6ea9f92b),
324 local,
326 interface ID2D1Transform : ID2D1TransformNode
328 HRESULT MapOutputRectToInputRects(
329 [in] const D2D1_RECT_L *output_rect,
330 [out] D2D1_RECT_L *input_rects,
331 [in] UINT32 input_rects_count
333 HRESULT MapInputRectsToOutputRect(
334 [in] const D2D1_RECT_L *input_rects,
335 [in] const D2D1_RECT_L *input_opaque_rects,
336 [in] UINT32 input_rect_count,
337 [out] D2D1_RECT_L *output_rect,
338 [out] D2D1_RECT_L *output_opaque_rect
340 HRESULT MapInvalidRect(
341 [in] UINT32 index,
342 [in] D2D1_RECT_L input_rect,
343 [out] D2D1_RECT_L *output_rect
348 object,
349 uuid(36bfdcb6-9739-435d-a30d-a653beff6a6f),
350 local,
352 interface ID2D1DrawTransform : ID2D1Transform
354 HRESULT SetDrawInfo(
355 [in] ID2D1DrawInfo *info
360 object,
361 uuid(0d85573c-01e3-4f7d-bfd9-0d60608bf3c3),
362 local,
364 interface ID2D1ComputeTransform : ID2D1Transform
366 HRESULT SetComputeInfo(
367 [in] ID2D1ComputeInfo *info
369 HRESULT CalculateThreadgroups(
370 [in] const D2D1_RECT_L *output_rect,
371 [out] UINT32 *dimension_x,
372 [out] UINT32 *dimension_y,
373 [out] UINT32 *dimension_z
378 object,
379 uuid(0359dc30-95e6-4568-9055-27720d130e93),
380 local,
382 interface ID2D1AnalysisTransform : IUnknown
384 HRESULT ProcessAnalysisResults(
385 [in] const BYTE *data,
386 [in] UINT32 size
391 object,
392 uuid(db1800dd-0c34-4cf9-be90-31cc0a5653e1),
393 local,
395 interface ID2D1SourceTransform : ID2D1Transform
397 HRESULT SetRenderInfo(
398 [in] ID2D1RenderInfo *info
400 HRESULT Draw(
401 [in] ID2D1Bitmap1 *target,
402 [in] const D2D1_RECT_L *draw_rect,
403 [in] D2D1_POINT_2U target_origin
408 object,
409 uuid(1a799d8a-69f7-4e4c-9fed-437ccc6684cc),
410 local,
412 interface ID2D1ConcreteTransform : ID2D1TransformNode
414 HRESULT SetOutputBuffer(
415 [in] D2D1_BUFFER_PRECISION precision,
416 [in] D2D1_CHANNEL_DEPTH depth
418 void SetCached(
419 [in] BOOL is_cached
424 object,
425 uuid(63ac0b32-ba44-450f-8806-7f4ca1ff2f1b),
426 local,
428 interface ID2D1BlendTransform : ID2D1ConcreteTransform
430 void SetDescription(
431 [in] const D2D1_BLEND_DESCRIPTION *description
433 void GetDescription(
434 [out] D2D1_BLEND_DESCRIPTION *description
439 object,
440 uuid(4998735c-3a19-473c-9781-656847e3a347),
441 local,
443 interface ID2D1BorderTransform : ID2D1ConcreteTransform
445 void SetExtendModeX(
446 [in] D2D1_EXTEND_MODE mode
448 void SetExtendModeY(
449 [in] D2D1_EXTEND_MODE mode
451 D2D1_EXTEND_MODE GetExtendModeX();
452 D2D1_EXTEND_MODE GetExtendModeY();
456 object,
457 uuid(3fe6adea-7643-4f53-bd14-a0ce63f24042),
458 local,
460 interface ID2D1OffsetTransform : ID2D1TransformNode
462 void SetOffset(
463 [in] D2D1_POINT_2L offset
465 D2D1_POINT_2L GetOffset();
469 object,
470 uuid(90f732e2-5092-4606-a819-8651970baccd),
471 local,
473 interface ID2D1BoundsAdjustmentTransform : ID2D1TransformNode
475 void SetOutputBounds(
476 [in] const D2D1_RECT_L *bounds
478 void GetOutputBounds(
479 [out] D2D1_RECT_L *bounds
484 object,
485 uuid(3d9f916b-27dc-4ad7-b4f1-64945340f563),
486 local,
488 interface ID2D1EffectContext : IUnknown
490 void GetDpi(
491 [out] float *dpi_x,
492 [out] float *dpi_y
494 HRESULT CreateEffect(
495 [in] REFCLSID clsid,
496 [out] ID2D1Effect **effect
498 HRESULT GetMaximumSupportedFeatureLevel(
499 [in] const D3D_FEATURE_LEVEL *levels,
500 [in] UINT32 level_count,
501 [out] D3D_FEATURE_LEVEL *max_level
503 HRESULT CreateTransformNodeFromEffect(
504 [in] ID2D1Effect *effect,
505 [out] ID2D1TransformNode **node
507 HRESULT CreateBlendTransform(
508 [in] UINT32 num_inputs,
509 [in] const D2D1_BLEND_DESCRIPTION *description,
510 [out] ID2D1BlendTransform **transform
512 HRESULT CreateBorderTransform(
513 [in] D2D1_EXTEND_MODE mode_x,
514 [in] D2D1_EXTEND_MODE mode_y,
515 [out] ID2D1BorderTransform **transform
517 HRESULT CreateOffsetTransform(
518 [in] D2D1_POINT_2L offset,
519 [out] ID2D1OffsetTransform **transform
521 HRESULT CreateBoundsAdjustmentTransform(
522 [in] const D2D1_RECT_L *output_rect,
523 [out] ID2D1BoundsAdjustmentTransform **transform
525 HRESULT LoadPixelShader(
526 [in] REFGUID shader_id,
527 [in] const BYTE *buffer,
528 [in] UINT32 buffer_size
530 HRESULT LoadVertexShader(
531 [in] REFGUID shader_id,
532 [in] const BYTE *buffer,
533 [in] UINT32 buffer_size
535 HRESULT LoadComputeShader(
536 [in] REFGUID shader_id,
537 [in] const BYTE *buffer,
538 [in] UINT32 buffer_size
540 BOOL IsShaderLoaded(
541 [in] REFGUID shader_id
543 HRESULT CreateResourceTexture(
544 [in, optional] const GUID *id,
545 [in] const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties,
546 [in] const BYTE *data,
547 [in] const UINT32 *strides,
548 [in] UINT32 data_size,
549 [out] ID2D1ResourceTexture **texture
551 HRESULT FindResourceTexture(
552 [in] const GUID *id,
553 [out] ID2D1ResourceTexture **texture
555 HRESULT CreateVertexBuffer(
556 [in] const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties,
557 [in, optional] const GUID *id,
558 [in, optional] const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties,
559 [out] ID2D1VertexBuffer **buffer
561 HRESULT FindVertexBuffer(
562 [in] const GUID *id,
563 [out] ID2D1VertexBuffer **buffer
565 HRESULT CreateColorContext(
566 [in] D2D1_COLOR_SPACE space,
567 [in] const BYTE *profile,
568 [in] UINT32 profile_size,
569 [out] ID2D1ColorContext **color_context
571 HRESULT CreateColorContextFromFilename(
572 [in] const WCHAR *filename,
573 [out] ID2D1ColorContext **color_context
575 HRESULT CreateColorContextFromWicColorContext(
576 [in] IWICColorContext *wic_color_context,
577 [out] ID2D1ColorContext **color_context
579 HRESULT CheckFeatureSupport(
580 [in] D2D1_FEATURE feature,
581 [out] void *data,
582 [in] UINT32 data_size
584 BOOL IsBufferPrecisionSupported(
585 [in] D2D1_BUFFER_PRECISION precision
590 object,
591 uuid(a248fd3f-3e6c-4e63-9f03-7f68ecc91db9),
592 local,
594 interface ID2D1EffectImpl : IUnknown
596 HRESULT Initialize(
597 [in] ID2D1EffectContext *context,
598 [in] ID2D1TransformGraph *graph
600 HRESULT PrepareForRender(
601 [in] D2D1_CHANGE_TYPE type
603 HRESULT SetGraph(
604 [in] ID2D1TransformGraph *graph