d3d8/tests: Test window position.
[wine.git] / dlls / d3d8 / tests / device.c
blobfdec30c681ff7b89476d21c932ed6ed221d0975d
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006 Louis Lenders
5 * Copyright 2006-2007 Henri Verbeet
6 * Copyright 2006-2007, 2011-2013 Stefan Dösinger for CodeWeavers
7 * Copyright 2013 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include <stdlib.h>
25 #define COBJMACROS
26 #include <initguid.h>
27 #include <d3d8.h>
28 #include "wine/test.h"
29 #include "wine/heap.h"
31 struct vec3
33 float x, y, z;
36 #define CREATE_DEVICE_FULLSCREEN 0x01
37 #define CREATE_DEVICE_FPU_PRESERVE 0x02
38 #define CREATE_DEVICE_SWVP_ONLY 0x04
39 #define CREATE_DEVICE_LOCKABLE_BACKBUFFER 0x08
41 struct device_desc
43 unsigned int adapter_ordinal;
44 HWND device_window;
45 unsigned int width;
46 unsigned int height;
47 DWORD flags;
50 #define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
51 #define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
53 static DEVMODEW registry_mode;
55 static HRESULT (WINAPI *ValidateVertexShader)(const DWORD *, const DWORD *, const D3DCAPS8 *, BOOL, char **);
56 static HRESULT (WINAPI *ValidatePixelShader)(const DWORD *, const D3DCAPS8 *, BOOL, char **);
58 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
59 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
60 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
61 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
62 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
63 0x0000FFFF}; /* END */
64 static const DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
65 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
66 0x00000042, 0xB00F0000, /* tex t0 */
67 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
68 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
69 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
70 0x0000FFFF}; /* END */
72 static int get_refcount(IUnknown *object)
74 IUnknown_AddRef( object );
75 return IUnknown_Release( object );
78 static void get_virtual_rect(RECT *rect)
80 rect->left = GetSystemMetrics(SM_XVIRTUALSCREEN);
81 rect->top = GetSystemMetrics(SM_YVIRTUALSCREEN);
82 rect->right = rect->left + GetSystemMetrics(SM_CXVIRTUALSCREEN);
83 rect->bottom = rect->top + GetSystemMetrics(SM_CYVIRTUALSCREEN);
86 static HWND create_window(void)
88 RECT r = {0, 0, 640, 480};
90 AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);
92 return CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
93 0, 0, r.right - r.left, r.bottom - r.top, NULL, NULL, NULL, NULL);
96 /* try to make sure pending X events have been processed before continuing */
97 static void flush_events(void)
99 MSG msg;
100 int diff = 200;
101 int min_timeout = 100;
102 DWORD time = GetTickCount() + diff;
104 while (diff > 0)
106 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
107 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
108 diff = time - GetTickCount();
112 static BOOL adapter_is_warp(const D3DADAPTER_IDENTIFIER8 *identifier)
114 return !strcmp(identifier->Driver, "d3d10warp.dll");
117 static IDirect3DDevice8 *create_device(IDirect3D8 *d3d8, HWND focus_window, const struct device_desc *desc)
119 D3DPRESENT_PARAMETERS present_parameters = {0};
120 unsigned int adapter_ordinal;
121 IDirect3DDevice8 *device;
122 DWORD behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
124 adapter_ordinal = D3DADAPTER_DEFAULT;
125 present_parameters.BackBufferWidth = 640;
126 present_parameters.BackBufferHeight = 480;
127 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
128 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
129 present_parameters.hDeviceWindow = focus_window;
130 present_parameters.Windowed = TRUE;
131 present_parameters.EnableAutoDepthStencil = TRUE;
132 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
134 if (desc)
136 adapter_ordinal = desc->adapter_ordinal;
137 present_parameters.BackBufferWidth = desc->width;
138 present_parameters.BackBufferHeight = desc->height;
139 present_parameters.hDeviceWindow = desc->device_window;
140 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
141 if (desc->flags & CREATE_DEVICE_LOCKABLE_BACKBUFFER)
142 present_parameters.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
143 if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
144 behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
145 if (desc->flags & CREATE_DEVICE_FPU_PRESERVE)
146 behavior_flags |= D3DCREATE_FPU_PRESERVE;
149 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, adapter_ordinal, D3DDEVTYPE_HAL, focus_window,
150 behavior_flags, &present_parameters, &device)))
151 return device;
153 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
154 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, adapter_ordinal, D3DDEVTYPE_HAL, focus_window,
155 behavior_flags, &present_parameters, &device)))
156 return device;
158 if (desc && desc->flags & CREATE_DEVICE_SWVP_ONLY)
159 return NULL;
160 behavior_flags ^= (D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_SOFTWARE_VERTEXPROCESSING);
162 if (SUCCEEDED(IDirect3D8_CreateDevice(d3d8, adapter_ordinal, D3DDEVTYPE_HAL, focus_window,
163 behavior_flags, &present_parameters, &device)))
164 return device;
166 return NULL;
169 static HRESULT reset_device(IDirect3DDevice8 *device, const struct device_desc *desc)
171 D3DPRESENT_PARAMETERS present_parameters = {0};
173 present_parameters.BackBufferWidth = 640;
174 present_parameters.BackBufferHeight = 480;
175 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
176 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
177 present_parameters.hDeviceWindow = NULL;
178 present_parameters.Windowed = TRUE;
179 present_parameters.EnableAutoDepthStencil = TRUE;
180 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
182 if (desc)
184 present_parameters.BackBufferWidth = desc->width;
185 present_parameters.BackBufferHeight = desc->height;
186 present_parameters.hDeviceWindow = desc->device_window;
187 present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
190 return IDirect3DDevice8_Reset(device, &present_parameters);
193 #define CHECK_CALL(r,c,d,rc) \
194 if (SUCCEEDED(r)) {\
195 int tmp1 = get_refcount( (IUnknown *)d ); \
196 int rc_new = rc; \
197 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
198 } else {\
199 trace("%s failed: %#08x\n", c, r); \
202 #define CHECK_RELEASE(obj,d,rc) \
203 if (obj) { \
204 int tmp1, rc_new = rc; \
205 IUnknown_Release( (IUnknown*)obj ); \
206 tmp1 = get_refcount( (IUnknown *)d ); \
207 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
210 #define CHECK_REFCOUNT(obj,rc) \
212 int rc_new = rc; \
213 int count = get_refcount( (IUnknown *)obj ); \
214 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
217 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
219 int rc_new = rc; \
220 int count = IUnknown_Release( (IUnknown *)obj ); \
221 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
224 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
226 int rc_new = rc; \
227 int count = IUnknown_AddRef( (IUnknown *)obj ); \
228 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
231 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
233 void *container_ptr = (void *)0x1337c0d3; \
234 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
235 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#08x, container_ptr %p. " \
236 "Expected hr %#08x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
237 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
240 static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count)
242 IDirect3DBaseTexture8* texture = NULL;
243 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
244 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
246 if (SUCCEEDED(hr)) {
247 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
248 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
249 } else
250 trace("CreateTexture failed: %#08x\n", hr);
252 if (texture) IDirect3DBaseTexture8_Release( texture );
255 static void test_mipmap_levels(void)
257 IDirect3DDevice8 *device;
258 IDirect3D8 *d3d;
259 ULONG refcount;
260 HWND window;
262 window = create_window();
263 ok(!!window, "Failed to create a window.\n");
264 d3d = Direct3DCreate8(D3D_SDK_VERSION);
265 ok(!!d3d, "Failed to create a D3D object.\n");
266 if (!(device = create_device(d3d, window, NULL)))
268 skip("Failed to create a 3D device, skipping test.\n");
269 goto cleanup;
272 check_mipmap_levels(device, 32, 32, 6);
273 check_mipmap_levels(device, 256, 1, 9);
274 check_mipmap_levels(device, 1, 256, 9);
275 check_mipmap_levels(device, 1, 1, 1);
277 refcount = IDirect3DDevice8_Release(device);
278 ok(!refcount, "Device has %u references left.\n", refcount);
279 cleanup:
280 IDirect3D8_Release(d3d);
281 DestroyWindow(window);
284 static void test_swapchain(void)
286 IDirect3DSwapChain8 *swapchain1;
287 IDirect3DSwapChain8 *swapchain2;
288 IDirect3DSwapChain8 *swapchain3;
289 IDirect3DSurface8 *backbuffer, *stereo_buffer;
290 D3DPRESENT_PARAMETERS d3dpp;
291 IDirect3DDevice8 *device;
292 IDirect3D8 *d3d;
293 ULONG refcount;
294 HWND window, window2;
295 HRESULT hr;
296 struct device_desc device_desc;
298 window = create_window();
299 ok(!!window, "Failed to create a window.\n");
300 window2 = create_window();
301 ok(!!window2, "Failed to create a window.\n");
302 d3d = Direct3DCreate8(D3D_SDK_VERSION);
303 ok(!!d3d, "Failed to create a D3D object.\n");
304 if (!(device = create_device(d3d, window, NULL)))
306 skip("Failed to create a 3D device, skipping test.\n");
307 goto cleanup;
310 backbuffer = (void *)0xdeadbeef;
311 /* IDirect3DDevice8::GetBackBuffer crashes if a NULL output pointer is passed. */
312 hr = IDirect3DDevice8_GetBackBuffer(device, 1, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
313 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
314 ok(!backbuffer, "The back buffer pointer is %p, expected NULL.\n", backbuffer);
316 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
317 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
318 IDirect3DSurface8_Release(backbuffer);
320 /* The back buffer type value is ignored. */
321 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer);
322 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
323 ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
324 IDirect3DSurface8_Release(stereo_buffer);
325 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer);
326 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
327 ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
328 IDirect3DSurface8_Release(stereo_buffer);
329 hr = IDirect3DDevice8_GetBackBuffer(device, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer);
330 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
331 ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer);
332 IDirect3DSurface8_Release(stereo_buffer);
334 memset(&d3dpp, 0, sizeof(d3dpp));
335 d3dpp.Windowed = TRUE;
336 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
337 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
339 /* Create a bunch of swapchains */
340 d3dpp.BackBufferCount = 0;
341 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
342 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
343 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
345 d3dpp.BackBufferCount = 1;
346 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain2);
347 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
349 d3dpp.BackBufferCount = 2;
350 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain3);
351 ok(SUCCEEDED(hr), "Failed to create a swapchain (%#08x)\n", hr);
352 if(SUCCEEDED(hr)) {
353 /* Swapchain 3, created with backbuffercount 2 */
354 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, NULL);
355 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
357 backbuffer = (void *) 0xdeadbeef;
358 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
359 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%#08x)\n", hr);
360 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
361 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
363 /* The back buffer type value is ignored. */
364 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_LEFT, &stereo_buffer);
365 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
366 ok(stereo_buffer == backbuffer, "Expected left back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
367 IDirect3DSurface8_Release(stereo_buffer);
368 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, D3DBACKBUFFER_TYPE_RIGHT, &stereo_buffer);
369 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
370 ok(stereo_buffer == backbuffer, "Expected right back buffer = %p, got %p.\n", backbuffer, stereo_buffer);
371 IDirect3DSurface8_Release(stereo_buffer);
372 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, (D3DBACKBUFFER_TYPE)0xdeadbeef, &stereo_buffer);
373 ok(SUCCEEDED(hr), "Failed to get the back buffer, hr %#x.\n", hr);
374 ok(stereo_buffer == backbuffer, "Expected unknown buffer = %p, got %p.\n", backbuffer, stereo_buffer);
375 IDirect3DSurface8_Release(stereo_buffer);
377 backbuffer = (void *) 0xdeadbeef;
378 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
379 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%#08x)\n", hr);
380 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
381 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
383 backbuffer = (void *) 0xdeadbeef;
384 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
385 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
386 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
387 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
389 backbuffer = (void *) 0xdeadbeef;
390 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
391 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
392 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
393 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
396 /* Check the back buffers of the swapchains */
397 /* Swapchain 1, created with backbuffercount 0 */
398 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
399 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
400 ok(backbuffer != NULL, "The back buffer is NULL (%#08x)\n", hr);
401 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
403 backbuffer = (void *) 0xdeadbeef;
404 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
405 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
406 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
407 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
409 /* Swapchain 2 - created with backbuffercount 1 */
410 backbuffer = (void *) 0xdeadbeef;
411 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
412 ok(SUCCEEDED(hr), "Failed to get the back buffer (%#08x)\n", hr);
413 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
414 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
416 backbuffer = (void *) 0xdeadbeef;
417 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
418 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %#08x\n", hr);
419 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
420 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
422 backbuffer = (void *) 0xdeadbeef;
423 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
424 ok(FAILED(hr), "Failed to get the back buffer (%#08x)\n", hr);
425 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
426 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
428 IDirect3DSwapChain8_Release(swapchain3);
429 IDirect3DSwapChain8_Release(swapchain2);
430 IDirect3DSwapChain8_Release(swapchain1);
432 d3dpp.Windowed = FALSE;
433 d3dpp.hDeviceWindow = window;
434 d3dpp.BackBufferCount = 1;
435 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
436 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
437 d3dpp.hDeviceWindow = window2;
438 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
439 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
441 device_desc.width = registry_mode.dmPelsWidth;
442 device_desc.height = registry_mode.dmPelsHeight;
443 device_desc.device_window = window;
444 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
445 hr = reset_device(device, &device_desc);
446 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
448 d3dpp.hDeviceWindow = window;
449 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
450 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
451 d3dpp.hDeviceWindow = window2;
452 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
453 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
454 d3dpp.Windowed = TRUE;
455 d3dpp.hDeviceWindow = window;
456 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
457 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
458 d3dpp.hDeviceWindow = window2;
459 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &swapchain1);
460 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x\n", hr);
462 refcount = IDirect3DDevice8_Release(device);
463 ok(!refcount, "Device has %u references left.\n", refcount);
464 cleanup:
465 IDirect3D8_Release(d3d);
466 DestroyWindow(window2);
467 DestroyWindow(window);
470 static void test_refcount(void)
472 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
473 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
474 DWORD dVertexShader = -1;
475 DWORD dPixelShader = -1;
476 IDirect3DCubeTexture8 *pCubeTexture = NULL;
477 IDirect3DTexture8 *pTexture = NULL;
478 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
479 IDirect3DVolume8 *pVolumeLevel = NULL;
480 IDirect3DSurface8 *pStencilSurface = NULL;
481 IDirect3DSurface8 *pImageSurface = NULL;
482 IDirect3DSurface8 *pRenderTarget = NULL;
483 IDirect3DSurface8 *pRenderTarget2 = NULL;
484 IDirect3DSurface8 *pRenderTarget3 = NULL;
485 IDirect3DSurface8 *pTextureLevel = NULL;
486 IDirect3DSurface8 *pBackBuffer = NULL;
487 DWORD dStateBlock = -1;
488 IDirect3DSwapChain8 *pSwapChain = NULL;
489 D3DCAPS8 caps;
490 D3DPRESENT_PARAMETERS d3dpp;
491 IDirect3DDevice8 *device = NULL;
492 ULONG refcount = 0, tmp;
493 IDirect3D8 *d3d, *d3d2;
494 HWND window;
495 HRESULT hr;
497 DWORD decl[] =
499 D3DVSD_STREAM(0),
500 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
501 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
502 D3DVSD_END()
505 window = create_window();
506 ok(!!window, "Failed to create a window.\n");
507 d3d = Direct3DCreate8(D3D_SDK_VERSION);
508 ok(!!d3d, "Failed to create a D3D object.\n");
510 CHECK_REFCOUNT(d3d, 1);
512 if (!(device = create_device(d3d, window, NULL)))
514 skip("Failed to create a 3D device, skipping test.\n");
515 goto cleanup;
518 IDirect3DDevice8_GetDeviceCaps(device, &caps);
520 refcount = get_refcount((IUnknown *)device);
521 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
523 CHECK_REFCOUNT(d3d, 2);
525 hr = IDirect3DDevice8_GetDirect3D(device, &d3d2);
526 CHECK_CALL(hr, "GetDirect3D", device, refcount);
528 ok(d3d2 == d3d, "Expected IDirect3D8 pointers to be equal.\n");
529 CHECK_REFCOUNT(d3d, 3);
530 CHECK_RELEASE_REFCOUNT(d3d, 2);
533 * Check refcount of implicit surfaces. Findings:
534 * - the container is the device
535 * - they hold a reference to the device
536 * - they are created with a refcount of 0 (Get/Release returns original refcount)
537 * - they are not freed if refcount reaches 0.
538 * - the refcount is not forwarded to the container.
540 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
541 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
542 if (pRenderTarget)
544 CHECK_SURFACE_CONTAINER(pRenderTarget, IID_IDirect3DDevice8, device);
545 CHECK_REFCOUNT(pRenderTarget, 1);
547 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
548 CHECK_REFCOUNT(device, refcount);
549 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
550 CHECK_REFCOUNT(device, refcount);
552 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget);
553 CHECK_CALL(hr, "GetRenderTarget", device, refcount);
554 CHECK_REFCOUNT(pRenderTarget, 2);
555 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
556 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
557 CHECK_REFCOUNT(device, --refcount);
559 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
560 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
561 CHECK_REFCOUNT(device, ++refcount);
562 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
563 CHECK_REFCOUNT(device, --refcount);
564 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
565 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
568 /* Render target and back buffer are identical. */
569 hr = IDirect3DDevice8_GetBackBuffer(device, 0, 0, &pBackBuffer);
570 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
571 if (pBackBuffer)
573 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
574 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
575 pRenderTarget, pBackBuffer);
576 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
577 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
578 pBackBuffer = NULL;
580 CHECK_REFCOUNT(device, --refcount);
582 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &pStencilSurface);
583 CHECK_CALL(hr, "GetDepthStencilSurface", device, ++refcount);
584 if (pStencilSurface)
586 CHECK_SURFACE_CONTAINER(pStencilSurface, IID_IDirect3DDevice8, device);
587 CHECK_REFCOUNT(pStencilSurface, 1);
589 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
590 CHECK_REFCOUNT(device, refcount);
591 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
592 CHECK_REFCOUNT(device, refcount);
594 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
595 CHECK_REFCOUNT(device, --refcount);
597 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
598 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
599 CHECK_REFCOUNT(device, ++refcount);
600 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
601 CHECK_REFCOUNT(device, --refcount);
602 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
603 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
604 pStencilSurface = NULL;
607 /* Buffers */
608 hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer);
609 CHECK_CALL(hr, "CreateIndexBuffer", device, ++refcount);
610 if(pIndexBuffer)
612 tmp = get_refcount( (IUnknown *)pIndexBuffer );
614 hr = IDirect3DDevice8_SetIndices(device, pIndexBuffer, 0);
615 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
616 hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
617 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
620 hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer);
621 CHECK_CALL(hr, "CreateVertexBuffer", device, ++refcount);
622 if(pVertexBuffer)
624 IDirect3DVertexBuffer8 *pVBuf = (void*)~0;
625 UINT stride = ~0;
627 tmp = get_refcount( (IUnknown *)pVertexBuffer );
629 hr = IDirect3DDevice8_SetStreamSource(device, 0, pVertexBuffer, 3 * sizeof(float));
630 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
631 hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0);
632 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
634 hr = IDirect3DDevice8_GetStreamSource(device, 0, &pVBuf, &stride);
635 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
636 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
637 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
640 /* Shaders */
641 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_vs, &dVertexShader, 0);
642 CHECK_CALL(hr, "CreateVertexShader", device, refcount);
643 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
645 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &dPixelShader);
646 CHECK_CALL(hr, "CreatePixelShader", device, refcount);
648 /* Textures */
649 hr = IDirect3DDevice8_CreateTexture(device, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture);
650 CHECK_CALL(hr, "CreateTexture", device, ++refcount);
651 if (pTexture)
653 tmp = get_refcount( (IUnknown *)pTexture );
655 /* SetTexture should not increase refcounts */
656 hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *) pTexture);
657 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
658 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
659 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
661 /* This should not increment device refcount */
662 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
663 CHECK_CALL(hr, "GetSurfaceLevel", device, refcount);
664 /* But should increment texture's refcount */
665 CHECK_REFCOUNT( pTexture, tmp+1 );
666 /* Because the texture and surface refcount are identical */
667 if (pTextureLevel)
669 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
670 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
671 CHECK_REFCOUNT ( pTexture , tmp+2 );
672 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
673 CHECK_REFCOUNT ( pTexture , tmp+1 );
674 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
675 CHECK_REFCOUNT ( pTextureLevel, tmp );
678 if(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
680 hr = IDirect3DDevice8_CreateCubeTexture(device, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture);
681 CHECK_CALL(hr, "CreateCubeTexture", device, ++refcount);
683 else
685 skip("Cube textures not supported\n");
687 if(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
689 hr = IDirect3DDevice8_CreateVolumeTexture(device, 32, 32, 2, 0, 0,
690 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture);
691 CHECK_CALL(hr, "CreateVolumeTexture", device, ++refcount);
693 else
695 skip("Volume textures not supported\n");
698 if (pVolumeTexture)
700 tmp = get_refcount( (IUnknown *)pVolumeTexture );
702 /* This should not increment device refcount */
703 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
704 CHECK_CALL(hr, "GetVolumeLevel", device, refcount);
705 /* But should increment volume texture's refcount */
706 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
707 /* Because the volume texture and volume refcount are identical */
708 if (pVolumeLevel)
710 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
711 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
712 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
713 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
714 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
715 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
716 CHECK_REFCOUNT ( pVolumeLevel , tmp );
719 /* Surfaces */
720 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32,
721 D3DFMT_D16, D3DMULTISAMPLE_NONE, &pStencilSurface);
722 CHECK_CALL(hr, "CreateDepthStencilSurface", device, ++refcount);
723 CHECK_REFCOUNT( pStencilSurface, 1);
724 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32,
725 D3DFMT_X8R8G8B8, &pImageSurface);
726 CHECK_CALL(hr, "CreateImageSurface", device, ++refcount);
727 CHECK_REFCOUNT( pImageSurface, 1);
728 hr = IDirect3DDevice8_CreateRenderTarget(device, 32, 32,
729 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3);
730 CHECK_CALL(hr, "CreateRenderTarget", device, ++refcount);
731 CHECK_REFCOUNT( pRenderTarget3, 1);
732 /* Misc */
733 hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &dStateBlock);
734 CHECK_CALL(hr, "CreateStateBlock", device, refcount);
736 memset(&d3dpp, 0, sizeof(d3dpp));
737 d3dpp.Windowed = TRUE;
738 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
739 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
740 d3dpp.EnableAutoDepthStencil = TRUE;
741 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
742 hr = IDirect3DDevice8_CreateAdditionalSwapChain(device, &d3dpp, &pSwapChain);
743 CHECK_CALL(hr, "CreateAdditionalSwapChain", device, ++refcount);
744 if(pSwapChain)
746 /* check implicit back buffer */
747 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
748 CHECK_CALL(hr, "GetBackBuffer", device, ++refcount);
749 CHECK_REFCOUNT( pSwapChain, 1);
750 if(pBackBuffer)
752 CHECK_SURFACE_CONTAINER(pBackBuffer, IID_IDirect3DDevice8, device);
753 CHECK_REFCOUNT( pBackBuffer, 1);
754 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
755 CHECK_REFCOUNT(device, --refcount);
757 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
758 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
759 CHECK_REFCOUNT(device, ++refcount);
760 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
761 CHECK_REFCOUNT(device, --refcount);
762 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
763 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
764 pBackBuffer = NULL;
766 CHECK_REFCOUNT( pSwapChain, 1);
769 if(pVertexBuffer)
771 BYTE *data;
772 /* Vertex buffers can be locked multiple times */
773 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
774 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
775 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
776 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %#08x\n", hr);
777 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
778 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
779 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
780 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %#08x\n", hr);
783 /* The implicit render target is not freed if refcount reaches 0.
784 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
785 hr = IDirect3DDevice8_GetRenderTarget(device, &pRenderTarget2);
786 CHECK_CALL(hr, "GetRenderTarget", device, ++refcount);
787 if (pRenderTarget2)
789 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
790 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
791 pRenderTarget, pRenderTarget2);
792 CHECK_REFCOUNT(device, --refcount);
793 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
794 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
795 pRenderTarget2 = NULL;
797 pRenderTarget = NULL;
799 cleanup:
800 CHECK_RELEASE(device, device, --refcount);
802 /* Buffers */
803 CHECK_RELEASE(pVertexBuffer, device, --refcount);
804 CHECK_RELEASE(pIndexBuffer, device, --refcount);
805 /* Shaders */
806 if (dVertexShader != ~0u)
807 IDirect3DDevice8_DeleteVertexShader(device, dVertexShader);
808 if (dPixelShader != ~0u)
809 IDirect3DDevice8_DeletePixelShader(device, dPixelShader);
810 /* Textures */
811 CHECK_RELEASE(pTexture, device, --refcount);
812 CHECK_RELEASE(pCubeTexture, device, --refcount);
813 CHECK_RELEASE(pVolumeTexture, device, --refcount);
814 /* Surfaces */
815 CHECK_RELEASE(pStencilSurface, device, --refcount);
816 CHECK_RELEASE(pImageSurface, device, --refcount);
817 CHECK_RELEASE(pRenderTarget3, device, --refcount);
818 /* Misc */
819 if (dStateBlock != ~0u)
820 IDirect3DDevice8_DeleteStateBlock(device, dStateBlock);
821 /* This will destroy device - cannot check the refcount here */
822 if (pSwapChain)
823 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
824 CHECK_RELEASE_REFCOUNT(d3d, 0);
825 DestroyWindow(window);
828 static void test_checkdevicemultisampletype(void)
830 IDirect3D8 *d3d;
831 HWND window;
832 HRESULT hr;
834 window = create_window();
835 ok(!!window, "Failed to create a window.\n");
836 d3d = Direct3DCreate8(D3D_SDK_VERSION);
837 ok(!!d3d, "Failed to create a D3D object.\n");
839 if (IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
840 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES) == D3DERR_NOTAVAILABLE)
842 skip("Multisampling not supported for D3DFMT_X8R8G8B8, skipping test.\n");
843 goto cleanup;
846 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
847 D3DFMT_UNKNOWN, TRUE, D3DMULTISAMPLE_NONE);
848 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
849 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
850 65536, TRUE, D3DMULTISAMPLE_NONE);
851 todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
853 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
854 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_NONE);
855 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
856 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
857 D3DFMT_X8R8G8B8, FALSE, D3DMULTISAMPLE_NONE);
858 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
860 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
861 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES);
862 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
864 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
865 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
866 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES);
867 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
869 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
870 D3DFMT_X8R8G8B8, TRUE, 65536);
871 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
873 hr = IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
874 D3DFMT_DXT5, TRUE, D3DMULTISAMPLE_2_SAMPLES);
875 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
877 cleanup:
878 IDirect3D8_Release(d3d);
879 DestroyWindow(window);
882 static void test_invalid_multisample(void)
884 IDirect3DDevice8 *device;
885 IDirect3DSurface8 *rt;
886 IDirect3D8 *d3d;
887 BOOL available;
888 ULONG refcount;
889 HWND window;
890 HRESULT hr;
892 window = create_window();
893 ok(!!window, "Failed to create a window.\n");
894 d3d = Direct3DCreate8(D3D_SDK_VERSION);
895 ok(!!d3d, "Failed to create a D3D object.\n");
897 if (!(device = create_device(d3d, window, NULL)))
899 skip("Failed to create a 3D device, skipping test.\n");
900 goto cleanup;
903 available = SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
904 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES));
906 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128,
907 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, FALSE, &rt);
908 if (available)
910 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
911 IDirect3DSurface8_Release(rt);
913 else
915 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
918 /* We assume D3DMULTISAMPLE_15_SAMPLES is never supported in practice. */
919 available = SUCCEEDED(IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
920 D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_15_SAMPLES));
921 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128,
922 D3DFMT_X8R8G8B8, D3DMULTISAMPLE_15_SAMPLES, FALSE, &rt);
923 if (available)
925 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
926 IDirect3DSurface8_Release(rt);
928 else
930 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
933 refcount = IDirect3DDevice8_Release(device);
934 ok(!refcount, "Device has %u references left.\n", refcount);
935 cleanup:
936 IDirect3D8_Release(d3d);
937 DestroyWindow(window);
940 static void test_cursor(void)
942 unsigned int adapter_idx, adapter_count, test_idx;
943 IDirect3DSurface8 *cursor = NULL;
944 struct device_desc device_desc;
945 unsigned int width, height;
946 IDirect3DDevice8 *device;
947 HRESULT expected_hr, hr;
948 D3DDISPLAYMODE mode;
949 CURSORINFO info;
950 IDirect3D8 *d3d;
951 ULONG refcount;
952 HCURSOR cur;
953 HWND window;
954 BOOL ret;
956 static const DWORD device_flags[] = {0, CREATE_DEVICE_FULLSCREEN};
957 static const SIZE cursor_sizes[] =
959 {1, 1},
960 {2, 4},
961 {3, 2},
962 {2, 3},
963 {6, 6},
966 window = create_window();
967 ok(!!window, "Failed to create a window.\n");
969 ret = SetCursorPos(50, 50);
970 ok(ret, "Failed to set cursor position.\n");
971 flush_events();
973 memset(&info, 0, sizeof(info));
974 info.cbSize = sizeof(info);
975 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
976 cur = info.hCursor;
978 d3d = Direct3DCreate8(D3D_SDK_VERSION);
979 ok(!!d3d, "Failed to create a D3D object.\n");
980 if (!(device = create_device(d3d, window, NULL)))
982 skip("Failed to create a 3D device, skipping test.\n");
983 goto cleanup;
986 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
987 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
989 /* Initially hidden */
990 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
991 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
993 /* Not enabled without a surface*/
994 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
995 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
997 /* Fails */
998 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, NULL);
999 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
1001 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1002 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %#08x\n", hr);
1004 IDirect3DSurface8_Release(cursor);
1006 memset(&info, 0, sizeof(info));
1007 info.cbSize = sizeof(info);
1008 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
1009 ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
1010 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
1012 /* Still hidden */
1013 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
1014 ok(!ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
1016 /* Enabled now*/
1017 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
1018 ok(ret, "IDirect3DDevice8_ShowCursor returned %d\n", ret);
1020 memset(&info, 0, sizeof(info));
1021 info.cbSize = sizeof(info);
1022 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
1023 ok(info.flags & (CURSOR_SHOWING|CURSOR_SUPPRESSED), "The gdi cursor is hidden (%08x)\n", info.flags);
1024 ok(info.hCursor != cur, "The cursor handle is %p\n", info.hCursor);
1026 /* Cursor dimensions must all be powers of two */
1027 for (test_idx = 0; test_idx < ARRAY_SIZE(cursor_sizes); ++test_idx)
1029 width = cursor_sizes[test_idx].cx;
1030 height = cursor_sizes[test_idx].cy;
1031 hr = IDirect3DDevice8_CreateImageSurface(device, width, height, D3DFMT_A8R8G8B8, &cursor);
1032 ok(hr == D3D_OK, "Test %u: CreateImageSurface failed, hr %#x.\n", test_idx, hr);
1033 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1034 if (width && !(width & (width - 1)) && height && !(height & (height - 1)))
1035 expected_hr = D3D_OK;
1036 else
1037 expected_hr = D3DERR_INVALIDCALL;
1038 ok(hr == expected_hr, "Test %u: Expect SetCursorProperties return %#x, got %#x.\n",
1039 test_idx, expected_hr, hr);
1040 IDirect3DSurface8_Release(cursor);
1043 refcount = IDirect3DDevice8_Release(device);
1044 ok(!refcount, "Device has %u references left.\n", refcount);
1046 /* Cursor dimensions must not exceed adapter display mode */
1047 device_desc.device_window = window;
1048 device_desc.width = 640;
1049 device_desc.height = 480;
1051 adapter_count = IDirect3D8_GetAdapterCount(d3d);
1052 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
1054 for (test_idx = 0; test_idx < ARRAY_SIZE(device_flags); ++test_idx)
1056 device_desc.adapter_ordinal = adapter_idx;
1057 device_desc.flags = device_flags[test_idx];
1058 if (!(device = create_device(d3d, window, &device_desc)))
1060 skip("Adapter %u test %u: Failed to create a D3D device.\n", adapter_idx, test_idx);
1061 break;
1064 hr = IDirect3D8_GetAdapterDisplayMode(d3d, adapter_idx, &mode);
1065 ok(hr == D3D_OK, "Adapter %u test %u: GetAdapterDisplayMode failed, hr %#x.\n",
1066 adapter_idx, test_idx, hr);
1068 /* Find the largest width and height that are powers of two and less than the display mode */
1069 width = 1;
1070 height = 1;
1071 while (width * 2 <= mode.Width)
1072 width *= 2;
1073 while (height * 2 <= mode.Height)
1074 height *= 2;
1076 hr = IDirect3DDevice8_CreateImageSurface(device, width, height, D3DFMT_A8R8G8B8, &cursor);
1077 ok(hr == D3D_OK, "Adapter %u test %u: CreateImageSurface failed, hr %#x.\n",
1078 adapter_idx, test_idx, hr);
1079 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1080 ok(hr == D3D_OK, "Adapter %u test %u: SetCursorProperties failed, hr %#x.\n",
1081 adapter_idx, test_idx, hr);
1082 IDirect3DSurface8_Release(cursor);
1084 hr = IDirect3DDevice8_CreateImageSurface(device, width * 2, height, D3DFMT_A8R8G8B8,
1085 &cursor);
1086 ok(hr == D3D_OK, "Adapter %u test %u: CreateImageSurface failed, hr %#x.\n",
1087 adapter_idx, test_idx, hr);
1088 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1089 ok(hr == D3DERR_INVALIDCALL,
1090 "Adapter %u test %u: Expect SetCursorProperties return %#x, got %#x.\n",
1091 adapter_idx, test_idx, D3DERR_INVALIDCALL, hr);
1092 IDirect3DSurface8_Release(cursor);
1094 hr = IDirect3DDevice8_CreateImageSurface(device, width, height * 2, D3DFMT_A8R8G8B8,
1095 &cursor);
1096 ok(hr == D3D_OK, "Adapter %u test %u: CreateImageSurface failed, hr %#x.\n",
1097 adapter_idx, test_idx, hr);
1098 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1099 ok(hr == D3DERR_INVALIDCALL,
1100 "Adapter %u test %u: Expect SetCursorProperties return %#x, got %#x.\n",
1101 adapter_idx, test_idx, D3DERR_INVALIDCALL, hr);
1102 IDirect3DSurface8_Release(cursor);
1104 refcount = IDirect3DDevice8_Release(device);
1105 ok(!refcount, "Adapter %u: Device has %u references left.\n", adapter_idx, refcount);
1108 cleanup:
1109 IDirect3D8_Release(d3d);
1110 DestroyWindow(window);
1113 static const POINT *expect_pos;
1115 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
1117 if (message == WM_MOUSEMOVE)
1119 if (expect_pos && expect_pos->x && expect_pos->y)
1121 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
1123 ClientToScreen(window, &p);
1124 if (expect_pos->x == p.x && expect_pos->y == p.y)
1125 ++expect_pos;
1129 return DefWindowProcA(window, message, wparam, lparam);
1132 static void test_cursor_pos(void)
1134 IDirect3DSurface8 *cursor;
1135 IDirect3DDevice8 *device;
1136 WNDCLASSA wc = {0};
1137 IDirect3D8 *d3d8;
1138 UINT refcount;
1139 HWND window;
1140 HRESULT hr;
1141 BOOL ret;
1143 /* Note that we don't check for movement we're not supposed to receive.
1144 * That's because it's hard to distinguish from the user accidentally
1145 * moving the mouse. */
1146 static const POINT points[] =
1148 {50, 50},
1149 {75, 75},
1150 {100, 100},
1151 {125, 125},
1152 {150, 150},
1153 {125, 125},
1154 {150, 150},
1155 {150, 150},
1156 {0, 0},
1159 wc.lpfnWndProc = test_cursor_proc;
1160 wc.lpszClassName = "d3d8_test_cursor_wc";
1161 ok(RegisterClassA(&wc), "Failed to register window class.\n");
1162 window = CreateWindowA("d3d8_test_cursor_wc", "d3d8_test", WS_POPUP | WS_SYSMENU,
1163 0, 0, 320, 240, NULL, NULL, NULL, NULL);
1164 ShowWindow(window, SW_SHOW);
1165 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1166 ok(!!d3d8, "Failed to create a D3D object.\n");
1168 if (!(device = create_device(d3d8, window, NULL)))
1170 skip("Failed to create a D3D device, skipping tests.\n");
1171 goto done;
1174 hr = IDirect3DDevice8_CreateImageSurface(device, 32, 32, D3DFMT_A8R8G8B8, &cursor);
1175 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
1176 hr = IDirect3DDevice8_SetCursorProperties(device, 0, 0, cursor);
1177 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
1178 IDirect3DSurface8_Release(cursor);
1179 ret = IDirect3DDevice8_ShowCursor(device, TRUE);
1180 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
1182 flush_events();
1183 expect_pos = points;
1185 ret = SetCursorPos(50, 50);
1186 ok(ret, "Failed to set cursor position.\n");
1187 flush_events();
1189 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
1190 flush_events();
1191 /* SetCursorPosition() eats duplicates. */
1192 IDirect3DDevice8_SetCursorPosition(device, 75, 75, 0);
1193 flush_events();
1195 ret = SetCursorPos(100, 100);
1196 ok(ret, "Failed to set cursor position.\n");
1197 flush_events();
1198 /* Even if the position was set with SetCursorPos(). */
1199 IDirect3DDevice8_SetCursorPosition(device, 100, 100, 0);
1200 flush_events();
1202 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
1203 flush_events();
1204 ret = SetCursorPos(150, 150);
1205 ok(ret, "Failed to set cursor position.\n");
1206 flush_events();
1207 IDirect3DDevice8_SetCursorPosition(device, 125, 125, 0);
1208 flush_events();
1210 IDirect3DDevice8_SetCursorPosition(device, 150, 150, 0);
1211 flush_events();
1212 /* SetCursorPos() doesn't. */
1213 ret = SetCursorPos(150, 150);
1214 ok(ret, "Failed to set cursor position.\n");
1215 flush_events();
1217 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
1218 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
1220 refcount = IDirect3DDevice8_Release(device);
1221 ok(!refcount, "Device has %u references left.\n", refcount);
1222 done:
1223 DestroyWindow(window);
1224 UnregisterClassA("d3d8_test_cursor_wc", GetModuleHandleA(NULL));
1225 IDirect3D8_Release(d3d8);
1228 static void test_states(void)
1230 IDirect3DDevice8 *device;
1231 IDirect3D8 *d3d;
1232 ULONG refcount;
1233 HWND window;
1234 HRESULT hr;
1236 window = create_window();
1237 ok(!!window, "Failed to create a window.\n");
1238 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1239 ok(!!d3d, "Failed to create a D3D object.\n");
1240 if (!(device = create_device(d3d, window, NULL)))
1242 skip("Failed to create a 3D device, skipping test.\n");
1243 goto cleanup;
1246 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, TRUE);
1247 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, TRUE) returned %#08x\n", hr);
1248 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZVISIBLE, FALSE);
1249 ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState(D3DRS_ZVISIBLE, FALSE) returned %#08x\n", hr);
1251 refcount = IDirect3DDevice8_Release(device);
1252 ok(!refcount, "Device has %u references left.\n", refcount);
1253 cleanup:
1254 IDirect3D8_Release(d3d);
1255 DestroyWindow(window);
1258 static void test_shader_versions(void)
1260 IDirect3D8 *d3d;
1261 D3DCAPS8 caps;
1262 HRESULT hr;
1264 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1265 ok(!!d3d, "Failed to create a D3D object.\n");
1267 hr = IDirect3D8_GetDeviceCaps(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
1268 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to get device caps, hr %#x.\n", hr);
1269 IDirect3D8_Release(d3d);
1270 if (FAILED(hr))
1272 skip("No Direct3D support, skipping test.\n");
1273 return;
1276 ok(caps.VertexShaderVersion <= D3DVS_VERSION(1,1),
1277 "Got unexpected VertexShaderVersion %#x.\n", caps.VertexShaderVersion);
1278 ok(caps.PixelShaderVersion <= D3DPS_VERSION(1,4),
1279 "Got unexpected PixelShaderVersion %#x.\n", caps.PixelShaderVersion);
1282 static void test_display_formats(void)
1284 D3DDEVTYPE device_type = D3DDEVTYPE_HAL;
1285 unsigned int backbuffer, display;
1286 unsigned int windowed, i;
1287 D3DDISPLAYMODE mode;
1288 IDirect3D8 *d3d8;
1289 BOOL should_pass;
1290 BOOL has_modes;
1291 HRESULT hr;
1293 static const struct
1295 const char *name;
1296 D3DFORMAT format;
1297 D3DFORMAT alpha_format;
1298 BOOL display;
1299 BOOL windowed;
1301 formats[] =
1303 {"D3DFMT_R5G6B5", D3DFMT_R5G6B5, 0, TRUE, TRUE},
1304 {"D3DFMT_X1R5G5B5", D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE, TRUE},
1305 {"D3DFMT_A1R5G5B5", D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE, FALSE},
1306 {"D3DFMT_X8R8G8B8", D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE, TRUE},
1307 {"D3DFMT_A8R8G8B8", D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, FALSE},
1308 {"D3DFMT_UNKNOWN", D3DFMT_UNKNOWN, 0, FALSE, FALSE},
1311 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1312 ok(!!d3d8, "Failed to create a D3D object.\n");
1314 for (display = 0; display < ARRAY_SIZE(formats); ++display)
1316 for (i = 0, has_modes = FALSE; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &mode)); ++i)
1318 if (mode.Format == formats[display].format)
1320 has_modes = TRUE;
1321 break;
1325 for (windowed = 0; windowed <= 1; ++windowed)
1327 for (backbuffer = 0; backbuffer < ARRAY_SIZE(formats); ++backbuffer)
1329 should_pass = FALSE;
1331 if (formats[display].display && (formats[display].windowed || !windowed) && (has_modes || windowed))
1333 D3DFORMAT backbuffer_format;
1335 if (windowed && formats[backbuffer].format == D3DFMT_UNKNOWN)
1336 backbuffer_format = formats[display].format;
1337 else
1338 backbuffer_format = formats[backbuffer].format;
1340 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, device_type, formats[display].format,
1341 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, backbuffer_format);
1342 should_pass = (hr == D3D_OK) && (formats[display].format == formats[backbuffer].format
1343 || (formats[display].alpha_format
1344 && formats[display].alpha_format == formats[backbuffer].alpha_format));
1347 hr = IDirect3D8_CheckDeviceType(d3d8, D3DADAPTER_DEFAULT, device_type,
1348 formats[display].format, formats[backbuffer].format, windowed);
1349 ok(SUCCEEDED(hr) == should_pass || broken(SUCCEEDED(hr) && !has_modes) /* Win8 64-bit */,
1350 "Got unexpected hr %#x for %s / %s, windowed %#x, should_pass %#x.\n",
1351 hr, formats[display].name, formats[backbuffer].name, windowed, should_pass);
1356 IDirect3D8_Release(d3d8);
1359 /* Test adapter display modes */
1360 static void test_display_modes(void)
1362 UINT max_modes, i;
1363 D3DDISPLAYMODE dmode;
1364 IDirect3D8 *d3d;
1365 HRESULT res;
1367 d3d = Direct3DCreate8(D3D_SDK_VERSION);
1368 ok(!!d3d, "Failed to create a D3D object.\n");
1370 max_modes = IDirect3D8_GetAdapterModeCount(d3d, D3DADAPTER_DEFAULT);
1371 ok(max_modes > 0 ||
1372 broken(max_modes == 0), /* VMware */
1373 "GetAdapterModeCount(D3DADAPTER_DEFAULT) returned 0!\n");
1375 for (i = 0; i < max_modes; ++i)
1377 res = IDirect3D8_EnumAdapterModes(d3d, D3DADAPTER_DEFAULT, i, &dmode);
1378 ok(res==D3D_OK, "EnumAdapterModes returned %#08x for mode %u!\n", res, i);
1379 if(res != D3D_OK)
1380 continue;
1382 ok(dmode.Format==D3DFMT_X8R8G8B8 || dmode.Format==D3DFMT_R5G6B5,
1383 "Unexpected display mode returned for mode %u: %#x\n", i , dmode.Format);
1386 IDirect3D8_Release(d3d);
1389 struct mode
1391 unsigned int w;
1392 unsigned int h;
1395 static int compare_mode(const void *a, const void *b)
1397 const struct mode *mode_a = a;
1398 const struct mode *mode_b = b;
1399 int w = mode_a->w - mode_b->w;
1400 int h = mode_a->h - mode_b->h;
1401 return abs(w) >= abs(h) ? -w : -h;
1404 static void test_reset(void)
1406 UINT width, orig_width = GetSystemMetrics(SM_CXSCREEN);
1407 UINT height, orig_height = GetSystemMetrics(SM_CYSCREEN);
1408 IDirect3DDevice8 *device1 = NULL;
1409 IDirect3DDevice8 *device2 = NULL;
1410 struct device_desc device_desc;
1411 D3DDISPLAYMODE d3ddm, d3ddm2;
1412 D3DSURFACE_DESC surface_desc;
1413 D3DPRESENT_PARAMETERS d3dpp;
1414 IDirect3DSurface8 *surface;
1415 IDirect3DTexture8 *texture;
1416 IDirect3DVertexBuffer8 *vb;
1417 IDirect3DIndexBuffer8 *ib;
1418 UINT adapter_mode_count;
1419 D3DLOCKED_RECT lockrect;
1420 UINT mode_count = 0;
1421 DEVMODEW devmode;
1422 IDirect3D8 *d3d8;
1423 RECT winrect, client_rect;
1424 D3DVIEWPORT8 vp;
1425 ULONG refcount;
1426 D3DCAPS8 caps;
1427 DWORD shader;
1428 DWORD value;
1429 HWND window;
1430 HRESULT hr;
1431 LONG ret;
1432 UINT i;
1434 static const DWORD decl[] =
1436 D3DVSD_STREAM(0),
1437 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
1438 D3DVSD_END(),
1441 struct mode *modes = NULL;
1443 window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
1444 100, 100, 160, 160, NULL, NULL, NULL, NULL);
1445 ok(!!window, "Failed to create a window.\n");
1446 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
1447 ok(!!d3d8, "Failed to create a D3D object.\n");
1449 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1450 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1451 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
1452 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
1453 for (i = 0; i < adapter_mode_count; ++i)
1455 UINT j;
1457 memset(&d3ddm2, 0, sizeof(d3ddm2));
1458 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm2);
1459 ok(SUCCEEDED(hr), "EnumAdapterModes failed, hr %#x.\n", hr);
1461 if (d3ddm2.Format != d3ddm.Format)
1462 continue;
1464 for (j = 0; j < mode_count; ++j)
1466 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
1467 break;
1469 if (j == mode_count)
1471 modes[j].w = d3ddm2.Width;
1472 modes[j].h = d3ddm2.Height;
1473 ++mode_count;
1476 /* We use them as invalid modes. */
1477 if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
1478 || (d3ddm2.Width == 32 && d3ddm2.Height == 32))
1480 skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
1481 d3ddm2.Width, d3ddm2.Height);
1482 goto cleanup;
1486 if (mode_count < 2)
1488 skip("Less than 2 modes supported, skipping mode tests.\n");
1489 goto cleanup;
1492 /* Prefer higher resolutions. */
1493 qsort(modes, mode_count, sizeof(*modes), compare_mode);
1495 i = 0;
1496 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
1498 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
1499 device_desc.width = modes[i].w;
1500 device_desc.height = modes[i].h;
1501 device_desc.device_window = window;
1502 device_desc.flags = CREATE_DEVICE_FULLSCREEN | CREATE_DEVICE_SWVP_ONLY;
1503 if (!(device1 = create_device(d3d8, window, &device_desc)))
1505 skip("Failed to create a D3D device, skipping tests.\n");
1506 goto cleanup;
1508 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1509 /* This skips the test on testbot Win 8 VMs. */
1510 if (hr == D3DERR_DEVICELOST)
1512 skip("Device is lost.\n");
1513 goto cleanup;
1515 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1517 hr = IDirect3DDevice8_GetDeviceCaps(device1, &caps);
1518 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
1520 width = GetSystemMetrics(SM_CXSCREEN);
1521 height = GetSystemMetrics(SM_CYSCREEN);
1522 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1523 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1525 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1526 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1527 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1528 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1529 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1530 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1531 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1532 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1534 i = 1;
1535 vp.X = 10;
1536 vp.Y = 20;
1537 vp.Width = modes[i].w / 2;
1538 vp.Height = modes[i].h / 2;
1539 vp.MinZ = 0.2f;
1540 vp.MaxZ = 0.3f;
1541 hr = IDirect3DDevice8_SetViewport(device1, &vp);
1542 ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
1544 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1545 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1546 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1547 hr = IDirect3DDevice8_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
1548 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
1550 memset(&d3dpp, 0, sizeof(d3dpp));
1551 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1552 d3dpp.Windowed = FALSE;
1553 d3dpp.BackBufferWidth = modes[i].w;
1554 d3dpp.BackBufferHeight = modes[i].h;
1555 d3dpp.BackBufferFormat = d3ddm.Format;
1556 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1557 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1558 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1559 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1561 hr = IDirect3DDevice8_GetRenderState(device1, D3DRS_LIGHTING, &value);
1562 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
1563 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1565 memset(&vp, 0, sizeof(vp));
1566 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1567 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1568 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1569 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1570 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u.\n", vp.Width, modes[i].w);
1571 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u.\n", vp.Height, modes[i].h);
1572 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1573 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1575 width = GetSystemMetrics(SM_CXSCREEN);
1576 height = GetSystemMetrics(SM_CYSCREEN);
1577 ok(width == modes[i].w, "Screen width is %u, expected %u.\n", width, modes[i].w);
1578 ok(height == modes[i].h, "Screen height is %u, expected %u.\n", height, modes[i].h);
1580 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1581 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1582 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1583 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1584 ok(surface_desc.Width == modes[i].w, "Back buffer width is %u, expected %u.\n",
1585 surface_desc.Width, modes[i].w);
1586 ok(surface_desc.Height == modes[i].h, "Back buffer height is %u, expected %u.\n",
1587 surface_desc.Height, modes[i].h);
1588 IDirect3DSurface8_Release(surface);
1590 memset(&d3dpp, 0, sizeof(d3dpp));
1591 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1592 d3dpp.Windowed = TRUE;
1593 d3dpp.BackBufferWidth = 400;
1594 d3dpp.BackBufferHeight = 300;
1595 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
1596 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1597 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1598 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1599 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1601 memset(&vp, 0, sizeof(vp));
1602 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1603 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1604 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1605 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1606 ok(vp.Width == 400, "D3DVIEWPORT->Width = %u, expected 400.\n", vp.Width);
1607 ok(vp.Height == 300, "D3DVIEWPORT->Height = %u, expected 300.\n", vp.Height);
1608 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1609 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1611 width = GetSystemMetrics(SM_CXSCREEN);
1612 height = GetSystemMetrics(SM_CYSCREEN);
1613 ok(width == orig_width, "Screen width is %u, expected %u.\n", width, orig_width);
1614 ok(height == orig_height, "Screen height is %u, expected %u.\n", height, orig_height);
1616 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1617 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1618 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1619 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1620 ok(surface_desc.Width == 400, "Back buffer width is %u, expected 400.\n",
1621 surface_desc.Width);
1622 ok(surface_desc.Height == 300, "Back buffer height is %u, expected 300.\n",
1623 surface_desc.Height);
1624 IDirect3DSurface8_Release(surface);
1626 memset(&devmode, 0, sizeof(devmode));
1627 devmode.dmSize = sizeof(devmode);
1628 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
1629 devmode.dmPelsWidth = modes[1].w;
1630 devmode.dmPelsHeight = modes[1].h;
1631 ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
1632 ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
1633 width = GetSystemMetrics(SM_CXSCREEN);
1634 height = GetSystemMetrics(SM_CYSCREEN);
1635 ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w);
1636 ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h);
1638 d3dpp.BackBufferWidth = 500;
1639 d3dpp.BackBufferHeight = 400;
1640 d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
1641 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1642 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1643 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1644 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1646 width = GetSystemMetrics(SM_CXSCREEN);
1647 height = GetSystemMetrics(SM_CYSCREEN);
1648 ok(width == modes[1].w, "Screen width is %u, expected %u.\n", width, modes[1].w);
1649 ok(height == modes[1].h, "Screen height is %u, expected %u.\n", height, modes[1].h);
1651 ZeroMemory(&vp, sizeof(vp));
1652 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1653 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1654 ok(vp.X == 0, "D3DVIEWPORT->X = %d.\n", vp.X);
1655 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d.\n", vp.Y);
1656 ok(vp.Width == 500, "D3DVIEWPORT->Width = %d.\n", vp.Width);
1657 ok(vp.Height == 400, "D3DVIEWPORT->Height = %d.\n", vp.Height);
1658 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f.\n", vp.MinZ);
1659 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f.\n", vp.MaxZ);
1661 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1662 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1663 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1664 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1665 ok(surface_desc.Width == 500, "Back buffer width is %u, expected 500.\n",
1666 surface_desc.Width);
1667 ok(surface_desc.Height == 400, "Back buffer height is %u, expected 400.\n",
1668 surface_desc.Height);
1669 IDirect3DSurface8_Release(surface);
1671 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
1672 devmode.dmPelsWidth = orig_width;
1673 devmode.dmPelsHeight = orig_height;
1674 ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
1675 ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
1676 width = GetSystemMetrics(SM_CXSCREEN);
1677 height = GetSystemMetrics(SM_CYSCREEN);
1678 ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
1679 ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
1681 winrect.left = 0;
1682 winrect.top = 0;
1683 winrect.right = 200;
1684 winrect.bottom = 150;
1685 ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
1686 ok(SetWindowPos(window, NULL, 0, 0,
1687 winrect.right-winrect.left,
1688 winrect.bottom-winrect.top,
1689 SWP_NOMOVE|SWP_NOZORDER),
1690 "SetWindowPos failed\n");
1692 /* Windows 10 gives us a different size than we requested with some DPI scaling settings (e.g. 172%). */
1693 GetClientRect(window, &client_rect);
1695 memset(&d3dpp, 0, sizeof(d3dpp));
1696 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1697 d3dpp.Windowed = TRUE;
1698 d3dpp.BackBufferWidth = 0;
1699 d3dpp.BackBufferHeight = 0;
1700 d3dpp.BackBufferFormat = d3ddm.Format;
1701 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1702 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1703 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1704 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1706 ok(!d3dpp.BackBufferWidth, "Got unexpected BackBufferWidth %u.\n", d3dpp.BackBufferWidth);
1707 ok(!d3dpp.BackBufferHeight, "Got unexpected BackBufferHeight %u.\n", d3dpp.BackBufferHeight);
1708 ok(d3dpp.BackBufferFormat == d3ddm.Format, "Got unexpected BackBufferFormat %#x, expected %#x.\n",
1709 d3dpp.BackBufferFormat, d3ddm.Format);
1710 ok(d3dpp.BackBufferCount == 1, "Got unexpected BackBufferCount %u.\n", d3dpp.BackBufferCount);
1711 ok(!d3dpp.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
1712 ok(d3dpp.SwapEffect == D3DSWAPEFFECT_DISCARD, "Got unexpected SwapEffect %#x.\n", d3dpp.SwapEffect);
1713 ok(!d3dpp.hDeviceWindow, "Got unexpected hDeviceWindow %p.\n", d3dpp.hDeviceWindow);
1714 ok(d3dpp.Windowed, "Got unexpected Windowed %#x.\n", d3dpp.Windowed);
1715 ok(!d3dpp.EnableAutoDepthStencil, "Got unexpected EnableAutoDepthStencil %#x.\n", d3dpp.EnableAutoDepthStencil);
1716 ok(!d3dpp.AutoDepthStencilFormat, "Got unexpected AutoDepthStencilFormat %#x.\n", d3dpp.AutoDepthStencilFormat);
1717 ok(!d3dpp.Flags, "Got unexpected Flags %#x.\n", d3dpp.Flags);
1718 ok(!d3dpp.FullScreen_RefreshRateInHz, "Got unexpected FullScreen_RefreshRateInHz %u.\n",
1719 d3dpp.FullScreen_RefreshRateInHz);
1720 ok(!d3dpp.FullScreen_PresentationInterval, "Got unexpected FullScreen_PresentationInterval %#x.\n",
1721 d3dpp.FullScreen_PresentationInterval);
1723 memset(&vp, 0, sizeof(vp));
1724 hr = IDirect3DDevice8_GetViewport(device1, &vp);
1725 ok(SUCCEEDED(hr), "GetViewport failed, hr %#x.\n", hr);
1726 if (SUCCEEDED(hr))
1728 ok(vp.X == 0, "D3DVIEWPORT->X = %u, expected 0.\n", vp.X);
1729 ok(vp.Y == 0, "D3DVIEWPORT->Y = %u, expected 0.\n", vp.Y);
1730 ok(vp.Width == client_rect.right, "D3DVIEWPORT->Width = %d, expected %d\n",
1731 vp.Width, client_rect.right);
1732 ok(vp.Height == client_rect.bottom, "D3DVIEWPORT->Height = %d, expected %d\n",
1733 vp.Height, client_rect.bottom);
1734 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %.8e, expected 0.\n", vp.MinZ);
1735 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %.8e, expected 1.\n", vp.MaxZ);
1738 hr = IDirect3DDevice8_GetRenderTarget(device1, &surface);
1739 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
1740 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
1741 ok(hr == D3D_OK, "GetDesc failed, hr %#x.\n", hr);
1742 ok(surface_desc.Format == d3ddm.Format, "Got unexpected Format %#x, expected %#x.\n",
1743 surface_desc.Format, d3ddm.Format);
1744 ok(!surface_desc.MultiSampleType, "Got unexpected MultiSampleType %u.\n", d3dpp.MultiSampleType);
1745 ok(surface_desc.Width == client_rect.right,
1746 "Back buffer width is %u, expected %d.\n", surface_desc.Width, client_rect.right);
1747 ok(surface_desc.Height == client_rect.bottom,
1748 "Back buffer height is %u, expected %d.\n", surface_desc.Height, client_rect.bottom);
1749 IDirect3DSurface8_Release(surface);
1751 memset(&d3dpp, 0, sizeof(d3dpp));
1752 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1753 d3dpp.Windowed = TRUE;
1754 d3dpp.BackBufferWidth = 400;
1755 d3dpp.BackBufferHeight = 300;
1756 d3dpp.BackBufferFormat = d3ddm.Format;
1758 /* Reset fails if there is a resource in the default pool. */
1759 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &texture);
1760 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1761 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1762 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1763 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1764 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1765 IDirect3DTexture8_Release(texture);
1766 /* Reset again to get the device out of the lost state. */
1767 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1768 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1769 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1770 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1772 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1774 IDirect3DVolumeTexture8 *volume_texture;
1776 hr = IDirect3DDevice8_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1777 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture);
1778 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1779 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1780 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1781 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1782 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1783 hr, D3DERR_DEVICENOTRESET);
1784 IDirect3DVolumeTexture8_Release(volume_texture);
1785 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1786 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1787 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1788 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1790 else
1792 skip("Volume textures not supported.\n");
1795 /* Test with DEFAULT pool resources bound but otherwise not referenced. */
1796 hr = IDirect3DDevice8_CreateVertexBuffer(device1, 16, 0,
1797 D3DFVF_XYZ, D3DPOOL_DEFAULT, &vb);
1798 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1799 hr = IDirect3DDevice8_SetStreamSource(device1, 0, vb, 16);
1800 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1801 refcount = IDirect3DVertexBuffer8_Release(vb);
1802 ok(!refcount, "Unexpected refcount %u.\n", refcount);
1803 hr = IDirect3DDevice8_CreateIndexBuffer(device1, 16, 0,
1804 D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib);
1805 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1806 hr = IDirect3DDevice8_SetIndices(device1, ib, 0);
1807 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1808 refcount = IDirect3DIndexBuffer8_Release(ib);
1809 ok(!refcount, "Unexpected refcount %u.\n", refcount);
1810 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 0, 0,
1811 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
1812 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1813 hr = IDirect3DDevice8_SetTexture(device1, i, (IDirect3DBaseTexture8 *)texture);
1814 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1816 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1817 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
1818 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1819 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
1821 /* Crashes on Windows. */
1822 if (0)
1824 hr = IDirect3DDevice8_GetIndices(device1, &ib, &i);
1825 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
1827 refcount = IDirect3DTexture8_Release(texture);
1828 ok(!refcount, "Unexpected refcount %u.\n", refcount);
1830 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1831 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1832 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1833 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
1835 /* Scratch, sysmem and managed pool resources are fine. */
1836 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1837 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1838 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1839 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1840 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1841 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1842 IDirect3DTexture8_Release(texture);
1844 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1845 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1846 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1847 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1848 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1849 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1850 IDirect3DTexture8_Release(texture);
1852 hr = IDirect3DDevice8_CreateVertexBuffer(device1, 16, 0,
1853 D3DFVF_XYZ, D3DPOOL_SYSTEMMEM, &vb);
1854 ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
1855 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1856 ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
1857 IDirect3DVertexBuffer8_Release(vb);
1859 hr = IDirect3DDevice8_CreateIndexBuffer(device1, 16, 0,
1860 D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib);
1861 ok(hr == D3D_OK, "Failed to create index buffer, hr %#x.\n", hr);
1862 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1863 ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
1864 IDirect3DIndexBuffer8_Release(ib);
1866 /* The depth stencil should get reset to the auto depth stencil when present. */
1867 hr = IDirect3DDevice8_SetRenderTarget(device1, NULL, NULL);
1868 ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
1870 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1871 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1872 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1874 d3dpp.EnableAutoDepthStencil = TRUE;
1875 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1876 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1877 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1879 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1880 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
1881 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
1882 if (surface) IDirect3DSurface8_Release(surface);
1884 d3dpp.EnableAutoDepthStencil = FALSE;
1885 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1886 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1888 hr = IDirect3DDevice8_GetDepthStencilSurface(device1, &surface);
1889 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned %#x, expected %#x.\n", hr, D3DERR_NOTFOUND);
1890 ok(!surface, "Depth / stencil buffer should be NULL.\n");
1892 /* Will a sysmem or scratch resource survive while locked? */
1893 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &texture);
1894 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1895 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1896 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1897 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1898 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1899 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1900 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1901 IDirect3DTexture8_UnlockRect(texture, 0);
1902 IDirect3DTexture8_Release(texture);
1904 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &texture);
1905 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1906 hr = IDirect3DTexture8_LockRect(texture, 0, &lockrect, NULL, D3DLOCK_DISCARD);
1907 ok(SUCCEEDED(hr), "LockRect failed, hr %#x.\n", hr);
1908 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1909 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1910 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1911 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1912 IDirect3DTexture8_UnlockRect(texture, 0);
1913 IDirect3DTexture8_Release(texture);
1915 hr = IDirect3DDevice8_CreateTexture(device1, 16, 16, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture);
1916 ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
1917 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1918 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1919 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1920 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1921 IDirect3DTexture8_Release(texture);
1923 /* A reference held to an implicit surface causes failures as well. */
1924 hr = IDirect3DDevice8_GetBackBuffer(device1, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1925 ok(SUCCEEDED(hr), "GetBackBuffer failed, hr %#x.\n", hr);
1926 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1927 ok(hr == D3DERR_DEVICELOST, "Reset returned %#x, expected %#x.\n", hr, D3DERR_DEVICELOST);
1928 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1929 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1930 IDirect3DSurface8_Release(surface);
1931 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1932 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1933 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1934 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1936 /* Shaders are fine as well. */
1937 hr = IDirect3DDevice8_CreateVertexShader(device1, decl, simple_vs, &shader, 0);
1938 ok(SUCCEEDED(hr), "CreateVertexShader failed, hr %#x.\n", hr);
1939 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1940 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1941 hr = IDirect3DDevice8_DeleteVertexShader(device1, shader);
1942 ok(SUCCEEDED(hr), "DeleteVertexShader failed, hr %#x.\n", hr);
1944 /* Try setting invalid modes. */
1945 memset(&d3dpp, 0, sizeof(d3dpp));
1946 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1947 d3dpp.Windowed = FALSE;
1948 d3dpp.BackBufferWidth = 32;
1949 d3dpp.BackBufferHeight = 32;
1950 d3dpp.BackBufferFormat = d3ddm.Format;
1951 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1952 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1953 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1954 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1956 memset(&d3dpp, 0, sizeof(d3dpp));
1957 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1958 d3dpp.Windowed = FALSE;
1959 d3dpp.BackBufferWidth = 801;
1960 d3dpp.BackBufferHeight = 600;
1961 d3dpp.BackBufferFormat = d3ddm.Format;
1962 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1963 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1964 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1965 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1967 memset(&d3dpp, 0, sizeof(d3dpp));
1968 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1969 d3dpp.Windowed = FALSE;
1970 d3dpp.BackBufferWidth = 0;
1971 d3dpp.BackBufferHeight = 0;
1972 d3dpp.BackBufferFormat = d3ddm.Format;
1973 hr = IDirect3DDevice8_Reset(device1, &d3dpp);
1974 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1975 hr = IDirect3DDevice8_TestCooperativeLevel(device1);
1976 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n", hr, D3DERR_DEVICENOTRESET);
1978 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
1979 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
1981 memset(&d3dpp, 0, sizeof(d3dpp));
1982 d3dpp.Windowed = TRUE;
1983 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1984 d3dpp.BackBufferFormat = d3ddm.Format;
1985 d3dpp.EnableAutoDepthStencil = FALSE;
1986 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1988 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1989 window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1990 if (FAILED(hr))
1992 skip("Failed to create device, hr %#x.\n", hr);
1993 goto cleanup;
1996 hr = IDirect3DDevice8_TestCooperativeLevel(device2);
1997 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1999 d3dpp.Windowed = TRUE;
2000 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2001 d3dpp.BackBufferWidth = 400;
2002 d3dpp.BackBufferHeight = 300;
2003 d3dpp.BackBufferFormat = d3ddm.Format;
2004 d3dpp.EnableAutoDepthStencil = TRUE;
2005 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
2007 hr = IDirect3DDevice8_Reset(device2, &d3dpp);
2008 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
2009 if (FAILED(hr))
2010 goto cleanup;
2012 hr = IDirect3DDevice8_GetDepthStencilSurface(device2, &surface);
2013 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
2014 ok(!!surface, "Depth / stencil buffer should not be NULL.\n");
2015 if (surface)
2016 IDirect3DSurface8_Release(surface);
2018 cleanup:
2019 HeapFree(GetProcessHeap(), 0, modes);
2020 if (device2)
2021 IDirect3DDevice8_Release(device2);
2022 if (device1)
2023 IDirect3DDevice8_Release(device1);
2024 IDirect3D8_Release(d3d8);
2025 DestroyWindow(window);
2028 static void test_scene(void)
2030 IDirect3DDevice8 *device;
2031 IDirect3D8 *d3d;
2032 ULONG refcount;
2033 HWND window;
2034 HRESULT hr;
2036 window = create_window();
2037 ok(!!window, "Failed to create a window.\n");
2038 d3d = Direct3DCreate8(D3D_SDK_VERSION);
2039 ok(!!d3d, "Failed to create a D3D object.\n");
2040 if (!(device = create_device(d3d, window, NULL)))
2042 skip("Failed to create a 3D device, skipping test.\n");
2043 goto cleanup;
2046 /* Test an EndScene without BeginScene. Should return an error */
2047 hr = IDirect3DDevice8_EndScene(device);
2048 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
2050 /* Test a normal BeginScene / EndScene pair, this should work */
2051 hr = IDirect3DDevice8_BeginScene(device);
2052 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
2053 hr = IDirect3DDevice8_EndScene(device);
2054 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
2056 /* Test another EndScene without having begun a new scene. Should return an error */
2057 hr = IDirect3DDevice8_EndScene(device);
2058 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
2060 /* Two nested BeginScene and EndScene calls */
2061 hr = IDirect3DDevice8_BeginScene(device);
2062 ok(hr == D3D_OK, "IDirect3DDevice8_BeginScene failed with %#08x\n", hr);
2063 hr = IDirect3DDevice8_BeginScene(device);
2064 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_BeginScene returned %#08x\n", hr);
2065 hr = IDirect3DDevice8_EndScene(device);
2066 ok(hr == D3D_OK, "IDirect3DDevice8_EndScene failed with %#08x\n", hr);
2067 hr = IDirect3DDevice8_EndScene(device);
2068 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_EndScene returned %#08x\n", hr);
2070 /* StretchRect does not exit in Direct3D8, so no equivalent to the d3d9 stretchrect tests */
2072 refcount = IDirect3DDevice8_Release(device);
2073 ok(!refcount, "Device has %u references left.\n", refcount);
2074 cleanup:
2075 IDirect3D8_Release(d3d);
2076 DestroyWindow(window);
2079 static void test_shader(void)
2081 DWORD hPixelShader = 0, hVertexShader = 0;
2082 DWORD hPixelShader2 = 0, hVertexShader2 = 0;
2083 DWORD hTempHandle;
2084 D3DCAPS8 caps;
2085 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
2086 IDirect3DDevice8 *device;
2087 IDirect3D8 *d3d;
2088 DWORD data_size;
2089 ULONG refcount;
2090 HWND window;
2091 HRESULT hr;
2092 void *data;
2094 static DWORD dwVertexDecl[] =
2096 D3DVSD_STREAM(0),
2097 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
2098 D3DVSD_END()
2100 DWORD decl_normal_float2[] =
2102 D3DVSD_STREAM(0),
2103 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
2104 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT2), /* D3DVSDE_NORMAL, Register v1 */
2105 D3DVSD_END()
2107 DWORD decl_normal_float4[] =
2109 D3DVSD_STREAM(0),
2110 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
2111 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4), /* D3DVSDE_NORMAL, Register v1 */
2112 D3DVSD_END()
2114 DWORD decl_normal_d3dcolor[] =
2116 D3DVSD_STREAM(0),
2117 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
2118 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_D3DCOLOR),/* D3DVSDE_NORMAL, Register v1 */
2119 D3DVSD_END()
2121 const DWORD vertex_decl_size = sizeof(dwVertexDecl);
2122 const DWORD simple_vs_size = sizeof(simple_vs);
2123 const DWORD simple_ps_size = sizeof(simple_ps);
2125 window = create_window();
2126 ok(!!window, "Failed to create a window.\n");
2127 d3d = Direct3DCreate8(D3D_SDK_VERSION);
2128 ok(!!d3d, "Failed to create a D3D object.\n");
2129 if (!(device = create_device(d3d, window, NULL)))
2131 skip("Failed to create a 3D device, skipping test.\n");
2132 goto cleanup;
2135 IDirect3DDevice8_GetDeviceCaps(device, &caps);
2137 /* Test setting and retrieving a FVF */
2138 hr = IDirect3DDevice8_SetVertexShader(device, fvf);
2139 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2140 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
2141 ok(SUCCEEDED(hr), "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
2142 ok(hTempHandle == fvf, "Vertex shader %#08x is set, expected %#08x\n", hTempHandle, fvf);
2144 /* First create a vertex shader */
2145 hr = IDirect3DDevice8_SetVertexShader(device, 0);
2146 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2147 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, simple_vs, &hVertexShader, 0);
2148 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2149 /* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
2150 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
2151 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
2152 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
2153 /* Assign the shader, then verify that GetVertexShader works */
2154 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
2155 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2156 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
2157 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
2158 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
2159 /* Verify that we can retrieve the declaration */
2160 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, NULL, &data_size);
2161 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
2162 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
2163 data = HeapAlloc(GetProcessHeap(), 0, vertex_decl_size);
2164 data_size = 1;
2165 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
2166 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderDeclaration returned (%#08x), "
2167 "expected D3DERR_INVALIDCALL\n", hr);
2168 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
2169 data_size = vertex_decl_size;
2170 hr = IDirect3DDevice8_GetVertexShaderDeclaration(device, hVertexShader, data, &data_size);
2171 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderDeclaration returned %#08x\n", hr);
2172 ok(data_size == vertex_decl_size, "Got data_size %u, expected %u\n", data_size, vertex_decl_size);
2173 ok(!memcmp(data, dwVertexDecl, vertex_decl_size), "data not equal to shader declaration\n");
2174 HeapFree(GetProcessHeap(), 0, data);
2175 /* Verify that we can retrieve the shader function */
2176 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, NULL, &data_size);
2177 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
2178 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
2179 data = HeapAlloc(GetProcessHeap(), 0, simple_vs_size);
2180 data_size = 1;
2181 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
2182 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetVertexShaderFunction returned (%#08x), "
2183 "expected D3DERR_INVALIDCALL\n", hr);
2184 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
2185 data_size = simple_vs_size;
2186 hr = IDirect3DDevice8_GetVertexShaderFunction(device, hVertexShader, data, &data_size);
2187 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShaderFunction returned %#08x\n", hr);
2188 ok(data_size == simple_vs_size, "Got data_size %u, expected %u\n", data_size, simple_vs_size);
2189 ok(!memcmp(data, simple_vs, simple_vs_size), "data not equal to shader function\n");
2190 HeapFree(GetProcessHeap(), 0, data);
2191 /* Delete the assigned shader. This is supposed to work */
2192 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
2193 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2194 /* The shader should be unset now */
2195 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
2196 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
2197 ok(hTempHandle == 0, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, 0);
2199 /* Test a broken declaration. 3DMark2001 tries to use normals with 2 components
2200 * First try the fixed function shader function, then a custom one
2202 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, 0, &hVertexShader, 0);
2203 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2204 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float4, 0, &hVertexShader, 0);
2205 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2206 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_d3dcolor, 0, &hVertexShader, 0);
2207 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2209 hr = IDirect3DDevice8_CreateVertexShader(device, decl_normal_float2, simple_vs, &hVertexShader, 0);
2210 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2211 IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
2213 if (caps.PixelShaderVersion >= D3DPS_VERSION(1, 0))
2215 /* The same with a pixel shader */
2216 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
2217 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2218 /* Msdn says that the new pixel shader is set immediately. This is wrong, apparently */
2219 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
2220 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
2221 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
2222 /* Assign the shader, then verify that GetPixelShader works */
2223 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
2224 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
2225 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
2226 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
2227 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
2228 /* Verify that we can retrieve the shader function */
2229 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, NULL, &data_size);
2230 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
2231 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
2232 data = HeapAlloc(GetProcessHeap(), 0, simple_ps_size);
2233 data_size = 1;
2234 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
2235 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_GetPixelShaderFunction returned (%#08x), "
2236 "expected D3DERR_INVALIDCALL\n", hr);
2237 ok(data_size == 1, "Got data_size %u, expected 1\n", data_size);
2238 data_size = simple_ps_size;
2239 hr = IDirect3DDevice8_GetPixelShaderFunction(device, hPixelShader, data, &data_size);
2240 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShaderFunction returned %#08x\n", hr);
2241 ok(data_size == simple_ps_size, "Got data_size %u, expected %u\n", data_size, simple_ps_size);
2242 ok(!memcmp(data, simple_ps, simple_ps_size), "data not equal to shader function\n");
2243 HeapFree(GetProcessHeap(), 0, data);
2244 /* Delete the assigned shader. This is supposed to work */
2245 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
2246 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2247 /* The shader should be unset now */
2248 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
2249 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
2250 ok(hTempHandle == 0, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, 0);
2252 /* What happens if a non-bound shader is deleted? */
2253 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader);
2254 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2255 hr = IDirect3DDevice8_CreatePixelShader(device, simple_ps, &hPixelShader2);
2256 ok(hr == D3D_OK, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
2258 hr = IDirect3DDevice8_SetPixelShader(device, hPixelShader);
2259 ok(hr == D3D_OK, "IDirect3DDevice8_SetPixelShader returned %#08x\n", hr);
2260 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
2261 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2262 hr = IDirect3DDevice8_GetPixelShader(device, &hTempHandle);
2263 ok(hr == D3D_OK, "IDirect3DDevice8_GetPixelShader returned %#08x\n", hr);
2264 ok(hTempHandle == hPixelShader, "Pixel Shader %d is set, expected shader %d\n", hTempHandle, hPixelShader);
2265 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
2266 ok(hr == D3D_OK, "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2268 /* Check for double delete. */
2269 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader2);
2270 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2271 hr = IDirect3DDevice8_DeletePixelShader(device, hPixelShader);
2272 ok(hr == D3DERR_INVALIDCALL || broken(hr == D3D_OK), "IDirect3DDevice8_DeletePixelShader returned %#08x\n", hr);
2274 else
2276 skip("Pixel shaders not supported\n");
2279 /* What happens if a non-bound shader is deleted? */
2280 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader, 0);
2281 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2282 hr = IDirect3DDevice8_CreateVertexShader(device, dwVertexDecl, NULL, &hVertexShader2, 0);
2283 ok(hr == D3D_OK, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
2285 hr = IDirect3DDevice8_SetVertexShader(device, hVertexShader);
2286 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2287 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
2288 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2289 hr = IDirect3DDevice8_GetVertexShader(device, &hTempHandle);
2290 ok(hr == D3D_OK, "IDirect3DDevice8_GetVertexShader returned %#08x\n", hr);
2291 ok(hTempHandle == hVertexShader, "Vertex Shader %d is set, expected shader %d\n", hTempHandle, hVertexShader);
2292 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
2293 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2295 /* Check for double delete. */
2296 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader2);
2297 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2298 hr = IDirect3DDevice8_DeleteVertexShader(device, hVertexShader);
2299 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
2301 refcount = IDirect3DDevice8_Release(device);
2302 ok(!refcount, "Device has %u references left.\n", refcount);
2303 cleanup:
2304 IDirect3D8_Release(d3d);
2305 DestroyWindow(window);
2308 static void test_limits(void)
2310 IDirect3DTexture8 *texture;
2311 IDirect3DDevice8 *device;
2312 IDirect3D8 *d3d;
2313 unsigned int i;
2314 ULONG refcount;
2315 HWND window;
2316 HRESULT hr;
2318 window = create_window();
2319 ok(!!window, "Failed to create a window.\n");
2320 d3d = Direct3DCreate8(D3D_SDK_VERSION);
2321 ok(!!d3d, "Failed to create a D3D object.\n");
2322 if (!(device = create_device(d3d, window, NULL)))
2324 skip("Failed to create a 3D device, skipping test.\n");
2325 goto cleanup;
2328 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &texture);
2329 ok(hr == D3D_OK, "IDirect3DDevice8_CreateTexture failed with %#08x\n", hr);
2331 /* There are 8 texture stages. We should be able to access all of them */
2332 for (i = 0; i < 8; ++i)
2334 hr = IDirect3DDevice8_SetTexture(device, i, (IDirect3DBaseTexture8 *)texture);
2335 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
2336 hr = IDirect3DDevice8_SetTexture(device, i, NULL);
2337 ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %#08x\n", i, hr);
2338 hr = IDirect3DDevice8_SetTextureStageState(device, i, D3DTSS_COLOROP, D3DTOP_ADD);
2339 ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %#08x\n", i, hr);
2342 /* Investigations show that accessing higher textures stage states does
2343 * not return an error either. Writing to too high texture stages
2344 * (approximately texture 40) causes memory corruption in windows, so
2345 * there is no bounds checking. */
2346 IDirect3DTexture8_Release(texture);
2347 refcount = IDirect3DDevice8_Release(device);
2348 ok(!refcount, "Device has %u references left.\n", refcount);
2349 cleanup:
2350 IDirect3D8_Release(d3d);
2351 DestroyWindow(window);
2354 static void test_lights(void)
2356 IDirect3DDevice8 *device;
2357 IDirect3D8 *d3d8;
2358 ULONG refcount;
2359 HWND window;
2360 HRESULT hr;
2361 unsigned int i;
2362 BOOL enabled;
2363 D3DCAPS8 caps;
2365 window = create_window();
2366 ok(!!window, "Failed to create a window.\n");
2367 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2368 ok(!!d3d8, "Failed to create a D3D object.\n");
2369 if (!(device = create_device(d3d8, window, NULL)))
2371 skip("Failed to create a 3D device, skipping test.\n");
2372 goto cleanup;
2375 memset(&caps, 0, sizeof(caps));
2376 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
2377 ok(hr == D3D_OK, "IDirect3DDevice8_GetDeviceCaps failed with %08x\n", hr);
2379 for(i = 1; i <= caps.MaxActiveLights; i++) {
2380 hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
2381 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2382 hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
2383 ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
2384 "GetLightEnable on light %u failed with %08x\n", i, hr);
2385 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2388 /* TODO: Test the rendering results in this situation */
2389 hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
2390 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2391 hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
2392 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2393 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2394 hr = IDirect3DDevice8_LightEnable(device, i + 1, FALSE);
2395 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2397 for(i = 1; i <= caps.MaxActiveLights; i++) {
2398 hr = IDirect3DDevice8_LightEnable(device, i, FALSE);
2399 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2402 refcount = IDirect3DDevice8_Release(device);
2403 ok(!refcount, "Device has %u references left.\n", refcount);
2404 cleanup:
2405 IDirect3D8_Release(d3d8);
2406 DestroyWindow(window);
2409 static void test_set_stream_source(void)
2411 IDirect3DVertexBuffer8 *vb, *current_vb;
2412 IDirect3DDevice8 *device;
2413 unsigned int stride;
2414 IDirect3D8 *d3d8;
2415 ULONG refcount;
2416 HWND window;
2417 HRESULT hr;
2419 window = create_window();
2420 ok(!!window, "Failed to create a window.\n");
2421 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2422 ok(!!d3d8, "Failed to create a D3D object.\n");
2423 if (!(device = create_device(d3d8, window, NULL)))
2425 skip("Failed to create a 3D device, skipping test.\n");
2426 goto cleanup;
2429 hr = IDirect3DDevice8_CreateVertexBuffer(device, 512, 0, 0, D3DPOOL_DEFAULT, &vb);
2430 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
2432 hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, 32);
2433 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
2435 hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0);
2436 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
2437 hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
2438 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
2439 ok(!current_vb, "Got unexpected vb %p.\n", current_vb);
2440 ok(stride == 32, "Got unexpected stride %u.\n", stride);
2442 hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, 0);
2443 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
2444 hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
2445 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
2446 ok(current_vb == vb, "Got unexpected vb %p.\n", current_vb);
2447 IDirect3DVertexBuffer8_Release(current_vb);
2448 ok(!stride, "Got unexpected stride %u.\n", stride);
2450 IDirect3DVertexBuffer8_Release(vb);
2451 refcount = IDirect3DDevice8_Release(device);
2452 ok(!refcount, "Device has %u references left.\n", refcount);
2453 cleanup:
2454 IDirect3D8_Release(d3d8);
2455 DestroyWindow(window);
2458 static void test_render_zero_triangles(void)
2460 IDirect3DDevice8 *device;
2461 IDirect3D8 *d3d8;
2462 ULONG refcount;
2463 HWND window;
2464 HRESULT hr;
2466 static const struct
2468 struct vec3 position;
2469 struct vec3 normal;
2470 DWORD diffuse;
2472 quad[] =
2474 {{0.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2475 {{0.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2476 {{1.0f, 0.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2477 {{1.0f, -1.0f, 0.1f}, {1.0f, 1.0f, 1.0f}, 0xff0000ff},
2480 window = create_window();
2481 ok(!!window, "Failed to create a window.\n");
2482 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2483 ok(!!d3d8, "Failed to create a D3D object.\n");
2484 if (!(device = create_device(d3d8, window, NULL)))
2486 skip("Failed to create a 3D device, skipping test.\n");
2487 goto cleanup;
2490 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
2491 ok(hr == D3D_OK, "IDirect3DDevice8_SetVertexShader returned %#08x\n", hr);
2493 hr = IDirect3DDevice8_BeginScene(device);
2494 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
2495 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 0 /* NumVerts */,
2496 0 /* PrimCount */, NULL, D3DFMT_INDEX16, quad, sizeof(quad[0]));
2497 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
2498 hr = IDirect3DDevice8_EndScene(device);
2499 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
2501 IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
2503 refcount = IDirect3DDevice8_Release(device);
2504 ok(!refcount, "Device has %u references left.\n", refcount);
2505 cleanup:
2506 IDirect3D8_Release(d3d8);
2507 DestroyWindow(window);
2510 static void test_depth_stencil_reset(void)
2512 D3DPRESENT_PARAMETERS present_parameters;
2513 D3DDISPLAYMODE display_mode;
2514 IDirect3DSurface8 *surface, *orig_rt;
2515 IDirect3DDevice8 *device = NULL;
2516 IDirect3D8 *d3d8;
2517 UINT refcount;
2518 HRESULT hr;
2519 HWND hwnd;
2521 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
2522 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2523 ok(!!hwnd, "Failed to create a window.\n");
2524 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2525 ok(!!d3d8, "Failed to create a D3D object.\n");
2527 IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
2528 memset(&present_parameters, 0, sizeof(present_parameters));
2529 present_parameters.Windowed = TRUE;
2530 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2531 present_parameters.BackBufferFormat = display_mode.Format;
2532 present_parameters.EnableAutoDepthStencil = TRUE;
2533 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2535 hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2536 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
2537 if(FAILED(hr))
2539 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2540 goto cleanup;
2543 hr = IDirect3DDevice8_GetRenderTarget(device, &orig_rt);
2544 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2546 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2547 ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
2549 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
2550 ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
2552 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
2553 ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
2554 ok(surface == orig_rt, "Render target is %p, should be %p\n", surface, orig_rt);
2555 if (surface) IDirect3DSurface8_Release(surface);
2556 IDirect3DSurface8_Release(orig_rt);
2558 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2559 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2560 ok(surface == NULL, "Depth stencil should be NULL\n");
2562 present_parameters.EnableAutoDepthStencil = TRUE;
2563 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2564 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2565 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2567 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2568 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2569 ok(surface != NULL, "Depth stencil should not be NULL\n");
2570 if (surface) IDirect3DSurface8_Release(surface);
2572 present_parameters.EnableAutoDepthStencil = FALSE;
2573 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2574 ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
2576 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2577 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
2578 ok(surface == NULL, "Depth stencil should be NULL\n");
2580 refcount = IDirect3DDevice8_Release(device);
2581 ok(!refcount, "Device has %u references left.\n", refcount);
2582 device = NULL;
2584 IDirect3D8_GetAdapterDisplayMode( d3d8, D3DADAPTER_DEFAULT, &display_mode );
2586 ZeroMemory( &present_parameters, sizeof(present_parameters) );
2587 present_parameters.Windowed = TRUE;
2588 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2589 present_parameters.BackBufferFormat = display_mode.Format;
2590 present_parameters.EnableAutoDepthStencil = FALSE;
2591 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2593 hr = IDirect3D8_CreateDevice( d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2594 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2596 if(FAILED(hr))
2598 skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
2599 goto cleanup;
2602 hr = IDirect3DDevice8_TestCooperativeLevel(device);
2603 ok(hr == D3D_OK, "IDirect3DDevice8_TestCooperativeLevel after creation returned %#x\n", hr);
2605 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2606 present_parameters.Windowed = TRUE;
2607 present_parameters.BackBufferWidth = 400;
2608 present_parameters.BackBufferHeight = 300;
2609 present_parameters.EnableAutoDepthStencil = TRUE;
2610 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2612 hr = IDirect3DDevice8_Reset(device, &present_parameters);
2613 ok(hr == D3D_OK, "IDirect3DDevice8_Reset failed with 0x%08x\n", hr);
2615 if (FAILED(hr)) goto cleanup;
2617 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
2618 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
2619 ok(surface != NULL, "Depth stencil should not be NULL\n");
2620 if (surface) IDirect3DSurface8_Release(surface);
2622 cleanup:
2623 if (device)
2625 refcount = IDirect3DDevice8_Release(device);
2626 ok(!refcount, "Device has %u references left.\n", refcount);
2628 IDirect3D8_Release(d3d8);
2629 DestroyWindow(hwnd);
2632 static HWND filter_messages;
2634 enum message_window
2636 DEVICE_WINDOW,
2637 FOCUS_WINDOW,
2640 struct message
2642 UINT message;
2643 enum message_window window;
2644 BOOL check_wparam;
2645 WPARAM expect_wparam;
2646 HRESULT device_state;
2647 WINDOWPOS *store_wp;
2650 static const struct message *expect_messages;
2651 static HWND device_window, focus_window;
2652 static LONG windowposchanged_received, syscommand_received;
2653 static IDirect3DDevice8 *focus_test_device;
2655 struct wndproc_thread_param
2657 HWND dummy_window;
2658 HANDLE window_created;
2659 HANDLE test_finished;
2660 BOOL running_in_foreground;
2663 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2665 HRESULT hr;
2667 if (filter_messages && filter_messages == hwnd)
2669 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2670 todo_wine ok(0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2673 if (expect_messages)
2675 HWND w;
2677 switch (expect_messages->window)
2679 case DEVICE_WINDOW:
2680 w = device_window;
2681 break;
2683 case FOCUS_WINDOW:
2684 w = focus_window;
2685 break;
2687 default:
2688 w = NULL;
2689 break;
2692 if (hwnd == w && expect_messages->message == message)
2694 if (expect_messages->check_wparam)
2695 ok(wparam == expect_messages->expect_wparam,
2696 "Got unexpected wparam %lx for message %x, expected %lx.\n",
2697 wparam, message, expect_messages->expect_wparam);
2699 if (expect_messages->store_wp)
2700 *expect_messages->store_wp = *(WINDOWPOS *)lparam;
2702 if (focus_test_device)
2704 hr = IDirect3DDevice8_TestCooperativeLevel(focus_test_device);
2705 /* Wined3d marks the device lost earlier than Windows (it follows ddraw
2706 * behavior. See test_wndproc before the focus_loss_messages sequence
2707 * about the D3DERR_DEVICENOTRESET behavior, */
2708 todo_wine_if(message != WM_ACTIVATEAPP || hr == D3D_OK)
2709 ok(hr == expect_messages->device_state,
2710 "Got device state %#x on message %#x, expected %#x.\n",
2711 hr, message, expect_messages->device_state);
2714 ++expect_messages;
2718 /* KDE randomly does something with the hidden window during the
2719 * mode change that sometimes generates a WM_WINDOWPOSCHANGING
2720 * message. A WM_WINDOWPOSCHANGED message is not generated, so
2721 * just flag WM_WINDOWPOSCHANGED as bad. */
2722 if (message == WM_WINDOWPOSCHANGED)
2723 InterlockedIncrement(&windowposchanged_received);
2724 else if (message == WM_SYSCOMMAND)
2725 InterlockedIncrement(&syscommand_received);
2727 return DefWindowProcA(hwnd, message, wparam, lparam);
2730 static DWORD WINAPI wndproc_thread(void *param)
2732 struct wndproc_thread_param *p = param;
2733 DWORD res;
2734 BOOL ret;
2736 p->dummy_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2737 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
2738 registry_mode.dmPelsHeight, 0, 0, 0, 0);
2739 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2741 ret = SetEvent(p->window_created);
2742 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2744 for (;;)
2746 MSG msg;
2748 while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg);
2749 res = WaitForSingleObject(p->test_finished, 100);
2750 if (res == WAIT_OBJECT_0) break;
2751 if (res != WAIT_TIMEOUT)
2753 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2754 break;
2758 DestroyWindow(p->dummy_window);
2760 return 0;
2763 static void test_wndproc(void)
2765 struct wndproc_thread_param thread_params;
2766 struct device_desc device_desc;
2767 static WINDOWPOS windowpos;
2768 IDirect3DDevice8 *device;
2769 WNDCLASSA wc = {0};
2770 IDirect3D8 *d3d8;
2771 HANDLE thread;
2772 LONG_PTR proc;
2773 ULONG ref;
2774 DWORD res, tid;
2775 HWND tmp;
2776 UINT i, adapter_mode_count;
2777 HRESULT hr;
2778 D3DDISPLAYMODE d3ddm;
2779 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
2780 DEVMODEW devmode;
2781 LONG change_ret, device_style;
2782 BOOL ret;
2784 static const struct message create_messages[] =
2786 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2787 /* Do not test wparam here. If device creation succeeds,
2788 * wparam is WA_ACTIVE. If device creation fails (testbot)
2789 * wparam is set to WA_INACTIVE on some Windows versions. */
2790 {WM_ACTIVATE, FOCUS_WINDOW, FALSE, 0},
2791 {WM_SETFOCUS, FOCUS_WINDOW, FALSE, 0},
2792 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2793 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2794 {WM_SIZE, DEVICE_WINDOW, FALSE, 0},
2795 {0, 0, FALSE, 0},
2797 static const struct message focus_loss_messages[] =
2799 /* WM_ACTIVATE (wparam = WA_INACTIVE) is sent on Windows. It is
2800 * not reliable on X11 WMs. When the window focus follows the
2801 * mouse pointer the message is not sent.
2802 * {WM_ACTIVATE, FOCUS_WINDOW, TRUE, WA_INACTIVE}, */
2803 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
2804 /* WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2805 * not deterministic. */
2806 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
2807 /* Windows sends WM_ACTIVATE to the device window, indicating that
2808 * SW_SHOWMINIMIZED is used instead of SW_MINIMIZE. Yet afterwards
2809 * the foreground and focus window are NULL. On Wine SW_SHOWMINIMIZED
2810 * leaves the device window active, breaking re-activation in the
2811 * lost device test.
2812 * {WM_ACTIVATE, DEVICE_WINDOW, TRUE, 0x200000 | WA_ACTIVE}, */
2813 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0, D3DERR_DEVICENOTRESET},
2814 {WM_SIZE, DEVICE_WINDOW, TRUE, SIZE_MINIMIZED,
2815 D3DERR_DEVICENOTRESET},
2816 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE, D3DERR_DEVICELOST},
2817 /* WM_ACTIVATEAPP is sent to the device window too, but the order is
2818 * not deterministic. It may be sent after the focus window handling
2819 * or before. */
2820 {0, 0, FALSE, 0, 0},
2822 static const struct message reactivate_messages[] =
2824 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2825 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2826 {WM_MOVE, DEVICE_WINDOW, FALSE, 0},
2827 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2828 {0, 0, FALSE, 0},
2830 static const struct message focus_loss_messages_hidden[] =
2832 {WM_DISPLAYCHANGE, DEVICE_WINDOW, FALSE, 0},
2833 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2834 {0, 0, FALSE, 0},
2836 static const struct message focus_loss_messages_filtered[] =
2838 /* WM_ACTIVATE is delivered to the window proc because it is
2839 * generated by SetForegroundWindow before the d3d routine
2840 * starts it work. Don't check for it due to focus-follows-mouse
2841 * WMs though. */
2842 {WM_DISPLAYCHANGE, FOCUS_WINDOW, FALSE, 0},
2843 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, FALSE},
2844 {0, 0, FALSE, 0},
2846 static const struct message reactivate_messages_filtered[] =
2848 {WM_ACTIVATEAPP, FOCUS_WINDOW, TRUE, TRUE},
2849 {0, 0, FALSE, 0},
2851 static const struct message sc_restore_messages[] =
2853 /* WM_SYSCOMMAND is delivered only once, after d3d has already
2854 * processed it. Our wndproc has no way to prevent d3d from
2855 * handling the message. The second DefWindowProc call done by
2856 * our wndproc doesn't do any changes to the window because it
2857 * is already restored due to d3d's handling. */
2858 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2859 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2860 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_RESTORED},
2861 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_RESTORE},
2862 {0, 0, FALSE, 0},
2864 static const struct message sc_minimize_messages[] =
2866 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MINIMIZE},
2867 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2868 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2869 {WM_MOVE, FOCUS_WINDOW, FALSE, 0},
2870 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MINIMIZED},
2871 {0, 0, FALSE, 0},
2873 static const struct message sc_maximize_messages[] =
2875 {WM_SYSCOMMAND, FOCUS_WINDOW, TRUE, SC_MAXIMIZE},
2876 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW, FALSE, 0},
2877 {WM_WINDOWPOSCHANGED, FOCUS_WINDOW, FALSE, 0},
2878 {WM_MOVE, FOCUS_WINDOW, FALSE, 0},
2879 {WM_SIZE, FOCUS_WINDOW, TRUE, SIZE_MAXIMIZED},
2880 {0, 0, FALSE, 0},
2882 static const struct message mode_change_messages[] =
2884 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2885 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2886 {WM_SIZE, DEVICE_WINDOW, FALSE, 0},
2887 /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2888 * differs between Wine and Windows. */
2889 /* TODO 2: Windows sends a second WM_WINDOWPOSCHANGING(SWP_NOMOVE | SWP_NOSIZE
2890 * | SWP_NOACTIVATE) in this situation, suggesting a difference in their ShowWindow
2891 * implementation. This SetWindowPos call could in theory affect the Z order. Wine's
2892 * ShowWindow does not send such a message because the window is already visible. */
2893 {0, 0, FALSE, 0},
2895 static const struct message mode_change_messages_hidden[] =
2897 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0},
2898 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2899 {WM_SIZE, DEVICE_WINDOW, FALSE, 0},
2900 {WM_SHOWWINDOW, DEVICE_WINDOW, FALSE, 0},
2901 {WM_WINDOWPOSCHANGING, DEVICE_WINDOW, FALSE, 0, ~0U, &windowpos},
2902 {WM_WINDOWPOSCHANGED, DEVICE_WINDOW, FALSE, 0},
2903 /* TODO: WM_DISPLAYCHANGE is sent to the focus window too, but the order is
2904 * differs between Wine and Windows. */
2905 {0, 0, FALSE, 0},
2908 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
2909 ok(!!d3d8, "Failed to create a D3D object.\n");
2911 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
2912 for (i = 0; i < adapter_mode_count; ++i)
2914 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
2915 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
2917 if (d3ddm.Format != D3DFMT_X8R8G8B8)
2918 continue;
2919 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
2920 continue;
2921 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
2922 * refuses to create a device at these sizes. */
2923 if (d3ddm.Width < 640 || d3ddm.Height < 480)
2924 continue;
2926 if (!user32_width)
2928 user32_width = d3ddm.Width;
2929 user32_height = d3ddm.Height;
2930 continue;
2933 /* Make sure the d3d mode is smaller in width or height and at most
2934 * equal in the other dimension than the mode passed to
2935 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
2936 * the ChangeDisplaySettings parameters + 12. */
2937 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
2938 continue;
2939 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
2941 d3d_width = d3ddm.Width;
2942 d3d_height = d3ddm.Height;
2943 break;
2945 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
2947 d3d_width = user32_width;
2948 d3d_height = user32_height;
2949 user32_width = d3ddm.Width;
2950 user32_height = d3ddm.Height;
2951 break;
2955 if (!d3d_width)
2957 skip("Could not find adequate modes, skipping mode tests.\n");
2958 IDirect3D8_Release(d3d8);
2959 return;
2962 filter_messages = NULL;
2963 expect_messages = NULL;
2965 wc.lpfnWndProc = test_proc;
2966 wc.lpszClassName = "d3d8_test_wndproc_wc";
2967 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2969 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
2970 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2971 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
2972 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2974 memset(&devmode, 0, sizeof(devmode));
2975 devmode.dmSize = sizeof(devmode);
2976 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
2977 devmode.dmPelsWidth = user32_width;
2978 devmode.dmPelsHeight = user32_height;
2979 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
2980 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
2982 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2983 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2984 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
2985 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, user32_width, user32_height, 0, 0, 0, 0);
2986 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2987 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2989 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2990 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2992 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2993 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2994 (LONG_PTR)test_proc, proc);
2995 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2996 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2997 (LONG_PTR)test_proc, proc);
2999 trace("device_window %p, focus_window %p, dummy_window %p.\n",
3000 device_window, focus_window, thread_params.dummy_window);
3002 tmp = GetFocus();
3003 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
3004 if (thread_params.running_in_foreground)
3006 tmp = GetForegroundWindow();
3007 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
3008 thread_params.dummy_window, tmp);
3010 else
3011 skip("Not running in foreground, skip foreground window test\n");
3013 flush_events();
3015 expect_messages = create_messages;
3017 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
3018 device_desc.device_window = device_window;
3019 device_desc.width = d3d_width;
3020 device_desc.height = d3d_height;
3021 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3022 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3024 skip("Failed to create a D3D device, skipping tests.\n");
3025 goto done;
3028 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3029 expect_messages->message, expect_messages->window);
3030 expect_messages = NULL;
3032 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
3034 tmp = GetFocus();
3035 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
3036 tmp = GetForegroundWindow();
3037 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
3039 SetForegroundWindow(focus_window);
3040 flush_events();
3042 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3043 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3044 (LONG_PTR)test_proc, proc);
3046 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3047 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3049 /* Change the mode while the device is in use and then drop focus. */
3050 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
3051 devmode.dmPelsWidth = user32_width;
3052 devmode.dmPelsHeight = user32_height;
3053 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3054 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x, i=%u.\n", change_ret, i);
3056 /* Wine doesn't (yet) mark the device not reset when the mode is changed, thus the todo_wine.
3057 * But sometimes focus-follows-mouse WMs also temporarily drop window focus, which makes
3058 * mark the device lost, then not reset, causing the test to succeed for the wrong reason. */
3059 hr = IDirect3DDevice8_TestCooperativeLevel(device);
3060 todo_wine_if (hr != D3DERR_DEVICENOTRESET)
3061 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
3063 expect_messages = focus_loss_messages;
3064 focus_test_device = device;
3065 /* SetForegroundWindow is a poor replacement for the user pressing alt-tab or
3066 * manually changing the focus. It generates the same messages, but the task
3067 * bar still shows the previous foreground window as active, and the window has
3068 * an inactive titlebar if reactivated with SetForegroundWindow. Reactivating
3069 * the device is difficult, see below. */
3070 SetForegroundWindow(GetDesktopWindow());
3071 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3072 expect_messages->message, expect_messages->window);
3073 expect_messages = NULL;
3074 tmp = GetFocus();
3075 ok(tmp != device_window, "The device window is active.\n");
3076 ok(tmp != focus_window, "The focus window is active.\n");
3077 focus_test_device = NULL;
3079 /* The Present call is necessary to make native realize the device is lost. */
3080 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
3081 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
3082 hr = IDirect3DDevice8_TestCooperativeLevel(device);
3083 /* Focus-follows-mouse WMs prematurely reactivate our window. */
3084 todo_wine_if (hr == D3DERR_DEVICENOTRESET)
3085 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
3087 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3088 ok(ret, "Failed to get display mode.\n");
3089 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3090 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected screen size %ux%u.\n",
3091 devmode.dmPelsWidth, devmode.dmPelsHeight);
3093 /* I have to minimize and restore the focus window, otherwise native d3d8 fails
3094 * device::reset with D3DERR_DEVICELOST. This does not happen when the window
3095 * restore is triggered by the user. */
3096 expect_messages = reactivate_messages;
3097 ShowWindow(focus_window, SW_MINIMIZE);
3098 ShowWindow(focus_window, SW_RESTORE);
3099 /* Set focus twice to make KDE and fvwm in focus-follows-mouse mode happy. */
3100 SetForegroundWindow(focus_window);
3101 flush_events();
3102 SetForegroundWindow(focus_window);
3103 flush_events(); /* WM_WINDOWPOSCHANGING etc arrive after SetForegroundWindow returns. */
3104 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
3105 expect_messages->message, expect_messages->window, i);
3106 expect_messages = NULL;
3108 hr = IDirect3DDevice8_TestCooperativeLevel(device);
3109 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
3111 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3112 ok(ret, "Failed to get display mode.\n");
3113 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
3114 && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected screen size %ux%u.\n",
3115 devmode.dmPelsWidth, devmode.dmPelsHeight);
3117 hr = reset_device(device, &device_desc);
3118 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3120 /* Remove the WS_VISIBLE flag to test hidden windows. This is enough to trigger d3d's hidden
3121 * window codepath, but does not actually hide the window without a SetWindowPos(SWP_FRAMECHANGED)
3122 * call. This way we avoid focus changes and random failures on focus follows mouse WMs. */
3123 device_style = GetWindowLongA(device_window, GWL_STYLE);
3124 SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
3125 flush_events();
3127 expect_messages = focus_loss_messages_hidden;
3128 windowposchanged_received = 0;
3129 SetForegroundWindow(GetDesktopWindow());
3130 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3131 expect_messages->message, expect_messages->window);
3132 ok(!windowposchanged_received, "Received WM_WINDOWPOSCHANGED but did not expect it.\n");
3133 expect_messages = NULL;
3134 flush_events();
3136 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3137 ok(ret, "Failed to get display mode.\n");
3138 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth, "Got unexpected width %u.\n", devmode.dmPelsWidth);
3139 ok(devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpected height %u.\n", devmode.dmPelsHeight);
3141 /* SW_SHOWMINNOACTIVE is needed to make FVWM happy. SW_SHOWNOACTIVATE is needed to make windows
3142 * send SIZE_RESTORED after ShowWindow(SW_SHOWMINNOACTIVE). */
3143 ShowWindow(focus_window, SW_SHOWNOACTIVATE);
3144 ShowWindow(focus_window, SW_SHOWMINNOACTIVE);
3145 flush_events();
3147 syscommand_received = 0;
3148 expect_messages = sc_restore_messages;
3149 SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
3150 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3151 expect_messages->message, expect_messages->window);
3152 ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
3153 expect_messages = NULL;
3154 flush_events();
3156 expect_messages = sc_minimize_messages;
3157 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
3158 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3159 expect_messages->message, expect_messages->window);
3160 expect_messages = NULL;
3161 flush_events();
3163 expect_messages = sc_maximize_messages;
3164 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
3165 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3166 expect_messages->message, expect_messages->window);
3167 expect_messages = NULL;
3168 flush_events();
3170 SetForegroundWindow(GetDesktopWindow());
3171 ShowWindow(device_window, SW_MINIMIZE);
3172 ShowWindow(focus_window, SW_MINIMIZE);
3173 ShowWindow(focus_window, SW_RESTORE);
3174 SetForegroundWindow(focus_window);
3175 flush_events();
3177 /* Releasing a device in lost state breaks follow-up tests on native. */
3178 hr = reset_device(device, &device_desc);
3179 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3181 filter_messages = focus_window;
3182 ref = IDirect3DDevice8_Release(device);
3183 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3185 /* Fix up the mode until Wine's device release behavior is fixed. */
3186 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
3187 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
3189 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3190 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3191 (LONG_PTR)test_proc, proc);
3193 /* Hide the device window. It prevents WM_ACTIVATEAPP messages from being sent
3194 * on native in the test below. It isn't needed anyways. Creating the third
3195 * device will show it again. */
3196 filter_messages = NULL;
3197 ShowWindow(device_window, SW_HIDE);
3198 /* Remove the maximized state from the SYSCOMMAND test while we're not
3199 * interfering with a device. */
3200 ShowWindow(focus_window, SW_SHOWNORMAL);
3202 /* On Windows 10 style change messages are delivered on device
3203 * creation. */
3204 device_desc.device_window = focus_window;
3205 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3207 skip("Failed to create a D3D device, skipping tests.\n");
3208 goto done;
3211 filter_messages = NULL;
3213 expect_messages = focus_loss_messages_filtered;
3214 windowposchanged_received = 0;
3215 SetForegroundWindow(GetDesktopWindow());
3216 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3217 expect_messages->message, expect_messages->window);
3218 expect_messages = NULL;
3220 /* The window is iconic even though no message was sent. */
3221 ok(IsIconic(focus_window), "The focus window is not iconic.\n");
3223 hr = IDirect3DDevice8_TestCooperativeLevel(device);
3224 ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
3226 syscommand_received = 0;
3227 expect_messages = sc_restore_messages;
3228 SendMessageA(focus_window, WM_SYSCOMMAND, SC_RESTORE, 0);
3229 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3230 expect_messages->message, expect_messages->window);
3231 ok(syscommand_received == 1, "Got unexpected number of WM_SYSCOMMAND messages: %d.\n", syscommand_received);
3232 expect_messages = NULL;
3233 flush_events();
3235 /* For FVWM. */
3236 ShowWindow(focus_window, SW_RESTORE);
3237 flush_events();
3239 expect_messages = sc_minimize_messages;
3240 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MINIMIZE, 0);
3241 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3242 expect_messages->message, expect_messages->window);
3243 expect_messages = NULL;
3244 /* Needed to make the next test reliably send WM_SIZE(SIZE_MAXIMIZED). Without
3245 * this call it sends WM_SIZE(SIZE_RESTORED). */
3246 ShowWindow(focus_window, SW_RESTORE);
3247 flush_events();
3249 expect_messages = sc_maximize_messages;
3250 SendMessageA(focus_window, WM_SYSCOMMAND, SC_MAXIMIZE, 0);
3251 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3252 expect_messages->message, expect_messages->window);
3253 expect_messages = NULL;
3254 flush_events();
3255 SetForegroundWindow(GetDesktopWindow());
3256 flush_events();
3258 /* ShowWindow(SW_RESTORE); SetForegroundWindow(desktop); SetForegroundWindow(focus);
3259 * results in the second SetForegroundWindow call failing and the device not being
3260 * restored on native. Directly using ShowWindow(SW_RESTORE) works, but it means
3261 * we cannot test for the absence of WM_WINDOWPOSCHANGED messages. */
3262 expect_messages = reactivate_messages_filtered;
3263 ShowWindow(focus_window, SW_RESTORE);
3264 SetForegroundWindow(focus_window);
3265 flush_events();
3266 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it\n",
3267 expect_messages->message, expect_messages->window);
3268 expect_messages = NULL;
3270 filter_messages = focus_window;
3271 hr = IDirect3DDevice8_TestCooperativeLevel(device);
3272 ok(hr == D3DERR_DEVICENOTRESET, "Got unexpected hr %#x.\n", hr);
3274 filter_messages = NULL;
3275 hr = reset_device(device, &device_desc);
3276 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3278 ref = IDirect3DDevice8_Release(device);
3279 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3280 filter_messages = NULL;
3282 ShowWindow(device_window, SW_RESTORE);
3283 SetForegroundWindow(focus_window);
3284 flush_events();
3286 filter_messages = focus_window;
3287 device_desc.device_window = device_window;
3288 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3290 skip("Failed to create a D3D device, skipping tests.\n");
3291 goto done;
3293 filter_messages = NULL;
3294 flush_events();
3296 device_desc.width = user32_width;
3297 device_desc.height = user32_height;
3299 expect_messages = mode_change_messages;
3300 filter_messages = focus_window;
3301 hr = reset_device(device, &device_desc);
3302 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3303 filter_messages = NULL;
3305 flush_events();
3306 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it, i=%u.\n",
3307 expect_messages->message, expect_messages->window, i);
3308 expect_messages = NULL;
3310 /* World of Warplanes hides the window by removing WS_VISIBLE and expects Reset() to show it again. */
3311 device_style = GetWindowLongA(device_window, GWL_STYLE);
3312 SetWindowLongA(device_window, GWL_STYLE, device_style & ~WS_VISIBLE);
3314 flush_events();
3315 device_desc.width = d3d_width;
3316 device_desc.height = d3d_height;
3317 memset(&windowpos, 0, sizeof(windowpos));
3319 expect_messages = mode_change_messages_hidden;
3320 filter_messages = focus_window;
3321 hr = reset_device(device, &device_desc);
3322 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3323 filter_messages = NULL;
3325 flush_events();
3326 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
3327 expect_messages->message, expect_messages->window);
3328 expect_messages = NULL;
3330 ok(windowpos.hwnd == device_window && !windowpos.hwndInsertAfter
3331 && !windowpos.x && !windowpos.y && !windowpos.cx && !windowpos.cy
3332 && windowpos.flags == (SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE),
3333 "Got unexpected WINDOWPOS hwnd=%p, insertAfter=%p, x=%d, y=%d, cx=%d, cy=%d, flags=%x\n",
3334 windowpos.hwnd, windowpos.hwndInsertAfter, windowpos.x, windowpos.y, windowpos.cx,
3335 windowpos.cy, windowpos.flags);
3337 device_style = GetWindowLongA(device_window, GWL_STYLE);
3338 ok(device_style & WS_VISIBLE, "Expected the device window to be visible.\n");
3340 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
3341 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3343 ref = IDirect3DDevice8_Release(device);
3344 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3346 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3347 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
3348 (LONG_PTR)DefWindowProcA, proc);
3350 done:
3351 filter_messages = NULL;
3352 expect_messages = NULL;
3353 IDirect3D8_Release(d3d8);
3355 SetEvent(thread_params.test_finished);
3356 WaitForSingleObject(thread, INFINITE);
3357 CloseHandle(thread_params.test_finished);
3358 CloseHandle(thread_params.window_created);
3359 CloseHandle(thread);
3361 DestroyWindow(device_window);
3362 DestroyWindow(focus_window);
3363 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3366 static void test_wndproc_windowed(void)
3368 struct wndproc_thread_param thread_params;
3369 struct device_desc device_desc;
3370 IDirect3DDevice8 *device;
3371 WNDCLASSA wc = {0};
3372 IDirect3D8 *d3d8;
3373 HANDLE thread;
3374 LONG_PTR proc;
3375 HRESULT hr;
3376 ULONG ref;
3377 DWORD res, tid;
3378 HWND tmp;
3380 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3381 ok(!!d3d8, "Failed to create a D3D object.\n");
3383 filter_messages = NULL;
3384 expect_messages = NULL;
3386 wc.lpfnWndProc = test_proc;
3387 wc.lpszClassName = "d3d8_test_wndproc_wc";
3388 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3390 thread_params.window_created = CreateEventA(NULL, FALSE, FALSE, NULL);
3391 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
3392 thread_params.test_finished = CreateEventA(NULL, FALSE, FALSE, NULL);
3393 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
3395 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3396 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
3397 registry_mode.dmPelsHeight, 0, 0, 0, 0);
3398 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test",
3399 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, registry_mode.dmPelsWidth,
3400 registry_mode.dmPelsHeight, 0, 0, 0, 0);
3401 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
3402 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
3404 res = WaitForSingleObject(thread_params.window_created, INFINITE);
3405 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
3407 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3408 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3409 (LONG_PTR)test_proc, proc);
3410 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3411 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3412 (LONG_PTR)test_proc, proc);
3414 trace("device_window %p, focus_window %p, dummy_window %p.\n",
3415 device_window, focus_window, thread_params.dummy_window);
3417 tmp = GetFocus();
3418 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
3419 if (thread_params.running_in_foreground)
3421 tmp = GetForegroundWindow();
3422 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
3423 thread_params.dummy_window, tmp);
3425 else
3426 skip("Not running in foreground, skip foreground window test\n");
3428 filter_messages = focus_window;
3430 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
3431 device_desc.device_window = device_window;
3432 device_desc.width = registry_mode.dmPelsWidth;
3433 device_desc.height = registry_mode.dmPelsHeight;
3434 device_desc.flags = 0;
3435 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3437 skip("Failed to create a D3D device, skipping tests.\n");
3438 goto done;
3441 tmp = GetFocus();
3442 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
3443 tmp = GetForegroundWindow();
3444 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
3445 thread_params.dummy_window, tmp);
3447 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3448 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3449 (LONG_PTR)test_proc, proc);
3451 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3452 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3453 (LONG_PTR)test_proc, proc);
3455 filter_messages = NULL;
3457 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3458 hr = reset_device(device, &device_desc);
3459 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3461 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3462 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3463 (LONG_PTR)test_proc, proc);
3465 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3466 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3468 device_desc.flags = 0;
3469 hr = reset_device(device, &device_desc);
3470 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3472 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3473 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3474 (LONG_PTR)test_proc, proc);
3476 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3477 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3478 (LONG_PTR)test_proc, proc);
3480 filter_messages = focus_window;
3482 ref = IDirect3DDevice8_Release(device);
3483 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3485 filter_messages = device_window;
3487 device_desc.device_window = focus_window;
3488 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3490 skip("Failed to create a D3D device, skipping tests.\n");
3491 goto done;
3494 filter_messages = NULL;
3496 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3497 hr = reset_device(device, &device_desc);
3498 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3500 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3501 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3502 (LONG_PTR)test_proc, proc);
3504 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3505 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3507 device_desc.flags = 0;
3508 hr = reset_device(device, &device_desc);
3509 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3511 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3512 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3513 (LONG_PTR)test_proc, proc);
3515 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3516 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3517 (LONG_PTR)test_proc, proc);
3519 filter_messages = device_window;
3521 ref = IDirect3DDevice8_Release(device);
3522 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3524 device_desc.device_window = device_window;
3525 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3527 skip("Failed to create a D3D device, skipping tests.\n");
3528 goto done;
3531 filter_messages = NULL;
3533 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3534 hr = reset_device(device, &device_desc);
3535 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3537 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3538 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3539 (LONG_PTR)test_proc, proc);
3541 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3542 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
3544 device_desc.flags = 0;
3545 hr = reset_device(device, &device_desc);
3546 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3548 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3549 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3550 (LONG_PTR)test_proc, proc);
3552 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3553 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3554 (LONG_PTR)test_proc, proc);
3556 filter_messages = device_window;
3558 ref = IDirect3DDevice8_Release(device);
3559 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3561 done:
3562 filter_messages = NULL;
3563 IDirect3D8_Release(d3d8);
3565 SetEvent(thread_params.test_finished);
3566 WaitForSingleObject(thread, INFINITE);
3567 CloseHandle(thread_params.test_finished);
3568 CloseHandle(thread_params.window_created);
3569 CloseHandle(thread);
3571 DestroyWindow(device_window);
3572 DestroyWindow(focus_window);
3573 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
3576 static inline void set_fpu_cw(WORD cw)
3578 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3579 #define D3D8_TEST_SET_FPU_CW 1
3580 __asm__ volatile ("fnclex");
3581 __asm__ volatile ("fldcw %0" : : "m" (cw));
3582 #elif defined(__i386__) && defined(_MSC_VER)
3583 #define D3D8_TEST_SET_FPU_CW 1
3584 __asm fnclex;
3585 __asm fldcw cw;
3586 #endif
3589 static inline WORD get_fpu_cw(void)
3591 WORD cw = 0;
3592 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3593 #define D3D8_TEST_GET_FPU_CW 1
3594 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3595 #elif defined(__i386__) && defined(_MSC_VER)
3596 #define D3D8_TEST_GET_FPU_CW 1
3597 __asm fnstcw cw;
3598 #endif
3599 return cw;
3602 static WORD callback_cw, callback_set_cw;
3603 static DWORD callback_tid;
3605 static HRESULT WINAPI dummy_object_QueryInterface(IUnknown *iface, REFIID riid, void **out)
3607 *out = NULL;
3608 return E_NOINTERFACE;
3611 static ULONG WINAPI dummy_object_AddRef(IUnknown *iface)
3613 callback_cw = get_fpu_cw();
3614 set_fpu_cw(callback_set_cw);
3615 callback_tid = GetCurrentThreadId();
3616 return 2;
3619 static ULONG WINAPI dummy_object_Release(IUnknown *iface)
3621 callback_cw = get_fpu_cw();
3622 set_fpu_cw(callback_set_cw);
3623 callback_tid = GetCurrentThreadId();
3624 return 1;
3627 static const IUnknownVtbl dummy_object_vtbl =
3629 dummy_object_QueryInterface,
3630 dummy_object_AddRef,
3631 dummy_object_Release,
3634 static const GUID d3d8_private_data_test_guid =
3636 0xfdb37466,
3637 0x428f,
3638 0x4edf,
3639 {0xa3,0x7f,0x9b,0x1d,0xf4,0x88,0xc5,0xfc}
3642 static void test_fpu_setup(void)
3644 #if defined(D3D8_TEST_SET_FPU_CW) && defined(D3D8_TEST_GET_FPU_CW)
3645 struct device_desc device_desc;
3646 IDirect3DDevice8 *device;
3647 D3DDISPLAYMODE d3ddm;
3648 IDirect3D8 *d3d8;
3649 HWND window;
3650 HRESULT hr;
3651 WORD cw;
3652 IDirect3DSurface8 *surface;
3653 IUnknown dummy_object = {&dummy_object_vtbl};
3655 window = create_window();
3656 ok(!!window, "Failed to create a window.\n");
3657 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3658 ok(!!d3d8, "Failed to create a D3D object.\n");
3660 hr = IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &d3ddm);
3661 ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
3663 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
3664 device_desc.device_window = window;
3665 device_desc.width = 640;
3666 device_desc.height = 480;
3667 device_desc.flags = 0;
3669 set_fpu_cw(0xf60);
3670 cw = get_fpu_cw();
3671 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3673 if (!(device = create_device(d3d8, window, &device_desc)))
3675 skip("Failed to create a 3D device, skipping test.\n");
3676 set_fpu_cw(0x37f);
3677 goto done;
3680 cw = get_fpu_cw();
3681 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3683 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3684 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3686 callback_set_cw = 0xf60;
3687 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3688 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3689 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3690 ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw);
3691 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3692 cw = get_fpu_cw();
3693 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3695 callback_cw = 0;
3696 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3697 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3698 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3699 ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw);
3700 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3702 callback_set_cw = 0x7f;
3703 set_fpu_cw(0x7f);
3705 IDirect3DSurface8_Release(surface);
3707 callback_cw = 0;
3708 IDirect3DDevice8_Release(device);
3709 ok(callback_cw == 0x7f, "Callback cw is %#x, expected 0x7f.\n", callback_cw);
3710 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3712 cw = get_fpu_cw();
3713 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3714 set_fpu_cw(0xf60);
3715 cw = get_fpu_cw();
3716 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3718 device_desc.flags = CREATE_DEVICE_FPU_PRESERVE;
3719 device = create_device(d3d8, window, &device_desc);
3720 ok(!!device, "CreateDevice failed.\n");
3722 cw = get_fpu_cw();
3723 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3725 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
3726 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3728 callback_cw = 0;
3729 callback_set_cw = 0x37f;
3730 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
3731 &dummy_object, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
3732 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
3733 ok(callback_cw == 0xf60, "Callback cw is %#x, expected 0xf60.\n", callback_cw);
3734 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3735 cw = get_fpu_cw();
3736 ok(cw == 0x37f, "cw is %#x, expected 0x37f.\n", cw);
3738 IDirect3DSurface8_Release(surface);
3740 callback_cw = 0;
3741 IDirect3DDevice8_Release(device);
3742 ok(callback_cw == 0x37f, "Callback cw is %#x, expected 0x37f.\n", callback_cw);
3743 ok(callback_tid == GetCurrentThreadId(), "Got unexpected thread id.\n");
3745 done:
3746 DestroyWindow(window);
3747 IDirect3D8_Release(d3d8);
3748 #endif
3751 static void test_ApplyStateBlock(void)
3753 IDirect3DDevice8 *device;
3754 IDirect3D8 *d3d8;
3755 HWND window;
3756 HRESULT hr;
3757 DWORD received, token;
3759 window = create_window();
3760 ok(!!window, "Failed to create a window.\n");
3761 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3762 ok(!!d3d8, "Failed to create a D3D object.\n");
3763 if (!(device = create_device(d3d8, window, NULL)))
3765 skip("Failed to create a 3D device, skipping test.\n");
3766 goto cleanup;
3769 IDirect3DDevice8_BeginStateBlock(device);
3770 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, TRUE);
3771 IDirect3DDevice8_EndStateBlock(device, &token);
3772 ok(token, "Received zero stateblock handle.\n");
3773 IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
3775 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3776 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3777 ok(!received, "Expected = FALSE, received TRUE.\n");
3779 hr = IDirect3DDevice8_ApplyStateBlock(device, 0);
3780 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3781 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3782 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3783 ok(!received, "Expected FALSE, received TRUE.\n");
3785 hr = IDirect3DDevice8_ApplyStateBlock(device, token);
3786 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3787 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_ZENABLE, &received);
3788 ok(hr == D3D_OK, "Expected D3D_OK, received %#x.\n", hr);
3789 ok(received, "Expected TRUE, received FALSE.\n");
3791 IDirect3DDevice8_DeleteStateBlock(device, token);
3792 IDirect3DDevice8_Release(device);
3793 cleanup:
3794 IDirect3D8_Release(d3d8);
3795 DestroyWindow(window);
3798 static void test_depth_stencil_size(void)
3800 IDirect3DDevice8 *device;
3801 IDirect3DSurface8 *ds, *rt, *ds_bigger, *ds_bigger2;
3802 IDirect3DSurface8 *surf;
3803 IDirect3D8 *d3d8;
3804 HRESULT hr;
3805 HWND hwnd;
3807 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3808 100, 100, 160, 160, NULL, NULL, NULL, NULL);
3809 ok(!!hwnd, "Failed to create a window.\n");
3810 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3811 ok(!!d3d8, "Failed to create a D3D object.\n");
3813 if (!(device = create_device(d3d8, hwnd, NULL)))
3815 skip("Failed to create a 3D device, skipping test.\n");
3816 goto cleanup;
3819 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &rt);
3820 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr %#x.\n", hr);
3821 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds);
3822 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3823 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger);
3824 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3825 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, &ds_bigger2);
3826 ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateDepthStencilSurface failed, hr %#x.\n", hr);
3828 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
3829 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3830 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds_bigger);
3831 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3833 /* try to set the small ds without changing the render target at the same time */
3834 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds);
3835 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetRenderTarget returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
3836 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, ds_bigger2);
3837 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3839 hr = IDirect3DDevice8_GetRenderTarget(device, &surf);
3840 ok(hr == D3D_OK, "IDirect3DDevice8_GetRenderTarget failed, hr %#x.\n", hr);
3841 ok(surf == rt, "The render target is %p, expected %p\n", surf, rt);
3842 IDirect3DSurface8_Release(surf);
3843 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3844 ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr %#x.\n", hr);
3845 ok(surf == ds_bigger2, "The depth stencil is %p, expected %p\n", surf, ds_bigger2);
3846 IDirect3DSurface8_Release(surf);
3848 hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
3849 ok(SUCCEEDED(hr), "IDirect3DDevice8_SetRenderTarget failed, hr %#x.\n", hr);
3850 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surf);
3851 ok(FAILED(hr), "IDirect3DDevice8_GetDepthStencilSurface should have failed, hr %#x.\n", hr);
3852 ok(surf == NULL, "The depth stencil is %p, expected NULL\n", surf);
3853 if (surf) IDirect3DSurface8_Release(surf);
3855 IDirect3DSurface8_Release(rt);
3856 IDirect3DSurface8_Release(ds);
3857 IDirect3DSurface8_Release(ds_bigger);
3858 IDirect3DSurface8_Release(ds_bigger2);
3860 cleanup:
3861 IDirect3D8_Release(d3d8);
3862 DestroyWindow(hwnd);
3865 static void test_window_style(void)
3867 RECT focus_rect, fullscreen_rect, r;
3868 LONG device_style, device_exstyle;
3869 LONG focus_style, focus_exstyle;
3870 struct device_desc device_desc;
3871 LONG style, expected_style;
3872 IDirect3DDevice8 *device;
3873 IDirect3D8 *d3d8;
3874 HRESULT hr;
3875 ULONG ref;
3876 BOOL ret;
3878 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3879 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3880 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
3881 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
3882 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
3883 ok(!!d3d8, "Failed to create a D3D object.\n");
3885 device_style = GetWindowLongA(device_window, GWL_STYLE);
3886 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3887 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3888 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3890 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
3891 GetWindowRect(focus_window, &focus_rect);
3893 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
3894 device_desc.device_window = device_window;
3895 device_desc.width = registry_mode.dmPelsWidth;
3896 device_desc.height = registry_mode.dmPelsHeight;
3897 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3898 if (!(device = create_device(d3d8, focus_window, &device_desc)))
3900 skip("Failed to create a D3D device, skipping tests.\n");
3901 goto done;
3904 style = GetWindowLongA(device_window, GWL_STYLE);
3905 expected_style = device_style | WS_VISIBLE;
3906 todo_wine ok(style == expected_style || broken(style == (expected_style & ~WS_OVERLAPPEDWINDOW)) /* w1064v1809 */,
3907 "Expected device window style %#x, got %#x.\n",
3908 expected_style, style);
3909 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3910 expected_style = device_exstyle | WS_EX_TOPMOST;
3911 todo_wine ok(style == expected_style || broken(style == (expected_style & ~WS_EX_OVERLAPPEDWINDOW)) /* w1064v1809 */,
3912 "Expected device window extended style %#x, got %#x.\n",
3913 expected_style, style);
3915 style = GetWindowLongA(focus_window, GWL_STYLE);
3916 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3917 focus_style, style);
3918 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3919 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3920 focus_exstyle, style);
3922 GetWindowRect(device_window, &r);
3923 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
3924 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
3925 GetClientRect(device_window, &r);
3926 todo_wine ok(!EqualRect(&r, &fullscreen_rect) || broken(!(style & WS_THICKFRAME)) /* w1064v1809 */,
3927 "Client rect and window rect are equal.\n");
3928 GetWindowRect(focus_window, &r);
3929 ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect),
3930 wine_dbgstr_rect(&r));
3932 device_desc.flags = 0;
3933 hr = reset_device(device, &device_desc);
3934 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3936 style = GetWindowLongA(device_window, GWL_STYLE);
3937 expected_style = device_style | WS_VISIBLE;
3938 ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3939 expected_style, style);
3940 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3941 expected_style = device_exstyle | WS_EX_TOPMOST;
3942 ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3943 expected_style, style);
3945 style = GetWindowLongA(focus_window, GWL_STYLE);
3946 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3947 focus_style, style);
3948 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3949 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3950 focus_exstyle, style);
3952 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
3953 hr = reset_device(device, &device_desc);
3954 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3955 ret = SetForegroundWindow(GetDesktopWindow());
3956 ok(ret, "Failed to set foreground window.\n");
3958 style = GetWindowLongA(device_window, GWL_STYLE);
3959 expected_style = device_style | WS_MINIMIZE | WS_VISIBLE;
3960 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3961 expected_style, style);
3962 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3963 expected_style = device_exstyle | WS_EX_TOPMOST;
3964 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3965 expected_style, style);
3967 style = GetWindowLongA(focus_window, GWL_STYLE);
3968 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3969 focus_style, style);
3970 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3971 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3972 focus_exstyle, style);
3974 /* Follow-up tests fail on native if the device is destroyed while lost. */
3975 ShowWindow(focus_window, SW_MINIMIZE);
3976 ShowWindow(focus_window, SW_RESTORE);
3977 ret = SetForegroundWindow(focus_window);
3978 ok(ret, "Failed to set foreground window.\n");
3979 flush_events();
3980 hr = reset_device(device, &device_desc);
3981 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
3983 ref = IDirect3DDevice8_Release(device);
3984 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3986 done:
3987 IDirect3D8_Release(d3d8);
3989 DestroyWindow(device_window);
3990 DestroyWindow(focus_window);
3993 static void test_unsupported_shaders(void)
3995 IDirect3DDevice8 *device;
3996 IDirect3D8 *d3d;
3997 ULONG refcount;
3998 DWORD vs, ps;
3999 HWND window;
4000 HRESULT hr;
4001 D3DCAPS8 caps;
4003 static const DWORD vs_2_0[] =
4005 0xfffe0200, /* vs_2_0 */
4006 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
4007 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4008 0x03000002, 0xd00f0000, 0x80e40001, 0xa0e40002, /* add oD0, r1, c2 */
4009 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
4010 0x0000ffff /* end */
4012 static const DWORD ps_2_0[] =
4014 0xffff0200, /* ps_2_0 */
4015 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4016 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4017 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4018 0x0000ffff /* end */
4020 #if 0
4021 vs_1_1
4022 dcl_position v0
4023 def c255, 1.0, 1.0, 1.0, 1.0
4024 add r0, v0, c255
4025 mov oPos, r0
4026 #endif
4027 static const DWORD vs_1_255[] =
4029 0xfffe0101,
4030 0x0000001f, 0x80000000, 0x900f0000,
4031 0x00000051, 0xa00f00ff, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
4032 0x00000002, 0x800f0000, 0x90e40000, 0xa0e400ff,
4033 0x00000001, 0xc00f0000, 0x80e40000,
4034 0x0000ffff
4036 #if 0
4037 vs_1_1
4038 dcl_position v0
4039 def c256, 1.0, 1.0, 1.0, 1.0
4040 add r0, v0, c256
4041 mov oPos, r0
4042 #endif
4043 static const DWORD vs_1_256[] =
4045 0xfffe0101,
4046 0x0000001f, 0x80000000, 0x900f0000,
4047 0x00000051, 0xa00f0100, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000,
4048 0x00000002, 0x800f0000, 0x90e40000, 0xa0e40100,
4049 0x00000001, 0xc00f0000, 0x80e40000,
4050 0x0000ffff
4053 static const DWORD decl[] =
4055 D3DVSD_STREAM(0),
4056 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3),
4057 D3DVSD_END()
4060 window = create_window();
4061 ok(!!window, "Failed to create a window.\n");
4062 d3d = Direct3DCreate8(D3D_SDK_VERSION);
4063 ok(!!d3d, "Failed to create a D3D object.\n");
4064 if (!(device = create_device(d3d, window, NULL)))
4066 skip("Failed to create a D3D device, skipping tests.\n");
4067 IDirect3D8_Release(d3d);
4068 DestroyWindow(window);
4069 return;
4072 hr = IDirect3DDevice8_CreateVertexShader(device, decl, simple_ps, &vs, 0);
4073 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
4075 hr = IDirect3DDevice8_CreatePixelShader(device, simple_vs, &ps);
4076 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
4078 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_2_0, &vs, 0);
4079 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreateVertexShader returned %#08x\n", hr);
4081 hr = IDirect3DDevice8_CreatePixelShader(device, ps_2_0, &ps);
4082 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_CreatePixelShader returned %#08x\n", hr);
4084 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4085 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4086 if (caps.MaxVertexShaderConst < 256)
4088 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
4089 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4091 else
4093 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_255, &vs, 0);
4094 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
4095 hr = IDirect3DDevice8_DeleteVertexShader(device, vs);
4096 ok(hr == D3D_OK, "IDirect3DDevice8_DeleteVertexShader returned %#08x\n", hr);
4097 hr = IDirect3DDevice8_CreateVertexShader(device, decl, vs_1_256, &vs, 0);
4098 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
4101 refcount = IDirect3DDevice8_Release(device);
4102 ok(!refcount, "Device has %u references left.\n", refcount);
4103 IDirect3D8_Release(d3d);
4104 DestroyWindow(window);
4107 static void test_mode_change(void)
4109 RECT d3d_rect, focus_rect, r;
4110 struct device_desc device_desc;
4111 IDirect3DSurface8 *backbuffer;
4112 IDirect3DDevice8 *device;
4113 D3DSURFACE_DESC desc;
4114 IDirect3D8 *d3d8;
4115 DEVMODEW devmode;
4116 ULONG refcount;
4117 UINT adapter_mode_count, i;
4118 HRESULT hr;
4119 BOOL ret;
4120 LONG change_ret;
4121 D3DDISPLAYMODE d3ddm;
4122 DWORD d3d_width = 0, d3d_height = 0, user32_width = 0, user32_height = 0;
4124 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4125 ok(!!d3d8, "Failed to create a D3D object.\n");
4127 adapter_mode_count = IDirect3D8_GetAdapterModeCount(d3d8, D3DADAPTER_DEFAULT);
4128 for (i = 0; i < adapter_mode_count; ++i)
4130 hr = IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &d3ddm);
4131 ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
4133 if (d3ddm.Format != D3DFMT_X8R8G8B8)
4134 continue;
4135 if (d3ddm.Width == registry_mode.dmPelsWidth && d3ddm.Height == registry_mode.dmPelsHeight)
4136 continue;
4137 /* The r200 driver on Windows XP enumerates modes like 320x200 and 320x240 but
4138 * refuses to create a device at these sizes. */
4139 if (d3ddm.Width < 640 || d3ddm.Height < 480)
4140 continue;
4142 if (!user32_width)
4144 user32_width = d3ddm.Width;
4145 user32_height = d3ddm.Height;
4146 continue;
4149 /* Make sure the d3d mode is smaller in width or height and at most
4150 * equal in the other dimension than the mode passed to
4151 * ChangeDisplaySettings. Otherwise Windows shrinks the window to
4152 * the ChangeDisplaySettings parameters + 12. */
4153 if (d3ddm.Width == user32_width && d3ddm.Height == user32_height)
4154 continue;
4155 if (d3ddm.Width <= user32_width && d3ddm.Height <= user32_height)
4157 d3d_width = d3ddm.Width;
4158 d3d_height = d3ddm.Height;
4159 break;
4161 if (user32_width <= d3ddm.Width && user32_height <= d3ddm.Height)
4163 d3d_width = user32_width;
4164 d3d_height = user32_height;
4165 user32_width = d3ddm.Width;
4166 user32_height = d3ddm.Height;
4167 break;
4171 if (!d3d_width)
4173 skip("Could not find adequate modes, skipping mode tests.\n");
4174 IDirect3D8_Release(d3d8);
4175 return;
4178 memset(&devmode, 0, sizeof(devmode));
4179 devmode.dmSize = sizeof(devmode);
4180 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
4181 devmode.dmPelsWidth = user32_width;
4182 devmode.dmPelsHeight = user32_height;
4183 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
4184 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
4186 /* Make the windows visible, otherwise device::release does not restore the mode if
4187 * the application is not in foreground like on the testbot. */
4188 focus_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
4189 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
4190 device_window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
4191 0, 0, user32_width / 2, user32_height / 2, 0, 0, 0, 0);
4193 SetRect(&d3d_rect, 0, 0, d3d_width, d3d_height);
4194 GetWindowRect(focus_window, &focus_rect);
4196 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
4197 device_desc.device_window = device_window;
4198 device_desc.width = d3d_width;
4199 device_desc.height = d3d_height;
4200 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
4201 if (!(device = create_device(d3d8, focus_window, &device_desc)))
4203 skip("Failed to create a D3D device, skipping tests.\n");
4204 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
4205 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
4206 goto done;
4209 devmode.dmPelsWidth = user32_width;
4210 devmode.dmPelsHeight = user32_height;
4211 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
4212 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
4214 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
4215 ok(ret, "Failed to get display mode.\n");
4216 ok(devmode.dmPelsWidth == user32_width && devmode.dmPelsHeight == user32_height,
4217 "Expected resolution %ux%u, got %ux%u.\n",
4218 user32_width, user32_height, devmode.dmPelsWidth, devmode.dmPelsHeight);
4220 GetWindowRect(device_window, &r);
4221 ok(EqualRect(&r, &d3d_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&d3d_rect),
4222 wine_dbgstr_rect(&r));
4223 GetWindowRect(focus_window, &r);
4224 ok(EqualRect(&r, &focus_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&focus_rect),
4225 wine_dbgstr_rect(&r));
4227 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
4228 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
4229 hr = IDirect3DSurface8_GetDesc(backbuffer, &desc);
4230 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
4231 ok(desc.Width == d3d_width, "Got unexpected backbuffer width %u, expected %u.\n",
4232 desc.Width, d3d_width);
4233 ok(desc.Height == d3d_height, "Got unexpected backbuffer height %u, expected %u.\n",
4234 desc.Height, d3d_height);
4235 IDirect3DSurface8_Release(backbuffer);
4237 refcount = IDirect3DDevice8_Release(device);
4238 ok(!refcount, "Device has %u references left.\n", refcount);
4240 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
4241 ok(ret, "Failed to get display mode.\n");
4242 todo_wine ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
4243 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
4244 "Expected resolution %ux%u, got %ux%u.\n",
4245 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
4247 change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN);
4248 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
4250 /* The mode restore also happens when the device was created at the original screen size. */
4252 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
4253 device_desc.device_window = device_window;
4254 device_desc.width = registry_mode.dmPelsWidth;
4255 device_desc.height = registry_mode.dmPelsHeight;
4256 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
4257 ok(!!(device = create_device(d3d8, focus_window, &device_desc)), "Failed to create a D3D device.\n");
4259 devmode.dmPelsWidth = user32_width;
4260 devmode.dmPelsHeight = user32_height;
4261 change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
4262 ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret);
4264 refcount = IDirect3DDevice8_Release(device);
4265 ok(!refcount, "Device has %u references left.\n", refcount);
4267 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
4268 ok(ret, "Failed to get display mode.\n");
4269 ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth
4270 && devmode.dmPelsHeight == registry_mode.dmPelsHeight,
4271 "Expected resolution %ux%u, got %ux%u.\n",
4272 registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight);
4274 done:
4275 DestroyWindow(device_window);
4276 DestroyWindow(focus_window);
4277 IDirect3D8_Release(d3d8);
4280 static void test_device_window_reset(void)
4282 RECT fullscreen_rect, device_rect, r;
4283 struct device_desc device_desc;
4284 IDirect3DDevice8 *device;
4285 WNDCLASSA wc = {0};
4286 IDirect3D8 *d3d8;
4287 LONG_PTR proc;
4288 HRESULT hr;
4289 ULONG ref;
4291 filter_messages = NULL;
4292 expect_messages = NULL;
4294 wc.lpfnWndProc = test_proc;
4295 wc.lpszClassName = "d3d8_test_wndproc_wc";
4296 ok(RegisterClassA(&wc), "Failed to register window class.\n");
4298 focus_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4299 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
4300 device_window = CreateWindowA("d3d8_test_wndproc_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4301 0, 0, registry_mode.dmPelsWidth / 2, registry_mode.dmPelsHeight / 2, 0, 0, 0, 0);
4302 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4303 ok(!!d3d8, "Failed to create a D3D object.\n");
4305 SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight);
4306 GetWindowRect(device_window, &device_rect);
4308 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
4309 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
4310 (LONG_PTR)test_proc, proc);
4311 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
4312 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
4313 (LONG_PTR)test_proc, proc);
4315 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
4316 device_desc.device_window = NULL;
4317 device_desc.width = registry_mode.dmPelsWidth;
4318 device_desc.height = registry_mode.dmPelsHeight;
4319 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
4320 if (!(device = create_device(d3d8, focus_window, &device_desc)))
4322 skip("Failed to create a D3D device, skipping tests.\n");
4323 goto done;
4326 GetWindowRect(focus_window, &r);
4327 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
4328 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
4329 GetWindowRect(device_window, &r);
4330 ok(EqualRect(&r, &device_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&device_rect),
4331 wine_dbgstr_rect(&r));
4333 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
4334 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
4335 (LONG_PTR)test_proc, proc);
4336 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
4337 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
4339 device_desc.device_window = device_window;
4340 hr = reset_device(device, &device_desc);
4341 ok(SUCCEEDED(hr), "Failed to reset device.\n");
4343 GetWindowRect(focus_window, &r);
4344 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
4345 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
4346 GetWindowRect(device_window, &r);
4347 ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n",
4348 wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r));
4350 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
4351 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
4352 (LONG_PTR)test_proc, proc);
4353 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
4354 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx.\n", (LONG_PTR)test_proc);
4356 ref = IDirect3DDevice8_Release(device);
4357 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
4359 done:
4360 IDirect3D8_Release(d3d8);
4361 DestroyWindow(device_window);
4362 DestroyWindow(focus_window);
4363 UnregisterClassA("d3d8_test_wndproc_wc", GetModuleHandleA(NULL));
4366 static void depth_blit_test(void)
4368 IDirect3DDevice8 *device = NULL;
4369 IDirect3DSurface8 *backbuffer, *ds1, *ds2, *ds3;
4370 RECT src_rect;
4371 const POINT dst_point = {0, 0};
4372 IDirect3D8 *d3d8;
4373 HRESULT hr;
4374 HWND hwnd;
4376 hwnd = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
4377 100, 100, 160, 160, NULL, NULL, NULL, NULL);
4378 ok(!!hwnd, "Failed to create a window.\n");
4379 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4380 ok(!!d3d8, "Failed to create a D3D object.\n");
4382 if (!(device = create_device(d3d8, hwnd, NULL)))
4384 skip("Failed to create a D3D device, skipping tests.\n");
4385 goto done;
4388 hr = IDirect3DDevice8_GetRenderTarget(device, &backbuffer);
4389 ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
4390 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds1);
4391 ok(SUCCEEDED(hr), "GetDepthStencilSurface failed, hr %#x.\n", hr);
4392 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds2);
4393 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
4394 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 640, 480, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &ds3);
4395 ok(SUCCEEDED(hr), "CreateDepthStencilSurface failed, hr %#x.\n", hr);
4397 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0, 0.0f, 0);
4398 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
4400 /* Partial blit. */
4401 SetRect(&src_rect, 0, 0, 320, 240);
4402 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
4403 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4404 /* Flipped. */
4405 SetRect(&src_rect, 0, 480, 640, 0);
4406 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
4407 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4408 /* Full, explicit. */
4409 SetRect(&src_rect, 0, 0, 640, 480);
4410 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, ds2, &dst_point);
4411 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4412 /* Depth -> color blit.*/
4413 hr = IDirect3DDevice8_CopyRects(device, ds1, &src_rect, 1, backbuffer, &dst_point);
4414 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4415 /* Full, NULL rects, current depth stencil -> unbound depth stencil */
4416 hr = IDirect3DDevice8_CopyRects(device, ds1, NULL, 0, ds2, NULL);
4417 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4418 /* Full, NULL rects, unbound depth stencil -> current depth stencil */
4419 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds1, NULL);
4420 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4421 /* Full, NULL rects, unbound depth stencil -> unbound depth stencil */
4422 hr = IDirect3DDevice8_CopyRects(device, ds2, NULL, 0, ds3, NULL);
4423 ok(hr == D3DERR_INVALIDCALL, "CopyRects returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
4425 IDirect3DSurface8_Release(backbuffer);
4426 IDirect3DSurface8_Release(ds3);
4427 IDirect3DSurface8_Release(ds2);
4428 IDirect3DSurface8_Release(ds1);
4430 done:
4431 if (device) IDirect3DDevice8_Release(device);
4432 IDirect3D8_Release(d3d8);
4433 DestroyWindow(hwnd);
4436 static void test_reset_resources(void)
4438 IDirect3DSurface8 *surface, *rt;
4439 IDirect3DTexture8 *texture;
4440 IDirect3DDevice8 *device;
4441 IDirect3D8 *d3d8;
4442 HWND window;
4443 HRESULT hr;
4444 ULONG ref;
4446 window = create_window();
4447 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4448 ok(!!d3d8, "Failed to create a D3D object.\n");
4450 if (!(device = create_device(d3d8, window, NULL)))
4452 skip("Failed to create a D3D device, skipping tests.\n");
4453 goto done;
4456 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
4457 D3DMULTISAMPLE_NONE, &surface);
4458 ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
4460 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
4461 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4462 ok(SUCCEEDED(hr), "Failed to create render target texture, hr %#x.\n", hr);
4463 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &rt);
4464 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
4465 IDirect3DTexture8_Release(texture);
4467 hr = IDirect3DDevice8_SetRenderTarget(device, rt, surface);
4468 ok(SUCCEEDED(hr), "Failed to set render target surface, hr %#x.\n", hr);
4469 IDirect3DSurface8_Release(rt);
4470 IDirect3DSurface8_Release(surface);
4472 hr = reset_device(device, NULL);
4473 ok(SUCCEEDED(hr), "Failed to reset device.\n");
4475 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
4476 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
4477 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
4478 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
4479 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
4480 IDirect3DSurface8_Release(surface);
4481 IDirect3DSurface8_Release(rt);
4483 ref = IDirect3DDevice8_Release(device);
4484 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
4486 done:
4487 IDirect3D8_Release(d3d8);
4488 DestroyWindow(window);
4491 static void test_set_rt_vp_scissor(void)
4493 IDirect3DDevice8 *device;
4494 IDirect3DSurface8 *rt;
4495 IDirect3D8 *d3d8;
4496 DWORD stateblock;
4497 D3DVIEWPORT8 vp;
4498 UINT refcount;
4499 HWND window;
4500 HRESULT hr;
4502 window = create_window();
4503 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4504 ok(!!d3d8, "Failed to create a D3D object.\n");
4505 if (!(device = create_device(d3d8, window, NULL)))
4507 skip("Failed to create a D3D device, skipping tests.\n");
4508 IDirect3D8_Release(d3d8);
4509 DestroyWindow(window);
4510 return;
4513 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
4514 D3DMULTISAMPLE_NONE, FALSE, &rt);
4515 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
4517 hr = IDirect3DDevice8_GetViewport(device, &vp);
4518 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4519 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4520 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4521 ok(vp.Width == 640, "Got unexpected vp.Width %u.\n", vp.Width);
4522 ok(vp.Height == 480, "Got unexpected vp.Height %u.\n", vp.Height);
4523 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4524 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4526 hr = IDirect3DDevice8_BeginStateBlock(device);
4527 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
4529 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4530 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4532 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
4533 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
4534 hr = IDirect3DDevice8_DeleteStateBlock(device, stateblock);
4535 ok(SUCCEEDED(hr), "Failed to delete stateblock, hr %#x.\n", hr);
4537 hr = IDirect3DDevice8_GetViewport(device, &vp);
4538 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4539 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4540 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4541 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
4542 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
4543 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4544 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4546 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4547 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4549 vp.X = 10;
4550 vp.Y = 20;
4551 vp.Width = 30;
4552 vp.Height = 40;
4553 vp.MinZ = 0.25f;
4554 vp.MaxZ = 0.75f;
4555 hr = IDirect3DDevice8_SetViewport(device, &vp);
4556 ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
4558 hr = IDirect3DDevice8_SetRenderTarget(device, rt, NULL);
4559 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
4561 hr = IDirect3DDevice8_GetViewport(device, &vp);
4562 ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
4563 ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
4564 ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
4565 ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
4566 ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
4567 ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
4568 ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
4570 IDirect3DSurface8_Release(rt);
4571 refcount = IDirect3DDevice8_Release(device);
4572 ok(!refcount, "Device has %u references left.\n", refcount);
4573 IDirect3D8_Release(d3d8);
4574 DestroyWindow(window);
4577 static void test_validate_vs(void)
4579 static DWORD vs_code[] =
4581 0xfffe0101, /* vs_1_1 */
4582 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
4583 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
4584 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
4585 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
4586 0x0000ffff, /* end */
4588 D3DCAPS8 caps;
4589 char *errors;
4590 HRESULT hr;
4592 static DWORD declaration_valid1[] =
4594 D3DVSD_STREAM(0),
4595 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT4),
4596 D3DVSD_END()
4598 static DWORD declaration_valid2[] =
4600 D3DVSD_STREAM(0),
4601 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT2),
4602 D3DVSD_END()
4604 static DWORD declaration_invalid[] =
4606 D3DVSD_STREAM(0),
4607 D3DVSD_REG(D3DVSDE_NORMAL, D3DVSDT_FLOAT4),
4608 D3DVSD_END()
4611 hr = ValidateVertexShader(NULL, NULL, NULL, FALSE, NULL);
4612 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4613 hr = ValidateVertexShader(NULL, NULL, NULL, TRUE, NULL);
4614 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4615 hr = ValidateVertexShader(NULL, NULL, NULL, FALSE, &errors);
4616 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4617 ok(!*errors, "Got unexpected string \"%s\".\n", errors);
4618 heap_free(errors);
4619 hr = ValidateVertexShader(NULL, NULL, NULL, TRUE, &errors);
4620 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4621 ok(!!*errors, "Got unexpected empty string.\n");
4622 heap_free(errors);
4624 hr = ValidateVertexShader(vs_code, NULL, NULL, FALSE, NULL);
4625 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4626 hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, NULL);
4627 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4628 hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, &errors);
4629 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4630 ok(!*errors, "Got unexpected string \"%s\".\n", errors);
4631 heap_free(errors);
4633 hr = ValidateVertexShader(vs_code, declaration_valid1, NULL, FALSE, NULL);
4634 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4635 hr = ValidateVertexShader(vs_code, declaration_valid2, NULL, FALSE, NULL);
4636 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4637 hr = ValidateVertexShader(vs_code, declaration_invalid, NULL, FALSE, NULL);
4638 todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4640 memset(&caps, 0, sizeof(caps));
4641 caps.VertexShaderVersion = D3DVS_VERSION(1, 1);
4642 caps.MaxVertexShaderConst = 4;
4643 hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL);
4644 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4645 caps.VertexShaderVersion = D3DVS_VERSION(1, 0);
4646 hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL);
4647 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4648 caps.VertexShaderVersion = D3DVS_VERSION(1, 2);
4649 hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL);
4650 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4651 caps.VertexShaderVersion = D3DVS_VERSION(8, 8);
4652 hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL);
4653 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4654 caps.VertexShaderVersion = D3DVS_VERSION(1, 1);
4655 caps.MaxVertexShaderConst = 3;
4656 hr = ValidateVertexShader(vs_code, NULL, &caps, FALSE, NULL);
4657 todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4659 *vs_code = D3DVS_VERSION(1, 0);
4660 hr = ValidateVertexShader(vs_code, NULL, NULL, FALSE, NULL);
4661 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4662 *vs_code = D3DVS_VERSION(1, 2);
4663 hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, NULL);
4664 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4665 hr = ValidateVertexShader(vs_code, NULL, NULL, FALSE, &errors);
4666 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4667 ok(!*errors, "Got unexpected string \"%s\".\n", errors);
4668 heap_free(errors);
4669 hr = ValidateVertexShader(vs_code, NULL, NULL, TRUE, &errors);
4670 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4671 ok(!!*errors, "Got unexpected empty string.\n");
4672 heap_free(errors);
4675 static void test_validate_ps(void)
4677 static DWORD ps_1_1_code[] =
4679 0xffff0101, /* ps_1_1 */
4680 0x00000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4681 0x00000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4682 0x0000ffff /* end */
4684 static const DWORD ps_2_0_code[] =
4686 0xffff0200, /* ps_2_0 */
4687 0x02000001, 0x800f0001, 0xa0e40001, /* mov r1, c1 */
4688 0x03000002, 0x800f0000, 0x80e40001, 0xa0e40002, /* add r0, r1, c2 */
4689 0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
4690 0x0000ffff /* end */
4692 D3DCAPS8 caps;
4693 char *errors;
4694 HRESULT hr;
4696 hr = ValidatePixelShader(NULL, NULL, FALSE, NULL);
4697 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4698 hr = ValidatePixelShader(NULL, NULL, TRUE, NULL);
4699 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4700 errors = (void *)0xcafeface;
4701 hr = ValidatePixelShader(NULL, NULL, FALSE, &errors);
4702 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4703 ok(errors == (void *)0xcafeface, "Got unexpected errors %p.\n", errors);
4704 errors = (void *)0xcafeface;
4705 hr = ValidatePixelShader(NULL, NULL, TRUE, &errors);
4706 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4707 ok(errors == (void *)0xcafeface, "Got unexpected errors %p.\n", errors);
4709 hr = ValidatePixelShader(ps_1_1_code, NULL, FALSE, NULL);
4710 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4711 hr = ValidatePixelShader(ps_1_1_code, NULL, TRUE, NULL);
4712 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4713 hr = ValidatePixelShader(ps_1_1_code, NULL, TRUE, &errors);
4714 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4715 ok(!*errors, "Got unexpected string \"%s\".\n", errors);
4716 heap_free(errors);
4718 memset(&caps, 0, sizeof(caps));
4719 caps.PixelShaderVersion = D3DPS_VERSION(1, 1);
4720 hr = ValidatePixelShader(ps_1_1_code, &caps, FALSE, NULL);
4721 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4722 caps.PixelShaderVersion = D3DPS_VERSION(1, 0);
4723 hr = ValidatePixelShader(ps_1_1_code, &caps, FALSE, NULL);
4724 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4725 caps.PixelShaderVersion = D3DPS_VERSION(1, 2);
4726 hr = ValidatePixelShader(ps_1_1_code, &caps, FALSE, NULL);
4727 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4728 caps.PixelShaderVersion = D3DPS_VERSION(8, 8);
4729 hr = ValidatePixelShader(ps_1_1_code, &caps, FALSE, NULL);
4730 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4732 *ps_1_1_code = D3DPS_VERSION(1, 0);
4733 hr = ValidatePixelShader(ps_1_1_code, NULL, FALSE, NULL);
4734 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4735 *ps_1_1_code = D3DPS_VERSION(1, 4);
4736 hr = ValidatePixelShader(ps_1_1_code, NULL, FALSE, NULL);
4737 ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
4738 hr = ValidatePixelShader(ps_2_0_code, NULL, FALSE, NULL);
4739 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4740 *ps_1_1_code = D3DPS_VERSION(1, 5);
4741 hr = ValidatePixelShader(ps_1_1_code, NULL, TRUE, NULL);
4742 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4743 hr = ValidatePixelShader(ps_1_1_code, NULL, FALSE, &errors);
4744 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4745 ok(!*errors, "Got unexpected string \"%s\".\n", errors);
4746 heap_free(errors);
4747 hr = ValidatePixelShader(ps_1_1_code, NULL, TRUE, &errors);
4748 ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
4749 ok(!!*errors, "Got unexpected empty string.\n");
4750 heap_free(errors);
4753 static void test_volume_get_container(void)
4755 IDirect3DVolumeTexture8 *texture = NULL;
4756 IDirect3DVolume8 *volume = NULL;
4757 IDirect3DDevice8 *device;
4758 IUnknown *container;
4759 IDirect3D8 *d3d8;
4760 ULONG refcount;
4761 D3DCAPS8 caps;
4762 HWND window;
4763 HRESULT hr;
4765 window = create_window();
4766 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4767 ok(!!d3d8, "Failed to create a D3D object.\n");
4768 if (!(device = create_device(d3d8, window, NULL)))
4770 skip("Failed to create a D3D device, skipping tests.\n");
4771 IDirect3D8_Release(d3d8);
4772 DestroyWindow(window);
4773 return;
4776 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4777 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4778 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
4780 skip("No volume texture support, skipping tests.\n");
4781 IDirect3DDevice8_Release(device);
4782 IDirect3D8_Release(d3d8);
4783 DestroyWindow(window);
4784 return;
4787 hr = IDirect3DDevice8_CreateVolumeTexture(device, 128, 128, 128, 1, 0,
4788 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
4789 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
4790 ok(!!texture, "Got unexpected texture %p.\n", texture);
4792 hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
4793 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
4794 ok(!!volume, "Got unexpected volume %p.\n", volume);
4796 /* These should work... */
4797 container = NULL;
4798 hr = IDirect3DVolume8_GetContainer(volume, &IID_IUnknown, (void **)&container);
4799 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4800 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4801 IUnknown_Release(container);
4803 container = NULL;
4804 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DResource8, (void **)&container);
4805 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4806 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4807 IUnknown_Release(container);
4809 container = NULL;
4810 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DBaseTexture8, (void **)&container);
4811 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4812 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4813 IUnknown_Release(container);
4815 container = NULL;
4816 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolumeTexture8, (void **)&container);
4817 ok(SUCCEEDED(hr), "Failed to get volume container, hr %#x.\n", hr);
4818 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
4819 IUnknown_Release(container);
4821 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
4822 hr = IDirect3DVolume8_GetContainer(volume, &IID_IDirect3DVolume8, (void **)&container);
4823 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
4824 ok(!container, "Got unexpected container %p.\n", container);
4826 IDirect3DVolume8_Release(volume);
4827 IDirect3DVolumeTexture8_Release(texture);
4828 refcount = IDirect3DDevice8_Release(device);
4829 ok(!refcount, "Device has %u references left.\n", refcount);
4830 IDirect3D8_Release(d3d8);
4831 DestroyWindow(window);
4834 static void test_vb_lock_flags(void)
4836 static const struct
4838 DWORD flags;
4839 const char *debug_string;
4840 HRESULT result;
4842 test_data[] =
4844 {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
4845 {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
4846 {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
4847 {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
4848 {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
4849 {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK },
4850 /* Completely bogus flags aren't an error. */
4851 {0xdeadbeef, "0xdeadbeef", D3D_OK },
4853 IDirect3DVertexBuffer8 *buffer;
4854 IDirect3DDevice8 *device;
4855 IDirect3D8 *d3d8;
4856 unsigned int i;
4857 ULONG refcount;
4858 HWND window;
4859 HRESULT hr;
4860 BYTE *data;
4862 window = create_window();
4863 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4864 ok(!!d3d8, "Failed to create a D3D object.\n");
4865 if (!(device = create_device(d3d8, window, NULL)))
4867 skip("Failed to create a D3D device, skipping tests.\n");
4868 IDirect3D8_Release(d3d8);
4869 DestroyWindow(window);
4870 return;
4873 hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
4874 0, D3DPOOL_DEFAULT, &buffer);
4875 ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
4877 for (i = 0; i < ARRAY_SIZE(test_data); ++i)
4879 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
4880 ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
4881 hr, test_data[i].debug_string);
4882 if (SUCCEEDED(hr))
4884 ok(!!data, "Got unexpected data %p.\n", data);
4885 hr = IDirect3DVertexBuffer8_Unlock(buffer);
4886 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
4890 IDirect3DVertexBuffer8_Release(buffer);
4891 refcount = IDirect3DDevice8_Release(device);
4892 ok(!refcount, "Device has %u references left.\n", refcount);
4893 IDirect3D8_Release(d3d8);
4894 DestroyWindow(window);
4897 /* Test the default texture stage state values */
4898 static void test_texture_stage_states(void)
4900 IDirect3DDevice8 *device;
4901 IDirect3D8 *d3d8;
4902 unsigned int i;
4903 ULONG refcount;
4904 D3DCAPS8 caps;
4905 DWORD value;
4906 HWND window;
4907 HRESULT hr;
4909 window = create_window();
4910 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4911 ok(!!d3d8, "Failed to create a D3D object.\n");
4912 if (!(device = create_device(d3d8, window, NULL)))
4914 skip("Failed to create a D3D device, skipping tests.\n");
4915 IDirect3D8_Release(d3d8);
4916 DestroyWindow(window);
4917 return;
4920 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
4921 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
4923 for (i = 0; i < caps.MaxTextureBlendStages; ++i)
4925 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLOROP, &value);
4926 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4927 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_MODULATE),
4928 "Got unexpected value %#x for D3DTSS_COLOROP, stage %u.\n", value, i);
4929 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG1, &value);
4930 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4931 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_COLORARG1, stage %u.\n", value, i);
4932 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG2, &value);
4933 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4934 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG2, stage %u.\n", value, i);
4935 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAOP, &value);
4936 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4937 ok(value == (i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1),
4938 "Got unexpected value %#x for D3DTSS_ALPHAOP, stage %u.\n", value, i);
4939 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG1, &value);
4940 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4941 ok(value == D3DTA_TEXTURE, "Got unexpected value %#x for D3DTSS_ALPHAARG1, stage %u.\n", value, i);
4942 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG2, &value);
4943 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4944 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG2, stage %u.\n", value, i);
4945 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT00, &value);
4946 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4947 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT00, stage %u.\n", value, i);
4948 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT01, &value);
4949 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4950 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT01, stage %u.\n", value, i);
4951 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT10, &value);
4952 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4953 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT10, stage %u.\n", value, i);
4954 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVMAT11, &value);
4955 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4956 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVMAT11, stage %u.\n", value, i);
4957 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXCOORDINDEX, &value);
4958 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4959 ok(value == i, "Got unexpected value %#x for D3DTSS_TEXCOORDINDEX, stage %u.\n", value, i);
4960 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLSCALE, &value);
4961 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4962 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLSCALE, stage %u.\n", value, i);
4963 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_BUMPENVLOFFSET, &value);
4964 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4965 ok(!value, "Got unexpected value %#x for D3DTSS_BUMPENVLOFFSET, stage %u.\n", value, i);
4966 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_TEXTURETRANSFORMFLAGS, &value);
4967 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4968 ok(value == D3DTTFF_DISABLE,
4969 "Got unexpected value %#x for D3DTSS_TEXTURETRANSFORMFLAGS, stage %u.\n", value, i);
4970 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_COLORARG0, &value);
4971 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4972 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_COLORARG0, stage %u.\n", value, i);
4973 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_ALPHAARG0, &value);
4974 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4975 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_ALPHAARG0, stage %u.\n", value, i);
4976 hr = IDirect3DDevice8_GetTextureStageState(device, i, D3DTSS_RESULTARG, &value);
4977 ok(SUCCEEDED(hr), "Failed to get texture stage state, hr %#x.\n", hr);
4978 ok(value == D3DTA_CURRENT, "Got unexpected value %#x for D3DTSS_RESULTARG, stage %u.\n", value, i);
4981 refcount = IDirect3DDevice8_Release(device);
4982 ok(!refcount, "Device has %u references left.\n", refcount);
4983 IDirect3D8_Release(d3d8);
4984 DestroyWindow(window);
4987 static void test_cube_textures(void)
4989 IDirect3DCubeTexture8 *texture;
4990 IDirect3DDevice8 *device;
4991 IDirect3D8 *d3d8;
4992 ULONG refcount;
4993 D3DCAPS8 caps;
4994 HWND window;
4995 HRESULT hr;
4997 window = create_window();
4998 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
4999 ok(!!d3d8, "Failed to create a D3D object.\n");
5000 if (!(device = create_device(d3d8, window, NULL)))
5002 skip("Failed to create a D3D device, skipping tests.\n");
5003 IDirect3D8_Release(d3d8);
5004 DestroyWindow(window);
5005 return;
5008 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5009 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
5011 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
5013 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
5014 ok(hr == D3D_OK, "Failed to create D3DPOOL_DEFAULT cube texture, hr %#x.\n", hr);
5015 IDirect3DCubeTexture8_Release(texture);
5016 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
5017 ok(hr == D3D_OK, "Failed to create D3DPOOL_MANAGED cube texture, hr %#x.\n", hr);
5018 IDirect3DCubeTexture8_Release(texture);
5019 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
5020 ok(hr == D3D_OK, "Failed to create D3DPOOL_SYSTEMMEM cube texture, hr %#x.\n", hr);
5021 IDirect3DCubeTexture8_Release(texture);
5023 else
5025 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture);
5026 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_DEFAULT cube texture.\n", hr);
5027 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture);
5028 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_MANAGED cube texture.\n", hr);
5029 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &texture);
5030 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for D3DPOOL_SYSTEMMEM cube texture.\n", hr);
5032 hr = IDirect3DDevice8_CreateCubeTexture(device, 512, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SCRATCH, &texture);
5033 ok(hr == D3D_OK, "Failed to create D3DPOOL_SCRATCH cube texture, hr %#x.\n", hr);
5034 IDirect3DCubeTexture8_Release(texture);
5036 refcount = IDirect3DDevice8_Release(device);
5037 ok(!refcount, "Device has %u references left.\n", refcount);
5038 IDirect3D8_Release(d3d8);
5039 DestroyWindow(window);
5042 static void test_get_set_texture(void)
5044 const IDirect3DBaseTexture8Vtbl *texture_vtbl;
5045 IDirect3DBaseTexture8 *texture;
5046 IDirect3DDevice8 *device;
5047 IDirect3D8 *d3d;
5048 ULONG refcount;
5049 HWND window;
5050 HRESULT hr;
5052 window = create_window();
5053 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5054 ok(!!d3d, "Failed to create a D3D object.\n");
5055 if (!(device = create_device(d3d, window, NULL)))
5057 skip("Failed to create a D3D device, skipping tests.\n");
5058 IDirect3D8_Release(d3d);
5059 DestroyWindow(window);
5060 return;
5063 texture = (IDirect3DBaseTexture8 *)0xdeadbeef;
5064 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
5065 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5066 hr = IDirect3DDevice8_GetTexture(device, 0, &texture);
5067 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5068 ok(!texture, "Got unexpected texture %p.\n", texture);
5070 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1, 0, D3DFMT_A8R8G8B8,
5071 D3DPOOL_MANAGED, (IDirect3DTexture8 **)&texture);
5072 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5073 texture_vtbl = texture->lpVtbl;
5074 texture->lpVtbl = (IDirect3DBaseTexture8Vtbl *)0xdeadbeef;
5075 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
5076 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
5077 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
5078 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
5079 texture->lpVtbl = NULL;
5080 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
5081 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
5082 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
5083 ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
5084 texture->lpVtbl = texture_vtbl;
5085 IDirect3DBaseTexture8_Release(texture);
5087 refcount = IDirect3DDevice8_Release(device);
5088 ok(!refcount, "Device has %u references left.\n", refcount);
5089 IDirect3D8_Release(d3d);
5090 DestroyWindow(window);
5093 /* Test the behaviour of the IDirect3DDevice8::CreateImageSurface() method.
5095 * The expected behaviour (as documented in the original DX8 docs) is that the
5096 * call returns a surface in the SYSTEMMEM pool. Games like Max Payne 1 and 2
5097 * depend on this behaviour.
5099 * A short remark in the DX9 docs however states that the pool of the returned
5100 * surface object is D3DPOOL_SCRATCH. This is misinformation and would result
5101 * in screenshots not appearing in the savegame loading menu of both games
5102 * mentioned above (engine tries to display a texture from the scratch pool).
5104 * This test verifies that the behaviour described in the original d3d8 docs
5105 * is the correct one. For more information about this issue, see the MSDN:
5106 * d3d9 docs: "Converting to Direct3D 9"
5107 * d3d9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
5108 * d3d8 reference: "IDirect3DDevice8::CreateImageSurface" */
5109 static void test_image_surface_pool(void)
5111 IDirect3DSurface8 *surface;
5112 IDirect3DDevice8 *device;
5113 D3DSURFACE_DESC desc;
5114 IDirect3D8 *d3d8;
5115 ULONG refcount;
5116 HWND window;
5117 HRESULT hr;
5119 window = create_window();
5120 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5121 ok(!!d3d8, "Failed to create a D3D object.\n");
5122 if (!(device = create_device(d3d8, window, NULL)))
5124 skip("Failed to create a D3D device, skipping tests.\n");
5125 IDirect3D8_Release(d3d8);
5126 DestroyWindow(window);
5127 return;
5130 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
5131 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
5132 hr = IDirect3DSurface8_GetDesc(surface, &desc);
5133 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
5134 ok(desc.Pool == D3DPOOL_SYSTEMMEM, "Got unexpected pool %#x.\n", desc.Pool);
5135 IDirect3DSurface8_Release(surface);
5137 refcount = IDirect3DDevice8_Release(device);
5138 ok(!refcount, "Device has %u references left.\n", refcount);
5139 IDirect3D8_Release(d3d8);
5140 DestroyWindow(window);
5143 static void test_surface_get_container(void)
5145 IDirect3DTexture8 *texture = NULL;
5146 IDirect3DSurface8 *surface = NULL;
5147 IDirect3DDevice8 *device;
5148 IUnknown *container;
5149 IDirect3D8 *d3d8;
5150 ULONG refcount;
5151 HWND window;
5152 HRESULT hr;
5154 window = create_window();
5155 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5156 ok(!!d3d8, "Failed to create a D3D object.\n");
5157 if (!(device = create_device(d3d8, window, NULL)))
5159 skip("Failed to create a D3D device, skipping tests.\n");
5160 IDirect3D8_Release(d3d8);
5161 DestroyWindow(window);
5162 return;
5165 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0,
5166 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture);
5167 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5168 ok(!!texture, "Got unexpected texture %p.\n", texture);
5170 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5171 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
5172 ok(!!surface, "Got unexpected surface %p.\n", surface);
5174 /* These should work... */
5175 container = NULL;
5176 hr = IDirect3DSurface8_GetContainer(surface, &IID_IUnknown, (void **)&container);
5177 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
5178 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
5179 IUnknown_Release(container);
5181 container = NULL;
5182 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DResource8, (void **)&container);
5183 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
5184 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
5185 IUnknown_Release(container);
5187 container = NULL;
5188 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&container);
5189 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
5190 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
5191 IUnknown_Release(container);
5193 container = NULL;
5194 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DTexture8, (void **)&container);
5195 ok(SUCCEEDED(hr), "Failed to get surface container, hr %#x.\n", hr);
5196 ok(container == (IUnknown *)texture, "Got unexpected container %p, expected %p.\n", container, texture);
5197 IUnknown_Release(container);
5199 /* ...and this one shouldn't. This should return E_NOINTERFACE and set container to NULL. */
5200 hr = IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DSurface8, (void **)&container);
5201 ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
5202 ok(!container, "Got unexpected container %p.\n", container);
5204 IDirect3DSurface8_Release(surface);
5205 IDirect3DTexture8_Release(texture);
5206 refcount = IDirect3DDevice8_Release(device);
5207 ok(!refcount, "Device has %u references left.\n", refcount);
5208 IDirect3D8_Release(d3d8);
5209 DestroyWindow(window);
5212 static void test_lockrect_invalid(void)
5214 static const RECT valid[] =
5216 {60, 60, 68, 68},
5217 {120, 60, 128, 68},
5218 {60, 120, 68, 128},
5220 static const RECT invalid[] =
5222 {60, 60, 60, 68}, /* 0 height */
5223 {60, 60, 68, 60}, /* 0 width */
5224 {68, 60, 60, 68}, /* left > right */
5225 {60, 68, 68, 60}, /* top > bottom */
5226 {-8, 60, 0, 68}, /* left < surface */
5227 {60, -8, 68, 0}, /* top < surface */
5228 {-16, 60, -8, 68}, /* right < surface */
5229 {60, -16, 68, -8}, /* bottom < surface */
5230 {60, 60, 136, 68}, /* right > surface */
5231 {60, 60, 68, 136}, /* bottom > surface */
5232 {136, 60, 144, 68}, /* left > surface */
5233 {60, 136, 68, 144}, /* top > surface */
5235 IDirect3DSurface8 *surface;
5236 IDirect3DTexture8 *texture;
5237 IDirect3DCubeTexture8 *cube_texture;
5238 D3DLOCKED_RECT locked_rect;
5239 IDirect3DDevice8 *device;
5240 HRESULT hr, expected_hr;
5241 IDirect3D8 *d3d8;
5242 unsigned int i, r;
5243 ULONG refcount;
5244 HWND window;
5245 BYTE *base;
5246 unsigned int offset, expected_offset;
5247 static const struct
5249 D3DRESOURCETYPE type;
5250 D3DPOOL pool;
5251 const char *name;
5252 BOOL validate, clear;
5254 resources[] =
5256 {D3DRTYPE_SURFACE, D3DPOOL_SCRATCH, "scratch surface", TRUE, TRUE},
5257 {D3DRTYPE_TEXTURE, D3DPOOL_MANAGED, "managed texture", FALSE, FALSE},
5258 {D3DRTYPE_TEXTURE, D3DPOOL_SYSTEMMEM, "sysmem texture", FALSE, FALSE},
5259 {D3DRTYPE_TEXTURE, D3DPOOL_SCRATCH, "scratch texture", FALSE, FALSE},
5260 {D3DRTYPE_CUBETEXTURE, D3DPOOL_MANAGED, "default cube texture", TRUE, TRUE},
5261 {D3DRTYPE_CUBETEXTURE, D3DPOOL_SYSTEMMEM, "sysmem cube texture", TRUE, TRUE},
5262 {D3DRTYPE_CUBETEXTURE, D3DPOOL_SCRATCH, "scratch cube texture", TRUE, TRUE},
5265 window = create_window();
5266 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5267 ok(!!d3d8, "Failed to create a D3D object.\n");
5268 if (!(device = create_device(d3d8, window, NULL)))
5270 skip("Failed to create a D3D device, skipping tests.\n");
5271 IDirect3D8_Release(d3d8);
5272 DestroyWindow(window);
5273 return;
5276 for (r = 0; r < ARRAY_SIZE(resources); ++r)
5278 texture = NULL;
5279 cube_texture = NULL;
5280 switch (resources[r].type)
5282 case D3DRTYPE_SURFACE:
5283 hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
5284 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name);
5285 break;
5287 case D3DRTYPE_TEXTURE:
5288 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
5289 resources[r].pool, &texture);
5290 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, type %s.\n", hr, resources[r].name);
5291 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5292 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", hr, resources[r].name);
5293 break;
5295 case D3DRTYPE_CUBETEXTURE:
5296 hr = IDirect3DDevice8_CreateCubeTexture(device, 128, 1, 0, D3DFMT_A8R8G8B8,
5297 resources[r].pool, &cube_texture);
5298 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x, type %s.\n", hr, resources[r].name);
5299 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
5300 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x, type %s.\n", hr, resources[r].name);
5301 break;
5303 default:
5304 break;
5307 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5308 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, type %s.\n", hr, resources[r].name);
5309 base = locked_rect.pBits;
5310 hr = IDirect3DSurface8_UnlockRect(surface);
5311 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
5312 expected_hr = resources[r].type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
5313 hr = IDirect3DSurface8_UnlockRect(surface);
5314 ok(hr == expected_hr, "Got hr %#x, expected %#x, type %s.\n", hr, expected_hr, resources[r].name);
5316 for (i = 0; i < ARRAY_SIZE(valid); ++i)
5318 const RECT *rect = &valid[i];
5320 locked_rect.pBits = (BYTE *)0xdeadbeef;
5321 locked_rect.Pitch = 0xdeadbeef;
5323 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
5324 ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5325 wine_dbgstr_rect(rect), hr, resources[r].name);
5327 offset = (BYTE *)locked_rect.pBits - base;
5328 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
5329 ok(offset == expected_offset,
5330 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5331 offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
5333 hr = IDirect3DSurface8_UnlockRect(surface);
5334 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s\n", hr, resources[r].name);
5336 if (texture)
5338 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, rect, 0);
5339 ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5340 wine_dbgstr_rect(rect), hr, resources[r].name);
5342 offset = (BYTE *)locked_rect.pBits - base;
5343 ok(offset == expected_offset,
5344 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5345 offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
5347 hr = IDirect3DTexture8_UnlockRect(texture, 0);
5348 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
5350 if (cube_texture)
5352 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0, &locked_rect, rect, 0);
5353 ok(SUCCEEDED(hr), "Failed to lock surface with rect %s, hr %#x, type %s.\n",
5354 wine_dbgstr_rect(rect), hr, resources[r].name);
5356 offset = (BYTE *)locked_rect.pBits - base;
5357 ok(offset == expected_offset,
5358 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5359 offset, expected_offset, wine_dbgstr_rect(rect), resources[r].name);
5361 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
5362 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
5366 for (i = 0; i < ARRAY_SIZE(invalid); ++i)
5368 const RECT *rect = &invalid[i];
5370 locked_rect.pBits = (void *)0xdeadbeef;
5371 locked_rect.Pitch = 1;
5372 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
5373 if (resources[r].validate)
5374 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5375 hr, wine_dbgstr_rect(rect), resources[r].name);
5376 else
5377 ok(SUCCEEDED(hr), "Got unexpected hr %#x for rect %s, type %s.\n",
5378 hr, wine_dbgstr_rect(rect), resources[r].name);
5380 if (SUCCEEDED(hr))
5382 offset = (BYTE *)locked_rect.pBits - base;
5383 expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
5384 ok(offset == expected_offset,
5385 "Got unexpected offset %u (expected %u) for rect %s, type %s.\n",
5386 offset, expected_offset,wine_dbgstr_rect(rect), resources[r].name);
5388 hr = IDirect3DSurface8_UnlockRect(surface);
5389 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
5391 else
5393 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
5394 locked_rect.pBits, resources[r].name);
5395 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
5396 locked_rect.Pitch, resources[r].name);
5400 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5401 ok(SUCCEEDED(hr), "Failed to lock surface with rect NULL, hr %#x, type %s.\n",
5402 hr, resources[r].name);
5403 locked_rect.pBits = (void *)0xdeadbeef;
5404 locked_rect.Pitch = 1;
5405 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5406 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5407 if (resources[r].clear)
5409 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
5410 locked_rect.pBits, resources[r].name);
5411 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
5412 locked_rect.Pitch, resources[r].name);
5414 else
5416 ok(locked_rect.pBits == (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5417 locked_rect.pBits, resources[r].name);
5418 ok(locked_rect.Pitch == 1, "Got unexpected Pitch %u, type %s.\n",
5419 locked_rect.Pitch, resources[r].name);
5421 hr = IDirect3DSurface8_UnlockRect(surface);
5422 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
5424 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
5425 ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
5426 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5427 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
5428 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5429 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5430 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
5431 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5432 hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
5433 hr = IDirect3DSurface8_UnlockRect(surface);
5434 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name);
5436 IDirect3DSurface8_Release(surface);
5437 if (texture)
5439 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
5440 ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5441 hr, resources[r].name);
5442 locked_rect.pBits = (void *)0xdeadbeef;
5443 locked_rect.Pitch = 1;
5444 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, NULL, 0);
5445 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5446 ok(locked_rect.pBits == (void *)0xdeadbeef, "Got unexpected pBits %p, type %s.\n",
5447 locked_rect.pBits, resources[r].name);
5448 ok(locked_rect.Pitch == 1, "Got unexpected Pitch %u, type %s.\n",
5449 locked_rect.Pitch, resources[r].name);
5450 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5451 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5452 hr = IDirect3DTexture8_UnlockRect(texture, 0);
5453 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
5454 hr = IDirect3DTexture8_UnlockRect(texture, 0);
5455 ok(hr == D3D_OK, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5457 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
5458 ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
5459 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5460 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[0], 0);
5461 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5462 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5463 hr = IDirect3DTexture8_LockRect(texture, 0, &locked_rect, &valid[1], 0);
5464 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5465 hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
5466 hr = IDirect3DTexture8_UnlockRect(texture, 0);
5467 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
5469 IDirect3DTexture8_Release(texture);
5471 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_WRITEONLY,
5472 D3DFMT_A8R8G8B8, resources[r].pool, &texture);
5473 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for type %s.\n",
5474 hr, resources[r].name);
5477 if (cube_texture)
5479 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5480 &locked_rect, NULL, 0);
5481 ok(SUCCEEDED(hr), "Failed to lock texture with rect NULL, hr %#x, type %s.\n",
5482 hr, resources[r].name);
5483 locked_rect.pBits = (void *)0xdeadbeef;
5484 locked_rect.Pitch = 1;
5485 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5486 &locked_rect, NULL, 0);
5487 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5488 ok(!locked_rect.pBits, "Got unexpected pBits %p, type %s.\n",
5489 locked_rect.pBits, resources[r].name);
5490 ok(!locked_rect.Pitch, "Got unexpected Pitch %u, type %s.\n",
5491 locked_rect.Pitch, resources[r].name);
5492 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5493 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5494 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
5495 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
5496 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
5497 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name);
5499 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5500 &locked_rect, &valid[0], 0);
5501 ok(hr == D3D_OK, "Got unexpected hr %#x for rect %s, type %s.\n",
5502 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5503 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5504 &locked_rect, &valid[0], 0);
5505 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5506 hr, wine_dbgstr_rect(&valid[0]), resources[r].name);
5507 hr = IDirect3DCubeTexture8_LockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0,
5508 &locked_rect, &valid[1], 0);
5509 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect %s, type %s.\n",
5510 hr, wine_dbgstr_rect(&valid[1]), resources[r].name);
5511 hr = IDirect3DCubeTexture8_UnlockRect(cube_texture, D3DCUBEMAP_FACE_NEGATIVE_X, 0);
5512 ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x, type %s.\n", hr, resources[r].name);
5514 IDirect3DTexture8_Release(cube_texture);
5516 hr = IDirect3DDevice8_CreateCubeTexture(device, 128, 1, D3DUSAGE_WRITEONLY, D3DFMT_A8R8G8B8,
5517 resources[r].pool, &cube_texture);
5518 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for type %s.\n",
5519 hr, resources[r].name);
5523 refcount = IDirect3DDevice8_Release(device);
5524 ok(!refcount, "Device has %u references left.\n", refcount);
5525 IDirect3D8_Release(d3d8);
5526 DestroyWindow(window);
5529 static void test_private_data(void)
5531 ULONG refcount, expected_refcount;
5532 IDirect3DTexture8 *texture;
5533 IDirect3DSurface8 *surface, *surface2;
5534 IDirect3DDevice8 *device;
5535 IDirect3D8 *d3d8;
5536 IUnknown *ptr;
5537 HWND window;
5538 HRESULT hr;
5539 DWORD size;
5540 DWORD data[4] = {1, 2, 3, 4};
5541 static const GUID d3d8_private_data_test_guid2 =
5543 0x2e5afac2,
5544 0x87b5,
5545 0x4c10,
5546 {0x9b,0x4b,0x89,0xd7,0xd1,0x12,0xe7,0x2b}
5549 window = create_window();
5550 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5551 ok(!!d3d8, "Failed to create a D3D object.\n");
5552 if (!(device = create_device(d3d8, window, NULL)))
5554 skip("Failed to create a D3D device, skipping tests.\n");
5555 IDirect3D8_Release(d3d8);
5556 DestroyWindow(window);
5557 return;
5560 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
5561 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
5563 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5564 device, 0, D3DSPD_IUNKNOWN);
5565 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5566 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5567 device, 5, D3DSPD_IUNKNOWN);
5568 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5569 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5570 device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
5571 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5573 /* A failing SetPrivateData call does not clear the old data with the same tag. */
5574 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
5575 sizeof(device), D3DSPD_IUNKNOWN);
5576 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5577 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, device,
5578 sizeof(device) * 2, D3DSPD_IUNKNOWN);
5579 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5580 size = sizeof(ptr);
5581 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5582 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
5583 IUnknown_Release(ptr);
5584 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5585 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5587 refcount = get_refcount((IUnknown *)device);
5588 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5589 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5590 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5591 expected_refcount = refcount + 1;
5592 refcount = get_refcount((IUnknown *)device);
5593 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5594 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5595 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5596 expected_refcount = refcount - 1;
5597 refcount = get_refcount((IUnknown *)device);
5598 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5600 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5601 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5602 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5603 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5604 surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5605 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5606 refcount = get_refcount((IUnknown *)device);
5607 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5609 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid,
5610 device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
5611 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5612 size = 2 * sizeof(ptr);
5613 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5614 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5615 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5616 expected_refcount = refcount + 2;
5617 refcount = get_refcount((IUnknown *)device);
5618 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5619 ok(ptr == (IUnknown *)device, "Got unexpected ptr %p, expected %p.\n", ptr, device);
5620 IUnknown_Release(ptr);
5621 expected_refcount--;
5623 ptr = (IUnknown *)0xdeadbeef;
5624 size = 1;
5625 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
5626 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5627 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5628 size = 2 * sizeof(ptr);
5629 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, NULL, &size);
5630 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
5631 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5632 refcount = get_refcount((IUnknown *)device);
5633 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5634 size = 1;
5635 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, &ptr, &size);
5636 ok(hr == D3DERR_MOREDATA, "Got unexpected hr %#x.\n", hr);
5637 ok(size == sizeof(device), "Got unexpected size %u.\n", size);
5638 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
5639 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, NULL, NULL);
5640 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5641 size = 0xdeadbabe;
5642 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid2, &ptr, &size);
5643 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5644 ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
5645 ok(size == 0xdeadbabe, "Got unexpected size %u.\n", size);
5646 /* GetPrivateData with size = NULL causes an access violation on Windows if the
5647 * requested data exists. */
5649 /* Destroying the surface frees the held reference. */
5650 IDirect3DSurface8_Release(surface);
5651 expected_refcount = refcount - 2;
5652 refcount = get_refcount((IUnknown *)device);
5653 ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
5655 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
5656 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5657 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
5658 ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
5659 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
5660 ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
5662 hr = IDirect3DTexture8_SetPrivateData(texture, &d3d8_private_data_test_guid, data, sizeof(data), 0);
5663 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5665 memset(data, 0, sizeof(data));
5666 size = sizeof(data);
5667 hr = IDirect3DSurface8_GetPrivateData(surface, &d3d8_private_data_test_guid, data, &size);
5668 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5669 hr = IDirect3DTexture8_GetPrivateData(texture, &d3d8_private_data_test_guid, data, &size);
5670 ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
5671 ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
5672 "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
5674 hr = IDirect3DTexture8_FreePrivateData(texture, &d3d8_private_data_test_guid);
5675 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5677 hr = IDirect3DSurface8_SetPrivateData(surface, &d3d8_private_data_test_guid, data, sizeof(data), 0);
5678 ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
5679 hr = IDirect3DSurface8_GetPrivateData(surface2, &d3d8_private_data_test_guid, data, &size);
5680 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
5681 hr = IDirect3DSurface8_FreePrivateData(surface, &d3d8_private_data_test_guid);
5682 ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
5684 IDirect3DSurface8_Release(surface2);
5685 IDirect3DSurface8_Release(surface);
5686 IDirect3DTexture8_Release(texture);
5688 refcount = IDirect3DDevice8_Release(device);
5689 ok(!refcount, "Device has %u references left.\n", refcount);
5690 IDirect3D8_Release(d3d8);
5691 DestroyWindow(window);
5694 static void test_surface_dimensions(void)
5696 IDirect3DSurface8 *surface;
5697 IDirect3DDevice8 *device;
5698 IDirect3D8 *d3d8;
5699 ULONG refcount;
5700 HWND window;
5701 HRESULT hr;
5703 window = create_window();
5704 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
5705 ok(!!d3d8, "Failed to create a D3D object.\n");
5706 if (!(device = create_device(d3d8, window, NULL)))
5708 skip("Failed to create a D3D device, skipping tests.\n");
5709 IDirect3D8_Release(d3d8);
5710 DestroyWindow(window);
5711 return;
5714 hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
5715 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5716 hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
5717 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
5719 refcount = IDirect3DDevice8_Release(device);
5720 ok(!refcount, "Device has %u references left.\n", refcount);
5721 IDirect3D8_Release(d3d8);
5722 DestroyWindow(window);
5725 static void test_surface_format_null(void)
5727 static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
5728 IDirect3DTexture8 *texture;
5729 IDirect3DSurface8 *surface;
5730 IDirect3DSurface8 *rt, *ds;
5731 D3DLOCKED_RECT locked_rect;
5732 IDirect3DDevice8 *device;
5733 D3DSURFACE_DESC desc;
5734 IDirect3D8 *d3d;
5735 ULONG refcount;
5736 HWND window;
5737 HRESULT hr;
5739 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5740 ok(!!d3d, "Failed to create a D3D object.\n");
5742 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5743 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
5744 if (hr != D3D_OK)
5746 skip("No D3DFMT_NULL support, skipping test.\n");
5747 IDirect3D8_Release(d3d);
5748 return;
5751 window = create_window();
5752 if (!(device = create_device(d3d, window, NULL)))
5754 skip("Failed to create a D3D device, skipping tests.\n");
5755 IDirect3D8_Release(d3d);
5756 DestroyWindow(window);
5757 return;
5760 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5761 D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
5762 ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
5764 hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5765 D3DFMT_NULL, D3DFMT_D24S8);
5766 ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
5768 hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
5769 D3DMULTISAMPLE_NONE, TRUE, &surface);
5770 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
5772 hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
5773 ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
5775 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
5776 ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
5778 hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
5779 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
5781 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
5782 ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
5784 hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
5785 ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
5787 IDirect3DSurface8_Release(rt);
5788 IDirect3DSurface8_Release(ds);
5790 hr = IDirect3DSurface8_GetDesc(surface, &desc);
5791 ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
5792 ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
5793 ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
5795 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
5796 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
5797 ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
5798 ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
5800 hr = IDirect3DSurface8_UnlockRect(surface);
5801 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
5803 IDirect3DSurface8_Release(surface);
5805 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
5806 D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
5807 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
5808 IDirect3DTexture8_Release(texture);
5810 refcount = IDirect3DDevice8_Release(device);
5811 ok(!refcount, "Device has %u references left.\n", refcount);
5812 IDirect3D8_Release(d3d);
5813 DestroyWindow(window);
5816 static void test_surface_double_unlock(void)
5818 static const D3DPOOL pools[] =
5820 D3DPOOL_DEFAULT,
5821 D3DPOOL_SYSTEMMEM,
5823 IDirect3DSurface8 *surface;
5824 IDirect3DDevice8 *device;
5825 D3DLOCKED_RECT lr;
5826 IDirect3D8 *d3d;
5827 unsigned int i;
5828 ULONG refcount;
5829 HWND window;
5830 HRESULT hr;
5832 window = create_window();
5833 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5834 ok(!!d3d, "Failed to create a D3D object.\n");
5835 if (!(device = create_device(d3d, window, NULL)))
5837 skip("Failed to create a D3D device, skipping tests.\n");
5838 IDirect3D8_Release(d3d);
5839 DestroyWindow(window);
5840 return;
5843 for (i = 0; i < ARRAY_SIZE(pools); ++i)
5845 switch (pools[i])
5847 case D3DPOOL_DEFAULT:
5848 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
5849 D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
5850 if (FAILED(hr))
5852 skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test.\n");
5853 continue;
5856 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
5857 D3DMULTISAMPLE_NONE, TRUE, &surface);
5858 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
5859 break;
5861 case D3DPOOL_SYSTEMMEM:
5862 hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
5863 ok(SUCCEEDED(hr), "Failed to create image surface, hr %#x.\n", hr);
5864 break;
5866 default:
5867 break;
5870 hr = IDirect3DSurface8_UnlockRect(surface);
5871 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
5872 hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
5873 ok(SUCCEEDED(hr), "Failed to lock surface in pool %#x, hr %#x.\n", pools[i], hr);
5874 hr = IDirect3DSurface8_UnlockRect(surface);
5875 ok(SUCCEEDED(hr), "Failed to unlock surface in pool %#x, hr %#x.\n", pools[i], hr);
5876 hr = IDirect3DSurface8_UnlockRect(surface);
5877 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
5879 IDirect3DSurface8_Release(surface);
5882 refcount = IDirect3DDevice8_Release(device);
5883 ok(!refcount, "Device has %u references left.\n", refcount);
5884 IDirect3D8_Release(d3d);
5885 DestroyWindow(window);
5888 static void test_surface_blocks(void)
5890 static const struct
5892 D3DFORMAT fmt;
5893 const char *name;
5894 unsigned int block_width;
5895 unsigned int block_height;
5896 BOOL broken;
5897 BOOL create_size_checked, core_fmt;
5899 formats[] =
5901 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE, TRUE, TRUE },
5902 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE, TRUE, TRUE },
5903 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE, TRUE, TRUE },
5904 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE, TRUE, TRUE },
5905 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE, TRUE, TRUE },
5906 /* ATI1N and ATI2N have 2x2 blocks on all AMD cards and Geforce 7 cards,
5907 * which doesn't match the format spec. On newer Nvidia cards
5908 * they have the correct 4x4 block size */
5909 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, TRUE, FALSE, FALSE},
5910 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE, FALSE, FALSE},
5911 /* Windows drivers generally enforce block-aligned locks for
5912 * YUY2 and UYVY. The notable exception is the AMD r500 driver
5913 * in d3d8. The same driver checks the sizes in d3d9. */
5914 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, TRUE, FALSE, TRUE },
5915 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, TRUE, FALSE, TRUE },
5917 static const struct
5919 D3DPOOL pool;
5920 const char *name;
5921 /* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
5922 * and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
5923 BOOL success;
5925 pools[] =
5927 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
5928 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
5929 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
5930 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
5932 static struct
5934 D3DRESOURCETYPE rtype;
5935 const char *type_name;
5936 D3DPOOL pool;
5937 const char *pool_name;
5938 BOOL need_driver_support, need_runtime_support;
5940 create_tests[] =
5942 /* D3d8 only supports sysmem surfaces, which are created via CreateImageSurface. Other tests confirm
5943 * that they are D3DPOOL_SYSTEMMEM surfaces, but their creation restriction behaves like the scratch
5944 * pool in d3d9. */
5945 {D3DRTYPE_SURFACE, "D3DRTYPE_SURFACE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE, TRUE },
5947 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
5948 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
5949 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
5950 {D3DRTYPE_TEXTURE, "D3DRTYPE_TEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5952 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE },
5953 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", TRUE, FALSE },
5954 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE },
5955 {D3DRTYPE_CUBETEXTURE, "D3DRTYPE_CUBETEXTURE", D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
5957 IDirect3DTexture8 *texture;
5958 IDirect3DCubeTexture8 *cube_texture;
5959 IDirect3DSurface8 *surface;
5960 D3DLOCKED_RECT locked_rect;
5961 IDirect3DDevice8 *device;
5962 unsigned int i, j, k, w, h;
5963 IDirect3D8 *d3d;
5964 ULONG refcount;
5965 HWND window;
5966 HRESULT hr;
5967 RECT rect;
5968 BOOL tex_pow2, cube_pow2;
5969 D3DCAPS8 caps;
5970 static const RECT invalid[] =
5972 {60, 60, 60, 68}, /* 0 height */
5973 {60, 60, 68, 60}, /* 0 width */
5974 {68, 60, 60, 68}, /* left > right */
5975 {60, 68, 68, 60}, /* top > bottom */
5976 {-8, 60, 0, 68}, /* left < surface */
5977 {60, -8, 68, 0}, /* top < surface */
5978 {-16, 60, -8, 68}, /* right < surface */
5979 {60, -16, 68, -8}, /* bottom < surface */
5980 {60, 60, 136, 68}, /* right > surface */
5981 {60, 60, 68, 136}, /* bottom > surface */
5982 {136, 60, 144, 68}, /* left > surface */
5983 {60, 136, 68, 144}, /* top > surface */
5986 window = create_window();
5987 d3d = Direct3DCreate8(D3D_SDK_VERSION);
5988 ok(!!d3d, "Failed to create a D3D object.\n");
5989 if (!(device = create_device(d3d, window, NULL)))
5991 skip("Failed to create a D3D device, skipping tests.\n");
5992 IDirect3D8_Release(d3d);
5993 DestroyWindow(window);
5994 return;
5997 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
5998 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
5999 tex_pow2 = caps.TextureCaps & D3DPTEXTURECAPS_POW2;
6000 if (tex_pow2)
6001 tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
6002 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
6004 for (i = 0; i < ARRAY_SIZE(formats); ++i)
6006 BOOL tex_support, cube_support, surface_support, format_known;
6008 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6009 0, D3DRTYPE_TEXTURE, formats[i].fmt);
6010 tex_support = SUCCEEDED(hr);
6011 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6012 0, D3DRTYPE_CUBETEXTURE, formats[i].fmt);
6013 cube_support = SUCCEEDED(hr);
6014 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6015 0, D3DRTYPE_SURFACE, formats[i].fmt);
6016 surface_support = SUCCEEDED(hr);
6018 /* Scratch pool in general allows texture creation even if the driver does
6019 * not support the format. If the format is an extension format that is not
6020 * known to the runtime, like ATI2N, some driver support is required for
6021 * this to work.
6023 * It is also possible that Windows Vista and Windows 7 d3d8 runtimes know
6024 * about ATI2N. I cannot check this because all my Vista+ machines support
6025 * ATI2N in hardware, but none of my WinXP machines do. */
6026 format_known = tex_support || cube_support || surface_support;
6028 for (w = 1; w <= 8; w++)
6030 for (h = 1; h <= 8; h++)
6032 BOOL block_aligned = TRUE;
6033 BOOL size_is_pow2;
6035 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
6036 block_aligned = FALSE;
6038 size_is_pow2 = !(w & (w - 1) || h & (h - 1));
6040 for (j = 0; j < ARRAY_SIZE(create_tests); j++)
6042 BOOL support, pow2;
6043 HRESULT expect_hr;
6044 BOOL may_succeed = FALSE;
6045 IUnknown **check_null;
6047 if (!formats[i].core_fmt)
6049 /* AMD warns against creating ATI2N textures smaller than
6050 * the block size because the runtime cannot calculate the
6051 * correct texture size. Generalize this for all extension
6052 * formats. */
6053 if (w < formats[i].block_width || h < formats[i].block_height)
6054 continue;
6057 texture = (IDirect3DTexture8 *)0xdeadbeef;
6058 cube_texture = (IDirect3DCubeTexture8 *)0xdeadbeef;
6059 surface = (IDirect3DSurface8 *)0xdeadbeef;
6061 switch (create_tests[j].rtype)
6063 case D3DRTYPE_TEXTURE:
6064 check_null = (IUnknown **)&texture;
6065 hr = IDirect3DDevice8_CreateTexture(device, w, h, 1, 0,
6066 formats[i].fmt, create_tests[j].pool, &texture);
6067 support = tex_support;
6068 pow2 = tex_pow2;
6069 break;
6071 case D3DRTYPE_CUBETEXTURE:
6072 if (w != h)
6073 continue;
6074 check_null = (IUnknown **)&cube_texture;
6075 hr = IDirect3DDevice8_CreateCubeTexture(device, w, 1, 0,
6076 formats[i].fmt, create_tests[j].pool, &cube_texture);
6077 support = cube_support;
6078 pow2 = cube_pow2;
6079 break;
6081 case D3DRTYPE_SURFACE:
6082 check_null = (IUnknown **)&surface;
6083 hr = IDirect3DDevice8_CreateImageSurface(device, w, h,
6084 formats[i].fmt, &surface);
6085 support = surface_support;
6086 pow2 = FALSE;
6087 break;
6089 default:
6090 pow2 = FALSE;
6091 support = FALSE;
6092 check_null = NULL;
6093 break;
6096 if (create_tests[j].need_driver_support && !support)
6097 expect_hr = D3DERR_INVALIDCALL;
6098 else if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !format_known)
6099 expect_hr = D3DERR_INVALIDCALL;
6100 else if (formats[i].create_size_checked && !block_aligned)
6101 expect_hr = D3DERR_INVALIDCALL;
6102 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
6103 expect_hr = D3DERR_INVALIDCALL;
6104 else
6105 expect_hr = D3D_OK;
6107 if (!formats[i].core_fmt && !format_known && FAILED(expect_hr))
6108 may_succeed = TRUE;
6110 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6111 * does not support it. Accept scratch creation of extension formats on
6112 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6113 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6114 * support it. */
6115 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
6116 "Got unexpected hr %#x for format %s, pool %s, type %s, size %ux%u.\n",
6117 hr, formats[i].name, create_tests[j].pool_name, create_tests[j].type_name, w, h);
6119 if (FAILED(hr))
6120 ok(*check_null == NULL, "Got object ptr %p, expected NULL.\n", *check_null);
6121 else
6122 IUnknown_Release(*check_null);
6127 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6128 D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, formats[i].fmt);
6129 if (FAILED(hr))
6131 skip("Format %s not supported, skipping lockrect offset tests.\n", formats[i].name);
6132 continue;
6135 for (j = 0; j < ARRAY_SIZE(pools); ++j)
6137 hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
6138 pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
6139 formats[i].fmt, pools[j].pool, &texture);
6140 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
6141 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
6142 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
6143 IDirect3DTexture8_Release(texture);
6145 if (formats[i].block_width > 1)
6147 SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
6148 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
6149 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
6150 "Partial block lock %s, expected %s, format %s, pool %s.\n",
6151 SUCCEEDED(hr) ? "succeeded" : "failed",
6152 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
6153 if (SUCCEEDED(hr))
6155 hr = IDirect3DSurface8_UnlockRect(surface);
6156 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6159 SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
6160 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
6161 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
6162 "Partial block lock %s, expected %s, format %s, pool %s.\n",
6163 SUCCEEDED(hr) ? "succeeded" : "failed",
6164 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
6165 if (SUCCEEDED(hr))
6167 hr = IDirect3DSurface8_UnlockRect(surface);
6168 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6172 if (formats[i].block_height > 1)
6174 SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
6175 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
6176 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
6177 "Partial block lock %s, expected %s, format %s, pool %s.\n",
6178 SUCCEEDED(hr) ? "succeeded" : "failed",
6179 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
6180 if (SUCCEEDED(hr))
6182 hr = IDirect3DSurface8_UnlockRect(surface);
6183 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6186 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
6187 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
6188 ok(FAILED(hr) == !pools[j].success || broken(formats[i].broken),
6189 "Partial block lock %s, expected %s, format %s, pool %s.\n",
6190 SUCCEEDED(hr) ? "succeeded" : "failed",
6191 pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
6192 if (SUCCEEDED(hr))
6194 hr = IDirect3DSurface8_UnlockRect(surface);
6195 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6199 for (k = 0; k < ARRAY_SIZE(invalid); ++k)
6201 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &invalid[k], 0);
6202 ok(FAILED(hr) == !pools[j].success, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
6203 SUCCEEDED(hr) ? "succeeded" : "failed", hr, pools[j].success ? "success" : "failure",
6204 formats[i].name, pools[j].name, k);
6205 if (SUCCEEDED(hr))
6207 hr = IDirect3DSurface8_UnlockRect(surface);
6208 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6212 SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
6213 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
6214 ok(hr == D3D_OK, "Got unexpected hr %#x for format %s, pool %s.\n", hr, formats[i].name, pools[j].name);
6215 hr = IDirect3DSurface8_UnlockRect(surface);
6216 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
6218 IDirect3DSurface8_Release(surface);
6221 if (formats[i].block_width == 1 && formats[i].block_height == 1)
6222 continue;
6223 if (!formats[i].core_fmt)
6224 continue;
6226 hr = IDirect3DDevice8_CreateTexture(device, formats[i].block_width, formats[i].block_height, 2,
6227 D3DUSAGE_DYNAMIC, formats[i].fmt, D3DPOOL_DEFAULT, &texture);
6228 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, format %s.\n", hr, formats[i].name);
6230 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, NULL, 0);
6231 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
6232 hr = IDirect3DTexture8_UnlockRect(texture, 1);
6233 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
6235 rect.left = 0;
6236 rect.top = 0;
6237 rect.right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
6238 rect.bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
6239 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
6240 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
6241 hr = IDirect3DTexture8_UnlockRect(texture, 1);
6242 ok(SUCCEEDED(hr), "Failed lock texture, hr %#x.\n", hr);
6244 rect.right = formats[i].block_width;
6245 rect.bottom = formats[i].block_height;
6246 hr = IDirect3DTexture8_LockRect(texture, 1, &locked_rect, &rect, 0);
6247 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
6248 if (SUCCEEDED(hr))
6249 IDirect3DTexture8_UnlockRect(texture, 1);
6251 IDirect3DTexture8_Release(texture);
6254 refcount = IDirect3DDevice8_Release(device);
6255 ok(!refcount, "Device has %u references left.\n", refcount);
6256 IDirect3D8_Release(d3d);
6257 DestroyWindow(window);
6260 static void test_set_palette(void)
6262 IDirect3DDevice8 *device;
6263 IDirect3D8 *d3d8;
6264 UINT refcount;
6265 HWND window;
6266 HRESULT hr;
6267 PALETTEENTRY pal[256];
6268 unsigned int i;
6269 D3DCAPS8 caps;
6271 window = create_window();
6272 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6273 ok(!!d3d8, "Failed to create a D3D object.\n");
6274 if (!(device = create_device(d3d8, window, NULL)))
6276 skip("Failed to create a D3D device, skipping tests.\n");
6277 IDirect3D8_Release(d3d8);
6278 DestroyWindow(window);
6279 return;
6282 for (i = 0; i < ARRAY_SIZE(pal); i++)
6284 pal[i].peRed = i;
6285 pal[i].peGreen = i;
6286 pal[i].peBlue = i;
6287 pal[i].peFlags = 0xff;
6289 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
6290 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
6292 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6293 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
6294 for (i = 0; i < ARRAY_SIZE(pal); i++)
6296 pal[i].peRed = i;
6297 pal[i].peGreen = i;
6298 pal[i].peBlue = i;
6299 pal[i].peFlags = i;
6301 if (caps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE)
6303 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
6304 ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr);
6306 else
6308 hr = IDirect3DDevice8_SetPaletteEntries(device, 0, pal);
6309 ok(hr == D3DERR_INVALIDCALL, "SetPaletteEntries returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
6312 refcount = IDirect3DDevice8_Release(device);
6313 ok(!refcount, "Device has %u references left.\n", refcount);
6314 IDirect3D8_Release(d3d8);
6315 DestroyWindow(window);
6318 static void test_pinned_buffers(void)
6320 static const struct
6322 DWORD device_flags;
6323 DWORD usage;
6324 D3DPOOL pool;
6326 tests[] =
6328 {CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT},
6329 {0, 0, D3DPOOL_MANAGED},
6330 {0, 0, D3DPOOL_SYSTEMMEM},
6332 static const unsigned int vertex_count = 1024;
6333 struct device_desc device_desc;
6334 IDirect3DVertexBuffer8 *buffer;
6335 D3DVERTEXBUFFER_DESC desc;
6336 IDirect3DDevice8 *device;
6337 struct vec3 *ptr, *ptr2;
6338 unsigned int i, test;
6339 IDirect3D8 *d3d;
6340 UINT refcount;
6341 HWND window;
6342 HRESULT hr;
6344 window = create_window();
6345 d3d = Direct3DCreate8(D3D_SDK_VERSION);
6346 ok(!!d3d, "Failed to create a D3D object.\n");
6348 for (test = 0; test < ARRAY_SIZE(tests); ++test)
6350 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
6351 device_desc.device_window = window;
6352 device_desc.width = 640;
6353 device_desc.height = 480;
6354 device_desc.flags = tests[test].device_flags;
6355 if (!(device = create_device(d3d, window, &device_desc)))
6357 skip("Test %u: failed to create a D3D device.\n", test);
6358 continue;
6361 hr = IDirect3DDevice8_CreateVertexBuffer(device, vertex_count * sizeof(*ptr),
6362 tests[test].usage, 0, tests[test].pool, &buffer);
6363 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6364 hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
6365 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6366 ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool);
6367 ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage);
6369 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
6370 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6371 for (i = 0; i < vertex_count; ++i)
6373 ptr[i].x = i * 1.0f;
6374 ptr[i].y = i * 2.0f;
6375 ptr[i].z = i * 3.0f;
6377 hr = IDirect3DVertexBuffer8_Unlock(buffer);
6378 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6380 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
6381 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6382 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
6383 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6384 hr = IDirect3DDevice8_BeginScene(device);
6385 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6386 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
6387 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6388 hr = IDirect3DDevice8_EndScene(device);
6389 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6391 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
6392 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6393 ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr);
6394 for (i = 0; i < vertex_count; ++i)
6396 if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
6398 ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
6399 test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
6400 break;
6403 hr = IDirect3DVertexBuffer8_Unlock(buffer);
6404 ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
6406 IDirect3DVertexBuffer8_Release(buffer);
6407 refcount = IDirect3DDevice8_Release(device);
6408 ok(!refcount, "Test %u: device has %u references left.\n", test, refcount);
6410 IDirect3D8_Release(d3d);
6411 DestroyWindow(window);
6414 static void test_npot_textures(void)
6416 IDirect3DDevice8 *device = NULL;
6417 IDirect3D8 *d3d8;
6418 ULONG refcount;
6419 HWND window = NULL;
6420 HRESULT hr;
6421 D3DCAPS8 caps;
6422 IDirect3DTexture8 *texture;
6423 IDirect3DCubeTexture8 *cube_texture;
6424 IDirect3DVolumeTexture8 *volume_texture;
6425 struct
6427 D3DPOOL pool;
6428 const char *pool_name;
6429 HRESULT hr;
6431 pools[] =
6433 { D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", D3DERR_INVALIDCALL },
6434 { D3DPOOL_MANAGED, "D3DPOOL_MANAGED", D3DERR_INVALIDCALL },
6435 { D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", D3DERR_INVALIDCALL },
6436 { D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", D3D_OK },
6438 unsigned int i, levels;
6439 BOOL tex_pow2, cube_pow2, vol_pow2;
6441 window = create_window();
6442 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6443 ok(!!d3d8, "Failed to create a D3D object.\n");
6444 if (!(device = create_device(d3d8, window, NULL)))
6446 skip("Failed to create a D3D device, skipping tests.\n");
6447 goto done;
6450 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6451 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6452 tex_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_POW2);
6453 cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
6454 vol_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
6455 ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
6456 ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
6458 for (i = 0; i < ARRAY_SIZE(pools); i++)
6460 for (levels = 0; levels <= 2; levels++)
6462 HRESULT expected;
6464 hr = IDirect3DDevice8_CreateTexture(device, 10, 10, levels, 0, D3DFMT_X8R8G8B8,
6465 pools[i].pool, &texture);
6466 if (!tex_pow2)
6468 expected = D3D_OK;
6470 else if (caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL)
6472 if (levels == 1)
6473 expected = D3D_OK;
6474 else
6475 expected = pools[i].hr;
6477 else
6479 expected = pools[i].hr;
6481 ok(hr == expected, "CreateTexture(w=h=10, %s, levels=%u) returned hr %#x, expected %#x.\n",
6482 pools[i].pool_name, levels, hr, expected);
6484 if (SUCCEEDED(hr))
6485 IDirect3DTexture8_Release(texture);
6488 hr = IDirect3DDevice8_CreateCubeTexture(device, 3, 1, 0, D3DFMT_X8R8G8B8,
6489 pools[i].pool, &cube_texture);
6490 if (tex_pow2)
6492 ok(hr == pools[i].hr, "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6493 pools[i].pool_name, hr, pools[i].hr);
6495 else
6497 ok(SUCCEEDED(hr), "CreateCubeTexture(EdgeLength=3, %s) returned hr %#x, expected %#x.\n",
6498 pools[i].pool_name, hr, D3D_OK);
6501 if (SUCCEEDED(hr))
6502 IDirect3DCubeTexture8_Release(cube_texture);
6504 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 2, 3, 1, 0, D3DFMT_X8R8G8B8,
6505 pools[i].pool, &volume_texture);
6506 if (tex_pow2)
6508 ok(hr == pools[i].hr, "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6509 pools[i].pool_name, hr, pools[i].hr);
6511 else
6513 ok(SUCCEEDED(hr), "CreateVolumeTextur(Depth=3, %s) returned hr %#x, expected %#x.\n",
6514 pools[i].pool_name, hr, D3D_OK);
6517 if (SUCCEEDED(hr))
6518 IDirect3DVolumeTexture8_Release(volume_texture);
6521 done:
6522 if (device)
6524 refcount = IDirect3DDevice8_Release(device);
6525 ok(!refcount, "Device has %u references left.\n", refcount);
6527 IDirect3D8_Release(d3d8);
6528 DestroyWindow(window);
6532 static void test_volume_locking(void)
6534 IDirect3DDevice8 *device;
6535 IDirect3D8 *d3d8;
6536 HWND window;
6537 HRESULT hr;
6538 IDirect3DVolumeTexture8 *texture;
6539 unsigned int i;
6540 D3DLOCKED_BOX locked_box;
6541 ULONG refcount;
6542 D3DCAPS8 caps;
6543 static const struct
6545 D3DPOOL pool;
6546 DWORD usage;
6547 HRESULT create_hr, lock_hr;
6549 tests[] =
6551 { D3DPOOL_DEFAULT, 0, D3D_OK, D3DERR_INVALIDCALL },
6552 { D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
6553 { D3DPOOL_SYSTEMMEM, 0, D3D_OK, D3D_OK },
6554 { D3DPOOL_SYSTEMMEM, D3DUSAGE_DYNAMIC, D3D_OK, D3D_OK },
6555 { D3DPOOL_MANAGED, 0, D3D_OK, D3D_OK },
6556 { D3DPOOL_MANAGED, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
6557 { D3DPOOL_SCRATCH, 0, D3D_OK, D3D_OK },
6558 { D3DPOOL_SCRATCH, D3DUSAGE_DYNAMIC, D3DERR_INVALIDCALL, D3D_OK },
6561 window = create_window();
6562 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6563 ok(!!d3d8, "Failed to create a D3D object.\n");
6564 if (!(device = create_device(d3d8, window, NULL)))
6566 skip("Failed to create a D3D device, skipping tests.\n");
6567 IDirect3D8_Release(d3d8);
6568 DestroyWindow(window);
6569 return;
6572 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6573 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6574 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
6576 skip("Volume textures not supported, skipping test.\n");
6577 goto out;
6580 for (i = 0; i < ARRAY_SIZE(tests); i++)
6582 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
6583 D3DFMT_A8R8G8B8, tests[i].pool, &texture);
6584 ok(hr == tests[i].create_hr, "Creating volume texture pool=%u, usage=%#x returned %#x, expected %#x.\n",
6585 tests[i].pool, tests[i].usage, hr, tests[i].create_hr);
6586 if (FAILED(hr))
6587 continue;
6589 locked_box.pBits = (void *)0xdeadbeef;
6590 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6591 ok(hr == tests[i].lock_hr, "Lock returned %#x, expected %#x.\n", hr, tests[i].lock_hr);
6592 if (SUCCEEDED(hr))
6594 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
6595 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6597 else
6599 ok (locked_box.pBits == NULL, "Failed lock set pBits = %p, expected NULL.\n", locked_box.pBits);
6601 IDirect3DVolumeTexture8_Release(texture);
6604 out:
6605 refcount = IDirect3DDevice8_Release(device);
6606 ok(!refcount, "Device has %u references left.\n", refcount);
6607 IDirect3D8_Release(d3d8);
6608 DestroyWindow(window);
6611 static void test_update_volumetexture(void)
6613 D3DADAPTER_IDENTIFIER8 identifier;
6614 IDirect3DDevice8 *device;
6615 IDirect3D8 *d3d8;
6616 HWND window;
6617 HRESULT hr;
6618 IDirect3DVolumeTexture8 *src, *dst;
6619 unsigned int i;
6620 D3DLOCKED_BOX locked_box;
6621 ULONG refcount;
6622 D3DCAPS8 caps;
6623 BOOL is_warp;
6624 static const struct
6626 D3DPOOL src_pool, dst_pool;
6627 HRESULT hr;
6629 tests[] =
6631 { D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6632 { D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6633 { D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
6634 { D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
6636 { D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6637 { D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6638 { D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6639 { D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
6641 { D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6642 { D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6643 { D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6644 { D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
6646 { D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6647 { D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6648 { D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6649 { D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
6651 static const struct
6653 UINT src_size, dst_size;
6654 UINT src_lvl, dst_lvl;
6655 D3DFORMAT src_fmt, dst_fmt;
6657 tests2[] =
6659 { 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6660 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6661 { 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6662 { 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6663 { 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
6664 { 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
6665 { 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
6666 { 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
6669 window = create_window();
6670 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6671 ok(!!d3d8, "Failed to create a D3D object.\n");
6672 hr = IDirect3D8_GetAdapterIdentifier(d3d8, D3DADAPTER_DEFAULT, 0, &identifier);
6673 ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
6674 is_warp = adapter_is_warp(&identifier);
6675 if (!(device = create_device(d3d8, window, NULL)))
6677 skip("Failed to create a D3D device, skipping tests.\n");
6678 IDirect3D8_Release(d3d8);
6679 DestroyWindow(window);
6680 return;
6683 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6684 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6685 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
6687 skip("Volume textures not supported, skipping test.\n");
6688 goto out;
6691 for (i = 0; i < ARRAY_SIZE(tests); i++)
6693 DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
6694 DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
6696 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
6697 D3DFMT_A8R8G8B8, tests[i].src_pool, &src);
6698 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6699 hr = IDirect3DDevice8_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
6700 D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst);
6701 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6703 hr = IDirect3DVolumeTexture8_LockBox(src, 0, &locked_box, NULL, 0);
6704 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6705 *((DWORD *)locked_box.pBits) = 0x11223344;
6706 hr = IDirect3DVolumeTexture8_UnlockBox(src, 0);
6707 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6709 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
6710 ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
6711 hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
6713 if (SUCCEEDED(hr))
6715 DWORD content = *((DWORD *)locked_box.pBits);
6716 hr = IDirect3DVolumeTexture8_LockBox(dst, 0, &locked_box, NULL, 0);
6717 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
6718 ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
6719 hr = IDirect3DVolumeTexture8_UnlockBox(dst, 0);
6720 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6722 IDirect3DVolumeTexture8_Release(src);
6723 IDirect3DVolumeTexture8_Release(dst);
6726 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
6728 skip("Mipmapped volume maps not supported.\n");
6729 goto out;
6732 for (i = 0; i < ARRAY_SIZE(tests2); i++)
6734 hr = IDirect3DDevice8_CreateVolumeTexture(device,
6735 tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
6736 tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src);
6737 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
6738 hr = IDirect3DDevice8_CreateVolumeTexture(device,
6739 tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
6740 tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst);
6741 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
6743 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)src, (IDirect3DBaseTexture8 *)dst);
6744 todo_wine_if (FAILED(hr))
6745 ok(SUCCEEDED(hr) || (is_warp && (i == 6 || i == 7)), /* Fails with Win10 WARP driver */
6746 "Failed to update texture, hr %#x, case %u.\n", hr, i);
6748 IDirect3DVolumeTexture8_Release(src);
6749 IDirect3DVolumeTexture8_Release(dst);
6752 /* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
6753 * stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
6754 * etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
6755 * pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
6756 * memory access is silently ignored by the runtime, in the kernel or on the GPU.
6758 * I'm not adding tests for this behavior until an application needs it. */
6760 out:
6761 refcount = IDirect3DDevice8_Release(device);
6762 ok(!refcount, "Device has %u references left.\n", refcount);
6763 IDirect3D8_Release(d3d8);
6764 DestroyWindow(window);
6767 static void test_create_rt_ds_fail(void)
6769 IDirect3DDevice8 *device;
6770 HWND window;
6771 HRESULT hr;
6772 ULONG refcount;
6773 IDirect3D8 *d3d8;
6774 IDirect3DSurface8 *surface;
6776 window = create_window();
6777 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6778 ok(!!d3d8, "Failed to create a D3D object.\n");
6779 if (!(device = create_device(d3d8, window, NULL)))
6781 skip("Failed to create a D3D device, skipping tests.\n");
6782 IDirect3D8_Release(d3d8);
6783 DestroyWindow(window);
6784 return;
6787 /* Output pointer == NULL segfaults on Windows. */
6789 surface = (IDirect3DSurface8 *)0xdeadbeef;
6790 hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
6791 D3DMULTISAMPLE_NONE, FALSE, &surface);
6792 ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
6793 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
6794 if (SUCCEEDED(hr))
6795 IDirect3DSurface8_Release(surface);
6797 surface = (IDirect3DSurface8 *)0xdeadbeef;
6798 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
6799 D3DMULTISAMPLE_NONE, &surface);
6800 ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
6801 ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
6802 if (SUCCEEDED(hr))
6803 IDirect3DSurface8_Release(surface);
6805 refcount = IDirect3DDevice8_Release(device);
6806 ok(!refcount, "Device has %u references left.\n", refcount);
6807 IDirect3D8_Release(d3d8);
6808 DestroyWindow(window);
6811 static void test_volume_blocks(void)
6813 IDirect3DDevice8 *device;
6814 IDirect3D8 *d3d8;
6815 UINT refcount;
6816 HWND window;
6817 HRESULT hr;
6818 D3DCAPS8 caps;
6819 IDirect3DVolumeTexture8 *texture;
6820 unsigned int w, h, d, i, j;
6821 static const struct
6823 D3DFORMAT fmt;
6824 const char *name;
6825 unsigned int block_width;
6826 unsigned int block_height;
6827 unsigned int block_depth;
6828 unsigned int block_size;
6829 unsigned int broken;
6830 BOOL create_size_checked, core_fmt;
6832 formats[] =
6834 /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts.
6835 * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */
6836 {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE },
6837 {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE },
6838 {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE },
6839 {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE },
6840 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
6841 {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE },
6842 /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
6843 * which doesn't match the format spec. On newer Nvidia cards
6844 * it has the correct 4x4 block size.
6845 * ATI1N volume textures are only supported by AMD GPUs right
6846 * now and locking offsets seem just wrong. */
6847 {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE},
6848 {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE},
6849 {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE },
6850 {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE },
6852 static const struct
6854 D3DPOOL pool;
6855 const char *name;
6856 BOOL need_driver_support, need_runtime_support;
6858 create_tests[] =
6860 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", TRUE, FALSE},
6861 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE, TRUE },
6862 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE, FALSE},
6863 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE, FALSE},
6865 static const struct
6867 unsigned int x, y, z, x2, y2, z2;
6869 offset_tests[] =
6871 {0, 0, 0, 8, 8, 8},
6872 {0, 0, 3, 8, 8, 8},
6873 {0, 4, 0, 8, 8, 8},
6874 {0, 4, 3, 8, 8, 8},
6875 {4, 0, 0, 8, 8, 8},
6876 {4, 0, 3, 8, 8, 8},
6877 {4, 4, 0, 8, 8, 8},
6878 {4, 4, 3, 8, 8, 8},
6880 D3DBOX box;
6881 D3DLOCKED_BOX locked_box;
6882 BYTE *base;
6883 INT expected_row_pitch, expected_slice_pitch;
6884 BOOL support;
6885 BOOL pow2;
6886 unsigned int offset, expected_offset;
6888 window = create_window();
6889 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
6890 ok(!!d3d8, "Failed to create a D3D object.\n");
6891 if (!(device = create_device(d3d8, window, NULL)))
6893 skip("Failed to create a D3D device, skipping tests.\n");
6894 IDirect3D8_Release(d3d8);
6895 DestroyWindow(window);
6896 return;
6898 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
6899 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
6900 pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
6902 for (i = 0; i < ARRAY_SIZE(formats); i++)
6904 hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
6905 0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
6906 support = SUCCEEDED(hr);
6908 /* Test creation restrictions */
6909 for (w = 1; w <= 8; w++)
6911 for (h = 1; h <= 8; h++)
6913 for (d = 1; d <= 8; d++)
6915 HRESULT expect_hr;
6916 BOOL size_is_pow2;
6917 BOOL block_aligned = TRUE;
6919 if (w & (formats[i].block_width - 1) || h & (formats[i].block_height - 1))
6920 block_aligned = FALSE;
6922 size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
6924 for (j = 0; j < ARRAY_SIZE(create_tests); j++)
6926 BOOL may_succeed = FALSE;
6928 if (create_tests[j].need_runtime_support && !formats[i].core_fmt && !support)
6929 expect_hr = D3DERR_INVALIDCALL;
6930 else if (formats[i].create_size_checked && !block_aligned)
6931 expect_hr = D3DERR_INVALIDCALL;
6932 else if (pow2 && !size_is_pow2 && create_tests[j].need_driver_support)
6933 expect_hr = D3DERR_INVALIDCALL;
6934 else if (create_tests[j].need_driver_support && !support)
6935 expect_hr = D3DERR_INVALIDCALL;
6936 else
6937 expect_hr = D3D_OK;
6939 texture = (IDirect3DVolumeTexture8 *)0xdeadbeef;
6940 hr = IDirect3DDevice8_CreateVolumeTexture(device, w, h, d, 1, 0,
6941 formats[i].fmt, create_tests[j].pool, &texture);
6943 /* Wine knows about ATI2N and happily creates a scratch resource even if GL
6944 * does not support it. Accept scratch creation of extension formats on
6945 * Windows as well if it occurs. We don't really care if e.g. a Windows 7
6946 * on an r200 GPU creates scratch ATI2N texture even though the card doesn't
6947 * support it. */
6948 if (!formats[i].core_fmt && !support && FAILED(expect_hr))
6949 may_succeed = TRUE;
6951 ok(hr == expect_hr || ((SUCCEEDED(hr) && may_succeed)),
6952 "Got unexpected hr %#x for format %s, pool %s, size %ux%ux%u.\n",
6953 hr, formats[i].name, create_tests[j].name, w, h, d);
6955 if (FAILED(hr))
6956 ok(texture == NULL, "Got texture ptr %p, expected NULL.\n", texture);
6957 else
6958 IDirect3DVolumeTexture8_Release(texture);
6964 if (!support && !formats[i].core_fmt)
6965 continue;
6967 hr = IDirect3DDevice8_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
6968 formats[i].fmt, D3DPOOL_SCRATCH, &texture);
6969 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
6971 /* Test lockrect offset */
6972 for (j = 0; j < ARRAY_SIZE(offset_tests); j++)
6974 unsigned int bytes_per_pixel;
6975 bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
6977 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
6978 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
6980 base = locked_box.pBits;
6981 if (formats[i].broken == 1)
6983 expected_row_pitch = bytes_per_pixel * 24;
6985 else if (formats[i].broken == 2)
6987 expected_row_pitch = 24;
6989 else
6991 expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width
6992 * formats[i].block_size;
6994 ok(locked_box.RowPitch == expected_row_pitch, "Got unexpected row pitch %d for format %s, expected %d.\n",
6995 locked_box.RowPitch, formats[i].name, expected_row_pitch);
6997 if (formats[i].broken)
6999 expected_slice_pitch = expected_row_pitch * 8;
7001 else
7003 expected_slice_pitch = (8 /* tex height */ + formats[i].block_depth - 1) / formats[i].block_height
7004 * expected_row_pitch;
7006 ok(locked_box.SlicePitch == expected_slice_pitch,
7007 "Got unexpected slice pitch %d for format %s, expected %d.\n",
7008 locked_box.SlicePitch, formats[i].name, expected_slice_pitch);
7010 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7011 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x, j %u.\n", hr, j);
7013 box.Left = offset_tests[j].x;
7014 box.Top = offset_tests[j].y;
7015 box.Front = offset_tests[j].z;
7016 box.Right = offset_tests[j].x2;
7017 box.Bottom = offset_tests[j].y2;
7018 box.Back = offset_tests[j].z2;
7019 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
7020 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j);
7022 offset = (BYTE *)locked_box.pBits - base;
7023 if (formats[i].broken == 1)
7025 expected_offset = box.Front * expected_slice_pitch
7026 + box.Top * expected_row_pitch
7027 + box.Left * bytes_per_pixel;
7029 else if (formats[i].broken == 2)
7031 expected_offset = box.Front * expected_slice_pitch
7032 + box.Top * expected_row_pitch
7033 + box.Left;
7035 else
7037 expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch
7038 + (box.Top / formats[i].block_height) * expected_row_pitch
7039 + (box.Left / formats[i].block_width) * formats[i].block_size;
7041 ok(offset == expected_offset, "Got unexpected offset %u for format %s, expected %u, box start %ux%ux%u.\n",
7042 offset, formats[i].name, expected_offset, box.Left, box.Top, box.Front);
7044 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7045 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7048 /* Test partial block locks */
7049 box.Front = 0;
7050 box.Back = 1;
7051 if (formats[i].block_width > 1)
7053 box.Left = formats[i].block_width >> 1;
7054 box.Top = 0;
7055 box.Right = formats[i].block_width;
7056 box.Bottom = formats[i].block_height;
7057 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
7058 ok(FAILED(hr) || broken(formats[i].broken),
7059 "Partial block lock succeeded, expected failure, format %s.\n",
7060 formats[i].name);
7061 if (SUCCEEDED(hr))
7063 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7064 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7067 box.Left = 0;
7068 box.Top = 0;
7069 box.Right = formats[i].block_width >> 1;
7070 box.Bottom = formats[i].block_height;
7071 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
7072 ok(FAILED(hr) || broken(formats[i].broken),
7073 "Partial block lock succeeded, expected failure, format %s.\n",
7074 formats[i].name);
7075 if (SUCCEEDED(hr))
7077 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7078 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7082 if (formats[i].block_height > 1)
7084 box.Left = 0;
7085 box.Top = formats[i].block_height >> 1;
7086 box.Right = formats[i].block_width;
7087 box.Bottom = formats[i].block_height;
7088 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
7089 ok(FAILED(hr) || broken(formats[i].broken),
7090 "Partial block lock succeeded, expected failure, format %s.\n",
7091 formats[i].name);
7092 if (SUCCEEDED(hr))
7094 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7095 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7098 box.Left = 0;
7099 box.Top = 0;
7100 box.Right = formats[i].block_width;
7101 box.Bottom = formats[i].block_height >> 1;
7102 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
7103 ok(FAILED(hr) || broken(formats[i].broken),
7104 "Partial block lock succeeded, expected failure, format %s.\n",
7105 formats[i].name);
7106 if (SUCCEEDED(hr))
7108 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7109 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7113 /* Test full block lock */
7114 box.Left = 0;
7115 box.Top = 0;
7116 box.Right = formats[i].block_width;
7117 box.Bottom = formats[i].block_height;
7118 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &box, 0);
7119 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
7120 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7121 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7123 IDirect3DVolumeTexture8_Release(texture);
7125 /* Test mipmap locks. Don't do this with ATI2N, AMD warns that the runtime
7126 * does not allocate surfaces smaller than the blocksize properly. */
7127 if ((formats[i].block_width > 1 || formats[i].block_height > 1) && formats[i].core_fmt)
7129 hr = IDirect3DDevice8_CreateVolumeTexture(device, formats[i].block_width, formats[i].block_height,
7130 2, 2, 0, formats[i].fmt, D3DPOOL_SCRATCH, &texture);
7132 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
7133 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, NULL, 0);
7134 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
7135 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
7136 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7138 box.Left = box.Top = box.Front = 0;
7139 box.Right = formats[i].block_width == 1 ? 1 : formats[i].block_width >> 1;
7140 box.Bottom = formats[i].block_height == 1 ? 1 : formats[i].block_height >> 1;
7141 box.Back = 1;
7142 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
7143 ok(SUCCEEDED(hr), "Failed to lock volume texture mipmap, hr %#x.\n", hr);
7144 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 1);
7145 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7147 box.Right = formats[i].block_width;
7148 box.Bottom = formats[i].block_height;
7149 hr = IDirect3DVolumeTexture8_LockBox(texture, 1, &locked_box, &box, 0);
7150 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7151 if (SUCCEEDED(hr))
7152 IDirect3DVolumeTexture8_UnlockBox(texture, 1);
7154 IDirect3DVolumeTexture8_Release(texture);
7158 refcount = IDirect3DDevice8_Release(device);
7159 ok(!refcount, "Device has %u references left.\n", refcount);
7160 IDirect3D8_Release(d3d8);
7161 DestroyWindow(window);
7164 static void test_lockbox_invalid(void)
7166 static const struct
7168 D3DBOX box;
7169 HRESULT result;
7171 test_data[] =
7173 {{0, 0, 2, 2, 0, 1}, D3D_OK}, /* Valid */
7174 {{0, 0, 4, 4, 0, 1}, D3D_OK}, /* Valid */
7175 {{0, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* 0 height */
7176 {{0, 0, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* 0 width */
7177 {{0, 0, 4, 4, 1, 1}, D3DERR_INVALIDCALL}, /* 0 depth */
7178 {{4, 0, 0, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > right */
7179 {{0, 4, 4, 0, 0, 1}, D3DERR_INVALIDCALL}, /* top > bottom */
7180 {{0, 0, 4, 4, 1, 0}, D3DERR_INVALIDCALL}, /* back > front */
7181 {{0, 0, 8, 4, 0, 1}, D3DERR_INVALIDCALL}, /* right > surface */
7182 {{0, 0, 4, 8, 0, 1}, D3DERR_INVALIDCALL}, /* bottom > surface */
7183 {{0, 0, 4, 4, 0, 3}, D3DERR_INVALIDCALL}, /* back > surface */
7184 {{8, 0, 16, 4, 0, 1}, D3DERR_INVALIDCALL}, /* left > surface */
7185 {{0, 8, 4, 16, 0, 1}, D3DERR_INVALIDCALL}, /* top > surface */
7186 {{0, 0, 4, 4, 2, 4}, D3DERR_INVALIDCALL}, /* top > surface */
7188 static const D3DBOX test_boxt_2 = {2, 2, 4, 4, 0, 1};
7189 IDirect3DVolumeTexture8 *texture = NULL;
7190 D3DLOCKED_BOX locked_box;
7191 IDirect3DDevice8 *device;
7192 IDirect3D8 *d3d;
7193 unsigned int i;
7194 ULONG refcount;
7195 HWND window;
7196 BYTE *base;
7197 HRESULT hr;
7199 window = create_window();
7200 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7201 ok(!!d3d, "Failed to create a D3D object.\n");
7202 if (!(device = create_device(d3d, window, NULL)))
7204 skip("Failed to create a D3D device, skipping tests.\n");
7205 IDirect3D8_Release(d3d);
7206 DestroyWindow(window);
7207 return;
7210 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 2, 1, 0,
7211 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
7212 ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
7213 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
7214 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
7215 base = locked_box.pBits;
7216 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7217 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7219 for (i = 0; i < ARRAY_SIZE(test_data); ++i)
7221 unsigned int offset, expected_offset;
7222 const D3DBOX *box = &test_data[i].box;
7224 locked_box.pBits = (BYTE *)0xdeadbeef;
7225 locked_box.RowPitch = 0xdeadbeef;
7226 locked_box.SlicePitch = 0xdeadbeef;
7228 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, box, 0);
7229 /* Unlike surfaces, volumes properly check the box even in Windows XP */
7230 ok(hr == test_data[i].result,
7231 "Got unexpected hr %#x with box [%u, %u, %u]->[%u, %u, %u], expected %#x.\n",
7232 hr, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back,
7233 test_data[i].result);
7234 if (FAILED(hr))
7235 continue;
7237 offset = (BYTE *)locked_box.pBits - base;
7238 expected_offset = box->Front * locked_box.SlicePitch + box->Top * locked_box.RowPitch + box->Left * 4;
7239 ok(offset == expected_offset,
7240 "Got unexpected offset %u (expected %u) for rect [%u, %u, %u]->[%u, %u, %u].\n",
7241 offset, expected_offset, box->Left, box->Top, box->Front, box->Right, box->Bottom, box->Back);
7243 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7244 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7247 /* locked_box = NULL throws an exception on Windows */
7248 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
7249 ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
7250 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, NULL, 0);
7251 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7252 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7253 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7254 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7255 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7257 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
7258 ok(hr == D3D_OK, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
7259 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
7260 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
7261 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_data[0].box, 0);
7262 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
7263 hr, test_data[0].box.Left, test_data[0].box.Top, test_data[0].box.Front,
7264 test_data[0].box.Right, test_data[0].box.Bottom, test_data[0].box.Back);
7265 hr = IDirect3DVolumeTexture8_LockBox(texture, 0, &locked_box, &test_boxt_2, 0);
7266 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x for rect [%u, %u, %u]->[%u, %u, %u].\n",
7267 hr, test_boxt_2.Left, test_boxt_2.Top, test_boxt_2.Front,
7268 test_boxt_2.Right, test_boxt_2.Bottom, test_boxt_2.Back);
7269 hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
7270 ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
7272 IDirect3DVolumeTexture8_Release(texture);
7274 hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_WRITEONLY,
7275 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
7276 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7278 refcount = IDirect3DDevice8_Release(device);
7279 ok(!refcount, "Device has %u references left.\n", refcount);
7280 IDirect3D8_Release(d3d);
7281 DestroyWindow(window);
7284 static void test_pixel_format(void)
7286 int format, test_format;
7287 PIXELFORMATDESCRIPTOR pfd;
7288 IDirect3D8 *d3d8 = NULL;
7289 IDirect3DDevice8 *device = NULL;
7290 HWND hwnd, hwnd2;
7291 HDC hdc, hdc2;
7292 HMODULE gl;
7293 HRESULT hr;
7295 static const float point[] = {0.0f, 0.0f, 0.0f};
7297 hwnd = create_window();
7298 ok(!!hwnd, "Failed to create window.\n");
7299 hwnd2 = create_window();
7300 ok(!!hwnd2, "Failed to create window.\n");
7302 hdc = GetDC(hwnd);
7303 ok(!!hdc, "Failed to get DC.\n");
7304 hdc2 = GetDC(hwnd2);
7305 ok(!!hdc2, "Failed to get DC.\n");
7307 gl = LoadLibraryA("opengl32.dll");
7308 ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n");
7310 format = GetPixelFormat(hdc);
7311 ok(format == 0, "new window has pixel format %d\n", format);
7313 ZeroMemory(&pfd, sizeof(pfd));
7314 pfd.nSize = sizeof(pfd);
7315 pfd.nVersion = 1;
7316 pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
7317 pfd.iPixelType = PFD_TYPE_RGBA;
7318 pfd.iLayerType = PFD_MAIN_PLANE;
7319 format = ChoosePixelFormat(hdc, &pfd);
7320 if (format <= 0)
7322 skip("no pixel format available\n");
7323 goto cleanup;
7326 if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format)
7328 skip("failed to set pixel format\n");
7329 goto cleanup;
7332 if (!SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format)
7334 skip("failed to set pixel format on second window\n");
7335 goto cleanup;
7338 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
7339 ok(!!d3d8, "Failed to create a D3D object.\n");
7341 test_format = GetPixelFormat(hdc);
7342 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7344 if (!(device = create_device(d3d8, hwnd, NULL)))
7346 skip("Failed to create device\n");
7347 goto cleanup;
7350 test_format = GetPixelFormat(hdc);
7351 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7353 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
7354 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
7356 test_format = GetPixelFormat(hdc);
7357 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7359 hr = IDirect3DDevice8_BeginScene(device);
7360 ok(SUCCEEDED(hr), "BeginScene failed %#x\n", hr);
7362 test_format = GetPixelFormat(hdc);
7363 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7365 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
7366 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
7368 test_format = GetPixelFormat(hdc);
7369 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7371 hr = IDirect3DDevice8_EndScene(device);
7372 ok(SUCCEEDED(hr), "EndScene failed %#x\n", hr);
7374 test_format = GetPixelFormat(hdc);
7375 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7377 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7378 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
7380 test_format = GetPixelFormat(hdc);
7381 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7383 hr = IDirect3DDevice8_Present(device, NULL, NULL, hwnd2, NULL);
7384 ok(SUCCEEDED(hr), "Present failed %#x\n", hr);
7386 test_format = GetPixelFormat(hdc);
7387 ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format);
7389 test_format = GetPixelFormat(hdc2);
7390 ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format);
7392 cleanup:
7393 if (device)
7395 UINT refcount = IDirect3DDevice8_Release(device);
7396 ok(!refcount, "Device has %u references left.\n", refcount);
7398 if (d3d8)
7399 IDirect3D8_Release(d3d8);
7400 FreeLibrary(gl);
7401 ReleaseDC(hwnd2, hdc2);
7402 ReleaseDC(hwnd, hdc);
7403 DestroyWindow(hwnd2);
7404 DestroyWindow(hwnd);
7407 static void test_begin_end_state_block(void)
7409 DWORD stateblock, stateblock2;
7410 IDirect3DDevice8 *device;
7411 IDirect3D8 *d3d;
7412 ULONG refcount;
7413 DWORD value;
7414 HWND window;
7415 HRESULT hr;
7417 window = create_window();
7418 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7419 ok(!!d3d, "Failed to create a D3D object.\n");
7420 if (!(device = create_device(d3d, window, NULL)))
7422 skip("Failed to create a D3D device, skipping tests.\n");
7423 IDirect3D8_Release(d3d);
7424 DestroyWindow(window);
7425 return;
7428 hr = IDirect3DDevice8_BeginStateBlock(device);
7429 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7431 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
7432 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7434 stateblock = 0xdeadbeef;
7435 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
7436 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7437 ok(!!stateblock && stateblock != 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock);
7439 stateblock2 = 0xdeadbeef;
7440 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock2);
7441 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7442 ok(stateblock2 == 0xdeadbeef, "Got unexpected stateblock %#x.\n", stateblock2);
7444 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
7445 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7446 ok(value == TRUE, "Got unexpected value %#x.\n", value);
7448 hr = IDirect3DDevice8_BeginStateBlock(device);
7449 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7451 hr = IDirect3DDevice8_BeginStateBlock(device);
7452 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7454 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
7455 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7457 hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
7458 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7460 hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
7461 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7463 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
7464 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7465 ok(value == TRUE, "Got unexpected value %#x.\n", value);
7467 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock2);
7468 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7470 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock2);
7471 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7473 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_LIGHTING, &value);
7474 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7475 ok(value == TRUE, "Got unexpected value %#x.\n", value);
7477 refcount = IDirect3DDevice8_Release(device);
7478 ok(!refcount, "Device has %u references left.\n", refcount);
7479 IDirect3D8_Release(d3d);
7480 DestroyWindow(window);
7483 static void test_shader_constant_apply(void)
7485 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
7486 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
7487 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
7488 DWORD vs_version, ps_version;
7489 IDirect3DDevice8 *device;
7490 DWORD stateblock;
7491 IDirect3D8 *d3d;
7492 ULONG refcount;
7493 D3DCAPS8 caps;
7494 float ret[4];
7495 HWND window;
7496 HRESULT hr;
7498 window = create_window();
7499 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7500 ok(!!d3d, "Failed to create a D3D object.\n");
7501 if (!(device = create_device(d3d, window, NULL)))
7503 skip("Failed to create a D3D device, skipping tests.\n");
7504 IDirect3D8_Release(d3d);
7505 DestroyWindow(window);
7506 return;
7509 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7510 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
7511 vs_version = caps.VertexShaderVersion & 0xffff;
7512 ps_version = caps.PixelShaderVersion & 0xffff;
7514 if (vs_version)
7516 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, initial, 1);
7517 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7518 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, initial, 1);
7519 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7521 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7522 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7523 ok(!memcmp(ret, initial, sizeof(initial)),
7524 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7525 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7526 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7527 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7528 ok(!memcmp(ret, initial, sizeof(initial)),
7529 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7530 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7532 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 0, vs_const, 1);
7533 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7535 if (ps_version)
7537 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, initial, 1);
7538 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7539 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, initial, 1);
7540 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7542 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7543 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7544 ok(!memcmp(ret, initial, sizeof(initial)),
7545 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7546 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7547 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7548 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7549 ok(!memcmp(ret, initial, sizeof(initial)),
7550 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7551 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7553 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 0, ps_const, 1);
7554 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7557 hr = IDirect3DDevice8_BeginStateBlock(device);
7558 ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
7560 if (vs_version)
7562 hr = IDirect3DDevice8_SetVertexShaderConstant(device, 1, vs_const, 1);
7563 ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
7565 if (ps_version)
7567 hr = IDirect3DDevice8_SetPixelShaderConstant(device, 1, ps_const, 1);
7568 ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
7571 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
7572 ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
7574 if (vs_version)
7576 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7577 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7578 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7579 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7580 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7581 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7582 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7583 ok(!memcmp(ret, initial, sizeof(initial)),
7584 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7585 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7587 if (ps_version)
7589 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7590 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7591 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7592 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7593 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7594 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7595 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7596 ok(!memcmp(ret, initial, sizeof(initial)),
7597 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7598 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
7601 /* Apply doesn't overwrite constants that aren't explicitly set on the
7602 * source stateblock. */
7603 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
7604 ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr);
7606 if (vs_version)
7608 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 0, ret, 1);
7609 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7610 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7611 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7612 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7613 hr = IDirect3DDevice8_GetVertexShaderConstant(device, 1, ret, 1);
7614 ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
7615 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
7616 "Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7617 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
7619 if (ps_version)
7621 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 0, ret, 1);
7622 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7623 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7624 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7625 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7626 hr = IDirect3DDevice8_GetPixelShaderConstant(device, 1, ret, 1);
7627 ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
7628 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
7629 "Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
7630 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
7633 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
7634 refcount = IDirect3DDevice8_Release(device);
7635 ok(!refcount, "Device has %u references left.\n", refcount);
7636 IDirect3D8_Release(d3d);
7637 DestroyWindow(window);
7640 static void test_resource_type(void)
7642 IDirect3DDevice8 *device;
7643 IDirect3DSurface8 *surface;
7644 IDirect3DTexture8 *texture;
7645 IDirect3DCubeTexture8 *cube_texture;
7646 IDirect3DVolume8 *volume;
7647 IDirect3DVolumeTexture8 *volume_texture;
7648 D3DSURFACE_DESC surface_desc;
7649 D3DVOLUME_DESC volume_desc;
7650 D3DRESOURCETYPE type;
7651 IDirect3D8 *d3d;
7652 ULONG refcount;
7653 HWND window;
7654 HRESULT hr;
7655 D3DCAPS8 caps;
7657 window = create_window();
7658 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7659 ok(!!d3d, "Failed to create a D3D object.\n");
7660 if (!(device = create_device(d3d, window, NULL)))
7662 skip("Failed to create a D3D device, skipping tests.\n");
7663 IDirect3D8_Release(d3d);
7664 DestroyWindow(window);
7665 return;
7668 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
7669 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
7671 hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface);
7672 ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
7673 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7674 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7675 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7676 surface_desc.Type);
7677 IDirect3DSurface8_Release(surface);
7679 hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8,
7680 D3DPOOL_SYSTEMMEM, &texture);
7681 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7682 type = IDirect3DTexture8_GetType(texture);
7683 ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type);
7685 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
7686 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7687 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7688 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7689 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7690 surface_desc.Type);
7691 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
7692 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
7693 hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc);
7694 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7695 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7696 surface_desc.Type);
7697 ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
7698 ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
7699 IDirect3DSurface8_Release(surface);
7701 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface);
7702 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7703 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7704 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7705 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7706 surface_desc.Type);
7707 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
7708 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
7709 hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc);
7710 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7711 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7712 surface_desc.Type);
7713 ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
7714 ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
7715 IDirect3DSurface8_Release(surface);
7716 IDirect3DTexture8_Release(texture);
7718 if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
7720 hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
7721 D3DPOOL_SYSTEMMEM, &cube_texture);
7722 ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
7723 type = IDirect3DCubeTexture8_GetType(cube_texture);
7724 ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
7726 hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
7727 D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
7728 ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
7729 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
7730 ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
7731 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7732 surface_desc.Type);
7733 hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
7734 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7735 ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
7736 surface_desc.Type);
7737 IDirect3DSurface8_Release(surface);
7738 IDirect3DCubeTexture8_Release(cube_texture);
7740 else
7741 skip("Cube maps not supported.\n");
7743 if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
7745 hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
7746 D3DPOOL_SYSTEMMEM, &volume_texture);
7747 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
7748 type = IDirect3DVolumeTexture8_GetType(volume_texture);
7749 ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
7751 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
7752 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
7753 /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
7754 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
7755 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
7756 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7757 volume_desc.Type);
7758 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
7759 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
7760 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
7761 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
7762 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7763 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7764 volume_desc.Type);
7765 ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
7766 ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
7767 ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
7768 IDirect3DVolume8_Release(volume);
7770 hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
7771 ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
7772 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
7773 ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
7774 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7775 volume_desc.Type);
7776 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
7777 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
7778 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
7779 hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
7780 ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
7781 ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
7782 volume_desc.Type);
7783 ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
7784 ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
7785 ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
7786 IDirect3DVolume8_Release(volume);
7787 IDirect3DVolumeTexture8_Release(volume_texture);
7789 else
7790 skip("Mipmapped volume maps not supported.\n");
7792 refcount = IDirect3DDevice8_Release(device);
7793 ok(!refcount, "Device has %u references left.\n", refcount);
7794 IDirect3D8_Release(d3d);
7795 DestroyWindow(window);
7798 static void test_mipmap_lock(void)
7800 IDirect3DDevice8 *device;
7801 IDirect3DSurface8 *surface, *surface2, *surface_dst, *surface_dst2;
7802 IDirect3DTexture8 *texture, *texture_dst;
7803 IDirect3D8 *d3d;
7804 ULONG refcount;
7805 HWND window;
7806 HRESULT hr;
7807 D3DLOCKED_RECT locked_rect;
7809 window = create_window();
7810 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7811 ok(!!d3d, "Failed to create a D3D object.\n");
7812 if (!(device = create_device(d3d, window, NULL)))
7814 skip("Failed to create a D3D device, skipping tests.\n");
7815 IDirect3D8_Release(d3d);
7816 DestroyWindow(window);
7817 return;
7820 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
7821 D3DPOOL_DEFAULT, &texture_dst);
7822 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7823 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 0, &surface_dst);
7824 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7825 hr = IDirect3DTexture8_GetSurfaceLevel(texture_dst, 1, &surface_dst2);
7826 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7828 hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_X8R8G8B8,
7829 D3DPOOL_SYSTEMMEM, &texture);
7830 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
7831 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
7832 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7833 hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
7834 ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
7836 hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
7837 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
7838 hr = IDirect3DSurface8_LockRect(surface2, &locked_rect, NULL, 0);
7839 ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
7840 hr = IDirect3DSurface8_UnlockRect(surface);
7841 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
7843 hr = IDirect3DDevice8_CopyRects(device, surface, NULL, 0, surface_dst, NULL);
7844 ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
7845 hr = IDirect3DDevice8_CopyRects(device, surface2, NULL, 0, surface_dst2, NULL);
7846 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
7848 /* Apparently there's no validation on the container. */
7849 hr = IDirect3DDevice8_UpdateTexture(device, (IDirect3DBaseTexture8 *)texture,
7850 (IDirect3DBaseTexture8 *)texture_dst);
7851 ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
7853 hr = IDirect3DSurface8_UnlockRect(surface2);
7854 ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
7856 IDirect3DSurface8_Release(surface_dst2);
7857 IDirect3DSurface8_Release(surface_dst);
7858 IDirect3DSurface8_Release(surface2);
7859 IDirect3DSurface8_Release(surface);
7860 IDirect3DTexture8_Release(texture_dst);
7861 IDirect3DTexture8_Release(texture);
7863 refcount = IDirect3DDevice8_Release(device);
7864 ok(!refcount, "Device has %u references left.\n", refcount);
7865 IDirect3D8_Release(d3d);
7866 DestroyWindow(window);
7869 static void test_writeonly_resource(void)
7871 IDirect3D8 *d3d;
7872 IDirect3DDevice8 *device;
7873 IDirect3DVertexBuffer8 *buffer;
7874 ULONG refcount;
7875 HWND window;
7876 HRESULT hr;
7877 BYTE *ptr;
7878 static const struct
7880 struct vec3 pos;
7882 quad[] =
7884 {{-1.0f, -1.0f, 0.0f}},
7885 {{-1.0f, 1.0f, 0.0f}},
7886 {{ 1.0f, -1.0f, 0.0f}},
7887 {{ 1.0f, 1.0f, 0.0f}}
7890 window = create_window();
7891 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7892 ok(!!d3d, "Failed to create a D3D object.\n");
7893 if (!(device = create_device(d3d, window, NULL)))
7895 skip("Failed to create a D3D device, skipping tests.\n");
7896 IDirect3D8_Release(d3d);
7897 DestroyWindow(window);
7898 return;
7901 hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad),
7902 D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &buffer);
7903 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
7905 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
7906 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7907 memcpy(ptr, quad, sizeof(quad));
7908 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7909 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7910 hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*quad));
7911 ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
7912 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
7913 ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
7915 hr = IDirect3DDevice8_BeginScene(device);
7916 ok(SUCCEEDED(hr), "Failed to begin scene %#x\n", hr);
7917 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, 0, 2);
7918 ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
7919 hr = IDirect3DDevice8_EndScene(device);
7920 ok(SUCCEEDED(hr), "Failed to end scene %#x\n", hr);
7922 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, 0);
7923 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7924 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
7925 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7926 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7928 hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &ptr, D3DLOCK_READONLY);
7929 ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
7930 ok (!memcmp(ptr, quad, sizeof(quad)), "Got unexpected vertex buffer data.\n");
7931 hr = IDirect3DVertexBuffer8_Unlock(buffer);
7932 ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
7934 refcount = IDirect3DVertexBuffer8_Release(buffer);
7935 ok(!refcount, "Vertex buffer has %u references left.\n", refcount);
7936 refcount = IDirect3DDevice8_Release(device);
7937 ok(!refcount, "Device has %u references left.\n", refcount);
7938 IDirect3D8_Release(d3d);
7939 DestroyWindow(window);
7942 static void test_lost_device(void)
7944 D3DADAPTER_IDENTIFIER8 identifier;
7945 struct device_desc device_desc;
7946 IDirect3DDevice8 *device;
7947 IDirect3D8 *d3d;
7948 ULONG refcount;
7949 HWND window;
7950 HRESULT hr;
7951 BOOL ret;
7953 window = create_window();
7954 d3d = Direct3DCreate8(D3D_SDK_VERSION);
7955 ok(!!d3d, "Failed to create a D3D object.\n");
7956 hr = IDirect3D8_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
7957 ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
7958 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
7959 device_desc.device_window = window;
7960 device_desc.width = registry_mode.dmPelsWidth;
7961 device_desc.height = registry_mode.dmPelsHeight;
7962 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
7963 if (!(device = create_device(d3d, window, &device_desc)))
7965 skip("Failed to create a D3D device, skipping tests.\n");
7966 goto done;
7969 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7970 if (hr == D3DERR_DEVICELOST)
7972 win_skip("Broken TestCooperativeLevel(), skipping test.\n");
7973 IDirect3DDevice8_Release(device);
7974 goto done;
7976 if (adapter_is_warp(&identifier))
7978 win_skip("Windows 10 WARP crashes during this test.\n");
7979 IDirect3DDevice8_Release(device);
7980 goto done;
7983 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7984 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7985 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
7987 ret = SetForegroundWindow(GetDesktopWindow());
7988 ok(ret, "Failed to set foreground window.\n");
7989 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
7990 /* The device is not lost on Windows 10. */
7991 ok(hr == D3DERR_DEVICELOST || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
7992 hr = IDirect3DDevice8_TestCooperativeLevel(device);
7993 ok(hr == D3DERR_DEVICELOST || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
7995 ret = ShowWindow(window, SW_RESTORE);
7996 ok(ret, "Failed to restore window.\n");
7997 ret = SetForegroundWindow(window);
7998 ok(ret, "Failed to set foreground window.\n");
7999 hr = IDirect3DDevice8_TestCooperativeLevel(device);
8000 ok(hr == D3DERR_DEVICENOTRESET || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
8001 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8002 ok(hr == D3DERR_DEVICELOST || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
8004 hr = reset_device(device, &device_desc);
8005 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8006 hr = IDirect3DDevice8_TestCooperativeLevel(device);
8007 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8008 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8009 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8011 device_desc.flags = 0;
8012 hr = reset_device(device, &device_desc);
8013 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8014 hr = IDirect3DDevice8_TestCooperativeLevel(device);
8015 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8016 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8017 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8019 ret = SetForegroundWindow(GetDesktopWindow());
8020 ok(ret, "Failed to set foreground window.\n");
8021 hr = IDirect3DDevice8_TestCooperativeLevel(device);
8022 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8023 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8024 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8026 ret = ShowWindow(window, SW_RESTORE);
8027 ok(ret, "Failed to restore window.\n");
8028 hr = IDirect3DDevice8_TestCooperativeLevel(device);
8029 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8030 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8031 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8033 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
8034 hr = reset_device(device, &device_desc);
8035 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8036 hr = IDirect3DDevice8_TestCooperativeLevel(device);
8037 /* The device is not lost on Windows 10. */
8038 todo_wine ok(hr == D3DERR_DEVICELOST || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
8039 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8040 todo_wine ok(hr == D3DERR_DEVICELOST || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
8042 ret = SetForegroundWindow(GetDesktopWindow());
8043 ok(ret, "Failed to set foreground window.\n");
8044 hr = reset_device(device, &device_desc);
8045 ok(hr == D3DERR_DEVICELOST || broken(hr == D3D_OK), "Got unexpected hr %#x.\n", hr);
8046 ret = ShowWindow(window, SW_RESTORE);
8047 ok(ret, "Failed to restore window.\n");
8048 ret = SetForegroundWindow(window);
8049 ok(ret, "Failed to set foreground window.\n");
8050 hr = reset_device(device, &device_desc);
8051 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
8053 refcount = IDirect3DDevice8_Release(device);
8054 ok(!refcount, "Device has %u references left.\n", refcount);
8055 done:
8056 IDirect3D8_Release(d3d);
8057 DestroyWindow(window);
8060 static void test_resource_priority(void)
8062 IDirect3DDevice8 *device;
8063 IDirect3DTexture8 *texture;
8064 IDirect3DVertexBuffer8 *buffer;
8065 IDirect3D8 *d3d;
8066 ULONG refcount;
8067 HWND window;
8068 HRESULT hr;
8069 static const struct
8071 D3DPOOL pool;
8072 const char *name;
8073 BOOL can_set_priority;
8075 test_data[] =
8077 {D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
8078 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM", FALSE},
8079 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
8080 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", FALSE}
8082 unsigned int i;
8083 DWORD priority;
8085 window = create_window();
8086 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8087 ok(!!d3d, "Failed to create a D3D object.\n");
8088 if (!(device = create_device(d3d, window, NULL)))
8090 skip("Failed to create a D3D device, skipping tests.\n");
8091 IDirect3D8_Release(d3d);
8092 DestroyWindow(window);
8093 return;
8096 for (i = 0; i < ARRAY_SIZE(test_data); i++)
8098 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
8099 test_data[i].pool, &texture);
8100 ok(SUCCEEDED(hr), "Failed to create texture, hr %#x, pool %s.\n", hr, test_data[i].name);
8102 priority = IDirect3DTexture8_GetPriority(texture);
8103 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8104 priority = IDirect3DTexture8_SetPriority(texture, 1);
8105 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8106 priority = IDirect3DTexture8_GetPriority(texture);
8107 if (test_data[i].can_set_priority)
8109 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8110 priority = IDirect3DTexture8_SetPriority(texture, 0);
8111 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8113 else
8114 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8116 IDirect3DTexture8_Release(texture);
8118 if (test_data[i].pool != D3DPOOL_SCRATCH)
8120 hr = IDirect3DDevice8_CreateVertexBuffer(device, 256, 0, 0,
8121 test_data[i].pool, &buffer);
8122 ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x, pool %s.\n", hr, test_data[i].name);
8124 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
8125 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8126 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 1);
8127 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8128 priority = IDirect3DVertexBuffer8_GetPriority(buffer);
8129 if (test_data[i].can_set_priority)
8131 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8132 priority = IDirect3DVertexBuffer8_SetPriority(buffer, 0);
8133 ok(priority == 1, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8135 else
8136 ok(priority == 0, "Got unexpected priority %u, pool %s.\n", priority, test_data[i].name);
8138 IDirect3DVertexBuffer8_Release(buffer);
8142 refcount = IDirect3DDevice8_Release(device);
8143 ok(!refcount, "Device has %u references left.\n", refcount);
8144 IDirect3D8_Release(d3d);
8145 DestroyWindow(window);
8148 static void test_swapchain_parameters(void)
8150 IDirect3DSurface8 *backbuffer;
8151 IDirect3DDevice8 *device;
8152 HRESULT hr, expected_hr;
8153 IDirect3D8 *d3d;
8154 D3DCAPS8 caps;
8155 HWND window;
8156 unsigned int i, j;
8157 D3DPRESENT_PARAMETERS present_parameters, present_parameters_windowed = {0};
8158 static const struct
8160 BOOL windowed;
8161 UINT backbuffer_count;
8162 D3DSWAPEFFECT swap_effect;
8163 HRESULT hr;
8165 tests[] =
8167 /* Swap effect 0 is not allowed. */
8168 {TRUE, 1, 0, D3DERR_INVALIDCALL},
8169 {FALSE, 1, 0, D3DERR_INVALIDCALL},
8171 /* All (non-ex) swap effects are allowed in
8172 * windowed and fullscreen mode. */
8173 {TRUE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
8174 {TRUE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
8175 {FALSE, 1, D3DSWAPEFFECT_DISCARD, D3D_OK},
8176 {FALSE, 1, D3DSWAPEFFECT_FLIP, D3D_OK},
8177 {FALSE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
8179 /* Only one backbuffer in copy mode. Reset allows it for
8180 * some reason. */
8181 {TRUE, 0, D3DSWAPEFFECT_COPY, D3D_OK},
8182 {TRUE, 1, D3DSWAPEFFECT_COPY, D3D_OK},
8183 {TRUE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
8184 {FALSE, 2, D3DSWAPEFFECT_COPY, D3DERR_INVALIDCALL},
8185 {TRUE, 0, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK},
8186 {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC, D3D_OK},
8187 {TRUE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL},
8188 {FALSE, 2, D3DSWAPEFFECT_COPY_VSYNC, D3DERR_INVALIDCALL},
8190 /* Ok with the others, in fullscreen and windowed mode. */
8191 {TRUE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
8192 {TRUE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
8193 {FALSE, 2, D3DSWAPEFFECT_DISCARD, D3D_OK},
8194 {FALSE, 2, D3DSWAPEFFECT_FLIP, D3D_OK},
8196 /* Invalid swapeffects. */
8197 {TRUE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL},
8198 {FALSE, 1, D3DSWAPEFFECT_COPY_VSYNC + 1, D3DERR_INVALIDCALL},
8200 /* 3 is the highest allowed backbuffer count. */
8201 {TRUE, 3, D3DSWAPEFFECT_DISCARD, D3D_OK},
8202 {TRUE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
8203 {TRUE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
8204 {FALSE, 4, D3DSWAPEFFECT_DISCARD, D3DERR_INVALIDCALL},
8205 {FALSE, 4, D3DSWAPEFFECT_FLIP, D3DERR_INVALIDCALL},
8208 window = create_window();
8209 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8210 ok(!!d3d, "Failed to create a D3D object.\n");
8211 if (!(device = create_device(d3d, window, NULL)))
8213 skip("Failed to create a D3D device, skipping tests.\n");
8214 IDirect3D8_Release(d3d);
8215 DestroyWindow(window);
8216 return;
8218 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
8219 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
8220 IDirect3DDevice8_Release(device);
8222 present_parameters_windowed.BackBufferWidth = registry_mode.dmPelsWidth;
8223 present_parameters_windowed.BackBufferHeight = registry_mode.dmPelsHeight;
8224 present_parameters_windowed.hDeviceWindow = window;
8225 present_parameters_windowed.BackBufferFormat = D3DFMT_X8R8G8B8;
8226 present_parameters_windowed.SwapEffect = D3DSWAPEFFECT_COPY;
8227 present_parameters_windowed.Windowed = TRUE;
8228 present_parameters_windowed.BackBufferCount = 1;
8230 for (i = 0; i < ARRAY_SIZE(tests); ++i)
8232 UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
8234 memset(&present_parameters, 0, sizeof(present_parameters));
8235 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
8236 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
8237 present_parameters.hDeviceWindow = window;
8238 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
8240 present_parameters.SwapEffect = tests[i].swap_effect;
8241 present_parameters.Windowed = tests[i].windowed;
8242 present_parameters.BackBufferCount = tests[i].backbuffer_count;
8244 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
8245 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
8246 ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
8247 if (SUCCEEDED(hr))
8249 for (j = 0; j < bb_count; ++j)
8251 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8252 ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
8253 IDirect3DSurface8_Release(backbuffer);
8255 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8256 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
8258 IDirect3DDevice8_Release(device);
8261 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
8262 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters_windowed, &device);
8263 ok(SUCCEEDED(hr), "Failed to create device, hr %#x, test %u.\n", hr, i);
8265 memset(&present_parameters, 0, sizeof(present_parameters));
8266 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
8267 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
8268 present_parameters.hDeviceWindow = window;
8269 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
8271 present_parameters.SwapEffect = tests[i].swap_effect;
8272 present_parameters.Windowed = tests[i].windowed;
8273 present_parameters.BackBufferCount = tests[i].backbuffer_count;
8275 hr = IDirect3DDevice8_Reset(device, &present_parameters);
8276 ok(hr == tests[i].hr, "Expected hr %x, got %x, test %u.\n", tests[i].hr, hr, i);
8278 if (FAILED(hr))
8280 hr = IDirect3DDevice8_Reset(device, &present_parameters_windowed);
8281 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x, test %u.\n", hr, i);
8283 else
8285 for (j = 0; j < bb_count; ++j)
8287 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8288 todo_wine_if (j)
8289 ok(SUCCEEDED(hr), "Failed to get backbuffer %u, hr %#x, test %u.\n", j, hr, i);
8290 if (SUCCEEDED(hr))
8291 IDirect3DSurface8_Release(backbuffer);
8293 hr = IDirect3DDevice8_GetBackBuffer(device, j, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
8294 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %x, test %u.\n", hr, i);
8296 IDirect3DDevice8_Release(device);
8299 for (i = 0; i < 10; ++i)
8301 memset(&present_parameters, 0, sizeof(present_parameters));
8302 present_parameters.BackBufferWidth = registry_mode.dmPelsWidth;
8303 present_parameters.BackBufferHeight = registry_mode.dmPelsHeight;
8304 present_parameters.hDeviceWindow = window;
8305 present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
8306 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
8307 present_parameters.Windowed = FALSE;
8308 present_parameters.BackBufferCount = 2;
8310 present_parameters.FullScreen_PresentationInterval = i;
8311 switch (present_parameters.FullScreen_PresentationInterval)
8313 case D3DPRESENT_INTERVAL_ONE:
8314 case D3DPRESENT_INTERVAL_TWO:
8315 case D3DPRESENT_INTERVAL_THREE:
8316 case D3DPRESENT_INTERVAL_FOUR:
8317 if (!(caps.PresentationIntervals & present_parameters.FullScreen_PresentationInterval))
8318 continue;
8319 /* Fall through */
8320 case D3DPRESENT_INTERVAL_DEFAULT:
8321 expected_hr = D3D_OK;
8322 break;
8323 default:
8324 expected_hr = D3DERR_INVALIDCALL;
8325 break;
8328 hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
8329 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
8330 ok(hr == expected_hr, "Got unexpected hr %#x, test %u.\n", hr, i);
8331 if (SUCCEEDED(hr))
8332 IDirect3DDevice8_Release(device);
8335 IDirect3D8_Release(d3d);
8336 DestroyWindow(window);
8339 static void test_check_device_format(void)
8341 D3DDEVTYPE device_type;
8342 IDirect3D8 *d3d;
8343 HRESULT hr;
8345 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8346 ok(!!d3d, "Failed to create a D3D object.\n");
8348 for (device_type = D3DDEVTYPE_HAL; device_type <= D3DDEVTYPE_SW; ++device_type)
8350 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
8351 0, D3DRTYPE_SURFACE, D3DFMT_A8R8G8B8);
8352 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
8353 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
8354 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
8355 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
8356 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
8357 0, D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
8358 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
8359 hr = IDirect3D8_CheckDeviceFormat(d3d, 0, device_type, D3DFMT_UNKNOWN,
8360 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
8361 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, device type %#x.\n", hr, device_type);
8364 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8,
8365 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
8366 ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
8367 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8368 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
8369 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
8371 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8372 0, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA);
8373 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8374 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8375 0, D3DRTYPE_INDEXBUFFER, D3DFMT_VERTEXDATA);
8376 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8377 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8378 0, D3DRTYPE_INDEXBUFFER, D3DFMT_INDEX16);
8379 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8381 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8382 D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_VERTEXBUFFER, D3DFMT_VERTEXDATA);
8383 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8384 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8385 D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_INDEXBUFFER, D3DFMT_VERTEXDATA);
8386 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8387 hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
8388 D3DUSAGE_SOFTWAREPROCESSING, D3DRTYPE_INDEXBUFFER, D3DFMT_INDEX16);
8389 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8391 hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT,
8392 D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, D3DFMT_D32);
8393 ok(hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL /* Windows 10 */),
8394 "Got unexpected hr %#x.\n", hr);
8396 hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT,
8397 D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, D3DFMT_D32);
8398 ok(hr == D3DERR_NOTAVAILABLE || broken(hr == D3DERR_INVALIDCALL /* Windows 10 */),
8399 "Got unexpected hr %#x.\n", hr);
8401 IDirect3D8_Release(d3d);
8404 static void test_miptree_layout(void)
8406 unsigned int pool_idx, format_idx, base_dimension, level_count, offset, i, j;
8407 IDirect3DCubeTexture8 *texture_cube;
8408 IDirect3DTexture8 *texture_2d;
8409 IDirect3DDevice8 *device;
8410 D3DLOCKED_RECT map_desc;
8411 BYTE *base = NULL;
8412 IDirect3D8 *d3d;
8413 D3DCAPS8 caps;
8414 UINT refcount;
8415 HWND window;
8416 HRESULT hr;
8418 static const struct
8420 D3DFORMAT format;
8421 const char *name;
8423 formats[] =
8425 {D3DFMT_A8R8G8B8, "D3DFMT_A8R8G8B8"},
8426 {D3DFMT_A8, "D3DFMT_A8"},
8427 {D3DFMT_L8, "D3DFMT_L8"},
8428 {MAKEFOURCC('A','T','I','1'), "D3DFMT_ATI1"},
8429 {MAKEFOURCC('A','T','I','2'), "D3DFMT_ATI2"},
8431 static const struct
8433 D3DPOOL pool;
8434 const char *name;
8436 pools[] =
8438 {D3DPOOL_MANAGED, "D3DPOOL_MANAGED"},
8439 {D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM"},
8440 {D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH"},
8443 window = create_window();
8444 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8445 ok(!!d3d, "Failed to create a D3D object.\n");
8446 if (!(device = create_device(d3d, window, NULL)))
8448 skip("Failed to create a D3D device, skipping tests.\n");
8449 goto done;
8452 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
8453 ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
8455 base_dimension = 257;
8456 if (caps.TextureCaps & (D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_CUBEMAP_POW2))
8458 skip("Using power of two base dimension.\n");
8459 base_dimension = 256;
8462 for (format_idx = 0; format_idx < ARRAY_SIZE(formats); ++format_idx)
8464 if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
8465 D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format)))
8467 skip("%s textures not supported, skipping tests.\n", formats[format_idx].name);
8468 continue;
8471 for (pool_idx = 0; pool_idx < ARRAY_SIZE(pools); ++pool_idx)
8473 hr = IDirect3DDevice8_CreateTexture(device, base_dimension, base_dimension, 0, 0,
8474 formats[format_idx].format, pools[pool_idx].pool, &texture_2d);
8475 ok(SUCCEEDED(hr), "Failed to create a %s %s texture, hr %#x.\n",
8476 pools[pool_idx].name, formats[format_idx].name, hr);
8478 level_count = IDirect3DTexture8_GetLevelCount(texture_2d);
8479 for (i = 0, offset = 0; i < level_count; ++i)
8481 hr = IDirect3DTexture8_LockRect(texture_2d, i, &map_desc, NULL, 0);
8482 ok(SUCCEEDED(hr), "%s, %s: Failed to lock level %u, hr %#x.\n",
8483 pools[pool_idx].name, formats[format_idx].name, i, hr);
8485 if (!i)
8486 base = map_desc.pBits;
8487 else
8488 ok(map_desc.pBits == base + offset,
8489 "%s, %s, level %u: Got unexpected pBits %p, expected %p.\n",
8490 pools[pool_idx].name, formats[format_idx].name, i, map_desc.pBits, base + offset);
8491 offset += (base_dimension >> i) * map_desc.Pitch;
8493 hr = IDirect3DTexture8_UnlockRect(texture_2d, i);
8494 ok(SUCCEEDED(hr), "%s, %s Failed to unlock level %u, hr %#x.\n",
8495 pools[pool_idx].name, formats[format_idx].name, i, hr);
8498 IDirect3DTexture8_Release(texture_2d);
8501 if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
8502 D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, formats[format_idx].format)))
8504 skip("%s cube textures not supported, skipping tests.\n", formats[format_idx].name);
8505 continue;
8508 for (pool_idx = 0; pool_idx < ARRAY_SIZE(pools); ++pool_idx)
8510 hr = IDirect3DDevice8_CreateCubeTexture(device, base_dimension, 0, 0,
8511 formats[format_idx].format, pools[pool_idx].pool, &texture_cube);
8512 ok(SUCCEEDED(hr), "Failed to create a %s %s cube texture, hr %#x.\n",
8513 pools[pool_idx].name, formats[format_idx].name, hr);
8515 level_count = IDirect3DCubeTexture8_GetLevelCount(texture_cube);
8516 for (i = 0, offset = 0; i < 6; ++i)
8518 for (j = 0; j < level_count; ++j)
8520 hr = IDirect3DCubeTexture8_LockRect(texture_cube, i, j, &map_desc, NULL, 0);
8521 ok(SUCCEEDED(hr), "%s, %s: Failed to lock face %u, level %u, hr %#x.\n",
8522 pools[pool_idx].name, formats[format_idx].name, i, j, hr);
8524 if (!i && !j)
8525 base = map_desc.pBits;
8526 else
8527 ok(map_desc.pBits == base + offset,
8528 "%s, %s, face %u, level %u: Got unexpected pBits %p, expected %p.\n",
8529 pools[pool_idx].name, formats[format_idx].name, i, j, map_desc.pBits, base + offset);
8530 offset += (base_dimension >> j) * map_desc.Pitch;
8532 hr = IDirect3DCubeTexture8_UnlockRect(texture_cube, i, j);
8533 ok(SUCCEEDED(hr), "%s, %s: Failed to unlock face %u, level %u, hr %#x.\n",
8534 pools[pool_idx].name, formats[format_idx].name, i, j, hr);
8536 offset = (offset + 15) & ~15;
8539 IDirect3DCubeTexture8_Release(texture_cube);
8543 refcount = IDirect3DDevice8_Release(device);
8544 ok(!refcount, "Device has %u references left.\n", refcount);
8545 done:
8546 IDirect3D8_Release(d3d);
8547 DestroyWindow(window);
8550 static void test_render_target_device_mismatch(void)
8552 IDirect3DDevice8 *device, *device2;
8553 IDirect3DSurface8 *surface, *rt;
8554 IDirect3D8 *d3d;
8555 UINT refcount;
8556 HWND window;
8557 HRESULT hr;
8559 window = create_window();
8560 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8561 ok(!!d3d, "Failed to create a D3D object.\n");
8562 if (!(device = create_device(d3d, window, NULL)))
8564 skip("Failed to create a D3D device.\n");
8565 IDirect3D8_Release(d3d);
8566 DestroyWindow(window);
8567 return;
8570 hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
8571 ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
8573 device2 = create_device(d3d, window, NULL);
8574 ok(!!device2, "Failed to create a D3D device.\n");
8576 hr = IDirect3DDevice8_CreateRenderTarget(device2, 640, 480,
8577 D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, FALSE, &surface);
8578 ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
8580 hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
8581 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8583 IDirect3DSurface8_Release(surface);
8585 hr = IDirect3DDevice8_GetRenderTarget(device2, &surface);
8586 ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
8588 hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
8589 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8591 IDirect3DSurface8_Release(surface);
8593 hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
8594 ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
8595 ok(surface == rt, "Got unexpected render target %p, expected %p.\n", surface, rt);
8596 IDirect3DSurface8_Release(surface);
8597 IDirect3DSurface8_Release(rt);
8599 refcount = IDirect3DDevice8_Release(device);
8600 ok(!refcount, "Device has %u references left.\n", refcount);
8601 refcount = IDirect3DDevice8_Release(device2);
8602 ok(!refcount, "Device has %u references left.\n", refcount);
8603 IDirect3D8_Release(d3d);
8604 DestroyWindow(window);
8607 static void test_format_unknown(void)
8609 IDirect3DDevice8 *device;
8610 IDirect3D8 *d3d;
8611 UINT refcount;
8612 HWND window;
8613 void *iface;
8614 HRESULT hr;
8616 window = create_window();
8617 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8618 ok(!!d3d, "Failed to create a D3D object.\n");
8619 if (!(device = create_device(d3d, window, NULL)))
8621 skip("Failed to create a D3D device.\n");
8622 IDirect3D8_Release(d3d);
8623 DestroyWindow(window);
8624 return;
8627 if (SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
8628 D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, D3DFMT_P8)))
8630 skip("P8 textures are supported, skipping some tests.\n");
8632 else
8634 iface = (void *)0xdeadbeef;
8635 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64,
8636 D3DFMT_P8, D3DMULTISAMPLE_NONE, FALSE, (IDirect3DSurface8 **)&iface);
8637 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8638 ok(!iface, "Got unexpected iface %p.\n", iface);
8640 iface = (void *)0xdeadbeef;
8641 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 64, 64,
8642 D3DFMT_P8, D3DMULTISAMPLE_NONE, (IDirect3DSurface8 **)&iface);
8643 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8644 ok(!iface, "Got unexpected iface %p.\n", iface);
8646 iface = (void *)0xdeadbeef;
8647 hr = IDirect3DDevice8_CreateTexture(device, 64, 64, 1, 0,
8648 D3DFMT_P8, D3DPOOL_DEFAULT, (IDirect3DTexture8 **)&iface);
8649 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8650 ok(!iface, "Got unexpected iface %p.\n", iface);
8652 iface = (void *)0xdeadbeef;
8653 hr = IDirect3DDevice8_CreateCubeTexture(device, 64, 1, 0,
8654 D3DFMT_P8, D3DPOOL_DEFAULT, (IDirect3DCubeTexture8 **)&iface);
8655 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8656 ok(!iface, "Got unexpected iface %p.\n", iface);
8658 iface = (void *)0xdeadbeef;
8659 hr = IDirect3DDevice8_CreateVolumeTexture(device, 64, 64, 1, 1, 0,
8660 D3DFMT_P8, D3DPOOL_DEFAULT, (IDirect3DVolumeTexture8 **)&iface);
8661 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8662 ok(!iface, "Got unexpected iface %p.\n", iface);
8665 iface = (void *)0xdeadbeef;
8666 hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64,
8667 D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, FALSE, (IDirect3DSurface8 **)&iface);
8668 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8669 ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
8671 iface = (void *)0xdeadbeef;
8672 hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 64, 64,
8673 D3DFMT_UNKNOWN, D3DMULTISAMPLE_NONE, (IDirect3DSurface8 **)&iface);
8674 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8675 ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
8677 iface = (void *)0xdeadbeef;
8678 hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64,
8679 D3DFMT_UNKNOWN, (IDirect3DSurface8 **)&iface);
8680 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8681 ok(!iface, "Got unexpected iface %p.\n", iface);
8683 iface = (void *)0xdeadbeef;
8684 hr = IDirect3DDevice8_CreateTexture(device, 64, 64, 1, 0,
8685 D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DTexture8 **)&iface);
8686 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8687 ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
8689 iface = (void *)0xdeadbeef;
8690 hr = IDirect3DDevice8_CreateCubeTexture(device, 64, 1, 0,
8691 D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DCubeTexture8 **)&iface);
8692 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8693 ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
8695 iface = (void *)0xdeadbeef;
8696 hr = IDirect3DDevice8_CreateVolumeTexture(device, 64, 64, 1, 1, 0,
8697 D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, (IDirect3DVolumeTexture8 **)&iface);
8698 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8699 ok(iface == (void *)0xdeadbeef, "Got unexpected iface %p.\n", iface);
8701 refcount = IDirect3DDevice8_Release(device);
8702 ok(!refcount, "Device has %u references left.\n", refcount);
8703 IDirect3D8_Release(d3d);
8704 DestroyWindow(window);
8707 static void test_destroyed_window(void)
8709 IDirect3DDevice8 *device;
8710 IDirect3D8 *d3d8;
8711 ULONG refcount;
8712 HWND window;
8713 HRESULT hr;
8715 /* No WS_VISIBLE. */
8716 window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
8717 0, 0, 640, 480, NULL, NULL, NULL, NULL);
8718 ok(!!window, "Failed to create a window.\n");
8720 d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
8721 ok(!!d3d8, "Failed to create a D3D object.\n");
8722 device = create_device(d3d8, window, NULL);
8723 IDirect3D8_Release(d3d8);
8724 DestroyWindow(window);
8725 if (!device)
8727 skip("Failed to create a 3D device, skipping test.\n");
8728 return;
8731 hr = IDirect3DDevice8_BeginScene(device);
8732 ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
8733 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
8734 ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
8735 hr = IDirect3DDevice8_EndScene(device);
8736 ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
8737 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
8738 todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8740 refcount = IDirect3DDevice8_Release(device);
8741 ok(!refcount, "Device has %u references left.\n", refcount);
8744 static void test_lockable_backbuffer(void)
8746 D3DPRESENT_PARAMETERS present_parameters = {0};
8747 struct device_desc device_desc;
8748 IDirect3DSurface8 *surface;
8749 IDirect3DDevice8 *device;
8750 D3DLOCKED_RECT lockrect;
8751 IDirect3D8 *d3d;
8752 ULONG refcount;
8753 HWND window;
8754 HRESULT hr;
8756 window = create_window();
8757 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8758 ok(!!d3d, "Failed to create a D3D object.\n");
8760 if (!(device = create_device(d3d, window, NULL)))
8762 skip("Failed to create a D3D device, skipping tests.\n");
8763 IDirect3D8_Release(d3d);
8764 DestroyWindow(window);
8765 return;
8768 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
8769 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
8771 hr = IDirect3DSurface8_LockRect(surface, &lockrect, NULL, D3DLOCK_READONLY);
8772 ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
8774 IDirect3DSurface8_Release(surface);
8776 /* Reset with D3DPRESENTFLAG_LOCKABLE_BACKBUFFER. */
8777 present_parameters.BackBufferWidth = 640;
8778 present_parameters.BackBufferHeight = 480;
8779 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
8780 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
8781 present_parameters.hDeviceWindow = window;
8782 present_parameters.Windowed = TRUE;
8783 present_parameters.EnableAutoDepthStencil = TRUE;
8784 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
8785 present_parameters.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
8787 hr = IDirect3DDevice8_Reset(device, &present_parameters);
8788 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
8790 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
8791 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
8793 hr = IDirect3DSurface8_LockRect(surface, &lockrect, NULL, D3DLOCK_READONLY);
8794 ok(SUCCEEDED(hr), "Failed to lock rect, hr %#x.\n", hr);
8795 hr = IDirect3DSurface8_UnlockRect(surface);
8796 ok(SUCCEEDED(hr), "Failed to unlock rect, hr %#x.\n", hr);
8798 IDirect3DSurface8_Release(surface);
8799 refcount = IDirect3DDevice8_Release(device);
8800 ok(!refcount, "Device has %u references left.\n", refcount);
8802 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
8803 device_desc.width = 640;
8804 device_desc.height = 480;
8805 device_desc.device_window = window;
8806 device_desc.flags = CREATE_DEVICE_LOCKABLE_BACKBUFFER;
8808 device = create_device(d3d, window, &device_desc);
8809 ok(!!device, "Failed to create device.\n");
8811 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
8812 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
8814 hr = IDirect3DSurface8_LockRect(surface, &lockrect, NULL, D3DLOCK_READONLY);
8815 ok(SUCCEEDED(hr), "Failed to lock rect, hr %#x.\n", hr);
8816 hr = IDirect3DSurface8_UnlockRect(surface);
8817 ok(SUCCEEDED(hr), "Failed to unlock rect, hr %#x.\n", hr);
8819 IDirect3DSurface8_Release(surface);
8820 refcount = IDirect3DDevice8_Release(device);
8821 ok(!refcount, "Device has %u references left.\n", refcount);
8822 IDirect3D8_Release(d3d);
8823 DestroyWindow(window);
8826 static void test_clip_planes_limits(void)
8828 static const DWORD device_flags[] = {0, CREATE_DEVICE_SWVP_ONLY};
8829 IDirect3DDevice8 *device;
8830 struct device_desc desc;
8831 unsigned int i, j;
8832 IDirect3D8 *d3d;
8833 ULONG refcount;
8834 float plane[4];
8835 D3DCAPS8 caps;
8836 DWORD state;
8837 HWND window;
8838 HRESULT hr;
8840 window = create_window();
8841 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8842 ok(!!d3d, "Failed to create a D3D object.\n");
8844 for (i = 0; i < ARRAY_SIZE(device_flags); ++i)
8846 desc.adapter_ordinal = D3DADAPTER_DEFAULT;
8847 desc.device_window = window;
8848 desc.width = 640;
8849 desc.height = 480;
8850 desc.flags = device_flags[i];
8851 if (!(device = create_device(d3d, window, &desc)))
8853 skip("Failed to create D3D device, flags %#x.\n", desc.flags);
8854 continue;
8857 memset(&caps, 0, sizeof(caps));
8858 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
8859 ok(hr == D3D_OK, "Failed to get caps, hr %#x.\n", hr);
8861 trace("Max user clip planes: %u.\n", caps.MaxUserClipPlanes);
8863 for (j = 0; j < caps.MaxUserClipPlanes; ++j)
8865 memset(plane, 0xff, sizeof(plane));
8866 hr = IDirect3DDevice8_GetClipPlane(device, j, plane);
8867 ok(hr == D3D_OK, "Failed to get clip plane %u, hr %#x.\n", j, hr);
8868 ok(!plane[0] && !plane[1] && !plane[2] && !plane[3],
8869 "Got unexpected plane %u: %.8e, %.8e, %.8e, %.8e.\n",
8870 j, plane[0], plane[1], plane[2], plane[3]);
8873 plane[0] = 2.0f;
8874 plane[1] = 8.0f;
8875 plane[2] = 5.0f;
8876 for (j = 0; j < caps.MaxUserClipPlanes; ++j)
8878 plane[3] = j;
8879 hr = IDirect3DDevice8_SetClipPlane(device, j, plane);
8880 ok(hr == D3D_OK, "Failed to set clip plane %u, hr %#x.\n", j, hr);
8882 for (j = 0; j < caps.MaxUserClipPlanes; ++j)
8884 memset(plane, 0xff, sizeof(plane));
8885 hr = IDirect3DDevice8_GetClipPlane(device, j, plane);
8886 ok(hr == D3D_OK, "Failed to get clip plane %u, hr %#x.\n", j, hr);
8887 ok(plane[0] == 2.0f && plane[1] == 8.0f && plane[2] == 5.0f && plane[3] == j,
8888 "Got unexpected plane %u: %.8e, %.8e, %.8e, %.8e.\n",
8889 j, plane[0], plane[1], plane[2], plane[3]);
8892 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0xffffffff);
8893 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
8894 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_CLIPPLANEENABLE, &state);
8895 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
8896 ok(state == 0xffffffff, "Got unexpected state %#x.\n", state);
8897 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0x80000000);
8898 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
8899 hr = IDirect3DDevice8_GetRenderState(device, D3DRS_CLIPPLANEENABLE, &state);
8900 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
8901 ok(state == 0x80000000, "Got unexpected state %#x.\n", state);
8903 refcount = IDirect3DDevice8_Release(device);
8904 ok(!refcount, "Device has %u references left.\n", refcount);
8907 IDirect3D8_Release(d3d);
8908 DestroyWindow(window);
8911 static void test_swapchain_multisample_reset(void)
8913 D3DPRESENT_PARAMETERS present_parameters;
8914 IDirect3DDevice8 *device;
8915 IDirect3D8 *d3d;
8916 ULONG refcount;
8917 HWND window;
8918 HRESULT hr;
8920 window = create_window();
8921 ok(!!window, "Failed to create a window.\n");
8922 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8923 ok(!!d3d, "Failed to create D3D object.\n");
8925 if (IDirect3D8_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
8926 D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES) == D3DERR_NOTAVAILABLE)
8928 skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
8929 IDirect3D8_Release(d3d);
8930 DestroyWindow(window);
8931 return;
8934 if (!(device = create_device(d3d, window, NULL)))
8936 skip("Failed to create 3D device.\n");
8937 IDirect3D8_Release(d3d);
8938 DestroyWindow(window);
8939 return;
8942 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0f, 0);
8943 ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
8945 memset(&present_parameters, 0, sizeof(present_parameters));
8946 present_parameters.BackBufferWidth = 640;
8947 present_parameters.BackBufferHeight = 480;
8948 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
8949 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
8950 present_parameters.hDeviceWindow = NULL;
8951 present_parameters.Windowed = TRUE;
8952 present_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES;
8953 hr = IDirect3DDevice8_Reset(device, &present_parameters);
8954 ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
8956 hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
8957 ok(hr == D3D_OK, "Failed to clear, hr %#x.\n", hr);
8959 refcount = IDirect3DDevice8_Release(device);
8960 ok(!refcount, "Device has %u references left.\n", refcount);
8961 IDirect3D8_Release(d3d);
8962 DestroyWindow(window);
8965 static void test_device_caps(void)
8967 unsigned int adapter_idx, adapter_count;
8968 struct device_desc device_desc;
8969 IDirect3DDevice8 *device;
8970 IDirect3D8 *d3d;
8971 ULONG refcount;
8972 D3DCAPS8 caps;
8973 HWND window;
8974 HRESULT hr;
8976 window = create_window();
8977 d3d = Direct3DCreate8(D3D_SDK_VERSION);
8978 ok(!!d3d, "Failed to create a D3D object.\n");
8980 device_desc.device_window = window;
8981 device_desc.width = 640;
8982 device_desc.height = 480;
8983 device_desc.flags = 0;
8985 adapter_count = IDirect3D8_GetAdapterCount(d3d);
8986 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
8988 /* Test IDirect3D8_GetDeviceCaps */
8989 hr = IDirect3D8_GetDeviceCaps(d3d, adapter_idx, D3DDEVTYPE_HAL, &caps);
8990 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Adapter %u: GetDeviceCaps failed, hr %#x.\n",
8991 adapter_idx, hr);
8992 if (hr == D3DERR_NOTAVAILABLE)
8994 skip("Adapter %u: No Direct3D support, skipping test.\n", adapter_idx);
8995 break;
8997 ok(caps.AdapterOrdinal == adapter_idx, "Adapter %u: Got unexpected adapter ordinal %u.\n",
8998 adapter_idx, caps.AdapterOrdinal);
9000 /* Test IDirect3DDevice8_GetDeviceCaps */
9001 device_desc.adapter_ordinal = adapter_idx;
9002 device = create_device(d3d, window, &device_desc);
9003 if (!device)
9005 skip("Adapter %u: Failed to create a D3D device, skipping test.\n", adapter_idx);
9006 break;
9008 hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
9009 ok(SUCCEEDED(hr), "Adapter %u: Failed to get caps, hr %#x.\n", adapter_idx, hr);
9011 ok(caps.AdapterOrdinal == adapter_idx, "Adapter %u: Got unexpected adapter ordinal %u.\n",
9012 adapter_idx, caps.AdapterOrdinal);
9013 ok(!(caps.Caps & ~D3DCAPS_READ_SCANLINE),
9014 "Adapter %u: Caps field has unexpected flags %#x.\n", adapter_idx, caps.Caps);
9015 ok(!(caps.Caps2 & ~(D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_CANRENDERWINDOWED
9016 | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_FULLSCREENGAMMA
9017 | D3DCAPS2_NO2DDURING3DSCENE | D3DCAPS2_RESERVED)),
9018 "Adapter %u: Caps2 field has unexpected flags %#x.\n", adapter_idx, caps.Caps2);
9019 /* Nvidia returns that 0x400 flag, which is probably Vista+
9020 * D3DCAPS3_DXVAHD from d3d9caps.h */
9021 /* AMD doesn't filter all the ddraw / d3d9 caps. Consider that behavior
9022 * broken. */
9023 ok(!(caps.Caps3 & ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | D3DCAPS3_RESERVED | 0x400))
9024 || broken(!(caps.Caps3 & ~(D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | 0x80))),
9025 "Adapter %u: Caps3 field has unexpected flags %#x.\n", adapter_idx, caps.Caps3);
9026 ok(!(caps.PrimitiveMiscCaps & ~(D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP
9027 | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_CULLCCW
9028 | D3DPMISCCAPS_COLORWRITEENABLE | D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
9029 | D3DPMISCCAPS_CLIPTLVERTS | D3DPMISCCAPS_TSSARGTEMP | D3DPMISCCAPS_BLENDOP
9030 | D3DPMISCCAPS_NULLREFERENCE))
9031 || broken(!(caps.PrimitiveMiscCaps & ~0x003fdff6)),
9032 "Adapter %u: PrimitiveMiscCaps field has unexpected flags %#x.\n", adapter_idx,
9033 caps.PrimitiveMiscCaps);
9034 /* AMD includes an unknown 0x2 flag. */
9035 ok(!(caps.RasterCaps & ~(D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST
9036 | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_ANTIALIASEDGES
9037 | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR
9038 | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER
9039 | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE
9040 | D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE))
9041 || broken(!(caps.RasterCaps & ~0x0ff7f19b)),
9042 "Adapter %u: RasterCaps field has unexpected flags %#x.\n", adapter_idx,
9043 caps.RasterCaps);
9044 ok(!(caps.SrcBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR
9045 | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA
9046 | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
9047 | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA
9048 | D3DPBLENDCAPS_BOTHINVSRCALPHA)),
9049 "Adapter %u: SrcBlendCaps field has unexpected flags %#x.\n", adapter_idx,
9050 caps.SrcBlendCaps);
9051 ok(!(caps.DestBlendCaps & ~(D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR
9052 | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA
9053 | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR
9054 | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA
9055 | D3DPBLENDCAPS_BOTHINVSRCALPHA)),
9056 "Adapter %u: DestBlendCaps field has unexpected flags %#x.\n", adapter_idx,
9057 caps.DestBlendCaps);
9058 ok(!(caps.TextureCaps & ~(D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2
9059 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY
9060 | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE
9061 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED
9062 | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP
9063 | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP
9064 | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2)),
9065 "Adapter %u: TextureCaps field has unexpected flags %#x.\n", adapter_idx,
9066 caps.TextureCaps);
9067 ok(!(caps.TextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR
9068 | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MIPFPOINT
9069 | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
9070 | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC
9071 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC))
9072 || broken(!(caps.TextureFilterCaps & ~0x0703073f)),
9073 "Adapter %u: TextureFilterCaps field has unexpected flags %#x.\n", adapter_idx,
9074 caps.TextureFilterCaps);
9075 ok(!(caps.CubeTextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR
9076 | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MIPFPOINT
9077 | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
9078 | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC
9079 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC)),
9080 "Adapter %u: CubeTextureFilterCaps field has unexpected flags %#x.\n", adapter_idx,
9081 caps.CubeTextureFilterCaps);
9082 ok(!(caps.VolumeTextureFilterCaps & ~(D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR
9083 | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MIPFPOINT
9084 | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR
9085 | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC
9086 | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC)),
9087 "Adapter %u: VolumeTextureFilterCaps field has unexpected flags %#x.\n",
9088 adapter_idx, caps.VolumeTextureFilterCaps);
9089 ok(!(caps.LineCaps & ~(D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST | D3DLINECAPS_BLEND
9090 | D3DLINECAPS_ALPHACMP | D3DLINECAPS_FOG)),
9091 "Adapter %u: LineCaps field has unexpected flags %#x.\n", adapter_idx,
9092 caps.LineCaps);
9093 ok(!(caps.StencilCaps & ~(D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE
9094 | D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT
9095 | D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR)),
9096 "Adapter %u: StencilCaps field has unexpected flags %#x.\n", adapter_idx,
9097 caps.StencilCaps);
9098 ok(!(caps.VertexProcessingCaps & ~(D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7
9099 | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER
9100 | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_NO_VSDT_UBYTE4)),
9101 "Adapter %u: VertexProcessingCaps field has unexpected flags %#x.\n", adapter_idx,
9102 caps.VertexProcessingCaps);
9103 /* Both Nvidia and AMD give 10 here. */
9104 ok(caps.MaxActiveLights <= 10,
9105 "Adapter %u: MaxActiveLights field has unexpected value %u.\n", adapter_idx,
9106 caps.MaxActiveLights);
9107 /* AMD gives 6, Nvidia returns 8. */
9108 ok(caps.MaxUserClipPlanes <= 8,
9109 "Adapter %u: MaxUserClipPlanes field has unexpected value %u.\n", adapter_idx,
9110 caps.MaxUserClipPlanes);
9111 ok(caps.MaxVertexW == 0.0f || caps.MaxVertexW >= 1e10f,
9112 "Adapter %u: MaxVertexW field has unexpected value %.8e.\n", adapter_idx,
9113 caps.MaxVertexW);
9115 refcount = IDirect3DDevice8_Release(device);
9116 ok(!refcount, "Adapter %u: Device has %u references left.\n", adapter_idx, refcount);
9118 IDirect3D8_Release(d3d);
9119 DestroyWindow(window);
9122 static void test_get_info(void)
9124 IDirect3DDevice8 *device;
9125 IDirect3D8 *d3d;
9126 BYTE info[1024];
9127 ULONG refcount;
9128 unsigned int i;
9129 HWND window;
9130 HRESULT hr;
9132 window = create_window();
9133 d3d = Direct3DCreate8(D3D_SDK_VERSION);
9134 ok(!!d3d, "Failed to create a D3D object.\n");
9135 if (!(device = create_device(d3d, window, NULL)))
9137 skip("Failed to create a D3D device.\n");
9138 IDirect3D8_Release(d3d);
9139 DestroyWindow(window);
9140 return;
9143 /* As called by Chessmaster 9000 (bug 42118). */
9144 hr = IDirect3DDevice8_GetInfo(device, 4, info, 16);
9145 ok(hr == S_FALSE, "Unexpected hr %#x.\n", hr);
9147 for (i = 0; i < 256; ++i)
9149 hr = IDirect3DDevice8_GetInfo(device, i, info, sizeof(info));
9150 if (i <= 4)
9151 ok(hr == (i < 4 ? E_FAIL : S_FALSE), "info_id %u, unexpected hr %#x.\n", i, hr);
9152 else
9153 ok(hr == E_FAIL || hr == S_FALSE, "info_id %u, unexpected hr %#x.\n", i, hr);
9156 refcount = IDirect3DDevice8_Release(device);
9157 ok(!refcount, "Device has %u references left.\n", refcount);
9158 IDirect3D8_Release(d3d);
9159 DestroyWindow(window);
9162 static void test_resource_access(void)
9164 IDirect3DSurface8 *backbuffer, *depth_stencil;
9165 D3DFORMAT colour_format, depth_format, format;
9166 BOOL depth_2d, depth_cube, depth_plain;
9167 D3DADAPTER_IDENTIFIER8 identifier;
9168 struct device_desc device_desc;
9169 D3DSURFACE_DESC surface_desc;
9170 IDirect3DDevice8 *device;
9171 unsigned int i, j;
9172 IDirect3D8 *d3d;
9173 ULONG refcount;
9174 HWND window;
9175 HRESULT hr;
9176 BOOL warp;
9178 enum surface_type
9180 SURFACE_2D,
9181 SURFACE_CUBE,
9182 SURFACE_RT,
9183 SURFACE_DS,
9184 SURFACE_IMAGE,
9187 enum resource_format
9189 FORMAT_COLOUR,
9190 FORMAT_ATI2,
9191 FORMAT_DEPTH,
9194 static const struct
9196 D3DPOOL pool;
9197 enum resource_format format;
9198 DWORD usage;
9199 BOOL valid;
9201 tests[] =
9203 /* 0 */
9204 {D3DPOOL_DEFAULT, FORMAT_COLOUR, 0, TRUE},
9205 {D3DPOOL_DEFAULT, FORMAT_ATI2, 0, TRUE},
9206 {D3DPOOL_DEFAULT, FORMAT_DEPTH, 0, TRUE},
9207 {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, TRUE},
9208 {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE},
9209 {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE},
9210 {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, TRUE},
9211 /* 7 */
9212 {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DYNAMIC, TRUE},
9213 {D3DPOOL_DEFAULT, FORMAT_ATI2, D3DUSAGE_DYNAMIC, TRUE},
9214 {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DYNAMIC, TRUE},
9215 {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DYNAMIC | D3DUSAGE_RENDERTARGET, FALSE},
9216 {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DYNAMIC | D3DUSAGE_RENDERTARGET, FALSE},
9217 {D3DPOOL_DEFAULT, FORMAT_COLOUR, D3DUSAGE_DYNAMIC | D3DUSAGE_DEPTHSTENCIL, FALSE},
9218 {D3DPOOL_DEFAULT, FORMAT_DEPTH, D3DUSAGE_DYNAMIC | D3DUSAGE_DEPTHSTENCIL, FALSE},
9219 /* 14 */
9220 {D3DPOOL_MANAGED, FORMAT_COLOUR, 0, TRUE},
9221 {D3DPOOL_MANAGED, FORMAT_ATI2, 0, TRUE},
9222 {D3DPOOL_MANAGED, FORMAT_DEPTH, 0, FALSE},
9223 {D3DPOOL_MANAGED, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, FALSE},
9224 {D3DPOOL_MANAGED, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE},
9225 {D3DPOOL_MANAGED, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE},
9226 {D3DPOOL_MANAGED, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, FALSE},
9227 /* 21 */
9228 {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, 0, TRUE},
9229 {D3DPOOL_SYSTEMMEM, FORMAT_ATI2, 0, TRUE},
9230 {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH, 0, FALSE},
9231 {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, FALSE},
9232 {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE},
9233 {D3DPOOL_SYSTEMMEM, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE},
9234 {D3DPOOL_SYSTEMMEM, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, FALSE},
9235 /* 28 */
9236 {D3DPOOL_SCRATCH, FORMAT_COLOUR, 0, TRUE},
9237 {D3DPOOL_SCRATCH, FORMAT_ATI2, 0, TRUE},
9238 {D3DPOOL_SCRATCH, FORMAT_DEPTH, 0, FALSE},
9239 {D3DPOOL_SCRATCH, FORMAT_COLOUR, D3DUSAGE_RENDERTARGET, FALSE},
9240 {D3DPOOL_SCRATCH, FORMAT_DEPTH, D3DUSAGE_RENDERTARGET, FALSE},
9241 {D3DPOOL_SCRATCH, FORMAT_COLOUR, D3DUSAGE_DEPTHSTENCIL, FALSE},
9242 {D3DPOOL_SCRATCH, FORMAT_DEPTH, D3DUSAGE_DEPTHSTENCIL, FALSE},
9244 static const struct
9246 const char *name;
9247 enum surface_type type;
9249 surface_types[] =
9251 {"2D", SURFACE_2D},
9252 {"CUBE", SURFACE_CUBE},
9253 {"RT", SURFACE_RT},
9254 {"DS", SURFACE_DS},
9255 {"IMAGE", SURFACE_IMAGE},
9258 window = create_window();
9259 d3d = Direct3DCreate8(D3D_SDK_VERSION);
9260 ok(!!d3d, "Failed to create a D3D object.\n");
9261 hr = IDirect3D8_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
9262 ok(SUCCEEDED(hr), "Failed to get adapter identifier, hr %#x.\n", hr);
9263 warp = adapter_is_warp(&identifier);
9265 device_desc.adapter_ordinal = D3DADAPTER_DEFAULT;
9266 device_desc.device_window = window;
9267 device_desc.width = 16;
9268 device_desc.height = 16;
9269 device_desc.flags = 0;
9270 if (!(device = create_device(d3d, window, &device_desc)))
9272 skip("Failed to create a D3D device.\n");
9273 IDirect3D8_Release(d3d);
9274 DestroyWindow(window);
9275 return;
9278 hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
9279 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9280 hr = IDirect3DSurface8_GetDesc(backbuffer, &surface_desc);
9281 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9282 colour_format = surface_desc.Format;
9284 hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depth_stencil);
9285 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9286 hr = IDirect3DSurface8_GetDesc(depth_stencil, &surface_desc);
9287 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9288 depth_format = surface_desc.Format;
9290 depth_2d = SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
9291 D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, depth_format));
9292 depth_cube = SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
9293 D3DFMT_X8R8G8B8, 0, D3DRTYPE_CUBETEXTURE, depth_format));
9294 depth_plain = SUCCEEDED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
9295 D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, depth_format));
9297 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZRHW);
9298 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9300 for (i = 0; i < ARRAY_SIZE(surface_types); ++i)
9302 for (j = 0; j < ARRAY_SIZE(tests); ++j)
9304 IDirect3DCubeTexture8 *texture_cube;
9305 IDirect3DBaseTexture8 *texture;
9306 IDirect3DTexture8 *texture_2d;
9307 IDirect3DSurface8 *surface;
9308 HRESULT expected_hr;
9309 D3DLOCKED_RECT lr;
9311 if (tests[j].format == FORMAT_ATI2)
9312 format = MAKEFOURCC('A','T','I','2');
9313 else if (tests[j].format == FORMAT_DEPTH)
9314 format = depth_format;
9315 else
9316 format = colour_format;
9318 if (tests[j].format == FORMAT_ATI2 && FAILED(IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT,
9319 D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, format)))
9321 skip("ATI2N texture not supported.\n");
9322 continue;
9325 switch (surface_types[i].type)
9327 case SURFACE_2D:
9328 hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 1,
9329 tests[j].usage, format, tests[j].pool, &texture_2d);
9330 todo_wine_if(!tests[j].valid && tests[j].format == FORMAT_DEPTH && !tests[j].usage)
9331 ok(hr == (tests[j].valid && (tests[j].format != FORMAT_DEPTH || depth_2d)
9332 ? D3D_OK : D3DERR_INVALIDCALL),
9333 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9334 if (FAILED(hr))
9335 continue;
9337 hr = IDirect3DTexture8_GetSurfaceLevel(texture_2d, 0, &surface);
9338 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9339 IDirect3DTexture8_Release(texture_2d);
9340 break;
9342 case SURFACE_CUBE:
9343 hr = IDirect3DDevice8_CreateCubeTexture(device, 16, 1,
9344 tests[j].usage, format, tests[j].pool, &texture_cube);
9345 todo_wine_if(!tests[j].valid && tests[j].format == FORMAT_DEPTH && !tests[j].usage)
9346 ok(hr == (tests[j].valid && (tests[j].format != FORMAT_DEPTH || depth_cube)
9347 ? D3D_OK : D3DERR_INVALIDCALL),
9348 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9349 if (FAILED(hr))
9350 continue;
9352 hr = IDirect3DCubeTexture8_GetCubeMapSurface(texture_cube,
9353 D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
9354 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9355 IDirect3DCubeTexture8_Release(texture_cube);
9356 break;
9358 case SURFACE_RT:
9359 hr = IDirect3DDevice8_CreateRenderTarget(device, 16, 16, format,
9360 D3DMULTISAMPLE_NONE, tests[j].usage & D3DUSAGE_DYNAMIC, &surface);
9361 ok(hr == (tests[j].format == FORMAT_COLOUR ? D3D_OK : D3DERR_INVALIDCALL),
9362 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9363 if (FAILED(hr))
9364 continue;
9365 break;
9367 case SURFACE_DS:
9368 hr = IDirect3DDevice8_CreateDepthStencilSurface(device,
9369 16, 16, format, D3DMULTISAMPLE_NONE, &surface);
9370 todo_wine_if(tests[j].format == FORMAT_ATI2)
9371 ok(hr == (tests[j].format == FORMAT_DEPTH ? D3D_OK
9372 : tests[j].format == FORMAT_COLOUR ? D3DERR_INVALIDCALL : E_INVALIDARG)
9373 || (tests[j].format == FORMAT_ATI2 && hr == D3D_OK),
9374 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9375 if (FAILED(hr))
9376 continue;
9377 break;
9379 case SURFACE_IMAGE:
9380 hr = IDirect3DDevice8_CreateImageSurface(device, 16, 16, format, &surface);
9381 ok(hr == ((tests[j].format != FORMAT_DEPTH || depth_plain) ? D3D_OK : D3DERR_INVALIDCALL),
9382 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9383 if (FAILED(hr))
9384 continue;
9385 break;
9387 default:
9388 ok(0, "Invalid surface type %#x.\n", surface_types[i].type);
9389 continue;
9392 hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
9393 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9394 if (surface_types[i].type == SURFACE_RT)
9396 ok(surface_desc.Usage == D3DUSAGE_RENDERTARGET, "Test %s %u: Got unexpected usage %#x.\n",
9397 surface_types[i].name, j, surface_desc.Usage);
9398 ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %s %u: Got unexpected pool %#x.\n",
9399 surface_types[i].name, j, surface_desc.Pool);
9401 else if (surface_types[i].type == SURFACE_DS)
9403 ok(surface_desc.Usage == D3DUSAGE_DEPTHSTENCIL, "Test %s %u: Got unexpected usage %#x.\n",
9404 surface_types[i].name, j, surface_desc.Usage);
9405 ok(surface_desc.Pool == D3DPOOL_DEFAULT, "Test %s %u: Got unexpected pool %#x.\n",
9406 surface_types[i].name, j, surface_desc.Pool);
9408 else if (surface_types[i].type == SURFACE_IMAGE)
9410 ok(!surface_desc.Usage, "Test %s %u: Got unexpected usage %#x.\n",
9411 surface_types[i].name, j, surface_desc.Usage);
9412 ok(surface_desc.Pool == D3DPOOL_SYSTEMMEM, "Test %s %u: Got unexpected pool %#x.\n",
9413 surface_types[i].name, j, surface_desc.Pool);
9415 else
9417 ok(surface_desc.Usage == tests[j].usage, "Test %s %u: Got unexpected usage %#x.\n",
9418 surface_types[i].name, j, surface_desc.Usage);
9419 ok(surface_desc.Pool == tests[j].pool, "Test %s %u: Got unexpected pool %#x.\n",
9420 surface_types[i].name, j, surface_desc.Pool);
9423 hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
9424 if (surface_desc.Pool != D3DPOOL_DEFAULT || surface_desc.Usage & D3DUSAGE_DYNAMIC
9425 || (surface_types[i].type == SURFACE_RT && tests[j].usage & D3DUSAGE_DYNAMIC)
9426 || surface_types[i].type == SURFACE_IMAGE
9427 || tests[j].format == FORMAT_ATI2)
9428 expected_hr = D3D_OK;
9429 else
9430 expected_hr = D3DERR_INVALIDCALL;
9431 ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9432 hr = IDirect3DSurface8_UnlockRect(surface);
9433 todo_wine_if(expected_hr != D3D_OK && surface_types[i].type == SURFACE_2D)
9434 ok(hr == expected_hr, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9436 if (SUCCEEDED(IDirect3DSurface8_GetContainer(surface, &IID_IDirect3DBaseTexture8, (void **)&texture)))
9438 hr = IDirect3DDevice8_SetTexture(device, 0, texture);
9439 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9440 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
9441 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9442 IDirect3DBaseTexture8_Release(texture);
9445 hr = IDirect3DDevice8_SetRenderTarget(device, surface, depth_stencil);
9446 ok(hr == (surface_desc.Usage & D3DUSAGE_RENDERTARGET ? D3D_OK : D3DERR_INVALIDCALL),
9447 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9448 hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depth_stencil);
9449 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9451 hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, surface);
9452 ok(hr == (surface_desc.Usage & D3DUSAGE_DEPTHSTENCIL ? D3D_OK : D3DERR_INVALIDCALL),
9453 "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9454 hr = IDirect3DDevice8_SetRenderTarget(device, backbuffer, depth_stencil);
9455 ok(hr == D3D_OK, "Test %s %u: Got unexpected hr %#x.\n", surface_types[i].name, j, hr);
9457 IDirect3DSurface8_Release(surface);
9461 for (i = 0; i < ARRAY_SIZE(tests); ++i)
9463 IDirect3DVolumeTexture8 *texture;
9464 D3DVOLUME_DESC volume_desc;
9465 IDirect3DVolume8 *volume;
9466 HRESULT expected_hr;
9467 D3DLOCKED_BOX lb;
9469 if (tests[i].format == FORMAT_DEPTH)
9470 continue;
9472 if (tests[i].format == FORMAT_ATI2)
9473 format = MAKEFOURCC('A','T','I','2');
9474 else
9475 format = colour_format;
9477 hr = IDirect3DDevice8_CreateVolumeTexture(device, 16, 16, 1, 1,
9478 tests[i].usage, format, tests[i].pool, &texture);
9479 ok((hr == ((!(tests[i].usage & ~D3DUSAGE_DYNAMIC) && tests[i].format != FORMAT_ATI2)
9480 || (tests[i].pool == D3DPOOL_SCRATCH && !tests[i].usage)
9481 ? D3D_OK : D3DERR_INVALIDCALL))
9482 || (tests[i].format == FORMAT_ATI2 && (hr == D3D_OK || warp)),
9483 "Test %u: Got unexpected hr %#x.\n", i, hr);
9484 if (FAILED(hr))
9485 continue;
9487 hr = IDirect3DVolumeTexture8_GetVolumeLevel(texture, 0, &volume);
9488 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9490 hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
9491 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9492 ok(volume_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, volume_desc.Usage);
9493 ok(volume_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, volume_desc.Pool);
9495 hr = IDirect3DVolume8_LockBox(volume, &lb, NULL, 0);
9496 if (volume_desc.Pool != D3DPOOL_DEFAULT || volume_desc.Usage & D3DUSAGE_DYNAMIC)
9497 expected_hr = D3D_OK;
9498 else
9499 expected_hr = D3DERR_INVALIDCALL;
9500 ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK),
9501 "Test %u: Got unexpected hr %#x.\n", i, hr);
9502 hr = IDirect3DVolume8_UnlockBox(volume);
9503 ok(hr == expected_hr || (volume_desc.Pool == D3DPOOL_DEFAULT && hr == D3D_OK),
9504 "Test %u: Got unexpected hr %#x.\n", i, hr);
9506 hr = IDirect3DDevice8_SetTexture(device, 0, (IDirect3DBaseTexture8 *)texture);
9507 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9508 hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
9509 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9511 IDirect3DVolume8_Release(volume);
9512 IDirect3DVolumeTexture8_Release(texture);
9515 for (i = 0; i < ARRAY_SIZE(tests); ++i)
9517 D3DINDEXBUFFER_DESC ib_desc;
9518 IDirect3DIndexBuffer8 *ib;
9519 BYTE *data;
9521 hr = IDirect3DDevice8_CreateIndexBuffer(device, 16, tests[i].usage,
9522 tests[i].format == FORMAT_COLOUR ? D3DFMT_INDEX32 : D3DFMT_INDEX16, tests[i].pool, &ib);
9523 ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
9524 ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
9525 if (FAILED(hr))
9526 continue;
9528 hr = IDirect3DIndexBuffer8_GetDesc(ib, &ib_desc);
9529 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9530 ok(ib_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, ib_desc.Usage);
9531 ok(ib_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, ib_desc.Pool);
9533 hr = IDirect3DIndexBuffer8_Lock(ib, 0, 0, &data, 0);
9534 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9535 hr = IDirect3DIndexBuffer8_Unlock(ib);
9536 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9538 hr = IDirect3DDevice8_SetIndices(device, ib, 0);
9539 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9540 hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
9541 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9543 IDirect3DIndexBuffer8_Release(ib);
9546 for (i = 0; i < ARRAY_SIZE(tests); ++i)
9548 D3DVERTEXBUFFER_DESC vb_desc;
9549 IDirect3DVertexBuffer8 *vb;
9550 BYTE *data;
9552 hr = IDirect3DDevice8_CreateVertexBuffer(device, 16, tests[i].usage,
9553 tests[i].format == FORMAT_COLOUR ? 0 : D3DFVF_XYZRHW, tests[i].pool, &vb);
9554 ok(hr == (tests[i].pool == D3DPOOL_SCRATCH || (tests[i].usage & ~D3DUSAGE_DYNAMIC)
9555 ? D3DERR_INVALIDCALL : D3D_OK), "Test %u: Got unexpected hr %#x.\n", i, hr);
9556 if (FAILED(hr))
9557 continue;
9559 hr = IDirect3DVertexBuffer8_GetDesc(vb, &vb_desc);
9560 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9561 ok(vb_desc.Usage == tests[i].usage, "Test %u: Got unexpected usage %#x.\n", i, vb_desc.Usage);
9562 ok(vb_desc.Pool == tests[i].pool, "Test %u: Got unexpected pool %#x.\n", i, vb_desc.Pool);
9564 hr = IDirect3DVertexBuffer8_Lock(vb, 0, 0, &data, 0);
9565 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9566 hr = IDirect3DVertexBuffer8_Unlock(vb);
9567 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9569 hr = IDirect3DDevice8_SetStreamSource(device, 0, vb, 16);
9570 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9571 hr = IDirect3DDevice8_SetStreamSource(device, 0, NULL, 0);
9572 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9574 IDirect3DVertexBuffer8_Release(vb);
9577 IDirect3DSurface8_Release(depth_stencil);
9578 IDirect3DSurface8_Release(backbuffer);
9579 refcount = IDirect3DDevice8_Release(device);
9580 ok(!refcount, "Device has %u references left.\n", refcount);
9581 IDirect3D8_Release(d3d);
9582 DestroyWindow(window);
9585 static void test_multiply_transform(void)
9587 IDirect3DDevice8 *device;
9588 D3DMATRIX ret_mat;
9589 DWORD stateblock;
9590 IDirect3D8 *d3d;
9591 unsigned int i;
9592 ULONG refcount;
9593 HWND window;
9594 HRESULT hr;
9596 static const D3DTRANSFORMSTATETYPE tests[] =
9598 D3DTS_VIEW,
9599 D3DTS_PROJECTION,
9600 D3DTS_TEXTURE0,
9601 D3DTS_TEXTURE1,
9602 D3DTS_TEXTURE2,
9603 D3DTS_TEXTURE3,
9604 D3DTS_TEXTURE4,
9605 D3DTS_TEXTURE5,
9606 D3DTS_TEXTURE6,
9607 D3DTS_TEXTURE7,
9608 D3DTS_WORLDMATRIX(0),
9609 D3DTS_WORLDMATRIX(1),
9610 D3DTS_WORLDMATRIX(2),
9611 D3DTS_WORLDMATRIX(3),
9612 D3DTS_WORLDMATRIX(255),
9615 static const D3DMATRIX mat1 =
9617 1.0f, 0.0f, 0.0f, 0.0f,
9618 0.0f, 1.0f, 0.0f, 0.0f,
9619 0.0f, 0.0f, 1.0f, 0.0f,
9620 0.0f, 0.0f, 0.0f, 1.0f,
9621 }}},
9622 mat2 =
9624 2.0f, 0.0f, 0.0f, 0.0f,
9625 0.0f, 2.0f, 0.0f, 0.0f,
9626 0.0f, 0.0f, 2.0f, 0.0f,
9627 0.0f, 0.0f, 0.0f, 2.0f,
9628 }}};
9630 window = create_window();
9631 ok(!!window, "Failed to create a window.\n");
9632 d3d = Direct3DCreate8(D3D_SDK_VERSION);
9633 ok(!!d3d, "Failed to create D3D object.\n");
9635 if (!(device = create_device(d3d, window, NULL)))
9637 skip("Failed to create 3D device.\n");
9638 IDirect3D8_Release(d3d);
9639 DestroyWindow(window);
9640 return;
9643 for (i = 0; i < ARRAY_SIZE(tests); ++i)
9645 hr = IDirect3DDevice8_GetTransform(device, tests[i], &ret_mat);
9646 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9647 ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", i);
9649 hr = IDirect3DDevice8_MultiplyTransform(device, tests[i], &mat2);
9650 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9652 hr = IDirect3DDevice8_GetTransform(device, tests[i], &ret_mat);
9653 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9654 ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", i);
9656 /* MultiplyTransform() goes directly into the primary stateblock. */
9658 hr = IDirect3DDevice8_SetTransform(device, tests[i], &mat1);
9659 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9661 hr = IDirect3DDevice8_BeginStateBlock(device);
9662 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9664 hr = IDirect3DDevice8_MultiplyTransform(device, tests[i], &mat2);
9665 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9667 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
9668 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9670 hr = IDirect3DDevice8_GetTransform(device, tests[i], &ret_mat);
9671 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9672 ok(!memcmp(&ret_mat, &mat2, sizeof(mat2)), "Test %u: Got unexpected transform matrix.\n", i);
9674 hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
9675 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9677 hr = IDirect3DDevice8_SetTransform(device, tests[i], &mat1);
9678 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9680 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
9681 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9683 hr = IDirect3DDevice8_GetTransform(device, tests[i], &ret_mat);
9684 ok(hr == D3D_OK, "Test %u: Got unexpected hr %#x.\n", i, hr);
9685 ok(!memcmp(&ret_mat, &mat1, sizeof(mat1)), "Test %u: Got unexpected transform matrix.\n", i);
9687 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
9690 refcount = IDirect3DDevice8_Release(device);
9691 ok(!refcount, "Device has %u references left.\n", refcount);
9692 IDirect3D8_Release(d3d);
9693 DestroyWindow(window);
9696 static void test_draw_primitive(void)
9698 static const struct
9700 float position[3];
9701 DWORD color;
9703 quad[] =
9705 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
9706 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
9707 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
9708 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
9709 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
9711 static const WORD indices[] = {0, 1, 2, 3, 0, 2};
9713 IDirect3DVertexBuffer8 *vertex_buffer, *current_vb;
9714 IDirect3DIndexBuffer8 *index_buffer, *current_ib;
9715 UINT stride, base_vertex_index;
9716 IDirect3DDevice8 *device;
9717 DWORD stateblock;
9718 IDirect3D8 *d3d;
9719 ULONG refcount;
9720 HWND window;
9721 HRESULT hr;
9722 BYTE *ptr;
9724 window = create_window();
9725 d3d = Direct3DCreate8(D3D_SDK_VERSION);
9726 ok(!!d3d, "Failed to create a D3D object.\n");
9727 if (!(device = create_device(d3d, window, NULL)))
9729 skip("Failed to create a D3D device.\n");
9730 IDirect3D8_Release(d3d);
9731 DestroyWindow(window);
9732 return;
9735 hr = IDirect3DDevice8_CreateVertexBuffer(device, sizeof(quad), 0, 0,
9736 D3DPOOL_DEFAULT, &vertex_buffer);
9737 ok(SUCCEEDED(hr), "CreateVertexBuffer failed, hr %#x.\n", hr);
9738 hr = IDirect3DVertexBuffer8_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
9739 ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr);
9740 memcpy(ptr, quad, sizeof(quad));
9741 hr = IDirect3DVertexBuffer8_Unlock(vertex_buffer);
9742 ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
9743 hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
9744 ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
9745 hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
9746 ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
9748 hr = IDirect3DDevice8_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16,
9749 D3DPOOL_DEFAULT, &index_buffer);
9750 ok(SUCCEEDED(hr), "CreateIndexBuffer failed, hr %#x.\n", hr);
9751 hr = IDirect3DIndexBuffer8_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
9752 ok(SUCCEEDED(hr), "Lock failed, hr %#x.\n", hr);
9753 memcpy(ptr, indices, sizeof(indices));
9754 hr = IDirect3DIndexBuffer8_Unlock(index_buffer);
9755 ok(SUCCEEDED(hr), "Unlock failed, hr %#x.\n", hr);
9757 hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
9758 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed, hr %#x.\n", hr);
9760 hr = IDirect3DDevice8_BeginScene(device);
9761 ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
9763 hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
9764 ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr);
9766 hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
9767 ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
9768 ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
9769 ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
9770 IDirect3DVertexBuffer8_Release(current_vb);
9772 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, quad, 0);
9773 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr %#x.\n", hr);
9774 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, quad, sizeof(*quad));
9775 ok(hr == D3D_OK, "DrawPrimitiveUP failed, hr %#x.\n", hr);
9777 hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad));
9778 ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
9780 hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
9781 ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
9782 ok(!current_vb, "Unexpected vb %p.\n", current_vb);
9783 ok(!stride, "Unexpected stride %u.\n", stride);
9785 /* NULL index buffer, NULL stream source. */
9786 hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
9787 ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
9788 hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
9789 todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
9791 /* Valid index buffer, NULL stream source. */
9792 hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
9793 ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
9794 hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
9795 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
9797 hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
9798 ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
9799 ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
9800 ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
9801 IDirect3DIndexBuffer8_Release(current_ib);
9803 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 0,
9804 indices, D3DFMT_INDEX16, quad, 0);
9805 ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
9806 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
9807 indices, D3DFMT_INDEX16, quad, 0);
9808 ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
9810 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
9811 indices, D3DFMT_INDEX16, quad, sizeof(*quad));
9812 ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
9814 hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
9815 ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
9816 ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
9817 ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
9819 /* Resetting of stream source and index buffer is not recorded in stateblocks. */
9821 hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
9822 ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
9823 hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
9824 ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
9826 hr = IDirect3DDevice8_BeginStateBlock(device);
9827 ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
9829 hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0, 4, 2,
9830 indices, D3DFMT_INDEX16, quad, sizeof(*quad));
9831 ok(SUCCEEDED(hr), "DrawIndexedPrimitiveUP failed, hr %#x.\n", hr);
9833 hr = IDirect3DDevice8_EndStateBlock(device, &stateblock);
9834 ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
9836 hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
9837 ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
9838 ok(!current_vb, "Unexpected vb %p.\n", current_vb);
9839 ok(!stride, "Unexpected stride %u.\n", stride);
9840 hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
9841 ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
9842 ok(!current_ib, "Unexpected index buffer %p.\n", current_ib);
9843 ok(!base_vertex_index, "Unexpected base vertex index %u.\n", base_vertex_index);
9845 hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
9846 ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
9848 hr = IDirect3DDevice8_SetStreamSource(device, 0, vertex_buffer, sizeof(*quad));
9849 ok(SUCCEEDED(hr), "SetStreamSource failed, hr %#x.\n", hr);
9850 hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
9851 ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
9853 hr = IDirect3DDevice8_ApplyStateBlock(device, stateblock);
9854 ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
9856 hr = IDirect3DDevice8_GetStreamSource(device, 0, &current_vb, &stride);
9857 ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
9858 ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
9859 ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
9860 IDirect3DVertexBuffer8_Release(current_vb);
9861 hr = IDirect3DDevice8_GetIndices(device, &current_ib, &base_vertex_index);
9862 ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
9863 ok(current_ib == index_buffer, "Unexpected index buffer %p.\n", current_ib);
9864 ok(base_vertex_index == 1, "Unexpected base vertex index %u.\n", base_vertex_index);
9865 IDirect3DIndexBuffer8_Release(current_ib);
9867 hr = IDirect3DDevice8_EndScene(device);
9868 ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
9870 hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
9871 ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
9873 IDirect3DDevice8_DeleteStateBlock(device, stateblock);
9874 IDirect3DVertexBuffer8_Release(vertex_buffer);
9875 IDirect3DIndexBuffer8_Release(index_buffer);
9876 refcount = IDirect3DDevice8_Release(device);
9877 ok(!refcount, "Device has %u references left.\n", refcount);
9878 IDirect3D8_Release(d3d);
9879 DestroyWindow(window);
9882 static void test_get_display_mode(void)
9884 IDirect3DDevice8 *device;
9885 struct device_desc desc;
9886 D3DDISPLAYMODE mode;
9887 IDirect3D8 *d3d;
9888 ULONG refcount;
9889 HWND window;
9890 HRESULT hr;
9892 window = create_window();
9893 d3d = Direct3DCreate8(D3D_SDK_VERSION);
9894 ok(!!d3d, "Failed to create a D3D object.\n");
9896 if (!(device = create_device(d3d, window, NULL)))
9898 skip("Failed to create a D3D device.\n");
9899 IDirect3D8_Release(d3d);
9900 DestroyWindow(window);
9901 return;
9904 hr = IDirect3DDevice8_GetDisplayMode(device, &mode);
9905 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9906 ok(mode.Format == D3DFMT_X8R8G8B8, "Unexpected format %#x.\n", mode.Format);
9907 hr = IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &mode);
9908 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9909 ok(mode.Format == D3DFMT_X8R8G8B8, "Unexpected format %#x.\n", mode.Format);
9911 refcount = IDirect3DDevice8_Release(device);
9912 ok(!refcount, "Device has %u references left.\n", refcount);
9914 desc.adapter_ordinal = D3DADAPTER_DEFAULT;
9915 desc.device_window = window;
9916 desc.width = 640;
9917 desc.height = 480;
9918 desc.flags = CREATE_DEVICE_FULLSCREEN;
9919 if (!(device = create_device(d3d, window, &desc)))
9921 skip("Failed to create a D3D device.\n");
9922 IDirect3D8_Release(d3d);
9923 DestroyWindow(window);
9924 return;
9927 hr = IDirect3DDevice8_GetDisplayMode(device, &mode);
9928 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9929 ok(mode.Width == 640, "Unexpected width %u.\n", mode.Width);
9930 ok(mode.Height == 480, "Unexpected width %u.\n", mode.Height);
9931 ok(mode.Format == D3DFMT_X8R8G8B8, "Unexpected format %#x.\n", mode.Format);
9932 hr = IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &mode);
9933 ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
9934 ok(mode.Width == 640, "Unexpected width %u.\n", mode.Width);
9935 ok(mode.Height == 480, "Unexpected width %u.\n", mode.Height);
9936 ok(mode.Format == D3DFMT_X8R8G8B8, "Unexpected format %#x.\n", mode.Format);
9938 refcount = IDirect3DDevice8_Release(device);
9939 ok(!refcount, "Device has %u references left.\n", refcount);
9940 IDirect3D8_Release(d3d);
9941 DestroyWindow(window);
9944 static void test_multi_adapter(void)
9946 unsigned int i, adapter_count, expected_adapter_count = 0;
9947 DISPLAY_DEVICEA display_device;
9948 MONITORINFOEXA monitor_info;
9949 DEVMODEA old_mode, mode;
9950 HMONITOR monitor;
9951 IDirect3D8 *d3d;
9952 LONG ret;
9954 d3d = Direct3DCreate8(D3D_SDK_VERSION);
9955 ok(!!d3d, "Failed to create a D3D object.\n");
9957 display_device.cb = sizeof(display_device);
9958 for (i = 0; EnumDisplayDevicesA(NULL, i, &display_device, 0); ++i)
9960 if (display_device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)
9961 ++expected_adapter_count;
9964 adapter_count = IDirect3D8_GetAdapterCount(d3d);
9965 todo_wine_if(expected_adapter_count > 1)
9966 ok(adapter_count == expected_adapter_count, "Got unexpected adapter count %u, expected %u.\n",
9967 adapter_count, expected_adapter_count);
9969 for (i = 0; i < adapter_count; ++i)
9971 monitor = IDirect3D8_GetAdapterMonitor(d3d, i);
9972 ok(!!monitor, "Adapter %u: Failed to get monitor.\n", i);
9974 monitor_info.cbSize = sizeof(monitor_info);
9975 ok(GetMonitorInfoA(monitor, (MONITORINFO *)&monitor_info),
9976 "Adapter %u: Failed to get monitor info, error %#x.\n", i, GetLastError());
9978 if (!i)
9979 ok(monitor_info.dwFlags == MONITORINFOF_PRIMARY,
9980 "Adapter %u: Got unexpected monitor flags %#x.\n", i, monitor_info.dwFlags);
9981 else
9982 ok(!monitor_info.dwFlags, "Adapter %u: Got unexpected monitor flags %#x.\n", i,
9983 monitor_info.dwFlags);
9985 /* Test D3D adapters after they got detached */
9986 if (monitor_info.dwFlags == MONITORINFOF_PRIMARY)
9987 continue;
9989 /* Save current display settings */
9990 memset(&old_mode, 0, sizeof(old_mode));
9991 old_mode.dmSize = sizeof(old_mode);
9992 ret = EnumDisplaySettingsA(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &old_mode);
9993 /* Win10 TestBots may return FALSE but it's actually successful */
9994 ok(ret || broken(!ret), "Adapter %u: EnumDisplaySettingsA failed for %s, error %#x.\n", i,
9995 monitor_info.szDevice, GetLastError());
9997 /* Detach */
9998 memset(&mode, 0, sizeof(mode));
9999 mode.dmSize = sizeof(mode);
10000 mode.dmFields = DM_POSITION | DM_PELSWIDTH | DM_PELSHEIGHT;
10001 mode.dmPosition = old_mode.dmPosition;
10002 ret = ChangeDisplaySettingsExA(monitor_info.szDevice, &mode, NULL,
10003 CDS_UPDATEREGISTRY | CDS_NORESET, NULL);
10004 ok(ret == DISP_CHANGE_SUCCESSFUL,
10005 "Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
10006 monitor_info.szDevice, ret);
10007 ret = ChangeDisplaySettingsExA(monitor_info.szDevice, NULL, NULL, 0, NULL);
10008 ok(ret == DISP_CHANGE_SUCCESSFUL,
10009 "Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
10010 monitor_info.szDevice, ret);
10012 /* Check if it is really detached */
10013 memset(&mode, 0, sizeof(mode));
10014 mode.dmSize = sizeof(mode);
10015 ret = EnumDisplaySettingsA(monitor_info.szDevice, ENUM_CURRENT_SETTINGS, &mode);
10016 /* Win10 TestBots may return FALSE but it's actually successful */
10017 ok(ret || broken(!ret) , "Adapter %u: EnumDisplaySettingsA failed for %s, error %#x.\n", i,
10018 monitor_info.szDevice, GetLastError());
10019 if (mode.dmPelsWidth && mode.dmPelsHeight)
10021 skip("Adapter %u: Failed to detach device %s.\n", i, monitor_info.szDevice);
10022 continue;
10025 /* Detaching adapter shouldn't reduce the adapter count */
10026 expected_adapter_count = adapter_count;
10027 adapter_count = IDirect3D8_GetAdapterCount(d3d);
10028 ok(adapter_count == expected_adapter_count,
10029 "Adapter %u: Got unexpected adapter count %u, expected %u.\n", i, adapter_count,
10030 expected_adapter_count);
10032 monitor = IDirect3D8_GetAdapterMonitor(d3d, i);
10033 ok(!monitor, "Adapter %u: Expect monitor to be NULL.\n", i);
10035 /* Restore settings */
10036 ret = ChangeDisplaySettingsExA(monitor_info.szDevice, &old_mode, NULL,
10037 CDS_UPDATEREGISTRY | CDS_NORESET, NULL);
10038 ok(ret == DISP_CHANGE_SUCCESSFUL,
10039 "Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
10040 monitor_info.szDevice, ret);
10041 ret = ChangeDisplaySettingsExA(monitor_info.szDevice, NULL, NULL, 0, NULL);
10042 ok(ret == DISP_CHANGE_SUCCESSFUL,
10043 "Adapter %u: ChangeDisplaySettingsExA %s returned unexpected %d.\n", i,
10044 monitor_info.szDevice, ret);
10047 IDirect3D8_Release(d3d);
10050 static void test_creation_parameters(void)
10052 unsigned int adapter_idx, adapter_count;
10053 D3DDEVICE_CREATION_PARAMETERS params;
10054 struct device_desc device_desc;
10055 IDirect3DDevice8 *device;
10056 IDirect3D8 *d3d;
10057 HWND window;
10058 HRESULT hr;
10060 window = create_window();
10061 ok(!!window, "Failed to create a window.\n");
10062 d3d = Direct3DCreate8(D3D_SDK_VERSION);
10063 ok(!!d3d, "Failed to create a D3D object.\n");
10065 device_desc.device_window = window;
10066 device_desc.width = 640;
10067 device_desc.height = 480;
10068 device_desc.flags = 0;
10070 adapter_count = IDirect3D8_GetAdapterCount(d3d);
10071 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
10073 device_desc.adapter_ordinal = adapter_idx;
10074 if (!(device = create_device(d3d, window, &device_desc)))
10076 skip("Adapter %u: Failed to create a D3D device.\n", adapter_idx);
10077 break;
10080 memset(&params, 0, sizeof(params));
10081 hr = IDirect3DDevice8_GetCreationParameters(device, &params);
10082 ok(hr == D3D_OK, "Adapter %u: GetCreationParameters failed, hr %#x.\n", adapter_idx, hr);
10083 ok(params.AdapterOrdinal == adapter_idx, "Adapter %u: Got unexpected adapter ordinal %u.\n",
10084 adapter_idx, params.AdapterOrdinal);
10085 ok(params.DeviceType == D3DDEVTYPE_HAL, "Adapter %u: Expect device type %#x, got %#x.\n",
10086 adapter_idx, D3DDEVTYPE_HAL, params.DeviceType);
10087 ok(params.hFocusWindow == window, "Adapter %u: Expect focus window %p, got %p.\n",
10088 adapter_idx, window, params.hFocusWindow);
10090 IDirect3DDevice8_Release(device);
10093 IDirect3D8_Release(d3d);
10094 DestroyWindow(window);
10097 static void test_cursor_clipping(void)
10099 unsigned int adapter_idx, adapter_count, mode_idx;
10100 D3DDISPLAYMODE mode, current_mode;
10101 struct device_desc device_desc;
10102 RECT virtual_rect, clip_rect;
10103 IDirect3DDevice8 *device;
10104 IDirect3D8 *d3d;
10105 HWND window;
10106 HRESULT hr;
10108 window = create_window();
10109 ok(!!window, "Failed to create a window.\n");
10110 d3d = Direct3DCreate8(D3D_SDK_VERSION);
10111 ok(!!d3d, "Failed to create a D3D object.\n");
10113 device_desc.device_window = window;
10114 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
10116 adapter_count = IDirect3D8_GetAdapterCount(d3d);
10117 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
10119 hr = IDirect3D8_GetAdapterDisplayMode(d3d, adapter_idx, &current_mode);
10120 ok(hr == D3D_OK, "Adapter %u: GetAdapterDisplayMode failed, hr %#x.\n", adapter_idx, hr);
10121 for (mode_idx = 0; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d, adapter_idx, mode_idx, &mode));
10122 ++mode_idx)
10124 if (mode.Format != D3DFMT_X8R8G8B8)
10125 continue;
10126 if (mode.Width < 640 || mode.Height < 480)
10127 continue;
10128 if (mode.Width != current_mode.Width && mode.Height != current_mode.Height)
10129 break;
10131 ok(mode.Width != current_mode.Width && mode.Height != current_mode.Height,
10132 "Adapter %u: Failed to find a different mode than %ux%u.\n", adapter_idx,
10133 current_mode.Width, current_mode.Height);
10135 ok(ClipCursor(NULL), "Adapter %u: ClipCursor failed, error %#x.\n", adapter_idx,
10136 GetLastError());
10137 get_virtual_rect(&virtual_rect);
10138 ok(GetClipCursor(&clip_rect), "Adapter %u: GetClipCursor failed, error %#x.\n", adapter_idx,
10139 GetLastError());
10140 ok(EqualRect(&clip_rect, &virtual_rect), "Adapter %u: Expect clip rect %s, got %s.\n",
10141 adapter_idx, wine_dbgstr_rect(&virtual_rect), wine_dbgstr_rect(&clip_rect));
10143 device_desc.adapter_ordinal = adapter_idx;
10144 device_desc.width = mode.Width;
10145 device_desc.height = mode.Height;
10146 if (!(device = create_device(d3d, window, &device_desc)))
10148 skip("Adapter %u: Failed to create a D3D device.\n", adapter_idx);
10149 break;
10151 flush_events();
10152 get_virtual_rect(&virtual_rect);
10153 ok(GetClipCursor(&clip_rect), "Adapter %u: GetClipCursor failed, error %#x.\n", adapter_idx,
10154 GetLastError());
10155 ok(EqualRect(&clip_rect, &virtual_rect), "Adapter %u: Expect clip rect %s, got %s.\n",
10156 adapter_idx, wine_dbgstr_rect(&virtual_rect), wine_dbgstr_rect(&clip_rect));
10158 IDirect3DDevice8_Release(device);
10159 flush_events();
10160 get_virtual_rect(&virtual_rect);
10161 ok(GetClipCursor(&clip_rect), "Adapter %u: GetClipCursor failed, error %#x.\n", adapter_idx,
10162 GetLastError());
10163 ok(EqualRect(&clip_rect, &virtual_rect), "Adapter %u: Expect clip rect %s, got %s.\n",
10164 adapter_idx, wine_dbgstr_rect(&virtual_rect), wine_dbgstr_rect(&clip_rect));
10167 IDirect3D8_Release(d3d);
10168 DestroyWindow(window);
10171 static void test_window_position(void)
10173 unsigned int adapter_idx, adapter_count;
10174 struct device_desc device_desc;
10175 IDirect3DDevice8 *device;
10176 MONITORINFO monitor_info;
10177 HMONITOR monitor;
10178 RECT window_rect;
10179 IDirect3D8 *d3d;
10180 HWND window;
10181 HRESULT hr;
10182 BOOL ret;
10184 d3d = Direct3DCreate8(D3D_SDK_VERSION);
10185 ok(!!d3d, "Failed to create a D3D object.\n");
10187 adapter_count = IDirect3D8_GetAdapterCount(d3d);
10188 for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
10190 monitor = IDirect3D8_GetAdapterMonitor(d3d, adapter_idx);
10191 ok(!!monitor, "Adapter %u: GetAdapterMonitor failed.\n", adapter_idx);
10192 monitor_info.cbSize = sizeof(monitor_info);
10193 ret = GetMonitorInfoW(monitor, &monitor_info);
10194 ok(ret, "Adapter %u: GetMonitorInfoW failed, error %#x.\n", adapter_idx, GetLastError());
10196 window = create_window();
10197 device_desc.adapter_ordinal = adapter_idx;
10198 device_desc.device_window = window;
10199 device_desc.width = monitor_info.rcMonitor.right - monitor_info.rcMonitor.left;
10200 device_desc.height = monitor_info.rcMonitor.bottom - monitor_info.rcMonitor.top;
10201 device_desc.flags = CREATE_DEVICE_FULLSCREEN;
10202 if (!(device = create_device(d3d, window, &device_desc)))
10204 skip("Adapter %u: Failed to create a D3D device, skipping tests.\n", adapter_idx);
10205 DestroyWindow(window);
10206 continue;
10208 flush_events();
10209 ret = GetWindowRect(window, &window_rect);
10210 ok(ret, "Adapter %u: GetWindowRect failed, error %#x.\n", adapter_idx, GetLastError());
10211 ok(EqualRect(&window_rect, &monitor_info.rcMonitor),
10212 "Adapter %u: Expect window rect %s, got %s.\n", adapter_idx,
10213 wine_dbgstr_rect(&monitor_info.rcMonitor), wine_dbgstr_rect(&window_rect));
10215 /* Device resets should restore the window rectangle to fit the whole monitor */
10216 ret = SetWindowPos(window, 0, 0, 0, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
10217 ok(ret, "Adapter %u: SetWindowPos failed, error %#x.\n", adapter_idx, GetLastError());
10218 hr = reset_device(device, &device_desc);
10219 ok(hr == D3D_OK, "Adapter %u: Failed to reset device, hr %#x.\n", adapter_idx, hr);
10220 flush_events();
10221 ret = GetWindowRect(window, &window_rect);
10222 ok(ret, "Adapter %u: GetWindowRect failed, error %#x.\n", adapter_idx, GetLastError());
10223 ok(EqualRect(&window_rect, &monitor_info.rcMonitor),
10224 "Adapter %u: Expect window rect %s, got %s.\n", adapter_idx,
10225 wine_dbgstr_rect(&monitor_info.rcMonitor), wine_dbgstr_rect(&window_rect));
10227 /* Window activation should restore the window rectangle to fit the whole monitor */
10228 ret = SetWindowPos(window, 0, 0, 0, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
10229 ok(ret, "Adapter %u: SetWindowPos failed, error %#x.\n", adapter_idx, GetLastError());
10230 ret = SetForegroundWindow(GetDesktopWindow());
10231 ok(ret, "Adapter %u: SetForegroundWindow failed, error %#x.\n", adapter_idx, GetLastError());
10232 flush_events();
10233 ret = ShowWindow(window, SW_RESTORE);
10234 ok(ret, "Adapter %u: Failed to restore window, error %#x.\n", adapter_idx, GetLastError());
10235 flush_events();
10236 ret = SetForegroundWindow(window);
10237 ok(ret, "Adapter %u: SetForegroundWindow failed, error %#x.\n", adapter_idx, GetLastError());
10238 flush_events();
10239 ret = GetWindowRect(window, &window_rect);
10240 ok(ret, "Adapter %u: GetWindowRect failed, error %#x.\n", adapter_idx, GetLastError());
10241 ok(EqualRect(&window_rect, &monitor_info.rcMonitor),
10242 "Adapter %u: Expect window rect %s, got %s.\n", adapter_idx,
10243 wine_dbgstr_rect(&monitor_info.rcMonitor), wine_dbgstr_rect(&window_rect));
10245 IDirect3DDevice8_Release(device);
10246 DestroyWindow(window);
10249 IDirect3D8_Release(d3d);
10252 START_TEST(device)
10254 HMODULE d3d8_handle = GetModuleHandleA("d3d8.dll");
10255 WNDCLASSA wc = {0};
10256 IDirect3D8 *d3d8;
10257 DEVMODEW current_mode;
10259 if (!d3d8_handle)
10261 skip("Could not load d3d8.dll\n");
10262 return;
10265 memset(&current_mode, 0, sizeof(current_mode));
10266 current_mode.dmSize = sizeof(current_mode);
10267 ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &current_mode), "Failed to get display mode.\n");
10268 registry_mode.dmSize = sizeof(registry_mode);
10269 ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, &registry_mode), "Failed to get display mode.\n");
10270 if (current_mode.dmPelsWidth != registry_mode.dmPelsWidth
10271 || current_mode.dmPelsHeight != registry_mode.dmPelsHeight)
10273 skip("Current mode does not match registry mode, skipping test.\n");
10274 return;
10277 wc.lpfnWndProc = DefWindowProcA;
10278 wc.lpszClassName = "d3d8_test_wc";
10279 RegisterClassA(&wc);
10281 ValidateVertexShader = (void *)GetProcAddress(d3d8_handle, "ValidateVertexShader");
10282 ValidatePixelShader = (void *)GetProcAddress(d3d8_handle, "ValidatePixelShader");
10284 if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
10286 skip("could not create D3D8\n");
10287 return;
10289 IDirect3D8_Release(d3d8);
10291 test_fpu_setup();
10292 test_display_formats();
10293 test_display_modes();
10294 test_shader_versions();
10295 test_swapchain();
10296 test_refcount();
10297 test_mipmap_levels();
10298 test_checkdevicemultisampletype();
10299 test_invalid_multisample();
10300 test_cursor();
10301 test_cursor_pos();
10302 test_states();
10303 test_reset();
10304 test_scene();
10305 test_shader();
10306 test_limits();
10307 test_lights();
10308 test_set_stream_source();
10309 test_ApplyStateBlock();
10310 test_render_zero_triangles();
10311 test_depth_stencil_reset();
10312 test_wndproc();
10313 test_wndproc_windowed();
10314 test_depth_stencil_size();
10315 test_window_style();
10316 test_unsupported_shaders();
10317 test_mode_change();
10318 test_device_window_reset();
10319 test_reset_resources();
10320 depth_blit_test();
10321 test_set_rt_vp_scissor();
10322 test_validate_vs();
10323 test_validate_ps();
10324 test_volume_get_container();
10325 test_vb_lock_flags();
10326 test_texture_stage_states();
10327 test_cube_textures();
10328 test_get_set_texture();
10329 test_image_surface_pool();
10330 test_surface_get_container();
10331 test_lockrect_invalid();
10332 test_private_data();
10333 test_surface_dimensions();
10334 test_surface_format_null();
10335 test_surface_double_unlock();
10336 test_surface_blocks();
10337 test_set_palette();
10338 test_pinned_buffers();
10339 test_npot_textures();
10340 test_volume_locking();
10341 test_update_volumetexture();
10342 test_create_rt_ds_fail();
10343 test_volume_blocks();
10344 test_lockbox_invalid();
10345 test_pixel_format();
10346 test_begin_end_state_block();
10347 test_shader_constant_apply();
10348 test_resource_type();
10349 test_mipmap_lock();
10350 test_writeonly_resource();
10351 test_lost_device();
10352 test_resource_priority();
10353 test_swapchain_parameters();
10354 test_check_device_format();
10355 test_miptree_layout();
10356 test_render_target_device_mismatch();
10357 test_format_unknown();
10358 test_destroyed_window();
10359 test_lockable_backbuffer();
10360 test_clip_planes_limits();
10361 test_swapchain_multisample_reset();
10362 test_device_caps();
10363 test_get_info();
10364 test_resource_access();
10365 test_multiply_transform();
10366 test_draw_primitive();
10367 test_get_display_mode();
10368 test_multi_adapter();
10369 test_creation_parameters();
10370 test_cursor_clipping();
10371 test_window_position();
10373 UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));