2 * Direct3D asm shader parser
4 * Copyright 2008 Stefan Dösinger
5 * Copyright 2009 Matteo Bruni
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wine/debug.h"
27 #include "d3dcompiler_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(asmshader
);
30 WINE_DECLARE_DEBUG_CHANNEL(parsed_shader
);
33 /* How to map vs 1.0 and 2.0 varyings to 3.0 ones
34 * oTx is mapped to ox, which happens to be an
35 * identical mapping since BWRITERSPR_TEXCRDOUT == BWRITERSPR_OUTPUT
36 * oPos, oFog and point size are mapped to general output regs as well.
37 * the vs 1.x and 2.x parser functions add varying declarations
38 * to the shader, and the 1.x and 2.x output functions check those varyings
50 #define OFOG_WRITEMASK BWRITERSP_WRITEMASK_0
52 #define OPTS_WRITEMASK BWRITERSP_WRITEMASK_1
56 /* Input color registers 0-1 are identically mapped */
68 /****************************************************************
69 * Common(non-version specific) shader parser control code *
70 ****************************************************************/
72 static void asmparser_end(struct asm_parser
*This
) {
73 TRACE("Finalizing shader\n");
76 static void asmparser_constF(struct asm_parser
*This
, DWORD reg
, float x
, float y
, float z
, float w
) {
77 if(!This
->shader
) return;
78 TRACE("Adding float constant %u at pos %u\n", reg
, This
->shader
->num_cf
);
79 TRACE_(parsed_shader
)("def c%u, %f, %f, %f, %f\n", reg
, x
, y
, z
, w
);
80 if(!add_constF(This
->shader
, reg
, x
, y
, z
, w
)) {
81 ERR("Out of memory\n");
82 set_parse_status(&This
->status
, PARSE_ERR
);
86 static void asmparser_constB(struct asm_parser
*This
, DWORD reg
, BOOL x
) {
87 if(!This
->shader
) return;
88 TRACE("Adding boolean constant %u at pos %u\n", reg
, This
->shader
->num_cb
);
89 TRACE_(parsed_shader
)("def b%u, %s\n", reg
, x
? "true" : "false");
90 if(!add_constB(This
->shader
, reg
, x
)) {
91 ERR("Out of memory\n");
92 set_parse_status(&This
->status
, PARSE_ERR
);
96 static void asmparser_constI(struct asm_parser
*This
, DWORD reg
, INT x
, INT y
, INT z
, INT w
) {
97 if(!This
->shader
) return;
98 TRACE("Adding integer constant %u at pos %u\n", reg
, This
->shader
->num_ci
);
99 TRACE_(parsed_shader
)("def i%u, %d, %d, %d, %d\n", reg
, x
, y
, z
, w
);
100 if(!add_constI(This
->shader
, reg
, x
, y
, z
, w
)) {
101 ERR("Out of memory\n");
102 set_parse_status(&This
->status
, PARSE_ERR
);
106 static void asmparser_dcl_output(struct asm_parser
*This
, DWORD usage
, DWORD num
,
107 const struct shader_reg
*reg
) {
108 if(!This
->shader
) return;
109 if(This
->shader
->type
== ST_PIXEL
) {
110 asmparser_message(This
, "Line %u: Output register declared in a pixel shader\n", This
->line_no
);
111 set_parse_status(&This
->status
, PARSE_ERR
);
113 if(!record_declaration(This
->shader
, usage
, num
, 0, TRUE
, reg
->regnum
, reg
->u
.writemask
, FALSE
)) {
114 ERR("Out of memory\n");
115 set_parse_status(&This
->status
, PARSE_ERR
);
119 static void asmparser_dcl_output_unsupported(struct asm_parser
*This
, DWORD usage
, DWORD num
,
120 const struct shader_reg
*reg
) {
121 asmparser_message(This
, "Line %u: Output declaration unsupported in this shader version\n", This
->line_no
);
122 set_parse_status(&This
->status
, PARSE_ERR
);
125 static void asmparser_dcl_input(struct asm_parser
*This
, DWORD usage
, DWORD num
,
126 DWORD mod
, const struct shader_reg
*reg
) {
127 struct instruction instr
;
129 if(!This
->shader
) return;
131 (This
->shader
->version
!= BWRITERPS_VERSION(3, 0) ||
132 (mod
!= BWRITERSPDM_MSAMPCENTROID
&&
133 mod
!= BWRITERSPDM_PARTIALPRECISION
))) {
134 asmparser_message(This
, "Line %u: Unsupported modifier in dcl instruction\n", This
->line_no
);
135 set_parse_status(&This
->status
, PARSE_ERR
);
139 /* Check register type and modifiers */
142 This
->funcs
->dstreg(This
, &instr
, reg
);
144 if(!record_declaration(This
->shader
, usage
, num
, mod
, FALSE
, reg
->regnum
, reg
->u
.writemask
, FALSE
)) {
145 ERR("Out of memory\n");
146 set_parse_status(&This
->status
, PARSE_ERR
);
150 static void asmparser_dcl_input_ps_2(struct asm_parser
*This
, DWORD usage
, DWORD num
,
151 DWORD mod
, const struct shader_reg
*reg
) {
152 struct instruction instr
;
154 if(!This
->shader
) return;
157 This
->funcs
->dstreg(This
, &instr
, reg
);
158 if(!record_declaration(This
->shader
, usage
, num
, mod
, FALSE
, instr
.dst
.regnum
, instr
.dst
.u
.writemask
, FALSE
)) {
159 ERR("Out of memory\n");
160 set_parse_status(&This
->status
, PARSE_ERR
);
164 static void asmparser_dcl_input_unsupported(struct asm_parser
*This
,
165 DWORD usage
, DWORD num
, DWORD mod
, const struct shader_reg
*reg
)
167 asmparser_message(This
, "Line %u: Input declaration unsupported in this shader version\n", This
->line_no
);
168 set_parse_status(&This
->status
, PARSE_ERR
);
171 static void asmparser_dcl_sampler(struct asm_parser
*This
, DWORD samptype
,
172 DWORD mod
, DWORD regnum
,
173 unsigned int line_no
) {
174 if(!This
->shader
) return;
176 (This
->shader
->version
!= BWRITERPS_VERSION(3, 0) ||
177 (mod
!= BWRITERSPDM_MSAMPCENTROID
&&
178 mod
!= BWRITERSPDM_PARTIALPRECISION
))) {
179 asmparser_message(This
, "Line %u: Unsupported modifier in dcl instruction\n", This
->line_no
);
180 set_parse_status(&This
->status
, PARSE_ERR
);
183 if(!record_sampler(This
->shader
, samptype
, mod
, regnum
)) {
184 ERR("Out of memory\n");
185 set_parse_status(&This
->status
, PARSE_ERR
);
189 static void asmparser_dcl_sampler_unsupported(struct asm_parser
*This
,
190 DWORD samptype
, DWORD mod
, DWORD regnum
, unsigned int line_no
)
192 asmparser_message(This
, "Line %u: Sampler declaration unsupported in this shader version\n", This
->line_no
);
193 set_parse_status(&This
->status
, PARSE_ERR
);
196 static void asmparser_sincos(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
197 const struct shader_reg
*dst
,
198 const struct src_regs
*srcs
) {
199 struct instruction
*instr
;
201 if(!srcs
|| srcs
->count
!= 3) {
202 asmparser_message(This
, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This
->line_no
);
203 set_parse_status(&This
->status
, PARSE_ERR
);
207 instr
= alloc_instr(3);
209 ERR("Error allocating memory for the instruction\n");
210 set_parse_status(&This
->status
, PARSE_ERR
);
214 instr
->opcode
= BWRITERSIO_SINCOS
;
216 instr
->shift
= shift
;
219 This
->funcs
->dstreg(This
, instr
, dst
);
220 This
->funcs
->srcreg(This
, instr
, 0, &srcs
->reg
[0]);
221 This
->funcs
->srcreg(This
, instr
, 1, &srcs
->reg
[1]);
222 This
->funcs
->srcreg(This
, instr
, 2, &srcs
->reg
[2]);
224 if(!add_instruction(This
->shader
, instr
)) {
225 ERR("Out of memory\n");
226 set_parse_status(&This
->status
, PARSE_ERR
);
230 static struct shader_reg
map_oldps_register(const struct shader_reg
*reg
, BOOL tex_varying
) {
231 struct shader_reg ret
;
233 case BWRITERSPR_TEXTURE
:
236 ret
.type
= BWRITERSPR_INPUT
;
237 switch(reg
->regnum
) {
238 case 0: ret
.regnum
= T0_VARYING
; break;
239 case 1: ret
.regnum
= T1_VARYING
; break;
240 case 2: ret
.regnum
= T2_VARYING
; break;
241 case 3: ret
.regnum
= T3_VARYING
; break;
242 case 4: ret
.regnum
= T4_VARYING
; break;
243 case 5: ret
.regnum
= T5_VARYING
; break;
244 case 6: ret
.regnum
= T6_VARYING
; break;
245 case 7: ret
.regnum
= T7_VARYING
; break;
247 FIXME("Unexpected TEXTURE register t%u\n", reg
->regnum
);
253 ret
.type
= BWRITERSPR_TEMP
;
254 switch(reg
->regnum
) {
255 case 0: ret
.regnum
= T0_REG
; break;
256 case 1: ret
.regnum
= T1_REG
; break;
257 case 2: ret
.regnum
= T2_REG
; break;
258 case 3: ret
.regnum
= T3_REG
; break;
260 FIXME("Unexpected TEXTURE register t%u\n", reg
->regnum
);
266 /* case BWRITERSPR_INPUT - Identical mapping of 1.x/2.0 color varyings
269 default: return *reg
;
273 static void asmparser_texcoord(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
274 const struct shader_reg
*dst
,
275 const struct src_regs
*srcs
) {
276 struct instruction
*instr
;
279 asmparser_message(This
, "Line %u: Source registers in texcoord instruction\n", This
->line_no
);
280 set_parse_status(&This
->status
, PARSE_ERR
);
284 instr
= alloc_instr(1);
286 ERR("Error allocating memory for the instruction\n");
287 set_parse_status(&This
->status
, PARSE_ERR
);
291 /* texcoord copies the texture coord data into a temporary register-like
292 * readable form. In newer shader models this equals a MOV from v0 to r0,
295 instr
->opcode
= BWRITERSIO_MOV
;
296 instr
->dstmod
= mod
| BWRITERSPDM_SATURATE
; /* texcoord clamps to [0;1] */
297 instr
->shift
= shift
;
300 This
->funcs
->dstreg(This
, instr
, dst
);
301 /* The src reg needs special care */
302 instr
->src
[0] = map_oldps_register(dst
, TRUE
);
304 if(!add_instruction(This
->shader
, instr
)) {
305 ERR("Out of memory\n");
306 set_parse_status(&This
->status
, PARSE_ERR
);
310 static void asmparser_texcrd(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
311 const struct shader_reg
*dst
,
312 const struct src_regs
*srcs
) {
313 struct instruction
*instr
;
315 if(!srcs
|| srcs
->count
!= 1) {
316 asmparser_message(This
, "Line %u: Wrong number of source registers in texcrd instruction\n", This
->line_no
);
317 set_parse_status(&This
->status
, PARSE_ERR
);
321 instr
= alloc_instr(1);
323 ERR("Error allocating memory for the instruction\n");
324 set_parse_status(&This
->status
, PARSE_ERR
);
328 /* The job of texcrd is done by mov in later shader versions */
329 instr
->opcode
= BWRITERSIO_MOV
;
331 instr
->shift
= shift
;
334 This
->funcs
->dstreg(This
, instr
, dst
);
335 This
->funcs
->srcreg(This
, instr
, 0, &srcs
->reg
[0]);
337 if(!add_instruction(This
->shader
, instr
)) {
338 ERR("Out of memory\n");
339 set_parse_status(&This
->status
, PARSE_ERR
);
343 static void asmparser_texkill(struct asm_parser
*This
,
344 const struct shader_reg
*dst
) {
345 struct instruction
*instr
= alloc_instr(0);
348 ERR("Error allocating memory for the instruction\n");
349 set_parse_status(&This
->status
, PARSE_ERR
);
353 instr
->opcode
= BWRITERSIO_TEXKILL
;
358 /* Do not run the dst register through the normal
359 * register conversion. If used with ps_1_0 to ps_1_3
360 * the texture coordinate from that register is used,
361 * not the temporary register value. In ps_1_4 and
362 * ps_2_0 t0 is always a varying and temporaries can
363 * be used with texkill.
365 instr
->dst
= map_oldps_register(dst
, TRUE
);
366 instr
->has_dst
= TRUE
;
368 if(!add_instruction(This
->shader
, instr
)) {
369 ERR("Out of memory\n");
370 set_parse_status(&This
->status
, PARSE_ERR
);
374 static void asmparser_texhelper(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
375 const struct shader_reg
*dst
,
376 const struct shader_reg
*src0
) {
377 struct instruction
*instr
= alloc_instr(2);
380 ERR("Error allocating memory for the instruction\n");
381 set_parse_status(&This
->status
, PARSE_ERR
);
385 instr
->opcode
= BWRITERSIO_TEX
;
387 instr
->shift
= shift
;
389 /* The dest register can be mapped normally to a temporary register */
390 This
->funcs
->dstreg(This
, instr
, dst
);
391 /* Use the src passed as parameter by the specific instruction handler */
392 instr
->src
[0] = *src0
;
394 /* The 2nd source register is the sampler register with the
395 * destination's regnum
397 ZeroMemory(&instr
->src
[1], sizeof(instr
->src
[1]));
398 instr
->src
[1].type
= BWRITERSPR_SAMPLER
;
399 instr
->src
[1].regnum
= dst
->regnum
;
400 instr
->src
[1].u
.swizzle
= BWRITERVS_NOSWIZZLE
;
401 instr
->src
[1].srcmod
= BWRITERSPSM_NONE
;
402 instr
->src
[1].rel_reg
= NULL
;
404 if(!add_instruction(This
->shader
, instr
)) {
405 ERR("Out of memory\n");
406 set_parse_status(&This
->status
, PARSE_ERR
);
410 static void asmparser_tex(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
411 const struct shader_reg
*dst
) {
412 struct shader_reg src
;
414 /* The first source register is the varying containing the coordinate */
415 src
= map_oldps_register(dst
, TRUE
);
416 asmparser_texhelper(This
, mod
, shift
, dst
, &src
);
419 static void asmparser_texld14(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
420 const struct shader_reg
*dst
,
421 const struct src_regs
*srcs
) {
422 struct instruction
*instr
;
424 if(!srcs
|| srcs
->count
!= 1) {
425 asmparser_message(This
, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This
->line_no
);
426 set_parse_status(&This
->status
, PARSE_ERR
);
430 instr
= alloc_instr(2);
432 ERR("Error allocating memory for the instruction\n");
433 set_parse_status(&This
->status
, PARSE_ERR
);
437 /* This code is recording a texld instruction, not tex. However,
438 * texld borrows the opcode of tex
440 instr
->opcode
= BWRITERSIO_TEX
;
442 instr
->shift
= shift
;
445 This
->funcs
->dstreg(This
, instr
, dst
);
446 This
->funcs
->srcreg(This
, instr
, 0, &srcs
->reg
[0]);
448 /* The 2nd source register is the sampler register with the
449 * destination's regnum
451 ZeroMemory(&instr
->src
[1], sizeof(instr
->src
[1]));
452 instr
->src
[1].type
= BWRITERSPR_SAMPLER
;
453 instr
->src
[1].regnum
= dst
->regnum
;
454 instr
->src
[1].u
.swizzle
= BWRITERVS_NOSWIZZLE
;
455 instr
->src
[1].srcmod
= BWRITERSPSM_NONE
;
456 instr
->src
[1].rel_reg
= NULL
;
458 if(!add_instruction(This
->shader
, instr
)) {
459 ERR("Out of memory\n");
460 set_parse_status(&This
->status
, PARSE_ERR
);
464 static void asmparser_texreg2ar(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
465 const struct shader_reg
*dst
,
466 const struct shader_reg
*src0
) {
467 struct shader_reg src
;
469 src
= map_oldps_register(src0
, FALSE
);
470 /* Supply the correct swizzle */
471 src
.u
.swizzle
= BWRITERVS_X_W
| BWRITERVS_Y_X
| BWRITERVS_Z_X
| BWRITERVS_W_X
;
472 asmparser_texhelper(This
, mod
, shift
, dst
, &src
);
475 static void asmparser_texreg2gb(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
476 const struct shader_reg
*dst
,
477 const struct shader_reg
*src0
) {
478 struct shader_reg src
;
480 src
= map_oldps_register(src0
, FALSE
);
481 /* Supply the correct swizzle */
482 src
.u
.swizzle
= BWRITERVS_X_Y
| BWRITERVS_Y_Z
| BWRITERVS_Z_Z
| BWRITERVS_W_Z
;
483 asmparser_texhelper(This
, mod
, shift
, dst
, &src
);
486 static void asmparser_texreg2rgb(struct asm_parser
*This
, DWORD mod
, DWORD shift
,
487 const struct shader_reg
*dst
,
488 const struct shader_reg
*src0
) {
489 struct shader_reg src
;
491 src
= map_oldps_register(src0
, FALSE
);
492 /* Supply the correct swizzle */
493 src
.u
.swizzle
= BWRITERVS_X_X
| BWRITERVS_Y_Y
| BWRITERVS_Z_Z
| BWRITERVS_W_Z
;
494 asmparser_texhelper(This
, mod
, shift
, dst
, &src
);
497 /* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
498 * bytecode writer works instruction by instruction, so we can't properly
499 * convert these from/to equivalent ps_3_0 instructions. Then simply keep using
500 * the ps_1_3 opcodes and just adapt the registers in the common fashion (i.e.
501 * go through asmparser_instr).
504 static void asmparser_instr(struct asm_parser
*This
, DWORD opcode
,
505 DWORD mod
, DWORD shift
,
506 BWRITER_COMPARISON_TYPE comp
,
507 const struct shader_reg
*dst
,
508 const struct src_regs
*srcs
, int expectednsrcs
) {
509 struct instruction
*instr
;
511 BOOL firstreg
= TRUE
;
512 unsigned int src_count
= srcs
? srcs
->count
: 0;
514 if(!This
->shader
) return;
516 TRACE_(parsed_shader
)("%s%s%s%s ", debug_print_opcode(opcode
),
517 debug_print_dstmod(mod
),
518 debug_print_shift(shift
),
519 debug_print_comp(comp
));
521 TRACE_(parsed_shader
)("%s", debug_print_dstreg(dst
));
524 for(i
= 0; i
< src_count
; i
++) {
525 if(!firstreg
) TRACE_(parsed_shader
)(", ");
526 else firstreg
= FALSE
;
527 TRACE_(parsed_shader
)("%s", debug_print_srcreg(&srcs
->reg
[i
]));
529 TRACE_(parsed_shader
)("\n");
531 /* Check for instructions with different syntaxes in different shader versions */
533 case BWRITERSIO_SINCOS
:
534 /* The syntax changes between vs 2 and the other shader versions */
535 if(This
->shader
->version
== BWRITERVS_VERSION(2, 0) ||
536 This
->shader
->version
== BWRITERVS_VERSION(2, 1)) {
537 asmparser_sincos(This
, mod
, shift
, dst
, srcs
);
540 /* Use the default handling */
542 case BWRITERSIO_TEXCOORD
:
543 /* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
544 if(This
->shader
->version
== BWRITERPS_VERSION(1, 4))
545 asmparser_texcrd(This
, mod
, shift
, dst
, srcs
);
546 else asmparser_texcoord(This
, mod
, shift
, dst
, srcs
);
549 /* this encodes both the tex PS 1.x instruction and the
550 texld 1.4/2.0+ instruction */
551 if(This
->shader
->version
== BWRITERPS_VERSION(1, 0) ||
552 This
->shader
->version
== BWRITERPS_VERSION(1, 1) ||
553 This
->shader
->version
== BWRITERPS_VERSION(1, 2) ||
554 This
->shader
->version
== BWRITERPS_VERSION(1, 3)) {
555 asmparser_tex(This
, mod
, shift
, dst
);
558 else if(This
->shader
->version
== BWRITERPS_VERSION(1, 4)) {
559 asmparser_texld14(This
, mod
, shift
, dst
, srcs
);
562 /* else fallback to the standard behavior */
566 if(src_count
!= expectednsrcs
) {
567 asmparser_message(This
, "Line %u: Wrong number of source registers\n", This
->line_no
);
568 set_parse_status(&This
->status
, PARSE_ERR
);
572 /* Handle PS 1.x instructions, "regularizing" them */
574 case BWRITERSIO_TEXKILL
:
575 asmparser_texkill(This
, dst
);
577 case BWRITERSIO_TEXREG2AR
:
578 asmparser_texreg2ar(This
, mod
, shift
, dst
, &srcs
->reg
[0]);
580 case BWRITERSIO_TEXREG2GB
:
581 asmparser_texreg2gb(This
, mod
, shift
, dst
, &srcs
->reg
[0]);
583 case BWRITERSIO_TEXREG2RGB
:
584 asmparser_texreg2rgb(This
, mod
, shift
, dst
, &srcs
->reg
[0]);
588 instr
= alloc_instr(src_count
);
590 ERR("Error allocating memory for the instruction\n");
591 set_parse_status(&This
->status
, PARSE_ERR
);
595 instr
->opcode
= opcode
;
597 instr
->shift
= shift
;
598 instr
->comptype
= comp
;
599 if(dst
) This
->funcs
->dstreg(This
, instr
, dst
);
600 for(i
= 0; i
< src_count
; i
++) {
601 This
->funcs
->srcreg(This
, instr
, i
, &srcs
->reg
[i
]);
604 if(!add_instruction(This
->shader
, instr
)) {
605 ERR("Out of memory\n");
606 set_parse_status(&This
->status
, PARSE_ERR
);
610 static struct shader_reg
map_oldvs_register(const struct shader_reg
*reg
) {
611 struct shader_reg ret
;
613 case BWRITERSPR_RASTOUT
:
615 ret
.type
= BWRITERSPR_OUTPUT
;
616 switch(reg
->regnum
) {
617 case BWRITERSRO_POSITION
:
618 ret
.regnum
= OPOS_REG
;
621 ret
.regnum
= OFOG_REG
;
622 ret
.u
.writemask
= OFOG_WRITEMASK
;
624 case BWRITERSRO_POINT_SIZE
:
625 ret
.regnum
= OPTS_REG
;
626 ret
.u
.writemask
= OPTS_WRITEMASK
;
629 FIXME("Unhandled RASTOUT register %u\n", reg
->regnum
);
634 case BWRITERSPR_TEXCRDOUT
:
636 ret
.type
= BWRITERSPR_OUTPUT
;
637 switch(reg
->regnum
) {
638 case 0: ret
.regnum
= OT0_REG
; break;
639 case 1: ret
.regnum
= OT1_REG
; break;
640 case 2: ret
.regnum
= OT2_REG
; break;
641 case 3: ret
.regnum
= OT3_REG
; break;
642 case 4: ret
.regnum
= OT4_REG
; break;
643 case 5: ret
.regnum
= OT5_REG
; break;
644 case 6: ret
.regnum
= OT6_REG
; break;
645 case 7: ret
.regnum
= OT7_REG
; break;
647 FIXME("Unhandled TEXCRDOUT regnum %u\n", reg
->regnum
);
652 case BWRITERSPR_ATTROUT
:
654 ret
.type
= BWRITERSPR_OUTPUT
;
655 switch(reg
->regnum
) {
656 case 0: ret
.regnum
= OD0_REG
; break;
657 case 1: ret
.regnum
= OD1_REG
; break;
659 FIXME("Unhandled ATTROUT regnum %u\n", reg
->regnum
);
664 default: return *reg
;
668 /* Checks for unsupported source modifiers in VS (all versions) or
670 static void check_legacy_srcmod(struct asm_parser
*This
, DWORD srcmod
) {
671 if(srcmod
== BWRITERSPSM_BIAS
|| srcmod
== BWRITERSPSM_BIASNEG
||
672 srcmod
== BWRITERSPSM_SIGN
|| srcmod
== BWRITERSPSM_SIGNNEG
||
673 srcmod
== BWRITERSPSM_COMP
|| srcmod
== BWRITERSPSM_X2
||
674 srcmod
== BWRITERSPSM_X2NEG
|| srcmod
== BWRITERSPSM_DZ
||
675 srcmod
== BWRITERSPSM_DW
) {
676 asmparser_message(This
, "Line %u: Source modifier %s not supported in this shader version\n",
678 debug_print_srcmod(srcmod
));
679 set_parse_status(&This
->status
, PARSE_ERR
);
683 static void check_abs_srcmod(struct asm_parser
*This
, DWORD srcmod
) {
684 if(srcmod
== BWRITERSPSM_ABS
|| srcmod
== BWRITERSPSM_ABSNEG
) {
685 asmparser_message(This
, "Line %u: Source modifier %s not supported in this shader version\n",
687 debug_print_srcmod(srcmod
));
688 set_parse_status(&This
->status
, PARSE_ERR
);
692 static void check_loop_swizzle(struct asm_parser
*This
,
693 const struct shader_reg
*src
) {
694 if((src
->type
== BWRITERSPR_LOOP
&& src
->u
.swizzle
!= BWRITERVS_NOSWIZZLE
) ||
695 (src
->rel_reg
&& src
->rel_reg
->type
== BWRITERSPR_LOOP
&&
696 src
->rel_reg
->u
.swizzle
!= BWRITERVS_NOSWIZZLE
)) {
697 asmparser_message(This
, "Line %u: Swizzle not allowed on aL register\n", This
->line_no
);
698 set_parse_status(&This
->status
, PARSE_ERR
);
702 static void check_shift_dstmod(struct asm_parser
*This
, DWORD shift
) {
704 asmparser_message(This
, "Line %u: Shift modifiers not supported in this shader version\n",
706 set_parse_status(&This
->status
, PARSE_ERR
);
710 static void check_ps_dstmod(struct asm_parser
*This
, DWORD dstmod
) {
711 if(dstmod
== BWRITERSPDM_PARTIALPRECISION
||
712 dstmod
== BWRITERSPDM_MSAMPCENTROID
) {
713 asmparser_message(This
, "Line %u: Instruction modifier %s not supported in this shader version\n",
715 debug_print_dstmod(dstmod
));
716 set_parse_status(&This
->status
, PARSE_ERR
);
720 struct allowed_reg_type
{
726 static BOOL
check_reg_type(const struct shader_reg
*reg
,
727 const struct allowed_reg_type
*allowed
) {
730 while(allowed
[i
].type
!= ~0U) {
731 if(reg
->type
== allowed
[i
].type
) {
733 if(allowed
[i
].reladdr
)
734 return TRUE
; /* The relative addressing register
735 can have a negative value, we
736 can't check the register index */
739 if(reg
->regnum
< allowed
[i
].count
) return TRUE
;
747 /* Native assembler doesn't do separate checks for src and dst registers */
748 static const struct allowed_reg_type vs_1_reg_allowed
[] = {
749 { BWRITERSPR_TEMP
, 12, FALSE
},
750 { BWRITERSPR_INPUT
, 16, FALSE
},
751 { BWRITERSPR_CONST
, ~0U, TRUE
},
752 { BWRITERSPR_ADDR
, 1, FALSE
},
753 { BWRITERSPR_RASTOUT
, 3, FALSE
}, /* oPos, oFog and oPts */
754 { BWRITERSPR_ATTROUT
, 2, FALSE
},
755 { BWRITERSPR_TEXCRDOUT
, 8, FALSE
},
756 { ~0U, 0 } /* End tag */
759 /* struct instruction *asmparser_srcreg
761 * Records a source register in the instruction and does shader version
762 * specific checks and modifications on it
765 * This: Shader parser instance
766 * instr: instruction to store the register in
767 * num: Number of source register
768 * src: Pointer to source the register structure. The caller can free
771 static void asmparser_srcreg_vs_1(struct asm_parser
*This
,
772 struct instruction
*instr
, int num
,
773 const struct shader_reg
*src
) {
774 struct shader_reg reg
;
776 if(!check_reg_type(src
, vs_1_reg_allowed
)) {
777 asmparser_message(This
, "Line %u: Source register %s not supported in VS 1\n",
779 debug_print_srcreg(src
));
780 set_parse_status(&This
->status
, PARSE_ERR
);
782 check_legacy_srcmod(This
, src
->srcmod
);
783 check_abs_srcmod(This
, src
->srcmod
);
784 reg
= map_oldvs_register(src
);
785 instr
->src
[num
] = reg
;
788 static const struct allowed_reg_type vs_2_reg_allowed
[] = {
789 { BWRITERSPR_TEMP
, 12, FALSE
},
790 { BWRITERSPR_INPUT
, 16, FALSE
},
791 { BWRITERSPR_CONST
, ~0U, TRUE
},
792 { BWRITERSPR_ADDR
, 1, FALSE
},
793 { BWRITERSPR_CONSTBOOL
, 16, FALSE
},
794 { BWRITERSPR_CONSTINT
, 16, FALSE
},
795 { BWRITERSPR_LOOP
, 1, FALSE
},
796 { BWRITERSPR_LABEL
, 2048, FALSE
},
797 { BWRITERSPR_PREDICATE
, 1, FALSE
},
798 { BWRITERSPR_RASTOUT
, 3, FALSE
}, /* oPos, oFog and oPts */
799 { BWRITERSPR_ATTROUT
, 2, FALSE
},
800 { BWRITERSPR_TEXCRDOUT
, 8, FALSE
},
801 { ~0U, 0 } /* End tag */
804 static void asmparser_srcreg_vs_2(struct asm_parser
*This
,
805 struct instruction
*instr
, int num
,
806 const struct shader_reg
*src
) {
807 struct shader_reg reg
;
809 if(!check_reg_type(src
, vs_2_reg_allowed
)) {
810 asmparser_message(This
, "Line %u: Source register %s not supported in VS 2\n",
812 debug_print_srcreg(src
));
813 set_parse_status(&This
->status
, PARSE_ERR
);
815 check_loop_swizzle(This
, src
);
816 check_legacy_srcmod(This
, src
->srcmod
);
817 check_abs_srcmod(This
, src
->srcmod
);
818 reg
= map_oldvs_register(src
);
819 instr
->src
[num
] = reg
;
822 static const struct allowed_reg_type vs_3_reg_allowed
[] = {
823 { BWRITERSPR_TEMP
, 32, FALSE
},
824 { BWRITERSPR_INPUT
, 16, TRUE
},
825 { BWRITERSPR_CONST
, ~0U, TRUE
},
826 { BWRITERSPR_ADDR
, 1, FALSE
},
827 { BWRITERSPR_CONSTBOOL
, 16, FALSE
},
828 { BWRITERSPR_CONSTINT
, 16, FALSE
},
829 { BWRITERSPR_LOOP
, 1, FALSE
},
830 { BWRITERSPR_LABEL
, 2048, FALSE
},
831 { BWRITERSPR_PREDICATE
, 1, FALSE
},
832 { BWRITERSPR_SAMPLER
, 4, FALSE
},
833 { BWRITERSPR_OUTPUT
, 12, TRUE
},
834 { ~0U, 0 } /* End tag */
837 static void asmparser_srcreg_vs_3(struct asm_parser
*This
,
838 struct instruction
*instr
, int num
,
839 const struct shader_reg
*src
) {
840 if(!check_reg_type(src
, vs_3_reg_allowed
)) {
841 asmparser_message(This
, "Line %u: Source register %s not supported in VS 3.0\n",
843 debug_print_srcreg(src
));
844 set_parse_status(&This
->status
, PARSE_ERR
);
846 check_loop_swizzle(This
, src
);
847 check_legacy_srcmod(This
, src
->srcmod
);
848 instr
->src
[num
] = *src
;
851 static const struct allowed_reg_type ps_1_0123_reg_allowed
[] = {
852 { BWRITERSPR_CONST
, 8, FALSE
},
853 { BWRITERSPR_TEMP
, 2, FALSE
},
854 { BWRITERSPR_TEXTURE
, 4, FALSE
},
855 { BWRITERSPR_INPUT
, 2, FALSE
},
856 { ~0U, 0 } /* End tag */
859 static void asmparser_srcreg_ps_1_0123(struct asm_parser
*This
,
860 struct instruction
*instr
, int num
,
861 const struct shader_reg
*src
) {
862 struct shader_reg reg
;
864 if(!check_reg_type(src
, ps_1_0123_reg_allowed
)) {
865 asmparser_message(This
, "Line %u: Source register %s not supported in <== PS 1.3\n",
867 debug_print_srcreg(src
));
868 set_parse_status(&This
->status
, PARSE_ERR
);
870 check_abs_srcmod(This
, src
->srcmod
);
871 reg
= map_oldps_register(src
, FALSE
);
872 instr
->src
[num
] = reg
;
875 static const struct allowed_reg_type ps_1_4_reg_allowed
[] = {
876 { BWRITERSPR_CONST
, 8, FALSE
},
877 { BWRITERSPR_TEMP
, 6, FALSE
},
878 { BWRITERSPR_TEXTURE
, 6, FALSE
},
879 { BWRITERSPR_INPUT
, 2, FALSE
},
880 { ~0U, 0 } /* End tag */
883 static void asmparser_srcreg_ps_1_4(struct asm_parser
*This
,
884 struct instruction
*instr
, int num
,
885 const struct shader_reg
*src
) {
886 struct shader_reg reg
;
888 if(!check_reg_type(src
, ps_1_4_reg_allowed
)) {
889 asmparser_message(This
, "Line %u: Source register %s not supported in PS 1.4\n",
891 debug_print_srcreg(src
));
892 set_parse_status(&This
->status
, PARSE_ERR
);
894 check_abs_srcmod(This
, src
->srcmod
);
895 reg
= map_oldps_register(src
, TRUE
);
896 instr
->src
[num
] = reg
;
899 static const struct allowed_reg_type ps_2_0_reg_allowed
[] = {
900 { BWRITERSPR_INPUT
, 2, FALSE
},
901 { BWRITERSPR_TEMP
, 32, FALSE
},
902 { BWRITERSPR_CONST
, 32, FALSE
},
903 { BWRITERSPR_CONSTINT
, 16, FALSE
},
904 { BWRITERSPR_CONSTBOOL
, 16, FALSE
},
905 { BWRITERSPR_SAMPLER
, 16, FALSE
},
906 { BWRITERSPR_TEXTURE
, 8, FALSE
},
907 { BWRITERSPR_COLOROUT
, 4, FALSE
},
908 { BWRITERSPR_DEPTHOUT
, 1, FALSE
},
909 { ~0U, 0 } /* End tag */
912 static void asmparser_srcreg_ps_2(struct asm_parser
*This
,
913 struct instruction
*instr
, int num
,
914 const struct shader_reg
*src
) {
915 struct shader_reg reg
;
917 if(!check_reg_type(src
, ps_2_0_reg_allowed
)) {
918 asmparser_message(This
, "Line %u: Source register %s not supported in PS 2.0\n",
920 debug_print_srcreg(src
));
921 set_parse_status(&This
->status
, PARSE_ERR
);
923 check_legacy_srcmod(This
, src
->srcmod
);
924 check_abs_srcmod(This
, src
->srcmod
);
925 reg
= map_oldps_register(src
, TRUE
);
926 instr
->src
[num
] = reg
;
929 static const struct allowed_reg_type ps_2_x_reg_allowed
[] = {
930 { BWRITERSPR_INPUT
, 2, FALSE
},
931 { BWRITERSPR_TEMP
, 32, FALSE
},
932 { BWRITERSPR_CONST
, 32, FALSE
},
933 { BWRITERSPR_CONSTINT
, 16, FALSE
},
934 { BWRITERSPR_CONSTBOOL
, 16, FALSE
},
935 { BWRITERSPR_PREDICATE
, 1, FALSE
},
936 { BWRITERSPR_SAMPLER
, 16, FALSE
},
937 { BWRITERSPR_TEXTURE
, 8, FALSE
},
938 { BWRITERSPR_LABEL
, 2048, FALSE
},
939 { BWRITERSPR_COLOROUT
, 4, FALSE
},
940 { BWRITERSPR_DEPTHOUT
, 1, FALSE
},
941 { ~0U, 0 } /* End tag */
944 static void asmparser_srcreg_ps_2_x(struct asm_parser
*This
,
945 struct instruction
*instr
, int num
,
946 const struct shader_reg
*src
) {
947 struct shader_reg reg
;
949 if(!check_reg_type(src
, ps_2_x_reg_allowed
)) {
950 asmparser_message(This
, "Line %u: Source register %s not supported in PS 2.x\n",
952 debug_print_srcreg(src
));
953 set_parse_status(&This
->status
, PARSE_ERR
);
955 check_legacy_srcmod(This
, src
->srcmod
);
956 check_abs_srcmod(This
, src
->srcmod
);
957 reg
= map_oldps_register(src
, TRUE
);
958 instr
->src
[num
] = reg
;
961 static const struct allowed_reg_type ps_3_reg_allowed
[] = {
962 { BWRITERSPR_INPUT
, 10, TRUE
},
963 { BWRITERSPR_TEMP
, 32, FALSE
},
964 { BWRITERSPR_CONST
, 224, FALSE
},
965 { BWRITERSPR_CONSTINT
, 16, FALSE
},
966 { BWRITERSPR_CONSTBOOL
, 16, FALSE
},
967 { BWRITERSPR_PREDICATE
, 1, FALSE
},
968 { BWRITERSPR_SAMPLER
, 16, FALSE
},
969 { BWRITERSPR_MISCTYPE
, 2, FALSE
}, /* vPos and vFace */
970 { BWRITERSPR_LOOP
, 1, FALSE
},
971 { BWRITERSPR_LABEL
, 2048, FALSE
},
972 { BWRITERSPR_COLOROUT
, 4, FALSE
},
973 { BWRITERSPR_DEPTHOUT
, 1, FALSE
},
974 { ~0U, 0 } /* End tag */
977 static void asmparser_srcreg_ps_3(struct asm_parser
*This
,
978 struct instruction
*instr
, int num
,
979 const struct shader_reg
*src
) {
980 if(!check_reg_type(src
, ps_3_reg_allowed
)) {
981 asmparser_message(This
, "Line %u: Source register %s not supported in PS 3.0\n",
983 debug_print_srcreg(src
));
984 set_parse_status(&This
->status
, PARSE_ERR
);
986 check_loop_swizzle(This
, src
);
987 check_legacy_srcmod(This
, src
->srcmod
);
988 instr
->src
[num
] = *src
;
991 static void asmparser_dstreg_vs_1(struct asm_parser
*This
,
992 struct instruction
*instr
,
993 const struct shader_reg
*dst
) {
994 struct shader_reg reg
;
996 if(!check_reg_type(dst
, vs_1_reg_allowed
)) {
997 asmparser_message(This
, "Line %u: Destination register %s not supported in VS 1\n",
999 debug_print_dstreg(dst
));
1000 set_parse_status(&This
->status
, PARSE_ERR
);
1002 check_ps_dstmod(This
, instr
->dstmod
);
1003 check_shift_dstmod(This
, instr
->shift
);
1004 reg
= map_oldvs_register(dst
);
1006 instr
->has_dst
= TRUE
;
1009 static void asmparser_dstreg_vs_2(struct asm_parser
*This
,
1010 struct instruction
*instr
,
1011 const struct shader_reg
*dst
) {
1012 struct shader_reg reg
;
1014 if(!check_reg_type(dst
, vs_2_reg_allowed
)) {
1015 asmparser_message(This
, "Line %u: Destination register %s not supported in VS 2.0\n",
1017 debug_print_dstreg(dst
));
1018 set_parse_status(&This
->status
, PARSE_ERR
);
1020 check_ps_dstmod(This
, instr
->dstmod
);
1021 check_shift_dstmod(This
, instr
->shift
);
1022 reg
= map_oldvs_register(dst
);
1024 instr
->has_dst
= TRUE
;
1027 static void asmparser_dstreg_vs_3(struct asm_parser
*This
,
1028 struct instruction
*instr
,
1029 const struct shader_reg
*dst
) {
1030 if(!check_reg_type(dst
, vs_3_reg_allowed
)) {
1031 asmparser_message(This
, "Line %u: Destination register %s not supported in VS 3.0\n",
1033 debug_print_dstreg(dst
));
1034 set_parse_status(&This
->status
, PARSE_ERR
);
1036 check_ps_dstmod(This
, instr
->dstmod
);
1037 check_shift_dstmod(This
, instr
->shift
);
1039 instr
->has_dst
= TRUE
;
1042 static void asmparser_dstreg_ps_1_0123(struct asm_parser
*This
,
1043 struct instruction
*instr
,
1044 const struct shader_reg
*dst
) {
1045 struct shader_reg reg
;
1047 if(!check_reg_type(dst
, ps_1_0123_reg_allowed
)) {
1048 asmparser_message(This
, "Line %u: Destination register %s not supported in PS 1\n",
1050 debug_print_dstreg(dst
));
1051 set_parse_status(&This
->status
, PARSE_ERR
);
1053 reg
= map_oldps_register(dst
, FALSE
);
1055 instr
->has_dst
= TRUE
;
1058 static void asmparser_dstreg_ps_1_4(struct asm_parser
*This
,
1059 struct instruction
*instr
,
1060 const struct shader_reg
*dst
) {
1061 struct shader_reg reg
;
1063 if(!check_reg_type(dst
, ps_1_4_reg_allowed
)) {
1064 asmparser_message(This
, "Line %u: Destination register %s not supported in PS 1\n",
1066 debug_print_dstreg(dst
));
1067 set_parse_status(&This
->status
, PARSE_ERR
);
1069 reg
= map_oldps_register(dst
, TRUE
);
1071 instr
->has_dst
= TRUE
;
1074 static void asmparser_dstreg_ps_2(struct asm_parser
*This
,
1075 struct instruction
*instr
,
1076 const struct shader_reg
*dst
) {
1077 struct shader_reg reg
;
1079 if(!check_reg_type(dst
, ps_2_0_reg_allowed
)) {
1080 asmparser_message(This
, "Line %u: Destination register %s not supported in PS 2.0\n",
1082 debug_print_dstreg(dst
));
1083 set_parse_status(&This
->status
, PARSE_ERR
);
1085 check_shift_dstmod(This
, instr
->shift
);
1086 reg
= map_oldps_register(dst
, TRUE
);
1088 instr
->has_dst
= TRUE
;
1091 static void asmparser_dstreg_ps_2_x(struct asm_parser
*This
,
1092 struct instruction
*instr
,
1093 const struct shader_reg
*dst
) {
1094 struct shader_reg reg
;
1096 if(!check_reg_type(dst
, ps_2_x_reg_allowed
)) {
1097 asmparser_message(This
, "Line %u: Destination register %s not supported in PS 2.x\n",
1099 debug_print_dstreg(dst
));
1100 set_parse_status(&This
->status
, PARSE_ERR
);
1102 check_shift_dstmod(This
, instr
->shift
);
1103 reg
= map_oldps_register(dst
, TRUE
);
1105 instr
->has_dst
= TRUE
;
1108 static void asmparser_dstreg_ps_3(struct asm_parser
*This
,
1109 struct instruction
*instr
,
1110 const struct shader_reg
*dst
) {
1111 if(!check_reg_type(dst
, ps_3_reg_allowed
)) {
1112 asmparser_message(This
, "Line %u: Destination register %s not supported in PS 3.0\n",
1114 debug_print_dstreg(dst
));
1115 set_parse_status(&This
->status
, PARSE_ERR
);
1117 check_shift_dstmod(This
, instr
->shift
);
1119 instr
->has_dst
= TRUE
;
1122 static void asmparser_predicate_supported(struct asm_parser
*This
,
1123 const struct shader_reg
*predicate
) {
1124 /* this sets the predicate of the last instruction added to the shader */
1125 if(!This
->shader
) return;
1126 if(This
->shader
->num_instrs
== 0) ERR("Predicate without an instruction\n");
1127 This
->shader
->instr
[This
->shader
->num_instrs
- 1]->has_predicate
= TRUE
;
1128 This
->shader
->instr
[This
->shader
->num_instrs
- 1]->predicate
= *predicate
;
1131 static void asmparser_predicate_unsupported(struct asm_parser
*This
,
1132 const struct shader_reg
*predicate
) {
1133 asmparser_message(This
, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This
->line_no
);
1134 set_parse_status(&This
->status
, PARSE_ERR
);
1137 static void asmparser_coissue_supported(struct asm_parser
*This
) {
1138 /* this sets the coissue flag of the last instruction added to the shader */
1139 if(!This
->shader
) return;
1140 if(This
->shader
->num_instrs
== 0){
1141 asmparser_message(This
, "Line %u: Coissue flag on the first shader instruction\n", This
->line_no
);
1142 set_parse_status(&This
->status
, PARSE_ERR
);
1144 This
->shader
->instr
[This
->shader
->num_instrs
-1]->coissue
= TRUE
;
1147 static void asmparser_coissue_unsupported(struct asm_parser
*This
) {
1148 asmparser_message(This
, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This
->line_no
);
1149 set_parse_status(&This
->status
, PARSE_ERR
);
1152 static const struct asmparser_backend parser_vs_1
= {
1157 asmparser_dstreg_vs_1
,
1158 asmparser_srcreg_vs_1
,
1160 asmparser_predicate_unsupported
,
1161 asmparser_coissue_unsupported
,
1163 asmparser_dcl_output_unsupported
,
1164 asmparser_dcl_input
,
1165 asmparser_dcl_sampler_unsupported
,
1172 static const struct asmparser_backend parser_vs_2
= {
1177 asmparser_dstreg_vs_2
,
1178 asmparser_srcreg_vs_2
,
1180 asmparser_predicate_supported
,
1181 asmparser_coissue_unsupported
,
1183 asmparser_dcl_output_unsupported
,
1184 asmparser_dcl_input
,
1185 asmparser_dcl_sampler_unsupported
,
1192 static const struct asmparser_backend parser_vs_3
= {
1197 asmparser_dstreg_vs_3
,
1198 asmparser_srcreg_vs_3
,
1200 asmparser_predicate_supported
,
1201 asmparser_coissue_unsupported
,
1203 asmparser_dcl_output
,
1204 asmparser_dcl_input
,
1205 asmparser_dcl_sampler
,
1212 static const struct asmparser_backend parser_ps_1_0123
= {
1217 asmparser_dstreg_ps_1_0123
,
1218 asmparser_srcreg_ps_1_0123
,
1220 asmparser_predicate_unsupported
,
1221 asmparser_coissue_supported
,
1223 asmparser_dcl_output_unsupported
,
1224 asmparser_dcl_input_unsupported
,
1225 asmparser_dcl_sampler_unsupported
,
1232 static const struct asmparser_backend parser_ps_1_4
= {
1237 asmparser_dstreg_ps_1_4
,
1238 asmparser_srcreg_ps_1_4
,
1240 asmparser_predicate_unsupported
,
1241 asmparser_coissue_supported
,
1243 asmparser_dcl_output_unsupported
,
1244 asmparser_dcl_input_unsupported
,
1245 asmparser_dcl_sampler_unsupported
,
1252 static const struct asmparser_backend parser_ps_2
= {
1257 asmparser_dstreg_ps_2
,
1258 asmparser_srcreg_ps_2
,
1260 asmparser_predicate_unsupported
,
1261 asmparser_coissue_unsupported
,
1263 asmparser_dcl_output_unsupported
,
1264 asmparser_dcl_input_ps_2
,
1265 asmparser_dcl_sampler
,
1272 static const struct asmparser_backend parser_ps_2_x
= {
1277 asmparser_dstreg_ps_2_x
,
1278 asmparser_srcreg_ps_2_x
,
1280 asmparser_predicate_supported
,
1281 asmparser_coissue_unsupported
,
1283 asmparser_dcl_output_unsupported
,
1284 asmparser_dcl_input_ps_2
,
1285 asmparser_dcl_sampler
,
1292 static const struct asmparser_backend parser_ps_3
= {
1297 asmparser_dstreg_ps_3
,
1298 asmparser_srcreg_ps_3
,
1300 asmparser_predicate_supported
,
1301 asmparser_coissue_unsupported
,
1303 asmparser_dcl_output_unsupported
,
1304 asmparser_dcl_input
,
1305 asmparser_dcl_sampler
,
1312 static void gen_oldvs_output(struct bwriter_shader
*shader
) {
1313 record_declaration(shader
, BWRITERDECLUSAGE_POSITION
, 0, 0, TRUE
, OPOS_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1314 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 0, 0, TRUE
, OT0_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1315 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 1, 0, TRUE
, OT1_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1316 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 2, 0, TRUE
, OT2_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1317 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 3, 0, TRUE
, OT3_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1318 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 4, 0, TRUE
, OT4_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1319 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 5, 0, TRUE
, OT5_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1320 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 6, 0, TRUE
, OT6_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1321 record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 7, 0, TRUE
, OT7_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1322 record_declaration(shader
, BWRITERDECLUSAGE_FOG
, 0, 0, TRUE
, OFOG_REG
, OFOG_WRITEMASK
, TRUE
);
1323 record_declaration(shader
, BWRITERDECLUSAGE_PSIZE
, 0, 0, TRUE
, OPTS_REG
, OPTS_WRITEMASK
, TRUE
);
1324 record_declaration(shader
, BWRITERDECLUSAGE_COLOR
, 0, 0, TRUE
, OD0_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1325 record_declaration(shader
, BWRITERDECLUSAGE_COLOR
, 1, 0, TRUE
, OD1_REG
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1328 static void gen_oldps_input(struct bwriter_shader
*shader
, DWORD texcoords
) {
1330 case 8: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 7, 0, FALSE
, T7_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1332 case 7: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 6, 0, FALSE
, T6_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1334 case 6: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 5, 0, FALSE
, T5_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1336 case 5: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 4, 0, FALSE
, T4_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1338 case 4: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 3, 0, FALSE
, T3_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1340 case 3: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 2, 0, FALSE
, T2_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1342 case 2: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 1, 0, FALSE
, T1_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1344 case 1: record_declaration(shader
, BWRITERDECLUSAGE_TEXCOORD
, 0, 0, FALSE
, T0_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1346 record_declaration(shader
, BWRITERDECLUSAGE_COLOR
, 0, 0, FALSE
, C0_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1347 record_declaration(shader
, BWRITERDECLUSAGE_COLOR
, 1, 0, FALSE
, C1_VARYING
, BWRITERSP_WRITEMASK_ALL
, TRUE
);
1350 void create_vs10_parser(struct asm_parser
*ret
) {
1351 TRACE_(parsed_shader
)("vs_1_0\n");
1353 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1355 ERR("Failed to allocate memory for the shader\n");
1356 set_parse_status(&ret
->status
, PARSE_ERR
);
1360 ret
->shader
->type
= ST_VERTEX
;
1361 ret
->shader
->version
= BWRITERVS_VERSION(1, 0);
1362 ret
->funcs
= &parser_vs_1
;
1363 gen_oldvs_output(ret
->shader
);
1366 void create_vs11_parser(struct asm_parser
*ret
) {
1367 TRACE_(parsed_shader
)("vs_1_1\n");
1369 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1371 ERR("Failed to allocate memory for the shader\n");
1372 set_parse_status(&ret
->status
, PARSE_ERR
);
1376 ret
->shader
->type
= ST_VERTEX
;
1377 ret
->shader
->version
= BWRITERVS_VERSION(1, 1);
1378 ret
->funcs
= &parser_vs_1
;
1379 gen_oldvs_output(ret
->shader
);
1382 void create_vs20_parser(struct asm_parser
*ret
) {
1383 TRACE_(parsed_shader
)("vs_2_0\n");
1385 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1387 ERR("Failed to allocate memory for the shader\n");
1388 set_parse_status(&ret
->status
, PARSE_ERR
);
1392 ret
->shader
->type
= ST_VERTEX
;
1393 ret
->shader
->version
= BWRITERVS_VERSION(2, 0);
1394 ret
->funcs
= &parser_vs_2
;
1395 gen_oldvs_output(ret
->shader
);
1398 void create_vs2x_parser(struct asm_parser
*ret
) {
1399 TRACE_(parsed_shader
)("vs_2_x\n");
1401 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1403 ERR("Failed to allocate memory for the shader\n");
1404 set_parse_status(&ret
->status
, PARSE_ERR
);
1408 ret
->shader
->type
= ST_VERTEX
;
1409 ret
->shader
->version
= BWRITERVS_VERSION(2, 1);
1410 ret
->funcs
= &parser_vs_2
;
1411 gen_oldvs_output(ret
->shader
);
1414 void create_vs30_parser(struct asm_parser
*ret
) {
1415 TRACE_(parsed_shader
)("vs_3_0\n");
1417 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1419 ERR("Failed to allocate memory for the shader\n");
1420 set_parse_status(&ret
->status
, PARSE_ERR
);
1424 ret
->shader
->type
= ST_VERTEX
;
1425 ret
->shader
->version
= BWRITERVS_VERSION(3, 0);
1426 ret
->funcs
= &parser_vs_3
;
1429 void create_ps10_parser(struct asm_parser
*ret
) {
1430 TRACE_(parsed_shader
)("ps_1_0\n");
1432 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1434 ERR("Failed to allocate memory for the shader\n");
1435 set_parse_status(&ret
->status
, PARSE_ERR
);
1439 ret
->shader
->type
= ST_PIXEL
;
1440 ret
->shader
->version
= BWRITERPS_VERSION(1, 0);
1441 ret
->funcs
= &parser_ps_1_0123
;
1442 gen_oldps_input(ret
->shader
, 4);
1445 void create_ps11_parser(struct asm_parser
*ret
) {
1446 TRACE_(parsed_shader
)("ps_1_1\n");
1448 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1450 ERR("Failed to allocate memory for the shader\n");
1451 set_parse_status(&ret
->status
, PARSE_ERR
);
1455 ret
->shader
->type
= ST_PIXEL
;
1456 ret
->shader
->version
= BWRITERPS_VERSION(1, 1);
1457 ret
->funcs
= &parser_ps_1_0123
;
1458 gen_oldps_input(ret
->shader
, 4);
1461 void create_ps12_parser(struct asm_parser
*ret
) {
1462 TRACE_(parsed_shader
)("ps_1_2\n");
1464 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1466 ERR("Failed to allocate memory for the shader\n");
1467 set_parse_status(&ret
->status
, PARSE_ERR
);
1471 ret
->shader
->type
= ST_PIXEL
;
1472 ret
->shader
->version
= BWRITERPS_VERSION(1, 2);
1473 ret
->funcs
= &parser_ps_1_0123
;
1474 gen_oldps_input(ret
->shader
, 4);
1477 void create_ps13_parser(struct asm_parser
*ret
) {
1478 TRACE_(parsed_shader
)("ps_1_3\n");
1480 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1482 ERR("Failed to allocate memory for the shader\n");
1483 set_parse_status(&ret
->status
, PARSE_ERR
);
1487 ret
->shader
->type
= ST_PIXEL
;
1488 ret
->shader
->version
= BWRITERPS_VERSION(1, 3);
1489 ret
->funcs
= &parser_ps_1_0123
;
1490 gen_oldps_input(ret
->shader
, 4);
1493 void create_ps14_parser(struct asm_parser
*ret
) {
1494 TRACE_(parsed_shader
)("ps_1_4\n");
1496 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1498 ERR("Failed to allocate memory for the shader\n");
1499 set_parse_status(&ret
->status
, PARSE_ERR
);
1503 ret
->shader
->type
= ST_PIXEL
;
1504 ret
->shader
->version
= BWRITERPS_VERSION(1, 4);
1505 ret
->funcs
= &parser_ps_1_4
;
1506 gen_oldps_input(ret
->shader
, 6);
1509 void create_ps20_parser(struct asm_parser
*ret
) {
1510 TRACE_(parsed_shader
)("ps_2_0\n");
1512 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1514 ERR("Failed to allocate memory for the shader\n");
1515 set_parse_status(&ret
->status
, PARSE_ERR
);
1519 ret
->shader
->type
= ST_PIXEL
;
1520 ret
->shader
->version
= BWRITERPS_VERSION(2, 0);
1521 ret
->funcs
= &parser_ps_2
;
1522 gen_oldps_input(ret
->shader
, 8);
1525 void create_ps2x_parser(struct asm_parser
*ret
) {
1526 TRACE_(parsed_shader
)("ps_2_x\n");
1528 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1530 ERR("Failed to allocate memory for the shader\n");
1531 set_parse_status(&ret
->status
, PARSE_ERR
);
1535 ret
->shader
->type
= ST_PIXEL
;
1536 ret
->shader
->version
= BWRITERPS_VERSION(2, 1);
1537 ret
->funcs
= &parser_ps_2_x
;
1538 gen_oldps_input(ret
->shader
, 8);
1541 void create_ps30_parser(struct asm_parser
*ret
) {
1542 TRACE_(parsed_shader
)("ps_3_0\n");
1544 ret
->shader
= d3dcompiler_alloc(sizeof(*ret
->shader
));
1546 ERR("Failed to allocate memory for the shader\n");
1547 set_parse_status(&ret
->status
, PARSE_ERR
);
1551 ret
->shader
->type
= ST_PIXEL
;
1552 ret
->shader
->version
= BWRITERPS_VERSION(3, 0);
1553 ret
->funcs
= &parser_ps_3
;