d3d11: Move d3d10core to d3d11.
[wine.git] / dlls / d3d11 / texture.c
blob45f9b336706a560142495533226fe0d13f89f98a
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
29 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D10Resource)
42 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 IUnknown_AddRef(iface);
46 *object = iface;
47 return S_OK;
50 if (This->dxgi_surface)
52 TRACE("Forwarding to dxgi surface\n");
53 return IUnknown_QueryInterface(This->dxgi_surface, riid, object);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
58 *object = NULL;
59 return E_NOINTERFACE;
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
64 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65 ULONG refcount = InterlockedIncrement(&This->refcount);
67 TRACE("%p increasing refcount to %u\n", This, refcount);
69 if (refcount == 1)
71 ID3D10Device1_AddRef(This->device);
72 wined3d_mutex_lock();
73 wined3d_texture_incref(This->wined3d_texture);
74 wined3d_mutex_unlock();
77 return refcount;
80 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
82 struct d3d10_texture2d *This = parent;
84 if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
85 wined3d_private_store_cleanup(&This->private_store);
86 HeapFree(GetProcessHeap(), 0, This);
89 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
91 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
92 ULONG refcount = InterlockedDecrement(&This->refcount);
94 TRACE("%p decreasing refcount to %u\n", This, refcount);
96 if (!refcount)
98 ID3D10Device1 *device = This->device;
100 wined3d_mutex_lock();
101 wined3d_texture_decref(This->wined3d_texture);
102 wined3d_mutex_unlock();
103 /* Release the device last, it may cause the wined3d device to be
104 * destroyed. */
105 ID3D10Device1_Release(device);
108 return refcount;
111 /* ID3D10DeviceChild methods */
113 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
115 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
117 TRACE("iface %p, device %p.\n", iface, device);
119 *device = (ID3D10Device *)texture->device;
120 ID3D10Device_AddRef(*device);
123 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
124 REFGUID guid, UINT *data_size, void *data)
126 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
127 IDXGISurface *dxgi_surface;
128 HRESULT hr;
130 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
131 iface, debugstr_guid(guid), data_size, data);
133 if (texture->dxgi_surface
134 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
136 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
137 IDXGISurface_Release(dxgi_surface);
138 return hr;
141 return d3d10_get_private_data(&texture->private_store, guid, data_size, data);
144 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
145 REFGUID guid, UINT data_size, const void *data)
147 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
148 IDXGISurface *dxgi_surface;
149 HRESULT hr;
151 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
152 iface, debugstr_guid(guid), data_size, data);
154 if (texture->dxgi_surface
155 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
157 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
158 IDXGISurface_Release(dxgi_surface);
159 return hr;
162 return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
165 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
166 REFGUID guid, const IUnknown *data)
168 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
169 IDXGISurface *dxgi_surface;
170 HRESULT hr;
172 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
174 if (texture->dxgi_surface
175 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
177 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
178 IDXGISurface_Release(dxgi_surface);
179 return hr;
182 return d3d10_set_private_data_interface(&texture->private_store, guid, data);
185 /* ID3D10Resource methods */
187 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
188 D3D10_RESOURCE_DIMENSION *resource_dimension)
190 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
192 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
195 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
197 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
200 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
202 FIXME("iface %p stub!\n", iface);
204 return 0;
207 /* ID3D10Texture2D methods */
209 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
210 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
212 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
213 struct wined3d_map_desc wined3d_map_desc;
214 struct wined3d_resource *sub_resource;
215 HRESULT hr;
217 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
218 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
220 if (map_flags)
221 FIXME("Ignoring map_flags %#x.\n", map_flags);
223 wined3d_mutex_lock();
224 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
225 hr = E_INVALIDARG;
226 else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
227 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
229 mapped_texture->pData = wined3d_map_desc.data;
230 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
232 wined3d_mutex_unlock();
234 return hr;
237 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
239 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
240 struct wined3d_resource *sub_resource;
242 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
244 wined3d_mutex_lock();
245 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
247 wined3d_mutex_unlock();
248 return;
251 wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
252 wined3d_mutex_unlock();
255 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
257 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 struct wined3d_resource_desc wined3d_desc;
260 TRACE("iface %p, desc %p\n", iface, desc);
262 *desc = texture->desc;
264 wined3d_mutex_lock();
265 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
266 wined3d_mutex_unlock();
268 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
269 * to get everything from wined3d, but e.g. bind flags don't exist as such
270 * there (yet). */
271 desc->Width = wined3d_desc.width;
272 desc->Height = wined3d_desc.height;
273 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
274 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
275 ? 1 : wined3d_desc.multisample_type;
276 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
279 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
281 /* IUnknown methods */
282 d3d10_texture2d_QueryInterface,
283 d3d10_texture2d_AddRef,
284 d3d10_texture2d_Release,
285 /* ID3D10DeviceChild methods */
286 d3d10_texture2d_GetDevice,
287 d3d10_texture2d_GetPrivateData,
288 d3d10_texture2d_SetPrivateData,
289 d3d10_texture2d_SetPrivateDataInterface,
290 /* ID3D10Resource methods */
291 d3d10_texture2d_GetType,
292 d3d10_texture2d_SetEvictionPriority,
293 d3d10_texture2d_GetEvictionPriority,
294 /* ID3D10Texture2D methods */
295 d3d10_texture2d_Map,
296 d3d10_texture2d_Unmap,
297 d3d10_texture2d_GetDesc,
300 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
302 if (!iface)
303 return NULL;
304 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
305 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
308 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
310 d3d10_texture2d_wined3d_object_released,
313 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
314 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
316 struct wined3d_resource_desc wined3d_desc;
317 unsigned int levels;
318 HRESULT hr;
320 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
321 texture->refcount = 1;
322 wined3d_mutex_lock();
323 wined3d_private_store_init(&texture->private_store);
324 texture->desc = *desc;
326 if (desc->ArraySize != 1)
327 FIXME("Array textures not implemented.\n");
328 if (desc->SampleDesc.Count > 1)
329 FIXME("Multisampled textures not implemented.\n");
331 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
332 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
333 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
334 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
335 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
336 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
337 wined3d_desc.width = desc->Width;
338 wined3d_desc.height = desc->Height;
339 wined3d_desc.depth = 1;
340 wined3d_desc.size = 0;
342 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
344 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
345 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
346 &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
348 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
349 wined3d_private_store_cleanup(&texture->private_store);
350 wined3d_mutex_unlock();
351 return hr;
353 texture->desc.MipLevels = levels;
355 if (desc->MipLevels == 1 && desc->ArraySize == 1)
357 IWineDXGIDevice *wine_device;
359 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
360 (void **)&wine_device)))
362 ERR("Device should implement IWineDXGIDevice.\n");
363 wined3d_texture_decref(texture->wined3d_texture);
364 wined3d_mutex_unlock();
365 return E_FAIL;
368 hr = IWineDXGIDevice_create_surface(wine_device, wined3d_texture_get_resource(texture->wined3d_texture),
369 0, NULL, (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
370 IWineDXGIDevice_Release(wine_device);
371 if (FAILED(hr))
373 ERR("Failed to create DXGI surface, returning %#x\n", hr);
374 texture->dxgi_surface = NULL;
375 wined3d_texture_decref(texture->wined3d_texture);
376 wined3d_mutex_unlock();
377 return hr;
380 wined3d_mutex_unlock();
382 texture->device = &device->ID3D10Device1_iface;
383 ID3D10Device1_AddRef(texture->device);
385 return S_OK;
388 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
390 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
393 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
395 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
397 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
398 || IsEqualGUID(riid, &IID_ID3D10Resource)
399 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
400 || IsEqualGUID(riid, &IID_IUnknown))
402 IUnknown_AddRef(iface);
403 *object = iface;
404 return S_OK;
407 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
409 *object = NULL;
410 return E_NOINTERFACE;
413 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
415 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
416 ULONG refcount = InterlockedIncrement(&texture->refcount);
418 TRACE("%p increasing refcount to %u.\n", texture, refcount);
420 if (refcount == 1)
422 ID3D10Device1_AddRef(texture->device);
423 wined3d_mutex_lock();
424 wined3d_texture_incref(texture->wined3d_texture);
425 wined3d_mutex_unlock();
428 return refcount;
431 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
433 struct d3d10_texture3d *texture = parent;
435 wined3d_private_store_cleanup(&texture->private_store);
436 HeapFree(GetProcessHeap(), 0, parent);
439 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
441 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
442 ULONG refcount = InterlockedDecrement(&texture->refcount);
444 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
446 if (!refcount)
448 ID3D10Device1 *device = texture->device;
450 wined3d_mutex_lock();
451 wined3d_texture_decref(texture->wined3d_texture);
452 wined3d_mutex_unlock();
453 /* Release the device last, it may cause the wined3d device to be
454 * destroyed. */
455 ID3D10Device1_Release(device);
458 return refcount;
461 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
463 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
465 TRACE("iface %p, device %p.\n", iface, device);
467 *device = (ID3D10Device *)texture->device;
468 ID3D10Device_AddRef(*device);
471 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
472 REFGUID guid, UINT *data_size, void *data)
474 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
476 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
477 iface, debugstr_guid(guid), data_size, data);
479 return d3d10_get_private_data(&texture->private_store, guid, data_size, data);
482 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
483 REFGUID guid, UINT data_size, const void *data)
485 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
487 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
488 iface, debugstr_guid(guid), data_size, data);
490 return d3d10_set_private_data(&texture->private_store, guid, data_size, data);
493 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
494 REFGUID guid, const IUnknown *data)
496 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
498 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
500 return d3d10_set_private_data_interface(&texture->private_store, guid, data);
503 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
504 D3D10_RESOURCE_DIMENSION *resource_dimension)
506 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
508 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
511 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
513 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
516 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
518 FIXME("iface %p stub!\n", iface);
520 return 0;
523 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
524 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
526 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
527 struct wined3d_map_desc wined3d_map_desc;
528 struct wined3d_resource *sub_resource;
529 HRESULT hr;
531 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
532 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
534 if (map_flags)
535 FIXME("Ignoring map_flags %#x.\n", map_flags);
537 wined3d_mutex_lock();
538 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
539 hr = E_INVALIDARG;
540 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
541 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
543 mapped_texture->pData = wined3d_map_desc.data;
544 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
545 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
547 wined3d_mutex_unlock();
549 return hr;
552 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
554 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
555 struct wined3d_resource *sub_resource;
557 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
559 wined3d_mutex_lock();
560 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
562 wined3d_mutex_unlock();
563 return;
566 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
567 wined3d_mutex_unlock();
570 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
572 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
574 TRACE("iface %p, desc %p.\n", iface, desc);
576 *desc = texture->desc;
579 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
581 /* IUnknown methods */
582 d3d10_texture3d_QueryInterface,
583 d3d10_texture3d_AddRef,
584 d3d10_texture3d_Release,
585 /* ID3D10DeviceChild methods */
586 d3d10_texture3d_GetDevice,
587 d3d10_texture3d_GetPrivateData,
588 d3d10_texture3d_SetPrivateData,
589 d3d10_texture3d_SetPrivateDataInterface,
590 /* ID3D10Resource methods */
591 d3d10_texture3d_GetType,
592 d3d10_texture3d_SetEvictionPriority,
593 d3d10_texture3d_GetEvictionPriority,
594 /* ID3D10Texture3D methods */
595 d3d10_texture3d_Map,
596 d3d10_texture3d_Unmap,
597 d3d10_texture3d_GetDesc,
600 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
602 d3d10_texture3d_wined3d_object_released,
605 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
606 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data)
608 struct wined3d_resource_desc wined3d_desc;
609 unsigned int levels;
610 HRESULT hr;
612 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
613 texture->refcount = 1;
614 wined3d_mutex_lock();
615 wined3d_private_store_init(&texture->private_store);
616 texture->desc = *desc;
618 wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
619 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
620 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
621 wined3d_desc.multisample_quality = 0;
622 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
623 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
624 wined3d_desc.width = desc->Width;
625 wined3d_desc.height = desc->Height;
626 wined3d_desc.depth = desc->Depth;
627 wined3d_desc.size = 0;
629 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
631 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
632 levels, 0, (struct wined3d_sub_resource_data *)data, texture,
633 &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
635 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
636 wined3d_private_store_cleanup(&texture->private_store);
637 wined3d_mutex_unlock();
638 return hr;
640 wined3d_mutex_unlock();
641 texture->desc.MipLevels = levels;
643 texture->device = &device->ID3D10Device1_iface;
644 ID3D10Device1_AddRef(texture->device);
646 return S_OK;