2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
23 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
25 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
28 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
30 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
32 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
34 || IsEqualGUID(riid
, &IID_IUnknown
))
36 IDirect3DVertexBuffer8_AddRef(iface
);
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
47 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
49 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
50 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
52 TRACE("%p increasing refcount to %lu.\n", iface
, refcount
);
56 IDirect3DDevice8_AddRef(buffer
->parent_device
);
57 if (buffer
->draw_buffer
)
58 wined3d_buffer_incref(buffer
->draw_buffer
);
60 wined3d_buffer_incref(buffer
->wined3d_buffer
);
66 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
68 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
69 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
71 TRACE("%p decreasing refcount to %lu.\n", iface
, refcount
);
75 struct wined3d_buffer
*draw_buffer
= buffer
->draw_buffer
;
76 IDirect3DDevice8
*device
= buffer
->parent_device
;
79 wined3d_buffer_decref(draw_buffer
);
81 wined3d_buffer_decref(buffer
->wined3d_buffer
);
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice8_Release(device
);
90 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
91 IDirect3DDevice8
**device
)
93 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
95 TRACE("iface %p, device %p.\n", iface
, device
);
97 *device
= buffer
->parent_device
;
98 IDirect3DDevice8_AddRef(*device
);
100 TRACE("Returning device %p.\n", *device
);
105 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
106 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
108 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
109 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
110 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
112 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
115 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
116 REFGUID guid
, void *data
, DWORD
*data_size
)
118 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface
, debugstr_guid(guid
), data
, data_size
);
122 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
125 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
127 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
128 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
130 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
133 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
135 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
136 struct wined3d_resource
*resource
;
139 TRACE("iface %p, priority %lu.\n", iface
, priority
);
141 wined3d_mutex_lock();
142 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
143 previous
= wined3d_resource_set_priority(resource
, priority
);
144 wined3d_mutex_unlock();
149 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
151 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
152 const struct wined3d_resource
*resource
;
155 TRACE("iface %p.\n", iface
);
157 wined3d_mutex_lock();
158 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
159 priority
= wined3d_resource_get_priority(resource
);
160 wined3d_mutex_unlock();
165 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
167 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
169 TRACE("iface %p.\n", iface
);
171 wined3d_mutex_lock();
172 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
173 wined3d_mutex_unlock();
176 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
178 TRACE("iface %p.\n", iface
);
180 return D3DRTYPE_VERTEXBUFFER
;
183 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
184 BYTE
**data
, DWORD flags
)
186 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
187 struct wined3d_resource
*wined3d_resource
;
188 struct wined3d_map_desc wined3d_map_desc
;
189 struct wined3d_box wined3d_box
= {0};
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
193 iface
, offset
, size
, data
, flags
);
195 if (buffer
->discarded
)
197 WARN("Filtering out redundant discard of %p.\n", buffer
);
198 flags
= (flags
& ~D3DLOCK_DISCARD
) | D3DLOCK_NOOVERWRITE
;
200 if (flags
& D3DLOCK_DISCARD
)
201 buffer
->discarded
= true;
203 wined3d_box
.left
= offset
;
204 wined3d_box
.right
= offset
+ size
;
205 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
206 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
207 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
208 *data
= wined3d_map_desc
.data
;
213 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
215 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
217 TRACE("iface %p.\n", iface
);
219 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
224 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
225 D3DVERTEXBUFFER_DESC
*desc
)
227 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
228 struct wined3d_resource_desc wined3d_desc
;
229 struct wined3d_resource
*wined3d_resource
;
231 TRACE("iface %p, desc %p.\n", iface
, desc
);
233 wined3d_mutex_lock();
234 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
235 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
236 wined3d_mutex_unlock();
238 desc
->Format
= D3DFMT_VERTEXDATA
;
239 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
240 desc
->Usage
= buffer
->usage
;
241 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
242 desc
->Size
= wined3d_desc
.size
;
243 desc
->FVF
= buffer
->fvf
;
248 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
251 d3d8_vertexbuffer_QueryInterface
,
252 d3d8_vertexbuffer_AddRef
,
253 d3d8_vertexbuffer_Release
,
254 /* IDirect3DResource8 */
255 d3d8_vertexbuffer_GetDevice
,
256 d3d8_vertexbuffer_SetPrivateData
,
257 d3d8_vertexbuffer_GetPrivateData
,
258 d3d8_vertexbuffer_FreePrivateData
,
259 d3d8_vertexbuffer_SetPriority
,
260 d3d8_vertexbuffer_GetPriority
,
261 d3d8_vertexbuffer_PreLoad
,
262 d3d8_vertexbuffer_GetType
,
263 /* IDirect3DVertexBuffer8 */
264 d3d8_vertexbuffer_Lock
,
265 d3d8_vertexbuffer_Unlock
,
266 d3d8_vertexbuffer_GetDesc
,
269 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
271 struct d3d8_vertexbuffer
*buffer
= parent
;
273 if (buffer
->draw_buffer
)
274 wined3d_buffer_decref(buffer
->wined3d_buffer
);
275 d3d8_resource_cleanup(&buffer
->resource
);
279 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
281 d3d8_vertexbuffer_wined3d_object_destroyed
,
284 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
285 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
287 const struct wined3d_parent_ops
*parent_ops
= &d3d8_null_wined3d_parent_ops
;
288 struct wined3d_buffer_desc desc
;
291 if (pool
== D3DPOOL_SCRATCH
)
293 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
294 return D3DERR_INVALIDCALL
;
297 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
298 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
299 return D3DERR_INVALIDCALL
;
301 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
302 d3d8_resource_init(&buffer
->resource
);
304 buffer
->usage
= usage
;
306 desc
.byte_width
= size
;
307 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
);
309 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
310 /* Buffers are always readable. */
311 if (pool
!= D3DPOOL_DEFAULT
)
312 desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
314 desc
.structure_byte_stride
= 0;
316 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
318 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
319 parent_ops
= &d3d8_vertexbuffer_wined3d_parent_ops
;
322 wined3d_mutex_lock();
323 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
, parent_ops
, &buffer
->wined3d_buffer
);
324 if (SUCCEEDED(hr
) && !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
326 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
327 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
328 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
329 &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->draw_buffer
)))
330 wined3d_buffer_decref(buffer
->wined3d_buffer
);
332 wined3d_mutex_unlock();
335 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr
);
339 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
340 IDirect3DDevice8_AddRef(buffer
->parent_device
);
345 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
349 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
351 return impl_from_IDirect3DVertexBuffer8(iface
);
354 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
356 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
359 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
361 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
363 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
364 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
365 || IsEqualGUID(riid
, &IID_IUnknown
))
367 IDirect3DIndexBuffer8_AddRef(iface
);
372 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
375 return E_NOINTERFACE
;
378 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
380 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
381 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
383 TRACE("%p increasing refcount to %lu.\n", iface
, refcount
);
387 IDirect3DDevice8_AddRef(buffer
->parent_device
);
388 wined3d_buffer_incref(buffer
->wined3d_buffer
);
394 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
396 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
397 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
399 TRACE("%p decreasing refcount to %lu.\n", iface
, refcount
);
403 IDirect3DDevice8
*device
= buffer
->parent_device
;
405 wined3d_buffer_decref(buffer
->wined3d_buffer
);
407 /* Release the device last, as it may cause the device to be destroyed. */
408 IDirect3DDevice8_Release(device
);
414 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
415 IDirect3DDevice8
**device
)
417 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
419 TRACE("iface %p, device %p.\n", iface
, device
);
421 *device
= buffer
->parent_device
;
422 IDirect3DDevice8_AddRef(*device
);
424 TRACE("Returning device %p.\n", *device
);
429 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
430 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
432 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
433 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
434 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
436 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
439 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
440 REFGUID guid
, void *data
, DWORD
*data_size
)
442 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
443 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
444 iface
, debugstr_guid(guid
), data
, data_size
);
446 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
449 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
451 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
452 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
454 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
457 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
459 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
460 struct wined3d_resource
*resource
;
463 TRACE("iface %p, priority %lu.\n", iface
, priority
);
465 wined3d_mutex_lock();
466 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
467 previous
= wined3d_resource_set_priority(resource
, priority
);
468 wined3d_mutex_unlock();
473 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
475 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
476 const struct wined3d_resource
*resource
;
479 TRACE("iface %p.\n", iface
);
481 wined3d_mutex_lock();
482 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
483 priority
= wined3d_resource_get_priority(resource
);
484 wined3d_mutex_unlock();
489 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
491 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
493 TRACE("iface %p.\n", iface
);
495 wined3d_mutex_lock();
496 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
497 wined3d_mutex_unlock();
500 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
502 TRACE("iface %p.\n", iface
);
504 return D3DRTYPE_INDEXBUFFER
;
507 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
508 BYTE
**data
, DWORD flags
)
510 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
511 struct wined3d_resource
*wined3d_resource
;
512 struct wined3d_map_desc wined3d_map_desc
;
513 struct wined3d_box wined3d_box
= {0};
516 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
517 iface
, offset
, size
, data
, flags
);
519 if (buffer
->discarded
)
521 WARN("Filtering out redundant discard of %p.\n", buffer
);
522 flags
= (flags
& ~D3DLOCK_DISCARD
) | D3DLOCK_NOOVERWRITE
;
524 if (flags
& D3DLOCK_DISCARD
)
525 buffer
->discarded
= true;
527 wined3d_box
.left
= offset
;
528 wined3d_box
.right
= offset
+ size
;
529 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
530 hr
= wined3d_resource_map(wined3d_resource
, 0, &wined3d_map_desc
, &wined3d_box
,
531 wined3dmapflags_from_d3dmapflags(flags
, buffer
->usage
));
532 *data
= wined3d_map_desc
.data
;
537 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
539 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
541 TRACE("iface %p.\n", iface
);
543 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
548 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
549 D3DINDEXBUFFER_DESC
*desc
)
551 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
552 struct wined3d_resource_desc wined3d_desc
;
553 struct wined3d_resource
*wined3d_resource
;
555 TRACE("iface %p, desc %p.\n", iface
, desc
);
557 wined3d_mutex_lock();
558 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
559 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
560 wined3d_mutex_unlock();
562 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
563 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
564 desc
->Usage
= buffer
->usage
;
565 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
566 desc
->Size
= wined3d_desc
.size
;
571 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
574 d3d8_indexbuffer_QueryInterface
,
575 d3d8_indexbuffer_AddRef
,
576 d3d8_indexbuffer_Release
,
577 /* IDirect3DResource8 */
578 d3d8_indexbuffer_GetDevice
,
579 d3d8_indexbuffer_SetPrivateData
,
580 d3d8_indexbuffer_GetPrivateData
,
581 d3d8_indexbuffer_FreePrivateData
,
582 d3d8_indexbuffer_SetPriority
,
583 d3d8_indexbuffer_GetPriority
,
584 d3d8_indexbuffer_PreLoad
,
585 d3d8_indexbuffer_GetType
,
586 /* IDirect3DIndexBuffer8 */
587 d3d8_indexbuffer_Lock
,
588 d3d8_indexbuffer_Unlock
,
589 d3d8_indexbuffer_GetDesc
,
592 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
594 struct d3d8_indexbuffer
*buffer
= parent
;
596 d3d8_resource_cleanup(&buffer
->resource
);
600 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
602 d3d8_indexbuffer_wined3d_object_destroyed
,
605 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
606 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
608 struct wined3d_buffer_desc desc
;
611 if (pool
== D3DPOOL_SCRATCH
)
612 return D3DERR_INVALIDCALL
;
614 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
615 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
616 return D3DERR_INVALIDCALL
;
618 desc
.byte_width
= size
;
619 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
) | WINED3DUSAGE_STATICDECL
;
621 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | map_access_from_usage(usage
);
622 /* Buffers are always readable. */
623 if (pool
!= D3DPOOL_DEFAULT
)
624 desc
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
626 desc
.structure_byte_stride
= 0;
628 if (desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
)
629 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
631 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
632 d3d8_resource_init(&buffer
->resource
);
633 buffer
->format
= wined3dformat_from_d3dformat(format
);
634 buffer
->usage
= usage
;
635 buffer
->sysmem
= !(desc
.access
& WINED3D_RESOURCE_ACCESS_GPU
);
637 wined3d_mutex_lock();
638 hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
, NULL
, buffer
,
639 &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
640 wined3d_mutex_unlock();
643 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr
);
647 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
648 IDirect3DDevice8_AddRef(buffer
->parent_device
);
653 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
657 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
659 return impl_from_IDirect3DIndexBuffer8(iface
);