d3d11: Move d3d10core to d3d11.
[wine.git] / dlls / d3d11 / inputlayout.c
blob6410216656cab12c184c93c1d0654fc8747a5458
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 static HRESULT isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
29 struct wined3d_shader_signature *is = ctx;
31 switch(tag)
33 case TAG_ISGN:
34 return shader_parse_signature(data, data_size, is);
36 default:
37 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
38 return S_OK;
42 static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEMENT_DESC *element_descs,
43 UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length,
44 struct wined3d_vertex_element **wined3d_elements)
46 struct wined3d_shader_signature is;
47 HRESULT hr;
48 UINT i;
50 hr = parse_dxbc(shader_byte_code, shader_byte_code_length, isgn_handler, &is);
51 if (FAILED(hr))
53 ERR("Failed to parse input signature.\n");
54 return E_FAIL;
57 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(**wined3d_elements));
58 if (!*wined3d_elements)
60 ERR("Failed to allocate wined3d vertex element array memory.\n");
61 HeapFree(GetProcessHeap(), 0, is.elements);
62 return E_OUTOFMEMORY;
65 for (i = 0; i < element_count; ++i)
67 struct wined3d_vertex_element *e = &(*wined3d_elements)[i];
68 const D3D10_INPUT_ELEMENT_DESC *f = &element_descs[i];
69 UINT j;
71 e->format = wined3dformat_from_dxgi_format(f->Format);
72 e->input_slot = f->InputSlot;
73 e->offset = f->AlignedByteOffset;
74 e->output_slot = WINED3D_OUTPUT_SLOT_UNUSED;
75 e->input_slot_class = f->InputSlotClass;
76 e->instance_data_step_rate = f->InstanceDataStepRate;
77 e->method = WINED3D_DECL_METHOD_DEFAULT;
78 e->usage = 0;
79 e->usage_idx = 0;
81 for (j = 0; j < is.element_count; ++j)
83 if (!strcmp(element_descs[i].SemanticName, is.elements[j].semantic_name)
84 && element_descs[i].SemanticIndex == is.elements[j].semantic_idx)
86 e->output_slot = is.elements[j].register_idx;
87 break;
92 shader_free_signature(&is);
94 return S_OK;
97 static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
99 return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface);
102 /* IUnknown methods */
104 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLayout *iface,
105 REFIID riid, void **object)
107 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
109 if (IsEqualGUID(riid, &IID_ID3D10InputLayout)
110 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
111 || IsEqualGUID(riid, &IID_IUnknown))
113 IUnknown_AddRef(iface);
114 *object = iface;
115 return S_OK;
118 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
120 *object = NULL;
121 return E_NOINTERFACE;
124 static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
126 struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
127 ULONG refcount = InterlockedIncrement(&This->refcount);
129 TRACE("%p increasing refcount to %u\n", This, refcount);
131 if (refcount == 1)
133 wined3d_mutex_lock();
134 wined3d_vertex_declaration_incref(This->wined3d_decl);
135 wined3d_mutex_unlock();
138 return refcount;
141 static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
143 struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
144 ULONG refcount = InterlockedDecrement(&This->refcount);
146 TRACE("%p decreasing refcount to %u\n", This, refcount);
148 if (!refcount)
150 wined3d_mutex_lock();
151 wined3d_vertex_declaration_decref(This->wined3d_decl);
152 wined3d_mutex_unlock();
155 return refcount;
158 /* ID3D10DeviceChild methods */
160 static void STDMETHODCALLTYPE d3d10_input_layout_GetDevice(ID3D10InputLayout *iface, ID3D10Device **device)
162 FIXME("iface %p, device %p stub!\n", iface, device);
165 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_GetPrivateData(ID3D10InputLayout *iface,
166 REFGUID guid, UINT *data_size, void *data)
168 struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
170 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
171 iface, debugstr_guid(guid), data_size, data);
173 return d3d10_get_private_data(&layout->private_store, guid, data_size, data);
176 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateData(ID3D10InputLayout *iface,
177 REFGUID guid, UINT data_size, const void *data)
179 struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
181 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
182 iface, debugstr_guid(guid), data_size, data);
184 return d3d10_set_private_data(&layout->private_store, guid, data_size, data);
187 static HRESULT STDMETHODCALLTYPE d3d10_input_layout_SetPrivateDataInterface(ID3D10InputLayout *iface,
188 REFGUID guid, const IUnknown *data)
190 struct d3d10_input_layout *layout = impl_from_ID3D10InputLayout(iface);
192 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
194 return d3d10_set_private_data_interface(&layout->private_store, guid, data);
197 static const struct ID3D10InputLayoutVtbl d3d10_input_layout_vtbl =
199 /* IUnknown methods */
200 d3d10_input_layout_QueryInterface,
201 d3d10_input_layout_AddRef,
202 d3d10_input_layout_Release,
203 /* ID3D10DeviceChild methods */
204 d3d10_input_layout_GetDevice,
205 d3d10_input_layout_GetPrivateData,
206 d3d10_input_layout_SetPrivateData,
207 d3d10_input_layout_SetPrivateDataInterface,
210 static void STDMETHODCALLTYPE d3d10_input_layout_wined3d_object_destroyed(void *parent)
212 struct d3d10_input_layout *layout = parent;
214 wined3d_private_store_cleanup(&layout->private_store);
215 HeapFree(GetProcessHeap(), 0, parent);
218 static const struct wined3d_parent_ops d3d10_input_layout_wined3d_parent_ops =
220 d3d10_input_layout_wined3d_object_destroyed,
223 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
224 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
225 const void *shader_byte_code, SIZE_T shader_byte_code_length)
227 struct wined3d_vertex_element *wined3d_elements;
228 HRESULT hr;
230 layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
231 layout->refcount = 1;
232 wined3d_mutex_lock();
233 wined3d_private_store_init(&layout->private_store);
235 if (FAILED(hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
236 shader_byte_code, shader_byte_code_length, &wined3d_elements)))
238 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
239 wined3d_private_store_cleanup(&layout->private_store);
240 wined3d_mutex_unlock();
241 return hr;
244 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, element_count,
245 layout, &d3d10_input_layout_wined3d_parent_ops, &layout->wined3d_decl);
246 HeapFree(GetProcessHeap(), 0, wined3d_elements);
247 if (FAILED(hr))
249 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
250 wined3d_private_store_cleanup(&layout->private_store);
251 wined3d_mutex_unlock();
252 return hr;
254 wined3d_mutex_unlock();
256 return S_OK;
259 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
261 if (!iface)
262 return NULL;
263 assert(iface->lpVtbl == &d3d10_input_layout_vtbl);
265 return impl_from_ID3D10InputLayout(iface);