2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #define NONAMELESSUNION
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
28 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
30 const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
32 d3d_null_wined3d_object_destroyed
,
35 /* ID3D11DeviceContext - immediate context methods */
37 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
39 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext_iface
);
42 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext
*iface
)
44 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
45 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
48 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext
*iface
,
49 REFIID riid
, void **out
)
51 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
53 if (IsEqualGUID(riid
, &IID_ID3D11DeviceContext
)
54 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
55 || IsEqualGUID(riid
, &IID_IUnknown
))
57 ID3D11DeviceContext_AddRef(iface
);
62 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
67 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext
*iface
)
69 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
70 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
71 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
73 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
77 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
83 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext
*iface
)
85 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
86 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
87 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
89 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
93 ID3D11Device_Release(&device
->ID3D11Device_iface
);
99 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext
*iface
, ID3D11Device
**device
)
101 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext(iface
);
103 TRACE("iface %p, device %p.\n", iface
, device
);
105 *device
= &device_object
->ID3D11Device_iface
;
106 ID3D11Device_AddRef(*device
);
109 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
110 UINT
*data_size
, void *data
)
112 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
114 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
116 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
119 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext
*iface
, REFGUID guid
,
120 UINT data_size
, const void *data
)
122 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
124 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
126 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
129 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext
*iface
,
130 REFGUID guid
, const IUnknown
*data
)
132 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext(iface
);
134 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
136 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
139 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext
*iface
,
140 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
142 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
145 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
146 iface
, start_slot
, buffer_count
, buffers
);
148 wined3d_mutex_lock();
149 for (i
= 0; i
< buffer_count
; ++i
)
151 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
153 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
154 buffer
? buffer
->wined3d_buffer
: NULL
);
156 wined3d_mutex_unlock();
159 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext
*iface
,
160 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
162 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
165 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
166 iface
, start_slot
, view_count
, views
);
168 wined3d_mutex_lock();
169 for (i
= 0; i
< view_count
; ++i
)
171 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
173 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
174 view
? view
->wined3d_view
: NULL
);
176 wined3d_mutex_unlock();
179 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext
*iface
,
180 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
182 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
183 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
185 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
186 iface
, shader
, class_instances
, class_instance_count
);
189 FIXME("Dynamic linking is not implemented yet.\n");
191 wined3d_mutex_lock();
192 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
193 wined3d_mutex_unlock();
196 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext
*iface
,
197 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
199 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
202 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
203 iface
, start_slot
, sampler_count
, samplers
);
205 wined3d_mutex_lock();
206 for (i
= 0; i
< sampler_count
; ++i
)
208 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
210 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
211 sampler
? sampler
->wined3d_sampler
: NULL
);
213 wined3d_mutex_unlock();
216 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext
*iface
,
217 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
219 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
220 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
222 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
223 iface
, shader
, class_instances
, class_instance_count
);
226 FIXME("Dynamic linking is not implemented yet.\n");
228 wined3d_mutex_lock();
229 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
230 wined3d_mutex_unlock();
233 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext
*iface
,
234 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
236 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
238 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
239 iface
, index_count
, start_index_location
, base_vertex_location
);
241 wined3d_mutex_lock();
242 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
243 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
244 wined3d_mutex_unlock();
247 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext
*iface
,
248 UINT vertex_count
, UINT start_vertex_location
)
250 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
252 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
253 iface
, vertex_count
, start_vertex_location
);
255 wined3d_mutex_lock();
256 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
257 wined3d_mutex_unlock();
260 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
261 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
263 struct wined3d_resource
*wined3d_resource
;
264 struct wined3d_map_desc map_desc
;
267 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
268 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
271 FIXME("Ignoring map_flags %#x.\n", map_flags
);
273 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
275 wined3d_mutex_lock();
276 hr
= wined3d_resource_map(wined3d_resource
, subresource_idx
,
277 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
278 wined3d_mutex_unlock();
280 mapped_subresource
->pData
= map_desc
.data
;
281 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
282 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
287 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext
*iface
, ID3D11Resource
*resource
,
288 UINT subresource_idx
)
290 struct wined3d_resource
*wined3d_resource
;
292 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
294 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
296 wined3d_mutex_lock();
297 wined3d_resource_unmap(wined3d_resource
, subresource_idx
);
298 wined3d_mutex_unlock();
301 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext
*iface
,
302 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
304 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
307 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
308 iface
, start_slot
, buffer_count
, buffers
);
310 wined3d_mutex_lock();
311 for (i
= 0; i
< buffer_count
; ++i
)
313 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
315 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
316 buffer
? buffer
->wined3d_buffer
: NULL
);
318 wined3d_mutex_unlock();
321 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext
*iface
,
322 ID3D11InputLayout
*input_layout
)
324 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
325 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
327 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
329 wined3d_mutex_lock();
330 wined3d_device_set_vertex_declaration(device
->wined3d_device
, layout
? layout
->wined3d_decl
: NULL
);
331 wined3d_mutex_unlock();
334 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext
*iface
,
335 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
337 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
340 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
341 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
343 wined3d_mutex_lock();
344 for (i
= 0; i
< buffer_count
; ++i
)
346 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
348 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
349 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
351 wined3d_mutex_unlock();
354 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext
*iface
,
355 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
357 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
358 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
360 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
361 iface
, buffer
, debug_dxgi_format(format
), offset
);
363 wined3d_mutex_lock();
364 wined3d_device_set_index_buffer(device
->wined3d_device
,
365 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
366 wined3dformat_from_dxgi_format(format
), offset
);
367 wined3d_mutex_unlock();
370 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext
*iface
,
371 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
372 UINT start_instance_location
)
374 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
376 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
377 "base_vertex_location %d, start_instance_location %u.\n",
378 iface
, instance_index_count
, instance_count
, start_index_location
,
379 base_vertex_location
, start_instance_location
);
381 wined3d_mutex_lock();
382 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
383 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
384 instance_index_count
, start_instance_location
, instance_count
);
385 wined3d_mutex_unlock();
388 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext
*iface
,
389 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
391 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
393 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
394 "start_instance_location %u.\n",
395 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
396 start_instance_location
);
398 wined3d_mutex_lock();
399 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
400 instance_vertex_count
, start_instance_location
, instance_count
);
401 wined3d_mutex_unlock();
404 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext
*iface
,
405 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
407 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
410 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
411 iface
, start_slot
, buffer_count
, buffers
);
413 wined3d_mutex_lock();
414 for (i
= 0; i
< buffer_count
; ++i
)
416 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
418 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
419 buffer
? buffer
->wined3d_buffer
: NULL
);
421 wined3d_mutex_unlock();
424 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext
*iface
,
425 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
427 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
428 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
430 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
431 iface
, shader
, class_instances
, class_instance_count
);
434 FIXME("Dynamic linking is not implemented yet.\n");
436 wined3d_mutex_lock();
437 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
438 wined3d_mutex_unlock();
441 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext
*iface
,
442 D3D11_PRIMITIVE_TOPOLOGY topology
)
444 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
446 TRACE("iface %p, topology %u.\n", iface
, topology
);
448 wined3d_mutex_lock();
449 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
450 wined3d_mutex_unlock();
453 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext
*iface
,
454 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
456 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
459 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
461 wined3d_mutex_lock();
462 for (i
= 0; i
< view_count
; ++i
)
464 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
466 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
467 view
? view
->wined3d_view
: NULL
);
469 wined3d_mutex_unlock();
472 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext
*iface
,
473 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
475 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
478 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
479 iface
, start_slot
, sampler_count
, samplers
);
481 wined3d_mutex_lock();
482 for (i
= 0; i
< sampler_count
; ++i
)
484 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
486 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
487 sampler
? sampler
->wined3d_sampler
: NULL
);
489 wined3d_mutex_unlock();
492 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext
*iface
,
493 ID3D11Asynchronous
*asynchronous
)
495 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
498 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
500 wined3d_mutex_lock();
501 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_BEGIN
)))
502 ERR("Failed to issue query, hr %#x.\n", hr
);
503 wined3d_mutex_unlock();
506 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext
*iface
,
507 ID3D11Asynchronous
*asynchronous
)
509 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
512 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
514 wined3d_mutex_lock();
515 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_END
)))
516 ERR("Failed to issue query, hr %#x.\n", hr
);
517 wined3d_mutex_unlock();
520 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext
*iface
,
521 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
523 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
524 unsigned int wined3d_flags
;
527 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
528 iface
, asynchronous
, data
, data_size
, data_flags
);
530 if (!data
&& data_size
)
533 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
535 wined3d_mutex_lock();
536 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
538 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
542 WARN("Invalid data size %u.\n", data_size
);
545 wined3d_mutex_unlock();
550 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext
*iface
,
551 ID3D11Predicate
*predicate
, BOOL value
)
553 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
554 struct d3d_query
*query
;
556 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
558 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
560 wined3d_mutex_lock();
561 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
562 wined3d_mutex_unlock();
565 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext
*iface
,
566 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
568 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
571 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
573 wined3d_mutex_lock();
574 for (i
= 0; i
< view_count
; ++i
)
576 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
578 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
579 view
? view
->wined3d_view
: NULL
);
581 wined3d_mutex_unlock();
584 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext
*iface
,
585 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
587 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
590 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
591 iface
, start_slot
, sampler_count
, samplers
);
593 wined3d_mutex_lock();
594 for (i
= 0; i
< sampler_count
; ++i
)
596 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
598 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
599 sampler
? sampler
->wined3d_sampler
: NULL
);
601 wined3d_mutex_unlock();
604 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext
*iface
,
605 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
606 ID3D11DepthStencilView
*depth_stencil_view
)
608 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
609 struct d3d_depthstencil_view
*dsv
;
612 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
613 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
615 wined3d_mutex_lock();
616 for (i
= 0; i
< render_target_view_count
; ++i
)
618 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
619 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
621 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
623 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
626 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
627 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, dsv
? dsv
->wined3d_view
: NULL
);
628 wined3d_mutex_unlock();
631 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
632 ID3D11DeviceContext
*iface
, UINT render_target_view_count
,
633 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
634 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
635 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
637 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
640 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
641 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
642 "initial_counts %p.\n",
643 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
644 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
647 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
649 d3d11_immediate_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
653 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
656 FIXME("Ignoring initial counts.\n");
658 wined3d_mutex_lock();
659 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
661 wined3d_device_set_unordered_access_view(device
->wined3d_device
, i
, NULL
);
663 for (i
= 0; i
< unordered_access_view_count
; ++i
)
665 struct d3d11_unordered_access_view
*view
666 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
668 wined3d_device_set_unordered_access_view(device
->wined3d_device
,
669 unordered_access_view_start_slot
+ i
,
670 view
? view
->wined3d_view
: NULL
);
672 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
674 wined3d_device_set_unordered_access_view(device
->wined3d_device
, i
, NULL
);
676 wined3d_mutex_unlock();
680 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext
*iface
,
681 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
683 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
684 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
685 const D3D11_BLEND_DESC
*desc
;
687 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
688 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
691 blend_factor
= default_blend_factor
;
693 if (blend_factor
[0] != 1.0f
|| blend_factor
[1] != 1.0f
|| blend_factor
[2] != 1.0f
|| blend_factor
[3] != 1.0f
)
694 FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor
));
696 wined3d_mutex_lock();
697 memcpy(device
->blend_factor
, blend_factor
, 4 * sizeof(*blend_factor
));
698 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
, sample_mask
);
699 if (!(device
->blend_state
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
701 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
, FALSE
);
702 wined3d_device_set_render_state(device
->wined3d_device
,
703 WINED3D_RS_COLORWRITEENABLE
, D3D11_COLOR_WRITE_ENABLE_ALL
);
704 wined3d_device_set_render_state(device
->wined3d_device
,
705 WINED3D_RS_COLORWRITEENABLE1
, D3D11_COLOR_WRITE_ENABLE_ALL
);
706 wined3d_device_set_render_state(device
->wined3d_device
,
707 WINED3D_RS_COLORWRITEENABLE2
, D3D11_COLOR_WRITE_ENABLE_ALL
);
708 wined3d_device_set_render_state(device
->wined3d_device
,
709 WINED3D_RS_COLORWRITEENABLE3
, D3D11_COLOR_WRITE_ENABLE_ALL
);
710 wined3d_mutex_unlock();
714 desc
= &device
->blend_state
->desc
;
715 /* glSampleCoverage() */
716 if (desc
->AlphaToCoverageEnable
)
717 FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc
->AlphaToCoverageEnable
);
718 /* glEnableIndexedEXT(GL_BLEND, ...) */
719 FIXME("Per-rendertarget blend not implemented.\n");
720 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ALPHABLENDENABLE
,
721 desc
->RenderTarget
[0].BlendEnable
);
722 if (desc
->RenderTarget
[0].BlendEnable
)
724 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLEND
,
725 desc
->RenderTarget
[0].SrcBlend
);
726 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLEND
,
727 desc
->RenderTarget
[0].DestBlend
);
728 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOP
,
729 desc
->RenderTarget
[0].BlendOp
);
730 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SEPARATEALPHABLENDENABLE
, TRUE
);
731 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SRCBLENDALPHA
,
732 desc
->RenderTarget
[0].SrcBlendAlpha
);
733 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DESTBLENDALPHA
,
734 desc
->RenderTarget
[0].DestBlendAlpha
);
735 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_BLENDOPALPHA
,
736 desc
->RenderTarget
[0].BlendOpAlpha
);
738 FIXME("Color mask > 3 not implemented.\n");
739 wined3d_device_set_render_state(device
->wined3d_device
,
740 WINED3D_RS_COLORWRITEENABLE
, desc
->RenderTarget
[0].RenderTargetWriteMask
);
741 wined3d_device_set_render_state(device
->wined3d_device
,
742 WINED3D_RS_COLORWRITEENABLE1
, desc
->RenderTarget
[1].RenderTargetWriteMask
);
743 wined3d_device_set_render_state(device
->wined3d_device
,
744 WINED3D_RS_COLORWRITEENABLE2
, desc
->RenderTarget
[2].RenderTargetWriteMask
);
745 wined3d_device_set_render_state(device
->wined3d_device
,
746 WINED3D_RS_COLORWRITEENABLE3
, desc
->RenderTarget
[3].RenderTargetWriteMask
);
747 wined3d_mutex_unlock();
750 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext
*iface
,
751 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
753 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
754 const D3D11_DEPTH_STENCILOP_DESC
*stencil_desc
;
755 const D3D11_DEPTH_STENCIL_DESC
*desc
;
757 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
758 iface
, depth_stencil_state
, stencil_ref
);
760 wined3d_mutex_lock();
761 device
->stencil_ref
= stencil_ref
;
762 if (!(device
->depth_stencil_state
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
764 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
, TRUE
);
765 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZWRITEENABLE
, D3D11_DEPTH_WRITE_MASK_ALL
);
766 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZFUNC
, D3D11_COMPARISON_LESS
);
767 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILENABLE
, FALSE
);
768 wined3d_mutex_unlock();
772 desc
= &device
->depth_stencil_state
->desc
;
774 if (desc
->FrontFace
.StencilFailOp
!= desc
->BackFace
.StencilFailOp
775 || desc
->FrontFace
.StencilDepthFailOp
!= desc
->BackFace
.StencilDepthFailOp
776 || desc
->FrontFace
.StencilPassOp
!= desc
->BackFace
.StencilPassOp
777 || desc
->FrontFace
.StencilFunc
!= desc
->BackFace
.StencilFunc
)
778 FIXME("Two-sided stencil testing not supported.\n");
780 stencil_desc
= &desc
->FrontFace
;
782 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
, desc
->DepthEnable
);
783 if (desc
->DepthEnable
)
785 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZWRITEENABLE
, desc
->DepthWriteMask
);
786 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZFUNC
, desc
->DepthFunc
);
789 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILENABLE
, desc
->StencilEnable
);
790 if (desc
->StencilEnable
)
792 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILMASK
, desc
->StencilReadMask
);
793 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILWRITEMASK
, desc
->StencilWriteMask
);
794 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILFAIL
, stencil_desc
->StencilFailOp
);
795 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILZFAIL
,
796 stencil_desc
->StencilDepthFailOp
);
797 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILPASS
, stencil_desc
->StencilPassOp
);
798 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILFUNC
, stencil_desc
->StencilFunc
);
799 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_STENCILREF
, stencil_ref
);
801 wined3d_mutex_unlock();
804 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext
*iface
, UINT buffer_count
,
805 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
807 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
808 unsigned int count
, i
;
810 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
812 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
813 wined3d_mutex_lock();
814 for (i
= 0; i
< count
; ++i
)
816 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
818 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
819 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
821 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
823 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
825 wined3d_mutex_unlock();
828 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext
*iface
)
830 FIXME("iface %p stub!\n", iface
);
833 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext
*iface
,
834 ID3D11Buffer
*buffer
, UINT offset
)
836 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
839 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext
*iface
,
840 ID3D11Buffer
*buffer
, UINT offset
)
842 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
845 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext
*iface
,
846 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
848 FIXME("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u stub!\n",
849 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
852 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext
*iface
,
853 ID3D11Buffer
*buffer
, UINT offset
)
855 FIXME("iface %p, buffer %p, offset %u stub!\n", iface
, buffer
, offset
);
858 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext
*iface
,
859 ID3D11RasterizerState
*rasterizer_state
)
861 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
862 const D3D11_RASTERIZER_DESC
*desc
;
864 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
866 wined3d_mutex_lock();
867 if (!(device
->rasterizer_state
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
869 wined3d_device_set_rasterizer_state(device
->wined3d_device
, NULL
);
870 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, WINED3D_FILL_SOLID
);
871 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, WINED3D_CULL_BACK
);
872 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, FALSE
);
873 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
874 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ANTIALIASEDLINEENABLE
, FALSE
);
875 wined3d_mutex_unlock();
879 wined3d_device_set_rasterizer_state(device
->wined3d_device
, device
->rasterizer_state
->wined3d_state
);
881 desc
= &device
->rasterizer_state
->desc
;
882 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_FILLMODE
, desc
->FillMode
);
883 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_CULLMODE
, desc
->CullMode
);
884 /* OpenGL style depth bias. */
885 if (desc
->DepthBias
|| desc
->SlopeScaledDepthBias
)
886 FIXME("Ignoring depth bias.\n");
888 if (!desc
->DepthClipEnable
)
889 FIXME("Ignoring DepthClipEnable %#x.\n", desc
->DepthClipEnable
);
890 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_SCISSORTESTENABLE
, desc
->ScissorEnable
);
891 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
892 wined3d_device_set_render_state(device
->wined3d_device
,
893 WINED3D_RS_ANTIALIASEDLINEENABLE
, desc
->AntialiasedLineEnable
);
894 wined3d_mutex_unlock();
897 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext
*iface
,
898 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
900 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
901 struct wined3d_viewport wined3d_vp
;
903 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
905 if (viewport_count
> 1)
906 FIXME("Multiple viewports not implemented.\n");
911 if (viewports
[0].TopLeftX
!= (UINT
)viewports
[0].TopLeftX
912 || viewports
[0].TopLeftY
!= (UINT
)viewports
[0].TopLeftY
913 || viewports
[0].Width
!= (UINT
)viewports
[0].Width
914 || viewports
[0].Height
!= (UINT
)viewports
[0].Height
)
915 FIXME("Floating-point viewports not implemented.\n");
917 wined3d_vp
.x
= viewports
[0].TopLeftX
;
918 wined3d_vp
.y
= viewports
[0].TopLeftY
;
919 wined3d_vp
.width
= viewports
[0].Width
;
920 wined3d_vp
.height
= viewports
[0].Height
;
921 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
922 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
924 wined3d_mutex_lock();
925 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
926 wined3d_mutex_unlock();
929 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext
*iface
,
930 UINT rect_count
, const D3D11_RECT
*rects
)
932 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
934 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
937 FIXME("Multiple scissor rects not implemented.\n");
942 wined3d_mutex_lock();
943 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
944 wined3d_mutex_unlock();
947 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext
*iface
,
948 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
949 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
951 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
952 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
953 struct wined3d_box wined3d_src_box
;
955 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
956 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
957 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
958 src_resource
, src_subresource_idx
, src_box
);
962 wined3d_src_box
.left
= src_box
->left
;
963 wined3d_src_box
.top
= src_box
->top
;
964 wined3d_src_box
.front
= src_box
->front
;
965 wined3d_src_box
.right
= src_box
->right
;
966 wined3d_src_box
.bottom
= src_box
->bottom
;
967 wined3d_src_box
.back
= src_box
->back
;
970 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
971 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
972 wined3d_mutex_lock();
973 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
974 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
);
975 wined3d_mutex_unlock();
978 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext
*iface
,
979 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
981 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
982 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
984 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
986 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
987 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
988 wined3d_mutex_lock();
989 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
990 wined3d_mutex_unlock();
993 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext
*iface
,
994 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
995 const void *data
, UINT row_pitch
, UINT depth_pitch
)
997 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
998 struct wined3d_resource
*wined3d_resource
;
999 struct wined3d_box wined3d_box
;
1001 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1002 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1006 wined3d_box
.left
= box
->left
;
1007 wined3d_box
.top
= box
->top
;
1008 wined3d_box
.front
= box
->front
;
1009 wined3d_box
.right
= box
->right
;
1010 wined3d_box
.bottom
= box
->bottom
;
1011 wined3d_box
.back
= box
->back
;
1014 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1015 wined3d_mutex_lock();
1016 wined3d_device_update_sub_resource(device
->wined3d_device
, wined3d_resource
,
1017 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
);
1018 wined3d_mutex_unlock();
1021 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext
*iface
,
1022 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1024 FIXME("iface %p, dst_buffer %p, dst_offset %u, src_view %p stub!\n",
1025 iface
, dst_buffer
, dst_offset
, src_view
);
1028 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext
*iface
,
1029 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1031 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1032 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1033 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1036 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1037 iface
, render_target_view
, debug_float4(color_rgba
));
1042 wined3d_mutex_lock();
1043 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
1044 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1045 ERR("Failed to clear view, hr %#x.\n", hr
);
1046 wined3d_mutex_unlock();
1049 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext
*iface
,
1050 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1052 FIXME("iface %p, unordered_access_view %p, values {%u %u %u %u} stub!\n",
1053 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1056 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext
*iface
,
1057 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1059 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1060 iface
, unordered_access_view
, debug_float4(values
));
1063 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext
*iface
,
1064 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1066 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1067 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1068 DWORD wined3d_flags
;
1071 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1072 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1077 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1079 wined3d_mutex_lock();
1080 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
1081 wined3d_flags
, NULL
, depth
, stencil
)))
1082 ERR("Failed to clear view, hr %#x.\n", hr
);
1083 wined3d_mutex_unlock();
1086 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext
*iface
,
1087 ID3D11ShaderResourceView
*view
)
1089 FIXME("iface %p, view %p stub!\n", iface
, view
);
1092 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext
*iface
,
1093 ID3D11Resource
*resource
, FLOAT min_lod
)
1095 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1098 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext
*iface
,
1099 ID3D11Resource
*resource
)
1101 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1106 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext
*iface
,
1107 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1108 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1111 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, src_resource %p, src_subresource_idx %u, "
1112 "format %s stub!\n",
1113 iface
, dst_resource
, dst_subresource_idx
, src_resource
, src_subresource_idx
,
1114 debug_dxgi_format(format
));
1117 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext
*iface
,
1118 ID3D11CommandList
*command_list
, BOOL restore_state
)
1120 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
1123 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext
*iface
,
1124 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1126 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1127 iface
, start_slot
, view_count
, views
);
1130 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext
*iface
,
1131 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1133 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1134 iface
, shader
, class_instances
, class_instance_count
);
1137 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext
*iface
,
1138 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1140 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1141 iface
, start_slot
, sampler_count
, samplers
);
1144 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1145 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1147 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1148 iface
, start_slot
, buffer_count
, buffers
);
1151 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext
*iface
,
1152 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1154 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1155 iface
, start_slot
, view_count
, views
);
1158 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext
*iface
,
1159 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1161 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1162 iface
, shader
, class_instances
, class_instance_count
);
1165 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext
*iface
,
1166 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1168 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1169 iface
, start_slot
, sampler_count
, samplers
);
1172 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1173 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1175 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1176 iface
, start_slot
, buffer_count
, buffers
);
1179 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext
*iface
,
1180 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1182 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1183 iface
, start_slot
, view_count
, views
);
1186 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1187 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1189 FIXME("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p stub!\n",
1190 iface
, start_slot
, view_count
, views
, initial_counts
);
1193 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext
*iface
,
1194 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1196 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
1197 iface
, shader
, class_instances
, class_instance_count
);
1200 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext
*iface
,
1201 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1203 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1204 iface
, start_slot
, sampler_count
, samplers
);
1207 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext
*iface
,
1208 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1210 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1211 iface
, start_slot
, buffer_count
, buffers
);
1214 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1215 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1217 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1220 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1221 iface
, start_slot
, buffer_count
, buffers
);
1223 wined3d_mutex_lock();
1224 for (i
= 0; i
< buffer_count
; ++i
)
1226 struct wined3d_buffer
*wined3d_buffer
;
1227 struct d3d_buffer
*buffer_impl
;
1229 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
1235 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1236 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1237 ID3D11Buffer_AddRef(buffers
[i
]);
1239 wined3d_mutex_unlock();
1242 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext
*iface
,
1243 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1245 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1248 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1249 iface
, start_slot
, view_count
, views
);
1251 wined3d_mutex_lock();
1252 for (i
= 0; i
< view_count
; ++i
)
1254 struct wined3d_shader_resource_view
*wined3d_view
;
1255 struct d3d_shader_resource_view
*view_impl
;
1257 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1263 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1264 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1265 ID3D11ShaderResourceView_AddRef(views
[i
]);
1267 wined3d_mutex_unlock();
1270 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext
*iface
,
1271 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1273 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1274 struct wined3d_shader
*wined3d_shader
;
1275 struct d3d_pixel_shader
*shader_impl
;
1277 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1278 iface
, shader
, class_instances
, class_instance_count
);
1280 if (class_instances
|| class_instance_count
)
1281 FIXME("Dynamic linking not implemented yet.\n");
1283 wined3d_mutex_lock();
1284 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1286 wined3d_mutex_unlock();
1291 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1292 wined3d_mutex_unlock();
1293 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1294 ID3D11PixelShader_AddRef(*shader
);
1297 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext
*iface
,
1298 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1300 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1303 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1304 iface
, start_slot
, sampler_count
, samplers
);
1306 wined3d_mutex_lock();
1307 for (i
= 0; i
< sampler_count
; ++i
)
1309 struct wined3d_sampler
*wined3d_sampler
;
1310 struct d3d_sampler_state
*sampler_impl
;
1312 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1318 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1319 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1320 ID3D11SamplerState_AddRef(samplers
[i
]);
1322 wined3d_mutex_unlock();
1325 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext
*iface
,
1326 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1328 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1329 struct d3d_vertex_shader
*shader_impl
;
1330 struct wined3d_shader
*wined3d_shader
;
1332 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1333 iface
, shader
, class_instances
, class_instance_count
);
1335 if (class_instances
|| class_instance_count
)
1336 FIXME("Dynamic linking not implemented yet.\n");
1338 wined3d_mutex_lock();
1339 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1341 wined3d_mutex_unlock();
1346 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1347 wined3d_mutex_unlock();
1348 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1349 ID3D11VertexShader_AddRef(*shader
);
1352 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1353 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1355 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1358 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1359 iface
, start_slot
, buffer_count
, buffers
);
1361 wined3d_mutex_lock();
1362 for (i
= 0; i
< buffer_count
; ++i
)
1364 struct wined3d_buffer
*wined3d_buffer
;
1365 struct d3d_buffer
*buffer_impl
;
1367 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
1373 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1374 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1375 ID3D11Buffer_AddRef(buffers
[i
]);
1377 wined3d_mutex_unlock();
1380 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext
*iface
,
1381 ID3D11InputLayout
**input_layout
)
1383 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1384 struct wined3d_vertex_declaration
*wined3d_declaration
;
1385 struct d3d_input_layout
*input_layout_impl
;
1387 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1389 wined3d_mutex_lock();
1390 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1392 wined3d_mutex_unlock();
1393 *input_layout
= NULL
;
1397 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1398 wined3d_mutex_unlock();
1399 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1400 ID3D11InputLayout_AddRef(*input_layout
);
1403 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext
*iface
,
1404 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1406 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1409 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1410 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1412 wined3d_mutex_lock();
1413 for (i
= 0; i
< buffer_count
; ++i
)
1415 struct wined3d_buffer
*wined3d_buffer
;
1416 struct d3d_buffer
*buffer_impl
;
1418 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1419 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1420 ERR("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1422 if (!wined3d_buffer
)
1428 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1429 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1431 wined3d_mutex_unlock();
1434 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext
*iface
,
1435 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1437 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1438 enum wined3d_format_id wined3d_format
;
1439 struct wined3d_buffer
*wined3d_buffer
;
1440 struct d3d_buffer
*buffer_impl
;
1442 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1444 wined3d_mutex_lock();
1445 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
1446 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1447 if (!wined3d_buffer
)
1449 wined3d_mutex_unlock();
1454 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1455 wined3d_mutex_unlock();
1456 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1459 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1460 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1462 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1465 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1466 iface
, start_slot
, buffer_count
, buffers
);
1468 wined3d_mutex_lock();
1469 for (i
= 0; i
< buffer_count
; ++i
)
1471 struct wined3d_buffer
*wined3d_buffer
;
1472 struct d3d_buffer
*buffer_impl
;
1474 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
1480 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1481 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1482 ID3D11Buffer_AddRef(buffers
[i
]);
1484 wined3d_mutex_unlock();
1487 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext
*iface
,
1488 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1490 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1491 struct d3d_geometry_shader
*shader_impl
;
1492 struct wined3d_shader
*wined3d_shader
;
1494 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1495 iface
, shader
, class_instances
, class_instance_count
);
1497 if (class_instances
|| class_instance_count
)
1498 FIXME("Dynamic linking not implemented yet.\n");
1500 wined3d_mutex_lock();
1501 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1503 wined3d_mutex_unlock();
1508 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1509 wined3d_mutex_unlock();
1510 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1511 ID3D11GeometryShader_AddRef(*shader
);
1514 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext
*iface
,
1515 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1517 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1519 TRACE("iface %p, topology %p.\n", iface
, topology
);
1521 wined3d_mutex_lock();
1522 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
1523 wined3d_mutex_unlock();
1526 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext
*iface
,
1527 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1529 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1532 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1534 wined3d_mutex_lock();
1535 for (i
= 0; i
< view_count
; ++i
)
1537 struct wined3d_shader_resource_view
*wined3d_view
;
1538 struct d3d_shader_resource_view
*view_impl
;
1540 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1546 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1547 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1548 ID3D11ShaderResourceView_AddRef(views
[i
]);
1550 wined3d_mutex_unlock();
1553 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext
*iface
,
1554 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1556 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1559 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1560 iface
, start_slot
, sampler_count
, samplers
);
1562 wined3d_mutex_lock();
1563 for (i
= 0; i
< sampler_count
; ++i
)
1565 struct wined3d_sampler
*wined3d_sampler
;
1566 struct d3d_sampler_state
*sampler_impl
;
1568 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1574 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1575 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1576 ID3D11SamplerState_AddRef(samplers
[i
]);
1578 wined3d_mutex_unlock();
1581 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext
*iface
,
1582 ID3D11Predicate
**predicate
, BOOL
*value
)
1584 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1585 struct wined3d_query
*wined3d_predicate
;
1586 struct d3d_query
*predicate_impl
;
1588 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1590 wined3d_mutex_lock();
1591 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1593 wined3d_mutex_unlock();
1598 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1599 wined3d_mutex_unlock();
1600 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1601 ID3D11Predicate_AddRef(*predicate
);
1604 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext
*iface
,
1605 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1607 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1610 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1612 wined3d_mutex_lock();
1613 for (i
= 0; i
< view_count
; ++i
)
1615 struct wined3d_shader_resource_view
*wined3d_view
;
1616 struct d3d_shader_resource_view
*view_impl
;
1618 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1624 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1625 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1626 ID3D11ShaderResourceView_AddRef(views
[i
]);
1628 wined3d_mutex_unlock();
1631 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext
*iface
,
1632 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1634 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1637 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1638 iface
, start_slot
, sampler_count
, samplers
);
1640 wined3d_mutex_lock();
1641 for (i
= 0; i
< sampler_count
; ++i
)
1643 struct d3d_sampler_state
*sampler_impl
;
1644 struct wined3d_sampler
*wined3d_sampler
;
1646 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1652 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1653 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1654 ID3D11SamplerState_AddRef(samplers
[i
]);
1656 wined3d_mutex_unlock();
1659 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext
*iface
,
1660 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1661 ID3D11DepthStencilView
**depth_stencil_view
)
1663 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1664 struct wined3d_rendertarget_view
*wined3d_view
;
1666 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1667 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1669 wined3d_mutex_lock();
1670 if (render_target_views
)
1672 struct d3d_rendertarget_view
*view_impl
;
1675 for (i
= 0; i
< render_target_view_count
; ++i
)
1677 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
1678 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1680 render_target_views
[i
] = NULL
;
1684 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
1685 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
1689 if (depth_stencil_view
)
1691 struct d3d_depthstencil_view
*view_impl
;
1693 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
1694 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
1696 *depth_stencil_view
= NULL
;
1700 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
1701 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
1704 wined3d_mutex_unlock();
1707 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
1708 ID3D11DeviceContext
*iface
,
1709 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
1710 ID3D11DepthStencilView
**depth_stencil_view
,
1711 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1712 ID3D11UnorderedAccessView
**unordered_access_views
)
1714 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1715 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
1716 "unordered_access_views %p stub!\n",
1717 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1718 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
1721 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext
*iface
,
1722 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
1724 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1726 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
1727 iface
, blend_state
, blend_factor
, sample_mask
);
1729 if ((*blend_state
= device
->blend_state
? &device
->blend_state
->ID3D11BlendState_iface
: NULL
))
1730 ID3D11BlendState_AddRef(*blend_state
);
1731 wined3d_mutex_lock();
1732 memcpy(blend_factor
, device
->blend_factor
, 4 * sizeof(*blend_factor
));
1733 *sample_mask
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEMASK
);
1734 wined3d_mutex_unlock();
1737 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext
*iface
,
1738 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
1740 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1742 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
1743 iface
, depth_stencil_state
, stencil_ref
);
1745 if ((*depth_stencil_state
= device
->depth_stencil_state
1746 ? &device
->depth_stencil_state
->ID3D11DepthStencilState_iface
: NULL
))
1747 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
1748 *stencil_ref
= device
->stencil_ref
;
1751 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext
*iface
,
1752 UINT buffer_count
, ID3D11Buffer
**buffers
)
1754 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1757 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
1759 wined3d_mutex_lock();
1760 for (i
= 0; i
< buffer_count
; ++i
)
1762 struct wined3d_buffer
*wined3d_buffer
;
1763 struct d3d_buffer
*buffer_impl
;
1765 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
1771 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1772 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
1773 ID3D11Buffer_AddRef(buffers
[i
]);
1775 wined3d_mutex_unlock();
1778 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext
*iface
,
1779 ID3D11RasterizerState
**rasterizer_state
)
1781 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1783 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1785 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D11RasterizerState_iface
: NULL
))
1786 ID3D11RasterizerState_AddRef(*rasterizer_state
);
1789 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext
*iface
,
1790 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
1792 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1793 struct wined3d_viewport wined3d_vp
;
1795 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
1799 *viewport_count
= 1;
1803 if (!*viewport_count
)
1806 wined3d_mutex_lock();
1807 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
1808 wined3d_mutex_unlock();
1810 viewports
[0].TopLeftX
= wined3d_vp
.x
;
1811 viewports
[0].TopLeftY
= wined3d_vp
.y
;
1812 viewports
[0].Width
= wined3d_vp
.width
;
1813 viewports
[0].Height
= wined3d_vp
.height
;
1814 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
1815 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
1817 if (*viewport_count
> 1)
1818 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
1821 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext
*iface
,
1822 UINT
*rect_count
, D3D11_RECT
*rects
)
1824 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext(iface
);
1826 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
1837 wined3d_mutex_lock();
1838 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
1839 wined3d_mutex_unlock();
1840 if (*rect_count
> 1)
1841 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
1844 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext
*iface
,
1845 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1847 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1850 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext
*iface
,
1851 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1853 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1854 iface
, shader
, class_instances
, class_instance_count
);
1857 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext
*iface
,
1858 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1860 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1861 iface
, start_slot
, sampler_count
, samplers
);
1864 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1865 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1867 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1868 iface
, start_slot
, buffer_count
, buffers
);
1871 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext
*iface
,
1872 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1874 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
1875 iface
, start_slot
, view_count
, views
);
1878 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext
*iface
,
1879 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1881 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1882 iface
, shader
, class_instances
, class_instance_count
);
1885 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext
*iface
,
1886 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1888 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1889 iface
, start_slot
, sampler_count
, samplers
);
1892 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1893 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1895 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
1896 iface
, start_slot
, buffer_count
, buffers
);
1899 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext
*iface
,
1900 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1902 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1905 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext
*iface
,
1906 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
1908 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface
, start_slot
, view_count
, views
);
1911 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext
*iface
,
1912 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1914 FIXME("iface %p, shader %p, class_instances %p, class_instance_count %p stub!\n",
1915 iface
, shader
, class_instances
, class_instance_count
);
1918 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext
*iface
,
1919 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1921 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
1922 iface
, start_slot
, sampler_count
, samplers
);
1925 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext
*iface
,
1926 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1928 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
1929 iface
, start_slot
, buffer_count
, buffers
);
1932 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext
*iface
)
1934 FIXME("iface %p stub!\n", iface
);
1937 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext
*iface
)
1939 FIXME("iface %p stub!\n", iface
);
1942 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext
*iface
)
1944 TRACE("iface %p.\n", iface
);
1946 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
1949 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext
*iface
)
1951 FIXME("iface %p stub!\n", iface
);
1956 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext
*iface
,
1957 BOOL restore
, ID3D11CommandList
**command_list
)
1959 FIXME("iface %p, restore %#x, command_list %p stub!\n", iface
, restore
, command_list
);
1964 static const struct ID3D11DeviceContextVtbl d3d11_immediate_context_vtbl
=
1966 /* IUnknown methods */
1967 d3d11_immediate_context_QueryInterface
,
1968 d3d11_immediate_context_AddRef
,
1969 d3d11_immediate_context_Release
,
1970 /* ID3D11DeviceChild methods */
1971 d3d11_immediate_context_GetDevice
,
1972 d3d11_immediate_context_GetPrivateData
,
1973 d3d11_immediate_context_SetPrivateData
,
1974 d3d11_immediate_context_SetPrivateDataInterface
,
1975 /* ID3D11DeviceContext methods */
1976 d3d11_immediate_context_VSSetConstantBuffers
,
1977 d3d11_immediate_context_PSSetShaderResources
,
1978 d3d11_immediate_context_PSSetShader
,
1979 d3d11_immediate_context_PSSetSamplers
,
1980 d3d11_immediate_context_VSSetShader
,
1981 d3d11_immediate_context_DrawIndexed
,
1982 d3d11_immediate_context_Draw
,
1983 d3d11_immediate_context_Map
,
1984 d3d11_immediate_context_Unmap
,
1985 d3d11_immediate_context_PSSetConstantBuffers
,
1986 d3d11_immediate_context_IASetInputLayout
,
1987 d3d11_immediate_context_IASetVertexBuffers
,
1988 d3d11_immediate_context_IASetIndexBuffer
,
1989 d3d11_immediate_context_DrawIndexedInstanced
,
1990 d3d11_immediate_context_DrawInstanced
,
1991 d3d11_immediate_context_GSSetConstantBuffers
,
1992 d3d11_immediate_context_GSSetShader
,
1993 d3d11_immediate_context_IASetPrimitiveTopology
,
1994 d3d11_immediate_context_VSSetShaderResources
,
1995 d3d11_immediate_context_VSSetSamplers
,
1996 d3d11_immediate_context_Begin
,
1997 d3d11_immediate_context_End
,
1998 d3d11_immediate_context_GetData
,
1999 d3d11_immediate_context_SetPredication
,
2000 d3d11_immediate_context_GSSetShaderResources
,
2001 d3d11_immediate_context_GSSetSamplers
,
2002 d3d11_immediate_context_OMSetRenderTargets
,
2003 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
2004 d3d11_immediate_context_OMSetBlendState
,
2005 d3d11_immediate_context_OMSetDepthStencilState
,
2006 d3d11_immediate_context_SOSetTargets
,
2007 d3d11_immediate_context_DrawAuto
,
2008 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
2009 d3d11_immediate_context_DrawInstancedIndirect
,
2010 d3d11_immediate_context_Dispatch
,
2011 d3d11_immediate_context_DispatchIndirect
,
2012 d3d11_immediate_context_RSSetState
,
2013 d3d11_immediate_context_RSSetViewports
,
2014 d3d11_immediate_context_RSSetScissorRects
,
2015 d3d11_immediate_context_CopySubresourceRegion
,
2016 d3d11_immediate_context_CopyResource
,
2017 d3d11_immediate_context_UpdateSubresource
,
2018 d3d11_immediate_context_CopyStructureCount
,
2019 d3d11_immediate_context_ClearRenderTargetView
,
2020 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
2021 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
2022 d3d11_immediate_context_ClearDepthStencilView
,
2023 d3d11_immediate_context_GenerateMips
,
2024 d3d11_immediate_context_SetResourceMinLOD
,
2025 d3d11_immediate_context_GetResourceMinLOD
,
2026 d3d11_immediate_context_ResolveSubresource
,
2027 d3d11_immediate_context_ExecuteCommandList
,
2028 d3d11_immediate_context_HSSetShaderResources
,
2029 d3d11_immediate_context_HSSetShader
,
2030 d3d11_immediate_context_HSSetSamplers
,
2031 d3d11_immediate_context_HSSetConstantBuffers
,
2032 d3d11_immediate_context_DSSetShaderResources
,
2033 d3d11_immediate_context_DSSetShader
,
2034 d3d11_immediate_context_DSSetSamplers
,
2035 d3d11_immediate_context_DSSetConstantBuffers
,
2036 d3d11_immediate_context_CSSetShaderResources
,
2037 d3d11_immediate_context_CSSetUnorderedAccessViews
,
2038 d3d11_immediate_context_CSSetShader
,
2039 d3d11_immediate_context_CSSetSamplers
,
2040 d3d11_immediate_context_CSSetConstantBuffers
,
2041 d3d11_immediate_context_VSGetConstantBuffers
,
2042 d3d11_immediate_context_PSGetShaderResources
,
2043 d3d11_immediate_context_PSGetShader
,
2044 d3d11_immediate_context_PSGetSamplers
,
2045 d3d11_immediate_context_VSGetShader
,
2046 d3d11_immediate_context_PSGetConstantBuffers
,
2047 d3d11_immediate_context_IAGetInputLayout
,
2048 d3d11_immediate_context_IAGetVertexBuffers
,
2049 d3d11_immediate_context_IAGetIndexBuffer
,
2050 d3d11_immediate_context_GSGetConstantBuffers
,
2051 d3d11_immediate_context_GSGetShader
,
2052 d3d11_immediate_context_IAGetPrimitiveTopology
,
2053 d3d11_immediate_context_VSGetShaderResources
,
2054 d3d11_immediate_context_VSGetSamplers
,
2055 d3d11_immediate_context_GetPredication
,
2056 d3d11_immediate_context_GSGetShaderResources
,
2057 d3d11_immediate_context_GSGetSamplers
,
2058 d3d11_immediate_context_OMGetRenderTargets
,
2059 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
2060 d3d11_immediate_context_OMGetBlendState
,
2061 d3d11_immediate_context_OMGetDepthStencilState
,
2062 d3d11_immediate_context_SOGetTargets
,
2063 d3d11_immediate_context_RSGetState
,
2064 d3d11_immediate_context_RSGetViewports
,
2065 d3d11_immediate_context_RSGetScissorRects
,
2066 d3d11_immediate_context_HSGetShaderResources
,
2067 d3d11_immediate_context_HSGetShader
,
2068 d3d11_immediate_context_HSGetSamplers
,
2069 d3d11_immediate_context_HSGetConstantBuffers
,
2070 d3d11_immediate_context_DSGetShaderResources
,
2071 d3d11_immediate_context_DSGetShader
,
2072 d3d11_immediate_context_DSGetSamplers
,
2073 d3d11_immediate_context_DSGetConstantBuffers
,
2074 d3d11_immediate_context_CSGetShaderResources
,
2075 d3d11_immediate_context_CSGetUnorderedAccessViews
,
2076 d3d11_immediate_context_CSGetShader
,
2077 d3d11_immediate_context_CSGetSamplers
,
2078 d3d11_immediate_context_CSGetConstantBuffers
,
2079 d3d11_immediate_context_ClearState
,
2080 d3d11_immediate_context_Flush
,
2081 d3d11_immediate_context_GetType
,
2082 d3d11_immediate_context_GetContextFlags
,
2083 d3d11_immediate_context_FinishCommandList
,
2086 static void d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
2088 context
->ID3D11DeviceContext_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
2089 context
->refcount
= 1;
2091 ID3D11Device_AddRef(&device
->ID3D11Device_iface
);
2093 wined3d_private_store_init(&context
->private_store
);
2096 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context
*context
)
2098 wined3d_private_store_cleanup(&context
->private_store
);
2101 /* ID3D11Device methods */
2103 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device
*iface
, REFIID riid
, void **out
)
2105 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2106 return IUnknown_QueryInterface(device
->outer_unk
, riid
, out
);
2109 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device
*iface
)
2111 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2112 return IUnknown_AddRef(device
->outer_unk
);
2115 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device
*iface
)
2117 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2118 return IUnknown_Release(device
->outer_unk
);
2121 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device
*iface
, const D3D11_BUFFER_DESC
*desc
,
2122 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
2124 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2125 struct d3d_buffer
*object
;
2128 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
2130 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
2133 *buffer
= &object
->ID3D11Buffer_iface
;
2138 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device
*iface
,
2139 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
2141 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
2146 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device
*iface
,
2147 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
2149 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2150 struct d3d_texture2d
*object
;
2153 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2155 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
2158 *texture
= &object
->ID3D11Texture2D_iface
;
2163 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device
*iface
,
2164 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
2166 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2167 struct d3d_texture3d
*object
;
2170 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
2172 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
2175 *texture
= &object
->ID3D11Texture3D_iface
;
2180 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device
*iface
,
2181 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
2183 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2184 struct d3d_shader_resource_view
*object
;
2187 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2190 return E_INVALIDARG
;
2192 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
2195 *view
= &object
->ID3D11ShaderResourceView_iface
;
2200 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device
*iface
,
2201 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
2203 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2204 struct d3d11_unordered_access_view
*object
;
2207 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2209 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
2212 *view
= &object
->ID3D11UnorderedAccessView_iface
;
2217 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device
*iface
,
2218 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
2220 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2221 struct d3d_rendertarget_view
*object
;
2224 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2227 return E_INVALIDARG
;
2229 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
2232 *view
= &object
->ID3D11RenderTargetView_iface
;
2237 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device
*iface
,
2238 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
2240 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2241 struct d3d_depthstencil_view
*object
;
2244 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
2246 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
2249 *view
= &object
->ID3D11DepthStencilView_iface
;
2254 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device
*iface
,
2255 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
2256 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
2258 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2259 struct d3d_input_layout
*object
;
2262 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
2263 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
2264 shader_byte_code_length
, input_layout
);
2266 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
2267 shader_byte_code
, shader_byte_code_length
, &object
)))
2270 *input_layout
= &object
->ID3D11InputLayout_iface
;
2275 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device
*iface
, const void *byte_code
,
2276 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
2278 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2279 struct d3d_vertex_shader
*object
;
2282 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2283 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2286 FIXME("Class linkage is not implemented yet.\n");
2288 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2291 *shader
= &object
->ID3D11VertexShader_iface
;
2296 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device
*iface
, const void *byte_code
,
2297 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2299 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2300 struct d3d_geometry_shader
*object
;
2303 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2304 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2307 FIXME("Class linkage is not implemented yet.\n");
2309 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2312 *shader
= &object
->ID3D11GeometryShader_iface
;
2317 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device
*iface
,
2318 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
2319 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterized_stream
,
2320 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
2322 FIXME("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
2323 "buffer_strides %p, strides_count %u, rasterized_stream %u, class_linkage %p, shader %p stub!\n",
2324 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
2325 rasterized_stream
, class_linkage
, shader
);
2330 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device
*iface
, const void *byte_code
,
2331 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
2333 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2334 struct d3d_pixel_shader
*object
;
2337 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2338 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2341 FIXME("Class linkage is not implemented yet.\n");
2343 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2346 *shader
= &object
->ID3D11PixelShader_iface
;
2351 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device
*iface
, const void *byte_code
,
2352 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
2354 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2355 struct d3d11_hull_shader
*object
;
2358 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2359 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2362 FIXME("Class linkage is not implemented yet.\n");
2364 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2367 *shader
= &object
->ID3D11HullShader_iface
;
2372 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device
*iface
, const void *byte_code
,
2373 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
2375 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2376 struct d3d11_domain_shader
*object
;
2379 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2380 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2383 FIXME("Class linkage is not implemented yet.\n");
2385 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2388 *shader
= &object
->ID3D11DomainShader_iface
;
2393 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device
*iface
, const void *byte_code
,
2394 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
2396 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2397 struct d3d11_compute_shader
*object
;
2400 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
2401 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
2404 FIXME("Class linkage is not implemented yet.\n");
2406 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
2409 *shader
= &object
->ID3D11ComputeShader_iface
;
2414 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device
*iface
,
2415 ID3D11ClassLinkage
**class_linkage
)
2417 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2418 struct d3d11_class_linkage
*object
;
2421 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
2423 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
2426 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
2431 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device
*iface
,
2432 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
2434 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2435 struct d3d_blend_state
*object
;
2436 struct wine_rb_entry
*entry
;
2437 D3D11_BLEND_DESC tmp_desc
;
2441 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
2444 return E_INVALIDARG
;
2446 /* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
2447 * D3D11_BLEND_DESC as a key in the rbtree. */
2448 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2449 tmp_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
2450 tmp_desc
.IndependentBlendEnable
= desc
->IndependentBlendEnable
;
2451 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2453 j
= desc
->IndependentBlendEnable
? i
: 0;
2454 tmp_desc
.RenderTarget
[i
].BlendEnable
= desc
->RenderTarget
[j
].BlendEnable
;
2455 tmp_desc
.RenderTarget
[i
].SrcBlend
= desc
->RenderTarget
[j
].SrcBlend
;
2456 tmp_desc
.RenderTarget
[i
].DestBlend
= desc
->RenderTarget
[j
].DestBlend
;
2457 tmp_desc
.RenderTarget
[i
].BlendOp
= desc
->RenderTarget
[j
].BlendOp
;
2458 tmp_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->RenderTarget
[j
].SrcBlendAlpha
;
2459 tmp_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->RenderTarget
[j
].DestBlendAlpha
;
2460 tmp_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->RenderTarget
[j
].BlendOpAlpha
;
2461 tmp_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTarget
[j
].RenderTargetWriteMask
;
2464 wined3d_mutex_lock();
2465 if ((entry
= wine_rb_get(&device
->blend_states
, &tmp_desc
)))
2467 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_blend_state
, entry
);
2469 TRACE("Returning existing blend state %p.\n", object
);
2470 *blend_state
= &object
->ID3D11BlendState_iface
;
2471 ID3D11BlendState_AddRef(*blend_state
);
2472 wined3d_mutex_unlock();
2476 wined3d_mutex_unlock();
2478 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2479 return E_OUTOFMEMORY
;
2481 if (FAILED(hr
= d3d_blend_state_init(object
, device
, &tmp_desc
)))
2483 WARN("Failed to initialize blend state, hr %#x.\n", hr
);
2484 HeapFree(GetProcessHeap(), 0, object
);
2488 TRACE("Created blend state %p.\n", object
);
2489 *blend_state
= &object
->ID3D11BlendState_iface
;
2494 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device
*iface
,
2495 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
2497 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2498 struct d3d_depthstencil_state
*object
;
2499 D3D11_DEPTH_STENCIL_DESC tmp_desc
;
2500 struct wine_rb_entry
*entry
;
2503 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
2506 return E_INVALIDARG
;
2508 /* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
2509 * it as a key in the rbtree. */
2510 memset(&tmp_desc
, 0, sizeof(tmp_desc
));
2511 tmp_desc
.DepthEnable
= desc
->DepthEnable
;
2512 if (desc
->DepthEnable
)
2514 tmp_desc
.DepthWriteMask
= desc
->DepthWriteMask
;
2515 tmp_desc
.DepthFunc
= desc
->DepthFunc
;
2519 tmp_desc
.DepthWriteMask
= D3D11_DEPTH_WRITE_MASK_ALL
;
2520 tmp_desc
.DepthFunc
= D3D11_COMPARISON_LESS
;
2522 tmp_desc
.StencilEnable
= desc
->StencilEnable
;
2523 if (desc
->StencilEnable
)
2525 tmp_desc
.StencilReadMask
= desc
->StencilReadMask
;
2526 tmp_desc
.StencilWriteMask
= desc
->StencilWriteMask
;
2527 tmp_desc
.FrontFace
= desc
->FrontFace
;
2528 tmp_desc
.BackFace
= desc
->BackFace
;
2532 tmp_desc
.StencilReadMask
= D3D11_DEFAULT_STENCIL_READ_MASK
;
2533 tmp_desc
.StencilWriteMask
= D3D11_DEFAULT_STENCIL_WRITE_MASK
;
2534 tmp_desc
.FrontFace
.StencilFailOp
= D3D11_STENCIL_OP_KEEP
;
2535 tmp_desc
.FrontFace
.StencilDepthFailOp
= D3D11_STENCIL_OP_KEEP
;
2536 tmp_desc
.FrontFace
.StencilPassOp
= D3D11_STENCIL_OP_KEEP
;
2537 tmp_desc
.FrontFace
.StencilFunc
= D3D11_COMPARISON_ALWAYS
;
2538 tmp_desc
.BackFace
.StencilFailOp
= D3D11_STENCIL_OP_KEEP
;
2539 tmp_desc
.BackFace
.StencilDepthFailOp
= D3D11_STENCIL_OP_KEEP
;
2540 tmp_desc
.BackFace
.StencilPassOp
= D3D11_STENCIL_OP_KEEP
;
2541 tmp_desc
.BackFace
.StencilFunc
= D3D11_COMPARISON_ALWAYS
;
2544 wined3d_mutex_lock();
2545 if ((entry
= wine_rb_get(&device
->depthstencil_states
, &tmp_desc
)))
2547 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_depthstencil_state
, entry
);
2549 TRACE("Returning existing depthstencil state %p.\n", object
);
2550 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
2551 ID3D11DepthStencilState_AddRef(*depth_stencil_state
);
2552 wined3d_mutex_unlock();
2556 wined3d_mutex_unlock();
2558 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2559 return E_OUTOFMEMORY
;
2561 if (FAILED(hr
= d3d_depthstencil_state_init(object
, device
, &tmp_desc
)))
2563 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr
);
2564 HeapFree(GetProcessHeap(), 0, object
);
2568 TRACE("Created depthstencil state %p.\n", object
);
2569 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
2574 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device
*iface
,
2575 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
2577 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2578 struct d3d_rasterizer_state
*object
;
2579 struct wine_rb_entry
*entry
;
2582 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
2585 return E_INVALIDARG
;
2587 wined3d_mutex_lock();
2588 if ((entry
= wine_rb_get(&device
->rasterizer_states
, desc
)))
2590 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_rasterizer_state
, entry
);
2592 TRACE("Returning existing rasterizer state %p.\n", object
);
2593 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
2594 ID3D11RasterizerState_AddRef(*rasterizer_state
);
2595 wined3d_mutex_unlock();
2599 wined3d_mutex_unlock();
2601 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2602 return E_OUTOFMEMORY
;
2604 if (FAILED(hr
= d3d_rasterizer_state_init(object
, device
, desc
)))
2606 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr
);
2607 HeapFree(GetProcessHeap(), 0, object
);
2611 TRACE("Created rasterizer state %p.\n", object
);
2612 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
2617 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device
*iface
,
2618 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
2620 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2621 D3D11_SAMPLER_DESC normalized_desc
;
2622 struct d3d_sampler_state
*object
;
2623 struct wine_rb_entry
*entry
;
2626 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
2629 return E_INVALIDARG
;
2631 normalized_desc
= *desc
;
2632 if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc
.Filter
))
2633 normalized_desc
.MaxAnisotropy
= 0;
2634 if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc
.Filter
))
2635 normalized_desc
.ComparisonFunc
= D3D11_COMPARISON_NEVER
;
2636 if (normalized_desc
.AddressU
!= D3D11_TEXTURE_ADDRESS_BORDER
2637 && normalized_desc
.AddressV
!= D3D11_TEXTURE_ADDRESS_BORDER
2638 && normalized_desc
.AddressW
!= D3D11_TEXTURE_ADDRESS_BORDER
)
2639 memset(&normalized_desc
.BorderColor
, 0, sizeof(normalized_desc
.BorderColor
));
2641 wined3d_mutex_lock();
2642 if ((entry
= wine_rb_get(&device
->sampler_states
, &normalized_desc
)))
2644 object
= WINE_RB_ENTRY_VALUE(entry
, struct d3d_sampler_state
, entry
);
2646 TRACE("Returning existing sampler state %p.\n", object
);
2647 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2648 ID3D11SamplerState_AddRef(*sampler_state
);
2649 wined3d_mutex_unlock();
2653 wined3d_mutex_unlock();
2655 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
2656 return E_OUTOFMEMORY
;
2658 if (FAILED(hr
= d3d_sampler_state_init(object
, device
, &normalized_desc
)))
2660 WARN("Failed to initialize sampler state, hr %#x.\n", hr
);
2661 HeapFree(GetProcessHeap(), 0, object
);
2665 TRACE("Created sampler state %p.\n", object
);
2666 *sampler_state
= &object
->ID3D11SamplerState_iface
;
2671 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device
*iface
,
2672 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
2674 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2675 struct d3d_query
*object
;
2678 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
2680 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
2685 *query
= &object
->ID3D11Query_iface
;
2689 ID3D11Query_Release(&object
->ID3D11Query_iface
);
2693 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device
*iface
, const D3D11_QUERY_DESC
*desc
,
2694 ID3D11Predicate
**predicate
)
2696 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2697 struct d3d_query
*object
;
2700 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
2702 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
2707 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
2711 ID3D11Query_Release(&object
->ID3D11Query_iface
);
2715 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2716 ID3D11Counter
**counter
)
2718 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
2723 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device
*iface
, UINT flags
,
2724 ID3D11DeviceContext
**context
)
2726 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
2731 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device
*iface
, HANDLE resource
, REFIID riid
,
2734 FIXME("iface %p, resource %p, riid %s, out %p stub!\n", iface
, resource
, debugstr_guid(riid
), out
);
2739 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device
*iface
, DXGI_FORMAT format
,
2740 UINT
*format_support
)
2742 FIXME("iface %p, format %u, format_support %p stub!\n", iface
, format
, format_support
);
2747 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device
*iface
,
2748 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
2750 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2751 struct wined3d_device_creation_parameters params
;
2752 struct wined3d
*wined3d
;
2755 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
2756 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
2758 if (!quality_level_count
)
2759 return E_INVALIDARG
;
2761 *quality_level_count
= 0;
2765 if (sample_count
== 1)
2767 *quality_level_count
= 1;
2770 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
2773 wined3d_mutex_lock();
2774 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
2775 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
2776 hr
= wined3d_check_device_multisample_type(wined3d
, params
.adapter_idx
, params
.device_type
,
2777 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
2778 wined3d_mutex_unlock();
2780 if (hr
== WINED3DERR_INVALIDCALL
)
2781 return E_INVALIDARG
;
2782 if (hr
== WINED3DERR_NOTAVAILABLE
)
2787 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device
*iface
, D3D11_COUNTER_INFO
*info
)
2789 FIXME("iface %p, info %p stub!\n", iface
, info
);
2792 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device
*iface
, const D3D11_COUNTER_DESC
*desc
,
2793 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
2794 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
2796 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
2797 "units %p, units_length %p, description %p, description_length %p stub!\n",
2798 iface
, desc
, type
, active_counter_count
, name
, name_length
,
2799 units
, units_length
, description
, description_length
);
2804 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device
*iface
, D3D11_FEATURE feature
,
2805 void *feature_support_data
, UINT feature_support_data_size
)
2807 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
2808 iface
, feature
, feature_support_data
, feature_support_data_size
);
2812 case D3D11_FEATURE_THREADING
:
2814 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
2815 if (feature_support_data_size
!= sizeof(*threading_data
))
2817 WARN("Invalid data size.\n");
2818 return E_INVALIDARG
;
2821 /* We lie about the threading support to make Tomb Raider 2013 and
2822 * Deus Ex: Human Revolution happy. */
2823 FIXME("Returning fake threading support data.\n");
2824 threading_data
->DriverConcurrentCreates
= TRUE
;
2825 threading_data
->DriverCommandLists
= TRUE
;
2828 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
2830 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
2831 if (feature_support_data_size
!= sizeof(*options
))
2833 WARN("Invalid data size.\n");
2834 return E_INVALIDARG
;
2837 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
= FALSE
;
2842 FIXME("Unhandled feature %#x.\n", feature
);
2847 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2848 UINT
*data_size
, void *data
)
2850 IDXGIDevice
*dxgi_device
;
2853 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2855 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2857 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
2858 IDXGIDevice_Release(dxgi_device
);
2863 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device
*iface
, REFGUID guid
,
2864 UINT data_size
, const void *data
)
2866 IDXGIDevice
*dxgi_device
;
2869 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
2871 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2873 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
2874 IDXGIDevice_Release(dxgi_device
);
2879 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device
*iface
, REFGUID guid
,
2880 const IUnknown
*data
)
2882 IDXGIDevice
*dxgi_device
;
2885 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
2887 if (FAILED(hr
= ID3D11Device_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
2889 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
2890 IDXGIDevice_Release(dxgi_device
);
2895 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device
*iface
)
2897 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2899 TRACE("iface %p.\n", iface
);
2901 return device
->feature_level
;
2904 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device
*iface
)
2906 FIXME("iface %p stub!\n", iface
);
2911 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device
*iface
)
2913 FIXME("iface %p stub!\n", iface
);
2918 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device
*iface
,
2919 ID3D11DeviceContext
**immediate_context
)
2921 struct d3d_device
*device
= impl_from_ID3D11Device(iface
);
2923 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
2925 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext_iface
;
2926 ID3D11DeviceContext_AddRef(*immediate_context
);
2929 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device
*iface
, UINT flags
)
2931 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
2936 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device
*iface
)
2938 FIXME("iface %p stub!\n", iface
);
2943 static const struct ID3D11DeviceVtbl d3d11_device_vtbl
=
2945 /* IUnknown methods */
2946 d3d11_device_QueryInterface
,
2947 d3d11_device_AddRef
,
2948 d3d11_device_Release
,
2949 /* ID3D11Device methods */
2950 d3d11_device_CreateBuffer
,
2951 d3d11_device_CreateTexture1D
,
2952 d3d11_device_CreateTexture2D
,
2953 d3d11_device_CreateTexture3D
,
2954 d3d11_device_CreateShaderResourceView
,
2955 d3d11_device_CreateUnorderedAccessView
,
2956 d3d11_device_CreateRenderTargetView
,
2957 d3d11_device_CreateDepthStencilView
,
2958 d3d11_device_CreateInputLayout
,
2959 d3d11_device_CreateVertexShader
,
2960 d3d11_device_CreateGeometryShader
,
2961 d3d11_device_CreateGeometryShaderWithStreamOutput
,
2962 d3d11_device_CreatePixelShader
,
2963 d3d11_device_CreateHullShader
,
2964 d3d11_device_CreateDomainShader
,
2965 d3d11_device_CreateComputeShader
,
2966 d3d11_device_CreateClassLinkage
,
2967 d3d11_device_CreateBlendState
,
2968 d3d11_device_CreateDepthStencilState
,
2969 d3d11_device_CreateRasterizerState
,
2970 d3d11_device_CreateSamplerState
,
2971 d3d11_device_CreateQuery
,
2972 d3d11_device_CreatePredicate
,
2973 d3d11_device_CreateCounter
,
2974 d3d11_device_CreateDeferredContext
,
2975 d3d11_device_OpenSharedResource
,
2976 d3d11_device_CheckFormatSupport
,
2977 d3d11_device_CheckMultisampleQualityLevels
,
2978 d3d11_device_CheckCounterInfo
,
2979 d3d11_device_CheckCounter
,
2980 d3d11_device_CheckFeatureSupport
,
2981 d3d11_device_GetPrivateData
,
2982 d3d11_device_SetPrivateData
,
2983 d3d11_device_SetPrivateDataInterface
,
2984 d3d11_device_GetFeatureLevel
,
2985 d3d11_device_GetCreationFlags
,
2986 d3d11_device_GetDeviceRemovedReason
,
2987 d3d11_device_GetImmediateContext
,
2988 d3d11_device_SetExceptionMode
,
2989 d3d11_device_GetExceptionMode
,
2992 /* Inner IUnknown methods */
2994 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
2996 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
2999 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
3001 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3003 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
3005 if (IsEqualGUID(riid
, &IID_ID3D11Device
)
3006 || IsEqualGUID(riid
, &IID_IUnknown
))
3008 *out
= &device
->ID3D11Device_iface
;
3010 else if (IsEqualGUID(riid
, &IID_ID3D10Device1
)
3011 || IsEqualGUID(riid
, &IID_ID3D10Device
))
3013 *out
= &device
->ID3D10Device1_iface
;
3015 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
3017 *out
= &device
->ID3D10Multithread_iface
;
3019 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
3021 *out
= &device
->IWineDXGIDeviceParent_iface
;
3025 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
3027 return E_NOINTERFACE
;
3030 IUnknown_AddRef((IUnknown
*)*out
);
3034 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
3036 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3037 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
3039 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
3044 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
3046 struct d3d_device
*device
= impl_from_IUnknown(iface
);
3047 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
3049 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
3053 d3d11_immediate_context_destroy(&device
->immediate_context
);
3054 if (device
->wined3d_device
)
3056 wined3d_mutex_lock();
3057 wined3d_device_decref(device
->wined3d_device
);
3058 wined3d_mutex_unlock();
3060 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
3061 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
3062 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
3063 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
3069 /* IUnknown methods */
3071 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID riid
,
3074 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3075 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
3078 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
3080 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3081 return IUnknown_AddRef(device
->outer_unk
);
3084 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
3086 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3087 return IUnknown_Release(device
->outer_unk
);
3090 /* ID3D10Device methods */
3092 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
3093 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3095 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3098 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3099 iface
, start_slot
, buffer_count
, buffers
);
3101 wined3d_mutex_lock();
3102 for (i
= 0; i
< buffer_count
; ++i
)
3104 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3106 wined3d_device_set_vs_cb(device
->wined3d_device
, start_slot
+ i
,
3107 buffer
? buffer
->wined3d_buffer
: NULL
);
3109 wined3d_mutex_unlock();
3112 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
3113 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3115 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3118 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3119 iface
, start_slot
, view_count
, views
);
3121 wined3d_mutex_lock();
3122 for (i
= 0; i
< view_count
; ++i
)
3124 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3126 wined3d_device_set_ps_resource_view(device
->wined3d_device
, start_slot
+ i
,
3127 view
? view
->wined3d_view
: NULL
);
3129 wined3d_mutex_unlock();
3132 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
3133 ID3D10PixelShader
*shader
)
3135 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3136 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
3138 TRACE("iface %p, shader %p\n", iface
, shader
);
3140 wined3d_mutex_lock();
3141 wined3d_device_set_pixel_shader(device
->wined3d_device
, ps
? ps
->wined3d_shader
: NULL
);
3142 wined3d_mutex_unlock();
3145 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
3146 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3148 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3151 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3152 iface
, start_slot
, sampler_count
, samplers
);
3154 wined3d_mutex_lock();
3155 for (i
= 0; i
< sampler_count
; ++i
)
3157 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3159 wined3d_device_set_ps_sampler(device
->wined3d_device
, start_slot
+ i
,
3160 sampler
? sampler
->wined3d_sampler
: NULL
);
3162 wined3d_mutex_unlock();
3165 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
3166 ID3D10VertexShader
*shader
)
3168 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3169 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
3171 TRACE("iface %p, shader %p\n", iface
, shader
);
3173 wined3d_mutex_lock();
3174 wined3d_device_set_vertex_shader(device
->wined3d_device
, vs
? vs
->wined3d_shader
: NULL
);
3175 wined3d_mutex_unlock();
3178 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
3179 UINT start_index_location
, INT base_vertex_location
)
3181 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3183 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
3184 iface
, index_count
, start_index_location
, base_vertex_location
);
3186 wined3d_mutex_lock();
3187 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
3188 wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_index_location
, index_count
);
3189 wined3d_mutex_unlock();
3192 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
3193 UINT start_vertex_location
)
3195 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3197 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
3198 iface
, vertex_count
, start_vertex_location
);
3200 wined3d_mutex_lock();
3201 wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex_location
, vertex_count
);
3202 wined3d_mutex_unlock();
3205 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
3206 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3208 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3211 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3212 iface
, start_slot
, buffer_count
, buffers
);
3214 wined3d_mutex_lock();
3215 for (i
= 0; i
< buffer_count
; ++i
)
3217 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3219 wined3d_device_set_ps_cb(device
->wined3d_device
, start_slot
+ i
,
3220 buffer
? buffer
->wined3d_buffer
: NULL
);
3222 wined3d_mutex_unlock();
3225 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
3226 ID3D10InputLayout
*input_layout
)
3228 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3229 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
3231 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
3233 wined3d_mutex_lock();
3234 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
3235 layout
? layout
->wined3d_decl
: NULL
);
3236 wined3d_mutex_unlock();
3239 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
3240 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
3242 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3245 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
3246 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3248 wined3d_mutex_lock();
3249 for (i
= 0; i
< buffer_count
; ++i
)
3251 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3253 wined3d_device_set_stream_source(device
->wined3d_device
, start_slot
+ i
,
3254 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
3256 wined3d_mutex_unlock();
3259 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
3260 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
3262 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3263 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
3265 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
3266 iface
, buffer
, debug_dxgi_format(format
), offset
);
3268 wined3d_mutex_lock();
3269 wined3d_device_set_index_buffer(device
->wined3d_device
,
3270 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
3271 wined3dformat_from_dxgi_format(format
), offset
);
3272 wined3d_mutex_unlock();
3275 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
3276 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
3277 INT base_vertex_location
, UINT start_instance_location
)
3279 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3281 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
3282 "base_vertex_location %d, start_instance_location %u.\n",
3283 iface
, instance_index_count
, instance_count
, start_index_location
,
3284 base_vertex_location
, start_instance_location
);
3286 wined3d_mutex_lock();
3287 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_location
);
3288 wined3d_device_draw_indexed_primitive_instanced(device
->wined3d_device
, start_index_location
,
3289 instance_index_count
, start_instance_location
, instance_count
);
3290 wined3d_mutex_unlock();
3293 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
3294 UINT instance_vertex_count
, UINT instance_count
,
3295 UINT start_vertex_location
, UINT start_instance_location
)
3297 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3299 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
3300 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
3301 start_vertex_location
, start_instance_location
);
3303 wined3d_mutex_lock();
3304 wined3d_device_draw_primitive_instanced(device
->wined3d_device
, start_vertex_location
,
3305 instance_vertex_count
, start_instance_location
, instance_count
);
3306 wined3d_mutex_unlock();
3309 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
3310 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
3312 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3315 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3316 iface
, start_slot
, buffer_count
, buffers
);
3318 wined3d_mutex_lock();
3319 for (i
= 0; i
< buffer_count
; ++i
)
3321 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
3323 wined3d_device_set_gs_cb(device
->wined3d_device
, start_slot
+ i
,
3324 buffer
? buffer
->wined3d_buffer
: NULL
);
3326 wined3d_mutex_unlock();
3329 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
3331 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3332 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
3334 TRACE("iface %p, shader %p.\n", iface
, shader
);
3336 wined3d_mutex_lock();
3337 wined3d_device_set_geometry_shader(device
->wined3d_device
, gs
? gs
->wined3d_shader
: NULL
);
3338 wined3d_mutex_unlock();
3341 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
3342 D3D10_PRIMITIVE_TOPOLOGY topology
)
3344 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3346 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
3348 wined3d_mutex_lock();
3349 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
);
3350 wined3d_mutex_unlock();
3353 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
3354 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3356 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3359 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3360 iface
, start_slot
, view_count
, views
);
3362 wined3d_mutex_lock();
3363 for (i
= 0; i
< view_count
; ++i
)
3365 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3367 wined3d_device_set_vs_resource_view(device
->wined3d_device
, start_slot
+ i
,
3368 view
? view
->wined3d_view
: NULL
);
3370 wined3d_mutex_unlock();
3373 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
3374 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3376 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3379 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3380 iface
, start_slot
, sampler_count
, samplers
);
3382 wined3d_mutex_lock();
3383 for (i
= 0; i
< sampler_count
; ++i
)
3385 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3387 wined3d_device_set_vs_sampler(device
->wined3d_device
, start_slot
+ i
,
3388 sampler
? sampler
->wined3d_sampler
: NULL
);
3390 wined3d_mutex_unlock();
3393 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
3395 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3396 struct d3d_query
*query
;
3398 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
3400 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
3401 wined3d_mutex_lock();
3402 wined3d_device_set_predication(device
->wined3d_device
, query
? query
->wined3d_query
: NULL
, value
);
3403 wined3d_mutex_unlock();
3406 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
3407 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
3409 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3412 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3413 iface
, start_slot
, view_count
, views
);
3415 wined3d_mutex_lock();
3416 for (i
= 0; i
< view_count
; ++i
)
3418 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
3420 wined3d_device_set_gs_resource_view(device
->wined3d_device
, start_slot
+ i
,
3421 view
? view
->wined3d_view
: NULL
);
3423 wined3d_mutex_unlock();
3426 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
3427 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
3429 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3432 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3433 iface
, start_slot
, sampler_count
, samplers
);
3435 wined3d_mutex_lock();
3436 for (i
= 0; i
< sampler_count
; ++i
)
3438 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
3440 wined3d_device_set_gs_sampler(device
->wined3d_device
, start_slot
+ i
,
3441 sampler
? sampler
->wined3d_sampler
: NULL
);
3443 wined3d_mutex_unlock();
3446 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
3447 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
3448 ID3D10DepthStencilView
*depth_stencil_view
)
3450 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3451 struct d3d_depthstencil_view
*dsv
;
3454 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
3455 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
3457 wined3d_mutex_lock();
3458 for (i
= 0; i
< render_target_view_count
; ++i
)
3460 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
3462 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
,
3463 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
3465 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
3467 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
3470 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
3471 wined3d_device_set_depth_stencil_view(device
->wined3d_device
,
3472 dsv
? dsv
->wined3d_view
: NULL
);
3473 wined3d_mutex_unlock();
3476 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
3477 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
3479 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3480 struct d3d_blend_state
*blend_state_object
;
3482 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
3483 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
3485 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
3486 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3487 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
3490 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
3491 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
3493 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3494 struct d3d_depthstencil_state
*ds_state_object
;
3496 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
3497 iface
, depth_stencil_state
, stencil_ref
);
3499 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
3500 d3d11_immediate_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3501 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
3504 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
3505 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
3507 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3508 unsigned int count
, i
;
3510 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
3512 count
= min(target_count
, 4);
3513 wined3d_mutex_lock();
3514 for (i
= 0; i
< count
; ++i
)
3516 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
3518 wined3d_device_set_stream_output(device
->wined3d_device
, i
,
3519 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
3522 for (i
= count
; i
< 4; ++i
)
3524 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
3526 wined3d_mutex_unlock();
3529 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
3531 FIXME("iface %p stub!\n", iface
);
3534 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
3536 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3537 struct d3d_rasterizer_state
*rasterizer_state_object
;
3539 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
3541 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
3542 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3543 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
3546 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
3547 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
3549 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3550 struct wined3d_viewport wined3d_vp
;
3552 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
3554 if (viewport_count
> 1)
3555 FIXME("Multiple viewports not implemented.\n");
3557 if (!viewport_count
)
3560 wined3d_vp
.x
= viewports
[0].TopLeftX
;
3561 wined3d_vp
.y
= viewports
[0].TopLeftY
;
3562 wined3d_vp
.width
= viewports
[0].Width
;
3563 wined3d_vp
.height
= viewports
[0].Height
;
3564 wined3d_vp
.min_z
= viewports
[0].MinDepth
;
3565 wined3d_vp
.max_z
= viewports
[0].MaxDepth
;
3567 wined3d_mutex_lock();
3568 wined3d_device_set_viewport(device
->wined3d_device
, &wined3d_vp
);
3569 wined3d_mutex_unlock();
3572 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
3573 UINT rect_count
, const D3D10_RECT
*rects
)
3575 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3577 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
3580 FIXME("Multiple scissor rects not implemented.\n");
3585 wined3d_mutex_lock();
3586 wined3d_device_set_scissor_rect(device
->wined3d_device
, rects
);
3587 wined3d_mutex_unlock();
3590 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
3591 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
3592 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
3594 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
3595 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3596 struct wined3d_box wined3d_src_box
;
3598 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
3599 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
3600 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
3601 src_resource
, src_subresource_idx
, src_box
);
3605 wined3d_src_box
.left
= src_box
->left
;
3606 wined3d_src_box
.top
= src_box
->top
;
3607 wined3d_src_box
.front
= src_box
->front
;
3608 wined3d_src_box
.right
= src_box
->right
;
3609 wined3d_src_box
.bottom
= src_box
->bottom
;
3610 wined3d_src_box
.back
= src_box
->back
;
3613 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
3614 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
3615 wined3d_mutex_lock();
3616 wined3d_device_copy_sub_resource_region(device
->wined3d_device
, wined3d_dst_resource
, dst_subresource_idx
,
3617 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
);
3618 wined3d_mutex_unlock();
3621 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
3622 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
3624 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
3625 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3627 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
3629 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
3630 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
3631 wined3d_mutex_lock();
3632 wined3d_device_copy_resource(device
->wined3d_device
, wined3d_dst_resource
, wined3d_src_resource
);
3633 wined3d_mutex_unlock();
3636 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
3637 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
3638 const void *data
, UINT row_pitch
, UINT depth_pitch
)
3640 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3641 ID3D11Resource
*d3d11_resource
;
3643 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
3644 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
3646 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
3647 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext_iface
,
3648 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
3649 ID3D11Resource_Release(d3d11_resource
);
3652 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
3653 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
3655 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3656 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
3657 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
3660 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
3661 iface
, render_target_view
, debug_float4(color_rgba
));
3666 wined3d_mutex_lock();
3667 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
3668 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
3669 ERR("Failed to clear view, hr %#x.\n", hr
);
3670 wined3d_mutex_unlock();
3673 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
3674 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
3676 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3677 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
3678 DWORD wined3d_flags
;
3681 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
3682 iface
, depth_stencil_view
, flags
, depth
, stencil
);
3687 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
3689 wined3d_mutex_lock();
3690 if (FAILED(hr
= wined3d_device_clear_rendertarget_view(device
->wined3d_device
, view
->wined3d_view
, NULL
,
3691 wined3d_flags
, NULL
, depth
, stencil
)))
3692 ERR("Failed to clear view, hr %#x.\n", hr
);
3693 wined3d_mutex_unlock();
3696 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
3697 ID3D10ShaderResourceView
*shader_resource_view
)
3699 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
3702 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
3703 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
3704 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
3706 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
3707 "src_resource %p, src_subresource_idx %u, format %s stub!\n",
3708 iface
, dst_resource
, dst_subresource_idx
,
3709 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
3712 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
3713 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3715 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3718 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3719 iface
, start_slot
, buffer_count
, buffers
);
3721 wined3d_mutex_lock();
3722 for (i
= 0; i
< buffer_count
; ++i
)
3724 struct wined3d_buffer
*wined3d_buffer
;
3725 struct d3d_buffer
*buffer_impl
;
3727 if (!(wined3d_buffer
= wined3d_device_get_vs_cb(device
->wined3d_device
, start_slot
+ i
)))
3733 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3734 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3735 ID3D10Buffer_AddRef(buffers
[i
]);
3737 wined3d_mutex_unlock();
3740 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
3741 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
3743 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3746 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
3747 iface
, start_slot
, view_count
, views
);
3749 wined3d_mutex_lock();
3750 for (i
= 0; i
< view_count
; ++i
)
3752 struct wined3d_shader_resource_view
*wined3d_view
;
3753 struct d3d_shader_resource_view
*view_impl
;
3755 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
3761 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
3762 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
3763 ID3D10ShaderResourceView_AddRef(views
[i
]);
3765 wined3d_mutex_unlock();
3768 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
3770 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3771 struct d3d_pixel_shader
*shader_impl
;
3772 struct wined3d_shader
*wined3d_shader
;
3774 TRACE("iface %p, shader %p.\n", iface
, shader
);
3776 wined3d_mutex_lock();
3777 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
3779 wined3d_mutex_unlock();
3784 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3785 wined3d_mutex_unlock();
3786 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
3787 ID3D10PixelShader_AddRef(*shader
);
3790 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
3791 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
3793 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3796 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
3797 iface
, start_slot
, sampler_count
, samplers
);
3799 wined3d_mutex_lock();
3800 for (i
= 0; i
< sampler_count
; ++i
)
3802 struct d3d_sampler_state
*sampler_impl
;
3803 struct wined3d_sampler
*wined3d_sampler
;
3805 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
3811 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
3812 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
3813 ID3D10SamplerState_AddRef(samplers
[i
]);
3815 wined3d_mutex_unlock();
3818 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
3820 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3821 struct d3d_vertex_shader
*shader_impl
;
3822 struct wined3d_shader
*wined3d_shader
;
3824 TRACE("iface %p, shader %p.\n", iface
, shader
);
3826 wined3d_mutex_lock();
3827 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
3829 wined3d_mutex_unlock();
3834 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3835 wined3d_mutex_unlock();
3836 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
3837 ID3D10VertexShader_AddRef(*shader
);
3840 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
3841 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3843 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3846 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3847 iface
, start_slot
, buffer_count
, buffers
);
3849 wined3d_mutex_lock();
3850 for (i
= 0; i
< buffer_count
; ++i
)
3852 struct wined3d_buffer
*wined3d_buffer
;
3853 struct d3d_buffer
*buffer_impl
;
3855 if (!(wined3d_buffer
= wined3d_device_get_ps_cb(device
->wined3d_device
, start_slot
+ i
)))
3861 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3862 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3863 ID3D10Buffer_AddRef(buffers
[i
]);
3865 wined3d_mutex_unlock();
3868 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
3870 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3871 struct wined3d_vertex_declaration
*wined3d_declaration
;
3872 struct d3d_input_layout
*input_layout_impl
;
3874 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
3876 wined3d_mutex_lock();
3877 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
3879 wined3d_mutex_unlock();
3880 *input_layout
= NULL
;
3884 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
3885 wined3d_mutex_unlock();
3886 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
3887 ID3D10InputLayout_AddRef(*input_layout
);
3890 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
3891 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
3893 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3896 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
3897 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
3899 wined3d_mutex_lock();
3900 for (i
= 0; i
< buffer_count
; ++i
)
3902 struct wined3d_buffer
*wined3d_buffer
;
3903 struct d3d_buffer
*buffer_impl
;
3905 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
3906 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
3907 ERR("Failed to get vertex buffer.\n");
3909 if (!wined3d_buffer
)
3915 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3916 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3917 ID3D10Buffer_AddRef(buffers
[i
]);
3919 wined3d_mutex_unlock();
3922 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
3923 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
3925 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3926 enum wined3d_format_id wined3d_format
;
3927 struct wined3d_buffer
*wined3d_buffer
;
3928 struct d3d_buffer
*buffer_impl
;
3930 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
3932 wined3d_mutex_lock();
3933 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
3934 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
3935 if (!wined3d_buffer
)
3937 wined3d_mutex_unlock();
3942 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3943 wined3d_mutex_unlock();
3944 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
3945 ID3D10Buffer_AddRef(*buffer
);
3948 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
3949 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
3951 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3954 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
3955 iface
, start_slot
, buffer_count
, buffers
);
3957 wined3d_mutex_lock();
3958 for (i
= 0; i
< buffer_count
; ++i
)
3960 struct wined3d_buffer
*wined3d_buffer
;
3961 struct d3d_buffer
*buffer_impl
;
3963 if (!(wined3d_buffer
= wined3d_device_get_gs_cb(device
->wined3d_device
, start_slot
+ i
)))
3969 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
3970 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
3971 ID3D10Buffer_AddRef(buffers
[i
]);
3973 wined3d_mutex_unlock();
3976 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
3978 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
3979 struct d3d_geometry_shader
*shader_impl
;
3980 struct wined3d_shader
*wined3d_shader
;
3982 TRACE("iface %p, shader %p.\n", iface
, shader
);
3984 wined3d_mutex_lock();
3985 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
3987 wined3d_mutex_unlock();
3992 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
3993 wined3d_mutex_unlock();
3994 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
3995 ID3D10GeometryShader_AddRef(*shader
);
3998 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
3999 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
4001 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4003 TRACE("iface %p, topology %p\n", iface
, topology
);
4005 wined3d_mutex_lock();
4006 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
);
4007 wined3d_mutex_unlock();
4010 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
4011 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4013 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4016 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4017 iface
, start_slot
, view_count
, views
);
4019 wined3d_mutex_lock();
4020 for (i
= 0; i
< view_count
; ++i
)
4022 struct wined3d_shader_resource_view
*wined3d_view
;
4023 struct d3d_shader_resource_view
*view_impl
;
4025 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4031 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4032 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4033 ID3D10ShaderResourceView_AddRef(views
[i
]);
4035 wined3d_mutex_unlock();
4038 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
4039 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4041 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4044 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4045 iface
, start_slot
, sampler_count
, samplers
);
4047 wined3d_mutex_lock();
4048 for (i
= 0; i
< sampler_count
; ++i
)
4050 struct d3d_sampler_state
*sampler_impl
;
4051 struct wined3d_sampler
*wined3d_sampler
;
4053 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
4059 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4060 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4061 ID3D10SamplerState_AddRef(samplers
[i
]);
4063 wined3d_mutex_unlock();
4066 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
4067 ID3D10Predicate
**predicate
, BOOL
*value
)
4069 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4070 struct wined3d_query
*wined3d_predicate
;
4071 struct d3d_query
*predicate_impl
;
4073 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
4075 wined3d_mutex_lock();
4076 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
4078 wined3d_mutex_unlock();
4083 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
4084 wined3d_mutex_unlock();
4085 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
4086 ID3D10Predicate_AddRef(*predicate
);
4089 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
4090 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
4092 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4095 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4096 iface
, start_slot
, view_count
, views
);
4098 wined3d_mutex_lock();
4099 for (i
= 0; i
< view_count
; ++i
)
4101 struct wined3d_shader_resource_view
*wined3d_view
;
4102 struct d3d_shader_resource_view
*view_impl
;
4104 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
4110 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
4111 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
4112 ID3D10ShaderResourceView_AddRef(views
[i
]);
4114 wined3d_mutex_unlock();
4117 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
4118 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
4120 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4123 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4124 iface
, start_slot
, sampler_count
, samplers
);
4126 wined3d_mutex_lock();
4127 for (i
= 0; i
< sampler_count
; ++i
)
4129 struct d3d_sampler_state
*sampler_impl
;
4130 struct wined3d_sampler
*wined3d_sampler
;
4132 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
4138 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
4139 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
4140 ID3D10SamplerState_AddRef(samplers
[i
]);
4142 wined3d_mutex_unlock();
4145 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
4146 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
4148 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4149 struct wined3d_rendertarget_view
*wined3d_view
;
4151 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4152 iface
, view_count
, render_target_views
, depth_stencil_view
);
4154 wined3d_mutex_lock();
4155 if (render_target_views
)
4157 struct d3d_rendertarget_view
*view_impl
;
4160 for (i
= 0; i
< view_count
; ++i
)
4162 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
4163 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
4165 render_target_views
[i
] = NULL
;
4169 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
4170 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
4174 if (depth_stencil_view
)
4176 struct d3d_depthstencil_view
*view_impl
;
4178 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
4179 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
4181 *depth_stencil_view
= NULL
;
4185 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
4186 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
4189 wined3d_mutex_unlock();
4192 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
4193 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
4195 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4196 ID3D11BlendState
*d3d11_blend_state
;
4198 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
4199 iface
, blend_state
, blend_factor
, sample_mask
);
4201 d3d11_immediate_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4202 &d3d11_blend_state
, blend_factor
, sample_mask
);
4204 if (d3d11_blend_state
)
4205 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
4207 *blend_state
= NULL
;
4210 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
4211 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
4213 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4214 ID3D11DepthStencilState
*d3d11_iface
;
4216 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
4217 iface
, depth_stencil_state
, stencil_ref
);
4219 d3d11_immediate_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext_iface
,
4220 &d3d11_iface
, stencil_ref
);
4223 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
4225 *depth_stencil_state
= NULL
;
4228 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
4229 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
4231 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4234 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
4235 iface
, buffer_count
, buffers
, offsets
);
4237 wined3d_mutex_lock();
4238 for (i
= 0; i
< buffer_count
; ++i
)
4240 struct wined3d_buffer
*wined3d_buffer
;
4241 struct d3d_buffer
*buffer_impl
;
4243 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
4249 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4250 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4251 ID3D10Buffer_AddRef(buffers
[i
]);
4253 wined3d_mutex_unlock();
4256 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
4258 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4260 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4262 if ((*rasterizer_state
= device
->rasterizer_state
? &device
->rasterizer_state
->ID3D10RasterizerState_iface
: NULL
))
4263 ID3D10RasterizerState_AddRef(*rasterizer_state
);
4266 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
4267 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
4269 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4270 struct wined3d_viewport wined3d_vp
;
4272 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
4276 *viewport_count
= 1;
4280 if (!*viewport_count
)
4283 wined3d_mutex_lock();
4284 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_vp
);
4285 wined3d_mutex_unlock();
4287 viewports
[0].TopLeftX
= wined3d_vp
.x
;
4288 viewports
[0].TopLeftY
= wined3d_vp
.y
;
4289 viewports
[0].Width
= wined3d_vp
.width
;
4290 viewports
[0].Height
= wined3d_vp
.height
;
4291 viewports
[0].MinDepth
= wined3d_vp
.min_z
;
4292 viewports
[0].MaxDepth
= wined3d_vp
.max_z
;
4294 if (*viewport_count
> 1)
4295 memset(&viewports
[1], 0, (*viewport_count
- 1) * sizeof(*viewports
));
4298 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
4300 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4302 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
4313 wined3d_mutex_lock();
4314 wined3d_device_get_scissor_rect(device
->wined3d_device
, rects
);
4315 wined3d_mutex_unlock();
4316 if (*rect_count
> 1)
4317 memset(&rects
[1], 0, (*rect_count
- 1) * sizeof(*rects
));
4320 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
4322 TRACE("iface %p.\n", iface
);
4324 /* In the current implementation the device is never removed, so we can
4325 * just return S_OK here. */
4330 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
4332 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4337 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
4339 FIXME("iface %p stub!\n", iface
);
4344 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
4345 REFGUID guid
, UINT
*data_size
, void *data
)
4347 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4349 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4351 return d3d11_device_GetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
4354 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
4355 REFGUID guid
, UINT data_size
, const void *data
)
4357 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4359 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4361 return d3d11_device_SetPrivateData(&device
->ID3D11Device_iface
, guid
, data_size
, data
);
4364 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
4365 REFGUID guid
, const IUnknown
*data
)
4367 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4369 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4371 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device_iface
, guid
, data
);
4374 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
4376 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
4377 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4380 TRACE("iface %p.\n", iface
);
4382 wined3d_mutex_lock();
4383 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
4384 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
4386 wined3d_device_set_vs_sampler(device
->wined3d_device
, i
, NULL
);
4388 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4390 wined3d_device_set_vs_resource_view(device
->wined3d_device
, i
, NULL
);
4392 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
4394 wined3d_device_set_vs_cb(device
->wined3d_device
, i
, NULL
);
4396 wined3d_device_set_geometry_shader(device
->wined3d_device
, NULL
);
4397 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
4399 wined3d_device_set_gs_sampler(device
->wined3d_device
, i
, NULL
);
4401 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4403 wined3d_device_set_gs_resource_view(device
->wined3d_device
, i
, NULL
);
4405 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
4407 wined3d_device_set_gs_cb(device
->wined3d_device
, i
, NULL
);
4409 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
4410 for (i
= 0; i
< D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++i
)
4412 wined3d_device_set_ps_sampler(device
->wined3d_device
, i
, NULL
);
4414 for (i
= 0; i
< D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4416 wined3d_device_set_ps_resource_view(device
->wined3d_device
, i
, NULL
);
4418 for (i
= 0; i
< D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++i
)
4420 wined3d_device_set_ps_cb(device
->wined3d_device
, i
, NULL
);
4422 for (i
= 0; i
< D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
4424 wined3d_device_set_stream_source(device
->wined3d_device
, i
, NULL
, 0, 0);
4426 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
4427 wined3d_device_set_vertex_declaration(device
->wined3d_device
, NULL
);
4428 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
);
4429 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4431 wined3d_device_set_rendertarget_view(device
->wined3d_device
, i
, NULL
, FALSE
);
4433 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, NULL
);
4434 ID3D10Device1_OMSetDepthStencilState(iface
, NULL
, 0);
4435 ID3D10Device1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D10_DEFAULT_SAMPLE_MASK
);
4436 ID3D10Device1_RSSetViewports(iface
, 0, NULL
);
4437 ID3D10Device1_RSSetScissorRects(iface
, 0, NULL
);
4438 ID3D10Device1_RSSetState(iface
, NULL
);
4439 for (i
= 0; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4441 wined3d_device_set_stream_output(device
->wined3d_device
, i
, NULL
, 0);
4443 wined3d_device_set_predication(device
->wined3d_device
, NULL
, FALSE
);
4444 wined3d_mutex_unlock();
4447 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
4449 FIXME("iface %p stub!\n", iface
);
4452 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
4453 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
4455 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4456 D3D11_BUFFER_DESC d3d11_desc
;
4457 struct d3d_buffer
*object
;
4460 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
4462 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
4463 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
4464 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
4465 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
4466 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
4467 d3d11_desc
.StructureByteStride
= 0;
4469 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
4472 *buffer
= &object
->ID3D10Buffer_iface
;
4477 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
4478 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
4480 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
4485 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
4486 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
4487 ID3D10Texture2D
**texture
)
4489 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4490 D3D11_TEXTURE2D_DESC d3d11_desc
;
4491 struct d3d_texture2d
*object
;
4494 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
4496 d3d11_desc
.Width
= desc
->Width
;
4497 d3d11_desc
.Height
= desc
->Height
;
4498 d3d11_desc
.MipLevels
= desc
->MipLevels
;
4499 d3d11_desc
.ArraySize
= desc
->ArraySize
;
4500 d3d11_desc
.Format
= desc
->Format
;
4501 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
4502 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
4503 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
4504 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
4505 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
4507 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
4510 *texture
= &object
->ID3D10Texture2D_iface
;
4515 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
4516 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
4517 ID3D10Texture3D
**texture
)
4519 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4520 D3D11_TEXTURE3D_DESC d3d11_desc
;
4521 struct d3d_texture3d
*object
;
4524 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
4526 d3d11_desc
.Width
= desc
->Width
;
4527 d3d11_desc
.Height
= desc
->Height
;
4528 d3d11_desc
.Depth
= desc
->Depth
;
4529 d3d11_desc
.MipLevels
= desc
->MipLevels
;
4530 d3d11_desc
.Format
= desc
->Format
;
4531 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
4532 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
4533 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
4534 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
4536 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
4539 *texture
= &object
->ID3D10Texture3D_iface
;
4544 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
4545 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
4547 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4548 struct d3d_shader_resource_view
*object
;
4549 ID3D11Resource
*d3d11_resource
;
4552 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4555 return E_INVALIDARG
;
4557 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4559 ERR("Resource does not implement ID3D11Resource.\n");
4563 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
4565 ID3D11Resource_Release(d3d11_resource
);
4569 *view
= &object
->ID3D10ShaderResourceView1_iface
;
4574 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
4575 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
4577 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4579 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
4580 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
4583 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
4584 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
4586 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4587 struct d3d_rendertarget_view
*object
;
4588 ID3D11Resource
*d3d11_resource
;
4591 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4594 return E_INVALIDARG
;
4596 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4598 ERR("Resource does not implement ID3D11Resource.\n");
4602 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
4603 ID3D11Resource_Release(d3d11_resource
);
4607 *view
= &object
->ID3D10RenderTargetView_iface
;
4612 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
4613 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
4615 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4616 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
4617 struct d3d_depthstencil_view
*object
;
4618 ID3D11Resource
*d3d11_resource
;
4621 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
4625 d3d11_desc
.Format
= desc
->Format
;
4626 d3d11_desc
.ViewDimension
= desc
->ViewDimension
;
4627 d3d11_desc
.Flags
= 0;
4628 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
4631 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
4633 ERR("Resource does not implement ID3D11Resource.\n");
4637 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
4638 ID3D11Resource_Release(d3d11_resource
);
4642 *view
= &object
->ID3D10DepthStencilView_iface
;
4647 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
4648 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
4649 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
4650 ID3D10InputLayout
**input_layout
)
4652 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4653 struct d3d_input_layout
*object
;
4656 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
4657 "shader_byte_code_length %lu, input_layout %p\n",
4658 iface
, element_descs
, element_count
, shader_byte_code
,
4659 shader_byte_code_length
, input_layout
);
4661 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
4662 shader_byte_code
, shader_byte_code_length
, &object
)))
4665 *input_layout
= &object
->ID3D10InputLayout_iface
;
4670 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
4671 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
4673 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4674 struct d3d_vertex_shader
*object
;
4677 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4678 iface
, byte_code
, byte_code_length
, shader
);
4680 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4683 *shader
= &object
->ID3D10VertexShader_iface
;
4688 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
4689 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
4691 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4692 struct d3d_geometry_shader
*object
;
4695 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4696 iface
, byte_code
, byte_code_length
, shader
);
4698 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4701 *shader
= &object
->ID3D10GeometryShader_iface
;
4706 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
4707 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
4708 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
4710 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
4711 "output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
4712 iface
, byte_code
, byte_code_length
, output_stream_decls
,
4713 output_stream_decl_count
, output_stream_stride
, shader
);
4718 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
4719 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
4721 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4722 struct d3d_pixel_shader
*object
;
4725 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
4726 iface
, byte_code
, byte_code_length
, shader
);
4728 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
4731 *shader
= &object
->ID3D10PixelShader_iface
;
4736 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
4737 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
4739 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4740 ID3D11BlendState
*d3d11_blend_state
;
4743 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4745 if (FAILED(hr
= d3d11_device_CreateBlendState(&device
->ID3D11Device_iface
, (D3D11_BLEND_DESC
*)desc
,
4746 &d3d11_blend_state
)))
4749 hr
= ID3D11BlendState_QueryInterface(d3d11_blend_state
, &IID_ID3D10BlendState1
, (void **)blend_state
);
4750 ID3D11BlendState_Release(d3d11_blend_state
);
4754 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
4755 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
4757 D3D10_BLEND_DESC1 d3d10_1_desc
;
4760 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
4763 return E_INVALIDARG
;
4765 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
4766 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
4767 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
4769 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
4770 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
4771 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
4774 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4776 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
4777 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
4778 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
4779 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
4780 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
4781 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
4782 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
4783 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
4786 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
4789 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
4790 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
4792 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4793 ID3D11DepthStencilState
*d3d11_depth_stencil_state
;
4796 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
4798 if (FAILED(hr
= d3d11_device_CreateDepthStencilState(&device
->ID3D11Device_iface
,
4799 (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &d3d11_depth_stencil_state
)))
4802 hr
= ID3D11DepthStencilState_QueryInterface(d3d11_depth_stencil_state
, &IID_ID3D10DepthStencilState
,
4803 (void **)depth_stencil_state
);
4804 ID3D11DepthStencilState_Release(d3d11_depth_stencil_state
);
4808 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
4809 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
4811 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4812 ID3D11RasterizerState
*d3d11_rasterizer_state
;
4815 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
4817 if (FAILED(hr
= d3d11_device_CreateRasterizerState(&device
->ID3D11Device_iface
,
4818 (const D3D11_RASTERIZER_DESC
*)desc
, &d3d11_rasterizer_state
)))
4821 hr
= ID3D11RasterizerState_QueryInterface(d3d11_rasterizer_state
,
4822 &IID_ID3D10RasterizerState
, (void **)rasterizer_state
);
4823 ID3D11RasterizerState_Release(d3d11_rasterizer_state
);
4827 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
4828 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
4830 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4831 ID3D11SamplerState
*d3d11_sampler_state
;
4834 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
4836 if (FAILED(hr
= d3d11_device_CreateSamplerState(&device
->ID3D11Device_iface
,
4837 (const D3D11_SAMPLER_DESC
*)desc
, &d3d11_sampler_state
)))
4840 hr
= ID3D11SamplerState_QueryInterface(d3d11_sampler_state
, &IID_ID3D10SamplerState
, (void **)sampler_state
);
4841 ID3D11SamplerState_Release(d3d11_sampler_state
);
4845 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
4846 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
4848 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4849 struct d3d_query
*object
;
4852 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
4854 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
4859 *query
= &object
->ID3D10Query_iface
;
4863 ID3D10Query_Release(&object
->ID3D10Query_iface
);
4867 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
4868 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
4870 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4871 struct d3d_query
*object
;
4874 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
4876 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
4881 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
4885 ID3D10Query_Release(&object
->ID3D10Query_iface
);
4889 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
4890 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
4892 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
4897 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
4898 DXGI_FORMAT format
, UINT
*format_support
)
4900 FIXME("iface %p, format %s, format_support %p stub!\n",
4901 iface
, debug_dxgi_format(format
), format_support
);
4906 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
4907 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
4909 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4911 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
4912 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
4914 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device_iface
, format
,
4915 sample_count
, quality_level_count
);
4918 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
4920 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
4923 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
4924 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
4925 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
4927 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
4928 "units %p, units_length %p, description %p, description_length %p stub!\n",
4929 iface
, desc
, type
, active_counters
, name
, name_length
,
4930 units
, units_length
, description
, description_length
);
4935 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
4937 FIXME("iface %p stub!\n", iface
);
4942 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
4943 HANDLE resource_handle
, REFIID guid
, void **resource
)
4945 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
4946 iface
, resource_handle
, debugstr_guid(guid
), resource
);
4951 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
4953 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
4956 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
4958 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
4961 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
4963 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4965 TRACE("iface %p.\n", iface
);
4967 return device
->feature_level
;
4970 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
4972 /* IUnknown methods */
4973 d3d10_device_QueryInterface
,
4974 d3d10_device_AddRef
,
4975 d3d10_device_Release
,
4976 /* ID3D10Device methods */
4977 d3d10_device_VSSetConstantBuffers
,
4978 d3d10_device_PSSetShaderResources
,
4979 d3d10_device_PSSetShader
,
4980 d3d10_device_PSSetSamplers
,
4981 d3d10_device_VSSetShader
,
4982 d3d10_device_DrawIndexed
,
4984 d3d10_device_PSSetConstantBuffers
,
4985 d3d10_device_IASetInputLayout
,
4986 d3d10_device_IASetVertexBuffers
,
4987 d3d10_device_IASetIndexBuffer
,
4988 d3d10_device_DrawIndexedInstanced
,
4989 d3d10_device_DrawInstanced
,
4990 d3d10_device_GSSetConstantBuffers
,
4991 d3d10_device_GSSetShader
,
4992 d3d10_device_IASetPrimitiveTopology
,
4993 d3d10_device_VSSetShaderResources
,
4994 d3d10_device_VSSetSamplers
,
4995 d3d10_device_SetPredication
,
4996 d3d10_device_GSSetShaderResources
,
4997 d3d10_device_GSSetSamplers
,
4998 d3d10_device_OMSetRenderTargets
,
4999 d3d10_device_OMSetBlendState
,
5000 d3d10_device_OMSetDepthStencilState
,
5001 d3d10_device_SOSetTargets
,
5002 d3d10_device_DrawAuto
,
5003 d3d10_device_RSSetState
,
5004 d3d10_device_RSSetViewports
,
5005 d3d10_device_RSSetScissorRects
,
5006 d3d10_device_CopySubresourceRegion
,
5007 d3d10_device_CopyResource
,
5008 d3d10_device_UpdateSubresource
,
5009 d3d10_device_ClearRenderTargetView
,
5010 d3d10_device_ClearDepthStencilView
,
5011 d3d10_device_GenerateMips
,
5012 d3d10_device_ResolveSubresource
,
5013 d3d10_device_VSGetConstantBuffers
,
5014 d3d10_device_PSGetShaderResources
,
5015 d3d10_device_PSGetShader
,
5016 d3d10_device_PSGetSamplers
,
5017 d3d10_device_VSGetShader
,
5018 d3d10_device_PSGetConstantBuffers
,
5019 d3d10_device_IAGetInputLayout
,
5020 d3d10_device_IAGetVertexBuffers
,
5021 d3d10_device_IAGetIndexBuffer
,
5022 d3d10_device_GSGetConstantBuffers
,
5023 d3d10_device_GSGetShader
,
5024 d3d10_device_IAGetPrimitiveTopology
,
5025 d3d10_device_VSGetShaderResources
,
5026 d3d10_device_VSGetSamplers
,
5027 d3d10_device_GetPredication
,
5028 d3d10_device_GSGetShaderResources
,
5029 d3d10_device_GSGetSamplers
,
5030 d3d10_device_OMGetRenderTargets
,
5031 d3d10_device_OMGetBlendState
,
5032 d3d10_device_OMGetDepthStencilState
,
5033 d3d10_device_SOGetTargets
,
5034 d3d10_device_RSGetState
,
5035 d3d10_device_RSGetViewports
,
5036 d3d10_device_RSGetScissorRects
,
5037 d3d10_device_GetDeviceRemovedReason
,
5038 d3d10_device_SetExceptionMode
,
5039 d3d10_device_GetExceptionMode
,
5040 d3d10_device_GetPrivateData
,
5041 d3d10_device_SetPrivateData
,
5042 d3d10_device_SetPrivateDataInterface
,
5043 d3d10_device_ClearState
,
5045 d3d10_device_CreateBuffer
,
5046 d3d10_device_CreateTexture1D
,
5047 d3d10_device_CreateTexture2D
,
5048 d3d10_device_CreateTexture3D
,
5049 d3d10_device_CreateShaderResourceView
,
5050 d3d10_device_CreateRenderTargetView
,
5051 d3d10_device_CreateDepthStencilView
,
5052 d3d10_device_CreateInputLayout
,
5053 d3d10_device_CreateVertexShader
,
5054 d3d10_device_CreateGeometryShader
,
5055 d3d10_device_CreateGeometryShaderWithStreamOutput
,
5056 d3d10_device_CreatePixelShader
,
5057 d3d10_device_CreateBlendState
,
5058 d3d10_device_CreateDepthStencilState
,
5059 d3d10_device_CreateRasterizerState
,
5060 d3d10_device_CreateSamplerState
,
5061 d3d10_device_CreateQuery
,
5062 d3d10_device_CreatePredicate
,
5063 d3d10_device_CreateCounter
,
5064 d3d10_device_CheckFormatSupport
,
5065 d3d10_device_CheckMultisampleQualityLevels
,
5066 d3d10_device_CheckCounterInfo
,
5067 d3d10_device_CheckCounter
,
5068 d3d10_device_GetCreationFlags
,
5069 d3d10_device_OpenSharedResource
,
5070 d3d10_device_SetTextFilterSize
,
5071 d3d10_device_GetTextFilterSize
,
5072 d3d10_device_CreateShaderResourceView1
,
5073 d3d10_device_CreateBlendState1
,
5074 d3d10_device_GetFeatureLevel
,
5077 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
5079 /* IUnknown methods */
5080 d3d_device_inner_QueryInterface
,
5081 d3d_device_inner_AddRef
,
5082 d3d_device_inner_Release
,
5085 /* ID3D10Multithread methods */
5087 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
5089 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
5092 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
5094 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5096 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
5098 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
5101 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
5103 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5105 TRACE("iface %p.\n", iface
);
5107 return IUnknown_AddRef(device
->outer_unk
);
5110 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
5112 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
5114 TRACE("iface %p.\n", iface
);
5116 return IUnknown_Release(device
->outer_unk
);
5119 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
5121 TRACE("iface %p.\n", iface
);
5123 wined3d_mutex_lock();
5126 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
5128 TRACE("iface %p.\n", iface
);
5130 wined3d_mutex_unlock();
5133 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL protect
)
5135 FIXME("iface %p, protect %#x stub!\n", iface
, protect
);
5140 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
5142 FIXME("iface %p stub!\n", iface
);
5147 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
5149 d3d10_multithread_QueryInterface
,
5150 d3d10_multithread_AddRef
,
5151 d3d10_multithread_Release
,
5152 d3d10_multithread_Enter
,
5153 d3d10_multithread_Leave
,
5154 d3d10_multithread_SetMultithreadProtected
,
5155 d3d10_multithread_GetMultithreadProtected
,
5158 /* IWineDXGIDeviceParent IUnknown methods */
5160 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
5162 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
5165 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
5166 REFIID riid
, void **ppv
)
5168 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5169 return IUnknown_QueryInterface(device
->outer_unk
, riid
, ppv
);
5172 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
5174 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5175 return IUnknown_AddRef(device
->outer_unk
);
5178 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
5180 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5181 return IUnknown_Release(device
->outer_unk
);
5184 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
5185 IWineDXGIDeviceParent
*iface
)
5187 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
5188 return &device
->device_parent
;
5191 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
5193 /* IUnknown methods */
5194 dxgi_device_parent_QueryInterface
,
5195 dxgi_device_parent_AddRef
,
5196 dxgi_device_parent_Release
,
5197 /* IWineDXGIDeviceParent methods */
5198 dxgi_device_parent_get_wined3d_device_parent
,
5201 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
5203 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
5206 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
5207 struct wined3d_device
*wined3d_device
)
5209 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5211 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
5213 wined3d_device_incref(wined3d_device
);
5214 device
->wined3d_device
= wined3d_device
;
5217 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
5219 TRACE("device_parent %p.\n", device_parent
);
5222 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
5224 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
5227 static HRESULT CDECL
device_parent_sub_resource_created(struct wined3d_device_parent
*device_parent
,
5228 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
, void **parent
,
5229 const struct wined3d_parent_ops
**parent_ops
)
5231 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
5232 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
5235 *parent_ops
= &d3d_null_wined3d_parent_ops
;
5240 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
5241 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
,
5242 struct wined3d_texture
**wined3d_texture
)
5244 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5245 struct d3d_texture2d
*texture
;
5246 ID3D10Texture2D
*texture_iface
;
5247 D3D10_TEXTURE2D_DESC desc
;
5250 FIXME("device_parent %p, container_parent %p, wined3d_desc %p, wined3d_texture %p partial stub!\n",
5251 device_parent
, container_parent
, wined3d_desc
, wined3d_texture
);
5253 FIXME("Implement DXGI<->wined3d usage conversion.\n");
5255 desc
.Width
= wined3d_desc
->width
;
5256 desc
.Height
= wined3d_desc
->height
;
5259 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
5260 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
5261 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
5262 desc
.Usage
= D3D10_USAGE_DEFAULT
;
5263 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
5264 desc
.CPUAccessFlags
= 0;
5267 if (FAILED(hr
= d3d10_device_CreateTexture2D(&device
->ID3D10Device1_iface
,
5268 &desc
, NULL
, &texture_iface
)))
5270 WARN("CreateTexture2D failed, returning %#x.\n", hr
);
5274 texture
= impl_from_ID3D10Texture2D(texture_iface
);
5276 *wined3d_texture
= texture
->wined3d_texture
;
5277 wined3d_texture_incref(*wined3d_texture
);
5278 ID3D10Texture2D_Release(&texture
->ID3D10Texture2D_iface
);
5283 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
5284 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
5286 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
5287 IWineDXGIDevice
*wine_device
;
5290 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
5292 if (FAILED(hr
= d3d10_device_QueryInterface(&device
->ID3D10Device1_iface
,
5293 &IID_IWineDXGIDevice
, (void **)&wine_device
)))
5295 ERR("Device should implement IWineDXGIDevice.\n");
5299 hr
= IWineDXGIDevice_create_swapchain(wine_device
, desc
, TRUE
, swapchain
);
5300 IWineDXGIDevice_Release(wine_device
);
5303 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
5310 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
5312 device_parent_wined3d_device_created
,
5313 device_parent_mode_changed
,
5314 device_parent_activate
,
5315 device_parent_sub_resource_created
,
5316 device_parent_sub_resource_created
,
5317 device_parent_create_swapchain_texture
,
5318 device_parent_create_swapchain
,
5321 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5323 const D3D11_SAMPLER_DESC
*ka
= key
;
5324 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
5326 return memcmp(ka
, kb
, sizeof(*ka
));
5329 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5331 const D3D11_BLEND_DESC
*ka
= key
;
5332 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
5334 return memcmp(ka
, kb
, sizeof(*ka
));
5337 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5339 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
5340 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5341 const struct d3d_depthstencil_state
, entry
)->desc
;
5343 return memcmp(ka
, kb
, sizeof(*ka
));
5346 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5348 const D3D11_RASTERIZER_DESC
*ka
= key
;
5349 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
5351 return memcmp(ka
, kb
, sizeof(*ka
));
5354 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
5356 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
5357 device
->ID3D11Device_iface
.lpVtbl
= &d3d11_device_vtbl
;
5358 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
5359 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
5360 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
5361 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
5362 device
->refcount
= 1;
5363 /* COM aggregation always takes place */
5364 device
->outer_unk
= outer_unknown
;
5366 d3d11_immediate_context_init(&device
->immediate_context
, device
);
5367 ID3D11DeviceContext_Release(&device
->immediate_context
.ID3D11DeviceContext_iface
);
5369 device
->blend_factor
[0] = 1.0f
;
5370 device
->blend_factor
[1] = 1.0f
;
5371 device
->blend_factor
[2] = 1.0f
;
5372 device
->blend_factor
[3] = 1.0f
;
5374 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
5375 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
5376 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
5377 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);