2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
34 #ifdef D3D11_INIT_GUID
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
41 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
42 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
43 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
44 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
45 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
46 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
47 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
51 struct d3d10_shader_info
53 const DWORD
*shader_code
;
54 struct wined3d_shader_signature
*input_signature
;
55 struct wined3d_shader_signature
*output_signature
;
58 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
60 /* TRACE helper functions */
61 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
62 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
64 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
65 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
66 DWORD
wined3d_usage_from_d3d10core(UINT bind_flags
, enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
67 struct wined3d_resource
*wined3d_resource_from_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
68 DWORD
wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type
) DECLSPEC_HIDDEN
;
70 HRESULT
d3d10_get_private_data(struct wined3d_private_store
*store
,
71 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
72 HRESULT
d3d10_set_private_data(struct wined3d_private_store
*store
,
73 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
74 HRESULT
d3d10_set_private_data_interface(struct wined3d_private_store
*store
,
75 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
77 static inline void read_dword(const char **ptr
, DWORD
*d
)
79 memcpy(d
, *ptr
, sizeof(*d
));
83 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
85 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
86 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
89 struct d3d10_texture2d
91 ID3D10Texture2D ID3D10Texture2D_iface
;
94 struct wined3d_private_store private_store
;
95 IUnknown
*dxgi_surface
;
96 struct wined3d_texture
*wined3d_texture
;
97 D3D10_TEXTURE2D_DESC desc
;
98 ID3D10Device1
*device
;
101 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
102 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*initial_data
) DECLSPEC_HIDDEN
;
103 struct d3d10_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
105 /* ID3D10Texture3D */
106 struct d3d10_texture3d
108 ID3D10Texture3D ID3D10Texture3D_iface
;
111 struct wined3d_private_store private_store
;
112 struct wined3d_texture
*wined3d_texture
;
113 D3D10_TEXTURE3D_DESC desc
;
114 ID3D10Device1
*device
;
117 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
118 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
123 ID3D10Buffer ID3D10Buffer_iface
;
126 struct wined3d_private_store private_store
;
127 struct wined3d_buffer
*wined3d_buffer
;
128 ID3D10Device1
*device
;
131 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
132 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
133 struct d3d10_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
135 /* ID3D10DepthStencilView */
136 struct d3d10_depthstencil_view
138 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
141 struct wined3d_private_store private_store
;
142 struct wined3d_rendertarget_view
*wined3d_view
;
143 D3D10_DEPTH_STENCIL_VIEW_DESC desc
;
144 ID3D10Resource
*resource
;
145 ID3D10Device1
*device
;
148 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
, struct d3d10_device
*device
,
149 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
150 struct d3d10_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
152 /* ID3D10RenderTargetView */
153 struct d3d10_rendertarget_view
155 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
158 struct wined3d_private_store private_store
;
159 struct wined3d_rendertarget_view
*wined3d_view
;
160 D3D10_RENDER_TARGET_VIEW_DESC desc
;
161 ID3D10Resource
*resource
;
162 ID3D10Device1
*device
;
165 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
, struct d3d10_device
*device
,
166 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
167 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
169 /* ID3D10ShaderResourceView */
170 struct d3d10_shader_resource_view
172 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
175 struct wined3d_private_store private_store
;
176 struct wined3d_shader_resource_view
*wined3d_view
;
177 D3D10_SHADER_RESOURCE_VIEW_DESC desc
;
178 ID3D10Resource
*resource
;
179 ID3D10Device1
*device
;
182 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
, struct d3d10_device
*device
,
183 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
184 struct d3d10_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
185 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
187 /* ID3D10InputLayout */
188 struct d3d10_input_layout
190 ID3D10InputLayout ID3D10InputLayout_iface
;
193 struct wined3d_private_store private_store
;
194 struct wined3d_vertex_declaration
*wined3d_decl
;
197 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
198 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
199 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
200 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
202 /* ID3D10VertexShader */
203 struct d3d10_vertex_shader
205 ID3D10VertexShader ID3D10VertexShader_iface
;
208 struct wined3d_private_store private_store
;
209 struct wined3d_shader
*wined3d_shader
;
210 ID3D10Device1
*device
;
213 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
214 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
215 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
217 /* ID3D10GeometryShader */
218 struct d3d10_geometry_shader
220 ID3D10GeometryShader ID3D10GeometryShader_iface
;
223 struct wined3d_private_store private_store
;
224 struct wined3d_shader
*wined3d_shader
;
227 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
228 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
229 struct d3d10_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
231 /* ID3D10PixelShader */
232 struct d3d10_pixel_shader
234 ID3D10PixelShader ID3D10PixelShader_iface
;
237 struct wined3d_private_store private_store
;
238 struct wined3d_shader
*wined3d_shader
;
239 ID3D10Device1
*device
;
242 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
243 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
244 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
246 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
247 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
249 /* ID3D10BlendState */
250 struct d3d10_blend_state
252 ID3D10BlendState ID3D10BlendState_iface
;
255 struct wined3d_private_store private_store
;
256 D3D10_BLEND_DESC desc
;
257 struct wine_rb_entry entry
;
258 ID3D10Device1
*device
;
261 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
, struct d3d10_device
*device
,
262 const D3D10_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
263 struct d3d10_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
265 /* ID3D10DepthStencilState */
266 struct d3d10_depthstencil_state
268 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
271 struct wined3d_private_store private_store
;
272 D3D10_DEPTH_STENCIL_DESC desc
;
273 struct wine_rb_entry entry
;
274 ID3D10Device1
*device
;
277 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
, struct d3d10_device
*device
,
278 const D3D10_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
279 struct d3d10_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
280 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
282 /* ID3D10RasterizerState */
283 struct d3d10_rasterizer_state
285 ID3D10RasterizerState ID3D10RasterizerState_iface
;
288 struct wined3d_private_store private_store
;
289 D3D10_RASTERIZER_DESC desc
;
290 struct wine_rb_entry entry
;
291 ID3D10Device1
*device
;
294 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
, struct d3d10_device
*device
,
295 const D3D10_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
296 struct d3d10_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
298 /* ID3D10SamplerState */
299 struct d3d10_sampler_state
301 ID3D10SamplerState ID3D10SamplerState_iface
;
304 struct wined3d_private_store private_store
;
305 struct wined3d_sampler
*wined3d_sampler
;
306 D3D10_SAMPLER_DESC desc
;
307 struct wine_rb_entry entry
;
308 ID3D10Device1
*device
;
311 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
, struct d3d10_device
*device
,
312 const D3D10_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
313 struct d3d10_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
318 ID3D10Query ID3D10Query_iface
;
321 struct wined3d_private_store private_store
;
322 struct wined3d_query
*wined3d_query
;
324 ID3D10Device1
*device
;
327 HRESULT
d3d10_query_init(struct d3d10_query
*query
, struct d3d10_device
*device
,
328 const D3D10_QUERY_DESC
*desc
, BOOL predicate
) DECLSPEC_HIDDEN
;
329 struct d3d10_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
331 /* IDirect3D10Device1 */
334 IUnknown IUnknown_inner
;
335 ID3D11Device ID3D11Device_iface
;
336 ID3D10Device1 ID3D10Device1_iface
;
337 ID3D10Multithread ID3D10Multithread_iface
;
338 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
342 struct wined3d_device_parent device_parent
;
343 struct wined3d_device
*wined3d_device
;
345 struct wine_rb_tree blend_states
;
346 struct wine_rb_tree depthstencil_states
;
347 struct wine_rb_tree rasterizer_states
;
348 struct wine_rb_tree sampler_states
;
350 struct d3d10_blend_state
*blend_state
;
351 float blend_factor
[4];
352 struct d3d10_depthstencil_state
*depth_stencil_state
;
354 struct d3d10_rasterizer_state
*rasterizer_state
;
357 static inline struct d3d10_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
359 return CONTAINING_RECORD(iface
, struct d3d10_device
, ID3D10Device1_iface
);
362 HRESULT
d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
365 enum dxgi_device_layer_id
367 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
368 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
369 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
370 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
371 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
374 struct layer_get_size_args
380 IDXGIAdapter
*adapter
;
381 WORD interface_major
;
382 WORD interface_minor
;
384 WORD version_revision
;
387 struct dxgi_device_layer
389 enum dxgi_device_layer_id id
;
390 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
391 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
392 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
393 void *device_object
, REFIID riid
, void **device_layer
);
396 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
397 UINT flags
, void *unknown0
, void **device
);
398 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
400 #endif /* __WINE_D3D11_PRIVATE_H */