2 * Copyright (C) 2002 Jason Edmeades
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
23 /*****************************************************************************
24 * Direct 3D v8 #defines
27 #define D3DCLEAR_TARGET 1
28 #define D3DCLEAR_ZBUFFER 2
29 #define D3DCLEAR_STENCIL 4
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
43 #define D3DCOLORWRITEENABLED_RED 1
44 #define D3DCOLORWRITEENABLED_GREEN 2
45 #define D3DCOLORWRITEENABLED_BLUE 4
46 #define D3DCOLORWRITEENABLED_ALPHA 8
48 #define D3DCS_LEFT 0x001
49 #define D3DCS_RIGHT 0x002
50 #define D3DCS_TOP 0x004
51 #define D3DCS_BOTTOM 0x008
52 #define D3DCS_FRONT 0x010
53 #define D3DCS_BACK 0x020
54 #define D3DCS_PLANE0 0x040
55 #define D3DCS_PLANE1 0x080
56 #define D3DCS_PLANE2 0x100
57 #define D3DCS_PLANE3 0x200
58 #define D3DCS_PLANE4 0x400
59 #define D3DCS_PLANE5 0x800
60 #define D3DCS_ALL 0xFFF
62 #define D3DFVF_TEXTUREFORMAT1 3
63 #define D3DFVF_TEXTUREFORMAT2 0
64 #define D3DFVF_TEXTUREFORMAT3 1
65 #define D3DFVF_TEXTUREFORMAT4 2
66 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
67 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
68 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
71 #define D3DLOCK_READONLY 0x0010
72 #define D3DLOCK_NOSYSLOCK 0x0800
73 #define D3DLOCK_NOOVERWRITE 0x1000
74 #define D3DLOCK_DISCARD 0x2000
75 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
77 #define D3DMAXUSERCLIPPLANES 32
79 #define D3DRENDERSTATE_WRAPBIAS 0x80
81 #define D3DTSS_TCI_PASSTHRU 0x00000
82 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
83 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
84 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
87 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
88 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
89 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
90 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
91 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
93 #define D3DUSAGE_RENDERTARGET 0x01
94 #define D3DUSAGE_DEPTHSTENCIL 0x02
95 #define D3DUSAGE_WRITEONLY 0x08
96 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
97 #define D3DUSAGE_DONOTCLIP 0x20
98 #define D3DUSAGE_POINTS 0x40
99 #define D3DUSAGE_RTPATCHES 0x80
100 #define D3DUSAGE_NPATCHES 0x100
101 #define D3DUSAGE_DYNAMIC 0x200
106 #define D3DWRAPCOORD_0 1
107 #define D3DWRAPCOORD_1 2
108 #define D3DWRAPCOORD_2 4
109 #define D3DWRAPCOORD_3 8
111 #define MAX_DEVICE_IDENTIFIER_STRING 512
113 #define D3DFVF_RESERVED0 0x0001
114 #define D3DFVF_POSITION_MASK 0x000E
115 #define D3DFVF_XYZ 0x0002
116 #define D3DFVF_XYZRHW 0x0004
117 #define D3DFVF_XYZB1 0x0006
118 #define D3DFVF_XYZB2 0x0008
119 #define D3DFVF_XYZB3 0x000a
120 #define D3DFVF_XYZB4 0x000c
121 #define D3DFVF_XYZB5 0x000e
122 #define D3DFVF_NORMAL 0x0010
123 #define D3DFVF_PSIZE 0x0020
124 #define D3DFVF_DIFFUSE 0x0040
125 #define D3DFVF_SPECULAR 0x0080
126 #define D3DFVF_TEXCOUNT_MASK 0x0f00
127 #define D3DFVF_TEXCOUNT_SHIFT 8
128 #define D3DFVF_TEX0 0x0000
129 #define D3DFVF_TEX1 0x0100
130 #define D3DFVF_TEX2 0x0200
131 #define D3DFVF_TEX3 0x0300
132 #define D3DFVF_TEX4 0x0400
133 #define D3DFVF_TEX5 0x0500
134 #define D3DFVF_TEX6 0x0600
135 #define D3DFVF_TEX7 0x0700
136 #define D3DFVF_TEX8 0x0800
137 #define D3DFVF_LASTBETA_UBYTE4 0x1000
138 #define D3DFVF_RESERVED2 0xE000
140 #define D3DTA_SELECTMASK 0x0000000f
141 #define D3DTA_DIFFUSE 0x00000000
142 #define D3DTA_CURRENT 0x00000001
143 #define D3DTA_TEXTURE 0x00000002
144 #define D3DTA_TFACTOR 0x00000003
145 #define D3DTA_SPECULAR 0x00000004
146 #define D3DTA_COMPLEMENT 0x00000010
147 #define D3DTA_ALPHAREPLICATE 0x00000020
148 #define D3DTA_TEMP 0x00000005
150 #define D3DCOLORWRITEENABLE_RED (1L<<0)
151 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
152 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
153 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
157 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
158 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
159 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
162 /****************************
163 * Vertex Shaders Declaration
166 typedef enum _D3DVSD_TOKENTYPE
{
167 D3DVSD_TOKEN_NOP
= 0,
168 D3DVSD_TOKEN_STREAM
= 1,
169 D3DVSD_TOKEN_STREAMDATA
= 2,
170 D3DVSD_TOKEN_TESSELLATOR
= 3,
171 D3DVSD_TOKEN_CONSTMEM
= 4,
172 D3DVSD_TOKEN_EXT
= 5,
174 D3DVSD_TOKEN_END
= 7,
175 D3DVSD_FORCE_DWORD
= 0x7FFFFFFF
178 /** input registers for vertes shaders functions */
180 #define D3DVSDE_POSITION 0
181 #define D3DVSDE_BLENDWEIGHT 1
182 #define D3DVSDE_BLENDINDICES 2
183 #define D3DVSDE_NORMAL 3
184 #define D3DVSDE_PSIZE 4
185 #define D3DVSDE_DIFFUSE 5
186 #define D3DVSDE_SPECULAR 6
187 #define D3DVSDE_TEXCOORD0 7
188 #define D3DVSDE_TEXCOORD1 8
189 #define D3DVSDE_TEXCOORD2 9
190 #define D3DVSDE_TEXCOORD3 10
191 #define D3DVSDE_TEXCOORD4 11
192 #define D3DVSDE_TEXCOORD5 12
193 #define D3DVSDE_TEXCOORD6 13
194 #define D3DVSDE_TEXCOORD7 14
195 #define D3DVSDE_POSITION2 15
196 #define D3DVSDE_NORMAL2 16
198 /** Address of the vertex register. 0 - 16 */
199 typedef enum _D3DVSDE_REGISTER
{
200 D3DVSDE_POSITION
= 0,
201 D3DVSDE_BLENDWEIGHT
= 1,
202 D3DVSDE_BLENDINDICES
= 2,
206 D3DVSDE_SPECULAR
= 6,
207 D3DVSDE_TEXCOORD0
= 7,
208 D3DVSDE_TEXCOORD1
= 8,
209 D3DVSDE_TEXCOORD2
= 9,
210 D3DVSDE_TEXCOORD3
= 10,
211 D3DVSDE_TEXCOORD4
= 11,
212 D3DVSDE_TEXCOORD5
= 12,
213 D3DVSDE_TEXCOORD6
= 13,
214 D3DVSDE_TEXCOORD7
= 14,
215 D3DVSDE_POSITION2
= 15,
219 /** bit-field declaration for VertexRegister Type */
221 #define D3DVSDT_FLOAT1 0x00
222 #define D3DVSDT_FLOAT2 0x01
223 #define D3DVSDT_FLOAT3 0x02
224 #define D3DVSDT_FLOAT4 0x03
225 #define D3DVSDT_D3DCOLOR 0x04
226 #define D3DVSDT_UBYTE4 0x05
227 #define D3DVSDT_SHORT2 0x06
228 #define D3DVSDT_SHORT4 0x07
230 typedef enum _D3DVSDT_TYPE
{
231 D3DVSDT_FLOAT1
= 0x00,
232 D3DVSDT_FLOAT2
= 0x01,
233 D3DVSDT_FLOAT3
= 0x02,
234 D3DVSDT_FLOAT4
= 0x03,
235 D3DVSDT_D3DCOLOR
= 0x04,
236 D3DVSDT_UBYTE4
= 0x05,
237 D3DVSDT_SHORT2
= 0x06,
238 D3DVSDT_SHORT4
= 0x07
242 #define D3DVSD_CONSTADDRESSSHIFT 0
243 #define D3DVSD_EXTINFOSHIFT 0
244 #define D3DVSD_STREAMNUMBERSHIFT 0
245 #define D3DVSD_VERTEXREGSHIFT 0
246 #define D3DVSD_CONSTRSSHIFT 16
247 #define D3DVSD_DATATYPESHIFT 16
248 #define D3DVSD_SKIPCOUNTSHIFT 16
249 #define D3DVSD_VERTEXREGINSHIFT 20
250 #define D3DVSD_EXTCOUNTSHIFT 24
251 #define D3DVSD_CONSTCOUNTSHIFT 25
252 #define D3DVSD_DATALOADTYPESHIFT 28
253 #define D3DVSD_STREAMTESSSHIFT 28
254 #define D3DVSD_TOKENTYPESHIFT 29
256 #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
257 #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
258 #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
259 #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
260 #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
261 #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
262 #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
263 #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
264 #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
265 #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
266 #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
267 #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
268 #define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
271 #define D3DVSD_MAKETOKENTYPE(TokenType) \
272 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
274 #define D3DVSD_CONST(ConstantAddress, Count) \
275 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
277 #define D3DVSD_END() 0xFFFFFFFF
279 #define D3DVSD_NOP() 0x00000000
281 #define D3DVSD_REG(VertexRegister, Type) \
282 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
284 #define D3DVSD_SKIP(Count) \
285 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
287 #define D3DVSD_STREAM(StreamNumber) \
288 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
290 #define D3DVSD_STREAM_TESS() \
291 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
293 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
294 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
296 #define D3DVSD_TESSUV(Register) \
297 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
300 /********************************
301 * Pixel/Vertex Shaders Functions
304 /** Maximum number of supported texture coordinates sets operation */
305 #define D3DDP_MAXTEXCOORD 8
307 /** opcode token mask */
308 #define D3DSI_OPCODE_MASK 0x0000FFFF
310 /** opcodes types for PS and VS */
311 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
338 D3DSIO_TEXCOORD
= 64,
343 D3DSIO_TEXREG2AR
= 69,
344 D3DSIO_TEXREG2GB
= 70,
345 D3DSIO_TEXM3x2PAD
= 71,
346 D3DSIO_TEXM3x2TEX
= 72,
347 D3DSIO_TEXM3x3PAD
= 73,
348 D3DSIO_TEXM3x3TEX
= 74,
349 D3DSIO_TEXM3x3DIFF
= 75,
350 D3DSIO_TEXM3x3SPEC
= 76,
351 D3DSIO_TEXM3x3VSPEC
= 77,
356 D3DSIO_TEXREG2RGB
= 82,
357 D3DSIO_TEXDP3TEX
= 83,
358 D3DSIO_TEXM3x2DEPTH
= 84,
361 D3DSIO_TEXDEPTH
= 87,
365 D3DSIO_PHASE
= 0xFFFD,
366 D3DSIO_COMMENT
= 0xFFFE,
369 D3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
370 } D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
372 /** for parallelism */
373 #define D3DSI_COISSUE 0x40000000
375 /** destination parameter modifiers (.xyzw) */
376 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
377 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
378 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
379 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
380 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
382 #define D3DSP_DSTMOD_SHIFT 20
383 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
385 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
386 D3DSPDM_NONE
= 0 << D3DSP_DSTMOD_SHIFT
,
387 D3DSPDM_SATURATE
= 1 << D3DSP_DSTMOD_SHIFT
,
388 D3DSPDM_FORCE_DWORD
= 0X7FFFFFFF
389 } D3DSHADER_PARAM_DSTMOD_TYPE
;
391 /** destination param */
392 #define D3DSP_DSTSHIFT_SHIFT 24
393 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
395 /** destination/source reg type */
396 #define D3DSP_REGTYPE_SHIFT 28
397 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
399 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
400 D3DSPR_TEMP
= 0 << D3DSP_REGTYPE_SHIFT
,
401 D3DSPR_INPUT
= 1 << D3DSP_REGTYPE_SHIFT
,
402 D3DSPR_CONST
= 2 << D3DSP_REGTYPE_SHIFT
,
403 D3DSPR_ADDR
= 3 << D3DSP_REGTYPE_SHIFT
,
404 D3DSPR_TEXTURE
= 3 << D3DSP_REGTYPE_SHIFT
,
405 D3DSPR_RASTOUT
= 4 << D3DSP_REGTYPE_SHIFT
,
406 D3DSPR_ATTROUT
= 5 << D3DSP_REGTYPE_SHIFT
,
407 D3DSPR_TEXCRDOUT
= 6 << D3DSP_REGTYPE_SHIFT
,
408 D3DSPR_FORCE_DWORD
= 0x7FFFFFFF
409 } D3DSHADER_PARAM_REGISTER_TYPE
;
411 typedef enum _D3DVS_RASTOUT_OFFSETS
{
414 D3DSRO_POINT_SIZE
= 2,
415 D3DSRO_FORCE_DWORD
= 0x7FFFFFFF
416 } D3DVS_RASTOUT_OFFSETS
;
418 #define D3DVS_ADDRESSMODE_SHIFT 13
419 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
421 typedef enum _D3DVS_ADDRESSMODE_TYPE
{
422 D3DVS_ADDRMODE_ABSOLUTE
= 0 << D3DVS_ADDRESSMODE_SHIFT
,
423 D3DVS_ADDRMODE_RELATIVE
= 1 << D3DVS_ADDRESSMODE_SHIFT
,
424 D3DVS_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
425 } D3DVS_ADDRESSMODE_TYPE
;
427 #define D3DVS_SWIZZLE_SHIFT 16
428 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
430 #define D3DSP_SWIZZLE_SHIFT 16
431 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
433 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
434 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
435 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
436 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
438 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
439 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
440 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
441 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
443 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
444 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
445 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
446 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
448 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
449 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
450 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
451 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
453 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
455 #define D3DSP_NOSWIZZLE \
456 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
458 #define D3DSP_SRCMOD_SHIFT 24
459 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
461 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
462 D3DSPSM_NONE
= 0 << D3DSP_SRCMOD_SHIFT
,
463 D3DSPSM_NEG
= 1 << D3DSP_SRCMOD_SHIFT
,
464 D3DSPSM_BIAS
= 2 << D3DSP_SRCMOD_SHIFT
,
465 D3DSPSM_BIASNEG
= 3 << D3DSP_SRCMOD_SHIFT
,
466 D3DSPSM_SIGN
= 4 << D3DSP_SRCMOD_SHIFT
,
467 D3DSPSM_SIGNNEG
= 5 << D3DSP_SRCMOD_SHIFT
,
468 D3DSPSM_COMP
= 6 << D3DSP_SRCMOD_SHIFT
,
469 D3DSPSM_X2
= 7 << D3DSP_SRCMOD_SHIFT
,
470 D3DSPSM_X2NEG
= 8 << D3DSP_SRCMOD_SHIFT
,
471 D3DSPSM_DZ
= 9 << D3DSP_SRCMOD_SHIFT
,
472 D3DSPSM_DW
= 10 << D3DSP_SRCMOD_SHIFT
,
473 D3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
474 } D3DSHADER_PARAM_SRCMOD_TYPE
;
476 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
477 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
478 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
479 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
481 #define D3DSI_COMMENTSIZE_SHIFT 16
482 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
484 #define D3DSHADER_COMMENT(commentSize) \
485 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
487 #define D3DPS_END() 0x0000FFFF
488 #define D3DVS_END() 0x0000FFFF
491 /*****************************************************************************
492 * Direct 3D v8 enumerated types
494 typedef enum _D3DBACKBUFFER_TYPE
{
495 D3DBACKBUFFER_TYPE_MONO
= 0,
496 D3DBACKBUFFER_TYPE_LEFT
= 1,
497 D3DBACKBUFFER_TYPE_RIGHT
= 2,
499 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
500 } D3DBACKBUFFER_TYPE
;
502 typedef enum _D3DBASISTYPE
{
504 D3DBASIS_BSPLINE
= 1,
505 D3DBASIS_INTERPOLATE
= 2,
507 D3DBASIS_FORCE_DWORD
= 0x7fffffff
510 typedef enum _D3DBLEND
{
513 D3DBLEND_SRCCOLOR
= 3,
514 D3DBLEND_INVSRCCOLOR
= 4,
515 D3DBLEND_SRCALPHA
= 5,
516 D3DBLEND_INVSRCALPHA
= 6,
517 D3DBLEND_DESTALPHA
= 7,
518 D3DBLEND_INVDESTALPHA
= 8,
519 D3DBLEND_DESTCOLOR
= 9,
520 D3DBLEND_INVDESTCOLOR
= 10,
521 D3DBLEND_SRCALPHASAT
= 11,
522 D3DBLEND_BOTHSRCALPHA
= 12,
523 D3DBLEND_BOTHINVSRCALPHA
= 13,
525 D3DBLEND_FORCE_DWORD
= 0x7fffffff
528 typedef enum _D3DBLENDOP
{
530 D3DBLENDOP_SUBTRACT
= 2,
531 D3DBLENDOP_REVSUBTRACT
= 3,
535 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
538 typedef enum _D3DCMPFUNC
{
542 D3DCMP_LESSEQUAL
= 4,
545 D3DCMP_GREATEREQUAL
= 7,
548 D3DCMP_FORCE_DWORD
= 0x7fffffff
551 typedef enum _D3DCUBEMAP_FACES
{
552 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
553 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
554 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
555 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
556 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
557 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
559 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
562 typedef enum _D3DCULL
{
567 D3DCULL_FORCE_DWORD
= 0x7fffffff
570 typedef enum _D3DDEBUGMONITORTOKENS
{
574 D3DDMT_FORCE_DWORD
= 0x7fffffff
575 } D3DDEBUGMONITORTOKENS
;
577 typedef enum _D3DDEVTYPE
{
582 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
585 typedef enum _D3DFILLMODE
{
587 D3DFILL_WIREFRAME
= 2,
590 D3DFILL_FORCE_DWORD
= 0x7fffffff
593 typedef enum _D3DFOGMODE
{
599 D3DFOG_FORCE_DWORD
= 0x7fffffff
602 typedef enum _D3DFORMAT
{
606 D3DFMT_A8R8G8B8
= 21,
607 D3DFMT_X8R8G8B8
= 22,
609 D3DFMT_X1R5G5B5
= 24,
610 D3DFMT_A1R5G5B5
= 25,
611 D3DFMT_A4R4G4B4
= 26,
614 D3DFMT_A8R3G3B2
= 29,
615 D3DFMT_X4R4G4B4
= 30,
626 D3DFMT_X8L8V8U8
= 62,
627 D3DFMT_Q8W8V8U8
= 63,
629 D3DFMT_W11V11U10
= 65,
631 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
632 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
633 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
634 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
635 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
636 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
637 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
639 D3DFMT_D16_LOCKABLE
= 70,
647 D3DFMT_VERTEXDATA
= 100,
648 D3DFMT_INDEX16
= 101,
649 D3DFMT_INDEX32
= 102,
651 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
654 typedef enum _D3DLIGHTTYPE
{
657 D3DLIGHT_DIRECTIONAL
= 3,
659 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
662 typedef enum _D3DMATERIALCOLORSOURCE
{
667 D3DMCS_FORCE_DWORD
= 0x7fffffff
668 } D3DMATERIALCOLORSOURCE
;
670 typedef enum _D3DMULTISAMPLE_TYPE
{
671 D3DMULTISAMPLE_NONE
= 0,
672 D3DMULTISAMPLE_2_SAMPLES
= 2,
673 D3DMULTISAMPLE_3_SAMPLES
= 3,
674 D3DMULTISAMPLE_4_SAMPLES
= 4,
675 D3DMULTISAMPLE_5_SAMPLES
= 5,
676 D3DMULTISAMPLE_6_SAMPLES
= 6,
677 D3DMULTISAMPLE_7_SAMPLES
= 7,
678 D3DMULTISAMPLE_8_SAMPLES
= 8,
679 D3DMULTISAMPLE_9_SAMPLES
= 9,
680 D3DMULTISAMPLE_10_SAMPLES
= 10,
681 D3DMULTISAMPLE_11_SAMPLES
= 11,
682 D3DMULTISAMPLE_12_SAMPLES
= 12,
683 D3DMULTISAMPLE_13_SAMPLES
= 13,
684 D3DMULTISAMPLE_14_SAMPLES
= 14,
685 D3DMULTISAMPLE_15_SAMPLES
= 15,
686 D3DMULTISAMPLE_16_SAMPLES
= 16,
688 D3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
689 } D3DMULTISAMPLE_TYPE
;
691 typedef enum _D3DORDERTYPE
{
693 D3DORDER_QUADRATIC
= 2,
695 D3DORDER_QUINTIC
= 5,
697 D3DORDER_FORCE_DWORD
= 0x7fffffff
700 typedef enum _D3DPATCHEDGESTYLE
{
701 D3DPATCHEDGE_DISCRETE
= 0,
702 D3DPATCHEDGE_CONTINUOUS
= 1,
704 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
707 typedef enum _D3DPOOL
{
710 D3DPOOL_SYSTEMMEM
= 2,
713 D3DPOOL_FORCE_DWORD
= 0x7fffffff
716 typedef enum _D3DPRIMITIVETYPE
{
720 D3DPT_TRIANGLELIST
= 4,
721 D3DPT_TRIANGLESTRIP
= 5,
722 D3DPT_TRIANGLEFAN
= 6,
724 D3DPT_FORCE_DWORD
= 0x7fffffff
727 typedef enum _D3DRENDERSTATETYPE
{
731 D3DRS_LINEPATTERN
= 10,
732 D3DRS_ZWRITEENABLE
= 14,
733 D3DRS_ALPHATESTENABLE
= 15,
734 D3DRS_LASTPIXEL
= 16,
736 D3DRS_DESTBLEND
= 20,
740 D3DRS_ALPHAFUNC
= 25,
741 D3DRS_DITHERENABLE
= 26,
742 D3DRS_ALPHABLENDENABLE
= 27,
743 D3DRS_FOGENABLE
= 28,
744 D3DRS_SPECULARENABLE
= 29,
747 D3DRS_FOGTABLEMODE
= 35,
750 D3DRS_FOGDENSITY
= 38,
751 D3DRS_EDGEANTIALIAS
= 40,
753 D3DRS_RANGEFOGENABLE
= 48,
754 D3DRS_STENCILENABLE
= 52,
755 D3DRS_STENCILFAIL
= 53,
756 D3DRS_STENCILZFAIL
= 54,
757 D3DRS_STENCILPASS
= 55,
758 D3DRS_STENCILFUNC
= 56,
759 D3DRS_STENCILREF
= 57,
760 D3DRS_STENCILMASK
= 58,
761 D3DRS_STENCILWRITEMASK
= 59,
762 D3DRS_TEXTUREFACTOR
= 60,
771 D3DRS_CLIPPING
= 136,
772 D3DRS_LIGHTING
= 137,
774 D3DRS_FOGVERTEXMODE
= 140,
775 D3DRS_COLORVERTEX
= 141,
776 D3DRS_LOCALVIEWER
= 142,
777 D3DRS_NORMALIZENORMALS
= 143,
778 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
779 D3DRS_SPECULARMATERIALSOURCE
= 146,
780 D3DRS_AMBIENTMATERIALSOURCE
= 147,
781 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
782 D3DRS_VERTEXBLEND
= 151,
783 D3DRS_CLIPPLANEENABLE
= 152,
784 D3DRS_SOFTWAREVERTEXPROCESSING
= 153,
785 D3DRS_POINTSIZE
= 154,
786 D3DRS_POINTSIZE_MIN
= 155,
787 D3DRS_POINTSPRITEENABLE
= 156,
788 D3DRS_POINTSCALEENABLE
= 157,
789 D3DRS_POINTSCALE_A
= 158,
790 D3DRS_POINTSCALE_B
= 159,
791 D3DRS_POINTSCALE_C
= 160,
792 D3DRS_MULTISAMPLEANTIALIAS
= 161,
793 D3DRS_MULTISAMPLEMASK
= 162,
794 D3DRS_PATCHEDGESTYLE
= 163,
795 D3DRS_PATCHSEGMENTS
= 164,
796 D3DRS_DEBUGMONITORTOKEN
= 165,
797 D3DRS_POINTSIZE_MAX
= 166,
798 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
799 D3DRS_COLORWRITEENABLE
= 168,
800 D3DRS_TWEENFACTOR
= 170,
802 D3DRS_POSITIONORDER
= 172,
803 D3DRS_NORMALORDER
= 173,
805 D3DRS_FORCE_DWORD
= 0x7fffffff
806 } D3DRENDERSTATETYPE
;
808 typedef enum _D3DRESOURCETYPE
{
809 D3DRTYPE_SURFACE
= 1,
811 D3DRTYPE_TEXTURE
= 3,
812 D3DRTYPE_VOLUMETEXTURE
= 4,
813 D3DRTYPE_CUBETEXTURE
= 5,
814 D3DRTYPE_VERTEXBUFFER
= 6,
815 D3DRTYPE_INDEXBUFFER
= 7,
817 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
820 typedef enum _D3DSHADEMODE
{
822 D3DSHADE_GOURAUD
= 2,
825 D3DSHADE_FORCE_DWORD
= 0x7fffffff
828 typedef enum _D3DSTATEBLOCKTYPE
{
830 D3DSBT_PIXELSTATE
= 2,
831 D3DSBT_VERTEXSTATE
= 3,
833 D3DSBT_FORCE_DWORD
= 0xffffffff
836 typedef enum _D3DSTENCILOP
{
837 D3DSTENCILOP_KEEP
= 1,
838 D3DSTENCILOP_ZERO
= 2,
839 D3DSTENCILOP_REPLACE
= 3,
840 D3DSTENCILOP_INCRSAT
= 4,
841 D3DSTENCILOP_DECRSAT
= 5,
842 D3DSTENCILOP_INVERT
= 6,
843 D3DSTENCILOP_INCR
= 7,
844 D3DSTENCILOP_DECR
= 8,
846 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
849 typedef enum _D3DSWAPEFFECT
{
850 D3DSWAPEFFECT_DISCARD
= 1,
851 D3DSWAPEFFECT_FLIP
= 2,
852 D3DSWAPEFFECT_COPY
= 3,
853 D3DSWAPEFFECT_COPY_VSYNC
= 4,
855 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
858 typedef enum _D3DTEXTUREADDRESS
{
859 D3DTADDRESS_WRAP
= 1,
860 D3DTADDRESS_MIRROR
= 2,
861 D3DTADDRESS_CLAMP
= 3,
862 D3DTADDRESS_BORDER
= 4,
863 D3DTADDRESS_MIRRORONCE
= 5,
865 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
868 typedef enum _D3DTEXTUREFILTERTYPE
{
872 D3DTEXF_ANISOTROPIC
= 3,
873 D3DTEXF_FLATCUBIC
= 4,
874 D3DTEXF_GAUSSIANCUBIC
= 5,
876 D3DTEXF_FORCE_DWORD
= 0x7fffffff
877 } D3DTEXTUREFILTERTYPE
;
879 typedef enum _D3DTEXTUREOP
{
881 D3DTOP_SELECTARG1
= 2,
882 D3DTOP_SELECTARG2
= 3,
884 D3DTOP_MODULATE2X
= 5,
885 D3DTOP_MODULATE4X
= 6,
887 D3DTOP_ADDSIGNED
= 8,
888 D3DTOP_ADDSIGNED2X
= 9,
889 D3DTOP_SUBTRACT
= 10,
890 D3DTOP_ADDSMOOTH
= 11,
891 D3DTOP_BLENDDIFFUSEALPHA
= 12,
892 D3DTOP_BLENDTEXTUREALPHA
= 13,
893 D3DTOP_BLENDFACTORALPHA
= 14,
894 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
895 D3DTOP_BLENDCURRENTALPHA
= 16,
896 D3DTOP_PREMODULATE
= 17,
897 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
898 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
899 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
900 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
901 D3DTOP_BUMPENVMAP
= 22,
902 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
903 D3DTOP_DOTPRODUCT3
= 24,
904 D3DTOP_MULTIPLYADD
= 25,
907 D3DTOP_FORCE_DWORD
= 0x7fffffff,
910 typedef enum _D3DTEXTURESTAGESTATETYPE
{
912 D3DTSS_COLORARG1
= 2,
913 D3DTSS_COLORARG2
= 3,
915 D3DTSS_ALPHAARG1
= 5,
916 D3DTSS_ALPHAARG2
= 6,
917 D3DTSS_BUMPENVMAT00
= 7,
918 D3DTSS_BUMPENVMAT01
= 8,
919 D3DTSS_BUMPENVMAT10
= 9,
920 D3DTSS_BUMPENVMAT11
= 10,
921 D3DTSS_TEXCOORDINDEX
= 11,
922 D3DTSS_ADDRESSU
= 13,
923 D3DTSS_ADDRESSV
= 14,
924 D3DTSS_BORDERCOLOR
= 15,
925 D3DTSS_MAGFILTER
= 16,
926 D3DTSS_MINFILTER
= 17,
927 D3DTSS_MIPFILTER
= 18,
928 D3DTSS_MIPMAPLODBIAS
= 19,
929 D3DTSS_MAXMIPLEVEL
= 20,
930 D3DTSS_MAXANISOTROPY
= 21,
931 D3DTSS_BUMPENVLSCALE
= 22,
932 D3DTSS_BUMPENVLOFFSET
= 23,
933 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
934 D3DTSS_ADDRESSW
= 25,
935 D3DTSS_COLORARG0
= 26,
936 D3DTSS_ALPHAARG0
= 27,
937 D3DTSS_RESULTARG
= 28,
939 D3DTSS_FORCE_DWORD
= 0x7fffffff
940 } D3DTEXTURESTAGESTATETYPE
;
942 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
948 D3DTTFF_PROJECTED
= 256,
950 D3DTTFF_FORCE_DWORD
= 0x7fffffff
951 } D3DTEXTURETRANSFORMFLAGS
;
953 typedef enum _D3DTRANSFORMSTATETYPE
{
955 D3DTS_PROJECTION
= 3,
965 D3DTS_FORCE_DWORD
= 0x7fffffff
966 } D3DTRANSFORMSTATETYPE
;
968 typedef enum _D3DVERTEXBLENDFLAGS
{
973 D3DVBF_TWEENING
= 255,
974 D3DVBF_0WEIGHTS
= 256
975 } D3DVERTEXBLENDFLAGS
;
977 typedef enum _D3DZBUFFERTYPE
{
982 D3DZB_FORCE_DWORD
= 0x7fffffff
986 /*****************************************************************************
987 * Direct 3D v8 typedefs
989 typedef DWORD D3DCOLOR
;
991 /*****************************************************************************
992 * Direct 3D v8 structures
994 typedef struct _D3DADAPTER_IDENTIFIER8
{
995 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
996 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
998 LARGE_INTEGER DriverVersion
;
1004 GUID DeviceIdentifier
;
1007 } D3DADAPTER_IDENTIFIER8
;
1009 typedef struct _D3DBOX
{
1018 typedef struct _D3DCLIPSTATUS8
{
1020 DWORD ClipIntersection
;
1023 typedef struct _D3DCOLORVALUE
{
1030 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
1031 UINT AdapterOrdinal
;
1032 D3DDEVTYPE DeviceType
;
1034 DWORD BehaviorFlags
;
1035 } D3DDEVICE_CREATION_PARAMETERS
;
1037 typedef struct _D3DDISPLAYMODE
{
1044 typedef struct _D3DGAMMARAMP
{
1050 typedef struct _D3DINDEXBUFFER_DESC
{
1052 D3DRESOURCETYPE Type
;
1056 } D3DINDEXBUFFER_DESC
;
1058 typedef struct _D3DVECTOR
{
1064 typedef struct _D3DLIGHT8
{
1066 D3DCOLORVALUE Diffuse
;
1067 D3DCOLORVALUE Specular
;
1068 D3DCOLORVALUE Ambient
;
1070 D3DVECTOR Direction
;
1080 typedef struct _D3DLINEPATTERN
{
1085 typedef struct _D3DLOCKED_BOX
{
1091 typedef struct _D3DLOCKED_RECT
{
1096 typedef struct _D3DMATERIAL8
{
1097 D3DCOLORVALUE Diffuse
;
1098 D3DCOLORVALUE Ambient
;
1099 D3DCOLORVALUE Specular
;
1100 D3DCOLORVALUE Emissive
;
1104 typedef struct _D3DMATRIX
{
1107 float _11
, _12
, _13
, _14
;
1108 float _21
, _22
, _23
, _24
;
1109 float _31
, _32
, _33
, _34
;
1110 float _41
, _42
, _43
, _44
;
1116 typedef struct _D3DPRESENT_PARAMETERS_
{
1117 UINT BackBufferWidth
;
1118 UINT BackBufferHeight
;
1119 D3DFORMAT BackBufferFormat
;
1120 UINT BackBufferCount
;
1122 D3DMULTISAMPLE_TYPE MultiSampleType
;
1124 D3DSWAPEFFECT SwapEffect
;
1127 BOOL EnableAutoDepthStencil
;
1128 D3DFORMAT AutoDepthStencilFormat
;
1131 UINT FullScreen_RefreshRateInHz
;
1132 UINT FullScreen_PresentationInterval
;
1134 } D3DPRESENT_PARAMETERS
;
1136 typedef struct _D3DRANGE
{
1141 typedef struct _D3DRASTER_STATUS
{
1146 typedef struct _D3DRECT
{
1153 typedef struct _D3DRECTPATCH_INFO
{
1154 UINT StartVertexOffsetWidth
;
1155 UINT StartVertexOffsetHeight
;
1161 } D3DRECTPATCH_INFO
;
1163 typedef struct _D3DSURFACE_DESC
{
1165 D3DRESOURCETYPE Type
;
1169 D3DMULTISAMPLE_TYPE MultiSampleType
;
1174 typedef struct _D3DTRIPATCH_INFO
{
1175 UINT StartVertexOffset
;
1181 typedef struct _D3DVERTEXBUFFER_DESC
{
1183 D3DRESOURCETYPE Type
;
1188 } D3DVERTEXBUFFER_DESC
;
1190 typedef struct _D3DVIEWPORT8
{
1199 typedef struct _D3DVOLUME_DESC
{
1201 D3DRESOURCETYPE Type
;
1210 #endif /* __WINE_D3D8TYPES_H */