2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static void STDMETHODCALLTYPE
d3d10_null_wined3d_object_destroyed(void *parent
) {}
29 const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops
=
31 d3d10_null_wined3d_object_destroyed
,
34 /* Inner IUnknown methods */
36 static inline struct d3d10_device
*impl_from_IUnknown(IUnknown
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d10_device
, IUnknown_inner
);
41 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
43 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
45 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
47 if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
48 || IsEqualGUID(riid
, &IID_ID3D10Device
)
49 || IsEqualGUID(riid
, &IID_IUnknown
))
51 *out
= &device
->ID3D10Device1_iface
;
53 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
55 *out
= &device
->ID3D10Multithread_iface
;
57 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
59 *out
= &device
->IWineDXGIDeviceParent_iface
;
63 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
68 IUnknown_AddRef((IUnknown
*)*out
);
72 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
74 struct d3d10_device
*This
= impl_from_IUnknown(iface
);
75 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
77 TRACE("%p increasing refcount to %u\n", This
, refcount
);
82 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
84 struct d3d10_device
*device
= impl_from_IUnknown(iface
);
85 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
87 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
91 if (device
->wined3d_device
)
92 wined3d_device_decref(device
->wined3d_device
);
93 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
94 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
95 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
96 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
107 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
108 return IUnknown_QueryInterface(This
->outer_unk
, riid
, ppv
);
111 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
113 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
114 return IUnknown_AddRef(This
->outer_unk
);
117 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
119 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
120 return IUnknown_Release(This
->outer_unk
);
123 /* ID3D10Device methods */
125 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
126 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
128 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
131 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
132 iface
, start_slot
, buffer_count
, buffers
);
134 for (i
= 0; i
< buffer_count
; ++i
)
136 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
138 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
139 buffer
? buffer
->wined3d_buffer
: NULL
);
143 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
144 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
146 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
147 iface
, start_slot
, view_count
, views
);
150 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
151 ID3D10PixelShader
*shader
)
153 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
154 struct d3d10_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
156 TRACE("iface %p, shader %p\n", iface
, shader
);
158 wined3d_device_set_pixel_shader(This
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
161 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
162 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
164 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
167 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
168 iface
, start_slot
, sampler_count
, samplers
);
170 for (i
= 0; i
< sampler_count
; ++i
)
172 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
174 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
175 sampler
? sampler
->wined3d_sampler
: NULL
);
179 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
180 ID3D10VertexShader
*shader
)
182 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
183 struct d3d10_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
185 TRACE("iface %p, shader %p\n", iface
, shader
);
187 wined3d_device_set_vertex_shader(This
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
190 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
191 UINT start_index_location
, INT base_vertex_location
)
193 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
195 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
196 iface
, index_count
, start_index_location
, base_vertex_location
);
198 wined3d_device_set_base_vertex_index(This
->wined3d_device
, base_vertex_location
);
199 wined3d_device_draw_indexed_primitive(This
->wined3d_device
, start_index_location
, index_count
);
202 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
203 UINT start_vertex_location
)
205 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
207 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
208 iface
, vertex_count
, start_vertex_location
);
210 wined3d_device_draw_primitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
213 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
214 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
216 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
219 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
220 iface
, start_slot
, buffer_count
, buffers
);
222 for (i
= 0; i
< buffer_count
; ++i
)
224 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
226 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
227 buffer
? buffer
->wined3d_buffer
: NULL
);
231 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
232 ID3D10InputLayout
*input_layout
)
234 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
235 struct d3d10_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
237 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
239 wined3d_device_set_vertex_declaration(This
->wined3d_device
,
240 layout
? layout
->wined3d_decl
: NULL
);
243 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
244 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
246 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
249 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
250 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
252 for (i
= 0; i
< buffer_count
; ++i
)
254 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
256 wined3d_device_set_stream_source(This
->wined3d_device
, start_slot
+ i
,
257 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
261 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
262 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
264 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
265 struct d3d10_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
267 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
268 iface
, buffer
, debug_dxgi_format(format
), offset
);
270 wined3d_device_set_index_buffer(This
->wined3d_device
,
271 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
272 wined3dformat_from_dxgi_format(format
));
273 if (offset
) FIXME("offset %u not supported.\n", offset
);
276 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
277 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
278 INT base_vertex_location
, UINT start_instance_location
)
280 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
282 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
283 "\tbase_vertex_location %d, start_instance_location %u.\n",
284 iface
, instance_index_count
, instance_count
, start_index_location
,
285 base_vertex_location
, start_instance_location
);
287 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
288 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
289 instance_index_count
, start_instance_location
, instance_count
);
292 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
293 UINT instance_vertex_count
, UINT instance_count
,
294 UINT start_vertex_location
, UINT start_instance_location
)
296 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
297 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
298 start_vertex_location
, start_instance_location
);
301 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
304 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 for (i
= 0; i
< buffer_count
; ++i
)
312 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
314 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
315 buffer
? buffer
->wined3d_buffer
: NULL
);
319 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
321 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
322 struct d3d10_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
324 TRACE("iface %p, shader %p.\n", iface
, shader
);
326 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
329 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
330 D3D10_PRIMITIVE_TOPOLOGY topology
)
332 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
334 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
336 wined3d_device_set_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
339 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
340 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
342 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
343 iface
, start_slot
, view_count
, views
);
346 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
347 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
349 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
352 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
353 iface
, start_slot
, sampler_count
, samplers
);
355 for (i
= 0; i
< sampler_count
; ++i
)
357 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
359 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
360 sampler
? sampler
->wined3d_sampler
: NULL
);
364 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
366 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
369 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
370 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
372 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
373 iface
, start_slot
, view_count
, views
);
376 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
377 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
379 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
382 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
383 iface
, start_slot
, sampler_count
, samplers
);
385 for (i
= 0; i
< sampler_count
; ++i
)
387 struct d3d10_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
389 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
390 sampler
? sampler
->wined3d_sampler
: NULL
);
394 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
395 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
396 ID3D10DepthStencilView
*depth_stencil_view
)
398 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
399 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
402 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
403 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
405 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
407 TRACE("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x.\n",
408 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
410 device
->blend_state
= unsafe_impl_from_ID3D10BlendState(blend_state
);
411 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
412 device
->sample_mask
= sample_mask
;
415 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
416 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
418 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
420 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
421 iface
, depth_stencil_state
, stencil_ref
);
423 device
->depth_stencil_state
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
424 device
->stencil_ref
= stencil_ref
;
427 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
428 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
430 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
431 unsigned int count
, i
;
433 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
435 count
= min(target_count
, 4);
436 for (i
= 0; i
< count
; ++i
)
438 struct d3d10_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
440 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
441 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
444 for (i
= count
; i
< 4; ++i
)
446 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
450 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
452 FIXME("iface %p stub!\n", iface
);
455 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
457 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
459 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
461 device
->rasterizer_state
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
464 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
465 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
467 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
468 struct wined3d_viewport wined3d_vp
;
470 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
472 if (viewport_count
> 1)
473 FIXME("Multiple viewports not implemented.\n");
478 wined3d_vp
.x
= viewports
[0].TopLeftX
;
479 wined3d_vp
.y
= viewports
[0].TopLeftY
;
480 wined3d_vp
.width
= viewports
[0].Width
;
481 wined3d_vp
.height
= viewports
[0].Height
;
482 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
483 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
485 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
488 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
489 UINT rect_count
, const D3D10_RECT
*rects
)
491 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
493 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
496 FIXME("Multiple scissor rects not implemented.\n");
501 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
504 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
505 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
506 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
508 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
509 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
510 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
511 src_resource
, src_subresource_idx
, src_box
);
514 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
515 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
517 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
520 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
521 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
522 const void *data
, UINT row_pitch
, UINT depth_pitch
)
524 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
525 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
528 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
529 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
531 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
532 struct d3d10_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
533 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
535 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
536 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
538 wined3d_device_clear_rendertarget_view(This
->wined3d_device
, view
->wined3d_view
, &color
);
541 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
542 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
544 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
545 iface
, depth_stencil_view
, flags
, depth
, stencil
);
548 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
549 ID3D10ShaderResourceView
*shader_resource_view
)
551 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
554 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
555 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
556 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
558 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
559 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
560 iface
, dst_resource
, dst_subresource_idx
,
561 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
564 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
565 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
567 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
570 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
571 iface
, start_slot
, buffer_count
, buffers
);
573 for (i
= 0; i
< buffer_count
; ++i
)
575 struct wined3d_buffer
*wined3d_buffer
;
576 struct d3d10_buffer
*buffer_impl
;
578 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
584 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
585 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
586 ID3D10Buffer_AddRef(buffers
[i
]);
590 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
591 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
593 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
594 iface
, start_slot
, view_count
, views
);
597 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
599 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
600 struct d3d10_pixel_shader
*shader_impl
;
601 struct wined3d_shader
*wined3d_shader
;
603 TRACE("iface %p, shader %p.\n", iface
, shader
);
605 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
611 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
612 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
613 ID3D10PixelShader_AddRef(*shader
);
616 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
617 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
619 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
622 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
623 iface
, start_slot
, sampler_count
, samplers
);
625 for (i
= 0; i
< sampler_count
; ++i
)
627 struct d3d10_sampler_state
*sampler_impl
;
628 struct wined3d_sampler
*wined3d_sampler
;
630 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
636 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
637 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
638 ID3D10SamplerState_AddRef(samplers
[i
]);
642 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
644 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
645 struct d3d10_vertex_shader
*shader_impl
;
646 struct wined3d_shader
*wined3d_shader
;
648 TRACE("iface %p, shader %p.\n", iface
, shader
);
650 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
656 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
657 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
658 ID3D10VertexShader_AddRef(*shader
);
661 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
662 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
664 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
667 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
668 iface
, start_slot
, buffer_count
, buffers
);
670 for (i
= 0; i
< buffer_count
; ++i
)
672 struct wined3d_buffer
*wined3d_buffer
;
673 struct d3d10_buffer
*buffer_impl
;
675 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
681 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
682 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
683 ID3D10Buffer_AddRef(buffers
[i
]);
687 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
689 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
690 struct wined3d_vertex_declaration
*wined3d_declaration
;
691 struct d3d10_input_layout
*input_layout_impl
;
693 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
695 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
697 *input_layout
= NULL
;
701 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
702 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
703 ID3D10InputLayout_AddRef(*input_layout
);
706 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
707 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
709 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
712 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
713 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
715 for (i
= 0; i
< buffer_count
; ++i
)
717 struct wined3d_buffer
*wined3d_buffer
;
718 struct d3d10_buffer
*buffer_impl
;
720 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
721 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
722 ERR("Failed to get vertex buffer.\n");
730 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
731 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
732 ID3D10Buffer_AddRef(buffers
[i
]);
736 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
737 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
739 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
740 enum wined3d_format_id wined3d_format
;
741 struct wined3d_buffer
*wined3d_buffer
;
742 struct d3d10_buffer
*buffer_impl
;
744 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
746 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
);
747 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
748 *offset
= 0; /* FIXME */
755 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
756 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
757 ID3D10Buffer_AddRef(*buffer
);
760 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
761 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
763 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
766 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
767 iface
, start_slot
, buffer_count
, buffers
);
769 for (i
= 0; i
< buffer_count
; ++i
)
771 struct wined3d_buffer
*wined3d_buffer
;
772 struct d3d10_buffer
*buffer_impl
;
774 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
780 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
781 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
782 ID3D10Buffer_AddRef(buffers
[i
]);
786 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
788 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
789 struct d3d10_geometry_shader
*shader_impl
;
790 struct wined3d_shader
*wined3d_shader
;
792 TRACE("iface %p, shader %p.\n", iface
, shader
);
794 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
800 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
801 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
802 ID3D10GeometryShader_AddRef(*shader
);
805 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
806 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
808 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
810 TRACE("iface %p, topology %p\n", iface
, topology
);
812 wined3d_device_get_primitive_type(This
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
815 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
816 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
818 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
819 iface
, start_slot
, view_count
, views
);
822 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
823 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
825 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
828 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
829 iface
, start_slot
, sampler_count
, samplers
);
831 for (i
= 0; i
< sampler_count
; ++i
)
833 struct d3d10_sampler_state
*sampler_impl
;
834 struct wined3d_sampler
*wined3d_sampler
;
836 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
842 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
843 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
844 ID3D10SamplerState_AddRef(samplers
[i
]);
848 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
849 ID3D10Predicate
**predicate
, BOOL
*value
)
851 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
854 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
855 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
857 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
858 iface
, start_slot
, view_count
, views
);
861 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
862 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
864 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
867 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
868 iface
, start_slot
, sampler_count
, samplers
);
870 for (i
= 0; i
< sampler_count
; ++i
)
872 struct d3d10_sampler_state
*sampler_impl
;
873 struct wined3d_sampler
*wined3d_sampler
;
875 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
881 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
882 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
883 ID3D10SamplerState_AddRef(samplers
[i
]);
887 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
888 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
890 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
891 iface
, view_count
, render_target_views
, depth_stencil_view
);
894 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
895 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
897 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
899 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
900 iface
, blend_state
, blend_factor
, sample_mask
);
902 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D10BlendState_iface
: NULL
))
903 ID3D10BlendState_AddRef(*blend_state
);
904 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
905 *sample_mask
= device
->sample_mask
;
908 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
909 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
911 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
913 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
914 iface
, depth_stencil_state
, stencil_ref
);
916 if ((*depth_stencil_state
= device
->depth_stencil_state
917 ? &device
->depth_stencil_state
->ID3D10DepthStencilState_iface
: NULL
))
918 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
919 *stencil_ref
= device
->stencil_ref
;
922 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
923 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
925 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
928 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
929 iface
, buffer_count
, buffers
, offsets
);
931 for (i
= 0; i
< buffer_count
; ++i
)
933 struct wined3d_buffer
*wined3d_buffer
;
934 struct d3d10_buffer
*buffer_impl
;
936 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
942 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
943 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
944 ID3D10Buffer_AddRef(buffers
[i
]);
948 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
950 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
952 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
954 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
955 ID3D10RasterizerState_AddRef(*rasterizer_state
);
958 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
959 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
961 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
962 struct wined3d_viewport wined3d_vp
;
964 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
972 if (!*viewport_count
)
975 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
977 viewports
[0].TopLeftX
= wined3d_vp
.x
;
978 viewports
[0].TopLeftY
= wined3d_vp
.y
;
979 viewports
[0].Width
= wined3d_vp
.width
;
980 viewports
[0].Height
= wined3d_vp
.height
;
981 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
982 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
984 if (*viewport_count
> 1)
985 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
988 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
990 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
992 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1003 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1004 if (*rect_count
> 1)
1005 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1008 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
1010 TRACE("iface %p.\n", iface
);
1012 /* In the current implementation the device is never removed, so we can
1013 * just return S_OK here. */
1018 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
1020 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
1025 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
1027 FIXME("iface %p stub!\n", iface
);
1032 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
1033 REFGUID guid
, UINT
*data_size
, void *data
)
1035 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
1036 iface
, debugstr_guid(guid
), data_size
, data
);
1041 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
1042 REFGUID guid
, UINT data_size
, const void *data
)
1044 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
1045 iface
, debugstr_guid(guid
), data_size
, data
);
1050 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
1051 REFGUID guid
, const IUnknown
*data
)
1053 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
1058 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
1060 FIXME("iface %p stub!\n", iface
);
1063 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
1065 FIXME("iface %p stub!\n", iface
);
1068 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
1069 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
1071 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1072 struct d3d10_buffer
*object
;
1075 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
1077 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1079 return E_OUTOFMEMORY
;
1081 hr
= d3d10_buffer_init(object
, This
, desc
, data
);
1084 WARN("Failed to initialize buffer, hr %#x.\n", hr
);
1085 HeapFree(GetProcessHeap(), 0, object
);
1089 *buffer
= &object
->ID3D10Buffer_iface
;
1091 TRACE("Created ID3D10Buffer %p\n", object
);
1096 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
1097 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
1099 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
1104 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
1105 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1106 ID3D10Texture2D
**texture
)
1108 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1109 struct d3d10_texture2d
*object
;
1112 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
1114 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1116 return E_OUTOFMEMORY
;
1118 hr
= d3d10_texture2d_init(object
, This
, desc
);
1121 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1122 HeapFree(GetProcessHeap(), 0, object
);
1126 *texture
= &object
->ID3D10Texture2D_iface
;
1128 TRACE("Created ID3D10Texture2D %p\n", object
);
1133 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
1134 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
1135 ID3D10Texture3D
**texture
)
1137 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1138 struct d3d10_texture3d
*object
;
1141 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
1143 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1145 return E_OUTOFMEMORY
;
1147 hr
= d3d10_texture3d_init(object
, device
, desc
);
1150 WARN("Failed to initialize texture, hr %#x.\n", hr
);
1151 HeapFree(GetProcessHeap(), 0, object
);
1155 TRACE("Created 3D texture %p.\n", object
);
1156 *texture
= &object
->ID3D10Texture3D_iface
;
1161 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
1162 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
1164 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1165 struct d3d10_shader_resource_view
*object
;
1168 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1170 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1171 return E_OUTOFMEMORY
;
1173 if (FAILED(hr
= d3d10_shader_resource_view_init(object
, device
, resource
, desc
)))
1175 WARN("Failed to initialize shader resource view, hr %#x.\n", hr
);
1176 HeapFree(GetProcessHeap(), 0, object
);
1180 TRACE("Created shader resource view %p.\n", object
);
1181 *view
= &object
->ID3D10ShaderResourceView_iface
;
1186 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
1187 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
1189 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1190 struct d3d10_rendertarget_view
*object
;
1193 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1195 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1196 return E_OUTOFMEMORY
;
1198 if (FAILED(hr
= d3d10_rendertarget_view_init(object
, device
, resource
, desc
)))
1200 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr
);
1201 HeapFree(GetProcessHeap(), 0, object
);
1205 TRACE("Created rendertarget view %p.\n", object
);
1206 *view
= &object
->ID3D10RenderTargetView_iface
;
1211 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
1212 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
1214 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1215 struct d3d10_depthstencil_view
*object
;
1218 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
1220 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1221 return E_OUTOFMEMORY
;
1223 if (FAILED(hr
= d3d10_depthstencil_view_init(object
, device
, resource
, desc
)))
1225 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr
);
1226 HeapFree(GetProcessHeap(), 0, object
);
1230 TRACE("Created depthstencil view %p.\n", object
);
1231 *view
= &object
->ID3D10DepthStencilView_iface
;
1236 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
1237 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
1238 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
1239 ID3D10InputLayout
**input_layout
)
1241 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1242 struct d3d10_input_layout
*object
;
1245 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
1246 "\tshader_byte_code_length %lu, input_layout %p\n",
1247 iface
, element_descs
, element_count
, shader_byte_code
,
1248 shader_byte_code_length
, input_layout
);
1250 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1252 return E_OUTOFMEMORY
;
1254 hr
= d3d10_input_layout_init(object
, This
, element_descs
, element_count
,
1255 shader_byte_code
, shader_byte_code_length
);
1258 WARN("Failed to initialize input layout, hr %#x.\n", hr
);
1259 HeapFree(GetProcessHeap(), 0, object
);
1263 TRACE("Created input layout %p.\n", object
);
1264 *input_layout
= &object
->ID3D10InputLayout_iface
;
1269 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
1270 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
1272 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1273 struct d3d10_vertex_shader
*object
;
1276 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1277 iface
, byte_code
, byte_code_length
, shader
);
1279 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1281 return E_OUTOFMEMORY
;
1283 hr
= d3d10_vertex_shader_init(object
, This
, byte_code
, byte_code_length
);
1286 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
1287 HeapFree(GetProcessHeap(), 0, object
);
1291 TRACE("Created vertex shader %p.\n", object
);
1292 *shader
= &object
->ID3D10VertexShader_iface
;
1297 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
1298 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
1300 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1301 struct d3d10_geometry_shader
*object
;
1304 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
1305 iface
, byte_code
, byte_code_length
, shader
);
1307 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1309 return E_OUTOFMEMORY
;
1311 hr
= d3d10_geometry_shader_init(object
, This
, byte_code
, byte_code_length
);
1314 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
1315 HeapFree(GetProcessHeap(), 0, object
);
1319 TRACE("Created geometry shader %p.\n", object
);
1320 *shader
= &object
->ID3D10GeometryShader_iface
;
1325 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
1326 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
1327 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
1329 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
1330 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
1331 iface
, byte_code
, byte_code_length
, output_stream_decls
,
1332 output_stream_decl_count
, output_stream_stride
, shader
);
1337 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
1338 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
1340 struct d3d10_device
*This
= impl_from_ID3D10Device(iface
);
1341 struct d3d10_pixel_shader
*object
;
1344 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
1345 iface
, byte_code
, byte_code_length
, shader
);
1347 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1349 return E_OUTOFMEMORY
;
1351 hr
= d3d10_pixel_shader_init(object
, This
, byte_code
, byte_code_length
);
1354 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1355 HeapFree(GetProcessHeap(), 0, object
);
1359 TRACE("Created pixel shader %p.\n", object
);
1360 *shader
= &object
->ID3D10PixelShader_iface
;
1365 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
1366 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1368 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1369 struct d3d10_blend_state
*object
;
1370 struct wine_rb_entry
*entry
;
1373 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
1376 return E_INVALIDARG
;
1378 if ((entry
= wine_rb_get(&device
->blend_states
, desc
)))
1380 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_blend_state
, entry
);
1382 TRACE("Returning existing blend state %p.\n", object
);
1383 *blend_state
= &object
->ID3D10BlendState_iface
;
1384 ID3D10BlendState_AddRef(*blend_state
);
1389 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1391 return E_OUTOFMEMORY
;
1393 if (FAILED(hr
= d3d10_blend_state_init(object
, device
, desc
)))
1395 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
1396 HeapFree(GetProcessHeap(), 0, object
);
1400 TRACE("Created blend state %p.\n", object
);
1401 *blend_state
= &object
->ID3D10BlendState_iface
;
1406 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
1407 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1409 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1410 struct d3d10_depthstencil_state
*object
;
1411 struct wine_rb_entry
*entry
;
1414 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
1417 return E_INVALIDARG
;
1419 if ((entry
= wine_rb_get(&device
->depthstencil_states
, desc
)))
1421 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_depthstencil_state
, entry
);
1423 TRACE("Returning existing depthstencil state %p.\n", object
);
1424 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1425 ID3D10DepthStencilState_AddRef(*depth_stencil_state
);
1430 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1432 return E_OUTOFMEMORY
;
1434 if (FAILED(hr
= d3d10_depthstencil_state_init(object
, device
, desc
)))
1436 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
1437 HeapFree(GetProcessHeap(), 0, object
);
1441 TRACE("Created depthstencil state %p.\n", object
);
1442 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
1447 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
1448 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1450 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1451 struct d3d10_rasterizer_state
*object
;
1452 struct wine_rb_entry
*entry
;
1455 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
1458 return E_INVALIDARG
;
1460 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
1462 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_rasterizer_state
, entry
);
1464 TRACE("Returning existing rasterizer state %p.\n", object
);
1465 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1466 ID3D10RasterizerState_AddRef(*rasterizer_state
);
1472 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1474 return E_OUTOFMEMORY
;
1476 if (FAILED(hr
= d3d10_rasterizer_state_init(object
, device
, desc
)))
1478 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
1479 HeapFree(GetProcessHeap(), 0, object
);
1483 TRACE("Created rasterizer state %p.\n", object
);
1484 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
1489 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
1490 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1492 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1493 struct d3d10_sampler_state
*object
;
1494 struct wine_rb_entry
*entry
;
1497 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
1500 return E_INVALIDARG
;
1502 if ((entry
= wine_rb_get(&device
->sampler_states
, desc
)))
1504 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_sampler_state
, entry
);
1506 TRACE("Returning existing sampler state %p.\n", object
);
1507 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1508 ID3D10SamplerState_AddRef(*sampler_state
);
1513 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1515 return E_OUTOFMEMORY
;
1517 if (FAILED(hr
= d3d10_sampler_state_init(object
, device
, desc
)))
1519 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
1520 HeapFree(GetProcessHeap(), 0, object
);
1524 TRACE("Created sampler state %p.\n", object
);
1525 *sampler_state
= &object
->ID3D10SamplerState_iface
;
1530 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
1531 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1533 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1534 struct d3d10_query
*object
;
1537 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
1539 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1540 return E_OUTOFMEMORY
;
1542 if (FAILED(hr
= d3d10_query_init(object
, device
, FALSE
)))
1544 WARN("Failed to initialize query, hr %#x.\n", hr
);
1545 HeapFree(GetProcessHeap(), 0, object
);
1549 TRACE("Created query %p.\n", object
);
1550 *query
= &object
->ID3D10Query_iface
;
1555 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
1556 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1558 struct d3d10_device
*device
= impl_from_ID3D10Device(iface
);
1559 struct d3d10_query
*object
;
1562 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
1565 return E_INVALIDARG
;
1567 if (desc
->Query
!= D3D10_QUERY_OCCLUSION_PREDICATE
&& desc
->Query
!= D3D10_QUERY_SO_OVERFLOW_PREDICATE
)
1569 WARN("Query type %#x is not a predicate.\n", desc
->Query
);
1570 return E_INVALIDARG
;
1573 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1574 return E_OUTOFMEMORY
;
1576 if (FAILED(hr
= d3d10_query_init(object
, device
, TRUE
)))
1578 WARN("Failed to initialize predicate, hr %#x.\n", hr
);
1579 HeapFree(GetProcessHeap(), 0, object
);
1583 TRACE("Created predicate %p.\n", object
);
1584 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
1589 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
1590 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1592 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1597 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
1598 DXGI_FORMAT format
, UINT
*format_support
)
1600 FIXME("iface %p, format %s, format_support %p stub!\n",
1601 iface
, debug_dxgi_format(format
), format_support
);
1606 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
1607 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1609 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1610 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1615 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1617 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1620 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
1621 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
1622 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
1624 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1625 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1626 iface
, desc
, type
, active_counters
, name
, name_length
,
1627 units
, units_length
, description
, description_length
);
1632 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
1634 FIXME("iface %p stub!\n", iface
);
1639 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
1640 HANDLE resource_handle
, REFIID guid
, void **resource
)
1642 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1643 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1648 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
1650 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1653 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
1655 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1658 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
1659 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
1661 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
1666 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
1667 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
1669 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1674 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
1676 FIXME("iface %p stub!\n", iface
);
1678 return D3D10_FEATURE_LEVEL_10_1
;
1681 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
1683 /* IUnknown methods */
1684 d3d10_device_QueryInterface
,
1685 d3d10_device_AddRef
,
1686 d3d10_device_Release
,
1687 /* ID3D10Device methods */
1688 d3d10_device_VSSetConstantBuffers
,
1689 d3d10_device_PSSetShaderResources
,
1690 d3d10_device_PSSetShader
,
1691 d3d10_device_PSSetSamplers
,
1692 d3d10_device_VSSetShader
,
1693 d3d10_device_DrawIndexed
,
1695 d3d10_device_PSSetConstantBuffers
,
1696 d3d10_device_IASetInputLayout
,
1697 d3d10_device_IASetVertexBuffers
,
1698 d3d10_device_IASetIndexBuffer
,
1699 d3d10_device_DrawIndexedInstanced
,
1700 d3d10_device_DrawInstanced
,
1701 d3d10_device_GSSetConstantBuffers
,
1702 d3d10_device_GSSetShader
,
1703 d3d10_device_IASetPrimitiveTopology
,
1704 d3d10_device_VSSetShaderResources
,
1705 d3d10_device_VSSetSamplers
,
1706 d3d10_device_SetPredication
,
1707 d3d10_device_GSSetShaderResources
,
1708 d3d10_device_GSSetSamplers
,
1709 d3d10_device_OMSetRenderTargets
,
1710 d3d10_device_OMSetBlendState
,
1711 d3d10_device_OMSetDepthStencilState
,
1712 d3d10_device_SOSetTargets
,
1713 d3d10_device_DrawAuto
,
1714 d3d10_device_RSSetState
,
1715 d3d10_device_RSSetViewports
,
1716 d3d10_device_RSSetScissorRects
,
1717 d3d10_device_CopySubresourceRegion
,
1718 d3d10_device_CopyResource
,
1719 d3d10_device_UpdateSubresource
,
1720 d3d10_device_ClearRenderTargetView
,
1721 d3d10_device_ClearDepthStencilView
,
1722 d3d10_device_GenerateMips
,
1723 d3d10_device_ResolveSubresource
,
1724 d3d10_device_VSGetConstantBuffers
,
1725 d3d10_device_PSGetShaderResources
,
1726 d3d10_device_PSGetShader
,
1727 d3d10_device_PSGetSamplers
,
1728 d3d10_device_VSGetShader
,
1729 d3d10_device_PSGetConstantBuffers
,
1730 d3d10_device_IAGetInputLayout
,
1731 d3d10_device_IAGetVertexBuffers
,
1732 d3d10_device_IAGetIndexBuffer
,
1733 d3d10_device_GSGetConstantBuffers
,
1734 d3d10_device_GSGetShader
,
1735 d3d10_device_IAGetPrimitiveTopology
,
1736 d3d10_device_VSGetShaderResources
,
1737 d3d10_device_VSGetSamplers
,
1738 d3d10_device_GetPredication
,
1739 d3d10_device_GSGetShaderResources
,
1740 d3d10_device_GSGetSamplers
,
1741 d3d10_device_OMGetRenderTargets
,
1742 d3d10_device_OMGetBlendState
,
1743 d3d10_device_OMGetDepthStencilState
,
1744 d3d10_device_SOGetTargets
,
1745 d3d10_device_RSGetState
,
1746 d3d10_device_RSGetViewports
,
1747 d3d10_device_RSGetScissorRects
,
1748 d3d10_device_GetDeviceRemovedReason
,
1749 d3d10_device_SetExceptionMode
,
1750 d3d10_device_GetExceptionMode
,
1751 d3d10_device_GetPrivateData
,
1752 d3d10_device_SetPrivateData
,
1753 d3d10_device_SetPrivateDataInterface
,
1754 d3d10_device_ClearState
,
1756 d3d10_device_CreateBuffer
,
1757 d3d10_device_CreateTexture1D
,
1758 d3d10_device_CreateTexture2D
,
1759 d3d10_device_CreateTexture3D
,
1760 d3d10_device_CreateShaderResourceView
,
1761 d3d10_device_CreateRenderTargetView
,
1762 d3d10_device_CreateDepthStencilView
,
1763 d3d10_device_CreateInputLayout
,
1764 d3d10_device_CreateVertexShader
,
1765 d3d10_device_CreateGeometryShader
,
1766 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1767 d3d10_device_CreatePixelShader
,
1768 d3d10_device_CreateBlendState
,
1769 d3d10_device_CreateDepthStencilState
,
1770 d3d10_device_CreateRasterizerState
,
1771 d3d10_device_CreateSamplerState
,
1772 d3d10_device_CreateQuery
,
1773 d3d10_device_CreatePredicate
,
1774 d3d10_device_CreateCounter
,
1775 d3d10_device_CheckFormatSupport
,
1776 d3d10_device_CheckMultisampleQualityLevels
,
1777 d3d10_device_CheckCounterInfo
,
1778 d3d10_device_CheckCounter
,
1779 d3d10_device_GetCreationFlags
,
1780 d3d10_device_OpenSharedResource
,
1781 d3d10_device_SetTextFilterSize
,
1782 d3d10_device_GetTextFilterSize
,
1783 d3d10_device_CreateShaderResourceView1
,
1784 d3d10_device_CreateBlendState1
,
1785 d3d10_device_GetFeatureLevel
,
1788 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1790 /* IUnknown methods */
1791 d3d10_device_inner_QueryInterface
,
1792 d3d10_device_inner_AddRef
,
1793 d3d10_device_inner_Release
,
1796 static inline struct d3d10_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
1798 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Multithread_iface
);
1801 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
1803 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1805 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
1807 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
1810 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
1812 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1814 TRACE("iface %p.\n", iface
);
1816 return IUnknown_AddRef(device
->outer_unk
);
1819 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
1821 struct d3d10_device
*device
= impl_from_ID3D10Multithread(iface
);
1823 TRACE("iface %p.\n", iface
);
1825 return IUnknown_Release(device
->outer_unk
);
1828 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
1830 TRACE("iface %p.\n", iface
);
1832 wined3d_mutex_lock();
1835 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
1837 TRACE("iface %p.\n", iface
);
1839 wined3d_mutex_unlock();
1842 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
1844 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
1849 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
1851 FIXME("iface %p stub!\n", iface
);
1856 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
1858 d3d10_multithread_QueryInterface
,
1859 d3d10_multithread_AddRef
,
1860 d3d10_multithread_Release
,
1861 d3d10_multithread_Enter
,
1862 d3d10_multithread_Leave
,
1863 d3d10_multithread_SetMultithreadProtected
,
1864 d3d10_multithread_GetMultithreadProtected
,
1867 static void STDMETHODCALLTYPE
d3d10_subresource_destroyed(void *parent
) {}
1869 static const struct wined3d_parent_ops d3d10_subresource_parent_ops
=
1871 d3d10_subresource_destroyed
,
1874 /* IWineDXGIDeviceParent IUnknown methods */
1876 static inline struct d3d10_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
1878 return CONTAINING_RECORD(iface
, struct d3d10_device
, IWineDXGIDeviceParent_iface
);
1881 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
1882 REFIID riid
, void **ppv
)
1884 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1885 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
1888 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
1890 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1891 return IUnknown_AddRef(device
->outer_unk
);
1894 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
1896 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1897 return IUnknown_Release(device
->outer_unk
);
1900 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
1901 IWineDXGIDeviceParent
*iface
)
1903 struct d3d10_device
*device
= device_from_dxgi_device_parent(iface
);
1904 return &device
->device_parent
;
1907 static const struct IWineDXGIDeviceParentVtbl d3d10_dxgi_device_parent_vtbl
=
1909 /* IUnknown methods */
1910 dxgi_device_parent_QueryInterface
,
1911 dxgi_device_parent_AddRef
,
1912 dxgi_device_parent_Release
,
1913 /* IWineDXGIDeviceParent methods */
1914 dxgi_device_parent_get_wined3d_device_parent
,
1917 static inline struct d3d10_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
1919 return CONTAINING_RECORD(device_parent
, struct d3d10_device
, device_parent
);
1922 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
1923 struct wined3d_device
*wined3d_device
)
1925 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1927 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
1929 wined3d_device_incref(wined3d_device
);
1930 device
->wined3d_device
= wined3d_device
;
1933 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
1935 TRACE("device_parent %p.\n", device_parent
);
1938 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
1939 void *container_parent
, struct wined3d_surface
*surface
, void **parent
,
1940 const struct wined3d_parent_ops
**parent_ops
)
1942 TRACE("device_parent %p, container_parent %p, surface %p, parent %p, parent_ops %p.\n",
1943 device_parent
, container_parent
, surface
, parent
, parent_ops
);
1945 *parent
= container_parent
;
1946 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
1951 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
1952 void *container_parent
, struct wined3d_volume
*volume
, void **parent
,
1953 const struct wined3d_parent_ops
**parent_ops
)
1955 TRACE("device_parent %p, container_parent %p, volume %p, parent %p, parent_ops %p.\n",
1956 device_parent
, container_parent
, volume
, parent
, parent_ops
);
1958 *parent
= container_parent
;
1959 *parent_ops
= &d3d10_null_wined3d_parent_ops
;
1964 static HRESULT CDECL
device_parent_create_swapchain_surface(struct wined3d_device_parent
*device_parent
,
1965 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, struct wined3d_surface
**surface
)
1967 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
1968 struct wined3d_resource
*sub_resource
;
1969 struct d3d10_texture2d
*texture
;
1970 D3D10_TEXTURE2D_DESC desc
;
1973 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, surface %p partial stub!\n",
1974 device_parent
, container_parent
, wined3d_desc
, surface
);
1976 FIXME("Implement DXGI<->wined3d usage conversion\n");
1978 desc
.Width
= wined3d_desc
->width
;
1979 desc
.Height
= wined3d_desc
->height
;
1982 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
1983 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
1984 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
1985 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1986 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1987 desc
.CPUAccessFlags
= 0;
1990 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
1991 &desc
, NULL
, (ID3D10Texture2D
**)&texture
)))
1993 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1997 sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, 0);
1998 *surface
= wined3d_surface_from_resource(sub_resource
);
1999 wined3d_surface_incref(*surface
);
2000 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
2005 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
2006 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
2008 struct d3d10_device
*device
= device_from_wined3d_device_parent(device_parent
);
2009 IWineDXGIDevice
*wine_device
;
2012 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
2014 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
2015 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
2017 ERR("Device should implement IWineDXGIDevice.\n");
2021 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, swapchain
);
2022 IWineDXGIDevice_Release(wine_device
);
2025 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
2032 static const struct wined3d_device_parent_ops d3d10_wined3d_device_parent_ops
=
2034 device_parent_wined3d_device_created
,
2035 device_parent_mode_changed
,
2036 device_parent_surface_created
,
2037 device_parent_volume_created
,
2038 device_parent_create_swapchain_surface
,
2039 device_parent_create_swapchain
,
2042 static void *d3d10_rb_alloc(size_t size
)
2044 return HeapAlloc(GetProcessHeap(), 0, size
);
2047 static void *d3d10_rb_realloc(void *ptr
, size_t size
)
2049 return HeapReAlloc(GetProcessHeap(), 0, ptr
, size
);
2052 static void d3d10_rb_free(void *ptr
)
2054 HeapFree(GetProcessHeap(), 0, ptr
);
2057 static int d3d10_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2059 const D3D10_SAMPLER_DESC
*ka
= key
;
2060 const D3D10_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_sampler_state
, entry
)->desc
;
2062 return memcmp(ka
, kb
, sizeof(*ka
));
2065 static const struct wine_rb_functions d3d10_sampler_state_rb_ops
=
2070 d3d10_sampler_state_compare
,
2073 static int d3d10_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2075 const D3D10_BLEND_DESC
*ka
= key
;
2076 const D3D10_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_blend_state
, entry
)->desc
;
2078 return memcmp(ka
, kb
, sizeof(*ka
));
2081 static const struct wine_rb_functions d3d10_blend_state_rb_ops
=
2086 d3d10_blend_state_compare
,
2089 static int d3d10_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2091 const D3D10_DEPTH_STENCIL_DESC
*ka
= key
;
2092 const D3D10_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
2093 const struct d3d10_depthstencil_state
, entry
)->desc
;
2095 return memcmp(ka
, kb
, sizeof(*ka
));
2098 static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops
=
2103 d3d10_depthstencil_state_compare
,
2106 static int d3d10_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
2108 const D3D10_RASTERIZER_DESC
*ka
= key
;
2109 const D3D10_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_rasterizer_state
, entry
)->desc
;
2111 return memcmp(ka
, kb
, sizeof(*ka
));
2114 static const struct wine_rb_functions d3d10_rasterizer_state_rb_ops
=
2119 d3d10_rasterizer_state_compare
,
2122 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
)
2124 device
->IUnknown_inner
.lpVtbl
= &d3d10_device_inner_unknown_vtbl
;
2125 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
2126 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
2127 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d10_dxgi_device_parent_vtbl
;
2128 device
->device_parent
.ops
= &d3d10_wined3d_device_parent_ops
;
2129 device
->refcount
= 1;
2130 /* COM aggregation always takes place */
2131 device
->outer_unk
= outer_unknown
;
2133 if (wine_rb_init(&device
->blend_states
, &d3d10_blend_state_rb_ops
) == -1)
2135 WARN("Failed to initialize blend state rbtree.\n");
2139 if (wine_rb_init(&device
->depthstencil_states
, &d3d10_depthstencil_state_rb_ops
) == -1)
2141 WARN("Failed to initialize depthstencil state rbtree.\n");
2142 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2146 if (wine_rb_init(&device
->rasterizer_states
, &d3d10_rasterizer_state_rb_ops
) == -1)
2148 WARN("Failed to initialize rasterizer state rbtree.\n");
2149 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2150 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
2154 if (wine_rb_init(&device
->sampler_states
, &d3d10_sampler_state_rb_ops
) == -1)
2156 WARN("Failed to initialize sampler state rbtree.\n");
2157 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
2158 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
2159 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);