2 * IWineD3DResource Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
35 DWORD flags
; /* DDSPD_* */
46 HRESULT
resource_init(struct IWineD3DResourceImpl
*resource
, WINED3DRESOURCETYPE resource_type
,
47 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct wined3d_format
*format
,
48 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
50 struct IWineD3DResourceClass
*r
= &resource
->resource
;
53 r
->resourceType
= resource_type
;
61 r
->parent_ops
= parent_ops
;
62 list_init(&r
->privateData
);
66 r
->heapMemory
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
+ RESOURCE_ALIGNMENT
);
69 ERR("Out of memory!\n");
70 return WINED3DERR_OUTOFVIDEOMEMORY
;
77 r
->allocatedMemory
= (BYTE
*)(((ULONG_PTR
)r
->heapMemory
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1));
79 /* Check that we have enough video ram left */
80 if (pool
== WINED3DPOOL_DEFAULT
)
82 if (size
> IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice
*)device
))
84 ERR("Out of adapter memory\n");
85 HeapFree(GetProcessHeap(), 0, r
->heapMemory
);
86 return WINED3DERR_OUTOFVIDEOMEMORY
;
88 WineD3DAdapterChangeGLRam(device
, size
);
91 device_resource_add(device
, (IWineD3DResource
*)resource
);
96 void resource_cleanup(struct IWineD3DResourceImpl
*resource
)
98 struct private_data
*data
;
102 TRACE("Cleaning up resource %p.\n", resource
);
104 if (resource
->resource
.pool
== WINED3DPOOL_DEFAULT
)
106 TRACE("Decrementing device memory pool by %u.\n", resource
->resource
.size
);
107 WineD3DAdapterChangeGLRam(resource
->resource
.device
, -resource
->resource
.size
);
110 LIST_FOR_EACH_SAFE(e1
, e2
, &resource
->resource
.privateData
)
112 data
= LIST_ENTRY(e1
, struct private_data
, entry
);
113 hr
= resource_free_private_data(resource
, &data
->tag
);
115 ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource
, hr
);
118 HeapFree(GetProcessHeap(), 0, resource
->resource
.heapMemory
);
119 resource
->resource
.allocatedMemory
= 0;
120 resource
->resource
.heapMemory
= 0;
122 if (resource
->resource
.device
)
123 device_resource_released(resource
->resource
.device
, (IWineD3DResource
*)resource
);
126 void resource_unload(IWineD3DResourceImpl
*resource
)
128 context_resource_unloaded(resource
->resource
.device
, (IWineD3DResource
*)resource
,
129 resource
->resource
.resourceType
);
132 static struct private_data
*resource_find_private_data(IWineD3DResourceImpl
*This
, REFGUID tag
)
134 struct private_data
*data
;
137 TRACE("Searching for private data %s\n", debugstr_guid(tag
));
138 LIST_FOR_EACH(entry
, &This
->resource
.privateData
)
140 data
= LIST_ENTRY(entry
, struct private_data
, entry
);
141 if (IsEqualGUID(&data
->tag
, tag
)) {
142 TRACE("Found %p\n", data
);
146 TRACE("Not found\n");
150 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID refguid
,
151 const void *pData
, DWORD SizeOfData
, DWORD flags
)
153 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
154 struct private_data
*data
;
156 TRACE("iface %p, riid %s, data %p, data_size %u, flags %#x.\n",
157 iface
, debugstr_guid(refguid
), pData
, SizeOfData
, flags
);
159 resource_free_private_data(This
, refguid
);
161 data
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*data
));
162 if (!data
) return E_OUTOFMEMORY
;
164 data
->tag
= *refguid
;
167 if (flags
& WINED3DSPD_IUNKNOWN
)
169 if (SizeOfData
!= sizeof(IUnknown
*))
171 WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData
);
172 HeapFree(GetProcessHeap(), 0, data
);
173 return WINED3DERR_INVALIDCALL
;
175 data
->ptr
.object
= (LPUNKNOWN
)pData
;
176 data
->size
= sizeof(LPUNKNOWN
);
177 IUnknown_AddRef(data
->ptr
.object
);
181 data
->ptr
.data
= HeapAlloc(GetProcessHeap(), 0, SizeOfData
);
184 HeapFree(GetProcessHeap(), 0, data
);
185 return E_OUTOFMEMORY
;
187 data
->size
= SizeOfData
;
188 memcpy(data
->ptr
.data
, pData
, SizeOfData
);
190 list_add_tail(&This
->resource
.privateData
, &data
->entry
);
195 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
)
197 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
198 struct private_data
*data
;
200 TRACE("(%p) : %p %p %p\n", This
, refguid
, pData
, pSizeOfData
);
201 data
= resource_find_private_data(This
, refguid
);
202 if (!data
) return WINED3DERR_NOTFOUND
;
204 if (*pSizeOfData
< data
->size
) {
205 *pSizeOfData
= data
->size
;
206 return WINED3DERR_MOREDATA
;
209 if (data
->flags
& WINED3DSPD_IUNKNOWN
) {
210 *(LPUNKNOWN
*)pData
= data
->ptr
.object
;
211 if (((IWineD3DImpl
*)This
->resource
.device
->wined3d
)->dxVersion
!= 7)
213 /* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
214 * ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
217 IUnknown_AddRef(data
->ptr
.object
);
221 memcpy(pData
, data
->ptr
.data
, data
->size
);
226 HRESULT
resource_free_private_data(struct IWineD3DResourceImpl
*resource
, REFGUID guid
)
228 struct private_data
*data
;
230 TRACE("resource %p, guid %s.\n", resource
, debugstr_guid(guid
));
232 data
= resource_find_private_data(resource
, guid
);
233 if (!data
) return WINED3DERR_NOTFOUND
;
235 if (data
->flags
& WINED3DSPD_IUNKNOWN
)
237 if (data
->ptr
.object
)
238 IUnknown_Release(data
->ptr
.object
);
242 HeapFree(GetProcessHeap(), 0, data
->ptr
.data
);
244 list_remove(&data
->entry
);
246 HeapFree(GetProcessHeap(), 0, data
);
251 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD PriorityNew
)
253 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
254 DWORD PriorityOld
= This
->resource
.priority
;
255 This
->resource
.priority
= PriorityNew
;
256 TRACE("(%p) : new priority %d, returning old priority %d\n", This
, PriorityNew
, PriorityOld
);
260 DWORD
resource_get_priority(IWineD3DResource
*iface
)
262 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
263 TRACE("(%p) : returning %d\n", This
, This
->resource
.priority
);
264 return This
->resource
.priority
;
267 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
)
269 IWineD3DResourceImpl
*This
= (IWineD3DResourceImpl
*)iface
;
270 TRACE("(%p) : returning %d\n", This
, This
->resource
.resourceType
);
271 return This
->resource
.resourceType
;