reg: Use is_switch() where possible.
[wine.git] / include / wine / wined3d.h
blob760e1ebcc80cc9b3848ea51d457d26ac7a30ba98
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #include "wine/list.h"
31 #define WINED3D_OK S_OK
33 #define _FACWINED3D 0x876
34 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
35 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
37 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
38 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
39 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
40 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
41 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
42 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
43 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
44 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
45 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
46 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
47 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
49 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
50 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
51 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
52 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
54 enum wined3d_light_type
56 WINED3D_LIGHT_POINT = 1,
57 WINED3D_LIGHT_SPOT = 2,
58 WINED3D_LIGHT_DIRECTIONAL = 3,
59 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
60 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
63 enum wined3d_primitive_type
65 WINED3D_PT_UNDEFINED = 0,
66 WINED3D_PT_POINTLIST = 1,
67 WINED3D_PT_LINELIST = 2,
68 WINED3D_PT_LINESTRIP = 3,
69 WINED3D_PT_TRIANGLELIST = 4,
70 WINED3D_PT_TRIANGLESTRIP = 5,
71 WINED3D_PT_TRIANGLEFAN = 6,
72 WINED3D_PT_LINELIST_ADJ = 10,
73 WINED3D_PT_LINESTRIP_ADJ = 11,
74 WINED3D_PT_TRIANGLELIST_ADJ = 12,
75 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
76 WINED3D_PT_PATCH = 14,
79 enum wined3d_device_type
81 WINED3D_DEVICE_TYPE_HAL = 1,
82 WINED3D_DEVICE_TYPE_REF = 2,
83 WINED3D_DEVICE_TYPE_SW = 3,
84 WINED3D_DEVICE_TYPE_NULLREF = 4,
87 enum wined3d_feature_level
89 WINED3D_FEATURE_LEVEL_NONE = 0x0000,
90 WINED3D_FEATURE_LEVEL_5 = 0x5000,
91 WINED3D_FEATURE_LEVEL_6 = 0x6000,
92 WINED3D_FEATURE_LEVEL_7 = 0x7000,
93 WINED3D_FEATURE_LEVEL_8 = 0x8000,
94 WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
95 WINED3D_FEATURE_LEVEL_9_2 = 0x9200,
96 WINED3D_FEATURE_LEVEL_9_3 = 0x9300,
97 WINED3D_FEATURE_LEVEL_10 = 0xa000,
98 WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
99 WINED3D_FEATURE_LEVEL_11 = 0xb000,
100 WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
103 enum wined3d_degree_type
105 WINED3D_DEGREE_LINEAR = 1,
106 WINED3D_DEGREE_QUADRATIC = 2,
107 WINED3D_DEGREE_CUBIC = 3,
108 WINED3D_DEGREE_QUINTIC = 5,
111 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
112 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
113 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
115 enum wined3d_format_id
117 WINED3DFMT_UNKNOWN,
118 WINED3DFMT_B8G8R8_UNORM,
119 WINED3DFMT_B5G5R5X1_UNORM,
120 WINED3DFMT_B4G4R4A4_UNORM,
121 WINED3DFMT_B2G3R3_UNORM,
122 WINED3DFMT_B2G3R3A8_UNORM,
123 WINED3DFMT_B4G4R4X4_UNORM,
124 WINED3DFMT_R8G8B8X8_UNORM,
125 WINED3DFMT_B10G10R10A2_UNORM,
126 WINED3DFMT_P8_UINT_A8_UNORM,
127 WINED3DFMT_P8_UINT,
128 WINED3DFMT_L8_UNORM,
129 WINED3DFMT_L8A8_UNORM,
130 WINED3DFMT_L4A4_UNORM,
131 WINED3DFMT_R5G5_SNORM_L6_UNORM,
132 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
133 WINED3DFMT_R10G11B11_SNORM,
134 WINED3DFMT_R10G10B10X2_TYPELESS,
135 WINED3DFMT_R10G10B10X2_UINT,
136 WINED3DFMT_R10G10B10X2_SNORM,
137 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
138 WINED3DFMT_D16_LOCKABLE,
139 WINED3DFMT_D32_UNORM,
140 WINED3DFMT_S1_UINT_D15_UNORM,
141 WINED3DFMT_X8D24_UNORM,
142 WINED3DFMT_S4X4_UINT_D24_UNORM,
143 WINED3DFMT_L16_UNORM,
144 WINED3DFMT_S8_UINT_D24_FLOAT,
145 WINED3DFMT_R8G8_SNORM_Cx,
146 WINED3DFMT_R32G32B32A32_TYPELESS,
147 WINED3DFMT_R32G32B32A32_FLOAT,
148 WINED3DFMT_R32G32B32A32_UINT,
149 WINED3DFMT_R32G32B32A32_SINT,
150 WINED3DFMT_R32G32B32_TYPELESS,
151 WINED3DFMT_R32G32B32_FLOAT,
152 WINED3DFMT_R32G32B32_UINT,
153 WINED3DFMT_R32G32B32_SINT,
154 WINED3DFMT_R16G16B16A16_TYPELESS,
155 WINED3DFMT_R16G16B16A16_FLOAT,
156 WINED3DFMT_R16G16B16A16_UNORM,
157 WINED3DFMT_R16G16B16A16_UINT,
158 WINED3DFMT_R16G16B16A16_SNORM,
159 WINED3DFMT_R16G16B16A16_SINT,
160 WINED3DFMT_R32G32_TYPELESS,
161 WINED3DFMT_R32G32_FLOAT,
162 WINED3DFMT_R32G32_UINT,
163 WINED3DFMT_R32G32_SINT,
164 WINED3DFMT_R32G8X24_TYPELESS,
165 WINED3DFMT_D32_FLOAT_S8X24_UINT,
166 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
167 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
168 WINED3DFMT_R10G10B10A2_TYPELESS,
169 WINED3DFMT_R10G10B10A2_UNORM,
170 WINED3DFMT_R10G10B10A2_UINT,
171 WINED3DFMT_R10G10B10A2_SNORM,
172 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
173 WINED3DFMT_R11G11B10_FLOAT,
174 WINED3DFMT_R8G8B8A8_TYPELESS,
175 WINED3DFMT_R8G8B8A8_UNORM,
176 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
177 WINED3DFMT_R8G8B8A8_UINT,
178 WINED3DFMT_R8G8B8A8_SNORM,
179 WINED3DFMT_R8G8B8A8_SINT,
180 WINED3DFMT_R16G16_TYPELESS,
181 WINED3DFMT_R16G16_FLOAT,
182 WINED3DFMT_R16G16_UNORM,
183 WINED3DFMT_R16G16_UINT,
184 WINED3DFMT_R16G16_SNORM,
185 WINED3DFMT_R16G16_SINT,
186 WINED3DFMT_R32_TYPELESS,
187 WINED3DFMT_D32_FLOAT,
188 WINED3DFMT_R32_FLOAT,
189 WINED3DFMT_R32_UINT,
190 WINED3DFMT_R32_SINT,
191 WINED3DFMT_R24G8_TYPELESS,
192 WINED3DFMT_D24_UNORM_S8_UINT,
193 WINED3DFMT_R24_UNORM_X8_TYPELESS,
194 WINED3DFMT_X24_TYPELESS_G8_UINT,
195 WINED3DFMT_R8G8_TYPELESS,
196 WINED3DFMT_R8G8_UNORM,
197 WINED3DFMT_R8G8_UINT,
198 WINED3DFMT_R8G8_SNORM,
199 WINED3DFMT_R8G8_SINT,
200 WINED3DFMT_R16_TYPELESS,
201 WINED3DFMT_R16_FLOAT,
202 WINED3DFMT_D16_UNORM,
203 WINED3DFMT_R16_UNORM,
204 WINED3DFMT_R16_UINT,
205 WINED3DFMT_R16_SNORM,
206 WINED3DFMT_R16_SINT,
207 WINED3DFMT_R8_TYPELESS,
208 WINED3DFMT_R8_UNORM,
209 WINED3DFMT_R8_UINT,
210 WINED3DFMT_R8_SNORM,
211 WINED3DFMT_R8_SINT,
212 WINED3DFMT_A8_UNORM,
213 WINED3DFMT_R1_UNORM,
214 WINED3DFMT_R9G9B9E5_SHAREDEXP,
215 WINED3DFMT_R8G8_B8G8_UNORM,
216 WINED3DFMT_G8R8_G8B8_UNORM,
217 WINED3DFMT_BC1_TYPELESS,
218 WINED3DFMT_BC1_UNORM,
219 WINED3DFMT_BC1_UNORM_SRGB,
220 WINED3DFMT_BC2_TYPELESS,
221 WINED3DFMT_BC2_UNORM,
222 WINED3DFMT_BC2_UNORM_SRGB,
223 WINED3DFMT_BC3_TYPELESS,
224 WINED3DFMT_BC3_UNORM,
225 WINED3DFMT_BC3_UNORM_SRGB,
226 WINED3DFMT_BC4_TYPELESS,
227 WINED3DFMT_BC4_UNORM,
228 WINED3DFMT_BC4_SNORM,
229 WINED3DFMT_BC5_TYPELESS,
230 WINED3DFMT_BC5_UNORM,
231 WINED3DFMT_BC5_SNORM,
232 WINED3DFMT_B5G6R5_UNORM,
233 WINED3DFMT_B5G5R5A1_UNORM,
234 WINED3DFMT_B8G8R8A8_UNORM,
235 WINED3DFMT_B8G8R8X8_UNORM,
236 WINED3DFMT_B8G8R8A8_TYPELESS,
237 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
238 WINED3DFMT_B8G8R8X8_TYPELESS,
239 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
240 WINED3DFMT_BC6H_TYPELESS,
241 WINED3DFMT_BC6H_UF16,
242 WINED3DFMT_BC6H_SF16,
243 WINED3DFMT_BC7_TYPELESS,
244 WINED3DFMT_BC7_UNORM,
245 WINED3DFMT_BC7_UNORM_SRGB,
246 /* FOURCC formats. */
247 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
248 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
249 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
250 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
251 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
252 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
253 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
254 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
255 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
256 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
257 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
258 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
259 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
260 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
261 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
262 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
263 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
264 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
265 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
266 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
267 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
268 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
269 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
270 WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
271 WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
272 WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
274 WINED3DFMT_FORCE_DWORD = 0xffffffff
277 enum wined3d_render_state
279 WINED3D_RS_ANTIALIAS = 2,
280 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
281 WINED3D_RS_WRAPU = 5,
282 WINED3D_RS_WRAPV = 6,
283 WINED3D_RS_ZENABLE = 7,
284 WINED3D_RS_FILLMODE = 8,
285 WINED3D_RS_SHADEMODE = 9,
286 WINED3D_RS_LINEPATTERN = 10,
287 WINED3D_RS_MONOENABLE = 11,
288 WINED3D_RS_ROP2 = 12,
289 WINED3D_RS_PLANEMASK = 13,
290 WINED3D_RS_ZWRITEENABLE = 14,
291 WINED3D_RS_ALPHATESTENABLE = 15,
292 WINED3D_RS_LASTPIXEL = 16,
293 WINED3D_RS_SRCBLEND = 19,
294 WINED3D_RS_DESTBLEND = 20,
295 WINED3D_RS_CULLMODE = 22,
296 WINED3D_RS_ZFUNC = 23,
297 WINED3D_RS_ALPHAREF = 24,
298 WINED3D_RS_ALPHAFUNC = 25,
299 WINED3D_RS_DITHERENABLE = 26,
300 WINED3D_RS_ALPHABLENDENABLE = 27,
301 WINED3D_RS_FOGENABLE = 28,
302 WINED3D_RS_SPECULARENABLE = 29,
303 WINED3D_RS_ZVISIBLE = 30,
304 WINED3D_RS_SUBPIXEL = 31,
305 WINED3D_RS_SUBPIXELX = 32,
306 WINED3D_RS_STIPPLEDALPHA = 33,
307 WINED3D_RS_FOGCOLOR = 34,
308 WINED3D_RS_FOGTABLEMODE = 35,
309 WINED3D_RS_FOGSTART = 36,
310 WINED3D_RS_FOGEND = 37,
311 WINED3D_RS_FOGDENSITY = 38,
312 WINED3D_RS_STIPPLEENABLE = 39,
313 WINED3D_RS_COLORKEYENABLE = 41,
314 WINED3D_RS_MIPMAPLODBIAS = 46,
315 WINED3D_RS_RANGEFOGENABLE = 48,
316 WINED3D_RS_ANISOTROPY = 49,
317 WINED3D_RS_FLUSHBATCH = 50,
318 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
319 WINED3D_RS_STENCILENABLE = 52,
320 WINED3D_RS_STENCILFAIL = 53,
321 WINED3D_RS_STENCILZFAIL = 54,
322 WINED3D_RS_STENCILPASS = 55,
323 WINED3D_RS_STENCILFUNC = 56,
324 WINED3D_RS_STENCILREF = 57,
325 WINED3D_RS_STENCILMASK = 58,
326 WINED3D_RS_STENCILWRITEMASK = 59,
327 WINED3D_RS_TEXTUREFACTOR = 60,
328 WINED3D_RS_WRAP0 = 128,
329 WINED3D_RS_WRAP1 = 129,
330 WINED3D_RS_WRAP2 = 130,
331 WINED3D_RS_WRAP3 = 131,
332 WINED3D_RS_WRAP4 = 132,
333 WINED3D_RS_WRAP5 = 133,
334 WINED3D_RS_WRAP6 = 134,
335 WINED3D_RS_WRAP7 = 135,
336 WINED3D_RS_CLIPPING = 136,
337 WINED3D_RS_LIGHTING = 137,
338 WINED3D_RS_EXTENTS = 138,
339 WINED3D_RS_AMBIENT = 139,
340 WINED3D_RS_FOGVERTEXMODE = 140,
341 WINED3D_RS_COLORVERTEX = 141,
342 WINED3D_RS_LOCALVIEWER = 142,
343 WINED3D_RS_NORMALIZENORMALS = 143,
344 WINED3D_RS_COLORKEYBLENDENABLE = 144,
345 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
346 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
347 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
348 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
349 WINED3D_RS_VERTEXBLEND = 151,
350 WINED3D_RS_CLIPPLANEENABLE = 152,
351 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
352 WINED3D_RS_POINTSIZE = 154,
353 WINED3D_RS_POINTSIZE_MIN = 155,
354 WINED3D_RS_POINTSPRITEENABLE = 156,
355 WINED3D_RS_POINTSCALEENABLE = 157,
356 WINED3D_RS_POINTSCALE_A = 158,
357 WINED3D_RS_POINTSCALE_B = 159,
358 WINED3D_RS_POINTSCALE_C = 160,
359 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
360 WINED3D_RS_MULTISAMPLEMASK = 162,
361 WINED3D_RS_PATCHEDGESTYLE = 163,
362 WINED3D_RS_PATCHSEGMENTS = 164,
363 WINED3D_RS_DEBUGMONITORTOKEN = 165,
364 WINED3D_RS_POINTSIZE_MAX = 166,
365 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
366 WINED3D_RS_COLORWRITEENABLE = 168,
367 WINED3D_RS_TWEENFACTOR = 170,
368 WINED3D_RS_BLENDOP = 171,
369 WINED3D_RS_POSITIONDEGREE = 172,
370 WINED3D_RS_NORMALDEGREE = 173,
371 WINED3D_RS_SCISSORTESTENABLE = 174,
372 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
373 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
374 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
375 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
376 WINED3D_RS_ADAPTIVETESS_X = 180,
377 WINED3D_RS_ADAPTIVETESS_Y = 181,
378 WINED3D_RS_ADAPTIVETESS_Z = 182,
379 WINED3D_RS_ADAPTIVETESS_W = 183,
380 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
381 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
382 WINED3D_RS_BACK_STENCILFAIL = 186,
383 WINED3D_RS_BACK_STENCILZFAIL = 187,
384 WINED3D_RS_BACK_STENCILPASS = 188,
385 WINED3D_RS_BACK_STENCILFUNC = 189,
386 WINED3D_RS_COLORWRITEENABLE1 = 190,
387 WINED3D_RS_COLORWRITEENABLE2 = 191,
388 WINED3D_RS_COLORWRITEENABLE3 = 192,
389 WINED3D_RS_BLENDFACTOR = 193,
390 WINED3D_RS_SRGBWRITEENABLE = 194,
391 WINED3D_RS_DEPTHBIAS = 195,
392 WINED3D_RS_WRAP8 = 198,
393 WINED3D_RS_WRAP9 = 199,
394 WINED3D_RS_WRAP10 = 200,
395 WINED3D_RS_WRAP11 = 201,
396 WINED3D_RS_WRAP12 = 202,
397 WINED3D_RS_WRAP13 = 203,
398 WINED3D_RS_WRAP14 = 204,
399 WINED3D_RS_WRAP15 = 205,
400 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
401 WINED3D_RS_SRCBLENDALPHA = 207,
402 WINED3D_RS_DESTBLENDALPHA = 208,
403 WINED3D_RS_BLENDOPALPHA = 209,
405 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
407 enum wined3d_blend
409 WINED3D_BLEND_ZERO = 1,
410 WINED3D_BLEND_ONE = 2,
411 WINED3D_BLEND_SRCCOLOR = 3,
412 WINED3D_BLEND_INVSRCCOLOR = 4,
413 WINED3D_BLEND_SRCALPHA = 5,
414 WINED3D_BLEND_INVSRCALPHA = 6,
415 WINED3D_BLEND_DESTALPHA = 7,
416 WINED3D_BLEND_INVDESTALPHA = 8,
417 WINED3D_BLEND_DESTCOLOR = 9,
418 WINED3D_BLEND_INVDESTCOLOR = 10,
419 WINED3D_BLEND_SRCALPHASAT = 11,
420 WINED3D_BLEND_BOTHSRCALPHA = 12,
421 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
422 WINED3D_BLEND_BLENDFACTOR = 14,
423 WINED3D_BLEND_INVBLENDFACTOR = 15,
424 WINED3D_BLEND_SRC1COLOR = 16,
425 WINED3D_BLEND_INVSRC1COLOR = 17,
426 WINED3D_BLEND_SRC1ALPHA = 18,
427 WINED3D_BLEND_INVSRC1ALPHA = 19,
430 enum wined3d_blend_op
432 WINED3D_BLEND_OP_ADD = 1,
433 WINED3D_BLEND_OP_SUBTRACT = 2,
434 WINED3D_BLEND_OP_REVSUBTRACT = 3,
435 WINED3D_BLEND_OP_MIN = 4,
436 WINED3D_BLEND_OP_MAX = 5,
439 enum wined3d_vertex_blend_flags
441 WINED3D_VBF_DISABLE = 0,
442 WINED3D_VBF_1WEIGHTS = 1,
443 WINED3D_VBF_2WEIGHTS = 2,
444 WINED3D_VBF_3WEIGHTS = 3,
445 WINED3D_VBF_TWEENING = 255,
446 WINED3D_VBF_0WEIGHTS = 256,
449 enum wined3d_cmp_func
451 WINED3D_CMP_NEVER = 1,
452 WINED3D_CMP_LESS = 2,
453 WINED3D_CMP_EQUAL = 3,
454 WINED3D_CMP_LESSEQUAL = 4,
455 WINED3D_CMP_GREATER = 5,
456 WINED3D_CMP_NOTEQUAL = 6,
457 WINED3D_CMP_GREATEREQUAL = 7,
458 WINED3D_CMP_ALWAYS = 8,
461 enum wined3d_depth_buffer_type
463 WINED3D_ZB_FALSE = 0,
464 WINED3D_ZB_TRUE = 1,
465 WINED3D_ZB_USEW = 2,
468 enum wined3d_fog_mode
470 WINED3D_FOG_NONE = 0,
471 WINED3D_FOG_EXP = 1,
472 WINED3D_FOG_EXP2 = 2,
473 WINED3D_FOG_LINEAR = 3,
476 enum wined3d_shade_mode
478 WINED3D_SHADE_FLAT = 1,
479 WINED3D_SHADE_GOURAUD = 2,
480 WINED3D_SHADE_PHONG = 3,
483 enum wined3d_fill_mode
485 WINED3D_FILL_POINT = 1,
486 WINED3D_FILL_WIREFRAME = 2,
487 WINED3D_FILL_SOLID = 3,
490 enum wined3d_cull
492 WINED3D_CULL_NONE = 1,
493 WINED3D_CULL_FRONT = 2,
494 WINED3D_CULL_BACK = 3,
497 enum wined3d_stencil_op
499 WINED3D_STENCIL_OP_KEEP = 1,
500 WINED3D_STENCIL_OP_ZERO = 2,
501 WINED3D_STENCIL_OP_REPLACE = 3,
502 WINED3D_STENCIL_OP_INCR_SAT = 4,
503 WINED3D_STENCIL_OP_DECR_SAT = 5,
504 WINED3D_STENCIL_OP_INVERT = 6,
505 WINED3D_STENCIL_OP_INCR = 7,
506 WINED3D_STENCIL_OP_DECR = 8,
509 enum wined3d_material_color_source
511 WINED3D_MCS_MATERIAL = 0,
512 WINED3D_MCS_COLOR1 = 1,
513 WINED3D_MCS_COLOR2 = 2,
516 enum wined3d_patch_edge_style
518 WINED3D_PATCH_EDGE_DISCRETE = 0,
519 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
522 enum wined3d_swap_effect
524 WINED3D_SWAP_EFFECT_DISCARD,
525 WINED3D_SWAP_EFFECT_SEQUENTIAL,
526 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
527 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
528 WINED3D_SWAP_EFFECT_COPY,
529 WINED3D_SWAP_EFFECT_COPY_VSYNC,
530 WINED3D_SWAP_EFFECT_OVERLAY,
533 enum wined3d_swap_interval
535 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
536 WINED3D_SWAP_INTERVAL_ONE = 1,
537 WINED3D_SWAP_INTERVAL_TWO = 2,
538 WINED3D_SWAP_INTERVAL_THREE = 3,
539 WINED3D_SWAP_INTERVAL_FOUR = 4,
540 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
543 enum wined3d_sampler_state
545 WINED3D_SAMP_ADDRESS_U = 1,
546 WINED3D_SAMP_ADDRESS_V = 2,
547 WINED3D_SAMP_ADDRESS_W = 3,
548 WINED3D_SAMP_BORDER_COLOR = 4,
549 WINED3D_SAMP_MAG_FILTER = 5,
550 WINED3D_SAMP_MIN_FILTER = 6,
551 WINED3D_SAMP_MIP_FILTER = 7,
552 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
553 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
554 WINED3D_SAMP_MAX_ANISOTROPY = 10,
555 WINED3D_SAMP_SRGB_TEXTURE = 11,
556 WINED3D_SAMP_ELEMENT_INDEX = 12,
557 WINED3D_SAMP_DMAP_OFFSET = 13,
559 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
561 enum wined3d_multisample_type
563 WINED3D_MULTISAMPLE_NONE = 0,
564 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
565 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
566 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
567 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
568 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
569 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
570 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
571 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
572 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
573 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
574 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
575 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
576 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
577 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
578 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
579 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
582 enum wined3d_texture_stage_state
584 WINED3D_TSS_COLOR_OP = 0,
585 WINED3D_TSS_COLOR_ARG1 = 1,
586 WINED3D_TSS_COLOR_ARG2 = 2,
587 WINED3D_TSS_ALPHA_OP = 3,
588 WINED3D_TSS_ALPHA_ARG1 = 4,
589 WINED3D_TSS_ALPHA_ARG2 = 5,
590 WINED3D_TSS_BUMPENV_MAT00 = 6,
591 WINED3D_TSS_BUMPENV_MAT01 = 7,
592 WINED3D_TSS_BUMPENV_MAT10 = 8,
593 WINED3D_TSS_BUMPENV_MAT11 = 9,
594 WINED3D_TSS_TEXCOORD_INDEX = 10,
595 WINED3D_TSS_BUMPENV_LSCALE = 11,
596 WINED3D_TSS_BUMPENV_LOFFSET = 12,
597 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
598 WINED3D_TSS_COLOR_ARG0 = 14,
599 WINED3D_TSS_ALPHA_ARG0 = 15,
600 WINED3D_TSS_RESULT_ARG = 16,
601 WINED3D_TSS_CONSTANT = 17,
602 WINED3D_TSS_INVALID = ~0u,
604 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
606 enum wined3d_texture_transform_flags
608 WINED3D_TTFF_DISABLE = 0,
609 WINED3D_TTFF_COUNT1 = 1,
610 WINED3D_TTFF_COUNT2 = 2,
611 WINED3D_TTFF_COUNT3 = 3,
612 WINED3D_TTFF_COUNT4 = 4,
613 WINED3D_TTFF_PROJECTED = 256,
616 enum wined3d_texture_op
618 WINED3D_TOP_DISABLE = 1,
619 WINED3D_TOP_SELECT_ARG1 = 2,
620 WINED3D_TOP_SELECT_ARG2 = 3,
621 WINED3D_TOP_MODULATE = 4,
622 WINED3D_TOP_MODULATE_2X = 5,
623 WINED3D_TOP_MODULATE_4X = 6,
624 WINED3D_TOP_ADD = 7,
625 WINED3D_TOP_ADD_SIGNED = 8,
626 WINED3D_TOP_ADD_SIGNED_2X = 9,
627 WINED3D_TOP_SUBTRACT = 10,
628 WINED3D_TOP_ADD_SMOOTH = 11,
629 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
630 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
631 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
632 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
633 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
634 WINED3D_TOP_PREMODULATE = 17,
635 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
636 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
637 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
638 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
639 WINED3D_TOP_BUMPENVMAP = 22,
640 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
641 WINED3D_TOP_DOTPRODUCT3 = 24,
642 WINED3D_TOP_MULTIPLY_ADD = 25,
643 WINED3D_TOP_LERP = 26,
646 enum wined3d_texture_address
648 WINED3D_TADDRESS_WRAP = 1,
649 WINED3D_TADDRESS_MIRROR = 2,
650 WINED3D_TADDRESS_CLAMP = 3,
651 WINED3D_TADDRESS_BORDER = 4,
652 WINED3D_TADDRESS_MIRROR_ONCE = 5,
655 enum wined3d_transform_state
657 WINED3D_TS_VIEW = 2,
658 WINED3D_TS_PROJECTION = 3,
659 WINED3D_TS_TEXTURE0 = 16,
660 WINED3D_TS_TEXTURE1 = 17,
661 WINED3D_TS_TEXTURE2 = 18,
662 WINED3D_TS_TEXTURE3 = 19,
663 WINED3D_TS_TEXTURE4 = 20,
664 WINED3D_TS_TEXTURE5 = 21,
665 WINED3D_TS_TEXTURE6 = 22,
666 WINED3D_TS_TEXTURE7 = 23,
667 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
668 WINED3D_TS_WORLD1 = 257,
669 WINED3D_TS_WORLD2 = 258,
670 WINED3D_TS_WORLD3 = 259,
673 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
674 #define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
676 enum wined3d_basis_type
678 WINED3D_BASIS_BEZIER = 0,
679 WINED3D_BASIS_BSPLINE = 1,
680 WINED3D_BASIS_INTERPOLATE = 2,
683 enum wined3d_cubemap_face
685 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
686 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
687 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
688 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
689 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
690 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
693 enum wined3d_texture_filter_type
695 WINED3D_TEXF_NONE = 0,
696 WINED3D_TEXF_POINT = 1,
697 WINED3D_TEXF_LINEAR = 2,
698 WINED3D_TEXF_ANISOTROPIC = 3,
699 WINED3D_TEXF_FLAT_CUBIC = 4,
700 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
701 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
702 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
705 enum wined3d_resource_type
707 WINED3D_RTYPE_NONE = 0,
708 WINED3D_RTYPE_BUFFER = 1,
709 WINED3D_RTYPE_TEXTURE_1D = 2,
710 WINED3D_RTYPE_TEXTURE_2D = 3,
711 WINED3D_RTYPE_TEXTURE_3D = 4,
714 enum wined3d_query_type
716 WINED3D_QUERY_TYPE_VCACHE = 4,
717 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
718 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
719 WINED3D_QUERY_TYPE_EVENT = 8,
720 WINED3D_QUERY_TYPE_OCCLUSION = 9,
721 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
722 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
723 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
724 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
725 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
726 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
727 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
728 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
729 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
730 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
731 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
732 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
733 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
734 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
735 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
736 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
737 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
738 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
739 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
740 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
741 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
744 struct wined3d_query_data_timestamp_disjoint
746 UINT64 frequency;
747 BOOL disjoint;
750 struct wined3d_query_data_so_statistics
752 UINT64 primitives_written;
753 UINT64 primitives_generated;
756 struct wined3d_query_data_pipeline_statistics
758 UINT64 vertices_submitted;
759 UINT64 primitives_submitted;
760 UINT64 vs_invocations;
761 UINT64 gs_invocations;
762 UINT64 gs_primitives;
763 UINT64 clipping_input_primitives;
764 UINT64 clipping_output_primitives;
765 UINT64 ps_invocations;
766 UINT64 hs_invocations;
767 UINT64 ds_invocations;
768 UINT64 cs_invocations;
771 #define WINED3DISSUE_BEGIN (1u << 1)
772 #define WINED3DISSUE_END (1u << 0)
773 #define WINED3DGETDATA_FLUSH (1u << 0)
775 enum wined3d_stateblock_type
777 WINED3D_SBT_ALL = 1,
778 WINED3D_SBT_PIXEL_STATE = 2,
779 WINED3D_SBT_VERTEX_STATE = 3,
780 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
781 WINED3D_SBT_PRIMARY = 5, /* WineD3D private */
784 enum wined3d_decl_method
786 WINED3D_DECL_METHOD_DEFAULT = 0,
787 WINED3D_DECL_METHOD_PARTIAL_U = 1,
788 WINED3D_DECL_METHOD_PARTIAL_V = 2,
789 WINED3D_DECL_METHOD_CROSS_UV = 3,
790 WINED3D_DECL_METHOD_UV = 4,
791 WINED3D_DECL_METHOD_LOOKUP = 5,
792 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
795 enum wined3d_decl_usage
797 WINED3D_DECL_USAGE_POSITION = 0,
798 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
799 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
800 WINED3D_DECL_USAGE_NORMAL = 3,
801 WINED3D_DECL_USAGE_PSIZE = 4,
802 WINED3D_DECL_USAGE_TEXCOORD = 5,
803 WINED3D_DECL_USAGE_TANGENT = 6,
804 WINED3D_DECL_USAGE_BINORMAL = 7,
805 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
806 WINED3D_DECL_USAGE_POSITIONT = 9,
807 WINED3D_DECL_USAGE_COLOR = 10,
808 WINED3D_DECL_USAGE_FOG = 11,
809 WINED3D_DECL_USAGE_DEPTH = 12,
810 WINED3D_DECL_USAGE_SAMPLE = 13
813 enum wined3d_sysval_semantic
815 WINED3D_SV_POSITION = 1,
816 WINED3D_SV_CLIP_DISTANCE = 2,
817 WINED3D_SV_CULL_DISTANCE = 3,
818 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
819 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
820 WINED3D_SV_VERTEX_ID = 6,
821 WINED3D_SV_PRIMITIVE_ID = 7,
822 WINED3D_SV_INSTANCE_ID = 8,
823 WINED3D_SV_IS_FRONT_FACE = 9,
824 WINED3D_SV_SAMPLE_INDEX = 10,
825 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
826 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
827 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
828 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
829 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
830 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
833 enum wined3d_component_type
835 WINED3D_TYPE_UNKNOWN = 0,
836 WINED3D_TYPE_UINT = 1,
837 WINED3D_TYPE_INT = 2,
838 WINED3D_TYPE_FLOAT = 3,
841 enum wined3d_scanline_ordering
843 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
844 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
845 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
848 enum wined3d_display_rotation
850 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
851 WINED3D_DISPLAY_ROTATION_0 = 1,
852 WINED3D_DISPLAY_ROTATION_90 = 2,
853 WINED3D_DISPLAY_ROTATION_180 = 3,
854 WINED3D_DISPLAY_ROTATION_270 = 4,
857 enum wined3d_shader_type
859 WINED3D_SHADER_TYPE_PIXEL,
860 WINED3D_SHADER_TYPE_VERTEX,
861 WINED3D_SHADER_TYPE_GEOMETRY,
862 WINED3D_SHADER_TYPE_HULL,
863 WINED3D_SHADER_TYPE_DOMAIN,
864 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
866 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
867 WINED3D_SHADER_TYPE_COUNT,
868 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
871 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
872 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
873 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
874 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
876 #define WINED3DADAPTER_DEFAULT 0
877 #define WINED3DENUM_WHQL_LEVEL 2
879 #define WINED3DTSS_TCI_PASSTHRU 0x00000
880 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
881 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
882 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
883 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
885 #define WINED3DTA_SELECTMASK 0x0000000f
886 #define WINED3DTA_DIFFUSE 0x00000000
887 #define WINED3DTA_CURRENT 0x00000001
888 #define WINED3DTA_TEXTURE 0x00000002
889 #define WINED3DTA_TFACTOR 0x00000003
890 #define WINED3DTA_SPECULAR 0x00000004
891 #define WINED3DTA_TEMP 0x00000005
892 #define WINED3DTA_CONSTANT 0x00000006
893 #define WINED3DTA_COMPLEMENT 0x00000010
894 #define WINED3DTA_ALPHAREPLICATE 0x00000020
896 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
897 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
898 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
899 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
900 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
901 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
902 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
903 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
904 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
905 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
906 #define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
907 #define WINED3D_SWAPCHAIN_REGISTER_STATE 0x00020000u
908 #define WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES 0x00040000u
909 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE 0x00080000u
911 #define WINED3DDP_MAXTEXCOORD 8
913 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
914 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
915 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
916 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
917 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
918 #define WINED3D_BIND_RENDER_TARGET 0x00000020
919 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
920 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
921 #define WINED3D_BIND_INDIRECT_BUFFER 0x00000100
923 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
924 #define WINED3DUSAGE_DONOTCLIP 0x00000020
925 #define WINED3DUSAGE_POINTS 0x00000040
926 #define WINED3DUSAGE_RTPATCHES 0x00000080
927 #define WINED3DUSAGE_NPATCHES 0x00000100
928 #define WINED3DUSAGE_DYNAMIC 0x00000200
929 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
930 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
931 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
932 #define WINED3DUSAGE_DMAP 0x00004000
933 #define WINED3DUSAGE_TEXTAPI 0x10000000
934 #define WINED3DUSAGE_MASK 0x10007bf0
936 #define WINED3DUSAGE_SCRATCH 0x00400000
937 #define WINED3DUSAGE_PRIVATE 0x00800000
938 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x01000000
939 #define WINED3DUSAGE_OWNDC 0x02000000
940 #define WINED3DUSAGE_STATICDECL 0x04000000
941 #define WINED3DUSAGE_OVERLAY 0x08000000
943 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
944 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
945 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
946 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
947 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
948 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
949 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
950 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
951 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
953 #define WINED3D_MAP_NOSYSLOCK 0x00000800
954 #define WINED3D_MAP_NOOVERWRITE 0x00001000
955 #define WINED3D_MAP_DISCARD 0x00002000
956 #define WINED3D_MAP_DONOTWAIT 0x00004000
957 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
958 #define WINED3D_MAP_WRITE 0x40000000
959 #define WINED3D_MAP_READ 0x80000000
961 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
963 #define WINED3DCLIPPLANE0 (1u << 0)
964 #define WINED3DCLIPPLANE1 (1u << 1)
965 #define WINED3DCLIPPLANE2 (1u << 2)
966 #define WINED3DCLIPPLANE3 (1u << 3)
967 #define WINED3DCLIPPLANE4 (1u << 4)
968 #define WINED3DCLIPPLANE5 (1u << 5)
970 /* FVF (Flexible Vertex Format) codes */
971 #define WINED3DFVF_RESERVED0 0x0001
972 #define WINED3DFVF_POSITION_MASK 0x400e
973 #define WINED3DFVF_XYZ 0x0002
974 #define WINED3DFVF_XYZRHW 0x0004
975 #define WINED3DFVF_XYZB1 0x0006
976 #define WINED3DFVF_XYZB2 0x0008
977 #define WINED3DFVF_XYZB3 0x000a
978 #define WINED3DFVF_XYZB4 0x000c
979 #define WINED3DFVF_XYZB5 0x000e
980 #define WINED3DFVF_XYZW 0x4002
981 #define WINED3DFVF_NORMAL 0x0010
982 #define WINED3DFVF_PSIZE 0x0020
983 #define WINED3DFVF_DIFFUSE 0x0040
984 #define WINED3DFVF_SPECULAR 0x0080
985 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
986 #define WINED3DFVF_TEXCOUNT_SHIFT 8
987 #define WINED3DFVF_TEX0 0x0000
988 #define WINED3DFVF_TEX1 0x0100
989 #define WINED3DFVF_TEX2 0x0200
990 #define WINED3DFVF_TEX3 0x0300
991 #define WINED3DFVF_TEX4 0x0400
992 #define WINED3DFVF_TEX5 0x0500
993 #define WINED3DFVF_TEX6 0x0600
994 #define WINED3DFVF_TEX7 0x0700
995 #define WINED3DFVF_TEX8 0x0800
996 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
997 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
998 #define WINED3DFVF_RESERVED2 0x6000
1000 #define WINED3DFVF_TEXTUREFORMAT1 3u
1001 #define WINED3DFVF_TEXTUREFORMAT2 0u
1002 #define WINED3DFVF_TEXTUREFORMAT3 1u
1003 #define WINED3DFVF_TEXTUREFORMAT4 2u
1004 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
1005 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
1006 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
1007 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
1009 /* Clear flags */
1010 #define WINED3DCLEAR_TARGET 0x00000001
1011 #define WINED3DCLEAR_ZBUFFER 0x00000002
1012 #define WINED3DCLEAR_STENCIL 0x00000004
1013 #define WINED3DCLEAR_SYNCHRONOUS 0x80000000
1015 /* Stream source flags */
1016 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1017 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1019 /* SetPrivateData flags */
1020 #define WINED3DSPD_IUNKNOWN 0x00000001
1022 /* IWineD3D::CreateDevice behaviour flags */
1023 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1024 #define WINED3DCREATE_PUREDEVICE 0x00000010
1025 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1026 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1027 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1028 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1029 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1030 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1031 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1032 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1033 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1034 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1035 #define WINED3DCREATE_SCREENSAVER 0x10000000
1037 /* VTF defines */
1038 #define WINED3DDMAPSAMPLER 0x100
1039 #define WINED3D_VERTEX_SAMPLER_OFFSET WINED3D_MAX_FRAGMENT_SAMPLERS
1041 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1042 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1043 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1044 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1045 #define WINED3DCAPS3_RESERVED 0x8000001f
1047 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1048 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1049 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1050 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1051 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1052 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1053 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1055 #define WINED3DDTCAPS_UBYTE4 0x00000001
1056 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1057 #define WINED3DDTCAPS_SHORT2N 0x00000004
1058 #define WINED3DDTCAPS_SHORT4N 0x00000008
1059 #define WINED3DDTCAPS_USHORT2N 0x00000010
1060 #define WINED3DDTCAPS_USHORT4N 0x00000020
1061 #define WINED3DDTCAPS_UDEC3 0x00000040
1062 #define WINED3DDTCAPS_DEC3N 0x00000080
1063 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1064 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1066 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1067 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1068 #define WINED3DFVFCAPS_PSIZE 0x00100000
1070 #define WINED3DLINECAPS_TEXTURE 0x00000001
1071 #define WINED3DLINECAPS_ZTEST 0x00000002
1072 #define WINED3DLINECAPS_BLEND 0x00000004
1073 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1074 #define WINED3DLINECAPS_FOG 0x00000010
1075 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1077 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1078 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1080 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1081 #define WINED3DPBLENDCAPS_ONE 0x00000002
1082 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1083 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1084 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1085 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1086 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1087 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1088 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1089 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1090 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1091 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1092 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1093 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1095 #define WINED3DPCMPCAPS_NEVER 0x00000001
1096 #define WINED3DPCMPCAPS_LESS 0x00000002
1097 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1098 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1099 #define WINED3DPCMPCAPS_GREATER 0x00000010
1100 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1101 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1102 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1104 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1105 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1106 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1107 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1108 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1109 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1110 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1111 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1112 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1113 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1114 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1115 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1116 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1117 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1118 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1119 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1120 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1121 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1122 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1124 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1125 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1126 #define WINED3DPS20_MAX_NUMTEMPS 32
1127 #define WINED3DPS20_MIN_NUMTEMPS 12
1128 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1129 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1130 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1131 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1133 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1134 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1135 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1136 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1137 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1139 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1140 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1141 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1142 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1143 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1144 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1146 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1147 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1148 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1149 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1150 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1151 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1152 #define WINED3DSTENCILCAPS_INCR 0x00000040
1153 #define WINED3DSTENCILCAPS_DECR 0x00000080
1154 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1156 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1157 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1158 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1159 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1160 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1161 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1162 #define WINED3DTEXOPCAPS_ADD 0x00000040
1163 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1164 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1165 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1166 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1167 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1168 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1169 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1170 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1171 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1172 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1173 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1174 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1175 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1176 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1177 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1178 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1179 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1180 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1181 #define WINED3DTEXOPCAPS_LERP 0x02000000
1183 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1184 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1185 #define WINED3DVS20_MAX_NUMTEMPS 32
1186 #define WINED3DVS20_MIN_NUMTEMPS 12
1187 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1188 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1190 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1192 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1193 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1194 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1195 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1196 #define WINED3DCAPS2_RESERVED 0x02000000
1197 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1198 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1199 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1201 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1202 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1203 #define WINED3DPRASTERCAPS_XOR 0x00000004
1204 #define WINED3DPRASTERCAPS_PAT 0x00000008
1205 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1206 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1207 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1208 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1209 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1210 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1211 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1212 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1213 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1214 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1215 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1216 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1217 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1218 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1219 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1220 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1221 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1222 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1223 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1224 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1225 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1227 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1228 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1229 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1230 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1231 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1232 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1233 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1234 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1235 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1236 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1237 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1238 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1239 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1240 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1241 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1242 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1243 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1244 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1245 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1246 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1247 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1249 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1250 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1251 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1252 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1253 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1254 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1255 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1256 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1257 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1258 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1259 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1260 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1261 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1262 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1263 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1264 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1265 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1266 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1267 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1269 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1270 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1271 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1272 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1273 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1274 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1275 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1276 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1277 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1278 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1279 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1280 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1281 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1282 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1283 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1284 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1286 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1287 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1288 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1289 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1290 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1291 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1292 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1293 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1294 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1296 #define WINED3DCURSORCAPS_COLOR 0x00000001
1297 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1299 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1300 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1301 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1302 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1303 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1304 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1305 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1306 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1307 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1308 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1309 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1310 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1311 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1312 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1313 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1314 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1315 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1316 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1317 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1318 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1319 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1320 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1321 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1322 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1324 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1325 #define WINED3D_NO3D 0x00000002
1326 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1327 #define WINED3D_PRESENT_CONVERSION 0x00000008
1328 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1329 #define WINED3D_FOCUS_MESSAGES 0x00000020
1330 #define WINED3D_HANDLE_RESTORE 0x00000040
1331 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1332 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1333 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1334 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1335 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1336 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1337 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1339 #define WINED3D_RESZ_CODE 0x7fa05000
1341 #define WINED3D_CKEY_DST_BLT 0x00000002
1342 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1343 #define WINED3D_CKEY_SRC_BLT 0x00000008
1344 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1346 /* dwDDFX */
1347 /* arithmetic stretching along y axis */
1348 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1349 /* mirror on y axis */
1350 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1351 /* mirror on x axis */
1352 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1353 /* do not tear */
1354 #define WINEDDBLTFX_NOTEARING 0x00000008
1355 /* 180 degrees clockwise rotation */
1356 #define WINEDDBLTFX_ROTATE180 0x00000010
1357 /* 270 degrees clockwise rotation */
1358 #define WINEDDBLTFX_ROTATE270 0x00000020
1359 /* 90 degrees clockwise rotation */
1360 #define WINEDDBLTFX_ROTATE90 0x00000040
1361 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1362 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1363 /* add dwZBufferBaseDest to every source z value before compare */
1364 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1366 #define WINED3D_BLT_FX 0x00000800
1367 #define WINED3D_BLT_DST_CKEY 0x00002000
1368 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1369 #define WINED3D_BLT_SRC_CKEY 0x00008000
1370 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1371 #define WINED3D_BLT_WAIT 0x01000000
1372 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1373 #define WINED3D_BLT_RAW 0x20000000
1374 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1375 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1376 #define WINED3D_BLT_MASK 0x0901e800
1378 /* dwFlags for GetBltStatus */
1379 #define WINEDDGBS_CANBLT 0x00000001
1380 #define WINEDDGBS_ISBLTDONE 0x00000002
1382 /* dwFlags for GetFlipStatus */
1383 #define WINEDDGFS_CANFLIP 0x00000001
1384 #define WINEDDGFS_ISFLIPDONE 0x00000002
1386 /* dwFlags for Flip */
1387 #define WINEDDFLIP_WAIT 0x00000001
1388 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1389 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1390 #define WINEDDFLIP_NOVSYNC 0x00000008
1391 #define WINEDDFLIP_STEREO 0x00000010
1392 #define WINEDDFLIP_DONOTWAIT 0x00000020
1393 #define WINEDDFLIP_INTERVAL2 0x02000000
1394 #define WINEDDFLIP_INTERVAL3 0x03000000
1395 #define WINEDDFLIP_INTERVAL4 0x04000000
1397 #define WINEDDOVER_ALPHADEST 0x00000001
1398 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1399 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1400 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1401 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1402 #define WINEDDOVER_ALPHASRC 0x00000020
1403 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1404 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1405 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1406 #define WINEDDOVER_HIDE 0x00000200
1407 #define WINEDDOVER_KEYDEST 0x00000400
1408 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1409 #define WINEDDOVER_KEYSRC 0x00001000
1410 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1411 #define WINEDDOVER_SHOW 0x00004000
1412 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1413 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1414 #define WINEDDOVER_REFRESHALL 0x00020000
1415 #define WINEDDOVER_DDFX 0x00080000
1416 #define WINEDDOVER_AUTOFLIP 0x00100000
1417 #define WINEDDOVER_BOB 0x00200000
1418 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1419 #define WINEDDOVER_INTERLEAVED 0x00800000
1421 /* DirectDraw Caps */
1422 #define WINEDDSCAPS_RESERVED1 0x00000001
1423 #define WINEDDSCAPS_ALPHA 0x00000002
1424 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1425 #define WINEDDSCAPS_COMPLEX 0x00000008
1426 #define WINEDDSCAPS_FLIP 0x00000010
1427 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1428 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1429 #define WINEDDSCAPS_OVERLAY 0x00000080
1430 #define WINEDDSCAPS_PALETTE 0x00000100
1431 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1432 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1433 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1434 #define WINEDDSCAPS_TEXTURE 0x00001000
1435 #define WINEDDSCAPS_3DDEVICE 0x00002000
1436 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1437 #define WINEDDSCAPS_VISIBLE 0x00008000
1438 #define WINEDDSCAPS_WRITEONLY 0x00010000
1439 #define WINEDDSCAPS_ZBUFFER 0x00020000
1440 #define WINEDDSCAPS_OWNDC 0x00040000
1441 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1442 #define WINEDDSCAPS_HWCODEC 0x00100000
1443 #define WINEDDSCAPS_MODEX 0x00200000
1444 #define WINEDDSCAPS_MIPMAP 0x00400000
1445 #define WINEDDSCAPS_RESERVED2 0x00800000
1446 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1447 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1448 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1449 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1450 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1451 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1453 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1454 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1455 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1456 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1457 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1458 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1459 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1460 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1461 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1462 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1463 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1464 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1465 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1466 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1467 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1468 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1469 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1470 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1471 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1473 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1474 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1475 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1476 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1477 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1478 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1479 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1480 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1481 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1482 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1483 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1484 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1485 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1486 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1487 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1488 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1489 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1490 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1491 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1492 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1493 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1494 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1495 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1496 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1497 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1498 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1499 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1500 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1502 #define WINEDDCAPS_3D 0x00000001
1503 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1504 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1505 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1506 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1507 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1508 #define WINEDDCAPS_BLT 0x00000040
1509 #define WINEDDCAPS_BLTQUEUE 0x00000080
1510 #define WINEDDCAPS_BLTFOURCC 0x00000100
1511 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1512 #define WINEDDCAPS_GDI 0x00000400
1513 #define WINEDDCAPS_OVERLAY 0x00000800
1514 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1515 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1516 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1517 #define WINEDDCAPS_PALETTE 0x00008000
1518 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1519 #define WINEDDCAPS_READSCANLINE 0x00020000
1520 #define WINEDDCAPS_STEREOVIEW 0x00040000
1521 #define WINEDDCAPS_VBI 0x00080000
1522 #define WINEDDCAPS_ZBLTS 0x00100000
1523 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1524 #define WINEDDCAPS_COLORKEY 0x00400000
1525 #define WINEDDCAPS_ALPHA 0x00800000
1526 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1527 #define WINEDDCAPS_NOHARDWARE 0x02000000
1528 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1529 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1530 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1531 #define WINEDDCAPS_CANCLIP 0x20000000
1532 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1533 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1535 #define WINEDDCAPS2_CERTIFIED 0x00000001
1536 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1537 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1538 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1539 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1540 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1541 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1542 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1543 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1544 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1545 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1546 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1547 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1548 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1549 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1550 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1551 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1552 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1553 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1554 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1555 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1556 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1557 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1558 #define WINEDDCAPS2_STEREO 0x02000000
1559 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1561 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1562 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1563 #define WINED3D_PALETTE_ALPHA 0x00000004
1565 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1566 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1567 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1568 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1569 #define WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS 0x00000020
1571 #define WINED3D_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
1573 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1575 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1576 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1578 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1579 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1581 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1582 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1583 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1584 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1585 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1586 #define WINED3D_VIEW_READ_ONLY_DEPTH 0x00000020
1587 #define WINED3D_VIEW_READ_ONLY_STENCIL 0x00000040
1589 #define WINED3D_MAX_VIEWPORTS 16
1591 #define WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES 0x00000001u
1592 #define WINED3D_REGISTER_WINDOW_NO_ALT_ENTER 0x00000002u
1593 #define WINED3D_REGISTER_WINDOW_NO_PRINT_SCREEN 0x00000004u
1595 #define WINED3D_MAX_STREAMS 16
1596 #define WINED3D_MAX_TEXTURES 8
1597 #define WINED3D_MAX_FRAGMENT_SAMPLERS 16
1598 #define WINED3D_MAX_VERTEX_SAMPLERS 4
1599 #define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
1600 #define WINED3D_MAX_CLIP_DISTANCES 8
1601 #define WINED3D_MAX_CONSTS_B 16
1602 #define WINED3D_MAX_CONSTS_I 16
1603 #define WINED3D_MAX_VS_CONSTS_F 256
1604 #define WINED3D_MAX_PS_CONSTS_F 224
1605 #define WINED3D_MAX_RENDER_TARGETS 8
1607 struct wined3d_display_mode
1609 UINT width;
1610 UINT height;
1611 UINT refresh_rate;
1612 enum wined3d_format_id format_id;
1613 enum wined3d_scanline_ordering scanline_ordering;
1616 struct wined3d_color
1618 float r;
1619 float g;
1620 float b;
1621 float a;
1624 struct wined3d_vec3
1626 float x;
1627 float y;
1628 float z;
1631 struct wined3d_vec4
1633 float x;
1634 float y;
1635 float z;
1636 float w;
1639 struct wined3d_dvec4
1641 double x;
1642 double y;
1643 double z;
1644 double w;
1647 struct wined3d_ivec4
1649 int x;
1650 int y;
1651 int z;
1652 int w;
1655 struct wined3d_uvec4
1657 unsigned int x;
1658 unsigned int y;
1659 unsigned int z;
1660 unsigned int w;
1663 struct wined3d_matrix
1665 float _11, _12, _13, _14;
1666 float _21, _22, _23, _24;
1667 float _31, _32, _33, _34;
1668 float _41, _42, _43, _44;
1671 struct wined3d_light
1673 enum wined3d_light_type type;
1674 struct wined3d_color diffuse;
1675 struct wined3d_color specular;
1676 struct wined3d_color ambient;
1677 struct wined3d_vec3 position;
1678 struct wined3d_vec3 direction;
1679 float range;
1680 float falloff;
1681 float attenuation0;
1682 float attenuation1;
1683 float attenuation2;
1684 float theta;
1685 float phi;
1688 struct wined3d_material
1690 struct wined3d_color diffuse;
1691 struct wined3d_color ambient;
1692 struct wined3d_color specular;
1693 struct wined3d_color emissive;
1694 float power;
1697 struct wined3d_viewport
1699 float x;
1700 float y;
1701 float width;
1702 float height;
1703 float min_z;
1704 float max_z;
1707 struct wined3d_gamma_ramp
1709 WORD red[256];
1710 WORD green[256];
1711 WORD blue[256];
1714 struct wined3d_line_pattern
1716 WORD repeat_factor;
1717 WORD line_pattern;
1720 struct wined3d_rect_patch_info
1722 UINT start_vertex_offset_width;
1723 UINT start_vertex_offset_height;
1724 UINT width;
1725 UINT height;
1726 UINT stride;
1727 enum wined3d_basis_type basis;
1728 enum wined3d_degree_type degree;
1731 struct wined3d_tri_patch_info
1733 UINT start_vertex_offset;
1734 UINT vertex_count;
1735 enum wined3d_basis_type basis;
1736 enum wined3d_degree_type degree;
1739 struct wined3d_adapter_identifier
1741 char *driver;
1742 unsigned int driver_size;
1743 char *description;
1744 unsigned int description_size;
1745 LARGE_INTEGER driver_version;
1746 DWORD vendor_id;
1747 DWORD device_id;
1748 DWORD subsystem_id;
1749 DWORD revision;
1750 GUID device_identifier;
1751 GUID driver_uuid;
1752 GUID device_uuid;
1753 DWORD whql_level;
1754 LUID adapter_luid;
1755 SIZE_T video_memory;
1756 SIZE_T shared_system_memory;
1759 struct wined3d_swapchain_desc
1761 struct wined3d_output *output;
1762 unsigned int backbuffer_width;
1763 unsigned int backbuffer_height;
1764 enum wined3d_format_id backbuffer_format;
1765 unsigned int backbuffer_count;
1766 unsigned int backbuffer_bind_flags;
1767 enum wined3d_multisample_type multisample_type;
1768 DWORD multisample_quality;
1769 enum wined3d_swap_effect swap_effect;
1770 HWND device_window;
1771 BOOL windowed;
1772 BOOL enable_auto_depth_stencil;
1773 enum wined3d_format_id auto_depth_stencil_format;
1774 DWORD flags;
1775 unsigned int refresh_rate;
1776 BOOL auto_restore_display_mode;
1779 struct wined3d_resource_desc
1781 enum wined3d_resource_type resource_type;
1782 enum wined3d_format_id format;
1783 enum wined3d_multisample_type multisample_type;
1784 unsigned int multisample_quality;
1785 unsigned int usage;
1786 unsigned int bind_flags;
1787 unsigned int access;
1788 unsigned int width;
1789 unsigned int height;
1790 unsigned int depth;
1791 unsigned int size;
1794 struct wined3d_sub_resource_desc
1796 enum wined3d_format_id format;
1797 enum wined3d_multisample_type multisample_type;
1798 unsigned int multisample_quality;
1799 unsigned int usage;
1800 unsigned int bind_flags;
1801 unsigned int access;
1802 unsigned int width;
1803 unsigned int height;
1804 unsigned int depth;
1805 unsigned int size;
1808 struct wined3d_clip_status
1810 DWORD clip_union;
1811 DWORD clip_intersection;
1814 enum wined3d_input_classification
1816 WINED3D_INPUT_PER_VERTEX_DATA,
1817 WINED3D_INPUT_PER_INSTANCE_DATA,
1820 struct wined3d_vertex_element
1822 enum wined3d_format_id format;
1823 unsigned int input_slot;
1824 unsigned int offset;
1825 unsigned int output_slot; /* D3D 8 & 10 */
1826 enum wined3d_input_classification input_slot_class;
1827 unsigned int instance_data_step_rate;
1828 BYTE method;
1829 BYTE usage;
1830 BYTE usage_idx;
1833 struct wined3d_device_creation_parameters
1835 UINT adapter_idx;
1836 enum wined3d_device_type device_type;
1837 HWND focus_window;
1838 DWORD flags;
1841 struct wined3d_raster_status
1843 BOOL in_vblank;
1844 UINT scan_line;
1847 struct wined3d_map_desc
1849 UINT row_pitch;
1850 UINT slice_pitch;
1851 void *data;
1854 struct wined3d_sub_resource_data
1856 const void *data;
1857 unsigned int row_pitch;
1858 unsigned int slice_pitch;
1861 struct wined3d_box
1863 UINT left;
1864 UINT top;
1865 UINT right;
1866 UINT bottom;
1867 UINT front;
1868 UINT back;
1871 struct wined3d_vertex_shader_caps
1873 DWORD caps;
1874 INT dynamic_flow_control_depth;
1875 INT temp_count;
1876 INT static_flow_control_depth;
1879 struct wined3d_pixel_shader_caps
1881 DWORD caps;
1882 INT dynamic_flow_control_depth;
1883 INT temp_count;
1884 INT static_flow_control_depth;
1885 INT instruction_slot_count;
1888 struct wined3d_ddraw_caps
1890 DWORD caps;
1891 DWORD caps2;
1892 DWORD color_key_caps;
1893 DWORD fx_caps;
1894 DWORD fx_alpha_caps;
1895 DWORD sv_caps;
1896 DWORD svb_caps;
1897 DWORD svb_color_key_caps;
1898 DWORD svb_fx_caps;
1899 DWORD vsb_caps;
1900 DWORD vsb_color_key_caps;
1901 DWORD vsb_fx_caps;
1902 DWORD ssb_caps;
1903 DWORD ssb_color_key_caps;
1904 DWORD ssb_fx_caps;
1905 DWORD dds_caps;
1908 struct wined3d_caps
1910 enum wined3d_device_type DeviceType;
1912 DWORD Caps;
1913 DWORD Caps2;
1914 DWORD Caps3;
1916 DWORD CursorCaps;
1917 DWORD DevCaps;
1918 DWORD PrimitiveMiscCaps;
1919 DWORD RasterCaps;
1920 DWORD ZCmpCaps;
1921 DWORD SrcBlendCaps;
1922 DWORD DestBlendCaps;
1923 DWORD AlphaCmpCaps;
1924 DWORD ShadeCaps;
1925 DWORD TextureCaps;
1926 DWORD TextureFilterCaps;
1927 DWORD CubeTextureFilterCaps;
1928 DWORD VolumeTextureFilterCaps;
1929 DWORD TextureAddressCaps;
1930 DWORD VolumeTextureAddressCaps;
1931 DWORD LineCaps;
1933 DWORD MaxTextureWidth;
1934 DWORD MaxTextureHeight;
1935 DWORD MaxVolumeExtent;
1936 DWORD MaxTextureRepeat;
1937 DWORD MaxTextureAspectRatio;
1938 DWORD MaxAnisotropy;
1939 float MaxVertexW;
1941 float GuardBandLeft;
1942 float GuardBandTop;
1943 float GuardBandRight;
1944 float GuardBandBottom;
1946 float ExtentsAdjust;
1947 DWORD StencilCaps;
1949 DWORD FVFCaps;
1950 DWORD TextureOpCaps;
1951 DWORD MaxTextureBlendStages;
1952 DWORD MaxSimultaneousTextures;
1954 DWORD VertexProcessingCaps;
1955 DWORD MaxActiveLights;
1956 DWORD MaxUserClipPlanes;
1957 DWORD MaxVertexBlendMatrices;
1958 DWORD MaxVertexBlendMatrixIndex;
1960 float MaxPointSize;
1962 DWORD MaxPrimitiveCount;
1963 DWORD MaxVertexIndex;
1964 DWORD MaxStreams;
1965 DWORD MaxStreamStride;
1967 DWORD VertexShaderVersion;
1968 DWORD MaxVertexShaderConst;
1970 DWORD PixelShaderVersion;
1971 float PixelShader1xMaxValue;
1973 /* DX 9 */
1974 DWORD DevCaps2;
1976 float MaxNpatchTessellationLevel;
1978 DWORD DeclTypes;
1979 DWORD NumSimultaneousRTs;
1980 DWORD StretchRectFilterCaps;
1981 struct wined3d_vertex_shader_caps VS20Caps;
1982 struct wined3d_pixel_shader_caps PS20Caps;
1983 DWORD VertexTextureFilterCaps;
1984 DWORD MaxVShaderInstructionsExecuted;
1985 DWORD MaxPShaderInstructionsExecuted;
1986 DWORD MaxVertexShader30InstructionSlots;
1987 DWORD MaxPixelShader30InstructionSlots;
1989 struct wined3d_ddraw_caps ddraw_caps;
1991 BOOL shader_double_precision;
1992 BOOL viewport_array_index_any_shader;
1994 enum wined3d_feature_level max_feature_level;
1997 struct wined3d_color_key
1999 DWORD color_space_low_value; /* low boundary of color space that is to
2000 * be treated as Color Key, inclusive */
2001 DWORD color_space_high_value; /* high boundary of color space that is
2002 * to be treated as Color Key, inclusive */
2005 struct wined3d_blt_fx
2007 DWORD fx;
2008 struct wined3d_color_key dst_color_key;
2009 struct wined3d_color_key src_color_key;
2012 struct wined3d_buffer_desc
2014 unsigned int byte_width;
2015 unsigned int usage;
2016 unsigned int bind_flags;
2017 unsigned int access;
2018 unsigned int misc_flags;
2019 unsigned int structure_byte_stride;
2022 struct wined3d_blend_state_desc
2024 BOOL alpha_to_coverage;
2025 BOOL independent;
2026 struct wined3d_rendertarget_blend_state_desc
2028 BOOL enable;
2029 enum wined3d_blend src;
2030 enum wined3d_blend dst;
2031 enum wined3d_blend_op op;
2032 enum wined3d_blend src_alpha;
2033 enum wined3d_blend dst_alpha;
2034 enum wined3d_blend_op op_alpha;
2035 unsigned int writemask;
2036 } rt[WINED3D_MAX_RENDER_TARGETS];
2039 struct wined3d_stencil_op_desc
2041 enum wined3d_stencil_op fail_op;
2042 enum wined3d_stencil_op depth_fail_op;
2043 enum wined3d_stencil_op pass_op;
2044 enum wined3d_cmp_func func;
2047 struct wined3d_depth_stencil_state_desc
2049 BOOL depth;
2050 BOOL depth_write;
2051 enum wined3d_cmp_func depth_func;
2052 BOOL stencil;
2053 unsigned int stencil_read_mask;
2054 unsigned int stencil_write_mask;
2055 struct wined3d_stencil_op_desc front;
2056 struct wined3d_stencil_op_desc back;
2059 struct wined3d_rasterizer_state_desc
2061 enum wined3d_fill_mode fill_mode;
2062 enum wined3d_cull cull_mode;
2063 BOOL front_ccw;
2064 float depth_bias;
2065 float depth_bias_clamp;
2066 float scale_bias;
2067 BOOL depth_clip;
2068 BOOL scissor;
2069 BOOL line_antialias;
2072 struct wined3d_sampler_desc
2074 enum wined3d_texture_address address_u;
2075 enum wined3d_texture_address address_v;
2076 enum wined3d_texture_address address_w;
2077 float border_color[4];
2078 enum wined3d_texture_filter_type mag_filter;
2079 enum wined3d_texture_filter_type min_filter;
2080 enum wined3d_texture_filter_type mip_filter;
2081 float lod_bias;
2082 float min_lod;
2083 float max_lod;
2084 unsigned int mip_base_level;
2085 unsigned int max_anisotropy;
2086 BOOL compare;
2087 enum wined3d_cmp_func comparison_func;
2088 BOOL srgb_decode;
2091 struct wined3d_shader_signature_element
2093 const char *semantic_name;
2094 unsigned int semantic_idx;
2095 unsigned int stream_idx;
2096 enum wined3d_sysval_semantic sysval_semantic;
2097 enum wined3d_component_type component_type;
2098 unsigned int register_idx;
2099 DWORD mask;
2102 struct wined3d_shader_signature
2104 UINT element_count;
2105 struct wined3d_shader_signature_element *elements;
2108 struct wined3d_shader_desc
2110 const DWORD *byte_code;
2111 size_t byte_code_size;
2114 struct wined3d_stream_output_element
2116 unsigned int stream_idx;
2117 const char *semantic_name;
2118 unsigned int semantic_idx;
2119 BYTE component_idx;
2120 BYTE component_count;
2121 BYTE output_slot;
2124 struct wined3d_stream_output_desc
2126 const struct wined3d_stream_output_element *elements;
2127 unsigned int element_count;
2128 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2129 unsigned int buffer_stride_count;
2130 unsigned int rasterizer_stream_idx;
2133 struct wined3d_view_desc
2135 enum wined3d_format_id format_id;
2136 unsigned int flags;
2137 union
2139 struct
2141 unsigned int start_idx;
2142 unsigned int count;
2143 } buffer;
2144 struct
2146 unsigned int level_idx;
2147 unsigned int level_count;
2148 unsigned int layer_idx;
2149 unsigned int layer_count;
2150 } texture;
2151 } u;
2154 struct wined3d_output_desc
2156 unsigned int ordinal;
2157 WCHAR device_name[CCHDEVICENAME];
2158 RECT desktop_rect;
2159 BOOL attached_to_desktop;
2160 HMONITOR monitor;
2163 struct wined3d_stream_state
2165 struct wined3d_buffer *buffer;
2166 UINT offset;
2167 UINT stride;
2168 UINT frequency;
2169 UINT flags;
2172 struct wined3d_stateblock_state
2174 struct wined3d_vertex_declaration *vertex_declaration;
2175 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
2176 struct wined3d_buffer *index_buffer;
2177 enum wined3d_format_id index_format;
2178 int base_vertex_index;
2180 struct wined3d_shader *vs;
2181 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2182 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2183 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
2185 struct wined3d_shader *ps;
2186 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2187 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
2188 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
2190 DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
2191 BOOL alpha_to_coverage;
2193 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
2194 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2195 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2197 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
2198 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
2199 struct wined3d_material material;
2200 struct wined3d_viewport viewport;
2201 RECT scissor_rect;
2203 struct wined3d_light_state *light_state;
2206 struct wined3d_parent_ops
2208 void (__stdcall *wined3d_object_destroyed)(void *parent);
2211 struct wined3d;
2212 struct wined3d_adapter;
2213 struct wined3d_blend_state;
2214 struct wined3d_buffer;
2215 struct wined3d_depth_stencil_state;
2216 struct wined3d_device;
2217 struct wined3d_device_context;
2218 struct wined3d_output;
2219 struct wined3d_palette;
2220 struct wined3d_query;
2221 struct wined3d_rasterizer_state;
2222 struct wined3d_rendertarget_view;
2223 struct wined3d_resource;
2224 struct wined3d_sampler;
2225 struct wined3d_shader;
2226 struct wined3d_shader_resource_view;
2227 struct wined3d_state;
2228 struct wined3d_stateblock;
2229 struct wined3d_swapchain;
2230 struct wined3d_swapchain_state;
2231 struct wined3d_texture;
2232 struct wined3d_unordered_access_view;
2233 struct wined3d_vertex_declaration;
2235 struct wined3d_device_parent
2237 const struct wined3d_device_parent_ops *ops;
2240 struct wined3d_device_parent_ops
2242 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2243 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2244 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2245 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2246 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2247 void **parent, const struct wined3d_parent_ops **parent_ops);
2248 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2249 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2252 struct wined3d_swapchain_state_parent
2254 const struct wined3d_swapchain_state_parent_ops *ops;
2257 struct wined3d_swapchain_state_parent_ops
2259 void (__cdecl *windowed_state_changed)(struct wined3d_swapchain_state_parent *state_parent,
2260 BOOL windowed);
2263 struct wined3d_private_store
2265 struct list content;
2268 struct wined3d_private_data
2270 struct list entry;
2272 GUID tag;
2273 DWORD flags; /* DDSPD_* */
2274 DWORD size;
2275 union
2277 BYTE data[1];
2278 IUnknown *object;
2279 } content;
2282 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2284 void __stdcall wined3d_mutex_lock(void);
2285 void __stdcall wined3d_mutex_unlock(void);
2287 unsigned int __cdecl wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
2288 enum wined3d_format_id format_id, unsigned int width);
2289 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
2290 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2291 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2292 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d,
2293 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
2294 enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
2295 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2296 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d_output *output,
2297 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2298 enum wined3d_format_id target_format_id);
2299 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
2300 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2301 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2302 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d,
2303 const struct wined3d_output *output, enum wined3d_device_type device_type,
2304 enum wined3d_format_id display_format_id, enum wined3d_format_id backbuffer_format_id,
2305 BOOL windowed);
2306 struct wined3d * __cdecl wined3d_create(DWORD flags);
2307 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2308 struct wined3d_adapter * __cdecl wined3d_get_adapter(const struct wined3d *wined3d,
2309 unsigned int idx);
2310 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2311 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2312 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2313 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2314 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2315 BOOL __cdecl wined3d_register_window(struct wined3d *wined3d, HWND window,
2316 struct wined3d_device *device, unsigned int flags);
2317 HRESULT __cdecl wined3d_restore_display_modes(struct wined3d *wined3d);
2318 void __cdecl wined3d_unregister_windows(struct wined3d *wined3d);
2320 HRESULT __cdecl wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
2321 DWORD flags, struct wined3d_adapter_identifier *identifier);
2322 struct wined3d_output * __cdecl wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
2323 unsigned int idx);
2324 unsigned int __cdecl wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter);
2326 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2327 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2328 struct wined3d_buffer **buffer);
2329 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2330 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2331 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2332 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2334 HRESULT __cdecl wined3d_depth_stencil_state_create(struct wined3d_device *device,
2335 const struct wined3d_depth_stencil_state_desc *desc, void *parent,
2336 const struct wined3d_parent_ops *parent_ops, struct wined3d_depth_stencil_state **state);
2337 ULONG __cdecl wined3d_depth_stencil_state_decref(struct wined3d_depth_stencil_state *state);
2338 void * __cdecl wined3d_depth_stencil_state_get_parent(const struct wined3d_depth_stencil_state *state);
2339 ULONG __cdecl wined3d_depth_stencil_state_incref(struct wined3d_depth_stencil_state *state);
2341 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2342 void __cdecl wined3d_device_apply_stateblock(struct wined3d_device *device, struct wined3d_stateblock *stateblock);
2343 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2344 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2345 const struct wined3d_color *color, float z, DWORD stencil);
2346 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2347 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2348 const struct wined3d_color *color, float depth, DWORD stencil);
2349 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2350 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2351 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2352 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2353 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2354 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2355 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2356 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2357 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2358 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2359 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2360 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2361 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2362 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2363 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2364 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2365 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2366 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2367 struct wined3d_buffer *buffer, unsigned int offset);
2368 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2369 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2370 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2371 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2372 struct wined3d_buffer *buffer, unsigned int offset);
2373 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2374 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2375 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2376 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2377 struct wined3d_buffer *buffer, unsigned int offset);
2378 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2379 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2380 void __cdecl wined3d_device_flush(struct wined3d_device *device);
2381 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2382 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device,
2383 struct wined3d_color *blend_factor, unsigned int *sample_mask);
2384 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2385 struct wined3d_clip_status *clip_status);
2386 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2387 struct wined3d_buffer * __cdecl wined3d_device_get_constant_buffer(const struct wined3d_device *device,
2388 enum wined3d_shader_type shader_type, unsigned int idx);
2389 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2390 struct wined3d_device_creation_parameters *creation_parameters);
2391 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2392 unsigned int idx);
2393 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2394 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2395 unsigned int idx);
2396 struct wined3d_depth_stencil_state * __cdecl wined3d_device_get_depth_stencil_state(
2397 const struct wined3d_device *device, unsigned int *stencil_ref);
2398 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2399 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2400 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2401 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2402 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2403 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2404 unsigned int idx);
2405 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2406 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2407 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2408 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2409 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2410 UINT idx);
2411 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2412 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2413 unsigned int idx);
2414 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2415 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2416 struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
2417 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2418 enum wined3d_format_id *format, unsigned int *offset);
2419 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2420 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2421 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2422 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2423 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2424 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2425 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2426 UINT idx);
2427 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2428 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2429 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2430 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2431 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2432 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2433 unsigned int view_idx);
2434 void __cdecl wined3d_device_get_scissor_rects(const struct wined3d_device *device, unsigned int *rect_count,
2435 RECT *rect);
2436 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2437 struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
2438 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2439 UINT idx, UINT *offset);
2440 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2441 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2442 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2443 UINT swapchain_idx);
2444 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2445 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2446 const struct wined3d_device *device, unsigned int idx);
2447 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2448 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2449 void __cdecl wined3d_device_get_viewports(const struct wined3d_device *device, unsigned int *viewport_count,
2450 struct wined3d_viewport *viewports);
2451 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2452 UINT idx);
2453 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2454 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2455 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2456 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2457 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2458 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2459 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2460 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2461 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2462 wined3d_device_reset_cb callback, BOOL reset_state);
2463 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2464 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2465 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2466 enum wined3d_format_id format_id);
2467 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2468 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
2469 const struct wined3d_color *blend_factor, unsigned int sample_mask);
2470 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2471 const struct wined3d_clip_status *clip_status);
2472 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2473 void __cdecl wined3d_device_set_constant_buffer(struct wined3d_device *device, enum wined3d_shader_type type, UINT idx,
2474 struct wined3d_buffer *buffer);
2475 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2476 unsigned int idx, struct wined3d_shader_resource_view *view);
2477 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2478 unsigned int idx, struct wined3d_sampler *sampler);
2479 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2480 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2481 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2482 int x_screen_space, int y_screen_space, DWORD flags);
2483 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2484 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2485 void __cdecl wined3d_device_set_depth_stencil_state(struct wined3d_device *device,
2486 struct wined3d_depth_stencil_state *state, unsigned int stencil_ref);
2487 HRESULT __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2488 struct wined3d_rendertarget_view *view);
2489 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2490 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2491 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2492 unsigned int idx, struct wined3d_shader_resource_view *view);
2493 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2494 unsigned int idx, struct wined3d_sampler *sampler);
2495 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2496 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2497 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2498 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2499 UINT idx, struct wined3d_shader_resource_view *view);
2500 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2501 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2502 unsigned int idx, struct wined3d_shader_resource_view *view);
2503 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2504 unsigned int idx, struct wined3d_sampler *sampler);
2505 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2506 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2507 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2508 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2509 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2510 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2511 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2512 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2513 struct wined3d_query *predicate, BOOL value);
2514 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2515 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2516 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2517 UINT idx, struct wined3d_shader_resource_view *view);
2518 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2519 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2520 struct wined3d_rasterizer_state *rasterizer_state);
2521 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2522 enum wined3d_render_state state, DWORD value);
2523 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2524 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2525 void __cdecl wined3d_device_set_scissor_rects(struct wined3d_device *device,
2526 unsigned int rect_count, const RECT *rect);
2527 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2528 void __cdecl wined3d_device_set_state(struct wined3d_device *device, struct wined3d_state *state);
2529 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2530 struct wined3d_buffer *buffer, UINT offset);
2531 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2532 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2533 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2534 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2535 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2536 struct wined3d_vertex_declaration *declaration);
2537 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2538 void __cdecl wined3d_device_set_viewports(struct wined3d_device *device, unsigned int viewport_count,
2539 const struct wined3d_viewport *viewports);
2540 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2541 UINT idx, struct wined3d_shader_resource_view *view);
2542 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2543 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2544 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2545 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2546 unsigned int depth_pitch, unsigned int flags);
2547 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2548 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2549 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2551 void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
2552 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
2553 void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
2554 enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer);
2555 void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
2556 struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
2557 void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
2558 struct wined3d_rasterizer_state *rasterizer_state);
2559 void __cdecl wined3d_device_context_set_sampler(struct wined3d_device_context *context,
2560 enum wined3d_shader_type type, unsigned int idx, struct wined3d_sampler *sampler);
2561 void __cdecl wined3d_device_context_set_scissor_rects(struct wined3d_device_context *context, unsigned int rect_count,
2562 const RECT *rects);
2563 void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
2564 enum wined3d_shader_type type, struct wined3d_shader *shader);
2565 void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
2566 enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
2567 void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
2568 const struct wined3d_viewport *viewports);
2570 HRESULT __cdecl wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
2571 struct wined3d_display_mode *mode);
2572 struct wined3d_adapter * __cdecl wined3d_output_get_adapter(const struct wined3d_output *output);
2573 HRESULT __cdecl wined3d_output_get_desc(const struct wined3d_output *output,
2574 struct wined3d_output_desc *desc);
2575 HRESULT __cdecl wined3d_output_get_display_mode(const struct wined3d_output *output,
2576 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2577 HRESULT __cdecl wined3d_output_get_mode(const struct wined3d_output *output,
2578 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2579 unsigned int mode_idx, struct wined3d_display_mode *mode);
2580 unsigned int __cdecl wined3d_output_get_mode_count(const struct wined3d_output *output,
2581 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2582 HRESULT __cdecl wined3d_output_get_raster_status(const struct wined3d_output *output,
2583 struct wined3d_raster_status *raster_status);
2584 void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
2585 HRESULT __cdecl wined3d_output_set_display_mode(struct wined3d_output *output,
2586 const struct wined3d_display_mode *mode);
2587 HRESULT __cdecl wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive);
2589 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2590 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2591 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2592 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2593 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2594 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2595 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2596 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2597 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2599 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2600 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2601 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2602 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2603 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2604 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2605 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2606 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2607 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2609 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2611 list_init(&store->content);
2614 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2615 const struct wined3d_private_store *store, const GUID *tag)
2617 struct wined3d_private_data *data;
2618 struct list *entry;
2620 LIST_FOR_EACH(entry, &store->content)
2622 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2623 if (IsEqualGUID(&data->tag, tag))
2624 return data;
2626 return NULL;
2629 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2630 struct wined3d_private_data *entry)
2632 if (entry->flags & WINED3DSPD_IUNKNOWN)
2633 IUnknown_Release(entry->content.object);
2634 list_remove(&entry->entry);
2635 HeapFree(GetProcessHeap(), 0, entry);
2638 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2640 struct wined3d_private_data *data;
2641 struct list *e1, *e2;
2643 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2645 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2646 wined3d_private_store_free_private_data(store, data);
2650 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2651 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2653 struct wined3d_private_data *d, *old;
2654 const void *ptr = data;
2656 if (flags & WINED3DSPD_IUNKNOWN)
2658 if (data_size != sizeof(IUnknown *))
2659 return WINED3DERR_INVALIDCALL;
2660 ptr = &data;
2663 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2664 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2665 return E_OUTOFMEMORY;
2667 d->tag = *guid;
2668 d->flags = flags;
2669 d->size = data_size;
2671 memcpy(d->content.data, ptr, data_size);
2672 if (flags & WINED3DSPD_IUNKNOWN)
2673 IUnknown_AddRef(d->content.object);
2675 old = wined3d_private_store_get_private_data(store, guid);
2676 if (old)
2677 wined3d_private_store_free_private_data(store, old);
2678 list_add_tail(&store->content, &d->entry);
2680 return WINED3D_OK;
2683 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2684 const struct wined3d_blend_state_desc *desc, void *parent,
2685 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2686 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2687 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2688 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2690 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2691 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2692 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2693 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2694 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2695 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2697 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2698 struct wined3d_resource_desc *desc);
2699 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2700 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2701 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2702 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2703 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2704 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2705 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2706 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2708 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2709 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2710 struct wined3d_rendertarget_view **view);
2711 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2712 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2713 struct wined3d_rendertarget_view **view);
2714 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2715 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2716 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2717 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2718 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2719 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2721 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2722 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2723 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2724 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2725 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2727 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2728 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2729 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2730 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2731 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2732 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2733 struct wined3d_shader **shader);
2734 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2735 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2736 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2737 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2738 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2739 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2740 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2741 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2742 void *byte_code, UINT *byte_code_size);
2743 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2744 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2745 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2746 UINT start_idx, const float *src_data, UINT vector4f_count);
2748 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2749 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2750 struct wined3d_shader_resource_view **view);
2751 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2752 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2753 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2754 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2756 HRESULT __cdecl wined3d_state_create(struct wined3d_device *device,
2757 const enum wined3d_feature_level *levels, unsigned int level_count, struct wined3d_state **state);
2758 void __cdecl wined3d_state_destroy(struct wined3d_state *state);
2759 enum wined3d_feature_level __cdecl wined3d_state_get_feature_level(const struct wined3d_state *state);
2761 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
2762 struct wined3d_stateblock *device_state);
2763 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
2764 const struct wined3d_stateblock *device_state);
2765 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state,
2766 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2767 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2768 HRESULT __cdecl wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
2769 UINT light_idx, struct wined3d_light *light, BOOL *enabled);
2770 const struct wined3d_stateblock_state * __cdecl wined3d_stateblock_get_state(const struct wined3d_stateblock *stateblock);
2771 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2772 void __cdecl wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock);
2773 void __cdecl wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stateblock,
2774 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2775 void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
2776 void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index);
2777 HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
2778 UINT plane_idx, const struct wined3d_vec4 *plane);
2779 void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
2780 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2781 HRESULT __cdecl wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock,
2782 UINT light_idx, const struct wined3d_light *light);
2783 HRESULT __cdecl wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable);
2784 void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
2785 void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2786 HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
2787 unsigned int start_idx, unsigned int count, const BOOL *constants);
2788 HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
2789 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2790 HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
2791 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2792 void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
2793 enum wined3d_render_state state, DWORD value);
2794 void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
2795 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2796 void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
2797 HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
2798 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2799 HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
2800 void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
2801 void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
2802 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2803 void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
2804 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2805 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
2806 struct wined3d_vertex_declaration *declaration);
2807 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2808 void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
2809 HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
2810 unsigned int start_idx, unsigned int count, const BOOL *constants);
2811 HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
2812 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2813 HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock,
2814 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2816 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2817 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
2818 void *parent, const struct wined3d_parent_ops *parent_ops,
2819 struct wined3d_swapchain **swapchain);
2820 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2821 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2822 UINT backbuffer_idx);
2823 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2824 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2825 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2826 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2827 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2828 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2829 struct wined3d_gamma_ramp *ramp);
2830 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2831 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2832 struct wined3d_swapchain_desc *desc);
2833 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2834 struct wined3d_raster_status *raster_status);
2835 struct wined3d_swapchain_state * __cdecl wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain);
2836 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2837 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2838 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
2839 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2840 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2841 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2842 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2843 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2844 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2845 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2847 HRESULT __cdecl wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2848 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2849 struct wined3d_swapchain_state **state);
2850 void __cdecl wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state);
2851 BOOL __cdecl wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state);
2852 HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2853 const struct wined3d_display_mode *mode);
2854 HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2855 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2857 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2858 UINT layer, const struct wined3d_box *dirty_region);
2859 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2860 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2861 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2862 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2863 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2864 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2865 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2866 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2867 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2868 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2869 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2870 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2871 unsigned int sub_resource_idx, LONG *x, LONG *y);
2872 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2873 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2874 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2875 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2876 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2877 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2878 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2879 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2880 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2881 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2882 DWORD flags, const struct wined3d_color_key *color_key);
2883 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2884 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2885 unsigned int sub_resource_idx, LONG x, LONG y);
2886 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2887 unsigned int sub_resource_idx, void *parent);
2888 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2889 UINT width, UINT height, enum wined3d_format_id format_id,
2890 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2891 void *mem, UINT pitch);
2892 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2893 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2894 const RECT *dst_rect, DWORD flags);
2896 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2897 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2898 struct wined3d_unordered_access_view **view);
2899 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2900 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2901 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2903 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2904 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2905 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2906 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2907 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2908 struct wined3d_vertex_declaration **declaration);
2909 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2910 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2911 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2913 HRESULT __cdecl wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_shader_signature *signature,
2914 const void *byte_code, SIZE_T byte_code_size);
2916 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2917 static inline unsigned int wined3d_log2i(unsigned int x)
2919 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2920 return __builtin_clz(x) ^ 0x1f;
2921 #else
2922 static const unsigned int l[] =
2924 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2925 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2926 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2927 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2928 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2929 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2930 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2931 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2932 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2933 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2934 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2935 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2936 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2937 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2938 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2939 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2941 unsigned int i;
2943 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2944 #endif
2947 static inline int wined3d_bit_scan(unsigned int *x)
2949 int bit_offset;
2950 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2951 bit_offset = __builtin_ffs(*x) - 1;
2952 #else
2953 for (bit_offset = 0; bit_offset < 32; bit_offset++)
2954 if (*x & (1u << bit_offset)) break;
2955 #endif
2956 *x ^= 1u << bit_offset;
2957 return bit_offset;
2960 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2961 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2963 box->left = left;
2964 box->top = top;
2965 box->right = right;
2966 box->bottom = bottom;
2967 box->front = front;
2968 box->back = back;
2971 #endif /* __WINE_WINED3D_H */