2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
49 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
50 static HRESULT WINAPI
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
51 static HRESULT WINAPI
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
94 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
98 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
100 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 return DDERR_INVALIDPARAMS
;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
110 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
112 *obj
= ICOM_INTERFACE(This
, IDirectDraw7
);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
115 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
117 *obj
= ICOM_INTERFACE(This
, IDirectDraw4
);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
120 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
122 *obj
= ICOM_INTERFACE(This
, IDirectDraw3
);
123 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This
, *obj
);
125 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
127 *obj
= ICOM_INTERFACE(This
, IDirectDraw2
);
128 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
130 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
132 *obj
= ICOM_INTERFACE(This
, IDirectDraw
);
133 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
137 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139 * who had this idea and why. The older interfaces can query and IDirect3D version
140 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141 * and messy to implement with the common creation function, so it has been left out here.
143 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
144 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
145 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
146 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
148 /* Check the surface implementation */
149 if(This
->ImplType
== SURFACE_UNKNOWN
)
151 /* Apps may create the IDirect3D Interface before the primary surface.
152 * set the surface implementation */
153 This
->ImplType
= SURFACE_OPENGL
;
154 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
156 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
158 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
159 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
160 /* Should I assert(0) here??? */
162 else if(This
->ImplType
!= SURFACE_OPENGL
)
164 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165 /* Do not abort here, only reject 3D Device creation */
168 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
170 This
->d3dversion
= 1;
171 *obj
= ICOM_INTERFACE(This
, IDirect3D
);
172 TRACE(" returning Direct3D interface at %p.\n", *obj
);
174 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
176 This
->d3dversion
= 2;
177 *obj
= ICOM_INTERFACE(This
, IDirect3D2
);
178 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
180 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
182 This
->d3dversion
= 3;
183 *obj
= ICOM_INTERFACE(This
, IDirect3D3
);
184 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
186 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
188 This
->d3dversion
= 7;
189 *obj
= ICOM_INTERFACE(This
, IDirect3D7
);
190 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
194 /* Unknown interface */
197 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
198 return E_NOINTERFACE
;
201 IUnknown_AddRef( (IUnknown
*) *obj
);
205 /*****************************************************************************
206 * IDirectDraw7::AddRef
208 * Increases the interfaces refcount, basically
210 * DDraw refcounting is a bit tricky. The different DirectDraw interface
211 * versions have individual refcounts, but the IDirect3D interfaces do not.
212 * All interfaces are from one object, that means calling QueryInterface on an
213 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214 * IDirectDrawImpl object.
216 * That means all AddRef and Release implementations of IDirectDrawX work
217 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218 * except of IDirect3D7 which thunks to IDirectDraw7
220 * Returns: The new refcount
222 *****************************************************************************/
224 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
226 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
227 ULONG ref
= InterlockedIncrement(&This
->ref7
);
229 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
231 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
236 /*****************************************************************************
237 * IDirectDrawImpl_Destroy
239 * Destroys a ddraw object if all refcounts are 0. This is to share code
240 * between the IDirectDrawX::Release functions
243 * This: DirectDraw object to destroy
245 *****************************************************************************/
247 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This
, IDirectDraw7
),
254 /* Destroy the device window if we created one */
255 if(This
->devicewindow
!= 0)
257 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
258 DestroyWindow(This
->devicewindow
);
259 This
->devicewindow
= 0;
262 /* Unregister the window class */
263 UnregisterClassA(This
->classname
, 0);
265 remove_ddraw_object(This
);
267 /* Release the attached WineD3D stuff */
268 IWineD3DDevice_Release(This
->wineD3DDevice
);
269 IWineD3D_Release(This
->wineD3D
);
271 /* Now free the object */
272 HeapFree(GetProcessHeap(), 0, This
);
275 /*****************************************************************************
276 * IDirectDraw7::Release
278 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
280 * Returns: The new refcount
281 *****************************************************************************/
283 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
285 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
286 ULONG ref
= InterlockedDecrement(&This
->ref7
);
288 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
292 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
293 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
299 /*****************************************************************************
300 * IDirectDraw methods
301 *****************************************************************************/
303 /*****************************************************************************
304 * IDirectDraw7::SetCooperativeLevel
306 * Sets the cooperative level for the DirectDraw object, and the window
307 * assigned to it. The cooperative level determines the general behavior
308 * of the DirectDraw application
310 * Warning: This is quite tricky, as it's not really documented which
311 * cooperative levels can be combined with each other. If a game fails
312 * after this function, try to check the cooperative levels passed on
313 * Windows, and if it returns something different.
315 * If you think that this function caused the failure because it writes a
316 * fixme, be sure to run again with a +ddraw trace.
318 * What is known about cooperative levels (See the ddraw modes test):
319 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
320 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
321 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
322 * DDSCL_FULLSCREEN can be activated
323 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
325 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
326 * DDSCL_SETFOCUSWINDOW (partially)
328 * Unhandled flags, which should be implemented
329 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
330 * expect any difference to a normal window for wine)
331 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
332 * rendering (Possible test case: Half-life)
334 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
336 * These seem not really imporant for wine
337 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
341 * DD_OK if the cooperative level was set successfully
342 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
343 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
344 * (Probably others too, have to investigate)
346 *****************************************************************************/
347 static HRESULT WINAPI
348 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
352 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
356 FIXME("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
357 DDRAW_dump_cooperativelevel(cooplevel
);
359 /* Get the old window */
360 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
, &window
);
363 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr
);
367 /* Tests suggest that we need one of them: */
368 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
372 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
373 return DDERR_INVALIDPARAMS
;
376 /* Handle those levels first which set various hwnds */
377 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
379 /* This isn't compatible with a lot of flags */
380 if(cooplevel
& ( DDSCL_MULTITHREADED
|
385 DDSCL_SETDEVICEWINDOW
|
390 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
391 return DDERR_INVALIDPARAMS
;
393 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
395 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
396 return DDERR_HWNDALREADYSET
;
399 This
->focuswindow
= hwnd
;
400 /* Won't use the hwnd param for anything else */
403 /* Use the focus window for drawing too */
404 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, This
->focuswindow
);
406 /* Destroy the device window, if we have one */
407 if(This
->devicewindow
)
409 DestroyWindow(This
->devicewindow
);
410 This
->devicewindow
= NULL
;
413 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
414 if(cooplevel
& DDSCL_NORMAL
)
416 /* Can't coexist with fullscreen or exclusive */
417 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
419 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
420 return DDERR_INVALIDPARAMS
;
423 /* Switching from fullscreen? */
424 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
426 /* Restore the display mode */
427 IDirectDraw7_RestoreDisplayMode(iface
);
429 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
430 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
431 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
434 /* Don't override focus windows or private device windows */
436 !(This
->focuswindow
) &&
437 !(This
->devicewindow
) &&
440 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
443 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
446 else if(cooplevel
& DDSCL_FULLSCREEN
)
448 /* Needs DDSCL_EXCLUSIVE */
449 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
451 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
452 return DDERR_INVALIDPARAMS
;
457 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
458 return DDERR_INVALIDPARAMS;
462 /* Switch from normal to full screen mode? */
463 if(This
->cooperative_level
& DDSCL_NORMAL
)
465 This
->cooperative_level
&= ~DDSCL_NORMAL
;
466 IWineD3DDevice_SetFullscreen(This
->wineD3DDevice
,
470 /* Don't override focus windows or private device windows */
472 !(This
->focuswindow
) &&
473 !(This
->devicewindow
) &&
476 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, hwnd
);
479 else if(cooplevel
& DDSCL_EXCLUSIVE
)
481 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
482 return DDERR_INVALIDPARAMS
;
485 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
487 /* Don't create a device window if a focus window is set */
488 if( !(This
->focuswindow
) )
490 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
492 GetSystemMetrics(SM_CXSCREEN
),
493 GetSystemMetrics(SM_CYSCREEN
),
494 NULL
, NULL
, GetModuleHandleA(0), NULL
);
496 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
497 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
499 IWineD3DDevice_SetHWND(This
->wineD3DDevice
, devicewindow
);
500 This
->devicewindow
= devicewindow
;
504 /* Unhandled flags */
505 if(cooplevel
& DDSCL_ALLOWREBOOT
)
506 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
507 if(cooplevel
& DDSCL_ALLOWMODEX
)
508 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
509 if(cooplevel
& DDSCL_MULTITHREADED
)
510 FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This
);
511 if(cooplevel
& DDSCL_FPUSETUP
)
512 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
513 if(cooplevel
& DDSCL_FPUPRESERVE
)
514 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This
);
516 /* Store the cooperative_level */
517 This
->cooperative_level
|= cooplevel
;
518 TRACE("SetCooperativeLevel retuning DD_OK\n");
522 /*****************************************************************************
523 * IDirectDraw7::SetDisplayMode
525 * Sets the display screen resolution, color depth and refresh frequency
526 * when in fullscreen mode (in theory).
527 * Possible return values listed in the SDK suggest that this method fails
528 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
529 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
530 * It seems to be valid to pass 0 for With and Height, this has to be tested
531 * It could mean that the current video mode should be left as-is. (But why
535 * Height, Width: Screen dimension
536 * BPP: Color depth in Bits per pixel
537 * Refreshrate: Screen refresh rate
543 *****************************************************************************/
544 static HRESULT WINAPI
545 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
552 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
553 WINED3DDISPLAYMODE Mode
;
554 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
556 if( !Width
|| !Height
)
558 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
559 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
563 /* Check the exclusive mode
564 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
565 return DDERR_NOEXCLUSIVEMODE;
566 * This is WRONG. Don't know if the SDK is completely
567 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
568 * is returned, but Half-Life 1.1.1.1 (Steam version)
573 Mode
.Height
= Height
;
574 Mode
.RefreshRate
= RefreshRate
;
577 case 8: Mode
.Format
= WINED3DFMT_P8
; break;
578 case 15: Mode
.Format
= WINED3DFMT_X1R5G5B5
; break;
579 case 16: Mode
.Format
= WINED3DFMT_R5G6B5
; break;
580 case 24: Mode
.Format
= WINED3DFMT_R8G8B8
; break;
581 case 32: Mode
.Format
= WINED3DFMT_A8R8G8B8
; break;
584 /* TODO: The possible return values from msdn suggest that
585 * the screen mode can't be changed if a surface is locked
586 * or some drawing is in progress
589 /* TODO: Lose the primary surface */
590 return IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
591 0, /* First swapchain */
596 /*****************************************************************************
597 * IDirectDraw7::RestoreDisplayMode
599 * Restores the display mode to what it was at creation time. Basically.
601 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
602 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
603 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
604 * -> DD_1 is released. The screen should be left at 1024x768x32.
605 * -> DD_2 is released. The screen should be set to 1400x1050x32
606 * This case is unhandled right now, but Empire Earth does it this way.
607 * (But perhaps there is something in SetCooperativeLevel to prevent this)
609 * The msdn says that this method resets the display mode to what it was before
610 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
614 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
616 *****************************************************************************/
617 static HRESULT WINAPI
618 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
620 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
621 TRACE("(%p)\n", This
);
623 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This
, IDirectDraw7
),
631 /*****************************************************************************
632 * IDirectDraw7::GetCaps
634 * Returns the drives capabilities
636 * Used for version 1, 2, 4 and 7
639 * DriverCaps: Structure to write the Hardware accelerated caps to
640 * HelCaps: Structure to write the emulation caps to
643 * This implementation returns DD_OK only
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
651 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
652 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
654 /* One structure must be != NULL */
655 if( (!DriverCaps
) && (!HELCaps
) )
657 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
658 return DDERR_INVALIDPARAMS
;
663 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &This
->caps
);
666 TRACE("Driver Caps :\n");
667 DDRAW_dump_DDCAPS(DriverCaps
);
673 DD_STRUCT_COPY_BYSIZE(HELCaps
, &This
->caps
);
676 TRACE("HEL Caps :\n");
677 DDRAW_dump_DDCAPS(HELCaps
);
684 /*****************************************************************************
685 * IDirectDraw7::Compact
687 * No idea what it does, MSDN says it's not implemented.
690 * DD_OK, but this is unchecked
692 *****************************************************************************/
693 static HRESULT WINAPI
694 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
696 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
697 TRACE("(%p)\n", This
);
702 /*****************************************************************************
703 * IDirectDraw7::GetDisplayMode
705 * Returns information about the current display mode
707 * Exists in Version 1, 2, 4 and 7
710 * DDSD: Address of a surface description structure to write the info to
715 *****************************************************************************/
716 static HRESULT WINAPI
717 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
718 DDSURFACEDESC2
*DDSD
)
720 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
722 WINED3DDISPLAYMODE Mode
;
724 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
726 /* This seems sane */
729 return DDERR_INVALIDPARAMS
;
732 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
733 * so one method can be used for all versions (Hopefully)
735 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
740 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
745 memset(DDSD
, 0, Size
);
748 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
749 DDSD
->dwWidth
= Mode
.Width
;
750 DDSD
->dwHeight
= Mode
.Height
;
751 DDSD
->u2
.dwRefreshRate
= 60;
752 DDSD
->ddsCaps
.dwCaps
= 0;
753 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
754 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
755 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
759 TRACE("Returning surface desc :\n");
760 DDRAW_dump_surface_desc(DDSD
);
766 /*****************************************************************************
767 * IDirectDraw7::GetFourCCCodes
769 * Returns an array of supported FourCC codes.
771 * Exists in Version 1, 2, 4 and 7
774 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
775 * of enumerated codes
776 * Codes: Pointer to an array of DWORDs where the supported codes are written
780 * Always returns DD_OK, as it's a stub for now
782 *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
785 DWORD
*NumCodes
, DWORD
*Codes
)
787 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
788 FIXME("(%p)->(%p, %p): Stub!\n", This
, NumCodes
, Codes
);
790 if(NumCodes
) *NumCodes
= 0;
795 /*****************************************************************************
796 * IDirectDraw7::GetMonitorFrequency
798 * Returns the monitor's frequency
800 * Exists in Version 1, 2, 4 and 7
803 * Freq: Pointer to a DWORD to write the frequency to
806 * Always returns DD_OK
808 *****************************************************************************/
809 static HRESULT WINAPI
810 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
813 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
814 TRACE("(%p)->(%p)\n", This
, Freq
);
816 /* Ideally this should be in WineD3D, as it concerns the screen setup,
817 * but for now this should make the games happy
823 /*****************************************************************************
824 * IDirectDraw7::GetVerticalBlankStatus
826 * Returns the Vertical blank status of the monitor. This should be in WineD3D
827 * too basically, but as it's a semi stub, I didn't create a function there
830 * status: Pointer to a BOOL to be filled with the vertical blank status
834 * DDERR_INVALIDPARAMS if status is NULL
836 *****************************************************************************/
837 static HRESULT WINAPI
838 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
841 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
842 TRACE("(%p)->(%p)\n", This
, status
);
844 /* This looks sane, the MSDN suggests it too */
845 if(!status
) return DDERR_INVALIDPARAMS
;
847 *status
= This
->fake_vblank
;
848 This
->fake_vblank
= !This
->fake_vblank
;
852 /*****************************************************************************
853 * IDirectDraw7::GetAvailableVidMem
855 * Returns the total and free video memory
858 * Caps: Specifies the memory type asked for
859 * total: Pointer to a DWORD to be filled with the total memory
860 * free: Pointer to a DWORD to be filled with the free memory
864 * DDERR_INVALIDPARAMS of free and total are NULL
866 *****************************************************************************/
867 static HRESULT WINAPI
868 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
870 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
871 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
875 TRACE("(%p) Asked for memory with description: ", This
);
876 DDRAW_dump_DDSCAPS2(Caps
);
880 /* Todo: System memory vs local video memory vs non-local video memory
881 * The MSDN also mentions differences between texture memory and other
882 * resources, but that's not important
885 if( (!total
) && (!free
) ) return DDERR_INVALIDPARAMS
;
887 if(total
) *total
= This
->total_vidmem
;
888 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
893 /*****************************************************************************
894 * IDirectDraw7::Initialize
896 * Initializes a DirectDraw interface.
899 * GUID: Interface identifier. Well, don't know what this is really good
903 * Returns DD_OK on the first call,
904 * DDERR_ALREADYINITIALIZED on repeated calls
906 *****************************************************************************/
907 static HRESULT WINAPI
908 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
911 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
912 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
914 if(This
->initialized
)
916 return DDERR_ALREADYINITIALIZED
;
924 /*****************************************************************************
925 * IDirectDraw7::FlipToGDISurface
927 * "Makes the surface that the GDI writes to the primary surface"
928 * Looks like some windows specific thing we don't have to care about.
929 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
930 * show error boxes ;)
931 * Well, just return DD_OK.
934 * Always returns DD_OK
936 *****************************************************************************/
937 static HRESULT WINAPI
938 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
940 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
941 TRACE("(%p)\n", This
);
946 /*****************************************************************************
947 * IDirectDraw7::WaitForVerticalBlank
949 * This method allows applications to get in sync with the vertical blank
951 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
952 * redraw the screen, most likely because of this stub
955 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
956 * or DDWAITVB_BLOCKEND
957 * h: Not used, according to MSDN
960 * Always returns DD_OK
962 *****************************************************************************/
963 static HRESULT WINAPI
964 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
968 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
969 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
971 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
972 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
973 return DDERR_UNSUPPORTED
; /* unchecked */
978 /*****************************************************************************
979 * IDirectDraw7::GetScanLine
981 * Returns the scan line that is being drawn on the monitor
984 * Scanline: Address to write the scan line value to
987 * Always returns DD_OK
989 *****************************************************************************/
990 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
992 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
993 static BOOL hide
= FALSE
;
994 WINED3DDISPLAYMODE Mode
;
996 /* This function is called often, so print the fixme only once */
999 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1003 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1007 /* Fake the line sweeping of the monitor */
1008 /* FIXME: We should synchronize with a source to keep the refresh rate */
1009 *Scanline
= This
->cur_scanline
++;
1010 /* Assume 20 scan lines in the vertical blank */
1011 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1012 This
->cur_scanline
= 0;
1017 /*****************************************************************************
1018 * IDirectDraw7::TestCooperativeLevel
1020 * Informs the application about the state of the video adapter, depending
1021 * on the cooperative level
1024 * DD_OK if the device is in a sane state
1025 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1026 * if the state is not correct(See below)
1028 *****************************************************************************/
1029 static HRESULT WINAPI
1030 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1032 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1034 TRACE("(%p)\n", This
);
1036 /* Description from MSDN:
1037 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1038 * away from the app with e.g. alt-tab. Windowed apps receive
1039 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1040 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1041 * when the video mode has changed
1044 hr
= IWineD3DDevice_TestCooperativeLevel(This
->wineD3DDevice
);
1046 /* Fix the result value. These values are mapped from their
1051 case WINED3DERR_DEVICELOST
:
1052 if(This
->cooperative_level
& DDSCL_EXCLUSIVE
)
1054 return DDERR_NOEXCLUSIVEMODE
;
1058 return DDERR_EXCLUSIVEMODEALREADYSET
;
1061 case WINED3DERR_DEVICENOTRESET
:
1067 case WINED3DERR_DRIVERINTERNALERROR
:
1069 ERR("(%p) Unexpected return value %08x from wineD3D, "
1070 " returning DD_OK\n", This
, hr
);
1076 /*****************************************************************************
1077 * IDirectDraw7::GetGDISurface
1079 * Returns the surface that GDI is treating as the primary surface.
1080 * For Wine this is the front buffer
1083 * GDISurface: Address to write the surface pointer to
1086 * DD_OK if the surface was found
1087 * DDERR_NOTFOUND if the GDI surface wasn't found
1089 *****************************************************************************/
1090 static HRESULT WINAPI
1091 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1092 IDirectDrawSurface7
**GDISurface
)
1094 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1095 IWineD3DSurface
*Surf
;
1096 IDirectDrawSurface7
*ddsurf
;
1099 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1101 /* Get the back buffer from the wineD3DDevice and search its
1102 * attached surfaces for the front buffer
1104 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1106 0, /* first back buffer*/
1107 WINED3DBACKBUFFER_TYPE_MONO
,
1110 if( (hr
!= D3D_OK
) ||
1113 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1114 return DDERR_NOTFOUND
;
1117 /* GetBackBuffer AddRef()ed the surface, release it */
1118 IWineD3DSurface_Release(Surf
);
1120 IWineD3DSurface_GetParent(Surf
,
1121 (IUnknown
**) &ddsurf
);
1122 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1124 /* Find the front buffer */
1125 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1126 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1131 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1134 /* The AddRef is OK this time */
1138 /*****************************************************************************
1139 * IDirectDrawImpl_EnumDisplayModesCB
1141 * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1142 * the wineD3D values to ddraw values and calls the application callback
1145 * device: The IDirectDraw7 interface to the current device
1146 * With, Height, Pixelformat, Refresh: Enumerated display mode
1147 * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1150 * The return value from the application callback
1152 *****************************************************************************/
1153 static HRESULT WINAPI
1154 IDirectDrawImpl_EnumDisplayModesCB(IUnknown
*pDevice
,
1157 WINED3DFORMAT Pixelformat
,
1161 DDSURFACEDESC2 callback_sd
;
1162 EnumDisplayModesCBS
*cbs
= (EnumDisplayModesCBS
*) context
;
1164 memset(&callback_sd
, 0, sizeof(callback_sd
));
1165 callback_sd
.dwSize
= sizeof(callback_sd
);
1166 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1168 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1171 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1172 callback_sd
.u2
.dwRefreshRate
= 60.0;
1175 callback_sd
.dwHeight
= Height
;
1176 callback_sd
.dwWidth
= Width
;
1178 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, Pixelformat
);
1179 return cbs
->callback(&callback_sd
, cbs
->context
);
1182 /*****************************************************************************
1183 * IDirectDraw7::EnumDisplayModes
1185 * Enumerates the supported Display modes. The modes can be filtered with
1186 * the DDSD parameter.
1189 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1190 * DDSD: Surface description to filter the modes
1191 * Context: Pointer passed back to the callback function
1192 * cb: Application-provided callback function
1196 * DDERR_INVALIDPARAMS if the callback wasn't set
1198 *****************************************************************************/
1199 static HRESULT WINAPI
1200 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1202 DDSURFACEDESC2
*DDSD
,
1204 LPDDENUMMODESCALLBACK2 cb
)
1206 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1207 UINT Width
= 0, Height
= 0;
1208 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1209 EnumDisplayModesCBS cbs
;
1211 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1213 /* This looks sane */
1214 if(!cb
) return DDERR_INVALIDPARAMS
;
1216 /* The private callback structure */
1218 cbs
.context
= Context
;
1222 if (DDSD
->dwFlags
& DDSD_WIDTH
)
1223 Width
= DDSD
->dwWidth
;
1224 if (DDSD
->dwFlags
& DDSD_HEIGHT
)
1225 Height
= DDSD
->dwHeight
;
1226 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1227 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1230 return IWineD3DDevice_EnumDisplayModes(This
->wineD3DDevice
,
1232 Width
, Height
, pixelformat
,
1234 IDirectDrawImpl_EnumDisplayModesCB
);
1237 /*****************************************************************************
1238 * IDirectDraw7::EvaluateMode
1240 * Used with IDirectDraw7::StartModeTest to test video modes.
1241 * EvaluateMode is used to pass or fail a mode, and continue with the next
1245 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1246 * Timeout: Returns the amount of seconds left before the mode would have
1247 * been failed automatically
1250 * This implementation always DD_OK, because it's a stub
1252 *****************************************************************************/
1253 static HRESULT WINAPI
1254 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1258 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1259 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1261 /* When implementing this, implement it in WineD3D */
1266 /*****************************************************************************
1267 * IDirectDraw7::GetDeviceIdentifier
1269 * Returns the device identifier, which gives information about the driver
1270 * Our device identifier is defined at the beginning of this file.
1273 * DDDI: Address for the returned structure
1274 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1277 * On success it returns DD_OK
1278 * DDERR_INVALIDPARAMS if DDDI is NULL
1280 *****************************************************************************/
1281 static HRESULT WINAPI
1282 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1283 DDDEVICEIDENTIFIER2
*DDDI
,
1286 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1287 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1290 return DDERR_INVALIDPARAMS
;
1292 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1293 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1294 * to any modern hardware, nor is it interesting for Wine, so ignore it
1297 *DDDI
= deviceidentifier
;
1301 /*****************************************************************************
1302 * IDirectDraw7::GetSurfaceFromDC
1304 * Returns the Surface for a GDI device context handle.
1305 * Is this related to IDirectDrawSurface::GetDC ???
1308 * hdc: hdc to return the surface for
1309 * Surface: Address to write the surface pointer to
1312 * Always returns DD_OK because it's a stub
1314 *****************************************************************************/
1315 static HRESULT WINAPI
1316 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1318 IDirectDrawSurface7
**Surface
)
1320 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1321 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1323 /* Implementation idea if needed: Loop through all surfaces and compare
1324 * their hdc with hdc. Implement it in WineD3D! */
1325 return DDERR_NOTFOUND
;
1328 /*****************************************************************************
1329 * IDirectDraw7::RestoreAllSurfaces
1331 * Calls the restore method of all surfaces
1336 * Always returns DD_OK because it's a stub
1338 *****************************************************************************/
1339 static HRESULT WINAPI
1340 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1342 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1343 FIXME("(%p): Stub\n", This
);
1345 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1346 * get their parent and call their restore method. Do not implement
1347 * it in WineD3D, as restoring a surface means re-creating the
1353 /*****************************************************************************
1354 * IDirectDraw7::StartModeTest
1356 * Tests the specified video modes to update the system registry with
1357 * refresh rate information. StartModeTest starts the mode test,
1358 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1359 * isn't called within 15 seconds, the mode is failed automatically
1361 * As refresh rates are handled by the X server, I don't think this
1362 * Method is important
1365 * Modes: An array of mode specifications
1366 * NumModes: The number of modes in Modes
1367 * Flags: Some flags...
1370 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1371 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1374 *****************************************************************************/
1375 static HRESULT WINAPI
1376 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1381 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1382 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1384 /* This looks sane */
1385 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1387 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1388 * As it is not, DDERR_TESTFINISHED is returned
1389 * (hopefully that's correct
1391 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1392 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1398 /*****************************************************************************
1399 * IDirectDrawImpl_RecreateSurfacesCallback
1401 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1402 * It re-recreates the WineD3DSurface. It's pretty straightforward
1404 *****************************************************************************/
1406 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1407 DDSURFACEDESC2
*desc
,
1410 IDirectDrawSurfaceImpl
*surfImpl
= ICOM_OBJECT(IDirectDrawSurfaceImpl
,
1411 IDirectDrawSurface7
,
1413 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1415 IParentImpl
*parImpl
= NULL
;
1416 IWineD3DSurface
*wineD3DSurface
;
1420 WINED3DSURFACE_DESC Desc
;
1421 WINED3DFORMAT Format
;
1422 WINED3DRESOURCETYPE Type
;
1427 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1428 DWORD MultiSampleQuality
;
1432 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1434 /* For the enumeration */
1435 IDirectDrawSurface7_Release(surf
);
1437 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1439 /* Get the objects */
1440 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1441 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1442 IUnknown_Release(Parent
); /* For the getParent */
1444 /* Is the parent an IParent interface? */
1445 if(IUnknown_QueryInterface(Parent
, &IID_IParent
, &tmp
) == S_OK
)
1447 /* It is a IParent interface! */
1448 IUnknown_Release(Parent
); /* For the QueryInterface */
1449 parImpl
= ICOM_OBJECT(IParentImpl
, IParent
, Parent
);
1450 /* Release the reference the parent interface is holding */
1451 IWineD3DSurface_Release(wineD3DSurface
);
1455 /* Get the surface properties */
1456 Desc
.Format
= &Format
;
1458 Desc
.Usage
= &Usage
;
1461 Desc
.MultiSampleType
= &MultiSampleType
;
1462 Desc
.MultiSampleQuality
= &MultiSampleQuality
;
1463 Desc
.Width
= &Width
;
1464 Desc
.Height
= &Height
;
1466 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1467 if(hr
!= D3D_OK
) return hr
;
1469 /* Create the new surface */
1470 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1471 Width
, Height
, Format
,
1472 TRUE
/* Lockable */,
1473 FALSE
/* Discard */,
1474 surfImpl
->mipmap_level
,
1475 &surfImpl
->WineD3DSurface
,
1481 0 /* SharedHandle */,
1488 /* Update the IParent if it exists */
1491 parImpl
->child
= (IUnknown
*) surfImpl
->WineD3DSurface
;
1492 /* Add a reference for the IParent */
1493 IWineD3DSurface_AddRef(surfImpl
->WineD3DSurface
);
1495 /* TODO: Copy the surface content, except for render targets */
1497 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1498 TRACE("Surface released successful, next surface\n");
1500 ERR("Something's still holding the old WineD3DSurface\n");
1502 surfImpl
->ImplType
= This
->ImplType
;
1504 return DDENUMRET_OK
;
1507 /*****************************************************************************
1508 * IDirectDrawImpl_RecreateAllSurfaces
1510 * A function, that converts all wineD3DSurfaces to the new implementation type
1511 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1512 * new WineD3DSurface, copies the content and releases the old surface
1514 *****************************************************************************/
1516 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1518 DDSURFACEDESC2 desc
;
1519 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1521 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1523 /* Should happen almost never */
1524 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1526 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroyDepthStencilSurface
, D3D7CB_DestroySwapChain
);
1528 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1530 memset(&desc
, 0, sizeof(desc
));
1531 desc
.dwSize
= sizeof(desc
);
1533 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This
, IDirectDraw7
),
1537 IDirectDrawImpl_RecreateSurfacesCallback
);
1540 /*****************************************************************************
1541 * D3D7CB_CreateSurface
1543 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1544 * correct mipmap sublevel, and returns it to WineD3D.
1545 * The surfaces are created already by IDirectDraw7::CreateSurface
1548 * With, Height: With and height of the surface
1549 * Format: The requested format
1550 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1551 * level: The mipmap level
1552 * Surface: Pointer to pass the created surface back at
1553 * SharedHandle: NULL
1558 *****************************************************************************/
1559 static HRESULT WINAPI
1560 D3D7CB_CreateSurface(IUnknown
*device
,
1561 IUnknown
*pSuperior
,
1562 UINT Width
, UINT Height
,
1563 WINED3DFORMAT Format
,
1564 DWORD Usage
, WINED3DPOOL Pool
, UINT level
,
1565 IWineD3DSurface
**Surface
,
1566 HANDLE
*SharedHandle
)
1568 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
1569 IDirectDrawSurfaceImpl
*surf
= This
->tex_root
;
1571 TRACE("(%p) call back. surf=%p\n", device
, surf
);
1573 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1574 for(i
= 0; i
< level
; i
++)
1575 surf
= surf
->next_complex
;
1577 /* Return the surface */
1578 *Surface
= surf
->WineD3DSurface
;
1580 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface
, surf
);
1584 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1585 IUnknown
* swapChainParent
;
1586 TRACE("(%p) call back\n", pSwapChain
);
1588 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1589 IUnknown_Release(swapChainParent
);
1590 return IUnknown_Release(swapChainParent
);
1593 ULONG WINAPI
D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface
*pSurface
) {
1594 IUnknown
* surfaceParent
;
1595 TRACE("(%p) call back\n", pSurface
);
1597 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
1598 IUnknown_Release(surfaceParent
);
1599 return IUnknown_Release(surfaceParent
);
1602 /*****************************************************************************
1603 * IDirectDrawImpl_CreateNewSurface
1605 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1606 * with the passed parameters.
1609 * DDSD: Description of the surface to create
1610 * Surf: Address to store the interface pointer at
1615 *****************************************************************************/
1616 static HRESULT WINAPI
1617 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1618 DDSURFACEDESC2
*pDDSD
,
1619 IDirectDrawSurfaceImpl
**ppSurf
,
1623 UINT Width
= 0, Height
= 0;
1624 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1625 WINED3DRESOURCETYPE ResType
= WINED3DRTYPE_SURFACE
;
1627 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1628 WINED3DSURFACE_DESC Desc
;
1630 IParentImpl
*parImpl
= NULL
;
1631 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1633 /* Dummies for GetDesc */
1634 WINED3DPOOL dummy_d3dpool
;
1635 WINED3DMULTISAMPLE_TYPE dummy_mst
;
1639 if (TRACE_ON(ddraw
))
1641 TRACE(" (%p) Requesting surface desc :\n", This
);
1642 DDRAW_dump_surface_desc(pDDSD
);
1645 /* Select the surface type, if it wasn't choosen yet */
1646 if(ImplType
== SURFACE_UNKNOWN
)
1648 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1649 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1651 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1652 ImplType
= SURFACE_OPENGL
;
1655 /* Otherwise use GDI surfaces for now */
1658 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1659 ImplType
= SURFACE_GDI
;
1662 /* Policy if all surface implementations are available:
1663 * First, check if a default type was set with winecfg. If not,
1664 * try Xrender surfaces, and use them if they work. Next, check if
1665 * accelerated OpenGL is available, and use GL surfaces in this
1666 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1667 * was created, always use OpenGL surfaces.
1669 * (Note: Xrender surfaces are not implemented for now, the
1670 * unaccelerated implementation uses GDI to render in Software)
1673 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1674 * be re-created. This could be done with IDirectDrawSurface7::Restore
1676 This
->ImplType
= ImplType
;
1680 if((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
1681 (This
->ImplType
!= SURFACE_OPENGL
) && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1683 /* We have to change to OpenGL,
1684 * and re-create all WineD3DSurfaces
1686 ImplType
= SURFACE_OPENGL
;
1687 This
->ImplType
= ImplType
;
1688 TRACE("(%p) Re-creating all surfaces\n", This
);
1689 IDirectDrawImpl_RecreateAllSurfaces(This
);
1690 TRACE("(%p) Done recreating all surfaces\n", This
);
1692 else if(This
->ImplType
!= SURFACE_OPENGL
)
1694 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1695 /* Do not fail surface creation, only fail 3D device creation */
1699 /* Get the correct wined3d usage */
1700 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1701 DDSCAPS_BACKBUFFER
|
1702 DDSCAPS_3DDEVICE
) )
1704 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1706 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
|
1708 DDSCAPS_LOCALVIDMEM
;
1710 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1712 Usage
|= WINED3DUSAGE_OVERLAY
;
1714 if(This
->depthstencil
)
1716 /* The depth stencil creation callback sets this flag.
1717 * Set the WineD3D usage to let it know that it's a depth
1720 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1722 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1724 Pool
= WINED3DPOOL_SYSTEMMEM
;
1726 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1728 Pool
= WINED3DPOOL_MANAGED
;
1731 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1732 if(Format
== WINED3DFMT_UNKNOWN
)
1734 ERR("Unsupported / Unknown pixelformat\n");
1735 return DDERR_INVALIDPIXELFORMAT
;
1738 /* Create the Surface object */
1739 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1742 ERR("(%p) Error allocating memory for a surface\n", This
);
1743 return DDERR_OUTOFVIDEOMEMORY
;
1745 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface7
, IDirectDrawSurface7_Vtbl
);
1746 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawSurface3
, IDirectDrawSurface3_Vtbl
);
1747 ICOM_INIT_INTERFACE(*ppSurf
, IDirectDrawGammaControl
, IDirectDrawGammaControl_Vtbl
);
1748 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture2
, IDirect3DTexture2_Vtbl
);
1749 ICOM_INIT_INTERFACE(*ppSurf
, IDirect3DTexture
, IDirect3DTexture1_Vtbl
);
1751 (*ppSurf
)->version
= 7;
1752 (*ppSurf
)->ddraw
= This
;
1753 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1754 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1755 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1757 /* Surface attachments */
1758 (*ppSurf
)->next_attached
= NULL
;
1759 (*ppSurf
)->first_attached
= *ppSurf
;
1761 (*ppSurf
)->next_complex
= NULL
;
1762 (*ppSurf
)->first_complex
= *ppSurf
;
1764 /* Needed to re-create the surface on an implementation change */
1765 (*ppSurf
)->ImplType
= ImplType
;
1767 /* For D3DDevice creation */
1768 (*ppSurf
)->isRenderTarget
= FALSE
;
1770 /* A trace message for debugging */
1771 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1773 if(pDDSD
->ddsCaps
.dwCaps
& ( DDSCAPS_PRIMARYSURFACE
| DDSCAPS_TEXTURE
| DDSCAPS_3DDEVICE
) )
1775 /* Render targets and textures need a IParent interface,
1776 * because WineD3D will destroy them when the swapchain
1779 parImpl
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
));
1782 ERR("Out of memory when allocating memory for a IParent implementation\n");
1783 return DDERR_OUTOFMEMORY
;
1786 ICOM_INIT_INTERFACE(parImpl
, IParent
, IParent_Vtbl
);
1787 Parent
= (IUnknown
*) ICOM_INTERFACE(parImpl
, IParent
);
1788 TRACE("Using IParent interface %p as parent\n", parImpl
);
1792 /* Use the surface as parent */
1793 Parent
= (IUnknown
*) ICOM_INTERFACE(*ppSurf
, IDirectDrawSurface7
);
1794 TRACE("Using Surface interface %p as parent\n", *ppSurf
);
1797 /* Now create the WineD3D Surface */
1798 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
,
1802 TRUE
/* Lockable */,
1803 FALSE
/* Discard */,
1805 &(*ppSurf
)->WineD3DSurface
,
1808 WINED3DMULTISAMPLE_NONE
,
1809 0 /* MultiSampleQuality */,
1810 0 /* SharedHandle */,
1816 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1820 /* Set the child of the parent implementation if it exists */
1823 parImpl
->child
= (IUnknown
*) (*ppSurf
)->WineD3DSurface
;
1824 /* The IParent releases the WineD3DSurface, and
1825 * the ddraw surface does that too. Hold a reference
1827 IWineD3DSurface_AddRef((*ppSurf
)->WineD3DSurface
);
1830 /* Increase the surface counter, and attach the surface */
1831 InterlockedIncrement(&This
->surfaces
);
1832 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1834 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1835 * But this could also be delegated to WineDDraw, as it keeps track of all its
1836 * resources. Not implemented for now, as there are more important things ;)
1839 /* Get the pixel format of the WineD3DSurface and store it.
1840 * Don't use the Format choosen above, WineD3D might have
1843 Desc
.Format
= &Format
;
1844 Desc
.Type
= &ResType
;
1845 Desc
.Usage
= &Usage
;
1846 Desc
.Pool
= &dummy_d3dpool
;
1847 Desc
.Size
= &dummy_uint
;
1848 Desc
.MultiSampleType
= &dummy_mst
;
1849 Desc
.MultiSampleQuality
= &dummy_dword
;
1850 Desc
.Width
= &Width
;
1851 Desc
.Height
= &Height
;
1853 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1854 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1857 ERR("IWineD3DSurface::GetDesc failed\n");
1858 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1862 if(Format
== WINED3DFMT_UNKNOWN
)
1864 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1866 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1868 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1869 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1870 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1872 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1873 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1875 /* Application passed a color key? Set it! */
1876 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1878 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1880 &pDDSD
->u3
.ddckCKDestOverlay
);
1882 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
1884 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1886 &pDDSD
->ddckCKDestBlt
);
1888 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
1890 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1892 &pDDSD
->ddckCKSrcOverlay
);
1894 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
1896 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1898 &pDDSD
->ddckCKSrcBlt
);
1900 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
1902 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
1903 if(hr
!= WINED3D_OK
)
1905 /* No need for a trace here, wined3d does that for us */
1906 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf
), IDirectDrawSurface7
));
1914 /*****************************************************************************
1915 * IDirectDraw7::CreateSurface
1917 * Creates a new IDirectDrawSurface object and returns its interface.
1919 * The surface connections with wined3d are a bit tricky. Basically it works
1922 * |------------------------| |-----------------|
1923 * | DDraw surface | | WineD3DSurface |
1925 * | WineD3DSurface |-------------->| |
1926 * | Child |<------------->| Parent |
1927 * |------------------------| |-----------------|
1929 * The DDraw surface is the parent of the wined3d surface, and it releases
1930 * the WineD3DSurface when the ddraw surface is destroyed.
1932 * However, for all surfaces which can be in a container in WineD3D,
1933 * we have to do this. These surfaces are ususally complex surfaces,
1934 * so this concerns primary surfaces with a front and a back buffer,
1937 * |------------------------| |-----------------|
1938 * | DDraw surface | | Containter |
1940 * | Child |<------------->| Parent |
1941 * | Texture |<------------->| |
1942 * | WineD3DSurface |<----| | Levels |<--|
1943 * | Complex connection | | | | |
1944 * |------------------------| | |-----------------| |
1948 * | |------------------| | |-----------------| |
1949 * | | IParent | |-------->| WineD3DSurface | |
1951 * | | Child |<------------->| Parent | |
1952 * | | | | Container |<--|
1953 * | |------------------| |-----------------| |
1955 * | |----------------------| |
1956 * | | DDraw surface 2 | |
1958 * |<->| Complex root Child | |
1960 * | | WineD3DSurface |<----| |
1961 * | |----------------------| | |
1963 * | |---------------------| | |-----------------| |
1964 * | | IParent | |----->| WineD3DSurface | |
1966 * | | Child |<---------->| Parent | |
1967 * | |---------------------| | Container |<--|
1968 * | |-----------------| |
1970 * | ---More surfaces can follow--- |
1972 * The reason is that the IWineD3DSwapchain(render target container)
1973 * and the IWineD3DTexure(Texture container) release the parents
1974 * of their surface's children, but by releasing the complex root
1975 * the surfaces which are complexly attached to it are destroyed
1976 * too. See IDirectDrawSurface::Release for a more detailed
1980 * DDSD: Description of the surface to create
1981 * Surf: Address to store the interface pointer at
1982 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
1983 * aggregation, so it has to be NULL
1987 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
1988 * DDERR_* if an error occurs
1990 *****************************************************************************/
1991 static HRESULT WINAPI
1992 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
1993 DDSURFACEDESC2
*DDSD
,
1994 IDirectDrawSurface7
**Surf
,
1997 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
1998 IDirectDrawSurfaceImpl
*object
= NULL
;
2000 LONG extra_surfaces
= 0, i
;
2001 DDSURFACEDESC2 desc2
;
2003 WINED3DDISPLAYMODE Mode
;
2005 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2007 /* Some checks before we start */
2008 if (TRACE_ON(ddraw
))
2010 TRACE(" (%p) Requesting surface desc :\n", This
);
2011 DDRAW_dump_surface_desc(DDSD
);
2014 if (UnkOuter
!= NULL
)
2016 FIXME("(%p) : outer != NULL?\n", This
);
2017 return CLASS_E_NOAGGREGATION
; /* unchecked */
2020 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2022 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2023 DDSD
->dwFlags
|= DDSD_CAPS
;
2025 if (DDSD
->ddsCaps
.dwCaps
== 0)
2027 /* This has been checked on real Windows */
2028 DDSD
->ddsCaps
.dwCaps
= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
2031 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2033 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2034 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2037 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2039 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2040 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2041 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2044 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2045 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2047 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2049 return DDERR_NOEXCLUSIVEMODE
;
2054 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2055 return E_POINTER
; /* unchecked */
2058 /* According to the msdn this flag is ignored by CreateSurface */
2059 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2060 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2062 /* Modify some flags */
2063 memset(&desc2
, 0, sizeof(desc2
));
2064 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2065 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2066 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2067 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2069 /* Get the video mode from WineD3D - we will need it */
2070 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2071 0, /* Swapchain 0 */
2075 ERR("Failed to read display mode from wined3d\n");
2076 switch(This
->orig_bpp
)
2079 Mode
.Format
= WINED3DFMT_P8
;
2083 Mode
.Format
= WINED3DFMT_X1R5G5B5
;
2087 Mode
.Format
= WINED3DFMT_R5G6B5
;
2091 Mode
.Format
= WINED3DFMT_R8G8B8
;
2095 Mode
.Format
= WINED3DFMT_X8R8G8B8
;
2098 Mode
.Width
= This
->orig_width
;
2099 Mode
.Height
= This
->orig_height
;
2102 /* No pixelformat given? Use the current screen format */
2103 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2105 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2106 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2108 /* Wait: It could be a Z buffer */
2109 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2111 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2114 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D15S1
);
2117 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16
);
2120 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D24X8
);
2123 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32
);
2126 ERR("Unknown Z buffer bit depth\n");
2131 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2135 /* No Width or no Height? Use the current window size or
2136 * the original screen size
2138 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2139 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2143 /* Fallback: From WineD3D / original mode */
2144 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2145 desc2
.dwWidth
= Mode
.Width
;
2146 desc2
.dwHeight
= Mode
.Height
;
2148 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
2150 if( (hr
== D3D_OK
) && (window
!= 0) )
2153 if(GetWindowRect(window
, &rect
) )
2155 /* This is a hack until I find a better solution */
2156 if( (rect
.right
- rect
.left
) <= 1 ||
2157 (rect
.bottom
- rect
.top
) <= 1 )
2159 FIXME("Wanted to get surface dimensions from window %p, but it has only "
2160 "a size of %dx%d. Using full screen dimensions\n",
2161 window
, rect
.right
- rect
.left
, rect
.bottom
- rect
.top
);
2165 /* Not sure if this is correct */
2166 desc2
.dwWidth
= rect
.right
- rect
.left
;
2167 desc2
.dwHeight
= rect
.bottom
- rect
.top
;
2168 TRACE("Using window %p's dimensions: %dx%d\n", window
, desc2
.dwWidth
, desc2
.dwHeight
);
2174 /* Mipmap count fixes */
2175 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2177 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2179 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2181 /* Mipmap count is given, nothing to do */
2185 /* Undocumented feature: Create sublevels until
2186 * either the width or the height is 1
2188 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2189 desc2
.dwWidth
: desc2
.dwHeight
;
2190 desc2
.u2
.dwMipMapCount
= 0;
2193 desc2
.u2
.dwMipMapCount
+= 1;
2200 /* Not-complex mipmap -> Mipmapcount = 1 */
2201 desc2
.u2
.dwMipMapCount
= 1;
2203 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2205 /* There's a mipmap count in the created surface in any case */
2206 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2208 /* If no mipmap is given, the texture has only one level */
2210 /* The first surface is a front buffer, the back buffer is created afterwards */
2211 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2213 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2216 /* Create the first surface */
2217 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2220 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2224 *Surf
= ICOM_INTERFACE(object
, IDirectDrawSurface7
);
2226 /* Create Additional surfaces if necessary
2227 * This applies to Primary surfaces which have a back buffer count
2228 * set, but not to mipmap textures. In case of Mipmap textures,
2229 * wineD3D takes care of the creation of additional surfaces
2231 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2233 extra_surfaces
= DDSD
->dwBackBufferCount
;
2234 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2235 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2237 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2238 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2240 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2243 for(i
= 0; i
< extra_surfaces
; i
++)
2245 IDirectDrawSurfaceImpl
*object2
= NULL
;
2246 IDirectDrawSurfaceImpl
*iterator
;
2248 /* increase the mipmap level, but only if a mipmap is created
2249 * In this case, also halve the size
2251 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2254 if(desc2
.dwWidth
> 1) desc2
.dwWidth
/= 2;
2255 if(desc2
.dwHeight
> 1) desc2
.dwHeight
/= 2;
2258 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2264 /* This destroys and possibly created surfaces too */
2265 IDirectDrawSurface_Release( ICOM_INTERFACE(object
, IDirectDrawSurface7
) );
2269 /* Add the new surface to the complex attachment list */
2270 object2
->first_complex
= object
;
2271 object2
->next_complex
= NULL
;
2273 while(iterator
->next_complex
) iterator
= iterator
->next_complex
;
2274 iterator
->next_complex
= object2
;
2276 /* Remove the (possible) back buffer cap from the new surface description,
2277 * because only one surface in the flipping chain is a back buffer, one
2278 * is a front buffer, the others are just primary surfaces.
2280 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2283 /* Addref the ddraw interface to keep an reference for each surface */
2284 IDirectDraw7_AddRef(iface
);
2285 object
->ifaceToRelease
= (IUnknown
*) iface
;
2287 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2288 * But attach the d3ddevice only if the currently created surface was
2289 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2290 * The only case I can think of where this doesn't apply is when a
2291 * 2D app was configured by the user to run with OpenGL and it didn't create
2292 * the render target as first surface. In this case the render target creation
2293 * will cause the 3D init.
2295 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2296 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2298 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2301 /* Search for the primary to use as render target */
2302 LIST_FOR_EACH(entry
, &This
->surface_list
)
2304 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2305 if(surface
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
)
2309 TRACE("Using primary %p as render target\n", target
);
2314 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2315 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
->first_complex
);
2318 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2322 /* Create a WineD3DTexture if a texture was requested */
2323 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2326 WINED3DFORMAT Format
;
2327 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2329 This
->tex_root
= object
;
2331 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2333 /* a mipmap is created, create enough levels */
2334 levels
= desc2
.u2
.dwMipMapCount
;
2338 /* No mipmap is created, create one level */
2342 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2343 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2345 Pool
= WINED3DPOOL_SYSTEMMEM
;
2347 /* Should I forward the MANEGED cap to the managed pool ? */
2349 /* Get the format. It's set already by CreateNewSurface */
2350 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2352 /* The surfaces are already created, the callback only
2353 * passes the IWineD3DSurface to WineD3D
2355 hr
= IWineD3DDevice_CreateTexture( This
->wineD3DDevice
,
2356 DDSD
->dwWidth
, DDSD
->dwHeight
,
2357 levels
, /* MipMapCount = Levels */
2361 &object
->wineD3DTexture
,
2362 0, /* SharedHandle */
2363 (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawSurface7
),
2364 D3D7CB_CreateSurface
);
2365 This
->tex_root
= NULL
;
2371 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2372 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2375 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2376 const DDPIXELFORMAT
*provided
)
2378 /* Some flags must be present in both or neither for a match. */
2379 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2380 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2381 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2383 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2386 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2389 if (requested
->dwFlags
& DDPF_FOURCC
)
2390 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2393 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2394 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2395 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2398 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2399 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2400 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2403 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2404 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2407 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2408 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2410 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2413 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2414 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2421 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2422 const DDSURFACEDESC2
* provided
)
2431 #define CMP(FLAG, FIELD) \
2432 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2433 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2435 static const struct compare_info compare
[] =
2437 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2438 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2440 CMP(CKDESTBLT
, ddckCKDestBlt
),
2441 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2442 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2443 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2444 CMP(HEIGHT
, dwHeight
),
2445 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2446 CMP(LPSURFACE
, lpSurface
),
2447 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2448 CMP(PITCH
, u1
/* lPitch */),
2449 /* PIXELFORMAT: manual */
2450 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2451 CMP(TEXTURESTAGE
, dwTextureStage
),
2452 CMP(WIDTH
, dwWidth
),
2453 /* ZBUFFERBITDEPTH: "obsolete" */
2460 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2463 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2465 if (requested
->dwFlags
& compare
[i
].flag
2466 && memcmp((const char *)provided
+ compare
[i
].offset
,
2467 (const char *)requested
+ compare
[i
].offset
,
2468 compare
[i
].size
) != 0)
2472 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2474 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2475 &provided
->u4
.ddpfPixelFormat
))
2482 #undef DDENUMSURFACES_SEARCHTYPE
2483 #undef DDENUMSURFACES_MATCHTYPE
2485 /*****************************************************************************
2486 * IDirectDraw7::EnumSurfaces
2488 * Loops through all surfaces attached to this device and calls the
2489 * application callback. This can't be relayed to WineD3DDevice,
2490 * because some WineD3DSurfaces' parents are IParent objects
2493 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2494 * DDSD: Description to filter for
2495 * Context: Application-provided pointer, it's passed unmodified to the
2497 * Callback: Address to call for each surface
2500 * DDERR_INVALIDPARAMS if the callback is NULL
2503 *****************************************************************************/
2504 static HRESULT WINAPI
2505 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2507 DDSURFACEDESC2
*DDSD
,
2509 LPDDENUMSURFACESCALLBACK7 Callback
)
2511 /* The surface enumeration is handled by WineDDraw,
2512 * because it keeps track of all surfaces attached to
2513 * it. The filtering is done by our callback function,
2514 * because WineDDraw doesn't handle ddraw-like surface
2517 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2518 IDirectDrawSurfaceImpl
*surf
;
2520 DDSURFACEDESC2 desc
;
2521 struct list
*entry
, *entry2
;
2523 all
= Flags
& DDENUMSURFACES_ALL
;
2524 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2526 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2529 return DDERR_INVALIDPARAMS
;
2531 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2532 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2534 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2535 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2537 desc
= surf
->surface_desc
;
2538 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf
, IDirectDrawSurface7
));
2539 if(Callback( ICOM_INTERFACE(surf
, IDirectDrawSurface7
), &desc
, Context
) != DDENUMRET_OK
)
2546 /*****************************************************************************
2547 * D3D7CB_CreateRenderTarget
2549 * Callback called by WineD3D to create Surfaces for render target usage
2550 * This function takes the D3D target from the IDirectDrawImpl structure,
2551 * and returns the WineD3DSurface. To avoid double usage, the surface
2552 * is marked as render target afterwards
2555 * device: The WineD3DDevice's parent
2556 * Width, Height, Format: Dimensions and pixelformat of the render target
2557 * Ignored, because the surface already exists
2558 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2560 * ppSurface: Address to pass the surface pointer back at
2561 * pSharedHandle: Ignored
2564 * Always returns D3D_OK
2566 *****************************************************************************/
2567 static HRESULT WINAPI
2568 D3D7CB_CreateRenderTarget(IUnknown
*device
, IUnknown
*pSuperior
,
2569 UINT Width
, UINT Height
,
2570 WINED3DFORMAT Format
,
2571 WINED3DMULTISAMPLE_TYPE MultiSample
,
2572 DWORD MultisampleQuality
,
2574 IWineD3DSurface
** ppSurface
,
2575 HANDLE
* pSharedHandle
)
2577 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2578 IDirectDrawSurfaceImpl
*d3dSurface
= (IDirectDrawSurfaceImpl
*) This
->d3d_target
->first_complex
;
2579 TRACE("(%p) call back\n", device
);
2581 /* Loop through the complex chain and try to find unused primary surfaces */
2582 while(d3dSurface
->isRenderTarget
)
2584 d3dSurface
= d3dSurface
->next_complex
;
2585 if(!d3dSurface
) break;
2589 d3dSurface
= This
->d3d_target
;
2590 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
2593 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2595 *ppSurface
= d3dSurface
->WineD3DSurface
;
2596 d3dSurface
->isRenderTarget
= TRUE
;
2597 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface
, d3dSurface
);
2601 static HRESULT WINAPI
2602 D3D7CB_CreateDepthStencilSurface(IUnknown
*device
,
2603 IUnknown
*pSuperior
,
2606 WINED3DFORMAT Format
,
2607 WINED3DMULTISAMPLE_TYPE MultiSample
,
2608 DWORD MultisampleQuality
,
2610 IWineD3DSurface
** ppSurface
,
2611 HANDLE
* pSharedHandle
)
2613 /* Create a Depth Stencil surface to make WineD3D happy */
2614 HRESULT hr
= D3D_OK
;
2615 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2616 DDSURFACEDESC2 ddsd
;
2618 TRACE("(%p) call back\n", device
);
2622 /* Create a DirectDraw surface */
2623 memset(&ddsd
, 0, sizeof(ddsd
));
2624 ddsd
.dwSize
= sizeof(ddsd
);
2625 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
2626 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
2627 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
2628 ddsd
.dwHeight
= Height
;
2629 ddsd
.dwWidth
= Width
;
2632 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, Format
);
2636 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
2639 This
->depthstencil
= TRUE
;
2640 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*) This
,
2642 (IDirectDrawSurface7
**) &This
->DepthStencilBuffer
,
2644 This
->depthstencil
= FALSE
;
2647 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
2650 *ppSurface
= This
->DepthStencilBuffer
->WineD3DSurface
;
2654 /*****************************************************************************
2655 * D3D7CB_CreateAdditionalSwapChain
2657 * Callback function for WineD3D which creates a new WineD3DSwapchain
2658 * interface. It also creates an IParent interface to store that pointer,
2659 * so the WineD3DSwapchain has a parent and can be released when the D3D
2660 * device is destroyed
2661 *****************************************************************************/
2662 static HRESULT WINAPI
2663 D3D7CB_CreateAdditionalSwapChain(IUnknown
*device
,
2664 WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
2665 IWineD3DSwapChain
** ppSwapChain
)
2667 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, device
);
2668 IParentImpl
*object
= NULL
;
2669 HRESULT res
= D3D_OK
;
2670 IWineD3DSwapChain
*swapchain
;
2671 TRACE("(%p) call back\n", device
);
2673 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
2676 FIXME("Allocation of memory failed\n");
2677 *ppSwapChain
= NULL
;
2678 return DDERR_OUTOFVIDEOMEMORY
;
2681 ICOM_INIT_INTERFACE(object
, IParent
, IParent_Vtbl
);
2684 res
= IWineD3DDevice_CreateAdditionalSwapChain(This
->wineD3DDevice
,
2685 pPresentationParameters
,
2687 (IUnknown
*) ICOM_INTERFACE(object
, IParent
),
2688 D3D7CB_CreateRenderTarget
,
2689 D3D7CB_CreateDepthStencilSurface
);
2692 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This
);
2693 HeapFree(GetProcessHeap(), 0 , object
);
2694 *ppSwapChain
= NULL
;
2698 *ppSwapChain
= swapchain
;
2699 object
->child
= (IUnknown
*) swapchain
;
2705 /*****************************************************************************
2706 * IDirectDrawImpl_AttachD3DDevice
2708 * Initializes the D3D capabilities of WineD3D
2711 * primary: The primary surface for D3D
2717 *****************************************************************************/
2718 static HRESULT WINAPI
2719 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2720 IDirectDrawSurfaceImpl
*primary
)
2725 WINED3DPRESENT_PARAMETERS localParameters
;
2727 TRACE("(%p)->(%p)\n", This
, primary
);
2729 /* Get the window */
2730 hr
= IWineD3DDevice_GetHWND(This
->wineD3DDevice
,
2734 ERR("IWineD3DDevice::GetHWND failed\n");
2738 /* If there's no window, create a hidden window. WineD3D needs it */
2741 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2743 GetSystemMetrics(SM_CXSCREEN
),
2744 GetSystemMetrics(SM_CYSCREEN
),
2745 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2747 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2748 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2749 This
->d3d_window
= window
;
2753 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2756 /* Store the future Render Target surface */
2757 This
->d3d_target
= primary
;
2759 /* Use the surface description for the device parameters, not the
2760 * Device settings. The app might render to an offscreen surface
2762 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2763 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2764 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2765 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2766 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2767 localParameters
.MultiSampleQuality
= 0;
2768 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2769 localParameters
.hDeviceWindow
= window
;
2770 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2771 localParameters
.EnableAutoDepthStencil
= FALSE
;
2772 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16
;
2773 localParameters
.Flags
= 0;
2774 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2775 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2777 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2779 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2780 * recursive loop until ram or emulated video memory is full
2782 This
->d3d_initialized
= TRUE
;
2784 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
,
2786 D3D7CB_CreateAdditionalSwapChain
);
2789 This
->wineD3DDevice
= NULL
;
2793 /* Create an Index Buffer parent */
2794 TRACE("(%p) Successfully initialized 3D\n", This
);
2798 /*****************************************************************************
2799 * DirectDrawCreateClipper (DDRAW.@)
2801 * Creates a new IDirectDrawClipper object.
2804 * Clipper: Address to write the interface pointer to
2805 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2809 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2810 * E_OUTOFMEMORY if allocating the object failed
2812 *****************************************************************************/
2814 DirectDrawCreateClipper(DWORD Flags
,
2815 IDirectDrawClipper
**Clipper
,
2818 IDirectDrawClipperImpl
* object
;
2819 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2821 if (UnkOuter
!= NULL
) return CLASS_E_NOAGGREGATION
;
2823 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2824 sizeof(IDirectDrawClipperImpl
));
2825 if (object
== NULL
) return E_OUTOFMEMORY
;
2827 ICOM_INIT_INTERFACE(object
, IDirectDrawClipper
, IDirectDrawClipper_Vtbl
);
2830 object
->ddraw_owner
= NULL
;
2832 *Clipper
= (IDirectDrawClipper
*) object
;
2836 /*****************************************************************************
2837 * IDirectDraw7::CreateClipper
2839 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2841 *****************************************************************************/
2842 static HRESULT WINAPI
2843 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
2845 IDirectDrawClipper
**Clipper
,
2848 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2849 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
2850 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
2853 /*****************************************************************************
2854 * IDirectDraw7::CreatePalette
2856 * Creates a new IDirectDrawPalette object
2859 * Flags: The flags for the new clipper
2860 * ColorTable: Color table to assign to the new clipper
2861 * Palette: Address to write the interface pointer to
2862 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2866 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2867 * E_OUTOFMEMORY if allocating the object failed
2869 *****************************************************************************/
2870 static HRESULT WINAPI
2871 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
2873 PALETTEENTRY
*ColorTable
,
2874 IDirectDrawPalette
**Palette
,
2875 IUnknown
*pUnkOuter
)
2877 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2878 IDirectDrawPaletteImpl
*object
;
2879 HRESULT hr
= DDERR_GENERIC
;
2880 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
2882 if(pUnkOuter
!= NULL
)
2884 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
2885 return CLASS_E_NOAGGREGATION
;
2888 /* The refcount test shows that a cooplevel is required for this */
2889 if(!This
->cooperative_level
)
2891 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2892 return DDERR_NOCOOPERATIVELEVELSET
;
2895 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
2898 ERR("Out of memory when allocating memory for a palette implementation\n");
2899 return E_OUTOFMEMORY
;
2902 ICOM_INIT_INTERFACE(object
, IDirectDrawPalette
, IDirectDrawPalette_Vtbl
);
2904 object
->ddraw_owner
= This
;
2906 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
, ColorTable
, &object
->wineD3DPalette
, (IUnknown
*) ICOM_INTERFACE(object
, IDirectDrawPalette
) );
2909 HeapFree(GetProcessHeap(), 0, object
);
2913 IDirectDraw7_AddRef(iface
);
2914 object
->ifaceToRelease
= (IUnknown
*) iface
;
2915 *Palette
= ICOM_INTERFACE(object
, IDirectDrawPalette
);
2919 /*****************************************************************************
2920 * IDirectDraw7::DuplicateSurface
2922 * Duplicates a surface. The surface memory points to the same memory as
2923 * the original surface, and it's released when the last surface referencing
2924 * it is released. I guess that's beyond Wine's surface management right now
2925 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
2926 * test application to implement this)
2929 * Src: Address of the source surface
2930 * Dest: Address to write the new surface pointer to
2933 * See IDirectDraw7::CreateSurface
2935 *****************************************************************************/
2936 static HRESULT WINAPI
2937 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
2938 IDirectDrawSurface7
*Src
,
2939 IDirectDrawSurface7
**Dest
)
2941 ICOM_THIS_FROM(IDirectDrawImpl
, IDirectDraw7
, iface
);
2942 IDirectDrawSurfaceImpl
*Surf
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Src
);
2944 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
2946 /* For now, simply create a new, independent surface */
2947 return IDirectDraw7_CreateSurface(iface
,
2948 &Surf
->surface_desc
,
2953 /*****************************************************************************
2954 * IDirectDraw7 VTable
2955 *****************************************************************************/
2956 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
2959 IDirectDrawImpl_QueryInterface
,
2960 IDirectDrawImpl_AddRef
,
2961 IDirectDrawImpl_Release
,
2962 /*** IDirectDraw ***/
2963 IDirectDrawImpl_Compact
,
2964 IDirectDrawImpl_CreateClipper
,
2965 IDirectDrawImpl_CreatePalette
,
2966 IDirectDrawImpl_CreateSurface
,
2967 IDirectDrawImpl_DuplicateSurface
,
2968 IDirectDrawImpl_EnumDisplayModes
,
2969 IDirectDrawImpl_EnumSurfaces
,
2970 IDirectDrawImpl_FlipToGDISurface
,
2971 IDirectDrawImpl_GetCaps
,
2972 IDirectDrawImpl_GetDisplayMode
,
2973 IDirectDrawImpl_GetFourCCCodes
,
2974 IDirectDrawImpl_GetGDISurface
,
2975 IDirectDrawImpl_GetMonitorFrequency
,
2976 IDirectDrawImpl_GetScanLine
,
2977 IDirectDrawImpl_GetVerticalBlankStatus
,
2978 IDirectDrawImpl_Initialize
,
2979 IDirectDrawImpl_RestoreDisplayMode
,
2980 IDirectDrawImpl_SetCooperativeLevel
,
2981 IDirectDrawImpl_SetDisplayMode
,
2982 IDirectDrawImpl_WaitForVerticalBlank
,
2983 /*** IDirectDraw2 ***/
2984 IDirectDrawImpl_GetAvailableVidMem
,
2985 /*** IDirectDraw7 ***/
2986 IDirectDrawImpl_GetSurfaceFromDC
,
2987 IDirectDrawImpl_RestoreAllSurfaces
,
2988 IDirectDrawImpl_TestCooperativeLevel
,
2989 IDirectDrawImpl_GetDeviceIdentifier
,
2990 /*** IDirectDraw7 ***/
2991 IDirectDrawImpl_StartModeTest
,
2992 IDirectDrawImpl_EvaluateMode