wineps: Handle EMR_INVERTRGN record in spool files.
[wine.git] / dlls / d3dcompiler_43 / compiler.c
bloba7926785184d8a3ed0396b0b1528b42e9d95f3b0
1 /*
2 * Copyright 2009 Matteo Bruni
3 * Copyright 2010 Matteo Bruni for CodeWeavers
4 * Copyright 2016,2018 Józef Kucia for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define COBJMACROS
22 #include <stdarg.h>
23 #include <time.h>
24 #include "wine/debug.h"
26 #include "d3dcompiler_private.h"
28 #include <vkd3d_shader.h>
30 WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
32 static HRESULT hresult_from_vkd3d_result(int vkd3d_result)
34 switch (vkd3d_result)
36 case VKD3D_OK:
37 return S_OK;
38 case VKD3D_ERROR_INVALID_SHADER:
39 WARN("Invalid shader bytecode.\n");
40 /* fall-through */
41 case VKD3D_ERROR:
42 return E_FAIL;
43 case VKD3D_ERROR_OUT_OF_MEMORY:
44 return E_OUTOFMEMORY;
45 case VKD3D_ERROR_INVALID_ARGUMENT:
46 return E_INVALIDARG;
47 case VKD3D_ERROR_NOT_IMPLEMENTED:
48 return E_NOTIMPL;
49 default:
50 FIXME("Unhandled vkd3d result %d.\n", vkd3d_result);
51 return E_FAIL;
55 #define D3DXERR_INVALIDDATA 0x88760b59
57 /* Mutex used to guarantee a single invocation of the D3DAssemble function at
58 * a time. This is needed as the assembler isn't thread-safe. */
59 static CRITICAL_SECTION wpp_mutex;
60 static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
62 0, 0, &wpp_mutex,
63 { &wpp_mutex_debug.ProcessLocksList,
64 &wpp_mutex_debug.ProcessLocksList },
65 0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
67 static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
69 struct d3dcompiler_include_from_file
71 ID3DInclude ID3DInclude_iface;
72 const char *initial_filename;
75 static inline struct d3dcompiler_include_from_file *impl_from_ID3DInclude(ID3DInclude *iface)
77 return CONTAINING_RECORD(iface, struct d3dcompiler_include_from_file, ID3DInclude_iface);
80 static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
81 const char *filename, const void *parent_data, const void **data, UINT *bytes)
83 struct d3dcompiler_include_from_file *include = impl_from_ID3DInclude(iface);
84 char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
85 const char *initial_dir;
86 SIZE_T size;
87 HANDLE file;
88 ULONG read;
89 DWORD len;
91 if ((initial_dir = strrchr(include->initial_filename, '\\')))
93 len = initial_dir - include->initial_filename + 1;
94 initial_dir = include->initial_filename;
96 else
98 len = GetCurrentDirectoryA(MAX_PATH, current_dir);
99 current_dir[len] = '\\';
100 len++;
101 initial_dir = current_dir;
103 fullpath = heap_alloc(len + strlen(filename) + 1);
104 if (!fullpath)
105 return E_OUTOFMEMORY;
106 memcpy(fullpath, initial_dir, len);
107 strcpy(fullpath + len, filename);
109 file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
110 if (file == INVALID_HANDLE_VALUE)
111 goto error;
113 TRACE("Include file found at %s.\n", debugstr_a(fullpath));
115 size = GetFileSize(file, NULL);
116 if (size == INVALID_FILE_SIZE)
117 goto error;
118 buffer = heap_alloc(size);
119 if (!buffer)
120 goto error;
121 if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
122 goto error;
124 *bytes = size;
125 *data = buffer;
127 heap_free(fullpath);
128 CloseHandle(file);
129 return S_OK;
131 error:
132 heap_free(fullpath);
133 heap_free(buffer);
134 CloseHandle(file);
135 WARN("Returning E_FAIL.\n");
136 return E_FAIL;
139 static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
141 heap_free((void *)data);
142 return S_OK;
145 const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
147 d3dcompiler_include_from_file_open,
148 d3dcompiler_include_from_file_close
151 static int open_include(const char *filename, bool local, const char *parent_data, void *context,
152 struct vkd3d_shader_code *code)
154 ID3DInclude *iface = context;
155 unsigned int size = 0;
157 if (!iface)
158 return VKD3D_ERROR;
160 memset(code, 0, sizeof(*code));
161 if (FAILED(ID3DInclude_Open(iface, local ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
162 filename, parent_data, &code->code, &size)))
163 return VKD3D_ERROR;
165 code->size = size;
166 return VKD3D_OK;
169 static void close_include(const struct vkd3d_shader_code *code, void *context)
171 ID3DInclude *iface = context;
173 ID3DInclude_Close(iface, code->code);
176 static const char *get_line(const char **ptr)
178 const char *p, *q;
180 p = *ptr;
181 if (!(q = strstr(p, "\n")))
183 if (!*p)
184 return NULL;
185 *ptr += strlen(p);
186 return p;
188 *ptr = q + 1;
190 return p;
193 static HRESULT preprocess_shader(const void *data, SIZE_T data_size, const char *filename,
194 const D3D_SHADER_MACRO *defines, ID3DInclude *include, ID3DBlob **shader_blob,
195 ID3DBlob **messages_blob)
197 struct d3dcompiler_include_from_file include_from_file;
198 struct vkd3d_shader_preprocess_info preprocess_info;
199 struct vkd3d_shader_compile_info compile_info;
200 const D3D_SHADER_MACRO *def = defines;
201 struct vkd3d_shader_code byte_code;
202 char *messages;
203 HRESULT hr;
204 int ret;
206 if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
208 include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
209 include_from_file.initial_filename = filename ? filename : "";
210 include = &include_from_file.ID3DInclude_iface;
213 compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
214 compile_info.next = &preprocess_info;
215 compile_info.source.code = data;
216 compile_info.source.size = data_size;
217 compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
218 compile_info.target_type = VKD3D_SHADER_TARGET_NONE;
219 compile_info.options = NULL;
220 compile_info.option_count = 0;
221 compile_info.log_level = VKD3D_SHADER_LOG_INFO;
222 compile_info.source_name = filename;
224 preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
225 preprocess_info.next = NULL;
226 preprocess_info.macros = (const struct vkd3d_shader_macro *)defines;
227 preprocess_info.macro_count = 0;
228 if (defines)
230 for (def = defines; def->Name; ++def)
231 ++preprocess_info.macro_count;
233 preprocess_info.pfn_open_include = open_include;
234 preprocess_info.pfn_close_include = close_include;
235 preprocess_info.include_context = include;
237 ret = vkd3d_shader_preprocess(&compile_info, &byte_code, &messages);
239 if (ret)
240 ERR("Failed to preprocess shader, vkd3d result %d.\n", ret);
242 if (messages)
244 if (*messages && ERR_ON(d3dcompiler))
246 const char *ptr = messages;
247 const char *line;
249 ERR("Shader log:\n");
250 while ((line = get_line(&ptr)))
252 ERR(" %.*s", (int)(ptr - line), line);
254 ERR("\n");
257 if (messages_blob)
259 size_t size = strlen(messages);
260 if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
262 vkd3d_shader_free_messages(messages);
263 vkd3d_shader_free_shader_code(&byte_code);
264 return hr;
266 memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
268 else
270 vkd3d_shader_free_messages(messages);
274 if (!ret)
276 if (FAILED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
278 vkd3d_shader_free_shader_code(&byte_code);
279 return hr;
281 memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
284 return hresult_from_vkd3d_result(ret);
287 static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages)
289 struct bwriter_shader *shader;
290 char *messages = NULL;
291 uint32_t *res, size;
292 ID3DBlob *buffer;
293 HRESULT hr;
294 char *pos;
296 shader = SlAssembleShader(preproc_shader, &messages);
298 if (messages)
300 TRACE("Assembler messages:\n");
301 TRACE("%s\n", debugstr_a(messages));
303 TRACE("Shader source:\n");
304 TRACE("%s\n", debugstr_a(preproc_shader));
306 if (error_messages)
308 const char *preproc_messages = *error_messages ? ID3D10Blob_GetBufferPointer(*error_messages) : NULL;
310 size = strlen(messages) + (preproc_messages ? strlen(preproc_messages) : 0) + 1;
311 hr = D3DCreateBlob(size, &buffer);
312 if (FAILED(hr))
314 HeapFree(GetProcessHeap(), 0, messages);
315 if (shader) SlDeleteShader(shader);
316 return hr;
318 pos = ID3D10Blob_GetBufferPointer(buffer);
319 if (preproc_messages)
321 CopyMemory(pos, preproc_messages, strlen(preproc_messages) + 1);
322 pos += strlen(preproc_messages);
324 CopyMemory(pos, messages, strlen(messages) + 1);
326 if (*error_messages) ID3D10Blob_Release(*error_messages);
327 *error_messages = buffer;
329 HeapFree(GetProcessHeap(), 0, messages);
332 if (shader == NULL)
334 ERR("Asm reading failed\n");
335 return D3DXERR_INVALIDDATA;
338 hr = shader_write_bytecode(shader, &res, &size);
339 SlDeleteShader(shader);
340 if (FAILED(hr))
342 ERR("Failed to write bytecode, hr %#lx.\n", hr);
343 return D3DXERR_INVALIDDATA;
346 if (shader_blob)
348 hr = D3DCreateBlob(size, &buffer);
349 if (FAILED(hr))
351 HeapFree(GetProcessHeap(), 0, res);
352 return hr;
354 CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
355 *shader_blob = buffer;
358 HeapFree(GetProcessHeap(), 0, res);
360 return S_OK;
363 HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename,
364 const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT flags,
365 ID3DBlob **shader, ID3DBlob **error_messages)
367 unsigned int preproc_size;
368 ID3DBlob *preproc_shader;
369 char *preproc_terminated;
370 HRESULT hr;
372 TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, sflags %#x, "
373 "shader %p, error_messages %p.\n",
374 data, datasize, debugstr_a(filename), defines, include, flags, shader, error_messages);
376 EnterCriticalSection(&wpp_mutex);
378 /* TODO: flags */
379 if (flags) FIXME("flags %x\n", flags);
381 if (shader) *shader = NULL;
382 if (error_messages) *error_messages = NULL;
384 hr = preprocess_shader(data, datasize, filename, defines, include, &preproc_shader, error_messages);
385 if (SUCCEEDED(hr))
387 preproc_size = ID3D10Blob_GetBufferSize(preproc_shader);
388 if ((preproc_terminated = malloc(preproc_size + 1)))
390 memcpy(preproc_terminated, ID3D10Blob_GetBufferPointer(preproc_shader), preproc_size);
391 ID3D10Blob_Release(preproc_shader);
392 preproc_terminated[preproc_size] = 0;
394 hr = assemble_shader(preproc_terminated, shader, error_messages);
395 free(preproc_terminated);
398 LeaveCriticalSection(&wpp_mutex);
399 return hr;
402 HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
403 const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point,
404 const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags,
405 const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob,
406 ID3DBlob **messages_blob)
408 struct d3dcompiler_include_from_file include_from_file;
409 struct vkd3d_shader_preprocess_info preprocess_info;
410 struct vkd3d_shader_hlsl_source_info hlsl_info;
411 struct vkd3d_shader_compile_option options[2];
412 struct vkd3d_shader_compile_info compile_info;
413 struct vkd3d_shader_compile_option *option;
414 struct vkd3d_shader_code byte_code;
415 const D3D_SHADER_MACRO *macro;
416 size_t profile_len, i;
417 char *messages;
418 HRESULT hr;
419 int ret;
421 static const char * const d3dbc_profiles[] =
423 "fx_2_",
425 "ps.1.",
426 "ps.2.",
427 "ps.3.",
429 "ps_1_",
430 "ps_2_",
431 "ps_3_",
433 "vs.1.",
434 "vs.2.",
435 "vs.3.",
437 "vs_1_",
438 "vs_2_",
439 "vs_3_",
441 "tx_1_",
444 TRACE("data %p, data_size %Iu, filename %s, macros %p, include %p, entry_point %s, "
445 "profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, "
446 "secondary_data_size %Iu, shader_blob %p, messages_blob %p.\n",
447 data, data_size, debugstr_a(filename), macros, include, debugstr_a(entry_point),
448 debugstr_a(profile), flags, effect_flags, secondary_flags, secondary_data,
449 secondary_data_size, shader_blob, messages_blob);
451 if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
453 include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
454 include_from_file.initial_filename = filename ? filename : "";
455 include = &include_from_file.ID3DInclude_iface;
458 if (flags & ~D3DCOMPILE_DEBUG)
459 FIXME("Ignoring flags %#x.\n", flags);
460 if (effect_flags)
461 FIXME("Ignoring effect flags %#x.\n", effect_flags);
462 if (secondary_flags)
463 FIXME("Ignoring secondary flags %#x.\n", secondary_flags);
465 if (shader_blob)
466 *shader_blob = NULL;
467 if (messages_blob)
468 *messages_blob = NULL;
470 option = &options[0];
471 option->name = VKD3D_SHADER_COMPILE_OPTION_API_VERSION;
472 option->value = VKD3D_SHADER_API_VERSION_1_3;
474 compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
475 compile_info.next = &preprocess_info;
476 compile_info.source.code = data;
477 compile_info.source.size = data_size;
478 compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL;
479 compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
480 compile_info.options = options;
481 compile_info.option_count = 1;
482 compile_info.log_level = VKD3D_SHADER_LOG_INFO;
483 compile_info.source_name = filename;
485 profile_len = strlen(profile);
486 for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i)
488 size_t len = strlen(d3dbc_profiles[i]);
490 if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len))
492 compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE;
493 break;
497 preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO;
498 preprocess_info.next = &hlsl_info;
499 preprocess_info.macros = (const struct vkd3d_shader_macro *)macros;
500 preprocess_info.macro_count = 0;
501 if (macros)
503 for (macro = macros; macro->Name; ++macro)
504 ++preprocess_info.macro_count;
506 preprocess_info.pfn_open_include = open_include;
507 preprocess_info.pfn_close_include = close_include;
508 preprocess_info.include_context = include;
510 hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
511 hlsl_info.next = NULL;
512 hlsl_info.profile = profile;
513 hlsl_info.entry_point = entry_point;
514 hlsl_info.secondary_code.code = secondary_data;
515 hlsl_info.secondary_code.size = secondary_data_size;
517 if (!(flags & D3DCOMPILE_DEBUG))
519 option = &options[compile_info.option_count++];
520 option->name = VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG;
521 option->value = true;
524 ret = vkd3d_shader_compile(&compile_info, &byte_code, &messages);
526 if (ret)
527 ERR("Failed to compile shader, vkd3d result %d.\n", ret);
529 if (messages)
531 if (*messages && ERR_ON(d3dcompiler))
533 const char *ptr = messages;
534 const char *line;
536 ERR("Shader log:\n");
537 while ((line = get_line(&ptr)))
539 ERR(" %.*s", (int)(ptr - line), line);
541 ERR("\n");
544 if (messages_blob)
546 size_t size = strlen(messages);
547 if (FAILED(hr = D3DCreateBlob(size, messages_blob)))
549 vkd3d_shader_free_messages(messages);
550 vkd3d_shader_free_shader_code(&byte_code);
551 return hr;
553 memcpy(ID3D10Blob_GetBufferPointer(*messages_blob), messages, size);
556 vkd3d_shader_free_messages(messages);
559 if (ret)
560 return hresult_from_vkd3d_result(ret);
562 if (!shader_blob)
564 vkd3d_shader_free_shader_code(&byte_code);
565 return S_OK;
568 if (SUCCEEDED(hr = D3DCreateBlob(byte_code.size, shader_blob)))
569 memcpy(ID3D10Blob_GetBufferPointer(*shader_blob), byte_code.code, byte_code.size);
571 vkd3d_shader_free_shader_code(&byte_code);
573 return hr;
576 HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
577 const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
578 const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages)
580 TRACE("data %p, data_size %Iu, filename %s, defines %p, include %p, entrypoint %s, "
581 "target %s, sflags %#x, eflags %#x, shader %p, error_messages %p.\n",
582 data, data_size, debugstr_a(filename), defines, include, debugstr_a(entrypoint),
583 debugstr_a(target), sflags, eflags, shader, error_messages);
585 return D3DCompile2(data, data_size, filename, defines, include, entrypoint, target, sflags,
586 eflags, 0, NULL, 0, shader, error_messages);
589 HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
590 const D3D_SHADER_MACRO *defines, ID3DInclude *include,
591 ID3DBlob **shader, ID3DBlob **error_messages)
593 TRACE("data %p, size %Iu, filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
594 data, size, debugstr_a(filename), defines, include, shader, error_messages);
596 if (!data)
597 return E_INVALIDARG;
599 if (shader) *shader = NULL;
600 if (error_messages) *error_messages = NULL;
602 return preprocess_shader(data, size, filename, defines, include, shader, error_messages);
605 HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T size, UINT flags, const char *comments,
606 ID3DBlob **disassembly)
608 struct vkd3d_shader_compile_info compile_info;
609 enum vkd3d_shader_source_type source_type;
610 struct vkd3d_shader_code asm_code;
611 const char *ptr = data;
612 char *messages;
613 HRESULT hr;
614 int ret;
616 TRACE("data %p, size %Iu, flags %#x, comments %p, disassembly %p.\n",
617 data, size, flags, comments, disassembly);
619 if (flags)
620 FIXME("Ignoring flags %#x.\n", flags);
622 if (comments)
623 FIXME("Ignoring comments %s.\n", debugstr_a(comments));
625 #if D3D_COMPILER_VERSION >= 46
626 if (!size)
627 return E_INVALIDARG;
628 #endif
630 if (size >= 4 && read_u32(&ptr) == TAG_DXBC)
631 source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
632 else
633 source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE;
635 compile_info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
636 compile_info.next = NULL;
637 compile_info.source.code = data;
638 compile_info.source.size = size;
639 compile_info.source_type = source_type;
640 compile_info.target_type = VKD3D_SHADER_TARGET_D3D_ASM;
641 compile_info.options = NULL;
642 compile_info.option_count = 0;
643 compile_info.log_level = VKD3D_SHADER_LOG_INFO;
644 compile_info.source_name = NULL;
646 ret = vkd3d_shader_compile(&compile_info, &asm_code, &messages);
648 if (ret)
649 ERR("Failed to disassemble shader, vkd3d result %d.\n", ret);
651 if (messages)
653 if (*messages && ERR_ON(d3dcompiler))
655 const char *ptr = messages;
656 const char *line;
658 ERR("Shader log:\n");
659 while ((line = get_line(&ptr)))
661 ERR(" %.*s", (int)(ptr - line), line);
663 ERR("\n");
666 vkd3d_shader_free_messages(messages);
669 if (ret)
670 return hresult_from_vkd3d_result(ret);
672 if (SUCCEEDED(hr = D3DCreateBlob(asm_code.size, disassembly)))
673 memcpy(ID3D10Blob_GetBufferPointer(*disassembly), asm_code.code, asm_code.size);
675 vkd3d_shader_free_shader_code(&asm_code);
677 return hr;
680 HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
681 const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors)
683 char filename_a[MAX_PATH], *source = NULL;
684 DWORD source_size, read_size;
685 HANDLE file;
686 HRESULT hr;
688 TRACE("filename %s, defines %p, include %p, entrypoint %s, target %s, flags1 %#x, flags2 %#x, "
689 "code %p, errors %p.\n", debugstr_w(filename), defines, include, debugstr_a(entrypoint),
690 debugstr_a(target), flags1, flags2, code, errors);
692 file = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
693 if (file == INVALID_HANDLE_VALUE)
694 return HRESULT_FROM_WIN32(GetLastError());
696 source_size = GetFileSize(file, NULL);
697 if (source_size == INVALID_FILE_SIZE)
699 hr = HRESULT_FROM_WIN32(GetLastError());
700 goto end;
703 if (!(source = heap_alloc(source_size)))
705 hr = E_OUTOFMEMORY;
706 goto end;
709 if (!ReadFile(file, source, source_size, &read_size, NULL) || read_size != source_size)
711 WARN("Failed to read file contents.\n");
712 hr = E_FAIL;
713 goto end;
716 WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, sizeof(filename_a), NULL, NULL);
718 hr = D3DCompile(source, source_size, filename_a, defines, include, entrypoint, target,
719 flags1, flags2, code, errors);
721 end:
722 heap_free(source);
723 CloseHandle(file);
724 return hr;
727 HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module)
729 FIXME("data %p, size %Iu, module %p stub!\n", data, size, module);
730 return E_NOTIMPL;