3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
51 #include "wine/debug.h"
53 #include "dsound_private.h"
55 /* default velocity of sound in the air */
56 #define DEFAULT_VELOCITY 340
58 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d
);
60 /*******************************************************************************
64 /* scalar product (I believe it's called dot product in English) */
65 static inline D3DVALUE
ScalarProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
68 c
= (a
->x
*b
->x
) + (a
->y
*b
->y
) + (a
->z
*b
->z
);
69 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
74 /* vector product (I believe it's called cross product in English */
75 static inline D3DVECTOR
VectorProduct (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
78 c
.x
= (a
->y
*b
->z
) - (a
->z
*b
->y
);
79 c
.y
= (a
->z
*b
->x
) - (a
->x
*b
->z
);
80 c
.z
= (a
->x
*b
->y
) - (a
->y
*b
->x
);
81 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
86 /* magnitude (length) of vector */
87 static inline D3DVALUE
VectorMagnitude (const D3DVECTOR
*a
)
90 l
= sqrt (ScalarProduct (a
, a
));
91 TRACE("|(%f,%f,%f)| = %f\n", a
->x
, a
->y
, a
->z
, l
);
95 /* conversion between radians and degrees */
96 static inline D3DVALUE
RadToDeg (D3DVALUE angle
)
99 newangle
= angle
* (360/(2*M_PI
));
100 TRACE("%f rad = %f deg\n", angle
, newangle
);
104 /* angle between vectors - rad version */
105 static inline D3DVALUE
AngleBetweenVectorsRad (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
107 D3DVALUE la
, lb
, product
, angle
, cos
;
108 /* definition of scalar product: a*b = |a|*|b|*cos... therefore: */
109 product
= ScalarProduct (a
,b
);
110 la
= VectorMagnitude (a
);
111 lb
= VectorMagnitude (b
);
115 cos
= product
/(la
*lb
);
117 if (cos
< 0.0f
) { angle
-= M_PI
; }
118 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians (%f degrees)\n", a
->x
, a
->y
, a
->z
, b
->x
,
119 b
->y
, b
->z
, angle
, RadToDeg(angle
));
123 static inline D3DVALUE
AngleBetweenVectorsDeg (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
125 return RadToDeg(AngleBetweenVectorsRad(a
, b
));
128 /* calculates vector between two points */
129 static inline D3DVECTOR
VectorBetweenTwoPoints (const D3DVECTOR
*a
, const D3DVECTOR
*b
)
135 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a
->x
, a
->y
, a
->z
, b
->x
, b
->y
,
136 b
->z
, c
.x
, c
.y
, c
.z
);
140 /* calculates the length of vector's projection on another vector */
141 static inline D3DVALUE
ProjectVector (const D3DVECTOR
*a
, const D3DVECTOR
*p
)
143 D3DVALUE prod
, result
;
144 prod
= ScalarProduct(a
, p
);
145 result
= prod
/VectorMagnitude(p
);
146 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a
->x
, a
->y
, a
->z
, p
->x
,
151 /*******************************************************************************
152 * 3D Buffer and Listener mixing
155 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl
*dsb
)
157 /* volume, at which the sound will be played after all calcs. */
158 D3DVALUE lVolume
= 0;
159 /* stuff for distance related stuff calc. */
161 D3DVALUE flDistance
= 0;
162 /* panning related stuff */
163 D3DVALUE flAngle
, flAngle2
;
165 int i
, num_main_speakers
;
167 /* doppler shift related stuff */
171 /* initial buffer volume */
172 lVolume
= dsb
->ds3db_lVolume
;
174 switch (dsb
->ds3db_ds3db
.dwMode
)
176 case DS3DMODE_DISABLE
:
177 TRACE("3D processing disabled\n");
178 /* this one is here only to eliminate annoying warning message */
179 DSOUND_RecalcVolPan (&dsb
->volpan
);
181 case DS3DMODE_NORMAL
:
182 TRACE("Normal 3D processing mode\n");
183 /* we need to calculate distance between buffer and listener*/
184 vDistance
= VectorBetweenTwoPoints(&dsb
->device
->ds3dl
.vPosition
, &dsb
->ds3db_ds3db
.vPosition
);
185 flDistance
= VectorMagnitude (&vDistance
);
187 case DS3DMODE_HEADRELATIVE
:
188 TRACE("Head-relative 3D processing mode\n");
189 /* distance between buffer and listener is same as buffer's position */
190 vDistance
= dsb
->ds3db_ds3db
.vPosition
;
191 flDistance
= VectorMagnitude (&vDistance
);
195 if (flDistance
> dsb
->ds3db_ds3db
.flMaxDistance
)
197 /* some apps don't want you to hear too distant sounds... */
198 if (dsb
->dsbd
.dwFlags
& DSBCAPS_MUTE3DATMAXDISTANCE
)
200 dsb
->volpan
.lVolume
= DSBVOLUME_MIN
;
201 DSOUND_RecalcVolPan (&dsb
->volpan
);
202 /* i guess mixing here would be a waste of power */
206 flDistance
= dsb
->ds3db_ds3db
.flMaxDistance
;
209 if (flDistance
< dsb
->ds3db_ds3db
.flMinDistance
)
210 flDistance
= dsb
->ds3db_ds3db
.flMinDistance
;
212 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
213 lVolume
-= log10(flDistance
/dsb
->ds3db_ds3db
.flMinDistance
* flDistance
/dsb
->ds3db_ds3db
.flMinDistance
)*1000;
214 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance
, dsb
->ds3db_ds3db
.flMinDistance
, dsb
->ds3db_lVolume
, lVolume
);
217 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
218 if (dsb
->ds3db_ds3db
.vConeOrientation
.x
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.y
== 0 && dsb
->ds3db_ds3db
.vConeOrientation
.z
== 0)
220 TRACE("conning: cones not set\n");
224 D3DVECTOR vDistanceInv
;
226 vDistanceInv
.x
= -vDistance
.x
;
227 vDistanceInv
.y
= -vDistance
.y
;
228 vDistanceInv
.z
= -vDistance
.z
;
230 /* calculate angle */
231 flAngle
= AngleBetweenVectorsDeg(&dsb
->ds3db_ds3db
.vConeOrientation
, &vDistanceInv
);
232 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
233 if (dsb
->ds3db_ds3db
.dwInsideConeAngle
!= dsb
->ds3db_ds3db
.dwOutsideConeAngle
)
235 /* my test show that for my way of calc., we need only half of angles */
236 DWORD dwInsideConeAngle
= dsb
->ds3db_ds3db
.dwInsideConeAngle
/2;
237 DWORD dwOutsideConeAngle
= dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2;
238 if (dwOutsideConeAngle
== dwInsideConeAngle
)
239 ++dwOutsideConeAngle
;
242 if (flAngle
< dwInsideConeAngle
)
243 flAngle
= dwInsideConeAngle
;
244 /* min (app defined) volume */
245 if (flAngle
> dwOutsideConeAngle
)
246 flAngle
= dwOutsideConeAngle
;
247 /* this probably isn't the right thing, but it's ok for the time being */
248 lVolume
+= ((dsb
->ds3db_ds3db
.lConeOutsideVolume
)/((dwOutsideConeAngle
) - (dwInsideConeAngle
))) * flAngle
;
250 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
251 flAngle
, dsb
->ds3db_ds3db
.dwInsideConeAngle
/2, dsb
->ds3db_ds3db
.dwOutsideConeAngle
/2, dsb
->ds3db_ds3db
.lConeOutsideVolume
, lVolume
);
253 dsb
->volpan
.lVolume
= lVolume
;
255 ingain
= pow(2.0, dsb
->volpan
.lVolume
/ 600.0) * 0xffff;
257 if (dsb
->device
->pwfx
->nChannels
== 1)
259 dsb
->volpan
.dwTotalAmpFactor
[0] = ingain
;
264 if (vDistance
.x
== 0.0f
&& vDistance
.y
== 0.0f
&& vDistance
.z
== 0.0f
)
268 vLeft
= VectorProduct(&dsb
->device
->ds3dl
.vOrientFront
, &dsb
->device
->ds3dl
.vOrientTop
);
269 flAngle
= AngleBetweenVectorsRad(&dsb
->device
->ds3dl
.vOrientFront
, &vDistance
);
270 flAngle2
= AngleBetweenVectorsRad(&vLeft
, &vDistance
);
272 /* AngleBetweenVectorsRad performs a dot product, which gives us the cosine of the angle
273 * between two vectors. Unfortunately, because cos(theta) = cos(-theta), we've no idea from
274 * this whether the sound is to our left or to our right. We have to perform another dot
275 * product, with a vector at right angles to the initial one, to get the correct angle.
276 * The angle should be between -180 degrees and 180 degrees. */
277 if (flAngle
< 0.0f
) { flAngle
+= M_PI
; }
278 if (flAngle2
> 0.0f
) { flAngle
= -flAngle
; }
280 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle
, dsb
->volpan
.lPan
);
282 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
285 D3DVALUE flFreq
, flBufferVel
, flListenerVel
;
287 if (!VectorMagnitude(&dsb
->ds3db_ds3db
.vVelocity
) && !VectorMagnitude(&dsb
->device
->ds3dl
.vVelocity
))
289 TRACE("doppler: Buffer and Listener don't have velocities\n");
291 else if (!(dsb
->ds3db_ds3db
.vVelocity
.x
== dsb
->device
->ds3dl
.vVelocity
.x
&&
292 dsb
->ds3db_ds3db
.vVelocity
.y
== dsb
->device
->ds3dl
.vVelocity
.y
&&
293 dsb
->ds3db_ds3db
.vVelocity
.z
== dsb
->device
->ds3dl
.vVelocity
.z
))
295 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
296 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
297 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
298 flBufferVel
= ProjectVector(&dsb
->ds3db_ds3db
.vVelocity
, &vDistance
);
299 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
300 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
301 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
302 flListenerVel
= ProjectVector(&dsb
->device
->ds3dl
.vVelocity
, &vDistance
);
303 /* formula taken from Gianicoli D.: Physics, 4th edition: */
304 /* FIXME: replace dsb->freq with appropriate frequency ! */
305 flFreq
= dsb
->freq
* ((DEFAULT_VELOCITY
+ flListenerVel
)/(DEFAULT_VELOCITY
+ flBufferVel
));
306 TRACE("doppler: Buffer velocity (component) = %f, Listener velocity (component) = %f => Doppler shift: %d Hz -> %f Hz\n",
307 flBufferVel
, flListenerVel
, dsb
->freq
, flFreq
);
308 /* FIXME: replace following line with correct frequency setting ! */
310 DSOUND_RecalcFormat(dsb
);
314 for (i
= 0; i
< dsb
->device
->pwfx
->nChannels
; i
++)
315 dsb
->volpan
.dwTotalAmpFactor
[i
] = 0;
317 num_main_speakers
= dsb
->device
->pwfx
->nChannels
;
319 if (dsb
->device
->lfe_channel
!= -1) {
320 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->lfe_channel
] = ingain
;
324 /* adapted from OpenAL's Alc/panning.c */
325 for (i
= 0; i
< num_main_speakers
- 1; i
++)
327 if(flAngle
>= dsb
->device
->speaker_angles
[i
] && flAngle
< dsb
->device
->speaker_angles
[i
+1])
329 /* Sound is between speakers i and i+1 */
330 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (dsb
->device
->speaker_angles
[i
+1]-dsb
->device
->speaker_angles
[i
]);
331 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
332 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
+1]] = sqrtf(a
) * ingain
;
337 /* Sound is between last and first speakers */
338 if (flAngle
< dsb
->device
->speaker_angles
[0]) { flAngle
+= M_PI
*2.0f
; }
339 a
= (flAngle
-dsb
->device
->speaker_angles
[i
]) / (M_PI
*2.0f
+ dsb
->device
->speaker_angles
[0]-dsb
->device
->speaker_angles
[i
]);
340 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[i
]] = sqrtf(1.0f
-a
) * ingain
;
341 dsb
->volpan
.dwTotalAmpFactor
[dsb
->device
->speaker_num
[0]] = sqrtf(a
) * ingain
;
344 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl
*dsb
)
348 DSOUND_Calc3DBuffer(dsb
);
351 static void DSOUND_ChangeListener(IDirectSoundBufferImpl
*ds3dl
)
354 TRACE("(%p)\n",ds3dl
);
355 for (i
= 0; i
< ds3dl
->device
->nrofbuffers
; i
++)
357 /* check if this buffer is waiting for recalculation */
358 if (ds3dl
->device
->buffers
[i
]->ds3db_need_recalc
)
360 DSOUND_Mix3DBuffer(ds3dl
->device
->buffers
[i
]);
365 /*******************************************************************************
366 * IDirectSound3DBuffer
368 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DBuffer(IDirectSound3DBuffer
*iface
)
370 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DBuffer_iface
);
373 /* IUnknown methods */
374 static HRESULT WINAPI
IDirectSound3DBufferImpl_QueryInterface(IDirectSound3DBuffer
*iface
,
375 REFIID riid
, void **ppobj
)
377 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
379 TRACE("(%p, %s, %p)\n", This
, debugstr_guid(riid
), ppobj
);
381 return IDirectSoundBuffer8_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
384 static ULONG WINAPI
IDirectSound3DBufferImpl_AddRef(IDirectSound3DBuffer
*iface
)
386 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
387 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
389 TRACE("(%p) ref was %d\n", This
, ref
- 1);
392 InterlockedIncrement(&This
->numIfaces
);
397 static ULONG WINAPI
IDirectSound3DBufferImpl_Release(IDirectSound3DBuffer
*iface
)
399 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
400 ULONG ref
= InterlockedDecrement(&This
->ref3D
);
402 TRACE("(%p) ref was %d\n", This
, ref
+ 1);
404 if (!ref
&& !InterlockedDecrement(&This
->numIfaces
))
405 secondarybuffer_destroy(This
);
410 /* IDirectSound3DBuffer methods */
411 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetAllParameters(IDirectSound3DBuffer
*iface
,
412 DS3DBUFFER
*lpDs3dBuffer
)
414 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
416 TRACE("(%p,%p)\n",This
,lpDs3dBuffer
);
418 if (lpDs3dBuffer
== NULL
) {
419 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
420 return DSERR_INVALIDPARAM
;
423 if (lpDs3dBuffer
->dwSize
< sizeof(*lpDs3dBuffer
)) {
424 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer
->dwSize
);
425 return DSERR_INVALIDPARAM
;
428 TRACE("returning: all parameters\n");
429 *lpDs3dBuffer
= This
->ds3db_ds3db
;
433 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeAngles(IDirectSound3DBuffer
*iface
,
434 DWORD
*lpdwInsideConeAngle
, DWORD
*lpdwOutsideConeAngle
)
436 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
438 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
439 This
->ds3db_ds3db
.dwInsideConeAngle
, This
->ds3db_ds3db
.dwOutsideConeAngle
);
440 *lpdwInsideConeAngle
= This
->ds3db_ds3db
.dwInsideConeAngle
;
441 *lpdwOutsideConeAngle
= This
->ds3db_ds3db
.dwOutsideConeAngle
;
445 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOrientation(IDirectSound3DBuffer
*iface
,
446 D3DVECTOR
*lpvConeOrientation
)
448 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
450 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
451 This
->ds3db_ds3db
.vConeOrientation
.x
,
452 This
->ds3db_ds3db
.vConeOrientation
.y
,
453 This
->ds3db_ds3db
.vConeOrientation
.z
);
454 *lpvConeOrientation
= This
->ds3db_ds3db
.vConeOrientation
;
458 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
459 LONG
*lplConeOutsideVolume
)
461 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
463 TRACE("returning: Cone Outside Volume = %d\n", This
->ds3db_ds3db
.lConeOutsideVolume
);
464 *lplConeOutsideVolume
= This
->ds3db_ds3db
.lConeOutsideVolume
;
468 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMaxDistance(IDirectSound3DBuffer
*iface
,
469 D3DVALUE
*lpfMaxDistance
)
471 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
473 TRACE("returning: Max Distance = %f\n", This
->ds3db_ds3db
.flMaxDistance
);
474 *lpfMaxDistance
= This
->ds3db_ds3db
.flMaxDistance
;
478 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMinDistance(IDirectSound3DBuffer
*iface
,
479 D3DVALUE
*lpfMinDistance
)
481 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
483 TRACE("returning: Min Distance = %f\n", This
->ds3db_ds3db
.flMinDistance
);
484 *lpfMinDistance
= This
->ds3db_ds3db
.flMinDistance
;
488 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetMode(IDirectSound3DBuffer
*iface
,
491 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
493 TRACE("returning: Mode = %d\n", This
->ds3db_ds3db
.dwMode
);
494 *lpdwMode
= This
->ds3db_ds3db
.dwMode
;
498 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetPosition(IDirectSound3DBuffer
*iface
,
499 D3DVECTOR
*lpvPosition
)
501 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
503 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vPosition
.x
,
504 This
->ds3db_ds3db
.vPosition
.y
, This
->ds3db_ds3db
.vPosition
.z
);
505 *lpvPosition
= This
->ds3db_ds3db
.vPosition
;
509 static HRESULT WINAPI
IDirectSound3DBufferImpl_GetVelocity(IDirectSound3DBuffer
*iface
,
510 D3DVECTOR
*lpvVelocity
)
512 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
514 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->ds3db_ds3db
.vVelocity
.x
,
515 This
->ds3db_ds3db
.vVelocity
.y
, This
->ds3db_ds3db
.vVelocity
.z
);
516 *lpvVelocity
= This
->ds3db_ds3db
.vVelocity
;
520 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetAllParameters(IDirectSound3DBuffer
*iface
,
521 const DS3DBUFFER
*lpcDs3dBuffer
, DWORD dwApply
)
523 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
524 DWORD status
= DSERR_INVALIDPARAM
;
526 TRACE("(%p,%p,%x)\n",iface
,lpcDs3dBuffer
,dwApply
);
528 if (lpcDs3dBuffer
== NULL
) {
529 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
533 if (lpcDs3dBuffer
->dwSize
!= sizeof(DS3DBUFFER
)) {
534 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer
->dwSize
);
538 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
539 This
->ds3db_ds3db
= *lpcDs3dBuffer
;
541 if (dwApply
== DS3D_IMMEDIATE
)
543 DSOUND_Mix3DBuffer(This
);
545 This
->ds3db_need_recalc
= TRUE
;
551 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeAngles(IDirectSound3DBuffer
*iface
,
552 DWORD dwInsideConeAngle
, DWORD dwOutsideConeAngle
, DWORD dwApply
)
554 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
556 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
557 dwInsideConeAngle
, dwOutsideConeAngle
, dwApply
);
558 This
->ds3db_ds3db
.dwInsideConeAngle
= dwInsideConeAngle
;
559 This
->ds3db_ds3db
.dwOutsideConeAngle
= dwOutsideConeAngle
;
560 if (dwApply
== DS3D_IMMEDIATE
)
561 DSOUND_Mix3DBuffer(This
);
562 This
->ds3db_need_recalc
= TRUE
;
566 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOrientation(IDirectSound3DBuffer
*iface
,
567 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
569 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
571 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
572 This
->ds3db_ds3db
.vConeOrientation
.x
= x
;
573 This
->ds3db_ds3db
.vConeOrientation
.y
= y
;
574 This
->ds3db_ds3db
.vConeOrientation
.z
= z
;
575 if (dwApply
== DS3D_IMMEDIATE
)
577 This
->ds3db_need_recalc
= FALSE
;
578 DSOUND_Mix3DBuffer(This
);
580 This
->ds3db_need_recalc
= TRUE
;
584 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetConeOutsideVolume(IDirectSound3DBuffer
*iface
,
585 LONG lConeOutsideVolume
, DWORD dwApply
)
587 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
589 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume
, dwApply
);
590 This
->ds3db_ds3db
.lConeOutsideVolume
= lConeOutsideVolume
;
591 if (dwApply
== DS3D_IMMEDIATE
)
593 This
->ds3db_need_recalc
= FALSE
;
594 DSOUND_Mix3DBuffer(This
);
596 This
->ds3db_need_recalc
= TRUE
;
600 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMaxDistance(IDirectSound3DBuffer
*iface
,
601 D3DVALUE fMaxDistance
, DWORD dwApply
)
603 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
605 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance
, dwApply
);
606 This
->ds3db_ds3db
.flMaxDistance
= fMaxDistance
;
607 if (dwApply
== DS3D_IMMEDIATE
)
609 This
->ds3db_need_recalc
= FALSE
;
610 DSOUND_Mix3DBuffer(This
);
612 This
->ds3db_need_recalc
= TRUE
;
616 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMinDistance(IDirectSound3DBuffer
*iface
,
617 D3DVALUE fMinDistance
, DWORD dwApply
)
619 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
621 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance
, dwApply
);
622 This
->ds3db_ds3db
.flMinDistance
= fMinDistance
;
623 if (dwApply
== DS3D_IMMEDIATE
)
625 This
->ds3db_need_recalc
= FALSE
;
626 DSOUND_Mix3DBuffer(This
);
628 This
->ds3db_need_recalc
= TRUE
;
632 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetMode(IDirectSound3DBuffer
*iface
, DWORD dwMode
,
635 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
637 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode
, dwApply
);
638 This
->ds3db_ds3db
.dwMode
= dwMode
;
639 if (dwApply
== DS3D_IMMEDIATE
)
641 This
->ds3db_need_recalc
= FALSE
;
642 DSOUND_Mix3DBuffer(This
);
644 This
->ds3db_need_recalc
= TRUE
;
648 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetPosition(IDirectSound3DBuffer
*iface
, D3DVALUE x
,
649 D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
651 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
653 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
654 This
->ds3db_ds3db
.vPosition
.x
= x
;
655 This
->ds3db_ds3db
.vPosition
.y
= y
;
656 This
->ds3db_ds3db
.vPosition
.z
= z
;
657 if (dwApply
== DS3D_IMMEDIATE
)
659 This
->ds3db_need_recalc
= FALSE
;
660 DSOUND_Mix3DBuffer(This
);
662 This
->ds3db_need_recalc
= TRUE
;
666 static HRESULT WINAPI
IDirectSound3DBufferImpl_SetVelocity(IDirectSound3DBuffer
*iface
,
667 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
669 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DBuffer(iface
);
671 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
672 This
->ds3db_ds3db
.vVelocity
.x
= x
;
673 This
->ds3db_ds3db
.vVelocity
.y
= y
;
674 This
->ds3db_ds3db
.vVelocity
.z
= z
;
675 if (dwApply
== DS3D_IMMEDIATE
)
677 This
->ds3db_need_recalc
= FALSE
;
678 DSOUND_Mix3DBuffer(This
);
680 This
->ds3db_need_recalc
= TRUE
;
684 const IDirectSound3DBufferVtbl ds3dbvt
=
686 /* IUnknown methods */
687 IDirectSound3DBufferImpl_QueryInterface
,
688 IDirectSound3DBufferImpl_AddRef
,
689 IDirectSound3DBufferImpl_Release
,
690 /* IDirectSound3DBuffer methods */
691 IDirectSound3DBufferImpl_GetAllParameters
,
692 IDirectSound3DBufferImpl_GetConeAngles
,
693 IDirectSound3DBufferImpl_GetConeOrientation
,
694 IDirectSound3DBufferImpl_GetConeOutsideVolume
,
695 IDirectSound3DBufferImpl_GetMaxDistance
,
696 IDirectSound3DBufferImpl_GetMinDistance
,
697 IDirectSound3DBufferImpl_GetMode
,
698 IDirectSound3DBufferImpl_GetPosition
,
699 IDirectSound3DBufferImpl_GetVelocity
,
700 IDirectSound3DBufferImpl_SetAllParameters
,
701 IDirectSound3DBufferImpl_SetConeAngles
,
702 IDirectSound3DBufferImpl_SetConeOrientation
,
703 IDirectSound3DBufferImpl_SetConeOutsideVolume
,
704 IDirectSound3DBufferImpl_SetMaxDistance
,
705 IDirectSound3DBufferImpl_SetMinDistance
,
706 IDirectSound3DBufferImpl_SetMode
,
707 IDirectSound3DBufferImpl_SetPosition
,
708 IDirectSound3DBufferImpl_SetVelocity
,
712 /*******************************************************************************
713 * IDirectSound3DListener
715 static inline IDirectSoundBufferImpl
*impl_from_IDirectSound3DListener(IDirectSound3DListener
*iface
)
717 return CONTAINING_RECORD(iface
, IDirectSoundBufferImpl
, IDirectSound3DListener_iface
);
721 /* IUnknown methods */
722 static HRESULT WINAPI
IDirectSound3DListenerImpl_QueryInterface(IDirectSound3DListener
*iface
,
723 REFIID riid
, void **ppobj
)
725 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
727 TRACE("(%p,%s,%p)\n", iface
, debugstr_guid(riid
), ppobj
);
729 return IDirectSoundBuffer_QueryInterface(&This
->IDirectSoundBuffer8_iface
, riid
, ppobj
);
732 static ULONG WINAPI
IDirectSound3DListenerImpl_AddRef(IDirectSound3DListener
*iface
)
734 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
735 ULONG ref
= InterlockedIncrement(&This
->ref3D
);
737 TRACE("(%p) ref was %d\n", This
, ref
- 1);
740 InterlockedIncrement(&This
->numIfaces
);
745 static ULONG WINAPI
IDirectSound3DListenerImpl_Release(IDirectSound3DListener
*iface
)
747 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
750 ref
= capped_refcount_dec(&This
->ref3D
);
752 capped_refcount_dec(&This
->numIfaces
);
754 TRACE("(%p) ref is now %d\n", This
, ref
);
759 /* IDirectSound3DListener methods */
760 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetAllParameter(IDirectSound3DListener
*iface
,
761 DS3DLISTENER
*lpDS3DL
)
763 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
765 TRACE("(%p,%p)\n",This
,lpDS3DL
);
767 if (lpDS3DL
== NULL
) {
768 WARN("invalid parameter: lpDS3DL == NULL\n");
769 return DSERR_INVALIDPARAM
;
772 if (lpDS3DL
->dwSize
< sizeof(*lpDS3DL
)) {
773 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL
->dwSize
);
774 return DSERR_INVALIDPARAM
;
777 TRACE("returning: all parameters\n");
778 *lpDS3DL
= This
->device
->ds3dl
;
782 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDistanceFactor(IDirectSound3DListener
*iface
,
783 D3DVALUE
*lpfDistanceFactor
)
785 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
787 TRACE("returning: Distance Factor = %f\n", This
->device
->ds3dl
.flDistanceFactor
);
788 *lpfDistanceFactor
= This
->device
->ds3dl
.flDistanceFactor
;
792 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetDopplerFactor(IDirectSound3DListener
*iface
,
793 D3DVALUE
*lpfDopplerFactor
)
795 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
797 TRACE("returning: Doppler Factor = %f\n", This
->device
->ds3dl
.flDopplerFactor
);
798 *lpfDopplerFactor
= This
->device
->ds3dl
.flDopplerFactor
;
802 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetOrientation(IDirectSound3DListener
*iface
,
803 D3DVECTOR
*lpvOrientFront
, D3DVECTOR
*lpvOrientTop
)
805 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
807 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vOrientFront
.x
,
808 This
->device
->ds3dl
.vOrientFront
.y
, This
->device
->ds3dl
.vOrientFront
.z
, This
->device
->ds3dl
.vOrientTop
.x
, This
->device
->ds3dl
.vOrientTop
.y
,
809 This
->device
->ds3dl
.vOrientTop
.z
);
810 *lpvOrientFront
= This
->device
->ds3dl
.vOrientFront
;
811 *lpvOrientTop
= This
->device
->ds3dl
.vOrientTop
;
815 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetPosition(IDirectSound3DListener
*iface
,
816 D3DVECTOR
*lpvPosition
)
818 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
820 TRACE("returning: Position vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vPosition
.x
, This
->device
->ds3dl
.vPosition
.y
, This
->device
->ds3dl
.vPosition
.z
);
821 *lpvPosition
= This
->device
->ds3dl
.vPosition
;
825 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetRolloffFactor(IDirectSound3DListener
*iface
,
826 D3DVALUE
*lpfRolloffFactor
)
828 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
830 TRACE("returning: RolloffFactor = %f\n", This
->device
->ds3dl
.flRolloffFactor
);
831 *lpfRolloffFactor
= This
->device
->ds3dl
.flRolloffFactor
;
835 static HRESULT WINAPI
IDirectSound3DListenerImpl_GetVelocity(IDirectSound3DListener
*iface
,
836 D3DVECTOR
*lpvVelocity
)
838 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
840 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This
->device
->ds3dl
.vVelocity
.x
, This
->device
->ds3dl
.vVelocity
.y
, This
->device
->ds3dl
.vVelocity
.z
);
841 *lpvVelocity
= This
->device
->ds3dl
.vVelocity
;
845 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetAllParameters(IDirectSound3DListener
*iface
,
846 const DS3DLISTENER
*lpcDS3DL
, DWORD dwApply
)
848 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
850 TRACE("setting: all parameters; dwApply = %d\n", dwApply
);
851 This
->device
->ds3dl
= *lpcDS3DL
;
852 if (dwApply
== DS3D_IMMEDIATE
)
854 This
->device
->ds3dl_need_recalc
= FALSE
;
855 DSOUND_ChangeListener(This
);
857 This
->device
->ds3dl_need_recalc
= TRUE
;
861 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDistanceFactor(IDirectSound3DListener
*iface
,
862 D3DVALUE fDistanceFactor
, DWORD dwApply
)
864 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
866 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor
, dwApply
);
867 This
->device
->ds3dl
.flDistanceFactor
= fDistanceFactor
;
868 if (dwApply
== DS3D_IMMEDIATE
)
870 This
->device
->ds3dl_need_recalc
= FALSE
;
871 DSOUND_ChangeListener(This
);
873 This
->device
->ds3dl_need_recalc
= TRUE
;
877 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetDopplerFactor(IDirectSound3DListener
*iface
,
878 D3DVALUE fDopplerFactor
, DWORD dwApply
)
880 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
882 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor
, dwApply
);
883 This
->device
->ds3dl
.flDopplerFactor
= fDopplerFactor
;
884 if (dwApply
== DS3D_IMMEDIATE
)
886 This
->device
->ds3dl_need_recalc
= FALSE
;
887 DSOUND_ChangeListener(This
);
889 This
->device
->ds3dl_need_recalc
= TRUE
;
893 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetOrientation(IDirectSound3DListener
*iface
,
894 D3DVALUE xFront
, D3DVALUE yFront
, D3DVALUE zFront
, D3DVALUE xTop
, D3DVALUE yTop
,
895 D3DVALUE zTop
, DWORD dwApply
)
897 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
899 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
900 xFront
, yFront
, zFront
, xTop
, yTop
, zTop
, dwApply
);
901 This
->device
->ds3dl
.vOrientFront
.x
= xFront
;
902 This
->device
->ds3dl
.vOrientFront
.y
= yFront
;
903 This
->device
->ds3dl
.vOrientFront
.z
= zFront
;
904 This
->device
->ds3dl
.vOrientTop
.x
= xTop
;
905 This
->device
->ds3dl
.vOrientTop
.y
= yTop
;
906 This
->device
->ds3dl
.vOrientTop
.z
= zTop
;
907 if (dwApply
== DS3D_IMMEDIATE
)
909 This
->device
->ds3dl_need_recalc
= FALSE
;
910 DSOUND_ChangeListener(This
);
912 This
->device
->ds3dl_need_recalc
= TRUE
;
916 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetPosition(IDirectSound3DListener
*iface
,
917 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
919 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
921 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
922 This
->device
->ds3dl
.vPosition
.x
= x
;
923 This
->device
->ds3dl
.vPosition
.y
= y
;
924 This
->device
->ds3dl
.vPosition
.z
= z
;
925 if (dwApply
== DS3D_IMMEDIATE
)
927 This
->device
->ds3dl_need_recalc
= FALSE
;
928 DSOUND_ChangeListener(This
);
930 This
->device
->ds3dl_need_recalc
= TRUE
;
934 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetRolloffFactor(IDirectSound3DListener
*iface
,
935 D3DVALUE fRolloffFactor
, DWORD dwApply
)
937 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
939 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor
, dwApply
);
940 This
->device
->ds3dl
.flRolloffFactor
= fRolloffFactor
;
941 if (dwApply
== DS3D_IMMEDIATE
)
943 This
->device
->ds3dl_need_recalc
= FALSE
;
944 DSOUND_ChangeListener(This
);
946 This
->device
->ds3dl_need_recalc
= TRUE
;
950 static HRESULT WINAPI
IDirectSound3DListenerImpl_SetVelocity(IDirectSound3DListener
*iface
,
951 D3DVALUE x
, D3DVALUE y
, D3DVALUE z
, DWORD dwApply
)
953 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
955 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x
, y
, z
, dwApply
);
956 This
->device
->ds3dl
.vVelocity
.x
= x
;
957 This
->device
->ds3dl
.vVelocity
.y
= y
;
958 This
->device
->ds3dl
.vVelocity
.z
= z
;
959 if (dwApply
== DS3D_IMMEDIATE
)
961 This
->device
->ds3dl_need_recalc
= FALSE
;
962 DSOUND_ChangeListener(This
);
964 This
->device
->ds3dl_need_recalc
= TRUE
;
968 static HRESULT WINAPI
IDirectSound3DListenerImpl_CommitDeferredSettings(IDirectSound3DListener
*iface
)
970 IDirectSoundBufferImpl
*This
= impl_from_IDirectSound3DListener(iface
);
973 DSOUND_ChangeListener(This
);
977 const IDirectSound3DListenerVtbl ds3dlvt
=
979 /* IUnknown methods */
980 IDirectSound3DListenerImpl_QueryInterface
,
981 IDirectSound3DListenerImpl_AddRef
,
982 IDirectSound3DListenerImpl_Release
,
983 /* IDirectSound3DListener methods */
984 IDirectSound3DListenerImpl_GetAllParameter
,
985 IDirectSound3DListenerImpl_GetDistanceFactor
,
986 IDirectSound3DListenerImpl_GetDopplerFactor
,
987 IDirectSound3DListenerImpl_GetOrientation
,
988 IDirectSound3DListenerImpl_GetPosition
,
989 IDirectSound3DListenerImpl_GetRolloffFactor
,
990 IDirectSound3DListenerImpl_GetVelocity
,
991 IDirectSound3DListenerImpl_SetAllParameters
,
992 IDirectSound3DListenerImpl_SetDistanceFactor
,
993 IDirectSound3DListenerImpl_SetDopplerFactor
,
994 IDirectSound3DListenerImpl_SetOrientation
,
995 IDirectSound3DListenerImpl_SetPosition
,
996 IDirectSound3DListenerImpl_SetRolloffFactor
,
997 IDirectSound3DListenerImpl_SetVelocity
,
998 IDirectSound3DListenerImpl_CommitDeferredSettings
,