d3d11: Move d3d10core to d3d11.
[wine.git] / dlls / d3d11 / shader.c
blobbb163eb314f4267a7acfb4f01b317851ca39b3d9
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct d3d10_shader_info *shader_info = ctx;
30 HRESULT hr;
32 switch (tag)
34 case TAG_ISGN:
35 if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature)))
36 return hr;
37 break;
39 case TAG_OSGN:
40 if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature)))
41 return hr;
42 break;
44 case TAG_SHDR:
45 shader_info->shader_code = (const DWORD *)data;
46 break;
48 default:
49 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag, 4));
50 break;
53 return S_OK;
56 static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
58 HRESULT hr;
60 shader_info->shader_code = NULL;
61 memset(shader_info->input_signature, 0, sizeof(*shader_info->input_signature));
62 memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature));
64 hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info);
65 if (!shader_info->shader_code) hr = E_INVALIDARG;
67 if (FAILED(hr))
69 ERR("Failed to parse shader, hr %#x\n", hr);
70 shader_free_signature(shader_info->input_signature);
71 shader_free_signature(shader_info->output_signature);
74 return hr;
77 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
79 struct wined3d_shader_signature_element *e;
80 const char *ptr = data;
81 unsigned int i;
82 DWORD count;
84 read_dword(&ptr, &count);
85 TRACE("%u elements\n", count);
87 skip_dword_unknown(&ptr, 1);
89 e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e));
90 if (!e)
92 ERR("Failed to allocate input signature memory.\n");
93 return E_OUTOFMEMORY;
96 for (i = 0; i < count; ++i)
98 UINT name_offset;
100 read_dword(&ptr, &name_offset);
101 e[i].semantic_name = data + name_offset;
102 read_dword(&ptr, &e[i].semantic_idx);
103 read_dword(&ptr, &e[i].sysval_semantic);
104 read_dword(&ptr, &e[i].component_type);
105 read_dword(&ptr, &e[i].register_idx);
106 read_dword(&ptr, &e[i].mask);
108 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
109 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
110 debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
111 e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
114 s->elements = e;
115 s->element_count = count;
117 return S_OK;
120 void shader_free_signature(struct wined3d_shader_signature *s)
122 HeapFree(GetProcessHeap(), 0, s->elements);
125 static inline struct d3d10_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
127 return CONTAINING_RECORD(iface, struct d3d10_vertex_shader, ID3D10VertexShader_iface);
130 /* IUnknown methods */
132 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
133 REFIID riid, void **object)
135 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
137 if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
138 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
139 || IsEqualGUID(riid, &IID_IUnknown))
141 IUnknown_AddRef(iface);
142 *object = iface;
143 return S_OK;
146 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
148 *object = NULL;
149 return E_NOINTERFACE;
152 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
154 struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface);
155 ULONG refcount = InterlockedIncrement(&This->refcount);
157 TRACE("%p increasing refcount to %u\n", This, refcount);
159 if (refcount == 1)
161 ID3D10Device1_AddRef(This->device);
162 wined3d_mutex_lock();
163 wined3d_shader_incref(This->wined3d_shader);
164 wined3d_mutex_unlock();
167 return refcount;
170 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
172 struct d3d10_vertex_shader *This = impl_from_ID3D10VertexShader(iface);
173 ULONG refcount = InterlockedDecrement(&This->refcount);
175 TRACE("%p decreasing refcount to %u\n", This, refcount);
177 if (!refcount)
179 ID3D10Device1 *device = This->device;
181 wined3d_mutex_lock();
182 wined3d_shader_decref(This->wined3d_shader);
183 wined3d_mutex_unlock();
184 /* Release the device last, it may cause the wined3d device to be
185 * destroyed. */
186 ID3D10Device1_Release(device);
189 return refcount;
192 /* ID3D10DeviceChild methods */
194 static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
196 struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
198 TRACE("iface %p, device %p.\n", iface, device);
200 *device = (ID3D10Device *)shader->device;
201 ID3D10Device_AddRef(*device);
204 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
205 REFGUID guid, UINT *data_size, void *data)
207 struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
209 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
210 iface, debugstr_guid(guid), data_size, data);
212 return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
215 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
216 REFGUID guid, UINT data_size, const void *data)
218 struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
220 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
221 iface, debugstr_guid(guid), data_size, data);
223 return d3d10_set_private_data(&shader->private_store, guid, data_size, data);
226 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
227 REFGUID guid, const IUnknown *data)
229 struct d3d10_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
231 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
233 return d3d10_set_private_data_interface(&shader->private_store, guid, data);
236 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
238 /* IUnknown methods */
239 d3d10_vertex_shader_QueryInterface,
240 d3d10_vertex_shader_AddRef,
241 d3d10_vertex_shader_Release,
242 /* ID3D10DeviceChild methods */
243 d3d10_vertex_shader_GetDevice,
244 d3d10_vertex_shader_GetPrivateData,
245 d3d10_vertex_shader_SetPrivateData,
246 d3d10_vertex_shader_SetPrivateDataInterface,
249 static void STDMETHODCALLTYPE d3d10_vertex_shader_wined3d_object_destroyed(void *parent)
251 struct d3d10_vertex_shader *shader = parent;
253 wined3d_private_store_cleanup(&shader->private_store);
254 HeapFree(GetProcessHeap(), 0, parent);
257 static const struct wined3d_parent_ops d3d10_vertex_shader_wined3d_parent_ops =
259 d3d10_vertex_shader_wined3d_object_destroyed,
262 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
263 const void *byte_code, SIZE_T byte_code_length)
265 struct wined3d_shader_signature output_signature;
266 struct wined3d_shader_signature input_signature;
267 struct d3d10_shader_info shader_info;
268 struct wined3d_shader_desc desc;
269 HRESULT hr;
271 shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
272 shader->refcount = 1;
273 wined3d_mutex_lock();
274 wined3d_private_store_init(&shader->private_store);
276 shader_info.input_signature = &input_signature;
277 shader_info.output_signature = &output_signature;
278 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
280 ERR("Failed to extract shader, hr %#x.\n", hr);
281 wined3d_private_store_cleanup(&shader->private_store);
282 wined3d_mutex_unlock();
283 return hr;
286 desc.byte_code = shader_info.shader_code;
287 desc.input_signature = &input_signature;
288 desc.output_signature = &output_signature;
289 desc.max_version = 4;
291 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
292 &d3d10_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
293 shader_free_signature(&input_signature);
294 shader_free_signature(&output_signature);
295 if (FAILED(hr))
297 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
298 wined3d_private_store_cleanup(&shader->private_store);
299 wined3d_mutex_unlock();
300 return E_INVALIDARG;
302 wined3d_mutex_unlock();
304 shader->device = &device->ID3D10Device1_iface;
305 ID3D10Device1_AddRef(shader->device);
307 return S_OK;
310 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
312 if (!iface)
313 return NULL;
314 assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
316 return impl_from_ID3D10VertexShader(iface);
319 static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
321 return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface);
324 /* IUnknown methods */
326 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
327 REFIID riid, void **object)
329 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
331 if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
332 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
333 || IsEqualGUID(riid, &IID_IUnknown))
335 IUnknown_AddRef(iface);
336 *object = iface;
337 return S_OK;
340 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
342 *object = NULL;
343 return E_NOINTERFACE;
346 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
348 struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
349 ULONG refcount = InterlockedIncrement(&This->refcount);
351 TRACE("%p increasing refcount to %u\n", This, refcount);
353 return refcount;
356 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
358 struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface);
359 ULONG refcount = InterlockedDecrement(&This->refcount);
361 TRACE("%p decreasing refcount to %u\n", This, refcount);
363 if (!refcount)
365 wined3d_mutex_lock();
366 wined3d_shader_decref(This->wined3d_shader);
367 wined3d_mutex_unlock();
370 return refcount;
373 /* ID3D10DeviceChild methods */
375 static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
377 FIXME("iface %p, device %p stub!\n", iface, device);
380 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
381 REFGUID guid, UINT *data_size, void *data)
383 struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
385 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
386 iface, debugstr_guid(guid), data_size, data);
388 return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
391 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
392 REFGUID guid, UINT data_size, const void *data)
394 struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
396 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
397 iface, debugstr_guid(guid), data_size, data);
399 return d3d10_set_private_data(&shader->private_store, guid, data_size, data);
402 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
403 REFGUID guid, const IUnknown *data)
405 struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
407 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
409 return d3d10_set_private_data_interface(&shader->private_store, guid, data);
412 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
414 /* IUnknown methods */
415 d3d10_geometry_shader_QueryInterface,
416 d3d10_geometry_shader_AddRef,
417 d3d10_geometry_shader_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_geometry_shader_GetDevice,
420 d3d10_geometry_shader_GetPrivateData,
421 d3d10_geometry_shader_SetPrivateData,
422 d3d10_geometry_shader_SetPrivateDataInterface,
425 static void STDMETHODCALLTYPE d3d10_geometry_shader_wined3d_object_destroyed(void *parent)
427 struct d3d10_geometry_shader *shader = parent;
429 wined3d_private_store_cleanup(&shader->private_store);
430 HeapFree(GetProcessHeap(), 0, parent);
433 static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops =
435 d3d10_geometry_shader_wined3d_object_destroyed,
438 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
439 const void *byte_code, SIZE_T byte_code_length)
441 struct wined3d_shader_signature output_signature;
442 struct wined3d_shader_signature input_signature;
443 struct d3d10_shader_info shader_info;
444 struct wined3d_shader_desc desc;
445 HRESULT hr;
447 shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
448 shader->refcount = 1;
449 wined3d_mutex_lock();
450 wined3d_private_store_init(&shader->private_store);
452 shader_info.input_signature = &input_signature;
453 shader_info.output_signature = &output_signature;
454 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
456 ERR("Failed to extract shader, hr %#x.\n", hr);
457 wined3d_private_store_cleanup(&shader->private_store);
458 wined3d_mutex_unlock();
459 return hr;
462 desc.byte_code = shader_info.shader_code;
463 desc.input_signature = &input_signature;
464 desc.output_signature = &output_signature;
465 desc.max_version = 4;
467 hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader,
468 &d3d10_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
469 shader_free_signature(&input_signature);
470 shader_free_signature(&output_signature);
471 if (FAILED(hr))
473 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
474 wined3d_private_store_cleanup(&shader->private_store);
475 wined3d_mutex_unlock();
476 return E_INVALIDARG;
478 wined3d_mutex_unlock();
480 return S_OK;
483 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
485 if (!iface)
486 return NULL;
487 assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
489 return impl_from_ID3D10GeometryShader(iface);
492 static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
494 return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, ID3D10PixelShader_iface);
497 /* IUnknown methods */
499 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
500 REFIID riid, void **object)
502 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
504 if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
505 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
506 || IsEqualGUID(riid, &IID_IUnknown))
508 IUnknown_AddRef(iface);
509 *object = iface;
510 return S_OK;
513 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
515 *object = NULL;
516 return E_NOINTERFACE;
519 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
521 struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
522 ULONG refcount = InterlockedIncrement(&This->refcount);
524 TRACE("%p increasing refcount to %u\n", This, refcount);
526 if (refcount == 1)
528 ID3D10Device1_AddRef(This->device);
529 wined3d_mutex_lock();
530 wined3d_shader_incref(This->wined3d_shader);
531 wined3d_mutex_unlock();
534 return refcount;
537 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
539 struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
540 ULONG refcount = InterlockedDecrement(&This->refcount);
542 TRACE("%p decreasing refcount to %u\n", This, refcount);
544 if (!refcount)
546 ID3D10Device1 *device = This->device;
548 wined3d_mutex_lock();
549 wined3d_shader_decref(This->wined3d_shader);
550 wined3d_mutex_unlock();
551 /* Release the device last, it may cause the wined3d device to be
552 * destroyed. */
553 ID3D10Device1_Release(device);
556 return refcount;
559 /* ID3D10DeviceChild methods */
561 static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
563 struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
565 TRACE("iface %p, device %p.\n", iface, device);
567 *device = (ID3D10Device *)shader->device;
568 ID3D10Device_AddRef(*device);
571 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
572 REFGUID guid, UINT *data_size, void *data)
574 struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
576 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
577 iface, debugstr_guid(guid), data_size, data);
579 return d3d10_get_private_data(&shader->private_store, guid, data_size, data);
582 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
583 REFGUID guid, UINT data_size, const void *data)
585 struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
587 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
588 iface, debugstr_guid(guid), data_size, data);
590 return d3d10_set_private_data(&shader->private_store, guid, data_size, data);
593 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
594 REFGUID guid, const IUnknown *data)
596 struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
598 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
600 return d3d10_set_private_data_interface(&shader->private_store, guid, data);
603 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
605 /* IUnknown methods */
606 d3d10_pixel_shader_QueryInterface,
607 d3d10_pixel_shader_AddRef,
608 d3d10_pixel_shader_Release,
609 /* ID3D10DeviceChild methods */
610 d3d10_pixel_shader_GetDevice,
611 d3d10_pixel_shader_GetPrivateData,
612 d3d10_pixel_shader_SetPrivateData,
613 d3d10_pixel_shader_SetPrivateDataInterface,
616 static void STDMETHODCALLTYPE d3d10_pixel_shader_wined3d_object_destroyed(void *parent)
618 struct d3d10_pixel_shader *shader = parent;
620 wined3d_private_store_cleanup(&shader->private_store);
621 HeapFree(GetProcessHeap(), 0, parent);
624 static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops =
626 d3d10_pixel_shader_wined3d_object_destroyed,
629 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
630 const void *byte_code, SIZE_T byte_code_length)
632 struct wined3d_shader_signature output_signature;
633 struct wined3d_shader_signature input_signature;
634 struct d3d10_shader_info shader_info;
635 struct wined3d_shader_desc desc;
636 HRESULT hr;
638 shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
639 shader->refcount = 1;
640 wined3d_mutex_lock();
641 wined3d_private_store_init(&shader->private_store);
643 shader_info.input_signature = &input_signature;
644 shader_info.output_signature = &output_signature;
645 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
647 ERR("Failed to extract shader, hr %#x.\n", hr);
648 wined3d_private_store_cleanup(&shader->private_store);
649 wined3d_mutex_unlock();
650 return hr;
653 desc.byte_code = shader_info.shader_code;
654 desc.input_signature = &input_signature;
655 desc.output_signature = &output_signature;
656 desc.max_version = 4;
658 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
659 &d3d10_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
660 shader_free_signature(&input_signature);
661 shader_free_signature(&output_signature);
662 if (FAILED(hr))
664 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
665 wined3d_private_store_cleanup(&shader->private_store);
666 wined3d_mutex_unlock();
667 return E_INVALIDARG;
669 wined3d_mutex_unlock();
671 shader->device = &device->ID3D10Device1_iface;
672 ID3D10Device1_AddRef(shader->device);
674 return S_OK;
677 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
679 if (!iface)
680 return NULL;
681 assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
683 return impl_from_ID3D10PixelShader(iface);