windowscodecs: Correctly set pixel format of uncompressed DDS images.
[wine.git] / dlls / d3dx9_36 / skin.c
blobffc89f0bad96669bdaf44b57a7025c710b6f52da
1 /*
2 * Skin Info operations specific to D3DX9.
4 * Copyright (C) 2011 Dylan Smith
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3dx9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
26 struct bone
28 char *name;
29 D3DXMATRIX transform;
30 DWORD num_influences;
31 DWORD *vertices;
32 FLOAT *weights;
35 struct d3dx9_skin_info
37 ID3DXSkinInfo ID3DXSkinInfo_iface;
38 LONG ref;
40 DWORD fvf;
41 D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
42 DWORD num_vertices;
43 DWORD num_bones;
44 struct bone *bones;
47 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
49 return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
52 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
54 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
56 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
58 IUnknown_AddRef(iface);
59 *out = iface;
60 return D3D_OK;
63 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
65 return E_NOINTERFACE;
68 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
70 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
71 ULONG refcount = InterlockedIncrement(&skin->ref);
73 TRACE("%p increasing refcount to %u.\n", skin, refcount);
75 return refcount;
78 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
80 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
81 ULONG refcount = InterlockedDecrement(&skin->ref);
83 TRACE("%p decreasing refcount to %u.\n", skin, refcount);
85 if (!refcount)
87 DWORD i;
89 for (i = 0; i < skin->num_bones; ++i)
91 HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
92 HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
93 HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
95 HeapFree(GetProcessHeap(), 0, skin->bones);
96 HeapFree(GetProcessHeap(), 0, skin);
99 return refcount;
102 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
103 DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
105 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
106 struct bone *bone;
107 DWORD *new_vertices = NULL;
108 FLOAT *new_weights = NULL;
110 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
111 iface, bone_num, num_influences, vertices, weights);
113 if (bone_num >= skin->num_bones || !vertices || !weights)
114 return D3DERR_INVALIDCALL;
116 if (num_influences) {
117 new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
118 if (!new_vertices)
119 return E_OUTOFMEMORY;
120 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
121 if (!new_weights) {
122 HeapFree(GetProcessHeap(), 0, new_vertices);
123 return E_OUTOFMEMORY;
125 memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
126 memcpy(new_weights, weights, num_influences * sizeof(*weights));
128 bone = &skin->bones[bone_num];
129 bone->num_influences = num_influences;
130 HeapFree(GetProcessHeap(), 0, bone->vertices);
131 HeapFree(GetProcessHeap(), 0, bone->weights);
132 bone->vertices = new_vertices;
133 bone->weights = new_weights;
135 return D3D_OK;
138 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
139 DWORD bone_num, DWORD influence_num, float weight)
141 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
142 iface, bone_num, influence_num, weight);
144 return E_NOTIMPL;
147 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
149 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
151 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
153 if (bone_num >= skin->num_bones)
154 return 0;
156 return skin->bones[bone_num].num_influences;
159 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
160 DWORD bone_num, DWORD *vertices, float *weights)
162 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
163 struct bone *bone;
165 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
166 iface, bone_num, vertices, weights);
168 if (bone_num >= skin->num_bones || !vertices)
169 return D3DERR_INVALIDCALL;
171 bone = &skin->bones[bone_num];
172 if (!bone->num_influences)
173 return D3D_OK;
175 memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
176 if (weights)
177 memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
179 return D3D_OK;
182 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
183 DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
185 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
186 iface, bone_num, influence_num, weight, vertex_num);
188 return E_NOTIMPL;
191 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
193 FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
195 return E_NOTIMPL;
198 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
200 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
202 TRACE("iface %p.\n", iface);
204 return skin->num_bones;
207 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
208 DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
210 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
211 iface, bone_num, vertex_num, influence_index);
213 return E_NOTIMPL;
216 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
217 struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
219 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
220 iface, index_buffer, num_faces, max_face_influences);
222 return E_NOTIMPL;
225 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
227 FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
229 return E_NOTIMPL;
232 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
234 FIXME("iface %p stub!\n", iface);
236 return 0.0f;
239 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
241 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
242 char *new_name;
243 size_t size;
245 TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
247 if (bone_idx >= skin->num_bones || !name)
248 return D3DERR_INVALIDCALL;
250 size = strlen(name) + 1;
251 new_name = HeapAlloc(GetProcessHeap(), 0, size);
252 if (!new_name)
253 return E_OUTOFMEMORY;
254 memcpy(new_name, name, size);
255 HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
256 skin->bones[bone_idx].name = new_name;
258 return D3D_OK;
261 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
263 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
265 TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
267 if (bone_idx >= skin->num_bones)
268 return NULL;
270 return skin->bones[bone_idx].name;
273 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
274 DWORD bone_num, const D3DXMATRIX *bone_transform)
276 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
278 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
280 if (bone_num >= skin->num_bones || !bone_transform)
281 return D3DERR_INVALIDCALL;
283 skin->bones[bone_num].transform = *bone_transform;
284 return D3D_OK;
287 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
289 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
291 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
293 if (bone_num >= skin->num_bones)
294 return NULL;
296 return &skin->bones[bone_num].transform;
299 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
301 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
302 unsigned int i;
303 HRESULT hr;
305 TRACE("iface %p, skin_info %p.\n", iface, skin_info);
307 if (FAILED(hr = D3DXCreateSkinInfo(skin->num_vertices, skin->vertex_declaration, skin->num_bones, skin_info)))
308 return hr;
310 for (i = 0; i < skin->num_bones; ++i)
312 struct bone *current_bone = &skin->bones[i];
314 if (current_bone->name && FAILED(hr = (*skin_info)->lpVtbl->SetBoneName(*skin_info, i, current_bone->name)))
315 break;
316 if (FAILED(hr = (*skin_info)->lpVtbl->SetBoneOffsetMatrix(*skin_info, i, &current_bone->transform)))
317 break;
318 if (current_bone->vertices && current_bone->weights
319 && FAILED(hr = (*skin_info)->lpVtbl->SetBoneInfluence(*skin_info, i, current_bone->num_influences,
320 current_bone->vertices, current_bone->weights)))
321 break;
324 if (FAILED(hr))
325 (*skin_info)->lpVtbl->Release(*skin_info);
327 return hr;
330 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
332 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
334 return E_NOTIMPL;
337 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
339 HRESULT hr;
340 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
342 TRACE("iface %p, fvf %#x.\n", iface, fvf);
344 hr = D3DXDeclaratorFromFVF(fvf, declaration);
345 if (FAILED(hr)) return hr;
347 return iface->lpVtbl->SetDeclaration(iface, declaration);
350 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
352 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
353 HRESULT hr;
354 int count;
356 TRACE("iface %p, declaration %p.\n", iface, declaration);
358 if (!declaration)
359 return D3DERR_INVALIDCALL;
360 for (count = 0; declaration[count].Stream != 0xff; count++) {
361 if (declaration[count].Stream != 0) {
362 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
363 count, declaration[count].Stream);
364 return D3DERR_INVALIDCALL;
367 count++;
369 memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
371 if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
372 skin->fvf = 0;
374 return D3D_OK;
377 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
379 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
381 TRACE("iface %p.\n", iface);
383 return skin->fvf;
386 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
387 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
389 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
390 UINT count = 0;
392 TRACE("iface %p, declaration %p.\n", iface, declaration);
394 while (skin->vertex_declaration[count++].Stream != 0xff);
395 memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
396 return D3D_OK;
399 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
400 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
402 FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n",
403 iface, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
405 return E_NOTIMPL;
408 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
409 DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
410 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
411 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
413 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
414 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
415 iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
416 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
418 return E_NOTIMPL;
421 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
422 DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
423 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
424 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
426 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
427 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
428 iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
429 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
431 return E_NOTIMPL;
434 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
436 d3dx9_skin_info_QueryInterface,
437 d3dx9_skin_info_AddRef,
438 d3dx9_skin_info_Release,
439 d3dx9_skin_info_SetBoneInfluence,
440 d3dx9_skin_info_SetBoneVertexInfluence,
441 d3dx9_skin_info_GetNumBoneInfluences,
442 d3dx9_skin_info_GetBoneInfluence,
443 d3dx9_skin_info_GetBoneVertexInfluence,
444 d3dx9_skin_info_GetMaxVertexInfluences,
445 d3dx9_skin_info_GetNumBones,
446 d3dx9_skin_info_FindBoneVertexInfluenceIndex,
447 d3dx9_skin_info_GetMaxFaceInfluences,
448 d3dx9_skin_info_SetMinBoneInfluence,
449 d3dx9_skin_info_GetMinBoneInfluence,
450 d3dx9_skin_info_SetBoneName,
451 d3dx9_skin_info_GetBoneName,
452 d3dx9_skin_info_SetBoneOffsetMatrix,
453 d3dx9_skin_info_GetBoneOffsetMatrix,
454 d3dx9_skin_info_Clone,
455 d3dx9_skin_info_Remap,
456 d3dx9_skin_info_SetFVF,
457 d3dx9_skin_info_SetDeclaration,
458 d3dx9_skin_info_GetFVF,
459 d3dx9_skin_info_GetDeclaration,
460 d3dx9_skin_info_UpdateSkinnedMesh,
461 d3dx9_skin_info_ConvertToBlendedMesh,
462 d3dx9_skin_info_ConvertToIndexedBlendedMesh,
465 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
466 DWORD num_bones, ID3DXSkinInfo **skin_info)
468 HRESULT hr;
469 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
470 struct d3dx9_skin_info *object = NULL;
472 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
473 num_vertices, declaration, num_bones, skin_info);
475 if (!skin_info || !declaration)
476 return D3DERR_INVALIDCALL;
478 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
479 if (!object)
480 return E_OUTOFMEMORY;
482 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
483 object->ref = 1;
484 object->num_vertices = num_vertices;
485 object->num_bones = num_bones;
486 object->vertex_declaration[0] = empty_declaration;
487 object->fvf = 0;
489 object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
490 if (!object->bones) {
491 hr = E_OUTOFMEMORY;
492 goto error;
495 if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
496 goto error;
498 *skin_info = &object->ID3DXSkinInfo_iface;
500 return D3D_OK;
501 error:
502 HeapFree(GetProcessHeap(), 0, object->bones);
503 HeapFree(GetProcessHeap(), 0, object);
504 return hr;
507 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
509 HRESULT hr;
510 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
512 TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
514 hr = D3DXDeclaratorFromFVF(fvf, declaration);
515 if (FAILED(hr))
516 return hr;
518 return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);