2 * The Wine project - Xinput Joystick Library
3 * Copyright 2018 Aric Stewart
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 typedef struct _xinput_controller
22 CRITICAL_SECTION crit
;
23 XINPUT_CAPABILITIES caps
;
24 void *platform_private
; /* non-NULL when device is valid; validity may be read without holding crit */
26 XINPUT_VIBRATION vibration
;
29 CRITICAL_SECTION xinput_crit
;
30 xinput_controller controllers
[XUSER_MAX_COUNT
];
32 void HID_find_gamepads(xinput_controller
*devices
) DECLSPEC_HIDDEN
;
33 void HID_destroy_gamepads(xinput_controller
*devices
) DECLSPEC_HIDDEN
;
34 void HID_update_state(xinput_controller
* device
, XINPUT_STATE
*state
) DECLSPEC_HIDDEN
;
35 DWORD
HID_set_state(xinput_controller
* device
, XINPUT_VIBRATION
* state
) DECLSPEC_HIDDEN
;
36 void HID_enable(xinput_controller
* device
, BOOL enable
) DECLSPEC_HIDDEN
;