2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
25 static ULONG
d3d9_texture_incref(struct d3d9_texture
*texture
)
27 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
29 TRACE("%p increasing refcount to %lu.\n", texture
, ref
);
33 struct d3d9_surface
*surface
;
35 IDirect3DDevice9Ex_AddRef(&texture
->parent_device
->IDirect3DDevice9Ex_iface
);
37 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
39 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
41 wined3d_texture_incref(d3d9_texture_get_draw_texture(texture
));
42 wined3d_mutex_unlock();
48 static ULONG
d3d9_texture_decref(struct d3d9_texture
*texture
)
50 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
52 TRACE("%p decreasing refcount to %lu.\n", texture
, ref
);
56 IDirect3DDevice9Ex
*parent_device
= &texture
->parent_device
->IDirect3DDevice9Ex_iface
;
57 struct d3d9_surface
*surface
;
60 if (texture
->wined3d_srv
)
61 wined3d_shader_resource_view_decref(texture
->wined3d_srv
);
62 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
63 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
64 wined3d_texture_decref(d3d9_texture_get_draw_texture(texture
));
65 wined3d_mutex_unlock();
67 /* Release the device last, as it may cause the device to be destroyed. */
68 IDirect3DDevice9Ex_Release(parent_device
);
73 static void d3d9_texture_preload(struct d3d9_texture
*texture
)
76 wined3d_resource_preload(wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
)));
77 wined3d_mutex_unlock();
80 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
82 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
85 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
87 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
90 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
92 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
95 static void STDMETHODCALLTYPE
srv_wined3d_object_destroyed(void *parent
)
97 struct d3d9_texture
*texture
= parent
;
99 texture
->wined3d_srv
= NULL
;
102 static const struct wined3d_parent_ops d3d9_srv_wined3d_parent_ops
=
104 srv_wined3d_object_destroyed
,
107 /* wined3d critical section must be taken by the caller. */
108 static struct wined3d_shader_resource_view
*d3d9_texture_acquire_shader_resource_view(struct d3d9_texture
*texture
)
110 struct wined3d_sub_resource_desc sr_desc
;
111 struct wined3d_view_desc desc
;
114 if (texture
->wined3d_srv
)
115 return texture
->wined3d_srv
;
117 wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, 0, &sr_desc
);
118 desc
.format_id
= sr_desc
.format
;
120 desc
.u
.texture
.level_idx
= 0;
121 desc
.u
.texture
.level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
122 desc
.u
.texture
.layer_idx
= 0;
123 desc
.u
.texture
.layer_count
= sr_desc
.usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? 6 : 1;
124 if (FAILED(hr
= wined3d_shader_resource_view_create(&desc
,
125 wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
)), texture
,
126 &d3d9_srv_wined3d_parent_ops
, &texture
->wined3d_srv
)))
128 ERR("Failed to create shader resource view, hr %#lx.\n", hr
);
132 return texture
->wined3d_srv
;
135 /* wined3d critical section must be taken by the caller. */
136 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture
*texture
)
138 if (!(texture
->flags
& D3D9_TEXTURE_MIPMAP_DIRTY
))
140 d3d9_texture_acquire_shader_resource_view(texture
);
141 if (texture
->draw_texture
)
142 wined3d_device_update_texture(texture
->parent_device
->wined3d_device
,
143 texture
->wined3d_texture
, texture
->draw_texture
);
144 wined3d_device_context_generate_mipmaps(texture
->parent_device
->immediate_context
, texture
->wined3d_srv
);
145 texture
->flags
&= ~D3D9_TEXTURE_MIPMAP_DIRTY
;
148 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture
*texture
)
150 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
151 texture
->flags
|= D3D9_TEXTURE_MIPMAP_DIRTY
;
154 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
156 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
158 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
159 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
160 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
161 || IsEqualGUID(riid
, &IID_IUnknown
))
163 IDirect3DTexture9_AddRef(iface
);
168 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
171 return E_NOINTERFACE
;
174 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
176 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
178 return d3d9_texture_incref(texture
);
181 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
183 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
185 return d3d9_texture_decref(texture
);
188 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
190 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
192 TRACE("iface %p, device %p.\n", iface
, device
);
194 *device
= (IDirect3DDevice9
*)&texture
->parent_device
->IDirect3DDevice9Ex_iface
;
195 IDirect3DDevice9_AddRef(*device
);
197 TRACE("Returning device %p.\n", *device
);
202 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
203 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
205 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
206 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
207 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
209 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
212 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
213 REFGUID guid
, void *data
, DWORD
*data_size
)
215 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
216 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
217 iface
, debugstr_guid(guid
), data
, data_size
);
219 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
222 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
224 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
225 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
227 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
230 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
232 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
233 struct wined3d_resource
*resource
;
236 TRACE("iface %p, priority %lu.\n", iface
, priority
);
238 wined3d_mutex_lock();
239 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
240 ret
= wined3d_resource_set_priority(resource
, priority
);
241 wined3d_mutex_unlock();
246 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
248 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
249 const struct wined3d_resource
*resource
;
252 TRACE("iface %p.\n", iface
);
254 wined3d_mutex_lock();
255 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
256 ret
= wined3d_resource_get_priority(resource
);
257 wined3d_mutex_unlock();
262 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
264 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
266 TRACE("iface %p.\n", iface
);
268 d3d9_texture_preload(texture
);
271 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
273 TRACE("iface %p.\n", iface
);
275 return D3DRTYPE_TEXTURE
;
278 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
280 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
283 TRACE("iface %p, lod %lu.\n", iface
, lod
);
285 wined3d_mutex_lock();
286 ret
= wined3d_stateblock_set_texture_lod(texture
->parent_device
->state
,
287 d3d9_texture_get_draw_texture(texture
), lod
);
288 wined3d_mutex_unlock();
293 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
295 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
298 TRACE("iface %p.\n", iface
);
300 wined3d_mutex_lock();
301 ret
= wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture
));
302 wined3d_mutex_unlock();
307 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
309 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
312 TRACE("iface %p.\n", iface
);
314 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
317 wined3d_mutex_lock();
318 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
326 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
328 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
330 if (filter_type
== D3DTEXF_NONE
)
332 WARN("Invalid filter type D3DTEXF_NONE specified.\n");
333 return D3DERR_INVALIDCALL
;
335 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
336 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
337 else if (filter_type
!= D3DTEXF_LINEAR
)
338 FIXME("Unsupported filter type %u.\n", filter_type
);
340 texture
->autogen_filter_type
= filter_type
;
344 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
346 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
348 TRACE("iface %p.\n", iface
);
350 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
351 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
353 return texture
->autogen_filter_type
;
356 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
358 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
360 TRACE("iface %p.\n", iface
);
362 wined3d_mutex_lock();
363 d3d9_texture_gen_auto_mipmap(texture
);
364 wined3d_mutex_unlock();
367 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
369 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
370 struct wined3d_sub_resource_desc wined3d_desc
;
373 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
375 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
377 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
378 return D3DERR_INVALIDCALL
;
381 wined3d_mutex_lock();
382 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
384 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
385 desc
->Type
= D3DRTYPE_SURFACE
;
386 desc
->Usage
= texture
->usage
;
387 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
388 desc
->MultiSampleType
= d3dmultisample_type_from_wined3d(wined3d_desc
.multisample_type
);
389 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
390 desc
->Width
= wined3d_desc
.width
;
391 desc
->Height
= wined3d_desc
.height
;
393 wined3d_mutex_unlock();
398 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
399 UINT level
, IDirect3DSurface9
**surface
)
401 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
402 struct d3d9_surface
*surface_impl
;
404 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
406 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
408 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
409 return D3DERR_INVALIDCALL
;
412 wined3d_mutex_lock();
413 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
415 wined3d_mutex_unlock();
416 return D3DERR_INVALIDCALL
;
419 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
420 IDirect3DSurface9_AddRef(*surface
);
421 wined3d_mutex_unlock();
426 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
427 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
429 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
430 struct d3d9_surface
*surface_impl
;
433 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#lx.\n",
434 iface
, level
, locked_rect
, rect
, flags
);
436 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
438 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
439 return D3DERR_INVALIDCALL
;
442 wined3d_mutex_lock();
443 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
444 hr
= D3DERR_INVALIDCALL
;
446 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
447 wined3d_mutex_unlock();
452 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
454 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
455 struct d3d9_surface
*surface_impl
;
458 TRACE("iface %p, level %u.\n", iface
, level
);
460 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
462 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
463 return D3DERR_INVALIDCALL
;
466 wined3d_mutex_lock();
467 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
468 hr
= D3DERR_INVALIDCALL
;
470 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
471 wined3d_mutex_unlock();
476 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
478 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
481 TRACE("iface %p, dirty_rect %s.\n",
482 iface
, wine_dbgstr_rect(dirty_rect
));
484 wined3d_mutex_lock();
486 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
489 struct wined3d_box dirty_region
;
491 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
492 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
494 wined3d_mutex_unlock();
499 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
502 d3d9_texture_2d_QueryInterface
,
503 d3d9_texture_2d_AddRef
,
504 d3d9_texture_2d_Release
,
505 /* IDirect3DResource9 */
506 d3d9_texture_2d_GetDevice
,
507 d3d9_texture_2d_SetPrivateData
,
508 d3d9_texture_2d_GetPrivateData
,
509 d3d9_texture_2d_FreePrivateData
,
510 d3d9_texture_2d_SetPriority
,
511 d3d9_texture_2d_GetPriority
,
512 d3d9_texture_2d_PreLoad
,
513 d3d9_texture_2d_GetType
,
514 /* IDirect3dBaseTexture9 */
515 d3d9_texture_2d_SetLOD
,
516 d3d9_texture_2d_GetLOD
,
517 d3d9_texture_2d_GetLevelCount
,
518 d3d9_texture_2d_SetAutoGenFilterType
,
519 d3d9_texture_2d_GetAutoGenFilterType
,
520 d3d9_texture_2d_GenerateMipSubLevels
,
521 /* IDirect3DTexture9 */
522 d3d9_texture_2d_GetLevelDesc
,
523 d3d9_texture_2d_GetSurfaceLevel
,
524 d3d9_texture_2d_LockRect
,
525 d3d9_texture_2d_UnlockRect
,
526 d3d9_texture_2d_AddDirtyRect
,
529 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
531 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
533 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
534 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
535 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
536 || IsEqualGUID(riid
, &IID_IUnknown
))
538 IDirect3DCubeTexture9_AddRef(iface
);
543 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
546 return E_NOINTERFACE
;
549 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
551 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
553 return d3d9_texture_incref(texture
);
556 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
558 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
560 return d3d9_texture_decref(texture
);
563 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
565 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
567 TRACE("iface %p, device %p.\n", iface
, device
);
569 *device
= (IDirect3DDevice9
*)&texture
->parent_device
->IDirect3DDevice9Ex_iface
;
570 IDirect3DDevice9_AddRef(*device
);
572 TRACE("Returning device %p.\n", *device
);
577 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
578 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
580 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
581 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
582 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
584 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
587 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
588 REFGUID guid
, void *data
, DWORD
*data_size
)
590 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
591 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
592 iface
, debugstr_guid(guid
), data
, data_size
);
594 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
597 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
599 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
600 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
602 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
605 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
607 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
608 struct wined3d_resource
*resource
;
611 TRACE("iface %p, priority %lu.\n", iface
, priority
);
613 wined3d_mutex_lock();
614 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
615 ret
= wined3d_resource_set_priority(resource
, priority
);
616 wined3d_mutex_unlock();
621 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
623 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
624 const struct wined3d_resource
*resource
;
627 TRACE("iface %p.\n", iface
);
629 wined3d_mutex_lock();
630 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
631 ret
= wined3d_resource_get_priority(resource
);
632 wined3d_mutex_unlock();
637 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
639 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
641 TRACE("iface %p.\n", iface
);
643 d3d9_texture_preload(texture
);
646 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
648 TRACE("iface %p.\n", iface
);
650 return D3DRTYPE_CUBETEXTURE
;
653 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
655 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
658 TRACE("iface %p, lod %lu.\n", iface
, lod
);
660 wined3d_mutex_lock();
661 ret
= wined3d_stateblock_set_texture_lod(texture
->parent_device
->state
,
662 d3d9_texture_get_draw_texture(texture
), lod
);
663 wined3d_mutex_unlock();
668 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
670 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
673 TRACE("iface %p.\n", iface
);
675 wined3d_mutex_lock();
676 ret
= wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture
));
677 wined3d_mutex_unlock();
682 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
684 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
687 TRACE("iface %p.\n", iface
);
689 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
)
692 wined3d_mutex_lock();
693 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
694 wined3d_mutex_unlock();
699 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
700 D3DTEXTUREFILTERTYPE filter_type
)
702 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
704 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
706 if (filter_type
== D3DTEXF_NONE
)
708 WARN("Invalid filter type D3DTEXF_NONE specified.\n");
709 return D3DERR_INVALIDCALL
;
711 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
712 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
713 else if (filter_type
!= D3DTEXF_LINEAR
)
714 FIXME("Unsupported filter type %u.\n", filter_type
);
716 texture
->autogen_filter_type
= filter_type
;
720 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
722 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
724 TRACE("iface %p.\n", iface
);
726 if (!(texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
))
727 WARN("Called on a texture without the D3DUSAGE_AUTOGENMIPMAP flag.\n");
729 return texture
->autogen_filter_type
;
732 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
734 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
736 TRACE("iface %p.\n", iface
);
738 wined3d_mutex_lock();
739 d3d9_texture_gen_auto_mipmap(texture
);
740 wined3d_mutex_unlock();
743 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
745 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
746 struct wined3d_sub_resource_desc wined3d_desc
;
750 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
752 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
754 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
755 return D3DERR_INVALIDCALL
;
758 wined3d_mutex_lock();
759 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
760 if (level
>= level_count
)
762 wined3d_mutex_unlock();
763 return D3DERR_INVALIDCALL
;
766 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
768 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
769 desc
->Type
= D3DRTYPE_SURFACE
;
770 desc
->Usage
= texture
->usage
;
771 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
772 desc
->MultiSampleType
= d3dmultisample_type_from_wined3d(wined3d_desc
.multisample_type
);
773 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
774 desc
->Width
= wined3d_desc
.width
;
775 desc
->Height
= wined3d_desc
.height
;
777 wined3d_mutex_unlock();
782 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
783 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
785 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
786 struct d3d9_surface
*surface_impl
;
787 UINT sub_resource_idx
;
790 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
792 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
794 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
795 return D3DERR_INVALIDCALL
;
798 wined3d_mutex_lock();
799 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
800 if (level
>= level_count
)
802 wined3d_mutex_unlock();
803 return D3DERR_INVALIDCALL
;
806 sub_resource_idx
= level_count
* face
+ level
;
807 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
809 wined3d_mutex_unlock();
810 return D3DERR_INVALIDCALL
;
813 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
814 IDirect3DSurface9_AddRef(*surface
);
815 wined3d_mutex_unlock();
820 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
821 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
824 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
825 struct d3d9_surface
*surface_impl
;
826 UINT sub_resource_idx
;
829 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#lx.\n",
830 iface
, face
, level
, locked_rect
, rect
, flags
);
832 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
834 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
835 return D3DERR_INVALIDCALL
;
838 wined3d_mutex_lock();
839 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
840 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
841 hr
= D3DERR_INVALIDCALL
;
843 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
844 wined3d_mutex_unlock();
849 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
850 D3DCUBEMAP_FACES face
, UINT level
)
852 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
853 struct d3d9_surface
*surface_impl
;
854 UINT sub_resource_idx
;
857 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
859 if (texture
->usage
& D3DUSAGE_AUTOGENMIPMAP
&& level
)
861 WARN("D3DUSAGE_AUTOGENMIPMAP textures have only one accessible level.\n");
862 return D3DERR_INVALIDCALL
;
865 wined3d_mutex_lock();
866 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
867 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
868 hr
= D3DERR_INVALIDCALL
;
870 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
871 wined3d_mutex_unlock();
876 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
877 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
879 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
882 TRACE("iface %p, face %#x, dirty_rect %s.\n",
883 iface
, face
, wine_dbgstr_rect(dirty_rect
));
885 wined3d_mutex_lock();
887 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
890 struct wined3d_box dirty_region
;
892 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
893 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
895 wined3d_mutex_unlock();
900 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
903 d3d9_texture_cube_QueryInterface
,
904 d3d9_texture_cube_AddRef
,
905 d3d9_texture_cube_Release
,
906 /* IDirect3DResource9 */
907 d3d9_texture_cube_GetDevice
,
908 d3d9_texture_cube_SetPrivateData
,
909 d3d9_texture_cube_GetPrivateData
,
910 d3d9_texture_cube_FreePrivateData
,
911 d3d9_texture_cube_SetPriority
,
912 d3d9_texture_cube_GetPriority
,
913 d3d9_texture_cube_PreLoad
,
914 d3d9_texture_cube_GetType
,
915 /* IDirect3DBaseTexture9 */
916 d3d9_texture_cube_SetLOD
,
917 d3d9_texture_cube_GetLOD
,
918 d3d9_texture_cube_GetLevelCount
,
919 d3d9_texture_cube_SetAutoGenFilterType
,
920 d3d9_texture_cube_GetAutoGenFilterType
,
921 d3d9_texture_cube_GenerateMipSubLevels
,
922 /* IDirect3DCubeTexture9 */
923 d3d9_texture_cube_GetLevelDesc
,
924 d3d9_texture_cube_GetCubeMapSurface
,
925 d3d9_texture_cube_LockRect
,
926 d3d9_texture_cube_UnlockRect
,
927 d3d9_texture_cube_AddDirtyRect
,
930 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
932 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
934 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
935 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
936 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
937 || IsEqualGUID(riid
, &IID_IUnknown
))
939 IDirect3DVolumeTexture9_AddRef(iface
);
944 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
947 return E_NOINTERFACE
;
950 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
952 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
954 return d3d9_texture_incref(texture
);
957 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
959 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
961 return d3d9_texture_decref(texture
);
964 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
966 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
968 TRACE("iface %p, device %p.\n", iface
, device
);
970 *device
= (IDirect3DDevice9
*)&texture
->parent_device
->IDirect3DDevice9Ex_iface
;
971 IDirect3DDevice9_AddRef(*device
);
973 TRACE("Returning device %p.\n", *device
);
978 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
979 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
981 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
982 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
983 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
985 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
988 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
989 REFGUID guid
, void *data
, DWORD
*data_size
)
991 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
992 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
993 iface
, debugstr_guid(guid
), data
, data_size
);
995 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
998 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
1000 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1001 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
1003 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
1006 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
1008 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1009 struct wined3d_resource
*resource
;
1012 TRACE("iface %p, priority %lu.\n", iface
, priority
);
1014 wined3d_mutex_lock();
1015 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
1016 ret
= wined3d_resource_set_priority(resource
, priority
);
1017 wined3d_mutex_unlock();
1022 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
1024 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1025 const struct wined3d_resource
*resource
;
1028 TRACE("iface %p.\n", iface
);
1030 wined3d_mutex_lock();
1031 resource
= wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture
));
1032 ret
= wined3d_resource_get_priority(resource
);
1033 wined3d_mutex_unlock();
1038 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
1040 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1042 TRACE("iface %p.\n", iface
);
1044 d3d9_texture_preload(texture
);
1047 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
1049 TRACE("iface %p.\n", iface
);
1051 return D3DRTYPE_VOLUMETEXTURE
;
1054 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
1056 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1059 TRACE("iface %p, lod %lu.\n", iface
, lod
);
1061 wined3d_mutex_lock();
1062 ret
= wined3d_stateblock_set_texture_lod(texture
->parent_device
->state
,
1063 d3d9_texture_get_draw_texture(texture
), lod
);
1064 wined3d_mutex_unlock();
1069 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1071 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1074 TRACE("iface %p.\n", iface
);
1076 wined3d_mutex_lock();
1077 ret
= wined3d_texture_get_lod(d3d9_texture_get_draw_texture(texture
));
1078 wined3d_mutex_unlock();
1083 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1085 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1088 TRACE("iface %p.\n", iface
);
1090 wined3d_mutex_lock();
1091 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1092 wined3d_mutex_unlock();
1097 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1098 D3DTEXTUREFILTERTYPE filter_type
)
1100 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1102 return D3DERR_INVALIDCALL
;
1105 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1107 TRACE("iface %p.\n", iface
);
1109 return D3DTEXF_NONE
;
1112 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1114 TRACE("iface %p.\n", iface
);
1117 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1119 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1120 struct wined3d_sub_resource_desc wined3d_desc
;
1123 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1125 wined3d_mutex_lock();
1126 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
1128 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1129 desc
->Type
= D3DRTYPE_VOLUME
;
1130 desc
->Usage
= texture
->usage
;
1131 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
1132 desc
->Width
= wined3d_desc
.width
;
1133 desc
->Height
= wined3d_desc
.height
;
1134 desc
->Depth
= wined3d_desc
.depth
;
1136 wined3d_mutex_unlock();
1141 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1142 UINT level
, IDirect3DVolume9
**volume
)
1144 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1145 struct d3d9_volume
*volume_impl
;
1147 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1149 wined3d_mutex_lock();
1150 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1152 wined3d_mutex_unlock();
1153 return D3DERR_INVALIDCALL
;
1156 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1157 IDirect3DVolume9_AddRef(*volume
);
1158 wined3d_mutex_unlock();
1163 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1164 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1166 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1167 struct d3d9_volume
*volume_impl
;
1170 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#lx.\n",
1171 iface
, level
, locked_box
, box
, flags
);
1173 wined3d_mutex_lock();
1174 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1175 hr
= D3DERR_INVALIDCALL
;
1177 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1178 wined3d_mutex_unlock();
1183 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1185 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1186 struct d3d9_volume
*volume_impl
;
1189 TRACE("iface %p, level %u.\n", iface
, level
);
1191 wined3d_mutex_lock();
1192 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1193 hr
= D3DERR_INVALIDCALL
;
1195 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1196 wined3d_mutex_unlock();
1201 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1203 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1206 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1208 wined3d_mutex_lock();
1209 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1210 wined3d_mutex_unlock();
1216 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1219 d3d9_texture_3d_QueryInterface
,
1220 d3d9_texture_3d_AddRef
,
1221 d3d9_texture_3d_Release
,
1222 /* IDirect3DResource9 */
1223 d3d9_texture_3d_GetDevice
,
1224 d3d9_texture_3d_SetPrivateData
,
1225 d3d9_texture_3d_GetPrivateData
,
1226 d3d9_texture_3d_FreePrivateData
,
1227 d3d9_texture_3d_SetPriority
,
1228 d3d9_texture_3d_GetPriority
,
1229 d3d9_texture_3d_PreLoad
,
1230 d3d9_texture_3d_GetType
,
1231 /* IDirect3DBaseTexture9 */
1232 d3d9_texture_3d_SetLOD
,
1233 d3d9_texture_3d_GetLOD
,
1234 d3d9_texture_3d_GetLevelCount
,
1235 d3d9_texture_3d_SetAutoGenFilterType
,
1236 d3d9_texture_3d_GetAutoGenFilterType
,
1237 d3d9_texture_3d_GenerateMipSubLevels
,
1238 /* IDirect3DVolumeTexture9 */
1239 d3d9_texture_3d_GetLevelDesc
,
1240 d3d9_texture_3d_GetVolumeLevel
,
1241 d3d9_texture_3d_LockBox
,
1242 d3d9_texture_3d_UnlockBox
,
1243 d3d9_texture_3d_AddDirtyBox
,
1246 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1251 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1252 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1253 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1255 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1259 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1262 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1264 struct d3d9_texture
*texture
= parent
;
1266 /* If the texture was managed, release the sysmem copy now. */
1267 if (texture
->draw_texture
)
1268 wined3d_texture_decref(texture
->wined3d_texture
);
1269 d3d9_resource_cleanup(&texture
->resource
);
1273 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1275 d3d9_texture_wined3d_object_destroyed
,
1278 static HRESULT
d3d9_texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1279 const struct wined3d_resource_desc
*desc
, D3DPOOL pool
, DWORD usage
,
1280 unsigned int layer_count
, unsigned int level_count
)
1282 struct wined3d_adapter
*wined3d_adapter
;
1283 unsigned int output_idx
;
1284 unsigned int flags
= 0;
1287 if (pool
== D3DPOOL_MANAGED
&& device
->d3d_parent
->extended
)
1289 WARN("Managed resources are not supported by d3d9ex devices.\n");
1290 return D3DERR_INVALIDCALL
;
1293 d3d9_resource_init(&texture
->resource
);
1294 list_init(&texture
->rtv_list
);
1295 texture
->usage
= usage
;
1297 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_2D
&& is_gdi_compat_wined3dformat(desc
->format
))
1298 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1299 if (pool
== D3DPOOL_SYSTEMMEM
|| pool
== D3DPOOL_MANAGED
)
1300 flags
|= WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS
;
1302 if (usage
& D3DUSAGE_WRITEONLY
)
1304 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
1305 return D3DERR_INVALIDCALL
;
1307 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1309 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
)
1311 WARN("Texture can't be created with the D3DUSAGE_WRITEONLY flags, returning D3DERR_INVALIDCALL.\n");
1312 return D3DERR_INVALIDCALL
;
1315 if (pool
== D3DPOOL_SYSTEMMEM
)
1317 WARN("D3DUSAGE_AUTOGENMIPMAP texture can't be in D3DPOOL_SYSTEMMEM, returning D3DERR_INVALIDCALL.\n");
1318 return D3DERR_INVALIDCALL
;
1321 if (level_count
&& level_count
!= 1)
1323 WARN("D3DUSAGE_AUTOGENMIPMAP texture with %u level_count, returning D3DERR_INVALIDCALL.\n", level_count
);
1324 return D3DERR_INVALIDCALL
;
1326 wined3d_mutex_lock();
1327 output_idx
= device
->adapter_ordinal
;
1328 wined3d_adapter
= wined3d_output_get_adapter(device
->d3d_parent
->wined3d_outputs
[output_idx
]);
1329 hr
= wined3d_check_device_format(device
->d3d_parent
->wined3d
, wined3d_adapter
,
1330 WINED3D_DEVICE_TYPE_HAL
, WINED3DFMT_B8G8R8A8_UNORM
, WINED3DUSAGE_QUERY_GENMIPMAP
,
1331 WINED3D_BIND_SHADER_RESOURCE
, WINED3D_RTYPE_TEXTURE_2D
, desc
->format
);
1332 wined3d_mutex_unlock();
1335 flags
|= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
;
1340 WARN("Mipmap autogeneration is not supported on wined3d format %#x, "
1341 "creating a texture with a single level.\n", desc
->format
);
1344 texture
->autogen_filter_type
= D3DTEXF_LINEAR
;
1348 texture
->autogen_filter_type
= D3DTEXF_NONE
;
1351 level_count
= wined3d_log2i(max(max(desc
->width
, desc
->height
), desc
->depth
)) + 1;
1353 wined3d_mutex_lock();
1354 if (pool
== D3DPOOL_MANAGED
)
1356 struct wined3d_resource_desc managed_desc
= *desc
;
1358 managed_desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
1359 managed_desc
.bind_flags
= 0;
1360 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &managed_desc
, layer_count
, level_count
, flags
,
1361 NULL
, texture
, &d3d9_null_wined3d_parent_ops
, &texture
->wined3d_texture
)))
1363 wined3d_mutex_unlock();
1364 WARN("Failed to create sysmem texture, hr %#lx.\n", hr
);
1368 managed_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
1369 managed_desc
.bind_flags
= desc
->bind_flags
;
1370 flags
&= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
;
1371 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &managed_desc
, layer_count
, level_count
, flags
,
1372 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->draw_texture
)))
1374 wined3d_texture_decref(texture
->wined3d_texture
);
1375 wined3d_mutex_unlock();
1376 WARN("Failed to create draw texture, hr %#lx.\n", hr
);
1382 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, layer_count
, level_count
, flags
,
1383 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
)))
1385 wined3d_mutex_unlock();
1386 WARN("Failed to create wined3d texture, hr %#lx.\n", hr
);
1390 wined3d_mutex_unlock();
1392 texture
->parent_device
= device
;
1393 IDirect3DDevice9Ex_AddRef(&texture
->parent_device
->IDirect3DDevice9Ex_iface
);
1398 HRESULT
d3d9_texture_2d_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
, unsigned int width
,
1399 unsigned int height
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1401 struct wined3d_resource_desc desc
;
1403 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1404 desc
.format
= wined3dformat_from_d3dformat(format
);
1405 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1406 desc
.multisample_quality
= 0;
1407 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
);
1408 desc
.bind_flags
= wined3d_bind_flags_from_d3d9_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1409 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1411 desc
.height
= height
;
1415 if (!device
->d3d_parent
->extended
)
1416 desc
.usage
|= WINED3DUSAGE_VIDMEM_ACCOUNTING
;
1418 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1419 return d3d9_texture_init(texture
, device
, &desc
, pool
, usage
, 1, level_count
);
1422 HRESULT
d3d9_texture_cube_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1423 unsigned int edge_length
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1425 struct wined3d_resource_desc desc
;
1427 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1428 desc
.format
= wined3dformat_from_d3dformat(format
);
1429 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1430 desc
.multisample_quality
= 0;
1431 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
) | WINED3DUSAGE_LEGACY_CUBEMAP
;
1432 desc
.bind_flags
= wined3d_bind_flags_from_d3d9_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1433 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1434 desc
.width
= edge_length
;
1435 desc
.height
= edge_length
;
1439 if (!device
->d3d_parent
->extended
)
1440 desc
.usage
|= WINED3DUSAGE_VIDMEM_ACCOUNTING
;
1442 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1443 return d3d9_texture_init(texture
, device
, &desc
, pool
, usage
, 6, level_count
);
1446 HRESULT
d3d9_texture_3d_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
, unsigned int width
,
1447 unsigned int height
, unsigned int depth
, unsigned int level_count
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1449 struct wined3d_resource_desc desc
;
1451 /* In d3d9, 3D textures can't be used as rendertarget or depth/stencil buffer. */
1452 if (usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
))
1453 return D3DERR_INVALIDCALL
;
1455 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1456 desc
.format
= wined3dformat_from_d3dformat(format
);
1457 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1458 desc
.multisample_quality
= 0;
1459 desc
.usage
= wined3d_usage_from_d3d(pool
, usage
);
1460 desc
.bind_flags
= wined3d_bind_flags_from_d3d9_usage(usage
) | WINED3D_BIND_SHADER_RESOURCE
;
1461 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1463 desc
.height
= height
;
1467 if (!device
->d3d_parent
->extended
)
1468 desc
.usage
|= WINED3DUSAGE_VIDMEM_ACCOUNTING
;
1470 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1471 return d3d9_texture_init(texture
, device
, &desc
, pool
, usage
, 1, level_count
);