wined3d: Move struct wined3d_unordered_access_view_gl to wined3d_gl.h.
[wine.git] / include / gamingtcui.h
blob87aa5f5efa14bb3dcfa98495ea07d189e8a92986
1 /*
2 * Copyright 2021 Paul Gofman for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_GAMINGTCUI_H
21 #define __WINE_GAMINGTCUI_H
23 #include <windows.h>
24 #include <hstring.h>
26 #ifdef __cplusplus
27 extern "C"
29 #endif
31 typedef void (WINAPI *GameUICompletionRoutine)(HRESULT return_code, void *context);
32 typedef void (WINAPI *PlayerPickerUICompletionRoutine)(HRESULT return_code, void *context,
33 const HSTRING *selected_xuids, size_t count);
35 HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion);
36 HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
37 const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
38 size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context);
39 HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context);
41 #ifdef __cplusplus
43 #endif
44 #endif