wined3d: Don't consider texture rectangles for buffers.
[wine.git] / dlls / rasdlg / rasdlg_main.c
blob149ed0223146115c139142e28dde4852ce0aecf3
1 /*
2 * Implementation of the Remote Access Common Dialog API
4 * Copyright 2009 CodeWeavers, Aric Stewart
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "rasdlg.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(rasdlg);
30 BOOL WINAPI RasEntryDlgW(LPWSTR phonebook, LPWSTR entry, RASENTRYDLGW *lpInfo)
32 FIXME("(%s %s %p) stub\n", debugstr_w(phonebook), debugstr_w(entry), lpInfo);
33 return FALSE;