include: Add missing Web Services declarations.
[wine.git] / include / d3d11.idl
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1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 interface ID3D11Device;
31 interface ID3D11ClassLinkage;
32 interface ID3D11Resource;
33 interface ID3D11VideoProcessorInputView;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
39 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
40 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
42 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
45 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
46 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
47 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
50 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
52 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
55 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
56 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
57 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
58 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
59 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
60 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
61 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
62 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
63 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
64 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
65 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
66 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
67 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
68 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
69 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
71 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
72 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
73 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
74 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
75 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
76 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
77 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
78 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
79 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
80 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
81 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
82 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
83 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
84 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
85 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
87 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
88 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
89 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
90 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
91 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
93 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
95 const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
97 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
99 const UINT D3D11_MAX_MAXANISOTROPY = 16;
100 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
101 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
102 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
103 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
104 const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
106 const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
107 const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
109 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
110 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
111 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
112 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
113 const UINT D3D11_SHADER_MAX_TYPES = 65535;
114 const UINT D3D11_SHADER_MINOR_VERSION = 0;
115 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
117 const UINT D3D11_OMAC_SIZE = 16;
119 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
120 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
121 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
122 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
123 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
124 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
125 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
126 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
127 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
128 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
129 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
130 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
131 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
132 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
133 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
134 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
135 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
136 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
137 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
138 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
139 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
140 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
141 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
143 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
145 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
146 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
147 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
148 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
149 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
150 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
151 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
152 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
153 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
154 const UINT D3D11_REQ_MAXANISOTROPY = 16;
155 const UINT D3D11_REQ_MIP_LEVELS = 15;
156 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
157 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
158 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
159 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
160 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
161 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
162 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
163 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
164 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
165 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
166 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
167 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
168 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
169 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
171 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
173 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
174 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
176 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
177 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
178 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
179 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
180 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
181 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
182 const UINT D3D11_SO_STREAM_COUNT = 4;
184 const UINT D3D11_SPEC_DATE_DAY = 16;
185 const UINT D3D11_SPEC_DATE_MONTH = 05;
186 const UINT D3D11_SPEC_DATE_YEAR = 2011;
188 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
189 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
190 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
191 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
192 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
193 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
194 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
195 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
197 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
198 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
199 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
200 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
201 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
202 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
203 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
204 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
206 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
207 cpp_quote("struct CD3D11_DEFAULT {};")
208 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
209 cpp_quote("#endif")
211 typedef enum D3D11_BLEND
213 D3D11_BLEND_ZERO = 1,
214 D3D11_BLEND_ONE = 2,
215 D3D11_BLEND_SRC_COLOR = 3,
216 D3D11_BLEND_INV_SRC_COLOR = 4,
217 D3D11_BLEND_SRC_ALPHA = 5,
218 D3D11_BLEND_INV_SRC_ALPHA = 6,
219 D3D11_BLEND_DEST_ALPHA = 7,
220 D3D11_BLEND_INV_DEST_ALPHA = 8,
221 D3D11_BLEND_DEST_COLOR = 9,
222 D3D11_BLEND_INV_DEST_COLOR = 10,
223 D3D11_BLEND_SRC_ALPHA_SAT = 11,
224 D3D11_BLEND_BLEND_FACTOR = 14,
225 D3D11_BLEND_INV_BLEND_FACTOR = 15,
226 D3D11_BLEND_SRC1_COLOR = 16,
227 D3D11_BLEND_INV_SRC1_COLOR = 17,
228 D3D11_BLEND_SRC1_ALPHA = 18,
229 D3D11_BLEND_INV_SRC1_ALPHA = 19,
230 } D3D11_BLEND;
232 typedef enum D3D11_BLEND_OP
234 D3D11_BLEND_OP_ADD = 1,
235 D3D11_BLEND_OP_SUBTRACT,
236 D3D11_BLEND_OP_REV_SUBTRACT,
237 D3D11_BLEND_OP_MIN,
238 D3D11_BLEND_OP_MAX
239 } D3D11_BLEND_OP;
241 typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
243 D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
244 D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
245 D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
246 D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
247 D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
248 D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
249 D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
250 D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
251 D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
252 } D3D11_VIDEO_DECODER_BUFFER_TYPE;
254 typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
256 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
257 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
258 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
259 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
260 } D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
262 typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
264 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
265 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
266 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
267 } D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
269 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
271 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
272 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
273 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
274 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
275 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
276 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
277 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
278 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
279 } D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
281 typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
283 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
284 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
285 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
286 } D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
288 typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
290 D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
291 D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
292 D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
293 D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
294 } D3D11_VIDEO_PROCESSOR_ROTATION;
296 typedef struct D3D11_BOX
298 UINT left;
299 UINT top;
300 UINT front;
301 UINT right;
302 UINT bottom;
303 UINT back;
304 } D3D11_BOX;
306 typedef struct D3D11_BUFFER_RTV
308 union
310 UINT FirstElement;
311 UINT ElementOffset;
313 union
315 UINT NumElements;
316 UINT ElementWidth;
318 } D3D11_BUFFER_RTV;
320 typedef struct D3D11_BUFFER_SRV
322 union
324 UINT FirstElement;
325 UINT ElementOffset;
327 union
329 UINT NumElements;
330 UINT ElementWidth;
332 } D3D11_BUFFER_SRV;
334 typedef struct D3D11_BUFFER_UAV
336 UINT FirstElement;
337 UINT NumElements;
338 UINT Flags;
339 } D3D11_BUFFER_UAV;
341 typedef struct D3D11_BUFFEREX_SRV
343 UINT FirstElement;
344 UINT NumElements;
345 UINT Flags;
346 } D3D11_BUFFEREX_SRV;
348 typedef struct D3D11_CLASS_INSTANCE_DESC
350 UINT InstanceId;
351 UINT InstanceIndex;
352 UINT TypeId;
353 UINT ConstantBuffer;
354 UINT BaseConstantBufferOffset;
355 UINT BaseTexture;
356 UINT BaseSampler;
357 BOOL Created;
358 } D3D11_CLASS_INSTANCE_DESC;
360 typedef enum D3D11_COMPARISON_FUNC
362 D3D11_COMPARISON_NEVER = 1,
363 D3D11_COMPARISON_LESS,
364 D3D11_COMPARISON_EQUAL,
365 D3D11_COMPARISON_LESS_EQUAL,
366 D3D11_COMPARISON_GREATER,
367 D3D11_COMPARISON_NOT_EQUAL,
368 D3D11_COMPARISON_GREATER_EQUAL,
369 D3D11_COMPARISON_ALWAYS
370 } D3D11_COMPARISON_FUNC;
372 typedef enum D3D11_COUNTER
374 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
375 } D3D11_COUNTER;
377 typedef struct D3D11_COUNTER_DESC
379 D3D11_COUNTER Counter;
380 UINT MiscFlags;
381 } D3D11_COUNTER_DESC;
383 typedef struct D3D11_COUNTER_INFO
385 D3D11_COUNTER LastDeviceDependentCounter;
386 UINT NumSimultaneousCounters;
387 UINT8 NumDetectableParallelUnits;
388 } D3D11_COUNTER_INFO;
390 typedef enum D3D11_COUNTER_TYPE
392 D3D11_COUNTER_TYPE_FLOAT32,
393 D3D11_COUNTER_TYPE_UINT16,
394 D3D11_COUNTER_TYPE_UINT32,
395 D3D11_COUNTER_TYPE_UINT64,
396 } D3D11_COUNTER_TYPE;
398 typedef enum D3D11_CULL_MODE
400 D3D11_CULL_NONE = 1,
401 D3D11_CULL_FRONT,
402 D3D11_CULL_BACK
403 } D3D11_CULL_MODE;
405 typedef enum D3D11_DEPTH_WRITE_MASK
407 D3D11_DEPTH_WRITE_MASK_ZERO,
408 D3D11_DEPTH_WRITE_MASK_ALL,
409 } D3D11_DEPTH_WRITE_MASK;
411 typedef enum D3D11_DEVICE_CONTEXT_TYPE
413 D3D11_DEVICE_CONTEXT_IMMEDIATE,
414 D3D11_DEVICE_CONTEXT_DEFERRED,
415 } D3D11_DEVICE_CONTEXT_TYPE;
417 typedef enum D3D11_DSV_DIMENSION
419 D3D11_DSV_DIMENSION_UNKNOWN,
420 D3D11_DSV_DIMENSION_TEXTURE1D,
421 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
422 D3D11_DSV_DIMENSION_TEXTURE2D,
423 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
424 D3D11_DSV_DIMENSION_TEXTURE2DMS,
425 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
426 } D3D11_DSV_DIMENSION;
428 typedef enum D3D11_FEATURE
430 D3D11_FEATURE_THREADING,
431 D3D11_FEATURE_DOUBLES,
432 D3D11_FEATURE_FORMAT_SUPPORT,
433 D3D11_FEATURE_FORMAT_SUPPORT2,
434 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
435 D3D11_FEATURE_D3D11_OPTIONS,
436 D3D11_FEATURE_ARCHITECTURE_INFO,
437 D3D11_FEATURE_D3D9_OPTIONS,
438 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
439 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
440 } D3D11_FEATURE;
442 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
444 BOOL OutputMergerLogicOp;
445 BOOL UAVOnlyRenderingForcedSampleCount;
446 BOOL DiscardAPIsSeenByDriver;
447 BOOL FlagsForUpdateAndCopySeenByDriver;
448 BOOL ClearView;
449 BOOL CopyWithOverlap;
450 BOOL ConstantBufferPartialUpdate;
451 BOOL ConstantBufferOffsetting;
452 BOOL MapNoOverwriteOnDynamicConstantBuffer;
453 BOOL MapNoOverwriteOnDynamicBufferSRV;
454 BOOL MultisampleRTVWithForcedSampleCountOne;
455 BOOL SAD4ShaderInstructions;
456 BOOL ExtendedDoublesShaderInstructions;
457 BOOL ExtendedResourceSharing;
458 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
460 typedef enum D3D11_FILL_MODE
462 D3D11_FILL_WIREFRAME = 2,
463 D3D11_FILL_SOLID
464 } D3D11_FILL_MODE;
466 typedef enum D3D11_FILTER_TYPE
468 D3D11_FILTER_TYPE_POINT = 0,
469 D3D11_FILTER_TYPE_LINEAR = 1
470 } D3D11_FILTER_TYPE;
472 const UINT D3D11_MIN_FILTER_SHIFT = 4;
473 const UINT D3D11_MAG_FILTER_SHIFT = 2;
474 const UINT D3D11_MIP_FILTER_SHIFT = 0;
475 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
476 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
477 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
479 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
480 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
481 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
482 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
483 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
485 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
486 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
487 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
488 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
490 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
491 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
493 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
494 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
496 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
497 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
499 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
501 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
502 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
503 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
504 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
505 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
507 typedef enum D3D11_FILTER
509 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
510 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
511 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
512 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
513 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
514 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
515 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
516 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
517 D3D11_FILTER_ANISOTROPIC = 0x55,
518 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
519 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
520 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
521 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
522 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
523 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
524 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
525 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
526 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
527 } D3D11_FILTER;
529 typedef enum D3D11_DSV_FLAG
531 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
532 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
533 } D3D11_DSV_FLAG;
535 typedef enum D3D11_INPUT_CLASSIFICATION
537 D3D11_INPUT_PER_VERTEX_DATA,
538 D3D11_INPUT_PER_INSTANCE_DATA,
539 } D3D11_INPUT_CLASSIFICATION;
541 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
543 typedef struct D3D11_INPUT_ELEMENT_DESC
545 LPCSTR SemanticName;
546 UINT SemanticIndex;
547 DXGI_FORMAT Format;
548 UINT InputSlot;
549 UINT AlignedByteOffset;
550 D3D11_INPUT_CLASSIFICATION InputSlotClass;
551 UINT InstanceDataStepRate;
552 } D3D11_INPUT_ELEMENT_DESC;
554 typedef enum D3D11_MAP
556 D3D11_MAP_READ = 1,
557 D3D11_MAP_WRITE,
558 D3D11_MAP_READ_WRITE,
559 D3D11_MAP_WRITE_DISCARD,
560 D3D11_MAP_WRITE_NO_OVERWRITE
561 } D3D11_MAP;
563 typedef enum D3D11_MAP_FLAG
565 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
566 } D3D11_MAP_FLAG;
568 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
570 UINT64 NumPrimitivesWritten;
571 UINT64 PrimitivesStorageNeeded;
572 } D3D11_QUERY_DATA_SO_STATISTICS;
574 typedef struct D3D11_MAPPED_SUBRESOURCE
576 void *pData;
577 UINT RowPitch;
578 UINT DepthPitch;
579 } D3D11_MAPPED_SUBRESOURCE;
581 typedef enum D3D11_QUERY
583 D3D11_QUERY_EVENT,
584 D3D11_QUERY_OCCLUSION,
585 D3D11_QUERY_TIMESTAMP,
586 D3D11_QUERY_TIMESTAMP_DISJOINT,
587 D3D11_QUERY_PIPELINE_STATISTICS,
588 D3D11_QUERY_OCCLUSION_PREDICATE,
589 D3D11_QUERY_SO_STATISTICS,
590 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
591 D3D11_QUERY_SO_STATISTICS_STREAM0,
592 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
593 D3D11_QUERY_SO_STATISTICS_STREAM1,
594 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
595 D3D11_QUERY_SO_STATISTICS_STREAM2,
596 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
597 D3D11_QUERY_SO_STATISTICS_STREAM3,
598 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
599 } D3D11_QUERY;
601 typedef enum D3D11_QUERY_MISC_FLAG
603 D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
604 } D3D11_QUERY_MISC_FLAG;
606 typedef enum D3D11_ASYNC_GETDATA_FLAG
608 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
609 } D3D11_ASYNC_GETDATA_FLAG;
611 typedef enum D3D11_RESOURCE_MISC_FLAG
613 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
614 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
615 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
616 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
617 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
618 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
619 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
620 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
621 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
622 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
623 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
624 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
625 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
626 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
627 } D3D11_RESOURCE_MISC_FLAG;
629 typedef struct D3D11_QUERY_DESC
631 D3D11_QUERY Query;
632 UINT MiscFlags;
633 } D3D11_QUERY_DESC;
635 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
636 cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
637 cpp_quote(" CD3D11_QUERY_DESC() {}")
638 cpp_quote(" ~CD3D11_QUERY_DESC() {}")
639 cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
640 cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
641 cpp_quote(" Query = query;")
642 cpp_quote(" MiscFlags = misc_flags;")
643 cpp_quote(" }")
644 cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
645 cpp_quote(" return *this;")
646 cpp_quote(" }")
647 cpp_quote("};")
648 cpp_quote("#endif")
650 typedef struct D3D11_RASTERIZER_DESC
652 D3D11_FILL_MODE FillMode;
653 D3D11_CULL_MODE CullMode;
654 BOOL FrontCounterClockwise;
655 INT DepthBias;
656 FLOAT DepthBiasClamp;
657 FLOAT SlopeScaledDepthBias;
658 BOOL DepthClipEnable;
659 BOOL ScissorEnable;
660 BOOL MultisampleEnable;
661 BOOL AntialiasedLineEnable;
662 } D3D11_RASTERIZER_DESC;
664 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
665 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
666 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
667 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
668 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
669 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
670 cpp_quote(" CullMode = D3D11_CULL_BACK;")
671 cpp_quote(" FrontCounterClockwise = FALSE;")
672 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
673 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
674 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
675 cpp_quote(" DepthClipEnable = TRUE;")
676 cpp_quote(" ScissorEnable = FALSE;")
677 cpp_quote(" MultisampleEnable = FALSE;")
678 cpp_quote(" AntialiasedLineEnable = FALSE;")
679 cpp_quote(" }")
680 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
681 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
682 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
683 cpp_quote(" FillMode = fillMode;")
684 cpp_quote(" CullMode = cullMode;")
685 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
686 cpp_quote(" DepthBias = depthBias;")
687 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
688 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
689 cpp_quote(" DepthClipEnable = depthClipEnable;")
690 cpp_quote(" ScissorEnable = scissorEnable;")
691 cpp_quote(" MultisampleEnable = multisampleEnable;")
692 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
693 cpp_quote(" }")
694 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
695 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
696 cpp_quote("};")
697 cpp_quote("#endif")
699 typedef enum D3D11_RESOURCE_DIMENSION
701 D3D11_RESOURCE_DIMENSION_UNKNOWN,
702 D3D11_RESOURCE_DIMENSION_BUFFER,
703 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
704 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
705 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
706 } D3D11_RESOURCE_DIMENSION;
708 typedef enum D3D11_RTV_DIMENSION
710 D3D11_RTV_DIMENSION_UNKNOWN,
711 D3D11_RTV_DIMENSION_BUFFER,
712 D3D11_RTV_DIMENSION_TEXTURE1D,
713 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
714 D3D11_RTV_DIMENSION_TEXTURE2D,
715 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
716 D3D11_RTV_DIMENSION_TEXTURE2DMS,
717 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
718 D3D11_RTV_DIMENSION_TEXTURE3D,
719 } D3D11_RTV_DIMENSION;
721 typedef struct D3D11_SO_DECLARATION_ENTRY
723 UINT Stream;
724 LPCSTR SemanticName;
725 UINT SemanticIndex;
726 BYTE StartComponent;
727 BYTE ComponentCount;
728 BYTE OutputSlot;
729 } D3D11_SO_DECLARATION_ENTRY;
731 typedef enum D3D11_STENCIL_OP
733 D3D11_STENCIL_OP_KEEP = 1,
734 D3D11_STENCIL_OP_ZERO,
735 D3D11_STENCIL_OP_REPLACE,
736 D3D11_STENCIL_OP_INCR_SAT,
737 D3D11_STENCIL_OP_DECR_SAT,
738 D3D11_STENCIL_OP_INVERT,
739 D3D11_STENCIL_OP_INCR,
740 D3D11_STENCIL_OP_DECR
741 } D3D11_STENCIL_OP;
743 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
744 cpp_quote("}")
745 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
746 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
747 cpp_quote("}")
748 cpp_quote("extern \"C\"{")
749 cpp_quote("#endif")
751 typedef struct D3D11_SUBRESOURCE_DATA
753 const void *pSysMem;
754 UINT SysMemPitch;
755 UINT SysMemSlicePitch;
756 } D3D11_SUBRESOURCE_DATA;
758 typedef struct D3D11_TEX1D_ARRAY_DSV
760 UINT MipSlice;
761 UINT FirstArraySlice;
762 UINT ArraySize;
763 } D3D11_TEX1D_ARRAY_DSV;
765 typedef struct D3D11_TEX1D_ARRAY_RTV
767 UINT MipSlice;
768 UINT FirstArraySlice;
769 UINT ArraySize;
770 } D3D11_TEX1D_ARRAY_RTV;
772 typedef struct D3D11_TEX1D_ARRAY_SRV
774 UINT MostDetailedMip;
775 UINT MipLevels;
776 UINT FirstArraySlice;
777 UINT ArraySize;
778 } D3D11_TEX1D_ARRAY_SRV;
780 typedef struct D3D11_TEX1D_ARRAY_UAV
782 UINT MipSlice;
783 UINT FirstArraySlice;
784 UINT ArraySize;
785 } D3D11_TEX1D_ARRAY_UAV;
787 typedef struct D3D11_TEX1D_DSV
789 UINT MipSlice;
790 } D3D11_TEX1D_DSV;
792 typedef struct D3D11_TEX1D_RTV
794 UINT MipSlice;
795 } D3D11_TEX1D_RTV;
797 typedef struct D3D11_TEX1D_SRV
799 UINT MostDetailedMip;
800 UINT MipLevels;
801 } D3D11_TEX1D_SRV;
803 typedef struct D3D11_TEX1D_UAV
805 UINT MipSlice;
806 } D3D11_TEX1D_UAV;
808 typedef struct D3D11_TEX2D_ARRAY_DSV
810 UINT MipSlice;
811 UINT FirstArraySlice;
812 UINT ArraySize;
813 } D3D11_TEX2D_ARRAY_DSV;
815 typedef struct D3D11_TEX2D_ARRAY_RTV
817 UINT MipSlice;
818 UINT FirstArraySlice;
819 UINT ArraySize;
820 } D3D11_TEX2D_ARRAY_RTV;
822 typedef struct D3D11_TEX2D_ARRAY_SRV
824 UINT MostDetailedMip;
825 UINT MipLevels;
826 UINT FirstArraySlice;
827 UINT ArraySize;
828 } D3D11_TEX2D_ARRAY_SRV;
830 typedef struct D3D11_TEX2D_ARRAY_UAV
832 UINT MipSlice;
833 UINT FirstArraySlice;
834 UINT ArraySize;
835 } D3D11_TEX2D_ARRAY_UAV;
837 typedef struct D3D11_TEX2D_DSV
839 UINT MipSlice;
840 } D3D11_TEX2D_DSV;
842 typedef struct D3D11_TEX2D_RTV
844 UINT MipSlice;
845 } D3D11_TEX2D_RTV;
847 typedef struct D3D11_TEX2D_SRV
849 UINT MostDetailedMip;
850 UINT MipLevels;
851 } D3D11_TEX2D_SRV;
853 typedef struct D3D11_TEX2D_UAV
855 UINT MipSlice;
856 } D3D11_TEX2D_UAV;
858 typedef struct D3D11_TEX2DMS_ARRAY_DSV
860 UINT FirstArraySlice;
861 UINT ArraySize;
862 } D3D11_TEX2DMS_ARRAY_DSV;
864 typedef struct D3D11_TEX2DMS_ARRAY_RTV
866 UINT FirstArraySlice;
867 UINT ArraySize;
868 } D3D11_TEX2DMS_ARRAY_RTV;
870 typedef struct D3D11_TEX2DMS_ARRAY_SRV
872 UINT FirstArraySlice;
873 UINT ArraySize;
874 } D3D11_TEX2DMS_ARRAY_SRV;
876 typedef struct D3D11_TEX2DMS_DSV
878 UINT UnusedField_NothingToDefine;
879 } D3D11_TEX2DMS_DSV;
881 typedef struct D3D11_TEX2DMS_RTV
883 UINT UnusedField_NothingToDefine;
884 } D3D11_TEX2DMS_RTV;
886 typedef struct D3D11_TEX2DMS_SRV
888 UINT UnusedField_NothingToDefine;
889 } D3D11_TEX2DMS_SRV;
891 typedef struct D3D11_TEX3D_RTV
893 UINT MipSlice;
894 UINT FirstWSlice;
895 UINT WSize;
896 } D3D11_TEX3D_RTV;
898 typedef struct D3D11_TEX3D_SRV
900 UINT MostDetailedMip;
901 UINT MipLevels;
902 } D3D11_TEX3D_SRV;
904 typedef struct D3D11_TEX3D_UAV
906 UINT MipSlice;
907 UINT FirstWSlice;
908 UINT WSize;
909 } D3D11_TEX3D_UAV;
911 typedef struct D3D11_TEXCUBE_ARRAY_SRV
913 UINT MostDetailedMip;
914 UINT MipLevels;
915 UINT First2DArrayFace;
916 UINT NumCubes;
917 } D3D11_TEXCUBE_ARRAY_SRV;
919 typedef struct D3D11_TEXCUBE_SRV
921 UINT MostDetailedMip;
922 UINT MipLevels;
923 } D3D11_TEXCUBE_SRV;
925 typedef enum D3D11_TEXTURE_ADDRESS_MODE
927 D3D11_TEXTURE_ADDRESS_WRAP = 1,
928 D3D11_TEXTURE_ADDRESS_MIRROR,
929 D3D11_TEXTURE_ADDRESS_CLAMP,
930 D3D11_TEXTURE_ADDRESS_BORDER,
931 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
932 } D3D11_TEXTURE_ADDRESS_MODE;
934 typedef enum D3D11_UAV_DIMENSION
936 D3D11_UAV_DIMENSION_UNKNOWN,
937 D3D11_UAV_DIMENSION_BUFFER,
938 D3D11_UAV_DIMENSION_TEXTURE1D,
939 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
940 D3D11_UAV_DIMENSION_TEXTURE2D,
941 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
942 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
943 } D3D11_UAV_DIMENSION;
945 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
947 DXGI_FORMAT Format;
948 D3D11_UAV_DIMENSION ViewDimension;
950 union
952 D3D11_BUFFER_UAV Buffer;
953 D3D11_TEX1D_UAV Texture1D;
954 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
955 D3D11_TEX2D_UAV Texture2D;
956 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
957 D3D11_TEX3D_UAV Texture3D;
959 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
961 typedef enum D3D11_USAGE
963 D3D11_USAGE_DEFAULT,
964 D3D11_USAGE_IMMUTABLE,
965 D3D11_USAGE_DYNAMIC,
966 D3D11_USAGE_STAGING,
967 } D3D11_USAGE;
969 typedef enum D3D11_BIND_FLAG
971 D3D11_BIND_VERTEX_BUFFER = 0x0001,
972 D3D11_BIND_INDEX_BUFFER = 0x0002,
973 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
974 D3D11_BIND_SHADER_RESOURCE = 0x0008,
975 D3D11_BIND_STREAM_OUTPUT = 0x0010,
976 D3D11_BIND_RENDER_TARGET = 0x0020,
977 D3D11_BIND_DEPTH_STENCIL = 0x0040,
978 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
979 D3D11_BIND_DECODER = 0x0200,
980 D3D11_BIND_VIDEO_ENCODER = 0x0400
981 } D3D11_BIND_FLAG;
983 typedef enum D3D11_CPU_ACCESS_FLAG
985 D3D11_CPU_ACCESS_WRITE = 0x00010000,
986 D3D11_CPU_ACCESS_READ = 0x00020000
987 } D3D11_CPU_ACCESS_FLAG;
989 typedef struct D3D11_VIEWPORT
991 FLOAT TopLeftX;
992 FLOAT TopLeftY;
993 FLOAT Width;
994 FLOAT Height;
995 FLOAT MinDepth;
996 FLOAT MaxDepth;
997 } D3D11_VIEWPORT;
999 typedef enum D3D11_COLOR_WRITE_ENABLE
1001 D3D11_COLOR_WRITE_ENABLE_RED = 1,
1002 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
1003 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
1004 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
1005 D3D11_COLOR_WRITE_ENABLE_ALL =
1006 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
1007 } D3D11_COLOR_WRITE_ENABLE;
1009 typedef enum D3D11_FORMAT_SUPPORT
1011 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
1012 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
1013 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
1014 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
1015 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
1016 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
1017 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
1018 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
1019 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
1020 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
1021 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
1022 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
1023 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
1024 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
1025 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
1026 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
1027 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
1028 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
1029 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
1030 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
1031 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
1032 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
1033 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
1034 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
1035 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
1036 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
1037 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000,
1038 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x08000000,
1039 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
1040 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
1041 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
1042 } D3D11_FORMAT_SUPPORT;
1044 typedef enum D3D11_CLEAR_FLAG
1046 D3D11_CLEAR_DEPTH = 0x0001L,
1047 D3D11_CLEAR_STENCIL = 0x0002L
1048 } D3D11_CLEAR_FLAG;
1050 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1052 BOOL BlendEnable;
1053 D3D11_BLEND SrcBlend;
1054 D3D11_BLEND DestBlend;
1055 D3D11_BLEND_OP BlendOp;
1056 D3D11_BLEND SrcBlendAlpha;
1057 D3D11_BLEND DestBlendAlpha;
1058 D3D11_BLEND_OP BlendOpAlpha;
1059 UINT8 RenderTargetWriteMask;
1060 } D3D11_RENDER_TARGET_BLEND_DESC;
1062 typedef struct D3D11_BLEND_DESC
1064 BOOL AlphaToCoverageEnable;
1065 BOOL IndependentBlendEnable;
1066 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
1067 } D3D11_BLEND_DESC;
1069 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1070 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1071 cpp_quote(" CD3D11_BLEND_DESC() {}")
1072 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1073 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1074 cpp_quote(" AlphaToCoverageEnable = FALSE;")
1075 cpp_quote(" IndependentBlendEnable = FALSE;")
1076 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
1077 cpp_quote(" target->BlendEnable = FALSE;")
1078 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1079 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1080 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1081 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1082 cpp_quote(" }")
1083 cpp_quote(" }")
1084 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
1085 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
1086 cpp_quote("};" )
1087 cpp_quote("#endif" )
1089 typedef struct D3D11_BUFFER_DESC
1091 UINT ByteWidth;
1092 D3D11_USAGE Usage;
1093 UINT BindFlags;
1094 UINT CPUAccessFlags;
1095 UINT MiscFlags;
1096 UINT StructureByteStride;
1097 } D3D11_BUFFER_DESC;
1099 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1100 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1101 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1102 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1103 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1104 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1105 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1106 cpp_quote(" ByteWidth = byteWidth;")
1107 cpp_quote(" Usage = usage;")
1108 cpp_quote(" BindFlags = bindFlags;")
1109 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1110 cpp_quote(" MiscFlags = miscFlags;" )
1111 cpp_quote(" StructureByteStride = structureByteStride;")
1112 cpp_quote(" }")
1113 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1114 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1115 cpp_quote("};" )
1116 cpp_quote("#endif" )
1118 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1120 DXGI_FORMAT Format;
1121 D3D11_DSV_DIMENSION ViewDimension;
1122 UINT Flags;
1124 union
1126 D3D11_TEX1D_DSV Texture1D;
1127 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1128 D3D11_TEX2D_DSV Texture2D;
1129 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1130 D3D11_TEX2DMS_DSV Texture2DMS;
1131 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1133 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1135 typedef struct D3D11_DEPTH_STENCILOP_DESC
1137 D3D11_STENCIL_OP StencilFailOp;
1138 D3D11_STENCIL_OP StencilDepthFailOp;
1139 D3D11_STENCIL_OP StencilPassOp;
1140 D3D11_COMPARISON_FUNC StencilFunc;
1141 } D3D11_DEPTH_STENCILOP_DESC;
1143 typedef struct D3D11_DEPTH_STENCIL_DESC
1145 BOOL DepthEnable;
1146 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1147 D3D11_COMPARISON_FUNC DepthFunc;
1148 BOOL StencilEnable;
1149 UINT8 StencilReadMask;
1150 UINT8 StencilWriteMask;
1151 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1152 D3D11_DEPTH_STENCILOP_DESC BackFace;
1153 } D3D11_DEPTH_STENCIL_DESC;
1155 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1157 DXGI_FORMAT Format;
1158 D3D11_RTV_DIMENSION ViewDimension;
1160 union
1162 D3D11_BUFFER_RTV Buffer;
1163 D3D11_TEX1D_RTV Texture1D;
1164 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1165 D3D11_TEX2D_RTV Texture2D;
1166 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1167 D3D11_TEX2DMS_RTV Texture2DMS;
1168 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1169 D3D11_TEX3D_RTV Texture3D;
1171 } D3D11_RENDER_TARGET_VIEW_DESC;
1173 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1174 cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1175 cpp_quote(" CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1176 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1177 cpp_quote(" UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1178 cpp_quote(" Format = format;")
1179 cpp_quote(" ViewDimension = dim;")
1180 cpp_quote(" switch(dim) {")
1181 cpp_quote(" case D3D11_RTV_DIMENSION_BUFFER:")
1182 cpp_quote(" Buffer.FirstElement = mip_slice;")
1183 cpp_quote(" Buffer.NumElements = first_slice;")
1184 cpp_quote(" break;")
1185 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1D:")
1186 cpp_quote(" Texture1D.MipSlice = mip_slice;")
1187 cpp_quote(" break;")
1188 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1189 cpp_quote(" Texture1DArray.MipSlice = mip_slice;")
1190 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1191 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1192 cpp_quote(" break;")
1193 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2D:")
1194 cpp_quote(" Texture2D.MipSlice = mip_slice;")
1195 cpp_quote(" break;")
1196 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1197 cpp_quote(" Texture2DArray.MipSlice = mip_slice;")
1198 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1199 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1200 cpp_quote(" break;")
1201 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1202 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1203 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1204 cpp_quote(" break;")
1205 cpp_quote(" case D3D11_RTV_DIMENSION_TEXTURE3D:")
1206 cpp_quote(" Texture3D.MipSlice = mip_slice;")
1207 cpp_quote(" Texture3D.FirstWSlice = first_slice;")
1208 cpp_quote(" Texture3D.WSize = array_size;")
1209 cpp_quote(" break;")
1210 cpp_quote(" default:")
1211 cpp_quote(" break;")
1212 cpp_quote(" }")
1213 cpp_quote(" }")
1214 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1215 cpp_quote(" UINT elem_cnt) {")
1216 cpp_quote(" Format = format;")
1217 cpp_quote(" ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1218 cpp_quote(" Buffer.FirstElement = first_elem;")
1219 cpp_quote(" Buffer.NumElements = elem_cnt;")
1220 cpp_quote(" }")
1221 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1222 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1223 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1224 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1225 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1226 cpp_quote(" UINT array_size = -1);") /* FIXME: implement */
1227 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1228 cpp_quote(" UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1229 cpp_quote(" ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1230 cpp_quote(" explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1231 cpp_quote(" : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1232 cpp_quote(" operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1233 cpp_quote(" return *this;")
1234 cpp_quote(" }")
1235 cpp_quote("};")
1236 cpp_quote("#endif")
1239 typedef struct D3D11_SAMPLER_DESC
1241 D3D11_FILTER Filter;
1242 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1243 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1244 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1245 FLOAT MipLODBias;
1246 UINT MaxAnisotropy;
1247 D3D11_COMPARISON_FUNC ComparisonFunc;
1248 FLOAT BorderColor[4];
1249 FLOAT MinLOD;
1250 FLOAT MaxLOD;
1251 } D3D11_SAMPLER_DESC;
1253 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1254 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1255 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1256 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1257 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1258 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1259 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1260 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1261 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1262 cpp_quote(" MipLODBias = 0;")
1263 cpp_quote(" MaxAnisotropy = 1;")
1264 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1265 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1266 cpp_quote(" MinLOD = -3.402823466e+38f;")
1267 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1268 cpp_quote(" }")
1269 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1270 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1271 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1272 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1273 cpp_quote(" Filter = filter;")
1274 cpp_quote(" AddressU = addressU;")
1275 cpp_quote(" AddressV = addressV;")
1276 cpp_quote(" AddressW = addressW;")
1277 cpp_quote(" MipLODBias = mipLODBias;")
1278 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1279 cpp_quote(" ComparisonFunc = comparisonFunc;")
1280 cpp_quote(" if(borderColor) {")
1281 cpp_quote(" BorderColor[0] = borderColor[0];")
1282 cpp_quote(" BorderColor[1] = borderColor[1];")
1283 cpp_quote(" BorderColor[2] = borderColor[2];")
1284 cpp_quote(" BorderColor[3] = borderColor[3];")
1285 cpp_quote(" }else {")
1286 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1287 cpp_quote(" }")
1288 cpp_quote(" MinLOD = minLOD;")
1289 cpp_quote(" MaxLOD = maxLOD;")
1290 cpp_quote(" }")
1291 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1292 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1293 cpp_quote("};")
1294 cpp_quote("#endif")
1296 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1298 DXGI_FORMAT Format;
1299 D3D11_SRV_DIMENSION ViewDimension;
1301 union
1303 D3D11_BUFFER_SRV Buffer;
1304 D3D11_TEX1D_SRV Texture1D;
1305 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1306 D3D11_TEX2D_SRV Texture2D;
1307 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1308 D3D11_TEX2DMS_SRV Texture2DMS;
1309 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1310 D3D11_TEX3D_SRV Texture3D;
1311 D3D11_TEXCUBE_SRV TextureCube;
1312 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1313 D3D11_BUFFEREX_SRV BufferEx;
1315 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1317 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1318 cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1319 cpp_quote(" CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1320 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1321 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1322 cpp_quote(" UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1323 cpp_quote(" Format = format;")
1324 cpp_quote(" ViewDimension = dim;")
1325 cpp_quote(" switch(ViewDimension) {")
1326 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFER:")
1327 cpp_quote(" Buffer.FirstElement = most_detailed_mip;")
1328 cpp_quote(" Buffer.NumElements = mip_levels;")
1329 cpp_quote(" break;")
1330 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1D:")
1331 cpp_quote(" Texture1D.MostDetailedMip = most_detailed_mip;")
1332 cpp_quote(" Texture1D.MipLevels = mip_levels;")
1333 cpp_quote(" break;")
1334 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1335 cpp_quote(" Texture1DArray.MostDetailedMip = most_detailed_mip;")
1336 cpp_quote(" Texture1DArray.MipLevels = mip_levels;")
1337 cpp_quote(" Texture1DArray.FirstArraySlice = first_slice;")
1338 cpp_quote(" Texture1DArray.ArraySize = array_size;")
1339 cpp_quote(" break;")
1340 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2D:")
1341 cpp_quote(" Texture2D.MostDetailedMip = most_detailed_mip;")
1342 cpp_quote(" Texture2D.MipLevels = mip_levels;")
1343 cpp_quote(" break;")
1344 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1345 cpp_quote(" Texture2DArray.MostDetailedMip = most_detailed_mip;")
1346 cpp_quote(" Texture2DArray.MipLevels = mip_levels;")
1347 cpp_quote(" Texture2DArray.FirstArraySlice = first_slice;")
1348 cpp_quote(" Texture2DArray.ArraySize = array_size;")
1349 cpp_quote(" break;")
1350 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1351 cpp_quote(" Texture2DMSArray.FirstArraySlice = first_slice;")
1352 cpp_quote(" Texture2DMSArray.ArraySize = array_size;")
1353 cpp_quote(" break;")
1354 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURE3D:")
1355 cpp_quote(" Texture3D.MostDetailedMip = most_detailed_mip;")
1356 cpp_quote(" Texture3D.MipLevels = mip_levels;")
1357 cpp_quote(" break;")
1358 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1359 cpp_quote(" TextureCube.MostDetailedMip = most_detailed_mip;")
1360 cpp_quote(" TextureCube.MipLevels = mip_levels;")
1361 cpp_quote(" break;")
1362 cpp_quote(" case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1363 cpp_quote(" TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1364 cpp_quote(" TextureCubeArray.MipLevels = mip_levels;")
1365 cpp_quote(" TextureCubeArray.First2DArrayFace = first_slice;")
1366 cpp_quote(" TextureCubeArray.NumCubes = array_size;")
1367 cpp_quote(" break;")
1368 cpp_quote(" case D3D11_SRV_DIMENSION_BUFFEREX:")
1369 cpp_quote(" BufferEx.FirstElement = most_detailed_mip;")
1370 cpp_quote(" BufferEx.NumElements = mip_levels;")
1371 cpp_quote(" BufferEx.Flags = flags;")
1372 cpp_quote(" break;")
1373 cpp_quote(" default:")
1374 cpp_quote(" break;")
1375 cpp_quote(" }")
1376 cpp_quote(" }")
1377 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1378 cpp_quote(" UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1379 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1380 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1381 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1382 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1383 cpp_quote(" DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1384 cpp_quote(" UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1385 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1386 cpp_quote(" UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1387 cpp_quote(" ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1388 cpp_quote(" explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1389 cpp_quote(" : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1390 cpp_quote(" operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1391 cpp_quote(" return *this;")
1392 cpp_quote(" }")
1393 cpp_quote("};")
1394 cpp_quote("#endif")
1396 typedef struct D3D11_TEXTURE1D_DESC
1398 UINT Width;
1399 UINT MipLevels;
1400 UINT ArraySize;
1401 DXGI_FORMAT Format;
1402 D3D11_USAGE Usage;
1403 UINT BindFlags;
1404 UINT CPUAccessFlags;
1405 UINT MiscFlags;
1406 } D3D11_TEXTURE1D_DESC;
1408 typedef struct D3D11_TEXTURE2D_DESC
1410 UINT Width;
1411 UINT Height;
1412 UINT MipLevels;
1413 UINT ArraySize;
1414 DXGI_FORMAT Format;
1415 DXGI_SAMPLE_DESC SampleDesc;
1416 D3D11_USAGE Usage;
1417 UINT BindFlags;
1418 UINT CPUAccessFlags;
1419 UINT MiscFlags;
1420 } D3D11_TEXTURE2D_DESC;
1422 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1423 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1424 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1425 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1426 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1427 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1428 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1429 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1430 cpp_quote(" Width = width;")
1431 cpp_quote(" Height = height;")
1432 cpp_quote(" MipLevels = mipLevels;")
1433 cpp_quote(" ArraySize = arraySize;")
1434 cpp_quote(" Format = format;")
1435 cpp_quote(" SampleDesc.Count = sampleCount;")
1436 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1437 cpp_quote(" Usage = usage;")
1438 cpp_quote(" BindFlags = bindFlags;")
1439 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1440 cpp_quote(" MiscFlags = miscFlags;")
1441 cpp_quote(" }" )
1442 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1443 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1444 cpp_quote("};")
1445 cpp_quote("#endif")
1447 typedef struct D3D11_TEXTURE3D_DESC
1449 UINT Width;
1450 UINT Height;
1451 UINT Depth;
1452 UINT MipLevels;
1453 DXGI_FORMAT Format;
1454 D3D11_USAGE Usage;
1455 UINT BindFlags;
1456 UINT CPUAccessFlags;
1457 UINT MiscFlags;
1458 } D3D11_TEXTURE3D_DESC;
1460 typedef struct D3D11_VIDEO_DECODER_DESC
1462 GUID Guid;
1463 UINT SampleWidth;
1464 UINT SampleHeight;
1465 DXGI_FORMAT OutputFormat;
1466 } D3D11_VIDEO_DECODER_DESC;
1468 typedef struct D3D11_VIDEO_DECODER_CONFIG
1470 GUID guidConfigBitstreamEncryption;
1471 GUID guidConfigMBcontrolEncryption;
1472 GUID guidConfigResidDiffEncryption;
1473 UINT ConfigBitstreamRaw;
1474 UINT ConfigMBcontrolRasterOrder;
1475 UINT ConfigResidDiffHost;
1476 UINT ConfigSpatialResid8;
1477 UINT ConfigResid8Subtraction;
1478 UINT ConfigSpatialHost8or9Clipping;
1479 UINT ConfigSpatialResidInterleaved;
1480 UINT ConfigIntraResidUnsigned;
1481 UINT ConfigResidDiffAccelerator;
1482 UINT ConfigHostInverseScan;
1483 UINT ConfigSpecificIDCT;
1484 UINT Config4GroupedCoefs;
1485 USHORT ConfigMinRenderTargetBuffCount;
1486 USHORT ConfigDecoderSpecific;
1487 } D3D11_VIDEO_DECODER_CONFIG;
1489 typedef enum D3D11_VIDEO_FRAME_FORMAT
1491 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
1492 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
1493 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1494 } D3D11_VIDEO_FRAME_FORMAT;
1496 typedef enum D3D11_VIDEO_USAGE
1498 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1499 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
1500 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1501 } D3D11_VIDEO_USAGE;
1503 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1505 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1506 DXGI_RATIONAL InputFrameRate;
1507 UINT InputWidth;
1508 UINT InputHeight;
1509 DXGI_RATIONAL OutputFrameRate;
1510 UINT OutputWidth;
1511 UINT OutputHeight;
1512 D3D11_VIDEO_USAGE Usage;
1513 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1515 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1517 UINT DeviceCaps;
1518 UINT FeatureCaps;
1519 UINT FilterCaps;
1520 UINT InputFormatCaps;
1521 UINT AutoStreamCaps;
1522 UINT StereoCaps;
1523 UINT RateConversionCapsCount;
1524 UINT MaxInputStreams;
1525 UINT MaxStreamStates;
1526 } D3D11_VIDEO_PROCESSOR_CAPS;
1528 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1530 UINT PastFrames;
1531 UINT FutureFrames;
1532 UINT ProcessorCaps;
1533 UINT ITelecineCaps;
1534 UINT CustomRateCount;
1535 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
1537 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1539 DXGI_RATIONAL CustomRate;
1540 UINT OutputFrames;
1541 BOOL InputInterlaced;
1542 UINT InputFramesOrFields;
1543 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
1545 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1547 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
1548 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
1549 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
1550 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
1551 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
1552 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
1553 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
1554 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
1555 } D3D11_VIDEO_PROCESSOR_FILTER;
1557 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1559 int Minimum;
1560 int Maximum;
1561 int Default;
1562 float Multiplier;
1563 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
1565 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1567 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
1568 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
1569 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
1570 } D3D11_AUTHENTICATED_CHANNEL_TYPE;
1572 typedef enum D3D11_VDOV_DIMENSION
1574 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
1575 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
1576 } D3D11_VDOV_DIMENSION;
1578 typedef struct D3D11_TEX2D_VDOV
1580 UINT ArraySlice;
1581 } D3D11_TEX2D_VDOV;
1583 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1585 GUID DecodeProfile;
1586 D3D11_VDOV_DIMENSION ViewDimension;
1587 union {
1588 D3D11_TEX2D_VDOV Texture2D;
1590 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
1592 typedef enum D3D11_VPIV_DIMENSION
1594 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
1595 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
1596 } D3D11_VPIV_DIMENSION;
1598 typedef struct D3D11_TEX2D_VPIV
1600 UINT MipSlice;
1601 UINT ArraySlice;
1602 } D3D11_TEX2D_VPIV;
1604 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1606 UINT FourCC;
1607 D3D11_VPIV_DIMENSION ViewDimension;
1608 union {
1609 D3D11_TEX2D_VPIV Texture2D;
1611 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
1613 typedef enum D3D11_VPOV_DIMENSION
1615 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
1616 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
1617 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
1618 } D3D11_VPOV_DIMENSION;
1620 typedef struct D3D11_TEX2D_VPOV
1622 UINT MipSlice;
1623 } D3D11_TEX2D_VPOV;
1625 typedef struct D3D11_TEX2D_ARRAY_VPOV
1627 UINT MipSlice;
1628 UINT FirstArraySlice;
1629 UINT ArraySize;
1630 } D3D11_TEX2D_ARRAY_VPOV;
1632 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1634 D3D11_VPOV_DIMENSION ViewDimension;
1635 union {
1636 D3D11_TEX2D_VPOV Texture2D;
1637 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
1639 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
1641 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1643 UINT Caps;
1644 UINT KeyExchangeTypeCount;
1645 UINT BlockAlignmentSize;
1646 ULONGLONG ProtectedMemorySize;
1647 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
1649 typedef struct D3D11_ENCRYPTED_BLOCK_INFO
1651 UINT NumEncryptedBytesAtBeginning;
1652 UINT NumBytesInSkipPattern;
1653 UINT NumBytesInEncryptPattern;
1654 } D3D11_ENCRYPTED_BLOCK_INFO;
1656 typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
1658 D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
1659 UINT BufferIndex;
1660 UINT DataOffset;
1661 UINT DataSize;
1662 UINT FirstMBaddress;
1663 UINT NumMBsInBuffer;
1664 UINT Width;
1665 UINT Height;
1666 UINT Stride;
1667 UINT ReservedBits;
1668 void *pIV;
1669 UINT IVSize;
1670 BOOL PartialEncryption;
1671 D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
1672 } D3D11_VIDEO_DECODER_BUFFER_DESC;
1674 typedef struct D3D11_VIDEO_DECODER_EXTENSION
1676 UINT Function;
1677 void *pPrivateInputData;
1678 UINT PrivateInputDataSize;
1679 void *pPrivateOutputData;
1680 UINT PrivateOutputDataSize;
1681 UINT ResourceCount;
1682 ID3D11Resource **ppResourceList;
1683 } D3D11_VIDEO_DECODER_EXTENSION;
1685 typedef struct D3D11_VIDEO_COLOR_YCbCrA
1687 float Y;
1688 float Cb;
1689 float Cr;
1690 float A;
1691 } D3D11_VIDEO_COLOR_YCbCrA;
1693 typedef struct D3D11_VIDEO_COLOR_RGBA
1695 float R;
1696 float G;
1697 float B;
1698 float A;
1699 } D3D11_VIDEO_COLOR_RGBA;
1701 typedef struct D3D11_VIDEO_COLOR
1703 union
1705 D3D11_VIDEO_COLOR_YCbCrA YCbCr;
1706 D3D11_VIDEO_COLOR_RGBA RGBA;
1708 } D3D11_VIDEO_COLOR;
1710 typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
1712 UINT Usage : 1;
1713 UINT RGB_Range : 1;
1714 UINT YCbCr_Matrix : 1;
1715 UINT YCbCr_xvYCC : 1;
1716 UINT Nominal_Range : 2;
1717 UINT Reserved : 26;
1718 } D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
1720 typedef struct D3D11_VIDEO_PROCESSOR_STREAM
1722 BOOL Enable;
1723 UINT OutputIndex;
1724 UINT InputFrameOrField;
1725 UINT PastFrames;
1726 UINT FutureFrames;
1727 ID3D11VideoProcessorInputView **ppPastSurfaces;
1728 ID3D11VideoProcessorInputView *pInputSurface;
1729 ID3D11VideoProcessorInputView **ppFutureSurfaces;
1730 ID3D11VideoProcessorInputView **ppPastSurfacesRight;
1731 ID3D11VideoProcessorInputView *pInputSurfaceRight;
1732 ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
1733 } D3D11_VIDEO_PROCESSOR_STREAM;
1735 typedef struct D3D11_OMAC
1737 BYTE Omac[D3D11_OMAC_SIZE];
1738 } D3D11_OMAC;
1740 typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
1742 D3D11_OMAC omac;
1743 GUID ConfigureType;
1744 HANDLE hChannel;
1745 UINT SequenceNumber;
1746 HRESULT ReturnCode;
1747 } D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
1749 typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
1751 UINT64 Frequency;
1752 BOOL Disjoint;
1753 } D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
1756 object,
1757 local,
1758 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1760 interface ID3D11DeviceChild : IUnknown
1762 void GetDevice(
1763 [out] ID3D11Device **ppDevice);
1764 HRESULT GetPrivateData(
1765 [in] REFGUID guid,
1766 [in, out] UINT *pDataSize,
1767 [out] void *pData);
1768 HRESULT SetPrivateData(
1769 [in] REFGUID guid,
1770 [in] UINT DataSize,
1771 [in] const void *pData);
1772 HRESULT SetPrivateDataInterface(
1773 [in] REFGUID guid,
1774 [in] const IUnknown *pData);
1778 object,
1779 local,
1780 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1782 interface ID3D11Asynchronous : ID3D11DeviceChild
1784 UINT GetDataSize();
1788 object,
1789 local,
1790 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1792 interface ID3D11Query : ID3D11Asynchronous
1794 void GetDesc(
1795 [out] D3D11_QUERY_DESC *pDesc);
1799 object,
1800 local,
1801 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1803 interface ID3D11Resource : ID3D11DeviceChild
1805 void GetType(
1806 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1807 void SetEvictionPriority(
1808 [in] UINT EvictionPriority);
1809 UINT GetEvictionPriority();
1813 object,
1814 local,
1815 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1817 interface ID3D11View : ID3D11DeviceChild
1819 void GetResource(
1820 [out] ID3D11Resource **ppResource);
1824 object,
1825 local,
1826 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1828 interface ID3D11BlendState : ID3D11DeviceChild
1830 void GetDesc(
1831 [out] D3D11_BLEND_DESC *pDesc);
1835 object,
1836 local,
1837 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1839 interface ID3D11Buffer : ID3D11Resource
1841 void GetDesc(
1842 [out] D3D11_BUFFER_DESC *pDesc);
1846 object,
1847 local,
1848 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1850 interface ID3D11ClassInstance : ID3D11DeviceChild
1852 void GetClassLinkage(
1853 [out] ID3D11ClassLinkage **ppLinkage);
1854 void GetDesc(
1855 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1856 void GetInstanceName(
1857 [out] LPSTR pInstanceName,
1858 [in, out] SIZE_T *pBufferLength);
1859 void GetTypeName(
1860 [out] LPSTR pTypeName,
1861 [in, out] SIZE_T *pBufferLength);
1865 object,
1866 local,
1867 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1869 interface ID3D11ClassLinkage : ID3D11DeviceChild
1871 HRESULT GetClassInstance(
1872 [in] LPCSTR pClassInstanceName,
1873 [in] UINT InstanceIndex,
1874 [out] ID3D11ClassInstance **ppInstance);
1875 HRESULT CreateClassInstance(
1876 [in] LPCSTR pClassTypeName,
1877 [in] UINT ConstantBufferOffset,
1878 [in] UINT ConstantVectorOffset,
1879 [in] UINT TextureOffset,
1880 [in] UINT SamplerOffset,
1881 [out] ID3D11ClassInstance **ppInstance);
1885 object,
1886 local,
1887 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1889 interface ID3D11CommandList : ID3D11DeviceChild
1891 UINT GetContextFlags();
1895 object,
1896 local,
1897 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1899 interface ID3D11ComputeShader : ID3D11DeviceChild
1904 object,
1905 local,
1906 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1908 interface ID3D11Counter : ID3D11Asynchronous
1910 void GetDesc(
1911 [out] D3D11_COUNTER_DESC *pDesc);
1915 object,
1916 local,
1917 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1919 interface ID3D11DepthStencilState : ID3D11DeviceChild
1921 void GetDesc(
1922 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1926 object,
1927 local,
1928 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1930 interface ID3D11DepthStencilView : ID3D11View
1932 void GetDesc(
1933 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1937 object,
1938 local,
1939 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1941 interface ID3D11DomainShader : ID3D11DeviceChild
1946 object,
1947 local,
1948 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1950 interface ID3D11GeometryShader : ID3D11DeviceChild
1955 object,
1956 local,
1957 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1959 interface ID3D11HullShader : ID3D11DeviceChild
1964 object,
1965 local,
1966 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1968 interface ID3D11InputLayout : ID3D11DeviceChild
1973 object,
1974 local,
1975 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1977 interface ID3D11PixelShader : ID3D11DeviceChild
1982 object,
1983 local,
1984 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1986 interface ID3D11Predicate : ID3D11Query
1991 object,
1992 local,
1993 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1995 interface ID3D11RasterizerState : ID3D11DeviceChild
1997 void GetDesc(
1998 [out] D3D11_RASTERIZER_DESC *pDesc);
2002 object,
2003 local,
2004 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
2006 interface ID3D11RenderTargetView : ID3D11View
2008 void GetDesc(
2009 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
2013 object,
2014 local,
2015 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
2017 interface ID3D11SamplerState : ID3D11DeviceChild
2019 void GetDesc(
2020 [out] D3D11_SAMPLER_DESC *pDesc);
2024 object,
2025 local,
2026 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
2028 interface ID3D11ShaderResourceView : ID3D11View
2030 void GetDesc(
2031 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
2035 object,
2036 local,
2037 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
2039 interface ID3D11Texture1D : ID3D11Resource
2041 void GetDesc(
2042 [out] D3D11_TEXTURE1D_DESC *pDesc);
2046 object,
2047 local,
2048 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
2050 interface ID3D11Texture2D : ID3D11Resource
2052 void GetDesc(
2053 [out] D3D11_TEXTURE2D_DESC *pDesc);
2057 object,
2058 local,
2059 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
2061 interface ID3D11Texture3D : ID3D11Resource
2063 void GetDesc(
2064 [out] D3D11_TEXTURE3D_DESC *pDesc);
2068 object,
2069 local,
2070 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
2072 interface ID3D11UnorderedAccessView : ID3D11View
2074 void GetDesc(
2075 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
2079 object,
2080 local,
2081 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
2083 interface ID3D11VertexShader : ID3D11DeviceChild
2088 object,
2089 local,
2090 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
2092 interface ID3D11DeviceContext : ID3D11DeviceChild
2094 void VSSetConstantBuffers(
2095 [in] UINT StartSlot,
2096 [in] UINT NumBuffers,
2097 [in] ID3D11Buffer *const *ppConstantBuffers);
2098 void PSSetShaderResources(
2099 [in] UINT StartSlot,
2100 [in] UINT NumViews,
2101 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2102 void PSSetShader(
2103 [in] ID3D11PixelShader *pPixelShader,
2104 [in] ID3D11ClassInstance *const *ppClassInstances,
2105 UINT NumClassInstances);
2106 void PSSetSamplers(
2107 [in] UINT StartSlot,
2108 [in] UINT NumSamplers,
2109 [in] ID3D11SamplerState *const *ppSamplers);
2110 void VSSetShader(
2111 [in] ID3D11VertexShader *pVertexShader,
2112 [in] ID3D11ClassInstance *const *ppClassInstances,
2113 UINT NumClassInstances);
2114 void DrawIndexed(
2115 [in] UINT IndexCount,
2116 [in] UINT StartIndexLocation,
2117 [in] INT BaseVertexLocation);
2118 void Draw(
2119 [in] UINT VertexCount,
2120 [in] UINT StartVertexLocation);
2121 HRESULT Map(
2122 [in] ID3D11Resource *pResource,
2123 [in] UINT Subresource,
2124 [in] D3D11_MAP MapType,
2125 [in] UINT MapFlags,
2126 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
2127 void Unmap(
2128 [in] ID3D11Resource *pResource,
2129 [in] UINT Subresource);
2130 void PSSetConstantBuffers(
2131 [in] UINT StartSlot,
2132 [in] UINT NumBuffers,
2133 [in] ID3D11Buffer *const *ppConstantBuffers);
2134 void IASetInputLayout(
2135 [in] ID3D11InputLayout *pInputLayout);
2136 void IASetVertexBuffers(
2137 [in] UINT StartSlot,
2138 [in] UINT NumBuffers,
2139 [in] ID3D11Buffer *const *ppVertexBuffers,
2140 [in] const UINT *pStrides,
2141 [in] const UINT *pOffsets);
2142 void IASetIndexBuffer(
2143 [in] ID3D11Buffer *pIndexBuffer,
2144 [in] DXGI_FORMAT Format,
2145 [in] UINT Offset);
2146 void DrawIndexedInstanced(
2147 [in] UINT IndexCountPerInstance,
2148 [in] UINT InstanceCount,
2149 [in] UINT StartIndexLocation,
2150 [in] INT BaseVertexLocation,
2151 [in] UINT StartInstanceLocation);
2152 void DrawInstanced(
2153 [in] UINT VertexCountPerInstance,
2154 [in] UINT InstanceCount,
2155 [in] UINT StartVertexLocation,
2156 [in] UINT StartInstanceLocation);
2157 void GSSetConstantBuffers(
2158 [in] UINT StartSlot,
2159 [in] UINT NumBuffers,
2160 [in] ID3D11Buffer *const *ppConstantBuffers);
2161 void GSSetShader(
2162 [in] ID3D11GeometryShader *pShader,
2163 [in] ID3D11ClassInstance *const *ppClassInstances,
2164 UINT NumClassInstances);
2165 void IASetPrimitiveTopology(
2166 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
2167 void VSSetShaderResources(
2168 [in] UINT StartSlot,
2169 [in] UINT NumViews,
2170 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2171 void VSSetSamplers(
2172 [in] UINT StartSlot,
2173 [in] UINT NumSamplers,
2174 [in] ID3D11SamplerState *const *ppSamplers);
2175 void Begin(
2176 [in] ID3D11Asynchronous *pAsync);
2177 void End(
2178 [in] ID3D11Asynchronous *pAsync);
2179 HRESULT GetData(
2180 [in] ID3D11Asynchronous *pAsync,
2181 [in] void *pData,
2182 [in] UINT DataSize,
2183 [in] UINT GetDataFlags);
2184 void SetPredication(
2185 [in] ID3D11Predicate *pPredicate,
2186 [in] BOOL PredicateValue);
2187 void GSSetShaderResources(
2188 [in] UINT StartSlot,
2189 [in] UINT NumViews,
2190 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2191 void GSSetSamplers(
2192 [in] UINT StartSlot,
2193 [in] UINT NumSamplers,
2194 [in] ID3D11SamplerState *const *ppSamplers);
2195 void OMSetRenderTargets(
2196 [in] UINT NumViews,
2197 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2198 [in] ID3D11DepthStencilView *pDepthStencilView);
2199 void OMSetRenderTargetsAndUnorderedAccessViews(
2200 [in] UINT NumRTVs,
2201 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2202 [in] ID3D11DepthStencilView *pDepthStencilView,
2203 [in] UINT UAVStartSlot,
2204 [in] UINT NumUAVs,
2205 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2206 [in] const UINT *pUAVInitialCounts);
2207 void OMSetBlendState(
2208 [in] ID3D11BlendState *pBlendState,
2209 [in] const FLOAT BlendFactor[4],
2210 [in] UINT SampleMask);
2211 void OMSetDepthStencilState(
2212 [in] ID3D11DepthStencilState *pDepthStencilState,
2213 [in] UINT StencilRef);
2214 void SOSetTargets(
2215 [in] UINT NumBuffers,
2216 [in] ID3D11Buffer *const *ppSOTargets,
2217 [in] const UINT *pOffsets);
2218 void DrawAuto();
2219 void DrawIndexedInstancedIndirect(
2220 [in] ID3D11Buffer *pBufferForArgs,
2221 [in] UINT AlignedByteOffsetForArgs);
2222 void DrawInstancedIndirect(
2223 [in] ID3D11Buffer *pBufferForArgs,
2224 [in] UINT AlignedByteOffsetForArgs);
2225 void Dispatch(
2226 [in] UINT ThreadGroupCountX,
2227 [in] UINT ThreadGroupCountY,
2228 [in] UINT ThreadGroupCountZ);
2229 void DispatchIndirect(
2230 [in] ID3D11Buffer *pBufferForArgs,
2231 [in] UINT AlignedByteOffsetForArgs);
2232 void RSSetState(
2233 [in] ID3D11RasterizerState *pRasterizerState);
2234 void RSSetViewports(
2235 [in] UINT NumViewports,
2236 [in] const D3D11_VIEWPORT *pViewports);
2237 void RSSetScissorRects(
2238 [in] UINT NumRects,
2239 [in] const D3D11_RECT *pRects);
2240 void CopySubresourceRegion(
2241 [in] ID3D11Resource *pDstResource,
2242 [in] UINT DstSubresource,
2243 [in] UINT DstX,
2244 [in] UINT DstY,
2245 [in] UINT DstZ,
2246 [in] ID3D11Resource *pSrcResource,
2247 [in] UINT SrcSubresource,
2248 [in] const D3D11_BOX *pSrcBox);
2249 void CopyResource(
2250 [in] ID3D11Resource *pDstResource,
2251 [in] ID3D11Resource *pSrcResource);
2252 void UpdateSubresource(
2253 [in] ID3D11Resource *pDstResource,
2254 [in] UINT DstSubresource,
2255 [in] const D3D11_BOX *pDstBox,
2256 [in] const void *pSrcData,
2257 [in] UINT SrcRowPitch,
2258 [in] UINT SrcDepthPitch);
2259 void CopyStructureCount(
2260 [in] ID3D11Buffer *pDstBuffer,
2261 [in] UINT DstAlignedByteOffset,
2262 [in] ID3D11UnorderedAccessView *pSrcView);
2263 void ClearRenderTargetView(
2264 [in] ID3D11RenderTargetView *pRenderTargetView,
2265 [in] const FLOAT ColorRGBA[4]);
2266 void ClearUnorderedAccessViewUint(
2267 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2268 [in] const UINT Values[4]);
2269 void ClearUnorderedAccessViewFloat(
2270 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2271 [in] const FLOAT Values[4]);
2272 void ClearDepthStencilView(
2273 [in] ID3D11DepthStencilView *pDepthStencilView,
2274 [in] UINT ClearFlags,
2275 [in] FLOAT Depth,
2276 [in] UINT8 Stencil);
2277 void GenerateMips(
2278 [in] ID3D11ShaderResourceView *pShaderResourceView);
2279 void SetResourceMinLOD(
2280 [in] ID3D11Resource *pResource, FLOAT MinLOD);
2281 FLOAT GetResourceMinLOD(
2282 [in] ID3D11Resource *pResource);
2283 void ResolveSubresource(
2284 [in] ID3D11Resource *pDstResource,
2285 [in] UINT DstSubresource,
2286 [in] ID3D11Resource *pSrcResource,
2287 [in] UINT SrcSubresource,
2288 [in] DXGI_FORMAT Format);
2289 void ExecuteCommandList(
2290 [in] ID3D11CommandList *pCommandList,
2291 BOOL RestoreContextState);
2292 void HSSetShaderResources(
2293 [in] UINT StartSlot,
2294 [in] UINT NumViews,
2295 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2296 void HSSetShader(
2297 [in] ID3D11HullShader *pHullShader,
2298 [in] ID3D11ClassInstance *const *ppClassInstances,
2299 UINT NumClassInstances);
2300 void HSSetSamplers(
2301 [in] UINT StartSlot,
2302 [in] UINT NumSamplers,
2303 [in] ID3D11SamplerState *const *ppSamplers);
2304 void HSSetConstantBuffers(
2305 [in] UINT StartSlot,
2306 [in] UINT NumBuffers,
2307 [in] ID3D11Buffer *const *ppConstantBuffers);
2308 void DSSetShaderResources(
2309 [in] UINT StartSlot,
2310 [in] UINT NumViews,
2311 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2312 void DSSetShader(
2313 [in] ID3D11DomainShader *pDomainShader,
2314 [in] ID3D11ClassInstance *const *ppClassInstances,
2315 UINT NumClassInstances);
2316 void DSSetSamplers(
2317 [in] UINT StartSlot,
2318 [in] UINT NumSamplers,
2319 [in] ID3D11SamplerState *const *ppSamplers);
2320 void DSSetConstantBuffers(
2321 [in] UINT StartSlot,
2322 [in] UINT NumBuffers,
2323 [in] ID3D11Buffer *const *ppConstantBuffers);
2324 void CSSetShaderResources(
2325 [in] UINT StartSlot,
2326 [in] UINT NumViews,
2327 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2328 void CSSetUnorderedAccessViews(
2329 [in] UINT StartSlot,
2330 [in] UINT NumUAVs,
2331 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2332 [in] const UINT *pUAVInitialCounts);
2333 void CSSetShader(
2334 [in] ID3D11ComputeShader *pComputeShader,
2335 [in] ID3D11ClassInstance *const *ppClassInstances,
2336 UINT NumClassInstances);
2337 void CSSetSamplers(
2338 [in] UINT StartSlot,
2339 [in] UINT NumSamplers,
2340 [in] ID3D11SamplerState *const *ppSamplers);
2341 void CSSetConstantBuffers(
2342 [in] UINT StartSlot,
2343 [in] UINT NumBuffers,
2344 [in] ID3D11Buffer *const *ppConstantBuffers);
2345 void VSGetConstantBuffers(
2346 [in] UINT StartSlot,
2347 [in] UINT NumBuffers,
2348 [out] ID3D11Buffer **ppConstantBuffers);
2349 void PSGetShaderResources(
2350 [in] UINT StartSlot,
2351 [in] UINT NumViews,
2352 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2353 void PSGetShader(
2354 [out] ID3D11PixelShader **ppPixelShader,
2355 [out] ID3D11ClassInstance **ppClassInstances,
2356 [in, out] UINT *pNumClassInstances);
2357 void PSGetSamplers(
2358 [in] UINT StartSlot,
2359 [in] UINT NumSamplers,
2360 [out] ID3D11SamplerState **ppSamplers);
2361 void VSGetShader(
2362 [out] ID3D11VertexShader **ppVertexShader,
2363 [out] ID3D11ClassInstance **ppClassInstances,
2364 [in, out] UINT *pNumClassInstances);
2365 void PSGetConstantBuffers(
2366 [in] UINT StartSlot,
2367 [in] UINT NumBuffers,
2368 [out] ID3D11Buffer **ppConstantBuffers);
2369 void IAGetInputLayout(
2370 [out] ID3D11InputLayout **ppInputLayout);
2371 void IAGetVertexBuffers(
2372 [in] UINT StartSlot,
2373 [in] UINT NumBuffers,
2374 [out] ID3D11Buffer **ppVertexBuffers,
2375 [out] UINT *pStrides,
2376 [out] UINT *pOffsets);
2377 void IAGetIndexBuffer(
2378 [out] ID3D11Buffer **pIndexBuffer,
2379 [out] DXGI_FORMAT* Format,
2380 [out] UINT* Offset);
2381 void GSGetConstantBuffers(
2382 [in] UINT StartSlot,
2383 [in] UINT NumBuffers,
2384 [out] ID3D11Buffer **ppConstantBuffers);
2385 void GSGetShader(
2386 [out] ID3D11GeometryShader **ppGeometryShader,
2387 [out] ID3D11ClassInstance **ppClassInstances,
2388 [in, out] UINT *pNumClassInstances);
2389 void IAGetPrimitiveTopology(
2390 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
2391 void VSGetShaderResources(
2392 [in] UINT StartSlot,
2393 [in] UINT NumViews,
2394 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2395 void VSGetSamplers(
2396 [in] UINT StartSlot,
2397 [in] UINT NumSamplers,
2398 [out] ID3D11SamplerState **ppSamplers);
2399 void GetPredication(
2400 [out] ID3D11Predicate **ppPredicate,
2401 [out] BOOL *pPredicateValue);
2402 void GSGetShaderResources(
2403 [in] UINT StartSlot,
2404 [in] UINT NumViews,
2405 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2406 void GSGetSamplers(
2407 [in] UINT StartSlot,
2408 [in] UINT NumSamplers,
2409 [out] ID3D11SamplerState **ppSamplers);
2410 void OMGetRenderTargets(
2411 [in] UINT NumViews,
2412 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2413 [out] ID3D11DepthStencilView **ppDepthStencilView);
2414 void OMGetRenderTargetsAndUnorderedAccessViews(
2415 [in] UINT NumRTVs,
2416 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2417 [out] ID3D11DepthStencilView **ppDepthStencilView,
2418 [in] UINT UAVStartSlot,
2419 [in] UINT NumUAVs,
2420 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2421 void OMGetBlendState(
2422 [out] ID3D11BlendState **ppBlendState,
2423 [out] FLOAT BlendFactor[4],
2424 [out] UINT *pSampleMask);
2425 void OMGetDepthStencilState(
2426 [out] ID3D11DepthStencilState **ppDepthStencilState,
2427 [out] UINT *pStencilRef);
2428 void SOGetTargets(
2429 [in] UINT NumBuffers,
2430 [out] ID3D11Buffer **ppSOTargets);
2431 void RSGetState(
2432 [out] ID3D11RasterizerState **ppRasterizerState);
2433 void RSGetViewports(
2434 [in, out] UINT *pNumViewports,
2435 [out] D3D11_VIEWPORT *pViewports);
2436 void RSGetScissorRects(
2437 [in, out] UINT *pNumRects,
2438 [out] D3D11_RECT *pRects);
2439 void HSGetShaderResources(
2440 [in] UINT StartSlot,
2441 [in] UINT NumViews,
2442 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2443 void HSGetShader(
2444 [out] ID3D11HullShader **ppHullShader,
2445 [out] ID3D11ClassInstance **ppClassInstances,
2446 [in, out] UINT *pNumClassInstances);
2447 void HSGetSamplers(
2448 [in] UINT StartSlot,
2449 [in] UINT NumSamplers,
2450 [out] ID3D11SamplerState **ppSamplers);
2451 void HSGetConstantBuffers(
2452 [in] UINT StartSlot,
2453 [in] UINT NumBuffers,
2454 [out] ID3D11Buffer **ppConstantBuffers);
2455 void DSGetShaderResources(
2456 [in] UINT StartSlot,
2457 [in] UINT NumViews,
2458 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2459 void DSGetShader(
2460 [out] ID3D11DomainShader **ppDomainShader,
2461 [out] ID3D11ClassInstance **ppClassInstances,
2462 [in, out] UINT *pNumClassInstances);
2463 void DSGetSamplers(
2464 [in] UINT StartSlot,
2465 [in] UINT NumSamplers,
2466 [out] ID3D11SamplerState **ppSamplers);
2467 void DSGetConstantBuffers(
2468 [in] UINT StartSlot,
2469 [in] UINT NumBuffers,
2470 [out] ID3D11Buffer **ppConstantBuffers);
2471 void CSGetShaderResources(
2472 [in] UINT StartSlot,
2473 [in] UINT NumViews,
2474 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2475 void CSGetUnorderedAccessViews(
2476 [in] UINT StartSlot,
2477 [in] UINT NumUAVs,
2478 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2479 void CSGetShader(
2480 [out] ID3D11ComputeShader **ppComputeShader,
2481 [out] ID3D11ClassInstance **ppClassInstances,
2482 [in, out] UINT *pNumClassInstances);
2483 void CSGetSamplers(
2484 [in] UINT StartSlot,
2485 [in] UINT NumSamplers,
2486 [out] ID3D11SamplerState **ppSamplers);
2487 void CSGetConstantBuffers(
2488 [in] UINT StartSlot,
2489 [in] UINT NumBuffers,
2490 [out] ID3D11Buffer **ppConstantBuffers);
2491 void ClearState();
2492 void Flush();
2493 D3D11_DEVICE_CONTEXT_TYPE GetType();
2494 UINT GetContextFlags();
2495 HRESULT FinishCommandList(
2496 BOOL RestoreDeferredContextState,
2497 [out] ID3D11CommandList **ppCommandList);
2501 object,
2502 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
2503 local,
2504 pointer_default(unique)
2506 interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
2508 HRESULT GetCertificateSize(
2509 UINT *pCertificateSize);
2510 HRESULT GetCertificate(
2511 UINT CertificateSize,
2512 BYTE *pCertificate);
2513 void GetChannelHandle(
2514 HANDLE *pChannelHandle);
2518 object,
2519 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
2520 local,
2521 pointer_default(unique)
2523 interface ID3D11CryptoSession : ID3D11DeviceChild
2525 void GetCryptoType(
2526 GUID *pCryptoType);
2527 void GetDecoderProfile(
2528 GUID *pDecoderProfile);
2529 HRESULT GetCertificateSize(
2530 UINT *pCertificateSize);
2531 HRESULT GetCertificate(
2532 UINT CertificateSize,
2533 BYTE *pCertificate);
2534 void GetCryptoSessionHandle(
2535 HANDLE *pCryptoSessionHandle);
2539 object,
2540 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
2541 local,
2542 pointer_default(unique)
2544 interface ID3D11VideoDecoder : ID3D11DeviceChild
2546 HRESULT GetCreationParameters(
2547 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2548 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2549 HRESULT GetDriverHandle(
2550 HANDLE *pDriverHandle);
2554 object,
2555 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
2556 local,
2557 pointer_default(unique)
2559 interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
2561 HRESULT GetVideoProcessorContentDesc(
2562 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
2563 HRESULT CheckVideoProcessorFormat(
2564 DXGI_FORMAT Format,
2565 UINT *pFlags);
2566 HRESULT GetVideoProcessorCaps(
2567 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
2568 HRESULT GetVideoProcessorRateConversionCaps(
2569 UINT TypeIndex,
2570 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2571 HRESULT GetVideoProcessorCustomRate(
2572 UINT TypeIndex,
2573 UINT CustomRateIndex,
2574 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
2575 HRESULT GetVideoProcessorFilterRange(
2576 D3D11_VIDEO_PROCESSOR_FILTER Filter,
2577 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
2581 object,
2582 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
2583 local,
2584 pointer_default(unique)
2586 interface ID3D11VideoProcessor : ID3D11DeviceChild
2588 void GetContentDesc(
2589 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
2590 void GetRateConversionCaps(
2591 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2595 object,
2596 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
2597 local,
2598 pointer_default(unique)
2600 interface ID3D11VideoDecoderOutputView : ID3D11View
2602 void GetDesc(
2603 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
2607 object,
2608 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
2609 local,
2610 pointer_default(unique)
2612 interface ID3D11VideoProcessorInputView : ID3D11View
2614 void GetDesc(
2615 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
2619 object,
2620 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
2621 local,
2622 pointer_default(unique)
2624 interface ID3D11VideoProcessorOutputView : ID3D11View
2626 void GetDesc(
2627 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
2631 object,
2632 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
2633 local,
2634 pointer_default(unique)
2636 interface ID3D11VideoDevice : IUnknown
2638 HRESULT CreateVideoDecoder(
2639 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2640 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
2641 ID3D11VideoDecoder **ppDecoder);
2642 HRESULT CreateVideoProcessor(
2643 ID3D11VideoProcessorEnumerator *pEnum,
2644 UINT RateConversionIndex,
2645 ID3D11VideoProcessor **ppVideoProcessor);
2646 HRESULT CreateAuthenticatedChannel(
2647 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
2648 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
2649 HRESULT CreateCryptoSession(
2650 const GUID *pCryptoType,
2651 const GUID *pDecoderProfile,
2652 const GUID *pKeyExchangeType,
2653 ID3D11CryptoSession **ppCryptoSession);
2654 HRESULT CreateVideoDecoderOutputView(
2655 ID3D11Resource *pResource,
2656 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
2657 ID3D11VideoDecoderOutputView **ppVDOVView);
2658 HRESULT CreateVideoProcessorInputView(
2659 ID3D11Resource *pResource,
2660 ID3D11VideoProcessorEnumerator *pEnum,
2661 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
2662 ID3D11VideoProcessorInputView **ppVPIView);
2663 HRESULT CreateVideoProcessorOutputView(
2664 ID3D11Resource *pResource,
2665 ID3D11VideoProcessorEnumerator *pEnum,
2666 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
2667 ID3D11VideoProcessorOutputView **ppVPOView);
2668 HRESULT CreateVideoProcessorEnumerator(
2669 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
2670 ID3D11VideoProcessorEnumerator **ppEnum);
2671 UINT GetVideoDecoderProfileCount();
2672 HRESULT GetVideoDecoderProfile(
2673 UINT Index,
2674 GUID *pDecoderProfile);
2675 HRESULT CheckVideoDecoderFormat(
2676 const GUID *pDecoderProfile,
2677 DXGI_FORMAT Format,
2678 BOOL *pSupported);
2679 HRESULT GetVideoDecoderConfigCount(
2680 const D3D11_VIDEO_DECODER_DESC *pDesc,
2681 UINT *pCount);
2682 HRESULT GetVideoDecoderConfig(
2683 const D3D11_VIDEO_DECODER_DESC *pDesc,
2684 UINT Index,
2685 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2686 HRESULT GetContentProtectionCaps(
2687 const GUID *pCryptoType,
2688 const GUID *pDecoderProfile,
2689 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
2690 HRESULT CheckCryptoKeyExchange(
2691 const GUID *pCryptoType,
2692 const GUID *pDecoderProfile,
2693 UINT Index,
2694 GUID *pKeyExchangeType);
2695 HRESULT SetPrivateData(
2696 REFGUID guid,
2697 UINT DataSize,
2698 const void *pData);
2699 HRESULT SetPrivateDataInterface(
2700 REFGUID guid,
2701 const IUnknown *pData);
2705 object,
2706 uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
2707 local,
2708 pointer_default(unique)
2710 interface ID3D11VideoContext : ID3D11DeviceChild
2712 HRESULT GetDecoderBuffer(
2713 [in] ID3D11VideoDecoder *decoder,
2714 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
2715 [out] UINT *buffer_size,
2716 [out] void **buffer
2718 HRESULT ReleaseDecoderBuffer(
2719 [in] ID3D11VideoDecoder *decoder,
2720 [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
2722 HRESULT DecoderBeginFrame(
2723 [in] ID3D11VideoDecoder *decoder,
2724 [in] ID3D11VideoDecoderOutputView *view,
2725 [in] UINT key_size,
2726 [in] const void *key
2728 HRESULT DecoderEndFrame(
2729 [in] ID3D11VideoDecoder *decoder
2731 HRESULT SubmitDecoderBuffers(
2732 [in] ID3D11VideoDecoder *decoder,
2733 [in] UINT buffers_count,
2734 [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
2736 HRESULT DecoderExtension(
2737 [in] ID3D11VideoDecoder *decoder,
2738 [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
2740 void VideoProcessorSetOutputTargetRect(
2741 [in] ID3D11VideoProcessor *processor,
2742 [in] BOOL enable,
2743 [in] const RECT *rect
2745 void VideoProcessorSetOutputBackgroundColor(
2746 [in] ID3D11VideoProcessor *processor,
2747 [in] BOOL y_cb_cr,
2748 [in] const D3D11_VIDEO_COLOR *color
2750 void VideoProcessorSetOutputColorSpace(
2751 [in] ID3D11VideoProcessor *processor,
2752 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2754 void VideoProcessorSetOutputAlphaFillMode(
2755 [in] ID3D11VideoProcessor *processor,
2756 [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
2757 [in] UINT stream_idx
2759 void VideoProcessorSetOutputConstriction(
2760 [in] ID3D11VideoProcessor *processor,
2761 [in] BOOL enable,
2762 [in] SIZE size
2764 void VideoProcessorSetOutputStereoMode(
2765 [in] ID3D11VideoProcessor *processor,
2766 [in] BOOL enable
2768 HRESULT VideoProcessorSetOutputExtension(
2769 [in] ID3D11VideoProcessor *processor,
2770 [in] const GUID *guid,
2771 [in] UINT data_size,
2772 [in] void *data
2774 void VideoProcessorGetOutputTargetRect(
2775 [in] ID3D11VideoProcessor *processor,
2776 [out] BOOL *enabled,
2777 [out] RECT *rect
2779 void VideoProcessorGetOutputBackgroundColor(
2780 [in] ID3D11VideoProcessor *processor,
2781 [out] BOOL *y_cb_cr,
2782 [out] D3D11_VIDEO_COLOR *color
2784 void VideoProcessorGetOutputColorSpace(
2785 [in] ID3D11VideoProcessor *processor,
2786 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2788 void VideoProcessorGetOutputAlphaFillMode(
2789 [in] ID3D11VideoProcessor *processor,
2790 [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
2791 [out] UINT *stream_idx
2793 void VideoProcessorGetOutputConstriction(
2794 [in] ID3D11VideoProcessor *processor,
2795 [out] BOOL *enabled,
2796 [out] SIZE *size
2798 void VideoProcessorGetOutputStereoMode(
2799 [in] ID3D11VideoProcessor *processor,
2800 [out] BOOL *enabled
2802 HRESULT VideoProcessorGetOutputExtension(
2803 [in] ID3D11VideoProcessor *processor,
2804 [in] const GUID *guid,
2805 [in] UINT data_size,
2806 [out] void *data
2808 void VideoProcessorSetStreamFrameFormat(
2809 [in] ID3D11VideoProcessor *processor,
2810 [in] UINT stream_idx,
2811 [in] D3D11_VIDEO_FRAME_FORMAT format
2813 void VideoProcessorSetStreamColorSpace(
2814 [in] ID3D11VideoProcessor *processor,
2815 [in] UINT stream_idx,
2816 [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2818 void VideoProcessorSetStreamOutputRate(
2819 [in] ID3D11VideoProcessor *processor,
2820 [in] UINT stream_idx,
2821 [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
2822 [in] BOOL repeat,
2823 [in] const DXGI_RATIONAL *custom_rate
2825 void VideoProcessorSetStreamSourceRect(
2826 [in] ID3D11VideoProcessor *processor,
2827 [in] UINT stream_idx,
2828 [in] BOOL enable,
2829 [in] const RECT *rect
2831 void VideoProcessorSetStreamDestRect(
2832 [in] ID3D11VideoProcessor *processor,
2833 [in] UINT stream_idx,
2834 [in] BOOL enable,
2835 [in] const RECT *rect
2837 void VideoProcessorSetStreamAlpha(
2838 [in] ID3D11VideoProcessor *processor,
2839 [in] UINT stream_idx,
2840 [in] BOOL enable,
2841 [in] float alpha
2843 void VideoProcessorSetStreamPalette(
2844 [in] ID3D11VideoProcessor *processor,
2845 [in] UINT stream_idx,
2846 [in] UINT entry_count,
2847 [in] const UINT *entries
2849 void VideoProcessorSetStreamPixelAspectRatio(
2850 [in] ID3D11VideoProcessor *processor,
2851 [in] UINT stream_idx,
2852 [in] BOOL enable,
2853 [in] const DXGI_RATIONAL *src_aspect_ratio,
2854 [in] const DXGI_RATIONAL *dst_aspect_ratio
2856 void VideoProcessorSetStreamLumaKey(
2857 [in] ID3D11VideoProcessor *processor,
2858 [in] UINT stream_idx,
2859 [in] BOOL enable,
2860 [in] float lower,
2861 [in] float upper
2863 void VideoProcessorSetStreamStereoFormat(
2864 [in] ID3D11VideoProcessor *processor,
2865 [in] UINT stream_idx,
2866 [in] BOOL enable,
2867 [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
2868 [in] BOOL left_view_frame0,
2869 [in] BOOL base_view_frame0,
2870 [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
2871 [in] int mono_offset
2873 void VideoProcessorSetStreamAutoProcessingMode(
2874 [in] ID3D11VideoProcessor *processor,
2875 [in] UINT stream_idx,
2876 [in] BOOL enable
2878 void VideoProcessorSetStreamFilter(
2879 [in] ID3D11VideoProcessor *processor,
2880 [in] UINT stream_idx,
2881 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
2882 [in] BOOL enable,
2883 [in] int level
2885 HRESULT VideoProcessorSetStreamExtension(
2886 [in] ID3D11VideoProcessor *processor,
2887 [in] UINT stream_idx,
2888 [in] const GUID *guid,
2889 [in] UINT data_size,
2890 [in] void *data
2892 void VideoProcessorGetStreamFrameFormat(
2893 [in] ID3D11VideoProcessor *processor,
2894 [in] UINT stream_idx,
2895 [out] D3D11_VIDEO_FRAME_FORMAT *format
2897 void VideoProcessorGetStreamColorSpace(
2898 [in] ID3D11VideoProcessor *processor,
2899 [in] UINT stream_idx,
2900 [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
2902 void VideoProcessorGetStreamOutputRate(
2903 [in] ID3D11VideoProcessor *processor,
2904 [in] UINT stream_idx,
2905 [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
2906 [out] BOOL *repeat,
2907 [out] DXGI_RATIONAL *custom_rate
2909 void VideoProcessorGetStreamSourceRect(
2910 [in] ID3D11VideoProcessor *processor,
2911 [in] UINT stream_idx,
2912 [out] BOOL *enabled,
2913 [out] RECT *rect
2915 void VideoProcessorGetStreamDestRect(
2916 [in] ID3D11VideoProcessor *processor,
2917 [in] UINT stream_idx,
2918 [out] BOOL *enabled,
2919 [out] RECT *rect
2921 void VideoProcessorGetStreamAlpha(
2922 [in] ID3D11VideoProcessor *processor,
2923 [in] UINT stream_idx,
2924 [out] BOOL *enabled,
2925 [out] float *alpha
2927 void VideoProcessorGetStreamPalette(
2928 [in] ID3D11VideoProcessor *processor,
2929 [in] UINT stream_idx,
2930 [in] UINT entry_count,
2931 [out] UINT *entries
2933 void VideoProcessorGetStreamPixelAspectRatio(
2934 [in] ID3D11VideoProcessor *processor,
2935 [in] UINT stream_idx,
2936 [out] BOOL *enabled,
2937 [out] DXGI_RATIONAL *src_aspect_ratio,
2938 [out] DXGI_RATIONAL *dst_aspect_ratio
2940 void VideoProcessorGetStreamLumaKey(
2941 [in] ID3D11VideoProcessor *processor,
2942 [in] UINT stream_idx,
2943 [out] BOOL *enabled,
2944 [out] float *lower,
2945 [out] float *upper
2947 void VideoProcessorGetStreamStereoFormat(
2948 [in] ID3D11VideoProcessor *processor,
2949 [in] UINT stream_idx,
2950 [out] BOOL *enabled,
2951 [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
2952 [out] BOOL *left_view_frame0,
2953 [out] BOOL *base_view_frame0,
2954 [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
2955 [out] int *mono_offset
2957 void VideoProcessorGetStreamAutoProcessingMode(
2958 [in] ID3D11VideoProcessor *processor,
2959 [in] UINT stream_idx,
2960 [out] BOOL *enabled
2962 void VideoProcessorGetStreamFilter(
2963 [in] ID3D11VideoProcessor *processor,
2964 [in] UINT stream_idx,
2965 [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
2966 [out] BOOL *enabled,
2967 [out] int *level
2969 HRESULT VideoProcessorGetStreamExtension(
2970 [in] ID3D11VideoProcessor *processor,
2971 [in] UINT stream_idx,
2972 [in] const GUID *guid,
2973 [in] UINT data_size,
2974 [out] void *data
2976 HRESULT VideoProcessorBlt(
2977 [in] ID3D11VideoProcessor *processor,
2978 [in] ID3D11VideoProcessorOutputView *view,
2979 [in] UINT frame_idx,
2980 [in] UINT stream_count,
2981 [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
2983 HRESULT NegotiateCryptoSessionKeyExchange(
2984 [in] ID3D11CryptoSession *session,
2985 [in] UINT data_size,
2986 [in, out] void *data
2988 void EncryptionBlt(
2989 [in] ID3D11CryptoSession *session,
2990 [in] ID3D11Texture2D *src_surface,
2991 [in] ID3D11Texture2D *dst_surface,
2992 [in] UINT iv_size,
2993 [in, out] void *iv
2995 void DecryptionBlt(
2996 [in] ID3D11CryptoSession *session,
2997 [in] ID3D11Texture2D *src_surface,
2998 [in] ID3D11Texture2D *dst_surface,
2999 [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
3000 [in] UINT key_size,
3001 [in] const void *key,
3002 [in] UINT iv_size,
3003 [in, out] void *iv
3005 void StartSessionKeyRefresh(
3006 [in] ID3D11CryptoSession *session,
3007 [in] UINT random_number_size,
3008 [out] void *random_number
3010 void FinishSessionKeyRefresh(
3011 [in] ID3D11CryptoSession *session
3013 HRESULT GetEncryptionBltKey(
3014 [in] ID3D11CryptoSession *session,
3015 [in] UINT key_size,
3016 [out] void *key
3018 HRESULT NegotiateAuthenticatedChannelKeyExchange(
3019 [in] ID3D11AuthenticatedChannel *channel,
3020 [in] UINT data_size,
3021 [in, out] void *data
3023 HRESULT QueryAuthenticatedChannel(
3024 [in] ID3D11AuthenticatedChannel *channel,
3025 [in] UINT input_size,
3026 [in] const void *input,
3027 [in] UINT output_size,
3028 [out] void *output
3030 HRESULT ConfigureAuthenticatedChannel(
3031 [in] ID3D11AuthenticatedChannel *channel,
3032 [in] UINT input_size,
3033 [in] const void *input,
3034 [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
3036 void VideoProcessorSetStreamRotation(
3037 [in] ID3D11VideoProcessor *processor,
3038 [in] UINT stream_idx,
3039 [in] BOOL enable,
3040 [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3042 void VideoProcessorGetStreamRotation(
3043 [in] ID3D11VideoProcessor *processor,
3044 [in] UINT stream_idx,
3045 [out] BOOL *enable,
3046 [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
3051 object,
3052 local,
3053 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
3055 interface ID3D11Device : IUnknown
3057 HRESULT CreateBuffer(
3058 [in] const D3D11_BUFFER_DESC *pDesc,
3059 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3060 [out] ID3D11Buffer **ppBuffer);
3061 HRESULT CreateTexture1D(
3062 [in] const D3D11_TEXTURE1D_DESC *pDesc,
3063 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3064 [out] ID3D11Texture1D **ppTexture1D);
3065 HRESULT CreateTexture2D(
3066 [in] const D3D11_TEXTURE2D_DESC *pDesc,
3067 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3068 [out] ID3D11Texture2D **ppTexture2D);
3069 HRESULT CreateTexture3D(
3070 [in] const D3D11_TEXTURE3D_DESC *pDesc,
3071 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3072 [out] ID3D11Texture3D **ppTexture3D);
3073 HRESULT CreateShaderResourceView(
3074 [in] ID3D11Resource *pResource,
3075 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3076 [out] ID3D11ShaderResourceView **ppSRView);
3077 HRESULT CreateUnorderedAccessView(
3078 [in] ID3D11Resource *pResource,
3079 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3080 [out] ID3D11UnorderedAccessView **ppUAView);
3081 HRESULT CreateRenderTargetView(
3082 [in] ID3D11Resource *pResource,
3083 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3084 [out] ID3D11RenderTargetView **ppRTView);
3085 HRESULT CreateDepthStencilView(
3086 [in] ID3D11Resource *pResource,
3087 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3088 [out] ID3D11DepthStencilView **ppDepthStencilView);
3089 HRESULT CreateInputLayout(
3090 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3091 [in] UINT NumElements,
3092 [in] const void *pShaderBytecodeWithInputSignature,
3093 [in] SIZE_T BytecodeLength,
3094 [out] ID3D11InputLayout **ppInputLayout);
3095 HRESULT CreateVertexShader(
3096 [in] const void *pShaderBytecode,
3097 [in] SIZE_T BytecodeLength,
3098 [in] ID3D11ClassLinkage *pClassLinkage,
3099 [out] ID3D11VertexShader **ppVertexShader);
3100 HRESULT CreateGeometryShader(
3101 [in] const void *pShaderBytecode,
3102 [in] SIZE_T BytecodeLength,
3103 [in] ID3D11ClassLinkage *pClassLinkage,
3104 [out] ID3D11GeometryShader **ppGeometryShader);
3105 HRESULT CreateGeometryShaderWithStreamOutput(
3106 [in] const void *pShaderBytecode,
3107 [in] SIZE_T BytecodeLength,
3108 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3109 [in] UINT NumEntries,
3110 [in] const UINT *pBufferStrides,
3111 [in] UINT NumStrides,
3112 [in] UINT RasterizedStream,
3113 [in] ID3D11ClassLinkage *pClassLinkage,
3114 [out] ID3D11GeometryShader **ppGeometryShader);
3115 HRESULT CreatePixelShader(
3116 [in] const void *pShaderBytecode,
3117 [in] SIZE_T BytecodeLength,
3118 [in] ID3D11ClassLinkage *pClassLinkage,
3119 [out] ID3D11PixelShader **ppPixelShader);
3120 HRESULT CreateHullShader(
3121 [in] const void *pShaderBytecode,
3122 [in] SIZE_T BytecodeLength,
3123 [in] ID3D11ClassLinkage *pClassLinkage,
3124 [out] ID3D11HullShader **ppHullShader);
3125 HRESULT CreateDomainShader(
3126 [in] const void *pShaderBytecode,
3127 [in] SIZE_T BytecodeLength,
3128 [in] ID3D11ClassLinkage *pClassLinkage,
3129 [out] ID3D11DomainShader **ppDomainShader);
3130 HRESULT CreateComputeShader(
3131 [in] const void *pShaderBytecode,
3132 [in] SIZE_T BytecodeLength,
3133 [in] ID3D11ClassLinkage *pClassLinkage,
3134 [out] ID3D11ComputeShader **ppComputeShader);
3135 HRESULT CreateClassLinkage(
3136 [out] ID3D11ClassLinkage **ppLinkage);
3137 HRESULT CreateBlendState(
3138 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
3139 [out] ID3D11BlendState **ppBlendState);
3140 HRESULT CreateDepthStencilState(
3141 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3142 [out] ID3D11DepthStencilState **ppDepthStencilState);
3143 HRESULT CreateRasterizerState(
3144 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3145 [out] ID3D11RasterizerState **ppRasterizerState);
3146 HRESULT CreateSamplerState(
3147 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
3148 [out] ID3D11SamplerState **ppSamplerState);
3149 HRESULT CreateQuery(
3150 [in] const D3D11_QUERY_DESC *pQueryDesc,
3151 [out] ID3D11Query **ppQuery);
3152 HRESULT CreatePredicate(
3153 [in] const D3D11_QUERY_DESC *pPredicateDesc,
3154 [out] ID3D11Predicate **ppPredicate);
3155 HRESULT CreateCounter(
3156 [in] const D3D11_COUNTER_DESC *pCounterDesc,
3157 [out] ID3D11Counter **ppCounter);
3158 HRESULT CreateDeferredContext(
3159 UINT ContextFlags,
3160 [out] ID3D11DeviceContext **ppDeferredContext);
3161 HRESULT OpenSharedResource(
3162 [in] HANDLE hResource,
3163 [in] REFIID ReturnedInterface,
3164 [out] void **ppResource);
3165 HRESULT CheckFormatSupport(
3166 [in] DXGI_FORMAT Format,
3167 [out] UINT *pFormatSupport);
3168 HRESULT CheckMultisampleQualityLevels(
3169 [in] DXGI_FORMAT Format,
3170 [in] UINT SampleCount,
3171 [out] UINT *pNumQualityLevels);
3172 void CheckCounterInfo(
3173 [out] D3D11_COUNTER_INFO *pCounterInfo);
3174 HRESULT CheckCounter(
3175 [in] const D3D11_COUNTER_DESC *pDesc,
3176 [out] D3D11_COUNTER_TYPE *pType,
3177 [out] UINT *pActiveCounters,
3178 [out] LPSTR szName,
3179 [in, out] UINT *pNameLength,
3180 [out] LPSTR szUnits,
3181 [in, out] UINT *pUnitsLength,
3182 [out] LPSTR szDescription,
3183 [in, out] UINT *pDescriptionLength);
3184 HRESULT CheckFeatureSupport(
3185 D3D11_FEATURE Feature,
3186 [out] void *pFeatureSupportData,
3187 UINT FeatureSupportDataSize);
3188 HRESULT GetPrivateData(
3189 [in] REFGUID guid,
3190 [in, out] UINT *pDataSize,
3191 [out] void *pData);
3192 HRESULT SetPrivateData(
3193 [in] REFGUID guid,
3194 [in] UINT DataSize,
3195 [in] const void *pData);
3196 HRESULT SetPrivateDataInterface(
3197 [in] REFGUID guid,
3198 [in] const IUnknown *pData);
3199 D3D_FEATURE_LEVEL GetFeatureLevel();
3200 UINT GetCreationFlags();
3201 HRESULT GetDeviceRemovedReason();
3202 void GetImmediateContext(
3203 [out] ID3D11DeviceContext **ppImmediateContext);
3204 HRESULT SetExceptionMode(UINT RaiseFlags);
3205 UINT GetExceptionMode();
3208 typedef enum D3D11_CREATE_DEVICE_FLAG {
3209 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
3210 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
3211 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
3212 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
3213 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
3214 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
3215 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
3216 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
3217 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
3218 } D3D11_CREATE_DEVICE_FLAG;
3220 const UINT D3D11_SDK_VERSION = 7;
3222 cpp_quote("#include <d3d10_1.h>")
3223 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
3224 cpp_quote("# include <d3d11sdklayers.h>")
3225 cpp_quote("#endif")
3226 cpp_quote("#include <d3d10misc.h>")
3227 cpp_quote("#include <d3d10shader.h>")
3228 cpp_quote("#include <d3d10effect.h>")
3229 cpp_quote("#include <d3d10_1shader.h>")
3231 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3232 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3234 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3235 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3237 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3238 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3239 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3241 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
3242 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
3243 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
3244 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);