wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS.
[wine.git] / dlls / ddraw / ddraw.c
blob96b30d3cd7b6933e99672b1f7489cf798ea6bee1
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
30 #define COBJMACROS
31 #define NONAMELESSUNION
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winnls.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39 #include "excpt.h"
41 #include "ddraw.h"
42 #include "d3d.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
66 * IUnknown Methods
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75 * method.
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
84 * Params:
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
88 * Returns:
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
93 static HRESULT WINAPI
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
95 REFIID refiid,
96 void **obj)
98 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
100 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
103 *obj = NULL;
105 if(!refiid)
106 return DDERR_INVALIDPARAMS;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
112 *obj = ICOM_INTERFACE(This, IDirectDraw7);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
115 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
117 *obj = ICOM_INTERFACE(This, IDirectDraw4);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
120 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
122 *obj = ICOM_INTERFACE(This, IDirectDraw3);
123 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
127 *obj = ICOM_INTERFACE(This, IDirectDraw2);
128 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
132 *obj = ICOM_INTERFACE(This, IDirectDraw);
133 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
136 /* Direct3D
137 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139 * who had this idea and why. The older interfaces can query and IDirect3D version
140 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141 * and messy to implement with the common creation function, so it has been left out here.
143 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
148 /* Check the surface implementation */
149 if(This->ImplType == SURFACE_UNKNOWN)
151 /* Apps may create the IDirect3D Interface before the primary surface.
152 * set the surface implementation */
153 This->ImplType = SURFACE_OPENGL;
154 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
156 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
158 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159 ERR(" (%p) You may want to contact wine-devel for help\n", This);
160 /* Should I assert(0) here??? */
162 else if(This->ImplType != SURFACE_OPENGL)
164 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165 /* Do not abort here, only reject 3D Device creation */
168 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
170 This->d3dversion = 1;
171 *obj = ICOM_INTERFACE(This, IDirect3D);
172 TRACE(" returning Direct3D interface at %p.\n", *obj);
174 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
176 This->d3dversion = 2;
177 *obj = ICOM_INTERFACE(This, IDirect3D2);
178 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
182 This->d3dversion = 3;
183 *obj = ICOM_INTERFACE(This, IDirect3D3);
184 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
186 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
188 This->d3dversion = 7;
189 *obj = ICOM_INTERFACE(This, IDirect3D7);
190 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
194 /* Unknown interface */
195 else
197 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198 return E_NOINTERFACE;
201 IUnknown_AddRef( (IUnknown *) *obj );
202 return S_OK;
205 /*****************************************************************************
206 * IDirectDraw7::AddRef
208 * Increases the interfaces refcount, basically
210 * DDraw refcounting is a bit tricky. The different DirectDraw interface
211 * versions have individual refcounts, but the IDirect3D interfaces do not.
212 * All interfaces are from one object, that means calling QueryInterface on an
213 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214 * IDirectDrawImpl object.
216 * That means all AddRef and Release implementations of IDirectDrawX work
217 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218 * except of IDirect3D7 which thunks to IDirectDraw7
220 * Returns: The new refcount
222 *****************************************************************************/
223 static ULONG WINAPI
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
226 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227 ULONG ref = InterlockedIncrement(&This->ref7);
229 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
231 if(ref == 1) InterlockedIncrement(&This->numIfaces);
233 return ref;
236 /*****************************************************************************
237 * IDirectDrawImpl_Destroy
239 * Destroys a ddraw object if all refcounts are 0. This is to share code
240 * between the IDirectDrawX::Release functions
242 * Params:
243 * This: DirectDraw object to destroy
245 *****************************************************************************/
246 void
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
251 NULL,
252 DDSCL_NORMAL);
254 /* Destroy the device window if we created one */
255 if(This->devicewindow != 0)
257 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258 DestroyWindow(This->devicewindow);
259 This->devicewindow = 0;
262 /* Unregister the window class */
263 UnregisterClassA(This->classname, 0);
265 remove_ddraw_object(This);
267 /* Release the attached WineD3D stuff */
268 IWineD3DDevice_Release(This->wineD3DDevice);
269 IWineD3D_Release(This->wineD3D);
271 /* Now free the object */
272 HeapFree(GetProcessHeap(), 0, This);
275 /*****************************************************************************
276 * IDirectDraw7::Release
278 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
280 * Returns: The new refcount
281 *****************************************************************************/
282 static ULONG WINAPI
283 IDirectDrawImpl_Release(IDirectDraw7 *iface)
285 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
286 ULONG ref = InterlockedDecrement(&This->ref7);
288 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
290 if(ref == 0)
292 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
293 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
296 return ref;
299 /*****************************************************************************
300 * IDirectDraw methods
301 *****************************************************************************/
303 /*****************************************************************************
304 * IDirectDraw7::SetCooperativeLevel
306 * Sets the cooperative level for the DirectDraw object, and the window
307 * assigned to it. The cooperative level determines the general behavior
308 * of the DirectDraw application
310 * Warning: This is quite tricky, as it's not really documented which
311 * cooperative levels can be combined with each other. If a game fails
312 * after this function, try to check the cooperative levels passed on
313 * Windows, and if it returns something different.
315 * If you think that this function caused the failure because it writes a
316 * fixme, be sure to run again with a +ddraw trace.
318 * What is known about cooperative levels (See the ddraw modes test):
319 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
320 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
321 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
322 * DDSCL_FULLSCREEN can be activated
323 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
325 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
326 * DDSCL_SETFOCUSWINDOW (partially)
328 * Unhandled flags, which should be implemented
329 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
330 * expect any difference to a normal window for wine)
331 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
332 * rendering (Possible test case: Half-life)
334 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
336 * These seem not really imporant for wine
337 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
338 * DDSCL_MULTITHREDED
340 * Returns:
341 * DD_OK if the cooperative level was set successfully
342 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
343 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
344 * (Probably others too, have to investigate)
346 *****************************************************************************/
347 static HRESULT WINAPI
348 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
349 HWND hwnd,
350 DWORD cooplevel)
352 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
353 HWND window;
354 HRESULT hr;
356 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
357 DDRAW_dump_cooperativelevel(cooplevel);
359 /* Get the old window */
360 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
361 if(hr != D3D_OK)
363 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
364 return hr;
367 /* Tests suggest that we need one of them: */
368 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
369 DDSCL_NORMAL |
370 DDSCL_EXCLUSIVE )))
372 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
373 return DDERR_INVALIDPARAMS;
376 /* Handle those levels first which set various hwnds */
377 if(cooplevel & DDSCL_SETFOCUSWINDOW)
379 /* This isn't compatible with a lot of flags */
380 if(cooplevel & ( DDSCL_MULTITHREADED |
381 DDSCL_FPUSETUP |
382 DDSCL_FPUPRESERVE |
383 DDSCL_ALLOWREBOOT |
384 DDSCL_ALLOWMODEX |
385 DDSCL_SETDEVICEWINDOW |
386 DDSCL_NORMAL |
387 DDSCL_EXCLUSIVE |
388 DDSCL_FULLSCREEN ) )
390 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
391 return DDERR_INVALIDPARAMS;
393 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
395 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
396 return DDERR_HWNDALREADYSET;
399 This->focuswindow = hwnd;
400 /* Won't use the hwnd param for anything else */
401 hwnd = NULL;
403 /* Use the focus window for drawing too */
404 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
406 /* Destroy the device window, if we have one */
407 if(This->devicewindow)
409 DestroyWindow(This->devicewindow);
410 This->devicewindow = NULL;
413 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
414 if(cooplevel & DDSCL_NORMAL)
416 /* Can't coexist with fullscreen or exclusive */
417 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
419 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
420 return DDERR_INVALIDPARAMS;
423 /* Switching from fullscreen? */
424 if(This->cooperative_level & DDSCL_FULLSCREEN)
426 /* Restore the display mode */
427 IDirectDraw7_RestoreDisplayMode(iface);
429 This->cooperative_level &= ~DDSCL_FULLSCREEN;
430 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
431 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
434 /* Don't override focus windows or private device windows */
435 if( hwnd &&
436 !(This->focuswindow) &&
437 !(This->devicewindow) &&
438 (hwnd != window) )
440 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
443 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
444 FALSE);
446 else if(cooplevel & DDSCL_FULLSCREEN)
448 /* Needs DDSCL_EXCLUSIVE */
449 if(!(cooplevel & DDSCL_EXCLUSIVE) )
451 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
452 return DDERR_INVALIDPARAMS;
454 /* Need a HWND
455 if(hwnd == 0)
457 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
458 return DDERR_INVALIDPARAMS;
462 /* Switch from normal to full screen mode? */
463 if(This->cooperative_level & DDSCL_NORMAL)
465 This->cooperative_level &= ~DDSCL_NORMAL;
466 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
467 TRUE);
470 /* Don't override focus windows or private device windows */
471 if( hwnd &&
472 !(This->focuswindow) &&
473 !(This->devicewindow) &&
474 (hwnd != window) )
476 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
479 else if(cooplevel & DDSCL_EXCLUSIVE)
481 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
482 return DDERR_INVALIDPARAMS;
485 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
487 /* Don't create a device window if a focus window is set */
488 if( !(This->focuswindow) )
490 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
491 WS_POPUP, 0, 0,
492 GetSystemMetrics(SM_CXSCREEN),
493 GetSystemMetrics(SM_CYSCREEN),
494 NULL, NULL, GetModuleHandleA(0), NULL);
496 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
497 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
499 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
500 This->devicewindow = devicewindow;
504 /* Unhandled flags */
505 if(cooplevel & DDSCL_ALLOWREBOOT)
506 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
507 if(cooplevel & DDSCL_ALLOWMODEX)
508 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
509 if(cooplevel & DDSCL_MULTITHREADED)
510 FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
511 if(cooplevel & DDSCL_FPUSETUP)
512 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
513 if(cooplevel & DDSCL_FPUPRESERVE)
514 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
516 /* Store the cooperative_level */
517 This->cooperative_level |= cooplevel;
518 TRACE("SetCooperativeLevel retuning DD_OK\n");
519 return DD_OK;
522 /*****************************************************************************
523 * IDirectDraw7::SetDisplayMode
525 * Sets the display screen resolution, color depth and refresh frequency
526 * when in fullscreen mode (in theory).
527 * Possible return values listed in the SDK suggest that this method fails
528 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
529 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
530 * It seems to be valid to pass 0 for With and Height, this has to be tested
531 * It could mean that the current video mode should be left as-is. (But why
532 * call it then?)
534 * Params:
535 * Height, Width: Screen dimension
536 * BPP: Color depth in Bits per pixel
537 * Refreshrate: Screen refresh rate
538 * Flags: Other stuff
540 * Returns
541 * DD_OK on success
543 *****************************************************************************/
544 static HRESULT WINAPI
545 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
546 DWORD Width,
547 DWORD Height,
548 DWORD BPP,
549 DWORD RefreshRate,
550 DWORD Flags)
552 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
553 WINED3DDISPLAYMODE Mode;
554 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
556 if( !Width || !Height )
558 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
559 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
560 return DD_OK;
563 /* Check the exclusive mode
564 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
565 return DDERR_NOEXCLUSIVEMODE;
566 * This is WRONG. Don't know if the SDK is completely
567 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
568 * is returned, but Half-Life 1.1.1.1 (Steam version)
569 * depends on this
572 Mode.Width = Width;
573 Mode.Height = Height;
574 Mode.RefreshRate = RefreshRate;
575 switch(BPP)
577 case 8: Mode.Format = WINED3DFMT_P8; break;
578 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
579 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
580 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
581 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
584 /* TODO: The possible return values from msdn suggest that
585 * the screen mode can't be changed if a surface is locked
586 * or some drawing is in progress
589 /* TODO: Lose the primary surface */
590 return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
591 0, /* First swapchain */
592 &Mode);
596 /*****************************************************************************
597 * IDirectDraw7::RestoreDisplayMode
599 * Restores the display mode to what it was at creation time. Basically.
601 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
602 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
603 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
604 * -> DD_1 is released. The screen should be left at 1024x768x32.
605 * -> DD_2 is released. The screen should be set to 1400x1050x32
606 * This case is unhandled right now, but Empire Earth does it this way.
607 * (But perhaps there is something in SetCooperativeLevel to prevent this)
609 * The msdn says that this method resets the display mode to what it was before
610 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
612 * Returns
613 * DD_OK on success
614 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
616 *****************************************************************************/
617 static HRESULT WINAPI
618 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
620 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
621 TRACE("(%p)\n", This);
623 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
624 This->orig_width,
625 This->orig_height,
626 This->orig_bpp,
631 /*****************************************************************************
632 * IDirectDraw7::GetCaps
634 * Returns the drives capabilities
636 * Used for version 1, 2, 4 and 7
638 * Params:
639 * DriverCaps: Structure to write the Hardware accelerated caps to
640 * HelCaps: Structure to write the emulation caps to
642 * Returns
643 * This implementation returns DD_OK only
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
648 DDCAPS *DriverCaps,
649 DDCAPS *HELCaps)
651 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
652 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
654 /* One structure must be != NULL */
655 if( (!DriverCaps) && (!HELCaps) )
657 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
658 return DDERR_INVALIDPARAMS;
661 if(DriverCaps)
663 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
664 if (TRACE_ON(ddraw))
666 TRACE("Driver Caps :\n");
667 DDRAW_dump_DDCAPS(DriverCaps);
671 if(HELCaps)
673 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
674 if (TRACE_ON(ddraw))
676 TRACE("HEL Caps :\n");
677 DDRAW_dump_DDCAPS(HELCaps);
681 return DD_OK;
684 /*****************************************************************************
685 * IDirectDraw7::Compact
687 * No idea what it does, MSDN says it's not implemented.
689 * Returns
690 * DD_OK, but this is unchecked
692 *****************************************************************************/
693 static HRESULT WINAPI
694 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
696 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
697 TRACE("(%p)\n", This);
699 return DD_OK;
702 /*****************************************************************************
703 * IDirectDraw7::GetDisplayMode
705 * Returns information about the current display mode
707 * Exists in Version 1, 2, 4 and 7
709 * Params:
710 * DDSD: Address of a surface description structure to write the info to
712 * Returns
713 * DD_OK
715 *****************************************************************************/
716 static HRESULT WINAPI
717 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
718 DDSURFACEDESC2 *DDSD)
720 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
721 HRESULT hr;
722 WINED3DDISPLAYMODE Mode;
723 DWORD Size;
724 TRACE("(%p)->(%p): Relay\n", This, DDSD);
726 /* This seems sane */
727 if(!DDSD)
729 return DDERR_INVALIDPARAMS;
732 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
733 * so one method can be used for all versions (Hopefully)
735 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
736 0 /* swapchain 0 */,
737 &Mode);
738 if( hr != D3D_OK )
740 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
741 return hr;
744 Size = DDSD->dwSize;
745 memset(DDSD, 0, Size);
747 DDSD->dwSize = Size;
748 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
749 DDSD->dwWidth = Mode.Width;
750 DDSD->dwHeight = Mode.Height;
751 DDSD->u2.dwRefreshRate = 60;
752 DDSD->ddsCaps.dwCaps = 0;
753 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
754 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
755 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
757 if(TRACE_ON(ddraw))
759 TRACE("Returning surface desc :\n");
760 DDRAW_dump_surface_desc(DDSD);
763 return DD_OK;
766 /*****************************************************************************
767 * IDirectDraw7::GetFourCCCodes
769 * Returns an array of supported FourCC codes.
771 * Exists in Version 1, 2, 4 and 7
773 * Params:
774 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
775 * of enumerated codes
776 * Codes: Pointer to an array of DWORDs where the supported codes are written
777 * to
779 * Returns
780 * Always returns DD_OK, as it's a stub for now
782 *****************************************************************************/
783 static HRESULT WINAPI
784 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
785 DWORD *NumCodes, DWORD *Codes)
787 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
788 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
790 if(NumCodes) *NumCodes = 0;
792 return DD_OK;
795 /*****************************************************************************
796 * IDirectDraw7::GetMonitorFrequency
798 * Returns the monitor's frequency
800 * Exists in Version 1, 2, 4 and 7
802 * Params:
803 * Freq: Pointer to a DWORD to write the frequency to
805 * Returns
806 * Always returns DD_OK
808 *****************************************************************************/
809 static HRESULT WINAPI
810 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
811 DWORD *Freq)
813 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
814 TRACE("(%p)->(%p)\n", This, Freq);
816 /* Ideally this should be in WineD3D, as it concerns the screen setup,
817 * but for now this should make the games happy
819 *Freq = 60;
820 return DD_OK;
823 /*****************************************************************************
824 * IDirectDraw7::GetVerticalBlankStatus
826 * Returns the Vertical blank status of the monitor. This should be in WineD3D
827 * too basically, but as it's a semi stub, I didn't create a function there
829 * Params:
830 * status: Pointer to a BOOL to be filled with the vertical blank status
832 * Returns
833 * DD_OK on success
834 * DDERR_INVALIDPARAMS if status is NULL
836 *****************************************************************************/
837 static HRESULT WINAPI
838 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
839 BOOL *status)
841 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
842 TRACE("(%p)->(%p)\n", This, status);
844 /* This looks sane, the MSDN suggests it too */
845 if(!status) return DDERR_INVALIDPARAMS;
847 *status = This->fake_vblank;
848 This->fake_vblank = !This->fake_vblank;
849 return DD_OK;
852 /*****************************************************************************
853 * IDirectDraw7::GetAvailableVidMem
855 * Returns the total and free video memory
857 * Params:
858 * Caps: Specifies the memory type asked for
859 * total: Pointer to a DWORD to be filled with the total memory
860 * free: Pointer to a DWORD to be filled with the free memory
862 * Returns
863 * DD_OK on success
864 * DDERR_INVALIDPARAMS of free and total are NULL
866 *****************************************************************************/
867 static HRESULT WINAPI
868 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
870 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
871 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
873 if(TRACE_ON(ddraw))
875 TRACE("(%p) Asked for memory with description: ", This);
876 DDRAW_dump_DDSCAPS2(Caps);
877 TRACE("\n");
880 /* Todo: System memory vs local video memory vs non-local video memory
881 * The MSDN also mentions differences between texture memory and other
882 * resources, but that's not important
885 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
887 if(total) *total = This->total_vidmem;
888 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
890 return DD_OK;
893 /*****************************************************************************
894 * IDirectDraw7::Initialize
896 * Initializes a DirectDraw interface.
898 * Params:
899 * GUID: Interface identifier. Well, don't know what this is really good
900 * for
902 * Returns
903 * Returns DD_OK on the first call,
904 * DDERR_ALREADYINITIALIZED on repeated calls
906 *****************************************************************************/
907 static HRESULT WINAPI
908 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
909 GUID *Guid)
911 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
912 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
914 if(This->initialized)
916 return DDERR_ALREADYINITIALIZED;
918 else
920 return DD_OK;
924 /*****************************************************************************
925 * IDirectDraw7::FlipToGDISurface
927 * "Makes the surface that the GDI writes to the primary surface"
928 * Looks like some windows specific thing we don't have to care about.
929 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
930 * show error boxes ;)
931 * Well, just return DD_OK.
933 * Returns:
934 * Always returns DD_OK
936 *****************************************************************************/
937 static HRESULT WINAPI
938 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
940 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
941 TRACE("(%p)\n", This);
943 return DD_OK;
946 /*****************************************************************************
947 * IDirectDraw7::WaitForVerticalBlank
949 * This method allows applications to get in sync with the vertical blank
950 * interval.
951 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
952 * redraw the screen, most likely because of this stub
954 * Parameters:
955 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
956 * or DDWAITVB_BLOCKEND
957 * h: Not used, according to MSDN
959 * Returns:
960 * Always returns DD_OK
962 *****************************************************************************/
963 static HRESULT WINAPI
964 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
965 DWORD Flags,
966 HANDLE h)
968 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
969 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
971 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
972 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
973 return DDERR_UNSUPPORTED; /* unchecked */
975 return DD_OK;
978 /*****************************************************************************
979 * IDirectDraw7::GetScanLine
981 * Returns the scan line that is being drawn on the monitor
983 * Parameters:
984 * Scanline: Address to write the scan line value to
986 * Returns:
987 * Always returns DD_OK
989 *****************************************************************************/
990 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
992 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
993 static BOOL hide = FALSE;
994 WINED3DDISPLAYMODE Mode;
996 /* This function is called often, so print the fixme only once */
997 if(!hide)
999 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1000 hide = TRUE;
1003 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1005 &Mode);
1007 /* Fake the line sweeping of the monitor */
1008 /* FIXME: We should synchronize with a source to keep the refresh rate */
1009 *Scanline = This->cur_scanline++;
1010 /* Assume 20 scan lines in the vertical blank */
1011 if (This->cur_scanline >= Mode.Height + 20)
1012 This->cur_scanline = 0;
1014 return DD_OK;
1017 /*****************************************************************************
1018 * IDirectDraw7::TestCooperativeLevel
1020 * Informs the application about the state of the video adapter, depending
1021 * on the cooperative level
1023 * Returns:
1024 * DD_OK if the device is in a sane state
1025 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1026 * if the state is not correct(See below)
1028 *****************************************************************************/
1029 static HRESULT WINAPI
1030 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1032 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1033 HRESULT hr;
1034 TRACE("(%p)\n", This);
1036 /* Description from MSDN:
1037 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1038 * away from the app with e.g. alt-tab. Windowed apps receive
1039 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1040 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1041 * when the video mode has changed
1044 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1046 /* Fix the result value. These values are mapped from their
1047 * d3d9 counterpart.
1049 switch(hr)
1051 case WINED3DERR_DEVICELOST:
1052 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1054 return DDERR_NOEXCLUSIVEMODE;
1056 else
1058 return DDERR_EXCLUSIVEMODEALREADYSET;
1061 case WINED3DERR_DEVICENOTRESET:
1062 return DD_OK;
1064 case WINED3D_OK:
1065 return DD_OK;
1067 case WINED3DERR_DRIVERINTERNALERROR:
1068 default:
1069 ERR("(%p) Unexpected return value %08x from wineD3D, "
1070 " returning DD_OK\n", This, hr);
1073 return DD_OK;
1076 /*****************************************************************************
1077 * IDirectDraw7::GetGDISurface
1079 * Returns the surface that GDI is treating as the primary surface.
1080 * For Wine this is the front buffer
1082 * Params:
1083 * GDISurface: Address to write the surface pointer to
1085 * Returns:
1086 * DD_OK if the surface was found
1087 * DDERR_NOTFOUND if the GDI surface wasn't found
1089 *****************************************************************************/
1090 static HRESULT WINAPI
1091 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1092 IDirectDrawSurface7 **GDISurface)
1094 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1095 IWineD3DSurface *Surf;
1096 IDirectDrawSurface7 *ddsurf;
1097 HRESULT hr;
1098 DDSCAPS2 ddsCaps;
1099 TRACE("(%p)->(%p)\n", This, GDISurface);
1101 /* Get the back buffer from the wineD3DDevice and search its
1102 * attached surfaces for the front buffer
1104 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1105 0, /* SwapChain */
1106 0, /* first back buffer*/
1107 WINED3DBACKBUFFER_TYPE_MONO,
1108 &Surf);
1110 if( (hr != D3D_OK) ||
1111 (!Surf) )
1113 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1114 return DDERR_NOTFOUND;
1117 /* GetBackBuffer AddRef()ed the surface, release it */
1118 IWineD3DSurface_Release(Surf);
1120 IWineD3DSurface_GetParent(Surf,
1121 (IUnknown **) &ddsurf);
1122 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1124 /* Find the front buffer */
1125 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1126 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1127 &ddsCaps,
1128 GDISurface);
1129 if(hr != DD_OK)
1131 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1134 /* The AddRef is OK this time */
1135 return hr;
1138 /*****************************************************************************
1139 * IDirectDrawImpl_EnumDisplayModesCB
1141 * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1142 * the wineD3D values to ddraw values and calls the application callback
1144 * Params:
1145 * device: The IDirectDraw7 interface to the current device
1146 * With, Height, Pixelformat, Refresh: Enumerated display mode
1147 * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1149 * Returns:
1150 * The return value from the application callback
1152 *****************************************************************************/
1153 static HRESULT WINAPI
1154 IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
1155 UINT Width,
1156 UINT Height,
1157 WINED3DFORMAT Pixelformat,
1158 FLOAT Refresh,
1159 void *context)
1161 DDSURFACEDESC2 callback_sd;
1162 EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
1164 memset(&callback_sd, 0, sizeof(callback_sd));
1165 callback_sd.dwSize = sizeof(callback_sd);
1166 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1168 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1169 if(Refresh > 0.0)
1171 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1172 callback_sd.u2.dwRefreshRate = 60.0;
1175 callback_sd.dwHeight = Height;
1176 callback_sd.dwWidth = Width;
1178 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
1179 return cbs->callback(&callback_sd, cbs->context);
1182 /*****************************************************************************
1183 * IDirectDraw7::EnumDisplayModes
1185 * Enumerates the supported Display modes. The modes can be filtered with
1186 * the DDSD parameter.
1188 * Params:
1189 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1190 * DDSD: Surface description to filter the modes
1191 * Context: Pointer passed back to the callback function
1192 * cb: Application-provided callback function
1194 * Returns:
1195 * DD_OK on success
1196 * DDERR_INVALIDPARAMS if the callback wasn't set
1198 *****************************************************************************/
1199 static HRESULT WINAPI
1200 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1201 DWORD Flags,
1202 DDSURFACEDESC2 *DDSD,
1203 void *Context,
1204 LPDDENUMMODESCALLBACK2 cb)
1206 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1207 UINT Width = 0, Height = 0;
1208 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1209 EnumDisplayModesCBS cbs;
1211 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1213 /* This looks sane */
1214 if(!cb) return DDERR_INVALIDPARAMS;
1216 /* The private callback structure */
1217 cbs.callback = cb;
1218 cbs.context = Context;
1220 if(DDSD)
1222 if (DDSD->dwFlags & DDSD_WIDTH)
1223 Width = DDSD->dwWidth;
1224 if (DDSD->dwFlags & DDSD_HEIGHT)
1225 Height = DDSD->dwHeight;
1226 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1227 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1230 return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
1231 Flags,
1232 Width, Height, pixelformat,
1233 &cbs,
1234 IDirectDrawImpl_EnumDisplayModesCB);
1237 /*****************************************************************************
1238 * IDirectDraw7::EvaluateMode
1240 * Used with IDirectDraw7::StartModeTest to test video modes.
1241 * EvaluateMode is used to pass or fail a mode, and continue with the next
1242 * mode
1244 * Params:
1245 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1246 * Timeout: Returns the amount of seconds left before the mode would have
1247 * been failed automatically
1249 * Returns:
1250 * This implementation always DD_OK, because it's a stub
1252 *****************************************************************************/
1253 static HRESULT WINAPI
1254 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1255 DWORD Flags,
1256 DWORD *Timeout)
1258 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1259 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1261 /* When implementing this, implement it in WineD3D */
1263 return DD_OK;
1266 /*****************************************************************************
1267 * IDirectDraw7::GetDeviceIdentifier
1269 * Returns the device identifier, which gives information about the driver
1270 * Our device identifier is defined at the beginning of this file.
1272 * Params:
1273 * DDDI: Address for the returned structure
1274 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1276 * Returns:
1277 * On success it returns DD_OK
1278 * DDERR_INVALIDPARAMS if DDDI is NULL
1280 *****************************************************************************/
1281 static HRESULT WINAPI
1282 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1283 DDDEVICEIDENTIFIER2 *DDDI,
1284 DWORD Flags)
1286 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1287 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1289 if(!DDDI)
1290 return DDERR_INVALIDPARAMS;
1292 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1293 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1294 * to any modern hardware, nor is it interesting for Wine, so ignore it
1297 *DDDI = deviceidentifier;
1298 return DD_OK;
1301 /*****************************************************************************
1302 * IDirectDraw7::GetSurfaceFromDC
1304 * Returns the Surface for a GDI device context handle.
1305 * Is this related to IDirectDrawSurface::GetDC ???
1307 * Params:
1308 * hdc: hdc to return the surface for
1309 * Surface: Address to write the surface pointer to
1311 * Returns:
1312 * Always returns DD_OK because it's a stub
1314 *****************************************************************************/
1315 static HRESULT WINAPI
1316 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1317 HDC hdc,
1318 IDirectDrawSurface7 **Surface)
1320 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1321 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1323 /* Implementation idea if needed: Loop through all surfaces and compare
1324 * their hdc with hdc. Implement it in WineD3D! */
1325 return DDERR_NOTFOUND;
1328 /*****************************************************************************
1329 * IDirectDraw7::RestoreAllSurfaces
1331 * Calls the restore method of all surfaces
1333 * Params:
1335 * Returns:
1336 * Always returns DD_OK because it's a stub
1338 *****************************************************************************/
1339 static HRESULT WINAPI
1340 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1342 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1343 FIXME("(%p): Stub\n", This);
1345 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1346 * get their parent and call their restore method. Do not implement
1347 * it in WineD3D, as restoring a surface means re-creating the
1348 * WineD3DDSurface
1350 return DD_OK;
1353 /*****************************************************************************
1354 * IDirectDraw7::StartModeTest
1356 * Tests the specified video modes to update the system registry with
1357 * refresh rate information. StartModeTest starts the mode test,
1358 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1359 * isn't called within 15 seconds, the mode is failed automatically
1361 * As refresh rates are handled by the X server, I don't think this
1362 * Method is important
1364 * Params:
1365 * Modes: An array of mode specifications
1366 * NumModes: The number of modes in Modes
1367 * Flags: Some flags...
1369 * Returns:
1370 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1371 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1372 * otherwise DD_OK
1374 *****************************************************************************/
1375 static HRESULT WINAPI
1376 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1377 SIZE *Modes,
1378 DWORD NumModes,
1379 DWORD Flags)
1381 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1382 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1384 /* This looks sane */
1385 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1387 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1388 * As it is not, DDERR_TESTFINISHED is returned
1389 * (hopefully that's correct
1391 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1392 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1395 return DD_OK;
1398 /*****************************************************************************
1399 * IDirectDrawImpl_RecreateSurfacesCallback
1401 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1402 * It re-recreates the WineD3DSurface. It's pretty straightforward
1404 *****************************************************************************/
1405 HRESULT WINAPI
1406 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1407 DDSURFACEDESC2 *desc,
1408 void *Context)
1410 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1411 IDirectDrawSurface7,
1412 surf);
1413 IDirectDrawImpl *This = surfImpl->ddraw;
1414 IUnknown *Parent;
1415 IParentImpl *parImpl = NULL;
1416 IWineD3DSurface *wineD3DSurface;
1417 HRESULT hr;
1418 void *tmp;
1420 WINED3DSURFACE_DESC Desc;
1421 WINED3DFORMAT Format;
1422 WINED3DRESOURCETYPE Type;
1423 DWORD Usage;
1424 WINED3DPOOL Pool;
1425 UINT Size;
1427 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1428 DWORD MultiSampleQuality;
1429 UINT Width;
1430 UINT Height;
1432 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1434 /* For the enumeration */
1435 IDirectDrawSurface7_Release(surf);
1437 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1439 /* Get the objects */
1440 wineD3DSurface = surfImpl->WineD3DSurface;
1441 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1442 IUnknown_Release(Parent); /* For the getParent */
1444 /* Is the parent an IParent interface? */
1445 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1447 /* It is a IParent interface! */
1448 IUnknown_Release(Parent); /* For the QueryInterface */
1449 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1450 /* Release the reference the parent interface is holding */
1451 IWineD3DSurface_Release(wineD3DSurface);
1455 /* Get the surface properties */
1456 Desc.Format = &Format;
1457 Desc.Type = &Type;
1458 Desc.Usage = &Usage;
1459 Desc.Pool = &Pool;
1460 Desc.Size = &Size;
1461 Desc.MultiSampleType = &MultiSampleType;
1462 Desc.MultiSampleQuality = &MultiSampleQuality;
1463 Desc.Width = &Width;
1464 Desc.Height = &Height;
1466 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1467 if(hr != D3D_OK) return hr;
1469 /* Create the new surface */
1470 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1471 Width, Height, Format,
1472 TRUE /* Lockable */,
1473 FALSE /* Discard */,
1474 surfImpl->mipmap_level,
1475 &surfImpl->WineD3DSurface,
1476 Type,
1477 Usage,
1478 Pool,
1479 MultiSampleType,
1480 MultiSampleQuality,
1481 0 /* SharedHandle */,
1482 This->ImplType,
1483 Parent);
1485 if(hr != D3D_OK)
1486 return hr;
1488 /* Update the IParent if it exists */
1489 if(parImpl)
1491 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1492 /* Add a reference for the IParent */
1493 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1495 /* TODO: Copy the surface content, except for render targets */
1497 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1498 TRACE("Surface released successful, next surface\n");
1499 else
1500 ERR("Something's still holding the old WineD3DSurface\n");
1502 surfImpl->ImplType = This->ImplType;
1504 return DDENUMRET_OK;
1507 /*****************************************************************************
1508 * IDirectDrawImpl_RecreateAllSurfaces
1510 * A function, that converts all wineD3DSurfaces to the new implementation type
1511 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1512 * new WineD3DSurface, copies the content and releases the old surface
1514 *****************************************************************************/
1515 static HRESULT
1516 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1518 DDSURFACEDESC2 desc;
1519 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1521 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1523 /* Should happen almost never */
1524 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1525 /* Shutdown d3d */
1526 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1528 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1530 memset(&desc, 0, sizeof(desc));
1531 desc.dwSize = sizeof(desc);
1533 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1535 &desc,
1536 This,
1537 IDirectDrawImpl_RecreateSurfacesCallback);
1540 /*****************************************************************************
1541 * D3D7CB_CreateSurface
1543 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1544 * correct mipmap sublevel, and returns it to WineD3D.
1545 * The surfaces are created already by IDirectDraw7::CreateSurface
1547 * Params:
1548 * With, Height: With and height of the surface
1549 * Format: The requested format
1550 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1551 * level: The mipmap level
1552 * Surface: Pointer to pass the created surface back at
1553 * SharedHandle: NULL
1555 * Returns:
1556 * D3D_OK
1558 *****************************************************************************/
1559 static HRESULT WINAPI
1560 D3D7CB_CreateSurface(IUnknown *device,
1561 IUnknown *pSuperior,
1562 UINT Width, UINT Height,
1563 WINED3DFORMAT Format,
1564 DWORD Usage, WINED3DPOOL Pool, UINT level,
1565 IWineD3DSurface **Surface,
1566 HANDLE *SharedHandle)
1568 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1569 IDirectDrawSurfaceImpl *surf = This->tex_root;
1570 int i;
1571 TRACE("(%p) call back. surf=%p\n", device, surf);
1573 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1574 for(i = 0; i < level; i++)
1575 surf = surf->next_complex;
1577 /* Return the surface */
1578 *Surface = surf->WineD3DSurface;
1580 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1581 return D3D_OK;
1584 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1585 IUnknown* swapChainParent;
1586 TRACE("(%p) call back\n", pSwapChain);
1588 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1589 IUnknown_Release(swapChainParent);
1590 return IUnknown_Release(swapChainParent);
1593 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1594 IUnknown* surfaceParent;
1595 TRACE("(%p) call back\n", pSurface);
1597 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1598 IUnknown_Release(surfaceParent);
1599 return IUnknown_Release(surfaceParent);
1602 /*****************************************************************************
1603 * IDirectDrawImpl_CreateNewSurface
1605 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1606 * with the passed parameters.
1608 * Params:
1609 * DDSD: Description of the surface to create
1610 * Surf: Address to store the interface pointer at
1612 * Returns:
1613 * DD_OK on success
1615 *****************************************************************************/
1616 static HRESULT WINAPI
1617 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1618 DDSURFACEDESC2 *pDDSD,
1619 IDirectDrawSurfaceImpl **ppSurf,
1620 UINT level)
1622 HRESULT hr;
1623 UINT Width = 0, Height = 0;
1624 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1625 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1626 DWORD Usage = 0;
1627 WINED3DSURFTYPE ImplType = This->ImplType;
1628 WINED3DSURFACE_DESC Desc;
1629 IUnknown *Parent;
1630 IParentImpl *parImpl = NULL;
1631 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1633 /* Dummies for GetDesc */
1634 WINED3DPOOL dummy_d3dpool;
1635 WINED3DMULTISAMPLE_TYPE dummy_mst;
1636 UINT dummy_uint;
1637 DWORD dummy_dword;
1639 if (TRACE_ON(ddraw))
1641 TRACE(" (%p) Requesting surface desc :\n", This);
1642 DDRAW_dump_surface_desc(pDDSD);
1645 /* Select the surface type, if it wasn't choosen yet */
1646 if(ImplType == SURFACE_UNKNOWN)
1648 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1649 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1651 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1652 ImplType = SURFACE_OPENGL;
1655 /* Otherwise use GDI surfaces for now */
1656 else
1658 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1659 ImplType = SURFACE_GDI;
1662 /* Policy if all surface implementations are available:
1663 * First, check if a default type was set with winecfg. If not,
1664 * try Xrender surfaces, and use them if they work. Next, check if
1665 * accelerated OpenGL is available, and use GL surfaces in this
1666 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1667 * was created, always use OpenGL surfaces.
1669 * (Note: Xrender surfaces are not implemented for now, the
1670 * unaccelerated implementation uses GDI to render in Software)
1673 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1674 * be re-created. This could be done with IDirectDrawSurface7::Restore
1676 This->ImplType = ImplType;
1678 else
1680 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1681 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1683 /* We have to change to OpenGL,
1684 * and re-create all WineD3DSurfaces
1686 ImplType = SURFACE_OPENGL;
1687 This->ImplType = ImplType;
1688 TRACE("(%p) Re-creating all surfaces\n", This);
1689 IDirectDrawImpl_RecreateAllSurfaces(This);
1690 TRACE("(%p) Done recreating all surfaces\n", This);
1692 else if(This->ImplType != SURFACE_OPENGL)
1694 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1695 /* Do not fail surface creation, only fail 3D device creation */
1699 /* Get the correct wined3d usage */
1700 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1701 DDSCAPS_BACKBUFFER |
1702 DDSCAPS_3DDEVICE ) )
1704 Usage |= WINED3DUSAGE_RENDERTARGET;
1706 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1707 DDSCAPS_VISIBLE |
1708 DDSCAPS_LOCALVIDMEM;
1710 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1712 Usage |= WINED3DUSAGE_OVERLAY;
1714 if(This->depthstencil)
1716 /* The depth stencil creation callback sets this flag.
1717 * Set the WineD3D usage to let it know that it's a depth
1718 * Stencil surface.
1720 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1722 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1724 Pool = WINED3DPOOL_SYSTEMMEM;
1726 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1728 Pool = WINED3DPOOL_MANAGED;
1731 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1732 if(Format == WINED3DFMT_UNKNOWN)
1734 ERR("Unsupported / Unknown pixelformat\n");
1735 return DDERR_INVALIDPIXELFORMAT;
1738 /* Create the Surface object */
1739 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1740 if(!*ppSurf)
1742 ERR("(%p) Error allocating memory for a surface\n", This);
1743 return DDERR_OUTOFVIDEOMEMORY;
1745 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1746 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1747 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1748 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1749 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1750 (*ppSurf)->ref = 1;
1751 (*ppSurf)->version = 7;
1752 (*ppSurf)->ddraw = This;
1753 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1754 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1755 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1757 /* Surface attachments */
1758 (*ppSurf)->next_attached = NULL;
1759 (*ppSurf)->first_attached = *ppSurf;
1761 (*ppSurf)->next_complex = NULL;
1762 (*ppSurf)->first_complex = *ppSurf;
1764 /* Needed to re-create the surface on an implementation change */
1765 (*ppSurf)->ImplType = ImplType;
1767 /* For D3DDevice creation */
1768 (*ppSurf)->isRenderTarget = FALSE;
1770 /* A trace message for debugging */
1771 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1773 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1775 /* Render targets and textures need a IParent interface,
1776 * because WineD3D will destroy them when the swapchain
1777 * is released
1779 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1780 if(!parImpl)
1782 ERR("Out of memory when allocating memory for a IParent implementation\n");
1783 return DDERR_OUTOFMEMORY;
1785 parImpl->ref = 1;
1786 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1787 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1788 TRACE("Using IParent interface %p as parent\n", parImpl);
1790 else
1792 /* Use the surface as parent */
1793 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1794 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1797 /* Now create the WineD3D Surface */
1798 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1799 pDDSD->dwWidth,
1800 pDDSD->dwHeight,
1801 Format,
1802 TRUE /* Lockable */,
1803 FALSE /* Discard */,
1804 level,
1805 &(*ppSurf)->WineD3DSurface,
1806 ResType, Usage,
1807 Pool,
1808 WINED3DMULTISAMPLE_NONE,
1809 0 /* MultiSampleQuality */,
1810 0 /* SharedHandle */,
1811 ImplType,
1812 Parent);
1814 if(hr != D3D_OK)
1816 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1817 return hr;
1820 /* Set the child of the parent implementation if it exists */
1821 if(parImpl)
1823 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1824 /* The IParent releases the WineD3DSurface, and
1825 * the ddraw surface does that too. Hold a reference
1827 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1830 /* Increase the surface counter, and attach the surface */
1831 InterlockedIncrement(&This->surfaces);
1832 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1834 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1835 * But this could also be delegated to WineDDraw, as it keeps track of all its
1836 * resources. Not implemented for now, as there are more important things ;)
1839 /* Get the pixel format of the WineD3DSurface and store it.
1840 * Don't use the Format choosen above, WineD3D might have
1841 * changed it
1843 Desc.Format = &Format;
1844 Desc.Type = &ResType;
1845 Desc.Usage = &Usage;
1846 Desc.Pool = &dummy_d3dpool;
1847 Desc.Size = &dummy_uint;
1848 Desc.MultiSampleType = &dummy_mst;
1849 Desc.MultiSampleQuality = &dummy_dword;
1850 Desc.Width = &Width;
1851 Desc.Height = &Height;
1853 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1854 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1855 if(hr != D3D_OK)
1857 ERR("IWineD3DSurface::GetDesc failed\n");
1858 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1859 return hr;
1862 if(Format == WINED3DFMT_UNKNOWN)
1864 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1866 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1868 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1869 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1870 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1872 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1873 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1875 /* Application passed a color key? Set it! */
1876 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1878 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1879 DDCKEY_DESTOVERLAY,
1880 &pDDSD->u3.ddckCKDestOverlay);
1882 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1884 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1885 DDCKEY_DESTBLT,
1886 &pDDSD->ddckCKDestBlt);
1888 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1890 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1891 DDCKEY_SRCOVERLAY,
1892 &pDDSD->ddckCKSrcOverlay);
1894 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1896 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1897 DDCKEY_SRCBLT,
1898 &pDDSD->ddckCKSrcBlt);
1900 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1902 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1903 if(hr != WINED3D_OK)
1905 /* No need for a trace here, wined3d does that for us */
1906 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
1907 return hr;
1911 return DD_OK;
1914 /*****************************************************************************
1915 * IDirectDraw7::CreateSurface
1917 * Creates a new IDirectDrawSurface object and returns its interface.
1919 * The surface connections with wined3d are a bit tricky. Basically it works
1920 * like this:
1922 * |------------------------| |-----------------|
1923 * | DDraw surface | | WineD3DSurface |
1924 * | | | |
1925 * | WineD3DSurface |-------------->| |
1926 * | Child |<------------->| Parent |
1927 * |------------------------| |-----------------|
1929 * The DDraw surface is the parent of the wined3d surface, and it releases
1930 * the WineD3DSurface when the ddraw surface is destroyed.
1932 * However, for all surfaces which can be in a container in WineD3D,
1933 * we have to do this. These surfaces are ususally complex surfaces,
1934 * so this concerns primary surfaces with a front and a back buffer,
1935 * and textures.
1937 * |------------------------| |-----------------|
1938 * | DDraw surface | | Containter |
1939 * | | | |
1940 * | Child |<------------->| Parent |
1941 * | Texture |<------------->| |
1942 * | WineD3DSurface |<----| | Levels |<--|
1943 * | Complex connection | | | | |
1944 * |------------------------| | |-----------------| |
1945 * ^ | |
1946 * | | |
1947 * | | |
1948 * | |------------------| | |-----------------| |
1949 * | | IParent | |-------->| WineD3DSurface | |
1950 * | | | | | |
1951 * | | Child |<------------->| Parent | |
1952 * | | | | Container |<--|
1953 * | |------------------| |-----------------| |
1954 * | |
1955 * | |----------------------| |
1956 * | | DDraw surface 2 | |
1957 * | | | |
1958 * |<->| Complex root Child | |
1959 * | | Texture | |
1960 * | | WineD3DSurface |<----| |
1961 * | |----------------------| | |
1962 * | | |
1963 * | |---------------------| | |-----------------| |
1964 * | | IParent | |----->| WineD3DSurface | |
1965 * | | | | | |
1966 * | | Child |<---------->| Parent | |
1967 * | |---------------------| | Container |<--|
1968 * | |-----------------| |
1969 * | |
1970 * | ---More surfaces can follow--- |
1972 * The reason is that the IWineD3DSwapchain(render target container)
1973 * and the IWineD3DTexure(Texture container) release the parents
1974 * of their surface's children, but by releasing the complex root
1975 * the surfaces which are complexly attached to it are destroyed
1976 * too. See IDirectDrawSurface::Release for a more detailed
1977 * explanation.
1979 * Params:
1980 * DDSD: Description of the surface to create
1981 * Surf: Address to store the interface pointer at
1982 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
1983 * aggregation, so it has to be NULL
1985 * Returns:
1986 * DD_OK on success
1987 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
1988 * DDERR_* if an error occurs
1990 *****************************************************************************/
1991 static HRESULT WINAPI
1992 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
1993 DDSURFACEDESC2 *DDSD,
1994 IDirectDrawSurface7 **Surf,
1995 IUnknown *UnkOuter)
1997 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1998 IDirectDrawSurfaceImpl *object = NULL;
1999 HRESULT hr;
2000 LONG extra_surfaces = 0, i;
2001 DDSURFACEDESC2 desc2;
2002 UINT level = 0;
2003 WINED3DDISPLAYMODE Mode;
2005 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2007 /* Some checks before we start */
2008 if (TRACE_ON(ddraw))
2010 TRACE(" (%p) Requesting surface desc :\n", This);
2011 DDRAW_dump_surface_desc(DDSD);
2014 if (UnkOuter != NULL)
2016 FIXME("(%p) : outer != NULL?\n", This);
2017 return CLASS_E_NOAGGREGATION; /* unchecked */
2020 if (!(DDSD->dwFlags & DDSD_CAPS))
2022 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2023 DDSD->dwFlags |= DDSD_CAPS;
2025 if (DDSD->ddsCaps.dwCaps == 0)
2027 /* This has been checked on real Windows */
2028 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2031 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2033 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2034 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2037 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2039 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2040 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2041 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2044 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2045 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2047 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2048 *Surf = NULL;
2049 return DDERR_NOEXCLUSIVEMODE;
2052 if (Surf == NULL)
2054 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2055 return E_POINTER; /* unchecked */
2058 /* According to the msdn this flag is ignored by CreateSurface */
2059 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2060 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2062 /* Modify some flags */
2063 memset(&desc2, 0, sizeof(desc2));
2064 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2065 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2066 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2067 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2069 /* Get the video mode from WineD3D - we will need it */
2070 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2071 0, /* Swapchain 0 */
2072 &Mode);
2073 if(FAILED(hr))
2075 ERR("Failed to read display mode from wined3d\n");
2076 switch(This->orig_bpp)
2078 case 8:
2079 Mode.Format = WINED3DFMT_P8;
2080 break;
2082 case 15:
2083 Mode.Format = WINED3DFMT_X1R5G5B5;
2084 break;
2086 case 16:
2087 Mode.Format = WINED3DFMT_R5G6B5;
2088 break;
2090 case 24:
2091 Mode.Format = WINED3DFMT_R8G8B8;
2092 break;
2094 case 32:
2095 Mode.Format = WINED3DFMT_X8R8G8B8;
2096 break;
2098 Mode.Width = This->orig_width;
2099 Mode.Height = This->orig_height;
2102 /* No pixelformat given? Use the current screen format */
2103 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2105 desc2.dwFlags |= DDSD_PIXELFORMAT;
2106 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2108 /* Wait: It could be a Z buffer */
2109 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2111 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2113 case 15:
2114 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2115 break;
2116 case 16:
2117 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2118 break;
2119 case 24:
2120 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2121 break;
2122 case 32:
2123 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2124 break;
2125 default:
2126 ERR("Unknown Z buffer bit depth\n");
2129 else
2131 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2135 /* No Width or no Height? Use the current window size or
2136 * the original screen size
2138 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2139 !(desc2.dwFlags & DDSD_HEIGHT) )
2141 HWND window;
2143 /* Fallback: From WineD3D / original mode */
2144 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2145 desc2.dwWidth = Mode.Width;
2146 desc2.dwHeight = Mode.Height;
2148 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2149 &window);
2150 if( (hr == D3D_OK) && (window != 0) )
2152 RECT rect;
2153 if(GetWindowRect(window, &rect) )
2155 /* This is a hack until I find a better solution */
2156 if( (rect.right - rect.left) <= 1 ||
2157 (rect.bottom - rect.top) <= 1 )
2159 FIXME("Wanted to get surface dimensions from window %p, but it has only "
2160 "a size of %dx%d. Using full screen dimensions\n",
2161 window, rect.right - rect.left, rect.bottom - rect.top);
2163 else
2165 /* Not sure if this is correct */
2166 desc2.dwWidth = rect.right - rect.left;
2167 desc2.dwHeight = rect.bottom - rect.top;
2168 TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2174 /* Mipmap count fixes */
2175 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2177 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2179 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2181 /* Mipmap count is given, nothing to do */
2183 else
2185 /* Undocumented feature: Create sublevels until
2186 * either the width or the height is 1
2188 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2189 desc2.dwWidth : desc2.dwHeight;
2190 desc2.u2.dwMipMapCount = 0;
2191 while( min )
2193 desc2.u2.dwMipMapCount += 1;
2194 min >>= 1;
2198 else
2200 /* Not-complex mipmap -> Mipmapcount = 1 */
2201 desc2.u2.dwMipMapCount = 1;
2203 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2205 /* There's a mipmap count in the created surface in any case */
2206 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2208 /* If no mipmap is given, the texture has only one level */
2210 /* The first surface is a front buffer, the back buffer is created afterwards */
2211 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2213 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2216 /* Create the first surface */
2217 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2218 if( hr != DD_OK)
2220 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2221 return hr;
2224 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2226 /* Create Additional surfaces if necessary
2227 * This applies to Primary surfaces which have a back buffer count
2228 * set, but not to mipmap textures. In case of Mipmap textures,
2229 * wineD3D takes care of the creation of additional surfaces
2231 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2233 extra_surfaces = DDSD->dwBackBufferCount;
2234 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2235 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2237 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2238 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2240 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2243 for(i = 0; i < extra_surfaces; i++)
2245 IDirectDrawSurfaceImpl *object2 = NULL;
2246 IDirectDrawSurfaceImpl *iterator;
2248 /* increase the mipmap level, but only if a mipmap is created
2249 * In this case, also halve the size
2251 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2253 level++;
2254 if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2255 if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2258 hr = IDirectDrawImpl_CreateNewSurface(This,
2259 &desc2,
2260 &object2,
2261 level);
2262 if(hr != DD_OK)
2264 /* This destroys and possibly created surfaces too */
2265 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2266 return hr;
2269 /* Add the new surface to the complex attachment list */
2270 object2->first_complex = object;
2271 object2->next_complex = NULL;
2272 iterator = object;
2273 while(iterator->next_complex) iterator = iterator->next_complex;
2274 iterator->next_complex = object2;
2276 /* Remove the (possible) back buffer cap from the new surface description,
2277 * because only one surface in the flipping chain is a back buffer, one
2278 * is a front buffer, the others are just primary surfaces.
2280 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2283 /* Addref the ddraw interface to keep an reference for each surface */
2284 IDirectDraw7_AddRef(iface);
2285 object->ifaceToRelease = (IUnknown *) iface;
2287 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2288 * But attach the d3ddevice only if the currently created surface was
2289 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2290 * The only case I can think of where this doesn't apply is when a
2291 * 2D app was configured by the user to run with OpenGL and it didn't create
2292 * the render target as first surface. In this case the render target creation
2293 * will cause the 3D init.
2295 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2296 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2298 IDirectDrawSurfaceImpl *target = object, *surface;
2299 struct list *entry;
2301 /* Search for the primary to use as render target */
2302 LIST_FOR_EACH(entry, &This->surface_list)
2304 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2305 if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2307 /* found */
2308 target = surface;
2309 TRACE("Using primary %p as render target\n", target);
2310 break;
2314 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2315 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2316 if(hr != D3D_OK)
2318 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2322 /* Create a WineD3DTexture if a texture was requested */
2323 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2325 UINT levels;
2326 WINED3DFORMAT Format;
2327 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2329 This->tex_root = object;
2331 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2333 /* a mipmap is created, create enough levels */
2334 levels = desc2.u2.dwMipMapCount;
2336 else
2338 /* No mipmap is created, create one level */
2339 levels = 1;
2342 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2343 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2345 Pool = WINED3DPOOL_SYSTEMMEM;
2347 /* Should I forward the MANEGED cap to the managed pool ? */
2349 /* Get the format. It's set already by CreateNewSurface */
2350 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2352 /* The surfaces are already created, the callback only
2353 * passes the IWineD3DSurface to WineD3D
2355 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2356 DDSD->dwWidth, DDSD->dwHeight,
2357 levels, /* MipMapCount = Levels */
2358 0, /* usage */
2359 Format,
2360 Pool,
2361 &object->wineD3DTexture,
2362 0, /* SharedHandle */
2363 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2364 D3D7CB_CreateSurface );
2365 This->tex_root = NULL;
2368 return hr;
2371 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2372 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2374 static BOOL
2375 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2376 const DDPIXELFORMAT *provided)
2378 /* Some flags must be present in both or neither for a match. */
2379 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2380 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2381 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2383 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2384 return FALSE;
2386 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2387 return FALSE;
2389 if (requested->dwFlags & DDPF_FOURCC)
2390 if (requested->dwFourCC != provided->dwFourCC)
2391 return FALSE;
2393 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2394 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2395 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2396 return FALSE;
2398 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2399 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2400 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2401 return FALSE;
2403 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2404 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2405 return FALSE;
2407 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2408 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2409 |DDPF_BUMPDUDV))
2410 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2411 return FALSE;
2413 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2414 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2415 return FALSE;
2417 return TRUE;
2420 static BOOL
2421 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2422 const DDSURFACEDESC2* provided)
2424 struct compare_info
2426 DWORD flag;
2427 ptrdiff_t offset;
2428 size_t size;
2431 #define CMP(FLAG, FIELD) \
2432 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2433 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2435 static const struct compare_info compare[] =
2437 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2438 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2439 CMP(CAPS, ddsCaps),
2440 CMP(CKDESTBLT, ddckCKDestBlt),
2441 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2442 CMP(CKSRCBLT, ddckCKSrcBlt),
2443 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2444 CMP(HEIGHT, dwHeight),
2445 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2446 CMP(LPSURFACE, lpSurface),
2447 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2448 CMP(PITCH, u1 /* lPitch */),
2449 /* PIXELFORMAT: manual */
2450 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2451 CMP(TEXTURESTAGE, dwTextureStage),
2452 CMP(WIDTH, dwWidth),
2453 /* ZBUFFERBITDEPTH: "obsolete" */
2456 #undef CMP
2458 unsigned int i;
2460 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2461 return FALSE;
2463 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2465 if (requested->dwFlags & compare[i].flag
2466 && memcmp((const char *)provided + compare[i].offset,
2467 (const char *)requested + compare[i].offset,
2468 compare[i].size) != 0)
2469 return FALSE;
2472 if (requested->dwFlags & DDSD_PIXELFORMAT)
2474 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2475 &provided->u4.ddpfPixelFormat))
2476 return FALSE;
2479 return TRUE;
2482 #undef DDENUMSURFACES_SEARCHTYPE
2483 #undef DDENUMSURFACES_MATCHTYPE
2485 /*****************************************************************************
2486 * IDirectDraw7::EnumSurfaces
2488 * Loops through all surfaces attached to this device and calls the
2489 * application callback. This can't be relayed to WineD3DDevice,
2490 * because some WineD3DSurfaces' parents are IParent objects
2492 * Params:
2493 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2494 * DDSD: Description to filter for
2495 * Context: Application-provided pointer, it's passed unmodified to the
2496 * Callback function
2497 * Callback: Address to call for each surface
2499 * Returns:
2500 * DDERR_INVALIDPARAMS if the callback is NULL
2501 * DD_OK on success
2503 *****************************************************************************/
2504 static HRESULT WINAPI
2505 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2506 DWORD Flags,
2507 DDSURFACEDESC2 *DDSD,
2508 void *Context,
2509 LPDDENUMSURFACESCALLBACK7 Callback)
2511 /* The surface enumeration is handled by WineDDraw,
2512 * because it keeps track of all surfaces attached to
2513 * it. The filtering is done by our callback function,
2514 * because WineDDraw doesn't handle ddraw-like surface
2515 * caps structures
2517 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2518 IDirectDrawSurfaceImpl *surf;
2519 BOOL all, nomatch;
2520 DDSURFACEDESC2 desc;
2521 struct list *entry, *entry2;
2523 all = Flags & DDENUMSURFACES_ALL;
2524 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2526 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2528 if(!Callback)
2529 return DDERR_INVALIDPARAMS;
2531 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2532 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2534 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2535 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2537 desc = surf->surface_desc;
2538 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2539 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2540 return DD_OK;
2543 return DD_OK;
2546 /*****************************************************************************
2547 * D3D7CB_CreateRenderTarget
2549 * Callback called by WineD3D to create Surfaces for render target usage
2550 * This function takes the D3D target from the IDirectDrawImpl structure,
2551 * and returns the WineD3DSurface. To avoid double usage, the surface
2552 * is marked as render target afterwards
2554 * Params
2555 * device: The WineD3DDevice's parent
2556 * Width, Height, Format: Dimensions and pixelformat of the render target
2557 * Ignored, because the surface already exists
2558 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2559 * Lockable: ignored
2560 * ppSurface: Address to pass the surface pointer back at
2561 * pSharedHandle: Ignored
2563 * Returns:
2564 * Always returns D3D_OK
2566 *****************************************************************************/
2567 static HRESULT WINAPI
2568 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2569 UINT Width, UINT Height,
2570 WINED3DFORMAT Format,
2571 WINED3DMULTISAMPLE_TYPE MultiSample,
2572 DWORD MultisampleQuality,
2573 BOOL Lockable,
2574 IWineD3DSurface** ppSurface,
2575 HANDLE* pSharedHandle)
2577 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2578 IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2579 TRACE("(%p) call back\n", device);
2581 /* Loop through the complex chain and try to find unused primary surfaces */
2582 while(d3dSurface->isRenderTarget)
2584 d3dSurface = d3dSurface->next_complex;
2585 if(!d3dSurface) break;
2587 if(!d3dSurface)
2589 d3dSurface = This->d3d_target;
2590 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2593 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2595 *ppSurface = d3dSurface->WineD3DSurface;
2596 d3dSurface->isRenderTarget = TRUE;
2597 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2598 return D3D_OK;
2601 static HRESULT WINAPI
2602 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2603 IUnknown *pSuperior,
2604 UINT Width,
2605 UINT Height,
2606 WINED3DFORMAT Format,
2607 WINED3DMULTISAMPLE_TYPE MultiSample,
2608 DWORD MultisampleQuality,
2609 BOOL Discard,
2610 IWineD3DSurface** ppSurface,
2611 HANDLE* pSharedHandle)
2613 /* Create a Depth Stencil surface to make WineD3D happy */
2614 HRESULT hr = D3D_OK;
2615 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2616 DDSURFACEDESC2 ddsd;
2618 TRACE("(%p) call back\n", device);
2620 *ppSurface = NULL;
2622 /* Create a DirectDraw surface */
2623 memset(&ddsd, 0, sizeof(ddsd));
2624 ddsd.dwSize = sizeof(ddsd);
2625 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2626 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2627 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2628 ddsd.dwHeight = Height;
2629 ddsd.dwWidth = Width;
2630 if(Format != 0)
2632 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2634 else
2636 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2639 This->depthstencil = TRUE;
2640 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2641 &ddsd,
2642 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2643 NULL);
2644 This->depthstencil = FALSE;
2645 if(FAILED(hr))
2647 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2648 return hr;
2650 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2651 return D3D_OK;
2654 /*****************************************************************************
2655 * D3D7CB_CreateAdditionalSwapChain
2657 * Callback function for WineD3D which creates a new WineD3DSwapchain
2658 * interface. It also creates an IParent interface to store that pointer,
2659 * so the WineD3DSwapchain has a parent and can be released when the D3D
2660 * device is destroyed
2661 *****************************************************************************/
2662 static HRESULT WINAPI
2663 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2664 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2665 IWineD3DSwapChain ** ppSwapChain)
2667 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2668 IParentImpl *object = NULL;
2669 HRESULT res = D3D_OK;
2670 IWineD3DSwapChain *swapchain;
2671 TRACE("(%p) call back\n", device);
2673 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2674 if (NULL == object)
2676 FIXME("Allocation of memory failed\n");
2677 *ppSwapChain = NULL;
2678 return DDERR_OUTOFVIDEOMEMORY;
2681 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2682 object->ref = 1;
2684 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2685 pPresentationParameters,
2686 &swapchain,
2687 (IUnknown*) ICOM_INTERFACE(object, IParent),
2688 D3D7CB_CreateRenderTarget,
2689 D3D7CB_CreateDepthStencilSurface);
2690 if (res != D3D_OK)
2692 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2693 HeapFree(GetProcessHeap(), 0 , object);
2694 *ppSwapChain = NULL;
2696 else
2698 *ppSwapChain = swapchain;
2699 object->child = (IUnknown *) swapchain;
2702 return res;
2705 /*****************************************************************************
2706 * IDirectDrawImpl_AttachD3DDevice
2708 * Initializes the D3D capabilities of WineD3D
2710 * Params:
2711 * primary: The primary surface for D3D
2713 * Returns
2714 * DD_OK on success,
2715 * DDERR_* otherwise
2717 *****************************************************************************/
2718 static HRESULT WINAPI
2719 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2720 IDirectDrawSurfaceImpl *primary)
2722 HRESULT hr;
2723 HWND window;
2725 WINED3DPRESENT_PARAMETERS localParameters;
2727 TRACE("(%p)->(%p)\n", This, primary);
2729 /* Get the window */
2730 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2731 &window);
2732 if(hr != D3D_OK)
2734 ERR("IWineD3DDevice::GetHWND failed\n");
2735 return hr;
2738 /* If there's no window, create a hidden window. WineD3D needs it */
2739 if(window == 0)
2741 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2742 WS_DISABLED, 0, 0,
2743 GetSystemMetrics(SM_CXSCREEN),
2744 GetSystemMetrics(SM_CYSCREEN),
2745 NULL, NULL, GetModuleHandleA(0), NULL);
2747 ShowWindow(window, SW_HIDE); /* Just to be sure */
2748 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2749 This->d3d_window = window;
2751 else
2753 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2756 /* Store the future Render Target surface */
2757 This->d3d_target = primary;
2759 /* Use the surface description for the device parameters, not the
2760 * Device settings. The app might render to an offscreen surface
2762 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2763 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2764 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2765 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2766 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2767 localParameters.MultiSampleQuality = 0;
2768 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2769 localParameters.hDeviceWindow = window;
2770 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2771 localParameters.EnableAutoDepthStencil = FALSE;
2772 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
2773 localParameters.Flags = 0;
2774 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2775 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2777 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2779 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2780 * recursive loop until ram or emulated video memory is full
2782 This->d3d_initialized = TRUE;
2784 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2785 &localParameters,
2786 D3D7CB_CreateAdditionalSwapChain);
2787 if(FAILED(hr))
2789 This->wineD3DDevice = NULL;
2790 return hr;
2793 /* Create an Index Buffer parent */
2794 TRACE("(%p) Successfully initialized 3D\n", This);
2795 return DD_OK;
2798 /*****************************************************************************
2799 * DirectDrawCreateClipper (DDRAW.@)
2801 * Creates a new IDirectDrawClipper object.
2803 * Params:
2804 * Clipper: Address to write the interface pointer to
2805 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2806 * NULL
2808 * Returns:
2809 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2810 * E_OUTOFMEMORY if allocating the object failed
2812 *****************************************************************************/
2813 HRESULT WINAPI
2814 DirectDrawCreateClipper(DWORD Flags,
2815 IDirectDrawClipper **Clipper,
2816 IUnknown *UnkOuter)
2818 IDirectDrawClipperImpl* object;
2819 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2821 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2823 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2824 sizeof(IDirectDrawClipperImpl));
2825 if (object == NULL) return E_OUTOFMEMORY;
2827 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2828 object->ref = 1;
2829 object->hWnd = 0;
2830 object->ddraw_owner = NULL;
2832 *Clipper = (IDirectDrawClipper *) object;
2833 return DD_OK;
2836 /*****************************************************************************
2837 * IDirectDraw7::CreateClipper
2839 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2841 *****************************************************************************/
2842 static HRESULT WINAPI
2843 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2844 DWORD Flags,
2845 IDirectDrawClipper **Clipper,
2846 IUnknown *UnkOuter)
2848 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2849 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2850 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2853 /*****************************************************************************
2854 * IDirectDraw7::CreatePalette
2856 * Creates a new IDirectDrawPalette object
2858 * Params:
2859 * Flags: The flags for the new clipper
2860 * ColorTable: Color table to assign to the new clipper
2861 * Palette: Address to write the interface pointer to
2862 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2863 * NULL
2865 * Returns:
2866 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2867 * E_OUTOFMEMORY if allocating the object failed
2869 *****************************************************************************/
2870 static HRESULT WINAPI
2871 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2872 DWORD Flags,
2873 PALETTEENTRY *ColorTable,
2874 IDirectDrawPalette **Palette,
2875 IUnknown *pUnkOuter)
2877 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2878 IDirectDrawPaletteImpl *object;
2879 HRESULT hr = DDERR_GENERIC;
2880 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2882 if(pUnkOuter != NULL)
2884 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2885 return CLASS_E_NOAGGREGATION;
2888 /* The refcount test shows that a cooplevel is required for this */
2889 if(!This->cooperative_level)
2891 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2892 return DDERR_NOCOOPERATIVELEVELSET;
2895 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
2896 if(!object)
2898 ERR("Out of memory when allocating memory for a palette implementation\n");
2899 return E_OUTOFMEMORY;
2902 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
2903 object->ref = 1;
2904 object->ddraw_owner = This;
2906 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
2907 if(hr != DD_OK)
2909 HeapFree(GetProcessHeap(), 0, object);
2910 return hr;
2913 IDirectDraw7_AddRef(iface);
2914 object->ifaceToRelease = (IUnknown *) iface;
2915 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
2916 return DD_OK;
2919 /*****************************************************************************
2920 * IDirectDraw7::DuplicateSurface
2922 * Duplicates a surface. The surface memory points to the same memory as
2923 * the original surface, and it's released when the last surface referencing
2924 * it is released. I guess that's beyond Wine's surface management right now
2925 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
2926 * test application to implement this)
2928 * Params:
2929 * Src: Address of the source surface
2930 * Dest: Address to write the new surface pointer to
2932 * Returns:
2933 * See IDirectDraw7::CreateSurface
2935 *****************************************************************************/
2936 static HRESULT WINAPI
2937 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
2938 IDirectDrawSurface7 *Src,
2939 IDirectDrawSurface7 **Dest)
2941 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2942 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
2944 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
2946 /* For now, simply create a new, independent surface */
2947 return IDirectDraw7_CreateSurface(iface,
2948 &Surf->surface_desc,
2949 Dest,
2950 NULL);
2953 /*****************************************************************************
2954 * IDirectDraw7 VTable
2955 *****************************************************************************/
2956 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
2958 /*** IUnknown ***/
2959 IDirectDrawImpl_QueryInterface,
2960 IDirectDrawImpl_AddRef,
2961 IDirectDrawImpl_Release,
2962 /*** IDirectDraw ***/
2963 IDirectDrawImpl_Compact,
2964 IDirectDrawImpl_CreateClipper,
2965 IDirectDrawImpl_CreatePalette,
2966 IDirectDrawImpl_CreateSurface,
2967 IDirectDrawImpl_DuplicateSurface,
2968 IDirectDrawImpl_EnumDisplayModes,
2969 IDirectDrawImpl_EnumSurfaces,
2970 IDirectDrawImpl_FlipToGDISurface,
2971 IDirectDrawImpl_GetCaps,
2972 IDirectDrawImpl_GetDisplayMode,
2973 IDirectDrawImpl_GetFourCCCodes,
2974 IDirectDrawImpl_GetGDISurface,
2975 IDirectDrawImpl_GetMonitorFrequency,
2976 IDirectDrawImpl_GetScanLine,
2977 IDirectDrawImpl_GetVerticalBlankStatus,
2978 IDirectDrawImpl_Initialize,
2979 IDirectDrawImpl_RestoreDisplayMode,
2980 IDirectDrawImpl_SetCooperativeLevel,
2981 IDirectDrawImpl_SetDisplayMode,
2982 IDirectDrawImpl_WaitForVerticalBlank,
2983 /*** IDirectDraw2 ***/
2984 IDirectDrawImpl_GetAvailableVidMem,
2985 /*** IDirectDraw7 ***/
2986 IDirectDrawImpl_GetSurfaceFromDC,
2987 IDirectDrawImpl_RestoreAllSurfaces,
2988 IDirectDrawImpl_TestCooperativeLevel,
2989 IDirectDrawImpl_GetDeviceIdentifier,
2990 /*** IDirectDraw7 ***/
2991 IDirectDrawImpl_StartModeTest,
2992 IDirectDrawImpl_EvaluateMode