shell32/autocomplete: Reduce the strlen calls because they are redundant.
[wine.git] / dlls / wined3d / adapter_gl.c
blobaf17df83cd0240cceafaa194dc6daa4eb6f19405
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011, 2018 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
33 WINE_DECLARE_DEBUG_CHANNEL(winediag);
35 enum wined3d_gl_vendor
37 GL_VENDOR_UNKNOWN,
38 GL_VENDOR_APPLE,
39 GL_VENDOR_FGLRX,
40 GL_VENDOR_MESA,
41 GL_VENDOR_NVIDIA,
44 struct wined3d_extension_map
46 const char *extension_string;
47 enum wined3d_gl_extension extension;
50 static const struct wined3d_extension_map gl_extension_map[] =
52 /* APPLE */
53 {"GL_APPLE_fence", APPLE_FENCE },
54 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
55 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
56 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
58 /* ARB */
59 {"GL_ARB_base_instance", ARB_BASE_INSTANCE },
60 {"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
61 {"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
62 {"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE },
63 {"GL_ARB_clip_control", ARB_CLIP_CONTROL },
64 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
65 {"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
66 {"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH },
67 {"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
68 {"GL_ARB_copy_image", ARB_COPY_IMAGE },
69 {"GL_ARB_cull_distance", ARB_CULL_DISTANCE },
70 {"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
71 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
72 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
73 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
74 {"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
75 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
76 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
77 {"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT },
78 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
79 {"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
80 {"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
81 {"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
82 {"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS},
83 {"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT },
84 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
85 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
86 {"GL_ARB_framebuffer_no_attachments", ARB_FRAMEBUFFER_NO_ATTACHMENTS},
87 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
88 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
89 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
90 {"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 },
91 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
92 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
93 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
94 {"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
95 {"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
96 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
97 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
98 {"GL_ARB_multisample", ARB_MULTISAMPLE },
99 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
100 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
101 {"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY },
102 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
103 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
104 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
105 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
106 {"GL_ARB_sample_shading", ARB_SAMPLE_SHADING },
107 {"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
108 {"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP },
109 {"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS },
110 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
111 {"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
112 {"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
113 {"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
114 {"GL_ARB_shader_texture_image_samples", ARB_SHADER_TEXTURE_IMAGE_SAMPLES},
115 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
116 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
117 {"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK },
118 {"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
119 {"GL_ARB_shadow", ARB_SHADOW },
120 {"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
121 {"GL_ARB_sync", ARB_SYNC },
122 {"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER },
123 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
124 {"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
125 {"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE },
126 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
127 {"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
128 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
129 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
130 {"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY },
131 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
132 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
133 {"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
134 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
135 {"GL_ARB_texture_gather", ARB_TEXTURE_GATHER },
136 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
137 {"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
138 {"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE },
139 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
140 {"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
141 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
142 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
143 {"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
144 {"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
145 {"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE},
146 {"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
147 {"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
148 {"GL_ARB_timer_query", ARB_TIMER_QUERY },
149 {"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 },
150 {"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 },
151 {"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
152 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
153 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
154 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
155 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
156 {"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
157 {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
159 /* ATI */
160 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
161 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
162 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
163 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
164 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
166 /* EXT */
167 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
168 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
169 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
170 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
171 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
172 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
173 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
174 {"GL_EXT_fog_coord", EXT_FOG_COORD },
175 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
176 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
177 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
178 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
179 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
180 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
181 {"GL_EXT_packed_float", EXT_PACKED_FLOAT },
182 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
183 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
184 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
185 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
186 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
187 {"GL_EXT_texture3D", EXT_TEXTURE3D },
188 {"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
189 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
190 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
191 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
192 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
193 {"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
194 {"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
195 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
196 {"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
197 {"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT },
198 {"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
199 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
200 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
201 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
203 /* NV */
204 {"GL_NV_fence", NV_FENCE },
205 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
206 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
207 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
208 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
209 {"GL_NV_half_float", NV_HALF_FLOAT },
210 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
211 {"GL_NV_point_sprite", NV_POINT_SPRITE },
212 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
213 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
214 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
215 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
216 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
217 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
218 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
219 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
220 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
221 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
222 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
225 static const struct wined3d_extension_map wgl_extension_map[] =
227 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
228 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
229 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
230 {"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
233 static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
235 const struct wined3d_gl_info *gl_info = ctx->gl_info;
237 TRACE("Destroying caps GL context.\n");
239 /* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
240 * this function might be called before the relevant function pointers
241 * in gl_info are initialized. */
242 if (ctx->test_program_id || ctx->test_vbo)
244 GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
245 GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
248 if (!wglMakeCurrent(NULL, NULL))
249 ERR("Failed to disable caps GL context.\n");
251 if (!wglDeleteContext(ctx->gl_ctx))
253 DWORD err = GetLastError();
254 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
257 wined3d_release_dc(ctx->wnd, ctx->dc);
258 DestroyWindow(ctx->wnd);
260 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
261 ERR("Failed to restore previous GL context.\n");
264 static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
265 struct wined3d_gl_info *gl_info)
267 HGLRC new_ctx;
269 if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
270 return TRUE;
272 if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
274 gl_info->p_wglCreateContextAttribsARB = NULL;
275 return FALSE;
278 if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
280 ERR("Failed to make new context current, last error %#x.\n", GetLastError());
281 if (!wglDeleteContext(new_ctx))
282 ERR("Failed to delete new context, last error %#x.\n", GetLastError());
283 gl_info->p_wglCreateContextAttribsARB = NULL;
284 return TRUE;
287 if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
288 ERR("Failed to delete old context, last error %#x.\n", GetLastError());
289 caps_gl_ctx->gl_ctx = new_ctx;
291 return TRUE;
294 static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
296 PIXELFORMATDESCRIPTOR pfd;
297 int iPixelFormat;
299 TRACE("getting context...\n");
301 ctx->restore_dc = wglGetCurrentDC();
302 ctx->restore_gl_ctx = wglGetCurrentContext();
304 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
305 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
306 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
307 if (!ctx->wnd)
309 ERR("Failed to create a window.\n");
310 goto fail;
313 ctx->dc = GetDC(ctx->wnd);
314 if (!ctx->dc)
316 ERR("Failed to get a DC.\n");
317 goto fail;
320 /* PixelFormat selection */
321 ZeroMemory(&pfd, sizeof(pfd));
322 pfd.nSize = sizeof(pfd);
323 pfd.nVersion = 1;
324 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
325 pfd.iPixelType = PFD_TYPE_RGBA;
326 pfd.cColorBits = 32;
327 pfd.iLayerType = PFD_MAIN_PLANE;
329 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
331 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
332 ERR("Failed to find a suitable pixel format.\n");
333 goto fail;
335 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
336 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
338 /* Create a GL context. */
339 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
341 WARN("Failed to create default context for capabilities initialization.\n");
342 goto fail;
345 /* Make it the current GL context. */
346 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
348 ERR("Failed to make caps GL context current.\n");
349 goto fail;
352 ctx->gl_info = &adapter->gl_info;
353 return TRUE;
355 fail:
356 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
357 ctx->gl_ctx = NULL;
358 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
359 ctx->dc = NULL;
360 if (ctx->wnd) DestroyWindow(ctx->wnd);
361 ctx->wnd = NULL;
362 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
363 ERR("Failed to restore previous GL context.\n");
365 return FALSE;
368 /* Context activation is done by the caller. */
369 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
371 GLuint prog;
372 BOOL ret = FALSE;
373 static const char testcode[] =
374 "!!ARBvp1.0\n"
375 "PARAM C[66] = { program.env[0..65] };\n"
376 "ADDRESS A0;"
377 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
378 "ARL A0.x, zero.x;\n"
379 "MOV result.position, C[A0.x + 65];\n"
380 "END\n";
382 while (gl_info->gl_ops.gl.p_glGetError());
383 GL_EXTCALL(glGenProgramsARB(1, &prog));
384 if(!prog) {
385 ERR("Failed to create an ARB offset limit test program\n");
387 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
388 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
389 strlen(testcode), testcode));
390 if (gl_info->gl_ops.gl.p_glGetError())
392 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
393 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
394 ret = TRUE;
395 } else TRACE("OpenGL implementation allows offsets > 63\n");
397 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
398 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
399 checkGLcall("ARB vp offset limit test cleanup");
401 return ret;
404 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
405 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
406 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
408 return card_vendor == HW_VENDOR_AMD
409 && (device == CARD_AMD_RADEON_9500
410 || device == CARD_AMD_RADEON_X700
411 || device == CARD_AMD_RADEON_X1600);
414 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
415 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
416 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
418 return card_vendor == HW_VENDOR_NVIDIA
419 && (device == CARD_NVIDIA_GEFORCEFX_5200
420 || device == CARD_NVIDIA_GEFORCEFX_5600
421 || device == CARD_NVIDIA_GEFORCEFX_5800);
424 static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
425 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
426 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
428 /* MacOS has various specialities in the extensions it advertises. Some
429 * have to be loaded from the OpenGL 1.2+ core, while other extensions are
430 * advertised, but software emulated. So try to detect the Apple OpenGL
431 * implementation to apply some extension fixups afterwards.
433 * Detecting this isn't really easy. The vendor string doesn't mention
434 * Apple. Compile-time checks aren't sufficient either because a Linux
435 * binary may display on a MacOS X server via remote X11. So try to detect
436 * the OpenGL implementation by looking at certain Apple extensions. Some
437 * extensions like client storage might be supported on other
438 * implementations too, but GL_APPLE_flush_render is specific to the
439 * MacOS X window management, and GL_APPLE_ycbcr_422 is QuickTime
440 * specific. So the chance that other implementations support them is
441 * rather small since Win32 QuickTime uses DirectDraw, not OpenGL.
443 * This test has been moved into wined3d_guess_gl_vendor(). */
444 return gl_vendor == GL_VENDOR_APPLE;
447 /* Context activation is done by the caller. */
448 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
450 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
451 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
452 * all the texture. This function detects this bug by its symptom and disables PBOs
453 * if the test fails.
455 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
456 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
457 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
458 * read back is compared to the original. If they are equal PBOs are assumed to work,
459 * otherwise the PBO extension is disabled. */
460 GLuint texture, pbo;
461 static const unsigned int pattern[] =
463 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
464 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
465 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
466 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
468 unsigned int check[ARRAY_SIZE(pattern)];
470 /* No PBO -> No point in testing them. */
471 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
473 while (gl_info->gl_ops.gl.p_glGetError());
474 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
475 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
477 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
478 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
479 checkGLcall("Specifying the PBO test texture");
481 GL_EXTCALL(glGenBuffers(1, &pbo));
482 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
483 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
484 checkGLcall("Specifying the PBO test pbo");
486 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
487 checkGLcall("Loading the PBO test texture");
489 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
491 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
493 memset(check, 0, sizeof(check));
494 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
495 checkGLcall("Reading back the PBO test texture");
497 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
498 GL_EXTCALL(glDeleteBuffers(1, &pbo));
499 checkGLcall("PBO test cleanup");
501 if (memcmp(check, pattern, sizeof(check)))
503 WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
504 "Disabling PBOs. This may result in slower performance.\n");
505 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
507 else
509 TRACE("PBO test successful.\n");
513 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
514 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
515 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
517 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
520 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
521 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
522 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
524 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
525 if (card_vendor != HW_VENDOR_AMD) return FALSE;
526 if (device == CARD_AMD_RADEON_X1600) return FALSE;
527 return TRUE;
530 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
531 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
532 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
534 /* Direct3D 9 cards support 40 single float varyings in hardware, most
535 * drivers report 32. ATI misreports 44 varyings. So assume that if we
536 * have more than 44 varyings we have a Direct3D 10+ card. This detection
537 * is for the gl_ClipPos varying quirk. If a Direct3D 9 card really
538 * supports more than 44 varyings and we subtract one in Direct3D 9
539 * shaders it's not going to hurt us because the Direct3D 9 limit is
540 * hardcoded.
542 * Direct3D 10 cards usually have 64 varyings. */
543 return gl_info->limits.glsl_varyings > 44;
546 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
547 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
548 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
550 return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
553 /* A GL context is provided by the caller */
554 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
555 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
556 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
558 GLenum error;
559 DWORD data[16];
561 if (!gl_info->supported[EXT_SECONDARY_COLOR] || !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
562 return FALSE;
564 while (gl_info->gl_ops.gl.p_glGetError());
565 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
566 error = gl_info->gl_ops.gl.p_glGetError();
568 if (error == GL_NO_ERROR)
570 TRACE("GL Implementation accepts 4 component specular color pointers\n");
571 return TRUE;
573 else
575 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
576 debug_glerror(error));
577 return FALSE;
581 /* A GL context is provided by the caller */
582 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
583 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
584 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 GLuint prog;
587 BOOL ret = FALSE;
588 GLint pos;
589 static const char testcode[] =
590 "!!ARBvp1.0\n"
591 "OPTION NV_vertex_program2;\n"
592 "MOV result.clip[0], 0.0;\n"
593 "MOV result.position, 0.0;\n"
594 "END\n";
596 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
598 while (gl_info->gl_ops.gl.p_glGetError());
600 GL_EXTCALL(glGenProgramsARB(1, &prog));
601 if(!prog)
603 ERR("Failed to create the NVvp clip test program\n");
604 return FALSE;
606 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
607 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
608 strlen(testcode), testcode));
609 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
610 if(pos != -1)
612 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
613 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
614 ret = TRUE;
615 while (gl_info->gl_ops.gl.p_glGetError());
617 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
619 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
620 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
621 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
623 return ret;
626 /* Context activation is done by the caller. */
627 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
628 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
629 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
631 char data[4 * 4 * 4];
632 GLuint tex, fbo;
633 GLenum status;
635 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
637 memset(data, 0xcc, sizeof(data));
639 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
640 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
641 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
642 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
643 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
644 checkGLcall("glTexImage2D");
646 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
647 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
648 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
649 checkGLcall("glFramebufferTexture2D");
651 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
652 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
653 checkGLcall("glCheckFramebufferStatus");
655 memset(data, 0x11, sizeof(data));
656 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
657 checkGLcall("glTexSubImage2D");
659 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
660 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
661 checkGLcall("glClear");
663 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
664 checkGLcall("glGetTexImage");
666 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
667 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
668 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
669 checkGLcall("glBindTexture");
671 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
672 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
673 checkGLcall("glDeleteTextures");
675 return *(DWORD *)data == 0x11111111;
678 /* Context activation is done by the caller. */
679 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
680 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
681 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
683 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
684 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
685 GLuint tex;
686 GLint size;
688 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
689 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
690 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
691 checkGLcall("glTexImage2D");
693 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
694 checkGLcall("glGetTexLevelParameteriv");
695 TRACE("Real color depth is %d\n", size);
697 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
698 checkGLcall("glBindTexture");
699 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
700 checkGLcall("glDeleteTextures");
702 return size < 16;
705 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
706 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
707 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
709 return gl_vendor == GL_VENDOR_FGLRX;
712 static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
713 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
714 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
716 if (card_vendor != HW_VENDOR_AMD) return FALSE;
717 if (device == CARD_AMD_RADEON_8500) return TRUE;
718 return FALSE;
721 static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
722 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
723 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
725 DWORD data[4];
726 GLuint tex, fbo;
727 GLenum status;
728 float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
729 GLuint prog;
730 GLint err_pos;
731 static const char program_code[] =
732 "!!ARBfp1.0\n"
733 "OPTION ARB_fog_linear;\n"
734 "MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
735 "END\n";
737 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
738 return FALSE;
739 if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
740 return FALSE;
741 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
742 return FALSE;
744 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
745 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
746 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
747 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
748 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
749 checkGLcall("glTexImage2D");
751 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
752 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
753 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
754 checkGLcall("glFramebufferTexture2D");
756 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
757 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
758 checkGLcall("glCheckFramebufferStatus");
760 gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
761 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
762 checkGLcall("glClear");
763 gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
764 checkGLcall("glViewport");
766 gl_info->gl_ops.gl.p_glEnable(GL_FOG);
767 gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
768 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
769 gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
770 gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
771 gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
772 checkGLcall("fog setup");
774 GL_EXTCALL(glGenProgramsARB(1, &prog));
775 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
776 GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
777 strlen(program_code), program_code));
778 gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
779 checkGLcall("Test fragment program setup");
781 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
782 if (err_pos != -1)
784 const char *error_str;
785 error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
786 FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
789 gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
790 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
791 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
792 gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
793 gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
794 gl_info->gl_ops.gl.p_glEnd();
795 checkGLcall("ARBfp fog test draw");
797 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
798 checkGLcall("glGetTexImage");
799 data[0] &= 0x00ffffff;
800 data[1] &= 0x00ffffff;
801 data[2] &= 0x00ffffff;
802 data[3] &= 0x00ffffff;
804 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
805 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
807 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
808 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
809 gl_info->gl_ops.gl.p_glDisable(GL_FOG);
810 GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
811 gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
812 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
813 checkGLcall("ARBfp fog test teardown");
815 TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
816 return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
819 static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
820 struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
821 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
823 if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
824 return FALSE;
825 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
826 return FALSE;
827 return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
830 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
832 /* MacOS needs uniforms for relative addressing offsets. This can
833 * accumulate to quite a few uniforms. Beyond that the general uniform
834 * isn't optimal, so reserve a number of uniforms. 12 vec4's should allow
835 * 48 different offsets or other helper immediate values. */
836 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
837 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
840 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
842 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and
843 * earlier cards, although these cards only support
844 * GL_ARB_texture_rectangle (D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
846 * If real NP2 textures are used, the driver falls back to software. We
847 * could just disable the extension and use GL_ARB_texture_rectangle
848 * instead, but texture_rectangle is inconvenient due to the
849 * non-normalised texture coordinates. Thus set an internal extension
850 * flag, GL_WINE_normalized_texrect, which signals the code that it can
851 * use non-power-of-two textures as per GL_ARB_texture_non_power_of_two,
852 * but has to stick to the texture_rectangle limits.
854 * Fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it
855 * advertises OpenGL 2.0, which has this extension promoted to core. The
856 * extension loading code sets this extension supported due to that, so
857 * this code works on fglrx as well. */
858 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
860 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
861 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
862 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
866 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
868 /* The NVIDIA GeForce FX series reports OpenGL 2.0 capabilities with the
869 * latest drivers versions, but doesn't explicitly advertise the
870 * ARB_tex_npot extension in the OpenGL extension string. This usually
871 * means that ARB_tex_npot is supported in hardware as long as the
872 * application is staying within the limits enforced by the
873 * ARB_texture_rectangle extension. This however is not true for the
874 * FX series, which instantly falls back to a slower software path as
875 * soon as ARB_tex_npot is used. We therefore completely remove
876 * ARB_tex_npot from the list of supported extensions.
878 * Note that WINE_normalized_texrect can't be used in this case because
879 * internally it uses ARB_tex_npot, triggering the software fallback.
880 * There is not much we can do here apart from disabling the
881 * software-emulated extension and re-enable ARB_tex_rect (which was
882 * previously disabled in wined3d_adapter_init_gl_caps).
884 * This fixup removes performance problems on both the FX 5900 and
885 * FX 5700 (e.g. for framebuffer post-processing effects in the game
886 * "Max Payne 2"). The behaviour can be verified through a simple test
887 * app attached in bugreport #14724. */
888 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
889 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
890 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
893 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
895 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by
896 * default, which causes problems with fixed-function fragment processing.
897 * Ideally this flag should be detected with a test shader and OpenGL
898 * feedback mode, but some OpenGL implementations (MacOS ATI at least,
899 * probably all MacOS ones) do not like vertex shaders in feedback mode
900 * and return an error, even though it should be valid according to the
901 * spec.
903 * We don't want to enable this on all cards, as it adds an extra
904 * instruction per texcoord used. This makes the shader slower and eats
905 * instruction slots which should be available to the Direct3D
906 * application.
908 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking
909 * for the buggy cards, blacklist all Radeon cards on MacOS and whitelist
910 * the good ones. That way we're prepared for the future. If this
911 * workaround is activated on cards that do not need it, it won't break
912 * things, just affect performance negatively. */
913 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
914 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
917 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
919 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
922 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
924 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
927 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
929 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
932 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
934 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
937 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
939 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
942 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
944 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
947 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
949 /* NVIDIA GeForce 6xxx and 7xxx support accelerated VTF only on a few
950 * selected texture formats. They are apparently the only Direct3D 9 class
951 * GPUs supporting VTF. Also, Direct3D 9-era GPUs are somewhat limited
952 * with float texture filtering and blending. */
953 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
956 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
958 /* The Mesa r200 driver (and there is no other driver for this GPU Wine
959 * would run on) loads some fog parameters (start, end, exponent, but not
960 * the colour) into the program.
962 * Apparently the fog hardware is only able to handle linear fog with a
963 * range of 0.0;1.0, and it is the responsibility of the vertex pipeline
964 * to handle non-linear fog and linear fog with start and end other than
965 * 0.0 and 1.0. */
966 TRACE("Reserving 1 ARB constant for compiler private use.\n");
967 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
970 static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
972 gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
975 static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
977 if (gl_info->supported[ARB_CLIP_CONTROL])
979 TRACE("Disabling ARB_clip_control.\n");
980 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
984 static const struct wined3d_gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info,
985 UINT64 *vram_bytes)
987 const struct wined3d_gpu_description *gpu_description;
988 enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
989 enum wined3d_pci_device device = PCI_DEVICE_NONE;
990 static unsigned int once;
992 if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
994 GLuint value;
996 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
997 vendor = value;
998 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
999 device = value;
1000 if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
1001 *vram_bytes = (UINT64)value * 1024 * 1024;
1002 TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
1003 vendor, device, wine_dbgstr_longlong(*vram_bytes));
1006 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1008 vendor = wined3d_settings.pci_vendor_id;
1009 TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
1012 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1014 device = wined3d_settings.pci_device_id;
1015 TRACE("Overriding device PCI ID with 0x%04x.\n", device);
1018 if (wined3d_settings.emulated_textureram)
1020 *vram_bytes = wined3d_settings.emulated_textureram;
1021 TRACE("Overriding amount of video memory with 0x%s bytes.\n",
1022 wine_dbgstr_longlong(*vram_bytes));
1025 if (!(gpu_description = wined3d_get_gpu_description(vendor, device))
1026 && (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
1027 || wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
1028 ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
1030 return gpu_description;
1033 /* Context activation is done by the caller. */
1034 static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1035 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1036 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1038 unsigned int i;
1040 static const struct driver_quirk
1042 BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
1043 const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
1044 enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
1045 void (*apply)(struct wined3d_gl_info *gl_info);
1046 const char *description;
1048 quirk_table[] =
1051 match_amd_r300_to_500,
1052 quirk_amd_dx9,
1053 "AMD normalised texrect quirk"
1056 match_apple,
1057 quirk_apple_glsl_constants,
1058 "Apple GLSL uniform override"
1061 match_geforce5,
1062 quirk_no_np2,
1063 "Geforce 5 NP2 disable"
1066 match_apple_intel,
1067 quirk_texcoord_w,
1068 "Init texcoord .w for Apple Intel GPU driver"
1071 match_apple_nonr500ati,
1072 quirk_texcoord_w,
1073 "Init texcoord .w for Apple ATI >= r600 GPU driver"
1076 match_dx10_capable,
1077 quirk_clip_varying,
1078 "Reserved varying for gl_ClipPos"
1081 /* GL_EXT_secondary_color does not allow 4 component secondary
1082 * colours, but most OpenGL implementations accept it. Apple's
1083 * is the only OpenGL implementation known to reject it.
1085 * If we can pass 4-component specular colours, do it, because
1086 * (a) we don't have to screw around with the data, and (b) the
1087 * Direct3D fixed-function vertex pipeline passes specular alpha
1088 * to the pixel shader if any is used. Otherwise the specular
1089 * alpha is used to pass the fog coordinate, which we pass to
1090 * OpenGL via GL_EXT_fog_coord. */
1091 match_allows_spec_alpha,
1092 quirk_allows_specular_alpha,
1093 "Allow specular alpha quirk"
1096 match_broken_nv_clip,
1097 quirk_disable_nvvp_clip,
1098 "Apple NV_vertex_program clip bug quirk"
1101 match_fbo_tex_update,
1102 quirk_fbo_tex_update,
1103 "FBO rebind for attachment updates"
1106 match_broken_rgba16,
1107 quirk_broken_rgba16,
1108 "True RGBA16 is not available"
1111 match_fglrx,
1112 quirk_infolog_spam,
1113 "Not printing GLSL infolog"
1116 match_not_dx10_capable,
1117 quirk_limited_tex_filtering,
1118 "Texture filtering, blending and VTF support is limited"
1121 match_r200,
1122 quirk_r200_constants,
1123 "r200 vertex shader constants"
1126 match_broken_arb_fog,
1127 quirk_broken_arb_fog,
1128 "ARBfp fogstart == fogend workaround"
1131 match_broken_viewport_subpixel_bits,
1132 quirk_broken_viewport_subpixel_bits,
1133 "NVIDIA viewport subpixel bits bug"
1137 for (i = 0; i < ARRAY_SIZE(quirk_table); ++i)
1139 if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
1140 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1141 quirk_table[i].apply(gl_info);
1144 /* Find out if PBOs work as they are supposed to. */
1145 test_pbo_functionality(gl_info);
1148 static DWORD wined3d_parse_gl_version(const char *gl_version)
1150 const char *ptr = gl_version;
1151 int major, minor;
1153 major = atoi(ptr);
1154 if (major <= 0)
1155 ERR("Invalid OpenGL major version %d.\n", major);
1157 while (isdigit(*ptr)) ++ptr;
1158 if (*ptr++ != '.')
1159 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1161 minor = atoi(ptr);
1163 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1165 return MAKEDWORD_VERSION(major, minor);
1168 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1169 const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
1171 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1172 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1173 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1175 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1176 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1177 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1178 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1179 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1180 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1181 * DirectDraw, not OpenGL. */
1182 if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
1183 return GL_VENDOR_APPLE;
1185 if (strstr(gl_vendor_string, "NVIDIA"))
1186 return GL_VENDOR_NVIDIA;
1188 if (strstr(gl_vendor_string, "ATI"))
1189 return GL_VENDOR_FGLRX;
1191 if (strstr(gl_vendor_string, "Mesa")
1192 || strstr(gl_vendor_string, "X.Org")
1193 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1194 || strstr(gl_vendor_string, "DRI R300 Project")
1195 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1196 || strstr(gl_vendor_string, "VMware, Inc.")
1197 || strstr(gl_vendor_string, "Intel")
1198 || strstr(gl_renderer, "Mesa")
1199 || strstr(gl_renderer, "Gallium")
1200 || strstr(gl_renderer, "Intel")
1201 || strstr(gl_version, "Mesa"))
1202 return GL_VENDOR_MESA;
1204 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1205 debugstr_a(gl_vendor_string));
1207 return GL_VENDOR_UNKNOWN;
1210 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1212 if (strstr(gl_vendor_string, "NVIDIA")
1213 || strstr(gl_vendor_string, "Nouveau")
1214 || strstr(gl_vendor_string, "nouveau"))
1215 return HW_VENDOR_NVIDIA;
1217 if (strstr(gl_vendor_string, "ATI")
1218 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1219 || strstr(gl_vendor_string, "X.Org R300 Project")
1220 || strstr(gl_renderer, "AMD")
1221 || strstr(gl_renderer, "FirePro")
1222 || strstr(gl_renderer, "Radeon")
1223 || strstr(gl_renderer, "R100")
1224 || strstr(gl_renderer, "R200")
1225 || strstr(gl_renderer, "R300")
1226 || strstr(gl_renderer, "R600")
1227 || strstr(gl_renderer, "R700"))
1228 return HW_VENDOR_AMD;
1230 if (strstr(gl_vendor_string, "Intel(R)")
1231 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1232 || strstr(gl_renderer, "Intel")
1233 || strstr(gl_renderer, "i915")
1234 || strstr(gl_vendor_string, "Intel Inc."))
1235 return HW_VENDOR_INTEL;
1237 if (strstr(gl_renderer, "SVGA3D"))
1238 return HW_VENDOR_VMWARE;
1240 if (strstr(gl_vendor_string, "Mesa")
1241 || strstr(gl_vendor_string, "Brian Paul")
1242 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1243 || strstr(gl_vendor_string, "VMware, Inc."))
1244 return HW_VENDOR_SOFTWARE;
1246 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1248 return HW_VENDOR_NVIDIA;
1251 static enum wined3d_feature_level feature_level_from_caps(const struct wined3d_gl_info *gl_info,
1252 const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps)
1254 unsigned int shader_model;
1256 shader_model = min(shader_caps->vs_version, shader_caps->ps_version);
1257 shader_model = min(shader_model, max(shader_caps->gs_version, 3));
1258 shader_model = min(shader_model, max(shader_caps->hs_version, 4));
1259 shader_model = min(shader_model, max(shader_caps->ds_version, 4));
1261 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_SAMPLER_OBJECTS])
1263 if (shader_model >= 5
1264 && gl_info->supported[ARB_DRAW_INDIRECT]
1265 && gl_info->supported[ARB_TEXTURE_COMPRESSION_BPTC])
1266 return WINED3D_FEATURE_LEVEL_11;
1268 if (shader_model == 4)
1269 return WINED3D_FEATURE_LEVEL_10;
1272 if (shader_model == 3)
1273 return WINED3D_FEATURE_LEVEL_9_SM3;
1274 if (shader_model == 2)
1275 return WINED3D_FEATURE_LEVEL_9_SM2;
1276 if (shader_model == 1)
1277 return WINED3D_FEATURE_LEVEL_8;
1279 if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
1280 return WINED3D_FEATURE_LEVEL_7;
1281 if (fragment_caps->MaxSimultaneousTextures > 1)
1282 return WINED3D_FEATURE_LEVEL_6;
1284 return WINED3D_FEATURE_LEVEL_5;
1287 static const struct wined3d_renderer_table
1289 const char *renderer;
1290 enum wined3d_pci_device id;
1292 cards_nvidia_binary[] =
1294 /* Direct 3D 11 */
1295 {"TITAN V", CARD_NVIDIA_TITANV}, /* GeForce 1000 - highend */
1296 {"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */
1297 {"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
1298 {"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
1299 {"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
1300 {"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
1301 {"GTX 1050 Ti", CARD_NVIDIA_GEFORCE_GTX1050TI}, /* GeForce 1000 - midend */
1302 {"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */
1303 {"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */
1304 {"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
1305 {"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
1306 {"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
1307 {"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
1308 {"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
1309 {"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
1310 {"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
1311 {"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
1312 {"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */
1313 {"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
1314 {"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
1315 {"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
1316 {"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
1317 {"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
1318 {"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
1319 {"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
1320 {"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
1321 {"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
1322 {"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
1323 {"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
1324 {"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
1325 {"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
1326 {"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
1327 {"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
1328 {"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
1329 {"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */
1330 {"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
1331 {"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
1332 {"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
1333 {"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
1334 {"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
1335 {"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
1336 {"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
1337 {"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */
1338 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1339 {"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */
1340 {"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
1341 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1342 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1343 {"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
1344 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1345 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1346 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1347 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1348 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1349 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1350 {"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
1351 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1352 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1353 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1354 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1355 {"GTX 560M", CARD_NVIDIA_GEFORCE_GTX560M}, /* Geforce 500 - midend mobile */
1356 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1357 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1358 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1359 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1360 {"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */
1361 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1362 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1363 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1364 /* Direct 3D 10 */
1365 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1366 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1367 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1368 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1369 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1370 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1371 {"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
1372 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1373 {"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
1374 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1375 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1376 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1377 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1378 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1379 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1380 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1381 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1382 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1383 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1384 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1385 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1386 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1387 {"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
1388 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1389 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1390 {"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1391 {"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1392 {"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1393 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1394 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1395 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1396 {"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
1397 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1398 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1399 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1400 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1401 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1402 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1403 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1404 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1405 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1406 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1407 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1408 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1409 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1410 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1411 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1412 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1413 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1414 {"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
1415 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1416 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1417 {"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1418 {"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
1419 /* Direct 3D 9 SM3 */
1420 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1421 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1422 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1423 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1424 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1425 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1426 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1427 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1428 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1429 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1430 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1431 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1432 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1433 /* Direct 3D 9 SM2 */
1434 {"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1435 {"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1436 {"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1437 {"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
1438 {"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1439 {"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1440 {"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1441 {"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
1442 {"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1443 {"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1444 {"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1445 {"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1446 {"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
1447 /* Direct 3D 8 */
1448 {"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
1449 {"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
1450 /* Direct 3D 7 */
1451 {"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
1452 {"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
1453 {"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
1454 {"Quadro2", CARD_NVIDIA_GEFORCE2},
1455 {"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
1456 /* Direct 3D 6 */
1457 {"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
1459 /* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
1461 * Beware: renderer string do not match exact card model,
1462 * e.g. HD 4800 is returned for multiple cards, even for RV790 based ones. */
1463 cards_amd_binary[] =
1465 {"RX 480", CARD_AMD_RADEON_RX_480},
1466 {"RX 460", CARD_AMD_RADEON_RX_460},
1467 {"R9 Fury Series", CARD_AMD_RADEON_R9_FURY},
1468 /* Southern Islands */
1469 {"HD 7900", CARD_AMD_RADEON_HD7900},
1470 {"HD 7800", CARD_AMD_RADEON_HD7800},
1471 {"HD 7700", CARD_AMD_RADEON_HD7700},
1472 /* Northern Islands */
1473 {"HD 6970", CARD_AMD_RADEON_HD6900},
1474 {"HD 6900", CARD_AMD_RADEON_HD6900},
1475 {"HD 6800", CARD_AMD_RADEON_HD6800},
1476 {"HD 6770M", CARD_AMD_RADEON_HD6600M},
1477 {"HD 6750M", CARD_AMD_RADEON_HD6600M},
1478 {"HD 6700", CARD_AMD_RADEON_HD6700},
1479 {"HD 6670", CARD_AMD_RADEON_HD6600},
1480 {"HD 6630M", CARD_AMD_RADEON_HD6600M},
1481 {"HD 6600M", CARD_AMD_RADEON_HD6600M},
1482 {"HD 6600", CARD_AMD_RADEON_HD6600},
1483 {"HD 6570", CARD_AMD_RADEON_HD6600},
1484 {"HD 6500M", CARD_AMD_RADEON_HD6600M},
1485 {"HD 6500", CARD_AMD_RADEON_HD6600},
1486 {"HD 6480G", CARD_AMD_RADEON_HD6480G},
1487 {"HD 6400", CARD_AMD_RADEON_HD6400},
1488 {"HD 6300", CARD_AMD_RADEON_HD6300},
1489 {"HD 6200", CARD_AMD_RADEON_HD6300},
1490 /* Evergreen */
1491 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1492 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1493 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1494 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1495 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1496 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1497 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1498 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1499 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1500 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1501 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1502 /* R700 */
1503 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1504 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1505 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1506 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1507 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1508 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1509 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1510 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1511 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1512 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1513 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1514 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1515 /* R600/R700 integrated */
1516 {"HD 4200M", CARD_AMD_RADEON_HD4200M},
1517 {"HD 3300", CARD_AMD_RADEON_HD3200},
1518 {"HD 3200", CARD_AMD_RADEON_HD3200},
1519 {"HD 3100", CARD_AMD_RADEON_HD3200},
1520 /* R600 */
1521 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1522 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1523 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1524 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1525 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1526 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1527 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1528 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1529 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1530 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1531 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1532 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1533 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1534 /* Radeon R5xx */
1535 {"X1950", CARD_AMD_RADEON_X1600},
1536 {"X1900", CARD_AMD_RADEON_X1600},
1537 {"X1800", CARD_AMD_RADEON_X1600},
1538 {"X1650", CARD_AMD_RADEON_X1600},
1539 {"X1600", CARD_AMD_RADEON_X1600},
1540 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1541 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1542 {"HD 2300", CARD_AMD_RADEON_X700},
1543 {"X2500", CARD_AMD_RADEON_X700},
1544 {"X2300", CARD_AMD_RADEON_X700},
1545 {"X1550", CARD_AMD_RADEON_X700},
1546 {"X1450", CARD_AMD_RADEON_X700},
1547 {"X1400", CARD_AMD_RADEON_X700},
1548 {"X1300", CARD_AMD_RADEON_X700},
1549 {"X850", CARD_AMD_RADEON_X700},
1550 {"X800", CARD_AMD_RADEON_X700},
1551 {"X700", CARD_AMD_RADEON_X700},
1552 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
1553 {"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
1555 cards_intel[] =
1557 /* Skylake */
1558 {"Iris Pro Graphics P580", CARD_INTEL_IPP580_1},
1559 {"Skylake", CARD_INTEL_HD520_1},
1560 /* Broadwell */
1561 {"Iris Pro P6300", CARD_INTEL_IPP6300},
1562 {"Iris Pro 6200", CARD_INTEL_IP6200},
1563 {"Iris 6100", CARD_INTEL_I6100},
1564 {"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */
1565 /* Haswell */
1566 {"Iris Pro 5200", CARD_INTEL_IP5200_1},
1567 {"Iris 5100", CARD_INTEL_I5100_1},
1568 {"HD Graphics 5000", CARD_INTEL_HD5000}, /* MacOS */
1569 {"Haswell Mobile", CARD_INTEL_HWM},
1570 {"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */
1571 /* Ivybridge */
1572 {"Ivybridge Server", CARD_INTEL_IVBS},
1573 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1574 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1575 {"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
1576 /* Sandybridge */
1577 {"Sandybridge Server", CARD_INTEL_SNBS},
1578 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1579 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1580 /* Ironlake */
1581 {"Ironlake Mobile", CARD_INTEL_ILKM},
1582 {"Ironlake Desktop", CARD_INTEL_ILKD},
1583 /* G4x */
1584 {"B43", CARD_INTEL_B43},
1585 {"G41", CARD_INTEL_G41},
1586 {"G45", CARD_INTEL_G45},
1587 {"Q45", CARD_INTEL_Q45},
1588 {"Integrated Graphics Device", CARD_INTEL_IGD},
1589 {"GM45", CARD_INTEL_GM45},
1590 /* i965 */
1591 {"965GME", CARD_INTEL_965GME},
1592 {"965GM", CARD_INTEL_965GM},
1593 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1594 {"946GZ", CARD_INTEL_946GZ},
1595 {"965G", CARD_INTEL_965G},
1596 {"965Q", CARD_INTEL_965Q},
1597 /* i945 */
1598 {"Pineview M", CARD_INTEL_PNVM},
1599 {"Pineview G", CARD_INTEL_PNVG},
1600 {"IGD", CARD_INTEL_PNVG},
1601 {"Q33", CARD_INTEL_Q33},
1602 {"G33", CARD_INTEL_G33},
1603 {"Q35", CARD_INTEL_Q35},
1604 {"945GME", CARD_INTEL_945GME},
1605 {"945GM", CARD_INTEL_945GM},
1606 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1607 {"945G", CARD_INTEL_945G},
1608 /* i915 */
1609 {"915GM", CARD_INTEL_915GM},
1610 {"E7221G", CARD_INTEL_E7221G},
1611 {"915G", CARD_INTEL_915G},
1612 /* i8xx */
1613 {"865G", CARD_INTEL_865G},
1614 {"845G", CARD_INTEL_845G},
1615 {"855GM", CARD_INTEL_855GM},
1616 {"830M", CARD_INTEL_830M},
1618 /* 20101109 - These are never returned by current Gallium radeon
1619 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351. */
1620 cards_amd_mesa[] =
1622 /* Polaris 10/11 */
1623 {"POLARIS10", CARD_AMD_RADEON_RX_480},
1624 {"POLARIS11", CARD_AMD_RADEON_RX_460},
1625 /* Volcanic Islands */
1626 {"FIJI", CARD_AMD_RADEON_R9_FURY},
1627 {"TONGA", CARD_AMD_RADEON_R9_285},
1628 /* Sea Islands */
1629 {"HAWAII", CARD_AMD_RADEON_R9_290},
1630 {"KAVERI", CARD_AMD_RADEON_R7 },
1631 {"KABINI", CARD_AMD_RADEON_R3 },
1632 {"BONAIRE", CARD_AMD_RADEON_HD8770},
1633 /* Southern Islands */
1634 {"OLAND", CARD_AMD_RADEON_HD8670},
1635 {"HAINAN", CARD_AMD_RADEON_HD8600M},
1636 {"TAHITI", CARD_AMD_RADEON_HD7900},
1637 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1638 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1639 /* Northern Islands */
1640 {"ARUBA", CARD_AMD_RADEON_HD7660D},
1641 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1642 {"BARTS", CARD_AMD_RADEON_HD6800},
1643 {"TURKS", CARD_AMD_RADEON_HD6600},
1644 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1645 {"SUMO", CARD_AMD_RADEON_HD6550D},
1646 {"CAICOS", CARD_AMD_RADEON_HD6400},
1647 {"PALM", CARD_AMD_RADEON_HD6300},
1648 /* Evergreen */
1649 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1650 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1651 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1652 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1653 {"CEDAR", CARD_AMD_RADEON_HD5400},
1654 /* R700 */
1655 {"R700", CARD_AMD_RADEON_HD4800},
1656 {"RV790", CARD_AMD_RADEON_HD4800},
1657 {"RV770", CARD_AMD_RADEON_HD4800},
1658 {"RV740", CARD_AMD_RADEON_HD4700},
1659 {"RV730", CARD_AMD_RADEON_HD4600},
1660 {"RV710", CARD_AMD_RADEON_HD4350},
1661 /* R600/R700 integrated */
1662 {"RS880", CARD_AMD_RADEON_HD4200M},
1663 {"RS780", CARD_AMD_RADEON_HD3200},
1664 /* R600 */
1665 {"R680", CARD_AMD_RADEON_HD2900},
1666 {"R600", CARD_AMD_RADEON_HD2900},
1667 {"RV670", CARD_AMD_RADEON_HD3850},
1668 {"RV635", CARD_AMD_RADEON_HD2600},
1669 {"RV630", CARD_AMD_RADEON_HD2600},
1670 {"RV620", CARD_AMD_RADEON_HD2350},
1671 {"RV610", CARD_AMD_RADEON_HD2350},
1672 /* R500 */
1673 {"R580", CARD_AMD_RADEON_X1600},
1674 {"R520", CARD_AMD_RADEON_X1600},
1675 {"RV570", CARD_AMD_RADEON_X1600},
1676 {"RV560", CARD_AMD_RADEON_X1600},
1677 {"RV535", CARD_AMD_RADEON_X1600},
1678 {"RV530", CARD_AMD_RADEON_X1600},
1679 {"RV516", CARD_AMD_RADEON_X700},
1680 {"RV515", CARD_AMD_RADEON_X700},
1681 /* R400 */
1682 {"R481", CARD_AMD_RADEON_X700},
1683 {"R480", CARD_AMD_RADEON_X700},
1684 {"R430", CARD_AMD_RADEON_X700},
1685 {"R423", CARD_AMD_RADEON_X700},
1686 {"R420", CARD_AMD_RADEON_X700},
1687 {"R410", CARD_AMD_RADEON_X700},
1688 {"RV410", CARD_AMD_RADEON_X700},
1689 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
1690 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1691 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1692 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1693 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1694 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1695 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1696 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1697 {"RC410", CARD_AMD_RADEON_XPRESS_200M},
1698 /* R300 */
1699 {"R360", CARD_AMD_RADEON_9500},
1700 {"R350", CARD_AMD_RADEON_9500},
1701 {"R300", CARD_AMD_RADEON_9500},
1702 {"RV380", CARD_AMD_RADEON_9500},
1703 {"RV370", CARD_AMD_RADEON_9500},
1704 {"RV360", CARD_AMD_RADEON_9500},
1705 {"RV351", CARD_AMD_RADEON_9500},
1706 {"RV350", CARD_AMD_RADEON_9500},
1708 cards_nvidia_mesa[] =
1710 /* Maxwell */
1711 {"NV124", CARD_NVIDIA_GEFORCE_GTX970},
1712 {"NV120", CARD_NVIDIA_GEFORCE_GTX980TI},
1713 {"NV118", CARD_NVIDIA_GEFORCE_840M},
1714 {"NV117", CARD_NVIDIA_GEFORCE_GTX750},
1715 /* Kepler */
1716 {"NV108", CARD_NVIDIA_GEFORCE_GT740M},
1717 {"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
1718 {"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
1719 {"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
1720 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */
1721 /* Fermi */
1722 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
1723 {"NVD7", CARD_NVIDIA_GEFORCE_820M},
1724 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
1725 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
1726 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1727 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1728 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1729 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
1730 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1731 /* Tesla */
1732 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1733 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1734 {"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
1735 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1736 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1737 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1738 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
1739 {"NV98", CARD_NVIDIA_GEFORCE_9200},
1740 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
1741 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
1742 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
1743 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
1744 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
1745 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
1746 /* Curie */
1747 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
1748 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
1749 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
1750 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
1751 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
1752 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
1753 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
1754 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
1755 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
1756 {"NV46", CARD_NVIDIA_GEFORCE_7400},
1757 {"NV45", CARD_NVIDIA_GEFORCE_6800},
1758 {"NV44", CARD_NVIDIA_GEFORCE_6200},
1759 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
1760 {"NV42", CARD_NVIDIA_GEFORCE_6800},
1761 {"NV41", CARD_NVIDIA_GEFORCE_6800},
1762 {"NV40", CARD_NVIDIA_GEFORCE_6800},
1763 /* Rankine */
1764 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
1765 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
1766 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
1767 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
1768 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
1769 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
1770 /* Kelvin */
1771 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
1772 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
1773 {"nv20", CARD_NVIDIA_GEFORCE3},
1774 /* Celsius */
1775 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
1776 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
1777 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
1778 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
1779 {"nv16", CARD_NVIDIA_GEFORCE2},
1780 {"nv15", CARD_NVIDIA_GEFORCE2},
1781 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
1782 {"nv10", CARD_NVIDIA_GEFORCE},
1783 /* Fahrenheit */
1784 {"nv05", CARD_NVIDIA_RIVA_TNT2},
1785 {"nv04", CARD_NVIDIA_RIVA_TNT},
1786 {"nv03", CARD_NVIDIA_RIVA_128},
1788 cards_vmware[] =
1790 {"SVGA3D", CARD_VMWARE_SVGA3D},
1793 static const struct gl_vendor_selection
1795 enum wined3d_gl_vendor gl_vendor;
1796 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
1797 const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
1798 size_t cards_size; /* Number of entries in the array above */
1800 amd_gl_vendor_table[] =
1802 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
1803 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
1804 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
1806 nvidia_gl_vendor_table[] =
1808 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
1809 {GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
1810 {GL_VENDOR_NVIDIA, "NVIDIA binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
1812 vmware_gl_vendor_table[] =
1814 {GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
1816 intel_gl_vendor_table[] =
1818 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
1819 {GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
1822 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
1823 unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
1825 unsigned int i, j;
1827 for (i = 0; i < table_size; ++i)
1829 if (table[i].gl_vendor != gl_vendor)
1830 continue;
1832 TRACE("Applying card selector \"%s\".\n", table[i].description);
1834 for (j = 0; j < table[i].cards_size; ++j)
1836 if (strstr(gl_renderer, table[i].cards[j].renderer))
1837 return table[i].cards[j].id;
1839 return PCI_DEVICE_NONE;
1841 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
1842 gl_vendor, debugstr_a(gl_renderer));
1844 return PCI_DEVICE_NONE;
1847 static const struct
1849 enum wined3d_pci_vendor card_vendor;
1850 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
1851 const struct gl_vendor_selection *gl_vendor_selection;
1852 unsigned int gl_vendor_count;
1854 card_vendor_table[] =
1856 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table, ARRAY_SIZE(amd_gl_vendor_table)},
1857 {HW_VENDOR_NVIDIA, "NVIDIA", nvidia_gl_vendor_table, ARRAY_SIZE(nvidia_gl_vendor_table)},
1858 {HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table, ARRAY_SIZE(vmware_gl_vendor_table)},
1859 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table, ARRAY_SIZE(intel_gl_vendor_table)},
1862 static enum wined3d_pci_device wined3d_guess_card(enum wined3d_feature_level feature_level,
1863 DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor,
1864 enum wined3d_pci_vendor *card_vendor)
1866 /* A Direct3D device object contains the PCI id (vendor + device) of the
1867 * videocard which is used for rendering. Various applications use this
1868 * information to get a rough estimation of the features of the card and
1869 * some might use it for enabling 3d effects only on certain types of
1870 * videocards. In some cases games might even use it to work around bugs
1871 * which happen on certain videocards/driver combinations. The problem is
1872 * that OpenGL only exposes a rendering string containing the name of the
1873 * videocard and not the PCI id.
1875 * Various games depend on the PCI id, so somehow we need to provide one.
1876 * A simple option is to parse the renderer string and translate this to
1877 * the right PCI id. This is a lot of work because there are more than 200
1878 * GPUs just for NVIDIA. Various cards share the same renderer string, so
1879 * the amount of code might be 'small' but there are quite a number of
1880 * exceptions which would make this a pain to maintain. Another way would
1881 * be to query the PCI id from the operating system (assuming this is the
1882 * videocard which is used for rendering which is not always the case).
1883 * This would work but it is not very portable. Second it would not work
1884 * well in, let's say, a remote X situation in which the amount of 3d
1885 * features which can be used is limited.
1887 * As said most games only use the PCI id to get an indication of the
1888 * capabilities of the card. It doesn't really matter if the given id is
1889 * the correct one if we return the id of a card with similar 3d features.
1891 * The code below checks the OpenGL capabilities of a videocard and matches
1892 * that to a certain level of Direct3D functionality. Once a card passes
1893 * the Direct3D9 check, we know that the card (in case of NVIDIA) is at
1894 * least a GeforceFX. To give a better estimate we do a basic check on the
1895 * renderer string but if that won't pass we return a default card. This
1896 * way is better than maintaining a full card database as even without a
1897 * full database we can return a card with similar features. Second the
1898 * size of the database can be made quite small because when you know what
1899 * type of 3d functionality a card has, you know to which GPU family the
1900 * GPU must belong. Because of this you only have to check a small part of
1901 * the renderer string to distinguish between different models from that
1902 * family.
1904 * The code also selects a default amount of video memory which we will
1905 * use for an estimation of the amount of free texture memory. In case of
1906 * real D3D the amount of texture memory includes video memory and system
1907 * memory (to be specific AGP memory or in case of PCIE TurboCache /
1908 * HyperMemory). We don't know how much system memory can be addressed by
1909 * the system but we can make a reasonable estimation about the amount of
1910 * video memory. If the value is slightly wrong it doesn't matter as we
1911 * didn't include AGP-like memory which makes the amount of addressable
1912 * memory higher and second OpenGL isn't that critical it moves to system
1913 * memory behind our backs if really needed. Note that the amount of video
1914 * memory can be overruled using a registry setting. */
1916 enum wined3d_pci_device device;
1917 unsigned int i;
1919 for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i)
1921 if (card_vendor_table[i].card_vendor != *card_vendor)
1922 continue;
1924 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
1925 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
1926 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
1927 if (device != PCI_DEVICE_NONE)
1928 return device;
1930 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
1932 return wined3d_gpu_from_feature_level(card_vendor, feature_level);
1935 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
1936 *card_vendor, debugstr_a(gl_renderer));
1938 return wined3d_gpu_from_feature_level(card_vendor, feature_level);
1941 static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
1942 const struct wined3d_shader_backend_ops *shader_backend_ops)
1944 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
1945 return &glsl_vertex_pipe;
1946 return &ffp_vertex_pipe;
1949 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
1950 const struct wined3d_shader_backend_ops *shader_backend_ops)
1952 if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
1953 return &glsl_fragment_pipe;
1954 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
1955 return &arbfp_fragment_pipeline;
1956 if (gl_info->supported[ATI_FRAGMENT_SHADER])
1957 return &atifs_fragment_pipeline;
1958 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
1959 return &nvts_fragment_pipeline;
1960 if (gl_info->supported[NV_REGISTER_COMBINERS])
1961 return &nvrc_fragment_pipeline;
1962 return &ffp_fragment_pipeline;
1965 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
1967 BOOL glsl = wined3d_settings.use_glsl && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
1968 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && !wined3d_settings.use_glsl)
1970 ERR_(winediag)("Ignoring the UseGLSL registry key. "
1971 "GLSL is the only shader backend available on core profile contexts. "
1972 "You need to explicitly set GL version to use legacy contexts.\n");
1973 glsl = TRUE;
1976 if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
1977 return &glsl_shader_backend;
1978 if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
1979 return &arb_program_shader_backend;
1980 if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
1981 return &glsl_shader_backend;
1982 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
1983 return &arb_program_shader_backend;
1984 return &none_shader_backend;
1987 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
1988 const struct wined3d_extension_map *map, UINT entry_count)
1990 while (*extensions)
1992 const char *start;
1993 size_t len;
1994 UINT i;
1996 while (isspace(*extensions))
1997 ++extensions;
1998 start = extensions;
1999 while (!isspace(*extensions) && *extensions)
2000 ++extensions;
2002 len = extensions - start;
2003 if (!len)
2004 continue;
2006 TRACE("- %s.\n", debugstr_an(start, len));
2008 for (i = 0; i < entry_count; ++i)
2010 if (len == strlen(map[i].extension_string)
2011 && !memcmp(start, map[i].extension_string, len))
2013 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2014 gl_info->supported[map[i].extension] = TRUE;
2015 break;
2021 static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
2022 const struct wined3d_extension_map *map, unsigned int map_entries_count)
2024 const char *gl_extension_name;
2025 unsigned int i, j;
2026 GLint extensions_count;
2028 gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
2029 for (i = 0; i < extensions_count; ++i)
2031 gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
2032 TRACE("- %s.\n", debugstr_a(gl_extension_name));
2033 for (j = 0; j < map_entries_count; ++j)
2035 if (!strcmp(gl_extension_name, map[j].extension_string))
2037 TRACE("FOUND: %s support.\n", map[j].extension_string);
2038 gl_info->supported[map[j].extension] = TRUE;
2039 break;
2045 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2047 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2048 /* GL_APPLE_fence */
2049 USE_GL_FUNC(glDeleteFencesAPPLE)
2050 USE_GL_FUNC(glFinishFenceAPPLE)
2051 USE_GL_FUNC(glFinishObjectAPPLE)
2052 USE_GL_FUNC(glGenFencesAPPLE)
2053 USE_GL_FUNC(glIsFenceAPPLE)
2054 USE_GL_FUNC(glSetFenceAPPLE)
2055 USE_GL_FUNC(glTestFenceAPPLE)
2056 USE_GL_FUNC(glTestObjectAPPLE)
2057 /* GL_APPLE_flush_buffer_range */
2058 USE_GL_FUNC(glBufferParameteriAPPLE)
2059 USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
2060 /* GL_ARB_base_instance */
2061 USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
2062 USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
2063 /* GL_ARB_blend_func_extended */
2064 USE_GL_FUNC(glBindFragDataLocationIndexed)
2065 USE_GL_FUNC(glGetFragDataIndex)
2066 /* GL_ARB_clear_buffer_object */
2067 USE_GL_FUNC(glClearBufferData)
2068 USE_GL_FUNC(glClearBufferSubData)
2069 /* GL_ARB_clear_texture */
2070 USE_GL_FUNC(glClearTexImage)
2071 USE_GL_FUNC(glClearTexSubImage)
2072 /* GL_ARB_clip_control */
2073 USE_GL_FUNC(glClipControl)
2074 /* GL_ARB_color_buffer_float */
2075 USE_GL_FUNC(glClampColorARB)
2076 /* GL_ARB_compute_shader */
2077 USE_GL_FUNC(glDispatchCompute)
2078 USE_GL_FUNC(glDispatchComputeIndirect)
2079 /* GL_ARB_copy_buffer */
2080 USE_GL_FUNC(glCopyBufferSubData)
2081 /* GL_ARB_copy_image */
2082 USE_GL_FUNC(glCopyImageSubData)
2083 /* GL_ARB_debug_output */
2084 USE_GL_FUNC(glDebugMessageCallbackARB)
2085 USE_GL_FUNC(glDebugMessageControlARB)
2086 USE_GL_FUNC(glDebugMessageInsertARB)
2087 USE_GL_FUNC(glGetDebugMessageLogARB)
2088 /* GL_ARB_draw_buffers */
2089 USE_GL_FUNC(glDrawBuffersARB)
2090 /* GL_ARB_draw_elements_base_vertex */
2091 USE_GL_FUNC(glDrawElementsBaseVertex)
2092 USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
2093 USE_GL_FUNC(glDrawRangeElementsBaseVertex)
2094 USE_GL_FUNC(glMultiDrawElementsBaseVertex)
2095 /* GL_ARB_draw_indirect */
2096 USE_GL_FUNC(glDrawArraysIndirect)
2097 USE_GL_FUNC(glDrawElementsIndirect)
2098 /* GL_ARB_draw_instanced */
2099 USE_GL_FUNC(glDrawArraysInstancedARB)
2100 USE_GL_FUNC(glDrawElementsInstancedARB)
2101 /* GL_ARB_ES2_compatibility */
2102 USE_GL_FUNC(glReleaseShaderCompiler)
2103 USE_GL_FUNC(glShaderBinary)
2104 USE_GL_FUNC(glGetShaderPrecisionFormat)
2105 USE_GL_FUNC(glDepthRangef)
2106 USE_GL_FUNC(glClearDepthf)
2107 /* GL_ARB_framebuffer_no_attachments */
2108 USE_GL_FUNC(glFramebufferParameteri)
2109 /* GL_ARB_framebuffer_object */
2110 USE_GL_FUNC(glBindFramebuffer)
2111 USE_GL_FUNC(glBindRenderbuffer)
2112 USE_GL_FUNC(glBlitFramebuffer)
2113 USE_GL_FUNC(glCheckFramebufferStatus)
2114 USE_GL_FUNC(glDeleteFramebuffers)
2115 USE_GL_FUNC(glDeleteRenderbuffers)
2116 USE_GL_FUNC(glFramebufferRenderbuffer)
2117 USE_GL_FUNC(glFramebufferTexture)
2118 USE_GL_FUNC(glFramebufferTexture1D)
2119 USE_GL_FUNC(glFramebufferTexture2D)
2120 USE_GL_FUNC(glFramebufferTexture3D)
2121 USE_GL_FUNC(glFramebufferTextureLayer)
2122 USE_GL_FUNC(glGenFramebuffers)
2123 USE_GL_FUNC(glGenRenderbuffers)
2124 USE_GL_FUNC(glGenerateMipmap)
2125 USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
2126 USE_GL_FUNC(glGetRenderbufferParameteriv)
2127 USE_GL_FUNC(glIsFramebuffer)
2128 USE_GL_FUNC(glIsRenderbuffer)
2129 USE_GL_FUNC(glRenderbufferStorage)
2130 USE_GL_FUNC(glRenderbufferStorageMultisample)
2131 /* GL_ARB_geometry_shader4 */
2132 USE_GL_FUNC(glFramebufferTextureARB)
2133 USE_GL_FUNC(glFramebufferTextureFaceARB)
2134 USE_GL_FUNC(glFramebufferTextureLayerARB)
2135 USE_GL_FUNC(glProgramParameteriARB)
2136 /* GL_ARB_instanced_arrays */
2137 USE_GL_FUNC(glVertexAttribDivisorARB)
2138 /* GL_ARB_internalformat_query */
2139 USE_GL_FUNC(glGetInternalformativ)
2140 /* GL_ARB_internalformat_query2 */
2141 USE_GL_FUNC(glGetInternalformati64v)
2142 /* GL_ARB_map_buffer_range */
2143 USE_GL_FUNC(glFlushMappedBufferRange)
2144 USE_GL_FUNC(glMapBufferRange)
2145 /* GL_ARB_multisample */
2146 USE_GL_FUNC(glSampleCoverageARB)
2147 /* GL_ARB_multitexture */
2148 USE_GL_FUNC(glActiveTextureARB)
2149 USE_GL_FUNC(glClientActiveTextureARB)
2150 USE_GL_FUNC(glMultiTexCoord1fARB)
2151 USE_GL_FUNC(glMultiTexCoord1fvARB)
2152 USE_GL_FUNC(glMultiTexCoord2fARB)
2153 USE_GL_FUNC(glMultiTexCoord2fvARB)
2154 USE_GL_FUNC(glMultiTexCoord2svARB)
2155 USE_GL_FUNC(glMultiTexCoord3fARB)
2156 USE_GL_FUNC(glMultiTexCoord3fvARB)
2157 USE_GL_FUNC(glMultiTexCoord4fARB)
2158 USE_GL_FUNC(glMultiTexCoord4fvARB)
2159 USE_GL_FUNC(glMultiTexCoord4svARB)
2160 /* GL_ARB_occlusion_query */
2161 USE_GL_FUNC(glBeginQueryARB)
2162 USE_GL_FUNC(glDeleteQueriesARB)
2163 USE_GL_FUNC(glEndQueryARB)
2164 USE_GL_FUNC(glGenQueriesARB)
2165 USE_GL_FUNC(glGetQueryivARB)
2166 USE_GL_FUNC(glGetQueryObjectivARB)
2167 USE_GL_FUNC(glGetQueryObjectuivARB)
2168 USE_GL_FUNC(glIsQueryARB)
2169 /* GL_ARB_point_parameters */
2170 USE_GL_FUNC(glPointParameterfARB)
2171 USE_GL_FUNC(glPointParameterfvARB)
2172 /* GL_ARB_provoking_vertex */
2173 USE_GL_FUNC(glProvokingVertex)
2174 /* GL_ARB_sample_shading */
2175 USE_GL_FUNC(glMinSampleShadingARB)
2176 /* GL_ARB_sampler_objects */
2177 USE_GL_FUNC(glGenSamplers)
2178 USE_GL_FUNC(glDeleteSamplers)
2179 USE_GL_FUNC(glIsSampler)
2180 USE_GL_FUNC(glBindSampler)
2181 USE_GL_FUNC(glSamplerParameteri)
2182 USE_GL_FUNC(glSamplerParameterf)
2183 USE_GL_FUNC(glSamplerParameteriv)
2184 USE_GL_FUNC(glSamplerParameterfv)
2185 USE_GL_FUNC(glSamplerParameterIiv)
2186 USE_GL_FUNC(glSamplerParameterIuiv)
2187 USE_GL_FUNC(glGetSamplerParameteriv)
2188 USE_GL_FUNC(glGetSamplerParameterfv)
2189 USE_GL_FUNC(glGetSamplerParameterIiv)
2190 USE_GL_FUNC(glGetSamplerParameterIuiv)
2191 /* GL_ARB_shader_atomic_counters */
2192 USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
2193 /* GL_ARB_shader_image_load_store */
2194 USE_GL_FUNC(glBindImageTexture)
2195 USE_GL_FUNC(glMemoryBarrier)
2196 /* GL_ARB_shader_objects */
2197 USE_GL_FUNC(glAttachObjectARB)
2198 USE_GL_FUNC(glBindAttribLocationARB)
2199 USE_GL_FUNC(glCompileShaderARB)
2200 USE_GL_FUNC(glCreateProgramObjectARB)
2201 USE_GL_FUNC(glCreateShaderObjectARB)
2202 USE_GL_FUNC(glDeleteObjectARB)
2203 USE_GL_FUNC(glDetachObjectARB)
2204 USE_GL_FUNC(glGetActiveUniformARB)
2205 USE_GL_FUNC(glGetAttachedObjectsARB)
2206 USE_GL_FUNC(glGetAttribLocationARB)
2207 USE_GL_FUNC(glGetHandleARB)
2208 USE_GL_FUNC(glGetInfoLogARB)
2209 USE_GL_FUNC(glGetObjectParameterfvARB)
2210 USE_GL_FUNC(glGetObjectParameterivARB)
2211 USE_GL_FUNC(glGetShaderSourceARB)
2212 USE_GL_FUNC(glGetUniformLocationARB)
2213 USE_GL_FUNC(glGetUniformfvARB)
2214 USE_GL_FUNC(glGetUniformivARB)
2215 USE_GL_FUNC(glLinkProgramARB)
2216 USE_GL_FUNC(glShaderSourceARB)
2217 USE_GL_FUNC(glUniform1fARB)
2218 USE_GL_FUNC(glUniform1fvARB)
2219 USE_GL_FUNC(glUniform1iARB)
2220 USE_GL_FUNC(glUniform1ivARB)
2221 USE_GL_FUNC(glUniform2fARB)
2222 USE_GL_FUNC(glUniform2fvARB)
2223 USE_GL_FUNC(glUniform2iARB)
2224 USE_GL_FUNC(glUniform2ivARB)
2225 USE_GL_FUNC(glUniform3fARB)
2226 USE_GL_FUNC(glUniform3fvARB)
2227 USE_GL_FUNC(glUniform3iARB)
2228 USE_GL_FUNC(glUniform3ivARB)
2229 USE_GL_FUNC(glUniform4fARB)
2230 USE_GL_FUNC(glUniform4fvARB)
2231 USE_GL_FUNC(glUniform4iARB)
2232 USE_GL_FUNC(glUniform4ivARB)
2233 USE_GL_FUNC(glUniformMatrix2fvARB)
2234 USE_GL_FUNC(glUniformMatrix3fvARB)
2235 USE_GL_FUNC(glUniformMatrix4fvARB)
2236 USE_GL_FUNC(glUseProgramObjectARB)
2237 USE_GL_FUNC(glValidateProgramARB)
2238 /* GL_ARB_shader_storage_buffer_object */
2239 USE_GL_FUNC(glShaderStorageBlockBinding)
2240 /* GL_ARB_sync */
2241 USE_GL_FUNC(glClientWaitSync)
2242 USE_GL_FUNC(glDeleteSync)
2243 USE_GL_FUNC(glFenceSync)
2244 USE_GL_FUNC(glGetInteger64v)
2245 USE_GL_FUNC(glGetSynciv)
2246 USE_GL_FUNC(glIsSync)
2247 USE_GL_FUNC(glWaitSync)
2248 /* GL_ARB_tessellation_shader */
2249 USE_GL_FUNC(glPatchParameteri)
2250 USE_GL_FUNC(glPatchParameterfv)
2251 /* GL_ARB_texture_buffer_object */
2252 USE_GL_FUNC(glTexBufferARB)
2253 /* GL_ARB_texture_buffer_range */
2254 USE_GL_FUNC(glTexBufferRange)
2255 /* GL_ARB_texture_compression */
2256 USE_GL_FUNC(glCompressedTexImage2DARB)
2257 USE_GL_FUNC(glCompressedTexImage3DARB)
2258 USE_GL_FUNC(glCompressedTexSubImage2DARB)
2259 USE_GL_FUNC(glCompressedTexSubImage3DARB)
2260 USE_GL_FUNC(glGetCompressedTexImageARB)
2261 /* GL_ARB_texture_multisample */
2262 USE_GL_FUNC(glGetMultisamplefv);
2263 USE_GL_FUNC(glSampleMaski);
2264 USE_GL_FUNC(glTexImage2DMultisample);
2265 USE_GL_FUNC(glTexImage3DMultisample);
2266 /* GL_ARB_texture_storage */
2267 USE_GL_FUNC(glTexStorage1D)
2268 USE_GL_FUNC(glTexStorage2D)
2269 USE_GL_FUNC(glTexStorage3D)
2270 /* GL_ARB_texture_storage_multisample */
2271 USE_GL_FUNC(glTexStorage2DMultisample);
2272 USE_GL_FUNC(glTexStorage3DMultisample);
2273 /* GL_ARB_texture_view */
2274 USE_GL_FUNC(glTextureView)
2275 /* GL_ARB_timer_query */
2276 USE_GL_FUNC(glQueryCounter)
2277 USE_GL_FUNC(glGetQueryObjectui64v)
2278 /* GL_ARB_transform_feedback2 */
2279 USE_GL_FUNC(glBindTransformFeedback);
2280 USE_GL_FUNC(glDeleteTransformFeedbacks);
2281 USE_GL_FUNC(glDrawTransformFeedback);
2282 USE_GL_FUNC(glGenTransformFeedbacks);
2283 USE_GL_FUNC(glIsTransformFeedback);
2284 USE_GL_FUNC(glPauseTransformFeedback);
2285 USE_GL_FUNC(glResumeTransformFeedback);
2286 /* GL_ARB_transform_feedback3 */
2287 USE_GL_FUNC(glBeginQueryIndexed);
2288 USE_GL_FUNC(glDrawTransformFeedbackStream);
2289 USE_GL_FUNC(glEndQueryIndexed);
2290 USE_GL_FUNC(glGetQueryIndexediv);
2291 /* GL_ARB_uniform_buffer_object */
2292 USE_GL_FUNC(glBindBufferBase)
2293 USE_GL_FUNC(glBindBufferRange)
2294 USE_GL_FUNC(glGetActiveUniformBlockName)
2295 USE_GL_FUNC(glGetActiveUniformBlockiv)
2296 USE_GL_FUNC(glGetActiveUniformName)
2297 USE_GL_FUNC(glGetActiveUniformsiv)
2298 USE_GL_FUNC(glGetIntegeri_v)
2299 USE_GL_FUNC(glGetUniformBlockIndex)
2300 USE_GL_FUNC(glGetUniformIndices)
2301 USE_GL_FUNC(glUniformBlockBinding)
2302 /* GL_ARB_vertex_buffer_object */
2303 USE_GL_FUNC(glBindBufferARB)
2304 USE_GL_FUNC(glBufferDataARB)
2305 USE_GL_FUNC(glBufferSubDataARB)
2306 USE_GL_FUNC(glDeleteBuffersARB)
2307 USE_GL_FUNC(glGenBuffersARB)
2308 USE_GL_FUNC(glGetBufferParameterivARB)
2309 USE_GL_FUNC(glGetBufferPointervARB)
2310 USE_GL_FUNC(glGetBufferSubDataARB)
2311 USE_GL_FUNC(glIsBufferARB)
2312 USE_GL_FUNC(glMapBufferARB)
2313 USE_GL_FUNC(glUnmapBufferARB)
2314 /* GL_ARB_vertex_program */
2315 USE_GL_FUNC(glBindProgramARB)
2316 USE_GL_FUNC(glDeleteProgramsARB)
2317 USE_GL_FUNC(glDisableVertexAttribArrayARB)
2318 USE_GL_FUNC(glEnableVertexAttribArrayARB)
2319 USE_GL_FUNC(glGenProgramsARB)
2320 USE_GL_FUNC(glGetProgramivARB)
2321 USE_GL_FUNC(glProgramEnvParameter4fvARB)
2322 USE_GL_FUNC(glProgramLocalParameter4fvARB)
2323 USE_GL_FUNC(glProgramStringARB)
2324 USE_GL_FUNC(glVertexAttrib1dARB)
2325 USE_GL_FUNC(glVertexAttrib1dvARB)
2326 USE_GL_FUNC(glVertexAttrib1fARB)
2327 USE_GL_FUNC(glVertexAttrib1fvARB)
2328 USE_GL_FUNC(glVertexAttrib1sARB)
2329 USE_GL_FUNC(glVertexAttrib1svARB)
2330 USE_GL_FUNC(glVertexAttrib2dARB)
2331 USE_GL_FUNC(glVertexAttrib2dvARB)
2332 USE_GL_FUNC(glVertexAttrib2fARB)
2333 USE_GL_FUNC(glVertexAttrib2fvARB)
2334 USE_GL_FUNC(glVertexAttrib2sARB)
2335 USE_GL_FUNC(glVertexAttrib2svARB)
2336 USE_GL_FUNC(glVertexAttrib3dARB)
2337 USE_GL_FUNC(glVertexAttrib3dvARB)
2338 USE_GL_FUNC(glVertexAttrib3fARB)
2339 USE_GL_FUNC(glVertexAttrib3fvARB)
2340 USE_GL_FUNC(glVertexAttrib3sARB)
2341 USE_GL_FUNC(glVertexAttrib3svARB)
2342 USE_GL_FUNC(glVertexAttrib4NbvARB)
2343 USE_GL_FUNC(glVertexAttrib4NivARB)
2344 USE_GL_FUNC(glVertexAttrib4NsvARB)
2345 USE_GL_FUNC(glVertexAttrib4NubARB)
2346 USE_GL_FUNC(glVertexAttrib4NubvARB)
2347 USE_GL_FUNC(glVertexAttrib4NuivARB)
2348 USE_GL_FUNC(glVertexAttrib4NusvARB)
2349 USE_GL_FUNC(glVertexAttrib4bvARB)
2350 USE_GL_FUNC(glVertexAttrib4dARB)
2351 USE_GL_FUNC(glVertexAttrib4dvARB)
2352 USE_GL_FUNC(glVertexAttrib4fARB)
2353 USE_GL_FUNC(glVertexAttrib4fvARB)
2354 USE_GL_FUNC(glVertexAttrib4ivARB)
2355 USE_GL_FUNC(glVertexAttrib4sARB)
2356 USE_GL_FUNC(glVertexAttrib4svARB)
2357 USE_GL_FUNC(glVertexAttrib4ubvARB)
2358 USE_GL_FUNC(glVertexAttrib4uivARB)
2359 USE_GL_FUNC(glVertexAttrib4usvARB)
2360 USE_GL_FUNC(glVertexAttribPointerARB)
2361 /* GL_ARB_viewport_array */
2362 USE_GL_FUNC(glDepthRangeArrayv)
2363 USE_GL_FUNC(glDepthRangeIndexed)
2364 USE_GL_FUNC(glGetDoublei_v)
2365 USE_GL_FUNC(glGetFloati_v)
2366 USE_GL_FUNC(glScissorArrayv)
2367 USE_GL_FUNC(glScissorIndexed)
2368 USE_GL_FUNC(glScissorIndexedv)
2369 USE_GL_FUNC(glViewportArrayv)
2370 USE_GL_FUNC(glViewportIndexedf)
2371 USE_GL_FUNC(glViewportIndexedfv)
2372 /* GL_ATI_fragment_shader */
2373 USE_GL_FUNC(glAlphaFragmentOp1ATI)
2374 USE_GL_FUNC(glAlphaFragmentOp2ATI)
2375 USE_GL_FUNC(glAlphaFragmentOp3ATI)
2376 USE_GL_FUNC(glBeginFragmentShaderATI)
2377 USE_GL_FUNC(glBindFragmentShaderATI)
2378 USE_GL_FUNC(glColorFragmentOp1ATI)
2379 USE_GL_FUNC(glColorFragmentOp2ATI)
2380 USE_GL_FUNC(glColorFragmentOp3ATI)
2381 USE_GL_FUNC(glDeleteFragmentShaderATI)
2382 USE_GL_FUNC(glEndFragmentShaderATI)
2383 USE_GL_FUNC(glGenFragmentShadersATI)
2384 USE_GL_FUNC(glPassTexCoordATI)
2385 USE_GL_FUNC(glSampleMapATI)
2386 USE_GL_FUNC(glSetFragmentShaderConstantATI)
2387 /* GL_ATI_separate_stencil */
2388 USE_GL_FUNC(glStencilOpSeparateATI)
2389 USE_GL_FUNC(glStencilFuncSeparateATI)
2390 /* GL_EXT_blend_color */
2391 USE_GL_FUNC(glBlendColorEXT)
2392 /* GL_EXT_blend_equation_separate */
2393 USE_GL_FUNC(glBlendFuncSeparateEXT)
2394 /* GL_EXT_blend_func_separate */
2395 USE_GL_FUNC(glBlendEquationSeparateEXT)
2396 /* GL_EXT_blend_minmax */
2397 USE_GL_FUNC(glBlendEquationEXT)
2398 /* GL_EXT_depth_bounds_test */
2399 USE_GL_FUNC(glDepthBoundsEXT)
2400 /* GL_EXT_draw_buffers2 */
2401 USE_GL_FUNC(glColorMaskIndexedEXT)
2402 USE_GL_FUNC(glDisableIndexedEXT)
2403 USE_GL_FUNC(glEnableIndexedEXT)
2404 USE_GL_FUNC(glGetBooleanIndexedvEXT)
2405 USE_GL_FUNC(glGetIntegerIndexedvEXT)
2406 USE_GL_FUNC(glIsEnabledIndexedEXT)
2407 /* GL_EXT_fog_coord */
2408 USE_GL_FUNC(glFogCoordPointerEXT)
2409 USE_GL_FUNC(glFogCoorddEXT)
2410 USE_GL_FUNC(glFogCoorddvEXT)
2411 USE_GL_FUNC(glFogCoordfEXT)
2412 USE_GL_FUNC(glFogCoordfvEXT)
2413 /* GL_EXT_framebuffer_blit */
2414 USE_GL_FUNC(glBlitFramebufferEXT)
2415 /* GL_EXT_framebuffer_multisample */
2416 USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
2417 /* GL_EXT_framebuffer_object */
2418 USE_GL_FUNC(glBindFramebufferEXT)
2419 USE_GL_FUNC(glBindRenderbufferEXT)
2420 USE_GL_FUNC(glCheckFramebufferStatusEXT)
2421 USE_GL_FUNC(glDeleteFramebuffersEXT)
2422 USE_GL_FUNC(glDeleteRenderbuffersEXT)
2423 USE_GL_FUNC(glFramebufferRenderbufferEXT)
2424 USE_GL_FUNC(glFramebufferTexture1DEXT)
2425 USE_GL_FUNC(glFramebufferTexture2DEXT)
2426 USE_GL_FUNC(glFramebufferTexture3DEXT)
2427 USE_GL_FUNC(glGenFramebuffersEXT)
2428 USE_GL_FUNC(glGenRenderbuffersEXT)
2429 USE_GL_FUNC(glGenerateMipmapEXT)
2430 USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
2431 USE_GL_FUNC(glGetRenderbufferParameterivEXT)
2432 USE_GL_FUNC(glIsFramebufferEXT)
2433 USE_GL_FUNC(glIsRenderbufferEXT)
2434 USE_GL_FUNC(glRenderbufferStorageEXT)
2435 /* GL_EXT_gpu_program_parameters */
2436 USE_GL_FUNC(glProgramEnvParameters4fvEXT)
2437 USE_GL_FUNC(glProgramLocalParameters4fvEXT)
2438 /* GL_EXT_gpu_shader4 */
2439 USE_GL_FUNC(glBindFragDataLocationEXT)
2440 USE_GL_FUNC(glGetFragDataLocationEXT)
2441 USE_GL_FUNC(glGetUniformuivEXT)
2442 USE_GL_FUNC(glGetVertexAttribIivEXT)
2443 USE_GL_FUNC(glGetVertexAttribIuivEXT)
2444 USE_GL_FUNC(glUniform1uiEXT)
2445 USE_GL_FUNC(glUniform1uivEXT)
2446 USE_GL_FUNC(glUniform2uiEXT)
2447 USE_GL_FUNC(glUniform2uivEXT)
2448 USE_GL_FUNC(glUniform3uiEXT)
2449 USE_GL_FUNC(glUniform3uivEXT)
2450 USE_GL_FUNC(glUniform4uiEXT)
2451 USE_GL_FUNC(glUniform4uivEXT)
2452 USE_GL_FUNC(glVertexAttribI1iEXT)
2453 USE_GL_FUNC(glVertexAttribI1ivEXT)
2454 USE_GL_FUNC(glVertexAttribI1uiEXT)
2455 USE_GL_FUNC(glVertexAttribI1uivEXT)
2456 USE_GL_FUNC(glVertexAttribI2iEXT)
2457 USE_GL_FUNC(glVertexAttribI2ivEXT)
2458 USE_GL_FUNC(glVertexAttribI2uiEXT)
2459 USE_GL_FUNC(glVertexAttribI2uivEXT)
2460 USE_GL_FUNC(glVertexAttribI3iEXT)
2461 USE_GL_FUNC(glVertexAttribI3ivEXT)
2462 USE_GL_FUNC(glVertexAttribI3uiEXT)
2463 USE_GL_FUNC(glVertexAttribI3uivEXT)
2464 USE_GL_FUNC(glVertexAttribI4bvEXT)
2465 USE_GL_FUNC(glVertexAttribI4iEXT)
2466 USE_GL_FUNC(glVertexAttribI4ivEXT)
2467 USE_GL_FUNC(glVertexAttribI4svEXT)
2468 USE_GL_FUNC(glVertexAttribI4ubvEXT)
2469 USE_GL_FUNC(glVertexAttribI4uiEXT)
2470 USE_GL_FUNC(glVertexAttribI4uivEXT)
2471 USE_GL_FUNC(glVertexAttribI4usvEXT)
2472 USE_GL_FUNC(glVertexAttribIPointerEXT)
2473 /* GL_EXT_point_parameters */
2474 USE_GL_FUNC(glPointParameterfEXT)
2475 USE_GL_FUNC(glPointParameterfvEXT)
2476 /* GL_EXT_provoking_vertex */
2477 USE_GL_FUNC(glProvokingVertexEXT)
2478 /* GL_EXT_secondary_color */
2479 USE_GL_FUNC(glSecondaryColor3fEXT)
2480 USE_GL_FUNC(glSecondaryColor3fvEXT)
2481 USE_GL_FUNC(glSecondaryColor3ubEXT)
2482 USE_GL_FUNC(glSecondaryColor3ubvEXT)
2483 USE_GL_FUNC(glSecondaryColorPointerEXT)
2484 /* GL_EXT_stencil_two_side */
2485 USE_GL_FUNC(glActiveStencilFaceEXT)
2486 /* GL_EXT_texture3D */
2487 USE_GL_FUNC(glTexImage3D)
2488 USE_GL_FUNC(glTexImage3DEXT)
2489 USE_GL_FUNC(glTexSubImage3D)
2490 USE_GL_FUNC(glTexSubImage3DEXT)
2491 /* GL_NV_fence */
2492 USE_GL_FUNC(glDeleteFencesNV)
2493 USE_GL_FUNC(glFinishFenceNV)
2494 USE_GL_FUNC(glGenFencesNV)
2495 USE_GL_FUNC(glGetFenceivNV)
2496 USE_GL_FUNC(glIsFenceNV)
2497 USE_GL_FUNC(glSetFenceNV)
2498 USE_GL_FUNC(glTestFenceNV)
2499 /* GL_NV_half_float */
2500 USE_GL_FUNC(glColor3hNV)
2501 USE_GL_FUNC(glColor3hvNV)
2502 USE_GL_FUNC(glColor4hNV)
2503 USE_GL_FUNC(glColor4hvNV)
2504 USE_GL_FUNC(glFogCoordhNV)
2505 USE_GL_FUNC(glFogCoordhvNV)
2506 USE_GL_FUNC(glMultiTexCoord1hNV)
2507 USE_GL_FUNC(glMultiTexCoord1hvNV)
2508 USE_GL_FUNC(glMultiTexCoord2hNV)
2509 USE_GL_FUNC(glMultiTexCoord2hvNV)
2510 USE_GL_FUNC(glMultiTexCoord3hNV)
2511 USE_GL_FUNC(glMultiTexCoord3hvNV)
2512 USE_GL_FUNC(glMultiTexCoord4hNV)
2513 USE_GL_FUNC(glMultiTexCoord4hvNV)
2514 USE_GL_FUNC(glNormal3hNV)
2515 USE_GL_FUNC(glNormal3hvNV)
2516 USE_GL_FUNC(glSecondaryColor3hNV)
2517 USE_GL_FUNC(glSecondaryColor3hvNV)
2518 USE_GL_FUNC(glTexCoord1hNV)
2519 USE_GL_FUNC(glTexCoord1hvNV)
2520 USE_GL_FUNC(glTexCoord2hNV)
2521 USE_GL_FUNC(glTexCoord2hvNV)
2522 USE_GL_FUNC(glTexCoord3hNV)
2523 USE_GL_FUNC(glTexCoord3hvNV)
2524 USE_GL_FUNC(glTexCoord4hNV)
2525 USE_GL_FUNC(glTexCoord4hvNV)
2526 USE_GL_FUNC(glVertex2hNV)
2527 USE_GL_FUNC(glVertex2hvNV)
2528 USE_GL_FUNC(glVertex3hNV)
2529 USE_GL_FUNC(glVertex3hvNV)
2530 USE_GL_FUNC(glVertex4hNV)
2531 USE_GL_FUNC(glVertex4hvNV)
2532 USE_GL_FUNC(glVertexAttrib1hNV)
2533 USE_GL_FUNC(glVertexAttrib1hvNV)
2534 USE_GL_FUNC(glVertexAttrib2hNV)
2535 USE_GL_FUNC(glVertexAttrib2hvNV)
2536 USE_GL_FUNC(glVertexAttrib3hNV)
2537 USE_GL_FUNC(glVertexAttrib3hvNV)
2538 USE_GL_FUNC(glVertexAttrib4hNV)
2539 USE_GL_FUNC(glVertexAttrib4hvNV)
2540 USE_GL_FUNC(glVertexAttribs1hvNV)
2541 USE_GL_FUNC(glVertexAttribs2hvNV)
2542 USE_GL_FUNC(glVertexAttribs3hvNV)
2543 USE_GL_FUNC(glVertexAttribs4hvNV)
2544 USE_GL_FUNC(glVertexWeighthNV)
2545 USE_GL_FUNC(glVertexWeighthvNV)
2546 /* GL_NV_point_sprite */
2547 USE_GL_FUNC(glPointParameteriNV)
2548 USE_GL_FUNC(glPointParameterivNV)
2549 /* GL_NV_register_combiners */
2550 USE_GL_FUNC(glCombinerInputNV)
2551 USE_GL_FUNC(glCombinerOutputNV)
2552 USE_GL_FUNC(glCombinerParameterfNV)
2553 USE_GL_FUNC(glCombinerParameterfvNV)
2554 USE_GL_FUNC(glCombinerParameteriNV)
2555 USE_GL_FUNC(glCombinerParameterivNV)
2556 USE_GL_FUNC(glFinalCombinerInputNV)
2557 /* WGL extensions */
2558 USE_GL_FUNC(wglChoosePixelFormatARB)
2559 USE_GL_FUNC(wglGetExtensionsStringARB)
2560 USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
2561 USE_GL_FUNC(wglGetPixelFormatAttribivARB)
2562 USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
2563 USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
2564 USE_GL_FUNC(wglQueryRendererIntegerWINE)
2565 USE_GL_FUNC(wglQueryRendererStringWINE)
2566 USE_GL_FUNC(wglSetPixelFormatWINE)
2567 USE_GL_FUNC(wglSwapIntervalEXT)
2569 /* Newer core functions */
2570 USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
2571 USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
2572 USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
2573 USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */
2574 USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
2575 USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
2576 USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */
2577 USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
2578 USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
2579 USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
2580 USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
2581 USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
2582 USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
2583 USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
2584 USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
2585 USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
2586 USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
2587 USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
2588 USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
2589 USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
2590 USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
2591 USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
2592 USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
2593 USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
2594 USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
2595 USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
2596 USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
2597 USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
2598 USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
2599 USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
2600 USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
2601 USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */
2602 USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
2603 USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
2604 USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
2605 USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
2606 USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
2607 USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
2608 USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
2609 USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */
2610 USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */
2611 USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
2612 USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
2613 USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
2614 USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
2615 USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
2616 USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
2617 USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */
2618 USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
2619 USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
2620 USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
2621 USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */
2622 USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
2623 USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
2624 USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
2625 USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
2626 USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
2627 USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
2628 USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
2629 USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
2630 USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */
2631 USE_GL_FUNC(glGetTextureParameteriv) /* OpenGL 4.5 */
2632 USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
2633 USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
2634 USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
2635 USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
2636 USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
2637 USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
2638 USE_GL_FUNC(glMinSampleShading) /* OpenGL 4.0 */
2639 USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
2640 USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
2641 USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
2642 USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
2643 USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
2644 USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
2645 USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
2646 USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
2647 USE_GL_FUNC(glTransformFeedbackVaryings) /* OpenGL 3.0 */
2648 USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
2649 USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
2650 USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
2651 USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
2652 USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
2653 USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
2654 USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
2655 USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
2656 USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
2657 USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
2658 USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
2659 USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
2660 USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
2661 USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
2662 USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
2663 USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
2664 USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
2665 USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
2666 USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
2667 USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
2668 USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
2669 USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
2670 USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
2671 USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
2672 USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
2673 USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
2674 USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
2675 USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
2676 USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
2677 USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
2678 USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
2679 USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
2680 USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
2681 USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
2682 USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
2683 USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
2684 USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
2685 USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
2686 USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
2687 #undef USE_GL_FUNC
2689 #ifndef USE_WIN32_OPENGL
2690 /* hack: use the functions directly from the TEB table to bypass the thunks */
2691 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2692 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2693 #endif
2695 #define MAP_GL_FUNCTION(core_func, ext_func) \
2696 do \
2698 if (!gl_info->gl_ops.ext.p_##core_func) \
2699 gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
2700 } while (0)
2701 #define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
2702 do \
2704 if (!gl_info->gl_ops.ext.p_##core_func) \
2705 gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
2706 } while (0)
2708 MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
2709 MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
2710 MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
2711 MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
2712 MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
2713 MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
2714 MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
2715 MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
2716 MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
2717 MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
2718 MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
2719 MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
2720 MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
2721 MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
2722 MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
2723 MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
2724 MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
2725 MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
2726 MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
2727 MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
2728 MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
2729 MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
2730 MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
2731 MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
2732 MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
2733 MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
2734 MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
2735 MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
2736 MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
2737 MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
2738 MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
2739 MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
2740 MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
2741 MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
2742 MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
2743 MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
2744 MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
2745 MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
2746 MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
2747 MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
2748 MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
2749 MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
2750 MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
2751 MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
2752 MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
2753 MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
2754 MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
2755 MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
2756 MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
2757 MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
2758 MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
2759 MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
2760 MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
2761 MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
2762 MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
2763 MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
2764 MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
2765 MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
2766 MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
2767 MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
2768 MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
2769 MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
2770 MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
2771 MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
2772 MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
2773 MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
2774 MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
2775 MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
2776 MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
2777 MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
2778 MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
2779 MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
2780 MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
2781 MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
2782 MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
2783 MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
2784 MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
2785 MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
2786 MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
2787 MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
2788 MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
2789 MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
2790 MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
2791 MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
2792 MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
2793 MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
2794 MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
2795 MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
2796 MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
2797 MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
2798 MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
2799 MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
2800 MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
2801 MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
2802 MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
2803 MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
2804 MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
2805 MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
2806 MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
2807 MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
2808 MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
2809 MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
2810 MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
2811 MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
2812 #undef MAP_GL_FUNCTION
2813 #undef MAP_GL_FUNCTION_CAST
2816 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2818 unsigned int i, sampler_count;
2819 GLfloat gl_floatv[2];
2820 GLint gl_max;
2822 gl_info->limits.buffers = 1;
2823 gl_info->limits.textures = 0;
2824 gl_info->limits.texture_coords = 0;
2825 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
2827 gl_info->limits.uniform_blocks[i] = 0;
2828 gl_info->limits.samplers[i] = 0;
2830 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
2831 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
2832 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
2833 gl_info->limits.vertex_attribs = 16;
2834 gl_info->limits.texture_buffer_offset_alignment = 1;
2835 gl_info->limits.glsl_vs_float_constants = 0;
2836 gl_info->limits.glsl_ps_float_constants = 0;
2837 gl_info->limits.arb_vs_float_constants = 0;
2838 gl_info->limits.arb_vs_native_constants = 0;
2839 gl_info->limits.arb_vs_instructions = 0;
2840 gl_info->limits.arb_vs_temps = 0;
2841 gl_info->limits.arb_ps_float_constants = 0;
2842 gl_info->limits.arb_ps_local_constants = 0;
2843 gl_info->limits.arb_ps_instructions = 0;
2844 gl_info->limits.arb_ps_temps = 0;
2846 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
2847 gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
2848 TRACE("Clip plane support - max planes %d.\n", gl_max);
2850 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
2852 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2853 gl_info->limits.lights = gl_max;
2854 TRACE("Light support - max lights %d.\n", gl_max);
2857 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2858 gl_info->limits.texture_size = gl_max;
2859 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2861 gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
2862 ? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
2863 gl_info->limits.pointsize_min = gl_floatv[0];
2864 gl_info->limits.pointsize_max = gl_floatv[1];
2865 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2867 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2869 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2870 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2872 else
2874 WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2876 if (gl_info->supported[NV_REGISTER_COMBINERS])
2878 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2879 gl_info->limits.general_combiners = gl_max;
2880 TRACE("Max general combiners: %d.\n", gl_max);
2882 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2884 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2885 gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
2886 TRACE("Max draw buffers: %u.\n", gl_max);
2888 if (gl_info->supported[ARB_MULTITEXTURE])
2890 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
2892 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2893 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2894 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2896 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2898 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2899 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2901 else
2903 gl_info->limits.texture_coords = gl_info->limits.textures;
2905 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2908 if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
2910 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
2911 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
2913 else
2915 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
2917 TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
2919 if (gl_info->supported[ARB_VERTEX_SHADER])
2921 unsigned int vertex_sampler_count;
2923 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
2924 vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
2925 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
2926 gl_info->limits.combined_samplers = gl_max;
2927 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
2928 gl_info->limits.vertex_attribs = gl_max;
2930 /* Loading GLSL sampler uniforms is much simpler if we can assume
2931 * that the sampler setup is known at shader link time. In a
2932 * vertex shader + pixel shader combination this isn't an issue
2933 * because then the sampler setup only depends on the two shaders.
2934 * If a pixel shader is used with fixed-function vertex processing
2935 * we're fine too because fixed-function vertex processing doesn't
2936 * use any samplers. If fixed-function fragment processing is used
2937 * we have to make sure that all vertex sampler setups are valid
2938 * together with all possible fixed-function fragment processing
2939 * setups. This is true if vsamplers + MAX_TEXTURES <= max_samplers.
2940 * This is true on all Direct3D 9 cards that support vertex
2941 * texture fetch (GeForce 6 and GeForce 7 cards). Direct3D 9
2942 * Radeon cards do not support vertex texture fetch. Direct3D 10
2943 * cards have 128 samplers, and Direct3D 9 is limited to 8
2944 * fixed-function texture stages and 4 vertex samplers.
2945 * Direct3D 10 does not have a fixed-function pipeline anymore.
2947 * So this is just a check to check that our assumption holds
2948 * true. If not, write a warning and reduce the number of vertex
2949 * samplers or probably disable vertex texture fetch. */
2950 if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
2951 && MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
2953 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2954 vertex_sampler_count, gl_info->limits.combined_samplers);
2955 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2956 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2957 vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
2958 else
2959 vertex_sampler_count = 0;
2960 gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
2963 else
2965 gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
2967 TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
2968 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2969 TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
2971 else
2973 gl_info->limits.textures = 1;
2974 gl_info->limits.texture_coords = 1;
2977 if (gl_info->supported[EXT_TEXTURE3D])
2979 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2980 gl_info->limits.texture3d_size = gl_max;
2981 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2983 if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
2985 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max);
2986 gl_info->limits.anisotropy = gl_max;
2987 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2989 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2991 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2992 gl_info->limits.arb_ps_float_constants = gl_max;
2993 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2994 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2995 gl_info->limits.arb_ps_native_constants = gl_max;
2996 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2997 gl_info->limits.arb_ps_native_constants);
2998 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2999 gl_info->limits.arb_ps_temps = gl_max;
3000 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
3001 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3002 gl_info->limits.arb_ps_instructions = gl_max;
3003 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
3004 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
3005 gl_info->limits.arb_ps_local_constants = gl_max;
3006 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
3008 if (gl_info->supported[ARB_VERTEX_PROGRAM])
3010 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
3011 gl_info->limits.arb_vs_float_constants = gl_max;
3012 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
3013 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
3014 gl_info->limits.arb_vs_native_constants = gl_max;
3015 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
3016 gl_info->limits.arb_vs_native_constants);
3017 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
3018 gl_info->limits.arb_vs_temps = gl_max;
3019 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
3020 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
3021 gl_info->limits.arb_vs_instructions = gl_max;
3022 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
3024 if (gl_info->supported[ARB_VERTEX_SHADER])
3026 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
3027 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
3028 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
3030 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3032 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
3033 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
3034 TRACE("Max vertex uniform blocks: %u (%d).\n",
3035 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
3038 if (gl_info->supported[ARB_TESSELLATION_SHADER])
3040 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
3041 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
3042 TRACE("Max hull uniform blocks: %u (%d).\n",
3043 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
3044 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
3045 gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
3046 TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
3048 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
3049 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
3050 TRACE("Max domain uniform blocks: %u (%d).\n",
3051 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
3052 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
3053 gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
3054 TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
3056 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3058 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
3059 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
3060 TRACE("Max geometry uniform blocks: %u (%d).\n",
3061 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
3062 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
3063 gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
3064 TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
3066 if (gl_info->supported[ARB_FRAGMENT_SHADER])
3068 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
3069 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
3070 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
3071 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
3072 gl_info->limits.glsl_varyings = gl_max;
3073 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
3075 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3077 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
3078 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
3079 TRACE("Max fragment uniform blocks: %u (%d).\n",
3080 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
3083 if (gl_info->supported[ARB_COMPUTE_SHADER])
3085 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
3086 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
3087 TRACE("Max compute uniform blocks: %u (%d).\n",
3088 gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
3089 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
3090 gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
3091 TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
3093 if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
3095 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
3096 TRACE("Max combined uniform blocks: %d.\n", gl_max);
3097 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
3098 TRACE("Max uniform buffer bindings: %d.\n", gl_max);
3100 if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
3102 gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
3103 gl_info->limits.texture_buffer_offset_alignment = gl_max;
3104 TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
3106 if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
3108 GLint max_fragment_buffers, max_combined_buffers, max_bindings;
3109 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
3110 TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
3111 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
3112 TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
3113 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
3114 TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
3115 if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
3116 || max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
3117 || max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
3119 WARN("Disabling ARB_shader_atomic_counters.\n");
3120 gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
3123 if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
3125 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
3126 TRACE("Max vertex streams: %d.\n", gl_max);
3129 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
3130 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
3131 else
3132 gl_info->limits.shininess = 128.0f;
3134 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3136 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
3137 gl_info->limits.samples = gl_max;
3140 if (gl_info->supported[ARB_FRAMEBUFFER_NO_ATTACHMENTS])
3142 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_WIDTH, &gl_max);
3143 gl_info->limits.framebuffer_width = gl_max;
3144 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAMEBUFFER_HEIGHT, &gl_max);
3145 gl_info->limits.framebuffer_height = gl_max;
3147 else
3149 gl_info->limits.framebuffer_width = gl_info->limits.texture_size;
3150 gl_info->limits.framebuffer_height = gl_info->limits.texture_size;
3153 gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
3154 min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
3155 sampler_count = 0;
3156 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3157 sampler_count += gl_info->limits.samplers[i];
3158 if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
3160 /* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
3161 * 3.2 is 48 (16 per stage). When tessellation shaders are supported
3162 * the minimum value is increased to 80. */
3163 WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
3164 sampler_count, gl_info->limits.combined_samplers);
3165 for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
3166 gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
3169 /* A majority of OpenGL implementations allow us to statically partition
3170 * the set of texture bindings into six separate sets. */
3171 gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
3172 sampler_count = 0;
3173 for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
3174 sampler_count += gl_info->limits.samplers[i];
3175 if (gl_info->limits.combined_samplers >= sampler_count)
3176 gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
3179 /* Context activation is done by the caller. */
3180 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
3181 struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
3183 static const struct
3185 enum wined3d_gl_extension extension;
3186 DWORD min_gl_version;
3188 core_extensions[] =
3190 {EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
3191 {ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
3192 {ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
3193 {ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
3194 {ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
3195 {ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
3196 {ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
3197 {ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
3198 {ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
3199 {ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
3200 {EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
3201 {EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
3202 {EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
3203 {EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
3204 {EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
3205 {NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
3206 {ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
3207 {ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
3208 {ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
3209 {ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
3210 {ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
3211 {ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
3212 {ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
3213 {EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
3214 {ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
3215 {EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
3216 {ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3217 {ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
3218 {ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
3219 {ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
3220 {ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
3221 {ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
3222 {ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
3223 {ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
3224 {ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
3225 {ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
3226 {EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
3227 {EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
3228 {EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
3229 {EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
3230 {EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)},
3231 /* We don't want to enable EXT_GPU_SHADER4: even though similar
3232 * functionality is available in core GL 3.0 / GLSL 1.30, it's different
3233 * enough that reusing the same flag for the new features hurts more
3234 * than it helps. */
3235 /* EXT_framebuffer_object, EXT_framebuffer_blit,
3236 * EXT_framebuffer_multisample and EXT_packed_depth_stencil
3237 * are integrated into ARB_framebuffer_object. */
3239 {ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
3240 {ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
3241 {ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3242 {ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
3243 {EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
3244 /* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
3246 {ARB_DEPTH_CLAMP, MAKEDWORD_VERSION(3, 2)},
3247 {ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
3248 /* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
3249 * core geometry shaders so it's not really correct to expose the
3250 * extension for core-only support. */
3251 {ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)},
3252 {ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
3253 {ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)},
3254 {ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
3255 {ARB_TEXTURE_MULTISAMPLE, MAKEDWORD_VERSION(3, 2)},
3256 {ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
3258 {ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
3259 {ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
3260 {ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
3261 {ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
3262 {ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
3263 {ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
3264 {ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
3265 {ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
3266 {ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
3268 {ARB_DRAW_INDIRECT, MAKEDWORD_VERSION(4, 0)},
3269 {ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
3270 {ARB_SAMPLE_SHADING, MAKEDWORD_VERSION(4, 0)},
3271 {ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
3272 {ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
3273 {ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)},
3274 {ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
3275 {ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)},
3277 {ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
3278 {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
3280 {ARB_BASE_INSTANCE, MAKEDWORD_VERSION(4, 2)},
3281 {ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)},
3282 {ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
3283 {ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
3284 {ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)},
3285 {ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
3286 {ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)},
3287 {ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
3288 {ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
3289 {ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
3291 {ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3292 {ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
3293 {ARB_COPY_IMAGE, MAKEDWORD_VERSION(4, 3)},
3294 {ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
3295 {ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
3296 {ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)},
3297 {ARB_FRAMEBUFFER_NO_ATTACHMENTS, MAKEDWORD_VERSION(4, 3)},
3298 {ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
3299 {ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
3300 {ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
3301 {ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)},
3302 {ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)},
3303 {ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
3304 {ARB_TEXTURE_STORAGE_MULTISAMPLE, MAKEDWORD_VERSION(4, 2)},
3305 {ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
3307 {ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)},
3309 {ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
3310 {ARB_CULL_DISTANCE, MAKEDWORD_VERSION(4, 5)},
3311 {ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
3312 {ARB_SHADER_TEXTURE_IMAGE_SAMPLES, MAKEDWORD_VERSION(4, 5)},
3314 {ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)},
3315 {ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)},
3317 struct wined3d_driver_info *driver_info = &adapter->driver_info;
3318 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
3319 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3320 const struct wined3d_gpu_description *gpu_description;
3321 struct wined3d_gl_info *gl_info = &adapter->gl_info;
3322 struct wined3d_vertex_caps vertex_caps;
3323 struct fragment_caps fragment_caps;
3324 struct shader_caps shader_caps;
3325 const char *WGL_Extensions = NULL;
3326 enum wined3d_gl_vendor gl_vendor;
3327 DWORD gl_version, gl_ext_emul_mask;
3328 GLint context_profile = 0;
3329 UINT64 vram_bytes = 0;
3330 unsigned int i, j;
3331 HDC hdc;
3333 TRACE("adapter %p.\n", adapter);
3335 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
3336 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
3337 if (!gl_renderer_str)
3339 ERR("Received a NULL GL_RENDERER.\n");
3340 return FALSE;
3343 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
3344 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
3345 if (!gl_vendor_str)
3347 ERR("Received a NULL GL_VENDOR.\n");
3348 return FALSE;
3351 /* Parse the GL_VERSION field into major and minor information */
3352 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
3353 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
3354 if (!gl_version_str)
3356 ERR("Received a NULL GL_VERSION.\n");
3357 return FALSE;
3359 gl_version = wined3d_parse_gl_version(gl_version_str);
3361 load_gl_funcs(gl_info);
3363 memset(gl_info->supported, 0, sizeof(gl_info->supported));
3364 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
3366 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3368 gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
3369 checkGLcall("Querying context profile");
3371 if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
3372 TRACE("Got a core profile context.\n");
3373 else
3374 gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
3376 TRACE("GL extensions reported:\n");
3377 if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3379 const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
3381 if (!gl_extensions)
3383 ERR("Received a NULL GL_EXTENSIONS.\n");
3384 return FALSE;
3386 parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map));
3388 else
3390 enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map));
3393 hdc = wglGetCurrentDC();
3394 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
3395 if (GL_EXTCALL(wglGetExtensionsStringARB))
3396 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
3397 if (!WGL_Extensions)
3398 WARN("WGL extensions not supported.\n");
3399 else
3400 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map));
3402 for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
3404 if (!gl_info->supported[core_extensions[i].extension]
3405 && gl_version >= core_extensions[i].min_gl_version)
3407 for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
3408 if (gl_extension_map[j].extension == core_extensions[i].extension)
3409 break;
3411 if (j < ARRAY_SIZE(gl_extension_map))
3413 TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
3414 gl_info->supported[core_extensions[i].extension] = TRUE;
3416 else
3418 FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
3423 if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
3424 gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
3426 if (gl_version >= MAKEDWORD_VERSION(2, 0))
3428 gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
3429 /* We want to use the core APIs for two-sided stencil in GL 2.0. */
3430 gl_info->supported[EXT_STENCIL_TWO_SIDE] = FALSE;
3432 if (gl_version >= MAKEDWORD_VERSION(3, 2))
3433 gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
3435 /* All the points are actually point sprites in core contexts, the APIs from
3436 * ARB_point_sprite are not supported anymore. */
3437 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3438 gl_info->supported[ARB_POINT_SPRITE] = FALSE;
3440 if (gl_info->supported[APPLE_FENCE])
3442 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
3443 * The apple extension interacts with some other apple exts. Disable the NV
3444 * extension if the apple one is support to prevent confusion in other parts
3445 * of the code. */
3446 gl_info->supported[NV_FENCE] = FALSE;
3448 if (gl_info->supported[APPLE_FLOAT_PIXELS])
3450 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
3452 * The enums are the same:
3453 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
3454 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
3455 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
3456 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
3457 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
3459 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
3461 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
3462 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
3464 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3466 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
3467 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
3470 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
3472 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
3473 * functionality. Prefer the ARB extension */
3474 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
3476 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3478 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
3479 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
3481 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
3483 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
3484 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
3486 if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3488 TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
3489 gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
3491 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
3493 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
3494 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
3496 if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
3498 TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
3499 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
3501 if (gl_info->supported[NV_TEXTURE_SHADER2])
3503 if (gl_info->supported[NV_REGISTER_COMBINERS])
3505 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
3506 * are supported. The nv extensions provide the same functionality as the
3507 * ATI one, and a bit more(signed pixelformats). */
3508 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
3511 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
3513 /* If we have full NP2 texture support, disable
3514 * GL_ARB_texture_rectangle because we will never use it.
3515 * This saves a few redundant glDisable calls. */
3516 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
3518 if (gl_info->supported[ATI_FRAGMENT_SHADER])
3520 /* Disable NV_register_combiners and fragment shader if this is supported.
3521 * generally the NV extensions are preferred over the ATI ones, and this
3522 * extension is disabled if register_combiners and texture_shader2 are both
3523 * supported. So we reach this place only if we have incomplete NV dxlevel 8
3524 * fragment processing support. */
3525 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
3526 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
3527 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
3528 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
3530 if (gl_info->supported[NV_HALF_FLOAT])
3532 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
3533 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
3535 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
3537 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
3538 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
3539 * we never render to sRGB surfaces). */
3540 TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
3541 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
3543 if (gl_info->supported[ARB_OCCLUSION_QUERY])
3545 GLint counter_bits;
3547 GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
3548 TRACE("Occlusion query counter has %d bits.\n", counter_bits);
3549 if (!counter_bits)
3550 gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
3552 if (gl_info->supported[ARB_TIMER_QUERY])
3554 GLint counter_bits;
3556 GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
3557 TRACE("Timestamp query counter has %d bits.\n", counter_bits);
3558 if (!counter_bits)
3559 gl_info->supported[ARB_TIMER_QUERY] = FALSE;
3561 if (gl_version >= MAKEDWORD_VERSION(3, 0))
3563 GLint counter_bits;
3565 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
3567 GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
3568 TRACE("Primitives query counter has %d bits.\n", counter_bits);
3569 if (!counter_bits)
3570 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
3572 GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
3573 TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
3574 if (!counter_bits)
3575 gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
3577 if (gl_info->supported[ARB_VIEWPORT_ARRAY])
3579 GLint subpixel_bits;
3581 gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
3582 TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
3583 if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
3585 TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
3586 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
3589 if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
3591 /* When using ARB_clip_control we need the float viewport parameters
3592 * introduced by ARB_viewport_array to take care of the shifted pixel
3593 * coordinates. */
3594 TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
3595 gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
3597 if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
3599 /* The stencil value needs to be placed in the green channel. */
3600 TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
3601 gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
3603 if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
3605 TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
3606 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
3608 if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
3610 TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
3611 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
3613 if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
3615 /* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
3616 ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
3617 gl_info->supported[APPLE_YCBCR_422] = FALSE;
3619 if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE])
3621 /* If ARB_base_instance is not supported the baseInstance field
3622 * in indirect draw parameters must be 0 or behavior is undefined.
3624 WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
3625 gl_info->supported[ARB_DRAW_INDIRECT] = FALSE;
3627 if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !wined3d_settings.multisample_textures)
3628 gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
3629 if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !gl_info->supported[ARB_TEXTURE_STORAGE_MULTISAMPLE])
3631 WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
3632 gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
3635 wined3d_adapter_init_limits(gl_info);
3637 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
3638 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
3640 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
3642 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
3643 unsigned int major, minor;
3645 TRACE("GLSL version string: %s.\n", debugstr_a(str));
3647 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
3648 sscanf(str, "%u.%u", &major, &minor);
3649 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
3650 if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
3651 gl_info->supported[WINED3D_GLSL_130] = TRUE;
3654 checkGLcall("extension detection");
3656 adapter->shader_backend = select_shader_backend(gl_info);
3657 adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
3658 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
3660 d3d_info->limits.max_rt_count = gl_info->limits.buffers;
3661 d3d_info->limits.pointsize_max = gl_info->limits.pointsize_max;
3663 adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
3664 d3d_info->vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
3665 d3d_info->limits.vs_version = shader_caps.vs_version;
3666 d3d_info->limits.hs_version = shader_caps.hs_version;
3667 d3d_info->limits.ds_version = shader_caps.ds_version;
3668 d3d_info->limits.gs_version = shader_caps.gs_version;
3669 d3d_info->limits.ps_version = shader_caps.ps_version;
3670 d3d_info->limits.cs_version = shader_caps.cs_version;
3671 d3d_info->limits.vs_uniform_count = shader_caps.vs_uniform_count;
3672 d3d_info->limits.ps_uniform_count = shader_caps.ps_uniform_count;
3673 d3d_info->limits.varying_count = shader_caps.varying_count;
3674 d3d_info->shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
3676 adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
3677 d3d_info->xyzrhw = vertex_caps.xyzrhw;
3678 d3d_info->ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
3679 d3d_info->limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
3680 d3d_info->limits.active_light_count = vertex_caps.max_active_lights;
3681 d3d_info->emulated_flatshading = vertex_caps.emulated_flatshading;
3683 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
3684 d3d_info->limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
3685 d3d_info->limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
3686 d3d_info->shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
3687 d3d_info->wined3d_creation_flags = wined3d_creation_flags;
3688 d3d_info->feature_level = feature_level_from_caps(gl_info, &shader_caps, &fragment_caps);
3690 TRACE("Max texture stages: %u.\n", d3d_info->limits.ffp_blend_stages);
3692 d3d_info->valid_rt_mask = 0;
3693 for (i = 0; i < gl_info->limits.buffers; ++i)
3694 d3d_info->valid_rt_mask |= (1u << i);
3696 if (!d3d_info->shader_color_key)
3698 /* We do not want to deal with re-creating immutable texture storage
3699 * for colour-keying emulation. */
3700 WARN("Disabling ARB_texture_storage because fragment pipe doesn't support colour-keying.\n");
3701 gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
3704 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3706 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
3707 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
3708 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
3709 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
3710 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
3711 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
3712 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
3713 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
3714 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
3715 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
3716 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
3717 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
3718 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
3719 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
3720 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
3721 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
3722 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
3723 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3724 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
3725 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
3726 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
3727 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
3729 else
3731 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
3733 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
3734 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
3735 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
3736 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
3737 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
3738 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
3739 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
3740 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
3741 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
3742 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
3743 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
3744 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
3745 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
3746 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
3747 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
3748 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
3749 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
3750 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
3752 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3754 WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
3755 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
3758 if (gl_info->supported[ARB_GEOMETRY_SHADER4])
3760 gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
3761 gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
3763 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
3765 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
3767 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
3769 gl_info->fbo_ops.glRenderbufferStorageMultisample
3770 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
3774 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
3775 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
3776 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
3777 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
3778 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
3779 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
3780 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
3781 gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
3783 if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
3785 GLuint vao;
3787 GL_EXTCALL(glGenVertexArrays(1, &vao));
3788 GL_EXTCALL(glBindVertexArray(vao));
3789 checkGLcall("creating VAO");
3792 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
3793 TRACE("Guessed GL vendor %#x.\n", gl_vendor);
3795 if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
3797 enum wined3d_pci_vendor vendor;
3798 enum wined3d_pci_device device;
3800 vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
3801 TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
3803 device = wined3d_guess_card(d3d_info->feature_level, gl_info->glsl_version,
3804 gl_renderer_str, &gl_vendor, &vendor);
3805 TRACE("Guessed device PCI ID 0x%04x.\n", device);
3807 if (!(gpu_description = wined3d_get_gpu_description(vendor, device)))
3809 ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
3810 return FALSE;
3813 fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
3814 gpu_description->vendor, gpu_description->device);
3815 wined3d_driver_info_init(driver_info, gpu_description, vram_bytes);
3816 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
3817 driver_info->version_high, driver_info->version_low);
3819 gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
3820 | adapter->fragment_pipe->get_emul_mask(gl_info);
3821 if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
3822 install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
3823 if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
3824 install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
3826 return TRUE;
3829 static void WINE_GLAPI invalid_func(const void *data)
3831 ERR("Invalid vertex attribute function called.\n");
3832 DebugBreak();
3835 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
3837 ERR("Invalid texcoord function called.\n");
3838 DebugBreak();
3841 static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
3843 ERR("Invalid attribute function called.\n");
3844 DebugBreak();
3847 /* Helper functions for providing vertex data to OpenGL. The arrays are
3848 * initialised based on the extension detection and are used in
3849 * draw_primitive_immediate_mode(). */
3850 static void WINE_GLAPI position_d3dcolor(const void *data)
3852 DWORD pos = *((const DWORD *)data);
3854 FIXME("Add a test for fixed function position from d3dcolor type.\n");
3855 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
3856 D3DCOLOR_B_G(pos),
3857 D3DCOLOR_B_B(pos),
3858 D3DCOLOR_B_A(pos));
3861 static void WINE_GLAPI position_float4(const void *data)
3863 const GLfloat *pos = data;
3865 if (pos[3] != 0.0f && pos[3] != 1.0f)
3867 float w = 1.0f / pos[3];
3869 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
3871 else
3873 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
3877 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
3879 DWORD diffuseColor = *((const DWORD *)data);
3881 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
3882 D3DCOLOR_B_G(diffuseColor),
3883 D3DCOLOR_B_B(diffuseColor),
3884 D3DCOLOR_B_A(diffuseColor));
3887 static void WINE_GLAPI specular_d3dcolor(const void *data)
3889 DWORD specularColor = *((const DWORD *)data);
3890 GLubyte d[] =
3892 D3DCOLOR_B_R(specularColor),
3893 D3DCOLOR_B_G(specularColor),
3894 D3DCOLOR_B_B(specularColor)
3897 context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
3900 static void WINE_GLAPI warn_no_specular_func(const void *data)
3902 WARN("GL_EXT_secondary_color not supported.\n");
3905 static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
3907 DWORD color = *((const DWORD *)data);
3909 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
3910 D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
3911 D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
3914 static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
3916 const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
3918 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
3921 static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
3923 const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
3925 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
3928 static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
3930 float x = float_16_to_32(((const unsigned short *)data) + 0);
3931 float y = float_16_to_32(((const unsigned short *)data) + 1);
3933 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
3936 static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
3938 float x = float_16_to_32(((const unsigned short *)data) + 0);
3939 float y = float_16_to_32(((const unsigned short *)data) + 1);
3940 float z = float_16_to_32(((const unsigned short *)data) + 2);
3941 float w = float_16_to_32(((const unsigned short *)data) + 3);
3943 context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
3946 static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
3948 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3949 struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
3950 struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
3951 unsigned int i;
3953 for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
3955 ops->position[i] = invalid_func;
3956 ops->diffuse[i] = invalid_func;
3957 ops->specular[i] = invalid_func;
3958 ops->normal[i] = invalid_func;
3959 ops->texcoord[i] = invalid_texcoord_func;
3960 ops->generic[i] = invalid_generic_attrib_func;
3963 ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
3964 if (!d3d_info->xyzrhw)
3965 ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
3966 else
3967 ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
3968 ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
3969 ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
3971 ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
3972 ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
3973 ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
3974 ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
3975 ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
3976 ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
3978 /* No 4 component entry points here. */
3979 if (gl_info->supported[EXT_SECONDARY_COLOR])
3980 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
3981 else
3982 ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
3983 if (gl_info->supported[EXT_SECONDARY_COLOR])
3984 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
3985 else
3986 ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
3988 /* Only 3 component entry points here. Test how others behave. Float4
3989 * normals are used by one of our tests, trying to pass it to the pixel
3990 * shader, which fails on Windows. */
3991 ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
3992 /* Just ignore the 4th value. */
3993 ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
3995 ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
3996 ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
3997 ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
3998 ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
3999 ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
4000 ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
4001 if (gl_info->supported[NV_HALF_FLOAT])
4003 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
4004 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
4005 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
4006 ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
4007 (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
4010 ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
4011 ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
4012 ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
4013 ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
4014 if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
4015 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
4016 else
4017 ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
4018 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
4019 ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
4020 ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
4021 ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
4022 ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
4023 ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
4024 ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
4025 ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
4026 ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
4027 if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
4029 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
4030 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
4031 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
4032 (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
4034 else
4036 ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
4037 ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
4041 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4043 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4044 int i;
4046 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4048 UINT attrib_count = 0;
4049 GLint cfg_count;
4050 int attribs[11];
4051 int values[11];
4052 int attribute;
4054 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4055 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4057 adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
4058 attribs[attrib_count++] = WGL_RED_BITS_ARB;
4059 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4060 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4061 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4062 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4063 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4064 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4065 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4066 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4067 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4068 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4070 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4072 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4073 int format_id = i + 1;
4075 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4076 continue;
4078 cfg->iPixelFormat = format_id;
4079 cfg->redSize = values[0];
4080 cfg->greenSize = values[1];
4081 cfg->blueSize = values[2];
4082 cfg->alphaSize = values[3];
4083 cfg->colorSize = values[4];
4084 cfg->depthSize = values[5];
4085 cfg->stencilSize = values[6];
4086 cfg->windowDrawable = values[7];
4087 cfg->iPixelType = values[8];
4088 cfg->doubleBuffer = values[9];
4089 cfg->auxBuffers = values[10];
4091 cfg->numSamples = 0;
4092 /* Check multisample support. */
4093 if (gl_info->supported[ARB_MULTISAMPLE])
4095 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4096 int values[2];
4098 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4100 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4101 * multisampling is supported. values[1] = number of
4102 * multisample buffers. */
4103 if (values[0])
4104 cfg->numSamples = values[1];
4108 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4109 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4110 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4111 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4112 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4114 ++adapter->cfg_count;
4117 else
4119 int cfg_count;
4121 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4122 adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
4124 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4126 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4127 PIXELFORMATDESCRIPTOR pfd;
4128 int format_id = i + 1;
4130 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4131 continue;
4133 /* We only want HW acceleration using an OpenGL ICD driver.
4134 * PFD_GENERIC_FORMAT = slow OpenGL 1.1 GDI software rendering.
4135 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4136 * driver (e.g. 3dfx minigl). */
4137 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4139 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4140 continue;
4143 cfg->iPixelFormat = format_id;
4144 cfg->redSize = pfd.cRedBits;
4145 cfg->greenSize = pfd.cGreenBits;
4146 cfg->blueSize = pfd.cBlueBits;
4147 cfg->alphaSize = pfd.cAlphaBits;
4148 cfg->colorSize = pfd.cColorBits;
4149 cfg->depthSize = pfd.cDepthBits;
4150 cfg->stencilSize = pfd.cStencilBits;
4151 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4152 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4153 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4154 cfg->auxBuffers = pfd.cAuxBuffers;
4155 cfg->numSamples = 0;
4157 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4158 "depth=%d, stencil=%d, windowDrawable=%d\n",
4159 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4160 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4161 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4163 ++adapter->cfg_count;
4168 static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags)
4170 const char *gl_vendor, *gl_renderer;
4172 if (wined3d_settings.explicit_gl_version)
4173 return wined3d_settings.max_gl_version;
4175 gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
4176 gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
4177 if (!gl_vendor || !gl_renderer
4178 || wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA)
4179 return MAKEDWORD_VERSION(1, 0);
4181 return wined3d_settings.max_gl_version;
4184 static const struct wined3d_adapter_ops wined3d_adapter_opengl_ops =
4186 wined3d_adapter_opengl_create_context,
4189 BOOL wined3d_adapter_opengl_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
4191 static const DWORD supported_gl_versions[] =
4193 MAKEDWORD_VERSION(4, 4),
4194 MAKEDWORD_VERSION(3, 2),
4195 MAKEDWORD_VERSION(1, 0),
4197 struct wined3d_gl_info *gl_info = &adapter->gl_info;
4198 struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
4199 DWORD max_gl_version;
4200 unsigned int i;
4202 TRACE("adapter %p, wined3d_creation_flags %#x.\n", adapter, wined3d_creation_flags);
4204 /* Dynamically load all GL core functions */
4205 #ifdef USE_WIN32_OPENGL
4207 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4208 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4209 ALL_WGL_FUNCS
4210 #undef USE_GL_FUNC
4211 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4212 gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
4214 #else
4215 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4217 HDC hdc = GetDC( 0 );
4218 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4219 ReleaseDC( 0, hdc );
4220 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4221 gl_info->gl_ops.wgl = wgl_driver->wgl;
4222 gl_info->gl_ops.gl = wgl_driver->gl;
4224 #endif
4226 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4227 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4229 if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
4231 ERR("Failed to get a GL context for adapter %p.\n", adapter);
4232 return FALSE;
4235 max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags);
4236 for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
4238 if (supported_gl_versions[i] <= max_gl_version)
4239 break;
4241 if (i == ARRAY_SIZE(supported_gl_versions))
4243 ERR_(winediag)("Requested invalid GL version %u.%u.\n",
4244 max_gl_version >> 16, max_gl_version & 0xffff);
4245 i = ARRAY_SIZE(supported_gl_versions) - 1;
4248 for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
4250 gl_info->selected_gl_version = supported_gl_versions[i];
4252 if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
4253 break;
4255 WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
4256 supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
4259 if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
4261 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
4262 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4263 return FALSE;
4266 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
4267 ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
4268 "This is unsupported, and will be removed in a future version.\n");
4270 wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
4271 /* We haven't found any suitable formats. This should only happen in
4272 * case of GDI software rendering, which is pretty useless anyway. */
4273 if (!adapter->cfg_count)
4275 WARN("No suitable pixel formats found.\n");
4276 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4277 heap_free(adapter->cfgs);
4278 return FALSE;
4281 if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
4283 ERR("Failed to initialize GL format info.\n");
4284 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4285 heap_free(adapter->cfgs);
4286 return FALSE;
4289 adapter->vram_bytes = adapter->driver_info.vram_bytes;
4290 adapter->vram_bytes_used = 0;
4291 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
4293 wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
4295 wined3d_adapter_init_ffp_attrib_ops(adapter);
4296 adapter->adapter_ops = &wined3d_adapter_opengl_ops;
4298 return TRUE;