Add a test case for scroll APIs, fix a few bugs spotted by it.
[wine.git] / include / d3d9types.h
blob4a7c2f2c5a8a9a3b12f17c21b77b62be65c84fa9
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Raphael Junqueira
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #ifndef __WINE_D3D9TYPES_H
21 #define __WINE_D3D9TYPES_H
23 /*****************************************************************************
24 * Direct 3D v9 #defines
26 #define D3DCLEAR_TARGET 0x00000001L
27 #define D3DCLEAR_ZBUFFER 0x00000002L
28 #define D3DCLEAR_STENCIL 0x00000004L
30 #define D3DCLIPPLANE0 (1 << 0)
31 #define D3DCLIPPLANE1 (1 << 1)
32 #define D3DCLIPPLANE2 (1 << 2)
33 #define D3DCLIPPLANE3 (1 << 3)
34 #define D3DCLIPPLANE4 (1 << 4)
35 #define D3DCLIPPLANE5 (1 << 5)
37 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
38 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
39 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
40 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
41 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
42 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
44 #define D3DCOLORWRITEENABLED_RED 1
45 #define D3DCOLORWRITEENABLED_GREEN 2
46 #define D3DCOLORWRITEENABLED_BLUE 4
47 #define D3DCOLORWRITEENABLED_ALPHA 8
49 #define D3DCS_LEFT 0x001L
50 #define D3DCS_RIGHT 0x002L
51 #define D3DCS_TOP 0x004L
52 #define D3DCS_BOTTOM 0x008L
53 #define D3DCS_FRONT 0x010L
54 #define D3DCS_BACK 0x020L
55 #define D3DCS_PLANE0 0x040L
56 #define D3DCS_PLANE1 0x080L
57 #define D3DCS_PLANE2 0x100L
58 #define D3DCS_PLANE3 0x200L
59 #define D3DCS_PLANE4 0x400L
60 #define D3DCS_PLANE5 0x800L
61 #define D3DCS_ALL 0xFFFL
63 #define D3DFVF_TEXTUREFORMAT1 3
64 #define D3DFVF_TEXTUREFORMAT2 0
65 #define D3DFVF_TEXTUREFORMAT3 1
66 #define D3DFVF_TEXTUREFORMAT4 2
67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
72 #define D3DLOCK_READONLY 0x0010
73 #define D3DLOCK_NOSYSLOCK 0x0800
74 #define D3DLOCK_NOOVERWRITE 0x1000
75 #define D3DLOCK_DISCARD 0x2000
76 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
78 #define D3DMAXUSERCLIPPLANES 32
79 #define D3DCLIPPLANE0 (1 << 0)
80 #define D3DCLIPPLANE1 (1 << 1)
81 #define D3DCLIPPLANE2 (1 << 2)
82 #define D3DCLIPPLANE3 (1 << 3)
83 #define D3DCLIPPLANE4 (1 << 4)
84 #define D3DCLIPPLANE5 (1 << 5)
87 #define D3DRENDERSTATE_WRAPBIAS 128UL
89 #define D3DTSS_TCI_PASSTHRU 0x00000
90 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
91 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
92 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
93 #define D3DTSS_TCI_SPHEREMAP 0x40000
96 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
97 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
98 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
99 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
100 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
102 #define D3DUSAGE_RENDERTARGET 0x01
103 #define D3DUSAGE_DEPTHSTENCIL 0x02
104 #define D3DUSAGE_WRITEONLY 0x08
105 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
106 #define D3DUSAGE_DONOTCLIP 0x20
107 #define D3DUSAGE_POINTS 0x40
108 #define D3DUSAGE_RTPATCHES 0x80
109 #define D3DUSAGE_NPATCHES 0x100
110 #define D3DUSAGE_DYNAMIC 0x200
112 #define D3DWRAP_U 1
113 #define D3DWRAP_V 2
114 #define D3DWRAP_W 4
115 #define D3DWRAPCOORD_0 1
116 #define D3DWRAPCOORD_1 2
117 #define D3DWRAPCOORD_2 4
118 #define D3DWRAPCOORD_3 8
120 #define MAX_DEVICE_IDENTIFIER_STRING 512
122 #define D3DFVF_RESERVED0 0x0001
123 #define D3DFVF_POSITION_MASK 0x4000E
124 #define D3DFVF_XYZ 0x0002
125 #define D3DFVF_XYZRHW 0x0004
126 #define D3DFVF_XYZB1 0x0006
127 #define D3DFVF_XYZB2 0x0008
128 #define D3DFVF_XYZB3 0x000a
129 #define D3DFVF_XYZB4 0x000c
130 #define D3DFVF_XYZB5 0x000e
131 #define D3DFVF_XYZW 0x4002
132 #define D3DFVF_NORMAL 0x0010
133 #define D3DFVF_PSIZE 0x0020
134 #define D3DFVF_DIFFUSE 0x0040
135 #define D3DFVF_SPECULAR 0x0080
136 #define D3DFVF_TEXCOUNT_MASK 0x0f00
137 #define D3DFVF_TEXCOUNT_SHIFT 8
138 #define D3DFVF_TEX0 0x0000
139 #define D3DFVF_TEX1 0x0100
140 #define D3DFVF_TEX2 0x0200
141 #define D3DFVF_TEX3 0x0300
142 #define D3DFVF_TEX4 0x0400
143 #define D3DFVF_TEX5 0x0500
144 #define D3DFVF_TEX6 0x0600
145 #define D3DFVF_TEX7 0x0700
146 #define D3DFVF_TEX8 0x0800
147 #define D3DFVF_LASTBETA_UBYTE4 0x1000
148 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
149 #define D3DFVF_RESERVED2 0x6000
151 #define D3DTA_SELECTMASK 0x0000000f
152 #define D3DTA_DIFFUSE 0x00000000
153 #define D3DTA_CURRENT 0x00000001
154 #define D3DTA_TEXTURE 0x00000002
155 #define D3DTA_TFACTOR 0x00000003
156 #define D3DTA_SPECULAR 0x00000004
157 #define D3DTA_TEMP 0x00000005
158 #define D3DTA_CONSTANT 0x00000006
159 #define D3DTA_COMPLEMENT 0x00000010
160 #define D3DTA_ALPHAREPLICATE 0x00000020
162 #define D3DCOLORWRITEENABLE_RED (1L<<0)
163 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
164 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
165 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
167 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
169 #define D3DDMAPSAMPLER 256
170 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
171 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
172 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
173 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
175 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
176 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
177 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
180 /****************************
181 * Vertex Shaders Declaration
184 typedef enum _D3DDECLUSAGE {
185 D3DDECLUSAGE_POSITION = 0,
186 D3DDECLUSAGE_BLENDWEIGHT = 1,
187 D3DDECLUSAGE_BLENDINDICES = 2,
188 D3DDECLUSAGE_NORMAL = 3,
189 D3DDECLUSAGE_PSIZE = 4,
190 D3DDECLUSAGE_TEXCOORD = 5,
191 D3DDECLUSAGE_TANGENT = 6,
192 D3DDECLUSAGE_BINORMAL = 7,
193 D3DDECLUSAGE_TESSFACTOR = 8,
194 D3DDECLUSAGE_POSITIONT = 9,
195 D3DDECLUSAGE_COLOR = 10,
196 D3DDECLUSAGE_FOG = 11,
197 D3DDECLUSAGE_DEPTH = 12,
198 D3DDECLUSAGE_SAMPLE = 13
199 } D3DDECLUSAGE;
201 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
202 #define MAXD3DDECLUSAGEINDEX 15
203 #define MAXD3DDECLLENGTH 64
205 typedef enum _D3DDECLMETHOD {
206 D3DDECLMETHOD_DEFAULT = 0,
207 D3DDECLMETHOD_PARTIALU,
208 D3DDECLMETHOD_PARTIALV,
209 D3DDECLMETHOD_CROSSUV,
210 D3DDECLMETHOD_UV,
211 D3DDECLMETHOD_LOOKUP,
212 D3DDECLMETHOD_LOOKUPPRESAMPLED
213 } D3DDECLMETHOD;
215 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
217 typedef enum _D3DDECLTYPE {
218 D3DDECLTYPE_FLOAT1 = 0,
219 D3DDECLTYPE_FLOAT2 = 1,
220 D3DDECLTYPE_FLOAT3 = 2,
221 D3DDECLTYPE_FLOAT4 = 3,
222 D3DDECLTYPE_D3DCOLOR = 4,
223 D3DDECLTYPE_UBYTE4 = 5,
224 D3DDECLTYPE_SHORT2 = 6,
225 D3DDECLTYPE_SHORT4 = 7,
226 /* VS 2.0 */
227 D3DDECLTYPE_UBYTE4N = 8,
228 D3DDECLTYPE_SHORT2N = 9,
229 D3DDECLTYPE_SHORT4N = 10,
230 D3DDECLTYPE_USHORT2N = 11,
231 D3DDECLTYPE_USHORT4N = 12,
232 D3DDECLTYPE_UDEC3 = 13,
233 D3DDECLTYPE_DEC3N = 14,
234 D3DDECLTYPE_FLOAT16_2 = 15,
235 D3DDECLTYPE_FLOAT16_4 = 16,
236 D3DDECLTYPE_UNUSED = 17,
237 } D3DDECLTYPE;
239 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
241 typedef struct _D3DVERTEXELEMENT9 {
242 WORD Stream;
243 WORD Offset;
244 BYTE Type;
245 BYTE Method;
246 BYTE Usage;
247 BYTE UsageIndex;
248 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
250 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
251 #define D3DDP_MAXTEXCOORD 8
254 #define D3DVSD_MAKETOKENTYPE(TokenType) \
255 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
257 #define D3DVSD_CONST(ConstantAddress, Count) \
258 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
260 #define D3DVSD_END() 0xFFFFFFFF
262 #define D3DVSD_NOP() 0x00000000
264 #define D3DVSD_REG(VertexRegister, Type) \
265 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
267 #define D3DVSD_SKIP(Count) \
268 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
270 #define D3DVSD_STREAM(StreamNumber) \
271 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
273 #define D3DVSD_STREAM_TESS() \
274 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
276 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
277 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
279 #define D3DVSD_TESSUV(Register) \
280 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
283 /********************************
284 * Pixel/Vertex Shaders Functions
287 /** Maximum number of supported texture coordinates sets operation */
288 #define D3DDP_MAXTEXCOORD 8
290 /** opcode token mask */
291 #define D3DSI_OPCODE_MASK 0x0000FFFF
292 #define D3DSI_INSTLENGTH_MASK 0x0F000000
293 #define D3DSI_INSTLENGTH_SHIFT 24
295 /** opcodes types for PS and VS */
296 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
297 D3DSIO_NOP = 0,
298 D3DSIO_MOV = 1,
299 D3DSIO_ADD = 2,
300 D3DSIO_SUB = 3,
301 D3DSIO_MAD = 4,
302 D3DSIO_MUL = 5,
303 D3DSIO_RCP = 6,
304 D3DSIO_RSQ = 7,
305 D3DSIO_DP3 = 8,
306 D3DSIO_DP4 = 9,
307 D3DSIO_MIN = 10,
308 D3DSIO_MAX = 11,
309 D3DSIO_SLT = 12,
310 D3DSIO_SGE = 13,
311 D3DSIO_EXP = 14,
312 D3DSIO_LOG = 15,
313 D3DSIO_LIT = 16,
314 D3DSIO_DST = 17,
315 D3DSIO_LRP = 18,
316 D3DSIO_FRC = 19,
317 D3DSIO_M4x4 = 20,
318 D3DSIO_M4x3 = 21,
319 D3DSIO_M3x4 = 22,
320 D3DSIO_M3x3 = 23,
321 D3DSIO_M3x2 = 24,
322 D3DSIO_CALL = 25,
323 D3DSIO_CALLNZ = 26,
324 D3DSIO_LOOP = 27,
325 D3DSIO_RET = 28,
326 D3DSIO_ENDLOOP = 29,
327 D3DSIO_LABEL = 30,
328 D3DSIO_DCL = 31,
329 D3DSIO_POW = 32,
330 D3DSIO_CRS = 33,
331 D3DSIO_SGN = 34,
332 D3DSIO_ABS = 35,
333 D3DSIO_NRM = 36,
334 D3DSIO_SINCOS = 37,
335 D3DSIO_REP = 38,
336 D3DSIO_ENDREP = 39,
337 D3DSIO_IF = 40,
338 D3DSIO_IFC = 41,
339 D3DSIO_ELSE = 42,
340 D3DSIO_ENDIF = 43,
341 D3DSIO_BREAK = 44,
342 D3DSIO_BREAKC = 45,
343 D3DSIO_MOVA = 46,
344 D3DSIO_DEFB = 47,
345 D3DSIO_DEFI = 48,
347 D3DSIO_TEXCOORD = 64,
348 D3DSIO_TEXKILL = 65,
349 D3DSIO_TEX = 66,
350 D3DSIO_TEXBEM = 67,
351 D3DSIO_TEXBEML = 68,
352 D3DSIO_TEXREG2AR = 69,
353 D3DSIO_TEXREG2GB = 70,
354 D3DSIO_TEXM3x2PAD = 71,
355 D3DSIO_TEXM3x2TEX = 72,
356 D3DSIO_TEXM3x3PAD = 73,
357 D3DSIO_TEXM3x3TEX = 74,
358 D3DSIO_TEXM3x3DIFF = 75,
359 D3DSIO_TEXM3x3SPEC = 76,
360 D3DSIO_TEXM3x3VSPEC = 77,
361 D3DSIO_EXPP = 78,
362 D3DSIO_LOGP = 79,
363 D3DSIO_CND = 80,
364 D3DSIO_DEF = 81,
365 D3DSIO_TEXREG2RGB = 82,
366 D3DSIO_TEXDP3TEX = 83,
367 D3DSIO_TEXM3x2DEPTH = 84,
368 D3DSIO_TEXDP3 = 85,
369 D3DSIO_TEXM3x3 = 86,
370 D3DSIO_TEXDEPTH = 87,
371 D3DSIO_CMP = 88,
372 D3DSIO_BEM = 89,
373 D3DSIO_DP2ADD = 90,
374 D3DSIO_DSX = 91,
375 D3DSIO_DSY = 92,
376 D3DSIO_TEXLDD = 93,
377 D3DSIO_SETP = 94,
378 D3DSIO_TEXLDL = 95,
379 D3DSIO_BREAKP = 96,
381 D3DSIO_PHASE = 0xFFFD,
382 D3DSIO_COMMENT = 0xFFFE,
383 D3DSIO_END = 0XFFFF,
385 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
386 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
388 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
389 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
391 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
393 /** for parallelism */
394 #define D3DSI_COISSUE 0x40000000
396 #define D3DSP_DCL_USAGE_SHIFT 0
397 #define D3DSP_DCL_USAGE_MASK 0x0000000f
399 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
400 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
402 #define D3DSP_TEXTURETYPE_SHIFT 27
403 #define D3DSP_TEXTURETYPE_MASK 0x78000000
405 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
406 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
407 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
408 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
409 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
411 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
412 } D3DSAMPLER_TEXTURE_TYPE;
414 #define D3DSP_REGNUM_MASK 0x000007FF
416 /** destination parameter modifiers (.xyzw) */
417 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
418 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
419 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
420 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
421 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
423 #define D3DSP_DSTMOD_SHIFT 20
424 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
426 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
427 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
428 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
429 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
430 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
432 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
433 } D3DSHADER_PARAM_DSTMOD_TYPE;
435 /** destination param */
436 #define D3DSP_DSTSHIFT_SHIFT 24
437 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
439 /** destination/source reg type */
440 #define D3DSP_REGTYPE_SHIFT 28
441 #define D3DSP_REGTYPE_SHIFT2 8
442 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
443 #define D3DSP_REGTYPE_MASK2 0x00001800
445 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
446 D3DSPR_TEMP = 0,
447 D3DSPR_INPUT = 1,
448 D3DSPR_CONST = 2,
449 D3DSPR_ADDR = 3,
450 D3DSPR_TEXTURE = 3,
451 D3DSPR_RASTOUT = 4,
452 D3DSPR_ATTROUT = 5,
453 D3DSPR_TEXCRDOUT = 6,
454 D3DSPR_OUTPUT = 6,
455 D3DSPR_CONSTINT = 7,
456 D3DSPR_COLOROUT = 8,
457 D3DSPR_DEPTHOUT = 9,
458 D3DSPR_SAMPLER = 10,
459 D3DSPR_CONST2 = 11,
460 D3DSPR_CONST3 = 12,
461 D3DSPR_CONST4 = 13,
462 D3DSPR_CONSTBOOL = 14,
463 D3DSPR_LOOP = 15,
464 D3DSPR_TEMPFLOAT16 = 16,
465 D3DSPR_MISCTYPE = 17,
466 D3DSPR_LABEL = 18,
467 D3DSPR_PREDICATE = 19,
469 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
470 } D3DSHADER_PARAM_REGISTER_TYPE;
472 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
473 D3DSMO_POSITION = 0,
474 D3DSMO_FACE = 1
475 } D3DSHADER_MISCTYPE_OFFSETS;
477 typedef enum _D3DVS_RASTOUT_OFFSETS {
478 D3DSRO_POSITION = 0,
479 D3DSRO_FOG = 1,
480 D3DSRO_POINT_SIZE = 2,
482 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
483 } D3DVS_RASTOUT_OFFSETS;
485 #define D3DVS_ADDRESSMODE_SHIFT 13
486 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
488 typedef enum _D3DVS_ADDRESSMODE_TYPE {
489 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
490 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
492 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
493 } D3DVS_ADDRESSMODE_TYPE;
495 #define D3DSHADER_ADDRESSMODE_SHIFT 13
496 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
498 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
499 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
500 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
502 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
503 } D3DSHADER_ADDRESSMODE_TYPE;
506 #define D3DVS_SWIZZLE_SHIFT 16
507 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
509 #define D3DSP_SWIZZLE_SHIFT 16
510 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
512 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
513 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
514 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
515 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
517 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
518 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
519 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
520 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
522 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
523 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
524 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
525 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
527 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
528 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
529 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
530 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
532 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
534 #define D3DSP_NOSWIZZLE \
535 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
537 #define D3DSP_SRCMOD_SHIFT 24
538 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
540 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
541 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
542 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
543 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
544 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
545 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
546 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
547 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
548 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
549 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
550 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
551 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
552 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
553 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
554 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
556 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
557 } D3DSHADER_PARAM_SRCMOD_TYPE;
559 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
560 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
561 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
562 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
564 #define D3DSI_COMMENTSIZE_SHIFT 16
565 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
567 #define D3DSHADER_COMMENT(commentSize) \
568 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
570 #define D3DPS_END() 0x0000FFFF
571 #define D3DVS_END() 0x0000FFFF
574 /*****************************************************************************
575 * Direct 3D v8 enumerated types
577 typedef enum _D3DBACKBUFFER_TYPE {
578 D3DBACKBUFFER_TYPE_MONO = 0,
579 D3DBACKBUFFER_TYPE_LEFT = 1,
580 D3DBACKBUFFER_TYPE_RIGHT = 2,
582 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
583 } D3DBACKBUFFER_TYPE;
585 typedef enum _D3DBASISTYPE {
586 D3DBASIS_BEZIER = 0,
587 D3DBASIS_BSPLINE = 1,
588 D3DBASIS_INTERPOLATE = 2,
590 D3DBASIS_FORCE_DWORD = 0x7fffffff
591 } D3DBASISTYPE;
593 typedef enum _D3DBLEND {
594 D3DBLEND_ZERO = 1,
595 D3DBLEND_ONE = 2,
596 D3DBLEND_SRCCOLOR = 3,
597 D3DBLEND_INVSRCCOLOR = 4,
598 D3DBLEND_SRCALPHA = 5,
599 D3DBLEND_INVSRCALPHA = 6,
600 D3DBLEND_DESTALPHA = 7,
601 D3DBLEND_INVDESTALPHA = 8,
602 D3DBLEND_DESTCOLOR = 9,
603 D3DBLEND_INVDESTCOLOR = 10,
604 D3DBLEND_SRCALPHASAT = 11,
605 D3DBLEND_BOTHSRCALPHA = 12,
606 D3DBLEND_BOTHINVSRCALPHA = 13,
607 D3DBLEND_BLENDFACTOR = 14,
608 D3DBLEND_INVBLENDFACTOR = 15,
609 D3DBLEND_FORCE_DWORD = 0x7fffffff
610 } D3DBLEND;
612 typedef enum _D3DBLENDOP {
613 D3DBLENDOP_ADD = 1,
614 D3DBLENDOP_SUBTRACT = 2,
615 D3DBLENDOP_REVSUBTRACT = 3,
616 D3DBLENDOP_MIN = 4,
617 D3DBLENDOP_MAX = 5,
619 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
620 } D3DBLENDOP;
622 typedef enum _D3DCMPFUNC {
623 D3DCMP_NEVER = 1,
624 D3DCMP_LESS = 2,
625 D3DCMP_EQUAL = 3,
626 D3DCMP_LESSEQUAL = 4,
627 D3DCMP_GREATER = 5,
628 D3DCMP_NOTEQUAL = 6,
629 D3DCMP_GREATEREQUAL = 7,
630 D3DCMP_ALWAYS = 8,
632 D3DCMP_FORCE_DWORD = 0x7fffffff
633 } D3DCMPFUNC;
635 typedef enum _D3DCUBEMAP_FACES {
636 D3DCUBEMAP_FACE_POSITIVE_X = 0,
637 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
638 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
639 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
640 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
641 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
643 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
644 } D3DCUBEMAP_FACES;
646 typedef enum _D3DCULL {
647 D3DCULL_NONE = 1,
648 D3DCULL_CW = 2,
649 D3DCULL_CCW = 3,
651 D3DCULL_FORCE_DWORD = 0x7fffffff
652 } D3DCULL;
654 typedef enum _D3DDEBUGMONITORTOKENS {
655 D3DDMT_ENABLE = 0,
656 D3DDMT_DISABLE = 1,
658 D3DDMT_FORCE_DWORD = 0x7fffffff
659 } D3DDEBUGMONITORTOKENS;
661 typedef enum _D3DDEVTYPE {
662 D3DDEVTYPE_HAL = 1,
663 D3DDEVTYPE_REF = 2,
664 D3DDEVTYPE_SW = 3,
666 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
667 } D3DDEVTYPE;
669 typedef enum _D3DFILLMODE {
670 D3DFILL_POINT = 1,
671 D3DFILL_WIREFRAME = 2,
672 D3DFILL_SOLID = 3,
674 D3DFILL_FORCE_DWORD = 0x7fffffff
675 } D3DFILLMODE;
677 typedef enum _D3DFOGMODE {
678 D3DFOG_NONE = 0,
679 D3DFOG_EXP = 1,
680 D3DFOG_EXP2 = 2,
681 D3DFOG_LINEAR = 3,
683 D3DFOG_FORCE_DWORD = 0x7fffffff
684 } D3DFOGMODE;
686 typedef enum _D3DFORMAT {
687 D3DFMT_UNKNOWN = 0,
689 D3DFMT_R8G8B8 = 20,
690 D3DFMT_A8R8G8B8 = 21,
691 D3DFMT_X8R8G8B8 = 22,
692 D3DFMT_R5G6B5 = 23,
693 D3DFMT_X1R5G5B5 = 24,
694 D3DFMT_A1R5G5B5 = 25,
695 D3DFMT_A4R4G4B4 = 26,
696 D3DFMT_R3G3B2 = 27,
697 D3DFMT_A8 = 28,
698 D3DFMT_A8R3G3B2 = 29,
699 D3DFMT_X4R4G4B4 = 30,
701 D3DFMT_A8P8 = 40,
702 D3DFMT_P8 = 41,
704 D3DFMT_L8 = 50,
705 D3DFMT_A8L8 = 51,
706 D3DFMT_A4L4 = 52,
708 D3DFMT_V8U8 = 60,
709 D3DFMT_L6V5U5 = 61,
710 D3DFMT_X8L8V8U8 = 62,
711 D3DFMT_Q8W8V8U8 = 63,
712 D3DFMT_V16U16 = 64,
713 D3DFMT_W11V11U10 = 65,
715 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
716 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
717 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
718 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
719 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
720 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
721 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
723 D3DFMT_D16_LOCKABLE = 70,
724 D3DFMT_D32 = 71,
725 D3DFMT_D15S1 = 73,
726 D3DFMT_D24S8 = 75,
727 D3DFMT_D16 = 80,
728 D3DFMT_D24X8 = 77,
729 D3DFMT_D24X4S4 = 79,
731 D3DFMT_VERTEXDATA = 100,
732 D3DFMT_INDEX16 = 101,
733 D3DFMT_INDEX32 = 102,
735 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
736 } D3DFORMAT;
738 typedef enum _D3DLIGHTTYPE {
739 D3DLIGHT_POINT = 1,
740 D3DLIGHT_SPOT = 2,
741 D3DLIGHT_DIRECTIONAL = 3,
743 D3DLIGHT_FORCE_DWORD = 0x7fffffff
744 } D3DLIGHTTYPE;
746 typedef enum _D3DMATERIALCOLORSOURCE {
747 D3DMCS_MATERIAL = 0,
748 D3DMCS_COLOR1 = 1,
749 D3DMCS_COLOR2 = 2,
751 D3DMCS_FORCE_DWORD = 0x7fffffff
752 } D3DMATERIALCOLORSOURCE;
754 typedef enum _D3DMULTISAMPLE_TYPE {
755 D3DMULTISAMPLE_NONE = 0,
756 D3DMULTISAMPLE_2_SAMPLES = 2,
757 D3DMULTISAMPLE_3_SAMPLES = 3,
758 D3DMULTISAMPLE_4_SAMPLES = 4,
759 D3DMULTISAMPLE_5_SAMPLES = 5,
760 D3DMULTISAMPLE_6_SAMPLES = 6,
761 D3DMULTISAMPLE_7_SAMPLES = 7,
762 D3DMULTISAMPLE_8_SAMPLES = 8,
763 D3DMULTISAMPLE_9_SAMPLES = 9,
764 D3DMULTISAMPLE_10_SAMPLES = 10,
765 D3DMULTISAMPLE_11_SAMPLES = 11,
766 D3DMULTISAMPLE_12_SAMPLES = 12,
767 D3DMULTISAMPLE_13_SAMPLES = 13,
768 D3DMULTISAMPLE_14_SAMPLES = 14,
769 D3DMULTISAMPLE_15_SAMPLES = 15,
770 D3DMULTISAMPLE_16_SAMPLES = 16,
772 D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
773 } D3DMULTISAMPLE_TYPE;
775 typedef enum _D3DORDERTYPE {
776 D3DORDER_LINEAR = 1,
777 D3DORDER_QUADRATIC = 2,
778 D3DORDER_CUBIC = 3,
779 D3DORDER_QUINTIC = 5,
781 D3DORDER_FORCE_DWORD = 0x7fffffff
782 } D3DORDERTYPE;
784 typedef enum _D3DPATCHEDGESTYLE {
785 D3DPATCHEDGE_DISCRETE = 0,
786 D3DPATCHEDGE_CONTINUOUS = 1,
788 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
789 } D3DPATCHEDGESTYLE;
791 typedef enum _D3DPOOL {
792 D3DPOOL_DEFAULT = 0,
793 D3DPOOL_MANAGED = 1,
794 D3DPOOL_SYSTEMMEM = 2,
795 D3DPOOL_SCRATCH = 3,
797 D3DPOOL_FORCE_DWORD = 0x7fffffff
798 } D3DPOOL;
800 typedef enum _D3DPRIMITIVETYPE {
801 D3DPT_POINTLIST = 1,
802 D3DPT_LINELIST = 2,
803 D3DPT_LINESTRIP = 3,
804 D3DPT_TRIANGLELIST = 4,
805 D3DPT_TRIANGLESTRIP = 5,
806 D3DPT_TRIANGLEFAN = 6,
808 D3DPT_FORCE_DWORD = 0x7fffffff
809 } D3DPRIMITIVETYPE;
811 typedef enum _D3DRENDERSTATETYPE {
812 D3DRS_ZENABLE = 7,
813 D3DRS_FILLMODE = 8,
814 D3DRS_SHADEMODE = 9,
815 D3DRS_LINEPATTERN = 10,
816 D3DRS_ZWRITEENABLE = 14,
817 D3DRS_ALPHATESTENABLE = 15,
818 D3DRS_LASTPIXEL = 16,
819 D3DRS_SRCBLEND = 19,
820 D3DRS_DESTBLEND = 20,
821 D3DRS_CULLMODE = 22,
822 D3DRS_ZFUNC = 23,
823 D3DRS_ALPHAREF = 24,
824 D3DRS_ALPHAFUNC = 25,
825 D3DRS_DITHERENABLE = 26,
826 D3DRS_ALPHABLENDENABLE = 27,
827 D3DRS_FOGENABLE = 28,
828 D3DRS_SPECULARENABLE = 29,
829 D3DRS_ZVISIBLE = 30,
830 D3DRS_FOGCOLOR = 34,
831 D3DRS_FOGTABLEMODE = 35,
832 D3DRS_FOGSTART = 36,
833 D3DRS_FOGEND = 37,
834 D3DRS_FOGDENSITY = 38,
835 D3DRS_EDGEANTIALIAS = 40,
836 D3DRS_ZBIAS = 47,
837 D3DRS_RANGEFOGENABLE = 48,
838 D3DRS_STENCILENABLE = 52,
839 D3DRS_STENCILFAIL = 53,
840 D3DRS_STENCILZFAIL = 54,
841 D3DRS_STENCILPASS = 55,
842 D3DRS_STENCILFUNC = 56,
843 D3DRS_STENCILREF = 57,
844 D3DRS_STENCILMASK = 58,
845 D3DRS_STENCILWRITEMASK = 59,
846 D3DRS_TEXTUREFACTOR = 60,
847 D3DRS_WRAP0 = 128,
848 D3DRS_WRAP1 = 129,
849 D3DRS_WRAP2 = 130,
850 D3DRS_WRAP3 = 131,
851 D3DRS_WRAP4 = 132,
852 D3DRS_WRAP5 = 133,
853 D3DRS_WRAP6 = 134,
854 D3DRS_WRAP7 = 135,
855 D3DRS_CLIPPING = 136,
856 D3DRS_LIGHTING = 137,
857 D3DRS_AMBIENT = 139,
858 D3DRS_FOGVERTEXMODE = 140,
859 D3DRS_COLORVERTEX = 141,
860 D3DRS_LOCALVIEWER = 142,
861 D3DRS_NORMALIZENORMALS = 143,
862 D3DRS_DIFFUSEMATERIALSOURCE = 145,
863 D3DRS_SPECULARMATERIALSOURCE = 146,
864 D3DRS_AMBIENTMATERIALSOURCE = 147,
865 D3DRS_EMISSIVEMATERIALSOURCE = 148,
866 D3DRS_VERTEXBLEND = 151,
867 D3DRS_CLIPPLANEENABLE = 152,
868 D3DRS_SOFTWAREVERTEXPROCESSING = 153,
869 D3DRS_POINTSIZE = 154,
870 D3DRS_POINTSIZE_MIN = 155,
871 D3DRS_POINTSPRITEENABLE = 156,
872 D3DRS_POINTSCALEENABLE = 157,
873 D3DRS_POINTSCALE_A = 158,
874 D3DRS_POINTSCALE_B = 159,
875 D3DRS_POINTSCALE_C = 160,
876 D3DRS_MULTISAMPLEANTIALIAS = 161,
877 D3DRS_MULTISAMPLEMASK = 162,
878 D3DRS_PATCHEDGESTYLE = 163,
879 D3DRS_PATCHSEGMENTS = 164,
880 D3DRS_DEBUGMONITORTOKEN = 165,
881 D3DRS_POINTSIZE_MAX = 166,
882 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
883 D3DRS_COLORWRITEENABLE = 168,
884 D3DRS_TWEENFACTOR = 170,
885 D3DRS_BLENDOP = 171,
886 D3DRS_POSITIONORDER = 172,
887 D3DRS_NORMALORDER = 173,
888 D3DRS_SCISSORTESTENABLE = 174,
889 D3DRS_SLOPESCALEDEPTHBIAS = 175,
890 D3DRS_ANTIALIASEDLINEENABLE = 176,
891 D3DRS_MINTESSELLATIONLEVEL = 178,
892 D3DRS_MAXTESSELLATIONLEVEL = 179,
893 D3DRS_ADAPTIVETESS_X = 180,
894 D3DRS_ADAPTIVETESS_Y = 181,
895 D3DRS_ADAPTIVETESS_Z = 182,
896 D3DRS_ADAPTIVETESS_W = 183,
897 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
898 D3DRS_TWOSIDEDSTENCILMODE = 185,
899 D3DRS_CCW_STENCILFAIL = 186,
900 D3DRS_CCW_STENCILZFAIL = 187,
901 D3DRS_CCW_STENCILPASS = 188,
902 D3DRS_CCW_STENCILFUNC = 189,
903 D3DRS_COLORWRITEENABLE1 = 190,
904 D3DRS_COLORWRITEENABLE2 = 191,
905 D3DRS_COLORWRITEENABLE3 = 192,
906 D3DRS_BLENDFACTOR = 193,
907 D3DRS_SRGBWRITEENABLE = 194,
908 D3DRS_DEPTHBIAS = 195,
909 D3DRS_WRAP8 = 198,
910 D3DRS_WRAP9 = 199,
911 D3DRS_WRAP10 = 200,
912 D3DRS_WRAP11 = 201,
913 D3DRS_WRAP12 = 202,
914 D3DRS_WRAP13 = 203,
915 D3DRS_WRAP14 = 204,
916 D3DRS_WRAP15 = 205,
917 D3DRS_SEPARATEALPHABLENDENABLE = 206,
918 D3DRS_SRCBLENDALPHA = 207,
919 D3DRS_DESTBLENDALPHA = 208,
920 D3DRS_BLENDOPALPHA = 209,
922 D3DRS_FORCE_DWORD = 0x7fffffff
923 } D3DRENDERSTATETYPE;
925 typedef enum _D3DRESOURCETYPE {
926 D3DRTYPE_SURFACE = 1,
927 D3DRTYPE_VOLUME = 2,
928 D3DRTYPE_TEXTURE = 3,
929 D3DRTYPE_VOLUMETEXTURE = 4,
930 D3DRTYPE_CUBETEXTURE = 5,
931 D3DRTYPE_VERTEXBUFFER = 6,
932 D3DRTYPE_INDEXBUFFER = 7,
934 D3DRTYPE_FORCE_DWORD = 0x7fffffff
935 } D3DRESOURCETYPE;
937 typedef enum _D3DSHADEMODE {
938 D3DSHADE_FLAT = 1,
939 D3DSHADE_GOURAUD = 2,
940 D3DSHADE_PHONG = 3,
942 D3DSHADE_FORCE_DWORD = 0x7fffffff
943 } D3DSHADEMODE;
945 typedef enum _D3DSTATEBLOCKTYPE {
946 D3DSBT_ALL = 1,
947 D3DSBT_PIXELSTATE = 2,
948 D3DSBT_VERTEXSTATE = 3,
950 D3DSBT_FORCE_DWORD = 0xffffffff
951 } D3DSTATEBLOCKTYPE;
953 typedef enum _D3DSTENCILOP {
954 D3DSTENCILOP_KEEP = 1,
955 D3DSTENCILOP_ZERO = 2,
956 D3DSTENCILOP_REPLACE = 3,
957 D3DSTENCILOP_INCRSAT = 4,
958 D3DSTENCILOP_DECRSAT = 5,
959 D3DSTENCILOP_INVERT = 6,
960 D3DSTENCILOP_INCR = 7,
961 D3DSTENCILOP_DECR = 8,
963 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
964 } D3DSTENCILOP;
966 typedef enum _D3DSWAPEFFECT {
967 D3DSWAPEFFECT_DISCARD = 1,
968 D3DSWAPEFFECT_FLIP = 2,
969 D3DSWAPEFFECT_COPY = 3,
970 D3DSWAPEFFECT_COPY_VSYNC = 4,
972 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
973 } D3DSWAPEFFECT;
975 typedef enum _D3DTEXTUREADDRESS {
976 D3DTADDRESS_WRAP = 1,
977 D3DTADDRESS_MIRROR = 2,
978 D3DTADDRESS_CLAMP = 3,
979 D3DTADDRESS_BORDER = 4,
980 D3DTADDRESS_MIRRORONCE = 5,
982 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
983 } D3DTEXTUREADDRESS;
985 typedef enum _D3DTEXTUREFILTERTYPE {
986 D3DTEXF_NONE = 0,
987 D3DTEXF_POINT = 1,
988 D3DTEXF_LINEAR = 2,
989 D3DTEXF_ANISOTROPIC = 3,
990 D3DTEXF_FLATCUBIC = 4,
991 D3DTEXF_GAUSSIANCUBIC = 5,
992 D3DTEXF_PYRAMIDALQUAD = 6,
993 D3DTEXF_GAUSSIANQUAD = 7,
994 D3DTEXF_FORCE_DWORD = 0x7fffffff
995 } D3DTEXTUREFILTERTYPE;
997 typedef enum _D3DTEXTUREOP {
998 D3DTOP_DISABLE = 1,
999 D3DTOP_SELECTARG1 = 2,
1000 D3DTOP_SELECTARG2 = 3,
1001 D3DTOP_MODULATE = 4,
1002 D3DTOP_MODULATE2X = 5,
1003 D3DTOP_MODULATE4X = 6,
1004 D3DTOP_ADD = 7,
1005 D3DTOP_ADDSIGNED = 8,
1006 D3DTOP_ADDSIGNED2X = 9,
1007 D3DTOP_SUBTRACT = 10,
1008 D3DTOP_ADDSMOOTH = 11,
1009 D3DTOP_BLENDDIFFUSEALPHA = 12,
1010 D3DTOP_BLENDTEXTUREALPHA = 13,
1011 D3DTOP_BLENDFACTORALPHA = 14,
1012 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1013 D3DTOP_BLENDCURRENTALPHA = 16,
1014 D3DTOP_PREMODULATE = 17,
1015 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1016 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1017 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1018 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1019 D3DTOP_BUMPENVMAP = 22,
1020 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1021 D3DTOP_DOTPRODUCT3 = 24,
1022 D3DTOP_MULTIPLYADD = 25,
1023 D3DTOP_LERP = 26,
1025 D3DTOP_FORCE_DWORD = 0x7fffffff,
1026 } D3DTEXTUREOP;
1028 typedef enum _D3DTEXTURESTAGESTATETYPE {
1029 D3DTSS_COLOROP = 1,
1030 D3DTSS_COLORARG1 = 2,
1031 D3DTSS_COLORARG2 = 3,
1032 D3DTSS_ALPHAOP = 4,
1033 D3DTSS_ALPHAARG1 = 5,
1034 D3DTSS_ALPHAARG2 = 6,
1035 D3DTSS_BUMPENVMAT00 = 7,
1036 D3DTSS_BUMPENVMAT01 = 8,
1037 D3DTSS_BUMPENVMAT10 = 9,
1038 D3DTSS_BUMPENVMAT11 = 10,
1039 D3DTSS_TEXCOORDINDEX = 11,
1040 D3DTSS_ADDRESSU = 13,
1041 D3DTSS_ADDRESSV = 14,
1042 D3DTSS_BORDERCOLOR = 15,
1043 D3DTSS_MAGFILTER = 16,
1044 D3DTSS_MINFILTER = 17,
1045 D3DTSS_MIPFILTER = 18,
1046 D3DTSS_MIPMAPLODBIAS = 19,
1047 D3DTSS_MAXMIPLEVEL = 20,
1048 D3DTSS_MAXANISOTROPY = 21,
1049 D3DTSS_BUMPENVLSCALE = 22,
1050 D3DTSS_BUMPENVLOFFSET = 23,
1051 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1052 D3DTSS_ADDRESSW = 25,
1053 D3DTSS_COLORARG0 = 26,
1054 D3DTSS_ALPHAARG0 = 27,
1055 D3DTSS_RESULTARG = 28,
1056 D3DTSS_CONSTANT = 32,
1058 D3DTSS_FORCE_DWORD = 0x7fffffff
1059 } D3DTEXTURESTAGESTATETYPE;
1061 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1062 D3DTTFF_DISABLE = 0,
1063 D3DTTFF_COUNT1 = 1,
1064 D3DTTFF_COUNT2 = 2,
1065 D3DTTFF_COUNT3 = 3,
1066 D3DTTFF_COUNT4 = 4,
1067 D3DTTFF_PROJECTED = 256,
1069 D3DTTFF_FORCE_DWORD = 0x7fffffff
1070 } D3DTEXTURETRANSFORMFLAGS;
1072 typedef enum _D3DTRANSFORMSTATETYPE {
1073 D3DTS_VIEW = 2,
1074 D3DTS_PROJECTION = 3,
1075 D3DTS_TEXTURE0 = 16,
1076 D3DTS_TEXTURE1 = 17,
1077 D3DTS_TEXTURE2 = 18,
1078 D3DTS_TEXTURE3 = 19,
1079 D3DTS_TEXTURE4 = 20,
1080 D3DTS_TEXTURE5 = 21,
1081 D3DTS_TEXTURE6 = 22,
1082 D3DTS_TEXTURE7 = 23,
1084 D3DTS_FORCE_DWORD = 0x7fffffff
1085 } D3DTRANSFORMSTATETYPE;
1087 typedef enum _D3DVERTEXBLENDFLAGS {
1088 D3DVBF_DISABLE = 0,
1089 D3DVBF_1WEIGHTS = 1,
1090 D3DVBF_2WEIGHTS = 2,
1091 D3DVBF_3WEIGHTS = 3,
1092 D3DVBF_TWEENING = 255,
1093 D3DVBF_0WEIGHTS = 256
1094 } D3DVERTEXBLENDFLAGS;
1096 typedef enum _D3DZBUFFERTYPE {
1097 D3DZB_FALSE = 0,
1098 D3DZB_TRUE = 1,
1099 D3DZB_USEW = 2,
1101 D3DZB_FORCE_DWORD = 0x7fffffff
1102 } D3DZBUFFERTYPE;
1104 typedef enum _D3DSAMPLERSTATETYPE {
1105 D3DSAMP_ADDRESSU = 1,
1106 D3DSAMP_ADDRESSV = 2,
1107 D3DSAMP_ADDRESSW = 3,
1108 D3DSAMP_BORDERCOLOR = 4,
1109 D3DSAMP_MAGFILTER = 5,
1110 D3DSAMP_MINFILTER = 6,
1111 D3DSAMP_MIPFILTER = 7,
1112 D3DSAMP_MIPMAPLODBIAS = 8,
1113 D3DSAMP_MAXMIPLEVEL = 9,
1114 D3DSAMP_MAXANISOTROPY = 10,
1115 D3DSAMP_SRGBTEXTURE = 11,
1116 D3DSAMP_ELEMENTINDEX = 12,
1117 D3DSAMP_DMAPOFFSET = 13,
1119 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1120 } D3DSAMPLERSTATETYPE;
1123 /*****************************************************************************
1124 * Direct 3D v9 typedefs
1126 typedef DWORD D3DCOLOR;
1128 /*****************************************************************************
1129 * Direct 3D v9 structures
1131 typedef struct _D3DADAPTER_IDENTIFIER9 {
1132 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1133 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1134 char DeviceName[32];
1135 LARGE_INTEGER DriverVersion;
1137 DWORD VendorId;
1138 DWORD DeviceId;
1139 DWORD SubSysId;
1140 DWORD Revision;
1142 GUID DeviceIdentifier;
1144 DWORD WHQLLevel;
1145 } D3DADAPTER_IDENTIFIER9;
1147 typedef struct _D3DBOX {
1148 UINT Left;
1149 UINT Top;
1150 UINT Right;
1151 UINT Bottom;
1152 UINT Front;
1153 UINT Back;
1154 } D3DBOX;
1156 typedef struct _D3DCLIPSTATUS9 {
1157 DWORD ClipUnion;
1158 DWORD ClipIntersection;
1159 } D3DCLIPSTATUS9;
1161 typedef struct _D3DCOLORVALUE {
1162 float r;
1163 float g;
1164 float b;
1165 float a;
1166 } D3DCOLORVALUE;
1168 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1169 UINT AdapterOrdinal;
1170 D3DDEVTYPE DeviceType;
1171 HWND hFocusWindow;
1172 DWORD BehaviorFlags;
1173 } D3DDEVICE_CREATION_PARAMETERS;
1175 typedef struct _D3DDISPLAYMODE {
1176 UINT Width;
1177 UINT Height;
1178 UINT RefreshRate;
1179 D3DFORMAT Format;
1180 } D3DDISPLAYMODE;
1182 typedef struct _D3DGAMMARAMP {
1183 WORD red [256];
1184 WORD green[256];
1185 WORD blue [256];
1186 } D3DGAMMARAMP;
1188 typedef struct _D3DINDEXBUFFER_DESC {
1189 D3DFORMAT Format;
1190 D3DRESOURCETYPE Type;
1191 DWORD Usage;
1192 D3DPOOL Pool;
1193 UINT Size;
1194 } D3DINDEXBUFFER_DESC;
1196 typedef struct _D3DVECTOR {
1197 float x;
1198 float y;
1199 float z;
1200 } D3DVECTOR;
1202 typedef struct _D3DLIGHT9 {
1203 D3DLIGHTTYPE Type;
1204 D3DCOLORVALUE Diffuse;
1205 D3DCOLORVALUE Specular;
1206 D3DCOLORVALUE Ambient;
1207 D3DVECTOR Position;
1208 D3DVECTOR Direction;
1209 float Range;
1210 float Falloff;
1211 float Attenuation0;
1212 float Attenuation1;
1213 float Attenuation2;
1214 float Theta;
1215 float Phi;
1216 } D3DLIGHT9;
1218 typedef struct _D3DLINEPATTERN {
1219 WORD wRepeatFactor;
1220 WORD wLinePattern;
1221 } D3DLINEPATTERN;
1223 typedef struct _D3DLOCKED_BOX {
1224 INT RowPitch;
1225 INT SlicePitch;
1226 void* pBits;
1227 } D3DLOCKED_BOX;
1229 typedef struct _D3DLOCKED_RECT {
1230 INT Pitch;
1231 void* pBits;
1232 } D3DLOCKED_RECT;
1234 typedef struct _D3DMATERIAL9 {
1235 D3DCOLORVALUE Diffuse;
1236 D3DCOLORVALUE Ambient;
1237 D3DCOLORVALUE Specular;
1238 D3DCOLORVALUE Emissive;
1239 float Power;
1240 } D3DMATERIAL9;
1242 typedef struct _D3DMATRIX {
1243 union {
1244 struct {
1245 float _11, _12, _13, _14;
1246 float _21, _22, _23, _24;
1247 float _31, _32, _33, _34;
1248 float _41, _42, _43, _44;
1249 } DUMMYSTRUCTNAME;
1250 float m[4][4];
1251 } DUMMYUNIONNAME;
1252 } D3DMATRIX;
1254 typedef struct _D3DPRESENT_PARAMETERS_ {
1255 UINT BackBufferWidth;
1256 UINT BackBufferHeight;
1257 D3DFORMAT BackBufferFormat;
1258 UINT BackBufferCount;
1260 D3DMULTISAMPLE_TYPE MultiSampleType;
1262 D3DSWAPEFFECT SwapEffect;
1263 HWND hDeviceWindow;
1264 BOOL Windowed;
1265 BOOL EnableAutoDepthStencil;
1266 D3DFORMAT AutoDepthStencilFormat;
1267 DWORD Flags;
1269 UINT FullScreen_RefreshRateInHz;
1270 UINT FullScreen_PresentationInterval;
1272 } D3DPRESENT_PARAMETERS;
1274 typedef struct _D3DRANGE {
1275 UINT Offset;
1276 UINT Size;
1277 } D3DRANGE;
1279 typedef struct _D3DRASTER_STATUS {
1280 BOOL InVBlank;
1281 UINT ScanLine;
1282 } D3DRASTER_STATUS;
1284 typedef struct _D3DRECT {
1285 LONG x1;
1286 LONG y1;
1287 LONG x2;
1288 LONG y2;
1289 } D3DRECT;
1291 typedef struct _D3DRECTPATCH_INFO {
1292 UINT StartVertexOffsetWidth;
1293 UINT StartVertexOffsetHeight;
1294 UINT Width;
1295 UINT Height;
1296 UINT Stride;
1297 D3DBASISTYPE Basis;
1298 D3DORDERTYPE Order;
1299 } D3DRECTPATCH_INFO;
1301 typedef struct _D3DSURFACE_DESC {
1302 D3DFORMAT Format;
1303 D3DRESOURCETYPE Type;
1304 DWORD Usage;
1305 D3DPOOL Pool;
1306 UINT Size;
1307 D3DMULTISAMPLE_TYPE MultiSampleType;
1308 UINT Width;
1309 UINT Height;
1310 } D3DSURFACE_DESC;
1312 typedef struct _D3DTRIPATCH_INFO {
1313 UINT StartVertexOffset;
1314 UINT NumVertices;
1315 D3DBASISTYPE Basis;
1316 D3DORDERTYPE Order;
1317 } D3DTRIPATCH_INFO;
1319 typedef struct _D3DVERTEXBUFFER_DESC {
1320 D3DFORMAT Format;
1321 D3DRESOURCETYPE Type;
1322 DWORD Usage;
1323 D3DPOOL Pool;
1324 UINT Size;
1325 DWORD FVF;
1326 } D3DVERTEXBUFFER_DESC;
1328 typedef struct _D3DVIEWPORT9 {
1329 DWORD X;
1330 DWORD Y;
1331 DWORD Width;
1332 DWORD Height;
1333 float MinZ;
1334 float MaxZ;
1335 } D3DVIEWPORT9;
1337 typedef struct _D3DVOLUME_DESC {
1338 D3DFORMAT Format;
1339 D3DRESOURCETYPE Type;
1340 DWORD Usage;
1341 D3DPOOL Pool;
1342 UINT Size;
1343 UINT Width;
1344 UINT Height;
1345 UINT Depth;
1346 } D3DVOLUME_DESC;
1348 typedef enum _D3DQUERYTYPE {
1349 D3DQUERYTYPE_VCACHE = 4,
1350 D3DQUERYTYPE_RESOURCEMANAGER = 5,
1351 D3DQUERYTYPE_VERTEXSTATS = 6,
1352 D3DQUERYTYPE_EVENT = 8,
1353 D3DQUERYTYPE_OCCLUSION = 9
1354 } D3DQUERYTYPE;
1356 #endif /* __WINE_D3D9TYPES_H */